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Comparing deliantra/server/common/map.C (file contents):
Revision 1.53 by root, Wed Dec 27 09:28:01 2006 UTC vs.
Revision 1.63 by root, Mon Jan 1 00:41:02 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33/*
34 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found.
36 */
37maptile *
38has_been_loaded (const char *name)
39{
40 if (!name || !*name)
41 return 0;
42
43 for_all_maps (map)
44 if (!strcmp (name, map->path))
45 return map;
46
47 return 0;
48}
49 31
50/* 32/*
51 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
52 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
53 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
54 * it really should be called create_mapname 36 * it really should be called create_mapname
55 */ 37 */
56
57const char * 38const char *
58create_pathname (const char *name) 39create_pathname (const char *name)
59{ 40{
60 static char buf[MAX_BUF]; 41 static char buf[8192];
61
62 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
63 * someplace else in the code? msw 2-17-97
64 */
65 if (*name == '/')
66 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
67 else
68 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
69 return (buf); 43 return buf;
70} 44}
71
72/*
73 * same as create_pathname, but for the overlay maps.
74 */
75
76const char *
77create_overlay_pathname (const char *name)
78{
79 static char buf[MAX_BUF];
80
81 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
82 * someplace else in the code? msw 2-17-97
83 */
84 if (*name == '/')
85 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
86 else
87 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
88 return (buf);
89}
90
91/*
92 * same as create_pathname, but for the template maps.
93 */
94
95const char *
96create_template_pathname (const char *name)
97{
98 static char buf[MAX_BUF];
99
100 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
101 * someplace else in the code? msw 2-17-97
102 */
103 if (*name == '/')
104 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
105 else
106 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
107 return (buf);
108}
109
110/*
111 * This makes absolute path to the itemfile where unique objects
112 * will be saved. Converts '/' to '@'. I think it's essier maintain
113 * files than full directory structure, but if this is problem it can
114 * be changed.
115 */
116static const char *
117create_items_path (const char *s)
118{
119 static char buf[MAX_BUF];
120 char *t;
121
122 if (*s == '/')
123 s++;
124
125 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
126
127 for (t = buf + strlen (buf); *s; s++, t++)
128 if (*s == '/')
129 *t = '@';
130 else
131 *t = *s;
132 *t = 0;
133 return (buf);
134}
135
136 45
137/* 46/*
138 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
139 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
140 * is returned. 49 * is returned.
147 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
148 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
149 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
150 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
151 */ 60 */
152
153int 61int
154check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
155{ 63{
156 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
157 65
183 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
184 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
185 mode |= 2; 93 mode |= 2;
186 94
187 return (mode); 95 return (mode);
188}
189
190/*
191 * Prints out debug-information about a map.
192 * Dumping these at llevError doesn't seem right, but is
193 * necessary to make sure the information is in fact logged.
194 */
195
196void
197dump_map (const maptile *m)
198{
199 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
200 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
201
202 if (m->msg != NULL)
203 LOG (llevError, "Message:\n%s", m->msg);
204
205 if (m->maplore != NULL)
206 LOG (llevError, "Lore:\n%s", m->maplore);
207
208 if (m->tmpname != NULL)
209 LOG (llevError, "Tmpname: %s\n", m->tmpname);
210
211 LOG (llevError, "Difficulty: %d\n", m->difficulty);
212 LOG (llevError, "Darkness: %d\n", m->darkness);
213}
214
215/*
216 * Prints out debug-information about all maps.
217 * This basically just goes through all the maps and calls
218 * dump_map on each one.
219 */
220
221void
222dump_all_maps (void)
223{
224 for_all_maps (m)
225 dump_map (m);
226} 96}
227 97
228/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
229 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
230 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
236 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
237 */ 107 */
238int 108int
239get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
240{ 110{
241 sint16 newx, newy;
242 int retval = 0;
243 maptile *mp;
244
245 newx = x; 111 sint16 newx = x;
246 newy = y; 112 sint16 newy = y;
247 113
248 mp = get_map_from_coord (oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
249 115
250 if (!mp) 116 if (!mp)
251 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
252
253 if (mp != oldmap)
254 retval |= P_NEW_MAP;
255 118
256 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
257 if (nx) *nx = newx; 120 if (nx) *nx = newx;
258 if (ny) *ny = newy; 121 if (ny) *ny = newy;
259 122
260 return retval | mp->at (newx, newy).flags (); 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
261} 124}
262 125
263/* 126/*
264 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
265 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
399 archetype *tmp; 262 archetype *tmp;
400 int flag; 263 int flag;
401 maptile *m1; 264 maptile *m1;
402 sint16 sx, sy; 265 sint16 sx, sy;
403 266
404 if (ob == NULL) 267 if (!ob)
405 { 268 {
406 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
407 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
408 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
409 272
419 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
420 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
421 return P_IS_ALIVE; 284 return P_IS_ALIVE;
422 285
423 mapspace &ms = m1->at (sx, sy); 286 mapspace &ms = m1->at (sx, sy);
424
425 287
426 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
427 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
429 */ 291 */
445 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
446 * and insert them properly. 308 * and insert them properly.
447 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
448 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
449 */ 311 */
450
451void 312void
452fix_container (object *container) 313fix_container (object *container)
453{ 314{
454 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
455 316
456 container->inv = NULL; 317 container->inv = 0;
457 while (tmp != NULL) 318 while (tmp)
458 { 319 {
459 next = tmp->below; 320 next = tmp->below;
460 if (tmp->inv) 321 if (tmp->inv)
461 fix_container (tmp); 322 fix_container (tmp);
323
462 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
463 tmp = next; 325 tmp = next;
464 } 326 }
327
465 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
466 * carrying. 329 * carrying.
467 */ 330 */
468 sum_weight (container); 331 sum_weight (container);
469} 332}
472 * for objects whose arch says they are multipart yet according to the 335 * for objects whose arch says they are multipart yet according to the
473 * info we have, they only have the head (as would be expected when 336 * info we have, they only have the head (as would be expected when
474 * they are saved). We do have to look for the old maps that did save 337 * they are saved). We do have to look for the old maps that did save
475 * the more sections and not re-add sections for them. 338 * the more sections and not re-add sections for them.
476 */ 339 */
477static void 340void
478link_multipart_objects (maptile *m) 341maptile::link_multipart_objects ()
479{ 342{
480 int x, y; 343 if (!spaces)
481 object *tmp, *op, *last, *above; 344 return;
482 archetype *at;
483 345
484 for (x = 0; x < m->width; x++) 346 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (y = 0; y < m->height; y++) 347 for (object *tmp = ms->bot; tmp; )
486 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
487 { 348 {
488 above = tmp->above; 349 object *above = tmp->above;
489 350
490 /* already multipart - don't do anything more */ 351 /* already multipart - don't do anything more */
491 if (tmp->head || tmp->more) 352 if (!tmp->head && !tmp->more)
492 continue; 353 {
493
494 /* If there is nothing more to this object, this for loop 354 /* If there is nothing more to this object, this for loop
495 * won't do anything. 355 * won't do anything.
496 */ 356 */
497 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 357 archetype *at;
358 object *last, *op;
359 for (at = tmp->arch->more, last = tmp;
360 at;
361 at = at->more, last = op)
498 { 362 {
499 op = arch_to_object (at); 363 op = arch_to_object (at);
500 364
501 /* update x,y coordinates */ 365 /* update x,y coordinates */
502 op->x += tmp->x; 366 op->x += tmp->x;
503 op->y += tmp->y; 367 op->y += tmp->y;
504 op->head = tmp; 368 op->head = tmp;
505 op->map = m; 369 op->map = this;
506 last->more = op; 370 last->more = op;
507 op->name = tmp->name; 371 op->name = tmp->name;
508 op->title = tmp->title; 372 op->title = tmp->title;
373
509 /* we could link all the parts onto tmp, and then just 374 /* we could link all the parts onto tmp, and then just
510 * call insert_ob_in_map once, but the effect is the same, 375 * call insert_ob_in_map once, but the effect is the same,
511 * as insert_ob_in_map will call itself with each part, and 376 * as insert_ob_in_map will call itself with each part, and
512 * the coding is simpler to just to it here with each part. 377 * the coding is simpler to just to it here with each part.
