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Comparing deliantra/server/common/map.C (file contents):
Revision 1.4 by elmex, Tue Aug 15 18:12:20 2006 UTC vs.
Revision 1.49 by root, Mon Dec 25 14:54:44 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.4 2006/08/15 18:12:20 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46
47/* 33/*
48 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
49 * return NULL if no match is found. 35 * return NULL if no match is found.
50 */ 36 */
51 37maptile *
52mapstruct *has_been_loaded (const char *name) { 38has_been_loaded (const char *name)
53 mapstruct *map; 39{
40 maptile *map;
54 41
55 if (!name || !*name) 42 if (!name || !*name)
56 return 0; 43 return 0;
44
57 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
58 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
59 break; 47 break;
48
60 return (map); 49 return (map);
61} 50}
62 51
63/* 52/*
64 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
65 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
66 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
67 * it really should be called create_mapname 56 * it really should be called create_mapname
68 */ 57 */
69 58
59const char *
70const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
71 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
72 63
73 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
74 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
75 */ 66 */
76 if (*name == '/') 67 if (*name == '/')
77 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
78 else 69 else
79 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
80 return (buf); 71 return (buf);
81} 72}
82 73
83/* 74/*
84 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
85 */ 76 */
86 77
78const char *
87const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
88 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
89 82
90 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
91 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
92 */ 85 */
93 if (*name == '/') 86 if (*name == '/')
94 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
95 else 88 else
96 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
97 return (buf); 90 return (buf);
98} 91}
99 92
100/* 93/*
101 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
102 */ 95 */
103 96
97const char *
104const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
105 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
106 101
107 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
108 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
109 */ 104 */
110 if (*name == '/') 105 if (*name == '/')
111 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
112 else 107 else
113 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
114 return (buf); 109 return (buf);
115} 110}
116 111
117/* 112/*
118 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
119 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
120 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
121 * be changed. 116 * be changed.
122 */ 117 */
118static const char *
123static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
124 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
125 char *t; 122 char *t;
126 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
127 if (*s == '/') 130 if (*s == '/')
128 s++;
129
130 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
131
132 for (t=buf+strlen(buf); *s; s++,t++)
133 if (*s == '/')
134 *t = '@'; 131 *t = '@';
135 else 132 else
136 *t = *s; 133 *t = *s;
137 *t = 0; 134 *t = 0;
138 return (buf); 135 return (buf);
139} 136}
140 137
141 138
142/* 139/*
143 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
153 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
154 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
155 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
156 */ 153 */
157 154
155int
158int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
159{ 157{
160 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
161#ifndef WIN32 159
162 char *endbuf; 160 char *endbuf;
163 struct stat statbuf; 161 struct stat statbuf;
164 int mode = 0, i; 162 int mode = 0;
165#endif
166 163
167 if (prepend_dir) 164 if (prepend_dir)
168 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
169 else 166 else
170 strcpy(buf, name); 167 strcpy (buf, name);
171#ifdef WIN32 /* ***win32: check this sucker in windows style. */
172 return(_access(buf,0));
173#else
174 168
175 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
176 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
177 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
178 * all the names. 172 * all the names.
179 */ 173 */
180 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
181 175
182 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
183 if (uncomp[i][0])
184 strcpy(endbuf, uncomp[i][0]);
185 else
186 *endbuf = '\0';
187 if (!stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
188 break;
189 }
190 if (i == NROF_COMPRESS_METHODS)
191 return (-1); 177 return -1;
192 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
193 return (-1); 179 return (-1);
194 180
195 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
196 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
197 (statbuf.st_mode & S_IROTH))
198 mode |= 4; 183 mode |= 4;
199 184
200 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 (statbuf.st_mode & S_IWOTH))
203 mode |= 2; 187 mode |= 2;
204 188
205 return (mode); 189 return (mode);
206#endif
207} 190}
208 191
209/* 192/*
210 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
211 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
212 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
213 */ 196 */
214 197
215void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
217 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
218 MAP_WIDTH(m), MAP_HEIGHT(m),
219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
220 203
221 if(m->msg!=NULL) 204 if (m->msg != NULL)
222 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
223 206
224 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
226 209
227 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
228 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
229 212
230 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
231 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
232} 215}
233 216
234/* 217/*
235 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
236 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
237 * dump_map on each one. 220 * dump_map on each one.
238 */ 221 */
239 222
223void
240void dump_all_maps(void) { 224dump_all_maps (void)
241 mapstruct *m; 225{
242 for(m=first_map;m!=NULL;m=m->next) { 226 maptile *m;
227
228 for (m = first_map; m; m = m->next)
243 dump_map(m); 229 dump_map (m);
244 }
245} 230}
246 231
247/* This rolls up wall, blocks_magic, blocks_view, etc, all into 232/* This rolls up wall, blocks_magic, blocks_view, etc, all into
248 * one function that just returns a P_.. value (see map.h) 233 * one function that just returns a P_.. value (see map.h)
249 * it will also do map translation for tiled maps, returning 234 * it will also do map translation for tiled maps, returning
252 * by a P_NEW_MAP value, another call to get_map_from_coord 237 * by a P_NEW_MAP value, another call to get_map_from_coord
253 * is needed. The case of not passing values is if we're just 238 * is needed. The case of not passing values is if we're just
254 * checking for the existence of something on those spaces, but 239 * checking for the existence of something on those spaces, but
255 * don't expect to insert/remove anything from those spaces. 240 * don't expect to insert/remove anything from those spaces.
256 */ 241 */
242int
257int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
258{ 244{
259 sint16 newx, newy; 245 sint16 newx, newy;
260 int retval=0; 246 int retval = 0;
261 mapstruct *mp; 247 maptile *mp;
262 248
263 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
264 newx = x; 249 newx = x;
265 newy = y; 250 newy = y;
251
266 mp = get_map_from_coord(oldmap, &newx, &newy); 252 mp = get_map_from_coord (oldmap, &newx, &newy);
253
254 if (!mp)
255 return P_OUT_OF_MAP;
256
267 if (mp != oldmap) 257 if (mp != oldmap)
268 retval |= P_NEW_MAP; 258 retval |= P_NEW_MAP;
259
269 if (newmap) *newmap = mp; 260 if (newmap) *newmap = mp;
270 if (nx) *nx = newx; 261 if (nx) *nx = newx;
271 if (ny) *ny = newy; 262 if (ny) *ny = newy;
272 retval |= mp->spaces[newx + mp->width * newy].flags;
273 263
274 if (retval & P_SAFE) 264 return retval | mp->at (newx, newy).flags ();
275 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
276
277 return retval;
278} 265}
279
280 266
281/* 267/*
282 * Returns true if the given coordinate is blocked except by the 268 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 269 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 270 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 274 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 275 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 276 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 277 * by the caller.
292 */ 278 */
293 279int
294int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 280blocked_link (object *ob, maptile *m, int sx, int sy)
281{
295 object *tmp; 282 object *tmp;
296 int mflags, blocked; 283 int mflags, blocked;
297 284
298 /* Make sure the coordinates are valid - they should be, as caller should 285 /* Make sure the coordinates are valid - they should be, as caller should
299 * have already checked this. 286 * have already checked this.
300 */ 287 */
301 if (OUT_OF_REAL_MAP(m, sx, sy)) { 288 if (OUT_OF_REAL_MAP (m, sx, sy))
289 {
302 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 290 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
303 return 1; 291 return 1;
304 } 292 }
305 293
306 /* Save some cycles - instead of calling get_map_flags(), just get the value 294 /* Save some cycles - instead of calling get_map_flags(), just get the value
307 * directly. 295 * directly.
308 */ 296 */
309 mflags = m->spaces[sx + m->width * sy].flags; 297 mflags = m->at (sx, sy).flags ();
310 298
311 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 299 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
312 300
313 /* If space is currently not blocked by anything, no need to 301 /* If space is currently not blocked by anything, no need to
314 * go further. Not true for players - all sorts of special 302 * go further. Not true for players - all sorts of special
315 * things we need to do for players. 303 * things we need to do for players.
316 */ 304 */
317 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 305 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
318
319 /* if there isn't anytyhing alive on this space, and this space isn't
320 * otherwise blocked, we can return now. Only if there is a living
321 * creature do we need to investigate if it is part of this creature
322 * or another. Likewise, only if something is blocking us do we
323 * need to investigate if there is a special circumstance that would
324 * let the player through (inventory checkers for example)
325 */
326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
327
328 if(ob->head != NULL)
329 ob=ob->head;
330
331 /* We basically go through the stack of objects, and if there is
332 * some other object that has NO_PASS or FLAG_ALIVE set, return
333 * true. If we get through the entire stack, that must mean
334 * ob is blocking it, so return 0.
335 */
336 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
337
338 /* This must be before the checks below. Code for inventory checkers. */
339 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
340 /* If last_sp is set, the player/monster needs an object,
341 * so we check for it. If they don't have it, they can't
342 * pass through this space.
343 */
344 if (tmp->last_sp) {
345 if (check_inv_recursive(ob,tmp)==NULL)
346 return 1;
347 else
348 continue;
349 } else {
350 /* In this case, the player must not have the object -
351 * if they do, they can't pass through.
352 */
353 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
354 return 1;
355 else
356 continue;
357 }
358 } /* if check_inv */
359 else {
360 /* Broke apart a big nasty if into several here to make
361 * this more readable. first check - if the space blocks
362 * movement, can't move here.
363 * second - if a monster, can't move there, unles it is a
364 * hidden dm
365 */
366 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
367 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
368 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
369 return 1;
370 }
371
372 }
373 return 0; 306 return 0;
307
308 /* if there isn't anytyhing alive on this space, and this space isn't
309 * otherwise blocked, we can return now. Only if there is a living
310 * creature do we need to investigate if it is part of this creature
311 * or another. Likewise, only if something is blocking us do we
312 * need to investigate if there is a special circumstance that would
313 * let the player through (inventory checkers for example)
314 */
315 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
316 return 0;
317
318 if (ob->head != NULL)
319 ob = ob->head;
320
321 /* We basically go through the stack of objects, and if there is
322 * some other object that has NO_PASS or FLAG_ALIVE set, return
323 * true. If we get through the entire stack, that must mean
324 * ob is blocking it, so return 0.
325 */
326 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
327 {
328
329 /* This must be before the checks below. Code for inventory checkers. */
330 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
331 {
332 /* If last_sp is set, the player/monster needs an object,
333 * so we check for it. If they don't have it, they can't
334 * pass through this space.
335 */
336 if (tmp->last_sp)
337 {
338 if (check_inv_recursive (ob, tmp) == NULL)
339 return 1;
340 else
341 continue;
342 }
343 else
344 {
345 /* In this case, the player must not have the object -
346 * if they do, they can't pass through.
347 */
348 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
349 return 1;
350 else
351 continue;
352 }
353 } /* if check_inv */
354 else
355 {
356 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks
358 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a
360 * hidden dm
361 */
362 if (OB_MOVE_BLOCK (ob, tmp))
363 return 1;
364 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
365 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
366 return 1;
367 }
368
369 }
370 return 0;
374} 371}
375 372
376 373
377/* 374/*
378 * Returns true if the given object can't fit in the given spot. 375 * Returns true if the given object can't fit in the given spot.
398 * 395 *
399 * Note this used to be arch_blocked, but with new movement 396 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 397 * code, we need to have actual object to check its move_type
401 * against the move_block values. 398 * against the move_block values.
402 */ 399 */
403 400int
404int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 401ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
402{
405 archetype *tmp; 403 archetype *tmp;
406 int flag; 404 int flag;
407 mapstruct *m1; 405 maptile *m1;
408 sint16 sx, sy; 406 sint16 sx, sy;
409 407
410 if(ob==NULL) { 408 if (ob == NULL)
409 {
411 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 410 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
412 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 411 if (flag & P_OUT_OF_MAP)
412 return P_OUT_OF_MAP;
413 413
414 /* don't have object, so don't know what types would block */ 414 /* don't have object, so don't know what types would block */
415 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 415 return m1->at (sx, sy).move_block;
416 } 416 }
417 417
418 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 418 for (tmp = ob->arch; tmp; tmp = tmp->more)
419 {
419 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 420 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
420 421
421 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 422 if (flag & P_OUT_OF_MAP)
422 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 423 return P_OUT_OF_MAP;
424 if (flag & P_IS_ALIVE)
425 return P_IS_ALIVE;
423 426
427 mapspace &ms = m1->at (sx, sy);
428
429
424 /* find_first_free_spot() calls this function. However, often 430 /* find_first_free_spot() calls this function. However, often
425 * ob doesn't have any move type (when used to place exits) 431 * ob doesn't have any move type (when used to place exits)
426 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
427 */ 433 */
428 434
429 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 435 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
436 continue;
430 437
431 /* Note it is intentional that we check ob - the movement type of the 438 /* Note it is intentional that we check ob - the movement type of the
432 * head of the object should correspond for the entire object. 439 * head of the object should correspond for the entire object.
433 */ 440 */
434 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 441 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
435 return AB_NO_PASS; 442 return P_NO_PASS;
436
437 } 443 }
444
438 return 0; 445 return 0;
439} 446}
440 447
441/* When the map is loaded, load_object does not actually insert objects 448/* When the map is loaded, load_object does not actually insert objects
442 * into inventory, but just links them. What this does is go through 449 * into inventory, but just links them. What this does is go through
443 * and insert them properly. 450 * and insert them properly.
444 * The object 'container' is the object that contains the inventory. 451 * The object 'container' is the object that contains the inventory.
445 * This is needed so that we can update the containers weight. 452 * This is needed so that we can update the containers weight.
446 */ 453 */
447 454
455void
448void fix_container(object *container) 456fix_container (object *container)
449{ 457{
450 object *tmp=container->inv, *next; 458 object *tmp = container->inv, *next;
451 459
452 container->inv=NULL; 460 container->inv = NULL;
453 while (tmp!=NULL) { 461 while (tmp != NULL)
462 {
454 next = tmp->below; 463 next = tmp->below;
455 if (tmp->inv) 464 if (tmp->inv)
456 fix_container(tmp); 465 fix_container (tmp);
457 (void) insert_ob_in_ob(tmp,container); 466 (void) insert_ob_in_ob (tmp, container);
458 tmp = next; 467 tmp = next;
459 } 468 }
460 /* sum_weight will go through and calculate what all the containers are 469 /* sum_weight will go through and calculate what all the containers are
461 * carrying. 470 * carrying.
