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Comparing deliantra/server/common/map.C (file contents):
Revision 1.46 by root, Wed Dec 20 11:36:38 2006 UTC vs.
Revision 1.56 by root, Sat Dec 30 10:16:10 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 31
51/* 32/*
52 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 36 * it really should be called create_mapname
56 */ 37 */
57
58const char * 38const char *
59create_pathname (const char *name) 39create_pathname (const char *name)
60{ 40{
61 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
62 42
71} 51}
72 52
73/* 53/*
74 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
75 */ 55 */
76
77const char * 56const char *
78create_overlay_pathname (const char *name) 57create_overlay_pathname (const char *name)
79{ 58{
80 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
81 60
90} 69}
91 70
92/* 71/*
93 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
94 */ 73 */
95
96const char * 74const char *
97create_template_pathname (const char *name) 75create_template_pathname (const char *name)
98{ 76{
99 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
100 78
131 else 109 else
132 *t = *s; 110 *t = *s;
133 *t = 0; 111 *t = 0;
134 return (buf); 112 return (buf);
135} 113}
136
137 114
138/* 115/*
139 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 118 * is returned.
148 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
152 */ 129 */
153
154int 130int
155check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
156{ 132{
157 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
158 134
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 162 mode |= 2;
187 163
188 return (mode); 164 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
228 dump_map (m);
229} 165}
230 166
231/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
232 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
233 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
239 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
240 */ 176 */
241int 177int
242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
243{ 179{
244 sint16 newx, newy;
245 int retval = 0;
246 maptile *mp;
247
248 newx = x; 180 sint16 newx = x;
249 newy = y; 181 sint16 newy = y;
250 182
251 mp = get_map_from_coord (oldmap, &newx, &newy); 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
252 184
253 if (!mp) 185 if (!mp)
254 return P_OUT_OF_MAP; 186 return P_OUT_OF_MAP;
255
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 187
259 if (newmap) *newmap = mp; 188 if (newmap) *newmap = mp;
260 if (nx) *nx = newx; 189 if (nx) *nx = newx;
261 if (ny) *ny = newy; 190 if (ny) *ny = newy;
262 191
263 return retval | mp->at (newx, newy).flags (); 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
264} 193}
265 194
266/* 195/*
267 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
268 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
409 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) 339 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP; 340 return P_OUT_OF_MAP;
412 341
413 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
414 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
415 } 344 }
416 345
417 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
418 { 347 {
419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
420 349
421 if (flag & P_OUT_OF_MAP) 350 if (flag & P_OUT_OF_MAP)
422 return P_OUT_OF_MAP; 351 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE) 352 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE; 353 return P_IS_ALIVE;
425 354
355 mapspace &ms = m1->at (sx, sy);
356
426 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
427 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
429 */ 360 */
430 361
431 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
432 continue; 363 continue;
433 364
434 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
435 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
436 */ 367 */
437 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
438 return P_NO_PASS; 369 return P_NO_PASS;
439 } 370 }
440 371
441 return 0; 372 return 0;
442} 373}
445 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
446 * and insert them properly. 377 * and insert them properly.
447 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
448 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
449 */ 380 */
450
451void 381void
452fix_container (object *container) 382fix_container (object *container)
453{ 383{
454 object *tmp = container->inv, *next; 384 object *tmp = container->inv, *next;
455 385
456 container->inv = NULL; 386 container->inv = 0;
457 while (tmp != NULL) 387 while (tmp)
458 { 388 {
459 next = tmp->below; 389 next = tmp->below;
460 if (tmp->inv) 390 if (tmp->inv)
461 fix_container (tmp); 391 fix_container (tmp);
392
462 (void) insert_ob_in_ob (tmp, container); 393 insert_ob_in_ob (tmp, container);
463 tmp = next; 394 tmp = next;
464 } 395 }
396
465 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
466 * carrying. 398 * carrying.
467 */ 399 */
468 sum_weight (container); 400 sum_weight (container);
469} 401}
472 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
473 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
474 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
475 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
476 */ 408 */
477 409void
478static void 410maptile::link_multipart_objects ()
479link_multipart_objects (maptile *m)
480{ 411{
481 int x, y; 412 if (!spaces)
482 object *tmp, *op, *last, *above; 413 return;
483 archetype *at;
484 414
485 for (x = 0; x < MAP_WIDTH (m); x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (y = 0; y < MAP_HEIGHT (m); y++) 416 for (object *tmp = ms->bot; tmp; )
487 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
488 { 417 {
489 above = tmp->above; 418 object *above = tmp->above;
490 419
491 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
492 if (tmp->head || tmp->more) 421 if (!tmp->head && !tmp->more)
493 continue; 422 {
494
495 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
496 * won't do anything. 424 * won't do anything.
497 */ 425 */
498 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
499 { 431 {
500 op = arch_to_object (at); 432 op = arch_to_object (at);
501 433
502 /* update x,y coordinates */ 434 /* update x,y coordinates */
503 op->x += tmp->x; 435 op->x += tmp->x;
504 op->y += tmp->y; 436 op->y += tmp->y;
505 op->head = tmp; 437 op->head = tmp;
506 op->map = m; 438 op->map = this;
507 last->more = op; 439 last->more = op;
508 op->name = tmp->name; 440 op->name = tmp->name;
509 op->title = tmp->title; 441 op->title = tmp->title;
442
510 /* we could link all the parts onto tmp, and then just 443 /* we could link all the parts onto tmp, and then just
511 * call insert_ob_in_map once, but the effect is the same, 444 * call insert_ob_in_map once, but the effect is the same,
512 * as insert_ob_in_map will call itself with each part, and 445 * as insert_ob_in_map will call itself with each part, and
513 * the coding is simpler to just to it here with each part. 446 * the coding is simpler to just to it here with each part.
514 */ 447 */
515 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
516 } /* for at = tmp->arch->more */ 449 }
517 } /* for objects on this space */ 450 }
451
452 tmp = above;
453 }
518} 454}
519 455
520/* 456/*
521 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
522 * file pointer. 458 * file pointer.
523 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
524 */ 460 */
525void 461bool
526load_objects (maptile *m, object_thawer & fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
527{ 463{
528 int i, j;
529 int unique; 464 int unique;
530 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
531 466
532 op = object::create (); 467 op = object::create ();
533 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
534 469
535 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
536 { 471 {
537 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
538 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
539 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
540 */ 475 */
542 { 477 {
543 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
544 continue; 479 continue;
545 } 480 }
546 481
547
548 switch (i) 482 switch (i)
549 { 483 {
550 case LL_NORMAL: 484 case LL_NORMAL:
551 /* if we are loading an overlay, put the floors on the bottom */
552 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
554 else
555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
556 486
557 if (op->inv) 487 if (op->inv)
558 sum_weight (op); 488 sum_weight (op);
559 489
560 prev = op, last_more = op; 490 prev = op, last_more = op;
561 break; 491 break;
562 492
563 case LL_MORE: 493 case LL_MORE:
564 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
565 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
566 break; 496 break;
567 } 497 }
568 498
569 if (mapflags & MAP_STYLE)
570 remove_from_active_list (op);
571
572 op = object::create (); 499 op = object::create ();
573 op->map = m; 500 op->map = this;
574 }
575
576 for (i = 0; i < m->width; i++)
577 {
578 for (j = 0; j < m->height; j++)
579 {
580 unique = 0;
581 /* check for unique items, or unique squares */
582 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
583 {
584 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
585 unique = 1;
586
587 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
588 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
589 }
590 }
591 } 501 }
592 502
593 op->destroy (); 503 op->destroy ();
594 link_multipart_objects (m);
595}
596 504
597/* This saves all the objects on the map in a non destructive fashion. 505#if 0
598 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 506 for (i = 0; i < width; i++)
599 * and we only save the head of multi part objects - this is needed 507 for (j = 0; j < height; j++)
600 * in order to do map tiling properly.