513 */ 378 */
514 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 379 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
515 } /* for at = tmp->arch->more */ 380 }
516 } /* for objects on this space */ 381 }
382
383 tmp = above;
384 }
517} 385}
518 386
519/* 387/*
520 * Loads (ands parses) the objects into a given map from the specified 388 * Loads (ands parses) the objects into a given map from the specified
521 * file pointer. 389 * file pointer.
522 * mapflags is the same as we get with load_original_map 390 * mapflags is the same as we get with load_original_map
523 */ 391 */
524void 392bool
525load_objects (maptile *m, object_thawer & fp, int mapflags) 393maptile::load_objects (object_thawer &thawer)
526{ 394{
527 int i, j;
528 int unique; 395 int unique;
529 object *op, *prev = NULL, *last_more = NULL, *otmp; 396 object *op, *prev = NULL, *last_more = NULL, *otmp;
530 397
531 op = object::create (); 398 op = object::create ();
532 op->map = m; /* To handle buttons correctly */ 399 op->map = this; /* To handle buttons correctly */
533 400
534 while ((i = load_object (fp, op, mapflags))) 401 while (int i = load_object (thawer, op, 0))
535 { 402 {
536 /* if the archetype for the object is null, means that we 403 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 404 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 405 * or editor will not be able to do anything with it either.
539 */ 406 */
544 } 411 }
545 412
546 switch (i) 413 switch (i)
547 { 414 {
548 case LL_NORMAL: 415 case LL_NORMAL:
549 /* if we are loading an overlay, put the floors on the bottom */
550 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else
553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 416 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 417
555 if (op->inv) 418 if (op->inv)
556 sum_weight (op); 419 sum_weight (op);
557 420
558 prev = op, last_more = op; 421 prev = op, last_more = op;
559 break; 422 break;
560 423
561 case LL_MORE: 424 case LL_MORE:
562 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 425 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head = prev, last_more->more = op, last_more = op; 426 op->head = prev, last_more->more = op, last_more = op;
564 break; 427 break;
565 } 428 }
566 429
567 if (mapflags & MAP_STYLE)
568 remove_from_active_list (op);
569
570 op = object::create (); 430 op = object::create ();
571 op->map = m; 431 op->map = this;
572 }
573
574 for (i = 0; i < m->width; i++)
575 {
576 for (j = 0; j < m->height; j++)
577 {
578 unique = 0;
579 /* check for unique items, or unique squares */
580 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
581 {
582 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
583 unique = 1;
584
585 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
586 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
587 }
588 }
589 } 432 }
590 433
591 op->destroy (); 434 op->destroy ();
592 link_multipart_objects (m);
593}
594 435
595/* This saves all the objects on the map in a non destructive fashion. 436#if 0
596 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
597 * and we only save the head of multi part objects - this is needed
598 * in order to do map tiling properly.
599 */
600void
601save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
602{
603 int i, j = 0, unique = 0;
604 object *op;
605
606 /* first pass - save one-part objects */
607 for (i = 0; i < m->width; i++) 437 for (i = 0; i < width; i++)
608 for (j = 0; j < m->height; j++) 438 for (j = 0; j < height; j++)
609 { 439 {
610 unique = 0; 440 unique = 0;
611 441 /* check for unique items, or unique squares */
612 for (op = m->at (i, j).bot; op; op = op->above) 442 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
613 { 443 {
614 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 444 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
615 unique = 1; 445 unique = 1;
616 446
617 if (op->type == PLAYER) 447 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
618 continue; 448 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
619
620 if (op->head || op->owner)
621 continue;
622
623 if (unique || op->flag [FLAG_UNIQUE])
624 save_object (fp2, op, 1);
625 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
626 save_object (fp, op, 1);
627 } 449 }
628 } 450 }
451#endif
452
453 return true;
454}
455
456void
457maptile::activate ()
458{
459 if (!spaces)
460 return;
461
462 for (mapspace *ms = spaces + size (); ms-- > spaces; )
463 for (object *op = ms->bot; op; op = op->above)
464 op->activate_recursive ();
465}
466
467void
468maptile::deactivate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->deactivate_recursive ();
476}
477
478bool
479maptile::save_objects (object_freezer &freezer, int flags)
480{
481 if (flags & IO_HEADER)
482 save_header (freezer);
483
484 if (!spaces)
485 return false;
486
487 for (int i = 0; i < size (); ++i)
488 {
489 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above)
491 {
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1;
494
495 if (!op->can_map_save ())
496 continue;
497
498 if (unique || op->flag [FLAG_UNIQUE])
499 {
500 if (flags & IO_UNIQUES)
501 save_object (freezer, op, 1);
502 }
503 else if (flags & IO_OBJECTS)
504 save_object (freezer, op, 1);
505 }
506 }
507
508 return true;
509}
510
511bool
512maptile::load_objects (const char *path, bool skip_header)
513{
514 object_thawer thawer (path);
515
516 if (!thawer)
517 return false;
518
519 if (skip_header)
520 for (;;)
521 {
522 keyword kw = thawer.get_kv ();
523
524 if (kw == KW_end)
525 break;
526
527 thawer.skip_kv (kw);
528 }
529
530 return load_objects (thawer);
531}
532
533bool
534maptile::save_objects (const char *path, int flags)
535{
536 object_freezer freezer;
537
538 if (!save_objects (freezer, flags))
539 return false;
540
541 return freezer.save (path);
629} 542}
630 543
631maptile::maptile () 544maptile::maptile ()
632{ 545{
633 in_memory = MAP_SWAPPED; 546 in_memory = MAP_SWAPPED;
547
634 /* The maps used to pick up default x and y values from the 548 /* The maps used to pick up default x and y values from the
635 * map archetype. Mimic that behaviour. 549 * map archetype. Mimic that behaviour.
636 */ 550 */
637 width = 16; 551 width = 16;
638 height = 16; 552 height = 16;
639 reset_timeout = 0; 553 reset_timeout = 0;
640 timeout = 300; 554 timeout = 300;
641 enter_x = 0; 555 enter_x = 0;
642 enter_y = 0; 556 enter_y = 0;
643 /*set part to -1 indicating conversion to weather map not yet done */
644 worldpartx = -1;
645 worldparty = -1;
646} 557}
647 558
648/* 559maptile::maptile (int w, int h)
649 * Allocates, initialises, and returns a pointer to a maptile.
650 * Modified to no longer take a path option which was not being
651 * used anyways. MSW 2001-07-01
652 */
653maptile *
654get_linked_map (void)
655{ 560{
656 maptile *map = new maptile; 561 in_memory = MAP_SWAPPED;
657 562
658 map->next = first_map; 563 width = w;
659 first_map = map; 564 height = h;
565 reset_timeout = 0;
566 timeout = 300;
567 enter_x = 0;
568 enter_y = 0;
660 569
661 return map; 570 alloc ();
662} 571}
663 572
664/* 573/*
665 * Allocates the arrays contained in a maptile. 574 * Allocates the arrays contained in a maptile.
666 * This basically allocates the dynamic array of spaces for the 575 * This basically allocates the dynamic array of spaces for the
667 * map. 576 * map.
668 */ 577 */
669void 578void
670maptile::allocate () 579maptile::alloc ()
671{ 580{
672 in_memory = MAP_IN_MEMORY;
673
674 /* Log this condition and free the storage. We could I suppose
675 * realloc, but if the caller is presuming the data will be intact,
676 * that is their poor assumption.
677 */
678 if (spaces) 581 if (spaces)
679 { 582 return;
680 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
681 sfree (spaces, size ());
682 }
683 583
684 spaces = salloc0<mapspace> (size ()); 584 spaces = salloc0<mapspace> (size ());
685}
686
687/* Create and returns a map of the specific size. Used
688 * in random map code and the editor.
689 */
690maptile *
691get_empty_map (int sizex, int sizey)
692{
693 maptile *m = get_linked_map ();
694
695 m->width = sizex;
696 m->height = sizey;
697 m->in_memory = MAP_SWAPPED;
698 m->allocate ();
699
700 return m;
701} 585}
702 586
703/* Takes a string from a map definition and outputs a pointer to the array of shopitems 587/* Takes a string from a map definition and outputs a pointer to the array of shopitems
704 * corresponding to that string. Memory is allocated for this, it must be freed 588 * corresponding to that string. Memory is allocated for this, it must be freed
705 * at a later date. 589 * at a later date.
