1 | /* |
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2 | * static char *rcsid_map_c = |
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3 | * "$Id: map.C,v 1.9 2006/08/27 16:15:11 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
9 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
21 | |
16 | |
22 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
20 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
22 | */ |
28 | |
23 | |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <funcpoint.h> |
26 | #include <funcpoint.h> |
32 | |
27 | |
33 | #include <loader.h> |
28 | #include <loader.h> |
34 | #ifndef WIN32 /* ---win32 exclude header */ |
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35 | #include <unistd.h> |
29 | #include <unistd.h> |
36 | #endif /* win32 */ |
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37 | |
30 | |
38 | #include "path.h" |
31 | #include "path.h" |
39 | |
32 | |
40 | |
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41 | extern int nrofallocobjects,nroffreeobjects; |
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42 | |
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43 | /* |
33 | /* |
44 | * Returns the mapstruct which has a name matching the given argument. |
34 | * Returns the maptile which has a name matching the given argument. |
45 | * return NULL if no match is found. |
35 | * return NULL if no match is found. |
46 | */ |
36 | */ |
47 | |
37 | maptile * |
48 | mapstruct *has_been_loaded (const char *name) { |
38 | has_been_loaded (const char *name) |
49 | mapstruct *map; |
39 | { |
50 | |
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51 | if (!name || !*name) |
40 | if (!name || !*name) |
52 | return 0; |
41 | return 0; |
53 | for (map = first_map; map; map = map->next) |
42 | |
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43 | for_all_maps (map) |
54 | if (!strcmp (name, map->path)) |
44 | if (!strcmp (name, map->path)) |
55 | break; |
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56 | return (map); |
45 | return map; |
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46 | |
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47 | return 0; |
57 | } |
48 | } |
58 | |
49 | |
59 | /* |
50 | /* |
60 | * This makes a path absolute outside the world of Crossfire. |
51 | * This makes a path absolute outside the world of Crossfire. |
61 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
52 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
62 | * and returns the pointer to a static array containing the result. |
53 | * and returns the pointer to a static array containing the result. |
63 | * it really should be called create_mapname |
54 | * it really should be called create_mapname |
64 | */ |
55 | */ |
65 | |
56 | |
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57 | const char * |
66 | const char *create_pathname (const char *name) { |
58 | create_pathname (const char *name) |
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59 | { |
67 | static char buf[MAX_BUF]; |
60 | static char buf[MAX_BUF]; |
68 | |
61 | |
69 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
62 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
70 | * someplace else in the code? msw 2-17-97 |
63 | * someplace else in the code? msw 2-17-97 |
71 | */ |
64 | */ |
72 | if (*name == '/') |
65 | if (*name == '/') |
73 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
66 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
74 | else |
67 | else |
75 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
68 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
76 | return (buf); |
69 | return (buf); |
77 | } |
70 | } |
78 | |
71 | |
79 | /* |
72 | /* |
80 | * same as create_pathname, but for the overlay maps. |
73 | * same as create_pathname, but for the overlay maps. |
81 | */ |
74 | */ |
82 | |
75 | |
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76 | const char * |
83 | const char *create_overlay_pathname (const char *name) { |
77 | create_overlay_pathname (const char *name) |
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78 | { |
84 | static char buf[MAX_BUF]; |
79 | static char buf[MAX_BUF]; |
85 | |
80 | |
86 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
81 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
87 | * someplace else in the code? msw 2-17-97 |
82 | * someplace else in the code? msw 2-17-97 |
88 | */ |
83 | */ |
89 | if (*name == '/') |
84 | if (*name == '/') |
90 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
85 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
91 | else |
86 | else |
92 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
87 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
93 | return (buf); |
88 | return (buf); |
94 | } |
89 | } |
95 | |
90 | |
96 | /* |
91 | /* |
97 | * same as create_pathname, but for the template maps. |
92 | * same as create_pathname, but for the template maps. |
98 | */ |
93 | */ |
99 | |
94 | |
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95 | const char * |
100 | const char *create_template_pathname (const char *name) { |
96 | create_template_pathname (const char *name) |
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97 | { |
101 | static char buf[MAX_BUF]; |
98 | static char buf[MAX_BUF]; |
102 | |
99 | |
103 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
100 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
104 | * someplace else in the code? msw 2-17-97 |
