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Comparing deliantra/server/common/map.C (file contents):
Revision 1.11 by root, Mon Aug 28 16:12:59 2006 UTC vs.
Revision 1.50 by root, Mon Dec 25 15:28:35 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.11 2006/08/28 16:12:59 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37maptile *
48mapstruct *has_been_loaded (const char *name) { 38has_been_loaded (const char *name)
49 mapstruct *map; 39{
40 maptile *map;
50 41
51 if (!name || !*name) 42 if (!name || !*name)
52 return 0; 43 return 0;
44
53 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
55 break; 47 break;
48
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0, i; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 177 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 179 return (-1);
190 180
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 183 mode |= 4;
195 184
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 187 mode |= 2;
200 188
201 return (mode); 189 return (mode);
202#endif
203} 190}
204 191
205/* 192/*
206 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
209 */ 196 */
210 197
211void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216 203
217 if(m->msg!=NULL) 204 if (m->msg != NULL)
218 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
219 206
220 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
222 209
223 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
225 212
226 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
228} 215}
229 216
230/* 217/*
231 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
233 * dump_map on each one. 220 * dump_map on each one.
234 */ 221 */
235 222
223void
236void dump_all_maps(void) { 224dump_all_maps (void)
237 mapstruct *m; 225{
238 for(m=first_map;m!=NULL;m=m->next) { 226 maptile *m;
227
228 for (m = first_map; m; m = m->next)
239 dump_map(m); 229 dump_map (m);
240 }
241} 230}
242 231
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 232/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 233 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 234 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 237 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 238 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 239 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 240 * don't expect to insert/remove anything from those spaces.
252 */ 241 */
242int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 244{
255 sint16 newx, newy; 245 sint16 newx, newy;
256 int retval=0; 246 int retval = 0;
257 mapstruct *mp; 247 maptile *mp;
258 248
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
260 newx = x; 249 newx = x;
261 newy = y; 250 newy = y;
251
262 mp = get_map_from_coord(oldmap, &newx, &newy); 252 mp = get_map_from_coord (oldmap, &newx, &newy);
253
254 if (!mp)
255 return P_OUT_OF_MAP;
256
263 if (mp != oldmap) 257 if (mp != oldmap)
264 retval |= P_NEW_MAP; 258 retval |= P_NEW_MAP;
259
265 if (newmap) *newmap = mp; 260 if (newmap) *newmap = mp;
266 if (nx) *nx = newx; 261 if (nx) *nx = newx;
267 if (ny) *ny = newy; 262 if (ny) *ny = newy;
268 retval |= mp->spaces[newx + mp->width * newy].flags;
269 263
270 if (retval & P_SAFE) 264 return retval | mp->at (newx, newy).flags ();
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval;
274} 265}
275
276 266
277/* 267/*
278 * Returns true if the given coordinate is blocked except by the 268 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 269 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 270 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 274 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 275 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 276 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 277 * by the caller.
288 */ 278 */
289 279int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 280blocked_link (object *ob, maptile *m, int sx, int sy)
281{
291 object *tmp; 282 object *tmp;
292 int mflags, blocked; 283 int mflags, blocked;
293 284
294 /* Make sure the coordinates are valid - they should be, as caller should 285 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 286 * have already checked this.
296 */ 287 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 288 if (OUT_OF_REAL_MAP (m, sx, sy))
289 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 290 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 291 return 1;
300 } 292 }
301 293
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 294 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 295 * directly.
304 */ 296 */
305 mflags = m->spaces[sx + m->width * sy].flags; 297 mflags = m->at (sx, sy).flags ();
306 298
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 299 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 300
309 /* If space is currently not blocked by anything, no need to 301 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 302 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 303 * things we need to do for players.
312 */ 304 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 305 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
306 return 0;
314 307
315 /* if there isn't anytyhing alive on this space, and this space isn't 308 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 309 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 310 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 311 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 312 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 313 * let the player through (inventory checkers for example)
321 */ 314 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 315 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
316 return 0;
323 317
324 if(ob->head != NULL) 318 if (ob->head != NULL)
325 ob=ob->head; 319 ob = ob->head;
326 320
327 /* We basically go through the stack of objects, and if there is 321 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 322 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 323 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 324 * ob is blocking it, so return 0.
331 */ 325 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 326 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
327 {
333 328
334 /* This must be before the checks below. Code for inventory checkers. */ 329 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 330 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
331 {
336 /* If last_sp is set, the player/monster needs an object, 332 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 333 * so we check for it. If they don't have it, they can't
338 * pass through this space. 334 * pass through this space.
339 */ 335 */
340 if (tmp->last_sp) { 336 if (tmp->last_sp)
337 {
341 if (check_inv_recursive(ob,tmp)==NULL) 338 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 339 return 1;
343 else 340 else
344 continue; 341 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 342 }
354 } /* if check_inv */
355 else { 343 else
344 {
345 /* In this case, the player must not have the object -
346 * if they do, they can't pass through.
347 */
348 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
349 return 1;
350 else
351 continue;
352 }
353 } /* if check_inv */
354 else
355 {
356 /* Broke apart a big nasty if into several here to make 356 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 357 * this more readable. first check - if the space blocks
358 * movement, can't move here. 358 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 359 * second - if a monster, can't move there, unles it is a
360 * hidden dm 360 * hidden dm
361 */ 361 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 362 if (OB_MOVE_BLOCK (ob, tmp))
363 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 364 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 365 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 366 return 1;
366 } 367 }
367 368
368 } 369 }
369 return 0; 370 return 0;
370} 371}
371 372
372 373
373/* 374/*
374 * Returns true if the given object can't fit in the given spot. 375 * Returns true if the given object can't fit in the given spot.
394 * 395 *
395 * Note this used to be arch_blocked, but with new movement 396 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 397 * code, we need to have actual object to check its move_type
397 * against the move_block values. 398 * against the move_block values.
398 */ 399 */
399 400int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 401ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
402{
401 archetype *tmp; 403 archetype *tmp;
402 int flag; 404 int flag;
403 mapstruct *m1; 405 maptile *m1;
404 sint16 sx, sy; 406 sint16 sx, sy;
405 407
406 if(ob==NULL) { 408 if (ob == NULL)
409 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 410 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 411 if (flag & P_OUT_OF_MAP)
412 return P_OUT_OF_MAP;
409 413
410 /* don't have object, so don't know what types would block */ 414 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 415 return m1->at (sx, sy).move_block;
412 } 416 }
413 417
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 418 for (tmp = ob->arch; tmp; tmp = tmp->more)
419 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 420 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 421
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 422 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 423 return P_OUT_OF_MAP;
424 if (flag & P_IS_ALIVE)
425 return P_IS_ALIVE;
419 426
427 mapspace &ms = m1->at (sx, sy);
428
429
420 /* find_first_free_spot() calls this function. However, often 430 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 431 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 433 */
424 434
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 435 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
436 continue;
426 437
427 /* Note it is intentional that we check ob - the movement type of the 438 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 439 * head of the object should correspond for the entire object.
429 */ 440 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 441 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
431 return AB_NO_PASS; 442 return P_NO_PASS;
432
433 } 443 }
444
434 return 0; 445 return 0;
435} 446}
436 447
437/* When the map is loaded, load_object does not actually insert objects 448/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 449 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 450 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 451 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 452 * This is needed so that we can update the containers weight.
442 */ 453 */
443 454
455void
444void fix_container(object *container) 456fix_container (object *container)
445{ 457{
446 object *tmp=container->inv, *next; 458 object *tmp = container->inv, *next;
447 459
448 container->inv=NULL; 460 container->inv = NULL;
449 while (tmp!=NULL) { 461 while (tmp != NULL)
462 {
450 next = tmp->below; 463 next = tmp->below;
451 if (tmp->inv) 464 if (tmp->inv)
452 fix_container(tmp); 465 fix_container (tmp);
453 (void) insert_ob_in_ob(tmp,container); 466 (void) insert_ob_in_ob (tmp, container);
454 tmp = next; 467 tmp = next;
455 } 468 }
456 /* sum_weight will go through and calculate what all the containers are 469 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 470 * carrying.
458 */ 471 */
459 sum_weight(container); 472 sum_weight (container);
460} 473}
461 474
462/* link_multipart_objects go through all the objects on the map looking 475/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 476 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 477 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 478 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 479 * the more sections and not re-add sections for them.
467 */ 480 */
468 481
469static void link_multipart_objects(mapstruct *m) 482static void
483link_multipart_objects (maptile *m)
470{ 484{
471 int x,y; 485 int x, y;
472 object *tmp, *op, *last, *above; 486 object *tmp, *op, *last, *above;
473 archetype *at; 487 archetype *at;
474 488
475 for(x=0;x<MAP_WIDTH(m);x++) 489 for (x = 0; x < m->width; x++)
476 for(y=0;y<MAP_HEIGHT(m);y++) 490 for (y = 0; y < m->height; y++)
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
492 {
478 above=tmp->above; 493 above = tmp->above;
479 494
480 /* already multipart - don't do anything more */ 495 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 496 if (tmp->head || tmp->more)
497 continue;
482 498
483 /* If there is nothing more to this object, this for loop 499 /* If there is nothing more to this object, this for loop
484 * won't do anything. 500 * won't do anything.
485 */ 501 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 502 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
503 {
487 op = arch_to_object(at); 504 op = arch_to_object (at);
488 505
489 /* update x,y coordinates */ 506 /* update x,y coordinates */
490 op->x += tmp->x; 507 op->x += tmp->x;
491 op->y += tmp->y; 508 op->y += tmp->y;
492 op->head = tmp; 509 op->head = tmp;
493 op->map = m; 510 op->map = m;
494 last->more = op; 511 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name); 512 op->name = tmp->name;
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title); 513 op->title = tmp->title;
502 }
503 /* we could link all the parts onto tmp, and then just 514 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 515 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 516 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 517 * the coding is simpler to just to it here with each part.
507 */ 518 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 519 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 520 } /* for at = tmp->arch->more */
510 } /* for objects on this space */ 521 } /* for objects on this space */
511} 522}
512
513
514 523
515/* 524/*
516 * Loads (ands parses) the objects into a given map from the specified 525 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 526 * file pointer.
518 * mapflags is the same as we get with load_original_map 527 * mapflags is the same as we get with load_original_map
519 */ 528 */
520 529void
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 530load_objects (maptile *m, object_thawer & fp, int mapflags)
522 int i,j,bufstate=LO_NEWFILE; 531{
532 int i, j;
523 int unique; 533 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 534 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 535
526 op=get_object(); 536 op = object::create ();
527 op->map = m; /* To handle buttons correctly */ 537 op->map = m; /* To handle buttons correctly */
528 538
529 while((i = load_object (fp, op, bufstate, mapflags))) { 539 while ((i = load_object (fp, op, mapflags)))
530 /* Since the loading of the map header does not load an object 540 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 541 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 542 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 543 * or editor will not be able to do anything with it either.
539 */ 544 */
540 if (op->arch==NULL) { 545 if (op->arch == NULL)
546 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 547 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 548 continue;
549 }
550
551 switch (i)
543 } 552 {
544
545
546 switch(i) {
547 case LL_NORMAL: 553 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */ 554 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else 557 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 559
555 if (op->inv) 560 if (op->inv)
556 sum_weight(op); 561 sum_weight (op);
557 562
558 prev=op,last_more=op; 563 prev = op, last_more = op;
559 break; 564 break;
560 565
561 case LL_MORE: 566 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 568 op->head = prev, last_more->more = op, last_more = op;
564 break; 569 break;
565 } 570 }
571
566 if (mapflags & MAP_STYLE) { 572 if (mapflags & MAP_STYLE)
567 remove_from_active_list(op); 573 remove_from_active_list (op);
568 } 574
569 op=get_object(); 575 op = object::create ();
570 op->map = m; 576 op->map = m;
571 } 577 }
578
572 for (i=0;i<m->width;i++){ 579 for (i = 0; i < m->width; i++)
580 {
573 for (j=0;j<m->height;j++){ 581 for (j = 0; j < m->height; j++)
582 {
574 unique =0; 583 unique = 0;
575 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
586 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 588 unique = 1;
589
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
581 } 592 }
582 } 593 }
583 } 594 }
584 free_object(op); 595
596 op->destroy ();
585 link_multipart_objects(m); 597 link_multipart_objects (m);
586} 598}
587 599
588/* This saves all the objects on the map in a non destructive fashion. 600/* This saves all the objects on the map in a non destructive fashion.
