… | |
… | |
28 | #include <loader.h> |
28 | #include <loader.h> |
29 | #include <unistd.h> |
29 | #include <unistd.h> |
30 | |
30 | |
31 | #include "path.h" |
31 | #include "path.h" |
32 | |
32 | |
33 | |
|
|
34 | /* |
33 | /* |
35 | * Returns the maptile which has a name matching the given argument. |
34 | * Returns the maptile which has a name matching the given argument. |
36 | * return NULL if no match is found. |
35 | * return NULL if no match is found. |
37 | */ |
36 | */ |
38 | |
|
|
39 | maptile * |
37 | maptile * |
40 | has_been_loaded (const char *name) |
38 | has_been_loaded (const char *name) |
41 | { |
39 | { |
42 | maptile *map; |
40 | maptile *map; |
43 | |
41 | |
44 | if (!name || !*name) |
42 | if (!name || !*name) |
45 | return 0; |
43 | return 0; |
|
|
44 | |
46 | for (map = first_map; map; map = map->next) |
45 | for (map = first_map; map; map = map->next) |
47 | if (!strcmp (name, map->path)) |
46 | if (!strcmp (name, map->path)) |
48 | break; |
47 | break; |
|
|
48 | |
49 | return (map); |
49 | return (map); |
50 | } |
50 | } |
51 | |
51 | |
52 | /* |
52 | /* |
53 | * This makes a path absolute outside the world of Crossfire. |
53 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
197 | |
197 | |
198 | void |
198 | void |
199 | dump_map (const maptile *m) |
199 | dump_map (const maptile *m) |
200 | { |
200 | { |
201 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
201 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
202 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); |
202 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y); |
203 | |
203 | |
204 | if (m->msg != NULL) |
204 | if (m->msg != NULL) |
205 | LOG (llevError, "Message:\n%s", m->msg); |
205 | LOG (llevError, "Message:\n%s", m->msg); |
206 | |
206 | |
207 | if (m->maplore != NULL) |
207 | if (m->maplore != NULL) |
… | |
… | |
223 | void |
223 | void |
224 | dump_all_maps (void) |
224 | dump_all_maps (void) |
225 | { |
225 | { |
226 | maptile *m; |
226 | maptile *m; |
227 | |
227 | |
228 | for (m = first_map; m != NULL; m = m->next) |
228 | for (m = first_map; m; m = m->next) |
229 | { |
|
|
230 | dump_map (m); |
229 | dump_map (m); |
231 | } |
|
|
232 | } |
230 | } |
233 | |
231 | |
234 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
232 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
235 | * one function that just returns a P_.. value (see map.h) |
233 | * one function that just returns a P_.. value (see map.h) |
236 | * it will also do map translation for tiled maps, returning |
234 | * it will also do map translation for tiled maps, returning |
… | |
… | |
240 | * is needed. The case of not passing values is if we're just |
238 | * is needed. The case of not passing values is if we're just |
241 | * checking for the existence of something on those spaces, but |
239 | * checking for the existence of something on those spaces, but |
242 | * don't expect to insert/remove anything from those spaces. |
240 | * don't expect to insert/remove anything from those spaces. |
243 | */ |
241 | */ |
244 | int |
242 | int |
245 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) |
243 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
246 | { |
244 | { |
247 | sint16 newx, newy; |
245 | sint16 newx, newy; |
248 | int retval = 0; |
246 | int retval = 0; |
249 | maptile *mp; |
247 | maptile *mp; |
250 | |
248 | |
251 | if (out_of_map (oldmap, x, y)) |
|
|
252 | return P_OUT_OF_MAP; |
|
|
253 | newx = x; |
249 | newx = x; |
254 | newy = y; |
250 | newy = y; |
|
|
251 | |
255 | mp = get_map_from_coord (oldmap, &newx, &newy); |
252 | mp = get_map_from_coord (oldmap, &newx, &newy); |
|
|
253 | |
|
|
254 | if (!mp) |
|
|
255 | return P_OUT_OF_MAP; |
|
|
256 | |
256 | if (mp != oldmap) |
257 | if (mp != oldmap) |
257 | retval |= P_NEW_MAP; |
258 | retval |= P_NEW_MAP; |
258 | if (newmap) |
|
|
259 | *newmap = mp; |
|
|
260 | if (nx) |
|
|
261 | *nx = newx; |
|
|
262 | if (ny) |
|
|
263 | *ny = newy; |
|
|
264 | |
259 | |
265 | retval |= mp->spaces[newx + mp->width * newy].flags; |
260 | if (newmap) *newmap = mp; |
|
|
261 | if (nx) *nx = newx; |
|
|
262 | if (ny) *ny = newy; |
266 | |
263 | |
267 | return retval; |
264 | return retval | mp->at (newx, newy).flags (); |
268 | } |
265 | } |
269 | |
266 | |
270 | /* |
267 | /* |
271 | * Returns true if the given coordinate is blocked except by the |
268 | * Returns true if the given coordinate is blocked except by the |
272 | * object passed is not blocking. This is used with |
269 | * object passed is not blocking. This is used with |
… | |
… | |
295 | } |
292 | } |
296 | |
293 | |
297 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
294 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
298 | * directly. |
295 | * directly. |
299 | */ |
296 | */ |
300 | mflags = m->spaces[sx + m->width * sy].flags; |
297 | mflags = m->at (sx, sy).flags (); |
301 | |
298 | |
302 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
299 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
303 | |
300 | |
304 | /* If space is currently not blocked by anything, no need to |
301 | /* If space is currently not blocked by anything, no need to |
305 | * go further. Not true for players - all sorts of special |
302 | * go further. Not true for players - all sorts of special |
… | |
… | |
324 | /* We basically go through the stack of objects, and if there is |
321 | /* We basically go through the stack of objects, and if there is |
325 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
322 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
326 | * true. If we get through the entire stack, that must mean |
323 | * true. If we get through the entire stack, that must mean |
327 | * ob is blocking it, so return 0. |
324 | * ob is blocking it, so return 0. |
328 | */ |
325 | */ |
329 | for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) |
326 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
330 | { |
327 | { |
331 | |
328 | |
332 | /* This must be before the checks below. Code for inventory checkers. */ |
329 | /* This must be before the checks below. Code for inventory checkers. */ |
333 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
330 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
334 | { |
331 | { |
… | |
… | |
398 | * |
395 | * |
399 | * Note this used to be arch_blocked, but with new movement |
396 | * Note this used to be arch_blocked, but with new movement |
400 | * code, we need to have actual object to check its move_type |
397 | * code, we need to have actual object to check its move_type |
401 | * against the move_block values. |
398 | * against the move_block values. |
402 | */ |
399 | */ |
403 | |
|
|
404 | int |
400 | int |
405 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
401 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
