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Comparing deliantra/server/common/map.C (file contents):
Revision 1.49 by root, Mon Dec 25 14:54:44 2006 UTC vs.
Revision 1.63 by root, Mon Jan 1 00:41:02 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37maptile *
38has_been_loaded (const char *name)
39{
40 maptile *map;
41
42 if (!name || !*name)
43 return 0;
44
45 for (map = first_map; map; map = map->next)
46 if (!strcmp (name, map->path))
47 break;
48
49 return (map);
50}
51 31
52/* 32/*
53 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
55 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
56 * it really should be called create_mapname 36 * it really should be called create_mapname
57 */ 37 */
58
59const char * 38const char *
60create_pathname (const char *name) 39create_pathname (const char *name)
61{ 40{
62 static char buf[MAX_BUF]; 41 static char buf[8192];
63
64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
65 * someplace else in the code? msw 2-17-97
66 */
67 if (*name == '/')
68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
69 else
70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
71 return (buf); 43 return buf;
72} 44}
73
74/*
75 * same as create_pathname, but for the overlay maps.
76 */
77
78const char *
79create_overlay_pathname (const char *name)
80{
81 static char buf[MAX_BUF];
82
83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
84 * someplace else in the code? msw 2-17-97
85 */
86 if (*name == '/')
87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
88 else
89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
90 return (buf);
91}
92
93/*
94 * same as create_pathname, but for the template maps.
95 */
96
97const char *
98create_template_pathname (const char *name)
99{
100 static char buf[MAX_BUF];
101
102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
103 * someplace else in the code? msw 2-17-97
104 */
105 if (*name == '/')
106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
107 else
108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
109 return (buf);
110}
111
112/*
113 * This makes absolute path to the itemfile where unique objects
114 * will be saved. Converts '/' to '@'. I think it's essier maintain
115 * files than full directory structure, but if this is problem it can
116 * be changed.
117 */
118static const char *
119create_items_path (const char *s)
120{
121 static char buf[MAX_BUF];
122 char *t;
123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
130 if (*s == '/')
131 *t = '@';
132 else
133 *t = *s;
134 *t = 0;
135 return (buf);
136}
137
138 45
139/* 46/*
140 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
141 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
142 * is returned. 49 * is returned.
149 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
150 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
151 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
152 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
153 */ 60 */
154
155int 61int
156check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
157{ 63{
158 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
159 65
185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
187 mode |= 2; 93 mode |= 2;
188 94
189 return (mode); 95 return (mode);
190}
191
192/*
193 * Prints out debug-information about a map.
194 * Dumping these at llevError doesn't seem right, but is
195 * necessary to make sure the information is in fact logged.
196 */
197
198void
199dump_map (const maptile *m)
200{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
203
204 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg);
206
207 if (m->maplore != NULL)
208 LOG (llevError, "Lore:\n%s", m->maplore);
209
210 if (m->tmpname != NULL)
211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
212
213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
214 LOG (llevError, "Darkness: %d\n", m->darkness);
215}
216
217/*
218 * Prints out debug-information about all maps.
219 * This basically just goes through all the maps and calls
220 * dump_map on each one.
221 */
222
223void
224dump_all_maps (void)
225{
226 maptile *m;
227
228 for (m = first_map; m; m = m->next)
229 dump_map (m);
230} 96}
231 97
232/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
233 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
234 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
240 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
241 */ 107 */
242int 108int
243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
244{ 110{
245 sint16 newx, newy;
246 int retval = 0;
247 maptile *mp;
248
249 newx = x; 111 sint16 newx = x;
250 newy = y; 112 sint16 newy = y;
251 113
252 mp = get_map_from_coord (oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
253 115
254 if (!mp) 116 if (!mp)
255 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
256
257 if (mp != oldmap)
258 retval |= P_NEW_MAP;
259 118
260 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
261 if (nx) *nx = newx; 120 if (nx) *nx = newx;
262 if (ny) *ny = newy; 121 if (ny) *ny = newy;
263 122
264 return retval | mp->at (newx, newy).flags (); 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
265} 124}
266 125
267/* 126/*
268 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
269 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
403 archetype *tmp; 262 archetype *tmp;
404 int flag; 263 int flag;
405 maptile *m1; 264 maptile *m1;
406 sint16 sx, sy; 265 sint16 sx, sy;
407 266
408 if (ob == NULL) 267 if (!ob)
409 { 268 {
410 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
411 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
412 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
413 272
423 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
424 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
425 return P_IS_ALIVE; 284 return P_IS_ALIVE;
426 285
427 mapspace &ms = m1->at (sx, sy); 286 mapspace &ms = m1->at (sx, sy);
428
429 287
430 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
431 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
433 */ 291 */
449 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
450 * and insert them properly. 308 * and insert them properly.
451 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
452 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
453 */ 311 */
454
455void 312void
456fix_container (object *container) 313fix_container (object *container)
457{ 314{
458 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
459 316
460 container->inv = NULL; 317 container->inv = 0;
461 while (tmp != NULL) 318 while (tmp)
462 { 319 {
463 next = tmp->below; 320 next = tmp->below;
464 if (tmp->inv) 321 if (tmp->inv)
465 fix_container (tmp); 322 fix_container (tmp);
323
466 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
467 tmp = next; 325 tmp = next;
468 } 326 }
327
469 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
470 * carrying. 329 * carrying.
471 */ 330 */
472 sum_weight (container); 331 sum_weight (container);
473} 332}
476 * for objects whose arch says they are multipart yet according to the 335 * for objects whose arch says they are multipart yet according to the
477 * info we have, they only have the head (as would be expected when 336 * info we have, they only have the head (as would be expected when
478 * they are saved). We do have to look for the old maps that did save 337 * they are saved). We do have to look for the old maps that did save
479 * the more sections and not re-add sections for them. 338 * the more sections and not re-add sections for them.
480 */ 339 */
481 340void
482static void 341maptile::link_multipart_objects ()
483link_multipart_objects (maptile *m)
484{ 342{
485 int x, y; 343 if (!spaces)
486 object *tmp, *op, *last, *above; 344 return;
487 archetype *at;
488 345
489 for (x = 0; x < m->width; x++) 346 for (mapspace *ms = spaces + size (); ms-- > spaces; )
490 for (y = 0; y < m->height; y++) 347 for (object *tmp = ms->bot; tmp; )
491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
492 { 348 {
493 above = tmp->above; 349 object *above = tmp->above;
494 350
495 /* already multipart - don't do anything more */ 351 /* already multipart - don't do anything more */
496 if (tmp->head || tmp->more) 352 if (!tmp->head && !tmp->more)
497 continue; 353 {
498
499 /* If there is nothing more to this object, this for loop 354 /* If there is nothing more to this object, this for loop
500 * won't do anything. 355 * won't do anything.
501 */ 356 */
502 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 357 archetype *at;
358 object *last, *op;
359 for (at = tmp->arch->more, last = tmp;
360 at;
361 at = at->more, last = op)
503 { 362 {
504 op = arch_to_object (at); 363 op = arch_to_object (at);
505 364
506 /* update x,y coordinates */ 365 /* update x,y coordinates */
507 op->x += tmp->x; 366 op->x += tmp->x;
508 op->y += tmp->y; 367 op->y += tmp->y;
509 op->head = tmp; 368 op->head = tmp;
510 op->map = m; 369 op->map = this;
511 last->more = op; 370 last->more = op;
512 op->name = tmp->name; 371 op->name = tmp->name;
513 op->title = tmp->title; 372 op->title = tmp->title;
373
514 /* we could link all the parts onto tmp, and then just 374 /* we could link all the parts onto tmp, and then just
515 * call insert_ob_in_map once, but the effect is the same, 375 * call insert_ob_in_map once, but the effect is the same,
516 * as insert_ob_in_map will call itself with each part, and 376 * as insert_ob_in_map will call itself with each part, and
517 * the coding is simpler to just to it here with each part. 377 * the coding is simpler to just to it here with each part.
518 */ 378 */
519 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 379 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
520 } /* for at = tmp->arch->more */ 380 }
521 } /* for objects on this space */ 381 }
382
383 tmp = above;
384 }
522} 385}
523 386
524/* 387/*
525 * Loads (ands parses) the objects into a given map from the specified 388 * Loads (ands parses) the objects into a given map from the specified
526 * file pointer. 389 * file pointer.
