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Comparing deliantra/server/common/map.C (file contents):
Revision 1.48 by root, Mon Dec 25 14:43:22 2006 UTC vs.
Revision 1.60 by root, Sun Dec 31 10:28:35 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 31
51/* 32/*
52 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 36 * it really should be called create_mapname
56 */ 37 */
57
58const char * 38const char *
59create_pathname (const char *name) 39create_pathname (const char *name)
60{ 40{
61 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
62 42
71} 51}
72 52
73/* 53/*
74 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
75 */ 55 */
76
77const char * 56const char *
78create_overlay_pathname (const char *name) 57create_overlay_pathname (const char *name)
79{ 58{
80 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
81 60
90} 69}
91 70
92/* 71/*
93 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
94 */ 73 */
95
96const char * 74const char *
97create_template_pathname (const char *name) 75create_template_pathname (const char *name)
98{ 76{
99 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
100 78
131 else 109 else
132 *t = *s; 110 *t = *s;
133 *t = 0; 111 *t = 0;
134 return (buf); 112 return (buf);
135} 113}
136
137 114
138/* 115/*
139 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 118 * is returned.
148 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
152 */ 129 */
153
154int 130int
155check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
156{ 132{
157 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
158 134
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 162 mode |= 2;
187 163
188 return (mode); 164 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
228 dump_map (m);
229} 165}
230 166
231/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
232 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
233 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
239 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
240 */ 176 */
241int 177int
242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
243{ 179{
244 sint16 newx, newy;
245 int retval = 0;
246 maptile *mp;
247
248 newx = x; 180 sint16 newx = x;
249 newy = y; 181 sint16 newy = y;
250 182
251 mp = get_map_from_coord (oldmap, &newx, &newy); 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
252 184
253 if (!mp) 185 if (!mp)
254 return P_OUT_OF_MAP; 186 return P_OUT_OF_MAP;
255
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 187
259 if (newmap) *newmap = mp; 188 if (newmap) *newmap = mp;
260 if (nx) *nx = newx; 189 if (nx) *nx = newx;
261 if (ny) *ny = newy; 190 if (ny) *ny = newy;
262 191
263 return retval | mp->at (newx, newy).flags (); 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
264} 193}
265 194
266/* 195/*
267 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
268 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
402 archetype *tmp; 331 archetype *tmp;
403 int flag; 332 int flag;
404 maptile *m1; 333 maptile *m1;
405 sint16 sx, sy; 334 sint16 sx, sy;
406 335
407 if (ob == NULL) 336 if (!ob)
408 { 337 {
409 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) 339 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP; 340 return P_OUT_OF_MAP;
412 341
422 return P_OUT_OF_MAP; 351 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE) 352 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE; 353 return P_IS_ALIVE;
425 354
426 mapspace &ms = m1->at (sx, sy); 355 mapspace &ms = m1->at (sx, sy);
427
428 356
429 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
430 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
432 */ 360 */
448 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
449 * and insert them properly. 377 * and insert them properly.
450 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
451 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
452 */ 380 */
453
454void 381void
455fix_container (object *container) 382fix_container (object *container)
456{ 383{
457 object *tmp = container->inv, *next; 384 object *tmp = container->inv, *next;
458 385
459 container->inv = NULL; 386 container->inv = 0;
460 while (tmp != NULL) 387 while (tmp)
461 { 388 {
462 next = tmp->below; 389 next = tmp->below;
463 if (tmp->inv) 390 if (tmp->inv)
464 fix_container (tmp); 391 fix_container (tmp);
392
465 (void) insert_ob_in_ob (tmp, container); 393 insert_ob_in_ob (tmp, container);
466 tmp = next; 394 tmp = next;
467 } 395 }
396
468 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
469 * carrying. 398 * carrying.
470 */ 399 */
471 sum_weight (container); 400 sum_weight (container);
472} 401}
475 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
476 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
477 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
478 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
479 */ 408 */
480 409void
481static void 410maptile::link_multipart_objects ()
482link_multipart_objects (maptile *m)
483{ 411{
484 int x, y; 412 if (!spaces)
485 object *tmp, *op, *last, *above; 413 return;
486 archetype *at;
487 414
488 for (x = 0; x < m->width; x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
489 for (y = 0; y < m->height; y++) 416 for (object *tmp = ms->bot; tmp; )
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 417 {
492 above = tmp->above; 418 object *above = tmp->above;
493 419
494 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
495 if (tmp->head || tmp->more) 421 if (!tmp->head && !tmp->more)
496 continue; 422 {
497
498 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
499 * won't do anything. 424 * won't do anything.
500 */ 425 */
501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
502 { 431 {
503 op = arch_to_object (at); 432 op = arch_to_object (at);
504 433
505 /* update x,y coordinates */ 434 /* update x,y coordinates */
506 op->x += tmp->x; 435 op->x += tmp->x;
507 op->y += tmp->y; 436 op->y += tmp->y;
508 op->head = tmp; 437 op->head = tmp;
509 op->map = m; 438 op->map = this;
510 last->more = op; 439 last->more = op;
511 op->name = tmp->name; 440 op->name = tmp->name;
512 op->title = tmp->title; 441 op->title = tmp->title;
442
513 /* we could link all the parts onto tmp, and then just 443 /* we could link all the parts onto tmp, and then just
514 * call insert_ob_in_map once, but the effect is the same, 444 * call insert_ob_in_map once, but the effect is the same,
515 * as insert_ob_in_map will call itself with each part, and 445 * as insert_ob_in_map will call itself with each part, and
516 * the coding is simpler to just to it here with each part. 446 * the coding is simpler to just to it here with each part.
517 */ 447 */
518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
519 } /* for at = tmp->arch->more */ 449 }
520 } /* for objects on this space */ 450 }
451
452 tmp = above;
453 }
521} 454}
522 455
523/* 456/*
524 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
525 * file pointer. 458 * file pointer.