601 */
602void
603save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
604{
605 int i, j = 0, unique = 0;
606 object *op;
607
608 /* first pass - save one-part objects */
609 for (i = 0; i < MAP_WIDTH (m); i++)
610 for (j = 0; j < MAP_HEIGHT (m); j++)
611 { 508 {
612 unique = 0; 509 unique = 0;
510 /* check for unique items, or unique squares */
613 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
614 { 512 {
615 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
616 unique = 1; 514 unique = 1;
617 515
618 if (op->type == PLAYER) 516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
619 continue; 517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
620
621 if (op->head || op->owner)
622 continue;
623
624 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
625 save_object (fp2, op, 3);
626 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
627 save_object (fp, op, 3);
628 } 518 }
629 } 519 }
520#endif
521
522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
565 continue;
566
567 if (unique || op->flag [FLAG_UNIQUE])
568 {
569 if (flags & IO_UNIQUES)
570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
574 }
575 }
576
577 return true;
578}
579
580bool
581maptile::load_objects (const char *path, bool skip_header)
582{
583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
630} 611}
631 612
632maptile::maptile () 613maptile::maptile ()
633{ 614{
634 in_memory = MAP_SWAPPED; 615 in_memory = MAP_SWAPPED;
616
635 /* The maps used to pick up default x and y values from the 617 /* The maps used to pick up default x and y values from the
636 * map archetype. Mimic that behaviour. 618 * map archetype. Mimic that behaviour.
637 */ 619 */
638 MAP_WIDTH (this) = 16; 620 width = 16;
639 MAP_HEIGHT (this) = 16; 621 height = 16;
640 MAP_RESET_TIMEOUT (this) = 0; 622 reset_timeout = 0;
641 MAP_TIMEOUT (this) = 300; 623 timeout = 300;
642 MAP_ENTER_X (this) = 0; 624 enter_x = 0;
643 MAP_ENTER_Y (this) = 0; 625 enter_y = 0;
644 /*set part to -1 indicating conversion to weather map not yet done */
645 MAP_WORLDPARTX (this) = -1;
646 MAP_WORLDPARTY (this) = -1;
647} 626}
648 627
649/* 628maptile::maptile (int w, int h)
650 * Allocates, initialises, and returns a pointer to a maptile.
651 * Modified to no longer take a path option which was not being
652 * used anyways. MSW 2001-07-01
653 */
654maptile *
655get_linked_map (void)
656{ 629{
657 maptile *mp, *map = new maptile; 630 in_memory = MAP_SWAPPED;
658 631
659 for (mp = first_map; mp && mp->next; mp = mp->next); 632 width = w;
633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
660 638
661 if (mp == NULL) 639 alloc ();
662 first_map = map;
663 else
664 mp->next = map;
665
666 return map;
667} 640}
668 641
669/* 642/*
670 * Allocates the arrays contained in a maptile. 643 * Allocates the arrays contained in a maptile.
671 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
672 * map. 645 * map.
673 */ 646 */
674void 647void
675maptile::allocate () 648maptile::alloc ()
676{ 649{
677 in_memory = MAP_IN_MEMORY;
678
679 /* Log this condition and free the storage. We could I suppose
680 * realloc, but if the caller is presuming the data will be intact,
681 * that is their poor assumption.
682 */
683 if (spaces) 650 if (spaces)
684 {
685 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
686 free (spaces);
687 }
688
689 spaces = (mapspace *)
690 calloc (1, width * height * sizeof (mapspace));
691
692 if (!spaces)
693 fatal (OUT_OF_MEMORY);
694}
695
696/* Create and returns a map of the specific size. Used
697 * in random map code and the editor.
698 */
699maptile *
700get_empty_map (int sizex, int sizey)
701{
702 maptile *m = get_linked_map ();
703
704 m->width = sizex;
705 m->height = sizey;
706 m->in_memory = MAP_SWAPPED;
707 m->allocate ();
708
709 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
710} 654}
711 655
712/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
713 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
714 * at a later date. 658 * at a later date.
715 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
716 */ 660 */
717
718static shopitems * 661static shopitems *
719parse_shop_string (const char *input_string) 662parse_shop_string (const char *input_string)
720{ 663{
721 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
722 shopitems *items = NULL; 665 shopitems *items = NULL;
731 p = strchr (p, ';'); 674 p = strchr (p, ';');
732 number_of_entries++; 675 number_of_entries++;
733 if (p) 676 if (p)
734 p++; 677 p++;
735 } 678 }
679
736 p = shop_string; 680 p = shop_string;
737 strip_endline (p); 681 strip_endline (p);
738 items = new shopitems[number_of_entries + 1]; 682 items = new shopitems[number_of_entries + 1];
739 for (i = 0; i < number_of_entries; i++) 683 for (i = 0; i < number_of_entries; i++)
740 { 684 {
741 if (!p) 685 if (!p)
742 { 686 {
743 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
744 break; 688 break;
745 } 689 }
690
746 next_semicolon = strchr (p, ';'); 691 next_semicolon = strchr (p, ';');
747 next_colon = strchr (p, ':'); 692 next_colon = strchr (p, ':');
748 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
749 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
750 items[i].strength = atoi (strchr (p, ':') + 1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
777 * the next entry while we're at it, better print a warning 722 * the next entry while we're at it, better print a warning
778 */ 723 */
779 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
780 } 725 }
781 } 726 }
727
782 items[i].index = number_of_entries; 728 items[i].index = number_of_entries;
783 if (next_semicolon) 729 if (next_semicolon)
784 p = ++next_semicolon; 730 p = ++next_semicolon;
785 else 731 else
786 p = NULL; 732 p = NULL;
787 } 733 }
734
788 free (shop_string); 735 free (shop_string);
789 return items; 736 return items;
790} 737}
791 738
792/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
801 for (i = 0; i < m->shopitems[0].index; i++) 748 for (i = 0; i < m->shopitems[0].index; i++)
802 { 749 {
803 if (m->shopitems[i].typenum) 750 if (m->shopitems[i].typenum)
804 { 751 {
805 if (m->shopitems[i].strength) 752 if (m->shopitems[i].strength)
806 {
807 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
808 }
809 else 754 else
810 sprintf (tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
811 } 756 }
812 else 757 else
813 { 758 {
814 if (m->shopitems[i].strength) 759 if (m->shopitems[i].strength)
815 {
816 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
817 }
818 else 761 else
819 sprintf (tmp, "*"); 762 sprintf (tmp, "*");
820 } 763 }
764
821 strcat (output_string, tmp); 765 strcat (output_string, tmp);
822 } 766 }
823} 767}
824 768
825/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
830 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
831 * sense. 775 * sense.
832 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
833 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
834 * MSW 2001-07-01 778 * MSW 2001-07-01
835 * return 0 on success, 1 on failure.