706 * Called by parse_map_headers below. 590 * Called by parse_map_headers below.
707 */ 591 */
708
709static shopitems * 592static shopitems *
710parse_shop_string (const char *input_string) 593parse_shop_string (const char *input_string)
711{ 594{
712 char *shop_string, *p, *q, *next_semicolon, *next_colon; 595 char *shop_string, *p, *q, *next_semicolon, *next_colon;
713 shopitems *items = NULL; 596 shopitems *items = NULL;
722 p = strchr (p, ';'); 605 p = strchr (p, ';');
723 number_of_entries++; 606 number_of_entries++;
724 if (p) 607 if (p)
725 p++; 608 p++;
726 } 609 }
610
727 p = shop_string; 611 p = shop_string;
728 strip_endline (p); 612 strip_endline (p);
729 items = new shopitems[number_of_entries + 1]; 613 items = new shopitems[number_of_entries + 1];
730 for (i = 0; i < number_of_entries; i++) 614 for (i = 0; i < number_of_entries; i++)
731 { 615 {
732 if (!p) 616 if (!p)
733 { 617 {
734 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 618 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
735 break; 619 break;
736 } 620 }
621
737 next_semicolon = strchr (p, ';'); 622 next_semicolon = strchr (p, ';');
738 next_colon = strchr (p, ':'); 623 next_colon = strchr (p, ':');
739 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 624 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
740 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 625 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
741 items[i].strength = atoi (strchr (p, ':') + 1); 626 items[i].strength = atoi (strchr (p, ':') + 1);
768 * the next entry while we're at it, better print a warning 653 * the next entry while we're at it, better print a warning
769 */ 654 */
770 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 655 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
771 } 656 }
772 } 657 }
658
773 items[i].index = number_of_entries; 659 items[i].index = number_of_entries;
774 if (next_semicolon) 660 if (next_semicolon)
775 p = ++next_semicolon; 661 p = ++next_semicolon;
776 else 662 else
777 p = NULL; 663 p = NULL;
778 } 664 }
665
779 free (shop_string); 666 free (shop_string);
780 return items; 667 return items;
781} 668}
782 669
783/* opposite of parse string, this puts the string that was originally fed in to 670/* opposite of parse string, this puts the string that was originally fed in to
792 for (i = 0; i < m->shopitems[0].index; i++) 679 for (i = 0; i < m->shopitems[0].index; i++)
793 { 680 {
794 if (m->shopitems[i].typenum) 681 if (m->shopitems[i].typenum)
795 { 682 {
796 if (m->shopitems[i].strength) 683 if (m->shopitems[i].strength)
797 {
798 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 684 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
799 }
800 else 685 else
801 sprintf (tmp, "%s;", m->shopitems[i].name); 686 sprintf (tmp, "%s;", m->shopitems[i].name);
802 } 687 }
803 else 688 else
804 { 689 {
805 if (m->shopitems[i].strength) 690 if (m->shopitems[i].strength)
806 {
807 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 691 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
808 }
809 else 692 else
810 sprintf (tmp, "*"); 693 sprintf (tmp, "*");
811 } 694 }
695
812 strcat (output_string, tmp); 696 strcat (output_string, tmp);
813 } 697 }
814} 698}
815 699
816/* This loads the header information of the map. The header 700/* This loads the header information of the map. The header
821 * put all the stuff in the map object so that names actually make 705 * put all the stuff in the map object so that names actually make
822 * sense. 706 * sense.
823 * This could be done in lex (like the object loader), but I think 707 * This could be done in lex (like the object loader), but I think
824 * currently, there are few enough fields this is not a big deal. 708 * currently, there are few enough fields this is not a big deal.
825 * MSW 2001-07-01 709 * MSW 2001-07-01
826 * return 0 on success, 1 on failure.
827 */ 710 */
828 711bool
829static int 712maptile::load_header (object_thawer &thawer)
830load_map_header (object_thawer & fp, maptile *m)
831{ 713{
832 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 714 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
833 int msgpos = 0; 715 int msgpos = 0;
834 int maplorepos = 0; 716 int maplorepos = 0;
835 717
836 while (fgets (buf, HUGE_BUF, fp) != NULL) 718 for (;;)
837 { 719 {
838 buf[HUGE_BUF - 1] = 0; 720 keyword kw = thawer.get_kv ();
839 key = buf;
840 721
841 while (isspace (*key)) 722 switch (kw)
842 key++;
843
844 if (*key == 0)
845 continue; /* empty line */
846
847 value = strchr (key, ' ');
848
849 if (!value)
850 { 723 {
851 if ((end = strchr (key, '\n'))) 724 case KW_EOF:
852 *end = 0; 725 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
726 return false;
727
728 case KW_end:
729 return true;
730
731 case KW_msg:
732 thawer.get_ml (KW_endmsg, msg);
733 break;
734
735 case KW_lore: // CF+ extension
736 thawer.get_ml (KW_endlore, maplore);
737 break;
738
739 case KW_maplore:
740 thawer.get_ml (KW_endmaplore, maplore);
741 break;
742
743 case KW_arch:
744 if (strcmp (thawer.get_str (), "map"))
745 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
746 break;
747
748 case KW_oid:
749 thawer.get (this, thawer.get_sint32 ());
750 break;
751
752 case KW_file_format_version: break; // nop
753
754 case KW_name: thawer.get (name); break;
755 case KW_attach: thawer.get (attach); break;
756 case KW_reset_time: thawer.get (reset_time); break;
757 case KW_shopgreed: thawer.get (shopgreed); break;
758 case KW_shopmin: thawer.get (shopmin); break;
759 case KW_shopmax: thawer.get (shopmax); break;
760 case KW_shoprace: thawer.get (shoprace); break;
761 case KW_outdoor: thawer.get (outdoor); break;
762 case KW_temp: thawer.get (temp); break;
763 case KW_pressure: thawer.get (pressure); break;
764 case KW_humid: thawer.get (humid); break;
765 case KW_windspeed: thawer.get (windspeed); break;
766 case KW_winddir: thawer.get (winddir); break;
767 case KW_sky: thawer.get (sky); break;
768
769 case KW_per_player: thawer.get (per_player); break;
770 case KW_per_party: thawer.get (per_party); break;
771
772 case KW_region: get_region_by_name (thawer.get_str ()); break;
773 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
774
775 // old names new names
776 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
777 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
778 case KW_x: case KW_width: thawer.get (width); break;
779 case KW_y: case KW_height: thawer.get (height); break;
780 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
781 case KW_value: case KW_swap_time: thawer.get (timeout); break;
782 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
783 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
784 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
785
786 case KW_tile_path_1: thawer.get (tile_path [0]); break;
787 case KW_tile_path_2: thawer.get (tile_path [1]); break;
788 case KW_tile_path_3: thawer.get (tile_path [2]); break;
789 case KW_tile_path_4: thawer.get (tile_path [3]); break;
790
791 default:
792 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
793 break;
853 } 794 }
854 else
855 {
856 *value = 0;
857 value++;
858 end = strchr (value, '\n');
859
860 while (isspace (*value))
861 {
862 value++;
863
864 if (*value == '\0' || value == end)
865 {
866 /* Nothing but spaces. */
867 value = NULL;
868 break;
869 }
870 }
871 }
872
873 if (!end)
874 {
875 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
876 return 1;
877 }
878
879 /* key is the field name, value is what it should be set
880 * to. We've already done the work to null terminate key,
881 * and strip off any leading spaces for both of these.
882 * We have not touched the newline at the end of the line -
883 * these are needed for some values. the end pointer
884 * points to the first of the newlines.
885 * value could be NULL! It would be easy enough to just point
886 * this to "" to prevent cores, but that would let more errors slide
887 * through.
888 *
889 * First check for entries that do not use the value parameter, then
890 * validate that value is given and check for the remaining entries
891 * that use the parameter.