406 | { |
402 | { |
407 | archetype *tmp; |
403 | archetype *tmp; |
408 | int flag; |
404 | int flag; |
… | |
… | |
414 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
410 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
415 | if (flag & P_OUT_OF_MAP) |
411 | if (flag & P_OUT_OF_MAP) |
416 | return P_OUT_OF_MAP; |
412 | return P_OUT_OF_MAP; |
417 | |
413 | |
418 | /* don't have object, so don't know what types would block */ |
414 | /* don't have object, so don't know what types would block */ |
419 | return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); |
415 | return m1->at (sx, sy).move_block; |
420 | } |
416 | } |
421 | |
417 | |
422 | for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) |
418 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
423 | { |
419 | { |
424 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
420 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
425 | |
421 | |
426 | if (flag & P_OUT_OF_MAP) |
422 | if (flag & P_OUT_OF_MAP) |
427 | return P_OUT_OF_MAP; |
423 | return P_OUT_OF_MAP; |
428 | if (flag & P_IS_ALIVE) |
424 | if (flag & P_IS_ALIVE) |
429 | return P_IS_ALIVE; |
425 | return P_IS_ALIVE; |
430 | |
426 | |
|
|
427 | mapspace &ms = m1->at (sx, sy); |
|
|
428 | |
|
|
429 | |
431 | /* find_first_free_spot() calls this function. However, often |
430 | /* find_first_free_spot() calls this function. However, often |
432 | * ob doesn't have any move type (when used to place exits) |
431 | * ob doesn't have any move type (when used to place exits) |
433 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
432 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
434 | */ |
433 | */ |
435 | |
434 | |
436 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) |
435 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
437 | continue; |
436 | continue; |
438 | |
437 | |
439 | /* Note it is intentional that we check ob - the movement type of the |
438 | /* Note it is intentional that we check ob - the movement type of the |
440 | * head of the object should correspond for the entire object. |
439 | * head of the object should correspond for the entire object. |
441 | */ |
440 | */ |
442 | if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) |
441 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
443 | return AB_NO_PASS; |
442 | return P_NO_PASS; |
444 | |
|
|
445 | } |
443 | } |
|
|
444 | |
446 | return 0; |
445 | return 0; |
447 | } |
446 | } |
448 | |
447 | |
449 | /* When the map is loaded, load_object does not actually insert objects |
448 | /* When the map is loaded, load_object does not actually insert objects |
450 | * into inventory, but just links them. What this does is go through |
449 | * into inventory, but just links them. What this does is go through |
… | |
… | |
485 | { |
484 | { |
486 | int x, y; |
485 | int x, y; |
487 | object *tmp, *op, *last, *above; |
486 | object *tmp, *op, *last, *above; |
488 | archetype *at; |
487 | archetype *at; |
489 | |
488 | |
490 | for (x = 0; x < MAP_WIDTH (m); x++) |
489 | for (x = 0; x < m->width; x++) |
491 | for (y = 0; y < MAP_HEIGHT (m); y++) |
490 | for (y = 0; y < m->height; y++) |
492 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) |
491 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
493 | { |
492 | { |
494 | above = tmp->above; |
493 | above = tmp->above; |
495 | |
494 | |
496 | /* already multipart - don't do anything more */ |
495 | /* already multipart - don't do anything more */ |
497 | if (tmp->head || tmp->more) |
496 | if (tmp->head || tmp->more) |
… | |
… | |
547 | { |
546 | { |
548 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
547 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
549 | continue; |
548 | continue; |
550 | } |
549 | } |
551 | |
550 | |
552 | |
|
|
553 | switch (i) |
551 | switch (i) |
554 | { |
552 | { |
555 | case LL_NORMAL: |
553 | case LL_NORMAL: |
556 | /* if we are loading an overlay, put the floors on the bottom */ |
554 | /* if we are loading an overlay, put the floors on the bottom */ |
557 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
555 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
… | |
… | |
582 | { |
580 | { |
583 | for (j = 0; j < m->height; j++) |
581 | for (j = 0; j < m->height; j++) |
584 | { |
582 | { |
585 | unique = 0; |
583 | unique = 0; |
586 | /* check for unique items, or unique squares */ |
584 | /* check for unique items, or unique squares */ |
587 | for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) |
585 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
588 | { |
586 | { |
589 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
587 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
590 | unique = 1; |
588 | unique = 1; |
591 | |
589 | |
592 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
590 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
… | |
… | |
609 | { |
607 | { |
610 | int i, j = 0, unique = 0; |
608 | int i, j = 0, unique = 0; |
611 | object *op; |
609 | object *op; |
612 | |
610 | |
613 | /* first pass - save one-part objects */ |
611 | /* first pass - save one-part objects */ |
614 | for (i = 0; i < MAP_WIDTH (m); i++) |
612 | for (i = 0; i < m->width; i++) |
615 | for (j = 0; j < MAP_HEIGHT (m); j++) |
613 | for (j = 0; j < m->height; j++) |
616 | { |
614 | { |
617 | unique = 0; |
615 | unique = 0; |
618 | for (op = get_map_ob (m, i, j); op; op = op->above) |
616 | for (op = m->at (i, j).bot; op; op = op->above) |
619 | { |
617 | { |
620 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
618 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
621 | unique = 1; |
619 | unique = 1; |
622 | |
620 | |
623 | if (op->type == PLAYER) |
621 | if (op->type == PLAYER) |
624 | { |
|
|
625 | LOG (llevDebug, "Player on map that is being saved\n"); |
|
|
626 | continue; |
622 | continue; |
627 | } |
|
|
628 | |
623 | |
629 | if (op->head || op->owner) |
624 | if (op->head || op->owner) |
630 | continue; |
625 | continue; |
631 | |
626 | |
632 | if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) |
627 | if (unique || op->flag [FLAG_UNIQUE]) |
633 | save_object (fp2, op, 3); |
628 | save_object (fp2, op, 3); |
634 | else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) |
629 | else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID]))) |
635 | save_object (fp, op, 3); |
630 | save_object (fp, op, 3); |
636 | |
631 | } |
637 | } /* for this space */ |
632 | } |
638 | } /* for this j */ |
|
|
639 | } |
633 | } |
640 | |
634 | |
641 | maptile::maptile () |
635 | maptile::maptile () |
642 | { |
636 | { |
643 | in_memory = MAP_SWAPPED; |
637 | in_memory = MAP_SWAPPED; |
644 | /* The maps used to pick up default x and y values from the |
638 | /* The maps used to pick up default x and y values from the |