527 * mapflags is the same as we get with load_original_map 390 * mapflags is the same as we get with load_original_map
528 */ 391 */
529void 392bool
530load_objects (maptile *m, object_thawer & fp, int mapflags) 393maptile::load_objects (object_thawer &thawer)
531{ 394{
532 int i, j;
533 int unique; 395 int unique;
534 object *op, *prev = NULL, *last_more = NULL, *otmp; 396 object *op, *prev = NULL, *last_more = NULL, *otmp;
535 397
536 op = object::create (); 398 op = object::create ();
537 op->map = m; /* To handle buttons correctly */ 399 op->map = this; /* To handle buttons correctly */
538 400
539 while ((i = load_object (fp, op, mapflags))) 401 while (int i = load_object (thawer, op, 0))
540 { 402 {
541 /* if the archetype for the object is null, means that we 403 /* if the archetype for the object is null, means that we
542 * got an invalid object. Don't do anything with it - the game 404 * got an invalid object. Don't do anything with it - the game
543 * or editor will not be able to do anything with it either. 405 * or editor will not be able to do anything with it either.
544 */ 406 */
549 } 411 }
550 412
551 switch (i) 413 switch (i)
552 { 414 {
553 case LL_NORMAL: 415 case LL_NORMAL:
554 /* if we are loading an overlay, put the floors on the bottom */
555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
557 else
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 416 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
559 417
560 if (op->inv) 418 if (op->inv)
561 sum_weight (op); 419 sum_weight (op);
562 420
563 prev = op, last_more = op; 421 prev = op, last_more = op;
564 break; 422 break;
565 423
566 case LL_MORE: 424 case LL_MORE:
567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 425 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
568 op->head = prev, last_more->more = op, last_more = op; 426 op->head = prev, last_more->more = op, last_more = op;
569 break; 427 break;
570 } 428 }
571 429
572 if (mapflags & MAP_STYLE)
573 remove_from_active_list (op);
574
575 op = object::create (); 430 op = object::create ();
576 op->map = m; 431 op->map = this;
577 }
578
579 for (i = 0; i < m->width; i++)
580 {
581 for (j = 0; j < m->height; j++)
582 {
583 unique = 0;
584 /* check for unique items, or unique squares */
585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
586 {
587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
588 unique = 1;
589
590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
592 }
593 }
594 } 432 }
595 433
596 op->destroy (); 434 op->destroy ();
597 link_multipart_objects (m);
598}
599 435
600/* This saves all the objects on the map in a non destructive fashion. 436#if 0
601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
602 * and we only save the head of multi part objects - this is needed
603 * in order to do map tiling properly.
604 */
605void
606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
608 int i, j = 0, unique = 0;
609 object *op;
610
611 /* first pass - save one-part objects */
612 for (i = 0; i < m->width; i++) 437 for (i = 0; i < width; i++)
613 for (j = 0; j < m->height; j++) 438 for (j = 0; j < height; j++)
614 { 439 {
615 unique = 0; 440 unique = 0;
616 for (op = m->at (i, j).bot; op; op = op->above) 441 /* check for unique items, or unique squares */
442 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
617 { 443 {
618 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) 444 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
619 unique = 1; 445 unique = 1;
620 446
621 if (op->type == PLAYER) 447 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
622 continue; 448 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
623
624 if (op->head || op->owner)
625 continue;
626
627 if (unique || op->flag [FLAG_UNIQUE])
628 save_object (fp2, op, 3);
629 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
630 save_object (fp, op, 3);
631 } 449 }
632 } 450 }
451#endif
452
453 return true;
454}
455
456void
457maptile::activate ()
458{
459 if (!spaces)
460 return;
461
462 for (mapspace *ms = spaces + size (); ms-- > spaces; )
463 for (object *op = ms->bot; op; op = op->above)
464 op->activate_recursive ();
465}
466
467void
468maptile::deactivate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->deactivate_recursive ();
476}
477
478bool
479maptile::save_objects (object_freezer &freezer, int flags)
480{
481 if (flags & IO_HEADER)
482 save_header (freezer);
483
484 if (!spaces)
485 return false;
486
487 for (int i = 0; i < size (); ++i)
488 {
489 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above)
491 {
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1;
494
495 if (!op->can_map_save ())
496 continue;
497
498 if (unique || op->flag [FLAG_UNIQUE])
499 {
500 if (flags & IO_UNIQUES)
501 save_object (freezer, op, 1);
502 }
503 else if (flags & IO_OBJECTS)
504 save_object (freezer, op, 1);
505 }
506 }
507
508 return true;
509}
510
511bool
512maptile::load_objects (const char *path, bool skip_header)
513{
514 object_thawer thawer (path);
515
516 if (!thawer)
517 return false;
518
519 if (skip_header)
520 for (;;)
521 {
522 keyword kw = thawer.get_kv ();
523
524 if (kw == KW_end)
525 break;
526
527 thawer.skip_kv (kw);
528 }
529
530 return load_objects (thawer);
531}
532
533bool
534maptile::save_objects (const char *path, int flags)
535{
536 object_freezer freezer;
537
538 if (!save_objects (freezer, flags))
539 return false;
540
541 return freezer.save (path);
633} 542}
634 543
635maptile::maptile () 544maptile::maptile ()
636{ 545{
637 in_memory = MAP_SWAPPED; 546 in_memory = MAP_SWAPPED;
547
638 /* The maps used to pick up default x and y values from the 548 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour. 549 * map archetype. Mimic that behaviour.
640 */ 550 */
641 this->width = 16; 551 width = 16;
642 this->height = 16; 552 height = 16;
643 this->reset_timeout = 0; 553 reset_timeout = 0;
644 this->timeout = 300; 554 timeout = 300;
645 this->enter_x = 0; 555 enter_x = 0;
646 this->enter_y = 0; 556 enter_y = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 this->worldpartx = -1;
649 this->worldparty = -1;
650} 557}
651 558
652/* 559maptile::maptile (int w, int h)
653 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01
656 */
657maptile *
658get_linked_map (void)
659{ 560{
660 maptile *mp, *map = new maptile; 561 in_memory = MAP_SWAPPED;
661 562
662 for (mp = first_map; mp && mp->next; mp = mp->next); 563 width = w;
564 height = h;
565 reset_timeout = 0;
566 timeout = 300;
567 enter_x = 0;
568 enter_y = 0;
663 569
664 if (mp == NULL) 570 alloc ();
665 first_map = map;
666 else
667 mp->next = map;
668
669 return map;
670} 571}
671 572
672/* 573/*
673 * Allocates the arrays contained in a maptile. 574 * Allocates the arrays contained in a maptile.
674 * This basically allocates the dynamic array of spaces for the 575 * This basically allocates the dynamic array of spaces for the
675 * map. 576 * map.
676 */ 577 */
677void 578void
678maptile::allocate () 579maptile::alloc ()
679{ 580{
680 in_memory = MAP_IN_MEMORY;
681
682 /* Log this condition and free the storage. We could I suppose
683 * realloc, but if the caller is presuming the data will be intact,
684 * that is their poor assumption.
685 */
686 if (spaces) 581 if (spaces)
687 {
688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
689 free (spaces);
690 }
691
692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
694
695 if (!spaces)
696 fatal (OUT_OF_MEMORY);
697}
698
699/* Create and returns a map of the specific size. Used
700 * in random map code and the editor.
701 */
702maptile *
703get_empty_map (int sizex, int sizey)
704{
705 maptile *m = get_linked_map ();
706
707 m->width = sizex;
708 m->height = sizey;
709 m->in_memory = MAP_SWAPPED;
710 m->allocate ();
711
712 return m; 582 return;
583
584 spaces = salloc0<mapspace> (size ());
713} 585}
714 586
715/* Takes a string from a map definition and outputs a pointer to the array of shopitems 587/* Takes a string from a map definition and outputs a pointer to the array of shopitems
716 * corresponding to that string. Memory is allocated for this, it must be freed 588 * corresponding to that string. Memory is allocated for this, it must be freed
717 * at a later date. 589 * at a later date.