892 */
893
894 if (!strcmp (key, "msg"))
895 {
896 while (fgets (buf, HUGE_BUF, fp) != NULL)
897 {
898 if (!strcmp (buf, "endmsg\n"))
899 break;
900 else
901 {
902 /* slightly more efficient than strcat */
903 strcpy (msgbuf + msgpos, buf);
904 msgpos += strlen (buf);
905 }
906 }
907 /* There are lots of maps that have empty messages (eg, msg/endmsg
908 * with nothing between). There is no reason in those cases to
909 * keep the empty message. Also, msgbuf contains garbage data
910 * when msgpos is zero, so copying it results in crashes
911 */
912 if (msgpos != 0)
913 m->msg = strdup (msgbuf);
914 }
915 else if (!strcmp (key, "maplore"))
916 {
917 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 {
919 if (!strcmp (buf, "endmaplore\n"))
920 break;
921 else
922 {
923 /* slightly more efficient than strcat */
924 strcpy (maplorebuf + maplorepos, buf);
925 maplorepos += strlen (buf);
926 }
927 }
928 if (maplorepos != 0)
929 m->maplore = strdup (maplorebuf);
930 }
931 else if (!strcmp (key, "end"))
932 {
933 break;
934 }
935 else if (value == NULL)
936 {
937 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
938 }
939 else if (!strcmp (key, "arch"))
940 {
941 /* This is an oddity, but not something we care about much. */
942 if (strcmp (value, "map\n"))
943 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
944 }
945 else if (!strcmp (key, "name"))
946 {
947 *end = 0;
948 m->name = strdup (value);
949 }
950 /* first strcmp value on these are old names supported
951 * for compatibility reasons. The new values (second) are
952 * what really should be used.
953 */
954 else if (!strcmp (key, "oid"))
955 fp.get (m, atoi (value));
956 else if (!strcmp (key, "attach"))
957 m->attach = value;
958 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
959 m->enter_x = atoi (value);
960 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
961 m->enter_y = atoi (value);
962 else if (!strcmp (key, "x") || !strcmp (key, "width"))
963 m->width = atoi (value);
964 else if (!strcmp (key, "y") || !strcmp (key, "height"))
965 m->height = atoi (value);
966 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
967 m->reset_timeout = atoi (value);
968 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
969 m->timeout = atoi (value);
970 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
971 m->difficulty = clamp (atoi (value), 1, settings.max_level);
972 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
973 m->darkness = atoi (value);
974 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
975 m->fixed_resettime = atoi (value);
976 else if (!strcmp (key, "unique"))
977 m->unique = atoi (value);
978 else if (!strcmp (key, "template"))
979 m->templatemap = atoi (value);
980 else if (!strcmp (key, "region"))
981 m->region = get_region_by_name (value);
982 else if (!strcmp (key, "shopitems"))
983 {
984 *end = 0;
985 m->shopitems = parse_shop_string (value);
986 }
987 else if (!strcmp (key, "shopgreed"))
988 m->shopgreed = atof (value);
989 else if (!strcmp (key, "shopmin"))
990 m->shopmin = atol (value);
991 else if (!strcmp (key, "shopmax"))
992 m->shopmax = atol (value);
993 else if (!strcmp (key, "shoprace"))
994 {
995 *end = 0;
996 m->shoprace = strdup (value);
997 }
998 else if (!strcmp (key, "outdoor"))
999 m->outdoor = atoi (value);
1000 else if (!strcmp (key, "temp"))
1001 m->temp = atoi (value);
1002 else if (!strcmp (key, "pressure"))
1003 m->pressure = atoi (value);
1004 else if (!strcmp (key, "humid"))
1005 m->humid = atoi (value);
1006 else if (!strcmp (key, "windspeed"))
1007 m->windspeed = atoi (value);
1008 else if (!strcmp (key, "winddir"))
1009 m->winddir = atoi (value);
1010 else if (!strcmp (key, "sky"))
1011 m->sky = atoi (value);
1012 else if (!strcmp (key, "nosmooth"))
1013 m->nosmooth = atoi (value);
1014 else if (!strncmp (key, "tile_path_", 10))
1015 {
1016 int tile = atoi (key + 10);
1017
1018 if (tile < 1 || tile > 4)
1019 {
1020 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1021 }
1022 else
1023 {
1024 char *path;
1025
1026 *end = 0;
1027
1028 if (m->tile_path[tile - 1])
1029 {
1030 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1031 free (m->tile_path[tile - 1]);
1032 m->tile_path[tile - 1] = NULL;
1033 }
1034
1035 if (check_path (value, 1) != -1)
1036 {
1037 /* The unadorned path works. */
1038 path = value;
1039 }
1040 else
1041 {
1042 /* Try again; it could be a relative exit. */
1043
1044 path = path_combine_and_normalize (m->path, value);
1045
1046 if (check_path (path, 1) == -1)
1047 {
1048 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1049 path = NULL;
1050 }
1051 }
1052
1053 if (editor)
1054 {
1055 /* Use the value as in the file. */
1056 m->tile_path[tile - 1] = strdup (value);
1057 }
1058 else if (path != NULL)
1059 {
1060 /* Use the normalized value. */
1061 m->tile_path[tile - 1] = strdup (path);
1062 }
1063 } /* end if tile direction (in)valid */
1064 }
1065 else
1066 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1067 }
1068
1069 if (!key || strcmp (key, "end"))
1070 { 795 }
1071 LOG (llevError, "Got premature eof on map header!\n");
1072 return 1;
1073 }
1074 796
1075 return 0; 797 abort ();
1076} 798}
1077 799
1078/* 800bool
1079 * Opens the file "filename" and reads information about the map 801maptile::load_header (const char *path)
1080 * from the given file, and stores it in a newly allocated
1081 * maptile. A pointer to this structure is returned, or NULL on failure.
1082 * flags correspond to those in map.h. Main ones used are
1083 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1084 * MAP_BLOCK, in which case we block on this load. This happens in all
1085 * cases, no matter if this flag is set or not.
1086 * MAP_STYLE: style map - don't add active objects, don't add to server
1087 * managed map list.
1088 */
1089
1090maptile *
1091load_original_map (const char *filename, int flags)
1092{ 802{
1093 maptile *m;
1094 char pathname[MAX_BUF];
1095
1096 if (flags & MAP_PLAYER_UNIQUE)
1097 strcpy (pathname, filename);
1098 else if (flags & MAP_OVERLAY)
1099 strcpy (pathname, create_overlay_pathname (filename));
1100 else
1101 strcpy (pathname, create_pathname (filename));
1102
1103 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1104
1105 object_thawer thawer (pathname); 803 object_thawer thawer (path);
1106 804
1107 if (!thawer) 805 if (!thawer)
1108 return 0; 806 return false;
1109 807
1110 m = get_linked_map (); 808 return load_header (thawer);
1111
1112 strcpy (m->path, filename);
1113 if (load_map_header (thawer, m))
1114 {
1115 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1116 delete_map (m);
1117 return 0;
1118 }
1119
1120 m->allocate ();
1121
1122 m->in_memory = MAP_LOADING;
1123 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1124
1125 m->in_memory = MAP_IN_MEMORY;
1126 if (!m->difficulty)
1127 m->difficulty = calculate_difficulty (m);
1128 set_map_reset_time (m);
1129 m->instantiate ();
1130 return (m);
1131}
1132
1133/*
1134 * Loads a map, which has been loaded earlier, from file.
1135 * Return the map object we load into (this can change from the passed
1136 * option if we can't find the original map)
1137 */
1138
1139static maptile *
1140load_temporary_map (maptile *m)
1141{
1142 char buf[MAX_BUF];
1143
1144 if (!m->tmpname)
1145 {
1146 LOG (llevError, "No temporary filename for map %s\n", m->path);
1147 strcpy (buf, m->path);
1148 delete_map (m);
1149 m = load_original_map (buf, 0);
1150 if (m == NULL)
1151 return NULL;
1152 fix_auto_apply (m); /* Chests which open as default */
1153 return m;
1154 }
1155
1156 object_thawer thawer (m->tmpname);
1157
1158 if (!thawer)
1159 {
1160 strcpy (buf, m->path);
1161 delete_map (m);
1162 m = load_original_map (buf, 0);
1163 if (!m)
1164 return NULL;
1165 fix_auto_apply (m); /* Chests which open as default */
1166 return m;
1167 }
1168
1169 if (load_map_header (thawer, m))
1170 {
1171 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1172 delete_map (m);
1173 m = load_original_map (m->path, 0);
1174 return NULL;
1175 }
1176
1177 m->allocate ();
1178
1179 m->in_memory = MAP_LOADING;
1180 load_objects (m, thawer, 0);
1181
1182 m->in_memory = MAP_IN_MEMORY;
1183 INVOKE_MAP (SWAPIN, m);
1184 return m;
1185}
1186
1187/*
1188 * Loads a map, which has been loaded earlier, from file.