645 | * map archetype. Mimic that behaviour. |
639 | * map archetype. Mimic that behaviour. |
646 | */ |
640 | */ |
647 | MAP_WIDTH (this) = 16; |
641 | this->width = 16; |
648 | MAP_HEIGHT (this) = 16; |
642 | this->height = 16; |
649 | MAP_RESET_TIMEOUT (this) = 0; |
643 | this->reset_timeout = 0; |
650 | MAP_TIMEOUT (this) = 300; |
644 | this->timeout = 300; |
651 | MAP_ENTER_X (this) = 0; |
645 | this->enter_x = 0; |
652 | MAP_ENTER_Y (this) = 0; |
646 | this->enter_y = 0; |
653 | /*set part to -1 indicating conversion to weather map not yet done */ |
647 | /*set part to -1 indicating conversion to weather map not yet done */ |
654 | MAP_WORLDPARTX (this) = -1; |
648 | this->worldpartx = -1; |
655 | MAP_WORLDPARTY (this) = -1; |
649 | this->worldparty = -1; |
656 | } |
650 | } |
657 | |
651 | |
658 | /* |
652 | /* |
659 | * Allocates, initialises, and returns a pointer to a maptile. |
653 | * Allocates, initialises, and returns a pointer to a maptile. |
660 | * Modified to no longer take a path option which was not being |
654 | * Modified to no longer take a path option which was not being |
… | |
… | |
693 | { |
687 | { |
694 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
688 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
695 | free (spaces); |
689 | free (spaces); |
696 | } |
690 | } |
697 | |
691 | |
698 | spaces = (MapSpace *) |
692 | spaces = (mapspace *) |
699 | calloc (1, width * height * sizeof (MapSpace)); |
693 | calloc (1, width * height * sizeof (mapspace)); |
700 | |
694 | |
701 | if (!spaces) |
695 | if (!spaces) |
702 | fatal (OUT_OF_MEMORY); |
696 | fatal (OUT_OF_MEMORY); |
703 | } |
697 | } |
704 | |
698 | |
… | |
… | |
730 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
724 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
731 | shopitems *items = NULL; |
725 | shopitems *items = NULL; |
732 | int i = 0, number_of_entries = 0; |
726 | int i = 0, number_of_entries = 0; |
733 | const typedata *current_type; |
727 | const typedata *current_type; |
734 | |
728 | |
735 | shop_string = strdup_local (input_string); |
729 | shop_string = strdup (input_string); |
736 | p = shop_string; |
730 | p = shop_string; |
737 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
731 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
738 | while (p) |
732 | while (p) |
739 | { |
733 | { |
740 | p = strchr (p, ';'); |
734 | p = strchr (p, ';'); |
… | |
… | |
926 | * with nothing between). There is no reason in those cases to |
920 | * with nothing between). There is no reason in those cases to |
927 | * keep the empty message. Also, msgbuf contains garbage data |
921 | * keep the empty message. Also, msgbuf contains garbage data |
928 | * when msgpos is zero, so copying it results in crashes |
922 | * when msgpos is zero, so copying it results in crashes |
929 | */ |
923 | */ |
930 | if (msgpos != 0) |
924 | if (msgpos != 0) |
931 | m->msg = strdup_local (msgbuf); |
925 | m->msg = strdup (msgbuf); |
932 | } |
926 | } |
933 | else if (!strcmp (key, "maplore")) |
927 | else if (!strcmp (key, "maplore")) |
934 | { |
928 | { |
935 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
929 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
936 | { |
930 | { |
… | |
… | |
942 | strcpy (maplorebuf + maplorepos, buf); |
936 | strcpy (maplorebuf + maplorepos, buf); |
943 | maplorepos += strlen (buf); |
937 | maplorepos += strlen (buf); |
944 | } |
938 | } |
945 | } |
939 | } |
946 | if (maplorepos != 0) |
940 | if (maplorepos != 0) |
947 | m->maplore = strdup_local (maplorebuf); |
941 | m->maplore = strdup (maplorebuf); |
948 | } |
942 | } |
949 | else if (!strcmp (key, "end")) |
943 | else if (!strcmp (key, "end")) |
950 | { |
944 | { |
951 | break; |
945 | break; |
952 | } |
946 | } |
… | |
… | |
961 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
955 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
962 | } |
956 | } |
963 | else if (!strcmp (key, "name")) |
957 | else if (!strcmp (key, "name")) |
964 | { |
958 | { |
965 | *end = 0; |
959 | *end = 0; |
966 | m->name = strdup_local (value); |
960 | m->name = strdup (value); |
967 | } |
961 | } |
968 | /* first strcmp value on these are old names supported |
962 | /* first strcmp value on these are old names supported |
969 | * for compatibility reasons. The new values (second) are |
963 | * for compatibility reasons. The new values (second) are |
970 | * what really should be used. |
964 | * what really should be used. |
971 | */ |
965 | */ |
… | |
… | |
1009 | else if (!strcmp (key, "shopmax")) |
1003 | else if (!strcmp (key, "shopmax")) |
1010 | m->shopmax = atol (value); |
1004 | m->shopmax = atol (value); |
1011 | else if (!strcmp (key, "shoprace")) |
1005 | else if (!strcmp (key, "shoprace")) |
1012 | { |
1006 | { |
1013 | *end = 0; |
1007 | *end = 0; |
1014 | m->shoprace = strdup_local (value); |
1008 | m->shoprace = strdup (value); |
1015 | } |
1009 | } |
1016 | else if (!strcmp (key, "outdoor")) |
1010 | else if (!strcmp (key, "outdoor")) |
1017 | m->outdoor = atoi (value); |
1011 | m->outdoor = atoi (value); |
1018 | else if (!strcmp (key, "temp")) |
1012 | else if (!strcmp (key, "temp")) |
1019 | m->temp = atoi (value); |
1013 | m->temp = atoi (value); |
… | |
… | |
1069 | } |
1063 | } |
1070 | |
1064 | |
1071 | if (editor) |
1065 | if (editor) |
1072 | { |
1066 | { |
1073 | /* Use the value as in the file. */ |
1067 | /* Use the value as in the file. */ |
1074 | m->tile_path[tile - 1] = strdup_local (value); |
1068 | m->tile_path[tile - 1] = strdup (value); |
1075 | } |
1069 | } |
1076 | else if (path != NULL) |
1070 | else if (path != NULL) |
1077 | { |
1071 | { |
1078 | /* Use the normalized value. */ |
1072 | /* Use the normalized value. */ |
1079 | m->tile_path[tile - 1] = strdup_local (path); |
1073 | m->tile_path[tile - 1] = strdup (path); |
1080 | } |
1074 | } |
1081 | } /* end if tile direction (in)valid */ |
1075 | } /* end if tile direction (in)valid */ |
1082 | } |
1076 | } |
1083 | else |
1077 | else |
1084 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
1078 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
… | |
… | |
1130 | strcpy (m->path, filename); |
1124 | strcpy (m->path, filename); |
1131 | if (load_map_header (thawer, m)) |
1125 | if (load_map_header (thawer, m)) |
1132 | { |
1126 | { |
1133 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1127 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1134 | delete_map (m); |
1128 | delete_map (m); |
1135 | return NULL; |
1129 | return 0; |
1136 | } |
1130 | } |
1137 | |
1131 | |
1138 | m->allocate (); |
1132 | m->allocate (); |
1139 | |
1133 | |
1140 | m->in_memory = MAP_LOADING; |
1134 | m->in_memory = MAP_LOADING; |
1141 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1135 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1142 | |
