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Comparing deliantra/server/common/map.C (file contents):
Revision 1.48 by root, Mon Dec 25 14:43:22 2006 UTC vs.
Revision 1.74 by root, Sun Jan 14 23:35:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37
38maptile *
39has_been_loaded (const char *name)
40{
41 maptile *map;
42
43 if (!name || !*name)
44 return 0;
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48 return (map);
49}
50 32
51/* 33/*
52 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
54 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
55 * it really should be called create_mapname 37 * it really should be called create_mapname
56 */ 38 */
57
58const char * 39const char *
59create_pathname (const char *name) 40create_pathname (const char *name)
60{ 41{
61 static char buf[MAX_BUF]; 42 static char buf[8192];
62
63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
64 * someplace else in the code? msw 2-17-97
65 */
66 if (*name == '/')
67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
68 else
69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
70 return (buf); 44 return buf;
71} 45}
72
73/*
74 * same as create_pathname, but for the overlay maps.
75 */
76
77const char *
78create_overlay_pathname (const char *name)
79{
80 static char buf[MAX_BUF];
81
82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
83 * someplace else in the code? msw 2-17-97
84 */
85 if (*name == '/')
86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
87 else
88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
89 return (buf);
90}
91
92/*
93 * same as create_pathname, but for the template maps.
94 */
95
96const char *
97create_template_pathname (const char *name)
98{
99 static char buf[MAX_BUF];
100
101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
102 * someplace else in the code? msw 2-17-97
103 */
104 if (*name == '/')
105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
106 else
107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
108 return (buf);
109}
110
111/*
112 * This makes absolute path to the itemfile where unique objects
113 * will be saved. Converts '/' to '@'. I think it's essier maintain
114 * files than full directory structure, but if this is problem it can
115 * be changed.
116 */
117static const char *
118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 46
138/* 47/*
139 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 50 * is returned.
148 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
152 */ 61 */
153
154int 62int
155check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
156{ 64{
157 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
158 66
184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
186 mode |= 2; 94 mode |= 2;
187 95
188 return (mode); 96 return (mode);
189}
190
191/*
192 * Prints out debug-information about a map.
193 * Dumping these at llevError doesn't seem right, but is
194 * necessary to make sure the information is in fact logged.
195 */
196
197void
198dump_map (const maptile *m)
199{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, MAP_ENTER_X (m), MAP_ENTER_Y (m));
202
203 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg);
205
206 if (m->maplore != NULL)
207 LOG (llevError, "Lore:\n%s", m->maplore);
208
209 if (m->tmpname != NULL)
210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
211
212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
213 LOG (llevError, "Darkness: %d\n", m->darkness);
214}
215
216/*
217 * Prints out debug-information about all maps.
218 * This basically just goes through all the maps and calls
219 * dump_map on each one.
220 */
221
222void
223dump_all_maps (void)
224{
225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
228 dump_map (m);
229} 97}
230 98
231/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
232 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
233 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
239 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
240 */ 108 */
241int 109int
242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
243{ 111{
244 sint16 newx, newy;
245 int retval = 0;
246 maptile *mp;
247
248 newx = x; 112 sint16 newx = x;
249 newy = y; 113 sint16 newy = y;
250 114
251 mp = get_map_from_coord (oldmap, &newx, &newy); 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
252 116
253 if (!mp) 117 if (!mp)
254 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
255
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 119
259 if (newmap) *newmap = mp; 120 if (newmap) *newmap = mp;
260 if (nx) *nx = newx; 121 if (nx) *nx = newx;
261 if (ny) *ny = newy; 122 if (ny) *ny = newy;
262 123
263 return retval | mp->at (newx, newy).flags (); 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
264} 125}
265 126
266/* 127/*
267 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
268 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
402 archetype *tmp; 263 archetype *tmp;
403 int flag; 264 int flag;
404 maptile *m1; 265 maptile *m1;
405 sint16 sx, sy; 266 sint16 sx, sy;
406 267
407 if (ob == NULL) 268 if (!ob)
408 { 269 {
409 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) 271 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP; 272 return P_OUT_OF_MAP;
412 273
422 return P_OUT_OF_MAP; 283 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE) 284 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE; 285 return P_IS_ALIVE;
425 286
426 mapspace &ms = m1->at (sx, sy); 287 mapspace &ms = m1->at (sx, sy);
427
428 288
429 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
430 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
432 */ 292 */
448 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
449 * and insert them properly. 309 * and insert them properly.
450 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
451 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
452 */ 312 */
453
454void 313void
455fix_container (object *container) 314fix_container (object *container)
456{ 315{
457 object *tmp = container->inv, *next; 316 object *tmp = container->inv, *next;
458 317
459 container->inv = NULL; 318 container->inv = 0;
460 while (tmp != NULL) 319 while (tmp)
461 { 320 {
462 next = tmp->below; 321 next = tmp->below;
463 if (tmp->inv) 322 if (tmp->inv)
464 fix_container (tmp); 323 fix_container (tmp);
324
465 (void) insert_ob_in_ob (tmp, container); 325 insert_ob_in_ob (tmp, container);
466 tmp = next; 326 tmp = next;
467 } 327 }
328
468 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
469 * carrying. 330 * carrying.
470 */ 331 */
471 sum_weight (container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
472} 344}
473 345
474/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
475 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
476 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
477 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
478 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
479 */ 351 */
480 352void
481static void 353maptile::link_multipart_objects ()
482link_multipart_objects (maptile *m)
483{ 354{
484 int x, y; 355 if (!spaces)
485 object *tmp, *op, *last, *above; 356 return;
486 archetype *at;
487 357
488 for (x = 0; x < m->width; x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
489 for (y = 0; y < m->height; y++) 359 for (object *tmp = ms->bot; tmp; )
490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 { 360 {
492 above = tmp->above; 361 object *above = tmp->above;
493 362
494 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
495 if (tmp->head || tmp->more) 364 if (!tmp->head && !tmp->more)
496 continue; 365 {
497
498 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
499 * won't do anything. 367 * won't do anything.
500 */ 368 */
501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
502 { 374 {
503 op = arch_to_object (at); 375 op = arch_to_object (at);
504 376
505 /* update x,y coordinates */ 377 /* update x,y coordinates */
506 op->x += tmp->x; 378 op->x += tmp->x;
507 op->y += tmp->y; 379 op->y += tmp->y;
508 op->head = tmp; 380 op->head = tmp;
509 op->map = m; 381 op->map = this;
510 last->more = op; 382 last->more = op;
511 op->name = tmp->name; 383 op->name = tmp->name;
512 op->title = tmp->title; 384 op->title = tmp->title;
385
513 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
514 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
515 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
516 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
517 */ 390 */
518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
519 } /* for at = tmp->arch->more */ 392 }
520 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
521} 397}
522 398
523/* 399/*
524 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
525 * file pointer. 401 * file pointer.
