ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.23 by root, Mon Sep 4 15:51:24 2006 UTC vs.
Revision 1.53 by root, Wed Dec 27 09:28:01 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.23 2006/09/04 15:51:24 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37maptile *
48mapstruct *has_been_loaded (const char *name) { 38has_been_loaded (const char *name)
49 mapstruct *map; 39{
50
51 if (!name || !*name) 40 if (!name || !*name)
52 return 0; 41 return 0;
53 for (map = first_map; map; map = map->next) 42
43 for_all_maps (map)
54 if (!strcmp (name, map->path)) 44 if (!strcmp (name, map->path))
55 break;
56 return (map); 45 return map;
46
47 return 0;
57} 48}
58 49
59/* 50/*
60 * This makes a path absolute outside the world of Crossfire. 51 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 52 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 53 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 54 * it really should be called create_mapname
64 */ 55 */
65 56
57const char *
66const char *create_pathname (const char *name) { 58create_pathname (const char *name)
59{
67 static char buf[MAX_BUF]; 60 static char buf[MAX_BUF];
68 61
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 62 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 63 * someplace else in the code? msw 2-17-97
71 */ 64 */
72 if (*name == '/') 65 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 66 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 67 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 69 return (buf);
77} 70}
78 71
79/* 72/*
80 * same as create_pathname, but for the overlay maps. 73 * same as create_pathname, but for the overlay maps.
81 */ 74 */
82 75
76const char *
83const char *create_overlay_pathname (const char *name) { 77create_overlay_pathname (const char *name)
78{
84 static char buf[MAX_BUF]; 79 static char buf[MAX_BUF];
85 80
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 81 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 82 * someplace else in the code? msw 2-17-97
88 */ 83 */
89 if (*name == '/') 84 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 85 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 86 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 88 return (buf);
94} 89}
95 90
96/* 91/*
97 * same as create_pathname, but for the template maps. 92 * same as create_pathname, but for the template maps.
98 */ 93 */
99 94
95const char *
100const char *create_template_pathname (const char *name) { 96create_template_pathname (const char *name)
97{
101 static char buf[MAX_BUF]; 98 static char buf[MAX_BUF];
102 99
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 100 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 101 * someplace else in the code? msw 2-17-97
105 */ 102 */
106 if (*name == '/') 103 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 104 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 105 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 107 return (buf);
111} 108}
112 109
113/* 110/*
114 * This makes absolute path to the itemfile where unique objects 111 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 112 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 113 * files than full directory structure, but if this is problem it can
117 * be changed. 114 * be changed.
118 */ 115 */
116static const char *
119static const char *create_items_path (const char *s) { 117create_items_path (const char *s)
118{
120 static char buf[MAX_BUF]; 119 static char buf[MAX_BUF];
121 char *t; 120 char *t;
122 121
122 if (*s == '/')
123 s++;
124
125 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
126
127 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 128 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 129 *t = '@';
131 else 130 else
132 *t = *s; 131 *t = *s;
133 *t = 0; 132 *t = 0;
134 return (buf); 133 return (buf);
135} 134}
136 135
137 136
138/* 137/*
139 * This function checks if a file with the given path exists. 138 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 148 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 149 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 150 * that seems to be missing the prepend_dir processing
152 */ 151 */
153 152
153int
154int check_path (const char *name, int prepend_dir) 154check_path (const char *name, int prepend_dir)
155{ 155{
156 char buf[MAX_BUF]; 156 char buf[MAX_BUF];
157#ifndef WIN32 157
158 char *endbuf; 158 char *endbuf;
159 struct stat statbuf; 159 struct stat statbuf;
160 int mode = 0, i; 160 int mode = 0;
161#endif
162 161
163 if (prepend_dir) 162 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 163 strcpy (buf, create_pathname (name));
165 else 164 else
166 strcpy(buf, name); 165 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 166
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 167 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 168 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 169 * Can not use strcat because we need to cycle through
174 * all the names. 170 * all the names.
175 */ 171 */
176 endbuf = buf + strlen(buf); 172 endbuf = buf + strlen (buf);
177 173
178 if (stat (buf, &statbuf)) 174 if (stat (buf, &statbuf))
179 return -1; 175 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 176 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 177 return (-1);
182 178
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 179 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 180 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 181 mode |= 4;
187 182
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 183 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 184 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 185 mode |= 2;
192 186
193 return (mode); 187 return (mode);
194#endif
195} 188}
196 189
197/* 190/*
198 * Prints out debug-information about a map. 191 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 192 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 193 * necessary to make sure the information is in fact logged.
201 */ 194 */
202 195
203void dump_map(const mapstruct *m) { 196void
197dump_map (const maptile *m)
198{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 199 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 200 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 201
209 if(m->msg!=NULL) 202 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 203 LOG (llevError, "Message:\n%s", m->msg);
211 204
212 if(m->maplore!=NULL) 205 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 206 LOG (llevError, "Lore:\n%s", m->maplore);
214 207
215 if(m->tmpname!=NULL) 208 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 209 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 210
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 211 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 212 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 213}
221 214
222/* 215/*
223 * Prints out debug-information about all maps. 216 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 217 * This basically just goes through all the maps and calls
225 * dump_map on each one. 218 * dump_map on each one.
226 */ 219 */
227 220
221void
228void dump_all_maps(void) { 222dump_all_maps (void)
229 mapstruct *m; 223{
230 for(m=first_map;m!=NULL;m=m->next) { 224 for_all_maps (m)
231 dump_map(m); 225 dump_map (m);
232 }
233} 226}
234 227
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 228/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 229 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 230 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 233 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 234 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 235 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 236 * don't expect to insert/remove anything from those spaces.
244 */ 237 */
238int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 239get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 240{
247 sint16 newx, newy; 241 sint16 newx, newy;
248 int retval=0; 242 int retval = 0;
249 mapstruct *mp; 243 maptile *mp;
250 244
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 245 newx = x;
253 newy = y; 246 newy = y;
247
254 mp = get_map_from_coord(oldmap, &newx, &newy); 248 mp = get_map_from_coord (oldmap, &newx, &newy);
249
250 if (!mp)
251 return P_OUT_OF_MAP;
252
255 if (mp != oldmap) 253 if (mp != oldmap)
256 retval |= P_NEW_MAP; 254 retval |= P_NEW_MAP;
255
257 if (newmap) *newmap = mp; 256 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 257 if (nx) *nx = newx;
259 if (ny) *ny = newy; 258 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 259
262 if (retval & P_SAFE) 260 return retval | mp->at (newx, newy).flags ();
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 261}
267
268 262
269/* 263/*
270 * Returns true if the given coordinate is blocked except by the 264 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 265 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 266 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 270 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 271 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 272 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 273 * by the caller.
280 */ 274 */
281 275int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 276blocked_link (object *ob, maptile *m, int sx, int sy)
277{
283 object *tmp; 278 object *tmp;
284 int mflags, blocked; 279 int mflags, blocked;
285 280
286 /* Make sure the coordinates are valid - they should be, as caller should 281 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 282 * have already checked this.
288 */ 283 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 284 if (OUT_OF_REAL_MAP (m, sx, sy))
285 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 286 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 287 return 1;
292 } 288 }
293 289
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 290 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 291 * directly.
296 */ 292 */
297 mflags = m->spaces[sx + m->width * sy].flags; 293 mflags = m->at (sx, sy).flags ();
298 294
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 295 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 296
301 /* If space is currently not blocked by anything, no need to 297 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 298 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 299 * things we need to do for players.
304 */ 300 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 301 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
302 return 0;
306 303
307 /* if there isn't anytyhing alive on this space, and this space isn't 304 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 305 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 306 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 307 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 308 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 309 * let the player through (inventory checkers for example)
313 */ 310 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 311 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
312 return 0;
315 313
316 if(ob->head != NULL) 314 if (ob->head != NULL)
317 ob=ob->head; 315 ob = ob->head;
318 316
319 /* We basically go through the stack of objects, and if there is 317 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 318 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 319 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 320 * ob is blocking it, so return 0.
323 */ 321 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 322 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
323 {
325 324
326 /* This must be before the checks below. Code for inventory checkers. */ 325 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 326 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
327 {
328 /* If last_sp is set, the player/monster needs an object, 328 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 329 * so we check for it. If they don't have it, they can't
330 * pass through this space. 330 * pass through this space.
331 */ 331 */
332 if (tmp->last_sp) { 332 if (tmp->last_sp)
333 {
333 if (check_inv_recursive(ob,tmp)==NULL) 334 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 335 return 1;
335 else 336 else
336 continue; 337 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 338 }
346 } /* if check_inv */
347 else { 339 else
340 {
341 /* In this case, the player must not have the object -
342 * if they do, they can't pass through.
343 */
344 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
345 return 1;
346 else
347 continue;
348 }
349 } /* if check_inv */
350 else
351 {
348 /* Broke apart a big nasty if into several here to make 352 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 353 * this more readable. first check - if the space blocks
350 * movement, can't move here. 354 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 355 * second - if a monster, can't move there, unles it is a
352 * hidden dm 356 * hidden dm
353 */ 357 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 358 if (OB_MOVE_BLOCK (ob, tmp))
359 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 360 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 361 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 362 return 1;
358 } 363 }
359 364
360 } 365 }
361 return 0; 366 return 0;
362} 367}
363 368
364 369
365/* 370/*
366 * Returns true if the given object can't fit in the given spot. 371 * Returns true if the given object can't fit in the given spot.
386 * 391 *
387 * Note this used to be arch_blocked, but with new movement 392 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 393 * code, we need to have actual object to check its move_type
389 * against the move_block values. 394 * against the move_block values.
390 */ 395 */
391 396int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 397ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
398{
393 archetype *tmp; 399 archetype *tmp;
394 int flag; 400 int flag;
395 mapstruct *m1; 401 maptile *m1;
396 sint16 sx, sy; 402 sint16 sx, sy;
397 403
398 if(ob==NULL) { 404 if (ob == NULL)
405 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 406 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 407 if (flag & P_OUT_OF_MAP)
408 return P_OUT_OF_MAP;
401 409
402 /* don't have object, so don't know what types would block */ 410 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 411 return m1->at (sx, sy).move_block;
404 } 412 }
405 413
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 414 for (tmp = ob->arch; tmp; tmp = tmp->more)
415 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 416 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 417
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 418 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 419 return P_OUT_OF_MAP;
420 if (flag & P_IS_ALIVE)
421 return P_IS_ALIVE;
411 422
423 mapspace &ms = m1->at (sx, sy);
424
425
412 /* find_first_free_spot() calls this function. However, often 426 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 427 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 429 */
416 430
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 431 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
432 continue;
418 433
419 /* Note it is intentional that we check ob - the movement type of the 434 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 435 * head of the object should correspond for the entire object.
421 */ 436 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 437 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
423 return AB_NO_PASS; 438 return P_NO_PASS;
424
425 } 439 }
440
426 return 0; 441 return 0;
427} 442}
428 443
429/* When the map is loaded, load_object does not actually insert objects 444/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 445 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 446 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 447 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 448 * This is needed so that we can update the containers weight.
434 */ 449 */
435 450
451void
436void fix_container(object *container) 452fix_container (object *container)
437{ 453{
438 object *tmp=container->inv, *next; 454 object *tmp = container->inv, *next;
439 455
440 container->inv=NULL; 456 container->inv = NULL;
441 while (tmp!=NULL) { 457 while (tmp != NULL)
458 {
442 next = tmp->below; 459 next = tmp->below;
443 if (tmp->inv) 460 if (tmp->inv)
444 fix_container(tmp); 461 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 462 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 463 tmp = next;
447 } 464 }
448 /* sum_weight will go through and calculate what all the containers are 465 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 466 * carrying.
450 */ 467 */
451 sum_weight(container); 468 sum_weight (container);
452} 469}
453 470
454/* link_multipart_objects go through all the objects on the map looking 471/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 472 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 473 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 474 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 475 * the more sections and not re-add sections for them.
459 */ 476 */
460 477static void
461static void link_multipart_objects(mapstruct *m) 478link_multipart_objects (maptile *m)
462{ 479{
463 int x,y; 480 int x, y;
464 object *tmp, *op, *last, *above; 481 object *tmp, *op, *last, *above;
465 archetype *at; 482 archetype *at;
466 483
467 for(x=0;x<MAP_WIDTH(m);x++) 484 for (x = 0; x < m->width; x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 485 for (y = 0; y < m->height; y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 486 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
487 {
470 above=tmp->above; 488 above = tmp->above;
471 489
472 /* already multipart - don't do anything more */ 490 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 491 if (tmp->head || tmp->more)
492 continue;
474 493
475 /* If there is nothing more to this object, this for loop 494 /* If there is nothing more to this object, this for loop
476 * won't do anything. 495 * won't do anything.
477 */ 496 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 497 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
498 {
479 op = arch_to_object(at); 499 op = arch_to_object (at);
480 500
481 /* update x,y coordinates */ 501 /* update x,y coordinates */
482 op->x += tmp->x; 502 op->x += tmp->x;
483 op->y += tmp->y; 503 op->y += tmp->y;
484 op->head = tmp; 504 op->head = tmp;
485 op->map = m; 505 op->map = m;
486 last->more = op; 506 last->more = op;
487 op->name = tmp->name; 507 op->name = tmp->name;
488 op->title = tmp->title; 508 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 509 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 510 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 511 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 512 * the coding is simpler to just to it here with each part.