1136 | |
1143 | m->in_memory = MAP_IN_MEMORY; |
1137 | m->in_memory = MAP_IN_MEMORY; |
1144 | if (!MAP_DIFFICULTY (m)) |
1138 | if (!m->difficulty) |
1145 | MAP_DIFFICULTY (m) = calculate_difficulty (m); |
1139 | m->difficulty = calculate_difficulty (m); |
1146 | set_map_reset_time (m); |
1140 | set_map_reset_time (m); |
1147 | m->instantiate (); |
1141 | m->instantiate (); |
1148 | return (m); |
1142 | return (m); |
1149 | } |
1143 | } |
1150 | |
1144 | |
… | |
… | |
1223 | if (load_map_header (thawer, m)) |
1217 | if (load_map_header (thawer, m)) |
1224 | { |
1218 | { |
1225 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
1219 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
1226 | delete_map (m); |
1220 | delete_map (m); |
1227 | m = load_original_map (m->path, 0); |
1221 | m = load_original_map (m->path, 0); |
1228 | return NULL; |
1222 | return 0; |
1229 | } |
1223 | } |
1230 | /*m->allocate ();*/ |
1224 | /*m->allocate ();*/ |
1231 | |
1225 | |
1232 | m->in_memory = MAP_LOADING; |
1226 | m->in_memory = MAP_LOADING; |
1233 | load_objects (m, thawer, MAP_OVERLAY); |
1227 | load_objects (m, thawer, MAP_OVERLAY); |
… | |
… | |
1245 | delete_unique_items (maptile *m) |
1239 | delete_unique_items (maptile *m) |
1246 | { |
1240 | { |
1247 | int i, j, unique; |
1241 | int i, j, unique; |
1248 | object *op, *next; |
1242 | object *op, *next; |
1249 | |
1243 | |
1250 | for (i = 0; i < MAP_WIDTH (m); i++) |
1244 | for (i = 0; i < m->width; i++) |
1251 | for (j = 0; j < MAP_HEIGHT (m); j++) |
1245 | for (j = 0; j < m->height; j++) |
1252 | { |
1246 | { |
1253 | unique = 0; |
1247 | unique = 0; |
1254 | |
1248 | |
1255 | for (op = get_map_ob (m, i, j); op; op = next) |
1249 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
1256 | { |
1250 | { |
1257 | next = op->above; |
1251 | next = op->above; |
1258 | |
1252 | |
1259 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1253 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1260 | unique = 1; |
1254 | unique = 1; |
1261 | |
1255 | |
1262 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1256 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1263 | { |
1257 | { |
1264 | clean_object (op); |
1258 | op->destroy_inv (false); |
1265 | |
|
|
1266 | if (QUERY_FLAG (op, FLAG_IS_LINKED)) |
|
|
1267 | remove_button_link (op); |
|
|
1268 | |
|
|
1269 | op->destroy (); |
1259 | op->destroy (); |
1270 | } |
1260 | } |
1271 | } |
1261 | } |
1272 | } |
1262 | } |
1273 | } |
1263 | } |
… | |
… | |
1343 | make_path_to_file (filename); |
1333 | make_path_to_file (filename); |
1344 | } |
1334 | } |
1345 | else |
1335 | else |
1346 | { |
1336 | { |
1347 | if (!m->tmpname) |
1337 | if (!m->tmpname) |
1348 | m->tmpname = tempnam_local (settings.tmpdir, NULL); |
1338 | m->tmpname = tempnam (settings.tmpdir, NULL); |
1349 | |
1339 | |
1350 | strcpy (filename, m->tmpname); |
1340 | strcpy (filename, m->tmpname); |
1351 | } |
1341 | } |
1352 | |
1342 | |
1353 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
1343 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
… | |
… | |
1455 | freezer.save (filename); |
1445 | freezer.save (filename); |
1456 | |
1446 | |
1457 | return 0; |
1447 | return 0; |
1458 | } |
1448 | } |
1459 | |
1449 | |
1460 | |
|
|
1461 | /* |
|
|
1462 | * Remove and free all objects in the inventory of the given object. |
|
|
1463 | * object.c ? |
|
|
1464 | */ |
|
|
1465 | |
|
|
1466 | void |
|
|
1467 | clean_object (object *op) |
|
|
1468 | { |
|
|
1469 | object *tmp, *next; |
|
|
1470 | |
|
|
1471 | for (tmp = op->inv; tmp; tmp = next) |
|
|
1472 | { |
|
|
1473 | next = tmp->below; |
|
|
1474 | |
|
|
1475 | clean_object (tmp); |
|
|
1476 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
|
|
1477 | remove_button_link (tmp); |
|
|
1478 | |
|
|
1479 | tmp->destroy (); |
|
|
1480 | } |
|
|
1481 | } |
|
|
1482 | |
|
|
1483 | /* |
1450 | /* |
1484 | * Remove and free all objects in the given map. |
1451 | * Remove and free all objects in the given map. |
1485 | */ |
1452 | */ |
1486 | |
|
|
1487 | void |
1453 | void |
1488 | free_all_objects (maptile *m) |
1454 | free_all_objects (maptile *m) |
1489 | { |
1455 | { |
1490 | int i, j; |
1456 | if (!m->spaces) |
1491 | object *op; |
1457 | return; |
1492 | |
1458 | |
1493 | for (i = 0; i < MAP_WIDTH (m); i++) |
1459 | for (int i = 0; i < m->width; i++) |
1494 | for (j = 0; j < MAP_HEIGHT (m); j++) |
1460 | for (int j = 0; j < m->height; j++) |
1495 | { |
1461 | { |
1496 | object *previous_obj = NULL; |
1462 | mapspace &ms = m->at (i, j); |
1497 | |
1463 | |
1498 | while ((op = GET_MAP_OB (m, i, j)) != NULL) |
1464 | while (object *op = ms.bot) |
1499 | { |
1465 | { |
1500 | if (op == previous_obj) |
|
|
1501 | { |
|
|
1502 | LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); |
|
|
1503 | break; |
|
|
1504 | } |
|
|
1505 | |
|
|
1506 | previous_obj = op; |
|
|
1507 | |
|
|
1508 | if (op->head != NULL) |
1466 | if (op->head) |
1509 | op = op->head; |
1467 | op = op->head; |
1510 | |
1468 | |
1511 | /* If the map isn't in memory, free_object will remove and |
1469 | op->destroy_inv (false); |
1512 | * free objects in op's inventory. So let it do the job. |
|
|
1513 | */ |
|
|
1514 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1515 | clean_object (op); |
|
|
1516 | |
|
|
1517 | op->destroy (); |
1470 | op->destroy (); |
1518 | } |
1471 | } |
1519 | } |
1472 | } |
1520 | } |
1473 | } |
1521 | |
1474 | |
1522 | /* |
1475 | /* |
1523 | * Frees everything allocated by the given maptileure. |
1476 | * Frees everything allocated by the given maptileure. |
1524 | * don't free tmpname - our caller is left to do that |
1477 | * don't free tmpname - our caller is left to do that |
1525 | */ |
1478 | */ |
1526 | |
|
|
1527 | void |
1479 | void |
1528 | free_map (maptile *m, int flag) |
1480 | free_map (maptile *m, int flag) |
1529 | { |
1481 | { |
1530 | int i; |
1482 | if (m->in_memory != MAP_IN_MEMORY) |
1531 | |
|
|
1532 | if (!m->in_memory) |
|
|
1533 | { |
|
|
1534 | LOG (llevError, "Trying to free freed map.\n"); |
|
|
1535 | return; |
1483 | return; |
1536 | } |
1484 | |
|
|
1485 | m->in_memory = MAP_SAVING; |
|
|
1486 | |
|
|
1487 | // TODO: use new/delete |
|
|
1488 | #define FREE_AND_CLEAR(p) { free (p); p = NULL; } |
|
|
1489 | |
1537 | if (flag && m->spaces) |
1490 | if (flag && m->spaces) |
1538 | free_all_objects (m); |
1491 | free_all_objects (m); |
1539 | if (m->name) |
1492 | if (m->name) |
1540 | FREE_AND_CLEAR (m->name); |
1493 | FREE_AND_CLEAR (m->name); |
1541 | if (m->spaces) |
1494 | if (m->spaces) |
1542 | FREE_AND_CLEAR (m->spaces); |
1495 | FREE_AND_CLEAR (m->spaces); |
1543 | if (m->msg) |
1496 | if (m->msg) |
1544 | FREE_AND_CLEAR (m->msg); |
1497 | FREE_AND_CLEAR (m->msg); |
1545 | if (m->maplore) |
1498 | if (m->maplore) |