526 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
527 */ 460 */
528void 461bool
529load_objects (maptile *m, object_thawer & fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
530{ 463{
531 int i, j;
532 int unique; 464 int unique;
533 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
534 466
535 op = object::create (); 467 op = object::create ();
536 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
537 469
538 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
539 { 471 {
540 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
543 */ 475 */
548 } 480 }
549 481
550 switch (i) 482 switch (i)
551 { 483 {
552 case LL_NORMAL: 484 case LL_NORMAL:
553 /* if we are loading an overlay, put the floors on the bottom */
554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
556 else
557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
558 486
559 if (op->inv) 487 if (op->inv)
560 sum_weight (op); 488 sum_weight (op);
561 489
562 prev = op, last_more = op; 490 prev = op, last_more = op;
563 break; 491 break;
564 492
565 case LL_MORE: 493 case LL_MORE:
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
567 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
568 break; 496 break;
569 } 497 }
570 498
571 if (mapflags & MAP_STYLE)
572 remove_from_active_list (op);
573
574 op = object::create (); 499 op = object::create ();
575 op->map = m; 500 op->map = this;
576 }
577
578 for (i = 0; i < m->width; i++)
579 {
580 for (j = 0; j < m->height; j++)
581 {
582 unique = 0;
583 /* check for unique items, or unique squares */
584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
585 {
586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
587 unique = 1;
588
589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
591 }
592 }
593 } 501 }
594 502
595 op->destroy (); 503 op->destroy ();
596 link_multipart_objects (m);
597}
598 504
599/* This saves all the objects on the map in a non destructive fashion. 505#if 0
600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
601 * and we only save the head of multi part objects - this is needed
602 * in order to do map tiling properly.
603 */
604void
605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
606{
607 int i, j = 0, unique = 0;
608 object *op;
609
610 /* first pass - save one-part objects */
611 for (i = 0; i < m->width; i++) 506 for (i = 0; i < width; i++)
612 for (j = 0; j < m->height; j++) 507 for (j = 0; j < height; j++)
613 { 508 {
614 unique = 0; 509 unique = 0;
615 for (op = m->at (i, j).bottom; op; op = op->above) 510 /* check for unique items, or unique squares */
511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
616 { 512 {
617 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) 513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
618 unique = 1; 514 unique = 1;
619 515
620 if (op->type == PLAYER) 516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
621 continue; 517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
622
623 if (op->head || op->owner)
624 continue;
625
626 if (unique || op->flag [FLAG_UNIQUE])
627 save_object (fp2, op, 3);
628 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
629 save_object (fp, op, 3);
630 } 518 }
631 } 519 }
520#endif
521
522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
565 continue;
566
567 if (unique || op->flag [FLAG_UNIQUE])
568 {
569 if (flags & IO_UNIQUES)
570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
574 }
575 }
576
577 return true;
578}
579
580bool
581maptile::load_objects (const char *path, bool skip_header)
582{
583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
632} 611}
633 612
634maptile::maptile () 613maptile::maptile ()
635{ 614{
636 in_memory = MAP_SWAPPED; 615 in_memory = MAP_SWAPPED;
616
637 /* The maps used to pick up default x and y values from the 617 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour. 618 * map archetype. Mimic that behaviour.
639 */ 619 */
640 this->width = 16; 620 width = 16;
641 this->height = 16; 621 height = 16;
642 MAP_RESET_TIMEOUT (this) = 0; 622 reset_timeout = 0;
643 MAP_TIMEOUT (this) = 300; 623 timeout = 300;
644 MAP_ENTER_X (this) = 0; 624 enter_x = 0;
645 MAP_ENTER_Y (this) = 0; 625 enter_y = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
649} 626}
650 627
651/* 628maptile::maptile (int w, int h)
652 * Allocates, initialises, and returns a pointer to a maptile.
653 * Modified to no longer take a path option which was not being
654 * used anyways. MSW 2001-07-01
655 */
656maptile *
657get_linked_map (void)
658{ 629{
659 maptile *mp, *map = new maptile; 630 in_memory = MAP_SWAPPED;
660 631
661 for (mp = first_map; mp && mp->next; mp = mp->next); 632 width = w;
633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
662 638
663 if (mp == NULL) 639 alloc ();
664 first_map = map;
665 else
666 mp->next = map;
667
668 return map;
669} 640}
670 641
671/* 642/*
672 * Allocates the arrays contained in a maptile. 643 * Allocates the arrays contained in a maptile.
673 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
674 * map. 645 * map.
675 */ 646 */
676void 647void
677maptile::allocate () 648maptile::alloc ()
678{ 649{
679 in_memory = MAP_IN_MEMORY;
680
681 /* Log this condition and free the storage. We could I suppose
682 * realloc, but if the caller is presuming the data will be intact,
683 * that is their poor assumption.
684 */
685 if (spaces) 650 if (spaces)
686 {
687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
688 free (spaces);
689 }
690
691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
693
694 if (!spaces)
695 fatal (OUT_OF_MEMORY);
696}
697
698/* Create and returns a map of the specific size. Used
699 * in random map code and the editor.
700 */
701maptile *
702get_empty_map (int sizex, int sizey)
703{
704 maptile *m = get_linked_map ();
705
706 m->width = sizex;
707 m->height = sizey;
708 m->in_memory = MAP_SWAPPED;
709 m->allocate ();
710
711 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
712} 654}
713 655
714/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
715 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
716 * at a later date. 658 * at a later date.
717 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
718 */ 660 */
719
720static shopitems * 661static shopitems *
721parse_shop_string (const char *input_string) 662parse_shop_string (const char *input_string)
722{ 663{
723 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
724 shopitems *items = NULL; 665 shopitems *items = NULL;
733 p = strchr (p, ';'); 674 p = strchr (p, ';');
734 number_of_entries++; 675 number_of_entries++;
735 if (p) 676 if (p)
736 p++; 677 p++;
737 } 678 }
679
738 p = shop_string; 680 p = shop_string;
739 strip_endline (p); 681 strip_endline (p);
740 items = new shopitems[number_of_entries + 1]; 682 items = new shopitems[number_of_entries + 1];
741 for (i = 0; i < number_of_entries; i++) 683 for (i = 0; i < number_of_entries; i++)
742 { 684 {
743 if (!p) 685 if (!p)
744 { 686 {
745 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
746 break; 688 break;
747 } 689 }
690
748 next_semicolon = strchr (p, ';'); 691 next_semicolon = strchr (p, ';');
749 next_colon = strchr (p, ':'); 692 next_colon = strchr (p, ':');
750 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
751 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
752 items[i].strength = atoi (strchr (p, ':') + 1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
779 * the next entry while we're at it, better print a warning 722 * the next entry while we're at it, better print a warning
780 */ 723 */
781 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
782 } 725 }
783 } 726 }
727
784 items[i].index = number_of_entries; 728 items[i].index = number_of_entries;
785 if (next_semicolon) 729 if (next_semicolon)
786 p = ++next_semicolon; 730 p = ++next_semicolon;
787 else 731 else
788 p = NULL; 732 p = NULL;
789 } 733 }
734
790 free (shop_string); 735 free (shop_string);
791 return items; 736 return items;
792} 737}
793 738
794/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
803 for (i = 0; i < m->shopitems[0].index; i++) 748 for (i = 0; i < m->shopitems[0].index; i++)
804 { 749 {
805 if (m->shopitems[i].typenum) 750 if (m->shopitems[i].typenum)
806 { 751 {
807 if (m->shopitems[i].strength) 752 if (m->shopitems[i].strength)
808 {
809 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
810 }
811 else 754 else
812 sprintf (tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
813 } 756 }
814 else 757 else
815 { 758 {
816 if (m->shopitems[i].strength) 759 if (m->shopitems[i].strength)
817 {
818 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
819 }
820 else 761 else
821 sprintf (tmp, "*"); 762 sprintf (tmp, "*");
822 } 763 }
764
823 strcat (output_string, tmp); 765 strcat (output_string, tmp);
824 } 766 }
825} 767}
826 768
827/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
832 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
833 * sense. 775 * sense.