493 */ 513 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 514 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 515 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 516 } /* for objects on this space */
497} 517}
498
499
500 518
501/* 519/*
502 * Loads (ands parses) the objects into a given map from the specified 520 * Loads (ands parses) the objects into a given map from the specified
503 * file pointer. 521 * file pointer.
504 * mapflags is the same as we get with load_original_map 522 * mapflags is the same as we get with load_original_map
505 */ 523 */
506 524void
507void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 525load_objects (maptile *m, object_thawer & fp, int mapflags)
526{
508 int i,j; 527 int i, j;
509 int unique; 528 int unique;
510 object *op, *prev=NULL,*last_more=NULL, *otmp; 529 object *op, *prev = NULL, *last_more = NULL, *otmp;
511 530
512 op=get_object(); 531 op = object::create ();
513 op->map = m; /* To handle buttons correctly */ 532 op->map = m; /* To handle buttons correctly */
514 533
515 while((i = load_object (fp, op, mapflags))) { 534 while ((i = load_object (fp, op, mapflags)))
535 {
516 /* if the archetype for the object is null, means that we 536 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 537 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 538 * or editor will not be able to do anything with it either.
519 */ 539 */
520 if (op->arch==NULL) { 540 if (op->arch == NULL)
541 {
521 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 542 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
522 continue; 543 continue;
544 }
545
546 switch (i)
523 } 547 {
524
525
526 switch(i) {
527 case LL_NORMAL: 548 case LL_NORMAL:
528 /* if we are loading an overlay, put the floors on the bottom */ 549 /* if we are loading an overlay, put the floors on the bottom */
529 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
530 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 550 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
531 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 551 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
532 else 552 else
533 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
534 554
535 if (op->inv) 555 if (op->inv)
536 sum_weight(op); 556 sum_weight (op);
537 557
538 prev=op,last_more=op; 558 prev = op, last_more = op;
539 break; 559 break;
540 560
541 case LL_MORE: 561 case LL_MORE:
542 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 562 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
543 op->head=prev,last_more->more=op,last_more=op; 563 op->head = prev, last_more->more = op, last_more = op;
544 break; 564 break;
545 } 565 }
566
546 if (mapflags & MAP_STYLE) { 567 if (mapflags & MAP_STYLE)
547 remove_from_active_list(op); 568 remove_from_active_list (op);
548 } 569
549 op=get_object(); 570 op = object::create ();
550 op->map = m; 571 op->map = m;
551 } 572 }
573
552 for (i=0;i<m->width;i++){ 574 for (i = 0; i < m->width; i++)
575 {
553 for (j=0;j<m->height;j++){ 576 for (j = 0; j < m->height; j++)
577 {
554 unique =0; 578 unique = 0;
555 /* check for unique items, or unique squares */ 579 /* check for unique items, or unique squares */
556 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 580 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
581 {
557 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 582 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
558 unique = 1; 583 unique = 1;
584
559 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 585 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
560 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 586 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
561 } 587 }
562 } 588 }
563 } 589 }
564 free_object(op); 590
591 op->destroy ();
565 link_multipart_objects(m); 592 link_multipart_objects (m);
566} 593}
567 594
568/* This saves all the objects on the map in a non destructive fashion. 595/* This saves all the objects on the map in a non destructive fashion.
569 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 596 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
570 * and we only save the head of multi part objects - this is needed 597 * and we only save the head of multi part objects - this is needed
571 * in order to do map tiling properly. 598 * in order to do map tiling properly.
572 */ 599 */
600void
573void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 601save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
602{
574 int i, j = 0,unique=0; 603 int i, j = 0, unique = 0;
575 object *op; 604 object *op;
605
576 /* first pass - save one-part objects */ 606 /* first pass - save one-part objects */
577 for(i = 0; i < MAP_WIDTH(m); i++) 607 for (i = 0; i < m->width; i++)
578 for (j = 0; j < MAP_HEIGHT(m); j++) { 608 for (j = 0; j < m->height; j++)
609 {
610 unique = 0;
611
612 for (op = m->at (i, j).bot; op; op = op->above)
613 {
614 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
579 unique=0; 615 unique = 1;
580 for(op = get_map_ob (m, i, j); op; op = op->above) {
581 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
582 unique=1;
583 616
584 if(op->type == PLAYER) { 617 if (op->type == PLAYER)
585 LOG(llevDebug, "Player on map that is being saved\n");
586 continue; 618 continue;
587 }
588 619
589 if (op->head || op->owner) 620 if (op->head || op->owner)
590 continue; 621 continue;
591 622
592 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 623 if (unique || op->flag [FLAG_UNIQUE])
593 save_object (fp2, op, 3); 624 save_object (fp2, op, 1);
594 else 625 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
595 if (flag == 0 ||
596 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
597 !QUERY_FLAG(op, FLAG_UNPAID))))
598 save_object(fp, op, 3); 626 save_object (fp, op, 1);
627 }
628 }
629}
599 630
600 } /* for this space */ 631maptile::maptile ()
601 } /* for this j */ 632{
633 in_memory = MAP_SWAPPED;
634 /* The maps used to pick up default x and y values from the
635 * map archetype. Mimic that behaviour.
636 */
637 width = 16;
638 height = 16;
639 reset_timeout = 0;
640 timeout = 300;
641 enter_x = 0;
642 enter_y = 0;
643 /*set part to -1 indicating conversion to weather map not yet done */
644 worldpartx = -1;
645 worldparty = -1;
602} 646}
603 647
604/* 648/*
605 * Allocates, initialises, and returns a pointer to a mapstruct. 649 * Allocates, initialises, and returns a pointer to a maptile.
606 * Modified to no longer take a path option which was not being 650 * Modified to no longer take a path option which was not being
607 * used anyways. MSW 2001-07-01 651 * used anyways. MSW 2001-07-01
608 */ 652 */
653maptile *
654get_linked_map (void)
655{
656 maptile *map = new maptile;
609 657
610mapstruct *get_linked_map(void) { 658 map->next = first_map;
611 mapstruct *map = new mapstruct;
612 mapstruct *mp;
613
614 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
615 if(mp==NULL)
616 first_map=map; 659 first_map = map;
617 else
618 mp->next=map;
619 660
620 map->in_memory=MAP_SWAPPED;
621 /* The maps used to pick up default x and y values from the
622 * map archetype. Mimic that behaviour.
623 */
624 MAP_WIDTH(map)=16;
625 MAP_HEIGHT(map)=16;
626 MAP_RESET_TIMEOUT(map)=0;
627 MAP_TIMEOUT(map)=300;
628 MAP_ENTER_X(map)=0;
629 MAP_ENTER_Y(map)=0;
630 /*set part to -1 indicating conversion to weather map not yet done*/
631 MAP_WORLDPARTX(map)=-1;
632 MAP_WORLDPARTY(map)=-1;
633 return map; 661 return map;
634} 662}
635 663
636/* 664/*
637 * Allocates the arrays contained in a mapstruct. 665 * Allocates the arrays contained in a maptile.
638 * This basically allocates the dynamic array of spaces for the 666 * This basically allocates the dynamic array of spaces for the
639 * map. 667 * map.
640 */ 668 */
641 669void
642void allocate_map(mapstruct *m) { 670maptile::allocate ()
671{
643 m->in_memory = MAP_IN_MEMORY; 672 in_memory = MAP_IN_MEMORY;
673
644 /* Log this condition and free the storage. We could I suppose 674 /* Log this condition and free the storage. We could I suppose
645 * realloc, but if the caller is presuming the data will be intact, 675 * realloc, but if the caller is presuming the data will be intact,
646 * that is their poor assumption. 676 * that is their poor assumption.
647 */ 677 */
648 if (m->spaces) { 678 if (spaces)
679 {
649 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 680 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
650 free(m->spaces); 681 sfree (spaces, size ());
651 } 682 }
652 683
653 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 684 spaces = salloc0<mapspace> (size ());
654
655 if(m->spaces==NULL)
656 fatal(OUT_OF_MEMORY);
657} 685}
658 686
659/* Create and returns a map of the specific size. Used 687/* Create and returns a map of the specific size. Used
660 * in random map code and the editor. 688 * in random map code and the editor.
661 */ 689 */
690maptile *
662mapstruct *get_empty_map(int sizex, int sizey) { 691get_empty_map (int sizex, int sizey)
692{
663 mapstruct *m = get_linked_map(); 693 maptile *m = get_linked_map ();
694
664 m->width = sizex; 695 m->width = sizex;
665 m->height = sizey; 696 m->height = sizey;
666 m->in_memory = MAP_SWAPPED; 697 m->in_memory = MAP_SWAPPED;
667 allocate_map(m); 698 m->allocate ();
699
668 return m; 700 return m;
669} 701}
670 702
671/* Takes a string from a map definition and outputs a pointer to the array of shopitems 703/* Takes a string from a map definition and outputs a pointer to the array of shopitems
672 * corresponding to that string. Memory is allocated for this, it must be freed 704 * corresponding to that string. Memory is allocated for this, it must be freed
673 * at a later date. 705 * at a later date.
674 * Called by parse_map_headers below. 706 * Called by parse_map_headers below.
675 */ 707 */
676 708
709static shopitems *
677static shopitems *parse_shop_string (const char *input_string) { 710parse_shop_string (const char *input_string)
711{
678 char *shop_string, *p, *q, *next_semicolon, *next_colon; 712 char *shop_string, *p, *q, *next_semicolon, *next_colon;
679 shopitems *items=NULL; 713 shopitems *items = NULL;
680 int i=0, number_of_entries=0; 714 int i = 0, number_of_entries = 0;
681 const typedata *current_type; 715 const typedata *current_type;
682 716
683 shop_string=strdup_local(input_string); 717 shop_string = strdup (input_string);
684 p=shop_string; 718 p = shop_string;
685 /* first we'll count the entries, we'll need that for allocating the array shortly */ 719 /* first we'll count the entries, we'll need that for allocating the array shortly */
686 while (p) { 720 while (p)
721 {
687 p=strchr(p, ';'); 722 p = strchr (p, ';');
688 number_of_entries++; 723 number_of_entries++;
689 if (p) p++; 724 if (p)
725 p++;
690 } 726 }
691 p=shop_string; 727 p = shop_string;
692 strip_endline(p); 728 strip_endline (p);
693 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 729 items = new shopitems[number_of_entries + 1];
694 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
695 for (i=0; i<number_of_entries; i++) { 730 for (i = 0; i < number_of_entries; i++)
731 {
696 if (!p) { 732 if (!p)
733 {
697 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 734 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
698 break; 735 break;
699 } 736 }
700 next_semicolon=strchr(p, ';'); 737 next_semicolon = strchr (p, ';');
701 next_colon=strchr(p, ':'); 738 next_colon = strchr (p, ':');
702 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 739 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
703 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 740 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
704 items[i].strength=atoi(strchr(p,':')+1); 741 items[i].strength = atoi (strchr (p, ':') + 1);
742
743 if (isdigit (*p) || *p == '*')
705 744 {
706 if (isdigit(*p) || *p=='*') {
707 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 745 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
708 current_type=get_typedata(items[i].typenum); 746 current_type = get_typedata (items[i].typenum);
709 if (current_type) { 747 if (current_type)
748 {
710 items[i].name=current_type->name; 749 items[i].name = current_type->name;
711 items[i].name_pl=current_type->name_pl; 750 items[i].name_pl = current_type->name_pl;
712 }
713 }
714 else { /*we have a named type, let's figure out what it is */
715 q=strpbrk(p,";:");
716 if (q) *q='\0';
717
718 current_type=get_typedata_by_name(p);
719 if (current_type) {
720 items[i].name=current_type->name;
721 items[i].typenum=current_type->number;
722 items[i].name_pl=current_type->name_pl;
723 } 751 }
724 else { /* oh uh, something's wrong, let's free up this one, and try 752 }
725 * the next entry while we're at it, better print a warning 753 else
726 */ 754 { /*we have a named type, let's figure out what it is */
727 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 755 q = strpbrk (p, ";:");
728 p, input_string); 756 if (q)
757 *q = '\0';
758
759 current_type = get_typedata_by_name (p);
760 if (current_type)
761 {
762 items[i].name = current_type->name;
763 items[i].typenum = current_type->number;
764 items[i].name_pl = current_type->name_pl;
729 } 765 }
766 else
767 { /* oh uh, something's wrong, let's free up this one, and try
768 * the next entry while we're at it, better print a warning
769 */
770 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
730 } 771 }
772 }
731 items[i].index=number_of_entries; 773 items[i].index = number_of_entries;
732 if (next_semicolon) p=++next_semicolon; 774 if (next_semicolon)
775 p = ++next_semicolon;
776 else
733 else p=NULL; 777 p = NULL;
734 } 778 }
735 free(shop_string); 779 free (shop_string);
736 return items; 780 return items;
737} 781}
738 782
739/* opposite of parse string, this puts the string that was originally fed in to 783/* opposite of parse string, this puts the string that was originally fed in to
740 * the map (or something equivilent) into output_string. */ 784 * the map (or something equivilent) into output_string. */
785static void
741static void print_shop_string(mapstruct *m, char *output_string) { 786print_shop_string (maptile *m, char *output_string)
787{
742 int i; 788 int i;
743 char tmp[MAX_BUF]; 789 char tmp[MAX_BUF];
790
744 strcpy(output_string, ""); 791 strcpy (output_string, "");
745 for (i=0; i< m->shopitems[0].index; i++) { 792 for (i = 0; i < m->shopitems[0].index; i++)
793 {
746 if (m->shopitems[i].typenum) { 794 if (m->shopitems[i].typenum)
795 {
747 if (m->shopitems[i].strength) { 796 if (m->shopitems[i].strength)
797 {
748 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 798 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
749 } 799 }
800 else
750 else sprintf(tmp, "%s;", m->shopitems[i].name); 801 sprintf (tmp, "%s;", m->shopitems[i].name);
802 }
803 else
751 } 804 {
752 else {
753 if (m->shopitems[i].strength) { 805 if (m->shopitems[i].strength)
806 {
754 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 807 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
755 } 808 }
809 else
756 else sprintf(tmp, "*"); 810 sprintf (tmp, "*");
757 } 811 }
758 strcat(output_string, tmp); 812 strcat (output_string, tmp);
759 } 813 }
760} 814}
761 815
762/* This loads the header information of the map. The header 816/* This loads the header information of the map. The header
763 * contains things like difficulty, size, timeout, etc. 817 * contains things like difficulty, size, timeout, etc.