836 */ 779 */
837 780bool
838static int 781maptile::load_header (object_thawer &thawer)
839load_map_header (object_thawer & fp, maptile *m)
840{ 782{
841 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
842 int msgpos = 0; 784 int msgpos = 0;
843 int maplorepos = 0; 785 int maplorepos = 0;
844 786
845 while (fgets (buf, HUGE_BUF, fp) != NULL) 787 for (;;)
846 { 788 {
847 buf[HUGE_BUF - 1] = 0; 789 keyword kw = thawer.get_kv ();
848 key = buf;
849 790
850 while (isspace (*key)) 791 switch (kw)
851 key++;
852
853 if (*key == 0)
854 continue; /* empty line */
855
856 value = strchr (key, ' ');
857
858 if (!value)
859 { 792 {
860 if ((end = strchr (key, '\n'))) 793 case KW_EOF:
861 *end = 0; 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
795 return false;
796
797 case KW_end:
798 return true;
799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
802 break;
803
804 case KW_lore: // CF+ extension
805 thawer.get_ml (KW_endlore, maplore);
806 break;
807
808 case KW_maplore:
809 thawer.get_ml (KW_endmaplore, maplore);
810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
862 break;
862 } 863 }
863 else
864 {
865 *value = 0;
866 value++;
867 end = strchr (value, '\n');
868
869 while (isspace (*value))
870 {
871 value++;
872
873 if (*value == '\0' || value == end)
874 {
875 /* Nothing but spaces. */
876 value = NULL;
877 break;
878 }
879 }
880 }
881
882 if (!end)
883 {
884 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
885 return 1;
886 }
887
888 /* key is the field name, value is what it should be set
889 * to. We've already done the work to null terminate key,
890 * and strip off any leading spaces for both of these.
891 * We have not touched the newline at the end of the line -
892 * these are needed for some values. the end pointer
893 * points to the first of the newlines.
894 * value could be NULL! It would be easy enough to just point
895 * this to "" to prevent cores, but that would let more errors slide
896 * through.
897 *
898 * First check for entries that do not use the value parameter, then
899 * validate that value is given and check for the remaining entries
900 * that use the parameter.
901 */
902
903 if (!strcmp (key, "msg"))
904 {
905 while (fgets (buf, HUGE_BUF, fp) != NULL)
906 {
907 if (!strcmp (buf, "endmsg\n"))
908 break;
909 else
910 {
911 /* slightly more efficient than strcat */
912 strcpy (msgbuf + msgpos, buf);
913 msgpos += strlen (buf);
914 }
915 }
916 /* There are lots of maps that have empty messages (eg, msg/endmsg
917 * with nothing between). There is no reason in those cases to
918 * keep the empty message. Also, msgbuf contains garbage data
919 * when msgpos is zero, so copying it results in crashes
920 */
921 if (msgpos != 0)
922 m->msg = strdup (msgbuf);
923 }
924 else if (!strcmp (key, "maplore"))
925 {
926 while (fgets (buf, HUGE_BUF, fp) != NULL)
927 {
928 if (!strcmp (buf, "endmaplore\n"))
929 break;
930 else
931 {
932 /* slightly more efficient than strcat */
933 strcpy (maplorebuf + maplorepos, buf);
934 maplorepos += strlen (buf);
935 }
936 }
937 if (maplorepos != 0)
938 m->maplore = strdup (maplorebuf);
939 }
940 else if (!strcmp (key, "end"))
941 {
942 break;
943 }
944 else if (value == NULL)
945 {
946 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
947 }
948 else if (!strcmp (key, "arch"))
949 {
950 /* This is an oddity, but not something we care about much. */
951 if (strcmp (value, "map\n"))
952 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
953 }
954 else if (!strcmp (key, "name"))
955 {
956 *end = 0;
957 m->name = strdup (value);
958 }
959 /* first strcmp value on these are old names supported
960 * for compatibility reasons. The new values (second) are
961 * what really should be used.
962 */
963 else if (!strcmp (key, "oid"))
964 fp.get (m, atoi (value));
965 else if (!strcmp (key, "attach"))
966 m->attach = value;
967 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
968 m->enter_x = atoi (value);
969 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
970 m->enter_y = atoi (value);
971 else if (!strcmp (key, "x") || !strcmp (key, "width"))
972 m->width = atoi (value);
973 else if (!strcmp (key, "y") || !strcmp (key, "height"))
974 m->height = atoi (value);
975 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
976 m->reset_timeout = atoi (value);
977 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
978 m->timeout = atoi (value);
979 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
980 m->difficulty = clamp (atoi (value), 1, settings.max_level);
981 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
982 m->darkness = atoi (value);
983 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
984 m->fixed_resettime = atoi (value);
985 else if (!strcmp (key, "unique"))
986 m->unique = atoi (value);
987 else if (!strcmp (key, "template"))
988 m->templatemap = atoi (value);
989 else if (!strcmp (key, "region"))
990 m->region = get_region_by_name (value);
991 else if (!strcmp (key, "shopitems"))
992 {
993 *end = 0;
994 m->shopitems = parse_shop_string (value);
995 }
996 else if (!strcmp (key, "shopgreed"))
997 m->shopgreed = atof (value);
998 else if (!strcmp (key, "shopmin"))
999 m->shopmin = atol (value);
1000 else if (!strcmp (key, "shopmax"))
1001 m->shopmax = atol (value);
1002 else if (!strcmp (key, "shoprace"))
1003 {
1004 *end = 0;
1005 m->shoprace = strdup (value);
1006 }
1007 else if (!strcmp (key, "outdoor"))
1008 m->outdoor = atoi (value);
1009 else if (!strcmp (key, "temp"))
1010 m->temp = atoi (value);
1011 else if (!strcmp (key, "pressure"))
1012 m->pressure = atoi (value);
1013 else if (!strcmp (key, "humid"))
1014 m->humid = atoi (value);
1015 else if (!strcmp (key, "windspeed"))
1016 m->windspeed = atoi (value);
1017 else if (!strcmp (key, "winddir"))
1018 m->winddir = atoi (value);
1019 else if (!strcmp (key, "sky"))
1020 m->sky = atoi (value);
1021 else if (!strcmp (key, "nosmooth"))
1022 m->nosmooth = atoi (value);
1023 else if (!strncmp (key, "tile_path_", 10))
1024 {
1025 int tile = atoi (key + 10);
1026
1027 if (tile < 1 || tile > 4)
1028 {
1029 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1030 }
1031 else
1032 {
1033 char *path;
1034
1035 *end = 0;
1036
1037 if (m->tile_path[tile - 1])
1038 {
1039 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1040 free (m->tile_path[tile - 1]);
1041 m->tile_path[tile - 1] = NULL;
1042 }
1043
1044 if (check_path (value, 1) != -1)
1045 {
1046 /* The unadorned path works. */
1047 path = value;
1048 }
1049 else
1050 {
1051 /* Try again; it could be a relative exit. */
1052
1053 path = path_combine_and_normalize (m->path, value);
1054
1055 if (check_path (path, 1) == -1)
1056 {
1057 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1058 path = NULL;
1059 }
1060 }
1061
1062 if (editor)
1063 {
1064 /* Use the value as in the file. */
1065 m->tile_path[tile - 1] = strdup (value);
1066 }
1067 else if (path != NULL)
1068 {
1069 /* Use the normalized value. */
1070 m->tile_path[tile - 1] = strdup (path);
1071 }
1072 } /* end if tile direction (in)valid */
1073 }
1074 else
1075 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1076 }
1077
1078 if (!key || strcmp (key, "end"))
1079 { 864 }
1080 LOG (llevError, "Got premature eof on map header!\n");
1081 return 1;
1082 }
1083 865
1084 return 0; 866 abort ();
1085} 867}
1086 868
1087/* 869bool
1088 * Opens the file "filename" and reads information about the map 870maptile::load_header (const char *path)
1089 * from the given file, and stores it in a newly allocated
1090 * maptile. A pointer to this structure is returned, or NULL on failure.