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
590 * and we only save the head of multi part objects - this is needed 602 * and we only save the head of multi part objects - this is needed
591 * in order to do map tiling properly. 603 * in order to do map tiling properly.
592 */ 604 */
605void
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 606save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
607{
594 int i, j = 0,unique=0; 608 int i, j = 0, unique = 0;
595 object *op; 609 object *op;
610
596 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
597 for(i = 0; i < MAP_WIDTH(m); i++) 612 for (i = 0; i < m->width; i++)
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 613 for (j = 0; j < m->height; j++)
614 {
615 unique = 0;
616 for (op = m->at (i, j).bot; op; op = op->above)
617 {
618 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
599 unique=0; 619 unique = 1;
600 for(op = get_map_ob (m, i, j); op; op = op->above) {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
602 unique=1;
603 620
604 if(op->type == PLAYER) { 621 if (op->type == PLAYER)
605 LOG(llevDebug, "Player on map that is being saved\n");
606 continue; 622 continue;
607 }
608 623
609 if (op->head || op->owner) 624 if (op->head || op->owner)
610 continue; 625 continue;
611 626
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (unique || op->flag [FLAG_UNIQUE])
613 save_object (fp2, op, 3); 628 save_object (fp2, op, 3);
614 else 629 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3); 630 save_object (fp, op, 3);
631 }
632 }
633}
619 634
620 } /* for this space */ 635maptile::maptile ()
621 } /* for this j */ 636{
637 in_memory = MAP_SWAPPED;
638 /* The maps used to pick up default x and y values from the
639 * map archetype. Mimic that behaviour.
640 */
641 this->width = 16;
642 this->height = 16;
643 this->reset_timeout = 0;
644 this->timeout = 300;
645 this->enter_x = 0;
646 this->enter_y = 0;
647 /*set part to -1 indicating conversion to weather map not yet done */
648 this->worldpartx = -1;
649 this->worldparty = -1;
622} 650}
623 651
624/* 652/*
625 * Allocates, initialises, and returns a pointer to a mapstruct. 653 * Allocates, initialises, and returns a pointer to a maptile.
626 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 655 * used anyways. MSW 2001-07-01
628 */ 656 */
657maptile *
658get_linked_map (void)
659{
660 maptile *mp, *map = new maptile;
629 661
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 662 for (mp = first_map; mp && mp->next; mp = mp->next);
663
638 if(mp==NULL) 664 if (mp == NULL)
639 first_map=map; 665 first_map = map;
640 else 666 else
641 mp->next=map; 667 mp->next = map;
642 668
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map; 669 return map;
657} 670}
658 671
659/* 672/*
660 * Allocates the arrays contained in a mapstruct. 673 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 674 * This basically allocates the dynamic array of spaces for the
662 * map. 675 * map.
663 */ 676 */
664 677void
665void allocate_map(mapstruct *m) { 678maptile::allocate ()
679{
666 m->in_memory = MAP_IN_MEMORY; 680 in_memory = MAP_IN_MEMORY;
681
667 /* Log this condition and free the storage. We could I suppose 682 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact, 683 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption. 684 * that is their poor assumption.
670 */ 685 */
671 if (m->spaces) { 686 if (spaces)
687 {
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 688 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
673 free(m->spaces); 689 free (spaces);
674 } 690 }
675 691
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 692 spaces = (mapspace *)
693 calloc (1, width * height * sizeof (mapspace));
677 694
678 if(m->spaces==NULL) 695 if (!spaces)
679 fatal(OUT_OF_MEMORY); 696 fatal (OUT_OF_MEMORY);
680} 697}
681 698
682/* Create and returns a map of the specific size. Used 699/* Create and returns a map of the specific size. Used
683 * in random map code and the editor. 700 * in random map code and the editor.
684 */ 701 */
702maptile *
685mapstruct *get_empty_map(int sizex, int sizey) { 703get_empty_map (int sizex, int sizey)
704{
686 mapstruct *m = get_linked_map(); 705 maptile *m = get_linked_map ();
706
687 m->width = sizex; 707 m->width = sizex;
688 m->height = sizey; 708 m->height = sizey;
689 m->in_memory = MAP_SWAPPED; 709 m->in_memory = MAP_SWAPPED;
690 allocate_map(m); 710 m->allocate ();
711
691 return m; 712 return m;
692} 713}
693 714
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 715/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 716 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 717 * at a later date.
697 * Called by parse_map_headers below. 718 * Called by parse_map_headers below.
698 */ 719 */
699 720
721static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 722parse_shop_string (const char *input_string)
723{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 724 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 725 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 726 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 727 const typedata *current_type;
705 728
706 shop_string=strdup_local(input_string); 729 shop_string = strdup (input_string);
707 p=shop_string; 730 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 731 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 732 while (p)
733 {
710 p=strchr(p, ';'); 734 p = strchr (p, ';');
711 number_of_entries++; 735 number_of_entries++;
712 if (p) p++; 736 if (p)
737 p++;
713 } 738 }
714 p=shop_string; 739 p = shop_string;
715 strip_endline(p); 740 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 741 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 742 for (i = 0; i < number_of_entries; i++)
743 {
719 if (!p) { 744 if (!p)
745 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 746 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 747 break;
722 } 748 }
723 next_semicolon=strchr(p, ';'); 749 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 750 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 751 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 752 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 753 items[i].strength = atoi (strchr (p, ':') + 1);
754
755 if (isdigit (*p) || *p == '*')
728 756 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 757 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 758 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 759 if (current_type)
760 {
733 items[i].name=current_type->name; 761 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 762 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 } 763 }
747 else { /* oh uh, something's wrong, let's free up this one, and try 764 }
748 * the next entry while we're at it, better print a warning 765 else
749 */ 766 { /*we have a named type, let's figure out what it is */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 767 q = strpbrk (p, ";:");
751 p, input_string); 768 if (q)
769 *q = '\0';
770
771 current_type = get_typedata_by_name (p);
772 if (current_type)
773 {
774 items[i].name = current_type->name;
775 items[i].typenum = current_type->number;
776 items[i].name_pl = current_type->name_pl;
752 } 777 }
778 else
779 { /* oh uh, something's wrong, let's free up this one, and try
780 * the next entry while we're at it, better print a warning
781 */
782 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
753 } 783 }
784 }
754 items[i].index=number_of_entries; 785 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 786 if (next_semicolon)
787 p = ++next_semicolon;
788 else
756 else p=NULL; 789 p = NULL;
757 } 790 }
758 free(shop_string); 791 free (shop_string);
759 return items; 792 return items;
760} 793}
761 794
762/* opposite of parse string, this puts the string that was originally fed in to 795/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 796 * the map (or something equivilent) into output_string. */
797static void
764static void print_shop_string(mapstruct *m, char *output_string) { 798print_shop_string (maptile *m, char *output_string)
799{
765 int i; 800 int i;
766 char tmp[MAX_BUF]; 801 char tmp[MAX_BUF];
802
767 strcpy(output_string, ""); 803 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 804 for (i = 0; i < m->shopitems[0].index; i++)
805 {
769 if (m->shopitems[i].typenum) { 806 if (m->shopitems[i].typenum)
807 {
770 if (m->shopitems[i].strength) { 808 if (m->shopitems[i].strength)
809 {
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 810 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 811 }
812 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 813 sprintf (tmp, "%s;", m->shopitems[i].name);
814 }
815 else
774 } 816 {
775 else {
776 if (m->shopitems[i].strength) { 817 if (m->shopitems[i].strength)
818 {
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 819 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 820 }
821 else
779 else sprintf(tmp, "*"); 822 sprintf (tmp, "*");
780 } 823 }
781 strcat(output_string, tmp); 824 strcat (output_string, tmp);
782 } 825 }
783} 826}
784 827
785/* This loads the header information of the map. The header 828/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 829 * contains things like difficulty, size, timeout, etc.
793 * currently, there are few enough fields this is not a big deal. 836 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 837 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 838 * return 0 on success, 1 on failure.
796 */ 839 */
797 840
841static int
798static int load_map_header(object_thawer &fp, mapstruct *m) 842load_map_header (object_thawer & fp, maptile *m)
799{ 843{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 844 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 845 int msgpos = 0;
802 int maplorepos=0; 846 int maplorepos = 0;
803 847
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 848 while (fgets (buf, HUGE_BUF, fp) != NULL)
849 {
805 buf[HUGE_BUF-1] = 0; 850 buf[HUGE_BUF - 1] = 0;
806 key = buf; 851 key = buf;
852
807 while (isspace(*key)) key++; 853 while (isspace (*key))
808 if (*key == 0) continue; /* empty line */ 854 key++;
855
856 if (*key == 0)
857 continue; /* empty line */
858
809 value = strchr(key, ' '); 859 value = strchr (key, ' ');
860
810 if (!value) { 861 if (!value)
862 {
811 end = strchr(key, '\n'); 863 if ((end = strchr (key, '\n')))
812 if (end != NULL) {
813 *end = 0; 864 *end = 0;
814 } 865 }
815 } else { 866 else
867 {
816 *value = 0; 868 *value = 0;
817 value++; 869 value++;
818 end = strchr(value, '\n'); 870 end = strchr (value, '\n');
871
819 while (isspace(*value)) { 872 while (isspace (*value))
873 {
820 value++; 874 value++;
875
821 if (*value == '\0' || value == end) { 876 if (*value == '\0' || value == end)
877 {
822 /* Nothing but spaces. */ 878 /* Nothing but spaces. */
823 value = NULL; 879 value = NULL;
824 break; 880 break;
825 } 881 }
826 } 882 }
827 } 883 }
884
828 if (!end) { 885 if (!end)
886 {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 887 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
830 buf);
831 return 1; 888 return 1;
832 }
833 889 }
834 890
835 /* key is the field name, value is what it should be set 891 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 892 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 893 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 894 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer 895 * these are needed for some values. the end pointer
840 * points to the first of the newlines. 896 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point 897 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide 898 * this to "" to prevent cores, but that would let more errors slide
843 * through. 899 * through.
844 * 900 *
845 * First check for entries that do not use the value parameter, then 901 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries 902 * validate that value is given and check for the remaining entries
847 * that use the parameter. 903 * that use the parameter.
848 */ 904 */
849 905
850 if (!strcmp(key,"msg")) { 906 if (!strcmp (key, "msg"))
907 {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 908 while (fgets (buf, HUGE_BUF, fp) != NULL)
909 {
852 if (!strcmp(buf,"endmsg\n")) break; 910 if (!strcmp (buf, "endmsg\n"))
911 break;
853 else { 912 else
913 {
854 /* slightly more efficient than strcat */ 914 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf); 915 strcpy (msgbuf + msgpos, buf);
856 msgpos += strlen(buf); 916 msgpos += strlen (buf);
857 } 917 }
858 } 918 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 919 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to 920 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data 921 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes 922 * when msgpos is zero, so copying it results in crashes
863 */ 923 */
864 if (msgpos != 0) 924 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf); 925 m->msg = strdup (msgbuf);
866 } 926 }
867 else if (!strcmp(key,"maplore")) { 927 else if (!strcmp (key, "maplore"))
928 {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 929 while (fgets (buf, HUGE_BUF, fp) != NULL)
930 {
869 if (!strcmp(buf,"endmaplore\n")) break; 931 if (!strcmp (buf, "endmaplore\n"))
932 break;
870 else { 933 else
934 {
871 /* slightly more efficient than strcat */ 935 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf); 936 strcpy (maplorebuf + maplorepos, buf);
873 maplorepos += strlen(buf); 937 maplorepos += strlen (buf);
874 } 938 }
875 } 939 }
876 if (maplorepos != 0) 940 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf); 941 m->maplore = strdup (maplorebuf);
878 } 942 }
879 else if (!strcmp(key,"end")) { 943 else if (!strcmp (key, "end"))
944 {
880 break; 945 break;
881 } 946 }
882 else if (value == NULL) { 947 else if (value == NULL)
948 {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 949 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
884 } 950 }
885 else if (!strcmp(key, "arch")) { 951 else if (!strcmp (key, "arch"))
952 {
886 /* This is an oddity, but not something we care about much. */ 953 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n")) 954 if (strcmp (value, "map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 955 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
889 } 956 }
890 else if (!strcmp(key,"name")) { 957 else if (!strcmp (key, "name"))
958 {
891 *end=0; 959 *end = 0;
892 m->name = strdup_local(value); 960 m->name = strdup (value);
893 } 961 }
894 /* first strcmp value on these are old names supported 962 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 963 * for compatibility reasons. The new values (second) are
896 * what really should be used. 964 * what really should be used.