718 * Called by parse_map_headers below. 590 * Called by parse_map_headers below.
719 */ 591 */
720
721static shopitems * 592static shopitems *
722parse_shop_string (const char *input_string) 593parse_shop_string (const char *input_string)
723{ 594{
724 char *shop_string, *p, *q, *next_semicolon, *next_colon; 595 char *shop_string, *p, *q, *next_semicolon, *next_colon;
725 shopitems *items = NULL; 596 shopitems *items = NULL;
734 p = strchr (p, ';'); 605 p = strchr (p, ';');
735 number_of_entries++; 606 number_of_entries++;
736 if (p) 607 if (p)
737 p++; 608 p++;
738 } 609 }
610
739 p = shop_string; 611 p = shop_string;
740 strip_endline (p); 612 strip_endline (p);
741 items = new shopitems[number_of_entries + 1]; 613 items = new shopitems[number_of_entries + 1];
742 for (i = 0; i < number_of_entries; i++) 614 for (i = 0; i < number_of_entries; i++)
743 { 615 {
744 if (!p) 616 if (!p)
745 { 617 {
746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 618 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
747 break; 619 break;
748 } 620 }
621
749 next_semicolon = strchr (p, ';'); 622 next_semicolon = strchr (p, ';');
750 next_colon = strchr (p, ':'); 623 next_colon = strchr (p, ':');
751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 624 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
752 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 625 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
753 items[i].strength = atoi (strchr (p, ':') + 1); 626 items[i].strength = atoi (strchr (p, ':') + 1);
780 * the next entry while we're at it, better print a warning 653 * the next entry while we're at it, better print a warning
781 */ 654 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 655 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
783 } 656 }
784 } 657 }
658
785 items[i].index = number_of_entries; 659 items[i].index = number_of_entries;
786 if (next_semicolon) 660 if (next_semicolon)
787 p = ++next_semicolon; 661 p = ++next_semicolon;
788 else 662 else
789 p = NULL; 663 p = NULL;
790 } 664 }
665
791 free (shop_string); 666 free (shop_string);
792 return items; 667 return items;
793} 668}
794 669
795/* opposite of parse string, this puts the string that was originally fed in to 670/* opposite of parse string, this puts the string that was originally fed in to
804 for (i = 0; i < m->shopitems[0].index; i++) 679 for (i = 0; i < m->shopitems[0].index; i++)
805 { 680 {
806 if (m->shopitems[i].typenum) 681 if (m->shopitems[i].typenum)
807 { 682 {
808 if (m->shopitems[i].strength) 683 if (m->shopitems[i].strength)
809 {
810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 684 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
811 }
812 else 685 else
813 sprintf (tmp, "%s;", m->shopitems[i].name); 686 sprintf (tmp, "%s;", m->shopitems[i].name);
814 } 687 }
815 else 688 else
816 { 689 {
817 if (m->shopitems[i].strength) 690 if (m->shopitems[i].strength)
818 {
819 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 691 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
820 }
821 else 692 else
822 sprintf (tmp, "*"); 693 sprintf (tmp, "*");
823 } 694 }
695
824 strcat (output_string, tmp); 696 strcat (output_string, tmp);
825 } 697 }
826} 698}
827 699
828/* This loads the header information of the map. The header 700/* This loads the header information of the map. The header
833 * put all the stuff in the map object so that names actually make 705 * put all the stuff in the map object so that names actually make
834 * sense. 706 * sense.
835 * This could be done in lex (like the object loader), but I think 707 * This could be done in lex (like the object loader), but I think
836 * currently, there are few enough fields this is not a big deal. 708 * currently, there are few enough fields this is not a big deal.
837 * MSW 2001-07-01 709 * MSW 2001-07-01
838 * return 0 on success, 1 on failure.
839 */ 710 */
840 711bool
841static int 712maptile::load_header (object_thawer &thawer)
842load_map_header (object_thawer & fp, maptile *m)
843{ 713{
844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 714 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
845 int msgpos = 0; 715 int msgpos = 0;
846 int maplorepos = 0; 716 int maplorepos = 0;
847 717
848 while (fgets (buf, HUGE_BUF, fp) != NULL) 718 for (;;)
849 { 719 {
850 buf[HUGE_BUF - 1] = 0; 720 keyword kw = thawer.get_kv ();
851 key = buf;
852 721
853 while (isspace (*key)) 722 switch (kw)
854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
859 value = strchr (key, ' ');
860
861 if (!value)
862 { 723 {
863 if ((end = strchr (key, '\n'))) 724 case KW_EOF:
864 *end = 0; 725 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
726 return false;
727
728 case KW_end:
729 return true;
730
731 case KW_msg:
732 thawer.get_ml (KW_endmsg, msg);
733 break;
734
735 case KW_lore: // CF+ extension
736 thawer.get_ml (KW_endlore, maplore);
737 break;
738
739 case KW_maplore:
740 thawer.get_ml (KW_endmaplore, maplore);
741 break;
742
743 case KW_arch:
744 if (strcmp (thawer.get_str (), "map"))
745 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
746 break;
747
748 case KW_oid:
749 thawer.get (this, thawer.get_sint32 ());
750 break;
751
752 case KW_file_format_version: break; // nop
753
754 case KW_name: thawer.get (name); break;
755 case KW_attach: thawer.get (attach); break;
756 case KW_reset_time: thawer.get (reset_time); break;
757 case KW_shopgreed: thawer.get (shopgreed); break;
758 case KW_shopmin: thawer.get (shopmin); break;
759 case KW_shopmax: thawer.get (shopmax); break;
760 case KW_shoprace: thawer.get (shoprace); break;
761 case KW_outdoor: thawer.get (outdoor); break;
762 case KW_temp: thawer.get (temp); break;
763 case KW_pressure: thawer.get (pressure); break;
764 case KW_humid: thawer.get (humid); break;
765 case KW_windspeed: thawer.get (windspeed); break;
766 case KW_winddir: thawer.get (winddir); break;
767 case KW_sky: thawer.get (sky); break;
768
769 case KW_per_player: thawer.get (per_player); break;
770 case KW_per_party: thawer.get (per_party); break;
771
772 case KW_region: get_region_by_name (thawer.get_str ()); break;
773 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
774
775 // old names new names
776 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
777 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
778 case KW_x: case KW_width: thawer.get (width); break;
779 case KW_y: case KW_height: thawer.get (height); break;
780 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
781 case KW_value: case KW_swap_time: thawer.get (timeout); break;
782 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
783 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
784 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
785
786 case KW_tile_path_1: thawer.get (tile_path [0]); break;
787 case KW_tile_path_2: thawer.get (tile_path [1]); break;
788 case KW_tile_path_3: thawer.get (tile_path [2]); break;
789 case KW_tile_path_4: thawer.get (tile_path [3]); break;
790
791 default:
792 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
793 break;
865 } 794 }
866 else
867 {
868 *value = 0;
869 value++;
870 end = strchr (value, '\n');
871
872 while (isspace (*value))
873 {
874 value++;
875
876 if (*value == '\0' || value == end)
877 {
878 /* Nothing but spaces. */
879 value = NULL;
880 break;
881 }
882 }
883 }
884
885 if (!end)
886 {
887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
888 return 1;
889 }
890
891 /* key is the field name, value is what it should be set
892 * to. We've already done the work to null terminate key,
893 * and strip off any leading spaces for both of these.
894 * We have not touched the newline at the end of the line -
895 * these are needed for some values. the end pointer
896 * points to the first of the newlines.
897 * value could be NULL! It would be easy enough to just point
898 * this to "" to prevent cores, but that would let more errors slide
899 * through.
900 *
901 * First check for entries that do not use the value parameter, then
902 * validate that value is given and check for the remaining entries
903 * that use the parameter.