101 | * someplace else in the code? msw 2-17-97 |
105 | */ |
102 | */ |
106 | if (*name == '/') |
103 | if (*name == '/') |
107 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
104 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
108 | else |
105 | else |
109 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
106 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
110 | return (buf); |
107 | return (buf); |
111 | } |
108 | } |
112 | |
109 | |
113 | /* |
110 | /* |
114 | * This makes absolute path to the itemfile where unique objects |
111 | * This makes absolute path to the itemfile where unique objects |
115 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
112 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
116 | * files than full directory structure, but if this is problem it can |
113 | * files than full directory structure, but if this is problem it can |
117 | * be changed. |
114 | * be changed. |
118 | */ |
115 | */ |
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116 | static const char * |
119 | static const char *create_items_path (const char *s) { |
117 | create_items_path (const char *s) |
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118 | { |
120 | static char buf[MAX_BUF]; |
119 | static char buf[MAX_BUF]; |
121 | char *t; |
120 | char *t; |
122 | |
121 | |
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122 | if (*s == '/') |
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123 | s++; |
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124 | |
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125 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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126 | |
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127 | for (t = buf + strlen (buf); *s; s++, t++) |
123 | if (*s == '/') |
128 | if (*s == '/') |
124 | s++; |
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125 | |
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126 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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127 | |
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128 | for (t=buf+strlen(buf); *s; s++,t++) |
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129 | if (*s == '/') |
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130 | *t = '@'; |
129 | *t = '@'; |
131 | else |
130 | else |
132 | *t = *s; |
131 | *t = *s; |
133 | *t = 0; |
132 | *t = 0; |
134 | return (buf); |
133 | return (buf); |
135 | } |
134 | } |
136 | |
135 | |
137 | |
136 | |
138 | /* |
137 | /* |
139 | * This function checks if a file with the given path exists. |
138 | * This function checks if a file with the given path exists. |
… | |
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149 | * when the editor goes away, the call to stat should probably be |
148 | * when the editor goes away, the call to stat should probably be |
150 | * replaced by an access instead (similar to the windows one, but |
149 | * replaced by an access instead (similar to the windows one, but |
151 | * that seems to be missing the prepend_dir processing |
150 | * that seems to be missing the prepend_dir processing |
152 | */ |
151 | */ |
153 | |
152 | |
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153 | int |
154 | int check_path (const char *name, int prepend_dir) |
154 | check_path (const char *name, int prepend_dir) |
155 | { |
155 | { |
156 | char buf[MAX_BUF]; |
156 | char buf[MAX_BUF]; |
157 | #ifndef WIN32 |
157 | |
158 | char *endbuf; |
158 | char *endbuf; |
159 | struct stat statbuf; |
159 | struct stat statbuf; |
160 | int mode = 0, i; |
160 | int mode = 0; |
161 | #endif |
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162 | |
161 | |
163 | if (prepend_dir) |
162 | if (prepend_dir) |
164 | strcpy (buf, create_pathname(name)); |
163 | strcpy (buf, create_pathname (name)); |
165 | else |
164 | else |
166 | strcpy(buf, name); |
165 | strcpy (buf, name); |
167 | #ifdef WIN32 /* ***win32: check this sucker in windows style. */ |
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168 | return(_access(buf,0)); |
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169 | #else |
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170 | |
166 | |
171 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
167 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
172 | * this method should be equivalant and is clearer. |
168 | * this method should be equivalant and is clearer. |
173 | * Can not use strcat because we need to cycle through |
169 | * Can not use strcat because we need to cycle through |
174 | * all the names. |
170 | * all the names. |
175 | */ |
171 | */ |
176 | endbuf = buf + strlen(buf); |
172 | endbuf = buf + strlen (buf); |
177 | |
173 | |
178 | for (i = 0; i < NROF_COMPRESS_METHODS; i++) { |
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179 | if (uncomp[i][0]) |
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180 | strcpy(endbuf, uncomp[i][0]); |
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181 | else |
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182 | *endbuf = '\0'; |
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183 | if (!stat (buf, &statbuf)) |
174 | if (stat (buf, &statbuf)) |
184 | break; |
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185 | } |
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186 | if (i == NROF_COMPRESS_METHODS) |
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187 | return (-1); |