897 */ 965 */
898 else if (!strcmp(key,"oid")) { 966 else if (!strcmp (key, "oid"))
899 fp.get (m, atoi(value)); 967 fp.get (m, atoi (value));
968 else if (!strcmp (key, "attach"))
969 m->attach = value;
900 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 970 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
901 m->enter_x = atoi(value); 971 m->enter_x = atoi (value);
902 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 972 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
903 m->enter_y = atoi(value); 973 m->enter_y = atoi (value);
904 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 974 else if (!strcmp (key, "x") || !strcmp (key, "width"))
905 m->width = atoi(value); 975 m->width = atoi (value);
906 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 976 else if (!strcmp (key, "y") || !strcmp (key, "height"))
907 m->height = atoi(value); 977 m->height = atoi (value);
908 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 978 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
909 m->reset_timeout = atoi(value); 979 m->reset_timeout = atoi (value);
910 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 980 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
911 m->timeout = atoi(value); 981 m->timeout = atoi (value);
912 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 982 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
913 m->difficulty = atoi(value); 983 m->difficulty = clamp (atoi (value), 1, settings.max_level);
914 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 984 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
915 m->darkness = atoi(value); 985 m->darkness = atoi (value);
916 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 986 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
917 m->fixed_resettime = atoi(value); 987 m->fixed_resettime = atoi (value);
918 } else if (!strcmp(key,"unique")) { 988 else if (!strcmp (key, "unique"))
919 m->unique = atoi(value); 989 m->unique = atoi (value);
920 } else if (!strcmp(key,"template")) { 990 else if (!strcmp (key, "template"))
921 m->templatemap = atoi(value); 991 m->templatemap = atoi (value);
922 } else if (!strcmp(key,"region")) { 992 else if (!strcmp (key, "region"))
923 m->region = get_region_by_name(value); 993 m->region = get_region_by_name (value);
924 } else if (!strcmp(key,"shopitems")) { 994 else if (!strcmp (key, "shopitems"))
995 {
925 *end=0; 996 *end = 0;
926 m->shopitems = parse_shop_string(value); 997 m->shopitems = parse_shop_string (value);
998 }
927 } else if (!strcmp(key,"shopgreed")) { 999 else if (!strcmp (key, "shopgreed"))
928 m->shopgreed = atof(value); 1000 m->shopgreed = atof (value);
929 } else if (!strcmp(key,"shopmin")) { 1001 else if (!strcmp (key, "shopmin"))
930 m->shopmin = atol(value); 1002 m->shopmin = atol (value);
931 } else if (!strcmp(key,"shopmax")) { 1003 else if (!strcmp (key, "shopmax"))
932 m->shopmax = atol(value); 1004 m->shopmax = atol (value);
933 } else if (!strcmp(key,"shoprace")) { 1005 else if (!strcmp (key, "shoprace"))
1006 {
934 *end=0; 1007 *end = 0;
935 m->shoprace = strdup_local(value); 1008 m->shoprace = strdup (value);
1009 }
936 } else if (!strcmp(key,"outdoor")) { 1010 else if (!strcmp (key, "outdoor"))
937 m->outdoor = atoi(value); 1011 m->outdoor = atoi (value);
938 } else if (!strcmp(key, "temp")) { 1012 else if (!strcmp (key, "temp"))
939 m->temp = atoi(value); 1013 m->temp = atoi (value);
940 } else if (!strcmp(key, "pressure")) { 1014 else if (!strcmp (key, "pressure"))
941 m->pressure = atoi(value); 1015 m->pressure = atoi (value);
942 } else if (!strcmp(key, "humid")) { 1016 else if (!strcmp (key, "humid"))
943 m->humid = atoi(value); 1017 m->humid = atoi (value);
944 } else if (!strcmp(key, "windspeed")) { 1018 else if (!strcmp (key, "windspeed"))
945 m->windspeed = atoi(value); 1019 m->windspeed = atoi (value);
946 } else if (!strcmp(key, "winddir")) { 1020 else if (!strcmp (key, "winddir"))
947 m->winddir = atoi(value); 1021 m->winddir = atoi (value);
948 } else if (!strcmp(key, "sky")) { 1022 else if (!strcmp (key, "sky"))
949 m->sky = atoi(value); 1023 m->sky = atoi (value);
950 } else if (!strcmp(key, "nosmooth")) { 1024 else if (!strcmp (key, "nosmooth"))
951 m->nosmooth = atoi(value); 1025 m->nosmooth = atoi (value);
952 } else if (!strcmp(key, "safe_map")) {
953 m->safe_map = atoi(value);
954 }
955 else if (!strncmp(key,"tile_path_", 10)) { 1026 else if (!strncmp (key, "tile_path_", 10))
1027 {
956 int tile=atoi(key+10); 1028 int tile = atoi (key + 10);
957 1029
958 if (tile<1 || tile>4) { 1030 if (tile < 1 || tile > 4)
1031 {
959 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1032 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
960 tile, m->path); 1033 }
961 } else { 1034 else
1035 {
962 char *path; 1036 char *path;
963 1037
964 *end = 0; 1038 *end = 0;
965 1039
966 if (m->tile_path[tile-1]) { 1040 if (m->tile_path[tile - 1])
1041 {
967 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1042 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
968 tile, m->path);
969 free(m->tile_path[tile-1]); 1043 free (m->tile_path[tile - 1]);
970 m->tile_path[tile-1] = NULL; 1044 m->tile_path[tile - 1] = NULL;
971 } 1045 }
972 1046
973 if (check_path(value, 1) != -1) { 1047 if (check_path (value, 1) != -1)
1048 {
974 /* The unadorned path works. */ 1049 /* The unadorned path works. */
975 path = value; 1050 path = value;
1051 }
976 } else { 1052 else
1053 {
977 /* Try again; it could be a relative exit. */ 1054 /* Try again; it could be a relative exit. */
978 1055
979 path = path_combine_and_normalize(m->path, value); 1056 path = path_combine_and_normalize (m->path, value);
980 1057
981 if (check_path(path, 1) == -1) { 1058 if (check_path (path, 1) == -1)
1059 {
982 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1060 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
983 path = NULL; 1061 path = NULL;
984 } 1062 }
985 } 1063 }
986 1064
987 if (editor) { 1065 if (editor)
1066 {
988 /* Use the value as in the file. */ 1067 /* Use the value as in the file. */
989 m->tile_path[tile-1] = strdup_local(value); 1068 m->tile_path[tile - 1] = strdup (value);
990 } else if (path != NULL) {
991 /* Use the normalized value. */
992 m->tile_path[tile-1] = strdup_local(path);
993 } 1069 }
1070 else if (path != NULL)
1071 {
1072 /* Use the normalized value. */
1073 m->tile_path[tile - 1] = strdup (path);
1074 }
994 } /* end if tile direction (in)valid */ 1075 } /* end if tile direction (in)valid */
995 } 1076 }
996 else { 1077 else
997 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1078 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
998 }
999 } 1079 }
1080
1000 if (!key || strcmp(key,"end")) { 1081 if (!key || strcmp (key, "end"))
1082 {
1001 LOG(llevError,"Got premature eof on map header!\n"); 1083 LOG (llevError, "Got premature eof on map header!\n");
1002 return 1; 1084 return 1;
1003 } 1085 }
1086
1004 return 0; 1087 return 0;
1005} 1088}
1006 1089
1007/* 1090/*
1008 * Opens the file "filename" and reads information about the map 1091 * Opens the file "filename" and reads information about the map
1009 * from the given file, and stores it in a newly allocated 1092 * from the given file, and stores it in a newly allocated
1010 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1093 * maptile. A pointer to this structure is returned, or NULL on failure.
1011 * flags correspond to those in map.h. Main ones used are 1094 * flags correspond to those in map.h. Main ones used are
1012 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1095 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1013 * MAP_BLOCK, in which case we block on this load. This happens in all 1096 * MAP_BLOCK, in which case we block on this load. This happens in all
1014 * cases, no matter if this flag is set or not. 1097 * cases, no matter if this flag is set or not.
1015 * MAP_STYLE: style map - don't add active objects, don't add to server 1098 * MAP_STYLE: style map - don't add active objects, don't add to server
1016 * managed map list. 1099 * managed map list.
1017 */ 1100 */
1018 1101
1102maptile *
1019mapstruct *load_original_map(const char *filename, int flags) { 1103load_original_map (const char *filename, int flags)
1020 FILE *fp; 1104{
1021 mapstruct *m; 1105 maptile *m;
1022 int comp;
1023 char pathname[MAX_BUF]; 1106 char pathname[MAX_BUF];
1024 1107
1025 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1026 if (flags & MAP_PLAYER_UNIQUE) 1108 if (flags & MAP_PLAYER_UNIQUE)
1027 strcpy(pathname, filename); 1109 strcpy (pathname, filename);
1028 else if (flags & MAP_OVERLAY) 1110 else if (flags & MAP_OVERLAY)
1029 strcpy(pathname, create_overlay_pathname(filename)); 1111 strcpy (pathname, create_overlay_pathname (filename));
1030 else 1112 else
1031 strcpy(pathname, create_pathname(filename)); 1113 strcpy (pathname, create_pathname (filename));
1032 1114
1033 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1115 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1034 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1035 return (NULL);
1036 }
1037 1116
1038 object_thawer thawer (fp, filename); 1117 object_thawer thawer (pathname);
1039 1118
1119 if (!thawer)
1120 return 0;
1121
1040 m = get_linked_map(); 1122 m = get_linked_map ();
1041 1123
1042 strcpy (m->path, filename); 1124 strcpy (m->path, filename);
1043 if (load_map_header(thawer, m)) { 1125 if (load_map_header (thawer, m))
1126 {
1044 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1127 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1045 filename, flags);
1046 delete_map(m); 1128 delete_map (m);
1047 return NULL; 1129 return 0;
1048 } 1130 }
1049 1131
1050 allocate_map(m); 1132 m->allocate ();
1051 1133
1052 m->in_memory=MAP_LOADING; 1134 m->in_memory = MAP_LOADING;
1053 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1135 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1054 close_and_delete(fp, comp); 1136
1055 m->in_memory=MAP_IN_MEMORY; 1137 m->in_memory = MAP_IN_MEMORY;
1056 if (!MAP_DIFFICULTY(m)) 1138 if (!m->difficulty)
1057 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1139 m->difficulty = calculate_difficulty (m);
1058 set_map_reset_time(m); 1140 set_map_reset_time (m);
1059 INVOKE_MAP (INSTANTIATE, m); 1141 m->instantiate ();
1060 return (m); 1142 return (m);
1061} 1143}
1062 1144
1063/* 1145/*
1064 * Loads a map, which has been loaded earlier, from file. 1146 * Loads a map, which has been loaded earlier, from file.
1065 * Return the map object we load into (this can change from the passed 1147 * Return the map object we load into (this can change from the passed
1066 * option if we can't find the original map) 1148 * option if we can't find the original map)
1067 */ 1149 */
1068 1150
1069static mapstruct *load_temporary_map(mapstruct *m) { 1151static maptile *
1070 FILE *fp; 1152load_temporary_map (maptile *m)
1071 int comp; 1153{
1072 char buf[MAX_BUF]; 1154 char buf[MAX_BUF];
1073 1155
1074 if (!m->tmpname) { 1156 if (!m->tmpname)
1157 {
1075 LOG(llevError, "No temporary filename for map %s\n", m->path); 1158 LOG (llevError, "No temporary filename for map %s\n", m->path);
1076 strcpy(buf, m->path); 1159 strcpy (buf, m->path);
1077 delete_map(m); 1160 delete_map (m);
1078 m = load_original_map(buf, 0); 1161 m = load_original_map (buf, 0);
1079 if(m==NULL) return NULL; 1162 if (m == NULL)
1080 fix_auto_apply(m); /* Chests which open as default */
1081 return m;
1082 }
1083
1084 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1085 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1086 strcpy(buf, m->path);
1087 delete_map(m);
1088 m = load_original_map(buf, 0);
1089 if(m==NULL) return NULL;
1090 fix_auto_apply(m); /* Chests which open as default */
1091 return m;
1092 }
1093
1094 object_thawer thawer (fp, m->tmpname);
1095
1096 if (load_map_header(thawer, m)) {
1097 LOG(llevError,"Error loading map header for %s (%s)\n",
1098 m->path, m->tmpname);
1099 delete_map(m);
1100 m = load_original_map(m->path, 0);
1101 return NULL; 1163 return NULL;
1164 fix_auto_apply (m); /* Chests which open as default */
1165 return m;
1166 }
1167
1168 object_thawer thawer (m->tmpname);
1169
1170 if (!thawer)
1102 } 1171 {
1103 allocate_map(m); 1172 strcpy (buf, m->path);
1173 delete_map (m);
1174 m = load_original_map (buf, 0);
1175 if (!m)
1176 return NULL;
1177 fix_auto_apply (m); /* Chests which open as default */
1178 return m;
1179 }
1104 1180
1181 if (load_map_header (thawer, m))
1182 {
1183 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1184 delete_map (m);
1185 m = load_original_map (m->path, 0);
1186 return NULL;
1187 }
1188
1189 m->allocate ();
1190
1105 m->in_memory=MAP_LOADING; 1191 m->in_memory = MAP_LOADING;
1106 load_objects (m, thawer, 0); 1192 load_objects (m, thawer, 0);
1107 close_and_delete(fp, comp); 1193
1108 m->in_memory=MAP_IN_MEMORY; 1194 m->in_memory = MAP_IN_MEMORY;
1109 INVOKE_MAP (SWAPIN, m); 1195 INVOKE_MAP (SWAPIN, m);
1110 return m; 1196 return m;
1111} 1197}
1112 1198
1113/* 1199/*
1114 * Loads a map, which has been loaded earlier, from file. 1200 * Loads a map, which has been loaded earlier, from file.
