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Comparing deliantra/server/common/map.C (file contents):
Revision 1.30 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.47 by root, Mon Dec 25 11:25:49 2006 UTC

24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 29#include <unistd.h>
31#endif /* win32 */
32 30
33#include "path.h" 31#include "path.h"
34 32
35
36extern int nrofallocobjects, nroffreeobjects;
37
38/* 33/*
39 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found. 35 * return NULL if no match is found.
41 */ 36 */
42 37
43mapstruct * 38maptile *
44has_been_loaded (const char *name) 39has_been_loaded (const char *name)
45{ 40{
46 mapstruct *map; 41 maptile *map;
47 42
48 if (!name || !*name) 43 if (!name || !*name)
49 return 0; 44 return 0;
50 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
51 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
159int 154int
160check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
161{ 156{
162 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
163 158
164#ifndef WIN32
165 char *endbuf; 159 char *endbuf;
166 struct stat statbuf; 160 struct stat statbuf;
167 int mode = 0; 161 int mode = 0;
168#endif
169 162
170 if (prepend_dir) 163 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 164 strcpy (buf, create_pathname (name));
172 else 165 else
173 strcpy (buf, name); 166 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 167
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
181 * all the names. 171 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 186 mode |= 2;
197 187
198 return (mode); 188 return (mode);
199#endif
200} 189}
201 190
202/* 191/*
203 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
205 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
206 */ 195 */
207 196
208void 197void
209dump_map (const mapstruct *m) 198dump_map (const maptile *m)
210{ 199{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
213 202
214 if (m->msg != NULL) 203 if (m->msg != NULL)
231 */ 220 */
232 221
233void 222void
234dump_all_maps (void) 223dump_all_maps (void)
235{ 224{
236 mapstruct *m; 225 maptile *m;
237 226
238 for (m = first_map; m != NULL; m = m->next) 227 for (m = first_map; m; m = m->next)
239 {
240 dump_map (m); 228 dump_map (m);
241 }
242} 229}
243 230
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
253 */ 240 */
254int 241int
255get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 243{
257 sint16 newx, newy; 244 sint16 newx, newy;
258 int retval = 0; 245 int retval = 0;
259 mapstruct *mp; 246 maptile *mp;
260 247
261 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP;
263 newx = x; 248 newx = x;
264 newy = y; 249 newy = y;
250
265 mp = get_map_from_coord (oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
266 if (mp != oldmap) 256 if (mp != oldmap)
267 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 258
275 retval |= mp->spaces[newx + mp->width * newy].flags; 259 if (newmap) *newmap = mp;
260 if (nx) *nx = newx;
261 if (ny) *ny = newy;
276 262
277 return retval; 263 return retval | mp->at (newx, newy).flags ();
278} 264}
279
280 265
281/* 266/*
282 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 269 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 273 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 274 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 275 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 276 * by the caller.
292 */ 277 */
293
294int 278int
295blocked_link (object *ob, mapstruct *m, int sx, int sy) 279blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 280{
297 object *tmp; 281 object *tmp;
298 int mflags, blocked; 282 int mflags, blocked;
299 283
300 /* Make sure the coordinates are valid - they should be, as caller should 284 /* Make sure the coordinates are valid - they should be, as caller should
307 } 291 }
308 292
309 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
310 * directly. 294 * directly.
311 */ 295 */
312 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
313 297
314 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
315 299
316 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
317 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
336 /* We basically go through the stack of objects, and if there is 320 /* We basically go through the stack of objects, and if there is
337 * some other object that has NO_PASS or FLAG_ALIVE set, return 321 * some other object that has NO_PASS or FLAG_ALIVE set, return
338 * true. If we get through the entire stack, that must mean 322 * true. If we get through the entire stack, that must mean
339 * ob is blocking it, so return 0. 323 * ob is blocking it, so return 0.
340 */ 324 */
341 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
342 { 326 {
343 327
344 /* This must be before the checks below. Code for inventory checkers. */ 328 /* This must be before the checks below. Code for inventory checkers. */
345 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
346 { 330 {
410 * 394 *
411 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
412 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
413 * against the move_block values. 397 * against the move_block values.
414 */ 398 */
415
416int 399int
417ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 401{
419 archetype *tmp; 402 archetype *tmp;
420 int flag; 403 int flag;
421 mapstruct *m1; 404 maptile *m1;
422 sint16 sx, sy; 405 sint16 sx, sy;
423 406
424 if (ob == NULL) 407 if (ob == NULL)
425 { 408 {
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
427 if (flag & P_OUT_OF_MAP) 410 if (flag & P_OUT_OF_MAP)
428 return P_OUT_OF_MAP; 411 return P_OUT_OF_MAP;
429 412
430 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
431 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 414 return m1->at (sx, sy).move_block;
432 } 415 }
433 416
434 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 417 for (tmp = ob->arch; tmp; tmp = tmp->more)
435 { 418 {
436 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
437 420
438 if (flag & P_OUT_OF_MAP) 421 if (flag & P_OUT_OF_MAP)
439 return P_OUT_OF_MAP; 422 return P_OUT_OF_MAP;
440 if (flag & P_IS_ALIVE) 423 if (flag & P_IS_ALIVE)
441 return P_IS_ALIVE; 424 return P_IS_ALIVE;
442 425
426 mapspace &ms = m1->at (sx, sy);
427
428
443 /* find_first_free_spot() calls this function. However, often 429 /* find_first_free_spot() calls this function. However, often
444 * ob doesn't have any move type (when used to place exits) 430 * ob doesn't have any move type (when used to place exits)
445 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
446 */ 432 */
447 433
448 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 434 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
449 continue; 435 continue;
450 436
451 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
452 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
453 */ 439 */
454 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
455 return AB_NO_PASS; 441 return P_NO_PASS;
456
457 } 442 }
443
458 return 0; 444 return 0;
459} 445}
460 446
461/* When the map is loaded, load_object does not actually insert objects 447/* When the map is loaded, load_object does not actually insert objects
462 * into inventory, but just links them. What this does is go through 448 * into inventory, but just links them. What this does is go through
491 * they are saved). We do have to look for the old maps that did save 477 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 478 * the more sections and not re-add sections for them.
493 */ 479 */
494 480
495static void 481static void
496link_multipart_objects (mapstruct *m) 482link_multipart_objects (maptile *m)
497{ 483{
498 int x, y; 484 int x, y;
499 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
500 archetype *at; 486 archetype *at;
501 487
502 for (x = 0; x < MAP_WIDTH (m); x++) 488 for (x = 0; x < MAP_WIDTH (m); x++)
503 for (y = 0; y < MAP_HEIGHT (m); y++) 489 for (y = 0; y < MAP_HEIGHT (m); y++)
504 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
505 { 491 {
506 above = tmp->above; 492 above = tmp->above;
507 493
508 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
509 if (tmp->head || tmp->more) 495 if (tmp->head || tmp->more)
538 * Loads (ands parses) the objects into a given map from the specified 524 * Loads (ands parses) the objects into a given map from the specified
539 * file pointer. 525 * file pointer.