1189 * Return the map object we load into (this can change from the passed
1190 * option if we can't find the original map)
1191 */
1192
1193maptile *
1194load_overlay_map (const char *filename, maptile *m)
1195{
1196 char pathname[MAX_BUF];
1197
1198 strcpy (pathname, create_overlay_pathname (filename));
1199
1200 object_thawer thawer (pathname);
1201
1202 if (!thawer)
1203 return m;
1204
1205 if (load_map_header (thawer, m))
1206 {
1207 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1208 delete_map (m);
1209 m = load_original_map (m->path, 0);
1210 return 0;
1211 }
1212 /*m->allocate ();*/
1213
1214 m->in_memory = MAP_LOADING;
1215 load_objects (m, thawer, MAP_OVERLAY);
1216
1217 m->in_memory = MAP_IN_MEMORY;
1218 return m;
1219} 809}
1220 810
1221/****************************************************************************** 811/******************************************************************************
1222 * This is the start of unique map handling code 812 * This is the start of unique map handling code
1223 *****************************************************************************/ 813 *****************************************************************************/
1224 814
1225/* This goes through map 'm' and removed any unique items on the map. */ 815/* This goes through the maptile and removed any unique items on the map. */
1226static void 816void
1227delete_unique_items (maptile *m) 817maptile::clear_unique_items ()
1228{ 818{
1229 int i, j, unique; 819 for (int i = 0; i < size (); ++i)
1230 object *op, *next;
1231
1232 for (i = 0; i < m->width; i++)
1233 for (j = 0; j < m->height; j++)
1234 { 820 {
1235 unique = 0; 821 int unique = 0;
1236 822 for (object *op = spaces [i].bot; op; )
1237 for (op = GET_MAP_OB (m, i, j); op; op = next)
1238 { 823 {
1239 next = op->above; 824 object *above = op->above;
1240 825
1241 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 826 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1242 unique = 1; 827 unique = 1;
1243 828
1244 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 829 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1245 { 830 {
1246 op->destroy_inv (false); 831 op->destroy_inv (false);
1247 op->destroy (); 832 op->destroy ();
1248 } 833 }
1249 }
1250 }
1251}
1252 834
1253/* 835 op = above;
1254 * Loads unique objects from file(s) into the map which is in memory
1255 * m is the map to load unique items into.
1256 */
1257static void
1258load_unique_objects (maptile *m)
1259{
1260 int count;
1261 char firstname[MAX_BUF];
1262
1263 for (count = 0; count < 10; count++)
1264 {
1265 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1266 if (!access (firstname, R_OK))
1267 break;
1268 }
1269 /* If we get here, we did not find any map */
1270 if (count == 10)
1271 return;
1272
1273 object_thawer thawer (firstname);
1274
1275 if (!thawer)
1276 return;
1277
1278 m->in_memory = MAP_LOADING;
1279 if (m->tmpname == NULL) /* if we have loaded unique items from */
1280 delete_unique_items (m); /* original map before, don't duplicate them */
1281
1282 load_objects (m, thawer, 0);
1283
1284 m->in_memory = MAP_IN_MEMORY;
1285}
1286
1287/*
1288 * Saves a map to file. If flag is set, it is saved into the same
1289 * file it was (originally) loaded from. Otherwise a temporary
1290 * filename will be genarated, and the file will be stored there.
1291 * The temporary filename will be stored in the maptileure.
1292 * If the map is unique, we also save to the filename in the map
1293 * (this should have been updated when first loaded)
1294 */
1295int
1296new_save_map (maptile *m, int flag)
1297{
1298 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1299 int i;
1300
1301 if (flag && !*m->path)
1302 {
1303 LOG (llevError, "Tried to save map without path.\n");
1304 return -1;
1305 }
1306
1307 if (flag || (m->unique) || (m->templatemap))
1308 {
1309 if (!m->unique && !m->templatemap)
1310 { /* flag is set */
1311 if (flag == 2)
1312 strcpy (filename, create_overlay_pathname (m->path));
1313 else
1314 strcpy (filename, create_pathname (m->path));
1315 } 836 }
1316 else
1317 strcpy (filename, m->path);
1318
1319 make_path_to_file (filename);
1320 }
1321 else
1322 { 837 }
1323 if (!m->tmpname) 838}
1324 m->tmpname = tempnam (settings.tmpdir, NULL);
1325 839
1326 strcpy (filename, m->tmpname); 840bool
841maptile::save_header (object_freezer &freezer)
842{
843#define MAP_OUT(k) freezer.put (KW_ ## k, k)
844#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
845
846 MAP_OUT2 (arch, "map");
847
848 if (name) MAP_OUT (name);
849 MAP_OUT (swap_time);
850 MAP_OUT (reset_time);
851 MAP_OUT (reset_timeout);
852 MAP_OUT (fixed_resettime);
853 MAP_OUT (difficulty);
854
855 if (region) MAP_OUT2 (region, region->name);
856
857 if (shopitems)
1327 } 858 {
859 char shop[MAX_BUF];
860 print_shop_string (this, shop);
861 MAP_OUT2 (shopitems, shop);
862 }
1328 863
1329 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 864 MAP_OUT (shopgreed);
1330 m->in_memory = MAP_SAVING; 865 MAP_OUT (shopmin);
866 MAP_OUT (shopmax);
867 if (shoprace) MAP_OUT (shoprace);
868 MAP_OUT (darkness);
869 MAP_OUT (width);
870 MAP_OUT (height);
871 MAP_OUT (enter_x);
872 MAP_OUT (enter_y);
1331 873
874 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
875 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
876
877 MAP_OUT (outdoor);
878 MAP_OUT (temp);
879 MAP_OUT (pressure);
880 MAP_OUT (humid);
881 MAP_OUT (windspeed);
882 MAP_OUT (winddir);
883 MAP_OUT (sky);
884
885 MAP_OUT (per_player);
886 MAP_OUT (per_party);
887
888 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
889 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
890 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
891 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
892
893 freezer.put (this);
894 freezer.put (KW_end);
895
896 return true;
897}
898
899bool
900maptile::save_header (const char *path)
901{
1332 object_freezer freezer; 902 object_freezer freezer;
1333 903
1334 /* legacy */ 904 if (!save_header (freezer))
1335 fprintf (freezer, "arch map\n"); 905 return false;
1336 if (m->name)
1337 fprintf (freezer, "name %s\n", m->name);
1338 if (!flag)
1339 fprintf (freezer, "swap_time %d\n", m->swap_time);
1340 if (m->reset_timeout)
1341 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1342 if (m->fixed_resettime)
1343 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1344 /* we unfortunately have no idea if this is a value the creator set
1345 * or a difficulty value we generated when the map was first loaded
1346 */
1347 if (m->difficulty)
1348 fprintf (freezer, "difficulty %d\n", m->difficulty);
1349 if (m->region)
1350 fprintf (freezer, "region %s\n", m->region->name);
1351 if (m->shopitems)
1352 {
1353 print_shop_string (m, shop);
1354 fprintf (freezer, "shopitems %s\n", shop);
1355 }
1356 if (m->shopgreed)
1357 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1358 if (m->shopmin)
1359 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1360 if (m->shopmax)
1361 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1362 if (m->shoprace)
1363 fprintf (freezer, "shoprace %s\n", m->shoprace);
1364 if (m->darkness)
1365 fprintf (freezer, "darkness %d\n", m->darkness);
1366 if (m->width)
1367 fprintf (freezer, "width %d\n", m->width);
1368 if (m->height)
1369 fprintf (freezer, "height %d\n", m->height);
1370 if (m->enter_x)
1371 fprintf (freezer, "enter_x %d\n", m->enter_x);
1372 if (m->enter_y)
1373 fprintf (freezer, "enter_y %d\n", m->enter_y);
1374 if (m->msg)
1375 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1376 if (m->maplore)
1377 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1378 if (m->unique)
1379 fprintf (freezer, "unique %d\n", m->unique);
1380 if (m->templatemap)
1381 fprintf (freezer, "template %d\n", m->templatemap);
1382 if (m->outdoor)
1383 fprintf (freezer, "outdoor %d\n", m->outdoor);
1384 if (m->temp)
1385 fprintf (freezer, "temp %d\n", m->temp);
1386 if (m->pressure)
1387 fprintf (freezer, "pressure %d\n", m->pressure);
1388 if (m->humid)
1389 fprintf (freezer, "humid %d\n", m->humid);
1390 if (m->windspeed)
1391 fprintf (freezer, "windspeed %d\n", m->windspeed);
1392 if (m->winddir)
1393 fprintf (freezer, "winddir %d\n", m->winddir);
1394 if (m->sky)
1395 fprintf (freezer, "sky %d\n", m->sky);
1396 if (m->nosmooth)
1397 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1398 906
1399 /* Save any tiling information, except on overlays */ 907 return freezer.save (path);
1400 if (flag != 2)
1401 for (i = 0; i < 4; i++)
1402 if (m->tile_path[i])
1403 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1404
1405 freezer.put (m);
1406 fprintf (freezer, "end\n");
1407
1408 /* In the game save unique items in the different file, but
1409 * in the editor save them to the normal map file.