834 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
835 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
836 * MSW 2001-07-01 778 * MSW 2001-07-01
837 * return 0 on success, 1 on failure.
838 */ 779 */
839 780bool
840static int 781maptile::load_header (object_thawer &thawer)
841load_map_header (object_thawer & fp, maptile *m)
842{ 782{
843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
844 int msgpos = 0; 784 int msgpos = 0;
845 int maplorepos = 0; 785 int maplorepos = 0;
846 786
847 while (fgets (buf, HUGE_BUF, fp) != NULL) 787 for (;;)
848 { 788 {
849 buf[HUGE_BUF - 1] = 0; 789 keyword kw = thawer.get_kv ();
850 key = buf;
851 790
852 while (isspace (*key)) 791 switch (kw)
853 key++;
854
855 if (*key == 0)
856 continue; /* empty line */
857
858 value = strchr (key, ' ');
859
860 if (!value)
861 { 792 {
862 if ((end = strchr (key, '\n'))) 793 case KW_EOF:
863 *end = 0; 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
795 return false;
796
797 case KW_end:
798 return true;
799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
802 break;
803
804 case KW_lore: // CF+ extension
805 thawer.get_ml (KW_endlore, maplore);
806 break;
807
808 case KW_maplore:
809 thawer.get_ml (KW_endmaplore, maplore);
810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
862 break;
864 } 863 }
865 else
866 {
867 *value = 0;
868 value++;
869 end = strchr (value, '\n');
870
871 while (isspace (*value))
872 {
873 value++;
874
875 if (*value == '\0' || value == end)
876 {
877 /* Nothing but spaces. */
878 value = NULL;
879 break;
880 }
881 }
882 }
883
884 if (!end)
885 {
886 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
887 return 1;
888 }
889
890 /* key is the field name, value is what it should be set
891 * to. We've already done the work to null terminate key,
892 * and strip off any leading spaces for both of these.
893 * We have not touched the newline at the end of the line -
894 * these are needed for some values. the end pointer
895 * points to the first of the newlines.
896 * value could be NULL! It would be easy enough to just point
897 * this to "" to prevent cores, but that would let more errors slide
898 * through.
899 *
900 * First check for entries that do not use the value parameter, then
901 * validate that value is given and check for the remaining entries
902 * that use the parameter.
903 */
904
905 if (!strcmp (key, "msg"))
906 {
907 while (fgets (buf, HUGE_BUF, fp) != NULL)
908 {
909 if (!strcmp (buf, "endmsg\n"))
910 break;
911 else
912 {
913 /* slightly more efficient than strcat */
914 strcpy (msgbuf + msgpos, buf);
915 msgpos += strlen (buf);
916 }
917 }
918 /* There are lots of maps that have empty messages (eg, msg/endmsg
919 * with nothing between). There is no reason in those cases to
920 * keep the empty message. Also, msgbuf contains garbage data
921 * when msgpos is zero, so copying it results in crashes
922 */
923 if (msgpos != 0)
924 m->msg = strdup (msgbuf);
925 }
926 else if (!strcmp (key, "maplore"))
927 {
928 while (fgets (buf, HUGE_BUF, fp) != NULL)
929 {
930 if (!strcmp (buf, "endmaplore\n"))
931 break;
932 else
933 {
934 /* slightly more efficient than strcat */
935 strcpy (maplorebuf + maplorepos, buf);
936 maplorepos += strlen (buf);
937 }
938 }
939 if (maplorepos != 0)
940 m->maplore = strdup (maplorebuf);
941 }
942 else if (!strcmp (key, "end"))
943 {
944 break;
945 }
946 else if (value == NULL)
947 {
948 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
949 }
950 else if (!strcmp (key, "arch"))
951 {
952 /* This is an oddity, but not something we care about much. */
953 if (strcmp (value, "map\n"))
954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
955 }
956 else if (!strcmp (key, "name"))
957 {
958 *end = 0;
959 m->name = strdup (value);
960 }
961 /* first strcmp value on these are old names supported
962 * for compatibility reasons. The new values (second) are
963 * what really should be used.