540 * mapflags is the same as we get with load_original_map 526 * mapflags is the same as we get with load_original_map
541 */ 527 */
542void 528void
543load_objects (mapstruct *m, object_thawer & fp, int mapflags) 529load_objects (maptile *m, object_thawer & fp, int mapflags)
544{ 530{
545 int i, j; 531 int i, j;
546 int unique; 532 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 533 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 534
549 op = get_object (); 535 op = object::create ();
550 op->map = m; /* To handle buttons correctly */ 536 op->map = m; /* To handle buttons correctly */
551 537
552 while ((i = load_object (fp, op, mapflags))) 538 while ((i = load_object (fp, op, mapflags)))
553 { 539 {
554 /* if the archetype for the object is null, means that we 540 /* if the archetype for the object is null, means that we
559 { 545 {
560 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
561 continue; 547 continue;
562 } 548 }
563 549
564
565 switch (i) 550 switch (i)
566 { 551 {
567 case LL_NORMAL: 552 case LL_NORMAL:
568 /* if we are loading an overlay, put the floors on the bottom */ 553 /* if we are loading an overlay, put the floors on the bottom */
569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
571 else 556 else
572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
573 558
574 if (op->inv) 559 if (op->inv)
575 sum_weight (op); 560 sum_weight (op);
576 561
577 prev = op, last_more = op; 562 prev = op, last_more = op;
578 break; 563 break;
579 564
580 case LL_MORE: 565 case LL_MORE:
581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
582 op->head = prev, last_more->more = op, last_more = op; 567 op->head = prev, last_more->more = op, last_more = op;
583 break; 568 break;
584 } 569 }
585 570
586 if (mapflags & MAP_STYLE) 571 if (mapflags & MAP_STYLE)
587 remove_from_active_list (op); 572 remove_from_active_list (op);
588 573
589 op = get_object (); 574 op = object::create ();
590 op->map = m; 575 op->map = m;
591 } 576 }
592 577
593 for (i = 0; i < m->width; i++) 578 for (i = 0; i < m->width; i++)
594 { 579 {
595 for (j = 0; j < m->height; j++) 580 for (j = 0; j < m->height; j++)
596 { 581 {
597 unique = 0; 582 unique = 0;
598 /* check for unique items, or unique squares */ 583 /* check for unique items, or unique squares */
599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
600 { 585 {
601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
602 unique = 1; 587 unique = 1;
588
603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 } 591 }
606 } 592 }
607 } 593 }
608 594
609 free_object (op); 595 op->destroy ();
610 link_multipart_objects (m); 596 link_multipart_objects (m);
611} 597}
612 598
613/* This saves all the objects on the map in a non destructive fashion. 599/* This saves all the objects on the map in a non destructive fashion.
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed 601 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly. 602 * in order to do map tiling properly.
617 */ 603 */
618void 604void
619save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
620{ 606{
621 int i, j = 0, unique = 0; 607 int i, j = 0, unique = 0;
622 object *op; 608 object *op;
623 609
624 /* first pass - save one-part objects */ 610 /* first pass - save one-part objects */
625 for (i = 0; i < MAP_WIDTH (m); i++) 611 for (i = 0; i < MAP_WIDTH (m); i++)
626 for (j = 0; j < MAP_HEIGHT (m); j++) 612 for (j = 0; j < MAP_HEIGHT (m); j++)
627 { 613 {
628 unique = 0; 614 unique = 0;
629 for (op = get_map_ob (m, i, j); op; op = op->above) 615 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
630 { 616 {
631 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 617 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
632 unique = 1; 618 unique = 1;
633 619
634 if (op->type == PLAYER) 620 if (op->type == PLAYER)
635 {
636 LOG (llevDebug, "Player on map that is being saved\n");
637 continue; 621 continue;
638 }
639 622
640 if (op->head || op->owner) 623 if (op->head || op->owner)
641 continue; 624 continue;
642 625
643 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 626 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
644 save_object (fp2, op, 3); 627 save_object (fp2, op, 3);
645 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 628 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
646 save_object (fp, op, 3); 629 save_object (fp, op, 3);
630 }
631 }
632}
647 633
648 } /* for this space */ 634maptile::maptile ()
649 } /* for this j */ 635{
636 in_memory = MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH (this) = 16;
641 MAP_HEIGHT (this) = 16;
642 MAP_RESET_TIMEOUT (this) = 0;
643 MAP_TIMEOUT (this) = 300;
644 MAP_ENTER_X (this) = 0;
645 MAP_ENTER_Y (this) = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
650} 649}
651 650
652/* 651/*
653 * Allocates, initialises, and returns a pointer to a mapstruct. 652 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being 653 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01 654 * used anyways. MSW 2001-07-01
656 */ 655 */
657 656maptile *
658mapstruct *
659get_linked_map (void) 657get_linked_map (void)
660{ 658{
661 mapstruct *map = new mapstruct; 659 maptile *mp, *map = new maptile;
662 mapstruct *mp;
663 660
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 661 for (mp = first_map; mp && mp->next; mp = mp->next);
662
665 if (mp == NULL) 663 if (mp == NULL)
666 first_map = map; 664 first_map = map;
667 else 665 else
668 mp->next = map; 666 mp->next = map;
669 667
670 map->in_memory = MAP_SWAPPED;
671 /* The maps used to pick up default x and y values from the
672 * map archetype. Mimic that behaviour.
673 */
674 MAP_WIDTH (map) = 16;
675 MAP_HEIGHT (map) = 16;
676 MAP_RESET_TIMEOUT (map) = 0;
677 MAP_TIMEOUT (map) = 300;
678 MAP_ENTER_X (map) = 0;
679 MAP_ENTER_Y (map) = 0;
680 /*set part to -1 indicating conversion to weather map not yet done */
681 MAP_WORLDPARTX (map) = -1;
682 MAP_WORLDPARTY (map) = -1;
683 return map; 668 return map;
684} 669}
685 670
686/* 671/*
687 * Allocates the arrays contained in a mapstruct. 672 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 673 * This basically allocates the dynamic array of spaces for the
689 * map. 674 * map.
690 */ 675 */
691
692void 676void
693allocate_map (mapstruct *m) 677maptile::allocate ()
694{ 678{
695 m->in_memory = MAP_IN_MEMORY; 679 in_memory = MAP_IN_MEMORY;
680
696 /* Log this condition and free the storage. We could I suppose 681 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact, 682 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption. 683 * that is their poor assumption.
699 */ 684 */
700 if (m->spaces) 685 if (spaces)
701 { 686 {
702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
703 free (m->spaces); 688 free (spaces);
704 } 689 }
705 690
706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
707 693
708 if (m->spaces == NULL) 694 if (!spaces)
709 fatal (OUT_OF_MEMORY); 695 fatal (OUT_OF_MEMORY);
710} 696}
711 697
712/* Create and returns a map of the specific size. Used 698/* Create and returns a map of the specific size. Used
713 * in random map code and the editor. 699 * in random map code and the editor.
