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Comparing deliantra/server/common/map.C (file contents):
Revision 1.47 by root, Mon Dec 25 11:25:49 2006 UTC vs.
Revision 1.48 by root, Mon Dec 25 14:43:22 2006 UTC

196 196
197void 197void
198dump_map (const maptile *m) 198dump_map (const maptile *m)
199{ 199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, MAP_ENTER_X (m), MAP_ENTER_Y (m));
202 202
203 if (m->msg != NULL) 203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
205 205
206 if (m->maplore != NULL) 206 if (m->maplore != NULL)
483{ 483{
484 int x, y; 484 int x, y;
485 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
486 archetype *at; 486 archetype *at;
487 487
488 for (x = 0; x < MAP_WIDTH (m); x++) 488 for (x = 0; x < m->width; x++)
489 for (y = 0; y < MAP_HEIGHT (m); y++) 489 for (y = 0; y < m->height; y++)
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 491 {
492 above = tmp->above; 492 above = tmp->above;
493 493
494 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
606{ 606{
607 int i, j = 0, unique = 0; 607 int i, j = 0, unique = 0;
608 object *op; 608 object *op;
609 609
610 /* first pass - save one-part objects */ 610 /* first pass - save one-part objects */
611 for (i = 0; i < MAP_WIDTH (m); i++) 611 for (i = 0; i < m->width; i++)
612 for (j = 0; j < MAP_HEIGHT (m); j++) 612 for (j = 0; j < m->height; j++)
613 { 613 {
614 unique = 0; 614 unique = 0;
615 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 615 for (op = m->at (i, j).bottom; op; op = op->above)
616 { 616 {
617 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 617 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
618 unique = 1; 618 unique = 1;
619 619
620 if (op->type == PLAYER) 620 if (op->type == PLAYER)
621 continue; 621 continue;
622 622
623 if (op->head || op->owner) 623 if (op->head || op->owner)
624 continue; 624 continue;
625 625
626 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 626 if (unique || op->flag [FLAG_UNIQUE])
627 save_object (fp2, op, 3); 627 save_object (fp2, op, 3);
628 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 628 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
629 save_object (fp, op, 3); 629 save_object (fp, op, 3);
630 } 630 }
631 } 631 }
632} 632}
633 633
635{ 635{
636 in_memory = MAP_SWAPPED; 636 in_memory = MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the 637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour. 638 * map archetype. Mimic that behaviour.
639 */ 639 */
640 MAP_WIDTH (this) = 16; 640 this->width = 16;
641 MAP_HEIGHT (this) = 16; 641 this->height = 16;
642 MAP_RESET_TIMEOUT (this) = 0; 642 MAP_RESET_TIMEOUT (this) = 0;
643 MAP_TIMEOUT (this) = 300; 643 MAP_TIMEOUT (this) = 300;
644 MAP_ENTER_X (this) = 0; 644 MAP_ENTER_X (this) = 0;
645 MAP_ENTER_Y (this) = 0; 645 MAP_ENTER_Y (this) = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */ 646 /*set part to -1 indicating conversion to weather map not yet done */
1238delete_unique_items (maptile *m) 1238delete_unique_items (maptile *m)
1239{ 1239{
1240 int i, j, unique; 1240 int i, j, unique;
1241 object *op, *next; 1241 object *op, *next;
1242 1242
1243 for (i = 0; i < MAP_WIDTH (m); i++) 1243 for (i = 0; i < m->width; i++)
1244 for (j = 0; j < MAP_HEIGHT (m); j++) 1244 for (j = 0; j < m->height; j++)
1245 { 1245 {
1246 unique = 0; 1246 unique = 0;
1247 1247
1248 for (op = GET_MAP_OB (m, i, j); op; op = next) 1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 { 1249 {
1453free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1454{ 1454{
1455 if (!m->spaces) 1455 if (!m->spaces)
1456 return; 1456 return;
1457 1457
1458 for (int i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1459 for (int j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1460 { 1460 {
1461 mapspace &ms = m->at (i, j); 1461 mapspace &ms = m->at (i, j);
1462 1462
1463 while (object *op = ms.bottom) 1463 while (object *op = ms.bottom)
1464 { 1464 {
1698 { 1698 {
1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1700 return MAP_DIFFICULTY (m); 1700 return MAP_DIFFICULTY (m);