770 * currently, there are few enough fields this is not a big deal. 824 * currently, there are few enough fields this is not a big deal.
771 * MSW 2001-07-01 825 * MSW 2001-07-01
772 * return 0 on success, 1 on failure. 826 * return 0 on success, 1 on failure.
773 */ 827 */
774 828
829static int
775static int load_map_header(object_thawer &fp, mapstruct *m) 830load_map_header (object_thawer & fp, maptile *m)
776{ 831{
777 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 832 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
778 int msgpos=0; 833 int msgpos = 0;
779 int maplorepos=0; 834 int maplorepos = 0;
780 835
781 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 836 while (fgets (buf, HUGE_BUF, fp) != NULL)
837 {
782 buf[HUGE_BUF-1] = 0; 838 buf[HUGE_BUF - 1] = 0;
783 key = buf; 839 key = buf;
840
784 while (isspace(*key)) key++; 841 while (isspace (*key))
785 if (*key == 0) continue; /* empty line */ 842 key++;
843
844 if (*key == 0)
845 continue; /* empty line */
846
786 value = strchr(key, ' '); 847 value = strchr (key, ' ');
848
787 if (!value) { 849 if (!value)
850 {
788 end = strchr(key, '\n'); 851 if ((end = strchr (key, '\n')))
789 if (end != NULL) {
790 *end = 0; 852 *end = 0;
791 } 853 }
792 } else { 854 else
855 {
793 *value = 0; 856 *value = 0;
794 value++; 857 value++;
795 end = strchr(value, '\n'); 858 end = strchr (value, '\n');
859
796 while (isspace(*value)) { 860 while (isspace (*value))
861 {
797 value++; 862 value++;
863
798 if (*value == '\0' || value == end) { 864 if (*value == '\0' || value == end)
865 {
799 /* Nothing but spaces. */ 866 /* Nothing but spaces. */
800 value = NULL; 867 value = NULL;
801 break; 868 break;
802 } 869 }
803 } 870 }
804 } 871 }
805 872
806 if (!end) { 873 if (!end)
874 {
807 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 875 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
808 buf);
809 return 1; 876 return 1;
810 } 877 }
811 878
812 /* key is the field name, value is what it should be set 879 /* key is the field name, value is what it should be set
813 * to. We've already done the work to null terminate key, 880 * to. We've already done the work to null terminate key,
814 * and strip off any leading spaces for both of these. 881 * and strip off any leading spaces for both of these.
815 * We have not touched the newline at the end of the line - 882 * We have not touched the newline at the end of the line -
816 * these are needed for some values. the end pointer 883 * these are needed for some values. the end pointer
817 * points to the first of the newlines. 884 * points to the first of the newlines.
818 * value could be NULL! It would be easy enough to just point 885 * value could be NULL! It would be easy enough to just point
819 * this to "" to prevent cores, but that would let more errors slide 886 * this to "" to prevent cores, but that would let more errors slide
820 * through. 887 * through.
821 * 888 *
822 * First check for entries that do not use the value parameter, then 889 * First check for entries that do not use the value parameter, then
823 * validate that value is given and check for the remaining entries 890 * validate that value is given and check for the remaining entries
824 * that use the parameter. 891 * that use the parameter.
825 */ 892 */
826 893
827 if (!strcmp(key,"msg")) { 894 if (!strcmp (key, "msg"))
895 {
828 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 896 while (fgets (buf, HUGE_BUF, fp) != NULL)
897 {
829 if (!strcmp(buf,"endmsg\n")) break; 898 if (!strcmp (buf, "endmsg\n"))
899 break;
830 else { 900 else
901 {
831 /* slightly more efficient than strcat */ 902 /* slightly more efficient than strcat */
832 strcpy(msgbuf+msgpos, buf); 903 strcpy (msgbuf + msgpos, buf);
833 msgpos += strlen(buf); 904 msgpos += strlen (buf);
834 } 905 }
835 } 906 }
836 /* There are lots of maps that have empty messages (eg, msg/endmsg 907 /* There are lots of maps that have empty messages (eg, msg/endmsg
837 * with nothing between). There is no reason in those cases to 908 * with nothing between). There is no reason in those cases to
838 * keep the empty message. Also, msgbuf contains garbage data 909 * keep the empty message. Also, msgbuf contains garbage data
839 * when msgpos is zero, so copying it results in crashes 910 * when msgpos is zero, so copying it results in crashes
840 */ 911 */
841 if (msgpos != 0) 912 if (msgpos != 0)
842 m->msg = strdup_local(msgbuf); 913 m->msg = strdup (msgbuf);
843 } 914 }
844 else if (!strcmp(key,"maplore")) { 915 else if (!strcmp (key, "maplore"))
916 {
845 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 917 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 {
846 if (!strcmp(buf,"endmaplore\n")) break; 919 if (!strcmp (buf, "endmaplore\n"))
920 break;
847 else { 921 else
922 {
848 /* slightly more efficient than strcat */ 923 /* slightly more efficient than strcat */
849 strcpy(maplorebuf+maplorepos, buf); 924 strcpy (maplorebuf + maplorepos, buf);
850 maplorepos += strlen(buf); 925 maplorepos += strlen (buf);
851 } 926 }
852 } 927 }
853 if (maplorepos != 0) 928 if (maplorepos != 0)
854 m->maplore = strdup_local(maplorebuf); 929 m->maplore = strdup (maplorebuf);
855 } 930 }
856 else if (!strcmp(key,"end")) { 931 else if (!strcmp (key, "end"))
932 {
857 break; 933 break;
858 } 934 }
859 else if (value == NULL) { 935 else if (value == NULL)
936 {
860 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 937 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
861 } 938 }
862 else if (!strcmp(key, "arch")) { 939 else if (!strcmp (key, "arch"))
940 {
863 /* This is an oddity, but not something we care about much. */ 941 /* This is an oddity, but not something we care about much. */
864 if (strcmp(value,"map\n")) 942 if (strcmp (value, "map\n"))
865 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 943 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
866 } 944 }
867 else if (!strcmp(key,"name")) { 945 else if (!strcmp (key, "name"))
946 {
868 *end=0; 947 *end = 0;
869 m->name = strdup_local(value); 948 m->name = strdup (value);
870 } 949 }
871 /* first strcmp value on these are old names supported 950 /* first strcmp value on these are old names supported
872 * for compatibility reasons. The new values (second) are 951 * for compatibility reasons. The new values (second) are
873 * what really should be used. 952 * what really should be used.
874 */ 953 */
875 else if (!strcmp(key,"oid")) { 954 else if (!strcmp (key, "oid"))
876 fp.get (m, atoi(value)); 955 fp.get (m, atoi (value));
877 } else if (!strcmp(key, "attach")) { 956 else if (!strcmp (key, "attach"))
878 m->attach = value; 957 m->attach = value;
879 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 958 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
880 m->enter_x = atoi(value); 959 m->enter_x = atoi (value);
881 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 960 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
882 m->enter_y = atoi(value); 961 m->enter_y = atoi (value);
883 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 962 else if (!strcmp (key, "x") || !strcmp (key, "width"))
884 m->width = atoi(value); 963 m->width = atoi (value);
885 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 964 else if (!strcmp (key, "y") || !strcmp (key, "height"))
886 m->height = atoi(value); 965 m->height = atoi (value);
887 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 966 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
888 m->reset_timeout = atoi(value); 967 m->reset_timeout = atoi (value);
889 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 968 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
890 m->timeout = atoi(value); 969 m->timeout = atoi (value);
891 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 970 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
892 m->difficulty = atoi(value); 971 m->difficulty = clamp (atoi (value), 1, settings.max_level);
893 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 972 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
894 m->darkness = atoi(value); 973 m->darkness = atoi (value);
895 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 974 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
896 m->fixed_resettime = atoi(value); 975 m->fixed_resettime = atoi (value);
897 } else if (!strcmp(key,"unique")) { 976 else if (!strcmp (key, "unique"))
898 m->unique = atoi(value); 977 m->unique = atoi (value);
899 } else if (!strcmp(key,"template")) { 978 else if (!strcmp (key, "template"))
900 m->templatemap = atoi(value); 979 m->templatemap = atoi (value);
901 } else if (!strcmp(key,"region")) { 980 else if (!strcmp (key, "region"))
902 m->region = get_region_by_name(value); 981 m->region = get_region_by_name (value);
903 } else if (!strcmp(key,"shopitems")) { 982 else if (!strcmp (key, "shopitems"))
983 {
904 *end=0; 984 *end = 0;
905 m->shopitems = parse_shop_string(value); 985 m->shopitems = parse_shop_string (value);
986 }
906 } else if (!strcmp(key,"shopgreed")) { 987 else if (!strcmp (key, "shopgreed"))
907 m->shopgreed = atof(value); 988 m->shopgreed = atof (value);
908 } else if (!strcmp(key,"shopmin")) { 989 else if (!strcmp (key, "shopmin"))
909 m->shopmin = atol(value); 990 m->shopmin = atol (value);
910 } else if (!strcmp(key,"shopmax")) { 991 else if (!strcmp (key, "shopmax"))
911 m->shopmax = atol(value); 992 m->shopmax = atol (value);
912 } else if (!strcmp(key,"shoprace")) { 993 else if (!strcmp (key, "shoprace"))
994 {
913 *end=0; 995 *end = 0;
914 m->shoprace = strdup_local(value); 996 m->shoprace = strdup (value);
997 }
915 } else if (!strcmp(key,"outdoor")) { 998 else if (!strcmp (key, "outdoor"))
916 m->outdoor = atoi(value); 999 m->outdoor = atoi (value);
917 } else if (!strcmp(key, "temp")) { 1000 else if (!strcmp (key, "temp"))
918 m->temp = atoi(value); 1001 m->temp = atoi (value);
919 } else if (!strcmp(key, "pressure")) { 1002 else if (!strcmp (key, "pressure"))
920 m->pressure = atoi(value); 1003 m->pressure = atoi (value);
921 } else if (!strcmp(key, "humid")) { 1004 else if (!strcmp (key, "humid"))
922 m->humid = atoi(value); 1005 m->humid = atoi (value);
923 } else if (!strcmp(key, "windspeed")) { 1006 else if (!strcmp (key, "windspeed"))
924 m->windspeed = atoi(value); 1007 m->windspeed = atoi (value);
925 } else if (!strcmp(key, "winddir")) { 1008 else if (!strcmp (key, "winddir"))
926 m->winddir = atoi(value); 1009 m->winddir = atoi (value);
927 } else if (!strcmp(key, "sky")) { 1010 else if (!strcmp (key, "sky"))
928 m->sky = atoi(value); 1011 m->sky = atoi (value);
929 } else if (!strcmp(key, "nosmooth")) { 1012 else if (!strcmp (key, "nosmooth"))
930 m->nosmooth = atoi(value); 1013 m->nosmooth = atoi (value);
931 }
932 else if (!strncmp(key,"tile_path_", 10)) { 1014 else if (!strncmp (key, "tile_path_", 10))
1015 {
933 int tile=atoi(key+10); 1016 int tile = atoi (key + 10);
934 1017
935 if (tile<1 || tile>4) { 1018 if (tile < 1 || tile > 4)
1019 {
936 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1020 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
937 tile, m->path); 1021 }
938 } else { 1022 else
1023 {
939 char *path; 1024 char *path;
940 1025
941 *end = 0; 1026 *end = 0;
942 1027
943 if (m->tile_path[tile-1]) { 1028 if (m->tile_path[tile - 1])
1029 {
944 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1030 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
945 tile, m->path);
946 free(m->tile_path[tile-1]); 1031 free (m->tile_path[tile - 1]);
947 m->tile_path[tile-1] = NULL; 1032 m->tile_path[tile - 1] = NULL;
948 } 1033 }
949 1034
950 if (check_path(value, 1) != -1) { 1035 if (check_path (value, 1) != -1)
1036 {
951 /* The unadorned path works. */ 1037 /* The unadorned path works. */
952 path = value; 1038 path = value;
1039 }
953 } else { 1040 else
1041 {
954 /* Try again; it could be a relative exit. */ 1042 /* Try again; it could be a relative exit. */
955 1043
956 path = path_combine_and_normalize(m->path, value); 1044 path = path_combine_and_normalize (m->path, value);
957 1045
958 if (check_path(path, 1) == -1) { 1046 if (check_path (path, 1) == -1)
1047 {
959 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1048 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
960 path = NULL; 1049 path = NULL;
961 } 1050 }
962 } 1051 }
963 1052
964 if (editor) { 1053 if (editor)
1054 {
965 /* Use the value as in the file. */ 1055 /* Use the value as in the file. */
966 m->tile_path[tile-1] = strdup_local(value); 1056 m->tile_path[tile - 1] = strdup (value);
967 } else if (path != NULL) {
968 /* Use the normalized value. */
969 m->tile_path[tile-1] = strdup_local(path);
970 } 1057 }
1058 else if (path != NULL)
1059 {
1060 /* Use the normalized value. */
1061 m->tile_path[tile - 1] = strdup (path);
1062 }
971 } /* end if tile direction (in)valid */ 1063 } /* end if tile direction (in)valid */
972 } 1064 }
973 else { 1065 else
974 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1066 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
975 }
976 } 1067 }
1068
977 if (!key || strcmp(key,"end")) { 1069 if (!key || strcmp (key, "end"))
1070 {
978 LOG(llevError,"Got premature eof on map header!\n"); 1071 LOG (llevError, "Got premature eof on map header!\n");
979 return 1; 1072 return 1;
980 } 1073 }
1074
981 return 0; 1075 return 0;
982} 1076}
983 1077
984/* 1078/*
985 * Opens the file "filename" and reads information about the map 1079 * Opens the file "filename" and reads information about the map
986 * from the given file, and stores it in a newly allocated 1080 * from the given file, and stores it in a newly allocated
987 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1081 * maptile. A pointer to this structure is returned, or NULL on failure.