1091 * flags correspond to those in map.h. Main ones used are
1092 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1093 * MAP_BLOCK, in which case we block on this load. This happens in all
1094 * cases, no matter if this flag is set or not.
1095 * MAP_STYLE: style map - don't add active objects, don't add to server
1096 * managed map list.
1097 */
1098
1099maptile *
1100load_original_map (const char *filename, int flags)
1101{ 871{
1102 maptile *m;
1103 char pathname[MAX_BUF];
1104
1105 if (flags & MAP_PLAYER_UNIQUE)
1106 strcpy (pathname, filename);
1107 else if (flags & MAP_OVERLAY)
1108 strcpy (pathname, create_overlay_pathname (filename));
1109 else
1110 strcpy (pathname, create_pathname (filename));
1111
1112 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1113
1114 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1115 873
1116 if (!thawer) 874 if (!thawer)
1117 return 0; 875 return false;
1118 876
1119 m = get_linked_map (); 877 return load_header (thawer);
1120
1121 strcpy (m->path, filename);
1122 if (load_map_header (thawer, m))
1123 {
1124 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1125 delete_map (m);
1126 return NULL;
1127 }
1128
1129 m->allocate ();
1130
1131 m->in_memory = MAP_LOADING;
1132 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1133
1134 m->in_memory = MAP_IN_MEMORY;
1135 if (!MAP_DIFFICULTY (m))
1136 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1137 set_map_reset_time (m);
1138 m->instantiate ();
1139 return (m);
1140}
1141
1142/*
1143 * Loads a map, which has been loaded earlier, from file.
1144 * Return the map object we load into (this can change from the passed
1145 * option if we can't find the original map)
1146 */
1147
1148static maptile *
1149load_temporary_map (maptile *m)
1150{
1151 char buf[MAX_BUF];
1152
1153 if (!m->tmpname)
1154 {
1155 LOG (llevError, "No temporary filename for map %s\n", m->path);
1156 strcpy (buf, m->path);
1157 delete_map (m);
1158 m = load_original_map (buf, 0);
1159 if (m == NULL)
1160 return NULL;
1161 fix_auto_apply (m); /* Chests which open as default */
1162 return m;
1163 }
1164
1165 object_thawer thawer (m->tmpname);
1166
1167 if (!thawer)
1168 {
1169 strcpy (buf, m->path);
1170 delete_map (m);
1171 m = load_original_map (buf, 0);
1172 if (!m)
1173 return NULL;
1174 fix_auto_apply (m); /* Chests which open as default */
1175 return m;
1176 }
1177
1178 if (load_map_header (thawer, m))
1179 {
1180 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1181 delete_map (m);
1182 m = load_original_map (m->path, 0);
1183 return NULL;
1184 }
1185
1186 m->allocate ();
1187
1188 m->in_memory = MAP_LOADING;
1189 load_objects (m, thawer, 0);
1190
1191 m->in_memory = MAP_IN_MEMORY;
1192 INVOKE_MAP (SWAPIN, m);
1193 return m;
1194}
1195
1196/*
1197 * Loads a map, which has been loaded earlier, from file.
1198 * Return the map object we load into (this can change from the passed
1199 * option if we can't find the original map)
1200 */
1201
1202maptile *
1203load_overlay_map (const char *filename, maptile *m)
1204{
1205 char pathname[MAX_BUF];
1206
1207 strcpy (pathname, create_overlay_pathname (filename));
1208
1209 object_thawer thawer (pathname);
1210
1211 if (!thawer)
1212 return m;
1213
1214 if (load_map_header (thawer, m))
1215 {
1216 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1217 delete_map (m);
1218 m = load_original_map (m->path, 0);
1219 return NULL;
1220 }
1221 /*m->allocate ();*/
1222
1223 m->in_memory = MAP_LOADING;
1224 load_objects (m, thawer, MAP_OVERLAY);
1225
1226 m->in_memory = MAP_IN_MEMORY;
1227 return m;
1228} 878}
1229 879
1230/****************************************************************************** 880/******************************************************************************
1231 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1232 *****************************************************************************/ 882 *****************************************************************************/
1233 883
1234/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1235static void 885void
1236delete_unique_items (maptile *m) 886maptile::clear_unique_items ()
1237{ 887{
1238 int i, j, unique; 888 for (int i = 0; i < size (); ++i)
1239 object *op, *next; 889 {
890 int unique = 0;
891 for (object *op = spaces [i].bot; op; )
892 {
893 object *above = op->above;
1240 894
1241 for (i = 0; i < MAP_WIDTH (m); i++) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1242 for (j = 0; j < MAP_HEIGHT (m); j++) 896 unique = 1;
897
898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
899 {
900 op->destroy_inv (false);
901 op->destroy ();
902 }
903
904 op = above;
905 }
906 }
907}
908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
927 {
928 char shop[MAX_BUF];
929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
931 }
932
933 MAP_OUT (shopgreed);
934 MAP_OUT (shopmin);
935 MAP_OUT (shopmax);
936 if (shoprace) MAP_OUT (shoprace);
937 MAP_OUT (darkness);
938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
942
943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
945
946 MAP_OUT (outdoor);
947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
970 object_freezer freezer;
971
972 if (!save_header (freezer))
973 return false;
974
975 return freezer.save (path);
976}
977
978/*
979 * Remove and free all objects in the given map.
980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
986
987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
988 while (object *op = ms->bot)
1243 { 989 {
1244 unique = 0; 990 if (op->head)
991 op = op->head;
1245 992
1246 for (op = GET_MAP_OB (m, i, j); op; op = next) 993 op->destroy_inv (false);
994 op->destroy ();
995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1040}
1041
1042/*
1043 * Updates every button on the map (by calling update_button() for them).
1044 */
1045void
1046maptile::update_buttons ()
1047{
1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1050 {
1051 if (!ol->ob)
1247 { 1052 {
1248 next = op->above; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1249 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1250 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1055 continue;
1251 unique = 1;
1252
1253 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1254 {
1255 clean_object (op);
1256
1257 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1258 remove_button_link (op);
1259
1260 op->destroy ();
1261 } 1056 }
1057
1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1059 {
1060 update_button (ol->ob);
1061 break;
1262 } 1062 }
1263 } 1063 }
1264} 1064}
1265
1266
1267/*
1268 * Loads unique objects from file(s) into the map which is in memory
1269 * m is the map to load unique items into.
1270 */
1271static void
1272load_unique_objects (maptile *m)
1273{
1274 int count;
1275 char firstname[MAX_BUF];
1276
1277 for (count = 0; count < 10; count++)
1278 {
1279 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1280 if (!access (firstname, R_OK))
1281 break;
1282 }
1283 /* If we get here, we did not find any map */
1284 if (count == 10)
1285 return;
1286
1287 object_thawer thawer (firstname);
1288
1289 if (!thawer)
1290 return;
1291
1292 m->in_memory = MAP_LOADING;
1293 if (m->tmpname == NULL) /* if we have loaded unique items from */
1294 delete_unique_items (m); /* original map before, don't duplicate them */
1295 load_objects (m, thawer, 0);
1296
1297 m->in_memory = MAP_IN_MEMORY;
1298}
1299
1300
1301/*
1302 * Saves a map to file. If flag is set, it is saved into the same
1303 * file it was (originally) loaded from. Otherwise a temporary
1304 * filename will be genarated, and the file will be stored there.
1305 * The temporary filename will be stored in the maptileure.