1701 } 1701 }
1702 1702
1703 for (x = 0; x < MAP_WIDTH (m); x++) 1703 for (x = 0; x < m->width; x++)
1704 for (y = 0; y < MAP_HEIGHT (m); y++) 1704 for (y = 0; y < m->height; y++)
1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) 1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1706 { 1706 {
1707 if (QUERY_FLAG (op, FLAG_MONSTER)) 1707 if (QUERY_FLAG (op, FLAG_MONSTER))
1708 { 1708 {
1709 total_exp += op->stats.exp; 1709 total_exp += op->stats.exp;
2044 return 1; 2044 return 1;
2045 2045
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3); 2047 load_and_link_tiled_map (m, 3);
2048 2048
2049 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2049 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2050 } 2050 }
2051 2051
2052 if (x >= MAP_WIDTH (m)) 2052 if (x >= m->width)
2053 { 2053 {
2054 if (!m->tile_path[1]) 2054 if (!m->tile_path[1])
2055 return 1; 2055 return 1;
2056 2056
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1); 2058 load_and_link_tiled_map (m, 1);
2059 2059
2060 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2060 return (out_of_map (m->tile_map[1], x - m->width, y));
2061 } 2061 }
2062 2062
2063 if (y < 0) 2063 if (y < 0)
2064 { 2064 {
2065 if (!m->tile_path[0]) 2065 if (!m->tile_path[0])
2066 return 1; 2066 return 1;
2067 2067
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0); 2069 load_and_link_tiled_map (m, 0);
2070 2070
2071 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2071 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2072 } 2072 }
2073 2073
2074 if (y >= MAP_HEIGHT (m)) 2074 if (y >= m->height)
2075 { 2075 {
2076 if (!m->tile_path[2]) 2076 if (!m->tile_path[2])
2077 return 1; 2077 return 1;
2078 2078
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2); 2080 load_and_link_tiled_map (m, 2);
2081 2081
2082 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2082 return (out_of_map (m->tile_map[2], x, y - m->height));
2083 } 2083 }
2084 2084
2085 /* Simple case - coordinates are within this local 2085 /* Simple case - coordinates are within this local
2086 * map. 2086 * map.
2087 */ 2087 */
2105 if (!m->tile_path[3]) 2105 if (!m->tile_path[3])
2106 return 0; 2106 return 0;
2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2108 load_and_link_tiled_map (m, 3); 2108 load_and_link_tiled_map (m, 3);
2109 2109
2110 *x += MAP_WIDTH (m->tile_map[3]); 2110 *x += m->tile_map[3]->width;
2111 return (get_map_from_coord (m->tile_map[3], x, y)); 2111 return (get_map_from_coord (m->tile_map[3], x, y));
2112 } 2112 }
2113 2113
2114 if (*x >= MAP_WIDTH (m)) 2114 if (*x >= m->width)
2115 { 2115 {
2116 if (!m->tile_path[1]) 2116 if (!m->tile_path[1])
2117 return 0; 2117 return 0;
2118 2118
2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 1); 2120 load_and_link_tiled_map (m, 1);
2121 2121
2122 *x -= MAP_WIDTH (m); 2122 *x -= m->width;
2123 return (get_map_from_coord (m->tile_map[1], x, y)); 2123 return (get_map_from_coord (m->tile_map[1], x, y));
2124 } 2124 }
2125 2125
2126 if (*y < 0) 2126 if (*y < 0)
2127 { 2127 {
2129 return 0; 2129 return 0;
2130 2130
2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2132 load_and_link_tiled_map (m, 0); 2132 load_and_link_tiled_map (m, 0);
2133 2133
2134 *y += MAP_HEIGHT (m->tile_map[0]); 2134 *y += m->tile_map[0]->height;
2135 return (get_map_from_coord (m->tile_map[0], x, y)); 2135 return (get_map_from_coord (m->tile_map[0], x, y));
2136 } 2136 }
2137 2137
2138 if (*y >= MAP_HEIGHT (m)) 2138 if (*y >= m->height)
2139 { 2139 {
2140 if (!m->tile_path[2]) 2140 if (!m->tile_path[2])
2141 return 0; 2141 return 0;
2142 2142
2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2144 load_and_link_tiled_map (m, 2); 2144 load_and_link_tiled_map (m, 2);
2145 2145
2146 *y -= MAP_HEIGHT (m); 2146 *y -= m->height;
2147 return (get_map_from_coord (m->tile_map[2], x, y)); 2147 return (get_map_from_coord (m->tile_map[2], x, y));
2148 } 2148 }
2149 2149
2150 /* Simple case - coordinates are within this local 2150 /* Simple case - coordinates are within this local
2151 * map. 2151 * map.