462 */ 471 */
463 sum_weight(container); 472 sum_weight (container);
464} 473}
465 474
466/* link_multipart_objects go through all the objects on the map looking 475/* link_multipart_objects go through all the objects on the map looking
467 * for objects whose arch says they are multipart yet according to the 476 * for objects whose arch says they are multipart yet according to the
468 * info we have, they only have the head (as would be expected when 477 * info we have, they only have the head (as would be expected when
469 * they are saved). We do have to look for the old maps that did save 478 * they are saved). We do have to look for the old maps that did save
470 * the more sections and not re-add sections for them. 479 * the more sections and not re-add sections for them.
471 */ 480 */
472 481
473static void link_multipart_objects(mapstruct *m) 482static void
483link_multipart_objects (maptile *m)
474{ 484{
475 int x,y; 485 int x, y;
476 object *tmp, *op, *last, *above; 486 object *tmp, *op, *last, *above;
477 archetype *at; 487 archetype *at;
478 488
479 for(x=0;x<MAP_WIDTH(m);x++) 489 for (x = 0; x < m->width; x++)
480 for(y=0;y<MAP_HEIGHT(m);y++) 490 for (y = 0; y < m->height; y++)
481 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
482 above=tmp->above; 492 {
493 above = tmp->above;
483 494
484 /* already multipart - don't do anything more */ 495 /* already multipart - don't do anything more */
485 if (tmp->head || tmp->more) continue; 496 if (tmp->head || tmp->more)
497 continue;
486 498
487 /* If there is nothing more to this object, this for loop 499 /* If there is nothing more to this object, this for loop
488 * won't do anything. 500 * won't do anything.
489 */ 501 */
490 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 502 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
503 {
491 op = arch_to_object(at); 504 op = arch_to_object (at);
492 505
493 /* update x,y coordinates */ 506 /* update x,y coordinates */
494 op->x += tmp->x; 507 op->x += tmp->x;
495 op->y += tmp->y; 508 op->y += tmp->y;
496 op->head = tmp; 509 op->head = tmp;
497 op->map = m; 510 op->map = m;
498 last->more = op; 511 last->more = op;
499 if (tmp->name != op->name) { 512 op->name = tmp->name;
500 if (op->name) free_string(op->name); 513 op->title = tmp->title;
501 op->name = add_string(tmp->name);
502 }
503 if (tmp->title != op->title) {
504 if (op->title) free_string(op->title);
505 op->title = add_string(tmp->title);
506 }
507 /* we could link all the parts onto tmp, and then just 514 /* we could link all the parts onto tmp, and then just
508 * call insert_ob_in_map once, but the effect is the same, 515 * call insert_ob_in_map once, but the effect is the same,
509 * as insert_ob_in_map will call itself with each part, and 516 * as insert_ob_in_map will call itself with each part, and
510 * the coding is simpler to just to it here with each part. 517 * the coding is simpler to just to it here with each part.
511 */ 518 */
512 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 519 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
513 } /* for at = tmp->arch->more */ 520 } /* for at = tmp->arch->more */
514 } /* for objects on this space */ 521 } /* for objects on this space */
515} 522}
516
517
518 523
519/* 524/*
520 * Loads (ands parses) the objects into a given map from the specified 525 * Loads (ands parses) the objects into a given map from the specified
521 * file pointer. 526 * file pointer.
522 * mapflags is the same as we get with load_original_map 527 * mapflags is the same as we get with load_original_map
523 */ 528 */
524 529void
525void load_objects (mapstruct *m, FILE *fp, int mapflags) { 530load_objects (maptile *m, object_thawer & fp, int mapflags)
526 int i,j,bufstate=LO_NEWFILE; 531{
532 int i, j;
527 int unique; 533 int unique;
528 object *op, *prev=NULL,*last_more=NULL, *otmp; 534 object *op, *prev = NULL, *last_more = NULL, *otmp;
529 535
530 op=get_object(); 536 op = object::create ();
531 op->map = m; /* To handle buttons correctly */ 537 op->map = m; /* To handle buttons correctly */
532 538
533 while((i=load_object(fp,op,bufstate, mapflags))) { 539 while ((i = load_object (fp, op, mapflags)))
534 /* Since the loading of the map header does not load an object 540 {
535 * anymore, we need to pass LO_NEWFILE for the first object loaded,
536 * and then switch to LO_REPEAT for faster loading.
537 */
538 bufstate = LO_REPEAT;
539
540 /* if the archetype for the object is null, means that we 541 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 542 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 543 * or editor will not be able to do anything with it either.
543 */ 544 */
544 if (op->arch==NULL) { 545 if (op->arch == NULL)
546 {
545 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 547 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
546 continue; 548 continue;
547 } 549 }
548 550
549 551 switch (i)
550 switch(i) { 552 {
551 case LL_NORMAL: 553 case LL_NORMAL:
552 /* if we are loading an overlay, put the floors on the bottom */ 554 /* if we are loading an overlay, put the floors on the bottom */
553 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
554 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
555 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
556 else 557 else
557 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
558 559
559 if (op->inv) 560 if (op->inv)
560 sum_weight(op); 561 sum_weight (op);
561 562
562 prev=op,last_more=op; 563 prev = op, last_more = op;
563 break; 564 break;
564 565
565 case LL_MORE: 566 case LL_MORE:
566 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
567 op->head=prev,last_more->more=op,last_more=op; 568 op->head = prev, last_more->more = op, last_more = op;
568 break; 569 break;
569 } 570 }
571
570 if (mapflags & MAP_STYLE) { 572 if (mapflags & MAP_STYLE)
571 remove_from_active_list(op); 573 remove_from_active_list (op);
572 } 574
573 op=get_object(); 575 op = object::create ();
574 op->map = m; 576 op->map = m;
575 } 577 }
578
576 for (i=0;i<m->width;i++){ 579 for (i = 0; i < m->width; i++)
580 {
577 for (j=0;j<m->height;j++){ 581 for (j = 0; j < m->height; j++)
582 {
578 unique =0; 583 unique = 0;
579 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
580 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
586 {
581 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
582 unique = 1; 588 unique = 1;
589
583 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
584 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
592 }
593 }
585 } 594 }
586 } 595
587 } 596 op->destroy ();
588 free_object(op);
589 link_multipart_objects(m); 597 link_multipart_objects (m);
590} 598}
591 599
592/* This saves all the objects on the map in a non destructive fashion. 600/* This saves all the objects on the map in a non destructive fashion.
593 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
594 * and we only save the head of multi part objects - this is needed 602 * and we only save the head of multi part objects - this is needed
595 * in order to do map tiling properly. 603 * in order to do map tiling properly.
596 */ 604 */
597void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 605void
606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
598 int i, j = 0,unique=0; 608 int i, j = 0, unique = 0;
599 object *op; 609 object *op;
610
600 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
601 for(i = 0; i < MAP_WIDTH(m); i++) 612 for (i = 0; i < m->width; i++)
602 for (j = 0; j < MAP_HEIGHT(m); j++) { 613 for (j = 0; j < m->height; j++)
614 {
603 unique=0; 615 unique = 0;
604 for(op = get_map_ob (m, i, j); op; op = op->above) { 616 for (op = m->at (i, j).bot; op; op = op->above)
605 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 617 {
606 unique=1; 618 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
619 unique = 1;
607 620
608 if(op->type == PLAYER) { 621 if (op->type == PLAYER)
609 LOG(llevDebug, "Player on map that is being saved\n"); 622 continue;
610 continue;
611 }
612 623
613 if (op->head || op->owner) 624 if (op->head || op->owner)
614 continue; 625 continue;
615 626
616 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (unique || op->flag [FLAG_UNIQUE])
617 save_object( fp2 , op, 3); 628 save_object (fp2, op, 3);
618 else 629 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
619 if (flag == 0 || 630 save_object (fp, op, 3);
620 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && 631 }
621 !QUERY_FLAG(op, FLAG_UNPAID)))) 632 }
622 save_object(fp, op, 3); 633}
623 634
624 } /* for this space */ 635maptile::maptile ()
625 } /* for this j */ 636{
637 in_memory = MAP_SWAPPED;
638 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour.
640 */
641 this->width = 16;
642 this->height = 16;
643 this->reset_timeout = 0;
644 this->timeout = 300;
645 this->enter_x = 0;
646 this->enter_y = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 this->worldpartx = -1;
649 this->worldparty = -1;
626} 650}
627 651
628/* 652/*
629 * Allocates, initialises, and returns a pointer to a mapstruct. 653 * Allocates, initialises, and returns a pointer to a maptile.
630 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
631 * used anyways. MSW 2001-07-01 655 * used anyways. MSW 2001-07-01
632 */ 656 */
657maptile *
658get_linked_map (void)
659{
660 maptile *mp, *map = new maptile;
633 661
634mapstruct *get_linked_map(void) {
635 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
636 mapstruct *mp;
637
638 if(map==NULL)
639 fatal(OUT_OF_MEMORY);
640
641 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 662 for (mp = first_map; mp && mp->next; mp = mp->next);
663
642 if(mp==NULL) 664 if (mp == NULL)
643 first_map=map; 665 first_map = map;
644 else 666 else
645 mp->next=map; 667 mp->next = map;
646 668
647 map->in_memory=MAP_SWAPPED;
648 /* The maps used to pick up default x and y values from the
649 * map archetype. Mimic that behaviour.
650 */
651 MAP_WIDTH(map)=16;
652 MAP_HEIGHT(map)=16;
653 MAP_RESET_TIMEOUT(map)=0;
654 MAP_TIMEOUT(map)=300;
655 MAP_ENTER_X(map)=0;
656 MAP_ENTER_Y(map)=0;
657 /*set part to -1 indicating conversion to weather map not yet done*/
658 MAP_WORLDPARTX(map)=-1;
659 MAP_WORLDPARTY(map)=-1;
660 return map; 669 return map;
661} 670}
662 671
663/* 672/*
664 * Allocates the arrays contained in a mapstruct. 673 * Allocates the arrays contained in a maptile.
665 * This basically allocates the dynamic array of spaces for the 674 * This basically allocates the dynamic array of spaces for the
666 * map. 675 * map.
667 */ 676 */
668 677void
669void allocate_map(mapstruct *m) { 678maptile::allocate ()
679{
670 m->in_memory = MAP_IN_MEMORY; 680 in_memory = MAP_IN_MEMORY;
681
671 /* Log this condition and free the storage. We could I suppose 682 /* Log this condition and free the storage. We could I suppose
672 * realloc, but if the caller is presuming the data will be intact, 683 * realloc, but if the caller is presuming the data will be intact,
673 * that is their poor assumption. 684 * that is their poor assumption.
674 */ 685 */
675 if (m->spaces) { 686 if (spaces)
687 {
676 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
677 free(m->spaces); 689 free (spaces);
678 } 690 }
679 691
680 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
681 694
682 if(m->spaces==NULL) 695 if (!spaces)
683 fatal(OUT_OF_MEMORY); 696 fatal (OUT_OF_MEMORY);
684} 697}
685 698
686/* Create and returns a map of the specific size. Used 699/* Create and returns a map of the specific size. Used
687 * in random map code and the editor. 700 * in random map code and the editor.
688 */ 701 */
702maptile *
689mapstruct *get_empty_map(int sizex, int sizey) { 703get_empty_map (int sizex, int sizey)
704{
690 mapstruct *m = get_linked_map(); 705 maptile *m = get_linked_map ();
706
691 m->width = sizex; 707 m->width = sizex;
692 m->height = sizey; 708 m->height = sizey;
693 m->in_memory = MAP_SWAPPED; 709 m->in_memory = MAP_SWAPPED;
694 allocate_map(m); 710 m->allocate ();
711
695 return m; 712 return m;
696} 713}
697 714
698/* Takes a string from a map definition and outputs a pointer to the array of shopitems 715/* Takes a string from a map definition and outputs a pointer to the array of shopitems
699 * corresponding to that string. Memory is allocated for this, it must be freed 716 * corresponding to that string. Memory is allocated for this, it must be freed
700 * at a later date. 717 * at a later date.
701 * Called by parse_map_headers below. 718 * Called by parse_map_headers below.