1546 | FREE_AND_CLEAR (m->maplore); |
1499 | FREE_AND_CLEAR (m->maplore); |
1547 | if (m->shopitems) |
1500 | |
1548 | delete[]m->shopitems; |
1501 | delete [] m->shopitems; |
1549 | m->shopitems = 0; |
1502 | m->shopitems = 0; |
|
|
1503 | |
1550 | if (m->shoprace) |
1504 | if (m->shoprace) |
1551 | FREE_AND_CLEAR (m->shoprace); |
1505 | FREE_AND_CLEAR (m->shoprace); |
|
|
1506 | |
1552 | if (m->buttons) |
1507 | if (m->buttons) |
1553 | free_objectlinkpt (m->buttons); |
1508 | free_objectlinkpt (m->buttons); |
|
|
1509 | |
1554 | m->buttons = NULL; |
1510 | m->buttons = NULL; |
|
|
1511 | |
1555 | for (i = 0; i < 4; i++) |
1512 | for (int i = 0; i < 4; i++) |
1556 | { |
1513 | { |
1557 | if (m->tile_path[i]) |
1514 | if (m->tile_path[i]) |
1558 | FREE_AND_CLEAR (m->tile_path[i]); |
1515 | FREE_AND_CLEAR (m->tile_path[i]); |
|
|
1516 | |
1559 | m->tile_map[i] = NULL; |
1517 | m->tile_map[i] = 0; |
1560 | } |
1518 | } |
|
|
1519 | |
1561 | m->in_memory = MAP_SWAPPED; |
1520 | m->in_memory = MAP_SWAPPED; |
1562 | } |
|
|
1563 | |
1521 | |
1564 | /* |
1522 | #undef FREE_AND_CLEAR |
1565 | * function: vanish maptile |
1523 | } |
1566 | * m : pointer to maptile, if NULL no action |
1524 | |
1567 | * this deletes all the data on the map (freeing pointers) |
1525 | maptile::~maptile () |
1568 | * and then removes this map from the global linked list of maps. |
1526 | { |
|
|
1527 | free_map (this, 1); |
|
|
1528 | free (tmpname); |
|
|
1529 | } |
|
|
1530 | |
|
|
1531 | void |
|
|
1532 | maptile::do_destroy () |
|
|
1533 | { |
|
|
1534 | attachable::do_destroy (); |
|
|
1535 | |
|
|
1536 | free_all_objects (this); |
|
|
1537 | |
|
|
1538 | /* We need to look through all the maps and see if any maps |
|
|
1539 | * are pointing at this one for tiling information. Since |
|
|
1540 | * tiling can be asymetric, we just can not look to see which |
|
|
1541 | * maps this map tiles with and clears those. |
1569 | */ |
1542 | */ |
|
|
1543 | //TODO: non-euclidean-tiling MUST GO |
|
|
1544 | for (maptile *m = first_map; m; m = m->next) |
|
|
1545 | for (int i = 0; i < 4; i++) |
|
|
1546 | if (m->tile_map[i] == this) |
|
|
1547 | m->tile_map[i] = 0; |
1570 | |
1548 | |
|
|
1549 | if (first_map == this) |
|
|
1550 | first_map = next; |
|
|
1551 | else |
|
|
1552 | for (maptile *m = first_map; m; m = m->next) |
|
|
1553 | if (m->next = this) |
|
|
1554 | { |
|
|
1555 | m->next = next; |
|
|
1556 | break; |
|
|
1557 | } |
|
|
1558 | } |
|
|
1559 | |
|
|
1560 | //TODO: must go |
1571 | void |
1561 | void |
1572 | delete_map (maptile *m) |
1562 | delete_map (maptile *m) |
1573 | { |
1563 | { |
1574 | maptile *tmp, *last; |
|
|
1575 | int i; |
|
|
1576 | |
|
|
1577 | if (!m) |
1564 | if (m) |
1578 | return; |
1565 | m->destroy (); |
1579 | |
|
|
1580 | m->clear (); |
|
|
1581 | |
|
|
1582 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1583 | { |
|
|
1584 | /* change to MAP_SAVING, even though we are not, |
|
|
1585 | * so that remove_ob doesn't do as much work. |
|
|
1586 | */ |
|
|
1587 | m->in_memory = MAP_SAVING; |
|
|
1588 | free_map (m, 1); |
|
|
1589 | } |
|
|
1590 | /* move this out of free_map, since tmpname can still be needed if |
|
|
1591 | * the map is swapped out. |
|
|
1592 | */ |
|
|
1593 | if (m->tmpname) |
|
|
1594 | { |
|
|
1595 | free (m->tmpname); |
|
|
1596 | m->tmpname = NULL; |
|
|
1597 | } |
|
|
1598 | last = NULL; |
|
|
1599 | /* We need to look through all the maps and see if any maps |
|
|
1600 | * are pointing at this one for tiling information. Since |
|
|
1601 | * tiling can be assymetric, we just can not look to see which |
|
|
1602 | * maps this map tiles with and clears those. |
|
|
1603 | */ |
|
|
1604 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) |
|
|
1605 | { |
|
|
1606 | if (tmp->next == m) |
|
|
1607 | last = tmp; |
|
|
1608 | |
|
|
1609 | /* This should hopefully get unrolled on a decent compiler */ |
|
|
1610 | for (i = 0; i < 4; i++) |
|
|
1611 | if (tmp->tile_map[i] == m) |
|
|
1612 | tmp->tile_map[i] = NULL; |
|
|
1613 | } |
|
|
1614 | |
|
|
1615 | /* If last is null, then this should be the first map in the list */ |
|
|
1616 | if (!last) |
|
|
1617 | { |
|
|
1618 | if (m == first_map) |
|
|
1619 | first_map = m->next; |
|
|
1620 | else |
|
|
1621 | /* m->path is a static char, so should hopefully still have |
|
|
1622 | * some useful data in it. |
|
|
1623 | */ |
|
|
1624 | LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path); |
|
|
1625 | } |
|
|
1626 | else |
|
|
1627 | last->next = m->next; |
|
|
1628 | |
|
|
1629 | delete m; |
|
|
1630 | } |
1566 | } |
1631 | |
|
|
1632 | |
|
|
1633 | |
1567 | |
1634 | /* |
1568 | /* |
1635 | * Makes sure the given map is loaded and swapped in. |
1569 | * Makes sure the given map is loaded and swapped in. |
1636 | * name is path name of the map. |
1570 | * name is path name of the map. |
1637 | * flags meaning: |
1571 | * flags meaning: |
… | |
… | |
1640 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1574 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1641 | * dont do any more name translation on it. |
1575 | * dont do any more name translation on it. |
1642 | * |
1576 | * |
1643 | * Returns a pointer to the given map. |
1577 | * Returns a pointer to the given map. |
1644 | */ |
1578 | */ |
1645 | |
|
|
1646 | maptile * |
1579 | maptile * |
1647 | ready_map_name (const char *name, int flags) |
1580 | ready_map_name (const char *name, int flags) |
1648 | { |
1581 | { |
1649 | maptile *m; |
|
|
1650 | |
|
|
1651 | if (!name) |
1582 | if (!name) |
1652 | return (NULL); |
1583 | return 0; |
1653 | |
1584 | |
1654 | /* Have we been at this level before? */ |
1585 | /* Have we been at this level before? */ |
1655 | m = has_been_loaded (name); |
1586 | maptile *m = has_been_loaded (name); |
1656 | |
1587 | |
1657 | /* Map is good to go, so just return it */ |
1588 | /* Map is good to go, so just return it */ |
1658 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1589 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1659 | { |
|
|
1660 | return m; |
1590 | return m; |
1661 | } |
|
|
1662 | |
1591 | |
1663 | /* unique maps always get loaded from their original location, and never |
1592 | /* unique maps always get loaded from their original location, and never |
1664 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1593 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1665 | * this map, load it now. I removed the reset checking from here - |
1594 | * this map, load it now. I removed the reset checking from here - |
1666 | * it seems the probability of a player trying to enter a map that should |
1595 | * it seems the probability of a player trying to enter a map that should |
… | |
… | |
1668 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1597 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1669 | * resets in any case - if they really care, they should use the 'maps command. |