2171 2171
2172 } 2172 }
2173 else if (map1->tile_map[0] == map2) 2173 else if (map1->tile_map[0] == map2)
2174 { /* up */ 2174 { /* up */
2175 *dx = 0; 2175 *dx = 0;
2176 *dy = -MAP_HEIGHT (map2); 2176 *dy = -map2->height;
2177 } 2177 }
2178 else if (map1->tile_map[1] == map2) 2178 else if (map1->tile_map[1] == map2)
2179 { /* right */ 2179 { /* right */
2180 *dx = MAP_WIDTH (map1); 2180 *dx = map1->width;
2181 *dy = 0; 2181 *dy = 0;
2182 } 2182 }
2183 else if (map1->tile_map[2] == map2) 2183 else if (map1->tile_map[2] == map2)
2184 { /* down */ 2184 { /* down */
2185 *dx = 0; 2185 *dx = 0;
2186 *dy = MAP_HEIGHT (map1); 2186 *dy = map1->height;
2187 } 2187 }
2188 else if (map1->tile_map[3] == map2) 2188 else if (map1->tile_map[3] == map2)
2189 { /* left */ 2189 { /* left */
2190 *dx = -MAP_WIDTH (map2); 2190 *dx = -map2->width;
2191 *dy = 0; 2191 *dy = 0;
2192 2192
2193 } 2193 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */ 2195 { /* up right */
2196 *dx = MAP_WIDTH (map1->tile_map[0]); 2196 *dx = map1->tile_map[0]->width;
2197 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2197 *dy = -map1->tile_map[0]->height;
2198 } 2198 }
2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2200 { /* up left */ 2200 { /* up left */
2201 *dx = -MAP_WIDTH (map2); 2201 *dx = -map2->width;
2202 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2202 *dy = -map1->tile_map[0]->height;
2203 } 2203 }
2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2205 { /* right up */ 2205 { /* right up */
2206 *dx = MAP_WIDTH (map1); 2206 *dx = map1->width;
2207 *dy = -MAP_HEIGHT (map2); 2207 *dy = -map2->height;
2208 } 2208 }
2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2210 { /* right down */ 2210 { /* right down */
2211 *dx = MAP_WIDTH (map1); 2211 *dx = map1->width;
2212 *dy = MAP_HEIGHT (map1->tile_map[1]); 2212 *dy = map1->tile_map[1]->height;
2213 } 2213 }
2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2215 { /* down right */ 2215 { /* down right */
2216 *dx = MAP_WIDTH (map1->tile_map[2]); 2216 *dx = map1->tile_map[2]->width;
2217 *dy = MAP_HEIGHT (map1); 2217 *dy = map1->height;
2218 } 2218 }
2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2220 { /* down left */ 2220 { /* down left */
2221 *dx = -MAP_WIDTH (map2); 2221 *dx = -map2->width;
2222 *dy = MAP_HEIGHT (map1); 2222 *dy = map1->height;
2223 } 2223 }
2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2225 { /* left up */ 2225 { /* left up */
2226 *dx = -MAP_WIDTH (map1->tile_map[3]); 2226 *dx = -map1->tile_map[3]->width;
2227 *dy = -MAP_HEIGHT (map2); 2227 *dy = -map2->height;
2228 } 2228 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */ 2230 { /* left down */
2231 *dx = -MAP_WIDTH (map1->tile_map[3]); 2231 *dx = -map1->tile_map[3]->width;
2232 *dy = MAP_HEIGHT (map1->tile_map[3]); 2232 *dy = map1->tile_map[3]->height;
2233 2233
2234 } 2234 }
2235 else 2235 else
2236 { /* not "adjacent" enough */ 2236 { /* not "adjacent" enough */
2237 return 0; 2237 return 0;

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