1306 * If the map is unique, we also save to the filename in the map
1307 * (this should have been updated when first loaded)
1308 */
1309
1310int
1311new_save_map (maptile *m, int flag)
1312{
1313 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1314 int i;
1315
1316 if (flag && !*m->path)
1317 {
1318 LOG (llevError, "Tried to save map without path.\n");
1319 return -1;
1320 }
1321
1322 if (flag || (m->unique) || (m->templatemap))
1323 {
1324 if (!m->unique && !m->templatemap)
1325 { /* flag is set */
1326 if (flag == 2)
1327 strcpy (filename, create_overlay_pathname (m->path));
1328 else
1329 strcpy (filename, create_pathname (m->path));
1330 }
1331 else
1332 strcpy (filename, m->path);
1333
1334 make_path_to_file (filename);
1335 }
1336 else
1337 {
1338 if (!m->tmpname)
1339 m->tmpname = tempnam (settings.tmpdir, NULL);
1340
1341 strcpy (filename, m->tmpname);
1342 }
1343
1344 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1345 m->in_memory = MAP_SAVING;
1346
1347 object_freezer freezer;
1348
1349 /* legacy */
1350 fprintf (freezer, "arch map\n");
1351 if (m->name)
1352 fprintf (freezer, "name %s\n", m->name);
1353 if (!flag)
1354 fprintf (freezer, "swap_time %d\n", m->swap_time);
1355 if (m->reset_timeout)
1356 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1357 if (m->fixed_resettime)
1358 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1359 /* we unfortunately have no idea if this is a value the creator set
1360 * or a difficulty value we generated when the map was first loaded
1361 */
1362 if (m->difficulty)
1363 fprintf (freezer, "difficulty %d\n", m->difficulty);
1364 if (m->region)
1365 fprintf (freezer, "region %s\n", m->region->name);
1366 if (m->shopitems)
1367 {
1368 print_shop_string (m, shop);
1369 fprintf (freezer, "shopitems %s\n", shop);
1370 }
1371 if (m->shopgreed)
1372 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1373 if (m->shopmin)
1374 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1375 if (m->shopmax)
1376 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1377 if (m->shoprace)
1378 fprintf (freezer, "shoprace %s\n", m->shoprace);
1379 if (m->darkness)
1380 fprintf (freezer, "darkness %d\n", m->darkness);
1381 if (m->width)
1382 fprintf (freezer, "width %d\n", m->width);
1383 if (m->height)
1384 fprintf (freezer, "height %d\n", m->height);
1385 if (m->enter_x)
1386 fprintf (freezer, "enter_x %d\n", m->enter_x);
1387 if (m->enter_y)
1388 fprintf (freezer, "enter_y %d\n", m->enter_y);
1389 if (m->msg)
1390 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1391 if (m->maplore)
1392 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1393 if (m->unique)
1394 fprintf (freezer, "unique %d\n", m->unique);
1395 if (m->templatemap)
1396 fprintf (freezer, "template %d\n", m->templatemap);
1397 if (m->outdoor)
1398 fprintf (freezer, "outdoor %d\n", m->outdoor);
1399 if (m->temp)
1400 fprintf (freezer, "temp %d\n", m->temp);
1401 if (m->pressure)
1402 fprintf (freezer, "pressure %d\n", m->pressure);
1403 if (m->humid)
1404 fprintf (freezer, "humid %d\n", m->humid);
1405 if (m->windspeed)
1406 fprintf (freezer, "windspeed %d\n", m->windspeed);
1407 if (m->winddir)
1408 fprintf (freezer, "winddir %d\n", m->winddir);
1409 if (m->sky)
1410 fprintf (freezer, "sky %d\n", m->sky);
1411 if (m->nosmooth)
1412 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1413
1414 /* Save any tiling information, except on overlays */
1415 if (flag != 2)
1416 for (i = 0; i < 4; i++)
1417 if (m->tile_path[i])
1418 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1419
1420 freezer.put (m);
1421 fprintf (freezer, "end\n");
1422
1423 /* In the game save unique items in the different file, but
1424 * in the editor save them to the normal map file.
1425 * If unique map, save files in the proper destination (set by
1426 * player)
1427 */
1428 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1429 {
1430 object_freezer unique;
1431
1432 if (flag == 2)
1433 save_objects (m, freezer, unique, 2);
1434 else
1435 save_objects (m, freezer, unique, 0);
1436
1437 sprintf (buf, "%s.v00", create_items_path (m->path));
1438
1439 unique.save (buf);
1440 }
1441 else
1442 { /* save same file when not playing, like in editor */
1443 save_objects (m, freezer, freezer, 0);
1444 }
1445
1446 freezer.save (filename);
1447
1448 return 0;
1449}
1450
1451
1452/*
1453 * Remove and free all objects in the inventory of the given object.
1454 * object.c ?
1455 */
1456
1457void
1458clean_object (object *op)
1459{
1460 object *tmp, *next;
1461
1462 for (tmp = op->inv; tmp; tmp = next)
1463 {
1464 next = tmp->below;
1465
1466 clean_object (tmp);
1467 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1468 remove_button_link (tmp);
1469
1470 tmp->destroy ();
1471 }
1472}
1473
1474/*
1475 * Remove and free all objects in the given map.
1476 */
1477
1478void
1479free_all_objects (maptile *m)
1480{
1481 int i, j;
1482 object *op;
1483
1484 for (i = 0; i < MAP_WIDTH (m); i++)
1485 for (j = 0; j < MAP_HEIGHT (m); j++)
1486 {
1487 object *previous_obj = NULL;
1488
1489 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1490 {
1491 if (op == previous_obj)
1492 {
1493 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1494 break;
1495 }
1496
1497 previous_obj = op;
1498
1499 if (op->head != NULL)
1500 op = op->head;
1501
1502 /* If the map isn't in memory, free_object will remove and
1503 * free objects in op's inventory. So let it do the job.
1504 */
1505 if (m->in_memory == MAP_IN_MEMORY)
1506 clean_object (op);
1507
1508 op->destroy ();
1509 }
1510 }
1511}
1512
1513/*
1514 * Frees everything allocated by the given maptileure.
1515 * don't free tmpname - our caller is left to do that
1516 */
1517
1518void
1519free_map (maptile *m, int flag)
1520{
1521 int i;
1522
1523 if (!m->in_memory)
1524 {
1525 LOG (llevError, "Trying to free freed map.\n");
1526 return;
1527 }
1528
1529 // TODO: use new/delete
1530#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1531
1532 if (flag && m->spaces)
1533 free_all_objects (m);
1534 if (m->name)
1535 FREE_AND_CLEAR (m->name);
1536 if (m->spaces)
1537 FREE_AND_CLEAR (m->spaces);
1538 if (m->msg)
1539 FREE_AND_CLEAR (m->msg);
1540 if (m->maplore)
1541 FREE_AND_CLEAR (m->maplore);
1542
1543 delete [] m->shopitems;
1544 m->shopitems = 0;
1545
1546 if (m->shoprace)
1547 FREE_AND_CLEAR (m->shoprace);
1548
1549 if (m->buttons)
1550 free_objectlinkpt (m->buttons);
1551
1552 m->buttons = NULL;
1553
1554 for (i = 0; i < 4; i++)
1555 {
1556 if (m->tile_path[i])
1557 FREE_AND_CLEAR (m->tile_path[i]);
1558 m->tile_map[i] = NULL;
1559 }
1560
1561 m->in_memory = MAP_SWAPPED;
1562
1563#undef FREE_AND_CLEAR
1564
1565}
1566
1567/*
1568 * function: vanish maptile
1569 * m : pointer to maptile, if NULL no action
1570 * this deletes all the data on the map (freeing pointers)
1571 * and then removes this map from the global linked list of maps.