988 * flags correspond to those in map.h. Main ones used are 1082 * flags correspond to those in map.h. Main ones used are
989 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1083 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
990 * MAP_BLOCK, in which case we block on this load. This happens in all 1084 * MAP_BLOCK, in which case we block on this load. This happens in all
991 * cases, no matter if this flag is set or not. 1085 * cases, no matter if this flag is set or not.
992 * MAP_STYLE: style map - don't add active objects, don't add to server 1086 * MAP_STYLE: style map - don't add active objects, don't add to server
993 * managed map list. 1087 * managed map list.
994 */ 1088 */
995 1089
1090maptile *
996mapstruct *load_original_map(const char *filename, int flags) { 1091load_original_map (const char *filename, int flags)
997 mapstruct *m; 1092{
1093 maptile *m;
998 char pathname[MAX_BUF]; 1094 char pathname[MAX_BUF];
999 1095
1000 if (flags & MAP_PLAYER_UNIQUE) 1096 if (flags & MAP_PLAYER_UNIQUE)
1001 strcpy(pathname, filename); 1097 strcpy (pathname, filename);
1002 else if (flags & MAP_OVERLAY) 1098 else if (flags & MAP_OVERLAY)
1003 strcpy(pathname, create_overlay_pathname(filename)); 1099 strcpy (pathname, create_overlay_pathname (filename));
1004 else 1100 else
1005 strcpy(pathname, create_pathname(filename)); 1101 strcpy (pathname, create_pathname (filename));
1006 1102
1007 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1103 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1008 1104
1009 object_thawer thawer (pathname); 1105 object_thawer thawer (pathname);
1010 1106
1011 if (!thawer) 1107 if (!thawer)
1108 return 0;
1109
1110 m = get_linked_map ();
1111
1112 strcpy (m->path, filename);
1113 if (load_map_header (thawer, m))
1114 {
1115 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1116 delete_map (m);
1012 return 0; 1117 return 0;
1013
1014 m = get_linked_map();
1015
1016 strcpy (m->path, filename);
1017 if (load_map_header(thawer, m)) {
1018 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1019 filename, flags);
1020 delete_map(m);
1021 return NULL;
1022 } 1118 }
1023 1119
1024 allocate_map(m); 1120 m->allocate ();
1025 1121
1026 m->in_memory=MAP_LOADING; 1122 m->in_memory = MAP_LOADING;
1027 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1123 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1028 1124
1029 m->in_memory=MAP_IN_MEMORY; 1125 m->in_memory = MAP_IN_MEMORY;
1030 if (!MAP_DIFFICULTY(m)) 1126 if (!m->difficulty)
1031 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1127 m->difficulty = calculate_difficulty (m);
1032 set_map_reset_time(m); 1128 set_map_reset_time (m);
1033 m->instantiate (); 1129 m->instantiate ();
1034 return (m); 1130 return (m);
1035} 1131}
1036 1132
1037/* 1133/*
1038 * Loads a map, which has been loaded earlier, from file. 1134 * Loads a map, which has been loaded earlier, from file.
1039 * Return the map object we load into (this can change from the passed 1135 * Return the map object we load into (this can change from the passed
1040 * option if we can't find the original map) 1136 * option if we can't find the original map)
1041 */ 1137 */
1042 1138
1043static mapstruct *load_temporary_map(mapstruct *m) { 1139static maptile *
1044 int comp; 1140load_temporary_map (maptile *m)
1141{
1045 char buf[MAX_BUF]; 1142 char buf[MAX_BUF];
1046 1143
1047 if (!m->tmpname) { 1144 if (!m->tmpname)
1145 {
1048 LOG(llevError, "No temporary filename for map %s\n", m->path); 1146 LOG (llevError, "No temporary filename for map %s\n", m->path);
1049 strcpy(buf, m->path);
1050 delete_map(m);
1051 m = load_original_map(buf, 0);
1052 if(m==NULL) return NULL;
1053 fix_auto_apply(m); /* Chests which open as default */
1054 return m;
1055 }
1056
1057 object_thawer thawer (m->tmpname);
1058
1059 if (!thawer)
1060 {
1061 strcpy (buf, m->path); 1147 strcpy (buf, m->path);
1062 delete_map (m); 1148 delete_map (m);
1063 m = load_original_map (buf, 0); 1149 m = load_original_map (buf, 0);
1064 if (!m) return NULL; 1150 if (m == NULL)
1065 fix_auto_apply (m); /* Chests which open as default */
1066 return m;
1067 }
1068
1069 if (load_map_header(thawer, m)) {
1070 LOG(llevError,"Error loading map header for %s (%s)\n",
1071 m->path, m->tmpname);
1072 delete_map(m);
1073 m = load_original_map(m->path, 0);
1074 return NULL; 1151 return NULL;
1152 fix_auto_apply (m); /* Chests which open as default */
1153 return m;
1154 }
1155
1156 object_thawer thawer (m->tmpname);
1157
1158 if (!thawer)
1075 } 1159 {
1076 allocate_map(m); 1160 strcpy (buf, m->path);
1161 delete_map (m);
1162 m = load_original_map (buf, 0);
1163 if (!m)
1164 return NULL;
1165 fix_auto_apply (m); /* Chests which open as default */
1166 return m;
1167 }
1077 1168
1169 if (load_map_header (thawer, m))
1170 {
1171 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1172 delete_map (m);
1173 m = load_original_map (m->path, 0);
1174 return NULL;
1175 }
1176
1177 m->allocate ();
1178
1078 m->in_memory=MAP_LOADING; 1179 m->in_memory = MAP_LOADING;
1079 load_objects (m, thawer, 0); 1180 load_objects (m, thawer, 0);
1080 1181
1081 m->in_memory=MAP_IN_MEMORY; 1182 m->in_memory = MAP_IN_MEMORY;
1082 INVOKE_MAP (SWAPIN, m); 1183 INVOKE_MAP (SWAPIN, m);
1083 return m; 1184 return m;
1084} 1185}
1085 1186
1086/* 1187/*
1087 * Loads a map, which has been loaded earlier, from file. 1188 * Loads a map, which has been loaded earlier, from file.
1088 * Return the map object we load into (this can change from the passed 1189 * Return the map object we load into (this can change from the passed
1089 * option if we can't find the original map) 1190 * option if we can't find the original map)
1090 */ 1191 */
1091 1192
1193maptile *
1092mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1194load_overlay_map (const char *filename, maptile *m)
1195{
1093 char pathname[MAX_BUF]; 1196 char pathname[MAX_BUF];
1094 1197
1095 strcpy(pathname, create_overlay_pathname(filename)); 1198 strcpy (pathname, create_overlay_pathname (filename));
1096 1199
1097 object_thawer thawer (pathname); 1200 object_thawer thawer (pathname);
1098 1201
1099 if (!thawer) 1202 if (!thawer)
1100 return m;
1101
1102 if (load_map_header(thawer, m)) {
1103 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1104 m->path, pathname);
1105 delete_map(m);
1106 m = load_original_map(m->path, 0);
1107 return NULL;
1108 }
1109 /*allocate_map(m);*/
1110
1111 m->in_memory=MAP_LOADING;
1112 load_objects (m, thawer, MAP_OVERLAY);
1113
1114 m->in_memory=MAP_IN_MEMORY;
1115 return m; 1203 return m;
1204
1205 if (load_map_header (thawer, m))
1206 {
1207 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1208 delete_map (m);
1209 m = load_original_map (m->path, 0);
1210 return 0;
1211 }
1212 /*m->allocate ();*/
1213
1214 m->in_memory = MAP_LOADING;
1215 load_objects (m, thawer, MAP_OVERLAY);
1216
1217 m->in_memory = MAP_IN_MEMORY;
1218 return m;
1116} 1219}
1117 1220
1118/****************************************************************************** 1221/******************************************************************************
1119 * This is the start of unique map handling code 1222 * This is the start of unique map handling code
1120 *****************************************************************************/ 1223 *****************************************************************************/
1121 1224
1122/* This goes through map 'm' and removed any unique items on the map. */ 1225/* This goes through map 'm' and removed any unique items on the map. */
1123static void delete_unique_items(mapstruct *m) 1226static void
1227delete_unique_items (maptile *m)
1124{ 1228{
1125 int i,j,unique; 1229 int i, j, unique;
1126 object *op, *next; 1230 object *op, *next;
1127 1231
1128 for(i=0; i<MAP_WIDTH(m); i++) 1232 for (i = 0; i < m->width; i++)
1129 for(j=0; j<MAP_HEIGHT(m); j++) { 1233 for (j = 0; j < m->height; j++)
1234 {
1130 unique=0; 1235 unique = 0;
1236
1131 for (op=get_map_ob(m, i, j); op; op=next) { 1237 for (op = GET_MAP_OB (m, i, j); op; op = next)
1238 {
1132 next = op->above; 1239 next = op->above;
1240
1133 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1241 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1134 unique=1; 1242 unique = 1;
1243
1135 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1244 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1136 clean_object(op); 1245 {
1137 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1246 op->destroy_inv (false);
1138 remove_button_link(op); 1247 op->destroy ();
1139 remove_ob(op);
1140 free_object(op);
1141 } 1248 }
1142 } 1249 }
1143 } 1250 }
1144} 1251}
1145
1146 1252
1147/* 1253/*
1148 * Loads unique objects from file(s) into the map which is in memory 1254 * Loads unique objects from file(s) into the map which is in memory
1149 * m is the map to load unique items into. 1255 * m is the map to load unique items into.
1150 */ 1256 */
1151static void load_unique_objects(mapstruct *m) { 1257static void
1258load_unique_objects (maptile *m)
1259{
1152 int count; 1260 int count;
1153 char firstname[MAX_BUF]; 1261 char firstname[MAX_BUF];
1154 1262
1155 for (count=0; count<10; count++) { 1263 for (count = 0; count < 10; count++)
1264 {
1156 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1265 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1157 if (!access(firstname, R_OK)) break; 1266 if (!access (firstname, R_OK))
1267 break;
1158 } 1268 }
1159 /* If we get here, we did not find any map */ 1269 /* If we get here, we did not find any map */
1160 if (count==10) return; 1270 if (count == 10)
1271 return;
1161 1272
1162 object_thawer thawer (firstname); 1273 object_thawer thawer (firstname);
1163 1274
1164 if (!thawer) 1275 if (!thawer)
1165 return; 1276 return;
1166 1277
1167 m->in_memory=MAP_LOADING; 1278 m->in_memory = MAP_LOADING;
1168 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1279 if (m->tmpname == NULL) /* if we have loaded unique items from */
1169 delete_unique_items(m); /* original map before, don't duplicate them */ 1280 delete_unique_items (m); /* original map before, don't duplicate them */
1281
1170 load_objects (m, thawer, 0); 1282 load_objects (m, thawer, 0);
1171 1283
1172 m->in_memory=MAP_IN_MEMORY; 1284 m->in_memory = MAP_IN_MEMORY;
1173} 1285}
1174
1175 1286
1176/* 1287/*
1177 * Saves a map to file. If flag is set, it is saved into the same 1288 * Saves a map to file. If flag is set, it is saved into the same
1178 * file it was (originally) loaded from. Otherwise a temporary 1289 * file it was (originally) loaded from. Otherwise a temporary
1179 * filename will be genarated, and the file will be stored there. 1290 * filename will be genarated, and the file will be stored there.