964 */
965 else if (!strcmp (key, "oid"))
966 fp.get (m, atoi (value));
967 else if (!strcmp (key, "attach"))
968 m->attach = value;
969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
970 m->enter_x = atoi (value);
971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
972 m->enter_y = atoi (value);
973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
974 m->width = atoi (value);
975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
976 m->height = atoi (value);
977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
978 m->reset_timeout = atoi (value);
979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
980 m->timeout = atoi (value);
981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
984 m->darkness = atoi (value);
985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
986 m->fixed_resettime = atoi (value);
987 else if (!strcmp (key, "unique"))
988 m->unique = atoi (value);
989 else if (!strcmp (key, "template"))
990 m->templatemap = atoi (value);
991 else if (!strcmp (key, "region"))
992 m->region = get_region_by_name (value);
993 else if (!strcmp (key, "shopitems"))
994 {
995 *end = 0;
996 m->shopitems = parse_shop_string (value);
997 }
998 else if (!strcmp (key, "shopgreed"))
999 m->shopgreed = atof (value);
1000 else if (!strcmp (key, "shopmin"))
1001 m->shopmin = atol (value);
1002 else if (!strcmp (key, "shopmax"))
1003 m->shopmax = atol (value);
1004 else if (!strcmp (key, "shoprace"))
1005 {
1006 *end = 0;
1007 m->shoprace = strdup (value);
1008 }
1009 else if (!strcmp (key, "outdoor"))
1010 m->outdoor = atoi (value);
1011 else if (!strcmp (key, "temp"))
1012 m->temp = atoi (value);
1013 else if (!strcmp (key, "pressure"))
1014 m->pressure = atoi (value);
1015 else if (!strcmp (key, "humid"))
1016 m->humid = atoi (value);
1017 else if (!strcmp (key, "windspeed"))
1018 m->windspeed = atoi (value);
1019 else if (!strcmp (key, "winddir"))
1020 m->winddir = atoi (value);
1021 else if (!strcmp (key, "sky"))
1022 m->sky = atoi (value);
1023 else if (!strcmp (key, "nosmooth"))
1024 m->nosmooth = atoi (value);
1025 else if (!strncmp (key, "tile_path_", 10))
1026 {
1027 int tile = atoi (key + 10);
1028
1029 if (tile < 1 || tile > 4)
1030 {
1031 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1032 }
1033 else
1034 {
1035 char *path;
1036
1037 *end = 0;
1038
1039 if (m->tile_path[tile - 1])
1040 {
1041 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1042 free (m->tile_path[tile - 1]);
1043 m->tile_path[tile - 1] = NULL;
1044 }
1045
1046 if (check_path (value, 1) != -1)
1047 {
1048 /* The unadorned path works. */
1049 path = value;
1050 }
1051 else
1052 {
1053 /* Try again; it could be a relative exit. */
1054
1055 path = path_combine_and_normalize (m->path, value);
1056
1057 if (check_path (path, 1) == -1)
1058 {
1059 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1060 path = NULL;
1061 }
1062 }
1063
1064 if (editor)
1065 {
1066 /* Use the value as in the file. */
1067 m->tile_path[tile - 1] = strdup (value);
1068 }
1069 else if (path != NULL)
1070 {
1071 /* Use the normalized value. */
1072 m->tile_path[tile - 1] = strdup (path);
1073 }
1074 } /* end if tile direction (in)valid */
1075 }
1076 else
1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1078 }
1079
1080 if (!key || strcmp (key, "end"))
1081 { 864 }
1082 LOG (llevError, "Got premature eof on map header!\n");
1083 return 1;
1084 }
1085 865
1086 return 0; 866 abort ();
1087} 867}
1088 868
1089/* 869bool
1090 * Opens the file "filename" and reads information about the map 870maptile::load_header (const char *path)
1091 * from the given file, and stores it in a newly allocated
1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1093 * flags correspond to those in map.h. Main ones used are
1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1096 * cases, no matter if this flag is set or not.
1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1098 * managed map list.
1099 */
1100
1101maptile *
1102load_original_map (const char *filename, int flags)
1103{ 871{
1104 maptile *m;
1105 char pathname[MAX_BUF];
1106
1107 if (flags & MAP_PLAYER_UNIQUE)
1108 strcpy (pathname, filename);
1109 else if (flags & MAP_OVERLAY)
1110 strcpy (pathname, create_overlay_pathname (filename));
1111 else
1112 strcpy (pathname, create_pathname (filename));
1113
1114 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1115
1116 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1117 873
1118 if (!thawer) 874 if (!thawer)
1119 return 0; 875 return false;
1120 876
1121 m = get_linked_map (); 877 return load_header (thawer);
1122
1123 strcpy (m->path, filename);
1124 if (load_map_header (thawer, m))
1125 {
1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1127 delete_map (m);
1128 return 0;
1129 }
1130
1131 m->allocate ();
1132
1133 m->in_memory = MAP_LOADING;
1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1135
1136 m->in_memory = MAP_IN_MEMORY;
1137 if (!MAP_DIFFICULTY (m))
1138 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1139 set_map_reset_time (m);
1140 m->instantiate ();
1141 return (m);
1142}
1143
1144/*
1145 * Loads a map, which has been loaded earlier, from file.
1146 * Return the map object we load into (this can change from the passed
1147 * option if we can't find the original map)
1148 */
1149
1150static maptile *
1151load_temporary_map (maptile *m)
1152{
1153 char buf[MAX_BUF];
1154
1155 if (!m->tmpname)
1156 {
1157 LOG (llevError, "No temporary filename for map %s\n", m->path);
1158 strcpy (buf, m->path);
1159 delete_map (m);
1160 m = load_original_map (buf, 0);
1161 if (m == NULL)
1162 return NULL;
1163 fix_auto_apply (m); /* Chests which open as default */
1164 return m;
1165 }
1166
1167 object_thawer thawer (m->tmpname);
1168
1169 if (!thawer)
1170 {
1171 strcpy (buf, m->path);
1172 delete_map (m);
1173 m = load_original_map (buf, 0);
1174 if (!m)
1175 return NULL;
1176 fix_auto_apply (m); /* Chests which open as default */
1177 return m;
1178 }
1179
1180 if (load_map_header (thawer, m))
1181 {
1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1183 delete_map (m);
1184 m = load_original_map (m->path, 0);
1185 return NULL;
1186 }
1187
1188 m->allocate ();
1189
1190 m->in_memory = MAP_LOADING;
1191 load_objects (m, thawer, 0);
1192
1193 m->in_memory = MAP_IN_MEMORY;
1194 INVOKE_MAP (SWAPIN, m);
1195 return m;
1196}
1197
1198/*
1199 * Loads a map, which has been loaded earlier, from file.
1200 * Return the map object we load into (this can change from the passed
1201 * option if we can't find the original map)
1202 */
1203
1204maptile *
1205load_overlay_map (const char *filename, maptile *m)
1206{
1207 char pathname[MAX_BUF];
1208
1209 strcpy (pathname, create_overlay_pathname (filename));
1210
1211 object_thawer thawer (pathname);
1212
1213 if (!thawer)
1214 return m;
1215
1216 if (load_map_header (thawer, m))
1217 {
1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1219 delete_map (m);
1220 m = load_original_map (m->path, 0);
1221 return 0;
1222 }
1223 /*m->allocate ();*/
1224
1225 m->in_memory = MAP_LOADING;
1226 load_objects (m, thawer, MAP_OVERLAY);
1227
1228 m->in_memory = MAP_IN_MEMORY;
1229 return m;
1230} 878}
1231 879
1232/****************************************************************************** 880/******************************************************************************
1233 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1234 *****************************************************************************/ 882 *****************************************************************************/
1235 883
1236/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1237static void 885void
1238delete_unique_items (maptile *m) 886maptile::clear_unique_items ()
1239{ 887{
1240 int i, j, unique; 888 for (int i = 0; i < size (); ++i)
1241 object *op, *next;
1242
1243 for (i = 0; i < m->width; i++)
1244 for (j = 0; j < m->height; j++)
1245 { 889 {
1246 unique = 0; 890 int unique = 0;
1247 891 for (object *op = spaces [i].bot; op; )
1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 { 892 {
1250 next = op->above; 893 object *above = op->above;
1251 894
1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1253 unique = 1; 896 unique = 1;
1254 897
1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1256 { 899 {
1257 op->destroy_inv (false); 900 op->destroy_inv (false);
1258 op->destroy (); 901 op->destroy ();
1259 } 902 }
1260 }
1261 }
1262}
1263 903
1264 904 op = above;
1265/*
1266 * Loads unique objects from file(s) into the map which is in memory
1267 * m is the map to load unique items into.