1410 * If unique map, save files in the proper destination (set by
1411 * player)
1412 */
1413 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1414 {
1415 object_freezer unique;
1416
1417 if (flag == 2)
1418 save_objects (m, freezer, unique, 2);
1419 else
1420 save_objects (m, freezer, unique, 0);
1421
1422 sprintf (buf, "%s.v00", create_items_path (m->path));
1423
1424 unique.save (buf);
1425 }
1426 else
1427 { /* save same file when not playing, like in editor */
1428 save_objects (m, freezer, freezer, 0);
1429 }
1430
1431 freezer.save (filename);
1432
1433 return 0;
1434} 908}
1435 909
1436/* 910/*
1437 * Remove and free all objects in the given map. 911 * Remove and free all objects in the given map.
1438 */ 912 */
1439void 913void
1440free_all_objects (maptile *m) 914maptile::clear ()
1441{ 915{
1442 if (!m->spaces) 916 if (!spaces)
1443 return; 917 return;
1444 918
1445 for (int i = 0; i < m->width; i++) 919 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1446 for (int j = 0; j < m->height; j++) 920 while (object *op = ms->bot)
1447 { 921 {
1448 mapspace &ms = m->at (i, j);
1449
1450 while (object *op = ms.bot)
1451 {
1452 if (op->head) 922 if (op->head)
1453 op = op->head; 923 op = op->head;
1454 924
1455 op->destroy_inv (false); 925 op->destroy_inv (false);
1456 op->destroy (); 926 op->destroy ();
1457 }
1458 } 927 }
1459}
1460 928
1461/* 929 sfree (spaces, size ()), spaces = 0;
1462 * Frees everything allocated by the given maptileure. 930
1463 * don't free tmpname - our caller is left to do that 931 if (buttons)
1464 */ 932 free_objectlinkpt (buttons), buttons = 0;
933}
934
1465void 935void
1466free_map (maptile *m, int flag) 936maptile::clear_header ()
1467{ 937{
1468 if (!m->in_memory) //TODO: makes no sense to me? 938 name = 0;
1469 return; 939 msg = 0;
1470 940 maplore = 0;
1471 m->in_memory = MAP_SAVING; 941 shoprace = 0;
1472
1473 // TODO: use new/delete
1474
1475 if (flag && m->spaces)
1476 free_all_objects (m);
1477
1478 sfree (m->spaces, m->size ()), m->spaces = 0;
1479
1480 free (m->name), m->name = 0;
1481 free (m->msg), m->msg = 0;
1482 free (m->maplore), m->maplore = 0;
1483 free (m->shoprace), m->shoprace = 0;
1484 delete [] m->shopitems, m->shopitems = 0; 942 delete [] shopitems, shopitems = 0;
1485
1486 if (m->buttons)
1487 free_objectlinkpt (m->buttons), m->buttons = 0;
1488 943
1489 for (int i = 0; i < 4; i++) 944 for (int i = 0; i < 4; i++)
1490 free (m->tile_path[i]), m->tile_path[i] = 0; 945 tile_path [i] = 0;
1491
1492 m->in_memory = MAP_SWAPPED;
1493} 946}
1494 947
1495maptile::~maptile () 948maptile::~maptile ()
1496{ 949{
1497 assert (destroyed ()); 950 assert (destroyed ());
1498} 951}
1499 952
1500void 953void
1501maptile::do_destroy () 954maptile::clear_links_to (maptile *m)
1502{ 955{
1503 attachable::do_destroy ();
1504
1505 free_map (this, 1);
1506 free (tmpname), tmpname = 0;
1507
1508 /* We need to look through all the maps and see if any maps 956 /* We need to look through all the maps and see if any maps
1509 * are pointing at this one for tiling information. Since 957 * are pointing at this one for tiling information. Since
1510 * tiling can be asymetric, we just can not look to see which 958 * tiling can be asymetric, we just can not look to see which
1511 * maps this map tiles with and clears those. 959 * maps this map tiles with and clears those.
1512 */ 960 */
1513 //TODO: non-euclidean-tiling MUST GO
1514 for_all_maps (m)
1515 for (int i = 0; i < 4; i++) 961 for (int i = 0; i < 4; i++)
1516 if (m->tile_map[i] == this) 962 if (tile_map[i] == m)
1517 m->tile_map[i] = 0; 963 tile_map[i] = 0;
1518
1519 if (first_map == this)
1520 first_map = next;
1521 else
1522 for_all_maps (m)
1523 if (m->next = this)
1524 {
1525 m->next = next;
1526 break;
1527 }
1528} 964}
1529 965
1530//TODO: must go
1531void 966void
1532delete_map (maptile *m) 967maptile::do_destroy ()
1533{ 968{
1534 if (m) 969 attachable::do_destroy ();
1535 m->destroy (); 970
971 clear ();
1536} 972}
1537 973
1538/* 974/*
1539 * Makes sure the given map is loaded and swapped in. 975 * Updates every button on the map (by calling update_button() for them).
1540 * name is path name of the map.
1541 * flags meaning:
1542 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1543 * and don't do unique items or the like.
1544 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1545 * dont do any more name translation on it.
1546 * 976 */
1547 * Returns a pointer to the given map. 977void
1548 */ 978maptile::update_buttons ()
1549maptile *
1550ready_map_name (const char *name, int flags)
1551{ 979{
1552 if (!name) 980 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1553 return 0; 981 for (objectlink *ol = obp->link; ol; ol = ol->next)
1554
1555 /* Have we been at this level before? */
1556 maptile *m = has_been_loaded (name);
1557
1558 /* Map is good to go, so just return it */
1559 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1560 return m;
1561
1562 /* unique maps always get loaded from their original location, and never
1563 * a temp location. Likewise, if map_flush is set, or we have never loaded
1564 * this map, load it now. I removed the reset checking from here -
1565 * it seems the probability of a player trying to enter a map that should
1566 * reset but hasn't yet is quite low, and removing that makes this function
1567 * a bit cleaner (and players probably shouldn't rely on exact timing for
1568 * resets in any case - if they really care, they should use the 'maps command.
1569 */
1570 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1571 { 982 {
1572 /* first visit or time to reset */ 983 if (!ol->ob)
1573 if (m)
1574 { 984 {
1575 clean_tmp_map (m); /* Doesn't make much difference */ 985 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1576 delete_map (m); 986 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
987 continue;
1577 } 988 }
1578 989
1579 /* create and load a map */ 990 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1580 if (flags & MAP_PLAYER_UNIQUE)
1581 LOG (llevDebug, "Trying to load map %s.\n", name);
1582 else
1583 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1584
1585 //eval_pv ("$x = Event::time", 1);//D
1586 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1587 return (NULL);
1588 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1589
1590 fix_auto_apply (m); /* Chests which open as default */
1591
1592 /* If a player unique map, no extra unique object file to load.
1593 * if from the editor, likewise.