1180 * The temporary filename will be stored in the mapstructure. 1291 * The temporary filename will be stored in the maptileure.
1181 * If the map is unique, we also save to the filename in the map 1292 * If the map is unique, we also save to the filename in the map
1182 * (this should have been updated when first loaded) 1293 * (this should have been updated when first loaded)
1183 */ 1294 */
1184
1185int 1295int
1186new_save_map (mapstruct * m, int flag) 1296new_save_map (maptile *m, int flag)
1187{ 1297{
1188 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1298 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1189 int i; 1299 int i;
1190 1300
1191 if (flag && !*m->path) 1301 if (flag && !*m->path)
1192 { 1302 {
1193 LOG (llevError, "Tried to save map without path.\n"); 1303 LOG (llevError, "Tried to save map without path.\n");
1195 } 1305 }
1196 1306
1197 if (flag || (m->unique) || (m->templatemap)) 1307 if (flag || (m->unique) || (m->templatemap))
1198 { 1308 {
1199 if (!m->unique && !m->templatemap) 1309 if (!m->unique && !m->templatemap)
1200 { /* flag is set */ 1310 { /* flag is set */
1201 if (flag == 2) 1311 if (flag == 2)
1202 strcpy (filename, create_overlay_pathname (m->path)); 1312 strcpy (filename, create_overlay_pathname (m->path));
1203 else 1313 else
1204 strcpy (filename, create_pathname (m->path)); 1314 strcpy (filename, create_pathname (m->path));
1205 } 1315 }
1209 make_path_to_file (filename); 1319 make_path_to_file (filename);
1210 } 1320 }
1211 else 1321 else
1212 { 1322 {
1213 if (!m->tmpname) 1323 if (!m->tmpname)
1214 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1324 m->tmpname = tempnam (settings.tmpdir, NULL);
1215 1325
1216 strcpy (filename, m->tmpname); 1326 strcpy (filename, m->tmpname);
1217 } 1327 }
1218 1328
1219 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1329 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1243 print_shop_string (m, shop); 1353 print_shop_string (m, shop);
1244 fprintf (freezer, "shopitems %s\n", shop); 1354 fprintf (freezer, "shopitems %s\n", shop);
1245 } 1355 }
1246 if (m->shopgreed) 1356 if (m->shopgreed)
1247 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1357 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1248#ifndef WIN32
1249 if (m->shopmin) 1358 if (m->shopmin)
1250 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1359 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1251 if (m->shopmax) 1360 if (m->shopmax)
1252 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1361 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1253#else
1254 if (m->shopmin)
1255 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1256 if (m->shopmax)
1257 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1258#endif
1259 if (m->shoprace) 1362 if (m->shoprace)
1260 fprintf (freezer, "shoprace %s\n", m->shoprace); 1363 fprintf (freezer, "shoprace %s\n", m->shoprace);
1261 if (m->darkness) 1364 if (m->darkness)
1262 fprintf (freezer, "darkness %d\n", m->darkness); 1365 fprintf (freezer, "darkness %d\n", m->darkness);
1263 if (m->width) 1366 if (m->width)
1319 sprintf (buf, "%s.v00", create_items_path (m->path)); 1422 sprintf (buf, "%s.v00", create_items_path (m->path));
1320 1423
1321 unique.save (buf); 1424 unique.save (buf);
1322 } 1425 }
1323 else 1426 else
1324 { /* save same file when not playing, like in editor */ 1427 { /* save same file when not playing, like in editor */
1325 save_objects (m, freezer, freezer, 0); 1428 save_objects (m, freezer, freezer, 0);
1326 } 1429 }
1327 1430
1328 freezer.save (filename); 1431 freezer.save (filename);
1329 1432
1330 return 0; 1433 return 0;
1331}
1332
1333
1334/*
1335 * Remove and free all objects in the inventory of the given object.
1336 * object.c ?
1337 */
1338
1339void clean_object(object *op)
1340{
1341 object *tmp, *next;
1342
1343 for(tmp = op->inv; tmp; tmp = next)
1344 {
1345 next = tmp->below;
1346 clean_object(tmp);
1347 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1348 remove_button_link(tmp);
1349 remove_ob(tmp);
1350 free_object(tmp);
1351 }
1352} 1434}
1353 1435
1354/* 1436/*
1355 * Remove and free all objects in the given map. 1437 * Remove and free all objects in the given map.
1356 */ 1438 */
1357 1439void
1358void free_all_objects(mapstruct *m) { 1440free_all_objects (maptile *m)
1359 int i,j; 1441{
1360 object *op; 1442 if (!m->spaces)
1443 return;
1361 1444
1362 for(i=0;i<MAP_WIDTH(m);i++) 1445 for (int i = 0; i < m->width; i++)
1363 for(j=0;j<MAP_HEIGHT(m);j++) { 1446 for (int j = 0; j < m->height; j++)
1364 object *previous_obj=NULL; 1447 {
1365 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1448 mapspace &ms = m->at (i, j);
1366 if (op==previous_obj) { 1449
1367 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1450 while (object *op = ms.bot)
1368 break; 1451 {
1369 }
1370 previous_obj=op;
1371 if(op->head!=NULL) 1452 if (op->head)
1372 op = op->head; 1453 op = op->head;
1373 1454
1374 /* If the map isn't in memory, free_object will remove and 1455 op->destroy_inv (false);
1375 * free objects in op's inventory. So let it do the job. 1456 op->destroy ();
1376 */
1377 if (m->in_memory==MAP_IN_MEMORY)
1378 clean_object(op);
1379 remove_ob(op);
1380 free_object(op);
1381 } 1457 }
1382 } 1458 }
1383} 1459}
1384 1460
1385/* 1461/*
1386 * Frees everything allocated by the given mapstructure. 1462 * Frees everything allocated by the given maptileure.
1387 * don't free tmpname - our caller is left to do that 1463 * don't free tmpname - our caller is left to do that
1388 */ 1464 */
1389 1465void
1390void free_map(mapstruct *m,int flag) { 1466free_map (maptile *m, int flag)
1391 int i; 1467{
1392 1468 if (!m->in_memory) //TODO: makes no sense to me?
1393 if (!m->in_memory) {
1394 LOG(llevError,"Trying to free freed map.\n");
1395 return; 1469 return;
1396 } 1470
1397 if (flag && m->spaces) free_all_objects(m); 1471 m->in_memory = MAP_SAVING;
1398 if (m->name) FREE_AND_CLEAR(m->name); 1472
1399 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1473 // TODO: use new/delete
1400 if (m->msg) FREE_AND_CLEAR(m->msg); 1474
1401 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1475 if (flag && m->spaces)
1402 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1476 free_all_objects (m);
1403 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1477
1478 sfree (m->spaces, m->size ()), m->spaces = 0;
1479
1480 free (m->name), m->name = 0;
1481 free (m->msg), m->msg = 0;
1482 free (m->maplore), m->maplore = 0;
1483 free (m->shoprace), m->shoprace = 0;
1484 delete [] m->shopitems, m->shopitems = 0;
1485
1404 if (m->buttons) 1486 if (m->buttons)
1405 free_objectlinkpt(m->buttons); 1487 free_objectlinkpt (m->buttons), m->buttons = 0;
1406 m->buttons = NULL; 1488
1407 for (i=0; i<4; i++) { 1489 for (int i = 0; i < 4; i++)
1408 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1490 free (m->tile_path[i]), m->tile_path[i] = 0;
1409 m->tile_map[i] = NULL; 1491
1410 }
1411 m->in_memory = MAP_SWAPPED; 1492 m->in_memory = MAP_SWAPPED;
1412} 1493}
1413 1494
1414/* 1495maptile::~maptile ()
1415 * function: vanish mapstruct 1496{
1416 * m : pointer to mapstruct, if NULL no action 1497 assert (destroyed ());
1417 * this deletes all the data on the map (freeing pointers) 1498}
1418 * and then removes this map from the global linked list of maps.
1419 */
1420 1499
1421void delete_map(mapstruct *m) { 1500void
1422 mapstruct *tmp, *last; 1501maptile::do_destroy ()
1423 int i; 1502{
1503 attachable::do_destroy ();
1424 1504
1425 if (!m)
1426 return;
1427
1428 m->clear ();
1429
1430 if (m->in_memory == MAP_IN_MEMORY) {
1431 /* change to MAP_SAVING, even though we are not,
1432 * so that remove_ob doesn't do as much work.
1433 */
1434 m->in_memory = MAP_SAVING;
1435 free_map (m, 1); 1505 free_map (this, 1);
1436 } 1506 free (tmpname), tmpname = 0;
1437 /* move this out of free_map, since tmpname can still be needed if 1507
1438 * the map is swapped out.
1439 */
1440 if (m->tmpname) {
1441 free(m->tmpname);
1442 m->tmpname=NULL;
1443 }
1444 last = NULL;
1445 /* We need to look through all the maps and see if any maps 1508 /* We need to look through all the maps and see if any maps
1446 * are pointing at this one for tiling information. Since 1509 * are pointing at this one for tiling information. Since
1447 * tiling can be assymetric, we just can not look to see which 1510 * tiling can be asymetric, we just can not look to see which
1448 * maps this map tiles with and clears those. 1511 * maps this map tiles with and clears those.
1449 */ 1512 */
1450 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1513 //TODO: non-euclidean-tiling MUST GO
1451 if (tmp->next == m) last = tmp; 1514 for_all_maps (m)
1452
1453 /* This should hopefully get unrolled on a decent compiler */
1454 for (i=0; i<4; i++) 1515 for (int i = 0; i < 4; i++)
1455 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1516 if (m->tile_map[i] == this)
1456 } 1517 m->tile_map[i] = 0;
1457 1518
1458 /* If last is null, then this should be the first map in the list */ 1519 if (first_map == this)
1459 if (!last) {
1460 if (m == first_map)
1461 first_map = m->next; 1520 first_map = next;
1462 else
1463 /* m->path is a static char, so should hopefully still have
1464 * some useful data in it.
1465 */
1466 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1467 m->path);
1468 }
1469 else 1521 else
1470 last->next = m->next; 1522 for_all_maps (m)
1471 1523 if (m->next = this)
1472 delete m; 1524 {
1525 m->next = next;
1526 break;
1527 }
1473} 1528}
1474 1529
1475 1530//TODO: must go
1531void
1532delete_map (maptile *m)
1533{
1534 if (m)
1535 m->destroy ();
1536}
1476 1537
1477/* 1538/*
1478 * Makes sure the given map is loaded and swapped in. 1539 * Makes sure the given map is loaded and swapped in.
1479 * name is path name of the map. 1540 * name is path name of the map.
1480 * flags meaning: 1541 * flags meaning:
1483 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1544 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1484 * dont do any more name translation on it. 1545 * dont do any more name translation on it.
1485 * 1546 *
1486 * Returns a pointer to the given map. 1547 * Returns a pointer to the given map.
1487 */ 1548 */
1488 1549maptile *
1489mapstruct *ready_map_name(const char *name, int flags) { 1550ready_map_name (const char *name, int flags)
1490 mapstruct *m; 1551{
1491
1492 if (!name) 1552 if (!name)
1493 return (NULL); 1553 return 0;
1494 1554
1495 /* Have we been at this level before? */ 1555 /* Have we been at this level before? */
1496 m = has_been_loaded (name); 1556 maptile *m = has_been_loaded (name);
1497 1557
1498 /* Map is good to go, so just return it */ 1558 /* Map is good to go, so just return it */
1499 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1559 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1500 return m;
1501 }
1502
1503 /* unique maps always get loaded from their original location, and never
1504 * a temp location. Likewise, if map_flush is set, or we have never loaded
1505 * this map, load it now. I removed the reset checking from here -
1506 * it seems the probability of a player trying to enter a map that should
1507 * reset but hasn't yet is quite low, and removing that makes this function
1508 * a bit cleaner (and players probably shouldn't rely on exact timing for
1509 * resets in any case - if they really care, they should use the 'maps command.
1510 */
1511 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1512
1513 /* first visit or time to reset */
1514 if (m) {
1515 clean_tmp_map(m); /* Doesn't make much difference */
1516 delete_map(m);
1517 }
1518
1519 /* create and load a map */
1520 if (flags & MAP_PLAYER_UNIQUE)
1521 LOG(llevDebug, "Trying to load map %s.\n", name);
1522 else
1523 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1524
1525 //0.427459955215454 /var/crossfire/players/Saladon/_scorn_apartment_apartments
1526 //0.414906024932861
1527 //0.427063941955566
1528 eval_pv ("$x = Event::time", 1);//D
1529 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1530 return (NULL);
1531 eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1532
1533 fix_auto_apply(m); /* Chests which open as default */
1534
1535 /* If a player unique map, no extra unique object file to load.
1536 * if from the editor, likewise.