1572 */
1573
1574void
1575delete_map (maptile *m)
1576{
1577 maptile *tmp, *last;
1578 int i;
1579
1580 if (!m)
1581 return;
1582
1583 m->clear ();
1584
1585 if (m->in_memory == MAP_IN_MEMORY)
1586 {
1587 /* change to MAP_SAVING, even though we are not,
1588 * so that remove_ob doesn't do as much work.
1589 */
1590 m->in_memory = MAP_SAVING;
1591 free_map (m, 1);
1592 }
1593 /* move this out of free_map, since tmpname can still be needed if
1594 * the map is swapped out.
1595 */
1596 if (m->tmpname)
1597 {
1598 free (m->tmpname);
1599 m->tmpname = NULL;
1600 }
1601 last = NULL;
1602 /* We need to look through all the maps and see if any maps
1603 * are pointing at this one for tiling information. Since
1604 * tiling can be assymetric, we just can not look to see which
1605 * maps this map tiles with and clears those.
1606 */
1607 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1608 {
1609 if (tmp->next == m)
1610 last = tmp;
1611
1612 /* This should hopefully get unrolled on a decent compiler */
1613 for (i = 0; i < 4; i++)
1614 if (tmp->tile_map[i] == m)
1615 tmp->tile_map[i] = NULL;
1616 }
1617
1618 /* If last is null, then this should be the first map in the list */
1619 if (!last)
1620 {
1621 if (m == first_map)
1622 first_map = m->next;
1623 else
1624 /* m->path is a static char, so should hopefully still have
1625 * some useful data in it.
1626 */
1627 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1628 }
1629 else
1630 last->next = m->next;
1631
1632 delete m;
1633}
1634
1635/*
1636 * Makes sure the given map is loaded and swapped in.
1637 * name is path name of the map.
1638 * flags meaning:
1639 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1640 * and don't do unique items or the like.
1641 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1642 * dont do any more name translation on it.
1643 *
1644 * Returns a pointer to the given map.
1645 */
1646maptile *
1647ready_map_name (const char *name, int flags)
1648{
1649 maptile *m;
1650
1651 if (!name)
1652 return (NULL);
1653
1654 /* Have we been at this level before? */
1655 m = has_been_loaded (name);
1656
1657 /* Map is good to go, so just return it */
1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1660 return m;
1661 }
1662
1663 /* unique maps always get loaded from their original location, and never
1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1665 * this map, load it now. I removed the reset checking from here -
1666 * it seems the probability of a player trying to enter a map that should
1667 * reset but hasn't yet is quite low, and removing that makes this function
1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1669 * resets in any case - if they really care, they should use the 'maps command.
1670 */
1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1673
1674 /* first visit or time to reset */
1675 if (m)
1676 {
1677 clean_tmp_map (m); /* Doesn't make much difference */
1678 delete_map (m);
1679 }
1680
1681 /* create and load a map */
1682 if (flags & MAP_PLAYER_UNIQUE)
1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1684 else
1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1686
1687 //eval_pv ("$x = Event::time", 1);//D
1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1689 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1691
1692 fix_auto_apply (m); /* Chests which open as default */
1693
1694 /* If a player unique map, no extra unique object file to load.
1695 * if from the editor, likewise.
1696 */
1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1698 load_unique_objects (m);
1699
1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1702 m = load_overlay_map (name, m);
1703 if (m == NULL)
1704 return NULL;
1705 }
1706
1707 if (flags & MAP_PLAYER_UNIQUE)
1708 INVOKE_MAP (SWAPIN, m);
1709
1710 }
1711 else
1712 {
1713 /* If in this loop, we found a temporary map, so load it up. */
1714
1715 m = load_temporary_map (m);
1716 if (m == NULL)
1717 return NULL;
1718 load_unique_objects (m);
1719
1720 clean_tmp_map (m);
1721 m->in_memory = MAP_IN_MEMORY;
1722 /* tempnam() on sun systems (probably others) uses malloc
1723 * to allocated space for the string. Free it here.
1724 * In some cases, load_temporary_map above won't find the
1725 * temporary map, and so has reloaded a new map. If that
1726 * is the case, tmpname is now null
1727 */
1728 if (m->tmpname)
1729 free (m->tmpname);
1730 m->tmpname = NULL;
1731 /* It's going to be saved anew anyway */
1732 }
1733
1734 /* Below here is stuff common to both first time loaded maps and
1735 * temp maps.
1736 */
1737
1738 decay_objects (m); /* start the decay */
1739 /* In case other objects press some buttons down */
1740 update_buttons (m);
1741 if (m->outdoor)
1742 set_darkness_map (m);
1743 /* run the weather over this map */
1744 weather_effect (name);
1745 return m;
1746}
1747
1748 1065
1749/* 1066/*
1750 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1751 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1752 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1754 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1755 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1756 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1757 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1758 */ 1075 */
1759
1760int 1076int
1761calculate_difficulty (maptile *m) 1077maptile::estimate_difficulty () const
1762{ 1078{
1763 object *op;
1764 archetype *at;
1765 int x, y, i;
1766 long monster_cnt = 0; 1079 long monster_cnt = 0;
1767 double avgexp = 0; 1080 double avgexp = 0;
1768 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1769 1082
1770 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1771 { 1084 for (object *op = ms->bot; op; op = op->above)
1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1773 return MAP_DIFFICULTY (m);
1774 }
1775
1776 for (x = 0; x < MAP_WIDTH (m); x++)
1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1778 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1779 { 1085 {
1780 if (QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1781 { 1087 {
1782 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1783 monster_cnt++; 1089 monster_cnt++;
1784 } 1090 }
1785 1091
1786 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1787 { 1093 {
1788 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1789 at = type_to_archetype (GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1790
1791 if (at != NULL)
1792 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1793 1098
1794 monster_cnt++; 1099 monster_cnt++;
1795 } 1100 }
1796 } 1101 }
1797 1102
1798 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1799 1104
1800 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1801 {
1802 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1803 {
1804 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1805 return i; 1107 return i;
1806 }
1807 }
1808 1108
1809 return 1; 1109 return 1;
1810}
1811
1812void
1813clean_tmp_map (maptile *m)
1814{
1815 if (m->tmpname == NULL)
1816 return;
1817 INVOKE_MAP (CLEAN, m);
1818 (void) unlink (m->tmpname);
1819}
1820
1821void
1822free_all_maps (void)
1823{
1824 int real_maps = 0;
1825
1826 while (first_map)
1827 {
1828 /* I think some of the callers above before it gets here set this to be
1829 * saving, but we still want to free this data
1830 */
1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1833 delete_map (first_map);
1834 real_maps++;
1835 }
1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1837} 1110}
1838 1111
1839/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1840 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1841 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1842 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1843 * to maps than los. 1116 * to maps than los.