1115 * Return the map object we load into (this can change from the passed 1201 * Return the map object we load into (this can change from the passed
1116 * option if we can't find the original map) 1202 * option if we can't find the original map)
1117 */ 1203 */
1118 1204
1205maptile *
1119mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1206load_overlay_map (const char *filename, maptile *m)
1120 FILE *fp; 1207{
1121 int comp;
1122 char pathname[MAX_BUF]; 1208 char pathname[MAX_BUF];
1123 1209
1124 strcpy(pathname, create_overlay_pathname(filename)); 1210 strcpy (pathname, create_overlay_pathname (filename));
1125 1211
1126 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1127/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1128 return m;
1129 }
1130
1131 object_thawer thawer (fp, pathname); 1212 object_thawer thawer (pathname);
1132
1133 if (load_map_header(thawer, m)) {
1134 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1135 m->path, pathname);
1136 delete_map(m);
1137 m = load_original_map(m->path, 0);
1138 return NULL;
1139 }
1140 /*allocate_map(m);*/
1141 1213
1142 m->in_memory=MAP_LOADING; 1214 if (!thawer)
1143 load_objects (m, thawer, MAP_OVERLAY);
1144 close_and_delete(fp, comp);
1145 m->in_memory=MAP_IN_MEMORY;
1146 return m; 1215 return m;
1216
1217 if (load_map_header (thawer, m))
1218 {
1219 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1220 delete_map (m);
1221 m = load_original_map (m->path, 0);
1222 return 0;
1223 }
1224 /*m->allocate ();*/
1225
1226 m->in_memory = MAP_LOADING;
1227 load_objects (m, thawer, MAP_OVERLAY);
1228
1229 m->in_memory = MAP_IN_MEMORY;
1230 return m;
1147} 1231}
1148 1232
1149/****************************************************************************** 1233/******************************************************************************
1150 * This is the start of unique map handling code 1234 * This is the start of unique map handling code
1151 *****************************************************************************/ 1235 *****************************************************************************/
1152 1236
1153/* This goes through map 'm' and removed any unique items on the map. */ 1237/* This goes through map 'm' and removed any unique items on the map. */
1154static void delete_unique_items(mapstruct *m) 1238static void
1239delete_unique_items (maptile *m)
1155{ 1240{
1156 int i,j,unique; 1241 int i, j, unique;
1157 object *op, *next; 1242 object *op, *next;
1158 1243
1159 for(i=0; i<MAP_WIDTH(m); i++) 1244 for (i = 0; i < m->width; i++)
1160 for(j=0; j<MAP_HEIGHT(m); j++) { 1245 for (j = 0; j < m->height; j++)
1246 {
1161 unique=0; 1247 unique = 0;
1248
1162 for (op=get_map_ob(m, i, j); op; op=next) { 1249 for (op = GET_MAP_OB (m, i, j); op; op = next)
1250 {
1163 next = op->above; 1251 next = op->above;
1252
1164 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1253 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1165 unique=1; 1254 unique = 1;
1255
1166 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1256 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1167 clean_object(op); 1257 {
1168 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1258 op->destroy_inv (false);
1169 remove_button_link(op); 1259 op->destroy ();
1170 remove_ob(op);
1171 free_object(op);
1172 } 1260 }
1173 } 1261 }
1174 } 1262 }
1175} 1263}
1176 1264
1177 1265
1178/* 1266/*
1179 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1180 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1181 */ 1269 */
1182static void load_unique_objects(mapstruct *m) { 1270static void
1183 FILE *fp; 1271load_unique_objects (maptile *m)
1272{
1184 int comp,count; 1273 int count;
1185 char firstname[MAX_BUF]; 1274 char firstname[MAX_BUF];
1186 1275
1187 for (count=0; count<10; count++) { 1276 for (count = 0; count < 10; count++)
1277 {
1188 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1189 if (!access(firstname, R_OK)) break; 1279 if (!access (firstname, R_OK))
1280 break;
1190 } 1281 }
1191 /* If we get here, we did not find any map */ 1282 /* If we get here, we did not find any map */
1192 if (count==10) return; 1283 if (count == 10)
1193
1194 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1195 /* There is no expectation that every map will have unique items, but this
1196 * is debug output, so leave it in.
1197 */
1198 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1199 return; 1284 return;
1200 }
1201 1285
1202 object_thawer thawer (fp, firstname); 1286 object_thawer thawer (firstname);
1203 1287
1288 if (!thawer)
1289 return;
1290
1204 m->in_memory=MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1205 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1206 delete_unique_items(m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1207 load_object(thawer, NULL, LO_NOREAD,0); 1294
1208 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1209 close_and_delete(fp, comp); 1296
1210 m->in_memory=MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1211} 1298}
1212
1213 1299
1214/* 1300/*
1215 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1216 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1217 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1218 * The temporary filename will be stored in the mapstructure. 1304 * The temporary filename will be stored in the maptileure.
1219 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1220 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1221 */ 1307 */
1222
1223int 1308int
1224new_save_map (mapstruct * m, int flag) 1309new_save_map (maptile *m, int flag)
1225{ 1310{
1226 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1227 int i; 1312 int i;
1228 1313
1229 if (flag && !*m->path) 1314 if (flag && !*m->path)
1230 { 1315 {
1231 LOG (llevError, "Tried to save map without path.\n"); 1316 LOG (llevError, "Tried to save map without path.\n");
1233 } 1318 }
1234 1319
1235 if (flag || (m->unique) || (m->templatemap)) 1320 if (flag || (m->unique) || (m->templatemap))
1236 { 1321 {
1237 if (!m->unique && !m->templatemap) 1322 if (!m->unique && !m->templatemap)
1238 { /* flag is set */ 1323 { /* flag is set */
1239 if (flag == 2) 1324 if (flag == 2)
1240 strcpy (filename, create_overlay_pathname (m->path)); 1325 strcpy (filename, create_overlay_pathname (m->path));
1241 else 1326 else
1242 strcpy (filename, create_pathname (m->path)); 1327 strcpy (filename, create_pathname (m->path));
1243 } 1328 }
1247 make_path_to_file (filename); 1332 make_path_to_file (filename);
1248 } 1333 }
1249 else 1334 else
1250 { 1335 {
1251 if (!m->tmpname) 1336 if (!m->tmpname)
1252 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338
1253 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1254 } 1340 }
1255 1341
1256 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1257 m->in_memory = MAP_SAVING; 1343 m->in_memory = MAP_SAVING;
1258 1344
1259 object_freezer fp (filename); 1345 object_freezer freezer;
1260 1346
1261 /* legacy */ 1347 /* legacy */
1262 fprintf (fp, "arch map\n"); 1348 fprintf (freezer, "arch map\n");
1263 if (m->name) 1349 if (m->name)
1264 fprintf (fp, "name %s\n", m->name); 1350 fprintf (freezer, "name %s\n", m->name);
1265 if (!flag) 1351 if (!flag)
1266 fprintf (fp, "swap_time %d\n", m->swap_time); 1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1267 if (m->reset_timeout) 1353 if (m->reset_timeout)
1268 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1269 if (m->fixed_resettime) 1355 if (m->fixed_resettime)
1270 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1271 /* we unfortunately have no idea if this is a value the creator set 1357 /* we unfortunately have no idea if this is a value the creator set
1272 * or a difficulty value we generated when the map was first loaded 1358 * or a difficulty value we generated when the map was first loaded
1273 */ 1359 */
1274 if (m->difficulty) 1360 if (m->difficulty)
1275 fprintf (fp, "difficulty %d\n", m->difficulty); 1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1276 if (m->region) 1362 if (m->region)
1277 fprintf (fp, "region %s\n", m->region->name); 1363 fprintf (freezer, "region %s\n", m->region->name);
1278 if (m->shopitems) 1364 if (m->shopitems)
1279 { 1365 {
1280 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1281 fprintf (fp, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1282 } 1368 }
1283 if (m->shopgreed) 1369 if (m->shopgreed)
1284 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1285#ifndef WIN32
1286 if (m->shopmin) 1371 if (m->shopmin)
1287 fprintf (fp, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1288 if (m->shopmax) 1373 if (m->shopmax)
1289 fprintf (fp, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1290#else
1291 if (m->shopmin)
1292 fprintf (fp, "shopmin %I64u\n", m->shopmin);
1293 if (m->shopmax)
1294 fprintf (fp, "shopmax %I64u\n", m->shopmax);
1295#endif
1296 if (m->shoprace) 1375 if (m->shoprace)
1297 fprintf (fp, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1298 if (m->darkness) 1377 if (m->darkness)
1299 fprintf (fp, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1300 if (m->width) 1379 if (m->width)
1301 fprintf (fp, "width %d\n", m->width); 1380 fprintf (freezer, "width %d\n", m->width);
1302 if (m->height) 1381 if (m->height)
1303 fprintf (fp, "height %d\n", m->height); 1382 fprintf (freezer, "height %d\n", m->height);
1304 if (m->enter_x) 1383 if (m->enter_x)
1305 fprintf (fp, "enter_x %d\n", m->enter_x); 1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1306 if (m->enter_y) 1385 if (m->enter_y)
1307 fprintf (fp, "enter_y %d\n", m->enter_y); 1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1308 if (m->msg) 1387 if (m->msg)
1309 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1310 if (m->maplore) 1389 if (m->maplore)
1311 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1312 if (m->unique) 1391 if (m->unique)
1313 fprintf (fp, "unique %d\n", m->unique); 1392 fprintf (freezer, "unique %d\n", m->unique);
1314 if (m->templatemap) 1393 if (m->templatemap)
1315 fprintf (fp, "template %d\n", m->templatemap); 1394 fprintf (freezer, "template %d\n", m->templatemap);
1316 if (m->outdoor) 1395 if (m->outdoor)
1317 fprintf (fp, "outdoor %d\n", m->outdoor); 1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1318 if (m->temp) 1397 if (m->temp)
1319 fprintf (fp, "temp %d\n", m->temp); 1398 fprintf (freezer, "temp %d\n", m->temp);
1320 if (m->pressure) 1399 if (m->pressure)
1321 fprintf (fp, "pressure %d\n", m->pressure); 1400 fprintf (freezer, "pressure %d\n", m->pressure);
1322 if (m->humid) 1401 if (m->humid)
1323 fprintf (fp, "humid %d\n", m->humid); 1402 fprintf (freezer, "humid %d\n", m->humid);
1324 if (m->windspeed) 1403 if (m->windspeed)
1325 fprintf (fp, "windspeed %d\n", m->windspeed); 1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1326 if (m->winddir) 1405 if (m->winddir)
1327 fprintf (fp, "winddir %d\n", m->winddir); 1406 fprintf (freezer, "winddir %d\n", m->winddir);
1328 if (m->sky) 1407 if (m->sky)
1329 fprintf (fp, "sky %d\n", m->sky); 1408 fprintf (freezer, "sky %d\n", m->sky);
1330 if (m->nosmooth) 1409 if (m->nosmooth)
1331 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1332 if (m->safe_map)
1333 fprintf (fp, "safe_map %d\n", m->safe_map);
1334 1411
1335 /* Save any tiling information, except on overlays */ 1412 /* Save any tiling information, except on overlays */
1336 if (flag != 2) 1413 if (flag != 2)
1337 for (i = 0; i < 4; i++) 1414 for (i = 0; i < 4; i++)
1338 if (m->tile_path[i]) 1415 if (m->tile_path[i])
1339 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1340 1417
1418 freezer.put (m);
1341 fprintf (fp, "end\n"); 1419 fprintf (freezer, "end\n");
1342 1420
1343 /* In the game save unique items in the different file, but 1421 /* In the game save unique items in the different file, but
1344 * in the editor save them to the normal map file. 1422 * in the editor save them to the normal map file.
1345 * If unique map, save files in the proper destination (set by 1423 * If unique map, save files in the proper destination (set by
1346 * player) 1424 * player)
1347 */ 1425 */
1348 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1349 { 1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1350 sprintf (buf, "%s.v00", create_items_path (m->path)); 1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1351 1436
1352 object_freezer fp2 (buf); 1437 unique.save (buf);
1353
1354 if (flag == 2)
1355 save_objects (m, fp, fp2, 2);
1356 else
1357 save_objects (m, fp, fp2, 0);
1358 } 1438 }
1359 else 1439 else
1360 { /* save same file when not playing, like in editor */ 1440 { /* save same file when not playing, like in editor */
1361 save_objects (m, fp, fp, 0); 1441 save_objects (m, freezer, freezer, 0);
1362 } 1442 }
1443
1444 freezer.save (filename);
1363 1445
1364 return 0; 1446 return 0;
1365}
1366
1367
1368/*
1369 * Remove and free all objects in the inventory of the given object.
1370 * object.c ?
1371 */
1372
1373void clean_object(object *op)
1374{
1375 object *tmp, *next;
1376
1377 for(tmp = op->inv; tmp; tmp = next)
1378 {
1379 next = tmp->below;
1380 clean_object(tmp);
1381 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1382 remove_button_link(tmp);
1383 remove_ob(tmp);
1384 free_object(tmp);
1385 }
1386} 1447}
1387 1448
1388/* 1449/*
1389 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1390 */ 1451 */
1391 1452void
1392void free_all_objects(mapstruct *m) { 1453free_all_objects (maptile *m)
1393 int i,j; 1454{
1394 object *op; 1455 if (!m->spaces)
1456 return;
1395 1457
1396 for(i=0;i<MAP_WIDTH(m);i++) 1458 for (int i = 0; i < m->width; i++)
1397 for(j=0;j<MAP_HEIGHT(m);j++) { 1459 for (int j = 0; j < m->height; j++)
1398 object *previous_obj=NULL; 1460 {
1399 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1461 mapspace &ms = m->at (i, j);
1400 if (op==previous_obj) { 1462
1401 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1463 while (object *op = ms.bot)
1402 break; 1464 {
1403 }
1404 previous_obj=op;
1405 if(op->head!=NULL) 1465 if (op->head)
1406 op = op->head; 1466 op = op->head;
1407 1467
1408 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1409 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1410 */
1411 if (m->in_memory==MAP_IN_MEMORY)
1412 clean_object(op);
1413 remove_ob(op);
1414 free_object(op);
1415 } 1470 }
1416 } 1471 }
1417#ifdef MANY_CORES
1418 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1419 * an item on that map was not saved - look for that condition and die as appropriate -
1420 * this leaves more of the map data intact for better debugging.
1421 */
1422 for (op=objects; op!=NULL; op=op->next) {
1423 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1424 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1425 abort();
1426 }
1427 }
1428#endif
1429} 1472}
1430 1473
1431/* 1474/*
1432 * Frees everything allocated by the given mapstructure. 1475 * Frees everything allocated by the given maptileure.
1433 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1434 */ 1477 */
1435 1478void
1436void free_map(mapstruct *m,int flag) { 1479free_map (maptile *m, int flag)
1437 int i; 1480{
1438 1481 if (!m->in_memory) //TODO: makes no sense to me?
1439 if (!m->in_memory) {
1440 LOG(llevError,"Trying to free freed map.\n");
1441 return; 1482 return;
1442 } 1483
1443 if (flag && m->spaces) free_all_objects(m); 1484 m->in_memory = MAP_SAVING;
1444 if (m->name) FREE_AND_CLEAR(m->name); 1485
1445 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1486 // TODO: use new/delete
1446 if (m->msg) FREE_AND_CLEAR(m->msg); 1487
1447 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1488 if (flag && m->spaces)
1448 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1489 free_all_objects (m);
1449 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1490
1491 free (m->name), m->name = 0;
1492 free (m->spaces), m->spaces = 0;
1493 free (m->msg), m->msg = 0;
1494 free (m->maplore), m->maplore = 0;
1495 free (m->shoprace), m->shoprace = 0;
1496 delete [] m->shopitems, m->shopitems = 0;
1497
1450 if (m->buttons) 1498 if (m->buttons)
1451 free_objectlinkpt(m->buttons); 1499 free_objectlinkpt (m->buttons), m->buttons = 0;
1452 m->buttons = NULL; 1500
1453 for (i=0; i<4; i++) { 1501 for (int i = 0; i < 4; i++)
1502 {
1503 if (m->tile_path[i])
1454 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1504 free (m->tile_path[i]), m->tile_path[i] = 0;
1505
1455 m->tile_map[i] = NULL; 1506 m->tile_map[i] = 0;
1456 } 1507 }
1508
1457 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1458} 1510}
1459 1511
1460/* 1512maptile::~maptile ()
1461 * function: vanish mapstruct 1513{
1462 * m : pointer to mapstruct, if NULL no action
1463 * this deletes all the data on the map (freeing pointers)
1464 * and then removes this map from the global linked list of maps.
1465 */
1466
1467void delete_map(mapstruct *m) {
1468 mapstruct *tmp, *last;
1469 int i;
1470
1471 if (!m)
1472 return;
1473
1474 m->clear ();
1475
1476 if (m->in_memory == MAP_IN_MEMORY) {
1477 /* change to MAP_SAVING, even though we are not,
1478 * so that remove_ob doesn't do as much work.
1479 */
1480 m->in_memory = MAP_SAVING;
1481 free_map (m, 1); 1514 free_map (this, 1);
1482 }
1483 /* move this out of free_map, since tmpname can still be needed if
1484 * the map is swapped out.
1485 */
1486 if (m->tmpname) {
1487 free(m->tmpname); 1515 free (tmpname);
1488 m->tmpname=NULL; 1516}
1489 } 1517
1490 last = NULL; 1518void
1519maptile::do_destroy ()
1520{
1521 attachable::do_destroy ();
1522
1523 free_all_objects (this);
1524
1491 /* We need to look through all the maps and see if any maps 1525 /* We need to look through all the maps and see if any maps
1492 * are pointing at this one for tiling information. Since 1526 * are pointing at this one for tiling information. Since
1493 * tiling can be assymetric, we just can not look to see which 1527 * tiling can be asymetric, we just can not look to see which
1494 * maps this map tiles with and clears those. 1528 * maps this map tiles with and clears those.
1495 */ 1529 */
1496 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1530 //TODO: non-euclidean-tiling MUST GO
1497 if (tmp->next == m) last = tmp; 1531 for (maptile *m = first_map; m; m = m->next)
1498
1499 /* This should hopefully get unrolled on a decent compiler */
1500 for (i=0; i<4; i++) 1532 for (int i = 0; i < 4; i++)
1501 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1533 if (m->tile_map[i] == this)
1502 } 1534 m->tile_map[i] = 0;
1503 1535
1504 /* If last is null, then this should be the first map in the list */ 1536 if (first_map == this)
1505 if (!last) {
1506 if (m == first_map)
1507 first_map = m->next; 1537 first_map = next;
1508 else
1509 /* m->path is a static char, so should hopefully still have
1510 * some useful data in it.
1511 */
1512 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1513 m->path);
1514 }
1515 else 1538 else
1516 last->next = m->next; 1539 for (maptile *m = first_map; m; m = m->next)
1517 1540 if (m->next = this)
1518 free (m); 1541 {
1542 m->next = next;
1543 break;
1544 }
1519} 1545}
1520 1546
1521 1547//TODO: must go
1548void
1549delete_map (maptile *m)
1550{
1551 if (m)
1552 m->destroy ();
1553}
1522 1554
1523/* 1555/*
1524 * Makes sure the given map is loaded and swapped in. 1556 * Makes sure the given map is loaded and swapped in.
1525 * name is path name of the map. 1557 * name is path name of the map.
1526 * flags meaning: 1558 * flags meaning:
1529 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1561 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1530 * dont do any more name translation on it. 1562 * dont do any more name translation on it.
1531 * 1563 *
1532 * Returns a pointer to the given map. 1564 * Returns a pointer to the given map.
1533 */ 1565 */
1534 1566maptile *
1535mapstruct *ready_map_name(const char *name, int flags) { 1567ready_map_name (const char *name, int flags)
1536 mapstruct *m; 1568{
1537
1538 if (!name) 1569 if (!name)
1539 return (NULL); 1570 return 0;
1540 1571
1541 /* Have we been at this level before? */ 1572 /* Have we been at this level before? */
1542 m = has_been_loaded (name); 1573 maptile *m = has_been_loaded (name);
1543 1574
1544 /* Map is good to go, so just return it */ 1575 /* Map is good to go, so just return it */
1545 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1576 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1546 return m;
1547 }
1548
1549 /* unique maps always get loaded from their original location, and never
1550 * a temp location. Likewise, if map_flush is set, or we have never loaded
1551 * this map, load it now. I removed the reset checking from here -
1552 * it seems the probability of a player trying to enter a map that should
1553 * reset but hasn't yet is quite low, and removing that makes this function
1554 * a bit cleaner (and players probably shouldn't rely on exact timing for
1555 * resets in any case - if they really care, they should use the 'maps command.
1556 */
1557 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1558
1559 /* first visit or time to reset */
1560 if (m) {
1561 clean_tmp_map(m); /* Doesn't make much difference */
1562 delete_map(m);
1563 }
1564
1565 /* create and load a map */
1566 if (flags & MAP_PLAYER_UNIQUE)
1567 LOG(llevDebug, "Trying to load map %s.\n", name);
1568 else
1569 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1570
1571 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1572 return (NULL);
1573
1574 fix_auto_apply(m); /* Chests which open as default */
1575
1576 /* If a player unique map, no extra unique object file to load.
1577 * if from the editor, likewise.
1578 */
1579 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1580 load_unique_objects(m);
1581
1582 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1583 m=load_overlay_map(name, m);
1584 if (m==NULL)
1585 return NULL;
1586 }
1587
1588 } else {
1589 /* If in this loop, we found a temporary map, so load it up. */
1590
1591 m=load_temporary_map (m);
1592 if(m==NULL) return NULL;
1593 load_unique_objects(m);
1594
1595 clean_tmp_map(m);
1596 m->in_memory = MAP_IN_MEMORY;
1597 /* tempnam() on sun systems (probably others) uses malloc
1598 * to allocated space for the string. Free it here.
1599 * In some cases, load_temporary_map above won't find the
1600 * temporary map, and so has reloaded a new map. If that
1601 * is the case, tmpname is now null
1602 */
1603 if (m->tmpname) free(m->tmpname);
1604 m->tmpname = NULL;
1605 /* It's going to be saved anew anyway */
1606 }
1607
1608 /* Below here is stuff common to both first time loaded maps and
1609 * temp maps.
1610 */
1611
1612 decay_objects(m); /* start the decay */
1613 /* In case other objects press some buttons down */
1614 update_buttons(m);
1615 if (m->outdoor)
1616 set_darkness_map(m);
1617 /* run the weather over this map */
1618 weather_effect(name);
1619 return m; 1577 return m;
1578
1579 /* unique maps always get loaded from their original location, and never
1580 * a temp location. Likewise, if map_flush is set, or we have never loaded
1581 * this map, load it now. I removed the reset checking from here -
1582 * it seems the probability of a player trying to enter a map that should
1583 * reset but hasn't yet is quite low, and removing that makes this function
1584 * a bit cleaner (and players probably shouldn't rely on exact timing for
1585 * resets in any case - if they really care, they should use the 'maps command.
1586 */
1587 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1588 {
1589 /* first visit or time to reset */
1590 if (m)
1591 {
1592 clean_tmp_map (m); /* Doesn't make much difference */
1593 delete_map (m);
1594 }
1595
1596 /* create and load a map */
1597 if (flags & MAP_PLAYER_UNIQUE)
1598 LOG (llevDebug, "Trying to load map %s.\n", name);
1599 else
1600 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1601
1602 //eval_pv ("$x = Event::time", 1);//D
1603 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1604 return (NULL);
1605 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1606
1607 fix_auto_apply (m); /* Chests which open as default */
1608
1609 /* If a player unique map, no extra unique object file to load.
1610 * if from the editor, likewise.
1611 */
1612 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1613 load_unique_objects (m);
1614
1615 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1616 {
1617 m = load_overlay_map (name, m);
1618 if (m == NULL)
1619 return NULL;
1620 }
1621
1622 if (flags & MAP_PLAYER_UNIQUE)
1623 INVOKE_MAP (SWAPIN, m);
1624
1625 }
1626 else
1627 {
1628 /* If in this loop, we found a temporary map, so load it up. */
1629
1630 m = load_temporary_map (m);
1631 if (m == NULL)
1632 return NULL;
1633 load_unique_objects (m);
1634
1635 clean_tmp_map (m);
1636 m->in_memory = MAP_IN_MEMORY;
1637 /* tempnam() on sun systems (probably others) uses malloc
1638 * to allocated space for the string. Free it here.
1639 * In some cases, load_temporary_map above won't find the
1640 * temporary map, and so has reloaded a new map. If that
1641 * is the case, tmpname is now null
1642 */
1643 if (m->tmpname)
1644 free (m->tmpname);
1645 m->tmpname = NULL;
1646 /* It's going to be saved anew anyway */
1647 }
1648
1649 /* Below here is stuff common to both first time loaded maps and
1650 * temp maps.
1651 */
1652
1653 decay_objects (m); /* start the decay */
1654 /* In case other objects press some buttons down */
1655 update_buttons (m);
1656 if (m->outdoor)
1657 set_darkness_map (m);
1658 /* run the weather over this map */
1659 weather_effect (name);
1660 return m;
1620} 1661}
1621 1662
1622 1663
1623/* 1664/*
1624 * This routine is supposed to find out the difficulty of the map. 1665 * This routine is supposed to find out the difficulty of the map.
1629 * in the map is zero, then use this routine. Maps should really 1670 * in the map is zero, then use this routine. Maps should really
1630 * have a difficulty set than using this function - human calculation 1671 * have a difficulty set than using this function - human calculation
1631 * is much better than this functions guesswork. 1672 * is much better than this functions guesswork.
1632 */ 1673 */
1633 1674
1675int
1634int calculate_difficulty(mapstruct *m) { 1676calculate_difficulty (maptile *m)
1677{
1635 object *op; 1678 object *op;
1636 archetype *at; 1679 archetype *at;
1637 int x, y, i, diff; 1680 int x, y, i;
1638 long monster_cnt = 0; 1681 long monster_cnt = 0;
1639 double avgexp = 0; 1682 double avgexp = 0;
1640 sint64 total_exp = 0; 1683 sint64 total_exp = 0;
1641 1684
1642 if (MAP_DIFFICULTY (m)) 1685 if (m->difficulty)
1643 { 1686 {
1644 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1687 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1645 return MAP_DIFFICULTY (m); 1688 return m->difficulty;
1646 } 1689 }
1647 1690
1648 for(x = 0; x < MAP_WIDTH(m); x++) 1691 for (x = 0; x < m->width; x++)
1649 for(y = 0; y < MAP_HEIGHT(m); y++) 1692 for (y = 0; y < m->height; y++)
1650 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1693 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1651 { 1694 {
1652 if(QUERY_FLAG (op, FLAG_MONSTER)) 1695 if (QUERY_FLAG (op, FLAG_MONSTER))
1653 { 1696 {
1654 total_exp += op->stats.exp; 1697 total_exp += op->stats.exp;
1655 monster_cnt++; 1698 monster_cnt++;
1656 } 1699 }
1657 1700
1658 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1701 if (QUERY_FLAG (op, FLAG_GENERATOR))
1659 { 1702 {
1660 total_exp += op->stats.exp; 1703 total_exp += op->stats.exp;
1661 at = type_to_archetype(GENERATE_TYPE (op)); 1704 at = type_to_archetype (GENERATE_TYPE (op));
1662 1705
1663 if(at != NULL) 1706 if (at != NULL)
1664 total_exp += at->clone.stats.exp * 8; 1707 total_exp += at->clone.stats.exp * 8;
1665 1708
1666 monster_cnt++; 1709 monster_cnt++;
1667 } 1710 }
1668 } 1711 }
1679 } 1722 }
1680 1723
1681 return 1; 1724 return 1;
1682} 1725}
1683 1726
1684void clean_tmp_map(mapstruct *m) { 1727void
1728clean_tmp_map (maptile *m)
1729{
1685 if(m->tmpname == NULL) 1730 if (m->tmpname == NULL)
1686 return; 1731 return;
1687 INVOKE_MAP (CLEAN, m); 1732 INVOKE_MAP (CLEAN, m);
1688 (void) unlink(m->tmpname); 1733 (void) unlink (m->tmpname);
1689} 1734}
1690 1735
1736void
1691void free_all_maps(void) 1737free_all_maps (void)
1692{ 1738{
1693 int real_maps=0; 1739 int real_maps = 0;
1694 1740
1695 while (first_map) { 1741 while (first_map)
1742 {
1696 /* I think some of the callers above before it gets here set this to be 1743 /* I think some of the callers above before it gets here set this to be
1697 * saving, but we still want to free this data 1744 * saving, but we still want to free this data
1698 */ 1745 */
1699 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1746 if (first_map->in_memory == MAP_SAVING)
1747 first_map->in_memory = MAP_IN_MEMORY;
1700 delete_map(first_map); 1748 delete_map (first_map);
1701 real_maps++; 1749 real_maps++;
1702 } 1750 }
1703 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1751 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1704} 1752}
1705 1753
1706/* change_map_light() - used to change map light level (darkness) 1754/* change_map_light() - used to change map light level (darkness)
1707 * up or down. Returns true if successful. It should now be 1755 * up or down. Returns true if successful. It should now be
1708 * possible to change a value by more than 1. 1756 * possible to change a value by more than 1.
1709 * Move this from los.c to map.c since this is more related 1757 * Move this from los.c to map.c since this is more related
1710 * to maps than los. 1758 * to maps than los.
1711 * postive values make it darker, negative make it brighter 1759 * postive values make it darker, negative make it brighter
1712 */ 1760 */
1713 1761
1762int
1714int change_map_light(mapstruct *m, int change) { 1763change_map_light (maptile *m, int change)
1764{
1715 int new_level = m->darkness + change; 1765 int new_level = m->darkness + change;
1716 1766
1717 /* Nothing to do */ 1767 /* Nothing to do */
1718 if(!change || (new_level <= 0 && m->darkness == 0) || 1768 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1719 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1769 {
1720 return 0; 1770 return 0;
1721 } 1771 }
1722 1772
1723 /* inform all players on the map */ 1773 /* inform all players on the map */
1724 if (change>0) 1774 if (change > 0)
1725 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1775 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1726 else 1776 else
1727 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1777 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1728 1778
1729 /* Do extra checking. since m->darkness is a unsigned value, 1779 /* Do extra checking. since m->darkness is a unsigned value,
1730 * we need to be extra careful about negative values. 1780 * we need to be extra careful about negative values.
1731 * In general, the checks below are only needed if change 1781 * In general, the checks below are only needed if change
1732 * is not +/-1 1782 * is not +/-1
1733 */ 1783 */
1734 if (new_level < 0) m->darkness = 0; 1784 if (new_level < 0)
1735 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1785 m->darkness = 0;
1786 else if (new_level >= MAX_DARKNESS)
1787 m->darkness = MAX_DARKNESS;
1788 else
1736 else m->darkness=new_level; 1789 m->darkness = new_level;
1737 1790
1738 /* All clients need to get re-updated for the change */ 1791 /* All clients need to get re-updated for the change */
1739 update_all_map_los(m); 1792 update_all_map_los (m);
1740 return 1; 1793 return 1;
1741} 1794}
1742
1743 1795
1744/* 1796/*
1745 * This function updates various attributes about a specific space 1797 * This function updates various attributes about a specific space
1746 * on the map (what it looks like, whether it blocks magic, 1798 * on the map (what it looks like, whether it blocks magic,
1747 * has a living creatures, prevents people from passing 1799 * has a living creatures, prevents people from passing
1748 * through, etc) 1800 * through, etc)
1749 */ 1801 */
1750void update_position (mapstruct *m, int x, int y) { 1802void
1803mapspace::update_ ()
1804{
1751 object *tmp, *last = NULL; 1805 object *tmp, *last = 0;
1752 uint8 flags = 0, oldflags, light=0, anywhere=0; 1806 uint8 flags = 0, light = 0, anywhere = 0;
1753 New_Face *top,*floor, *middle; 1807 New_Face *top, *floor, *middle;
1754 object *top_obj, *floor_obj, *middle_obj; 1808 object *top_obj, *floor_obj, *middle_obj;
1755 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1809 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1756 1810
1757 oldflags = GET_MAP_FLAGS(m,x,y);
1758 if (!(oldflags & P_NEED_UPDATE)) {
1759 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1760 m->path, x, y);
1761 return;
1762 }
1763
1764 middle=blank_face; 1811 middle = blank_face;
1765 top=blank_face; 1812 top = blank_face;
1766 floor=blank_face; 1813 floor = blank_face;
1767 1814
1768 middle_obj = NULL; 1815 middle_obj = 0;
1769 top_obj = NULL; 1816 top_obj = 0;
1770 floor_obj = NULL; 1817 floor_obj = 0;
1771 1818
1772 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1819 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1773 1820 {
1774 /* This could be made additive I guess (two lights better than 1821 /* This could be made additive I guess (two lights better than
1775 * one). But if so, it shouldn't be a simple additive - 2 1822 * one). But if so, it shouldn't be a simple additive - 2
1776 * light bulbs do not illuminate twice as far as once since 1823 * light bulbs do not illuminate twice as far as once since
1777 * it is a disapation factor that is squared (or is it cubed?) 1824 * it is a dissapation factor that is cubed.
1778 */ 1825 */
1779 if (tmp->glow_radius > light) light = tmp->glow_radius; 1826 if (tmp->glow_radius > light)
1827 light = tmp->glow_radius;
1780 1828
1781 /* This call is needed in order to update objects the player 1829 /* This call is needed in order to update objects the player
1782 * is standing in that have animations (ie, grass, fire, etc). 1830 * is standing in that have animations (ie, grass, fire, etc).
1783 * However, it also causes the look window to be re-drawn 1831 * However, it also causes the look window to be re-drawn
1784 * 3 times each time the player moves, because many of the 1832 * 3 times each time the player moves, because many of the
1785 * functions the move_player calls eventualy call this. 1833 * functions the move_player calls eventualy call this.
1786 * 1834 *
1787 * Always put the player down for drawing. 1835 * Always put the player down for drawing.
1788 */ 1836 */
1789 if (!tmp->invisible) { 1837 if (!tmp->invisible)
1838 {
1790 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1839 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1840 {
1791 top = tmp->face; 1841 top = tmp->face;
1792 top_obj = tmp; 1842 top_obj = tmp;
1793 } 1843 }
1794 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1844 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1845 {
1795 /* If we got a floor, that means middle and top were below it, 1846 /* If we got a floor, that means middle and top were below it,
1796 * so should not be visible, so we clear them. 1847 * so should not be visible, so we clear them.
1797 */ 1848 */
1798 middle=blank_face; 1849 middle = blank_face;
1799 top=blank_face; 1850 top = blank_face;
1800 floor = tmp->face; 1851 floor = tmp->face;
1801 floor_obj = tmp; 1852 floor_obj = tmp;
1802 } 1853 }
1803 /* Flag anywhere have high priority */ 1854 /* Flag anywhere have high priority */
1804 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1855 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1856 {
1805 middle = tmp->face; 1857 middle = tmp->face;
1806 1858
1807 middle_obj = tmp; 1859 middle_obj = tmp;
1808 anywhere =1; 1860 anywhere = 1;
1809 } 1861 }
1810 /* Find the highest visible face around. If equal 1862 /* Find the highest visible face around. If equal
1811 * visibilities, we still want the one nearer to the 1863 * visibilities, we still want the one nearer to the
1812 * top 1864 * top
1813 */ 1865 */
1814 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1866 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1867 {
1815 middle = tmp->face; 1868 middle = tmp->face;
1816 middle_obj = tmp; 1869 middle_obj = tmp;
1817 } 1870 }
1818 } 1871 }
1872
1819 if (tmp==tmp->above) { 1873 if (tmp == tmp->above)
1874 {
1820 LOG(llevError, "Error in structure of map\n"); 1875 LOG (llevError, "Error in structure of map\n");
1821 exit (-1); 1876 exit (-1);
1822 }
1823 1877 }
1878
1824 move_slow |= tmp->move_slow; 1879 move_slow |= tmp->move_slow;
1825 move_block |= tmp->move_block; 1880 move_block |= tmp->move_block;
1826 move_on |= tmp->move_on; 1881 move_on |= tmp->move_on;
1827 move_off |= tmp->move_off; 1882 move_off |= tmp->move_off;
1828 move_allow |= tmp->move_allow; 1883 move_allow |= tmp->move_allow;
1829 1884
1830 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1831 flags |= P_IS_ALIVE;
1832 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1833 flags |= P_NO_MAGIC;
1834 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1835 flags |= P_NO_CLERIC;
1836 if (tmp->type == SAFE_GROUND)
1837 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1838
1839 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1885 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1840 flags |= P_BLOCKSVIEW; 1886 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1841 } /* for stack of objects */ 1887 if (tmp->type == PLAYER) flags |= P_PLAYER;
1842 1888 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1843 /* we don't want to rely on this function to have accurate flags, but 1889 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1844 * since we're already doing the work, we calculate them here. 1890 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1845 * if they don't match, logic is broken someplace.
1846 */
1847 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1848 (!(oldflags & P_NO_ERROR))) {
1849 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1850 m->path, x, y,
1851 (oldflags & ~P_NEED_UPDATE), flags);
1852 } 1891 }
1853 SET_MAP_FLAGS(m, x, y, flags);
1854 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1855 SET_MAP_MOVE_ON(m, x, y, move_on);
1856 SET_MAP_MOVE_OFF(m, x, y, move_off);
1857 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1858 1892
1893 this->light = light;
1894 this->flags_ = flags;
1895 this->move_block = move_block & ~move_allow;
1896 this->move_on = move_on;
1897 this->move_off = move_off;
1898 this->move_slow = move_slow;
1899
1859 /* At this point, we have a floor face (if there is a floor), 1900 /* At this point, we have a floor face (if there is a floor),
1860 * and the floor is set - we are not going to touch it at 1901 * and the floor is set - we are not going to touch it at
1861 * this point. 1902 * this point.
1862 * middle contains the highest visibility face. 1903 * middle contains the highest visibility face.
1863 * top contains a player/monster face, if there is one. 1904 * top contains a player/monster face, if there is one.
1864 * 1905 *
1865 * We now need to fill in top.face and/or middle.face. 1906 * We now need to fill in top.face and/or middle.face.
1866 */ 1907 */
1867 1908
1868 /* If the top face also happens to be high visibility, re-do our 1909 /* If the top face also happens to be high visibility, re-do our
1869 * middle face. This should not happen, as we already have the 1910 * middle face. This should not happen, as we already have the
1870 * else statement above so middle should not get set. OTOH, it 1911 * else statement above so middle should not get set. OTOH, it
1871 * may be possible for the faces to match but be different objects. 1912 * may be possible for the faces to match but be different objects.
1872 */ 1913 */
1873 if (top == middle) middle=blank_face; 1914 if (top == middle)
1915 middle = blank_face;
1874 1916
1875 /* There are three posibilities at this point: 1917 /* There are three posibilities at this point:
1876 * 1) top face is set, need middle to be set. 1918 * 1) top face is set, need middle to be set.
1877 * 2) middle is set, need to set top. 1919 * 2) middle is set, need to set top.
1878 * 3) neither middle or top is set - need to set both. 1920 * 3) neither middle or top is set - need to set both.
1879 */ 1921 */
1880 1922
1881 for (tmp=last; tmp; tmp=tmp->below) { 1923 for (tmp = last; tmp; tmp = tmp->below)
1924 {
1882 /* Once we get to a floor, stop, since we already have a floor object */ 1925 /* Once we get to a floor, stop, since we already have a floor object */
1883 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1926 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1927 break;
1884 1928
1885 /* If two top faces are already set, quit processing */ 1929 /* If two top faces are already set, quit processing */
1886 if ((top != blank_face) && (middle != blank_face)) break; 1930 if ((top != blank_face) && (middle != blank_face))
1931 break;
1887 1932
1888 /* Only show visible faces, unless its the editor - show all */ 1933 /* Only show visible faces, unless its the editor - show all */
1889 if (!tmp->invisible || editor) { 1934 if (!tmp->invisible || editor)
1935 {
1890 /* Fill in top if needed */ 1936 /* Fill in top if needed */
1891 if (top == blank_face) { 1937 if (top == blank_face)
1938 {
1892 top = tmp->face; 1939 top = tmp->face;
1893 top_obj = tmp; 1940 top_obj = tmp;
1941 if (top == middle)
1894 if (top == middle) middle=blank_face; 1942 middle = blank_face;
1943 }
1895 } else { 1944 else
1945 {
1896 /* top is already set - we should only get here if 1946 /* top is already set - we should only get here if
1897 * middle is not set 1947 * middle is not set
1898 * 1948 *
1899 * Set the middle face and break out, since there is nothing 1949 * Set the middle face and break out, since there is nothing
1900 * more to fill in. We don't check visiblity here, since 1950 * more to fill in. We don't check visiblity here, since
1901 * 1951 *
1902 */ 1952 */
1903 if (tmp->face != top ) { 1953 if (tmp->face != top)
1954 {
1904 middle = tmp->face; 1955 middle = tmp->face;
1905 middle_obj = tmp; 1956 middle_obj = tmp;
1906 break; 1957 break;
1907 } 1958 }
1908 } 1959 }
1909 } 1960 }
1910 } 1961 }
1911 if (middle == floor) middle = blank_face; 1962
1912 if (top == middle) middle = blank_face; 1963 if (middle == floor)
1913 SET_MAP_FACE(m,x,y,top,0);
1914 if(top != blank_face)
1915 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1916 else
1917 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1918 SET_MAP_FACE(m,x,y,middle,1);
1919 if(middle != blank_face) 1964 middle = blank_face;
1920 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1921 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1923 SET_MAP_FACE(m,x,y,floor,2);
1924 if(floor != blank_face)
1925 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1926 else
1927 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1928 SET_MAP_LIGHT(m,x,y,light);
1929}
1930 1965
1966 if (top == middle)
1967 middle = blank_face;
1931 1968
1969 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1970 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1971 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1972}
1973
1974void
1932void set_map_reset_time(mapstruct *map) { 1975set_map_reset_time (maptile *map)
1976{
1933 int timeout; 1977 int timeout;
1934 1978
1935 timeout = MAP_RESET_TIMEOUT(map); 1979 timeout = map->reset_timeout;
1936 if (timeout <= 0) 1980 if (timeout <= 0)
1937 timeout = MAP_DEFAULTRESET; 1981 timeout = MAP_DEFAULTRESET;
1938 if (timeout >= MAP_MAXRESET) 1982 if (timeout >= MAP_MAXRESET)
1939 timeout = MAP_MAXRESET; 1983 timeout = MAP_MAXRESET;
1940 MAP_WHEN_RESET(map) = seconds()+timeout; 1984 map->reset_time = time (0) + timeout;
1941} 1985}
1942 1986
1943/* this updates the orig_map->tile_map[tile_num] value after loading 1987/* this updates the orig_map->tile_map[tile_num] value after loading
1944 * the map. It also takes care of linking back the freshly loaded 1988 * the map. It also takes care of linking back the freshly loaded
1945 * maps tile_map values if it tiles back to this one. It returns 1989 * maps tile_map values if it tiles back to this one. It returns
1946 * the value of orig_map->tile_map[tile_num]. It really only does this 1990 * the value of orig_map->tile_map[tile_num]. It really only does this
1947 * so that it is easier for calling functions to verify success. 1991 * so that it is easier for calling functions to verify success.
1948 */ 1992 */
1949 1993
1994static maptile *
1950static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1995load_and_link_tiled_map (maptile *orig_map, int tile_num)
1951{ 1996{
1952 int dest_tile = (tile_num +2) % 4; 1997 int dest_tile = (tile_num + 2) % 4;
1953 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 1998 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1954 1999
1955 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2000 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1956 2001
1957 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2002 /* need to do a strcmp here as the orig_map->path is not a shared string */
1958 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2003 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1959 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1960 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2004 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1961 2005
1962 return orig_map->tile_map[tile_num]; 2006 return orig_map->tile_map[tile_num];
1963} 2007}
1964 2008
1965/* this returns TRUE if the coordinates (x,y) are out of 2009/* this returns TRUE if the coordinates (x,y) are out of
1966 * map m. This function also takes into account any 2010 * map m. This function also takes into account any
1967 * tiling considerations, loading adjacant maps as needed. 2011 * tiling considerations, loading adjacant maps as needed.
1970 * This function will recursively call itself for the 2014 * This function will recursively call itself for the
1971 * tiled maps. 2015 * tiled maps.
1972 * 2016 *
1973 * 2017 *
1974 */ 2018 */
2019int
1975int out_of_map(mapstruct *m, int x, int y) 2020out_of_map (maptile *m, int x, int y)
1976{ 2021{
1977
1978 /* If we get passed a null map, this is obviously the 2022 /* If we get passed a null map, this is obviously the
1979 * case. This generally shouldn't happen, but if the 2023 * case. This generally shouldn't happen, but if the
1980 * map loads fail below, it could happen. 2024 * map loads fail below, it could happen.
1981 */ 2025 */
1982 if (!m) return 0; 2026 if (!m)
1983
1984 if (x<0) {
1985 if (!m->tile_path[3]) return 1;
1986 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1987 load_and_link_tiled_map(m, 3);
1988 }
1989 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1990 }
1991 if (x>=MAP_WIDTH(m)) {
1992 if (!m->tile_path[1]) return 1;
1993 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1994 load_and_link_tiled_map(m, 1);
1995 }
1996 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1997 }
1998 if (y<0) {
1999 if (!m->tile_path[0]) return 1;
2000 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
2001 load_and_link_tiled_map(m, 0);
2002 }
2003 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
2004 }
2005 if (y>=MAP_HEIGHT(m)) {
2006 if (!m->tile_path[2]) return 1;
2007 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2008 load_and_link_tiled_map(m, 2);
2009 }
2010 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2011 }
2012
2013 /* Simple case - coordinates are within this local
2014 * map.
2015 */
2016 return 0; 2027 return 0;
2028
2029 if (x < 0)
2030 {
2031 if (!m->tile_path[3])
2032 return 1;
2033
2034 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2035 load_and_link_tiled_map (m, 3);
2036
2037 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2038 }
2039
2040 if (x >= m->width)
2041 {
2042 if (!m->tile_path[1])
2043 return 1;
2044
2045 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2046 load_and_link_tiled_map (m, 1);
2047
2048 return (out_of_map (m->tile_map[1], x - m->width, y));
2049 }
2050
2051 if (y < 0)
2052 {
2053 if (!m->tile_path[0])
2054 return 1;
2055
2056 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2057 load_and_link_tiled_map (m, 0);
2058
2059 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2060 }
2061
2062 if (y >= m->height)
2063 {
2064 if (!m->tile_path[2])
2065 return 1;
2066
2067 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2068 load_and_link_tiled_map (m, 2);
2069
2070 return (out_of_map (m->tile_map[2], x, y - m->height));
2071 }
2072
2073 /* Simple case - coordinates are within this local
2074 * map.
2075 */
2076 return 0;
2017} 2077}
2018 2078
2019/* This is basically the same as out_of_map above, but 2079/* This is basically the same as out_of_map above, but
2020 * instead we return NULL if no map is valid (coordinates 2080 * instead we return NULL if no map is valid (coordinates
2021 * out of bounds and no tiled map), otherwise it returns 2081 * out of bounds and no tiled map), otherwise it returns
2022 * the map as that the coordinates are really on, and 2082 * the map as that the coordinates are really on, and
2023 * updates x and y to be the localized coordinates. 2083 * updates x and y to be the localized coordinates.