714 */ 700 */
715mapstruct * 701maptile *
716get_empty_map (int sizex, int sizey) 702get_empty_map (int sizex, int sizey)
717{ 703{
718 mapstruct *m = get_linked_map (); 704 maptile *m = get_linked_map ();
719 705
720 m->width = sizex; 706 m->width = sizex;
721 m->height = sizey; 707 m->height = sizey;
722 m->in_memory = MAP_SWAPPED; 708 m->in_memory = MAP_SWAPPED;
723 allocate_map (m); 709 m->allocate ();
710
724 return m; 711 return m;
725} 712}
726 713
727/* Takes a string from a map definition and outputs a pointer to the array of shopitems 714/* Takes a string from a map definition and outputs a pointer to the array of shopitems
728 * corresponding to that string. Memory is allocated for this, it must be freed 715 * corresponding to that string. Memory is allocated for this, it must be freed
736 char *shop_string, *p, *q, *next_semicolon, *next_colon; 723 char *shop_string, *p, *q, *next_semicolon, *next_colon;
737 shopitems *items = NULL; 724 shopitems *items = NULL;
738 int i = 0, number_of_entries = 0; 725 int i = 0, number_of_entries = 0;
739 const typedata *current_type; 726 const typedata *current_type;
740 727
741 shop_string = strdup_local (input_string); 728 shop_string = strdup (input_string);
742 p = shop_string; 729 p = shop_string;
743 /* first we'll count the entries, we'll need that for allocating the array shortly */ 730 /* first we'll count the entries, we'll need that for allocating the array shortly */
744 while (p) 731 while (p)
745 { 732 {
746 p = strchr (p, ';'); 733 p = strchr (p, ';');
805} 792}
806 793
807/* opposite of parse string, this puts the string that was originally fed in to 794/* opposite of parse string, this puts the string that was originally fed in to
808 * the map (or something equivilent) into output_string. */ 795 * the map (or something equivilent) into output_string. */
809static void 796static void
810print_shop_string (mapstruct *m, char *output_string) 797print_shop_string (maptile *m, char *output_string)
811{ 798{
812 int i; 799 int i;
813 char tmp[MAX_BUF]; 800 char tmp[MAX_BUF];
814 801
815 strcpy (output_string, ""); 802 strcpy (output_string, "");
849 * MSW 2001-07-01 836 * MSW 2001-07-01
850 * return 0 on success, 1 on failure. 837 * return 0 on success, 1 on failure.
851 */ 838 */
852 839
853static int 840static int
854load_map_header (object_thawer & fp, mapstruct *m) 841load_map_header (object_thawer & fp, maptile *m)
855{ 842{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
857 int msgpos = 0; 844 int msgpos = 0;
858 int maplorepos = 0; 845 int maplorepos = 0;
859 846
860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 847 while (fgets (buf, HUGE_BUF, fp) != NULL)
861 { 848 {
862 buf[HUGE_BUF - 1] = 0; 849 buf[HUGE_BUF - 1] = 0;
863 key = buf; 850 key = buf;
851
864 while (isspace (*key)) 852 while (isspace (*key))
865 key++; 853 key++;
854
866 if (*key == 0) 855 if (*key == 0)
867 continue; /* empty line */ 856 continue; /* empty line */
857
868 value = strchr (key, ' '); 858 value = strchr (key, ' ');
859
869 if (!value) 860 if (!value)
870 { 861 {
871 end = strchr (key, '\n'); 862 if ((end = strchr (key, '\n')))
872 if (end != NULL)
873 {
874 *end = 0; 863 *end = 0;
875 }
876 } 864 }
877 else 865 else
878 { 866 {
879 *value = 0; 867 *value = 0;
880 value++; 868 value++;
881 end = strchr (value, '\n'); 869 end = strchr (value, '\n');
870
882 while (isspace (*value)) 871 while (isspace (*value))
883 { 872 {
884 value++; 873 value++;
874
885 if (*value == '\0' || value == end) 875 if (*value == '\0' || value == end)
886 { 876 {
887 /* Nothing but spaces. */ 877 /* Nothing but spaces. */
888 value = NULL; 878 value = NULL;
889 break; 879 break;
912 * that use the parameter. 902 * that use the parameter.
913 */ 903 */
914 904
915 if (!strcmp (key, "msg")) 905 if (!strcmp (key, "msg"))
916 { 906 {
917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 907 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 { 908 {
919 if (!strcmp (buf, "endmsg\n")) 909 if (!strcmp (buf, "endmsg\n"))
920 break; 910 break;
921 else 911 else
922 { 912 {
929 * with nothing between). There is no reason in those cases to 919 * with nothing between). There is no reason in those cases to
930 * keep the empty message. Also, msgbuf contains garbage data 920 * keep the empty message. Also, msgbuf contains garbage data
931 * when msgpos is zero, so copying it results in crashes 921 * when msgpos is zero, so copying it results in crashes
932 */ 922 */
933 if (msgpos != 0) 923 if (msgpos != 0)
934 m->msg = strdup_local (msgbuf); 924 m->msg = strdup (msgbuf);
935 } 925 }
936 else if (!strcmp (key, "maplore")) 926 else if (!strcmp (key, "maplore"))
937 { 927 {
938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 928 while (fgets (buf, HUGE_BUF, fp) != NULL)
939 { 929 {
940 if (!strcmp (buf, "endmaplore\n")) 930 if (!strcmp (buf, "endmaplore\n"))
941 break; 931 break;
942 else 932 else
943 { 933 {
945 strcpy (maplorebuf + maplorepos, buf); 935 strcpy (maplorebuf + maplorepos, buf);
946 maplorepos += strlen (buf); 936 maplorepos += strlen (buf);
947 } 937 }
948 } 938 }
949 if (maplorepos != 0) 939 if (maplorepos != 0)
950 m->maplore = strdup_local (maplorebuf); 940 m->maplore = strdup (maplorebuf);
951 } 941 }
952 else if (!strcmp (key, "end")) 942 else if (!strcmp (key, "end"))
953 { 943 {
954 break; 944 break;
955 } 945 }
964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
965 } 955 }
966 else if (!strcmp (key, "name")) 956 else if (!strcmp (key, "name"))
967 { 957 {
968 *end = 0; 958 *end = 0;
969 m->name = strdup_local (value); 959 m->name = strdup (value);
970 } 960 }
971 /* first strcmp value on these are old names supported 961 /* first strcmp value on these are old names supported
972 * for compatibility reasons. The new values (second) are 962 * for compatibility reasons. The new values (second) are
973 * what really should be used. 963 * what really should be used.