1844 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1845 */ 1118 */
1846
1847int 1119int
1848change_map_light (maptile *m, int change) 1120maptile::change_map_light (int change)
1849{ 1121{
1850 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1851 1123
1852 /* Nothing to do */ 1124 /* Nothing to do */
1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1854 {
1855 return 0; 1126 return 0;
1856 }
1857 1127
1858 /* inform all players on the map */ 1128 /* inform all players on the map */
1859 if (change > 0) 1129 if (change > 0)
1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1861 else 1131 else
1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1863 1133
1864 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1865 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1866 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1867 * is not +/-1 1137 * is not +/-1
1868 */ 1138 */
1869 if (new_level < 0) 1139 if (new_level < 0)
1870 m->darkness = 0; 1140 darkness = 0;
1871 else if (new_level >= MAX_DARKNESS) 1141 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS; 1142 darkness = MAX_DARKNESS;
1873 else 1143 else
1874 m->darkness = new_level; 1144 darkness = new_level;
1875 1145
1876 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1877 update_all_map_los (m); 1147 update_all_map_los (this);
1878 return 1; 1148 return 1;
1879} 1149}
1880 1150
1881/* 1151/*
1882 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1899 1169
1900 middle_obj = 0; 1170 middle_obj = 0;
1901 top_obj = 0; 1171 top_obj = 0;
1902 floor_obj = 0; 1172 floor_obj = 0;
1903 1173
1904 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1905 { 1175 {
1906 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1907 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1908 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1909 * it is a dissapation factor that is cubed. 1179 * it is a dissapation factor that is cubed.
2057} 1327}
2058 1328
2059void 1329void
2060set_map_reset_time (maptile *map) 1330set_map_reset_time (maptile *map)
2061{ 1331{
2062 int timeout; 1332 int timeout = map->reset_timeout;
2063 1333
2064 timeout = MAP_RESET_TIMEOUT (map);
2065 if (timeout <= 0) 1334 if (timeout <= 0)
2066 timeout = MAP_DEFAULTRESET; 1335 timeout = MAP_DEFAULTRESET;
2067 if (timeout >= MAP_MAXRESET) 1336 if (timeout >= MAP_MAXRESET)
2068 timeout = MAP_MAXRESET; 1337 timeout = MAP_MAXRESET;
2069 MAP_WHEN_RESET (map) = time (0) + timeout; 1338
1339 map->reset_time = time (0) + timeout;
2070} 1340}
2071 1341
2072/* this updates the orig_map->tile_map[tile_num] value after loading 1342/* this updates the orig_map->tile_map[tile_num] value after loading
2073 * the map. It also takes care of linking back the freshly loaded 1343 * the map. It also takes care of linking back the freshly loaded
2074 * maps tile_map values if it tiles back to this one. It returns 1344 * maps tile_map values if it tiles back to this one. It returns
2075 * the value of orig_map->tile_map[tile_num]. It really only does this 1345 * the value of orig_map->tile_map[tile_num]. It really only does this
2076 * so that it is easier for calling functions to verify success. 1346 * so that it is easier for calling functions to verify success.
2077 */ 1347 */
2078
2079static maptile * 1348static maptile *
2080load_and_link_tiled_map (maptile *orig_map, int tile_num) 1349load_and_link_tiled_map (maptile *orig_map, int tile_num)
2081{ 1350{
1351 maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]);
1352 mp->load ();
1353
2082 int dest_tile = (tile_num + 2) % 4; 1354 int dest_tile = (tile_num + 2) % 4;
2083 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2084 1355
2085 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1356 orig_map->tile_map[tile_num] = mp;
2086 1357
2087 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1358 /* need to do a strcmp here as the orig_map->path is not a shared string */
2088 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1359 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2089 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1360 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2090 1361
2091 return orig_map->tile_map[tile_num]; 1362 return mp;
2092} 1363}
2093 1364
2094/* this returns TRUE if the coordinates (x,y) are out of 1365/* this returns TRUE if the coordinates (x,y) are out of
2095 * map m. This function also takes into account any 1366 * map m. This function also takes into account any
2096 * tiling considerations, loading adjacant maps as needed. 1367 * tiling considerations, loading adjacant maps as needed.
2097 * This is the function should always be used when it 1368 * This is the function should always be used when it
2098 * necessary to check for valid coordinates. 1369 * necessary to check for valid coordinates.
2099 * This function will recursively call itself for the 1370 * This function will recursively call itself for the
2100 * tiled maps. 1371 * tiled maps.
2101 *
2102 *
2103 */ 1372 */
2104int 1373int
2105out_of_map (maptile *m, int x, int y) 1374out_of_map (maptile *m, int x, int y)
2106{ 1375{
2107 /* If we get passed a null map, this is obviously the 1376 /* If we get passed a null map, this is obviously the
2117 return 1; 1386 return 1;
2118 1387
2119 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1388 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 3); 1389 load_and_link_tiled_map (m, 3);
2121 1390
2122 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1391 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2123 } 1392 }
2124 1393
2125 if (x >= MAP_WIDTH (m)) 1394 if (x >= m->width)
2126 { 1395 {
2127 if (!m->tile_path[1]) 1396 if (!m->tile_path[1])
2128 return 1; 1397 return 1;
2129 1398
2130 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1399 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2131 load_and_link_tiled_map (m, 1); 1400 load_and_link_tiled_map (m, 1);
2132 1401
2133 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1402 return out_of_map (m->tile_map[1], x - m->width, y);
2134 } 1403 }
2135 1404
2136 if (y < 0) 1405 if (y < 0)
2137 { 1406 {
2138 if (!m->tile_path[0]) 1407 if (!m->tile_path[0])
2139 return 1; 1408 return 1;
2140 1409
2141 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1410 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2142 load_and_link_tiled_map (m, 0); 1411 load_and_link_tiled_map (m, 0);
2143 1412
2144 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1413 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2145 } 1414 }
2146 1415
2147 if (y >= MAP_HEIGHT (m)) 1416 if (y >= m->height)
2148 { 1417 {
2149 if (!m->tile_path[2]) 1418 if (!m->tile_path[2])
2150 return 1; 1419 return 1;
2151 1420
2152 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1421 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2153 load_and_link_tiled_map (m, 2); 1422 load_and_link_tiled_map (m, 2);
2154 1423
2155 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1424 return out_of_map (m->tile_map[2], x, y - m->height);
2156 } 1425 }
2157 1426
2158 /* Simple case - coordinates are within this local 1427 /* Simple case - coordinates are within this local
2159 * map. 1428 * map.
2160 */ 1429 */
2168 * updates x and y to be the localized coordinates. 1437 * updates x and y to be the localized coordinates.
2169 * Using this is more efficient of calling out_of_map 1438 * Using this is more efficient of calling out_of_map
2170 * and then figuring out what the real map is 1439 * and then figuring out what the real map is
2171 */ 1440 */
2172maptile * 1441maptile *
2173get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1442get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2174{ 1443{
2175
2176 if (*x < 0) 1444 if (*x < 0)
2177 { 1445 {
2178 if (!m->tile_path[3]) 1446 if (!m->tile_path[3])
2179 return 0; 1447 return 0;
1448
2180 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1449 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2181 load_and_link_tiled_map (m, 3); 1450 load_and_link_tiled_map (m, 3);
2182 1451
2183 *x += MAP_WIDTH (m->tile_map[3]); 1452 *x += m->tile_map[3]->width;
2184 return (get_map_from_coord (m->tile_map[3], x, y)); 1453 return (get_map_from_coord (m->tile_map[3], x, y));
2185 } 1454 }
2186 1455
2187 if (*x >= MAP_WIDTH (m)) 1456 if (*x >= m->width)
2188 { 1457 {
2189 if (!m->tile_path[1]) 1458 if (!m->tile_path[1])
2190 return 0; 1459 return 0;
2191 1460
2192 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1461 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2193 load_and_link_tiled_map (m, 1); 1462 load_and_link_tiled_map (m, 1);
2194 1463
2195 *x -= MAP_WIDTH (m); 1464 *x -= m->width;
2196 return (get_map_from_coord (m->tile_map[1], x, y)); 1465 return (get_map_from_coord (m->tile_map[1], x, y));
2197 } 1466 }
2198 1467
2199 if (*y < 0) 1468 if (*y < 0)
2200 { 1469 {
2202 return 0; 1471 return 0;
2203 1472
2204 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1473 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2205 load_and_link_tiled_map (m, 0); 1474 load_and_link_tiled_map (m, 0);
2206 1475
2207 *y += MAP_HEIGHT (m->tile_map[0]); 1476 *y += m->tile_map[0]->height;
2208 return (get_map_from_coord (m->tile_map[0], x, y)); 1477 return (get_map_from_coord (m->tile_map[0], x, y));
2209 } 1478 }
2210 1479
2211 if (*y >= MAP_HEIGHT (m)) 1480 if (*y >= m->height)
2212 { 1481 {
2213 if (!m->tile_path[2]) 1482 if (!m->tile_path[2])
2214 return 0; 1483 return 0;
2215 1484
2216 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1485 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2217 load_and_link_tiled_map (m, 2); 1486 load_and_link_tiled_map (m, 2);
2218 1487
2219 *y -= MAP_HEIGHT (m); 1488 *y -= m->height;
2220 return (get_map_from_coord (m->tile_map[2], x, y)); 1489 return (get_map_from_coord (m->tile_map[2], x, y));
2221 } 1490 }
2222 1491
2223 /* Simple case - coordinates are within this local 1492 /* Simple case - coordinates are within this local
2224 * map. 1493 * map.