1594 */
1595 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1596 load_unique_objects (m);
1597
1598 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1599 { 991 {
1600 m = load_overlay_map (name, m); 992 update_button (ol->ob);
1601 if (m == NULL) 993 break;
1602 return NULL;
1603 } 994 }
1604
1605 if (flags & MAP_PLAYER_UNIQUE)
1606 INVOKE_MAP (SWAPIN, m);
1607
1608 } 995 }
1609 else
1610 {
1611 /* If in this loop, we found a temporary map, so load it up. */
1612
1613 m = load_temporary_map (m);
1614 if (m == NULL)
1615 return NULL;
1616 load_unique_objects (m);
1617
1618 clean_tmp_map (m);
1619 m->in_memory = MAP_IN_MEMORY;
1620 /* tempnam() on sun systems (probably others) uses malloc
1621 * to allocated space for the string. Free it here.
1622 * In some cases, load_temporary_map above won't find the
1623 * temporary map, and so has reloaded a new map. If that
1624 * is the case, tmpname is now null
1625 */
1626 if (m->tmpname)
1627 free (m->tmpname);
1628 m->tmpname = NULL;
1629 /* It's going to be saved anew anyway */
1630 }
1631
1632 /* Below here is stuff common to both first time loaded maps and
1633 * temp maps.
1634 */
1635
1636 decay_objects (m); /* start the decay */
1637 /* In case other objects press some buttons down */
1638 update_buttons (m);
1639 if (m->outdoor)
1640 set_darkness_map (m);
1641 /* run the weather over this map */
1642 weather_effect (name);
1643 return m;
1644} 996}
1645
1646 997
1647/* 998/*
1648 * This routine is supposed to find out the difficulty of the map. 999 * This routine is supposed to find out the difficulty of the map.
1649 * difficulty does not have a lot to do with character level, 1000 * difficulty does not have a lot to do with character level,
1650 * but does have a lot to do with treasure on the map. 1001 * but does have a lot to do with treasure on the map.
1652 * Difficulty can now be set by the map creature. If the value stored 1003 * Difficulty can now be set by the map creature. If the value stored
1653 * in the map is zero, then use this routine. Maps should really 1004 * in the map is zero, then use this routine. Maps should really
1654 * have a difficulty set than using this function - human calculation 1005 * have a difficulty set than using this function - human calculation
1655 * is much better than this functions guesswork. 1006 * is much better than this functions guesswork.
1656 */ 1007 */
1657
1658int 1008int
1659calculate_difficulty (maptile *m) 1009maptile::estimate_difficulty () const
1660{ 1010{
1661 object *op;
1662 archetype *at;
1663 int x, y, i;
1664 long monster_cnt = 0; 1011 long monster_cnt = 0;
1665 double avgexp = 0; 1012 double avgexp = 0;
1666 sint64 total_exp = 0; 1013 sint64 total_exp = 0;
1667 1014
1668 if (m->difficulty) 1015 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1669 { 1016 for (object *op = ms->bot; op; op = op->above)
1670 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1671 return m->difficulty;
1672 }
1673
1674 for (x = 0; x < m->width; x++)
1675 for (y = 0; y < m->height; y++)
1676 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1677 { 1017 {
1678 if (QUERY_FLAG (op, FLAG_MONSTER)) 1018 if (QUERY_FLAG (op, FLAG_MONSTER))
1679 { 1019 {
1680 total_exp += op->stats.exp; 1020 total_exp += op->stats.exp;
1681 monster_cnt++; 1021 monster_cnt++;
1682 } 1022 }
1683 1023
1684 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1024 if (QUERY_FLAG (op, FLAG_GENERATOR))
1685 { 1025 {
1686 total_exp += op->stats.exp; 1026 total_exp += op->stats.exp;
1027
1687 at = type_to_archetype (GENERATE_TYPE (op)); 1028 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1688
1689 if (at != NULL)
1690 total_exp += at->clone.stats.exp * 8; 1029 total_exp += at->clone.stats.exp * 8;
1691 1030
1692 monster_cnt++; 1031 monster_cnt++;
1693 } 1032 }
1694 } 1033 }
1695 1034
1696 avgexp = (double) total_exp / monster_cnt; 1035 avgexp = (double) total_exp / monster_cnt;
1697 1036
1698 for (i = 1; i <= settings.max_level; i++) 1037 for (int i = 1; i <= settings.max_level; i++)
1699 {
1700 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1038 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1701 {
1702 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1703 return i; 1039 return i;
1704 }
1705 }
1706 1040
1707 return 1; 1041 return 1;
1708}
1709
1710void
1711clean_tmp_map (maptile *m)
1712{
1713 if (m->tmpname == NULL)
1714 return;
1715 INVOKE_MAP (CLEAN, m);
1716 (void) unlink (m->tmpname);
1717}
1718
1719void
1720free_all_maps (void)
1721{
1722 int real_maps = 0;
1723
1724 while (first_map)
1725 {
1726 /* I think some of the callers above before it gets here set this to be
1727 * saving, but we still want to free this data
1728 */
1729 if (first_map->in_memory == MAP_SAVING)
1730 first_map->in_memory = MAP_IN_MEMORY;
1731 delete_map (first_map);
1732 real_maps++;
1733 }
1734
1735 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1736} 1042}
1737 1043
1738/* change_map_light() - used to change map light level (darkness) 1044/* change_map_light() - used to change map light level (darkness)
1739 * up or down. Returns true if successful. It should now be 1045 * up or down. Returns true if successful. It should now be
1740 * possible to change a value by more than 1. 1046 * possible to change a value by more than 1.
1741 * Move this from los.c to map.c since this is more related 1047 * Move this from los.c to map.c since this is more related
1742 * to maps than los. 1048 * to maps than los.
1743 * postive values make it darker, negative make it brighter 1049 * postive values make it darker, negative make it brighter
1744 */ 1050 */
1745
1746int 1051int
1747change_map_light (maptile *m, int change) 1052maptile::change_map_light (int change)
1748{ 1053{
1749 int new_level = m->darkness + change; 1054 int new_level = darkness + change;
1750 1055
1751 /* Nothing to do */ 1056 /* Nothing to do */
1752 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1057 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1753 {
1754 return 0; 1058 return 0;
1755 }
1756 1059
1757 /* inform all players on the map */ 1060 /* inform all players on the map */
1758 if (change > 0) 1061 if (change > 0)
1759 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1062 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1760 else 1063 else
1761 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1064 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1762 1065
1763 /* Do extra checking. since m->darkness is a unsigned value, 1066 /* Do extra checking. since darkness is a unsigned value,
1764 * we need to be extra careful about negative values. 1067 * we need to be extra careful about negative values.
1765 * In general, the checks below are only needed if change 1068 * In general, the checks below are only needed if change
1766 * is not +/-1 1069 * is not +/-1
1767 */ 1070 */
1768 if (new_level < 0) 1071 if (new_level < 0)
1769 m->darkness = 0; 1072 darkness = 0;
1770 else if (new_level >= MAX_DARKNESS) 1073 else if (new_level >= MAX_DARKNESS)
1771 m->darkness = MAX_DARKNESS; 1074 darkness = MAX_DARKNESS;
1772 else 1075 else
1773 m->darkness = new_level; 1076 darkness = new_level;
1774 1077
1775 /* All clients need to get re-updated for the change */ 1078 /* All clients need to get re-updated for the change */
1776 update_all_map_los (m); 1079 update_all_map_los (this);
1777 return 1; 1080 return 1;
1778} 1081}
1779 1082
1780/* 1083/*
1781 * This function updates various attributes about a specific space 1084 * This function updates various attributes about a specific space
1953 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1256 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1954 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1257 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1955 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1258 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1956} 1259}
1957 1260
1958void
1959set_map_reset_time (maptile *map)
1960{
1961 int timeout;
1962
1963 timeout = map->reset_timeout;
1964 if (timeout <= 0)
1965 timeout = MAP_DEFAULTRESET;
1966 if (timeout >= MAP_MAXRESET)
1967 timeout = MAP_MAXRESET;
1968 map->reset_time = time (0) + timeout;
1969}
1970
1971/* this updates the orig_map->tile_map[tile_num] value after loading 1261/* this updates the orig_map->tile_map[tile_num] value after loading
1972 * the map. It also takes care of linking back the freshly loaded 1262 * the map. It also takes care of linking back the freshly loaded
1973 * maps tile_map values if it tiles back to this one. It returns 1263 * maps tile_map values if it tiles back to this one. It returns
1974 * the value of orig_map->tile_map[tile_num]. It really only does this 1264 * the value of orig_map->tile_map[tile_num]. It really only does this
1975 * so that it is easier for calling functions to verify success. 1265 * so that it is easier for calling functions to verify success.