974 */ 964 */
975 else if (!strcmp (key, "oid")) 965 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value)); 966 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach")) 967 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value; 968 m->attach = value;
982 }
983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
985 m->enter_x = atoi (value); 970 m->enter_x = atoi (value);
986 }
987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
989 m->enter_y = atoi (value); 972 m->enter_y = atoi (value);
990 }
991 else if (!strcmp (key, "x") || !strcmp (key, "width")) 973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
993 m->width = atoi (value); 974 m->width = atoi (value);
994 }
995 else if (!strcmp (key, "y") || !strcmp (key, "height")) 975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
997 m->height = atoi (value); 976 m->height = atoi (value);
998 }
999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
1001 m->reset_timeout = atoi (value); 978 m->reset_timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
1005 m->timeout = atoi (value); 980 m->timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 { 982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1009 m->difficulty = atoi (value);
1010 }
1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
1013 m->darkness = atoi (value); 984 m->darkness = atoi (value);
1014 }
1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
1017 m->fixed_resettime = atoi (value); 986 m->fixed_resettime = atoi (value);
1018 }
1019 else if (!strcmp (key, "unique")) 987 else if (!strcmp (key, "unique"))
1020 {
1021 m->unique = atoi (value); 988 m->unique = atoi (value);
1022 }
1023 else if (!strcmp (key, "template")) 989 else if (!strcmp (key, "template"))
1024 {
1025 m->templatemap = atoi (value); 990 m->templatemap = atoi (value);
1026 }
1027 else if (!strcmp (key, "region")) 991 else if (!strcmp (key, "region"))
1028 {
1029 m->region = get_region_by_name (value); 992 m->region = get_region_by_name (value);
1030 }
1031 else if (!strcmp (key, "shopitems")) 993 else if (!strcmp (key, "shopitems"))
1032 { 994 {
1033 *end = 0; 995 *end = 0;
1034 m->shopitems = parse_shop_string (value); 996 m->shopitems = parse_shop_string (value);
1035 } 997 }
1036 else if (!strcmp (key, "shopgreed")) 998 else if (!strcmp (key, "shopgreed"))
1037 {
1038 m->shopgreed = atof (value); 999 m->shopgreed = atof (value);
1039 }
1040 else if (!strcmp (key, "shopmin")) 1000 else if (!strcmp (key, "shopmin"))
1041 {
1042 m->shopmin = atol (value); 1001 m->shopmin = atol (value);
1043 }
1044 else if (!strcmp (key, "shopmax")) 1002 else if (!strcmp (key, "shopmax"))
1045 {
1046 m->shopmax = atol (value); 1003 m->shopmax = atol (value);
1047 }
1048 else if (!strcmp (key, "shoprace")) 1004 else if (!strcmp (key, "shoprace"))
1049 { 1005 {
1050 *end = 0; 1006 *end = 0;
1051 m->shoprace = strdup_local (value); 1007 m->shoprace = strdup (value);
1052 } 1008 }
1053 else if (!strcmp (key, "outdoor")) 1009 else if (!strcmp (key, "outdoor"))
1054 {
1055 m->outdoor = atoi (value); 1010 m->outdoor = atoi (value);
1056 }
1057 else if (!strcmp (key, "temp")) 1011 else if (!strcmp (key, "temp"))
1058 {
1059 m->temp = atoi (value); 1012 m->temp = atoi (value);
1060 }
1061 else if (!strcmp (key, "pressure")) 1013 else if (!strcmp (key, "pressure"))
1062 {
1063 m->pressure = atoi (value); 1014 m->pressure = atoi (value);
1064 }
1065 else if (!strcmp (key, "humid")) 1015 else if (!strcmp (key, "humid"))
1066 {
1067 m->humid = atoi (value); 1016 m->humid = atoi (value);
1068 }
1069 else if (!strcmp (key, "windspeed")) 1017 else if (!strcmp (key, "windspeed"))
1070 {
1071 m->windspeed = atoi (value); 1018 m->windspeed = atoi (value);
1072 }
1073 else if (!strcmp (key, "winddir")) 1019 else if (!strcmp (key, "winddir"))
1074 {
1075 m->winddir = atoi (value); 1020 m->winddir = atoi (value);
1076 }
1077 else if (!strcmp (key, "sky")) 1021 else if (!strcmp (key, "sky"))
1078 {
1079 m->sky = atoi (value); 1022 m->sky = atoi (value);
1080 }
1081 else if (!strcmp (key, "nosmooth")) 1023 else if (!strcmp (key, "nosmooth"))
1082 {
1083 m->nosmooth = atoi (value); 1024 m->nosmooth = atoi (value);
1084 }
1085 else if (!strncmp (key, "tile_path_", 10)) 1025 else if (!strncmp (key, "tile_path_", 10))
1086 { 1026 {
1087 int tile = atoi (key + 10); 1027 int tile = atoi (key + 10);
1088 1028
1089 if (tile < 1 || tile > 4) 1029 if (tile < 1 || tile > 4)
1122 } 1062 }
1123 1063
1124 if (editor) 1064 if (editor)
1125 { 1065 {
1126 /* Use the value as in the file. */ 1066 /* Use the value as in the file. */
1127 m->tile_path[tile - 1] = strdup_local (value); 1067 m->tile_path[tile - 1] = strdup (value);
1128 } 1068 }
1129 else if (path != NULL) 1069 else if (path != NULL)
1130 { 1070 {
1131 /* Use the normalized value. */ 1071 /* Use the normalized value. */
1132 m->tile_path[tile - 1] = strdup_local (path); 1072 m->tile_path[tile - 1] = strdup (path);
1133 } 1073 }
1134 } /* end if tile direction (in)valid */ 1074 } /* end if tile direction (in)valid */
1135 } 1075 }
1136 else 1076 else
1137 {
1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1139 }
1140 } 1078 }
1079
1141 if (!key || strcmp (key, "end")) 1080 if (!key || strcmp (key, "end"))
1142 { 1081 {
1143 LOG (llevError, "Got premature eof on map header!\n"); 1082 LOG (llevError, "Got premature eof on map header!\n");
1144 return 1; 1083 return 1;
1145 } 1084 }
1085
1146 return 0; 1086 return 0;
1147} 1087}
1148 1088
1149/* 1089/*
1150 * Opens the file "filename" and reads information about the map 1090 * Opens the file "filename" and reads information about the map
1151 * from the given file, and stores it in a newly allocated 1091 * from the given file, and stores it in a newly allocated
1152 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1153 * flags correspond to those in map.h. Main ones used are 1093 * flags correspond to those in map.h. Main ones used are
1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1155 * MAP_BLOCK, in which case we block on this load. This happens in all 1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not. 1096 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server 1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list. 1098 * managed map list.
1159 */ 1099 */
1160 1100
1161mapstruct * 1101maptile *
1162load_original_map (const char *filename, int flags) 1102load_original_map (const char *filename, int flags)
1163{ 1103{
1164 mapstruct *m; 1104 maptile *m;
1165 char pathname[MAX_BUF]; 1105 char pathname[MAX_BUF];
1166 1106
1167 if (flags & MAP_PLAYER_UNIQUE) 1107 if (flags & MAP_PLAYER_UNIQUE)
1168 strcpy (pathname, filename); 1108 strcpy (pathname, filename);
1169 else if (flags & MAP_OVERLAY) 1109 else if (flags & MAP_OVERLAY)
1183 strcpy (m->path, filename); 1123 strcpy (m->path, filename);
1184 if (load_map_header (thawer, m)) 1124 if (load_map_header (thawer, m))
1185 { 1125 {
1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1187 delete_map (m); 1127 delete_map (m);
1188 return NULL; 1128 return 0;
1189 } 1129 }
1190 1130
1191 allocate_map (m); 1131 m->allocate ();
1192 1132
1193 m->in_memory = MAP_LOADING; 1133 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1195 1135
1196 m->in_memory = MAP_IN_MEMORY; 1136 m->in_memory = MAP_IN_MEMORY;
1205 * Loads a map, which has been loaded earlier, from file. 1145 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed 1146 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map) 1147 * option if we can't find the original map)
1208 */ 1148 */
1209 1149
1210static mapstruct * 1150static maptile *
1211load_temporary_map (mapstruct *m) 1151load_temporary_map (maptile *m)
1212{ 1152{
1213 char buf[MAX_BUF]; 1153 char buf[MAX_BUF];
1214 1154
1215 if (!m->tmpname) 1155 if (!m->tmpname)
1216 { 1156 {
1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1243 delete_map (m); 1183 delete_map (m);
1244 m = load_original_map (m->path, 0); 1184 m = load_original_map (m->path, 0);
1245 return NULL; 1185 return NULL;
1246 } 1186 }
1187
1247 allocate_map (m); 1188 m->allocate ();
1248 1189
1249 m->in_memory = MAP_LOADING; 1190 m->in_memory = MAP_LOADING;
1250 load_objects (m, thawer, 0); 1191 load_objects (m, thawer, 0);
1251 1192
1252 m->in_memory = MAP_IN_MEMORY; 1193 m->in_memory = MAP_IN_MEMORY;
1258 * Loads a map, which has been loaded earlier, from file. 1199 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed 1200 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map) 1201 * option if we can't find the original map)
1261 */ 1202 */
1262 1203
1263mapstruct * 1204maptile *
1264load_overlay_map (const char *filename, mapstruct *m) 1205load_overlay_map (const char *filename, maptile *m)
1265{ 1206{
1266 char pathname[MAX_BUF]; 1207 char pathname[MAX_BUF];
1267 1208