526 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
527 */ 403 */
528void 404bool
529load_objects (maptile *m, object_thawer & fp, int mapflags) 405maptile::_load_objects (object_thawer &thawer)
530{ 406{
531 int i, j;
532 int unique; 407 int unique;
533 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
534 409
535 op = object::create (); 410 op = object::create ();
536 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
537 412
538 while ((i = load_object (fp, op, mapflags))) 413 while (int i = load_object (thawer, op, 0))
539 { 414 {
540 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
543 */ 418 */
548 } 423 }
549 424
550 switch (i) 425 switch (i)
551 { 426 {
552 case LL_NORMAL: 427 case LL_NORMAL:
553 /* if we are loading an overlay, put the floors on the bottom */
554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
556 else
557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
558 429
559 if (op->inv) 430 if (op->inv)
560 sum_weight (op); 431 sum_weight (op);
561 432
562 prev = op, last_more = op; 433 prev = op, last_more = op;
563 break; 434 break;
564 435
565 case LL_MORE: 436 case LL_MORE:
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
567 op->head = prev, last_more->more = op, last_more = op; 438 op->head = prev, last_more->more = op, last_more = op;
568 break; 439 break;
569 } 440 }
570 441
571 if (mapflags & MAP_STYLE)
572 remove_from_active_list (op);
573
574 op = object::create (); 442 op = object::create ();
575 op->map = m; 443 op->map = this;
576 }
577
578 for (i = 0; i < m->width; i++)
579 {
580 for (j = 0; j < m->height; j++)
581 {
582 unique = 0;
583 /* check for unique items, or unique squares */
584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
585 {
586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
587 unique = 1;
588
589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
591 }
592 }
593 } 444 }
594 445
595 op->destroy (); 446 op->destroy ();
596 link_multipart_objects (m);
597}
598 447
599/* This saves all the objects on the map in a non destructive fashion. 448#if 0
600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
601 * and we only save the head of multi part objects - this is needed
602 * in order to do map tiling properly.
603 */
604void
605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
606{
607 int i, j = 0, unique = 0;
608 object *op;
609
610 /* first pass - save one-part objects */
611 for (i = 0; i < m->width; i++) 449 for (i = 0; i < width; i++)
612 for (j = 0; j < m->height; j++) 450 for (j = 0; j < height; j++)
613 { 451 {
614 unique = 0; 452 unique = 0;
615 for (op = m->at (i, j).bottom; op; op = op->above) 453 /* check for unique items, or unique squares */
454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
616 { 455 {
617 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
618 unique = 1; 457 unique = 1;
619 458
620 if (op->type == PLAYER) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
621 continue; 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
622
623 if (op->head || op->owner)
624 continue;
625
626 if (unique || op->flag [FLAG_UNIQUE])
627 save_object (fp2, op, 3);
628 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
629 save_object (fp, op, 3);
630 } 461 }
631 } 462 }
463#endif
464
465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
504 if (cede_count >= 500)
505 {
506 cede_count = 0;
507 coroapi::cede ();
508 }
509#endif
510
511 int unique = 0;
512 for (object *op = spaces [i].bot; op; op = op->above)
513 {
514 // count per-object, but cede only when modification-safe
515 cede_count++;
516
517 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
518 unique = 1;
519
520 if (!op->can_map_save ())
521 continue;
522
523 if (unique || op->flag [FLAG_UNIQUE])
524 {
525 if (flags & IO_UNIQUES)
526 save_object (freezer, op, 1);
527 }
528 else if (flags & IO_OBJECTS)
529 save_object (freezer, op, 1);
530 }
531 }
532
533 return true;
534}
535
536bool
537maptile::_load_objects (const char *path, bool skip_header)
538{
539 object_thawer thawer (path);
540
541 if (!thawer)
542 return false;
543
544 if (skip_header)
545 for (;;)
546 {
547 keyword kw = thawer.get_kv ();
548
549 if (kw == KW_end)
550 break;
551
552 thawer.skip_kv (kw);
553 }
554
555 return _load_objects (thawer);
556}
557
558bool
559maptile::_save_objects (const char *path, int flags)
560{
561 object_freezer freezer;
562
563 if (!_save_objects (freezer, flags))
564 return false;
565
566 return freezer.save (path);
632} 567}
633 568
634maptile::maptile () 569maptile::maptile ()
635{ 570{
636 in_memory = MAP_SWAPPED; 571 in_memory = MAP_SWAPPED;
572
637 /* The maps used to pick up default x and y values from the 573 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour. 574 * map archetype. Mimic that behaviour.
639 */ 575 */
640 this->width = 16; 576 width = 16;
641 this->height = 16; 577 height = 16;
642 MAP_RESET_TIMEOUT (this) = 0; 578 reset_timeout = 0;
643 MAP_TIMEOUT (this) = 300; 579 timeout = 300;
644 MAP_ENTER_X (this) = 0; 580 enter_x = 0;
645 MAP_ENTER_Y (this) = 0; 581 enter_y = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
649} 582}
650 583
651/* 584maptile::maptile (int w, int h)
652 * Allocates, initialises, and returns a pointer to a maptile.
653 * Modified to no longer take a path option which was not being
654 * used anyways. MSW 2001-07-01
655 */
656maptile *
657get_linked_map (void)
658{ 585{
659 maptile *mp, *map = new maptile; 586 in_memory = MAP_SWAPPED;
660 587
661 for (mp = first_map; mp && mp->next; mp = mp->next); 588 width = w;
589 height = h;
590 reset_timeout = 0;
591 timeout = 300;
592 enter_x = 0;
593 enter_y = 0;
662 594
663 if (mp == NULL) 595 alloc ();
664 first_map = map;
665 else
666 mp->next = map;
667
668 return map;
669} 596}
670 597
671/* 598/*
672 * Allocates the arrays contained in a maptile. 599 * Allocates the arrays contained in a maptile.
673 * This basically allocates the dynamic array of spaces for the 600 * This basically allocates the dynamic array of spaces for the
674 * map. 601 * map.
675 */ 602 */
676void 603void
677maptile::allocate () 604maptile::alloc ()
678{ 605{
679 in_memory = MAP_IN_MEMORY;
680
681 /* Log this condition and free the storage. We could I suppose
682 * realloc, but if the caller is presuming the data will be intact,
683 * that is their poor assumption.
684 */
685 if (spaces) 606 if (spaces)
686 {
687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
688 free (spaces);
689 }
690
691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
693
694 if (!spaces)
695 fatal (OUT_OF_MEMORY);
696}
697
698/* Create and returns a map of the specific size. Used
699 * in random map code and the editor.
700 */
701maptile *
702get_empty_map (int sizex, int sizey)
703{
704 maptile *m = get_linked_map ();
705
706 m->width = sizex;
707 m->height = sizey;
708 m->in_memory = MAP_SWAPPED;
709 m->allocate ();
710
711 return m; 607 return;
608
609 spaces = salloc0<mapspace> (size ());
712} 610}
713 611
714/* Takes a string from a map definition and outputs a pointer to the array of shopitems 612/* Takes a string from a map definition and outputs a pointer to the array of shopitems
715 * corresponding to that string. Memory is allocated for this, it must be freed 613 * corresponding to that string. Memory is allocated for this, it must be freed
716 * at a later date. 614 * at a later date.
717 * Called by parse_map_headers below. 615 * Called by parse_map_headers below.