1598 | * resets in any case - if they really care, they should use the 'maps command. |
1670 | */ |
1599 | */ |
1671 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
1600 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
1672 | { |
1601 | { |
1673 | |
|
|
1674 | /* first visit or time to reset */ |
1602 | /* first visit or time to reset */ |
1675 | if (m) |
1603 | if (m) |
1676 | { |
1604 | { |
1677 | clean_tmp_map (m); /* Doesn't make much difference */ |
1605 | clean_tmp_map (m); /* Doesn't make much difference */ |
1678 | delete_map (m); |
1606 | delete_map (m); |
… | |
… | |
1765 | int x, y, i; |
1693 | int x, y, i; |
1766 | long monster_cnt = 0; |
1694 | long monster_cnt = 0; |
1767 | double avgexp = 0; |
1695 | double avgexp = 0; |
1768 | sint64 total_exp = 0; |
1696 | sint64 total_exp = 0; |
1769 | |
1697 | |
1770 | if (MAP_DIFFICULTY (m)) |
1698 | if (m->difficulty) |
1771 | { |
1699 | { |
1772 | LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1700 | LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty); |
1773 | return MAP_DIFFICULTY (m); |
1701 | return m->difficulty; |
1774 | } |
1702 | } |
1775 | |
1703 | |
1776 | for (x = 0; x < MAP_WIDTH (m); x++) |
1704 | for (x = 0; x < m->width; x++) |
1777 | for (y = 0; y < MAP_HEIGHT (m); y++) |
1705 | for (y = 0; y < m->height; y++) |
1778 | for (op = get_map_ob (m, x, y); op != NULL; op = op->above) |
1706 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
1779 | { |
1707 | { |
1780 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1708 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1781 | { |
1709 | { |
1782 | total_exp += op->stats.exp; |
1710 | total_exp += op->stats.exp; |
1783 | monster_cnt++; |
1711 | monster_cnt++; |
… | |
… | |
1876 | /* All clients need to get re-updated for the change */ |
1804 | /* All clients need to get re-updated for the change */ |
1877 | update_all_map_los (m); |
1805 | update_all_map_los (m); |
1878 | return 1; |
1806 | return 1; |
1879 | } |
1807 | } |
1880 | |
1808 | |
1881 | |
|
|
1882 | /* |
1809 | /* |
1883 | * This function updates various attributes about a specific space |
1810 | * This function updates various attributes about a specific space |
1884 | * on the map (what it looks like, whether it blocks magic, |
1811 | * on the map (what it looks like, whether it blocks magic, |
1885 | * has a living creatures, prevents people from passing |
1812 | * has a living creatures, prevents people from passing |
1886 | * through, etc) |
1813 | * through, etc) |
1887 | */ |
1814 | */ |
1888 | void |
1815 | void |
1889 | update_position (maptile *m, int x, int y) |
1816 | mapspace::update_ () |
1890 | { |
1817 | { |
1891 | object *tmp, *last = NULL; |
1818 | object *tmp, *last = 0; |
1892 | uint8 flags = 0, oldflags, light = 0, anywhere = 0; |
1819 | uint8 flags = 0, light = 0, anywhere = 0; |
1893 | New_Face *top, *floor, *middle; |
1820 | New_Face *top, *floor, *middle; |
1894 | object *top_obj, *floor_obj, *middle_obj; |
1821 | object *top_obj, *floor_obj, *middle_obj; |
1895 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1822 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1896 | |
1823 | |
1897 | oldflags = GET_MAP_FLAGS (m, x, y); |
|
|
1898 | if (!(oldflags & P_NEED_UPDATE)) |
|
|
1899 | { |
|
|
1900 | LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); |
|
|
1901 | return; |
|
|
1902 | } |
|
|
1903 | |
|
|
1904 | middle = blank_face; |
1824 | middle = blank_face; |
1905 | top = blank_face; |
1825 | top = blank_face; |
1906 | floor = blank_face; |
1826 | floor = blank_face; |
1907 | |
1827 | |
1908 | middle_obj = NULL; |
1828 | middle_obj = 0; |
1909 | top_obj = NULL; |
1829 | top_obj = 0; |
1910 | floor_obj = NULL; |
1830 | floor_obj = 0; |
1911 | |
1831 | |
1912 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) |
1832 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1913 | { |
1833 | { |
1914 | |
|
|
1915 | /* This could be made additive I guess (two lights better than |
1834 | /* This could be made additive I guess (two lights better than |
1916 | * one). But if so, it shouldn't be a simple additive - 2 |
1835 | * one). But if so, it shouldn't be a simple additive - 2 |
1917 | * light bulbs do not illuminate twice as far as once since |
1836 | * light bulbs do not illuminate twice as far as once since |
1918 | * it is a disapation factor that is squared (or is it cubed?) |
1837 | * it is a dissapation factor that is cubed. |
1919 | */ |
1838 | */ |
1920 | if (tmp->glow_radius > light) |
1839 | if (tmp->glow_radius > light) |
1921 | light = tmp->glow_radius; |
1840 | light = tmp->glow_radius; |
1922 | |
1841 | |
1923 | /* This call is needed in order to update objects the player |
1842 | /* This call is needed in order to update objects the player |
… | |
… | |
1961 | { |
1880 | { |
1962 | middle = tmp->face; |
1881 | middle = tmp->face; |
1963 | middle_obj = tmp; |
1882 | middle_obj = tmp; |
1964 | } |
1883 | } |
1965 | } |
1884 | } |
|
|
1885 | |
1966 | if (tmp == tmp->above) |
1886 | if (tmp == tmp->above) |
1967 | { |
1887 | { |
1968 | LOG (llevError, "Error in structure of map\n"); |
1888 | LOG (llevError, "Error in structure of map\n"); |
1969 | exit (-1); |
1889 | exit (-1); |
1970 | } |
1890 | } |
1971 | |
1891 | |
1972 | move_slow |= tmp->move_slow; |
1892 | move_slow |= tmp->move_slow; |
1973 | move_block |= tmp->move_block; |
1893 | move_block |= tmp->move_block; |
1974 | move_on |= tmp->move_on; |
1894 | move_on |= tmp->move_on; |
1975 | move_off |= tmp->move_off; |
1895 | move_off |= tmp->move_off; |
1976 | move_allow |= tmp->move_allow; |
1896 | move_allow |= tmp->move_allow; |
1977 | |
1897 | |
1978 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
|
|
1979 | flags |= P_IS_ALIVE; |
|
|
1980 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) |
|
|
1981 | flags |= P_NO_MAGIC; |
|
|
1982 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) |
|
|
1983 | flags |= P_NO_CLERIC; |
|
|
1984 | if (tmp->type == SAFE_GROUND) |
|
|
1985 | flags |= P_SAFE; |
|
|
1986 | |
|
|
1987 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) |
1898 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1988 | flags |= P_BLOCKSVIEW; |
1899 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1989 | } /* for stack of objects */ |
1900 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1990 | |
1901 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1991 | /* we don't want to rely on this function to have accurate flags, but |
1902 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1992 | * since we're already doing the work, we calculate them here. |
1903 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1993 | * if they don't match, logic is broken someplace. |