1268 strcpy (pathname, create_overlay_pathname (filename)); 1209 strcpy (pathname, create_overlay_pathname (filename));
1269 1210
1275 if (load_map_header (thawer, m)) 1216 if (load_map_header (thawer, m))
1276 { 1217 {
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m); 1219 delete_map (m);
1279 m = load_original_map (m->path, 0); 1220 m = load_original_map (m->path, 0);
1280 return NULL; 1221 return 0;
1281 } 1222 }
1282 /*allocate_map(m); */ 1223 /*m->allocate ();*/
1283 1224
1284 m->in_memory = MAP_LOADING; 1225 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY); 1226 load_objects (m, thawer, MAP_OVERLAY);
1286 1227
1287 m->in_memory = MAP_IN_MEMORY; 1228 m->in_memory = MAP_IN_MEMORY;
1292 * This is the start of unique map handling code 1233 * This is the start of unique map handling code
1293 *****************************************************************************/ 1234 *****************************************************************************/
1294 1235
1295/* This goes through map 'm' and removed any unique items on the map. */ 1236/* This goes through map 'm' and removed any unique items on the map. */
1296static void 1237static void
1297delete_unique_items (mapstruct *m) 1238delete_unique_items (maptile *m)
1298{ 1239{
1299 int i, j, unique; 1240 int i, j, unique;
1300 object *op, *next; 1241 object *op, *next;
1301 1242
1302 for (i = 0; i < MAP_WIDTH (m); i++) 1243 for (i = 0; i < MAP_WIDTH (m); i++)
1303 for (j = 0; j < MAP_HEIGHT (m); j++) 1244 for (j = 0; j < MAP_HEIGHT (m); j++)
1304 { 1245 {
1305 unique = 0; 1246 unique = 0;
1247
1306 for (op = get_map_ob (m, i, j); op; op = next) 1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1307 { 1249 {
1308 next = op->above; 1250 next = op->above;
1251
1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1310 unique = 1; 1253 unique = 1;
1254
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 { 1256 {
1313 clean_object (op); 1257 op->destroy_inv (false);
1314 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1258 op->destroy ();
1315 remove_button_link (op);
1316 remove_ob (op);
1317 free_object (op);
1318 } 1259 }
1319 } 1260 }
1320 } 1261 }
1321} 1262}
1322 1263
1324/* 1265/*
1325 * Loads unique objects from file(s) into the map which is in memory 1266 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into. 1267 * m is the map to load unique items into.
1327 */ 1268 */
1328static void 1269static void
1329load_unique_objects (mapstruct *m) 1270load_unique_objects (maptile *m)
1330{ 1271{
1331 int count; 1272 int count;
1332 char firstname[MAX_BUF]; 1273 char firstname[MAX_BUF];
1333 1274
1334 for (count = 0; count < 10; count++) 1275 for (count = 0; count < 10; count++)
1357 1298
1358/* 1299/*
1359 * Saves a map to file. If flag is set, it is saved into the same 1300 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary 1301 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there. 1302 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the mapstructure. 1303 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map 1304 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded) 1305 * (this should have been updated when first loaded)
1365 */ 1306 */
1366 1307
1367int 1308int
1368new_save_map (mapstruct *m, int flag) 1309new_save_map (maptile *m, int flag)
1369{ 1310{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i; 1312 int i;
1372 1313
1373 if (flag && !*m->path) 1314 if (flag && !*m->path)
1391 make_path_to_file (filename); 1332 make_path_to_file (filename);
1392 } 1333 }
1393 else 1334 else
1394 { 1335 {
1395 if (!m->tmpname) 1336 if (!m->tmpname)
1396 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1397 1338
1398 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1399 } 1340 }
1400 1341
1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1425 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1426 fprintf (freezer, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1427 } 1368 }
1428 if (m->shopgreed) 1369 if (m->shopgreed)
1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1430#ifndef WIN32
1431 if (m->shopmin) 1371 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax) 1373 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435#else
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1440#endif
1441 if (m->shoprace) 1375 if (m->shoprace)
1442 fprintf (freezer, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness) 1377 if (m->darkness)
1444 fprintf (freezer, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width) 1379 if (m->width)
1510 freezer.save (filename); 1444 freezer.save (filename);
1511 1445
1512 return 0; 1446 return 0;
1513} 1447}
1514 1448
1515
1516/*
1517 * Remove and free all objects in the inventory of the given object.
1518 * object.c ?
1519 */
1520
1521void
1522clean_object (object *op)
1523{
1524 object *tmp, *next;
1525
1526 for (tmp = op->inv; tmp; tmp = next)
1527 {
1528 next = tmp->below;
1529 clean_object (tmp);
1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1531 remove_button_link (tmp);
1532 remove_ob (tmp);
1533 free_object (tmp);
1534 }
1535}
1536
1537/* 1449/*
1538 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1539 */ 1451 */
1540
1541void 1452void
1542free_all_objects (mapstruct *m) 1453free_all_objects (maptile *m)
1543{ 1454{
1544 int i, j; 1455 if (!m->spaces)
1545 object *op; 1456 return;
1546 1457
1547 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < MAP_WIDTH (m); i++)
1548 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < MAP_HEIGHT (m); j++)
1549 { 1460 {
1550 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1551 1462
1552 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bottom)
1553 { 1464 {
1554 if (op == previous_obj)
1555 {
1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1557 break;
1558 }
1559 previous_obj = op;
1560 if (op->head != NULL) 1465 if (op->head)
1561 op = op->head; 1466 op = op->head;
1562 1467
1563 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1564 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1565 */
1566 if (m->in_memory == MAP_IN_MEMORY)
1567 clean_object (op);
1568 remove_ob (op);
1569 free_object (op);
1570 } 1470 }
1571 } 1471 }
1572} 1472}
1573 1473
1574/* 1474/*
1575 * Frees everything allocated by the given mapstructure. 1475 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1577 */ 1477 */
1578
1579void 1478void
1580free_map (mapstruct *m, int flag) 1479free_map (maptile *m, int flag)
1581{ 1480{
1582 int i; 1481 if (m->in_memory != MAP_IN_MEMORY)
1583
1584 if (!m->in_memory)
1585 {
1586 LOG (llevError, "Trying to free freed map.\n");
1587 return; 1482 return;
1588 } 1483
1484 m->in_memory = MAP_SAVING;
1485
1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488
1589 if (flag && m->spaces) 1489 if (flag && m->spaces)
1590 free_all_objects (m); 1490 free_all_objects (m);
1591 if (m->name) 1491 if (m->name)
1592 FREE_AND_CLEAR (m->name); 1492 FREE_AND_CLEAR (m->name);
1593 if (m->spaces) 1493 if (m->spaces)
1594 FREE_AND_CLEAR (m->spaces); 1494 FREE_AND_CLEAR (m->spaces);
1595 if (m->msg) 1495 if (m->msg)
1596 FREE_AND_CLEAR (m->msg); 1496 FREE_AND_CLEAR (m->msg);
1597 if (m->maplore) 1497 if (m->maplore)
1598 FREE_AND_CLEAR (m->maplore); 1498 FREE_AND_CLEAR (m->maplore);
1599 if (m->shopitems) 1499
1600 delete[]m->shopitems; 1500 delete [] m->shopitems;
1601 m->shopitems = 0; 1501 m->shopitems = 0;
1502
1602 if (m->shoprace) 1503 if (m->shoprace)
1603 FREE_AND_CLEAR (m->shoprace); 1504 FREE_AND_CLEAR (m->shoprace);
1505
1604 if (m->buttons) 1506 if (m->buttons)
1605 free_objectlinkpt (m->buttons); 1507 free_objectlinkpt (m->buttons);
1508
1606 m->buttons = NULL; 1509 m->buttons = NULL;
1510
1607 for (i = 0; i < 4; i++) 1511 for (int i = 0; i < 4; i++)
1608 { 1512 {
1609 if (m->tile_path[i]) 1513 if (m->tile_path[i])
1610 FREE_AND_CLEAR (m->tile_path[i]); 1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1611 m->tile_map[i] = NULL; 1516 m->tile_map[i] = 0;
1612 } 1517 }
1518
1613 m->in_memory = MAP_SWAPPED; 1519 m->in_memory = MAP_SWAPPED;
1614}
1615 1520
1616/* 1521#undef FREE_AND_CLEAR
1617 * function: vanish mapstruct 1522}
1618 * m : pointer to mapstruct, if NULL no action 1523
1619 * this deletes all the data on the map (freeing pointers) 1524maptile::~maptile ()
1620 * and then removes this map from the global linked list of maps. 1525{
1621 */ 1526 free_map (this, 1);
1527 free (tmpname);
1528}
1622 1529
1623void 1530void
1624delete_map (mapstruct *m) 1531maptile::do_destroy ()
1625{ 1532{
1626 mapstruct *tmp, *last; 1533 attachable::do_destroy ();
1627 int i;
1628 1534
1629 if (!m) 1535 free_all_objects (this);
1630 return;
1631 1536
1632 m->clear ();
1633
1634 if (m->in_memory == MAP_IN_MEMORY)
1635 {
1636 /* change to MAP_SAVING, even though we are not,
1637 * so that remove_ob doesn't do as much work.