1537 */
1538 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1539 load_unique_objects(m);
1540
1541 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1542 m=load_overlay_map(name, m);
1543 if (m==NULL)
1544 return NULL;
1545 }
1546
1547 if (flags & MAP_PLAYER_UNIQUE)
1548 INVOKE_MAP (SWAPIN, m);
1549
1550 } else {
1551 /* If in this loop, we found a temporary map, so load it up. */
1552
1553 m=load_temporary_map (m);
1554 if(m==NULL) return NULL;
1555 load_unique_objects(m);
1556
1557 clean_tmp_map(m);
1558 m->in_memory = MAP_IN_MEMORY;
1559 /* tempnam() on sun systems (probably others) uses malloc
1560 * to allocated space for the string. Free it here.
1561 * In some cases, load_temporary_map above won't find the
1562 * temporary map, and so has reloaded a new map. If that
1563 * is the case, tmpname is now null
1564 */
1565 if (m->tmpname) free(m->tmpname);
1566 m->tmpname = NULL;
1567 /* It's going to be saved anew anyway */
1568 }
1569
1570 /* Below here is stuff common to both first time loaded maps and
1571 * temp maps.
1572 */
1573
1574 decay_objects(m); /* start the decay */
1575 /* In case other objects press some buttons down */
1576 update_buttons(m);
1577 if (m->outdoor)
1578 set_darkness_map(m);
1579 /* run the weather over this map */
1580 weather_effect(name);
1581 return m; 1560 return m;
1561
1562 /* unique maps always get loaded from their original location, and never
1563 * a temp location. Likewise, if map_flush is set, or we have never loaded
1564 * this map, load it now. I removed the reset checking from here -
1565 * it seems the probability of a player trying to enter a map that should
1566 * reset but hasn't yet is quite low, and removing that makes this function
1567 * a bit cleaner (and players probably shouldn't rely on exact timing for
1568 * resets in any case - if they really care, they should use the 'maps command.
1569 */
1570 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1571 {
1572 /* first visit or time to reset */
1573 if (m)
1574 {
1575 clean_tmp_map (m); /* Doesn't make much difference */
1576 delete_map (m);
1577 }
1578
1579 /* create and load a map */
1580 if (flags & MAP_PLAYER_UNIQUE)
1581 LOG (llevDebug, "Trying to load map %s.\n", name);
1582 else
1583 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1584
1585 //eval_pv ("$x = Event::time", 1);//D
1586 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1587 return (NULL);
1588 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1589
1590 fix_auto_apply (m); /* Chests which open as default */
1591
1592 /* If a player unique map, no extra unique object file to load.
1593 * if from the editor, likewise.
1594 */
1595 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1596 load_unique_objects (m);
1597
1598 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1599 {
1600 m = load_overlay_map (name, m);
1601 if (m == NULL)
1602 return NULL;
1603 }
1604
1605 if (flags & MAP_PLAYER_UNIQUE)
1606 INVOKE_MAP (SWAPIN, m);
1607
1608 }
1609 else
1610 {
1611 /* If in this loop, we found a temporary map, so load it up. */
1612
1613 m = load_temporary_map (m);
1614 if (m == NULL)
1615 return NULL;
1616 load_unique_objects (m);
1617
1618 clean_tmp_map (m);
1619 m->in_memory = MAP_IN_MEMORY;
1620 /* tempnam() on sun systems (probably others) uses malloc
1621 * to allocated space for the string. Free it here.
1622 * In some cases, load_temporary_map above won't find the
1623 * temporary map, and so has reloaded a new map. If that
1624 * is the case, tmpname is now null
1625 */
1626 if (m->tmpname)
1627 free (m->tmpname);
1628 m->tmpname = NULL;
1629 /* It's going to be saved anew anyway */
1630 }
1631
1632 /* Below here is stuff common to both first time loaded maps and
1633 * temp maps.
1634 */
1635
1636 decay_objects (m); /* start the decay */
1637 /* In case other objects press some buttons down */
1638 update_buttons (m);
1639 if (m->outdoor)
1640 set_darkness_map (m);
1641 /* run the weather over this map */
1642 weather_effect (name);
1643 return m;
1582} 1644}
1583 1645
1584 1646
1585/* 1647/*
1586 * This routine is supposed to find out the difficulty of the map. 1648 * This routine is supposed to find out the difficulty of the map.
1591 * in the map is zero, then use this routine. Maps should really 1653 * in the map is zero, then use this routine. Maps should really
1592 * have a difficulty set than using this function - human calculation 1654 * have a difficulty set than using this function - human calculation
1593 * is much better than this functions guesswork. 1655 * is much better than this functions guesswork.
1594 */ 1656 */
1595 1657
1658int
1596int calculate_difficulty(mapstruct *m) { 1659calculate_difficulty (maptile *m)
1660{
1597 object *op; 1661 object *op;
1598 archetype *at; 1662 archetype *at;
1599 int x, y, i, diff; 1663 int x, y, i;
1600 long monster_cnt = 0; 1664 long monster_cnt = 0;
1601 double avgexp = 0; 1665 double avgexp = 0;
1602 sint64 total_exp = 0; 1666 sint64 total_exp = 0;
1603 1667
1604 if (MAP_DIFFICULTY (m)) 1668 if (m->difficulty)
1605 { 1669 {
1606 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1670 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1607 return MAP_DIFFICULTY (m); 1671 return m->difficulty;
1608 } 1672 }
1609 1673
1610 for(x = 0; x < MAP_WIDTH(m); x++) 1674 for (x = 0; x < m->width; x++)
1611 for(y = 0; y < MAP_HEIGHT(m); y++) 1675 for (y = 0; y < m->height; y++)
1612 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1676 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1613 { 1677 {
1614 if(QUERY_FLAG (op, FLAG_MONSTER)) 1678 if (QUERY_FLAG (op, FLAG_MONSTER))
1615 { 1679 {
1616 total_exp += op->stats.exp; 1680 total_exp += op->stats.exp;
1617 monster_cnt++; 1681 monster_cnt++;
1618 } 1682 }
1619 1683
1620 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1684 if (QUERY_FLAG (op, FLAG_GENERATOR))
1621 { 1685 {
1622 total_exp += op->stats.exp; 1686 total_exp += op->stats.exp;
1623 at = type_to_archetype(GENERATE_TYPE (op)); 1687 at = type_to_archetype (GENERATE_TYPE (op));
1624 1688
1625 if(at != NULL) 1689 if (at != NULL)
1626 total_exp += at->clone.stats.exp * 8; 1690 total_exp += at->clone.stats.exp * 8;
1627 1691
1628 monster_cnt++; 1692 monster_cnt++;
1629 } 1693 }
1630 } 1694 }
1641 } 1705 }
1642 1706
1643 return 1; 1707 return 1;
1644} 1708}
1645 1709
1646void clean_tmp_map(mapstruct *m) { 1710void
1711clean_tmp_map (maptile *m)
1712{
1647 if(m->tmpname == NULL) 1713 if (m->tmpname == NULL)
1648 return; 1714 return;
1649 INVOKE_MAP (CLEAN, m); 1715 INVOKE_MAP (CLEAN, m);
1650 (void) unlink(m->tmpname); 1716 (void) unlink (m->tmpname);
1651} 1717}
1652 1718
1719void
1653void free_all_maps(void) 1720free_all_maps (void)
1654{ 1721{
1655 int real_maps=0; 1722 int real_maps = 0;
1656 1723
1657 while (first_map) { 1724 while (first_map)
1725 {
1658 /* I think some of the callers above before it gets here set this to be 1726 /* I think some of the callers above before it gets here set this to be
1659 * saving, but we still want to free this data 1727 * saving, but we still want to free this data
1660 */ 1728 */
1661 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1729 if (first_map->in_memory == MAP_SAVING)
1730 first_map->in_memory = MAP_IN_MEMORY;
1662 delete_map(first_map); 1731 delete_map (first_map);
1663 real_maps++; 1732 real_maps++;
1664 } 1733 }
1734
1665 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1735 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1666} 1736}
1667 1737
1668/* change_map_light() - used to change map light level (darkness) 1738/* change_map_light() - used to change map light level (darkness)
1669 * up or down. Returns true if successful. It should now be 1739 * up or down. Returns true if successful. It should now be
1670 * possible to change a value by more than 1. 1740 * possible to change a value by more than 1.
1671 * Move this from los.c to map.c since this is more related 1741 * Move this from los.c to map.c since this is more related
1672 * to maps than los. 1742 * to maps than los.
1673 * postive values make it darker, negative make it brighter 1743 * postive values make it darker, negative make it brighter
1674 */ 1744 */
1675 1745
1746int
1676int change_map_light(mapstruct *m, int change) { 1747change_map_light (maptile *m, int change)
1748{
1677 int new_level = m->darkness + change; 1749 int new_level = m->darkness + change;
1678 1750
1679 /* Nothing to do */ 1751 /* Nothing to do */
1680 if(!change || (new_level <= 0 && m->darkness == 0) || 1752 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1681 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1753 {
1682 return 0; 1754 return 0;
1683 } 1755 }
1684 1756
1685 /* inform all players on the map */ 1757 /* inform all players on the map */
1686 if (change>0) 1758 if (change > 0)
1687 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1759 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1688 else 1760 else
1689 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1761 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1690 1762
1691 /* Do extra checking. since m->darkness is a unsigned value, 1763 /* Do extra checking. since m->darkness is a unsigned value,
1692 * we need to be extra careful about negative values. 1764 * we need to be extra careful about negative values.
1693 * In general, the checks below are only needed if change 1765 * In general, the checks below are only needed if change
1694 * is not +/-1 1766 * is not +/-1
1695 */ 1767 */
1696 if (new_level < 0) m->darkness = 0; 1768 if (new_level < 0)
1697 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1769 m->darkness = 0;
1770 else if (new_level >= MAX_DARKNESS)
1771 m->darkness = MAX_DARKNESS;
1772 else
1698 else m->darkness=new_level; 1773 m->darkness = new_level;
1699 1774
1700 /* All clients need to get re-updated for the change */ 1775 /* All clients need to get re-updated for the change */
1701 update_all_map_los(m); 1776 update_all_map_los (m);
1702 return 1; 1777 return 1;
1703} 1778}
1704
1705 1779
1706/* 1780/*
1707 * This function updates various attributes about a specific space 1781 * This function updates various attributes about a specific space
1708 * on the map (what it looks like, whether it blocks magic, 1782 * on the map (what it looks like, whether it blocks magic,
1709 * has a living creatures, prevents people from passing 1783 * has a living creatures, prevents people from passing
1710 * through, etc) 1784 * through, etc)
1711 */ 1785 */
1712void update_position (mapstruct *m, int x, int y) { 1786void
1787mapspace::update_ ()
1788{
1713 object *tmp, *last = NULL; 1789 object *tmp, *last = 0;
1714 uint8 flags = 0, oldflags, light=0, anywhere=0; 1790 uint8 flags = 0, light = 0, anywhere = 0;
1715 New_Face *top,*floor, *middle; 1791 New_Face *top, *floor, *middle;
1716 object *top_obj, *floor_obj, *middle_obj; 1792 object *top_obj, *floor_obj, *middle_obj;
1717 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1793 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1718 1794
1719 oldflags = GET_MAP_FLAGS(m,x,y);
1720 if (!(oldflags & P_NEED_UPDATE)) {
1721 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1722 m->path, x, y);
1723 return;
1724 }
1725
1726 middle=blank_face; 1795 middle = blank_face;
1727 top=blank_face; 1796 top = blank_face;
1728 floor=blank_face; 1797 floor = blank_face;
1729 1798
1730 middle_obj = NULL; 1799 middle_obj = 0;
1731 top_obj = NULL; 1800 top_obj = 0;
1732 floor_obj = NULL; 1801 floor_obj = 0;
1733 1802
1734 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1803 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1735 1804 {
1736 /* This could be made additive I guess (two lights better than 1805 /* This could be made additive I guess (two lights better than
1737 * one). But if so, it shouldn't be a simple additive - 2 1806 * one). But if so, it shouldn't be a simple additive - 2
1738 * light bulbs do not illuminate twice as far as once since 1807 * light bulbs do not illuminate twice as far as once since
1739 * it is a disapation factor that is squared (or is it cubed?) 1808 * it is a dissapation factor that is cubed.
1740 */ 1809 */
1741 if (tmp->glow_radius > light) light = tmp->glow_radius; 1810 if (tmp->glow_radius > light)
1811 light = tmp->glow_radius;
1742 1812
1743 /* This call is needed in order to update objects the player 1813 /* This call is needed in order to update objects the player
1744 * is standing in that have animations (ie, grass, fire, etc). 1814 * is standing in that have animations (ie, grass, fire, etc).
1745 * However, it also causes the look window to be re-drawn 1815 * However, it also causes the look window to be re-drawn
1746 * 3 times each time the player moves, because many of the 1816 * 3 times each time the player moves, because many of the
1747 * functions the move_player calls eventualy call this. 1817 * functions the move_player calls eventualy call this.
1748 * 1818 *
1749 * Always put the player down for drawing. 1819 * Always put the player down for drawing.