904 */
905
906 if (!strcmp (key, "msg"))
907 {
908 while (fgets (buf, HUGE_BUF, fp) != NULL)
909 {
910 if (!strcmp (buf, "endmsg\n"))
911 break;
912 else
913 {
914 /* slightly more efficient than strcat */
915 strcpy (msgbuf + msgpos, buf);
916 msgpos += strlen (buf);
917 }
918 }
919 /* There are lots of maps that have empty messages (eg, msg/endmsg
920 * with nothing between). There is no reason in those cases to
921 * keep the empty message. Also, msgbuf contains garbage data
922 * when msgpos is zero, so copying it results in crashes
923 */
924 if (msgpos != 0)
925 m->msg = strdup (msgbuf);
926 }
927 else if (!strcmp (key, "maplore"))
928 {
929 while (fgets (buf, HUGE_BUF, fp) != NULL)
930 {
931 if (!strcmp (buf, "endmaplore\n"))
932 break;
933 else
934 {
935 /* slightly more efficient than strcat */
936 strcpy (maplorebuf + maplorepos, buf);
937 maplorepos += strlen (buf);
938 }
939 }
940 if (maplorepos != 0)
941 m->maplore = strdup (maplorebuf);
942 }
943 else if (!strcmp (key, "end"))
944 {
945 break;
946 }
947 else if (value == NULL)
948 {
949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
950 }
951 else if (!strcmp (key, "arch"))
952 {
953 /* This is an oddity, but not something we care about much. */
954 if (strcmp (value, "map\n"))
955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
956 }
957 else if (!strcmp (key, "name"))
958 {
959 *end = 0;
960 m->name = strdup (value);
961 }
962 /* first strcmp value on these are old names supported
963 * for compatibility reasons. The new values (second) are
964 * what really should be used.
965 */
966 else if (!strcmp (key, "oid"))
967 fp.get (m, atoi (value));
968 else if (!strcmp (key, "attach"))
969 m->attach = value;
970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
971 m->enter_x = atoi (value);
972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
973 m->enter_y = atoi (value);
974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
975 m->width = atoi (value);
976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
977 m->height = atoi (value);
978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
979 m->reset_timeout = atoi (value);
980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
981 m->timeout = atoi (value);
982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
985 m->darkness = atoi (value);
986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
987 m->fixed_resettime = atoi (value);
988 else if (!strcmp (key, "unique"))
989 m->unique = atoi (value);
990 else if (!strcmp (key, "template"))
991 m->templatemap = atoi (value);
992 else if (!strcmp (key, "region"))
993 m->region = get_region_by_name (value);
994 else if (!strcmp (key, "shopitems"))
995 {
996 *end = 0;
997 m->shopitems = parse_shop_string (value);
998 }
999 else if (!strcmp (key, "shopgreed"))
1000 m->shopgreed = atof (value);
1001 else if (!strcmp (key, "shopmin"))
1002 m->shopmin = atol (value);
1003 else if (!strcmp (key, "shopmax"))
1004 m->shopmax = atol (value);
1005 else if (!strcmp (key, "shoprace"))
1006 {
1007 *end = 0;
1008 m->shoprace = strdup (value);
1009 }
1010 else if (!strcmp (key, "outdoor"))
1011 m->outdoor = atoi (value);
1012 else if (!strcmp (key, "temp"))
1013 m->temp = atoi (value);
1014 else if (!strcmp (key, "pressure"))
1015 m->pressure = atoi (value);
1016 else if (!strcmp (key, "humid"))
1017 m->humid = atoi (value);
1018 else if (!strcmp (key, "windspeed"))
1019 m->windspeed = atoi (value);
1020 else if (!strcmp (key, "winddir"))
1021 m->winddir = atoi (value);
1022 else if (!strcmp (key, "sky"))
1023 m->sky = atoi (value);
1024 else if (!strcmp (key, "nosmooth"))
1025 m->nosmooth = atoi (value);
1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
1028 int tile = atoi (key + 10);
1029
1030 if (tile < 1 || tile > 4)
1031 {
1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1033 }
1034 else
1035 {
1036 char *path;
1037
1038 *end = 0;
1039
1040 if (m->tile_path[tile - 1])
1041 {
1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1043 free (m->tile_path[tile - 1]);
1044 m->tile_path[tile - 1] = NULL;
1045 }
1046
1047 if (check_path (value, 1) != -1)
1048 {
1049 /* The unadorned path works. */
1050 path = value;
1051 }
1052 else
1053 {
1054 /* Try again; it could be a relative exit. */
1055
1056 path = path_combine_and_normalize (m->path, value);
1057
1058 if (check_path (path, 1) == -1)
1059 {
1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1061 path = NULL;
1062 }
1063 }
1064
1065 if (editor)
1066 {
1067 /* Use the value as in the file. */
1068 m->tile_path[tile - 1] = strdup (value);
1069 }
1070 else if (path != NULL)
1071 {
1072 /* Use the normalized value. */
1073 m->tile_path[tile - 1] = strdup (path);
1074 }
1075 } /* end if tile direction (in)valid */
1076 }
1077 else
1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1079 }
1080
1081 if (!key || strcmp (key, "end"))
1082 { 795 }
1083 LOG (llevError, "Got premature eof on map header!\n");
1084 return 1;
1085 }
1086 796
1087 return 0; 797 abort ();
1088} 798}
1089 799
1090/* 800bool
1091 * Opens the file "filename" and reads information about the map 801maptile::load_header (const char *path)
1092 * from the given file, and stores it in a newly allocated
1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1094 * flags correspond to those in map.h. Main ones used are
1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1097 * cases, no matter if this flag is set or not.
1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1099 * managed map list.
1100 */
1101
1102maptile *
1103load_original_map (const char *filename, int flags)
1104{ 802{
1105 maptile *m;
1106 char pathname[MAX_BUF];
1107
1108 if (flags & MAP_PLAYER_UNIQUE)
1109 strcpy (pathname, filename);
1110 else if (flags & MAP_OVERLAY)
1111 strcpy (pathname, create_overlay_pathname (filename));
1112 else
1113 strcpy (pathname, create_pathname (filename));
1114
1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1116
1117 object_thawer thawer (pathname); 803 object_thawer thawer (path);
1118 804
1119 if (!thawer) 805 if (!thawer)
1120 return 0; 806 return false;
1121 807
1122 m = get_linked_map (); 808 return load_header (thawer);
1123
1124 strcpy (m->path, filename);
1125 if (load_map_header (thawer, m))
1126 {
1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1128 delete_map (m);
1129 return 0;
1130 }
1131
1132 m->allocate ();
1133
1134 m->in_memory = MAP_LOADING;
1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1136
1137 m->in_memory = MAP_IN_MEMORY;
1138 if (!m->difficulty)
1139 m->difficulty = calculate_difficulty (m);
1140 set_map_reset_time (m);
1141 m->instantiate ();
1142 return (m);
1143}
1144
1145/*
1146 * Loads a map, which has been loaded earlier, from file.
1147 * Return the map object we load into (this can change from the passed
1148 * option if we can't find the original map)
1149 */
1150
1151static maptile *
1152load_temporary_map (maptile *m)
1153{
1154 char buf[MAX_BUF];
1155
1156 if (!m->tmpname)
1157 {
1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1159 strcpy (buf, m->path);
1160 delete_map (m);
1161 m = load_original_map (buf, 0);
1162 if (m == NULL)
1163 return NULL;
1164 fix_auto_apply (m); /* Chests which open as default */
1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1171 {
1172 strcpy (buf, m->path);
1173 delete_map (m);
1174 m = load_original_map (buf, 0);
1175 if (!m)
1176 return NULL;
1177 fix_auto_apply (m); /* Chests which open as default */
1178 return m;
1179 }
1180
1181 if (load_map_header (thawer, m))
1182 {
1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1184 delete_map (m);
1185 m = load_original_map (m->path, 0);
1186 return NULL;
1187 }
1188
1189 m->allocate ();
1190
1191 m->in_memory = MAP_LOADING;
1192 load_objects (m, thawer, 0);
1193
1194 m->in_memory = MAP_IN_MEMORY;
1195 INVOKE_MAP (SWAPIN, m);
1196 return m;
1197}
1198
1199/*
1200 * Loads a map, which has been loaded earlier, from file.