1638 */
1639 m->in_memory = MAP_SAVING;
1640 free_map (m, 1);
1641 }
1642 /* move this out of free_map, since tmpname can still be needed if
1643 * the map is swapped out.
1644 */
1645 if (m->tmpname)
1646 {
1647 free (m->tmpname);
1648 m->tmpname = NULL;
1649 }
1650 last = NULL;
1651 /* We need to look through all the maps and see if any maps 1537 /* We need to look through all the maps and see if any maps
1652 * are pointing at this one for tiling information. Since 1538 * are pointing at this one for tiling information. Since
1653 * tiling can be assymetric, we just can not look to see which 1539 * tiling can be asymetric, we just can not look to see which
1654 * maps this map tiles with and clears those. 1540 * maps this map tiles with and clears those.
1655 */ 1541 */
1656 for (tmp = first_map; tmp != NULL; tmp = tmp->next) 1542 //TODO: non-euclidean-tiling MUST GO
1657 { 1543 for (maptile *m = first_map; m; m = m->next)
1658 if (tmp->next == m)
1659 last = tmp;
1660
1661 /* This should hopefully get unrolled on a decent compiler */
1662 for (i = 0; i < 4; i++) 1544 for (int i = 0; i < 4; i++)
1663 if (tmp->tile_map[i] == m) 1545 if (m->tile_map[i] == this)
1664 tmp->tile_map[i] = NULL; 1546 m->tile_map[i] = 0;
1665 }
1666 1547
1667 /* If last is null, then this should be the first map in the list */ 1548 if (first_map == this)
1668 if (!last)
1669 {
1670 if (m == first_map)
1671 first_map = m->next; 1549 first_map = next;
1672 else
1673 /* m->path is a static char, so should hopefully still have
1674 * some useful data in it.
1675 */
1676 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1677 }
1678 else 1550 else
1679 last->next = m->next; 1551 for (maptile *m = first_map; m; m = m->next)
1680 1552 if (m->next = this)
1681 delete m; 1553 {
1554 m->next = next;
1555 break;
1556 }
1682} 1557}
1683 1558
1684 1559//TODO: must go
1560void
1561delete_map (maptile *m)
1562{
1563 if (m)
1564 m->destroy ();
1565}
1685 1566
1686/* 1567/*
1687 * Makes sure the given map is loaded and swapped in. 1568 * Makes sure the given map is loaded and swapped in.
1688 * name is path name of the map. 1569 * name is path name of the map.
1689 * flags meaning: 1570 * flags meaning:
1692 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1693 * dont do any more name translation on it. 1574 * dont do any more name translation on it.
1694 * 1575 *
1695 * Returns a pointer to the given map. 1576 * Returns a pointer to the given map.
1696 */ 1577 */
1697 1578maptile *
1698mapstruct *
1699ready_map_name (const char *name, int flags) 1579ready_map_name (const char *name, int flags)
1700{ 1580{
1701 mapstruct *m;
1702
1703 if (!name) 1581 if (!name)
1704 return (NULL); 1582 return 0;
1705 1583
1706 /* Have we been at this level before? */ 1584 /* Have we been at this level before? */
1707 m = has_been_loaded (name); 1585 maptile *m = has_been_loaded (name);
1708 1586
1709 /* Map is good to go, so just return it */ 1587 /* Map is good to go, so just return it */
1710 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1711 {
1712 return m; 1589 return m;
1713 }
1714 1590
1715 /* unique maps always get loaded from their original location, and never 1591 /* unique maps always get loaded from their original location, and never
1716 * a temp location. Likewise, if map_flush is set, or we have never loaded 1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1717 * this map, load it now. I removed the reset checking from here - 1593 * this map, load it now. I removed the reset checking from here -
1718 * it seems the probability of a player trying to enter a map that should 1594 * it seems the probability of a player trying to enter a map that should
1720 * a bit cleaner (and players probably shouldn't rely on exact timing for 1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1721 * resets in any case - if they really care, they should use the 'maps command. 1597 * resets in any case - if they really care, they should use the 'maps command.
1722 */ 1598 */
1723 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1724 { 1600 {
1725
1726 /* first visit or time to reset */ 1601 /* first visit or time to reset */
1727 if (m) 1602 if (m)
1728 { 1603 {
1729 clean_tmp_map (m); /* Doesn't make much difference */ 1604 clean_tmp_map (m); /* Doesn't make much difference */
1730 delete_map (m); 1605 delete_map (m);
1808 * have a difficulty set than using this function - human calculation 1683 * have a difficulty set than using this function - human calculation
1809 * is much better than this functions guesswork. 1684 * is much better than this functions guesswork.
1810 */ 1685 */
1811 1686
1812int 1687int
1813calculate_difficulty (mapstruct *m) 1688calculate_difficulty (maptile *m)
1814{ 1689{
1815 object *op; 1690 object *op;
1816 archetype *at; 1691 archetype *at;
1817 int x, y, i; 1692 int x, y, i;
1818 long monster_cnt = 0; 1693 long monster_cnt = 0;
1825 return MAP_DIFFICULTY (m); 1700 return MAP_DIFFICULTY (m);
1826 } 1701 }
1827 1702
1828 for (x = 0; x < MAP_WIDTH (m); x++) 1703 for (x = 0; x < MAP_WIDTH (m); x++)
1829 for (y = 0; y < MAP_HEIGHT (m); y++) 1704 for (y = 0; y < MAP_HEIGHT (m); y++)
1830 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1831 { 1706 {
1832 if (QUERY_FLAG (op, FLAG_MONSTER)) 1707 if (QUERY_FLAG (op, FLAG_MONSTER))
1833 { 1708 {
1834 total_exp += op->stats.exp; 1709 total_exp += op->stats.exp;
1835 monster_cnt++; 1710 monster_cnt++;
1860 1735
1861 return 1; 1736 return 1;
1862} 1737}
1863 1738
1864void 1739void
1865clean_tmp_map (mapstruct *m) 1740clean_tmp_map (maptile *m)
1866{ 1741{
1867 if (m->tmpname == NULL) 1742 if (m->tmpname == NULL)
1868 return; 1743 return;
1869 INVOKE_MAP (CLEAN, m); 1744 INVOKE_MAP (CLEAN, m);
1870 (void) unlink (m->tmpname); 1745 (void) unlink (m->tmpname);
1895 * to maps than los. 1770 * to maps than los.