1268 */
1269static void
1270load_unique_objects (maptile *m)
1271{
1272 int count;
1273 char firstname[MAX_BUF];
1274
1275 for (count = 0; count < 10; count++)
1276 {
1277 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1278 if (!access (firstname, R_OK))
1279 break;
1280 }
1281 /* If we get here, we did not find any map */
1282 if (count == 10)
1283 return;
1284
1285 object_thawer thawer (firstname);
1286
1287 if (!thawer)
1288 return;
1289
1290 m->in_memory = MAP_LOADING;
1291 if (m->tmpname == NULL) /* if we have loaded unique items from */
1292 delete_unique_items (m); /* original map before, don't duplicate them */
1293 load_objects (m, thawer, 0);
1294
1295 m->in_memory = MAP_IN_MEMORY;
1296}
1297
1298
1299/*
1300 * Saves a map to file. If flag is set, it is saved into the same
1301 * file it was (originally) loaded from. Otherwise a temporary
1302 * filename will be genarated, and the file will be stored there.
1303 * The temporary filename will be stored in the maptileure.
1304 * If the map is unique, we also save to the filename in the map
1305 * (this should have been updated when first loaded)
1306 */
1307
1308int
1309new_save_map (maptile *m, int flag)
1310{
1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1312 int i;
1313
1314 if (flag && !*m->path)
1315 {
1316 LOG (llevError, "Tried to save map without path.\n");
1317 return -1;
1318 }
1319
1320 if (flag || (m->unique) || (m->templatemap))
1321 {
1322 if (!m->unique && !m->templatemap)
1323 { /* flag is set */
1324 if (flag == 2)
1325 strcpy (filename, create_overlay_pathname (m->path));
1326 else
1327 strcpy (filename, create_pathname (m->path));
1328 } 905 }
1329 else
1330 strcpy (filename, m->path);
1331
1332 make_path_to_file (filename);
1333 }
1334 else
1335 { 906 }
1336 if (!m->tmpname) 907}
1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338 908
1339 strcpy (filename, m->tmpname); 909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
1340 } 927 {
928 char shop[MAX_BUF];
929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
931 }
1341 932
1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 933 MAP_OUT (shopgreed);
1343 m->in_memory = MAP_SAVING; 934 MAP_OUT (shopmin);
935 MAP_OUT (shopmax);
936 if (shoprace) MAP_OUT (shoprace);
937 MAP_OUT (darkness);
938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
1344 942
943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
945
946 MAP_OUT (outdoor);
947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
1345 object_freezer freezer; 970 object_freezer freezer;
1346 971
1347 /* legacy */ 972 if (!save_header (freezer))
1348 fprintf (freezer, "arch map\n"); 973 return false;
1349 if (m->name)
1350 fprintf (freezer, "name %s\n", m->name);
1351 if (!flag)
1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1353 if (m->reset_timeout)
1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1355 if (m->fixed_resettime)
1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1357 /* we unfortunately have no idea if this is a value the creator set
1358 * or a difficulty value we generated when the map was first loaded
1359 */
1360 if (m->difficulty)
1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1362 if (m->region)
1363 fprintf (freezer, "region %s\n", m->region->name);
1364 if (m->shopitems)
1365 {
1366 print_shop_string (m, shop);
1367 fprintf (freezer, "shopitems %s\n", shop);
1368 }
1369 if (m->shopgreed)
1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1371 if (m->shopmin)
1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1373 if (m->shopmax)
1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1375 if (m->shoprace)
1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1377 if (m->darkness)
1378 fprintf (freezer, "darkness %d\n", m->darkness);
1379 if (m->width)
1380 fprintf (freezer, "width %d\n", m->width);
1381 if (m->height)
1382 fprintf (freezer, "height %d\n", m->height);
1383 if (m->enter_x)
1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1385 if (m->enter_y)
1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1387 if (m->msg)
1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1389 if (m->maplore)
1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1391 if (m->unique)
1392 fprintf (freezer, "unique %d\n", m->unique);
1393 if (m->templatemap)
1394 fprintf (freezer, "template %d\n", m->templatemap);
1395 if (m->outdoor)
1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1397 if (m->temp)
1398 fprintf (freezer, "temp %d\n", m->temp);
1399 if (m->pressure)
1400 fprintf (freezer, "pressure %d\n", m->pressure);
1401 if (m->humid)
1402 fprintf (freezer, "humid %d\n", m->humid);
1403 if (m->windspeed)
1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1405 if (m->winddir)
1406 fprintf (freezer, "winddir %d\n", m->winddir);
1407 if (m->sky)
1408 fprintf (freezer, "sky %d\n", m->sky);
1409 if (m->nosmooth)
1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1411 974
1412 /* Save any tiling information, except on overlays */ 975 return freezer.save (path);
1413 if (flag != 2)
1414 for (i = 0; i < 4; i++)
1415 if (m->tile_path[i])
1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1417
1418 freezer.put (m);
1419 fprintf (freezer, "end\n");
1420
1421 /* In the game save unique items in the different file, but
1422 * in the editor save them to the normal map file.
1423 * If unique map, save files in the proper destination (set by
1424 * player)
1425 */
1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1436
1437 unique.save (buf);
1438 }
1439 else
1440 { /* save same file when not playing, like in editor */
1441 save_objects (m, freezer, freezer, 0);
1442 }
1443
1444 freezer.save (filename);
1445
1446 return 0;
1447} 976}
1448 977
1449/* 978/*
1450 * Remove and free all objects in the given map. 979 * Remove and free all objects in the given map.