1201 * Return the map object we load into (this can change from the passed
1202 * option if we can't find the original map)
1203 */
1204
1205maptile *
1206load_overlay_map (const char *filename, maptile *m)
1207{
1208 char pathname[MAX_BUF];
1209
1210 strcpy (pathname, create_overlay_pathname (filename));
1211
1212 object_thawer thawer (pathname);
1213
1214 if (!thawer)
1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return 0;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1231} 809}
1232 810
1233/****************************************************************************** 811/******************************************************************************
1234 * This is the start of unique map handling code 812 * This is the start of unique map handling code
1235 *****************************************************************************/ 813 *****************************************************************************/
1236 814
1237/* This goes through map 'm' and removed any unique items on the map. */ 815/* This goes through the maptile and removed any unique items on the map. */
1238static void 816void
1239delete_unique_items (maptile *m) 817maptile::clear_unique_items ()
1240{ 818{
1241 int i, j, unique; 819 for (int i = 0; i < size (); ++i)
1242 object *op, *next;
1243
1244 for (i = 0; i < m->width; i++)
1245 for (j = 0; j < m->height; j++)
1246 { 820 {
1247 unique = 0; 821 int unique = 0;
1248 822 for (object *op = spaces [i].bot; op; )
1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1250 { 823 {
1251 next = op->above; 824 object *above = op->above;
1252 825
1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 826 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1254 unique = 1; 827 unique = 1;
1255 828
1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 829 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1257 { 830 {
1258 op->destroy_inv (false); 831 op->destroy_inv (false);
1259 op->destroy (); 832 op->destroy ();
1260 } 833 }
1261 }
1262 }
1263}
1264 834
1265 835 op = above;
1266/*
1267 * Loads unique objects from file(s) into the map which is in memory
1268 * m is the map to load unique items into.
1269 */
1270static void
1271load_unique_objects (maptile *m)
1272{
1273 int count;
1274 char firstname[MAX_BUF];
1275
1276 for (count = 0; count < 10; count++)
1277 {
1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1279 if (!access (firstname, R_OK))
1280 break;
1281 }
1282 /* If we get here, we did not find any map */
1283 if (count == 10)
1284 return;
1285
1286 object_thawer thawer (firstname);
1287
1288 if (!thawer)
1289 return;
1290
1291 m->in_memory = MAP_LOADING;
1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294 load_objects (m, thawer, 0);
1295
1296 m->in_memory = MAP_IN_MEMORY;
1297}
1298
1299
1300/*
1301 * Saves a map to file. If flag is set, it is saved into the same
1302 * file it was (originally) loaded from. Otherwise a temporary
1303 * filename will be genarated, and the file will be stored there.
1304 * The temporary filename will be stored in the maptileure.
1305 * If the map is unique, we also save to the filename in the map
1306 * (this should have been updated when first loaded)
1307 */
1308
1309int
1310new_save_map (maptile *m, int flag)
1311{
1312 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1313 int i;
1314
1315 if (flag && !*m->path)
1316 {
1317 LOG (llevError, "Tried to save map without path.\n");
1318 return -1;
1319 }
1320
1321 if (flag || (m->unique) || (m->templatemap))
1322 {
1323 if (!m->unique && !m->templatemap)
1324 { /* flag is set */
1325 if (flag == 2)
1326 strcpy (filename, create_overlay_pathname (m->path));
1327 else
1328 strcpy (filename, create_pathname (m->path));
1329 } 836 }
1330 else
1331 strcpy (filename, m->path);
1332
1333 make_path_to_file (filename);
1334 }
1335 else
1336 { 837 }
1337 if (!m->tmpname) 838}
1338 m->tmpname = tempnam (settings.tmpdir, NULL);
1339 839
1340 strcpy (filename, m->tmpname); 840bool
841maptile::save_header (object_freezer &freezer)
842{
843#define MAP_OUT(k) freezer.put (KW_ ## k, k)
844#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
845
846 MAP_OUT2 (arch, "map");
847
848 if (name) MAP_OUT (name);
849 MAP_OUT (swap_time);
850 MAP_OUT (reset_time);
851 MAP_OUT (reset_timeout);
852 MAP_OUT (fixed_resettime);
853 MAP_OUT (difficulty);
854
855 if (region) MAP_OUT2 (region, region->name);
856
857 if (shopitems)
1341 } 858 {
859 char shop[MAX_BUF];
860 print_shop_string (this, shop);
861 MAP_OUT2 (shopitems, shop);
862 }
1342 863
1343 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 864 MAP_OUT (shopgreed);
1344 m->in_memory = MAP_SAVING; 865 MAP_OUT (shopmin);
866 MAP_OUT (shopmax);
867 if (shoprace) MAP_OUT (shoprace);
868 MAP_OUT (darkness);
869 MAP_OUT (width);
870 MAP_OUT (height);
871 MAP_OUT (enter_x);
872 MAP_OUT (enter_y);
1345 873
874 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
875 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
876
877 MAP_OUT (outdoor);
878 MAP_OUT (temp);
879 MAP_OUT (pressure);
880 MAP_OUT (humid);
881 MAP_OUT (windspeed);
882 MAP_OUT (winddir);
883 MAP_OUT (sky);
884
885 MAP_OUT (per_player);
886 MAP_OUT (per_party);
887
888 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
889 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
890 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
891 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
892
893 freezer.put (this);
894 freezer.put (KW_end);
895
896 return true;
897}
898
899bool
900maptile::save_header (const char *path)
901{
1346 object_freezer freezer; 902 object_freezer freezer;
1347 903
1348 /* legacy */ 904 if (!save_header (freezer))
1349 fprintf (freezer, "arch map\n"); 905 return false;
1350 if (m->name)
1351 fprintf (freezer, "name %s\n", m->name);
1352 if (!flag)
1353 fprintf (freezer, "swap_time %d\n", m->swap_time);
1354 if (m->reset_timeout)
1355 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1356 if (m->fixed_resettime)
1357 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1358 /* we unfortunately have no idea if this is a value the creator set
1359 * or a difficulty value we generated when the map was first loaded
1360 */
1361 if (m->difficulty)
1362 fprintf (freezer, "difficulty %d\n", m->difficulty);
1363 if (m->region)
1364 fprintf (freezer, "region %s\n", m->region->name);
1365 if (m->shopitems)
1366 {
1367 print_shop_string (m, shop);
1368 fprintf (freezer, "shopitems %s\n", shop);
1369 }
1370 if (m->shopgreed)
1371 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1372 if (m->shopmin)
1373 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1374 if (m->shopmax)
1375 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1376 if (m->shoprace)
1377 fprintf (freezer, "shoprace %s\n", m->shoprace);
1378 if (m->darkness)
1379 fprintf (freezer, "darkness %d\n", m->darkness);
1380 if (m->width)
1381 fprintf (freezer, "width %d\n", m->width);
1382 if (m->height)
1383 fprintf (freezer, "height %d\n", m->height);
1384 if (m->enter_x)
1385 fprintf (freezer, "enter_x %d\n", m->enter_x);
1386 if (m->enter_y)
1387 fprintf (freezer, "enter_y %d\n", m->enter_y);
1388 if (m->msg)
1389 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1390 if (m->maplore)
1391 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1392 if (m->unique)
1393 fprintf (freezer, "unique %d\n", m->unique);
1394 if (m->templatemap)
1395 fprintf (freezer, "template %d\n", m->templatemap);
1396 if (m->outdoor)
1397 fprintf (freezer, "outdoor %d\n", m->outdoor);
1398 if (m->temp)
1399 fprintf (freezer, "temp %d\n", m->temp);
1400 if (m->pressure)
1401 fprintf (freezer, "pressure %d\n", m->pressure);
1402 if (m->humid)
1403 fprintf (freezer, "humid %d\n", m->humid);
1404 if (m->windspeed)
1405 fprintf (freezer, "windspeed %d\n", m->windspeed);
1406 if (m->winddir)
1407 fprintf (freezer, "winddir %d\n", m->winddir);
1408 if (m->sky)
1409 fprintf (freezer, "sky %d\n", m->sky);
1410 if (m->nosmooth)
1411 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1412 906
1413 /* Save any tiling information, except on overlays */ 907 return freezer.save (path);
1414 if (flag != 2)
1415 for (i = 0; i < 4; i++)
1416 if (m->tile_path[i])
1417 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1418
1419 freezer.put (m);
1420 fprintf (freezer, "end\n");
1421
1422 /* In the game save unique items in the different file, but
1423 * in the editor save them to the normal map file.