175 | return -1; |
188 | if (!S_ISREG (statbuf.st_mode)) |
176 | if (!S_ISREG (statbuf.st_mode)) |
189 | return (-1); |
177 | return (-1); |
190 | |
178 | |
191 | if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || |
179 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
192 | ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || |
180 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
193 | (statbuf.st_mode & S_IROTH)) |
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194 | mode |= 4; |
181 | mode |= 4; |
195 | |
182 | |
196 | if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || |
183 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
197 | (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || |
184 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
198 | (statbuf.st_mode & S_IWOTH)) |
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199 | mode |= 2; |
185 | mode |= 2; |
200 | |
186 | |
201 | return (mode); |
187 | return (mode); |
202 | #endif |
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203 | } |
188 | } |
204 | |
189 | |
205 | /* |
190 | /* |
206 | * Prints out debug-information about a map. |
191 | * Prints out debug-information about a map. |
207 | * Dumping these at llevError doesn't seem right, but is |
192 | * Dumping these at llevError doesn't seem right, but is |
208 | * necessary to make sure the information is in fact logged. |
193 | * necessary to make sure the information is in fact logged. |
209 | */ |
194 | */ |
210 | |
195 | |
211 | void dump_map(const mapstruct *m) { |
196 | void |
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197 | dump_map (const maptile *m) |
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198 | { |
212 | LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); |
199 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
213 | LOG(llevError,"Size: %dx%d Start: %d,%d\n", |
200 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y); |
214 | MAP_WIDTH(m), MAP_HEIGHT(m), |
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215 | MAP_ENTER_X(m), MAP_ENTER_Y(m)); |
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216 | |
201 | |
217 | if(m->msg!=NULL) |
202 | if (m->msg != NULL) |
218 | LOG(llevError,"Message:\n%s",m->msg); |
203 | LOG (llevError, "Message:\n%s", m->msg); |
219 | |
204 | |
220 | if(m->maplore!=NULL) |
205 | if (m->maplore != NULL) |
221 | LOG(llevError,"Lore:\n%s",m->maplore); |
206 | LOG (llevError, "Lore:\n%s", m->maplore); |
222 | |
207 | |
223 | if(m->tmpname!=NULL) |
208 | if (m->tmpname != NULL) |
224 | LOG(llevError,"Tmpname: %s\n",m->tmpname); |
209 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
225 | |
210 | |
226 | LOG(llevError,"Difficulty: %d\n",m->difficulty); |
211 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
227 | LOG(llevError,"Darkness: %d\n",m->darkness); |
212 | LOG (llevError, "Darkness: %d\n", m->darkness); |
228 | } |
213 | } |
229 | |
214 | |
230 | /* |
215 | /* |
231 | * Prints out debug-information about all maps. |
216 | * Prints out debug-information about all maps. |
232 | * This basically just goes through all the maps and calls |
217 | * This basically just goes through all the maps and calls |
233 | * dump_map on each one. |
218 | * dump_map on each one. |
234 | */ |
219 | */ |
235 | |
220 | |
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221 | void |
236 | void dump_all_maps(void) { |
222 | dump_all_maps (void) |
237 | mapstruct *m; |
223 | { |
238 | for(m=first_map;m!=NULL;m=m->next) { |
224 | for_all_maps (m) |
239 | dump_map(m); |
225 | dump_map (m); |
240 | } |
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241 | } |
226 | } |
242 | |
227 | |
243 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
228 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
244 | * one function that just returns a P_.. value (see map.h) |
229 | * one function that just returns a P_.. value (see map.h) |
245 | * it will also do map translation for tiled maps, returning |
230 | * it will also do map translation for tiled maps, returning |
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248 | * by a P_NEW_MAP value, another call to get_map_from_coord |
233 | * by a P_NEW_MAP value, another call to get_map_from_coord |
249 | * is needed. The case of not passing values is if we're just |
234 | * is needed. The case of not passing values is if we're just |
250 | * checking for the existence of something on those spaces, but |
235 | * checking for the existence of something on those spaces, but |
251 | * don't expect to insert/remove anything from those spaces. |
236 | * don't expect to insert/remove anything from those spaces. |
252 | */ |
237 | */ |
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238 | int |
253 | int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
239 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
254 | { |
240 | { |
255 | sint16 newx, newy; |
241 | sint16 newx, newy; |
256 | int retval=0; |
242 | int retval = 0; |
257 | mapstruct *mp; |
243 | maptile *mp; |
258 | |
244 | |
259 | if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; |
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260 | newx = x; |
245 | newx = x; |
261 | newy = y; |
246 | newy = y; |
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247 | |
262 | mp = get_map_from_coord(oldmap, &newx, &newy); |
248 | mp = get_map_from_coord (oldmap, &newx, &newy); |
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249 | |