1451 */ 980 */
1452void 981void
1453free_all_objects (maptile *m) 982maptile::clear ()
1454{ 983{
1455 if (!m->spaces) 984 if (!spaces)
1456 return; 985 return;
1457 986
1458 for (int i = 0; i < m->width; i++) 987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1459 for (int j = 0; j < m->height; j++) 988 while (object *op = ms->bot)
1460 { 989 {
1461 mapspace &ms = m->at (i, j);
1462
1463 while (object *op = ms.bottom)
1464 {
1465 if (op->head) 990 if (op->head)
1466 op = op->head; 991 op = op->head;
1467 992
1468 op->destroy_inv (false); 993 op->destroy_inv (false);
1469 op->destroy (); 994 op->destroy ();
1470 }
1471 } 995 }
1472}
1473 996
1474/* 997 sfree (spaces, size ()), spaces = 0;
1475 * Frees everything allocated by the given maptileure. 998
1476 * don't free tmpname - our caller is left to do that 999 if (buttons)
1477 */ 1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1478void 1003void
1479free_map (maptile *m, int flag) 1004maptile::clear_header ()
1480{ 1005{
1481 if (m->in_memory != MAP_IN_MEMORY) 1006 name = 0;
1482 return; 1007 msg = 0;
1483 1008 maplore = 0;
1484 m->in_memory = MAP_SAVING; 1009 shoprace = 0;
1485 1010 delete [] shopitems, shopitems = 0;
1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488
1489 if (flag && m->spaces)
1490 free_all_objects (m);
1491 if (m->name)
1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1498 FREE_AND_CLEAR (m->maplore);
1499
1500 delete [] m->shopitems;
1501 m->shopitems = 0;
1502
1503 if (m->shoprace)
1504 FREE_AND_CLEAR (m->shoprace);
1505
1506 if (m->buttons)
1507 free_objectlinkpt (m->buttons);
1508
1509 m->buttons = NULL;
1510 1011
1511 for (int i = 0; i < 4; i++) 1012 for (int i = 0; i < 4; i++)
1512 {
1513 if (m->tile_path[i])
1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1516 m->tile_map[i] = 0; 1013 tile_path [i] = 0;
1517 }
1518
1519 m->in_memory = MAP_SWAPPED;
1520
1521#undef FREE_AND_CLEAR
1522} 1014}
1523 1015
1524maptile::~maptile () 1016maptile::~maptile ()
1525{ 1017{
1526 free_map (this, 1); 1018 assert (destroyed ());
1527 free (tmpname);
1528} 1019}
1529 1020
1530void 1021void
1531maptile::do_destroy () 1022maptile::clear_links_to (maptile *m)
1532{ 1023{
1533 attachable::do_destroy ();
1534
1535 free_all_objects (this);
1536
1537 /* We need to look through all the maps and see if any maps 1024 /* We need to look through all the maps and see if any maps
1538 * are pointing at this one for tiling information. Since 1025 * are pointing at this one for tiling information. Since
1539 * tiling can be asymetric, we just can not look to see which 1026 * tiling can be asymetric, we just can not look to see which
1540 * maps this map tiles with and clears those. 1027 * maps this map tiles with and clears those.
1541 */ 1028 */
1542 //TODO: non-euclidean-tiling MUST GO
1543 for (maptile *m = first_map; m; m = m->next)
1544 for (int i = 0; i < 4; i++) 1029 for (int i = 0; i < 4; i++)
1545 if (m->tile_map[i] == this) 1030 if (tile_map[i] == m)
1546 m->tile_map[i] = 0; 1031 tile_map[i] = 0;
1547
1548 if (first_map == this)
1549 first_map = next;
1550 else
1551 for (maptile *m = first_map; m; m = m->next)
1552 if (m->next = this)
1553 {
1554 m->next = next;
1555 break;
1556 }
1557} 1032}
1558 1033
1559//TODO: must go
1560void 1034void
1561delete_map (maptile *m) 1035maptile::do_destroy ()
1562{ 1036{
1563 if (m) 1037 attachable::do_destroy ();
1564 m->destroy (); 1038
1039 clear ();
1565} 1040}
1566 1041
1567/* 1042/*
1568 * Makes sure the given map is loaded and swapped in. 1043 * Updates every button on the map (by calling update_button() for them).
1569 * name is path name of the map.
1570 * flags meaning:
1571 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1572 * and don't do unique items or the like.
1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1574 * dont do any more name translation on it.
1575 * 1044 */
1576 * Returns a pointer to the given map. 1045void
1577 */ 1046maptile::update_buttons ()
1578maptile *
1579ready_map_name (const char *name, int flags)
1580{ 1047{
1581 if (!name) 1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1582 return 0; 1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1583
1584 /* Have we been at this level before? */
1585 maptile *m = has_been_loaded (name);
1586
1587 /* Map is good to go, so just return it */
1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1589 return m;
1590
1591 /* unique maps always get loaded from their original location, and never
1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1593 * this map, load it now. I removed the reset checking from here -
1594 * it seems the probability of a player trying to enter a map that should
1595 * reset but hasn't yet is quite low, and removing that makes this function
1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1597 * resets in any case - if they really care, they should use the 'maps command.
1598 */
1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1600 { 1050 {
1601 /* first visit or time to reset */ 1051 if (!ol->ob)
1602 if (m)
1603 { 1052 {
1604 clean_tmp_map (m); /* Doesn't make much difference */ 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1605 delete_map (m); 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1055 continue;
1606 } 1056 }
1607 1057
1608 /* create and load a map */ 1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1609 if (flags & MAP_PLAYER_UNIQUE)
1610 LOG (llevDebug, "Trying to load map %s.\n", name);
1611 else
1612 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1613
1614 //eval_pv ("$x = Event::time", 1);//D
1615 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1616 return (NULL);
1617 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1618
1619 fix_auto_apply (m); /* Chests which open as default */
1620
1621 /* If a player unique map, no extra unique object file to load.
1622 * if from the editor, likewise.
1623 */
1624 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1625 load_unique_objects (m);
1626
1627 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1628 { 1059 {
1629 m = load_overlay_map (name, m); 1060 update_button (ol->ob);
1630 if (m == NULL) 1061 break;
1631 return NULL;
1632 } 1062 }
1633
1634 if (flags & MAP_PLAYER_UNIQUE)
1635 INVOKE_MAP (SWAPIN, m);
1636
1637 } 1063 }
1638 else
1639 {
1640 /* If in this loop, we found a temporary map, so load it up. */
1641
1642 m = load_temporary_map (m);
1643 if (m == NULL)
1644 return NULL;
1645 load_unique_objects (m);
1646
1647 clean_tmp_map (m);
1648 m->in_memory = MAP_IN_MEMORY;
1649 /* tempnam() on sun systems (probably others) uses malloc
1650 * to allocated space for the string. Free it here.
1651 * In some cases, load_temporary_map above won't find the
1652 * temporary map, and so has reloaded a new map. If that
1653 * is the case, tmpname is now null
1654 */
1655 if (m->tmpname)
1656 free (m->tmpname);
1657 m->tmpname = NULL;
1658 /* It's going to be saved anew anyway */
1659 }
1660
1661 /* Below here is stuff common to both first time loaded maps and
1662 * temp maps.
1663 */
1664
1665 decay_objects (m); /* start the decay */
1666 /* In case other objects press some buttons down */
1667 update_buttons (m);
1668 if (m->outdoor)
1669 set_darkness_map (m);
1670 /* run the weather over this map */
1671 weather_effect (name);
1672 return m;
1673} 1064}
1674
1675 1065
1676/* 1066/*
1677 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1678 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1679 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1681 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1682 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1683 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1684 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1685 */ 1075 */
1686
1687int 1076int
1688calculate_difficulty (maptile *m) 1077maptile::estimate_difficulty () const
1689{ 1078{
1690 object *op;
1691 archetype *at;
1692 int x, y, i;
1693 long monster_cnt = 0; 1079 long monster_cnt = 0;
1694 double avgexp = 0; 1080 double avgexp = 0;
1695 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1696 1082
1697 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1698 { 1084 for (object *op = ms->bot; op; op = op->above)
1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1700 return MAP_DIFFICULTY (m);
1701 }
1702
1703 for (x = 0; x < m->width; x++)
1704 for (y = 0; y < m->height; y++)
1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1706 { 1085 {
1707 if (QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1708 { 1087 {
1709 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1710 monster_cnt++; 1089 monster_cnt++;
1711 } 1090 }
1712 1091
1713 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1714 { 1093 {
1715 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1716 at = type_to_archetype (GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1717
1718 if (at != NULL)
1719 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1720 1098
1721 monster_cnt++; 1099 monster_cnt++;
1722 } 1100 }
1723 } 1101 }
1724 1102
1725 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1726 1104
1727 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1728 {
1729 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1730 {
1731 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1732 return i; 1107 return i;
1733 }
1734 }
1735 1108
1736 return 1; 1109 return 1;
1737}
1738
1739void
1740clean_tmp_map (maptile *m)
1741{
1742 if (m->tmpname == NULL)
1743 return;
1744 INVOKE_MAP (CLEAN, m);
1745 (void) unlink (m->tmpname);
1746}
1747
1748void
1749free_all_maps (void)
1750{
1751 int real_maps = 0;
1752
1753 while (first_map)
1754 {
1755 /* I think some of the callers above before it gets here set this to be
1756 * saving, but we still want to free this data
1757 */
1758 if (first_map->in_memory == MAP_SAVING)
1759 first_map->in_memory = MAP_IN_MEMORY;
1760 delete_map (first_map);
1761 real_maps++;
1762 }
1763 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1764} 1110}
1765 1111
1766/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1767 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1768 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1769 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1770 * to maps than los. 1116 * to maps than los.
1771 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1772 */ 1118 */
1773
1774int 1119int
1775change_map_light (maptile *m, int change) 1120maptile::change_map_light (int change)
1776{ 1121{
1777 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1778 1123
1779 /* Nothing to do */ 1124 /* Nothing to do */
1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1781 {
1782 return 0; 1126 return 0;
1783 }
1784 1127
1785 /* inform all players on the map */ 1128 /* inform all players on the map */
1786 if (change > 0) 1129 if (change > 0)
1787 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1788 else 1131 else
1789 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1790 1133
1791 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1792 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1793 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1794 * is not +/-1 1137 * is not +/-1
1795 */ 1138 */
1796 if (new_level < 0) 1139 if (new_level < 0)
1797 m->darkness = 0; 1140 darkness = 0;
1798 else if (new_level >= MAX_DARKNESS) 1141 else if (new_level >= MAX_DARKNESS)
1799 m->darkness = MAX_DARKNESS; 1142 darkness = MAX_DARKNESS;
1800 else 1143 else
1801 m->darkness = new_level; 1144 darkness = new_level;
1802 1145
1803 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1804 update_all_map_los (m); 1147 update_all_map_los (this);
1805 return 1; 1148 return 1;
1806} 1149}
1807 1150
1808/* 1151/*
1809 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1826 1169
1827 middle_obj = 0; 1170 middle_obj = 0;
1828 top_obj = 0; 1171 top_obj = 0;
1829 floor_obj = 0; 1172 floor_obj = 0;
1830 1173
1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1832 { 1175 {
1833 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1834 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1835 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1836 * it is a dissapation factor that is cubed. 1179 * it is a dissapation factor that is cubed.
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984} 1327}
1985 1328
1986void
1987set_map_reset_time (maptile *map)
1988{
1989 int timeout;
1990
1991 timeout = MAP_RESET_TIMEOUT (map);
1992 if (timeout <= 0)
1993 timeout = MAP_DEFAULTRESET;
1994 if (timeout >= MAP_MAXRESET)
1995 timeout = MAP_MAXRESET;
1996 MAP_WHEN_RESET (map) = time (0) + timeout;
1997}
1998
1999/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
2000 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
2001 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
2002 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
2003 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
2004 */ 1334 */
2005
2006static maptile * 1335static maptile *
2007load_and_link_tiled_map (maptile *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
2008{ 1337{
1338 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1339
1340 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1341 {
1342 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1343 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1344 &orig_map->tile_path[tile_num], &orig_map->path);
1345 mp = new maptile (1, 1);
1346 mp->alloc ();
1347 mp->in_memory = MAP_IN_MEMORY;
1348 }
1349
2009 int dest_tile = (tile_num + 2) % 4; 1350 int dest_tile = (tile_num + 2) % 4;
2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2011 1351
2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1352 orig_map->tile_map[tile_num] = mp;
2013 1353
2014 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1354 // optimisation: back-link map to origin map if euclidean
2015 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1355 //TODO: non-euclidean maps MUST GO
1356 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2016 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1357 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2017 1358
2018 return orig_map->tile_map[tile_num]; 1359 return mp;
2019} 1360}
2020 1361
2021/* this returns TRUE if the coordinates (x,y) are out of 1362/* this returns TRUE if the coordinates (x,y) are out of
2022 * map m. This function also takes into account any 1363 * map m. This function also takes into account any
2023 * tiling considerations, loading adjacant maps as needed. 1364 * tiling considerations, loading adjacant maps as needed.
2024 * This is the function should always be used when it 1365 * This is the function should always be used when it
2025 * necessary to check for valid coordinates. 1366 * necessary to check for valid coordinates.
2026 * This function will recursively call itself for the 1367 * This function will recursively call itself for the
2027 * tiled maps. 1368 * tiled maps.