702 */ 719 */
703 720
721static shopitems *
704static shopitems *parse_shop_string (const char *input_string) { 722parse_shop_string (const char *input_string)
723{
705 char *shop_string, *p, *q, *next_semicolon, *next_colon; 724 char *shop_string, *p, *q, *next_semicolon, *next_colon;
706 shopitems *items=NULL; 725 shopitems *items = NULL;
707 int i=0, number_of_entries=0; 726 int i = 0, number_of_entries = 0;
708 const typedata *current_type; 727 const typedata *current_type;
709 728
710 shop_string=strdup_local(input_string); 729 shop_string = strdup (input_string);
711 p=shop_string; 730 p = shop_string;
712 /* first we'll count the entries, we'll need that for allocating the array shortly */ 731 /* first we'll count the entries, we'll need that for allocating the array shortly */
713 while (p) { 732 while (p)
733 {
714 p=strchr(p, ';'); 734 p = strchr (p, ';');
715 number_of_entries++; 735 number_of_entries++;
716 if (p) p++; 736 if (p)
737 p++;
717 } 738 }
718 p=shop_string; 739 p = shop_string;
719 strip_endline(p); 740 strip_endline (p);
720 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 741 items = new shopitems[number_of_entries + 1];
721 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
722 for (i=0; i<number_of_entries; i++) { 742 for (i = 0; i < number_of_entries; i++)
723 if (!p) { 743 {
744 if (!p)
745 {
724 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
725 break; 747 break;
726 } 748 }
727 next_semicolon=strchr(p, ';'); 749 next_semicolon = strchr (p, ';');
728 next_colon=strchr(p, ':'); 750 next_colon = strchr (p, ':');
729 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
730 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 752 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
731 items[i].strength=atoi(strchr(p,':')+1); 753 items[i].strength = atoi (strchr (p, ':') + 1);
732 754
733 if (isdigit(*p) || *p=='*') { 755 if (isdigit (*p) || *p == '*')
756 {
734 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 757 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
735 current_type=get_typedata(items[i].typenum); 758 current_type = get_typedata (items[i].typenum);
736 if (current_type) { 759 if (current_type)
760 {
737 items[i].name=current_type->name; 761 items[i].name = current_type->name;
738 items[i].name_pl=current_type->name_pl; 762 items[i].name_pl = current_type->name_pl;
739 } 763 }
740 } 764 }
765 else
741 else { /*we have a named type, let's figure out what it is */ 766 { /*we have a named type, let's figure out what it is */
742 q=strpbrk(p,";:"); 767 q = strpbrk (p, ";:");
743 if (q) *q='\0'; 768 if (q)
744 769 *q = '\0';
770
745 current_type=get_typedata_by_name(p); 771 current_type = get_typedata_by_name (p);
746 if (current_type) { 772 if (current_type)
773 {
747 items[i].name=current_type->name; 774 items[i].name = current_type->name;
748 items[i].typenum=current_type->number; 775 items[i].typenum = current_type->number;
749 items[i].name_pl=current_type->name_pl; 776 items[i].name_pl = current_type->name_pl;
777 }
778 else
779 { /* oh uh, something's wrong, let's free up this one, and try
780 * the next entry while we're at it, better print a warning
781 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
783 }
784 }
785 items[i].index = number_of_entries;
786 if (next_semicolon)
787 p = ++next_semicolon;
788 else
789 p = NULL;
750 } 790 }
751 else { /* oh uh, something's wrong, let's free up this one, and try
752 * the next entry while we're at it, better print a warning
753 */
754 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
755 p, input_string);
756 }
757 }
758 items[i].index=number_of_entries;
759 if (next_semicolon) p=++next_semicolon;
760 else p=NULL;
761 }
762 free(shop_string); 791 free (shop_string);
763 return items; 792 return items;
764} 793}
765 794
766/* opposite of parse string, this puts the string that was originally fed in to 795/* opposite of parse string, this puts the string that was originally fed in to
767 * the map (or something equivilent) into output_string. */ 796 * the map (or something equivilent) into output_string. */
797static void
768static void print_shop_string(mapstruct *m, char *output_string) { 798print_shop_string (maptile *m, char *output_string)
799{
769 int i; 800 int i;
770 char tmp[MAX_BUF]; 801 char tmp[MAX_BUF];
802
771 strcpy(output_string, ""); 803 strcpy (output_string, "");
772 for (i=0; i< m->shopitems[0].index; i++) { 804 for (i = 0; i < m->shopitems[0].index; i++)
805 {
773 if (m->shopitems[i].typenum) { 806 if (m->shopitems[i].typenum)
807 {
774 if (m->shopitems[i].strength) { 808 if (m->shopitems[i].strength)
809 {
775 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
776 } 811 }
812 else
777 else sprintf(tmp, "%s;", m->shopitems[i].name); 813 sprintf (tmp, "%s;", m->shopitems[i].name);
778 } 814 }
779 else { 815 else
816 {
780 if (m->shopitems[i].strength) { 817 if (m->shopitems[i].strength)
818 {
781 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 819 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
782 } 820 }
783 else sprintf(tmp, "*"); 821 else
784 } 822 sprintf (tmp, "*");
823 }
785 strcat(output_string, tmp); 824 strcat (output_string, tmp);
786 } 825 }
787} 826}
788 827
789/* This loads the header information of the map. The header 828/* This loads the header information of the map. The header
790 * contains things like difficulty, size, timeout, etc. 829 * contains things like difficulty, size, timeout, etc.
797 * currently, there are few enough fields this is not a big deal. 836 * currently, there are few enough fields this is not a big deal.
798 * MSW 2001-07-01 837 * MSW 2001-07-01
799 * return 0 on success, 1 on failure. 838 * return 0 on success, 1 on failure.
800 */ 839 */
801 840
802static int load_map_header(FILE *fp, mapstruct *m) 841static int
842load_map_header (object_thawer & fp, maptile *m)
803{ 843{
804 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
805 int msgpos=0; 845 int msgpos = 0;
806 int maplorepos=0; 846 int maplorepos = 0;
807 847
808 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 848 while (fgets (buf, HUGE_BUF, fp) != NULL)
849 {
809 buf[HUGE_BUF-1] = 0; 850 buf[HUGE_BUF - 1] = 0;
810 key = buf; 851 key = buf;
811 while (isspace(*key)) key++; 852
812 if (*key == 0) continue; /* empty line */ 853 while (isspace (*key))
854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
813 value = strchr(key, ' '); 859 value = strchr (key, ' ');
814 if (!value) { 860
815 end = strchr(key, '\n'); 861 if (!value)
816 if (end != NULL) { 862 {
817 *end = 0; 863 if ((end = strchr (key, '\n')))
818 } 864 *end = 0;
819 } else { 865 }
866 else
867 {
820 *value = 0; 868 *value = 0;
821 value++; 869 value++;
822 end = strchr(value, '\n'); 870 end = strchr (value, '\n');
871
823 while (isspace(*value)) { 872 while (isspace (*value))
824 value++; 873 {
874 value++;
875
825 if (*value == '\0' || value == end) { 876 if (*value == '\0' || value == end)
877 {
826 /* Nothing but spaces. */ 878 /* Nothing but spaces. */
827 value = NULL; 879 value = NULL;
828 break; 880 break;
829 } 881 }
830 } 882 }
831 } 883 }
832 if (!end) { 884
885 if (!end)
886 {
833 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
834 buf);
835 return 1; 888 return 1;
836 } 889 }
837
838 890
839 /* key is the field name, value is what it should be set 891 /* key is the field name, value is what it should be set
840 * to. We've already done the work to null terminate key, 892 * to. We've already done the work to null terminate key,
841 * and strip off any leading spaces for both of these. 893 * and strip off any leading spaces for both of these.
842 * We have not touched the newline at the end of the line - 894 * We have not touched the newline at the end of the line -
843 * these are needed for some values. the end pointer 895 * these are needed for some values. the end pointer
844 * points to the first of the newlines. 896 * points to the first of the newlines.
845 * value could be NULL! It would be easy enough to just point 897 * value could be NULL! It would be easy enough to just point
846 * this to "" to prevent cores, but that would let more errors slide 898 * this to "" to prevent cores, but that would let more errors slide
847 * through. 899 * through.
848 * 900 *
849 * First check for entries that do not use the value parameter, then 901 * First check for entries that do not use the value parameter, then
850 * validate that value is given and check for the remaining entries 902 * validate that value is given and check for the remaining entries
851 * that use the parameter. 903 * that use the parameter.
852 */ 904 */
853 905
854 if (!strcmp(key,"msg")) { 906 if (!strcmp (key, "msg"))
907 {
855 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 908 while (fgets (buf, HUGE_BUF, fp) != NULL)
856 if (!strcmp(buf,"endmsg\n")) break; 909 {
857 else { 910 if (!strcmp (buf, "endmsg\n"))
911 break;
912 else
913 {
858 /* slightly more efficient than strcat */ 914 /* slightly more efficient than strcat */
859 strcpy(msgbuf+msgpos, buf); 915 strcpy (msgbuf + msgpos, buf);
860 msgpos += strlen(buf); 916 msgpos += strlen (buf);
861 } 917 }
862 } 918 }
863 /* There are lots of maps that have empty messages (eg, msg/endmsg 919 /* There are lots of maps that have empty messages (eg, msg/endmsg
864 * with nothing between). There is no reason in those cases to 920 * with nothing between). There is no reason in those cases to
865 * keep the empty message. Also, msgbuf contains garbage data 921 * keep the empty message. Also, msgbuf contains garbage data
866 * when msgpos is zero, so copying it results in crashes 922 * when msgpos is zero, so copying it results in crashes
867 */ 923 */
868 if (msgpos != 0) 924 if (msgpos != 0)
869 m->msg = strdup_local(msgbuf); 925 m->msg = strdup (msgbuf);
870 } 926 }
871 else if (!strcmp(key,"maplore")) { 927 else if (!strcmp (key, "maplore"))
928 {
872 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 929 while (fgets (buf, HUGE_BUF, fp) != NULL)
873 if (!strcmp(buf,"endmaplore\n")) break; 930 {
874 else { 931 if (!strcmp (buf, "endmaplore\n"))
932 break;
933 else
934 {
875 /* slightly more efficient than strcat */ 935 /* slightly more efficient than strcat */
876 strcpy(maplorebuf+maplorepos, buf); 936 strcpy (maplorebuf + maplorepos, buf);
877 maplorepos += strlen(buf); 937 maplorepos += strlen (buf);
878 } 938 }
879 } 939 }
880 if (maplorepos != 0) 940 if (maplorepos != 0)
881 m->maplore = strdup_local(maplorebuf); 941 m->maplore = strdup (maplorebuf);
882 } 942 }
883 else if (!strcmp(key,"end")) { 943 else if (!strcmp (key, "end"))
884 break; 944 {
885 } 945 break;
946 }
886 else if (value == NULL) { 947 else if (value == NULL)
948 {
887 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
888 } 950 }
889 else if (!strcmp(key, "arch")) { 951 else if (!strcmp (key, "arch"))
952 {
890 /* This is an oddity, but not something we care about much. */ 953 /* This is an oddity, but not something we care about much. */
891 if (strcmp(value,"map\n")) 954 if (strcmp (value, "map\n"))
892 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
893 } 956 }
894 else if (!strcmp(key,"name")) { 957 else if (!strcmp (key, "name"))
895 *end=0; 958 {
959 *end = 0;
896 m->name = strdup_local(value); 960 m->name = strdup (value);
897 } 961 }
898 /* first strcmp value on these are old names supported 962 /* first strcmp value on these are old names supported
899 * for compatibility reasons. The new values (second) are 963 * for compatibility reasons. The new values (second) are
900 * what really should be used. 964 * what really should be used.
901 */ 965 */
966 else if (!strcmp (key, "oid"))
967 fp.get (m, atoi (value));
968 else if (!strcmp (key, "attach"))
969 m->attach = value;
902 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
903 m->enter_x = atoi(value); 971 m->enter_x = atoi (value);
904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
905 m->enter_y = atoi(value); 973 m->enter_y = atoi (value);
906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
907 m->width = atoi(value); 975 m->width = atoi (value);
908 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
909 m->height = atoi(value); 977 m->height = atoi (value);
910 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
911 m->reset_timeout = atoi(value); 979 m->reset_timeout = atoi (value);
912 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
913 m->timeout = atoi(value); 981 m->timeout = atoi (value);
914 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
915 m->difficulty = atoi(value); 983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
916 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
917 m->darkness = atoi(value); 985 m->darkness = atoi (value);
918 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
919 m->fixed_resettime = atoi(value); 987 m->fixed_resettime = atoi (value);
920 } else if (!strcmp(key,"unique")) { 988 else if (!strcmp (key, "unique"))
921 m->unique = atoi(value); 989 m->unique = atoi (value);
922 } else if (!strcmp(key,"template")) { 990 else if (!strcmp (key, "template"))
923 m->templatemap = atoi(value); 991 m->templatemap = atoi (value);
924 } else if (!strcmp(key,"region")) { 992 else if (!strcmp (key, "region"))
925 m->region = get_region_by_name(value); 993 m->region = get_region_by_name (value);
926 } else if (!strcmp(key,"shopitems")) { 994 else if (!strcmp (key, "shopitems"))
927 *end=0; 995 {
996 *end = 0;
928 m->shopitems = parse_shop_string(value); 997 m->shopitems = parse_shop_string (value);
998 }
929 } else if (!strcmp(key,"shopgreed")) { 999 else if (!strcmp (key, "shopgreed"))
930 m->shopgreed = atof(value); 1000 m->shopgreed = atof (value);
931 } else if (!strcmp(key,"shopmin")) { 1001 else if (!strcmp (key, "shopmin"))
932 m->shopmin = atol(value); 1002 m->shopmin = atol (value);
933 } else if (!strcmp(key,"shopmax")) { 1003 else if (!strcmp (key, "shopmax"))
934 m->shopmax = atol(value); 1004 m->shopmax = atol (value);
935 } else if (!strcmp(key,"shoprace")) { 1005 else if (!strcmp (key, "shoprace"))
936 *end=0; 1006 {
1007 *end = 0;
937 m->shoprace = strdup_local(value); 1008 m->shoprace = strdup (value);
1009 }
938 } else if (!strcmp(key,"outdoor")) { 1010 else if (!strcmp (key, "outdoor"))
939 m->outdoor = atoi(value); 1011 m->outdoor = atoi (value);
940 } else if (!strcmp(key, "temp")) { 1012 else if (!strcmp (key, "temp"))
941 m->temp = atoi(value); 1013 m->temp = atoi (value);
942 } else if (!strcmp(key, "pressure")) { 1014 else if (!strcmp (key, "pressure"))
943 m->pressure = atoi(value); 1015 m->pressure = atoi (value);
944 } else if (!strcmp(key, "humid")) { 1016 else if (!strcmp (key, "humid"))
945 m->humid = atoi(value); 1017 m->humid = atoi (value);
946 } else if (!strcmp(key, "windspeed")) { 1018 else if (!strcmp (key, "windspeed"))
947 m->windspeed = atoi(value); 1019 m->windspeed = atoi (value);
948 } else if (!strcmp(key, "winddir")) { 1020 else if (!strcmp (key, "winddir"))
949 m->winddir = atoi(value); 1021 m->winddir = atoi (value);
950 } else if (!strcmp(key, "sky")) { 1022 else if (!strcmp (key, "sky"))
951 m->sky = atoi(value); 1023 m->sky = atoi (value);
952 } else if (!strcmp(key, "nosmooth")) { 1024 else if (!strcmp (key, "nosmooth"))
953 m->nosmooth = atoi(value); 1025 m->nosmooth = atoi (value);
954 } else if (!strcmp(key, "safe_map")) {
955 m->safe_map = atoi(value);
956 }
957 else if (!strncmp(key,"tile_path_", 10)) { 1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
958 int tile=atoi(key+10); 1028 int tile = atoi (key + 10);
959 1029
960 if (tile<1 || tile>4) { 1030 if (tile < 1 || tile > 4)
1031 {
961 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
962 tile, m->path); 1033 }
963 } else { 1034 else
1035 {
964 char *path; 1036 char *path;
965 1037
966 *end = 0; 1038 *end = 0;
967 1039
968 if (m->tile_path[tile-1]) { 1040 if (m->tile_path[tile - 1])
1041 {
969 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
970 tile, m->path);
971 free(m->tile_path[tile-1]); 1043 free (m->tile_path[tile - 1]);
972 m->tile_path[tile-1] = NULL; 1044 m->tile_path[tile - 1] = NULL;
973 } 1045 }
974 1046
975 if (check_path(value, 1) != -1) { 1047 if (check_path (value, 1) != -1)
1048 {
976 /* The unadorned path works. */ 1049 /* The unadorned path works. */
977 path = value; 1050 path = value;
978 } else { 1051 }
1052 else
1053 {
979 /* Try again; it could be a relative exit. */ 1054 /* Try again; it could be a relative exit. */
980 1055
981 path = path_combine_and_normalize(m->path, value); 1056 path = path_combine_and_normalize (m->path, value);
982 1057
983 if (check_path(path, 1) == -1) { 1058 if (check_path (path, 1) == -1)
1059 {
984 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
985 path = NULL; 1061 path = NULL;
986 } 1062 }
987 } 1063 }
988 1064
989 if (editor) { 1065 if (editor)
1066 {
990 /* Use the value as in the file. */ 1067 /* Use the value as in the file. */
991 m->tile_path[tile-1] = strdup_local(value); 1068 m->tile_path[tile - 1] = strdup (value);
992 } else if (path != NULL) { 1069 }
1070 else if (path != NULL)
1071 {
993 /* Use the normalized value. */ 1072 /* Use the normalized value. */
994 m->tile_path[tile-1] = strdup_local(path); 1073 m->tile_path[tile - 1] = strdup (path);
995 } 1074 }
996 } /* end if tile direction (in)valid */ 1075 } /* end if tile direction (in)valid */
997 } 1076 }
998 else { 1077 else
999 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1000 }
1001 } 1079 }
1080
1002 if (!key || strcmp(key,"end")) { 1081 if (!key || strcmp (key, "end"))
1082 {
1003 LOG(llevError,"Got premature eof on map header!\n"); 1083 LOG (llevError, "Got premature eof on map header!\n");
1004 return 1; 1084 return 1;
1005 } 1085 }
1086
1006 return 0; 1087 return 0;
1007} 1088}
1008 1089
1009/* 1090/*
1010 * Opens the file "filename" and reads information about the map 1091 * Opens the file "filename" and reads information about the map
1011 * from the given file, and stores it in a newly allocated 1092 * from the given file, and stores it in a newly allocated
1012 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1013 * flags correspond to those in map.h. Main ones used are 1094 * flags correspond to those in map.h. Main ones used are
1014 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1015 * MAP_BLOCK, in which case we block on this load. This happens in all 1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1016 * cases, no matter if this flag is set or not. 1097 * cases, no matter if this flag is set or not.
1017 * MAP_STYLE: style map - don't add active objects, don't add to server 1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1018 * managed map list. 1099 * managed map list.
1019 */ 1100 */
1020 1101
1102maptile *
1021mapstruct *load_original_map(const char *filename, int flags) { 1103load_original_map (const char *filename, int flags)
1022 FILE *fp; 1104{
1023 mapstruct *m; 1105 maptile *m;
1024 int comp;
1025 char pathname[MAX_BUF]; 1106 char pathname[MAX_BUF];
1026 1107
1027 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1028 if (flags & MAP_PLAYER_UNIQUE) 1108 if (flags & MAP_PLAYER_UNIQUE)
1029 strcpy(pathname, filename); 1109 strcpy (pathname, filename);
1030 else if (flags & MAP_OVERLAY) 1110 else if (flags & MAP_OVERLAY)
1031 strcpy(pathname, create_overlay_pathname(filename)); 1111 strcpy (pathname, create_overlay_pathname (filename));
1032 else 1112 else
1033 strcpy(pathname, create_pathname(filename)); 1113 strcpy (pathname, create_pathname (filename));
1034 1114
1035 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1036 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1037 return (NULL);
1038 }
1039 1116
1117 object_thawer thawer (pathname);
1118
1119 if (!thawer)
1120 return 0;
1121
1040 m = get_linked_map(); 1122 m = get_linked_map ();
1041 1123
1042 strcpy (m->path, filename); 1124 strcpy (m->path, filename);
1043 if (load_map_header(fp, m)) { 1125 if (load_map_header (thawer, m))
1126 {
1044 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1045 filename, flags);
1046 delete_map(m); 1128 delete_map (m);
1047 return NULL; 1129 return 0;
1048 } 1130 }
1049 1131
1050 allocate_map(m); 1132 m->allocate ();
1051 m->compressed = comp;
1052 1133
1053 m->in_memory=MAP_LOADING; 1134 m->in_memory = MAP_LOADING;
1054 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); 1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1055 close_and_delete(fp, comp); 1136
1056 m->in_memory=MAP_IN_MEMORY; 1137 m->in_memory = MAP_IN_MEMORY;
1057 if (!MAP_DIFFICULTY(m)) 1138 if (!m->difficulty)
1058 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1139 m->difficulty = calculate_difficulty (m);
1059 set_map_reset_time(m); 1140 set_map_reset_time (m);
1060 if (load_original_map_callback) 1141 m->instantiate ();
1061 load_original_map_callback(m);
1062 return (m); 1142 return (m);
1063} 1143}
1064 1144
1065/* 1145/*
1066 * Loads a map, which has been loaded earlier, from file. 1146 * Loads a map, which has been loaded earlier, from file.
1067 * Return the map object we load into (this can change from the passed 1147 * Return the map object we load into (this can change from the passed
1068 * option if we can't find the original map) 1148 * option if we can't find the original map)
1069 */ 1149 */
1070 1150
1071static mapstruct *load_temporary_map(mapstruct *m) { 1151static maptile *
1072 FILE *fp; 1152load_temporary_map (maptile *m)
1073 int comp; 1153{
1074 char buf[MAX_BUF]; 1154 char buf[MAX_BUF];
1075 1155
1076 if (!m->tmpname) { 1156 if (!m->tmpname)
1157 {
1077 LOG(llevError, "No temporary filename for map %s\n", m->path); 1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1078 strcpy(buf, m->path); 1159 strcpy (buf, m->path);
1079 delete_map(m); 1160 delete_map (m);
1080 m = load_original_map(buf, 0); 1161 m = load_original_map (buf, 0);
1081 if(m==NULL) return NULL; 1162 if (m == NULL)
1163 return NULL;
1082 fix_auto_apply(m); /* Chests which open as default */ 1164 fix_auto_apply (m); /* Chests which open as default */
1083 return m; 1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1084 } 1171 {
1085
1086 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1087 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1088 strcpy(buf, m->path); 1172 strcpy (buf, m->path);
1089 delete_map(m); 1173 delete_map (m);
1090 m = load_original_map(buf, 0); 1174 m = load_original_map (buf, 0);
1091 if(m==NULL) return NULL; 1175 if (!m)
1176 return NULL;
1092 fix_auto_apply(m); /* Chests which open as default */ 1177 fix_auto_apply (m); /* Chests which open as default */
1093 return m; 1178 return m;
1094 }
1095 1179 }
1096 1180
1097 if (load_map_header(fp, m)) { 1181 if (load_map_header (thawer, m))
1182 {
1098 LOG(llevError,"Error loading map header for %s (%s)\n", 1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1099 m->path, m->tmpname);
1100 delete_map(m); 1184 delete_map (m);
1101 m = load_original_map(m->path, 0); 1185 m = load_original_map (m->path, 0);
1102 return NULL; 1186 return NULL;
1103 } 1187 }
1104 m->compressed = comp;
1105 allocate_map(m);
1106 1188
1189 m->allocate ();
1190
1107 m->in_memory=MAP_LOADING; 1191 m->in_memory = MAP_LOADING;
1108 load_objects (m, fp, 0); 1192 load_objects (m, thawer, 0);
1109 close_and_delete(fp, comp); 1193
1110 m->in_memory=MAP_IN_MEMORY; 1194 m->in_memory = MAP_IN_MEMORY;
1111 if (load_temporary_map_callback) 1195 INVOKE_MAP (SWAPIN, m);
1112 load_temporary_map_callback(m);
1113 return m; 1196 return m;
1114} 1197}
1115 1198
1116/* 1199/*
1117 * Loads a map, which has been loaded earlier, from file. 1200 * Loads a map, which has been loaded earlier, from file.
1118 * Return the map object we load into (this can change from the passed 1201 * Return the map object we load into (this can change from the passed
1119 * option if we can't find the original map) 1202 * option if we can't find the original map)
1120 */ 1203 */
1121 1204
1205maptile *
1122mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1206load_overlay_map (const char *filename, maptile *m)
1123 FILE *fp; 1207{
1124 int comp;
1125 char pathname[MAX_BUF]; 1208 char pathname[MAX_BUF];
1126 1209
1127 strcpy(pathname, create_overlay_pathname(filename)); 1210 strcpy (pathname, create_overlay_pathname (filename));
1128 1211
1129 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1212 object_thawer thawer (pathname);
1130/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1131 return m;
1132 }
1133
1134 if (load_map_header(fp, m)) {
1135 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1136 m->path, pathname);
1137 delete_map(m);
1138 m = load_original_map(m->path, 0);
1139 return NULL;
1140 }
1141 m->compressed = comp;
1142 /*allocate_map(m);*/
1143 1213
1144 m->in_memory=MAP_LOADING; 1214 if (!thawer)
1145 load_objects (m, fp, MAP_OVERLAY);
1146 close_and_delete(fp, comp);
1147 m->in_memory=MAP_IN_MEMORY;
1148 return m; 1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return 0;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1149} 1231}
1150 1232
1151/****************************************************************************** 1233/******************************************************************************
1152 * This is the start of unique map handling code 1234 * This is the start of unique map handling code
1153 *****************************************************************************/ 1235 *****************************************************************************/
1154 1236
1155/* This goes through map 'm' and removed any unique items on the map. */ 1237/* This goes through map 'm' and removed any unique items on the map. */
1156static void delete_unique_items(mapstruct *m) 1238static void
1239delete_unique_items (maptile *m)
1157{ 1240{
1158 int i,j,unique; 1241 int i, j, unique;
1159 object *op, *next; 1242 object *op, *next;
1160 1243
1161 for(i=0; i<MAP_WIDTH(m); i++) 1244 for (i = 0; i < m->width; i++)
1162 for(j=0; j<MAP_HEIGHT(m); j++) { 1245 for (j = 0; j < m->height; j++)
1246 {
1163 unique=0; 1247 unique = 0;
1164 for (op=get_map_ob(m, i, j); op; op=next) { 1248
1165 next = op->above; 1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1250 {
1251 next = op->above;
1252
1166 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1167 unique=1; 1254 unique = 1;
1255
1168 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1169 clean_object(op); 1257 {
1170 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1258 op->destroy_inv (false);
1171 remove_button_link(op); 1259 op->destroy ();
1172 remove_ob(op); 1260 }
1173 free_object(op); 1261 }
1174 }
1175 } 1262 }
1176 }
1177} 1263}
1178 1264
1179 1265
1180/* 1266/*
1181 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1182 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1183 */ 1269 */
1184static void load_unique_objects(mapstruct *m) { 1270static void
1185 FILE *fp; 1271load_unique_objects (maptile *m)
1272{
1186 int comp,count; 1273 int count;
1187 char firstname[MAX_BUF]; 1274 char firstname[MAX_BUF];
1188 1275
1189 for (count=0; count<10; count++) { 1276 for (count = 0; count < 10; count++)
1277 {
1190 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1191 if (!access(firstname, R_OK)) break; 1279 if (!access (firstname, R_OK))
1280 break;
1192 } 1281 }
1193 /* If we get here, we did not find any map */ 1282 /* If we get here, we did not find any map */
1194 if (count==10) return; 1283 if (count == 10)
1284 return;
1195 1285
1196 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 1286 object_thawer thawer (firstname);
1197 /* There is no expectation that every map will have unique items, but this
1198 * is debug output, so leave it in.
1199 */
1200 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1201 return;
1202 }
1203 1287
1288 if (!thawer)
1289 return;
1290
1204 m->in_memory=MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1205 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1206 delete_unique_items(m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1207 load_object(fp, NULL, LO_NOREAD,0);
1208 load_objects (m, fp, 0); 1294 load_objects (m, thawer, 0);
1209 close_and_delete(fp, comp); 1295
1210 m->in_memory=MAP_IN_MEMORY; 1296 m->in_memory = MAP_IN_MEMORY;
1211} 1297}
1212 1298
1213 1299
1214/* 1300/*
1215 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1216 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1217 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1218 * The temporary filename will be stored in the mapstructure. 1304 * The temporary filename will be stored in the maptileure.
1219 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1220 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1221 */ 1307 */
1222 1308
1309int
1223int new_save_map(mapstruct *m, int flag) { 1310new_save_map (maptile *m, int flag)
1224 FILE *fp, *fp2; 1311{
1225 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; 1312 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1226 int i; 1313 int i;
1227 1314
1228 if (flag && !*m->path) { 1315 if (flag && !*m->path)
1316 {
1229 LOG(llevError,"Tried to save map without path.\n"); 1317 LOG (llevError, "Tried to save map without path.\n");
1230 return -1; 1318 return -1;
1231 }
1232 1319 }
1320
1233 if (flag || (m->unique) || (m->templatemap)) { 1321 if (flag || (m->unique) || (m->templatemap))
1234 if (!m->unique && !m->templatemap) { /* flag is set */ 1322 {
1323 if (!m->unique && !m->templatemap)
1324 { /* flag is set */
1235 if (flag == 2) 1325 if (flag == 2)
1236 strcpy(filename, create_overlay_pathname(m->path)); 1326 strcpy (filename, create_overlay_pathname (m->path));
1237 else 1327 else
1238 strcpy (filename, create_pathname (m->path)); 1328 strcpy (filename, create_pathname (m->path));
1239 } else 1329 }
1330 else
1240 strcpy (filename, m->path); 1331 strcpy (filename, m->path);
1241 1332
1242 /* If the compression suffix already exists on the filename, don't
1243 * put it on again. This nasty looking strcmp checks to see if the
1244 * compression suffix is at the end of the filename already.
1245 */
1246 if (m->compressed &&
1247 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1248 uncomp[m->compressed][0]))
1249 strcat(filename, uncomp[m->compressed][0]);
1250 make_path_to_file(filename); 1333 make_path_to_file (filename);
1251 } else { 1334 }
1335 else
1336 {
1252 if (!m->tmpname) 1337 if (!m->tmpname)
1253 m->tmpname = tempnam_local(settings.tmpdir,NULL); 1338 m->tmpname = tempnam (settings.tmpdir, NULL);
1339
1254 strcpy(filename, m->tmpname); 1340 strcpy (filename, m->tmpname);
1255 } 1341 }
1342
1256 LOG(llevDebug,"Saving map %s\n",m->path); 1343 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1257 m->in_memory = MAP_SAVING; 1344 m->in_memory = MAP_SAVING;
1258 1345
1259 unlink (filename); // do not overwrite backups if done via hardlinks 1346 object_freezer freezer;
1260 1347
1261 /* Compress if it isn't a temporary save. Do compress if unique */
1262 if (m->compressed && (m->unique || m->templatemap || flag)) {
1263 char buf[MAX_BUF];
1264 strcpy(buf, uncomp[m->compressed][2]);
1265 strcat(buf, " > ");
1266 strcat(buf, filename);
1267 fp = popen(buf, "w");
1268 } else
1269 fp = fopen(filename, "w");
1270
1271 if(fp == NULL) {
1272 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno));
1273 return -1;
1274 }
1275
1276 /* legacy */ 1348 /* legacy */
1277 fprintf(fp,"arch map\n"); 1349 fprintf (freezer, "arch map\n");
1350 if (m->name)
1278 if (m->name) fprintf(fp,"name %s\n", m->name); 1351 fprintf (freezer, "name %s\n", m->name);
1352 if (!flag)
1279 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); 1353 fprintf (freezer, "swap_time %d\n", m->swap_time);
1354 if (m->reset_timeout)
1280 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); 1355 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1356 if (m->fixed_resettime)
1281 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); 1357 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1282 /* we unfortunately have no idea if this is a value the creator set 1358 /* we unfortunately have no idea if this is a value the creator set
1283 * or a difficulty value we generated when the map was first loaded 1359 * or a difficulty value we generated when the map was first loaded
1284 */ 1360 */
1361 if (m->difficulty)
1285 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); 1362 fprintf (freezer, "difficulty %d\n", m->difficulty);
1363 if (m->region)
1286 if (m->region) fprintf(fp,"region %s\n", m->region->name); 1364 fprintf (freezer, "region %s\n", m->region->name);
1287 if (m->shopitems) { 1365 if (m->shopitems)
1366 {
1288 print_shop_string(m, shop); 1367 print_shop_string (m, shop);
1289 fprintf(fp,"shopitems %s\n", shop); 1368 fprintf (freezer, "shopitems %s\n", shop);
1290 } 1369 }
1370 if (m->shopgreed)
1291 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); 1371 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1292#ifndef WIN32 1372 if (m->shopmin)
1293 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); 1373 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1374 if (m->shopmax)
1294 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); 1375 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1295#else 1376 if (m->shoprace)
1296 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin);
1297 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax);
1298#endif
1299 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); 1377 fprintf (freezer, "shoprace %s\n", m->shoprace);
1378 if (m->darkness)
1300 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); 1379 fprintf (freezer, "darkness %d\n", m->darkness);
1380 if (m->width)
1301 if (m->width) fprintf(fp,"width %d\n", m->width); 1381 fprintf (freezer, "width %d\n", m->width);
1382 if (m->height)
1302 if (m->height) fprintf(fp,"height %d\n", m->height); 1383 fprintf (freezer, "height %d\n", m->height);
1384 if (m->enter_x)
1303 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); 1385 fprintf (freezer, "enter_x %d\n", m->enter_x);
1386 if (m->enter_y)
1304 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); 1387 fprintf (freezer, "enter_y %d\n", m->enter_y);
1388 if (m->msg)
1305 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); 1389 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1390 if (m->maplore)
1306 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); 1391 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1392 if (m->unique)
1307 if (m->unique) fprintf(fp,"unique %d\n", m->unique); 1393 fprintf (freezer, "unique %d\n", m->unique);
1394 if (m->templatemap)
1308 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); 1395 fprintf (freezer, "template %d\n", m->templatemap);
1396 if (m->outdoor)
1309 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); 1397 fprintf (freezer, "outdoor %d\n", m->outdoor);
1398 if (m->temp)
1310 if (m->temp) fprintf(fp, "temp %d\n", m->temp); 1399 fprintf (freezer, "temp %d\n", m->temp);
1400 if (m->pressure)
1311 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); 1401 fprintf (freezer, "pressure %d\n", m->pressure);
1402 if (m->humid)
1312 if (m->humid) fprintf(fp, "humid %d\n", m->humid); 1403 fprintf (freezer, "humid %d\n", m->humid);
1404 if (m->windspeed)
1313 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); 1405 fprintf (freezer, "windspeed %d\n", m->windspeed);
1406 if (m->winddir)
1314 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); 1407 fprintf (freezer, "winddir %d\n", m->winddir);
1408 if (m->sky)
1315 if (m->sky) fprintf(fp, "sky %d\n", m->sky); 1409 fprintf (freezer, "sky %d\n", m->sky);
1410 if (m->nosmooth)
1316 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); 1411 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1317 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1318 1412
1319 /* Save any tiling information, except on overlays */ 1413 /* Save any tiling information, except on overlays */
1320 if (flag != 2) 1414 if (flag != 2)
1321 for (i=0; i<4; i++) 1415 for (i = 0; i < 4; i++)
1322 if (m->tile_path[i]) 1416 if (m->tile_path[i])
1323 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); 1417 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1324 1418
1419 freezer.put (m);
1325 fprintf(fp,"end\n"); 1420 fprintf (freezer, "end\n");
1326 1421
1327 /* In the game save unique items in the different file, but 1422 /* In the game save unique items in the different file, but
1328 * in the editor save them to the normal map file. 1423 * in the editor save them to the normal map file.
1329 * If unique map, save files in the proper destination (set by 1424 * If unique map, save files in the proper destination (set by
1330 * player) 1425 * player)
1331 */ 1426 */
1332 fp2 = fp; /* save unique items into fp2 */
1333 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { 1427 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1428 {
1429 object_freezer unique;
1430
1431 if (flag == 2)
1432 save_objects (m, freezer, unique, 2);
1433 else
1434 save_objects (m, freezer, unique, 0);
1435
1334 sprintf (buf,"%s.v00",create_items_path (m->path)); 1436 sprintf (buf, "%s.v00", create_items_path (m->path));
1335 if ((fp2 = fopen (buf, "w")) == NULL) { 1437
1336 LOG(llevError, "Can't open unique items file %s\n", buf); 1438 unique.save (buf);
1337 }
1338 if (flag == 2)
1339 save_objects(m, fp, fp2, 2);
1340 else
1341 save_objects (m, fp, fp2, 0);
1342 if (fp2 != NULL) {
1343 if (ftell (fp2) == 0) {
1344 fclose (fp2);
1345 unlink (buf);
1346 } else {
1347 fclose (fp2);
1348 chmod (buf, SAVE_MODE);
1349 } 1439 }
1350 }
1351 } else { /* save same file when not playing, like in editor */
1352 save_objects(m, fp, fp, 0);
1353 }
1354
1355 if (m->compressed && (m->unique || m->templatemap || flag))
1356 pclose(fp);
1357 else 1440 else
1358 fclose(fp); 1441 { /* save same file when not playing, like in editor */
1442 save_objects (m, freezer, freezer, 0);
1443 }
1359 1444
1360 chmod (filename, SAVE_MODE); 1445 freezer.save (filename);
1446
1361 return 0; 1447 return 0;
1362}
1363
1364
1365/*
1366 * Remove and free all objects in the inventory of the given object.
1367 * object.c ?
1368 */
1369
1370void clean_object(object *op)
1371{
1372 object *tmp, *next;
1373
1374 for(tmp = op->inv; tmp; tmp = next)
1375 {
1376 next = tmp->below;
1377 clean_object(tmp);
1378 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1379 remove_button_link(tmp);
1380 remove_ob(tmp);
1381 free_object(tmp);
1382 }
1383} 1448}
1384 1449
1385/* 1450/*
1386 * Remove and free all objects in the given map. 1451 * Remove and free all objects in the given map.
1387 */ 1452 */
1388 1453void
1389void free_all_objects(mapstruct *m) { 1454free_all_objects (maptile *m)
1390 int i,j; 1455{
1391 object *op; 1456 if (!m->spaces)
1457 return;
1392 1458
1393 for(i=0;i<MAP_WIDTH(m);i++) 1459 for (int i = 0; i < m->width; i++)
1394 for(j=0;j<MAP_HEIGHT(m);j++) { 1460 for (int j = 0; j < m->height; j++)
1395 object *previous_obj=NULL; 1461 {
1396 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1462 mapspace &ms = m->at (i, j);
1397 if (op==previous_obj) { 1463
1398 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1464 while (object *op = ms.bot)
1399 break; 1465 {
1400 } 1466 if (op->head)
1401 previous_obj=op;
1402 if(op->head!=NULL)
1403 op = op->head; 1467 op = op->head;
1404 1468
1405 /* If the map isn't in memory, free_object will remove and 1469 op->destroy_inv (false);
1406 * free objects in op's inventory. So let it do the job. 1470 op->destroy ();
1407 */ 1471 }
1408 if (m->in_memory==MAP_IN_MEMORY)
1409 clean_object(op);
1410 remove_ob(op);
1411 free_object(op);
1412 }
1413 }
1414#ifdef MANY_CORES
1415 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1416 * an item on that map was not saved - look for that condition and die as appropriate -
1417 * this leaves more of the map data intact for better debugging.
1418 */
1419 for (op=objects; op!=NULL; op=op->next) {
1420 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1421 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1422 abort();
1423 }
1424 } 1472 }
1425#endif
1426} 1473}
1427 1474
1428/* 1475/*
1429 * Frees everything allocated by the given mapstructure. 1476 * Frees everything allocated by the given maptileure.
1430 * don't free tmpname - our caller is left to do that 1477 * don't free tmpname - our caller is left to do that
1431 */ 1478 */
1432 1479void
1433void free_map(mapstruct *m,int flag) { 1480free_map (maptile *m, int flag)
1434 int i; 1481{
1482 if (m->in_memory != MAP_IN_MEMORY)
1483 return;
1435 1484
1436 if (!m->in_memory) { 1485 m->in_memory = MAP_SAVING;
1437 LOG(llevError,"Trying to free freed map.\n"); 1486
1438 return; 1487 // TODO: use new/delete
1439 } 1488#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1440 if (flag && m->spaces) free_all_objects(m); 1489
1490 if (flag && m->spaces)
1491 free_all_objects (m);
1492 if (m->name)
1441 if (m->name) FREE_AND_CLEAR(m->name); 1493 FREE_AND_CLEAR (m->name);
1494 if (m->spaces)
1442 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1495 FREE_AND_CLEAR (m->spaces);
1496 if (m->msg)
1443 if (m->msg) FREE_AND_CLEAR(m->msg); 1497 FREE_AND_CLEAR (m->msg);
1498 if (m->maplore)
1444 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1499 FREE_AND_CLEAR (m->maplore);
1445 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1500
1501 delete [] m->shopitems;
1502 m->shopitems = 0;
1503
1504 if (m->shoprace)
1446 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1505 FREE_AND_CLEAR (m->shoprace);
1506
1447 if (m->buttons) 1507 if (m->buttons)
1448 free_objectlinkpt(m->buttons); 1508 free_objectlinkpt (m->buttons);
1509
1449 m->buttons = NULL; 1510 m->buttons = NULL;
1511
1450 for (i=0; i<4; i++) { 1512 for (int i = 0; i < 4; i++)
1451 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1452 m->tile_map[i] = NULL;
1453 } 1513 {
1514 if (m->tile_path[i])
1515 FREE_AND_CLEAR (m->tile_path[i]);
1516
1517 m->tile_map[i] = 0;
1518 }
1519
1454 m->in_memory = MAP_SWAPPED; 1520 m->in_memory = MAP_SWAPPED;
1455}
1456 1521
1457/* 1522#undef FREE_AND_CLEAR
1458 * function: vanish mapstruct 1523}
1459 * m : pointer to mapstruct, if NULL no action
1460 * this deletes all the data on the map (freeing pointers)
1461 * and then removes this map from the global linked list of maps.
1462 */
1463 1524
1464void delete_map(mapstruct *m) { 1525maptile::~maptile ()
1465 mapstruct *tmp, *last; 1526{
1466 int i;
1467
1468 if (!m)
1469 return;
1470 if (m->in_memory == MAP_IN_MEMORY) {
1471 /* change to MAP_SAVING, even though we are not,
1472 * so that remove_ob doesn't do as much work.
1473 */
1474 m->in_memory = MAP_SAVING;
1475 free_map (m, 1); 1527 free_map (this, 1);
1476 }
1477 /* move this out of free_map, since tmpname can still be needed if
1478 * the map is swapped out.
1479 */
1480 if (m->tmpname) {
1481 free(m->tmpname); 1528 free (tmpname);
1482 m->tmpname=NULL; 1529}
1483 } 1530
1484 last = NULL; 1531void
1532maptile::do_destroy ()
1533{
1534 attachable::do_destroy ();
1535
1536 free_all_objects (this);
1537
1485 /* We need to look through all the maps and see if any maps 1538 /* We need to look through all the maps and see if any maps
1486 * are pointing at this one for tiling information. Since 1539 * are pointing at this one for tiling information. Since
1487 * tiling can be assymetric, we just can not look to see which 1540 * tiling can be asymetric, we just can not look to see which
1488 * maps this map tiles with and clears those. 1541 * maps this map tiles with and clears those.
1489 */ 1542 */
1490 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1543 //TODO: non-euclidean-tiling MUST GO
1491 if (tmp->next == m) last = tmp; 1544 for (maptile *m = first_map; m; m = m->next)
1545 for (int i = 0; i < 4; i++)
1546 if (m->tile_map[i] == this)
1547 m->tile_map[i] = 0;
1492 1548
1493 /* This should hopefully get unrolled on a decent compiler */ 1549 if (first_map == this)
1494 for (i=0; i<4; i++)
1495 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1496 }
1497
1498 /* If last is null, then this should be the first map in the list */
1499 if (!last) {
1500 if (m == first_map)
1501 first_map = m->next; 1550 first_map = next;
1502 else
1503 /* m->path is a static char, so should hopefully still have
1504 * some useful data in it.
1505 */
1506 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1507 m->path);
1508 }
1509 else 1551 else
1510 last->next = m->next; 1552 for (maptile *m = first_map; m; m = m->next)
1511 1553 if (m->next = this)
1512 free (m); 1554 {
1555 m->next = next;
1556 break;
1557 }
1513} 1558}
1514 1559
1515 1560//TODO: must go
1561void
1562delete_map (maptile *m)
1563{
1564 if (m)
1565 m->destroy ();
1566}
1516 1567
1517/* 1568/*
1518 * Makes sure the given map is loaded and swapped in. 1569 * Makes sure the given map is loaded and swapped in.
1519 * name is path name of the map. 1570 * name is path name of the map.
1520 * flags meaning: 1571 * flags meaning:
1523 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1574 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1524 * dont do any more name translation on it. 1575 * dont do any more name translation on it.
1525 * 1576 *
1526 * Returns a pointer to the given map. 1577 * Returns a pointer to the given map.
1527 */ 1578 */
1528 1579maptile *
1529mapstruct *ready_map_name(const char *name, int flags) { 1580ready_map_name (const char *name, int flags)
1530 mapstruct *m; 1581{
1531
1532 if (!name) 1582 if (!name)
1533 return (NULL); 1583 return 0;
1534 1584
1535 /* Have we been at this level before? */ 1585 /* Have we been at this level before? */
1536 m = has_been_loaded (name); 1586 maptile *m = has_been_loaded (name);
1537 1587
1538 /* Map is good to go, so just return it */ 1588 /* Map is good to go, so just return it */
1539 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1589 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1540 return m;
1541 }
1542
1543 /* unique maps always get loaded from their original location, and never
1544 * a temp location. Likewise, if map_flush is set, or we have never loaded
1545 * this map, load it now. I removed the reset checking from here -
1546 * it seems the probability of a player trying to enter a map that should
1547 * reset but hasn't yet is quite low, and removing that makes this function
1548 * a bit cleaner (and players probably shouldn't rely on exact timing for
1549 * resets in any case - if they really care, they should use the 'maps command.
1550 */
1551 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1552
1553 /* first visit or time to reset */
1554 if (m) {
1555 clean_tmp_map(m); /* Doesn't make much difference */
1556 delete_map(m);
1557 }
1558
1559 /* create and load a map */
1560 if (flags & MAP_PLAYER_UNIQUE)
1561 LOG(llevDebug, "Trying to load map %s.\n", name);
1562 else
1563 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1564
1565 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1566 return (NULL);
1567
1568 fix_auto_apply(m); /* Chests which open as default */
1569
1570 /* If a player unique map, no extra unique object file to load.
1571 * if from the editor, likewise.
1572 */
1573 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1574 load_unique_objects(m);
1575
1576 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1577 m=load_overlay_map(name, m);
1578 if (m==NULL)
1579 return NULL;
1580 }
1581
1582 } else {
1583 /* If in this loop, we found a temporary map, so load it up. */
1584
1585 m=load_temporary_map (m);
1586 if(m==NULL) return NULL;
1587 load_unique_objects(m);
1588
1589 clean_tmp_map(m);
1590 m->in_memory = MAP_IN_MEMORY;
1591 /* tempnam() on sun systems (probably others) uses malloc
1592 * to allocated space for the string. Free it here.
1593 * In some cases, load_temporary_map above won't find the
1594 * temporary map, and so has reloaded a new map. If that
1595 * is the case, tmpname is now null
1596 */
1597 if (m->tmpname) free(m->tmpname);
1598 m->tmpname = NULL;
1599 /* It's going to be saved anew anyway */
1600 }
1601
1602 /* Below here is stuff common to both first time loaded maps and
1603 * temp maps.
1604 */
1605
1606 decay_objects(m); /* start the decay */
1607 /* In case other objects press some buttons down */
1608 update_buttons(m);
1609 if (m->outdoor)
1610 set_darkness_map(m);
1611 /* run the weather over this map */
1612 weather_effect(name);
1613 return m; 1590 return m;
1591
1592 /* unique maps always get loaded from their original location, and never
1593 * a temp location. Likewise, if map_flush is set, or we have never loaded
1594 * this map, load it now. I removed the reset checking from here -
1595 * it seems the probability of a player trying to enter a map that should
1596 * reset but hasn't yet is quite low, and removing that makes this function
1597 * a bit cleaner (and players probably shouldn't rely on exact timing for
1598 * resets in any case - if they really care, they should use the 'maps command.
1599 */
1600 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1601 {
1602 /* first visit or time to reset */
1603 if (m)
1604 {
1605 clean_tmp_map (m); /* Doesn't make much difference */
1606 delete_map (m);
1607 }
1608
1609 /* create and load a map */
1610 if (flags & MAP_PLAYER_UNIQUE)
1611 LOG (llevDebug, "Trying to load map %s.\n", name);
1612 else
1613 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1614
1615 //eval_pv ("$x = Event::time", 1);//D
1616 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1617 return (NULL);
1618 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1619
1620 fix_auto_apply (m); /* Chests which open as default */
1621
1622 /* If a player unique map, no extra unique object file to load.
1623 * if from the editor, likewise.
1624 */
1625 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1626 load_unique_objects (m);
1627
1628 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1629 {
1630 m = load_overlay_map (name, m);
1631 if (m == NULL)
1632 return NULL;
1633 }
1634
1635 if (flags & MAP_PLAYER_UNIQUE)
1636 INVOKE_MAP (SWAPIN, m);
1637
1638 }
1639 else
1640 {
1641 /* If in this loop, we found a temporary map, so load it up. */
1642
1643 m = load_temporary_map (m);
1644 if (m == NULL)
1645 return NULL;
1646 load_unique_objects (m);
1647
1648 clean_tmp_map (m);
1649 m->in_memory = MAP_IN_MEMORY;
1650 /* tempnam() on sun systems (probably others) uses malloc
1651 * to allocated space for the string. Free it here.
1652 * In some cases, load_temporary_map above won't find the
1653 * temporary map, and so has reloaded a new map. If that
1654 * is the case, tmpname is now null
1655 */
1656 if (m->tmpname)
1657 free (m->tmpname);
1658 m->tmpname = NULL;
1659 /* It's going to be saved anew anyway */
1660 }
1661
1662 /* Below here is stuff common to both first time loaded maps and
1663 * temp maps.
1664 */
1665
1666 decay_objects (m); /* start the decay */
1667 /* In case other objects press some buttons down */
1668 update_buttons (m);
1669 if (m->outdoor)
1670 set_darkness_map (m);
1671 /* run the weather over this map */
1672 weather_effect (name);
1673 return m;
1614} 1674}
1615 1675
1616 1676
1617/* 1677/*
1618 * This routine is supposed to find out the difficulty of the map. 1678 * This routine is supposed to find out the difficulty of the map.
1623 * in the map is zero, then use this routine. Maps should really 1683 * in the map is zero, then use this routine. Maps should really
1624 * have a difficulty set than using this function - human calculation 1684 * have a difficulty set than using this function - human calculation
1625 * is much better than this functions guesswork. 1685 * is much better than this functions guesswork.
1626 */ 1686 */
1627 1687
1688int
1628int calculate_difficulty(mapstruct *m) { 1689calculate_difficulty (maptile *m)
1690{
1629 object *op; 1691 object *op;
1630 archetype *at; 1692 archetype *at;
1631 int x, y, i, diff; 1693 int x, y, i;
1632 long monster_cnt = 0; 1694 long monster_cnt = 0;
1633 double avgexp = 0; 1695 double avgexp = 0;
1634 sint64 total_exp = 0; 1696 sint64 total_exp = 0;
1635 1697
1636 if (MAP_DIFFICULTY (m)) 1698 if (m->difficulty)
1637 { 1699 {
1638 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1700 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1639 return MAP_DIFFICULTY (m); 1701 return m->difficulty;
1640 } 1702 }
1641 1703
1642 for(x = 0; x < MAP_WIDTH(m); x++) 1704 for (x = 0; x < m->width; x++)
1643 for(y = 0; y < MAP_HEIGHT(m); y++) 1705 for (y = 0; y < m->height; y++)
1644 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1706 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1645 { 1707 {
1646 if(QUERY_FLAG (op, FLAG_MONSTER)) 1708 if (QUERY_FLAG (op, FLAG_MONSTER))
1647 { 1709 {
1648 total_exp += op->stats.exp; 1710 total_exp += op->stats.exp;
1649 monster_cnt++; 1711 monster_cnt++;
1650 } 1712 }
1651 1713
1652 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1714 if (QUERY_FLAG (op, FLAG_GENERATOR))
1653 { 1715 {
1654 total_exp += op->stats.exp; 1716 total_exp += op->stats.exp;
1655 at = type_to_archetype(GENERATE_TYPE (op)); 1717 at = type_to_archetype (GENERATE_TYPE (op));
1656 1718
1657 if(at != NULL) 1719 if (at != NULL)
1658 total_exp += at->clone.stats.exp * 8; 1720 total_exp += at->clone.stats.exp * 8;
1659 1721
1660 monster_cnt++; 1722 monster_cnt++;
1661 } 1723 }
1662 } 1724 }
1673 } 1735 }
1674 1736
1675 return 1; 1737 return 1;
1676} 1738}
1677 1739
1678void clean_tmp_map(mapstruct *m) { 1740void
1741clean_tmp_map (maptile *m)
1742{
1679 if(m->tmpname == NULL) 1743 if (m->tmpname == NULL)
1680 return; 1744 return;
1681 if (clean_temporary_map_callback) 1745 INVOKE_MAP (CLEAN, m);
1682 clean_temporary_map_callback (m);
1683 (void) unlink(m->tmpname); 1746 (void) unlink (m->tmpname);
1684} 1747}
1685 1748
1749void
1686void free_all_maps(void) 1750free_all_maps (void)
1687{ 1751{
1688 int real_maps=0; 1752 int real_maps = 0;
1689 1753
1690 while (first_map) { 1754 while (first_map)
1755 {
1691 /* I think some of the callers above before it gets here set this to be 1756 /* I think some of the callers above before it gets here set this to be
1692 * saving, but we still want to free this data 1757 * saving, but we still want to free this data
1693 */ 1758 */
1694 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1759 if (first_map->in_memory == MAP_SAVING)
1760 first_map->in_memory = MAP_IN_MEMORY;
1695 delete_map(first_map); 1761 delete_map (first_map);
1696 real_maps++; 1762 real_maps++;
1697 } 1763 }
1698 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1764 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1699} 1765}
1700 1766
1701/* change_map_light() - used to change map light level (darkness) 1767/* change_map_light() - used to change map light level (darkness)
1702 * up or down. Returns true if successful. It should now be 1768 * up or down. Returns true if successful. It should now be
1703 * possible to change a value by more than 1. 1769 * possible to change a value by more than 1.
1704 * Move this from los.c to map.c since this is more related 1770 * Move this from los.c to map.c since this is more related
1705 * to maps than los. 1771 * to maps than los.
1706 * postive values make it darker, negative make it brighter 1772 * postive values make it darker, negative make it brighter
1707 */ 1773 */
1708 1774
1775int
1709int change_map_light(mapstruct *m, int change) { 1776change_map_light (maptile *m, int change)
1777{
1710 int new_level = m->darkness + change; 1778 int new_level = m->darkness + change;
1711 1779
1712 /* Nothing to do */ 1780 /* Nothing to do */
1713 if(!change || (new_level <= 0 && m->darkness == 0) || 1781 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1714 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1782 {
1715 return 0; 1783 return 0;
1716 } 1784 }
1717 1785
1718 /* inform all players on the map */ 1786 /* inform all players on the map */
1719 if (change>0) 1787 if (change > 0)
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1788 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1721 else 1789 else
1722 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1790 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1723 1791
1724 /* Do extra checking. since m->darkness is a unsigned value, 1792 /* Do extra checking. since m->darkness is a unsigned value,
1725 * we need to be extra careful about negative values. 1793 * we need to be extra careful about negative values.
1726 * In general, the checks below are only needed if change 1794 * In general, the checks below are only needed if change
1727 * is not +/-1 1795 * is not +/-1
1728 */ 1796 */
1729 if (new_level < 0) m->darkness = 0; 1797 if (new_level < 0)
1730 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1798 m->darkness = 0;
1799 else if (new_level >= MAX_DARKNESS)
1800 m->darkness = MAX_DARKNESS;
1801 else
1731 else m->darkness=new_level; 1802 m->darkness = new_level;
1732 1803
1733 /* All clients need to get re-updated for the change */ 1804 /* All clients need to get re-updated for the change */
1734 update_all_map_los(m); 1805 update_all_map_los (m);
1735 return 1; 1806 return 1;
1736} 1807}
1737
1738 1808
1739/* 1809/*
1740 * This function updates various attributes about a specific space 1810 * This function updates various attributes about a specific space
1741 * on the map (what it looks like, whether it blocks magic, 1811 * on the map (what it looks like, whether it blocks magic,
1742 * has a living creatures, prevents people from passing 1812 * has a living creatures, prevents people from passing
1743 * through, etc) 1813 * through, etc)
1744 */ 1814 */
1745void update_position (mapstruct *m, int x, int y) { 1815void
1816mapspace::update_ ()
1817{
1746 object *tmp, *last = NULL; 1818 object *tmp, *last = 0;
1747 uint8 flags = 0, oldflags, light=0, anywhere=0; 1819 uint8 flags = 0, light = 0, anywhere = 0;
1748 New_Face *top,*floor, *middle; 1820 New_Face *top, *floor, *middle;
1749 object *top_obj, *floor_obj, *middle_obj; 1821 object *top_obj, *floor_obj, *middle_obj;
1750 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1822 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1751 1823
1752 oldflags = GET_MAP_FLAGS(m,x,y);
1753 if (!(oldflags & P_NEED_UPDATE)) {
1754 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1755 m->path, x, y);
1756 return;
1757 }
1758
1759 middle=blank_face; 1824 middle = blank_face;
1760 top=blank_face; 1825 top = blank_face;
1761 floor=blank_face; 1826 floor = blank_face;
1762 1827
1763 middle_obj = NULL; 1828 middle_obj = 0;
1764 top_obj = NULL; 1829 top_obj = 0;
1765 floor_obj = NULL; 1830 floor_obj = 0;
1766 1831
1767 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1832 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1768 1833 {
1769 /* This could be made additive I guess (two lights better than 1834 /* This could be made additive I guess (two lights better than
1770 * one). But if so, it shouldn't be a simple additive - 2 1835 * one). But if so, it shouldn't be a simple additive - 2
1771 * light bulbs do not illuminate twice as far as once since 1836 * light bulbs do not illuminate twice as far as once since
1772 * it is a disapation factor that is squared (or is it cubed?) 1837 * it is a dissapation factor that is cubed.
1773 */ 1838 */
1774 if (tmp->glow_radius > light) light = tmp->glow_radius; 1839 if (tmp->glow_radius > light)
1840 light = tmp->glow_radius;
1775 1841
1776 /* This call is needed in order to update objects the player 1842 /* This call is needed in order to update objects the player
1777 * is standing in that have animations (ie, grass, fire, etc). 1843 * is standing in that have animations (ie, grass, fire, etc).
1778 * However, it also causes the look window to be re-drawn 1844 * However, it also causes the look window to be re-drawn
1779 * 3 times each time the player moves, because many of the 1845 * 3 times each time the player moves, because many of the
1780 * functions the move_player calls eventualy call this. 1846 * functions the move_player calls eventualy call this.
1781 * 1847 *
1782 * Always put the player down for drawing. 1848 * Always put the player down for drawing.
1783 */ 1849 */
1784 if (!tmp->invisible) { 1850 if (!tmp->invisible)
1851 {
1785 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1852 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1786 top = tmp->face; 1853 {
1787 top_obj = tmp; 1854 top = tmp->face;
1788 } 1855 top_obj = tmp;
1856 }
1789 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1857 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1858 {
1790 /* If we got a floor, that means middle and top were below it, 1859 /* If we got a floor, that means middle and top were below it,
1791 * so should not be visible, so we clear them. 1860 * so should not be visible, so we clear them.
1792 */ 1861 */
1793 middle=blank_face; 1862 middle = blank_face;
1794 top=blank_face; 1863 top = blank_face;
1795 floor = tmp->face; 1864 floor = tmp->face;
1796 floor_obj = tmp; 1865 floor_obj = tmp;
1797 } 1866 }
1798 /* Flag anywhere have high priority */ 1867 /* Flag anywhere have high priority */
1799 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1868 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1800 middle = tmp->face; 1869 {
1870 middle = tmp->face;
1801 1871
1802 middle_obj = tmp; 1872 middle_obj = tmp;
1803 anywhere =1; 1873 anywhere = 1;
1804 } 1874 }
1805 /* Find the highest visible face around. If equal 1875 /* Find the highest visible face around. If equal
1806 * visibilities, we still want the one nearer to the 1876 * visibilities, we still want the one nearer to the
1807 * top 1877 * top
1808 */ 1878 */
1809 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1879 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1880 {
1810 middle = tmp->face; 1881 middle = tmp->face;
1811 middle_obj = tmp; 1882 middle_obj = tmp;
1812 } 1883 }
1813 } 1884 }
1885
1814 if (tmp==tmp->above) { 1886 if (tmp == tmp->above)
1887 {
1815 LOG(llevError, "Error in structure of map\n"); 1888 LOG (llevError, "Error in structure of map\n");
1816 exit (-1); 1889 exit (-1);
1817 }
1818 1890 }
1891
1819 move_slow |= tmp->move_slow; 1892 move_slow |= tmp->move_slow;
1820 move_block |= tmp->move_block; 1893 move_block |= tmp->move_block;
1821 move_on |= tmp->move_on; 1894 move_on |= tmp->move_on;
1822 move_off |= tmp->move_off; 1895 move_off |= tmp->move_off;
1823 move_allow |= tmp->move_allow; 1896 move_allow |= tmp->move_allow;
1824 1897
1825 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 1898 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1826 flags |= P_IS_ALIVE; 1899 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1827 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 1900 if (tmp->type == PLAYER) flags |= P_PLAYER;
1828 flags |= P_NO_MAGIC; 1901 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1829 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 1902 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1830 flags |= P_NO_CLERIC; 1903 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1831 if (tmp->type == SAFE_GROUND)
1832 flags |= P_SAFE;
1833
1834 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW))
1835 flags |= P_BLOCKSVIEW;
1836 } /* for stack of objects */
1837
1838 /* we don't want to rely on this function to have accurate flags, but
1839 * since we're already doing the work, we calculate them here.
1840 * if they don't match, logic is broken someplace.
1841 */
1842 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1843 (!(oldflags & P_NO_ERROR))) {
1844 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1845 m->path, x, y,
1846 (oldflags & ~P_NEED_UPDATE), flags);
1847 } 1904 }
1848 SET_MAP_FLAGS(m, x, y, flags);
1849 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1850 SET_MAP_MOVE_ON(m, x, y, move_on);
1851 SET_MAP_MOVE_OFF(m, x, y, move_off);
1852 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1853 1905
1906 this->light = light;
1907 this->flags_ = flags;
1908 this->move_block = move_block & ~move_allow;
1909 this->move_on = move_on;
1910 this->move_off = move_off;
1911 this->move_slow = move_slow;
1912
1854 /* At this point, we have a floor face (if there is a floor), 1913 /* At this point, we have a floor face (if there is a floor),
1855 * and the floor is set - we are not going to touch it at 1914 * and the floor is set - we are not going to touch it at
1856 * this point. 1915 * this point.
1857 * middle contains the highest visibility face. 1916 * middle contains the highest visibility face.
1858 * top contains a player/monster face, if there is one. 1917 * top contains a player/monster face, if there is one.
1859 * 1918 *
1860 * We now need to fill in top.face and/or middle.face. 1919 * We now need to fill in top.face and/or middle.face.
1861 */ 1920 */
1862 1921
1863 /* If the top face also happens to be high visibility, re-do our 1922 /* If the top face also happens to be high visibility, re-do our
1864 * middle face. This should not happen, as we already have the 1923 * middle face. This should not happen, as we already have the
1865 * else statement above so middle should not get set. OTOH, it 1924 * else statement above so middle should not get set. OTOH, it
1866 * may be possible for the faces to match but be different objects. 1925 * may be possible for the faces to match but be different objects.
1867 */ 1926 */
1868 if (top == middle) middle=blank_face; 1927 if (top == middle)
1928 middle = blank_face;
1869 1929
1870 /* There are three posibilities at this point: 1930 /* There are three posibilities at this point:
1871 * 1) top face is set, need middle to be set. 1931 * 1) top face is set, need middle to be set.
1872 * 2) middle is set, need to set top. 1932 * 2) middle is set, need to set top.
1873 * 3) neither middle or top is set - need to set both. 1933 * 3) neither middle or top is set - need to set both.
1874 */ 1934 */
1875 1935
1876 for (tmp=last; tmp; tmp=tmp->below) { 1936 for (tmp = last; tmp; tmp = tmp->below)
1937 {
1877 /* Once we get to a floor, stop, since we already have a floor object */ 1938 /* Once we get to a floor, stop, since we already have a floor object */
1878 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1939 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1940 break;
1879 1941
1880 /* If two top faces are already set, quit processing */ 1942 /* If two top faces are already set, quit processing */
1881 if ((top != blank_face) && (middle != blank_face)) break; 1943 if ((top != blank_face) && (middle != blank_face))
1944 break;
1882 1945
1883 /* Only show visible faces, unless its the editor - show all */ 1946 /* Only show visible faces, unless its the editor - show all */
1884 if (!tmp->invisible || editor) { 1947 if (!tmp->invisible || editor)
1948 {
1885 /* Fill in top if needed */ 1949 /* Fill in top if needed */
1886 if (top == blank_face) { 1950 if (top == blank_face)
1887 top = tmp->face; 1951 {
1888 top_obj = tmp; 1952 top = tmp->face;
1889 if (top == middle) middle=blank_face; 1953 top_obj = tmp;
1890 } else { 1954 if (top == middle)
1955 middle = blank_face;
1956 }
1957 else
1958 {
1891 /* top is already set - we should only get here if 1959 /* top is already set - we should only get here if
1892 * middle is not set 1960 * middle is not set
1893 * 1961 *
1894 * Set the middle face and break out, since there is nothing 1962 * Set the middle face and break out, since there is nothing
1895 * more to fill in. We don't check visiblity here, since 1963 * more to fill in. We don't check visiblity here, since
1896 * 1964 *
1897 */ 1965 */
1898 if (tmp->face != top ) { 1966 if (tmp->face != top)
1899 middle = tmp->face; 1967 {
1900 middle_obj = tmp; 1968 middle = tmp->face;
1901 break; 1969 middle_obj = tmp;
1902 } 1970 break;
1971 }
1972 }
1973 }
1903 } 1974 }
1904 } 1975
1905 } 1976 if (middle == floor)
1906 if (middle == floor) middle = blank_face;
1907 if (top == middle) middle = blank_face;
1908 SET_MAP_FACE(m,x,y,top,0);
1909 if(top != blank_face)
1910 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1911 else
1912 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1913 SET_MAP_FACE(m,x,y,middle,1);
1914 if(middle != blank_face) 1977 middle = blank_face;
1915 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1916 else
1917 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1918 SET_MAP_FACE(m,x,y,floor,2);
1919 if(floor != blank_face)
1920 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1921 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1923 SET_MAP_LIGHT(m,x,y,light);
1924}
1925 1978
1979 if (top == middle)
1980 middle = blank_face;
1926 1981
1982 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1983 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1984 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1985}
1986
1987void
1927void set_map_reset_time(mapstruct *map) { 1988set_map_reset_time (maptile *map)
1989{
1928 int timeout; 1990 int timeout;
1929 1991
1930 timeout = MAP_RESET_TIMEOUT(map); 1992 timeout = map->reset_timeout;
1931 if (timeout <= 0) 1993 if (timeout <= 0)
1932 timeout = MAP_DEFAULTRESET; 1994 timeout = MAP_DEFAULTRESET;
1933 if (timeout >= MAP_MAXRESET) 1995 if (timeout >= MAP_MAXRESET)
1934 timeout = MAP_MAXRESET; 1996 timeout = MAP_MAXRESET;
1935 MAP_WHEN_RESET(map) = seconds()+timeout; 1997 map->reset_time = time (0) + timeout;
1936} 1998}
1937 1999
1938/* this updates the orig_map->tile_map[tile_num] value after loading 2000/* this updates the orig_map->tile_map[tile_num] value after loading
1939 * the map. It also takes care of linking back the freshly loaded 2001 * the map. It also takes care of linking back the freshly loaded
1940 * maps tile_map values if it tiles back to this one. It returns 2002 * maps tile_map values if it tiles back to this one. It returns
1941 * the value of orig_map->tile_map[tile_num]. It really only does this 2003 * the value of orig_map->tile_map[tile_num]. It really only does this
1942 * so that it is easier for calling functions to verify success. 2004 * so that it is easier for calling functions to verify success.
1943 */ 2005 */
1944 2006
2007static maptile *
1945static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2008load_and_link_tiled_map (maptile *orig_map, int tile_num)
1946{ 2009{
1947 int dest_tile = (tile_num +2) % 4; 2010 int dest_tile = (tile_num + 2) % 4;
1948 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2011 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1949 2012
1950 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2013 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1951 2014
1952 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2015 /* need to do a strcmp here as the orig_map->path is not a shared string */
1953 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2016 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1954 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1955 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2017 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1956 2018
1957 return orig_map->tile_map[tile_num]; 2019 return orig_map->tile_map[tile_num];
1958} 2020}
1959 2021
1960/* this returns TRUE if the coordinates (x,y) are out of 2022/* this returns TRUE if the coordinates (x,y) are out of
1961 * map m. This function also takes into account any 2023 * map m. This function also takes into account any
1962 * tiling considerations, loading adjacant maps as needed. 2024 * tiling considerations, loading adjacant maps as needed.
1965 * This function will recursively call itself for the 2027 * This function will recursively call itself for the
1966 * tiled maps. 2028 * tiled maps.
1967 * 2029 *
1968 * 2030 *
1969 */ 2031 */
2032int
1970int out_of_map(mapstruct *m, int x, int y) 2033out_of_map (maptile *m, int x, int y)
1971{ 2034{
1972
1973 /* If we get passed a null map, this is obviously the 2035 /* If we get passed a null map, this is obviously the
1974 * case. This generally shouldn't happen, but if the 2036 * case. This generally shouldn't happen, but if the
1975 * map loads fail below, it could happen. 2037 * map loads fail below, it could happen.
1976 */ 2038 */
1977 if (!m) return 0; 2039 if (!m)
1978
1979 if (x<0) {
1980 if (!m->tile_path[3]) return 1;
1981 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1982 load_and_link_tiled_map(m, 3);
1983 }
1984 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1985 }
1986 if (x>=MAP_WIDTH(m)) {
1987 if (!m->tile_path[1]) return 1;
1988 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1989 load_and_link_tiled_map(m, 1);
1990 }
1991 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1992 }
1993 if (y<0) {
1994 if (!m->tile_path[0]) return 1;
1995 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1996 load_and_link_tiled_map(m, 0);
1997 }
1998 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1999 }
2000 if (y>=MAP_HEIGHT(m)) {
2001 if (!m->tile_path[2]) return 1;
2002 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2003 load_and_link_tiled_map(m, 2);
2004 }
2005 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2006 }
2007
2008 /* Simple case - coordinates are within this local
2009 * map.