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250 | if (!mp) |
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251 | return P_OUT_OF_MAP; |
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252 | |
263 | if (mp != oldmap) |
253 | if (mp != oldmap) |
264 | retval |= P_NEW_MAP; |
254 | retval |= P_NEW_MAP; |
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255 | |
265 | if (newmap) *newmap = mp; |
256 | if (newmap) *newmap = mp; |
266 | if (nx) *nx = newx; |
257 | if (nx) *nx = newx; |
267 | if (ny) *ny = newy; |
258 | if (ny) *ny = newy; |
268 | retval |= mp->spaces[newx + mp->width * newy].flags; |
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269 | |
259 | |
270 | if (retval & P_SAFE) |
260 | return retval | mp->at (newx, newy).flags (); |
271 | retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these |
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272 | |
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273 | return retval; |
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274 | } |
261 | } |
275 | |
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276 | |
262 | |
277 | /* |
263 | /* |
278 | * Returns true if the given coordinate is blocked except by the |
264 | * Returns true if the given coordinate is blocked except by the |
279 | * object passed is not blocking. This is used with |
265 | * object passed is not blocking. This is used with |
280 | * multipart monsters - if we want to see if a 2x2 monster |
266 | * multipart monsters - if we want to see if a 2x2 monster |
… | |
… | |
284 | * monster. |
270 | * monster. |
285 | * m, x, y are the target map/coordinates - needed for map tiling. |
271 | * m, x, y are the target map/coordinates - needed for map tiling. |
286 | * the coordinates & map passed in should have been updated for tiling |
272 | * the coordinates & map passed in should have been updated for tiling |
287 | * by the caller. |
273 | * by the caller. |
288 | */ |
274 | */ |
289 | |
275 | int |
290 | int blocked_link(object *ob, mapstruct *m, int sx, int sy) { |
276 | blocked_link (object *ob, maptile *m, int sx, int sy) |
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277 | { |
291 | object *tmp; |
278 | object *tmp; |
292 | int mflags, blocked; |
279 | int mflags, blocked; |
293 | |
280 | |
294 | /* Make sure the coordinates are valid - they should be, as caller should |
281 | /* Make sure the coordinates are valid - they should be, as caller should |
295 | * have already checked this. |
282 | * have already checked this. |
296 | */ |
283 | */ |
297 | if (OUT_OF_REAL_MAP(m, sx, sy)) { |
284 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
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285 | { |
298 | LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); |
286 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
299 | return 1; |
287 | return 1; |
300 | } |
288 | } |
301 | |
289 | |
302 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
290 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
303 | * directly. |
291 | * directly. |
304 | */ |
292 | */ |
305 | mflags = m->spaces[sx + m->width * sy].flags; |
293 | mflags = m->at (sx, sy).flags (); |
306 | |
294 | |
307 | blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); |
295 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
308 | |
296 | |
309 | /* If space is currently not blocked by anything, no need to |
297 | /* If space is currently not blocked by anything, no need to |
310 | * go further. Not true for players - all sorts of special |
298 | * go further. Not true for players - all sorts of special |
311 | * things we need to do for players. |
299 | * things we need to do for players. |
312 | */ |
300 | */ |
313 | if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; |
301 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
314 | |
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315 | /* if there isn't anytyhing alive on this space, and this space isn't |
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316 | * otherwise blocked, we can return now. Only if there is a living |
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317 | * creature do we need to investigate if it is part of this creature |
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318 | * or another. Likewise, only if something is blocking us do we |
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319 | * need to investigate if there is a special circumstance that would |
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320 | * let the player through (inventory checkers for example) |
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321 | */ |
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322 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; |
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323 | |
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324 | if(ob->head != NULL) |
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325 | ob=ob->head; |
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326 | |
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327 | /* We basically go through the stack of objects, and if there is |
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328 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
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329 | * true. If we get through the entire stack, that must mean |
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330 | * ob is blocking it, so return 0. |