1424 * If unique map, save files in the proper destination (set by
1425 * player)
1426 */
1427 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1428 {
1429 object_freezer unique;
1430
1431 if (flag == 2)
1432 save_objects (m, freezer, unique, 2);
1433 else
1434 save_objects (m, freezer, unique, 0);
1435
1436 sprintf (buf, "%s.v00", create_items_path (m->path));
1437
1438 unique.save (buf);
1439 }
1440 else
1441 { /* save same file when not playing, like in editor */
1442 save_objects (m, freezer, freezer, 0);
1443 }
1444
1445 freezer.save (filename);
1446
1447 return 0;
1448} 908}
1449 909
1450/* 910/*
1451 * Remove and free all objects in the given map. 911 * Remove and free all objects in the given map.
1452 */ 912 */
1453void 913void
1454free_all_objects (maptile *m) 914maptile::clear ()
1455{ 915{
1456 if (!m->spaces) 916 if (!spaces)
1457 return; 917 return;
1458 918
1459 for (int i = 0; i < m->width; i++) 919 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1460 for (int j = 0; j < m->height; j++) 920 while (object *op = ms->bot)
1461 { 921 {
1462 mapspace &ms = m->at (i, j);
1463
1464 while (object *op = ms.bot)
1465 {
1466 if (op->head) 922 if (op->head)
1467 op = op->head; 923 op = op->head;
1468 924
1469 op->destroy_inv (false); 925 op->destroy_inv (false);
1470 op->destroy (); 926 op->destroy ();
1471 }
1472 } 927 }
1473}
1474 928
1475/* 929 sfree (spaces, size ()), spaces = 0;
1476 * Frees everything allocated by the given maptileure. 930
1477 * don't free tmpname - our caller is left to do that 931 if (buttons)
1478 */ 932 free_objectlinkpt (buttons), buttons = 0;
933}
934
1479void 935void
1480free_map (maptile *m, int flag) 936maptile::clear_header ()
1481{ 937{
1482 if (m->in_memory != MAP_IN_MEMORY) 938 name = 0;
1483 return; 939 msg = 0;
1484 940 maplore = 0;
1485 m->in_memory = MAP_SAVING; 941 shoprace = 0;
1486 942 delete [] shopitems, shopitems = 0;
1487 // TODO: use new/delete
1488#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1489
1490 if (flag && m->spaces)
1491 free_all_objects (m);
1492 if (m->name)
1493 FREE_AND_CLEAR (m->name);
1494 if (m->spaces)
1495 FREE_AND_CLEAR (m->spaces);
1496 if (m->msg)
1497 FREE_AND_CLEAR (m->msg);
1498 if (m->maplore)
1499 FREE_AND_CLEAR (m->maplore);
1500
1501 delete [] m->shopitems;
1502 m->shopitems = 0;
1503
1504 if (m->shoprace)
1505 FREE_AND_CLEAR (m->shoprace);
1506
1507 if (m->buttons)
1508 free_objectlinkpt (m->buttons);
1509
1510 m->buttons = NULL;
1511 943
1512 for (int i = 0; i < 4; i++) 944 for (int i = 0; i < 4; i++)
1513 {
1514 if (m->tile_path[i])
1515 FREE_AND_CLEAR (m->tile_path[i]);
1516
1517 m->tile_map[i] = 0; 945 tile_path [i] = 0;
1518 }
1519
1520 m->in_memory = MAP_SWAPPED;
1521
1522#undef FREE_AND_CLEAR
1523} 946}
1524 947
1525maptile::~maptile () 948maptile::~maptile ()
1526{ 949{
1527 free_map (this, 1); 950 assert (destroyed ());
1528 free (tmpname);
1529} 951}
1530 952
1531void 953void
1532maptile::do_destroy () 954maptile::clear_links_to (maptile *m)
1533{ 955{
1534 attachable::do_destroy ();
1535
1536 free_all_objects (this);
1537
1538 /* We need to look through all the maps and see if any maps 956 /* We need to look through all the maps and see if any maps
1539 * are pointing at this one for tiling information. Since 957 * are pointing at this one for tiling information. Since
1540 * tiling can be asymetric, we just can not look to see which 958 * tiling can be asymetric, we just can not look to see which
1541 * maps this map tiles with and clears those. 959 * maps this map tiles with and clears those.
1542 */ 960 */
1543 //TODO: non-euclidean-tiling MUST GO
1544 for (maptile *m = first_map; m; m = m->next)
1545 for (int i = 0; i < 4; i++) 961 for (int i = 0; i < 4; i++)
1546 if (m->tile_map[i] == this) 962 if (tile_map[i] == m)
1547 m->tile_map[i] = 0; 963 tile_map[i] = 0;
1548
1549 if (first_map == this)
1550 first_map = next;
1551 else
1552 for (maptile *m = first_map; m; m = m->next)
1553 if (m->next = this)
1554 {
1555 m->next = next;
1556 break;
1557 }
1558} 964}
1559 965
1560//TODO: must go
1561void 966void
1562delete_map (maptile *m) 967maptile::do_destroy ()
1563{ 968{
1564 if (m) 969 attachable::do_destroy ();
1565 m->destroy (); 970
971 clear ();
1566} 972}
1567 973
1568/* 974/*
1569 * Makes sure the given map is loaded and swapped in. 975 * Updates every button on the map (by calling update_button() for them).
1570 * name is path name of the map.
1571 * flags meaning:
1572 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1573 * and don't do unique items or the like.
1574 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1575 * dont do any more name translation on it.
1576 * 976 */
1577 * Returns a pointer to the given map. 977void
1578 */ 978maptile::update_buttons ()
1579maptile *
1580ready_map_name (const char *name, int flags)
1581{ 979{
1582 if (!name) 980 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1583 return 0; 981 for (objectlink *ol = obp->link; ol; ol = ol->next)
1584
1585 /* Have we been at this level before? */
1586 maptile *m = has_been_loaded (name);
1587
1588 /* Map is good to go, so just return it */
1589 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1590 return m;
1591
1592 /* unique maps always get loaded from their original location, and never
1593 * a temp location. Likewise, if map_flush is set, or we have never loaded
1594 * this map, load it now. I removed the reset checking from here -
1595 * it seems the probability of a player trying to enter a map that should
1596 * reset but hasn't yet is quite low, and removing that makes this function
1597 * a bit cleaner (and players probably shouldn't rely on exact timing for
1598 * resets in any case - if they really care, they should use the 'maps command.
1599 */
1600 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1601 { 982 {
1602 /* first visit or time to reset */ 983 if (!ol->ob)
1603 if (m)
1604 { 984 {
1605 clean_tmp_map (m); /* Doesn't make much difference */ 985 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1606 delete_map (m); 986 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
987 continue;
1607 } 988 }
1608 989
1609 /* create and load a map */ 990 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1610 if (flags & MAP_PLAYER_UNIQUE)
1611 LOG (llevDebug, "Trying to load map %s.\n", name);
1612 else
1613 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1614
1615 //eval_pv ("$x = Event::time", 1);//D
1616 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1617 return (NULL);
1618 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1619
1620 fix_auto_apply (m); /* Chests which open as default */
1621
1622 /* If a player unique map, no extra unique object file to load.
1623 * if from the editor, likewise.
1624 */
1625 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1626 load_unique_objects (m);
1627
1628 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1629 { 991 {
1630 m = load_overlay_map (name, m); 992 update_button (ol->ob);
1631 if (m == NULL) 993 break;
1632 return NULL;
1633 } 994 }
1634
1635 if (flags & MAP_PLAYER_UNIQUE)
1636 INVOKE_MAP (SWAPIN, m);
1637
1638 } 995 }
1639 else
1640 {
1641 /* If in this loop, we found a temporary map, so load it up. */
1642
1643 m = load_temporary_map (m);
1644 if (m == NULL)
1645 return NULL;
1646 load_unique_objects (m);
1647
1648 clean_tmp_map (m);
1649 m->in_memory = MAP_IN_MEMORY;
1650 /* tempnam() on sun systems (probably others) uses malloc
1651 * to allocated space for the string. Free it here.