1750 */ 1820 */
1751 if (!tmp->invisible) { 1821 if (!tmp->invisible)
1822 {
1752 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1823 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1824 {
1753 top = tmp->face; 1825 top = tmp->face;
1754 top_obj = tmp; 1826 top_obj = tmp;
1755 } 1827 }
1756 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1828 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1829 {
1757 /* If we got a floor, that means middle and top were below it, 1830 /* If we got a floor, that means middle and top were below it,
1758 * so should not be visible, so we clear them. 1831 * so should not be visible, so we clear them.
1759 */ 1832 */
1760 middle=blank_face; 1833 middle = blank_face;
1761 top=blank_face; 1834 top = blank_face;
1762 floor = tmp->face; 1835 floor = tmp->face;
1763 floor_obj = tmp; 1836 floor_obj = tmp;
1764 } 1837 }
1765 /* Flag anywhere have high priority */ 1838 /* Flag anywhere have high priority */
1766 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1839 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1840 {
1767 middle = tmp->face; 1841 middle = tmp->face;
1768 1842
1769 middle_obj = tmp; 1843 middle_obj = tmp;
1770 anywhere =1; 1844 anywhere = 1;
1771 } 1845 }
1772 /* Find the highest visible face around. If equal 1846 /* Find the highest visible face around. If equal
1773 * visibilities, we still want the one nearer to the 1847 * visibilities, we still want the one nearer to the
1774 * top 1848 * top
1775 */ 1849 */
1776 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1850 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1851 {
1777 middle = tmp->face; 1852 middle = tmp->face;
1778 middle_obj = tmp; 1853 middle_obj = tmp;
1779 } 1854 }
1780 } 1855 }
1856
1781 if (tmp==tmp->above) { 1857 if (tmp == tmp->above)
1858 {
1782 LOG(llevError, "Error in structure of map\n"); 1859 LOG (llevError, "Error in structure of map\n");
1783 exit (-1); 1860 exit (-1);
1784 }
1785 1861 }
1862
1786 move_slow |= tmp->move_slow; 1863 move_slow |= tmp->move_slow;
1787 move_block |= tmp->move_block; 1864 move_block |= tmp->move_block;
1788 move_on |= tmp->move_on; 1865 move_on |= tmp->move_on;
1789 move_off |= tmp->move_off; 1866 move_off |= tmp->move_off;
1790 move_allow |= tmp->move_allow; 1867 move_allow |= tmp->move_allow;
1791 1868
1792 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1793 flags |= P_IS_ALIVE;
1794 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1795 flags |= P_NO_MAGIC;
1796 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1797 flags |= P_NO_CLERIC;
1798 if (tmp->type == SAFE_GROUND)
1799 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1800
1801 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1869 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1802 flags |= P_BLOCKSVIEW; 1870 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1803 } /* for stack of objects */ 1871 if (tmp->type == PLAYER) flags |= P_PLAYER;
1804 1872 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1805 /* we don't want to rely on this function to have accurate flags, but 1873 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1806 * since we're already doing the work, we calculate them here. 1874 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1807 * if they don't match, logic is broken someplace.
1808 */
1809 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1810 (!(oldflags & P_NO_ERROR))) {
1811 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1812 m->path, x, y,
1813 (oldflags & ~P_NEED_UPDATE), flags);
1814 } 1875 }
1815 SET_MAP_FLAGS(m, x, y, flags);
1816 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1817 SET_MAP_MOVE_ON(m, x, y, move_on);
1818 SET_MAP_MOVE_OFF(m, x, y, move_off);
1819 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1820 1876
1877 this->light = light;
1878 this->flags_ = flags;
1879 this->move_block = move_block & ~move_allow;
1880 this->move_on = move_on;
1881 this->move_off = move_off;
1882 this->move_slow = move_slow;
1883
1821 /* At this point, we have a floor face (if there is a floor), 1884 /* At this point, we have a floor face (if there is a floor),
1822 * and the floor is set - we are not going to touch it at 1885 * and the floor is set - we are not going to touch it at
1823 * this point. 1886 * this point.
1824 * middle contains the highest visibility face. 1887 * middle contains the highest visibility face.
1825 * top contains a player/monster face, if there is one. 1888 * top contains a player/monster face, if there is one.
1826 * 1889 *
1827 * We now need to fill in top.face and/or middle.face. 1890 * We now need to fill in top.face and/or middle.face.
1828 */ 1891 */
1829 1892
1830 /* If the top face also happens to be high visibility, re-do our 1893 /* If the top face also happens to be high visibility, re-do our
1831 * middle face. This should not happen, as we already have the 1894 * middle face. This should not happen, as we already have the
1832 * else statement above so middle should not get set. OTOH, it 1895 * else statement above so middle should not get set. OTOH, it
1833 * may be possible for the faces to match but be different objects. 1896 * may be possible for the faces to match but be different objects.
1834 */ 1897 */
1835 if (top == middle) middle=blank_face; 1898 if (top == middle)
1899 middle = blank_face;
1836 1900
1837 /* There are three posibilities at this point: 1901 /* There are three posibilities at this point:
1838 * 1) top face is set, need middle to be set. 1902 * 1) top face is set, need middle to be set.
1839 * 2) middle is set, need to set top. 1903 * 2) middle is set, need to set top.
1840 * 3) neither middle or top is set - need to set both. 1904 * 3) neither middle or top is set - need to set both.
1841 */ 1905 */
1842 1906
1843 for (tmp=last; tmp; tmp=tmp->below) { 1907 for (tmp = last; tmp; tmp = tmp->below)
1908 {
1844 /* Once we get to a floor, stop, since we already have a floor object */ 1909 /* Once we get to a floor, stop, since we already have a floor object */
1845 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1910 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1911 break;
1846 1912
1847 /* If two top faces are already set, quit processing */ 1913 /* If two top faces are already set, quit processing */
1848 if ((top != blank_face) && (middle != blank_face)) break; 1914 if ((top != blank_face) && (middle != blank_face))
1915 break;
1849 1916
1850 /* Only show visible faces, unless its the editor - show all */ 1917 /* Only show visible faces, unless its the editor - show all */
1851 if (!tmp->invisible || editor) { 1918 if (!tmp->invisible || editor)
1919 {
1852 /* Fill in top if needed */ 1920 /* Fill in top if needed */
1853 if (top == blank_face) { 1921 if (top == blank_face)
1922 {
1854 top = tmp->face; 1923 top = tmp->face;
1855 top_obj = tmp; 1924 top_obj = tmp;
1925 if (top == middle)
1856 if (top == middle) middle=blank_face; 1926 middle = blank_face;
1927 }
1857 } else { 1928 else
1929 {
1858 /* top is already set - we should only get here if 1930 /* top is already set - we should only get here if
1859 * middle is not set 1931 * middle is not set
1860 * 1932 *
1861 * Set the middle face and break out, since there is nothing 1933 * Set the middle face and break out, since there is nothing
1862 * more to fill in. We don't check visiblity here, since 1934 * more to fill in. We don't check visiblity here, since
1863 * 1935 *
1864 */ 1936 */
1865 if (tmp->face != top ) { 1937 if (tmp->face != top)
1938 {
1866 middle = tmp->face; 1939 middle = tmp->face;
1867 middle_obj = tmp; 1940 middle_obj = tmp;
1868 break; 1941 break;
1869 } 1942 }
1870 } 1943 }
1871 } 1944 }
1872 } 1945 }
1873 if (middle == floor) middle = blank_face; 1946
1874 if (top == middle) middle = blank_face; 1947 if (middle == floor)
1875 SET_MAP_FACE(m,x,y,top,0);
1876 if(top != blank_face)
1877 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1878 else
1879 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1880 SET_MAP_FACE(m,x,y,middle,1);
1881 if(middle != blank_face) 1948 middle = blank_face;
1882 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1883 else
1884 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1885 SET_MAP_FACE(m,x,y,floor,2);
1886 if(floor != blank_face)
1887 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1888 else
1889 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1890 SET_MAP_LIGHT(m,x,y,light);
1891}
1892 1949
1950 if (top == middle)
1951 middle = blank_face;
1893 1952
1953 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1954 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1955 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1956}
1957
1958void
1894void set_map_reset_time(mapstruct *map) { 1959set_map_reset_time (maptile *map)
1960{
1895 int timeout; 1961 int timeout;
1896 1962
1897 timeout = MAP_RESET_TIMEOUT(map); 1963 timeout = map->reset_timeout;
1898 if (timeout <= 0) 1964 if (timeout <= 0)
1899 timeout = MAP_DEFAULTRESET; 1965 timeout = MAP_DEFAULTRESET;
1900 if (timeout >= MAP_MAXRESET) 1966 if (timeout >= MAP_MAXRESET)
1901 timeout = MAP_MAXRESET; 1967 timeout = MAP_MAXRESET;
1902 MAP_WHEN_RESET(map) = seconds()+timeout; 1968 map->reset_time = time (0) + timeout;
1903} 1969}
1904 1970
1905/* this updates the orig_map->tile_map[tile_num] value after loading 1971/* this updates the orig_map->tile_map[tile_num] value after loading
1906 * the map. It also takes care of linking back the freshly loaded 1972 * the map. It also takes care of linking back the freshly loaded
1907 * maps tile_map values if it tiles back to this one. It returns 1973 * maps tile_map values if it tiles back to this one. It returns
1908 * the value of orig_map->tile_map[tile_num]. It really only does this 1974 * the value of orig_map->tile_map[tile_num]. It really only does this
1909 * so that it is easier for calling functions to verify success. 1975 * so that it is easier for calling functions to verify success.
1910 */ 1976 */
1911 1977
1978static maptile *
1912static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1979load_and_link_tiled_map (maptile *orig_map, int tile_num)
1913{ 1980{
1914 int dest_tile = (tile_num +2) % 4; 1981 int dest_tile = (tile_num + 2) % 4;
1915 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 1982 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1916 1983
1917 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1984 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1918 1985
1919 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1986 /* need to do a strcmp here as the orig_map->path is not a shared string */
1920 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1987 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1921 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1922 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1988 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1923 1989
1924 return orig_map->tile_map[tile_num]; 1990 return orig_map->tile_map[tile_num];
1925} 1991}
1926 1992
1927/* this returns TRUE if the coordinates (x,y) are out of 1993/* this returns TRUE if the coordinates (x,y) are out of
1928 * map m. This function also takes into account any 1994 * map m. This function also takes into account any
1929 * tiling considerations, loading adjacant maps as needed. 1995 * tiling considerations, loading adjacant maps as needed.
1932 * This function will recursively call itself for the 1998 * This function will recursively call itself for the
1933 * tiled maps. 1999 * tiled maps.
1934 * 2000 *
1935 * 2001 *
1936 */ 2002 */
2003int
1937int out_of_map(mapstruct *m, int x, int y) 2004out_of_map (maptile *m, int x, int y)
1938{ 2005{
1939
1940 /* If we get passed a null map, this is obviously the 2006 /* If we get passed a null map, this is obviously the
1941 * case. This generally shouldn't happen, but if the 2007 * case. This generally shouldn't happen, but if the
1942 * map loads fail below, it could happen. 2008 * map loads fail below, it could happen.
1943 */ 2009 */
1944 if (!m) return 0; 2010 if (!m)
1945
1946 if (x<0) {
1947 if (!m->tile_path[3]) return 1;
1948 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1949 load_and_link_tiled_map(m, 3);
1950 }
1951 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1952 }
1953 if (x>=MAP_WIDTH(m)) {
1954 if (!m->tile_path[1]) return 1;
1955 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1956 load_and_link_tiled_map(m, 1);
1957 }
1958 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1959 }
1960 if (y<0) {
1961 if (!m->tile_path[0]) return 1;
1962 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1963 load_and_link_tiled_map(m, 0);
1964 }
1965 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1966 }
1967 if (y>=MAP_HEIGHT(m)) {
1968 if (!m->tile_path[2]) return 1;
1969 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1970 load_and_link_tiled_map(m, 2);
1971 }
1972 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1973 }
1974
1975 /* Simple case - coordinates are within this local
1976 * map.
1977 */
1978 return 0; 2011 return 0;
2012
2013 if (x < 0)
2014 {
2015 if (!m->tile_path[3])
2016 return 1;
2017
2018 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map (m, 3);
2020
2021 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2022 }
2023
2024 if (x >= m->width)
2025 {
2026 if (!m->tile_path[1])
2027 return 1;
2028
2029 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2030 load_and_link_tiled_map (m, 1);
2031
2032 return (out_of_map (m->tile_map[1], x - m->width, y));
2033 }
2034
2035 if (y < 0)
2036 {
2037 if (!m->tile_path[0])
2038 return 1;
2039
2040 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map (m, 0);
2042
2043 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2044 }
2045
2046 if (y >= m->height)
2047 {
2048 if (!m->tile_path[2])
2049 return 1;
2050
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map (m, 2);
2053
2054 return (out_of_map (m->tile_map[2], x, y - m->height));
2055 }
2056
2057 /* Simple case - coordinates are within this local
2058 * map.
2059 */
2060 return 0;
1979} 2061}
1980 2062
1981/* This is basically the same as out_of_map above, but 2063/* This is basically the same as out_of_map above, but
1982 * instead we return NULL if no map is valid (coordinates 2064 * instead we return NULL if no map is valid (coordinates
1983 * out of bounds and no tiled map), otherwise it returns 2065 * out of bounds and no tiled map), otherwise it returns
1984 * the map as that the coordinates are really on, and 2066 * the map as that the coordinates are really on, and
1985 * updates x and y to be the localized coordinates. 2067 * updates x and y to be the localized coordinates.