|
|
1994 | */ |
|
|
1995 | if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) |
|
|
1996 | { |
1904 | } |
1997 | LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
1905 | |
1998 | m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); |
1906 | this->light = light; |
1999 | } |
1907 | this->flags_ = flags; |
2000 | SET_MAP_FLAGS (m, x, y, flags); |
1908 | this->move_block = move_block & ~move_allow; |
2001 | SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); |
1909 | this->move_on = move_on; |
2002 | SET_MAP_MOVE_ON (m, x, y, move_on); |
1910 | this->move_off = move_off; |
2003 | SET_MAP_MOVE_OFF (m, x, y, move_off); |
1911 | this->move_slow = move_slow; |
2004 | SET_MAP_MOVE_SLOW (m, x, y, move_slow); |
|
|
2005 | |
1912 | |
2006 | /* At this point, we have a floor face (if there is a floor), |
1913 | /* At this point, we have a floor face (if there is a floor), |
2007 | * and the floor is set - we are not going to touch it at |
1914 | * and the floor is set - we are not going to touch it at |
2008 | * this point. |
1915 | * this point. |
2009 | * middle contains the highest visibility face. |
1916 | * middle contains the highest visibility face. |
… | |
… | |
2063 | break; |
1970 | break; |
2064 | } |
1971 | } |
2065 | } |
1972 | } |
2066 | } |
1973 | } |
2067 | } |
1974 | } |
|
|
1975 | |
2068 | if (middle == floor) |
1976 | if (middle == floor) |
2069 | middle = blank_face; |
1977 | middle = blank_face; |
|
|
1978 | |
2070 | if (top == middle) |
1979 | if (top == middle) |
2071 | middle = blank_face; |
1980 | middle = blank_face; |
2072 | SET_MAP_FACE (m, x, y, top, 0); |
|
|
2073 | if (top != blank_face) |
|
|
2074 | SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); |
|
|
2075 | else |
|
|
2076 | SET_MAP_FACE_OBJ (m, x, y, NULL, 0); |
|
|
2077 | SET_MAP_FACE (m, x, y, middle, 1); |
|
|
2078 | if (middle != blank_face) |
|
|
2079 | SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); |
|
|
2080 | else |
|
|
2081 | SET_MAP_FACE_OBJ (m, x, y, NULL, 1); |
|
|
2082 | SET_MAP_FACE (m, x, y, floor, 2); |
|
|
2083 | if (floor != blank_face) |
|
|
2084 | SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); |
|
|
2085 | else |
|
|
2086 | SET_MAP_FACE_OBJ (m, x, y, NULL, 2); |
|
|
2087 | SET_MAP_LIGHT (m, x, y, light); |
|
|
2088 | } |
|
|
2089 | |
1981 | |
|
|
1982 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
|
|
1983 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
|
|
1984 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
|
|
1985 | } |
2090 | |
1986 | |
2091 | void |
1987 | void |
2092 | set_map_reset_time (maptile *map) |
1988 | set_map_reset_time (maptile *map) |
2093 | { |
1989 | { |
2094 | int timeout; |
1990 | int timeout; |
2095 | |
1991 | |
2096 | timeout = MAP_RESET_TIMEOUT (map); |
1992 | timeout = map->reset_timeout; |
2097 | if (timeout <= 0) |
1993 | if (timeout <= 0) |
2098 | timeout = MAP_DEFAULTRESET; |
1994 | timeout = MAP_DEFAULTRESET; |
2099 | if (timeout >= MAP_MAXRESET) |
1995 | if (timeout >= MAP_MAXRESET) |
2100 | timeout = MAP_MAXRESET; |
1996 | timeout = MAP_MAXRESET; |
2101 | MAP_WHEN_RESET (map) = seconds () + timeout; |
1997 | map->reset_time = time (0) + timeout; |
2102 | } |
1998 | } |
2103 | |
1999 | |
2104 | /* this updates the orig_map->tile_map[tile_num] value after loading |
2000 | /* this updates the orig_map->tile_map[tile_num] value after loading |
2105 | * the map. It also takes care of linking back the freshly loaded |
2001 | * the map. It also takes care of linking back the freshly loaded |
2106 | * maps tile_map values if it tiles back to this one. It returns |
2002 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
2134 | * |
2030 | * |
2135 | */ |
2031 | */ |
2136 | int |
2032 | int |
2137 | out_of_map (maptile *m, int x, int y) |
2033 | out_of_map (maptile *m, int x, int y) |
2138 | { |
2034 | { |
2139 | |
|
|
2140 | /* If we get passed a null map, this is obviously the |
2035 | /* If we get passed a null map, this is obviously the |
2141 | * case. This generally shouldn't happen, but if the |
2036 | * case. This generally shouldn't happen, but if the |
2142 | * map loads fail below, it could happen. |
2037 | * map loads fail below, it could happen. |
2143 | */ |
2038 | */ |
2144 | if (!m) |
2039 | if (!m) |
… | |
… | |
2146 | |
2041 | |
2147 | if (x < 0) |
2042 | if (x < 0) |
2148 | { |
2043 | { |
2149 | if (!m->tile_path[3]) |
2044 | if (!m->tile_path[3]) |
2150 | return 1; |
2045 | return 1; |
|
|
2046 | |
2151 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2047 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2152 | { |
|
|
2153 | load_and_link_tiled_map (m, 3); |
2048 | load_and_link_tiled_map (m, 3); |
2154 | } |
2049 | |
2155 | return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); |
2050 | return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); |
2156 | } |
2051 | } |
2157 | if (x >= MAP_WIDTH (m)) |
2052 | |
|
|
2053 | if (x >= m->width) |
2158 | { |
2054 | { |
2159 | if (!m->tile_path[1]) |
2055 | if (!m->tile_path[1]) |
2160 | return 1; |
2056 | return 1; |
|
|
2057 | |
2161 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2058 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2162 | { |
|
|
2163 | load_and_link_tiled_map (m, 1); |
2059 | load_and_link_tiled_map (m, 1); |
2164 | } |
2060 | |
2165 | return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); |
2061 | return (out_of_map (m->tile_map[1], x - m->width, y)); |
2166 | } |
2062 | } |
|
|
2063 | |
2167 | if (y < 0) |
2064 | if (y < 0) |
2168 | { |
2065 | { |
2169 | if (!m->tile_path[0]) |
2066 | if (!m->tile_path[0]) |
2170 | return 1; |
2067 | return 1; |
|
|
2068 | |
2171 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2069 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2172 | { |
|
|
2173 | load_and_link_tiled_map (m, 0); |
2070 | load_and_link_tiled_map (m, 0); |
2174 | } |
2071 | |
2175 | return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); |
2072 | return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); |
2176 | } |
2073 | } |
2177 | if (y >= MAP_HEIGHT (m)) |
2074 | |
|
|
2075 | if (y >= m->height) |
2178 | { |
2076 | { |
2179 | if (!m->tile_path[2]) |
2077 | if (!m->tile_path[2]) |
2180 | return 1; |
2078 | return 1; |
|
|
2079 | |
2181 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2080 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2182 | { |
|
|
2183 | load_and_link_tiled_map (m, 2); |
2081 | load_and_link_tiled_map (m, 2); |
2184 | } |
2082 | |
2185 | return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); |
2083 | return (out_of_map (m->tile_map[2], x, y - m->height)); |
2186 | } |
2084 | } |
2187 | |
2085 | |
2188 | /* Simple case - coordinates are within this local |
2086 | /* Simple case - coordinates are within this local |