2024 * Using this is more efficient of calling out_of_map 2084 * Using this is more efficient of calling out_of_map
2025 * and then figuring out what the real map is 2085 * and then figuring out what the real map is
2026 */ 2086 */
2087maptile *
2027mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2088get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2028{ 2089{
2029 2090
2030 if (*x<0) { 2091 if (*x < 0)
2092 {
2031 if (!m->tile_path[3]) return NULL; 2093 if (!m->tile_path[3])
2094 return 0;
2032 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2095 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2033 load_and_link_tiled_map(m, 3); 2096 load_and_link_tiled_map (m, 3);
2034 2097
2035 *x += MAP_WIDTH(m->tile_map[3]); 2098 *x += m->tile_map[3]->width;
2036 return (get_map_from_coord(m->tile_map[3], x, y)); 2099 return (get_map_from_coord (m->tile_map[3], x, y));
2100 }
2101
2102 if (*x >= m->width)
2037 } 2103 {
2038 if (*x>=MAP_WIDTH(m)) {
2039 if (!m->tile_path[1]) return NULL; 2104 if (!m->tile_path[1])
2105 return 0;
2106
2040 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2107 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map(m, 1); 2108 load_and_link_tiled_map (m, 1);
2042 2109
2043 *x -= MAP_WIDTH(m); 2110 *x -= m->width;
2044 return (get_map_from_coord(m->tile_map[1], x, y)); 2111 return (get_map_from_coord (m->tile_map[1], x, y));
2112 }
2113
2114 if (*y < 0)
2045 } 2115 {
2046 if (*y<0) {
2047 if (!m->tile_path[0]) return NULL; 2116 if (!m->tile_path[0])
2117 return 0;
2118
2048 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2049 load_and_link_tiled_map(m, 0); 2120 load_and_link_tiled_map (m, 0);
2050 2121
2051 *y += MAP_HEIGHT(m->tile_map[0]); 2122 *y += m->tile_map[0]->height;
2052 return (get_map_from_coord(m->tile_map[0], x, y)); 2123 return (get_map_from_coord (m->tile_map[0], x, y));
2124 }
2125
2126 if (*y >= m->height)
2053 } 2127 {
2054 if (*y>=MAP_HEIGHT(m)) {
2055 if (!m->tile_path[2]) return NULL; 2128 if (!m->tile_path[2])
2129 return 0;
2130
2056 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2131 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2057 load_and_link_tiled_map(m, 2); 2132 load_and_link_tiled_map (m, 2);
2058 2133
2059 *y -= MAP_HEIGHT(m); 2134 *y -= m->height;
2060 return (get_map_from_coord(m->tile_map[2], x, y)); 2135 return (get_map_from_coord (m->tile_map[2], x, y));
2061 } 2136 }
2062 2137
2063 /* Simple case - coordinates are within this local 2138 /* Simple case - coordinates are within this local
2064 * map. 2139 * map.
2065 */ 2140 */
2066 2141
2067 return m; 2142 return m;
2068} 2143}
2069 2144
2070/** 2145/**
2071 * Return whether map2 is adjacent to map1. If so, store the distance from 2146 * Return whether map2 is adjacent to map1. If so, store the distance from
2072 * map1 to map2 in dx/dy. 2147 * map1 to map2 in dx/dy.
2073 */ 2148 */
2149static int
2074static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2150adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2151{
2075 if (!map1 || !map2) 2152 if (!map1 || !map2)
2153 return 0;
2154
2155 if (map1 == map2)
2156 {
2157 *dx = 0;
2158 *dy = 0;
2159
2160 }
2161 else if (map1->tile_map[0] == map2)
2162 { /* up */
2163 *dx = 0;
2164 *dy = -map2->height;
2165 }
2166 else if (map1->tile_map[1] == map2)
2167 { /* right */
2168 *dx = map1->width;
2169 *dy = 0;
2170 }
2171 else if (map1->tile_map[2] == map2)
2172 { /* down */
2173 *dx = 0;
2174 *dy = map1->height;
2175 }
2176 else if (map1->tile_map[3] == map2)
2177 { /* left */
2178 *dx = -map2->width;
2179 *dy = 0;
2180
2181 }
2182 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2183 { /* up right */
2184 *dx = map1->tile_map[0]->width;
2185 *dy = -map1->tile_map[0]->height;
2186 }
2187 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2188 { /* up left */
2189 *dx = -map2->width;
2190 *dy = -map1->tile_map[0]->height;
2191 }
2192 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2193 { /* right up */
2194 *dx = map1->width;
2195 *dy = -map2->height;
2196 }
2197 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2198 { /* right down */
2199 *dx = map1->width;
2200 *dy = map1->tile_map[1]->height;
2201 }
2202 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2203 { /* down right */
2204 *dx = map1->tile_map[2]->width;
2205 *dy = map1->height;
2206 }
2207 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2208 { /* down left */
2209 *dx = -map2->width;
2210 *dy = map1->height;
2211 }
2212 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2213 { /* left up */
2214 *dx = -map1->tile_map[3]->width;
2215 *dy = -map2->height;
2216 }
2217 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2218 { /* left down */
2219 *dx = -map1->tile_map[3]->width;
2220 *dy = map1->tile_map[3]->height;
2221
2222 }
2223 else
2224 { /* not "adjacent" enough */
2076 return 0; 2225 return 0;
2077
2078 if (map1 == map2) {
2079 *dx = 0;
2080 *dy = 0;
2081
2082 } else if (map1->tile_map[0] == map2) { /* up */
2083 *dx = 0;
2084 *dy = -MAP_HEIGHT(map2);
2085 } else if (map1->tile_map[1] == map2) { /* right */
2086 *dx = MAP_WIDTH(map1);
2087 *dy = 0;
2088 } else if (map1->tile_map[2] == map2) { /* down */
2089 *dx = 0;
2090 *dy = MAP_HEIGHT(map1);
2091 } else if (map1->tile_map[3] == map2) { /* left */
2092 *dx = -MAP_WIDTH(map2);
2093 *dy = 0;
2094
2095 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2096 *dx = MAP_WIDTH(map1->tile_map[0]);
2097 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2098 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2099 *dx = -MAP_WIDTH(map2);
2100 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2101 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2102 *dx = MAP_WIDTH(map1);
2103 *dy = -MAP_HEIGHT(map2);
2104 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2105 *dx = MAP_WIDTH(map1);
2106 *dy = MAP_HEIGHT(map1->tile_map[1]);
2107 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2108 *dx = MAP_WIDTH(map1->tile_map[2]);
2109 *dy = MAP_HEIGHT(map1);
2110 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2111 *dx = -MAP_WIDTH(map2);
2112 *dy = MAP_HEIGHT(map1);
2113 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2114 *dx = -MAP_WIDTH(map1->tile_map[3]);
2115 *dy = -MAP_HEIGHT(map2);
2116 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2117 *dx = -MAP_WIDTH(map1->tile_map[3]);
2118 *dy = MAP_HEIGHT(map1->tile_map[3]);
2119
2120 } else { /* not "adjacent" enough */
2121 return 0;
2122 } 2226 }
2123 2227
2124 return 1; 2228 return 1;
2125} 2229}
2126 2230
2127/* From map.c 2231/* From map.c
2128 * This is used by get_player to determine where the other 2232 * This is used by get_player to determine where the other
2129 * creature is. get_rangevector takes into account map tiling, 2233 * creature is. get_rangevector takes into account map tiling,
2143 * 2247 *
2144 * currently, the only flag supported (0x1) is don't translate for 2248 * currently, the only flag supported (0x1) is don't translate for
2145 * closest body part of 'op1' 2249 * closest body part of 'op1'
2146 */ 2250 */
2147 2251
2252void
2148void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2253get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2254{
2149 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2255 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2256 {
2150 /* be conservative and fill in _some_ data */ 2257 /* be conservative and fill in _some_ data */
2151 retval->distance = 100000; 2258 retval->distance = 100000;
2152 retval->distance_x = 32767; 2259 retval->distance_x = 32767;
2153 retval->distance_y = 32767; 2260 retval->distance_y = 32767;
2154 retval->direction = 0; 2261 retval->direction = 0;
2155 retval->part = 0; 2262 retval->part = 0;
2156 } else { 2263 }
2264 else
2265 {
2157 object *best; 2266 object *best;
2158 2267
2159 retval->distance_x += op2->x-op1->x; 2268 retval->distance_x += op2->x - op1->x;
2160 retval->distance_y += op2->y-op1->y; 2269 retval->distance_y += op2->y - op1->y;
2161 2270
2162 best = op1; 2271 best = op1;
2163 /* If this is multipart, find the closest part now */ 2272 /* If this is multipart, find the closest part now */
2164 if (!(flags&0x1) && op1->more) { 2273 if (!(flags & 0x1) && op1->more)
2274 {
2165 object *tmp; 2275 object *tmp;
2166 int best_distance = retval->distance_x*retval->distance_x+ 2276 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2167 retval->distance_y*retval->distance_y, tmpi;
2168 2277
2169 /* we just take the offset of the piece to head to figure 2278 /* we just take the offset of the piece to head to figure
2170 * distance instead of doing all that work above again 2279 * distance instead of doing all that work above again
2171 * since the distance fields we set above are positive in the 2280 * since the distance fields we set above are positive in the
2172 * same axis as is used for multipart objects, the simply arithmetic 2281 * same axis as is used for multipart objects, the simply arithmetic
2173 * below works. 2282 * below works.
2174 */ 2283 */
2175 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2284 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2285 {
2176 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2286 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2177 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2287 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2178 if (tmpi < best_distance) { 2288 if (tmpi < best_distance)
2289 {
2179 best_distance = tmpi; 2290 best_distance = tmpi;
2180 best = tmp; 2291 best = tmp;
2181 } 2292 }
2182 } 2293 }
2183 if (best != op1) { 2294 if (best != op1)
2295 {
2184 retval->distance_x += op1->x-best->x; 2296 retval->distance_x += op1->x - best->x;
2185 retval->distance_y += op1->y-best->y; 2297 retval->distance_y += op1->y - best->y;
2186 } 2298 }
2187 } 2299 }
2188 retval->part = best; 2300 retval->part = best;
2189 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2301 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2190 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2302 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2191 } 2303 }
2192} 2304}
2193 2305
2194/* this is basically the same as get_rangevector above, but instead of 2306/* this is basically the same as get_rangevector above, but instead of
2195 * the first parameter being an object, it instead is the map 2307 * the first parameter being an object, it instead is the map
2200 * be more consistant with the above function and also in case they are needed 2312 * be more consistant with the above function and also in case they are needed
2201 * for something in the future. Also, since no object is pasted, the best 2313 * for something in the future. Also, since no object is pasted, the best
2202 * field of the rv_vector is set to NULL. 2314 * field of the rv_vector is set to NULL.
2203 */ 2315 */
2204 2316
2317void
2205void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2318get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2319{
2206 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2320 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2321 {
2207 /* be conservative and fill in _some_ data */ 2322 /* be conservative and fill in _some_ data */
2208 retval->distance = 100000; 2323 retval->distance = 100000;
2209 retval->distance_x = 32767; 2324 retval->distance_x = 32767;
2210 retval->distance_y = 32767; 2325 retval->distance_y = 32767;
2211 retval->direction = 0; 2326 retval->direction = 0;
2212 retval->part = 0; 2327 retval->part = 0;
2213 } else { 2328 }
2329 else
2330 {
2214 retval->distance_x += op2->x-x; 2331 retval->distance_x += op2->x - x;
2215 retval->distance_y += op2->y-y; 2332 retval->distance_y += op2->y - y;
2216 2333
2217 retval->part = NULL; 2334 retval->part = NULL;
2218 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2335 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2219 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2336 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2220 } 2337 }
2221} 2338}
2222 2339
2223/* Returns true of op1 and op2 are effectively on the same map 2340/* Returns true of op1 and op2 are effectively on the same map
2224 * (as related to map tiling). Note that this looks for a path from 2341 * (as related to map tiling). Note that this looks for a path from
2226 * to op1, this will still return false. 2343 * to op1, this will still return false.
2227 * Note we only look one map out to keep the processing simple 2344 * Note we only look one map out to keep the processing simple
2228 * and efficient. This could probably be a macro. 2345 * and efficient. This could probably be a macro.
2229 * MSW 2001-08-05 2346 * MSW 2001-08-05
2230 */ 2347 */
2348int
2231int on_same_map(const object *op1, const object *op2) { 2349on_same_map (const object *op1, const object *op2)
2350{
2232 int dx, dy; 2351 int dx, dy;
2233 2352
2234 return adjacent_map(op1->map, op2->map, &dx, &dy); 2353 return adjacent_map (op1->map, op2->map, &dx, &dy);
2235} 2354}

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