1976 */ 1266 */
1977
1978static maptile * 1267static maptile *
1979load_and_link_tiled_map (maptile *orig_map, int tile_num) 1268load_and_link_tiled_map (maptile *orig_map, int tile_num)
1980{ 1269{
1270 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1271
1272 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1273 {
1274 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1275 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1276 &orig_map->tile_path[tile_num], &orig_map->path);
1277 mp = new maptile (1, 1);
1278 mp->alloc ();
1279 mp->in_memory = MAP_IN_MEMORY;
1280 }
1281
1981 int dest_tile = (tile_num + 2) % 4; 1282 int dest_tile = (tile_num + 2) % 4;
1982 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1983 1283
1984 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1284 orig_map->tile_map[tile_num] = mp;
1985 1285
1986 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1286 // optimisation: back-link map to origin map if euclidean
1987 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1287 //TODO: non-euclidean maps MUST GO
1288 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1988 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1289 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1989 1290
1990 return orig_map->tile_map[tile_num]; 1291 return mp;
1991} 1292}
1992 1293
1993/* this returns TRUE if the coordinates (x,y) are out of 1294/* this returns TRUE if the coordinates (x,y) are out of
1994 * map m. This function also takes into account any 1295 * map m. This function also takes into account any
1995 * tiling considerations, loading adjacant maps as needed. 1296 * tiling considerations, loading adjacant maps as needed.
1996 * This is the function should always be used when it 1297 * This is the function should always be used when it
1997 * necessary to check for valid coordinates. 1298 * necessary to check for valid coordinates.
1998 * This function will recursively call itself for the 1299 * This function will recursively call itself for the
1999 * tiled maps. 1300 * tiled maps.
2000 *
2001 *
2002 */ 1301 */
2003int 1302int
2004out_of_map (maptile *m, int x, int y) 1303out_of_map (maptile *m, int x, int y)
2005{ 1304{
2006 /* If we get passed a null map, this is obviously the 1305 /* If we get passed a null map, this is obviously the
2016 return 1; 1315 return 1;
2017 1316
2018 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1317 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map (m, 3); 1318 load_and_link_tiled_map (m, 3);
2020 1319
2021 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); 1320 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2022 } 1321 }
2023 1322
2024 if (x >= m->width) 1323 if (x >= m->width)
2025 { 1324 {
2026 if (!m->tile_path[1]) 1325 if (!m->tile_path[1])
2027 return 1; 1326 return 1;
2028 1327
2029 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1328 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2030 load_and_link_tiled_map (m, 1); 1329 load_and_link_tiled_map (m, 1);
2031 1330
2032 return (out_of_map (m->tile_map[1], x - m->width, y)); 1331 return out_of_map (m->tile_map[1], x - m->width, y);
2033 } 1332 }
2034 1333
2035 if (y < 0) 1334 if (y < 0)
2036 { 1335 {
2037 if (!m->tile_path[0]) 1336 if (!m->tile_path[0])
2038 return 1; 1337 return 1;
2039 1338
2040 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1339 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map (m, 0); 1340 load_and_link_tiled_map (m, 0);
2042 1341
2043 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); 1342 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2044 } 1343 }
2045 1344
2046 if (y >= m->height) 1345 if (y >= m->height)
2047 { 1346 {
2048 if (!m->tile_path[2]) 1347 if (!m->tile_path[2])
2049 return 1; 1348 return 1;
2050 1349
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1350 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map (m, 2); 1351 load_and_link_tiled_map (m, 2);
2053 1352
2054 return (out_of_map (m->tile_map[2], x, y - m->height)); 1353 return out_of_map (m->tile_map[2], x, y - m->height);
2055 } 1354 }
2056 1355
2057 /* Simple case - coordinates are within this local 1356 /* Simple case - coordinates are within this local
2058 * map. 1357 * map.
2059 */ 1358 */
2067 * updates x and y to be the localized coordinates. 1366 * updates x and y to be the localized coordinates.
2068 * Using this is more efficient of calling out_of_map 1367 * Using this is more efficient of calling out_of_map
2069 * and then figuring out what the real map is 1368 * and then figuring out what the real map is
2070 */ 1369 */
2071maptile * 1370maptile *
2072get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1371get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2073{ 1372{
2074
2075 if (*x < 0) 1373 if (*x < 0)
2076 { 1374 {
2077 if (!m->tile_path[3]) 1375 if (!m->tile_path[3])
2078 return 0; 1376 return 0;
1377
2079 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1378 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 3); 1379 load_and_link_tiled_map (m, 3);
2081 1380
2082 *x += m->tile_map[3]->width; 1381 *x += m->tile_map[3]->width;
2083 return (get_map_from_coord (m->tile_map[3], x, y)); 1382 return (get_map_from_coord (m->tile_map[3], x, y));
2120 } 1419 }
2121 1420
2122 /* Simple case - coordinates are within this local 1421 /* Simple case - coordinates are within this local
2123 * map. 1422 * map.
2124 */ 1423 */
2125
2126 return m; 1424 return m;
2127} 1425}
2128 1426
2129/** 1427/**
2130 * Return whether map2 is adjacent to map1. If so, store the distance from 1428 * Return whether map2 is adjacent to map1. If so, store the distance from
2138 1436
2139 if (map1 == map2) 1437 if (map1 == map2)
2140 { 1438 {
2141 *dx = 0; 1439 *dx = 0;
2142 *dy = 0; 1440 *dy = 0;
2143
2144 } 1441 }
2145 else if (map1->tile_map[0] == map2) 1442 else if (map1->tile_map[0] == map2)
2146 { /* up */ 1443 { /* up */
2147 *dx = 0; 1444 *dx = 0;
2148 *dy = -map2->height; 1445 *dy = -map2->height;
2159 } 1456 }
2160 else if (map1->tile_map[3] == map2) 1457 else if (map1->tile_map[3] == map2)
2161 { /* left */ 1458 { /* left */
2162 *dx = -map2->width; 1459 *dx = -map2->width;
2163 *dy = 0; 1460 *dy = 0;
2164
2165 } 1461 }
2166 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1462 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2167 { /* up right */ 1463 { /* up right */
2168 *dx = map1->tile_map[0]->width; 1464 *dx = map1->tile_map[0]->width;
2169 *dy = -map1->tile_map[0]->height; 1465 *dy = -map1->tile_map[0]->height;
2200 } 1496 }
2201 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1497 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2202 { /* left down */ 1498 { /* left down */
2203 *dx = -map1->tile_map[3]->width; 1499 *dx = -map1->tile_map[3]->width;
2204 *dy = map1->tile_map[3]->height; 1500 *dy = map1->tile_map[3]->height;
2205
2206 } 1501 }
2207 else 1502 else
2208 { /* not "adjacent" enough */
2209 return 0; 1503 return 0;
2210 }
2211 1504
2212 return 1; 1505 return 1;
2213} 1506}
2214 1507
2215/* From map.c 1508/* From map.c
2230 * be unexpected 1523 * be unexpected
2231 * 1524 *
2232 * currently, the only flag supported (0x1) is don't translate for 1525 * currently, the only flag supported (0x1) is don't translate for
2233 * closest body part of 'op1' 1526 * closest body part of 'op1'
2234 */ 1527 */
2235
2236void 1528void
2237get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1529get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2238{ 1530{
2239 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1531 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2240 { 1532 {
2321 } 1613 }
2322} 1614}
2323 1615
2324/* Returns true of op1 and op2 are effectively on the same map 1616/* Returns true of op1 and op2 are effectively on the same map
2325 * (as related to map tiling). Note that this looks for a path from 1617 * (as related to map tiling). Note that this looks for a path from
2326 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1618 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2327 * to op1, this will still return false. 1619 * to op1, this will still return false.
2328 * Note we only look one map out to keep the processing simple 1620 * Note we only look one map out to keep the processing simple
2329 * and efficient. This could probably be a macro. 1621 * and efficient. This could probably be a macro.
2330 * MSW 2001-08-05 1622 * MSW 2001-08-05
2331 */ 1623 */

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