718 */ 616 */
719
720static shopitems * 617static shopitems *
721parse_shop_string (const char *input_string) 618parse_shop_string (const char *input_string)
722{ 619{
723 char *shop_string, *p, *q, *next_semicolon, *next_colon; 620 char *shop_string, *p, *q, *next_semicolon, *next_colon;
724 shopitems *items = NULL; 621 shopitems *items = NULL;
733 p = strchr (p, ';'); 630 p = strchr (p, ';');
734 number_of_entries++; 631 number_of_entries++;
735 if (p) 632 if (p)
736 p++; 633 p++;
737 } 634 }
635
738 p = shop_string; 636 p = shop_string;
739 strip_endline (p); 637 strip_endline (p);
740 items = new shopitems[number_of_entries + 1]; 638 items = new shopitems[number_of_entries + 1];
741 for (i = 0; i < number_of_entries; i++) 639 for (i = 0; i < number_of_entries; i++)
742 { 640 {
743 if (!p) 641 if (!p)
744 { 642 {
745 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 643 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
746 break; 644 break;
747 } 645 }
646
748 next_semicolon = strchr (p, ';'); 647 next_semicolon = strchr (p, ';');
749 next_colon = strchr (p, ':'); 648 next_colon = strchr (p, ':');
750 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 649 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
751 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 650 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
752 items[i].strength = atoi (strchr (p, ':') + 1); 651 items[i].strength = atoi (strchr (p, ':') + 1);
779 * the next entry while we're at it, better print a warning 678 * the next entry while we're at it, better print a warning
780 */ 679 */
781 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 680 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
782 } 681 }
783 } 682 }
683
784 items[i].index = number_of_entries; 684 items[i].index = number_of_entries;
785 if (next_semicolon) 685 if (next_semicolon)
786 p = ++next_semicolon; 686 p = ++next_semicolon;
787 else 687 else
788 p = NULL; 688 p = NULL;
789 } 689 }
690
790 free (shop_string); 691 free (shop_string);
791 return items; 692 return items;
792} 693}
793 694
794/* opposite of parse string, this puts the string that was originally fed in to 695/* opposite of parse string, this puts the string that was originally fed in to
803 for (i = 0; i < m->shopitems[0].index; i++) 704 for (i = 0; i < m->shopitems[0].index; i++)
804 { 705 {
805 if (m->shopitems[i].typenum) 706 if (m->shopitems[i].typenum)
806 { 707 {
807 if (m->shopitems[i].strength) 708 if (m->shopitems[i].strength)
808 {
809 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 709 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
810 }
811 else 710 else
812 sprintf (tmp, "%s;", m->shopitems[i].name); 711 sprintf (tmp, "%s;", m->shopitems[i].name);
813 } 712 }
814 else 713 else
815 { 714 {
816 if (m->shopitems[i].strength) 715 if (m->shopitems[i].strength)
817 {
818 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 716 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
819 }
820 else 717 else
821 sprintf (tmp, "*"); 718 sprintf (tmp, "*");
822 } 719 }
720
823 strcat (output_string, tmp); 721 strcat (output_string, tmp);
824 } 722 }
825} 723}
826 724
827/* This loads the header information of the map. The header 725/* This loads the header information of the map. The header
832 * put all the stuff in the map object so that names actually make 730 * put all the stuff in the map object so that names actually make
833 * sense. 731 * sense.
834 * This could be done in lex (like the object loader), but I think 732 * This could be done in lex (like the object loader), but I think
835 * currently, there are few enough fields this is not a big deal. 733 * currently, there are few enough fields this is not a big deal.
836 * MSW 2001-07-01 734 * MSW 2001-07-01
837 * return 0 on success, 1 on failure.
838 */ 735 */
839 736bool
840static int 737maptile::_load_header (object_thawer &thawer)
841load_map_header (object_thawer & fp, maptile *m)
842{ 738{
843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 739 for (;;)
844 int msgpos = 0;
845 int maplorepos = 0;
846
847 while (fgets (buf, HUGE_BUF, fp) != NULL)
848 { 740 {
849 buf[HUGE_BUF - 1] = 0; 741 keyword kw = thawer.get_kv ();
850 key = buf;
851 742
852 while (isspace (*key)) 743 switch (kw)
853 key++;
854
855 if (*key == 0)
856 continue; /* empty line */
857
858 value = strchr (key, ' ');
859
860 if (!value)
861 { 744 {
862 if ((end = strchr (key, '\n'))) 745 case KW_EOF:
863 *end = 0; 746 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
747 return false;
748
749 case KW_end:
750 return true;
751
752 default:
753 case KW_ERROR:
754 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
755 break;
756
757 case KW_msg:
758 thawer.get_ml (KW_endmsg, msg);
759 break;
760
761 case KW_lore: // CF+ extension
762 thawer.get_ml (KW_endlore, maplore);
763 break;
764
765 case KW_maplore:
766 thawer.get_ml (KW_endmaplore, maplore);
767 break;
768
769 case KW_arch:
770 if (strcmp (thawer.get_str (), "map"))
771 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
772 break;
773
774 case KW_oid:
775 thawer.get (this, thawer.get_sint32 ());
776 break;
777
778 case KW_file_format_version: break; // nop
779
780 case KW_name: thawer.get (name); break;
781 case KW_attach: thawer.get (attach); break;
782 case KW_reset_time: thawer.get (reset_time); break;
783 case KW_shopgreed: thawer.get (shopgreed); break;
784 case KW_shopmin: thawer.get (shopmin); break;
785 case KW_shopmax: thawer.get (shopmax); break;
786 case KW_shoprace: thawer.get (shoprace); break;
787 case KW_outdoor: thawer.get (outdoor); break;
788 case KW_temp: thawer.get (temp); break;
789 case KW_pressure: thawer.get (pressure); break;
790 case KW_humid: thawer.get (humid); break;
791 case KW_windspeed: thawer.get (windspeed); break;
792 case KW_winddir: thawer.get (winddir); break;
793 case KW_sky: thawer.get (sky); break;
794
795 case KW_per_player: thawer.get (per_player); break;
796 case KW_per_party: thawer.get (per_party); break;
797
798 case KW_region: get_region_by_name (thawer.get_str ()); break;
799 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
800
801 // old names new names
802 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
803 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
804 case KW_x: case KW_width: thawer.get (width); break;
805 case KW_y: case KW_height: thawer.get (height); break;
806 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
807 case KW_value: case KW_swap_time: thawer.get (timeout); break;
808 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
809 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
810 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
811
812 case KW_tile_path_1: thawer.get (tile_path [0]); break;
813 case KW_tile_path_2: thawer.get (tile_path [1]); break;
814 case KW_tile_path_3: thawer.get (tile_path [2]); break;
815 case KW_tile_path_4: thawer.get (tile_path [3]); break;
864 } 816 }
865 else
866 {
867 *value = 0;
868 value++;
869 end = strchr (value, '\n');
870
871 while (isspace (*value))
872 {
873 value++;
874
875 if (*value == '\0' || value == end)
876 {
877 /* Nothing but spaces. */
878 value = NULL;
879 break;
880 }
881 }
882 }
883
884 if (!end)
885 {
886 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
887 return 1;
888 }
889
890 /* key is the field name, value is what it should be set
891 * to. We've already done the work to null terminate key,
892 * and strip off any leading spaces for both of these.
893 * We have not touched the newline at the end of the line -
894 * these are needed for some values. the end pointer
895 * points to the first of the newlines.
896 * value could be NULL! It would be easy enough to just point
897 * this to "" to prevent cores, but that would let more errors slide
898 * through.
899 *
900 * First check for entries that do not use the value parameter, then
901 * validate that value is given and check for the remaining entries
902 * that use the parameter.
903 */
904
905 if (!strcmp (key, "msg"))
906 {
907 while (fgets (buf, HUGE_BUF, fp) != NULL)
908 {
909 if (!strcmp (buf, "endmsg\n"))
910 break;
911 else
912 {
913 /* slightly more efficient than strcat */
914 strcpy (msgbuf + msgpos, buf);
915 msgpos += strlen (buf);
916 }
917 }
918 /* There are lots of maps that have empty messages (eg, msg/endmsg
919 * with nothing between). There is no reason in those cases to
920 * keep the empty message. Also, msgbuf contains garbage data
921 * when msgpos is zero, so copying it results in crashes
922 */
923 if (msgpos != 0)
924 m->msg = strdup (msgbuf);
925 }
926 else if (!strcmp (key, "maplore"))
927 {
928 while (fgets (buf, HUGE_BUF, fp) != NULL)
929 {
930 if (!strcmp (buf, "endmaplore\n"))
931 break;
932 else
933 {
934 /* slightly more efficient than strcat */
935 strcpy (maplorebuf + maplorepos, buf);
936 maplorepos += strlen (buf);
937 }
938 }
939 if (maplorepos != 0)
940 m->maplore = strdup (maplorebuf);
941 }
942 else if (!strcmp (key, "end"))
943 {
944 break;
945 }
946 else if (value == NULL)
947 {
948 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
949 }
950 else if (!strcmp (key, "arch"))
951 {
952 /* This is an oddity, but not something we care about much. */
953 if (strcmp (value, "map\n"))
954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
955 }
956 else if (!strcmp (key, "name"))
957 {
958 *end = 0;
959 m->name = strdup (value);
960 }
961 /* first strcmp value on these are old names supported
962 * for compatibility reasons. The new values (second) are
963 * what really should be used.
964 */
965 else if (!strcmp (key, "oid"))
966 fp.get (m, atoi (value));
967 else if (!strcmp (key, "attach"))
968 m->attach = value;
969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
970 m->enter_x = atoi (value);
971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
972 m->enter_y = atoi (value);
973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
974 m->width = atoi (value);
975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
976 m->height = atoi (value);
977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
978 m->reset_timeout = atoi (value);
979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
980 m->timeout = atoi (value);
981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
984 m->darkness = atoi (value);
985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
986 m->fixed_resettime = atoi (value);
987 else if (!strcmp (key, "unique"))
988 m->unique = atoi (value);
989 else if (!strcmp (key, "template"))
990 m->templatemap = atoi (value);
991 else if (!strcmp (key, "region"))
992 m->region = get_region_by_name (value);
993 else if (!strcmp (key, "shopitems"))
994 {
995 *end = 0;
996 m->shopitems = parse_shop_string (value);
997 }
998 else if (!strcmp (key, "shopgreed"))
999 m->shopgreed = atof (value);
1000 else if (!strcmp (key, "shopmin"))
1001 m->shopmin = atol (value);
1002 else if (!strcmp (key, "shopmax"))
1003 m->shopmax = atol (value);
1004 else if (!strcmp (key, "shoprace"))
1005 {
1006 *end = 0;
1007 m->shoprace = strdup (value);
1008 }
1009 else if (!strcmp (key, "outdoor"))
1010 m->outdoor = atoi (value);
1011 else if (!strcmp (key, "temp"))
1012 m->temp = atoi (value);
1013 else if (!strcmp (key, "pressure"))
1014 m->pressure = atoi (value);
1015 else if (!strcmp (key, "humid"))
1016 m->humid = atoi (value);
1017 else if (!strcmp (key, "windspeed"))
1018 m->windspeed = atoi (value);
1019 else if (!strcmp (key, "winddir"))
1020 m->winddir = atoi (value);
1021 else if (!strcmp (key, "sky"))
1022 m->sky = atoi (value);
1023 else if (!strcmp (key, "nosmooth"))
1024 m->nosmooth = atoi (value);
1025 else if (!strncmp (key, "tile_path_", 10))
1026 {
1027 int tile = atoi (key + 10);
1028
1029 if (tile < 1 || tile > 4)
1030 {
1031 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1032 }
1033 else
1034 {
1035 char *path;
1036
1037 *end = 0;
1038
1039 if (m->tile_path[tile - 1])
1040 {
1041 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1042 free (m->tile_path[tile - 1]);
1043 m->tile_path[tile - 1] = NULL;
1044 }
1045
1046 if (check_path (value, 1) != -1)
1047 {
1048 /* The unadorned path works. */
1049 path = value;
1050 }
1051 else
1052 {
1053 /* Try again; it could be a relative exit. */
1054
1055 path = path_combine_and_normalize (m->path, value);
1056
1057 if (check_path (path, 1) == -1)
1058 {
1059 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1060 path = NULL;
1061 }
1062 }
1063
1064 if (editor)
1065 {
1066 /* Use the value as in the file. */
1067 m->tile_path[tile - 1] = strdup (value);
1068 }
1069 else if (path != NULL)
1070 {
1071 /* Use the normalized value. */
1072 m->tile_path[tile - 1] = strdup (path);
1073 }
1074 } /* end if tile direction (in)valid */
1075 }
1076 else
1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1078 }
1079
1080 if (!key || strcmp (key, "end"))
1081 { 817 }
1082 LOG (llevError, "Got premature eof on map header!\n");
1083 return 1;
1084 }
1085 818
1086 return 0; 819 abort ();
1087} 820}
1088 821
1089/* 822bool
1090 * Opens the file "filename" and reads information about the map 823maptile::_load_header (const char *path)
1091 * from the given file, and stores it in a newly allocated
1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1093 * flags correspond to those in map.h. Main ones used are
1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1096 * cases, no matter if this flag is set or not.
1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1098 * managed map list.
1099 */
1100
1101maptile *
1102load_original_map (const char *filename, int flags)
1103{ 824{
1104 maptile *m;
1105 char pathname[MAX_BUF];
1106
1107 if (flags & MAP_PLAYER_UNIQUE)
1108 strcpy (pathname, filename);
1109 else if (flags & MAP_OVERLAY)
1110 strcpy (pathname, create_overlay_pathname (filename));
1111 else
1112 strcpy (pathname, create_pathname (filename));
1113
1114 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1115
1116 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1117 826
1118 if (!thawer) 827 if (!thawer)
1119 return 0; 828 return false;
1120 829
1121 m = get_linked_map (); 830 return _load_header (thawer);
1122
1123 strcpy (m->path, filename);
1124 if (load_map_header (thawer, m))
1125 {
1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1127 delete_map (m);
1128 return 0;
1129 }
1130
1131 m->allocate ();
1132
1133 m->in_memory = MAP_LOADING;
1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1135
1136 m->in_memory = MAP_IN_MEMORY;
1137 if (!MAP_DIFFICULTY (m))
1138 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1139 set_map_reset_time (m);
1140 m->instantiate ();
1141 return (m);
1142}
1143
1144/*
1145 * Loads a map, which has been loaded earlier, from file.
1146 * Return the map object we load into (this can change from the passed
1147 * option if we can't find the original map)
1148 */
1149
1150static maptile *
1151load_temporary_map (maptile *m)
1152{
1153 char buf[MAX_BUF];
1154
1155 if (!m->tmpname)
1156 {
1157 LOG (llevError, "No temporary filename for map %s\n", m->path);
1158 strcpy (buf, m->path);
1159 delete_map (m);
1160 m = load_original_map (buf, 0);
1161 if (m == NULL)
1162 return NULL;
1163 fix_auto_apply (m); /* Chests which open as default */
1164 return m;
1165 }
1166
1167 object_thawer thawer (m->tmpname);
1168
1169 if (!thawer)
1170 {
1171 strcpy (buf, m->path);
1172 delete_map (m);
1173 m = load_original_map (buf, 0);
1174 if (!m)
1175 return NULL;
1176 fix_auto_apply (m); /* Chests which open as default */
1177 return m;
1178 }
1179
1180 if (load_map_header (thawer, m))
1181 {
1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1183 delete_map (m);
1184 m = load_original_map (m->path, 0);
1185 return NULL;
1186 }
1187
1188 m->allocate ();
1189
1190 m->in_memory = MAP_LOADING;
1191 load_objects (m, thawer, 0);
1192
1193 m->in_memory = MAP_IN_MEMORY;
1194 INVOKE_MAP (SWAPIN, m);
1195 return m;
1196}
1197
1198/*
1199 * Loads a map, which has been loaded earlier, from file.
1200 * Return the map object we load into (this can change from the passed
1201 * option if we can't find the original map)
1202 */
1203
1204maptile *
1205load_overlay_map (const char *filename, maptile *m)
1206{
1207 char pathname[MAX_BUF];
1208
1209 strcpy (pathname, create_overlay_pathname (filename));
1210
1211 object_thawer thawer (pathname);
1212
1213 if (!thawer)
1214 return m;
1215
1216 if (load_map_header (thawer, m))
1217 {
1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1219 delete_map (m);
1220 m = load_original_map (m->path, 0);
1221 return 0;
1222 }
1223 /*m->allocate ();*/
1224
1225 m->in_memory = MAP_LOADING;
1226 load_objects (m, thawer, MAP_OVERLAY);
1227
1228 m->in_memory = MAP_IN_MEMORY;
1229 return m;
1230} 831}
1231 832
1232/****************************************************************************** 833/******************************************************************************
1233 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1234 *****************************************************************************/ 835 *****************************************************************************/
1235 836
1236/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1237static void 838void
1238delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1239{ 840{
1240 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1241 object *op, *next;
1242
1243 for (i = 0; i < m->width; i++)
1244 for (j = 0; j < m->height; j++)
1245 { 842 {
1246 unique = 0; 843 int unique = 0;
1247 844 for (object *op = spaces [i].bot; op; )
1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 { 845 {
1250 next = op->above; 846 object *above = op->above;
1251 847
1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1253 unique = 1; 849 unique = 1;
1254 850
1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1256 { 852 {
1257 op->destroy_inv (false); 853 op->destroy_inv (false);
1258 op->destroy (); 854 op->destroy ();
1259 } 855 }
1260 }
1261 }
1262}
1263 856
1264 857 op = above;
1265/*
1266 * Loads unique objects from file(s) into the map which is in memory
1267 * m is the map to load unique items into.
1268 */
1269static void
1270load_unique_objects (maptile *m)
1271{
1272 int count;
1273 char firstname[MAX_BUF];
1274
1275 for (count = 0; count < 10; count++)
1276 {
1277 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1278 if (!access (firstname, R_OK))
1279 break;
1280 }
1281 /* If we get here, we did not find any map */
1282 if (count == 10)
1283 return;
1284
1285 object_thawer thawer (firstname);
1286
1287 if (!thawer)
1288 return;
1289
1290 m->in_memory = MAP_LOADING;
1291 if (m->tmpname == NULL) /* if we have loaded unique items from */
1292 delete_unique_items (m); /* original map before, don't duplicate them */
1293 load_objects (m, thawer, 0);
1294
1295 m->in_memory = MAP_IN_MEMORY;
1296}
1297
1298
1299/*
1300 * Saves a map to file. If flag is set, it is saved into the same
1301 * file it was (originally) loaded from. Otherwise a temporary
1302 * filename will be genarated, and the file will be stored there.
1303 * The temporary filename will be stored in the maptileure.
1304 * If the map is unique, we also save to the filename in the map
1305 * (this should have been updated when first loaded)
1306 */
1307
1308int
1309new_save_map (maptile *m, int flag)
1310{
1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1312 int i;
1313
1314 if (flag && !*m->path)
1315 {
1316 LOG (llevError, "Tried to save map without path.\n");
1317 return -1;
1318 }
1319
1320 if (flag || (m->unique) || (m->templatemap))
1321 {
1322 if (!m->unique && !m->templatemap)
1323 { /* flag is set */
1324 if (flag == 2)
1325 strcpy (filename, create_overlay_pathname (m->path));
1326 else
1327 strcpy (filename, create_pathname (m->path));
1328 } 858 }
1329 else
1330 strcpy (filename, m->path);
1331
1332 make_path_to_file (filename);
1333 }
1334 else
1335 { 859 }
1336 if (!m->tmpname) 860}
1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338 861
1339 strcpy (filename, m->tmpname); 862bool
863maptile::_save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
1340 } 880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
1341 885
1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 886 MAP_OUT (shopgreed);
1343 m->in_memory = MAP_SAVING; 887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
1344 895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::_save_header (const char *path)
923{
1345 object_freezer freezer; 924 object_freezer freezer;
1346 925
1347 /* legacy */ 926 if (!_save_header (freezer))
1348 fprintf (freezer, "arch map\n"); 927 return false;
1349 if (m->name)
1350 fprintf (freezer, "name %s\n", m->name);
1351 if (!flag)
1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1353 if (m->reset_timeout)
1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1355 if (m->fixed_resettime)
1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1357 /* we unfortunately have no idea if this is a value the creator set
1358 * or a difficulty value we generated when the map was first loaded
1359 */
1360 if (m->difficulty)
1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1362 if (m->region)
1363 fprintf (freezer, "region %s\n", m->region->name);
1364 if (m->shopitems)
1365 {
1366 print_shop_string (m, shop);
1367 fprintf (freezer, "shopitems %s\n", shop);
1368 }
1369 if (m->shopgreed)
1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1371 if (m->shopmin)
1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1373 if (m->shopmax)
1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1375 if (m->shoprace)
1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1377 if (m->darkness)
1378 fprintf (freezer, "darkness %d\n", m->darkness);
1379 if (m->width)
1380 fprintf (freezer, "width %d\n", m->width);
1381 if (m->height)
1382 fprintf (freezer, "height %d\n", m->height);
1383 if (m->enter_x)
1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1385 if (m->enter_y)
1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1387 if (m->msg)
1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1389 if (m->maplore)
1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1391 if (m->unique)
1392 fprintf (freezer, "unique %d\n", m->unique);
1393 if (m->templatemap)
1394 fprintf (freezer, "template %d\n", m->templatemap);
1395 if (m->outdoor)
1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1397 if (m->temp)
1398 fprintf (freezer, "temp %d\n", m->temp);
1399 if (m->pressure)
1400 fprintf (freezer, "pressure %d\n", m->pressure);
1401 if (m->humid)
1402 fprintf (freezer, "humid %d\n", m->humid);
1403 if (m->windspeed)
1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1405 if (m->winddir)
1406 fprintf (freezer, "winddir %d\n", m->winddir);
1407 if (m->sky)
1408 fprintf (freezer, "sky %d\n", m->sky);
1409 if (m->nosmooth)
1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1411 928
1412 /* Save any tiling information, except on overlays */ 929 return freezer.save (path);
1413 if (flag != 2)
1414 for (i = 0; i < 4; i++)
1415 if (m->tile_path[i])
1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1417
1418 freezer.put (m);
1419 fprintf (freezer, "end\n");
1420
1421 /* In the game save unique items in the different file, but
1422 * in the editor save them to the normal map file.
1423 * If unique map, save files in the proper destination (set by
1424 * player)
1425 */
1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1436
1437 unique.save (buf);
1438 }
1439 else
1440 { /* save same file when not playing, like in editor */
1441 save_objects (m, freezer, freezer, 0);
1442 }
1443
1444 freezer.save (filename);
1445
1446 return 0;
1447} 930}
1448 931
1449/* 932/*
1450 * Remove and free all objects in the given map. 933 * Remove and free all objects in the given map.
1451 */ 934 */
1452void 935void
1453free_all_objects (maptile *m) 936maptile::clear ()
1454{ 937{
1455 if (!m->spaces) 938 if (!spaces)
1456 return; 939 return;
1457 940
1458 for (int i = 0; i < m->width; i++) 941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1459 for (int j = 0; j < m->height; j++) 942 while (object *op = ms->bot)
1460 { 943 {
1461 mapspace &ms = m->at (i, j);
1462
1463 while (object *op = ms.bottom)
1464 {
1465 if (op->head) 944 if (op->head)
1466 op = op->head; 945 op = op->head;
1467 946
1468 op->destroy_inv (false); 947 op->destroy_inv (false);
1469 op->destroy (); 948 op->destroy ();
1470 }
1471 } 949 }
1472}
1473 950
1474/* 951 sfree (spaces, size ()), spaces = 0;
1475 * Frees everything allocated by the given maptileure. 952
1476 * don't free tmpname - our caller is left to do that 953 if (buttons)
1477 */ 954 free_objectlinkpt (buttons), buttons = 0;
955}
956
1478void 957void
1479free_map (maptile *m, int flag) 958maptile::clear_header ()
1480{ 959{
1481 if (m->in_memory != MAP_IN_MEMORY) 960 name = 0;
1482 return; 961 msg = 0;
1483 962 maplore = 0;
1484 m->in_memory = MAP_SAVING; 963 shoprace = 0;
1485 964 delete [] shopitems, shopitems = 0;
1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488
1489 if (flag && m->spaces)
1490 free_all_objects (m);
1491 if (m->name)
1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1498 FREE_AND_CLEAR (m->maplore);
1499
1500 delete [] m->shopitems;
1501 m->shopitems = 0;
1502
1503 if (m->shoprace)
1504 FREE_AND_CLEAR (m->shoprace);
1505
1506 if (m->buttons)
1507 free_objectlinkpt (m->buttons);
1508
1509 m->buttons = NULL;
1510 965
1511 for (int i = 0; i < 4; i++) 966 for (int i = 0; i < 4; i++)
1512 {
1513 if (m->tile_path[i])
1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1516 m->tile_map[i] = 0; 967 tile_path [i] = 0;
1517 }
1518
1519 m->in_memory = MAP_SWAPPED;
1520
1521#undef FREE_AND_CLEAR
1522} 968}
1523 969
1524maptile::~maptile () 970maptile::~maptile ()
1525{ 971{
1526 free_map (this, 1); 972 assert (destroyed ());
1527 free (tmpname);
1528} 973}
1529 974
1530void 975void
1531maptile::do_destroy () 976maptile::clear_links_to (maptile *m)
1532{ 977{
1533 attachable::do_destroy ();
1534
1535 free_all_objects (this);
1536
1537 /* We need to look through all the maps and see if any maps 978 /* We need to look through all the maps and see if any maps
1538 * are pointing at this one for tiling information. Since 979 * are pointing at this one for tiling information. Since
1539 * tiling can be asymetric, we just can not look to see which 980 * tiling can be asymetric, we just can not look to see which
1540 * maps this map tiles with and clears those. 981 * maps this map tiles with and clears those.
1541 */ 982 */
1542 //TODO: non-euclidean-tiling MUST GO
1543 for (maptile *m = first_map; m; m = m->next)
1544 for (int i = 0; i < 4; i++) 983 for (int i = 0; i < 4; i++)
1545 if (m->tile_map[i] == this) 984 if (tile_map[i] == m)
1546 m->tile_map[i] = 0; 985 tile_map[i] = 0;
1547
1548 if (first_map == this)
1549 first_map = next;
1550 else
1551 for (maptile *m = first_map; m; m = m->next)
1552 if (m->next = this)
1553 {
1554 m->next = next;
1555 break;
1556 }
1557} 986}
1558 987
1559//TODO: must go
1560void 988void
1561delete_map (maptile *m) 989maptile::do_destroy ()
1562{ 990{
1563 if (m) 991 attachable::do_destroy ();
1564 m->destroy (); 992
993 clear ();
1565} 994}
1566 995
1567/* 996/*
1568 * Makes sure the given map is loaded and swapped in. 997 * Updates every button on the map (by calling update_button() for them).
1569 * name is path name of the map.
1570 * flags meaning:
1571 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1572 * and don't do unique items or the like.
1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1574 * dont do any more name translation on it.
1575 * 998 */
1576 * Returns a pointer to the given map. 999void
1577 */ 1000maptile::update_buttons ()
1578maptile *
1579ready_map_name (const char *name, int flags)
1580{ 1001{
1581 if (!name) 1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1582 return 0; 1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1583
1584 /* Have we been at this level before? */
1585 maptile *m = has_been_loaded (name);
1586
1587 /* Map is good to go, so just return it */
1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1589 return m;
1590
1591 /* unique maps always get loaded from their original location, and never
1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1593 * this map, load it now. I removed the reset checking from here -
1594 * it seems the probability of a player trying to enter a map that should
1595 * reset but hasn't yet is quite low, and removing that makes this function
1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1597 * resets in any case - if they really care, they should use the 'maps command.
1598 */
1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1600 { 1004 {
1601 /* first visit or time to reset */ 1005 if (!ol->ob)
1602 if (m)
1603 { 1006 {
1604 clean_tmp_map (m); /* Doesn't make much difference */ 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1605 delete_map (m); 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1009 continue;
1606 } 1010 }
1607 1011
1608 /* create and load a map */ 1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1609 if (flags & MAP_PLAYER_UNIQUE)
1610 LOG (llevDebug, "Trying to load map %s.\n", name);
1611 else
1612 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1613
1614 //eval_pv ("$x = Event::time", 1);//D
1615 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1616 return (NULL);
1617 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1618
1619 fix_auto_apply (m); /* Chests which open as default */
1620
1621 /* If a player unique map, no extra unique object file to load.
1622 * if from the editor, likewise.
1623 */
1624 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1625 load_unique_objects (m);
1626
1627 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1628 { 1013 {
1629 m = load_overlay_map (name, m); 1014 update_button (ol->ob);
1630 if (m == NULL) 1015 break;
1631 return NULL;
1632 } 1016 }
1633
1634 if (flags & MAP_PLAYER_UNIQUE)
1635 INVOKE_MAP (SWAPIN, m);
1636
1637 } 1017 }
1638 else
1639 {
1640 /* If in this loop, we found a temporary map, so load it up. */
1641
1642 m = load_temporary_map (m);
1643 if (m == NULL)
1644 return NULL;
1645 load_unique_objects (m);
1646
1647 clean_tmp_map (m);
1648 m->in_memory = MAP_IN_MEMORY;
1649 /* tempnam() on sun systems (probably others) uses malloc
1650 * to allocated space for the string. Free it here.
1651 * In some cases, load_temporary_map above won't find the
1652 * temporary map, and so has reloaded a new map. If that
1653 * is the case, tmpname is now null
1654 */
1655 if (m->tmpname)
1656 free (m->tmpname);
1657 m->tmpname = NULL;
1658 /* It's going to be saved anew anyway */
1659 }
1660
1661 /* Below here is stuff common to both first time loaded maps and
1662 * temp maps.
1663 */
1664
1665 decay_objects (m); /* start the decay */
1666 /* In case other objects press some buttons down */
1667 update_buttons (m);
1668 if (m->outdoor)
1669 set_darkness_map (m);
1670 /* run the weather over this map */
1671 weather_effect (name);
1672 return m;
1673} 1018}
1674
1675 1019
1676/* 1020/*
1677 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1678 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1679 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1681 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1682 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1683 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1684 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1685 */ 1029 */
1686
1687int 1030int
1688calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1689{ 1032{
1690 object *op;
1691 archetype *at;
1692 int x, y, i;
1693 long monster_cnt = 0; 1033 long monster_cnt = 0;
1694 double avgexp = 0; 1034 double avgexp = 0;
1695 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1696 1036
1697 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1698 { 1038 for (object *op = ms->bot; op; op = op->above)
1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1700 return MAP_DIFFICULTY (m);
1701 }
1702
1703 for (x = 0; x < m->width; x++)
1704 for (y = 0; y < m->height; y++)
1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1706 { 1039 {
1707 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1708 { 1041 {
1709 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1710 monster_cnt++; 1043 monster_cnt++;
1711 } 1044 }
1712 1045
1713 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1714 { 1047 {
1715 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1716 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1717
1718 if (at != NULL)
1719 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1720 1052
1721 monster_cnt++; 1053 monster_cnt++;
1722 } 1054 }
1723 } 1055 }
1724 1056
1725 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1726 1058
1727 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1728 {
1729 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1730 {
1731 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1732 return i; 1061 return i;
1733 }
1734 }
1735 1062
1736 return 1; 1063 return 1;
1737}
1738
1739void
1740clean_tmp_map (maptile *m)
1741{
1742 if (m->tmpname == NULL)
1743 return;
1744 INVOKE_MAP (CLEAN, m);
1745 (void) unlink (m->tmpname);
1746}
1747
1748void
1749free_all_maps (void)
1750{
1751 int real_maps = 0;
1752
1753 while (first_map)
1754 {
1755 /* I think some of the callers above before it gets here set this to be
1756 * saving, but we still want to free this data
1757 */
1758 if (first_map->in_memory == MAP_SAVING)
1759 first_map->in_memory = MAP_IN_MEMORY;
1760 delete_map (first_map);
1761 real_maps++;
1762 }
1763 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1764} 1064}
1765 1065
1766/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1767 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1768 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1769 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1770 * to maps than los. 1070 * to maps than los.
1771 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1772 */ 1072 */
1773
1774int 1073int
1775change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1776{ 1075{
1777 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1778 1077
1779 /* Nothing to do */ 1078 /* Nothing to do */
1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1781 {
1782 return 0; 1080 return 0;
1783 }
1784 1081
1785 /* inform all players on the map */ 1082 /* inform all players on the map */
1786 if (change > 0) 1083 if (change > 0)
1787 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1788 else 1085 else
1789 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1790 1087
1791 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1792 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1793 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1794 * is not +/-1 1091 * is not +/-1
1795 */ 1092 */
1796 if (new_level < 0) 1093 if (new_level < 0)
1797 m->darkness = 0; 1094 darkness = 0;
1798 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1799 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1800 else 1097 else
1801 m->darkness = new_level; 1098 darkness = new_level;
1802 1099
1803 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1804 update_all_map_los (m); 1101 update_all_map_los (this);
1805 return 1; 1102 return 1;
1806} 1103}
1807 1104
1808/* 1105/*
1809 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1813 */ 1110 */
1814void 1111void
1815mapspace::update_ () 1112mapspace::update_ ()
1816{ 1113{
1817 object *tmp, *last = 0; 1114 object *tmp, *last = 0;
1818 uint8 flags = 0, light = 0, anywhere = 0; 1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1819 New_Face *top, *floor, *middle; 1116 New_Face *top, *floor, *middle;
1820 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1821 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1822 1119
1823 middle = blank_face; 1120 middle = blank_face;
1826 1123
1827 middle_obj = 0; 1124 middle_obj = 0;
1828 top_obj = 0; 1125 top_obj = 0;
1829 floor_obj = 0; 1126 floor_obj = 0;
1830 1127
1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1832 { 1129 {
1833 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1834 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1835 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1836 * it is a dissapation factor that is cubed. 1133 * it is a dissapation factor that is cubed.
1940 1237
1941 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
1942 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
1943 break; 1240 break;
1944 1241
1945 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
1946 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
1947 { 1244 {
1948 /* Fill in top if needed */ 1245 /* Fill in top if needed */
1949 if (top == blank_face) 1246 if (top == blank_face)
1950 { 1247 {
1951 top = tmp->face; 1248 top = tmp->face;
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984} 1281}
1985 1282
1986void
1987set_map_reset_time (maptile *map)
1988{
1989 int timeout;
1990
1991 timeout = MAP_RESET_TIMEOUT (map);
1992 if (timeout <= 0)
1993 timeout = MAP_DEFAULTRESET;
1994 if (timeout >= MAP_MAXRESET)
1995 timeout = MAP_MAXRESET;
1996 MAP_WHEN_RESET (map) = time (0) + timeout;
1997}
1998
1999/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
2000 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
2001 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
2002 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
2003 * so that it is easier for calling functions to verify success.
2004 */ 1287 */
2005
2006static maptile * 1288static inline maptile *
2007load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
2008{ 1290{
1291 maptile *mp = orig_map->tile_map [tile_num];
1292
1293 if (!mp)
1294 {
1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1296
1297 if (!mp)
1298 {
1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1301 &orig_map->tile_path[tile_num], &orig_map->path);
1302 mp = new maptile (1, 1);
1303 mp->alloc ();
1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1306 }
1307
2009 int dest_tile = (tile_num + 2) % 4; 1308 int dest_tile = (tile_num + 2) % 4;
2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2011 1309
2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1310 orig_map->tile_map [tile_num] = mp;
2013 1311
2014 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1312 // optimisation: back-link map to origin map if euclidean
2015 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1313 //TODO: non-euclidean maps MUST GO
1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2016 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2017 1316
2018 return orig_map->tile_map[tile_num]; 1317 return mp;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
2019} 1324}
2020 1325
2021/* this returns TRUE if the coordinates (x,y) are out of 1326/* this returns TRUE if the coordinates (x,y) are out of
2022 * map m. This function also takes into account any 1327 * map m. This function also takes into account any
2023 * tiling considerations, loading adjacant maps as needed. 1328 * tiling considerations, loading adjacant maps as needed.
2024 * This is the function should always be used when it 1329 * This is the function should always be used when it
2025 * necessary to check for valid coordinates. 1330 * necessary to check for valid coordinates.
2026 * This function will recursively call itself for the 1331 * This function will recursively call itself for the
2027 * tiled maps. 1332 * tiled maps.
2028 *
2029 *
2030 */ 1333 */
2031int 1334int
2032out_of_map (maptile *m, int x, int y) 1335out_of_map (maptile *m, int x, int y)
2033{ 1336{
2034 /* If we get passed a null map, this is obviously the 1337 /* If we get passed a null map, this is obviously the
2042 { 1345 {
2043 if (!m->tile_path[3]) 1346 if (!m->tile_path[3])
2044 return 1; 1347 return 1;
2045 1348
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3); 1350 find_and_link (m, 3);
2048 1351
2049 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); 1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2050 } 1353 }
2051 1354
2052 if (x >= m->width) 1355 if (x >= m->width)
2053 { 1356 {
2054 if (!m->tile_path[1]) 1357 if (!m->tile_path[1])
2055 return 1; 1358 return 1;
2056 1359
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1); 1361 find_and_link (m, 1);
2059 1362
2060 return (out_of_map (m->tile_map[1], x - m->width, y)); 1363 return out_of_map (m->tile_map[1], x - m->width, y);
2061 } 1364 }
2062 1365
2063 if (y < 0) 1366 if (y < 0)
2064 { 1367 {
2065 if (!m->tile_path[0]) 1368 if (!m->tile_path[0])
2066 return 1; 1369 return 1;
2067 1370
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0); 1372 find_and_link (m, 0);
2070 1373
2071 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); 1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2072 } 1375 }
2073 1376
2074 if (y >= m->height) 1377 if (y >= m->height)
2075 { 1378 {
2076 if (!m->tile_path[2]) 1379 if (!m->tile_path[2])
2077 return 1; 1380 return 1;
2078 1381
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2); 1383 find_and_link (m, 2);
2081 1384
2082 return (out_of_map (m->tile_map[2], x, y - m->height)); 1385 return out_of_map (m->tile_map[2], x, y - m->height);
2083 } 1386 }
2084 1387
2085 /* Simple case - coordinates are within this local 1388 /* Simple case - coordinates are within this local
2086 * map. 1389 * map.
2087 */ 1390 */
2090 1393
2091/* This is basically the same as out_of_map above, but 1394/* This is basically the same as out_of_map above, but
2092 * instead we return NULL if no map is valid (coordinates 1395 * instead we return NULL if no map is valid (coordinates
2093 * out of bounds and no tiled map), otherwise it returns 1396 * out of bounds and no tiled map), otherwise it returns
2094 * the map as that the coordinates are really on, and 1397 * the map as that the coordinates are really on, and
2095 * updates x and y to be the localized coordinates. 1398 * updates x and y to be the localised coordinates.
2096 * Using this is more efficient of calling out_of_map 1399 * Using this is more efficient of calling out_of_map
2097 * and then figuring out what the real map is 1400 * and then figuring out what the real map is
2098 */ 1401 */
2099maptile * 1402maptile *
2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1403maptile::xy_find (sint16 &x, sint16 &y)
2101{ 1404{
2102
2103 if (*x < 0) 1405 if (x < 0)
2104 { 1406 {
2105 if (!m->tile_path[3]) 1407 if (!tile_path[3])
2106 return 0; 1408 return 0;
2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2108 load_and_link_tiled_map (m, 3);
2109 1409
1410 find_and_link (this, 3);
2110 *x += m->tile_map[3]->width; 1411 x += tile_map[3]->width;
2111 return (get_map_from_coord (m->tile_map[3], x, y)); 1412 return tile_map[3]->xy_find (x, y);
2112 } 1413 }
2113 1414
2114 if (*x >= m->width) 1415 if (x >= width)
2115 { 1416 {
2116 if (!m->tile_path[1]) 1417 if (!tile_path[1])
2117 return 0; 1418 return 0;
2118 1419
2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1420 find_and_link (this, 1);
2120 load_and_link_tiled_map (m, 1);
2121
2122 *x -= m->width; 1421 x -= width;
2123 return (get_map_from_coord (m->tile_map[1], x, y)); 1422 return tile_map[1]->xy_find (x, y);
2124 } 1423 }
2125 1424
2126 if (*y < 0) 1425 if (y < 0)
2127 { 1426 {
2128 if (!m->tile_path[0]) 1427 if (!tile_path[0])
2129 return 0; 1428 return 0;
2130 1429
2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1430 find_and_link (this, 0);
2132 load_and_link_tiled_map (m, 0);
2133
2134 *y += m->tile_map[0]->height; 1431 y += tile_map[0]->height;
2135 return (get_map_from_coord (m->tile_map[0], x, y)); 1432 return tile_map[0]->xy_find (x, y);
2136 } 1433 }
2137 1434
2138 if (*y >= m->height) 1435 if (y >= height)
2139 { 1436 {
2140 if (!m->tile_path[2]) 1437 if (!tile_path[2])
2141 return 0; 1438 return 0;
2142 1439
2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1440 find_and_link (this, 2);
2144 load_and_link_tiled_map (m, 2);
2145
2146 *y -= m->height; 1441 y -= height;
2147 return (get_map_from_coord (m->tile_map[2], x, y)); 1442 return tile_map[2]->xy_find (x, y);
2148 } 1443 }
2149 1444
2150 /* Simple case - coordinates are within this local 1445 /* Simple case - coordinates are within this local
2151 * map. 1446 * map.
2152 */ 1447 */
2153
2154 return m; 1448 return this;
2155} 1449}
2156 1450
2157/** 1451/**
2158 * Return whether map2 is adjacent to map1. If so, store the distance from 1452 * Return whether map2 is adjacent to map1. If so, store the distance from
2159 * map1 to map2 in dx/dy. 1453 * map1 to map2 in dx/dy.
2162adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2163{ 1457{
2164 if (!map1 || !map2) 1458 if (!map1 || !map2)
2165 return 0; 1459 return 0;
2166 1460
1461 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1462 //fix: compare paths instead (this is likely faster, too!)
2167 if (map1 == map2) 1463 if (map1 == map2)
2168 { 1464 {
2169 *dx = 0; 1465 *dx = 0;
2170 *dy = 0; 1466 *dy = 0;
2171
2172 } 1467 }
2173 else if (map1->tile_map[0] == map2) 1468 else if (map1->tile_map[0] == map2)
2174 { /* up */ 1469 { /* up */
2175 *dx = 0; 1470 *dx = 0;
2176 *dy = -map2->height; 1471 *dy = -map2->height;
2187 } 1482 }
2188 else if (map1->tile_map[3] == map2) 1483 else if (map1->tile_map[3] == map2)
2189 { /* left */ 1484 { /* left */
2190 *dx = -map2->width; 1485 *dx = -map2->width;
2191 *dy = 0; 1486 *dy = 0;
2192
2193 } 1487 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1488 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */ 1489 { /* up right */
2196 *dx = map1->tile_map[0]->width; 1490 *dx = map1->tile_map[0]->width;
2197 *dy = -map1->tile_map[0]->height; 1491 *dy = -map1->tile_map[0]->height;
2228 } 1522 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1523 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */ 1524 { /* left down */
2231 *dx = -map1->tile_map[3]->width; 1525 *dx = -map1->tile_map[3]->width;
2232 *dy = map1->tile_map[3]->height; 1526 *dy = map1->tile_map[3]->height;
2233
2234 } 1527 }
2235 else 1528 else
2236 { /* not "adjacent" enough */
2237 return 0; 1529 return 0;
2238 }
2239 1530
2240 return 1; 1531 return 1;
1532}
1533
1534maptile *
1535maptile::xy_load (sint16 &x, sint16 &y)
1536{
1537 maptile *map = xy_find (x, y);
1538
1539 if (map)
1540 map->load_sync ();
1541
1542 return map;
1543}
1544
1545maptile *
1546get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1547{
1548 return m->xy_load (*x, *y);
2241} 1549}
2242 1550
2243/* From map.c 1551/* From map.c
2244 * This is used by get_player to determine where the other 1552 * This is used by get_player to determine where the other
2245 * creature is. get_rangevector takes into account map tiling, 1553 * creature is. get_rangevector takes into account map tiling,
2258 * be unexpected 1566 * be unexpected
2259 * 1567 *
2260 * currently, the only flag supported (0x1) is don't translate for 1568 * currently, the only flag supported (0x1) is don't translate for
2261 * closest body part of 'op1' 1569 * closest body part of 'op1'
2262 */ 1570 */
2263
2264void 1571void
2265get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1572get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2266{ 1573{
2267 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1574 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2268 { 1575 {
2349 } 1656 }
2350} 1657}
2351 1658
2352/* Returns true of op1 and op2 are effectively on the same map 1659/* Returns true of op1 and op2 are effectively on the same map
2353 * (as related to map tiling). Note that this looks for a path from 1660 * (as related to map tiling). Note that this looks for a path from
2354 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1661 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2355 * to op1, this will still return false. 1662 * to op1, this will still return false.
2356 * Note we only look one map out to keep the processing simple 1663 * Note we only look one map out to keep the processing simple
2357 * and efficient. This could probably be a macro. 1664 * and efficient. This could probably be a macro.
2358 * MSW 2001-08-05 1665 * MSW 2001-08-05
2359 */ 1666 */
2362{ 1669{
2363 int dx, dy; 1670 int dx, dy;
2364 1671
2365 return adjacent_map (op1->map, op2->map, &dx, &dy); 1672 return adjacent_map (op1->map, op2->map, &dx, &dy);
2366} 1673}
1674
1675object *
1676maptile::insert (object *op, int x, int y, object *originator, int flags)
1677{
1678 if (!op->flag [FLAG_REMOVED])
1679 op->remove ();
1680
1681 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1682}
1683

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