2010 */
2011 return 0; 2040 return 0;
2041
2042 if (x < 0)
2043 {
2044 if (!m->tile_path[3])
2045 return 1;
2046
2047 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2048 load_and_link_tiled_map (m, 3);
2049
2050 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2051 }
2052
2053 if (x >= m->width)
2054 {
2055 if (!m->tile_path[1])
2056 return 1;
2057
2058 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2059 load_and_link_tiled_map (m, 1);
2060
2061 return (out_of_map (m->tile_map[1], x - m->width, y));
2062 }
2063
2064 if (y < 0)
2065 {
2066 if (!m->tile_path[0])
2067 return 1;
2068
2069 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2070 load_and_link_tiled_map (m, 0);
2071
2072 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2073 }
2074
2075 if (y >= m->height)
2076 {
2077 if (!m->tile_path[2])
2078 return 1;
2079
2080 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2081 load_and_link_tiled_map (m, 2);
2082
2083 return (out_of_map (m->tile_map[2], x, y - m->height));
2084 }
2085
2086 /* Simple case - coordinates are within this local
2087 * map.
2088 */
2089 return 0;
2012} 2090}
2013 2091
2014/* This is basically the same as out_of_map above, but 2092/* This is basically the same as out_of_map above, but
2015 * instead we return NULL if no map is valid (coordinates 2093 * instead we return NULL if no map is valid (coordinates
2016 * out of bounds and no tiled map), otherwise it returns 2094 * out of bounds and no tiled map), otherwise it returns
2017 * the map as that the coordinates are really on, and 2095 * the map as that the coordinates are really on, and
2018 * updates x and y to be the localized coordinates. 2096 * updates x and y to be the localized coordinates.
2019 * Using this is more efficient of calling out_of_map 2097 * Using this is more efficient of calling out_of_map
2020 * and then figuring out what the real map is 2098 * and then figuring out what the real map is
2021 */ 2099 */
2100maptile *
2022mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2101get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2023{ 2102{
2024 2103
2025 if (*x<0) { 2104 if (*x < 0)
2026 if (!m->tile_path[3]) return NULL; 2105 {
2106 if (!m->tile_path[3])
2107 return 0;
2027 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2108 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 3); 2109 load_and_link_tiled_map (m, 3);
2029 2110
2030 *x += MAP_WIDTH(m->tile_map[3]); 2111 *x += m->tile_map[3]->width;
2031 return (get_map_from_coord(m->tile_map[3], x, y)); 2112 return (get_map_from_coord (m->tile_map[3], x, y));
2113 }
2114
2115 if (*x >= m->width)
2032 } 2116 {
2033 if (*x>=MAP_WIDTH(m)) { 2117 if (!m->tile_path[1])
2034 if (!m->tile_path[1]) return NULL; 2118 return 0;
2119
2035 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2120 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 1); 2121 load_and_link_tiled_map (m, 1);
2037 2122
2038 *x -= MAP_WIDTH(m); 2123 *x -= m->width;
2039 return (get_map_from_coord(m->tile_map[1], x, y)); 2124 return (get_map_from_coord (m->tile_map[1], x, y));
2125 }
2126
2127 if (*y < 0)
2040 } 2128 {
2041 if (*y<0) { 2129 if (!m->tile_path[0])
2042 if (!m->tile_path[0]) return NULL; 2130 return 0;
2131
2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2132 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map(m, 0); 2133 load_and_link_tiled_map (m, 0);
2045 2134
2046 *y += MAP_HEIGHT(m->tile_map[0]); 2135 *y += m->tile_map[0]->height;
2047 return (get_map_from_coord(m->tile_map[0], x, y)); 2136 return (get_map_from_coord (m->tile_map[0], x, y));
2137 }
2138
2139 if (*y >= m->height)
2048 } 2140 {
2049 if (*y>=MAP_HEIGHT(m)) { 2141 if (!m->tile_path[2])
2050 if (!m->tile_path[2]) return NULL; 2142 return 0;
2143
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2144 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map(m, 2); 2145 load_and_link_tiled_map (m, 2);
2053 2146
2054 *y -= MAP_HEIGHT(m); 2147 *y -= m->height;
2055 return (get_map_from_coord(m->tile_map[2], x, y)); 2148 return (get_map_from_coord (m->tile_map[2], x, y));
2056 } 2149 }
2057 2150
2058 /* Simple case - coordinates are within this local 2151 /* Simple case - coordinates are within this local
2059 * map. 2152 * map.
2060 */ 2153 */
2061 2154
2062 return m; 2155 return m;
2063} 2156}
2064 2157
2065/** 2158/**
2066 * Return whether map2 is adjacent to map1. If so, store the distance from 2159 * Return whether map2 is adjacent to map1. If so, store the distance from
2067 * map1 to map2 in dx/dy. 2160 * map1 to map2 in dx/dy.
2068 */ 2161 */
2162static int
2069static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2163adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2164{
2070 if (!map1 || !map2) 2165 if (!map1 || !map2)
2166 return 0;
2167
2168 if (map1 == map2)
2169 {
2170 *dx = 0;
2171 *dy = 0;
2172
2173 }
2174 else if (map1->tile_map[0] == map2)
2175 { /* up */
2176 *dx = 0;
2177 *dy = -map2->height;
2178 }
2179 else if (map1->tile_map[1] == map2)
2180 { /* right */
2181 *dx = map1->width;
2182 *dy = 0;
2183 }
2184 else if (map1->tile_map[2] == map2)
2185 { /* down */
2186 *dx = 0;
2187 *dy = map1->height;
2188 }
2189 else if (map1->tile_map[3] == map2)
2190 { /* left */
2191 *dx = -map2->width;
2192 *dy = 0;
2193
2194 }
2195 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2196 { /* up right */
2197 *dx = map1->tile_map[0]->width;
2198 *dy = -map1->tile_map[0]->height;
2199 }
2200 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2201 { /* up left */
2202 *dx = -map2->width;
2203 *dy = -map1->tile_map[0]->height;
2204 }
2205 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2206 { /* right up */
2207 *dx = map1->width;
2208 *dy = -map2->height;
2209 }
2210 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2211 { /* right down */
2212 *dx = map1->width;
2213 *dy = map1->tile_map[1]->height;
2214 }
2215 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2216 { /* down right */
2217 *dx = map1->tile_map[2]->width;
2218 *dy = map1->height;
2219 }
2220 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2221 { /* down left */
2222 *dx = -map2->width;
2223 *dy = map1->height;
2224 }
2225 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2226 { /* left up */
2227 *dx = -map1->tile_map[3]->width;
2228 *dy = -map2->height;
2229 }
2230 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2231 { /* left down */
2232 *dx = -map1->tile_map[3]->width;
2233 *dy = map1->tile_map[3]->height;
2234
2235 }
2236 else
2237 { /* not "adjacent" enough */
2071 return 0; 2238 return 0;
2072
2073 if (map1 == map2) {
2074 *dx = 0;
2075 *dy = 0;
2076
2077 } else if (map1->tile_map[0] == map2) { /* up */
2078 *dx = 0;
2079 *dy = -MAP_HEIGHT(map2);
2080 } else if (map1->tile_map[1] == map2) { /* right */
2081 *dx = MAP_WIDTH(map1);
2082 *dy = 0;
2083 } else if (map1->tile_map[2] == map2) { /* down */
2084 *dx = 0;
2085 *dy = MAP_HEIGHT(map1);
2086 } else if (map1->tile_map[3] == map2) { /* left */
2087 *dx = -MAP_WIDTH(map2);
2088 *dy = 0;
2089
2090 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2091 *dx = MAP_WIDTH(map1->tile_map[0]);
2092 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2093 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2094 *dx = -MAP_WIDTH(map2);
2095 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2096 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2097 *dx = MAP_WIDTH(map1);
2098 *dy = -MAP_HEIGHT(map2);
2099 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2100 *dx = MAP_WIDTH(map1);
2101 *dy = MAP_HEIGHT(map1->tile_map[1]);
2102 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2103 *dx = MAP_WIDTH(map1->tile_map[2]);
2104 *dy = MAP_HEIGHT(map1);
2105 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2106 *dx = -MAP_WIDTH(map2);
2107 *dy = MAP_HEIGHT(map1);
2108 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2109 *dx = -MAP_WIDTH(map1->tile_map[3]);
2110 *dy = -MAP_HEIGHT(map2);
2111 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2112 *dx = -MAP_WIDTH(map1->tile_map[3]);
2113 *dy = MAP_HEIGHT(map1->tile_map[3]);
2114
2115 } else { /* not "adjacent" enough */
2116 return 0;
2117 } 2239 }
2118 2240
2119 return 1; 2241 return 1;
2120} 2242}
2121 2243
2122/* From map.c 2244/* From map.c
2123 * This is used by get_player to determine where the other 2245 * This is used by get_player to determine where the other
2124 * creature is. get_rangevector takes into account map tiling, 2246 * creature is. get_rangevector takes into account map tiling,
2138 * 2260 *
2139 * currently, the only flag supported (0x1) is don't translate for 2261 * currently, the only flag supported (0x1) is don't translate for
2140 * closest body part of 'op1' 2262 * closest body part of 'op1'
2141 */ 2263 */
2142 2264
2265void
2143void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2266get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2267{
2144 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2268 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2269 {
2145 /* be conservative and fill in _some_ data */ 2270 /* be conservative and fill in _some_ data */
2146 retval->distance = 100000; 2271 retval->distance = 100000;
2147 retval->distance_x = 32767; 2272 retval->distance_x = 32767;
2148 retval->distance_y = 32767; 2273 retval->distance_y = 32767;
2149 retval->direction = 0; 2274 retval->direction = 0;
2150 retval->part = 0; 2275 retval->part = 0;
2151 } else { 2276 }
2277 else
2278 {
2152 object *best; 2279 object *best;
2153 2280
2154 retval->distance_x += op2->x-op1->x; 2281 retval->distance_x += op2->x - op1->x;
2155 retval->distance_y += op2->y-op1->y; 2282 retval->distance_y += op2->y - op1->y;
2156 2283
2157 best = op1; 2284 best = op1;
2158 /* If this is multipart, find the closest part now */ 2285 /* If this is multipart, find the closest part now */
2159 if (!(flags&0x1) && op1->more) { 2286 if (!(flags & 0x1) && op1->more)
2287 {
2160 object *tmp; 2288 object *tmp;
2161 int best_distance = retval->distance_x*retval->distance_x+ 2289 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2162 retval->distance_y*retval->distance_y, tmpi;
2163 2290
2164 /* we just take the offset of the piece to head to figure 2291 /* we just take the offset of the piece to head to figure
2165 * distance instead of doing all that work above again 2292 * distance instead of doing all that work above again
2166 * since the distance fields we set above are positive in the 2293 * since the distance fields we set above are positive in the
2167 * same axis as is used for multipart objects, the simply arithmetic 2294 * same axis as is used for multipart objects, the simply arithmetic
2168 * below works. 2295 * below works.
2169 */ 2296 */
2170 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2297 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2298 {
2171 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2299 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2172 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2300 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2173 if (tmpi < best_distance) { 2301 if (tmpi < best_distance)
2302 {
2174 best_distance = tmpi; 2303 best_distance = tmpi;
2175 best = tmp; 2304 best = tmp;
2176 } 2305 }
2177 } 2306 }
2178 if (best != op1) { 2307 if (best != op1)
2308 {
2179 retval->distance_x += op1->x-best->x; 2309 retval->distance_x += op1->x - best->x;
2180 retval->distance_y += op1->y-best->y; 2310 retval->distance_y += op1->y - best->y;
2181 } 2311 }
2182 } 2312 }
2183 retval->part = best; 2313 retval->part = best;
2184 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2314 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2185 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2315 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2186 } 2316 }
2187} 2317}
2188 2318
2189/* this is basically the same as get_rangevector above, but instead of 2319/* this is basically the same as get_rangevector above, but instead of
2190 * the first parameter being an object, it instead is the map 2320 * the first parameter being an object, it instead is the map
2195 * be more consistant with the above function and also in case they are needed 2325 * be more consistant with the above function and also in case they are needed
2196 * for something in the future. Also, since no object is pasted, the best 2326 * for something in the future. Also, since no object is pasted, the best
2197 * field of the rv_vector is set to NULL. 2327 * field of the rv_vector is set to NULL.
2198 */ 2328 */
2199 2329
2330void
2200void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2331get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2332{
2201 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2333 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2334 {
2202 /* be conservative and fill in _some_ data */ 2335 /* be conservative and fill in _some_ data */
2203 retval->distance = 100000; 2336 retval->distance = 100000;
2204 retval->distance_x = 32767; 2337 retval->distance_x = 32767;
2205 retval->distance_y = 32767; 2338 retval->distance_y = 32767;
2206 retval->direction = 0; 2339 retval->direction = 0;
2207 retval->part = 0; 2340 retval->part = 0;
2208 } else { 2341 }
2342 else
2343 {
2209 retval->distance_x += op2->x-x; 2344 retval->distance_x += op2->x - x;
2210 retval->distance_y += op2->y-y; 2345 retval->distance_y += op2->y - y;
2211 2346
2212 retval->part = NULL; 2347 retval->part = NULL;
2213 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2348 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2214 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2349 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2215 } 2350 }
2216} 2351}
2217 2352
2218/* Returns true of op1 and op2 are effectively on the same map 2353/* Returns true of op1 and op2 are effectively on the same map
2219 * (as related to map tiling). Note that this looks for a path from 2354 * (as related to map tiling). Note that this looks for a path from
2221 * to op1, this will still return false. 2356 * to op1, this will still return false.
2222 * Note we only look one map out to keep the processing simple 2357 * Note we only look one map out to keep the processing simple
2223 * and efficient. This could probably be a macro. 2358 * and efficient. This could probably be a macro.
2224 * MSW 2001-08-05 2359 * MSW 2001-08-05
2225 */ 2360 */
2361int
2226int on_same_map(const object *op1, const object *op2) { 2362on_same_map (const object *op1, const object *op2)
2363{
2227 int dx, dy; 2364 int dx, dy;
2228 2365
2229 return adjacent_map(op1->map, op2->map, &dx, &dy); 2366 return adjacent_map (op1->map, op2->map, &dx, &dy);
2230} 2367}

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