1986 * Using this is more efficient of calling out_of_map 2068 * Using this is more efficient of calling out_of_map
1987 * and then figuring out what the real map is 2069 * and then figuring out what the real map is
1988 */ 2070 */
2071maptile *
1989mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2072get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
1990{ 2073{
1991 2074
1992 if (*x<0) { 2075 if (*x < 0)
2076 {
1993 if (!m->tile_path[3]) return NULL; 2077 if (!m->tile_path[3])
2078 return 0;
1994 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2079 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1995 load_and_link_tiled_map(m, 3); 2080 load_and_link_tiled_map (m, 3);
1996 2081
1997 *x += MAP_WIDTH(m->tile_map[3]); 2082 *x += m->tile_map[3]->width;
1998 return (get_map_from_coord(m->tile_map[3], x, y)); 2083 return (get_map_from_coord (m->tile_map[3], x, y));
2084 }
2085
2086 if (*x >= m->width)
1999 } 2087 {
2000 if (*x>=MAP_WIDTH(m)) {
2001 if (!m->tile_path[1]) return NULL; 2088 if (!m->tile_path[1])
2089 return 0;
2090
2002 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2091 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2003 load_and_link_tiled_map(m, 1); 2092 load_and_link_tiled_map (m, 1);
2004 2093
2005 *x -= MAP_WIDTH(m); 2094 *x -= m->width;
2006 return (get_map_from_coord(m->tile_map[1], x, y)); 2095 return (get_map_from_coord (m->tile_map[1], x, y));
2096 }
2097
2098 if (*y < 0)
2007 } 2099 {
2008 if (*y<0) {
2009 if (!m->tile_path[0]) return NULL; 2100 if (!m->tile_path[0])
2101 return 0;
2102
2010 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2103 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2011 load_and_link_tiled_map(m, 0); 2104 load_and_link_tiled_map (m, 0);
2012 2105
2013 *y += MAP_HEIGHT(m->tile_map[0]); 2106 *y += m->tile_map[0]->height;
2014 return (get_map_from_coord(m->tile_map[0], x, y)); 2107 return (get_map_from_coord (m->tile_map[0], x, y));
2108 }
2109
2110 if (*y >= m->height)
2015 } 2111 {
2016 if (*y>=MAP_HEIGHT(m)) {
2017 if (!m->tile_path[2]) return NULL; 2112 if (!m->tile_path[2])
2113 return 0;
2114
2018 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2115 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map(m, 2); 2116 load_and_link_tiled_map (m, 2);
2020 2117
2021 *y -= MAP_HEIGHT(m); 2118 *y -= m->height;
2022 return (get_map_from_coord(m->tile_map[2], x, y)); 2119 return (get_map_from_coord (m->tile_map[2], x, y));
2023 } 2120 }
2024 2121
2025 /* Simple case - coordinates are within this local 2122 /* Simple case - coordinates are within this local
2026 * map. 2123 * map.
2027 */ 2124 */
2028 2125
2029 return m; 2126 return m;
2030} 2127}
2031 2128
2032/** 2129/**
2033 * Return whether map2 is adjacent to map1. If so, store the distance from 2130 * Return whether map2 is adjacent to map1. If so, store the distance from
2034 * map1 to map2 in dx/dy. 2131 * map1 to map2 in dx/dy.
2035 */ 2132 */
2133static int
2036static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2134adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2135{
2037 if (!map1 || !map2) 2136 if (!map1 || !map2)
2137 return 0;
2138
2139 if (map1 == map2)
2140 {
2141 *dx = 0;
2142 *dy = 0;
2143
2144 }
2145 else if (map1->tile_map[0] == map2)
2146 { /* up */
2147 *dx = 0;
2148 *dy = -map2->height;
2149 }
2150 else if (map1->tile_map[1] == map2)
2151 { /* right */
2152 *dx = map1->width;
2153 *dy = 0;
2154 }
2155 else if (map1->tile_map[2] == map2)
2156 { /* down */
2157 *dx = 0;
2158 *dy = map1->height;
2159 }
2160 else if (map1->tile_map[3] == map2)
2161 { /* left */
2162 *dx = -map2->width;
2163 *dy = 0;
2164
2165 }
2166 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2167 { /* up right */
2168 *dx = map1->tile_map[0]->width;
2169 *dy = -map1->tile_map[0]->height;
2170 }
2171 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2172 { /* up left */
2173 *dx = -map2->width;
2174 *dy = -map1->tile_map[0]->height;
2175 }
2176 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2177 { /* right up */
2178 *dx = map1->width;
2179 *dy = -map2->height;
2180 }
2181 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2182 { /* right down */
2183 *dx = map1->width;
2184 *dy = map1->tile_map[1]->height;
2185 }
2186 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2187 { /* down right */
2188 *dx = map1->tile_map[2]->width;
2189 *dy = map1->height;
2190 }
2191 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2192 { /* down left */
2193 *dx = -map2->width;
2194 *dy = map1->height;
2195 }
2196 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2197 { /* left up */
2198 *dx = -map1->tile_map[3]->width;
2199 *dy = -map2->height;
2200 }
2201 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2202 { /* left down */
2203 *dx = -map1->tile_map[3]->width;
2204 *dy = map1->tile_map[3]->height;
2205
2206 }
2207 else
2208 { /* not "adjacent" enough */
2038 return 0; 2209 return 0;
2039
2040 if (map1 == map2) {
2041 *dx = 0;
2042 *dy = 0;
2043
2044 } else if (map1->tile_map[0] == map2) { /* up */
2045 *dx = 0;
2046 *dy = -MAP_HEIGHT(map2);
2047 } else if (map1->tile_map[1] == map2) { /* right */
2048 *dx = MAP_WIDTH(map1);
2049 *dy = 0;
2050 } else if (map1->tile_map[2] == map2) { /* down */
2051 *dx = 0;
2052 *dy = MAP_HEIGHT(map1);
2053 } else if (map1->tile_map[3] == map2) { /* left */
2054 *dx = -MAP_WIDTH(map2);
2055 *dy = 0;
2056
2057 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2058 *dx = MAP_WIDTH(map1->tile_map[0]);
2059 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2060 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2061 *dx = -MAP_WIDTH(map2);
2062 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2063 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2064 *dx = MAP_WIDTH(map1);
2065 *dy = -MAP_HEIGHT(map2);
2066 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2067 *dx = MAP_WIDTH(map1);
2068 *dy = MAP_HEIGHT(map1->tile_map[1]);
2069 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2070 *dx = MAP_WIDTH(map1->tile_map[2]);
2071 *dy = MAP_HEIGHT(map1);
2072 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2073 *dx = -MAP_WIDTH(map2);
2074 *dy = MAP_HEIGHT(map1);
2075 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2076 *dx = -MAP_WIDTH(map1->tile_map[3]);
2077 *dy = -MAP_HEIGHT(map2);
2078 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2079 *dx = -MAP_WIDTH(map1->tile_map[3]);
2080 *dy = MAP_HEIGHT(map1->tile_map[3]);
2081
2082 } else { /* not "adjacent" enough */
2083 return 0;
2084 } 2210 }
2085 2211
2086 return 1; 2212 return 1;
2087} 2213}
2088 2214
2089/* From map.c 2215/* From map.c
2090 * This is used by get_player to determine where the other 2216 * This is used by get_player to determine where the other
2091 * creature is. get_rangevector takes into account map tiling, 2217 * creature is. get_rangevector takes into account map tiling,
2105 * 2231 *
2106 * currently, the only flag supported (0x1) is don't translate for 2232 * currently, the only flag supported (0x1) is don't translate for
2107 * closest body part of 'op1' 2233 * closest body part of 'op1'
2108 */ 2234 */
2109 2235
2236void
2110void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2237get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2238{
2111 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2239 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2240 {
2112 /* be conservative and fill in _some_ data */ 2241 /* be conservative and fill in _some_ data */
2113 retval->distance = 100000; 2242 retval->distance = 100000;
2114 retval->distance_x = 32767; 2243 retval->distance_x = 32767;
2115 retval->distance_y = 32767; 2244 retval->distance_y = 32767;
2116 retval->direction = 0; 2245 retval->direction = 0;
2117 retval->part = 0; 2246 retval->part = 0;
2118 } else { 2247 }
2248 else
2249 {
2119 object *best; 2250 object *best;
2120 2251
2121 retval->distance_x += op2->x-op1->x; 2252 retval->distance_x += op2->x - op1->x;
2122 retval->distance_y += op2->y-op1->y; 2253 retval->distance_y += op2->y - op1->y;
2123 2254
2124 best = op1; 2255 best = op1;
2125 /* If this is multipart, find the closest part now */ 2256 /* If this is multipart, find the closest part now */
2126 if (!(flags&0x1) && op1->more) { 2257 if (!(flags & 0x1) && op1->more)
2258 {
2127 object *tmp; 2259 object *tmp;
2128 int best_distance = retval->distance_x*retval->distance_x+ 2260 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2129 retval->distance_y*retval->distance_y, tmpi;
2130 2261
2131 /* we just take the offset of the piece to head to figure 2262 /* we just take the offset of the piece to head to figure
2132 * distance instead of doing all that work above again 2263 * distance instead of doing all that work above again
2133 * since the distance fields we set above are positive in the 2264 * since the distance fields we set above are positive in the
2134 * same axis as is used for multipart objects, the simply arithmetic 2265 * same axis as is used for multipart objects, the simply arithmetic
2135 * below works. 2266 * below works.
2136 */ 2267 */
2137 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2268 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2269 {
2138 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2270 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2139 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2271 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2140 if (tmpi < best_distance) { 2272 if (tmpi < best_distance)
2273 {
2141 best_distance = tmpi; 2274 best_distance = tmpi;
2142 best = tmp; 2275 best = tmp;
2143 } 2276 }
2144 } 2277 }
2145 if (best != op1) { 2278 if (best != op1)
2279 {
2146 retval->distance_x += op1->x-best->x; 2280 retval->distance_x += op1->x - best->x;
2147 retval->distance_y += op1->y-best->y; 2281 retval->distance_y += op1->y - best->y;
2148 } 2282 }
2149 } 2283 }
2150 retval->part = best; 2284 retval->part = best;
2151 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2285 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2152 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2286 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2153 } 2287 }
2154} 2288}
2155 2289
2156/* this is basically the same as get_rangevector above, but instead of 2290/* this is basically the same as get_rangevector above, but instead of
2157 * the first parameter being an object, it instead is the map 2291 * the first parameter being an object, it instead is the map
2162 * be more consistant with the above function and also in case they are needed 2296 * be more consistant with the above function and also in case they are needed
2163 * for something in the future. Also, since no object is pasted, the best 2297 * for something in the future. Also, since no object is pasted, the best
2164 * field of the rv_vector is set to NULL. 2298 * field of the rv_vector is set to NULL.
2165 */ 2299 */
2166 2300
2301void
2167void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2302get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2303{
2168 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2304 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2305 {
2169 /* be conservative and fill in _some_ data */ 2306 /* be conservative and fill in _some_ data */
2170 retval->distance = 100000; 2307 retval->distance = 100000;
2171 retval->distance_x = 32767; 2308 retval->distance_x = 32767;
2172 retval->distance_y = 32767; 2309 retval->distance_y = 32767;
2173 retval->direction = 0; 2310 retval->direction = 0;
2174 retval->part = 0; 2311 retval->part = 0;
2175 } else { 2312 }
2313 else
2314 {
2176 retval->distance_x += op2->x-x; 2315 retval->distance_x += op2->x - x;
2177 retval->distance_y += op2->y-y; 2316 retval->distance_y += op2->y - y;
2178 2317
2179 retval->part = NULL; 2318 retval->part = NULL;
2180 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2319 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2181 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2320 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2182 } 2321 }
2183} 2322}
2184 2323
2185/* Returns true of op1 and op2 are effectively on the same map 2324/* Returns true of op1 and op2 are effectively on the same map
2186 * (as related to map tiling). Note that this looks for a path from 2325 * (as related to map tiling). Note that this looks for a path from
2188 * to op1, this will still return false. 2327 * to op1, this will still return false.
2189 * Note we only look one map out to keep the processing simple 2328 * Note we only look one map out to keep the processing simple
2190 * and efficient. This could probably be a macro. 2329 * and efficient. This could probably be a macro.
2191 * MSW 2001-08-05 2330 * MSW 2001-08-05
2192 */ 2331 */
2332int
2193int on_same_map(const object *op1, const object *op2) { 2333on_same_map (const object *op1, const object *op2)
2334{
2194 int dx, dy; 2335 int dx, dy;
2195 2336
2196 return adjacent_map(op1->map, op2->map, &dx, &dy); 2337 return adjacent_map (op1->map, op2->map, &dx, &dy);
2197} 2338}
2339
2340object *
2341maptile::insert (object *op, int x, int y, object *originator, int flags)
2342{
2343 if (!op->flag [FLAG_REMOVED])
2344 op->remove ();
2345
2346 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2347}
2348

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines