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Comparing deliantra/server/common/map.C (file contents):
Revision 1.30 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.51 by root, Mon Dec 25 17:11:16 2006 UTC

24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 29#include <unistd.h>
31#endif /* win32 */
32 30
33#include "path.h" 31#include "path.h"
34 32
35
36extern int nrofallocobjects, nroffreeobjects;
37
38/* 33/*
39 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found. 35 * return NULL if no match is found.
41 */ 36 */
42 37maptile *
43mapstruct *
44has_been_loaded (const char *name) 38has_been_loaded (const char *name)
45{ 39{
46 mapstruct *map; 40 maptile *map;
47 41
48 if (!name || !*name) 42 if (!name || !*name)
49 return 0; 43 return 0;
44
50 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
51 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
52 break; 47 break;
48
53 return (map); 49 return (map);
54} 50}
55 51
56/* 52/*
57 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
159int 155int
160check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
161{ 157{
162 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
163 159
164#ifndef WIN32
165 char *endbuf; 160 char *endbuf;
166 struct stat statbuf; 161 struct stat statbuf;
167 int mode = 0; 162 int mode = 0;
168#endif
169 163
170 if (prepend_dir) 164 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 165 strcpy (buf, create_pathname (name));
172 else 166 else
173 strcpy (buf, name); 167 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 168
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
181 * all the names. 172 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 187 mode |= 2;
197 188
198 return (mode); 189 return (mode);
199#endif
200} 190}
201 191
202/* 192/*
203 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
205 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
206 */ 196 */
207 197
208void 198void
209dump_map (const mapstruct *m) 199dump_map (const maptile *m)
210{ 200{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
213 203
214 if (m->msg != NULL) 204 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
216 206
217 if (m->maplore != NULL) 207 if (m->maplore != NULL)
231 */ 221 */
232 222
233void 223void
234dump_all_maps (void) 224dump_all_maps (void)
235{ 225{
236 mapstruct *m; 226 maptile *m;
237 227
238 for (m = first_map; m != NULL; m = m->next) 228 for (m = first_map; m; m = m->next)
239 {
240 dump_map (m); 229 dump_map (m);
241 }
242} 230}
243 231
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 232/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 233 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 234 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 238 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 239 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 240 * don't expect to insert/remove anything from those spaces.
253 */ 241 */
254int 242int
255get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 244{
257 sint16 newx, newy; 245 sint16 newx, newy;
258 int retval = 0; 246 int retval = 0;
259 mapstruct *mp; 247 maptile *mp;
260 248
261 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP;
263 newx = x; 249 newx = x;
264 newy = y; 250 newy = y;
251
265 mp = get_map_from_coord (oldmap, &newx, &newy); 252 mp = get_map_from_coord (oldmap, &newx, &newy);
253
254 if (!mp)
255 return P_OUT_OF_MAP;
256
266 if (mp != oldmap) 257 if (mp != oldmap)
267 retval |= P_NEW_MAP; 258 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 259
275 retval |= mp->spaces[newx + mp->width * newy].flags; 260 if (newmap) *newmap = mp;
261 if (nx) *nx = newx;
262 if (ny) *ny = newy;
276 263
277 return retval; 264 return retval | mp->at (newx, newy).flags ();
278} 265}
279
280 266
281/* 267/*
282 * Returns true if the given coordinate is blocked except by the 268 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 269 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 270 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 274 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 275 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 276 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 277 * by the caller.
292 */ 278 */
293
294int 279int
295blocked_link (object *ob, mapstruct *m, int sx, int sy) 280blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 281{
297 object *tmp; 282 object *tmp;
298 int mflags, blocked; 283 int mflags, blocked;
299 284
300 /* Make sure the coordinates are valid - they should be, as caller should 285 /* Make sure the coordinates are valid - they should be, as caller should
307 } 292 }
308 293
309 /* Save some cycles - instead of calling get_map_flags(), just get the value 294 /* Save some cycles - instead of calling get_map_flags(), just get the value
310 * directly. 295 * directly.
311 */ 296 */
312 mflags = m->spaces[sx + m->width * sy].flags; 297 mflags = m->at (sx, sy).flags ();
313 298
314 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 299 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
315 300
316 /* If space is currently not blocked by anything, no need to 301 /* If space is currently not blocked by anything, no need to
317 * go further. Not true for players - all sorts of special 302 * go further. Not true for players - all sorts of special
336 /* We basically go through the stack of objects, and if there is 321 /* We basically go through the stack of objects, and if there is
337 * some other object that has NO_PASS or FLAG_ALIVE set, return 322 * some other object that has NO_PASS or FLAG_ALIVE set, return
338 * true. If we get through the entire stack, that must mean 323 * true. If we get through the entire stack, that must mean
339 * ob is blocking it, so return 0. 324 * ob is blocking it, so return 0.
340 */ 325 */
341 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 326 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
342 { 327 {
343 328
344 /* This must be before the checks below. Code for inventory checkers. */ 329 /* This must be before the checks below. Code for inventory checkers. */
345 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 330 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
346 { 331 {
410 * 395 *
411 * Note this used to be arch_blocked, but with new movement 396 * Note this used to be arch_blocked, but with new movement
412 * code, we need to have actual object to check its move_type 397 * code, we need to have actual object to check its move_type
413 * against the move_block values. 398 * against the move_block values.
414 */ 399 */
415
416int 400int
417ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 401ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 402{
419 archetype *tmp; 403 archetype *tmp;
420 int flag; 404 int flag;
421 mapstruct *m1; 405 maptile *m1;
422 sint16 sx, sy; 406 sint16 sx, sy;
423 407
424 if (ob == NULL) 408 if (ob == NULL)
425 { 409 {
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 410 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
427 if (flag & P_OUT_OF_MAP) 411 if (flag & P_OUT_OF_MAP)
428 return P_OUT_OF_MAP; 412 return P_OUT_OF_MAP;
429 413
430 /* don't have object, so don't know what types would block */ 414 /* don't have object, so don't know what types would block */
431 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 415 return m1->at (sx, sy).move_block;
432 } 416 }
433 417
434 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 418 for (tmp = ob->arch; tmp; tmp = tmp->more)
435 { 419 {
436 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 420 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
437 421
438 if (flag & P_OUT_OF_MAP) 422 if (flag & P_OUT_OF_MAP)
439 return P_OUT_OF_MAP; 423 return P_OUT_OF_MAP;
440 if (flag & P_IS_ALIVE) 424 if (flag & P_IS_ALIVE)
441 return P_IS_ALIVE; 425 return P_IS_ALIVE;
442 426
427 mapspace &ms = m1->at (sx, sy);
428
429
443 /* find_first_free_spot() calls this function. However, often 430 /* find_first_free_spot() calls this function. However, often
444 * ob doesn't have any move type (when used to place exits) 431 * ob doesn't have any move type (when used to place exits)
445 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
446 */ 433 */
447 434
448 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 435 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
449 continue; 436 continue;
450 437
451 /* Note it is intentional that we check ob - the movement type of the 438 /* Note it is intentional that we check ob - the movement type of the
452 * head of the object should correspond for the entire object. 439 * head of the object should correspond for the entire object.
453 */ 440 */
454 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 441 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
455 return AB_NO_PASS; 442 return P_NO_PASS;
456
457 } 443 }
444
458 return 0; 445 return 0;
459} 446}
460 447
461/* When the map is loaded, load_object does not actually insert objects 448/* When the map is loaded, load_object does not actually insert objects
462 * into inventory, but just links them. What this does is go through 449 * into inventory, but just links them. What this does is go through
491 * they are saved). We do have to look for the old maps that did save 478 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 479 * the more sections and not re-add sections for them.
493 */ 480 */
494 481
495static void 482static void
496link_multipart_objects (mapstruct *m) 483link_multipart_objects (maptile *m)
497{ 484{
498 int x, y; 485 int x, y;
499 object *tmp, *op, *last, *above; 486 object *tmp, *op, *last, *above;
500 archetype *at; 487 archetype *at;
501 488
502 for (x = 0; x < MAP_WIDTH (m); x++) 489 for (x = 0; x < m->width; x++)
503 for (y = 0; y < MAP_HEIGHT (m); y++) 490 for (y = 0; y < m->height; y++)
504 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
505 { 492 {
506 above = tmp->above; 493 above = tmp->above;
507 494
508 /* already multipart - don't do anything more */ 495 /* already multipart - don't do anything more */
509 if (tmp->head || tmp->more) 496 if (tmp->head || tmp->more)
538 * Loads (ands parses) the objects into a given map from the specified 525 * Loads (ands parses) the objects into a given map from the specified
539 * file pointer. 526 * file pointer.
540 * mapflags is the same as we get with load_original_map 527 * mapflags is the same as we get with load_original_map
541 */ 528 */
542void 529void
543load_objects (mapstruct *m, object_thawer & fp, int mapflags) 530load_objects (maptile *m, object_thawer & fp, int mapflags)
544{ 531{
545 int i, j; 532 int i, j;
546 int unique; 533 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 534 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 535
549 op = get_object (); 536 op = object::create ();
550 op->map = m; /* To handle buttons correctly */ 537 op->map = m; /* To handle buttons correctly */
551 538
552 while ((i = load_object (fp, op, mapflags))) 539 while ((i = load_object (fp, op, mapflags)))
553 { 540 {
554 /* if the archetype for the object is null, means that we 541 /* if the archetype for the object is null, means that we
559 { 546 {
560 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 547 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
561 continue; 548 continue;
562 } 549 }
563 550
564
565 switch (i) 551 switch (i)
566 { 552 {
567 case LL_NORMAL: 553 case LL_NORMAL:
568 /* if we are loading an overlay, put the floors on the bottom */ 554 /* if we are loading an overlay, put the floors on the bottom */
569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
571 else 557 else
572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
573 559
574 if (op->inv) 560 if (op->inv)
575 sum_weight (op); 561 sum_weight (op);
576 562
577 prev = op, last_more = op; 563 prev = op, last_more = op;
578 break; 564 break;
579 565
580 case LL_MORE: 566 case LL_MORE:
581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
582 op->head = prev, last_more->more = op, last_more = op; 568 op->head = prev, last_more->more = op, last_more = op;
583 break; 569 break;
584 } 570 }
585 571
586 if (mapflags & MAP_STYLE) 572 if (mapflags & MAP_STYLE)
587 remove_from_active_list (op); 573 remove_from_active_list (op);
588 574
589 op = get_object (); 575 op = object::create ();
590 op->map = m; 576 op->map = m;
591 } 577 }
592 578
593 for (i = 0; i < m->width; i++) 579 for (i = 0; i < m->width; i++)
594 { 580 {
595 for (j = 0; j < m->height; j++) 581 for (j = 0; j < m->height; j++)
596 { 582 {
597 unique = 0; 583 unique = 0;
598 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
600 { 586 {
601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
602 unique = 1; 588 unique = 1;
589
603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 } 592 }
606 } 593 }
607 } 594 }
608 595
609 free_object (op); 596 op->destroy ();
610 link_multipart_objects (m); 597 link_multipart_objects (m);
611} 598}
612 599
613/* This saves all the objects on the map in a non destructive fashion. 600/* This saves all the objects on the map in a non destructive fashion.
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed 602 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly. 603 * in order to do map tiling properly.
617 */ 604 */
618void 605void
619save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 606save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
620{ 607{
621 int i, j = 0, unique = 0; 608 int i, j = 0, unique = 0;
622 object *op; 609 object *op;
623 610
624 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
625 for (i = 0; i < MAP_WIDTH (m); i++) 612 for (i = 0; i < m->width; i++)
626 for (j = 0; j < MAP_HEIGHT (m); j++) 613 for (j = 0; j < m->height; j++)
627 { 614 {
628 unique = 0; 615 unique = 0;
616
629 for (op = get_map_ob (m, i, j); op; op = op->above) 617 for (op = m->at (i, j).bot; op; op = op->above)
630 { 618 {
631 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
632 unique = 1; 620 unique = 1;
633 621
634 if (op->type == PLAYER) 622 if (op->type == PLAYER)
635 {
636 LOG (llevDebug, "Player on map that is being saved\n");
637 continue; 623 continue;
638 }
639 624
640 if (op->head || op->owner) 625 if (op->head || op->owner)
641 continue; 626 continue;
642 627
643 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 628 if (unique || op->flag [FLAG_UNIQUE])
644 save_object (fp2, op, 3); 629 save_object (fp2, op, 1);
645 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 630 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
646 save_object (fp, op, 3); 631 save_object (fp, op, 1);
632 }
633 }
634}
647 635
648 } /* for this space */ 636maptile::maptile ()
649 } /* for this j */ 637{
638 in_memory = MAP_SWAPPED;
639 /* The maps used to pick up default x and y values from the
640 * map archetype. Mimic that behaviour.
641 */
642 this->width = 16;
643 this->height = 16;
644 this->reset_timeout = 0;
645 this->timeout = 300;
646 this->enter_x = 0;
647 this->enter_y = 0;
648 /*set part to -1 indicating conversion to weather map not yet done */
649 this->worldpartx = -1;
650 this->worldparty = -1;
650} 651}
651 652
652/* 653/*
653 * Allocates, initialises, and returns a pointer to a mapstruct. 654 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being 655 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01 656 * used anyways. MSW 2001-07-01
656 */ 657 */
657 658maptile *
658mapstruct *
659get_linked_map (void) 659get_linked_map (void)
660{ 660{
661 mapstruct *map = new mapstruct; 661 maptile *mp, *map = new maptile;
662 mapstruct *mp;
663 662
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 663 for (mp = first_map; mp && mp->next; mp = mp->next);
664
665 if (mp == NULL) 665 if (mp == NULL)
666 first_map = map; 666 first_map = map;
667 else 667 else
668 mp->next = map; 668 mp->next = map;
669 669
670 map->in_memory = MAP_SWAPPED;
671 /* The maps used to pick up default x and y values from the
672 * map archetype. Mimic that behaviour.
673 */
674 MAP_WIDTH (map) = 16;
675 MAP_HEIGHT (map) = 16;
676 MAP_RESET_TIMEOUT (map) = 0;
677 MAP_TIMEOUT (map) = 300;
678 MAP_ENTER_X (map) = 0;
679 MAP_ENTER_Y (map) = 0;
680 /*set part to -1 indicating conversion to weather map not yet done */
681 MAP_WORLDPARTX (map) = -1;
682 MAP_WORLDPARTY (map) = -1;
683 return map; 670 return map;
684} 671}
685 672
686/* 673/*
687 * Allocates the arrays contained in a mapstruct. 674 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 675 * This basically allocates the dynamic array of spaces for the
689 * map. 676 * map.
690 */ 677 */
691
692void 678void
693allocate_map (mapstruct *m) 679maptile::allocate ()
694{ 680{
695 m->in_memory = MAP_IN_MEMORY; 681 in_memory = MAP_IN_MEMORY;
682
696 /* Log this condition and free the storage. We could I suppose 683 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact, 684 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption. 685 * that is their poor assumption.
699 */ 686 */
700 if (m->spaces) 687 if (spaces)
701 { 688 {
702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 689 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
703 free (m->spaces); 690 free (spaces);
704 } 691 }
705 692
706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 693 spaces = (mapspace *)
694 calloc (1, width * height * sizeof (mapspace));
707 695
708 if (m->spaces == NULL) 696 if (!spaces)
709 fatal (OUT_OF_MEMORY); 697 fatal (OUT_OF_MEMORY);
710} 698}
711 699
712/* Create and returns a map of the specific size. Used 700/* Create and returns a map of the specific size. Used
713 * in random map code and the editor. 701 * in random map code and the editor.
714 */ 702 */
715mapstruct * 703maptile *
716get_empty_map (int sizex, int sizey) 704get_empty_map (int sizex, int sizey)
717{ 705{
718 mapstruct *m = get_linked_map (); 706 maptile *m = get_linked_map ();
719 707
720 m->width = sizex; 708 m->width = sizex;
721 m->height = sizey; 709 m->height = sizey;
722 m->in_memory = MAP_SWAPPED; 710 m->in_memory = MAP_SWAPPED;
723 allocate_map (m); 711 m->allocate ();
712
724 return m; 713 return m;
725} 714}
726 715
727/* Takes a string from a map definition and outputs a pointer to the array of shopitems 716/* Takes a string from a map definition and outputs a pointer to the array of shopitems
728 * corresponding to that string. Memory is allocated for this, it must be freed 717 * corresponding to that string. Memory is allocated for this, it must be freed
736 char *shop_string, *p, *q, *next_semicolon, *next_colon; 725 char *shop_string, *p, *q, *next_semicolon, *next_colon;
737 shopitems *items = NULL; 726 shopitems *items = NULL;
738 int i = 0, number_of_entries = 0; 727 int i = 0, number_of_entries = 0;
739 const typedata *current_type; 728 const typedata *current_type;
740 729
741 shop_string = strdup_local (input_string); 730 shop_string = strdup (input_string);
742 p = shop_string; 731 p = shop_string;
743 /* first we'll count the entries, we'll need that for allocating the array shortly */ 732 /* first we'll count the entries, we'll need that for allocating the array shortly */
744 while (p) 733 while (p)
745 { 734 {
746 p = strchr (p, ';'); 735 p = strchr (p, ';');
805} 794}
806 795
807/* opposite of parse string, this puts the string that was originally fed in to 796/* opposite of parse string, this puts the string that was originally fed in to
808 * the map (or something equivilent) into output_string. */ 797 * the map (or something equivilent) into output_string. */
809static void 798static void
810print_shop_string (mapstruct *m, char *output_string) 799print_shop_string (maptile *m, char *output_string)
811{ 800{
812 int i; 801 int i;
813 char tmp[MAX_BUF]; 802 char tmp[MAX_BUF];
814 803
815 strcpy (output_string, ""); 804 strcpy (output_string, "");
849 * MSW 2001-07-01 838 * MSW 2001-07-01
850 * return 0 on success, 1 on failure. 839 * return 0 on success, 1 on failure.
851 */ 840 */
852 841
853static int 842static int
854load_map_header (object_thawer & fp, mapstruct *m) 843load_map_header (object_thawer & fp, maptile *m)
855{ 844{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 845 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
857 int msgpos = 0; 846 int msgpos = 0;
858 int maplorepos = 0; 847 int maplorepos = 0;
859 848
860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 849 while (fgets (buf, HUGE_BUF, fp) != NULL)
861 { 850 {
862 buf[HUGE_BUF - 1] = 0; 851 buf[HUGE_BUF - 1] = 0;
863 key = buf; 852 key = buf;
853
864 while (isspace (*key)) 854 while (isspace (*key))
865 key++; 855 key++;
856
866 if (*key == 0) 857 if (*key == 0)
867 continue; /* empty line */ 858 continue; /* empty line */
859
868 value = strchr (key, ' '); 860 value = strchr (key, ' ');
861
869 if (!value) 862 if (!value)
870 { 863 {
871 end = strchr (key, '\n'); 864 if ((end = strchr (key, '\n')))
872 if (end != NULL)
873 {
874 *end = 0; 865 *end = 0;
875 }
876 } 866 }
877 else 867 else
878 { 868 {
879 *value = 0; 869 *value = 0;
880 value++; 870 value++;
881 end = strchr (value, '\n'); 871 end = strchr (value, '\n');
872
882 while (isspace (*value)) 873 while (isspace (*value))
883 { 874 {
884 value++; 875 value++;
876
885 if (*value == '\0' || value == end) 877 if (*value == '\0' || value == end)
886 { 878 {
887 /* Nothing but spaces. */ 879 /* Nothing but spaces. */
888 value = NULL; 880 value = NULL;
889 break; 881 break;
912 * that use the parameter. 904 * that use the parameter.
913 */ 905 */
914 906
915 if (!strcmp (key, "msg")) 907 if (!strcmp (key, "msg"))
916 { 908 {
917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 909 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 { 910 {
919 if (!strcmp (buf, "endmsg\n")) 911 if (!strcmp (buf, "endmsg\n"))
920 break; 912 break;
921 else 913 else
922 { 914 {
929 * with nothing between). There is no reason in those cases to 921 * with nothing between). There is no reason in those cases to
930 * keep the empty message. Also, msgbuf contains garbage data 922 * keep the empty message. Also, msgbuf contains garbage data
931 * when msgpos is zero, so copying it results in crashes 923 * when msgpos is zero, so copying it results in crashes
932 */ 924 */
933 if (msgpos != 0) 925 if (msgpos != 0)
934 m->msg = strdup_local (msgbuf); 926 m->msg = strdup (msgbuf);
935 } 927 }
936 else if (!strcmp (key, "maplore")) 928 else if (!strcmp (key, "maplore"))
937 { 929 {
938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 930 while (fgets (buf, HUGE_BUF, fp) != NULL)
939 { 931 {
940 if (!strcmp (buf, "endmaplore\n")) 932 if (!strcmp (buf, "endmaplore\n"))
941 break; 933 break;
942 else 934 else
943 { 935 {
945 strcpy (maplorebuf + maplorepos, buf); 937 strcpy (maplorebuf + maplorepos, buf);
946 maplorepos += strlen (buf); 938 maplorepos += strlen (buf);
947 } 939 }
948 } 940 }
949 if (maplorepos != 0) 941 if (maplorepos != 0)
950 m->maplore = strdup_local (maplorebuf); 942 m->maplore = strdup (maplorebuf);
951 } 943 }
952 else if (!strcmp (key, "end")) 944 else if (!strcmp (key, "end"))
953 { 945 {
954 break; 946 break;
955 } 947 }
964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 956 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
965 } 957 }
966 else if (!strcmp (key, "name")) 958 else if (!strcmp (key, "name"))
967 { 959 {
968 *end = 0; 960 *end = 0;
969 m->name = strdup_local (value); 961 m->name = strdup (value);
970 } 962 }
971 /* first strcmp value on these are old names supported 963 /* first strcmp value on these are old names supported
972 * for compatibility reasons. The new values (second) are 964 * for compatibility reasons. The new values (second) are
973 * what really should be used. 965 * what really should be used.
974 */ 966 */
975 else if (!strcmp (key, "oid")) 967 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value)); 968 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach")) 969 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value; 970 m->attach = value;
982 }
983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 971 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
985 m->enter_x = atoi (value); 972 m->enter_x = atoi (value);
986 }
987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 973 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
989 m->enter_y = atoi (value); 974 m->enter_y = atoi (value);
990 }
991 else if (!strcmp (key, "x") || !strcmp (key, "width")) 975 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
993 m->width = atoi (value); 976 m->width = atoi (value);
994 }
995 else if (!strcmp (key, "y") || !strcmp (key, "height")) 977 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
997 m->height = atoi (value); 978 m->height = atoi (value);
998 }
999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 979 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
1001 m->reset_timeout = atoi (value); 980 m->reset_timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 981 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
1005 m->timeout = atoi (value); 982 m->timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 983 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 { 984 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1009 m->difficulty = atoi (value);
1010 }
1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 985 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
1013 m->darkness = atoi (value); 986 m->darkness = atoi (value);
1014 }
1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 987 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
1017 m->fixed_resettime = atoi (value); 988 m->fixed_resettime = atoi (value);
1018 }
1019 else if (!strcmp (key, "unique")) 989 else if (!strcmp (key, "unique"))
1020 {
1021 m->unique = atoi (value); 990 m->unique = atoi (value);
1022 }
1023 else if (!strcmp (key, "template")) 991 else if (!strcmp (key, "template"))
1024 {
1025 m->templatemap = atoi (value); 992 m->templatemap = atoi (value);
1026 }
1027 else if (!strcmp (key, "region")) 993 else if (!strcmp (key, "region"))
1028 {
1029 m->region = get_region_by_name (value); 994 m->region = get_region_by_name (value);
1030 }
1031 else if (!strcmp (key, "shopitems")) 995 else if (!strcmp (key, "shopitems"))
1032 { 996 {
1033 *end = 0; 997 *end = 0;
1034 m->shopitems = parse_shop_string (value); 998 m->shopitems = parse_shop_string (value);
1035 } 999 }
1036 else if (!strcmp (key, "shopgreed")) 1000 else if (!strcmp (key, "shopgreed"))
1037 {
1038 m->shopgreed = atof (value); 1001 m->shopgreed = atof (value);
1039 }
1040 else if (!strcmp (key, "shopmin")) 1002 else if (!strcmp (key, "shopmin"))
1041 {
1042 m->shopmin = atol (value); 1003 m->shopmin = atol (value);
1043 }
1044 else if (!strcmp (key, "shopmax")) 1004 else if (!strcmp (key, "shopmax"))
1045 {
1046 m->shopmax = atol (value); 1005 m->shopmax = atol (value);
1047 }
1048 else if (!strcmp (key, "shoprace")) 1006 else if (!strcmp (key, "shoprace"))
1049 { 1007 {
1050 *end = 0; 1008 *end = 0;
1051 m->shoprace = strdup_local (value); 1009 m->shoprace = strdup (value);
1052 } 1010 }
1053 else if (!strcmp (key, "outdoor")) 1011 else if (!strcmp (key, "outdoor"))
1054 {
1055 m->outdoor = atoi (value); 1012 m->outdoor = atoi (value);
1056 }
1057 else if (!strcmp (key, "temp")) 1013 else if (!strcmp (key, "temp"))
1058 {
1059 m->temp = atoi (value); 1014 m->temp = atoi (value);
1060 }
1061 else if (!strcmp (key, "pressure")) 1015 else if (!strcmp (key, "pressure"))
1062 {
1063 m->pressure = atoi (value); 1016 m->pressure = atoi (value);
1064 }
1065 else if (!strcmp (key, "humid")) 1017 else if (!strcmp (key, "humid"))
1066 {
1067 m->humid = atoi (value); 1018 m->humid = atoi (value);
1068 }
1069 else if (!strcmp (key, "windspeed")) 1019 else if (!strcmp (key, "windspeed"))
1070 {
1071 m->windspeed = atoi (value); 1020 m->windspeed = atoi (value);
1072 }
1073 else if (!strcmp (key, "winddir")) 1021 else if (!strcmp (key, "winddir"))
1074 {
1075 m->winddir = atoi (value); 1022 m->winddir = atoi (value);
1076 }
1077 else if (!strcmp (key, "sky")) 1023 else if (!strcmp (key, "sky"))
1078 {
1079 m->sky = atoi (value); 1024 m->sky = atoi (value);
1080 }
1081 else if (!strcmp (key, "nosmooth")) 1025 else if (!strcmp (key, "nosmooth"))
1082 {
1083 m->nosmooth = atoi (value); 1026 m->nosmooth = atoi (value);
1084 }
1085 else if (!strncmp (key, "tile_path_", 10)) 1027 else if (!strncmp (key, "tile_path_", 10))
1086 { 1028 {
1087 int tile = atoi (key + 10); 1029 int tile = atoi (key + 10);
1088 1030
1089 if (tile < 1 || tile > 4) 1031 if (tile < 1 || tile > 4)
1122 } 1064 }
1123 1065
1124 if (editor) 1066 if (editor)
1125 { 1067 {
1126 /* Use the value as in the file. */ 1068 /* Use the value as in the file. */
1127 m->tile_path[tile - 1] = strdup_local (value); 1069 m->tile_path[tile - 1] = strdup (value);
1128 } 1070 }
1129 else if (path != NULL) 1071 else if (path != NULL)
1130 { 1072 {
1131 /* Use the normalized value. */ 1073 /* Use the normalized value. */
1132 m->tile_path[tile - 1] = strdup_local (path); 1074 m->tile_path[tile - 1] = strdup (path);
1133 } 1075 }
1134 } /* end if tile direction (in)valid */ 1076 } /* end if tile direction (in)valid */
1135 } 1077 }
1136 else 1078 else
1137 {
1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1079 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1139 }
1140 } 1080 }
1081
1141 if (!key || strcmp (key, "end")) 1082 if (!key || strcmp (key, "end"))
1142 { 1083 {
1143 LOG (llevError, "Got premature eof on map header!\n"); 1084 LOG (llevError, "Got premature eof on map header!\n");
1144 return 1; 1085 return 1;
1145 } 1086 }
1087
1146 return 0; 1088 return 0;
1147} 1089}
1148 1090
1149/* 1091/*
1150 * Opens the file "filename" and reads information about the map 1092 * Opens the file "filename" and reads information about the map
1151 * from the given file, and stores it in a newly allocated 1093 * from the given file, and stores it in a newly allocated
1152 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1094 * maptile. A pointer to this structure is returned, or NULL on failure.
1153 * flags correspond to those in map.h. Main ones used are 1095 * flags correspond to those in map.h. Main ones used are
1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1096 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1155 * MAP_BLOCK, in which case we block on this load. This happens in all 1097 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not. 1098 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server 1099 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list. 1100 * managed map list.
1159 */ 1101 */
1160 1102
1161mapstruct * 1103maptile *
1162load_original_map (const char *filename, int flags) 1104load_original_map (const char *filename, int flags)
1163{ 1105{
1164 mapstruct *m; 1106 maptile *m;
1165 char pathname[MAX_BUF]; 1107 char pathname[MAX_BUF];
1166 1108
1167 if (flags & MAP_PLAYER_UNIQUE) 1109 if (flags & MAP_PLAYER_UNIQUE)
1168 strcpy (pathname, filename); 1110 strcpy (pathname, filename);
1169 else if (flags & MAP_OVERLAY) 1111 else if (flags & MAP_OVERLAY)
1183 strcpy (m->path, filename); 1125 strcpy (m->path, filename);
1184 if (load_map_header (thawer, m)) 1126 if (load_map_header (thawer, m))
1185 { 1127 {
1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1128 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1187 delete_map (m); 1129 delete_map (m);
1188 return NULL; 1130 return 0;
1189 } 1131 }
1190 1132
1191 allocate_map (m); 1133 m->allocate ();
1192 1134
1193 m->in_memory = MAP_LOADING; 1135 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1136 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1195 1137
1196 m->in_memory = MAP_IN_MEMORY; 1138 m->in_memory = MAP_IN_MEMORY;
1197 if (!MAP_DIFFICULTY (m)) 1139 if (!m->difficulty)
1198 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1140 m->difficulty = calculate_difficulty (m);
1199 set_map_reset_time (m); 1141 set_map_reset_time (m);
1200 m->instantiate (); 1142 m->instantiate ();
1201 return (m); 1143 return (m);
1202} 1144}
1203 1145
1205 * Loads a map, which has been loaded earlier, from file. 1147 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed 1148 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map) 1149 * option if we can't find the original map)
1208 */ 1150 */
1209 1151
1210static mapstruct * 1152static maptile *
1211load_temporary_map (mapstruct *m) 1153load_temporary_map (maptile *m)
1212{ 1154{
1213 char buf[MAX_BUF]; 1155 char buf[MAX_BUF];
1214 1156
1215 if (!m->tmpname) 1157 if (!m->tmpname)
1216 { 1158 {
1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1184 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1243 delete_map (m); 1185 delete_map (m);
1244 m = load_original_map (m->path, 0); 1186 m = load_original_map (m->path, 0);
1245 return NULL; 1187 return NULL;
1246 } 1188 }
1189
1247 allocate_map (m); 1190 m->allocate ();
1248 1191
1249 m->in_memory = MAP_LOADING; 1192 m->in_memory = MAP_LOADING;
1250 load_objects (m, thawer, 0); 1193 load_objects (m, thawer, 0);
1251 1194
1252 m->in_memory = MAP_IN_MEMORY; 1195 m->in_memory = MAP_IN_MEMORY;
1258 * Loads a map, which has been loaded earlier, from file. 1201 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed 1202 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map) 1203 * option if we can't find the original map)
1261 */ 1204 */
1262 1205
1263mapstruct * 1206maptile *
1264load_overlay_map (const char *filename, mapstruct *m) 1207load_overlay_map (const char *filename, maptile *m)
1265{ 1208{
1266 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1267 1210
1268 strcpy (pathname, create_overlay_pathname (filename)); 1211 strcpy (pathname, create_overlay_pathname (filename));
1269 1212
1275 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1276 { 1219 {
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m); 1221 delete_map (m);
1279 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1280 return NULL; 1223 return 0;
1281 } 1224 }
1282 /*allocate_map(m); */ 1225 /*m->allocate ();*/
1283 1226
1284 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1286 1229
1287 m->in_memory = MAP_IN_MEMORY; 1230 m->in_memory = MAP_IN_MEMORY;
1292 * This is the start of unique map handling code 1235 * This is the start of unique map handling code
1293 *****************************************************************************/ 1236 *****************************************************************************/
1294 1237
1295/* This goes through map 'm' and removed any unique items on the map. */ 1238/* This goes through map 'm' and removed any unique items on the map. */
1296static void 1239static void
1297delete_unique_items (mapstruct *m) 1240delete_unique_items (maptile *m)
1298{ 1241{
1299 int i, j, unique; 1242 int i, j, unique;
1300 object *op, *next; 1243 object *op, *next;
1301 1244
1302 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1303 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1304 { 1247 {
1305 unique = 0; 1248 unique = 0;
1249
1306 for (op = get_map_ob (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1307 { 1251 {
1308 next = op->above; 1252 next = op->above;
1253
1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1310 unique = 1; 1255 unique = 1;
1256
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 { 1258 {
1313 clean_object (op); 1259 op->destroy_inv (false);
1314 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1260 op->destroy ();
1315 remove_button_link (op);
1316 remove_ob (op);
1317 free_object (op);
1318 } 1261 }
1319 } 1262 }
1320 } 1263 }
1321} 1264}
1322 1265
1324/* 1267/*
1325 * Loads unique objects from file(s) into the map which is in memory 1268 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into. 1269 * m is the map to load unique items into.
1327 */ 1270 */
1328static void 1271static void
1329load_unique_objects (mapstruct *m) 1272load_unique_objects (maptile *m)
1330{ 1273{
1331 int count; 1274 int count;
1332 char firstname[MAX_BUF]; 1275 char firstname[MAX_BUF];
1333 1276
1334 for (count = 0; count < 10; count++) 1277 for (count = 0; count < 10; count++)
1347 return; 1290 return;
1348 1291
1349 m->in_memory = MAP_LOADING; 1292 m->in_memory = MAP_LOADING;
1350 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1293 if (m->tmpname == NULL) /* if we have loaded unique items from */
1351 delete_unique_items (m); /* original map before, don't duplicate them */ 1294 delete_unique_items (m); /* original map before, don't duplicate them */
1295
1352 load_objects (m, thawer, 0); 1296 load_objects (m, thawer, 0);
1353 1297
1354 m->in_memory = MAP_IN_MEMORY; 1298 m->in_memory = MAP_IN_MEMORY;
1355} 1299}
1356
1357 1300
1358/* 1301/*
1359 * Saves a map to file. If flag is set, it is saved into the same 1302 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary 1303 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there. 1304 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the mapstructure. 1305 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map 1306 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded) 1307 * (this should have been updated when first loaded)
1365 */ 1308 */
1366
1367int 1309int
1368new_save_map (mapstruct *m, int flag) 1310new_save_map (maptile *m, int flag)
1369{ 1311{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1312 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i; 1313 int i;
1372 1314
1373 if (flag && !*m->path) 1315 if (flag && !*m->path)
1391 make_path_to_file (filename); 1333 make_path_to_file (filename);
1392 } 1334 }
1393 else 1335 else
1394 { 1336 {
1395 if (!m->tmpname) 1337 if (!m->tmpname)
1396 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1338 m->tmpname = tempnam (settings.tmpdir, NULL);
1397 1339
1398 strcpy (filename, m->tmpname); 1340 strcpy (filename, m->tmpname);
1399 } 1341 }
1400 1342
1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1343 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1425 print_shop_string (m, shop); 1367 print_shop_string (m, shop);
1426 fprintf (freezer, "shopitems %s\n", shop); 1368 fprintf (freezer, "shopitems %s\n", shop);
1427 } 1369 }
1428 if (m->shopgreed) 1370 if (m->shopgreed)
1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1371 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1430#ifndef WIN32
1431 if (m->shopmin) 1372 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1373 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax) 1374 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1375 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435#else
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1440#endif
1441 if (m->shoprace) 1376 if (m->shoprace)
1442 fprintf (freezer, "shoprace %s\n", m->shoprace); 1377 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness) 1378 if (m->darkness)
1444 fprintf (freezer, "darkness %d\n", m->darkness); 1379 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width) 1380 if (m->width)
1510 freezer.save (filename); 1445 freezer.save (filename);
1511 1446
1512 return 0; 1447 return 0;
1513} 1448}
1514 1449
1515
1516/*
1517 * Remove and free all objects in the inventory of the given object.
1518 * object.c ?
1519 */
1520
1521void
1522clean_object (object *op)
1523{
1524 object *tmp, *next;
1525
1526 for (tmp = op->inv; tmp; tmp = next)
1527 {
1528 next = tmp->below;
1529 clean_object (tmp);
1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1531 remove_button_link (tmp);
1532 remove_ob (tmp);
1533 free_object (tmp);
1534 }
1535}
1536
1537/* 1450/*
1538 * Remove and free all objects in the given map. 1451 * Remove and free all objects in the given map.
1539 */ 1452 */
1540
1541void 1453void
1542free_all_objects (mapstruct *m) 1454free_all_objects (maptile *m)
1543{ 1455{
1544 int i, j; 1456 if (!m->spaces)
1545 object *op; 1457 return;
1546 1458
1547 for (i = 0; i < MAP_WIDTH (m); i++) 1459 for (int i = 0; i < m->width; i++)
1548 for (j = 0; j < MAP_HEIGHT (m); j++) 1460 for (int j = 0; j < m->height; j++)
1549 { 1461 {
1550 object *previous_obj = NULL; 1462 mapspace &ms = m->at (i, j);
1551 1463
1552 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1464 while (object *op = ms.bot)
1553 { 1465 {
1554 if (op == previous_obj)
1555 {
1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1557 break;
1558 }
1559 previous_obj = op;
1560 if (op->head != NULL) 1466 if (op->head)
1561 op = op->head; 1467 op = op->head;
1562 1468
1563 /* If the map isn't in memory, free_object will remove and 1469 op->destroy_inv (false);
1564 * free objects in op's inventory. So let it do the job. 1470 op->destroy ();
1565 */
1566 if (m->in_memory == MAP_IN_MEMORY)
1567 clean_object (op);
1568 remove_ob (op);
1569 free_object (op);
1570 } 1471 }
1571 } 1472 }
1572} 1473}
1573 1474
1574/* 1475/*
1575 * Frees everything allocated by the given mapstructure. 1476 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that 1477 * don't free tmpname - our caller is left to do that
1577 */ 1478 */
1578
1579void 1479void
1580free_map (mapstruct *m, int flag) 1480free_map (maptile *m, int flag)
1581{ 1481{
1582 int i; 1482 if (!m->in_memory) //TODO: makes no sense to me?
1583
1584 if (!m->in_memory)
1585 {
1586 LOG (llevError, "Trying to free freed map.\n");
1587 return; 1483 return;
1588 } 1484
1485 m->in_memory = MAP_SAVING;
1486
1487 // TODO: use new/delete
1488
1589 if (flag && m->spaces) 1489 if (flag && m->spaces)
1590 free_all_objects (m); 1490 free_all_objects (m);
1591 if (m->name) 1491
1592 FREE_AND_CLEAR (m->name); 1492 free (m->name), m->name = 0;
1593 if (m->spaces) 1493 free (m->spaces), m->spaces = 0;
1594 FREE_AND_CLEAR (m->spaces); 1494 free (m->msg), m->msg = 0;
1595 if (m->msg) 1495 free (m->maplore), m->maplore = 0;
1596 FREE_AND_CLEAR (m->msg); 1496 free (m->shoprace), m->shoprace = 0;
1597 if (m->maplore) 1497 delete [] m->shopitems, m->shopitems = 0;
1598 FREE_AND_CLEAR (m->maplore); 1498
1599 if (m->shopitems)
1600 delete[]m->shopitems;
1601 m->shopitems = 0;
1602 if (m->shoprace)
1603 FREE_AND_CLEAR (m->shoprace);
1604 if (m->buttons) 1499 if (m->buttons)
1605 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1606 m->buttons = NULL; 1501
1607 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1608 { 1503 {
1609 if (m->tile_path[i]) 1504 if (m->tile_path[i])
1610 FREE_AND_CLEAR (m->tile_path[i]); 1505 free (m->tile_path[i]), m->tile_path[i] = 0;
1506
1611 m->tile_map[i] = NULL; 1507 m->tile_map[i] = 0;
1612 } 1508 }
1509
1613 m->in_memory = MAP_SWAPPED; 1510 m->in_memory = MAP_SWAPPED;
1614} 1511}
1615 1512
1616/* 1513maptile::~maptile ()
1617 * function: vanish mapstruct 1514{
1618 * m : pointer to mapstruct, if NULL no action 1515 free_map (this, 1);
1619 * this deletes all the data on the map (freeing pointers) 1516 free (tmpname);
1620 * and then removes this map from the global linked list of maps. 1517}
1621 */
1622 1518
1623void 1519void
1624delete_map (mapstruct *m) 1520maptile::do_destroy ()
1625{ 1521{
1626 mapstruct *tmp, *last; 1522 attachable::do_destroy ();
1627 int i;
1628 1523
1629 if (!m) 1524 free_all_objects (this);
1630 return;
1631 1525
1632 m->clear ();
1633
1634 if (m->in_memory == MAP_IN_MEMORY)
1635 {
1636 /* change to MAP_SAVING, even though we are not,
1637 * so that remove_ob doesn't do as much work.
1638 */
1639 m->in_memory = MAP_SAVING;
1640 free_map (m, 1);
1641 }
1642 /* move this out of free_map, since tmpname can still be needed if
1643 * the map is swapped out.
1644 */
1645 if (m->tmpname)
1646 {
1647 free (m->tmpname);
1648 m->tmpname = NULL;
1649 }
1650 last = NULL;
1651 /* We need to look through all the maps and see if any maps 1526 /* We need to look through all the maps and see if any maps
1652 * are pointing at this one for tiling information. Since 1527 * are pointing at this one for tiling information. Since
1653 * tiling can be assymetric, we just can not look to see which 1528 * tiling can be asymetric, we just can not look to see which
1654 * maps this map tiles with and clears those. 1529 * maps this map tiles with and clears those.
1655 */ 1530 */
1656 for (tmp = first_map; tmp != NULL; tmp = tmp->next) 1531 //TODO: non-euclidean-tiling MUST GO
1657 { 1532 for (maptile *m = first_map; m; m = m->next)
1658 if (tmp->next == m)
1659 last = tmp;
1660
1661 /* This should hopefully get unrolled on a decent compiler */
1662 for (i = 0; i < 4; i++) 1533 for (int i = 0; i < 4; i++)
1663 if (tmp->tile_map[i] == m) 1534 if (m->tile_map[i] == this)
1664 tmp->tile_map[i] = NULL; 1535 m->tile_map[i] = 0;
1665 }
1666 1536
1667 /* If last is null, then this should be the first map in the list */ 1537 if (first_map == this)
1668 if (!last)
1669 {
1670 if (m == first_map)
1671 first_map = m->next; 1538 first_map = next;
1672 else
1673 /* m->path is a static char, so should hopefully still have
1674 * some useful data in it.
1675 */
1676 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1677 }
1678 else 1539 else
1679 last->next = m->next; 1540 for (maptile *m = first_map; m; m = m->next)
1680 1541 if (m->next = this)
1681 delete m; 1542 {
1543 m->next = next;
1544 break;
1545 }
1682} 1546}
1683 1547
1684 1548//TODO: must go
1549void
1550delete_map (maptile *m)
1551{
1552 if (m)
1553 m->destroy ();
1554}
1685 1555
1686/* 1556/*
1687 * Makes sure the given map is loaded and swapped in. 1557 * Makes sure the given map is loaded and swapped in.
1688 * name is path name of the map. 1558 * name is path name of the map.
1689 * flags meaning: 1559 * flags meaning:
1692 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1562 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1693 * dont do any more name translation on it. 1563 * dont do any more name translation on it.
1694 * 1564 *
1695 * Returns a pointer to the given map. 1565 * Returns a pointer to the given map.
1696 */ 1566 */
1697 1567maptile *
1698mapstruct *
1699ready_map_name (const char *name, int flags) 1568ready_map_name (const char *name, int flags)
1700{ 1569{
1701 mapstruct *m;
1702
1703 if (!name) 1570 if (!name)
1704 return (NULL); 1571 return 0;
1705 1572
1706 /* Have we been at this level before? */ 1573 /* Have we been at this level before? */
1707 m = has_been_loaded (name); 1574 maptile *m = has_been_loaded (name);
1708 1575
1709 /* Map is good to go, so just return it */ 1576 /* Map is good to go, so just return it */
1710 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1577 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1711 {
1712 return m; 1578 return m;
1713 }
1714 1579
1715 /* unique maps always get loaded from their original location, and never 1580 /* unique maps always get loaded from their original location, and never
1716 * a temp location. Likewise, if map_flush is set, or we have never loaded 1581 * a temp location. Likewise, if map_flush is set, or we have never loaded
1717 * this map, load it now. I removed the reset checking from here - 1582 * this map, load it now. I removed the reset checking from here -
1718 * it seems the probability of a player trying to enter a map that should 1583 * it seems the probability of a player trying to enter a map that should
1720 * a bit cleaner (and players probably shouldn't rely on exact timing for 1585 * a bit cleaner (and players probably shouldn't rely on exact timing for
1721 * resets in any case - if they really care, they should use the 'maps command. 1586 * resets in any case - if they really care, they should use the 'maps command.
1722 */ 1587 */
1723 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1588 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1724 { 1589 {
1725
1726 /* first visit or time to reset */ 1590 /* first visit or time to reset */
1727 if (m) 1591 if (m)
1728 { 1592 {
1729 clean_tmp_map (m); /* Doesn't make much difference */ 1593 clean_tmp_map (m); /* Doesn't make much difference */
1730 delete_map (m); 1594 delete_map (m);
1808 * have a difficulty set than using this function - human calculation 1672 * have a difficulty set than using this function - human calculation
1809 * is much better than this functions guesswork. 1673 * is much better than this functions guesswork.
1810 */ 1674 */
1811 1675
1812int 1676int
1813calculate_difficulty (mapstruct *m) 1677calculate_difficulty (maptile *m)
1814{ 1678{
1815 object *op; 1679 object *op;
1816 archetype *at; 1680 archetype *at;
1817 int x, y, i; 1681 int x, y, i;
1818 long monster_cnt = 0; 1682 long monster_cnt = 0;
1819 double avgexp = 0; 1683 double avgexp = 0;
1820 sint64 total_exp = 0; 1684 sint64 total_exp = 0;
1821 1685
1822 if (MAP_DIFFICULTY (m)) 1686 if (m->difficulty)
1823 { 1687 {
1824 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1688 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1825 return MAP_DIFFICULTY (m); 1689 return m->difficulty;
1826 } 1690 }
1827 1691
1828 for (x = 0; x < MAP_WIDTH (m); x++) 1692 for (x = 0; x < m->width; x++)
1829 for (y = 0; y < MAP_HEIGHT (m); y++) 1693 for (y = 0; y < m->height; y++)
1830 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1694 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1831 { 1695 {
1832 if (QUERY_FLAG (op, FLAG_MONSTER)) 1696 if (QUERY_FLAG (op, FLAG_MONSTER))
1833 { 1697 {
1834 total_exp += op->stats.exp; 1698 total_exp += op->stats.exp;
1835 monster_cnt++; 1699 monster_cnt++;
1860 1724
1861 return 1; 1725 return 1;
1862} 1726}
1863 1727
1864void 1728void
1865clean_tmp_map (mapstruct *m) 1729clean_tmp_map (maptile *m)
1866{ 1730{
1867 if (m->tmpname == NULL) 1731 if (m->tmpname == NULL)
1868 return; 1732 return;
1869 INVOKE_MAP (CLEAN, m); 1733 INVOKE_MAP (CLEAN, m);
1870 (void) unlink (m->tmpname); 1734 (void) unlink (m->tmpname);
1895 * to maps than los. 1759 * to maps than los.
1896 * postive values make it darker, negative make it brighter 1760 * postive values make it darker, negative make it brighter
1897 */ 1761 */
1898 1762
1899int 1763int
1900change_map_light (mapstruct *m, int change) 1764change_map_light (maptile *m, int change)
1901{ 1765{
1902 int new_level = m->darkness + change; 1766 int new_level = m->darkness + change;
1903 1767
1904 /* Nothing to do */ 1768 /* Nothing to do */
1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1769 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1928 /* All clients need to get re-updated for the change */ 1792 /* All clients need to get re-updated for the change */
1929 update_all_map_los (m); 1793 update_all_map_los (m);
1930 return 1; 1794 return 1;
1931} 1795}
1932 1796
1933
1934/* 1797/*
1935 * This function updates various attributes about a specific space 1798 * This function updates various attributes about a specific space
1936 * on the map (what it looks like, whether it blocks magic, 1799 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1800 * has a living creatures, prevents people from passing
1938 * through, etc) 1801 * through, etc)
1939 */ 1802 */
1940void 1803void
1941update_position (mapstruct *m, int x, int y) 1804mapspace::update_ ()
1942{ 1805{
1943 object *tmp, *last = NULL; 1806 object *tmp, *last = 0;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1807 uint8 flags = 0, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1808 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1809 object *top_obj, *floor_obj, *middle_obj;
1947 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1810 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1948 1811
1949 oldflags = GET_MAP_FLAGS (m, x, y);
1950 if (!(oldflags & P_NEED_UPDATE))
1951 {
1952 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1953 return;
1954 }
1955
1956 middle = blank_face; 1812 middle = blank_face;
1957 top = blank_face; 1813 top = blank_face;
1958 floor = blank_face; 1814 floor = blank_face;
1959 1815
1960 middle_obj = NULL; 1816 middle_obj = 0;
1961 top_obj = NULL; 1817 top_obj = 0;
1962 floor_obj = NULL; 1818 floor_obj = 0;
1963 1819
1964 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1820 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1965 { 1821 {
1966
1967 /* This could be made additive I guess (two lights better than 1822 /* This could be made additive I guess (two lights better than
1968 * one). But if so, it shouldn't be a simple additive - 2 1823 * one). But if so, it shouldn't be a simple additive - 2
1969 * light bulbs do not illuminate twice as far as once since 1824 * light bulbs do not illuminate twice as far as once since
1970 * it is a disapation factor that is squared (or is it cubed?) 1825 * it is a dissapation factor that is cubed.
1971 */ 1826 */
1972 if (tmp->glow_radius > light) 1827 if (tmp->glow_radius > light)
1973 light = tmp->glow_radius; 1828 light = tmp->glow_radius;
1974 1829
1975 /* This call is needed in order to update objects the player 1830 /* This call is needed in order to update objects the player
2013 { 1868 {
2014 middle = tmp->face; 1869 middle = tmp->face;
2015 middle_obj = tmp; 1870 middle_obj = tmp;
2016 } 1871 }
2017 } 1872 }
1873
2018 if (tmp == tmp->above) 1874 if (tmp == tmp->above)
2019 { 1875 {
2020 LOG (llevError, "Error in structure of map\n"); 1876 LOG (llevError, "Error in structure of map\n");
2021 exit (-1); 1877 exit (-1);
2022 } 1878 }
2023 1879
2024 move_slow |= tmp->move_slow; 1880 move_slow |= tmp->move_slow;
2025 move_block |= tmp->move_block; 1881 move_block |= tmp->move_block;
2026 move_on |= tmp->move_on; 1882 move_on |= tmp->move_on;
2027 move_off |= tmp->move_off; 1883 move_off |= tmp->move_off;
2028 move_allow |= tmp->move_allow; 1884 move_allow |= tmp->move_allow;
2029 1885
2030 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2031 flags |= P_IS_ALIVE;
2032 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2033 flags |= P_NO_MAGIC;
2034 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2035 flags |= P_NO_CLERIC;
2036 if (tmp->type == SAFE_GROUND)
2037 flags |= P_SAFE;
2038
2039 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1886 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2040 flags |= P_BLOCKSVIEW; 1887 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2041 } /* for stack of objects */ 1888 if (tmp->type == PLAYER) flags |= P_PLAYER;
2042 1889 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2043 /* we don't want to rely on this function to have accurate flags, but 1890 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2044 * since we're already doing the work, we calculate them here. 1891 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2045 * if they don't match, logic is broken someplace.
2046 */
2047 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2048 { 1892 }
2049 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1893
2050 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1894 this->light = light;
2051 } 1895 this->flags_ = flags;
2052 SET_MAP_FLAGS (m, x, y, flags); 1896 this->move_block = move_block & ~move_allow;
2053 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1897 this->move_on = move_on;
2054 SET_MAP_MOVE_ON (m, x, y, move_on); 1898 this->move_off = move_off;
2055 SET_MAP_MOVE_OFF (m, x, y, move_off); 1899 this->move_slow = move_slow;
2056 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2057 1900
2058 /* At this point, we have a floor face (if there is a floor), 1901 /* At this point, we have a floor face (if there is a floor),
2059 * and the floor is set - we are not going to touch it at 1902 * and the floor is set - we are not going to touch it at
2060 * this point. 1903 * this point.
2061 * middle contains the highest visibility face. 1904 * middle contains the highest visibility face.
2115 break; 1958 break;
2116 } 1959 }
2117 } 1960 }
2118 } 1961 }
2119 } 1962 }
1963
2120 if (middle == floor) 1964 if (middle == floor)
2121 middle = blank_face; 1965 middle = blank_face;
1966
2122 if (top == middle) 1967 if (top == middle)
2123 middle = blank_face; 1968 middle = blank_face;
2124 SET_MAP_FACE (m, x, y, top, 0);
2125 if (top != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2127 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2129 SET_MAP_FACE (m, x, y, middle, 1);
2130 if (middle != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2134 SET_MAP_FACE (m, x, y, floor, 2);
2135 if (floor != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2139 SET_MAP_LIGHT (m, x, y, light);
2140}
2141 1969
1970 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1971 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1972 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1973}
2142 1974
2143void 1975void
2144set_map_reset_time (mapstruct *map) 1976set_map_reset_time (maptile *map)
2145{ 1977{
2146 int timeout; 1978 int timeout;
2147 1979
2148 timeout = MAP_RESET_TIMEOUT (map); 1980 timeout = map->reset_timeout;
2149 if (timeout <= 0) 1981 if (timeout <= 0)
2150 timeout = MAP_DEFAULTRESET; 1982 timeout = MAP_DEFAULTRESET;
2151 if (timeout >= MAP_MAXRESET) 1983 if (timeout >= MAP_MAXRESET)
2152 timeout = MAP_MAXRESET; 1984 timeout = MAP_MAXRESET;
2153 MAP_WHEN_RESET (map) = seconds () + timeout; 1985 map->reset_time = time (0) + timeout;
2154} 1986}
2155 1987
2156/* this updates the orig_map->tile_map[tile_num] value after loading 1988/* this updates the orig_map->tile_map[tile_num] value after loading
2157 * the map. It also takes care of linking back the freshly loaded 1989 * the map. It also takes care of linking back the freshly loaded
2158 * maps tile_map values if it tiles back to this one. It returns 1990 * maps tile_map values if it tiles back to this one. It returns
2159 * the value of orig_map->tile_map[tile_num]. It really only does this 1991 * the value of orig_map->tile_map[tile_num]. It really only does this
2160 * so that it is easier for calling functions to verify success. 1992 * so that it is easier for calling functions to verify success.
2161 */ 1993 */
2162 1994
2163static mapstruct * 1995static maptile *
2164load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 1996load_and_link_tiled_map (maptile *orig_map, int tile_num)
2165{ 1997{
2166 int dest_tile = (tile_num + 2) % 4; 1998 int dest_tile = (tile_num + 2) % 4;
2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 1999 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2168 2000
2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 2001 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2184 * tiled maps. 2016 * tiled maps.
2185 * 2017 *
2186 * 2018 *
2187 */ 2019 */
2188int 2020int
2189out_of_map (mapstruct *m, int x, int y) 2021out_of_map (maptile *m, int x, int y)
2190{ 2022{
2191
2192 /* If we get passed a null map, this is obviously the 2023 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 2024 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 2025 * map loads fail below, it could happen.
2195 */ 2026 */
2196 if (!m) 2027 if (!m)
2198 2029
2199 if (x < 0) 2030 if (x < 0)
2200 { 2031 {
2201 if (!m->tile_path[3]) 2032 if (!m->tile_path[3])
2202 return 1; 2033 return 1;
2034
2203 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2035 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 3); 2036 load_and_link_tiled_map (m, 3);
2206 } 2037
2207 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2038 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2208 } 2039 }
2209 if (x >= MAP_WIDTH (m)) 2040
2041 if (x >= m->width)
2210 { 2042 {
2211 if (!m->tile_path[1]) 2043 if (!m->tile_path[1])
2212 return 1; 2044 return 1;
2045
2213 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2046 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 1); 2047 load_and_link_tiled_map (m, 1);
2216 } 2048
2217 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2049 return (out_of_map (m->tile_map[1], x - m->width, y));
2218 } 2050 }
2051
2219 if (y < 0) 2052 if (y < 0)
2220 { 2053 {
2221 if (!m->tile_path[0]) 2054 if (!m->tile_path[0])
2222 return 1; 2055 return 1;
2056
2223 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2057 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 0); 2058 load_and_link_tiled_map (m, 0);
2226 } 2059
2227 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2060 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2228 } 2061 }
2229 if (y >= MAP_HEIGHT (m)) 2062
2063 if (y >= m->height)
2230 { 2064 {
2231 if (!m->tile_path[2]) 2065 if (!m->tile_path[2])
2232 return 1; 2066 return 1;
2067
2233 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2068 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2234 {
2235 load_and_link_tiled_map (m, 2); 2069 load_and_link_tiled_map (m, 2);
2236 } 2070
2237 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2071 return (out_of_map (m->tile_map[2], x, y - m->height));
2238 } 2072 }
2239 2073
2240 /* Simple case - coordinates are within this local 2074 /* Simple case - coordinates are within this local
2241 * map. 2075 * map.
2242 */ 2076 */
2249 * the map as that the coordinates are really on, and 2083 * the map as that the coordinates are really on, and
2250 * updates x and y to be the localized coordinates. 2084 * updates x and y to be the localized coordinates.
2251 * Using this is more efficient of calling out_of_map 2085 * Using this is more efficient of calling out_of_map
2252 * and then figuring out what the real map is 2086 * and then figuring out what the real map is
2253 */ 2087 */
2254mapstruct * 2088maptile *
2255get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2089get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2256{ 2090{
2257 2091
2258 if (*x < 0) 2092 if (*x < 0)
2259 { 2093 {
2260 if (!m->tile_path[3]) 2094 if (!m->tile_path[3])
2261 return NULL; 2095 return 0;
2262 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2096 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2263 load_and_link_tiled_map (m, 3); 2097 load_and_link_tiled_map (m, 3);
2264 2098
2265 *x += MAP_WIDTH (m->tile_map[3]); 2099 *x += m->tile_map[3]->width;
2266 return (get_map_from_coord (m->tile_map[3], x, y)); 2100 return (get_map_from_coord (m->tile_map[3], x, y));
2267 } 2101 }
2268 if (*x >= MAP_WIDTH (m)) 2102
2103 if (*x >= m->width)
2269 { 2104 {
2270 if (!m->tile_path[1]) 2105 if (!m->tile_path[1])
2271 return NULL; 2106 return 0;
2107
2272 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2108 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2273 load_and_link_tiled_map (m, 1); 2109 load_and_link_tiled_map (m, 1);
2274 2110
2275 *x -= MAP_WIDTH (m); 2111 *x -= m->width;
2276 return (get_map_from_coord (m->tile_map[1], x, y)); 2112 return (get_map_from_coord (m->tile_map[1], x, y));
2277 } 2113 }
2114
2278 if (*y < 0) 2115 if (*y < 0)
2279 { 2116 {
2280 if (!m->tile_path[0]) 2117 if (!m->tile_path[0])
2281 return NULL; 2118 return 0;
2119
2282 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2120 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2283 load_and_link_tiled_map (m, 0); 2121 load_and_link_tiled_map (m, 0);
2284 2122
2285 *y += MAP_HEIGHT (m->tile_map[0]); 2123 *y += m->tile_map[0]->height;
2286 return (get_map_from_coord (m->tile_map[0], x, y)); 2124 return (get_map_from_coord (m->tile_map[0], x, y));
2287 } 2125 }
2288 if (*y >= MAP_HEIGHT (m)) 2126
2127 if (*y >= m->height)
2289 { 2128 {
2290 if (!m->tile_path[2]) 2129 if (!m->tile_path[2])
2291 return NULL; 2130 return 0;
2131
2292 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2132 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2293 load_and_link_tiled_map (m, 2); 2133 load_and_link_tiled_map (m, 2);
2294 2134
2295 *y -= MAP_HEIGHT (m); 2135 *y -= m->height;
2296 return (get_map_from_coord (m->tile_map[2], x, y)); 2136 return (get_map_from_coord (m->tile_map[2], x, y));
2297 } 2137 }
2298 2138
2299 /* Simple case - coordinates are within this local 2139 /* Simple case - coordinates are within this local
2300 * map. 2140 * map.
2306/** 2146/**
2307 * Return whether map2 is adjacent to map1. If so, store the distance from 2147 * Return whether map2 is adjacent to map1. If so, store the distance from
2308 * map1 to map2 in dx/dy. 2148 * map1 to map2 in dx/dy.
2309 */ 2149 */
2310static int 2150static int
2311adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2151adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2312{ 2152{
2313 if (!map1 || !map2) 2153 if (!map1 || !map2)
2314 return 0; 2154 return 0;
2315 2155
2316 if (map1 == map2) 2156 if (map1 == map2)
2320 2160
2321 } 2161 }
2322 else if (map1->tile_map[0] == map2) 2162 else if (map1->tile_map[0] == map2)
2323 { /* up */ 2163 { /* up */
2324 *dx = 0; 2164 *dx = 0;
2325 *dy = -MAP_HEIGHT (map2); 2165 *dy = -map2->height;
2326 } 2166 }
2327 else if (map1->tile_map[1] == map2) 2167 else if (map1->tile_map[1] == map2)
2328 { /* right */ 2168 { /* right */
2329 *dx = MAP_WIDTH (map1); 2169 *dx = map1->width;
2330 *dy = 0; 2170 *dy = 0;
2331 } 2171 }
2332 else if (map1->tile_map[2] == map2) 2172 else if (map1->tile_map[2] == map2)
2333 { /* down */ 2173 { /* down */
2334 *dx = 0; 2174 *dx = 0;
2335 *dy = MAP_HEIGHT (map1); 2175 *dy = map1->height;
2336 } 2176 }
2337 else if (map1->tile_map[3] == map2) 2177 else if (map1->tile_map[3] == map2)
2338 { /* left */ 2178 { /* left */
2339 *dx = -MAP_WIDTH (map2); 2179 *dx = -map2->width;
2340 *dy = 0; 2180 *dy = 0;
2341 2181
2342 } 2182 }
2343 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2183 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2344 { /* up right */ 2184 { /* up right */
2345 *dx = MAP_WIDTH (map1->tile_map[0]); 2185 *dx = map1->tile_map[0]->width;
2346 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2186 *dy = -map1->tile_map[0]->height;
2347 } 2187 }
2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2188 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2349 { /* up left */ 2189 { /* up left */
2350 *dx = -MAP_WIDTH (map2); 2190 *dx = -map2->width;
2351 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2191 *dy = -map1->tile_map[0]->height;
2352 } 2192 }
2353 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2193 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2354 { /* right up */ 2194 { /* right up */
2355 *dx = MAP_WIDTH (map1); 2195 *dx = map1->width;
2356 *dy = -MAP_HEIGHT (map2); 2196 *dy = -map2->height;
2357 } 2197 }
2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2198 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2359 { /* right down */ 2199 { /* right down */
2360 *dx = MAP_WIDTH (map1); 2200 *dx = map1->width;
2361 *dy = MAP_HEIGHT (map1->tile_map[1]); 2201 *dy = map1->tile_map[1]->height;
2362 } 2202 }
2363 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2203 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2364 { /* down right */ 2204 { /* down right */
2365 *dx = MAP_WIDTH (map1->tile_map[2]); 2205 *dx = map1->tile_map[2]->width;
2366 *dy = MAP_HEIGHT (map1); 2206 *dy = map1->height;
2367 } 2207 }
2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2208 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2369 { /* down left */ 2209 { /* down left */
2370 *dx = -MAP_WIDTH (map2); 2210 *dx = -map2->width;
2371 *dy = MAP_HEIGHT (map1); 2211 *dy = map1->height;
2372 } 2212 }
2373 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2213 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2374 { /* left up */ 2214 { /* left up */
2375 *dx = -MAP_WIDTH (map1->tile_map[3]); 2215 *dx = -map1->tile_map[3]->width;
2376 *dy = -MAP_HEIGHT (map2); 2216 *dy = -map2->height;
2377 } 2217 }
2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2218 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2379 { /* left down */ 2219 { /* left down */
2380 *dx = -MAP_WIDTH (map1->tile_map[3]); 2220 *dx = -map1->tile_map[3]->width;
2381 *dy = MAP_HEIGHT (map1->tile_map[3]); 2221 *dy = map1->tile_map[3]->height;
2382 2222
2383 } 2223 }
2384 else 2224 else
2385 { /* not "adjacent" enough */ 2225 { /* not "adjacent" enough */
2386 return 0; 2226 return 0;
2474 * for something in the future. Also, since no object is pasted, the best 2314 * for something in the future. Also, since no object is pasted, the best
2475 * field of the rv_vector is set to NULL. 2315 * field of the rv_vector is set to NULL.
2476 */ 2316 */
2477 2317
2478void 2318void
2479get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2319get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2480{ 2320{
2481 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2321 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2482 { 2322 {
2483 /* be conservative and fill in _some_ data */ 2323 /* be conservative and fill in _some_ data */
2484 retval->distance = 100000; 2324 retval->distance = 100000;

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