1652 * In some cases, load_temporary_map above won't find the
1653 * temporary map, and so has reloaded a new map. If that
1654 * is the case, tmpname is now null
1655 */
1656 if (m->tmpname)
1657 free (m->tmpname);
1658 m->tmpname = NULL;
1659 /* It's going to be saved anew anyway */
1660 }
1661
1662 /* Below here is stuff common to both first time loaded maps and
1663 * temp maps.
1664 */
1665
1666 decay_objects (m); /* start the decay */
1667 /* In case other objects press some buttons down */
1668 update_buttons (m);
1669 if (m->outdoor)
1670 set_darkness_map (m);
1671 /* run the weather over this map */
1672 weather_effect (name);
1673 return m;
1674} 996}
1675
1676 997
1677/* 998/*
1678 * This routine is supposed to find out the difficulty of the map. 999 * This routine is supposed to find out the difficulty of the map.
1679 * difficulty does not have a lot to do with character level, 1000 * difficulty does not have a lot to do with character level,
1680 * but does have a lot to do with treasure on the map. 1001 * but does have a lot to do with treasure on the map.
1682 * Difficulty can now be set by the map creature. If the value stored 1003 * Difficulty can now be set by the map creature. If the value stored
1683 * in the map is zero, then use this routine. Maps should really 1004 * in the map is zero, then use this routine. Maps should really
1684 * have a difficulty set than using this function - human calculation 1005 * have a difficulty set than using this function - human calculation
1685 * is much better than this functions guesswork. 1006 * is much better than this functions guesswork.
1686 */ 1007 */
1687
1688int 1008int
1689calculate_difficulty (maptile *m) 1009maptile::estimate_difficulty () const
1690{ 1010{
1691 object *op;
1692 archetype *at;
1693 int x, y, i;
1694 long monster_cnt = 0; 1011 long monster_cnt = 0;
1695 double avgexp = 0; 1012 double avgexp = 0;
1696 sint64 total_exp = 0; 1013 sint64 total_exp = 0;
1697 1014
1698 if (m->difficulty) 1015 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1699 { 1016 for (object *op = ms->bot; op; op = op->above)
1700 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1701 return m->difficulty;
1702 }
1703
1704 for (x = 0; x < m->width; x++)
1705 for (y = 0; y < m->height; y++)
1706 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1707 { 1017 {
1708 if (QUERY_FLAG (op, FLAG_MONSTER)) 1018 if (QUERY_FLAG (op, FLAG_MONSTER))
1709 { 1019 {
1710 total_exp += op->stats.exp; 1020 total_exp += op->stats.exp;
1711 monster_cnt++; 1021 monster_cnt++;
1712 } 1022 }
1713 1023
1714 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1024 if (QUERY_FLAG (op, FLAG_GENERATOR))
1715 { 1025 {
1716 total_exp += op->stats.exp; 1026 total_exp += op->stats.exp;
1027
1717 at = type_to_archetype (GENERATE_TYPE (op)); 1028 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1718
1719 if (at != NULL)
1720 total_exp += at->clone.stats.exp * 8; 1029 total_exp += at->clone.stats.exp * 8;
1721 1030
1722 monster_cnt++; 1031 monster_cnt++;
1723 } 1032 }
1724 } 1033 }
1725 1034
1726 avgexp = (double) total_exp / monster_cnt; 1035 avgexp = (double) total_exp / monster_cnt;
1727 1036
1728 for (i = 1; i <= settings.max_level; i++) 1037 for (int i = 1; i <= settings.max_level; i++)
1729 {
1730 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1038 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1731 {
1732 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1733 return i; 1039 return i;
1734 }
1735 }
1736 1040
1737 return 1; 1041 return 1;
1738}
1739
1740void
1741clean_tmp_map (maptile *m)
1742{
1743 if (m->tmpname == NULL)
1744 return;
1745 INVOKE_MAP (CLEAN, m);
1746 (void) unlink (m->tmpname);
1747}
1748
1749void
1750free_all_maps (void)
1751{
1752 int real_maps = 0;
1753
1754 while (first_map)
1755 {
1756 /* I think some of the callers above before it gets here set this to be
1757 * saving, but we still want to free this data
1758 */
1759 if (first_map->in_memory == MAP_SAVING)
1760 first_map->in_memory = MAP_IN_MEMORY;
1761 delete_map (first_map);
1762 real_maps++;
1763 }
1764 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1765} 1042}
1766 1043
1767/* change_map_light() - used to change map light level (darkness) 1044/* change_map_light() - used to change map light level (darkness)
1768 * up or down. Returns true if successful. It should now be 1045 * up or down. Returns true if successful. It should now be
1769 * possible to change a value by more than 1. 1046 * possible to change a value by more than 1.
1770 * Move this from los.c to map.c since this is more related 1047 * Move this from los.c to map.c since this is more related
1771 * to maps than los. 1048 * to maps than los.
1772 * postive values make it darker, negative make it brighter 1049 * postive values make it darker, negative make it brighter
1773 */ 1050 */
1774
1775int 1051int
1776change_map_light (maptile *m, int change) 1052maptile::change_map_light (int change)
1777{ 1053{
1778 int new_level = m->darkness + change; 1054 int new_level = darkness + change;
1779 1055
1780 /* Nothing to do */ 1056 /* Nothing to do */
1781 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1057 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1782 {
1783 return 0; 1058 return 0;
1784 }
1785 1059
1786 /* inform all players on the map */ 1060 /* inform all players on the map */
1787 if (change > 0) 1061 if (change > 0)
1788 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1062 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1789 else 1063 else
1790 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1064 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1791 1065
1792 /* Do extra checking. since m->darkness is a unsigned value, 1066 /* Do extra checking. since darkness is a unsigned value,
1793 * we need to be extra careful about negative values. 1067 * we need to be extra careful about negative values.
1794 * In general, the checks below are only needed if change 1068 * In general, the checks below are only needed if change
1795 * is not +/-1 1069 * is not +/-1
1796 */ 1070 */
1797 if (new_level < 0) 1071 if (new_level < 0)
1798 m->darkness = 0; 1072 darkness = 0;
1799 else if (new_level >= MAX_DARKNESS) 1073 else if (new_level >= MAX_DARKNESS)
1800 m->darkness = MAX_DARKNESS; 1074 darkness = MAX_DARKNESS;
1801 else 1075 else
1802 m->darkness = new_level; 1076 darkness = new_level;
1803 1077
1804 /* All clients need to get re-updated for the change */ 1078 /* All clients need to get re-updated for the change */
1805 update_all_map_los (m); 1079 update_all_map_los (this);
1806 return 1; 1080 return 1;
1807} 1081}
1808 1082
1809/* 1083/*
1810 * This function updates various attributes about a specific space 1084 * This function updates various attributes about a specific space
1982 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1256 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1983 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1257 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1984 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1258 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1985} 1259}
1986 1260
1987void
1988set_map_reset_time (maptile *map)
1989{
1990 int timeout;
1991
1992 timeout = map->reset_timeout;
1993 if (timeout <= 0)
1994 timeout = MAP_DEFAULTRESET;
1995 if (timeout >= MAP_MAXRESET)
1996 timeout = MAP_MAXRESET;
1997 map->reset_time = time (0) + timeout;
1998}
1999
2000/* this updates the orig_map->tile_map[tile_num] value after loading 1261/* this updates the orig_map->tile_map[tile_num] value after loading
2001 * the map. It also takes care of linking back the freshly loaded 1262 * the map. It also takes care of linking back the freshly loaded
2002 * maps tile_map values if it tiles back to this one. It returns 1263 * maps tile_map values if it tiles back to this one. It returns
2003 * the value of orig_map->tile_map[tile_num]. It really only does this 1264 * the value of orig_map->tile_map[tile_num]. It really only does this
2004 * so that it is easier for calling functions to verify success. 1265 * so that it is easier for calling functions to verify success.