2028 *
2029 *
2030 */ 1369 */
2031int 1370int
2032out_of_map (maptile *m, int x, int y) 1371out_of_map (maptile *m, int x, int y)
2033{ 1372{
2034 /* If we get passed a null map, this is obviously the 1373 /* If we get passed a null map, this is obviously the
2044 return 1; 1383 return 1;
2045 1384
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1385 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3); 1386 load_and_link_tiled_map (m, 3);
2048 1387
2049 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); 1388 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2050 } 1389 }
2051 1390
2052 if (x >= m->width) 1391 if (x >= m->width)
2053 { 1392 {
2054 if (!m->tile_path[1]) 1393 if (!m->tile_path[1])
2055 return 1; 1394 return 1;
2056 1395
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1396 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1); 1397 load_and_link_tiled_map (m, 1);
2059 1398
2060 return (out_of_map (m->tile_map[1], x - m->width, y)); 1399 return out_of_map (m->tile_map[1], x - m->width, y);
2061 } 1400 }
2062 1401
2063 if (y < 0) 1402 if (y < 0)
2064 { 1403 {
2065 if (!m->tile_path[0]) 1404 if (!m->tile_path[0])
2066 return 1; 1405 return 1;
2067 1406
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1407 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0); 1408 load_and_link_tiled_map (m, 0);
2070 1409
2071 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); 1410 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2072 } 1411 }
2073 1412
2074 if (y >= m->height) 1413 if (y >= m->height)
2075 { 1414 {
2076 if (!m->tile_path[2]) 1415 if (!m->tile_path[2])
2077 return 1; 1416 return 1;
2078 1417
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1418 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2); 1419 load_and_link_tiled_map (m, 2);
2081 1420
2082 return (out_of_map (m->tile_map[2], x, y - m->height)); 1421 return out_of_map (m->tile_map[2], x, y - m->height);
2083 } 1422 }
2084 1423
2085 /* Simple case - coordinates are within this local 1424 /* Simple case - coordinates are within this local
2086 * map. 1425 * map.
2087 */ 1426 */
2095 * updates x and y to be the localized coordinates. 1434 * updates x and y to be the localized coordinates.
2096 * Using this is more efficient of calling out_of_map 1435 * Using this is more efficient of calling out_of_map
2097 * and then figuring out what the real map is 1436 * and then figuring out what the real map is
2098 */ 1437 */
2099maptile * 1438maptile *
2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1439get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2101{ 1440{
2102
2103 if (*x < 0) 1441 if (*x < 0)
2104 { 1442 {
2105 if (!m->tile_path[3]) 1443 if (!m->tile_path[3])
2106 return 0; 1444 return 0;
1445
2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1446 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2108 load_and_link_tiled_map (m, 3); 1447 load_and_link_tiled_map (m, 3);
2109 1448
2110 *x += m->tile_map[3]->width; 1449 *x += m->tile_map[3]->width;
2111 return (get_map_from_coord (m->tile_map[3], x, y)); 1450 return (get_map_from_coord (m->tile_map[3], x, y));
2148 } 1487 }
2149 1488
2150 /* Simple case - coordinates are within this local 1489 /* Simple case - coordinates are within this local
2151 * map. 1490 * map.
2152 */ 1491 */
2153
2154 return m; 1492 return m;
2155} 1493}
2156 1494
2157/** 1495/**
2158 * Return whether map2 is adjacent to map1. If so, store the distance from 1496 * Return whether map2 is adjacent to map1. If so, store the distance from
2166 1504
2167 if (map1 == map2) 1505 if (map1 == map2)
2168 { 1506 {
2169 *dx = 0; 1507 *dx = 0;
2170 *dy = 0; 1508 *dy = 0;
2171
2172 } 1509 }
2173 else if (map1->tile_map[0] == map2) 1510 else if (map1->tile_map[0] == map2)
2174 { /* up */ 1511 { /* up */
2175 *dx = 0; 1512 *dx = 0;
2176 *dy = -map2->height; 1513 *dy = -map2->height;
2187 } 1524 }
2188 else if (map1->tile_map[3] == map2) 1525 else if (map1->tile_map[3] == map2)
2189 { /* left */ 1526 { /* left */
2190 *dx = -map2->width; 1527 *dx = -map2->width;
2191 *dy = 0; 1528 *dy = 0;
2192
2193 } 1529 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1530 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */ 1531 { /* up right */
2196 *dx = map1->tile_map[0]->width; 1532 *dx = map1->tile_map[0]->width;
2197 *dy = -map1->tile_map[0]->height; 1533 *dy = -map1->tile_map[0]->height;
2228 } 1564 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1565 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */ 1566 { /* left down */
2231 *dx = -map1->tile_map[3]->width; 1567 *dx = -map1->tile_map[3]->width;
2232 *dy = map1->tile_map[3]->height; 1568 *dy = map1->tile_map[3]->height;
2233
2234 } 1569 }
2235 else 1570 else
2236 { /* not "adjacent" enough */
2237 return 0; 1571 return 0;
2238 }
2239 1572
2240 return 1; 1573 return 1;
2241} 1574}
2242 1575
2243/* From map.c 1576/* From map.c
2258 * be unexpected 1591 * be unexpected
2259 * 1592 *
2260 * currently, the only flag supported (0x1) is don't translate for 1593 * currently, the only flag supported (0x1) is don't translate for
2261 * closest body part of 'op1' 1594 * closest body part of 'op1'
2262 */ 1595 */
2263
2264void 1596void
2265get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1597get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2266{ 1598{
2267 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1599 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2268 { 1600 {
2349 } 1681 }
2350} 1682}
2351 1683
2352/* Returns true of op1 and op2 are effectively on the same map 1684/* Returns true of op1 and op2 are effectively on the same map
2353 * (as related to map tiling). Note that this looks for a path from 1685 * (as related to map tiling). Note that this looks for a path from
2354 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1686 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2355 * to op1, this will still return false. 1687 * to op1, this will still return false.
2356 * Note we only look one map out to keep the processing simple 1688 * Note we only look one map out to keep the processing simple
2357 * and efficient. This could probably be a macro. 1689 * and efficient. This could probably be a macro.
2358 * MSW 2001-08-05 1690 * MSW 2001-08-05
2359 */ 1691 */
2362{ 1694{
2363 int dx, dy; 1695 int dx, dy;
2364 1696
2365 return adjacent_map (op1->map, op2->map, &dx, &dy); 1697 return adjacent_map (op1->map, op2->map, &dx, &dy);
2366} 1698}
1699
1700object *
1701maptile::insert (object *op, int x, int y, object *originator, int flags)
1702{
1703 if (!op->flag [FLAG_REMOVED])
1704 op->remove ();
1705
1706 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1707}
1708

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