2189 | * map. |
2087 | * map. |
2190 | */ |
2088 | */ |
… | |
… | |
2204 | { |
2102 | { |
2205 | |
2103 | |
2206 | if (*x < 0) |
2104 | if (*x < 0) |
2207 | { |
2105 | { |
2208 | if (!m->tile_path[3]) |
2106 | if (!m->tile_path[3]) |
2209 | return NULL; |
2107 | return 0; |
2210 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2108 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2211 | load_and_link_tiled_map (m, 3); |
2109 | load_and_link_tiled_map (m, 3); |
2212 | |
2110 | |
2213 | *x += MAP_WIDTH (m->tile_map[3]); |
2111 | *x += m->tile_map[3]->width; |
2214 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2112 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2215 | } |
2113 | } |
2216 | if (*x >= MAP_WIDTH (m)) |
2114 | |
|
|
2115 | if (*x >= m->width) |
2217 | { |
2116 | { |
2218 | if (!m->tile_path[1]) |
2117 | if (!m->tile_path[1]) |
2219 | return NULL; |
2118 | return 0; |
|
|
2119 | |
2220 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2120 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2221 | load_and_link_tiled_map (m, 1); |
2121 | load_and_link_tiled_map (m, 1); |
2222 | |
2122 | |
2223 | *x -= MAP_WIDTH (m); |
2123 | *x -= m->width; |
2224 | return (get_map_from_coord (m->tile_map[1], x, y)); |
2124 | return (get_map_from_coord (m->tile_map[1], x, y)); |
2225 | } |
2125 | } |
|
|
2126 | |
2226 | if (*y < 0) |
2127 | if (*y < 0) |
2227 | { |
2128 | { |
2228 | if (!m->tile_path[0]) |
2129 | if (!m->tile_path[0]) |
2229 | return NULL; |
2130 | return 0; |
|
|
2131 | |
2230 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2132 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2231 | load_and_link_tiled_map (m, 0); |
2133 | load_and_link_tiled_map (m, 0); |
2232 | |
2134 | |
2233 | *y += MAP_HEIGHT (m->tile_map[0]); |
2135 | *y += m->tile_map[0]->height; |
2234 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2136 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2235 | } |
2137 | } |
2236 | if (*y >= MAP_HEIGHT (m)) |
2138 | |
|
|
2139 | if (*y >= m->height) |
2237 | { |
2140 | { |
2238 | if (!m->tile_path[2]) |
2141 | if (!m->tile_path[2]) |
2239 | return NULL; |
2142 | return 0; |
|
|
2143 | |
2240 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2144 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2241 | load_and_link_tiled_map (m, 2); |
2145 | load_and_link_tiled_map (m, 2); |
2242 | |
2146 | |
2243 | *y -= MAP_HEIGHT (m); |
2147 | *y -= m->height; |
2244 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2148 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2245 | } |
2149 | } |
2246 | |
2150 | |
2247 | /* Simple case - coordinates are within this local |
2151 | /* Simple case - coordinates are within this local |
2248 | * map. |
2152 | * map. |
… | |
… | |
2268 | |
2172 | |
2269 | } |
2173 | } |
2270 | else if (map1->tile_map[0] == map2) |
2174 | else if (map1->tile_map[0] == map2) |
2271 | { /* up */ |
2175 | { /* up */ |
2272 | *dx = 0; |
2176 | *dx = 0; |
2273 | *dy = -MAP_HEIGHT (map2); |
2177 | *dy = -map2->height; |
2274 | } |
2178 | } |
2275 | else if (map1->tile_map[1] == map2) |
2179 | else if (map1->tile_map[1] == map2) |
2276 | { /* right */ |
2180 | { /* right */ |
2277 | *dx = MAP_WIDTH (map1); |
2181 | *dx = map1->width; |
2278 | *dy = 0; |
2182 | *dy = 0; |
2279 | } |
2183 | } |
2280 | else if (map1->tile_map[2] == map2) |
2184 | else if (map1->tile_map[2] == map2) |
2281 | { /* down */ |
2185 | { /* down */ |
2282 | *dx = 0; |
2186 | *dx = 0; |
2283 | *dy = MAP_HEIGHT (map1); |
2187 | *dy = map1->height; |
2284 | } |
2188 | } |
2285 | else if (map1->tile_map[3] == map2) |
2189 | else if (map1->tile_map[3] == map2) |
2286 | { /* left */ |
2190 | { /* left */ |
2287 | *dx = -MAP_WIDTH (map2); |
2191 | *dx = -map2->width; |
2288 | *dy = 0; |
2192 | *dy = 0; |
2289 | |
2193 | |
2290 | } |
2194 | } |
2291 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2195 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2292 | { /* up right */ |
2196 | { /* up right */ |
2293 | *dx = MAP_WIDTH (map1->tile_map[0]); |
2197 | *dx = map1->tile_map[0]->width; |
2294 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
2198 | *dy = -map1->tile_map[0]->height; |
2295 | } |
2199 | } |
2296 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2200 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2297 | { /* up left */ |
2201 | { /* up left */ |
2298 | *dx = -MAP_WIDTH (map2); |
2202 | *dx = -map2->width; |
2299 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
2203 | *dy = -map1->tile_map[0]->height; |
2300 | } |
2204 | } |
2301 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2205 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2302 | { /* right up */ |
2206 | { /* right up */ |
2303 | *dx = MAP_WIDTH (map1); |
2207 | *dx = map1->width; |
2304 | *dy = -MAP_HEIGHT (map2); |
2208 | *dy = -map2->height; |
2305 | } |
2209 | } |
2306 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2210 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2307 | { /* right down */ |
2211 | { /* right down */ |
2308 | *dx = MAP_WIDTH (map1); |
2212 | *dx = map1->width; |
2309 | *dy = MAP_HEIGHT (map1->tile_map[1]); |
2213 | *dy = map1->tile_map[1]->height; |
2310 | } |
2214 | } |
2311 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
2215 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
2312 | { /* down right */ |
2216 | { /* down right */ |
2313 | *dx = MAP_WIDTH (map1->tile_map[2]); |
2217 | *dx = map1->tile_map[2]->width; |
2314 | *dy = MAP_HEIGHT (map1); |
2218 | *dy = map1->height; |
2315 | } |
2219 | } |
2316 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2220 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2317 | { /* down left */ |
2221 | { /* down left */ |
2318 | *dx = -MAP_WIDTH (map2); |
2222 | *dx = -map2->width; |
2319 | *dy = MAP_HEIGHT (map1); |
2223 | *dy = map1->height; |
2320 | } |
2224 | } |
2321 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
2225 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
2322 | { /* left up */ |
2226 | { /* left up */ |
2323 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2227 | *dx = -map1->tile_map[3]->width; |
2324 | *dy = -MAP_HEIGHT (map2); |
2228 | *dy = -map2->height; |
2325 | } |
2229 | } |
2326 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2230 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2327 | { /* left down */ |
2231 | { /* left down */ |
2328 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2232 | *dx = -map1->tile_map[3]->width; |
2329 | *dy = MAP_HEIGHT (map1->tile_map[3]); |
2233 | *dy = map1->tile_map[3]->height; |
2330 | |
2234 | |
2331 | } |
2235 | } |
2332 | else |
2236 | else |
2333 | { /* not "adjacent" enough */ |
2237 | { /* not "adjacent" enough */ |
2334 | return 0; |
2238 | return 0; |