2005 */ 1266 */
2006
2007static maptile * 1267static maptile *
2008load_and_link_tiled_map (maptile *orig_map, int tile_num) 1268load_and_link_tiled_map (maptile *orig_map, int tile_num)
2009{ 1269{
1270 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1271
1272 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1273 {
1274 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1275 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1276 &orig_map->tile_path[tile_num], &orig_map->path);
1277 mp = new maptile (1, 1);
1278 mp->alloc ();
1279 mp->in_memory = MAP_IN_MEMORY;
1280 }
1281
2010 int dest_tile = (tile_num + 2) % 4; 1282 int dest_tile = (tile_num + 2) % 4;
2011 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2012 1283
2013 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1284 orig_map->tile_map[tile_num] = mp;
2014 1285
2015 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1286 // optimisation: back-link map to origin map if euclidean
2016 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1287 //TODO: non-euclidean maps MUST GO
1288 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2017 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1289 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2018 1290
2019 return orig_map->tile_map[tile_num]; 1291 return mp;
2020} 1292}
2021 1293
2022/* this returns TRUE if the coordinates (x,y) are out of 1294/* this returns TRUE if the coordinates (x,y) are out of
2023 * map m. This function also takes into account any 1295 * map m. This function also takes into account any
2024 * tiling considerations, loading adjacant maps as needed. 1296 * tiling considerations, loading adjacant maps as needed.
2025 * This is the function should always be used when it 1297 * This is the function should always be used when it
2026 * necessary to check for valid coordinates. 1298 * necessary to check for valid coordinates.
2027 * This function will recursively call itself for the 1299 * This function will recursively call itself for the
2028 * tiled maps. 1300 * tiled maps.
2029 *
2030 *
2031 */ 1301 */
2032int 1302int
2033out_of_map (maptile *m, int x, int y) 1303out_of_map (maptile *m, int x, int y)
2034{ 1304{
2035 /* If we get passed a null map, this is obviously the 1305 /* If we get passed a null map, this is obviously the
2045 return 1; 1315 return 1;
2046 1316
2047 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1317 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2048 load_and_link_tiled_map (m, 3); 1318 load_and_link_tiled_map (m, 3);
2049 1319
2050 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); 1320 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2051 } 1321 }
2052 1322
2053 if (x >= m->width) 1323 if (x >= m->width)
2054 { 1324 {
2055 if (!m->tile_path[1]) 1325 if (!m->tile_path[1])
2056 return 1; 1326 return 1;
2057 1327
2058 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1328 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2059 load_and_link_tiled_map (m, 1); 1329 load_and_link_tiled_map (m, 1);
2060 1330
2061 return (out_of_map (m->tile_map[1], x - m->width, y)); 1331 return out_of_map (m->tile_map[1], x - m->width, y);
2062 } 1332 }
2063 1333
2064 if (y < 0) 1334 if (y < 0)
2065 { 1335 {
2066 if (!m->tile_path[0]) 1336 if (!m->tile_path[0])
2067 return 1; 1337 return 1;
2068 1338
2069 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1339 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2070 load_and_link_tiled_map (m, 0); 1340 load_and_link_tiled_map (m, 0);
2071 1341
2072 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); 1342 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2073 } 1343 }
2074 1344
2075 if (y >= m->height) 1345 if (y >= m->height)
2076 { 1346 {
2077 if (!m->tile_path[2]) 1347 if (!m->tile_path[2])
2078 return 1; 1348 return 1;
2079 1349
2080 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1350 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2081 load_and_link_tiled_map (m, 2); 1351 load_and_link_tiled_map (m, 2);
2082 1352
2083 return (out_of_map (m->tile_map[2], x, y - m->height)); 1353 return out_of_map (m->tile_map[2], x, y - m->height);
2084 } 1354 }
2085 1355
2086 /* Simple case - coordinates are within this local 1356 /* Simple case - coordinates are within this local
2087 * map. 1357 * map.
2088 */ 1358 */
2096 * updates x and y to be the localized coordinates. 1366 * updates x and y to be the localized coordinates.
2097 * Using this is more efficient of calling out_of_map 1367 * Using this is more efficient of calling out_of_map
2098 * and then figuring out what the real map is 1368 * and then figuring out what the real map is
2099 */ 1369 */
2100maptile * 1370maptile *
2101get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1371get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2102{ 1372{
2103
2104 if (*x < 0) 1373 if (*x < 0)
2105 { 1374 {
2106 if (!m->tile_path[3]) 1375 if (!m->tile_path[3])
2107 return 0; 1376 return 0;
1377
2108 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1378 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2109 load_and_link_tiled_map (m, 3); 1379 load_and_link_tiled_map (m, 3);
2110 1380
2111 *x += m->tile_map[3]->width; 1381 *x += m->tile_map[3]->width;
2112 return (get_map_from_coord (m->tile_map[3], x, y)); 1382 return (get_map_from_coord (m->tile_map[3], x, y));
2149 } 1419 }
2150 1420
2151 /* Simple case - coordinates are within this local 1421 /* Simple case - coordinates are within this local
2152 * map. 1422 * map.
2153 */ 1423 */
2154
2155 return m; 1424 return m;
2156} 1425}
2157 1426
2158/** 1427/**
2159 * Return whether map2 is adjacent to map1. If so, store the distance from 1428 * Return whether map2 is adjacent to map1. If so, store the distance from
2167 1436
2168 if (map1 == map2) 1437 if (map1 == map2)
2169 { 1438 {
2170 *dx = 0; 1439 *dx = 0;
2171 *dy = 0; 1440 *dy = 0;
2172
2173 } 1441 }
2174 else if (map1->tile_map[0] == map2) 1442 else if (map1->tile_map[0] == map2)
2175 { /* up */ 1443 { /* up */
2176 *dx = 0; 1444 *dx = 0;
2177 *dy = -map2->height; 1445 *dy = -map2->height;
2188 } 1456 }
2189 else if (map1->tile_map[3] == map2) 1457 else if (map1->tile_map[3] == map2)
2190 { /* left */ 1458 { /* left */
2191 *dx = -map2->width; 1459 *dx = -map2->width;
2192 *dy = 0; 1460 *dy = 0;
2193
2194 } 1461 }
2195 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1462 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2196 { /* up right */ 1463 { /* up right */
2197 *dx = map1->tile_map[0]->width; 1464 *dx = map1->tile_map[0]->width;
2198 *dy = -map1->tile_map[0]->height; 1465 *dy = -map1->tile_map[0]->height;
2229 } 1496 }
2230 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1497 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2231 { /* left down */ 1498 { /* left down */
2232 *dx = -map1->tile_map[3]->width; 1499 *dx = -map1->tile_map[3]->width;
2233 *dy = map1->tile_map[3]->height; 1500 *dy = map1->tile_map[3]->height;
2234
2235 } 1501 }
2236 else 1502 else
2237 { /* not "adjacent" enough */
2238 return 0; 1503 return 0;
2239 }
2240 1504
2241 return 1; 1505 return 1;
2242} 1506}
2243 1507
2244/* From map.c 1508/* From map.c
2259 * be unexpected 1523 * be unexpected
2260 * 1524 *
2261 * currently, the only flag supported (0x1) is don't translate for 1525 * currently, the only flag supported (0x1) is don't translate for
2262 * closest body part of 'op1' 1526 * closest body part of 'op1'
2263 */ 1527 */
2264
2265void 1528void
2266get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1529get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2267{ 1530{
2268 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1531 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2269 { 1532 {
2350 } 1613 }
2351} 1614}
2352 1615
2353/* Returns true of op1 and op2 are effectively on the same map 1616/* Returns true of op1 and op2 are effectively on the same map
2354 * (as related to map tiling). Note that this looks for a path from 1617 * (as related to map tiling). Note that this looks for a path from
2355 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1618 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2356 * to op1, this will still return false. 1619 * to op1, this will still return false.
2357 * Note we only look one map out to keep the processing simple 1620 * Note we only look one map out to keep the processing simple
2358 * and efficient. This could probably be a macro. 1621 * and efficient. This could probably be a macro.
2359 * MSW 2001-08-05 1622 * MSW 2001-08-05
2360 */ 1623 */
2363{ 1626{
2364 int dx, dy; 1627 int dx, dy;
2365 1628
2366 return adjacent_map (op1->map, op2->map, &dx, &dy); 1629 return adjacent_map (op1->map, op2->map, &dx, &dy);
2367} 1630}
1631
1632object *
1633maptile::insert (object *op, int x, int y, object *originator, int flags)
1634{
1635 if (!op->flag [FLAG_REMOVED])
1636 op->remove ();
1637
1638 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1639}
1640

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