2225 */ 1494 */
2226 1495
1496 m->last_access = runtime;
2227 return m; 1497 return m;
2228} 1498}
2229 1499
2230/** 1500/**
2231 * Return whether map2 is adjacent to map1. If so, store the distance from 1501 * Return whether map2 is adjacent to map1. If so, store the distance from
2239 1509
2240 if (map1 == map2) 1510 if (map1 == map2)
2241 { 1511 {
2242 *dx = 0; 1512 *dx = 0;
2243 *dy = 0; 1513 *dy = 0;
2244
2245 } 1514 }
2246 else if (map1->tile_map[0] == map2) 1515 else if (map1->tile_map[0] == map2)
2247 { /* up */ 1516 { /* up */
2248 *dx = 0; 1517 *dx = 0;
2249 *dy = -MAP_HEIGHT (map2); 1518 *dy = -map2->height;
2250 } 1519 }
2251 else if (map1->tile_map[1] == map2) 1520 else if (map1->tile_map[1] == map2)
2252 { /* right */ 1521 { /* right */
2253 *dx = MAP_WIDTH (map1); 1522 *dx = map1->width;
2254 *dy = 0; 1523 *dy = 0;
2255 } 1524 }
2256 else if (map1->tile_map[2] == map2) 1525 else if (map1->tile_map[2] == map2)
2257 { /* down */ 1526 { /* down */
2258 *dx = 0; 1527 *dx = 0;
2259 *dy = MAP_HEIGHT (map1); 1528 *dy = map1->height;
2260 } 1529 }
2261 else if (map1->tile_map[3] == map2) 1530 else if (map1->tile_map[3] == map2)
2262 { /* left */ 1531 { /* left */
2263 *dx = -MAP_WIDTH (map2); 1532 *dx = -map2->width;
2264 *dy = 0; 1533 *dy = 0;
2265
2266 } 1534 }
2267 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1535 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2268 { /* up right */ 1536 { /* up right */
2269 *dx = MAP_WIDTH (map1->tile_map[0]); 1537 *dx = map1->tile_map[0]->width;
2270 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1538 *dy = -map1->tile_map[0]->height;
2271 } 1539 }
2272 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1540 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2273 { /* up left */ 1541 { /* up left */
2274 *dx = -MAP_WIDTH (map2); 1542 *dx = -map2->width;
2275 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1543 *dy = -map1->tile_map[0]->height;
2276 } 1544 }
2277 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1545 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2278 { /* right up */ 1546 { /* right up */
2279 *dx = MAP_WIDTH (map1); 1547 *dx = map1->width;
2280 *dy = -MAP_HEIGHT (map2); 1548 *dy = -map2->height;
2281 } 1549 }
2282 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1550 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2283 { /* right down */ 1551 { /* right down */
2284 *dx = MAP_WIDTH (map1); 1552 *dx = map1->width;
2285 *dy = MAP_HEIGHT (map1->tile_map[1]); 1553 *dy = map1->tile_map[1]->height;
2286 } 1554 }
2287 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1555 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2288 { /* down right */ 1556 { /* down right */
2289 *dx = MAP_WIDTH (map1->tile_map[2]); 1557 *dx = map1->tile_map[2]->width;
2290 *dy = MAP_HEIGHT (map1); 1558 *dy = map1->height;
2291 } 1559 }
2292 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1560 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2293 { /* down left */ 1561 { /* down left */
2294 *dx = -MAP_WIDTH (map2); 1562 *dx = -map2->width;
2295 *dy = MAP_HEIGHT (map1); 1563 *dy = map1->height;
2296 } 1564 }
2297 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1565 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2298 { /* left up */ 1566 { /* left up */
2299 *dx = -MAP_WIDTH (map1->tile_map[3]); 1567 *dx = -map1->tile_map[3]->width;
2300 *dy = -MAP_HEIGHT (map2); 1568 *dy = -map2->height;
2301 } 1569 }
2302 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1570 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2303 { /* left down */ 1571 { /* left down */
2304 *dx = -MAP_WIDTH (map1->tile_map[3]); 1572 *dx = -map1->tile_map[3]->width;
2305 *dy = MAP_HEIGHT (map1->tile_map[3]); 1573 *dy = map1->tile_map[3]->height;
2306
2307 } 1574 }
2308 else 1575 else
2309 { /* not "adjacent" enough */
2310 return 0; 1576 return 0;
2311 }
2312 1577
2313 return 1; 1578 return 1;
2314} 1579}
2315 1580
2316/* From map.c 1581/* From map.c
2331 * be unexpected 1596 * be unexpected
2332 * 1597 *
2333 * currently, the only flag supported (0x1) is don't translate for 1598 * currently, the only flag supported (0x1) is don't translate for
2334 * closest body part of 'op1' 1599 * closest body part of 'op1'
2335 */ 1600 */
2336
2337void 1601void
2338get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1602get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2339{ 1603{
2340 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1604 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2341 { 1605 {
2422 } 1686 }
2423} 1687}
2424 1688
2425/* Returns true of op1 and op2 are effectively on the same map 1689/* Returns true of op1 and op2 are effectively on the same map
2426 * (as related to map tiling). Note that this looks for a path from 1690 * (as related to map tiling). Note that this looks for a path from
2427 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1691 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2428 * to op1, this will still return false. 1692 * to op1, this will still return false.
2429 * Note we only look one map out to keep the processing simple 1693 * Note we only look one map out to keep the processing simple
2430 * and efficient. This could probably be a macro. 1694 * and efficient. This could probably be a macro.
2431 * MSW 2001-08-05 1695 * MSW 2001-08-05
2432 */ 1696 */
2435{ 1699{
2436 int dx, dy; 1700 int dx, dy;
2437 1701
2438 return adjacent_map (op1->map, op2->map, &dx, &dy); 1702 return adjacent_map (op1->map, op2->map, &dx, &dy);
2439} 1703}
1704
1705object *
1706maptile::insert (object *op, int x, int y, object *originator, int flags)
1707{
1708 if (!op->flag [FLAG_REMOVED])
1709 op->remove ();
1710
1711 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1712}
1713

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