1896 * postive values make it darker, negative make it brighter 1771 * postive values make it darker, negative make it brighter
1897 */ 1772 */
1898 1773
1899int 1774int
1900change_map_light (mapstruct *m, int change) 1775change_map_light (maptile *m, int change)
1901{ 1776{
1902 int new_level = m->darkness + change; 1777 int new_level = m->darkness + change;
1903 1778
1904 /* Nothing to do */ 1779 /* Nothing to do */
1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1928 /* All clients need to get re-updated for the change */ 1803 /* All clients need to get re-updated for the change */
1929 update_all_map_los (m); 1804 update_all_map_los (m);
1930 return 1; 1805 return 1;
1931} 1806}
1932 1807
1933
1934/* 1808/*
1935 * This function updates various attributes about a specific space 1809 * This function updates various attributes about a specific space
1936 * on the map (what it looks like, whether it blocks magic, 1810 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1811 * has a living creatures, prevents people from passing
1938 * through, etc) 1812 * through, etc)
1939 */ 1813 */
1940void 1814void
1941update_position (mapstruct *m, int x, int y) 1815mapspace::update_ ()
1942{ 1816{
1943 object *tmp, *last = NULL; 1817 object *tmp, *last = 0;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1818 uint8 flags = 0, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1819 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1820 object *top_obj, *floor_obj, *middle_obj;
1947 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1821 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1948 1822
1949 oldflags = GET_MAP_FLAGS (m, x, y);
1950 if (!(oldflags & P_NEED_UPDATE))
1951 {
1952 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1953 return;
1954 }
1955
1956 middle = blank_face; 1823 middle = blank_face;
1957 top = blank_face; 1824 top = blank_face;
1958 floor = blank_face; 1825 floor = blank_face;
1959 1826
1960 middle_obj = NULL; 1827 middle_obj = 0;
1961 top_obj = NULL; 1828 top_obj = 0;
1962 floor_obj = NULL; 1829 floor_obj = 0;
1963 1830
1964 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1965 { 1832 {
1966
1967 /* This could be made additive I guess (two lights better than 1833 /* This could be made additive I guess (two lights better than
1968 * one). But if so, it shouldn't be a simple additive - 2 1834 * one). But if so, it shouldn't be a simple additive - 2
1969 * light bulbs do not illuminate twice as far as once since 1835 * light bulbs do not illuminate twice as far as once since
1970 * it is a disapation factor that is squared (or is it cubed?) 1836 * it is a dissapation factor that is cubed.
1971 */ 1837 */
1972 if (tmp->glow_radius > light) 1838 if (tmp->glow_radius > light)
1973 light = tmp->glow_radius; 1839 light = tmp->glow_radius;
1974 1840
1975 /* This call is needed in order to update objects the player 1841 /* This call is needed in order to update objects the player
2013 { 1879 {
2014 middle = tmp->face; 1880 middle = tmp->face;
2015 middle_obj = tmp; 1881 middle_obj = tmp;
2016 } 1882 }
2017 } 1883 }
1884
2018 if (tmp == tmp->above) 1885 if (tmp == tmp->above)
2019 { 1886 {
2020 LOG (llevError, "Error in structure of map\n"); 1887 LOG (llevError, "Error in structure of map\n");
2021 exit (-1); 1888 exit (-1);
2022 } 1889 }
2023 1890
2024 move_slow |= tmp->move_slow; 1891 move_slow |= tmp->move_slow;
2025 move_block |= tmp->move_block; 1892 move_block |= tmp->move_block;
2026 move_on |= tmp->move_on; 1893 move_on |= tmp->move_on;
2027 move_off |= tmp->move_off; 1894 move_off |= tmp->move_off;
2028 move_allow |= tmp->move_allow; 1895 move_allow |= tmp->move_allow;
2029 1896
2030 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2031 flags |= P_IS_ALIVE;
2032 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2033 flags |= P_NO_MAGIC;
2034 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2035 flags |= P_NO_CLERIC;
2036 if (tmp->type == SAFE_GROUND)
2037 flags |= P_SAFE;
2038
2039 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1897 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2040 flags |= P_BLOCKSVIEW; 1898 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2041 } /* for stack of objects */ 1899 if (tmp->type == PLAYER) flags |= P_PLAYER;
2042 1900 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2043 /* we don't want to rely on this function to have accurate flags, but 1901 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2044 * since we're already doing the work, we calculate them here. 1902 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2045 * if they don't match, logic is broken someplace.
2046 */
2047 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2048 { 1903 }
2049 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1904
2050 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1905 this->light = light;
2051 } 1906 this->flags_ = flags;
2052 SET_MAP_FLAGS (m, x, y, flags); 1907 this->move_block = move_block & ~move_allow;
2053 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1908 this->move_on = move_on;
2054 SET_MAP_MOVE_ON (m, x, y, move_on); 1909 this->move_off = move_off;
2055 SET_MAP_MOVE_OFF (m, x, y, move_off); 1910 this->move_slow = move_slow;
2056 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2057 1911
2058 /* At this point, we have a floor face (if there is a floor), 1912 /* At this point, we have a floor face (if there is a floor),
2059 * and the floor is set - we are not going to touch it at 1913 * and the floor is set - we are not going to touch it at
2060 * this point. 1914 * this point.
2061 * middle contains the highest visibility face. 1915 * middle contains the highest visibility face.
2115 break; 1969 break;
2116 } 1970 }
2117 } 1971 }
2118 } 1972 }
2119 } 1973 }
1974
2120 if (middle == floor) 1975 if (middle == floor)
2121 middle = blank_face; 1976 middle = blank_face;
1977
2122 if (top == middle) 1978 if (top == middle)
2123 middle = blank_face; 1979 middle = blank_face;
2124 SET_MAP_FACE (m, x, y, top, 0);
2125 if (top != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2127 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2129 SET_MAP_FACE (m, x, y, middle, 1);
2130 if (middle != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2134 SET_MAP_FACE (m, x, y, floor, 2);
2135 if (floor != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2139 SET_MAP_LIGHT (m, x, y, light);
2140}
2141 1980
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984}
2142 1985
2143void 1986void
2144set_map_reset_time (mapstruct *map) 1987set_map_reset_time (maptile *map)
2145{ 1988{
2146 int timeout; 1989 int timeout;
2147 1990
2148 timeout = MAP_RESET_TIMEOUT (map); 1991 timeout = MAP_RESET_TIMEOUT (map);
2149 if (timeout <= 0) 1992 if (timeout <= 0)
2150 timeout = MAP_DEFAULTRESET; 1993 timeout = MAP_DEFAULTRESET;
2151 if (timeout >= MAP_MAXRESET) 1994 if (timeout >= MAP_MAXRESET)
2152 timeout = MAP_MAXRESET; 1995 timeout = MAP_MAXRESET;
2153 MAP_WHEN_RESET (map) = seconds () + timeout; 1996 MAP_WHEN_RESET (map) = time (0) + timeout;
2154} 1997}
2155 1998
2156/* this updates the orig_map->tile_map[tile_num] value after loading 1999/* this updates the orig_map->tile_map[tile_num] value after loading
2157 * the map. It also takes care of linking back the freshly loaded 2000 * the map. It also takes care of linking back the freshly loaded
2158 * maps tile_map values if it tiles back to this one. It returns 2001 * maps tile_map values if it tiles back to this one. It returns
2159 * the value of orig_map->tile_map[tile_num]. It really only does this 2002 * the value of orig_map->tile_map[tile_num]. It really only does this
2160 * so that it is easier for calling functions to verify success. 2003 * so that it is easier for calling functions to verify success.
2161 */ 2004 */
2162 2005
2163static mapstruct * 2006static maptile *
2164load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 2007load_and_link_tiled_map (maptile *orig_map, int tile_num)
2165{ 2008{
2166 int dest_tile = (tile_num + 2) % 4; 2009 int dest_tile = (tile_num + 2) % 4;
2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2168 2011
2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2184 * tiled maps. 2027 * tiled maps.
2185 * 2028 *
2186 * 2029 *
2187 */ 2030 */
2188int 2031int
2189out_of_map (mapstruct *m, int x, int y) 2032out_of_map (maptile *m, int x, int y)
2190{ 2033{
2191
2192 /* If we get passed a null map, this is obviously the 2034 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 2035 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 2036 * map loads fail below, it could happen.
2195 */ 2037 */
2196 if (!m) 2038 if (!m)
2198 2040
2199 if (x < 0) 2041 if (x < 0)
2200 { 2042 {
2201 if (!m->tile_path[3]) 2043 if (!m->tile_path[3])
2202 return 1; 2044 return 1;
2045
2203 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 3); 2047 load_and_link_tiled_map (m, 3);
2206 } 2048
2207 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2049 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2208 } 2050 }
2051
2209 if (x >= MAP_WIDTH (m)) 2052 if (x >= MAP_WIDTH (m))
2210 { 2053 {
2211 if (!m->tile_path[1]) 2054 if (!m->tile_path[1])
2212 return 1; 2055 return 1;
2056
2213 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 1); 2058 load_and_link_tiled_map (m, 1);
2216 } 2059
2217 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2060 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2218 } 2061 }
2062
2219 if (y < 0) 2063 if (y < 0)
2220 { 2064 {
2221 if (!m->tile_path[0]) 2065 if (!m->tile_path[0])
2222 return 1; 2066 return 1;
2067
2223 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 0); 2069 load_and_link_tiled_map (m, 0);
2226 } 2070
2227 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2071 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2228 } 2072 }
2073
2229 if (y >= MAP_HEIGHT (m)) 2074 if (y >= MAP_HEIGHT (m))
2230 { 2075 {
2231 if (!m->tile_path[2]) 2076 if (!m->tile_path[2])
2232 return 1; 2077 return 1;
2078
2233 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2234 {
2235 load_and_link_tiled_map (m, 2); 2080 load_and_link_tiled_map (m, 2);
2236 } 2081
2237 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2082 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2238 } 2083 }
2239 2084
2240 /* Simple case - coordinates are within this local 2085 /* Simple case - coordinates are within this local
2241 * map. 2086 * map.
2249 * the map as that the coordinates are really on, and 2094 * the map as that the coordinates are really on, and
2250 * updates x and y to be the localized coordinates. 2095 * updates x and y to be the localized coordinates.
2251 * Using this is more efficient of calling out_of_map 2096 * Using this is more efficient of calling out_of_map
2252 * and then figuring out what the real map is 2097 * and then figuring out what the real map is
2253 */ 2098 */
2254mapstruct * 2099maptile *
2255get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2256{ 2101{
2257 2102
2258 if (*x < 0) 2103 if (*x < 0)
2259 { 2104 {
2260 if (!m->tile_path[3]) 2105 if (!m->tile_path[3])
2261 return NULL; 2106 return 0;
2262 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2263 load_and_link_tiled_map (m, 3); 2108 load_and_link_tiled_map (m, 3);
2264 2109
2265 *x += MAP_WIDTH (m->tile_map[3]); 2110 *x += MAP_WIDTH (m->tile_map[3]);
2266 return (get_map_from_coord (m->tile_map[3], x, y)); 2111 return (get_map_from_coord (m->tile_map[3], x, y));
2267 } 2112 }
2113
2268 if (*x >= MAP_WIDTH (m)) 2114 if (*x >= MAP_WIDTH (m))
2269 { 2115 {
2270 if (!m->tile_path[1]) 2116 if (!m->tile_path[1])
2271 return NULL; 2117 return 0;
2118
2272 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2273 load_and_link_tiled_map (m, 1); 2120 load_and_link_tiled_map (m, 1);
2274 2121
2275 *x -= MAP_WIDTH (m); 2122 *x -= MAP_WIDTH (m);
2276 return (get_map_from_coord (m->tile_map[1], x, y)); 2123 return (get_map_from_coord (m->tile_map[1], x, y));
2277 } 2124 }
2125
2278 if (*y < 0) 2126 if (*y < 0)
2279 { 2127 {
2280 if (!m->tile_path[0]) 2128 if (!m->tile_path[0])
2281 return NULL; 2129 return 0;
2130
2282 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2283 load_and_link_tiled_map (m, 0); 2132 load_and_link_tiled_map (m, 0);
2284 2133
2285 *y += MAP_HEIGHT (m->tile_map[0]); 2134 *y += MAP_HEIGHT (m->tile_map[0]);
2286 return (get_map_from_coord (m->tile_map[0], x, y)); 2135 return (get_map_from_coord (m->tile_map[0], x, y));
2287 } 2136 }
2137
2288 if (*y >= MAP_HEIGHT (m)) 2138 if (*y >= MAP_HEIGHT (m))
2289 { 2139 {
2290 if (!m->tile_path[2]) 2140 if (!m->tile_path[2])
2291 return NULL; 2141 return 0;
2142
2292 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2293 load_and_link_tiled_map (m, 2); 2144 load_and_link_tiled_map (m, 2);
2294 2145
2295 *y -= MAP_HEIGHT (m); 2146 *y -= MAP_HEIGHT (m);
2296 return (get_map_from_coord (m->tile_map[2], x, y)); 2147 return (get_map_from_coord (m->tile_map[2], x, y));
2306/** 2157/**
2307 * Return whether map2 is adjacent to map1. If so, store the distance from 2158 * Return whether map2 is adjacent to map1. If so, store the distance from
2308 * map1 to map2 in dx/dy. 2159 * map1 to map2 in dx/dy.
2309 */ 2160 */
2310static int 2161static int
2311adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2162adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2312{ 2163{
2313 if (!map1 || !map2) 2164 if (!map1 || !map2)
2314 return 0; 2165 return 0;
2315 2166
2316 if (map1 == map2) 2167 if (map1 == map2)
2474 * for something in the future. Also, since no object is pasted, the best 2325 * for something in the future. Also, since no object is pasted, the best
2475 * field of the rv_vector is set to NULL. 2326 * field of the rv_vector is set to NULL.
2476 */ 2327 */
2477 2328
2478void 2329void
2479get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2330get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2480{ 2331{
2481 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2332 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2482 { 2333 {
2483 /* be conservative and fill in _some_ data */ 2334 /* be conservative and fill in _some_ data */
2484 retval->distance = 100000; 2335 retval->distance = 100000;

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