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331 | */ |
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332 | for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { |
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333 | |
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334 | /* This must be before the checks below. Code for inventory checkers. */ |
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335 | if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { |
|
|
336 | /* If last_sp is set, the player/monster needs an object, |
|
|
337 | * so we check for it. If they don't have it, they can't |
|
|
338 | * pass through this space. |
|
|
339 | */ |
|
|
340 | if (tmp->last_sp) { |
|
|
341 | if (check_inv_recursive(ob,tmp)==NULL) |
|
|
342 | return 1; |
|
|
343 | else |
|
|
344 | continue; |
|
|
345 | } else { |
|
|
346 | /* In this case, the player must not have the object - |
|
|
347 | * if they do, they can't pass through. |
|
|
348 | */ |
|
|
349 | if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */ |
|
|
350 | return 1; |
|
|
351 | else |
|
|
352 | continue; |
|
|
353 | } |
|
|
354 | } /* if check_inv */ |
|
|
355 | else { |
|
|
356 | /* Broke apart a big nasty if into several here to make |
|
|
357 | * this more readable. first check - if the space blocks |
|
|
358 | * movement, can't move here. |
|
|
359 | * second - if a monster, can't move there, unles it is a |
|
|
360 | * hidden dm |
|
|
361 | */ |
|
|
362 | if (OB_MOVE_BLOCK(ob, tmp)) return 1; |
|
|
363 | if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
364 | tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) |
|
|
365 | return 1; |
|
|
366 | } |
|
|
367 | |
|
|
368 | } |
|
|
369 | return 0; |
302 | return 0; |
|
|
303 | |
|
|
304 | /* if there isn't anytyhing alive on this space, and this space isn't |
|
|
305 | * otherwise blocked, we can return now. Only if there is a living |
|
|
306 | * creature do we need to investigate if it is part of this creature |
|
|
307 | * or another. Likewise, only if something is blocking us do we |
|
|
308 | * need to investigate if there is a special circumstance that would |
|
|
309 | * let the player through (inventory checkers for example) |
|
|
310 | */ |
|
|
311 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
|
|
312 | return 0; |
|
|
313 | |
|
|
314 | if (ob->head != NULL) |
|
|
315 | ob = ob->head; |
|
|
316 | |
|
|
317 | /* We basically go through the stack of objects, and if there is |
|
|
318 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
|
|
319 | * true. If we get through the entire stack, that must mean |
|
|
320 | * ob is blocking it, so return 0. |
|
|
321 | */ |
|
|
322 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
|
|
323 | { |
|
|
324 | |
|
|
325 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
326 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
327 | { |
|
|
328 | /* If last_sp is set, the player/monster needs an object, |
|
|
329 | * so we check for it. If they don't have it, they can't |
|
|
330 | * pass through this space. |
|
|
331 | */ |
|
|
332 | if (tmp->last_sp) |
|
|
333 | { |
|
|
334 | if (check_inv_recursive (ob, tmp) == NULL) |
|
|
335 | return 1; |
|
|
336 | else |
|
|
337 | continue; |
|
|
338 | } |
|
|
339 | else |
|
|
340 | { |
|
|
341 | /* In this case, the player must not have the object - |
|
|
342 | * if they do, they can't pass through. |
|
|
343 | */ |
|
|
344 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
345 | return 1; |
|
|
346 | else |
|
|
347 | continue; |
|
|
348 | } |
|
|
349 | } /* if check_inv */ |
|
|
350 | else |
|
|
351 | { |
|
|
352 | /* Broke apart a big nasty if into several here to make |
|
|
353 | * this more readable. first check - if the space blocks |
|
|
354 | * movement, can't move here. |
|
|
355 | * second - if a monster, can't move there, unles it is a |
|
|
356 | * hidden dm |
|
|
357 | */ |
|
|
358 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
359 | return 1; |
|
|
360 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
|
|
361 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
|
|
362 | return 1; |
|
|
363 | } |
|
|
364 | |
|
|
365 | } |
|
|
366 | return 0; |
370 | } |
367 | } |
371 | |
368 | |
372 | |
369 | |
373 | /* |
370 | /* |
374 | * Returns true if the given object can't fit in the given spot. |
371 | * Returns true if the given object can't fit in the given spot. |
… | |
… | |
394 | * |
391 | * |
395 | * Note this used to be arch_blocked, but with new movement |
392 | * Note this used to be arch_blocked, but with new movement |
396 | * code, we need to have actual object to check its move_type |
393 | * code, we need to have actual object to check its move_type |
397 | * against the move_block values. |
394 | * against the move_block values. |
398 | */ |
395 | */ |
399 | |
396 | int |
400 | int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { |
397 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
|
|
398 | { |
401 | archetype *tmp; |
399 | archetype *tmp; |
402 | int flag; |
400 | int flag; |
403 | mapstruct *m1; |
401 | maptile *m1; |
404 | sint16 sx, sy; |
402 | sint16 sx, sy; |
405 | |
403 | |
406 | if(ob==NULL) { |
404 | if (ob == NULL) |
|
|
405 | { |
407 | flag= get_map_flags(m,&m1, x,y, &sx, &sy); |
406 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
408 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
407 | if (flag & P_OUT_OF_MAP) |
|
|
408 | return P_OUT_OF_MAP; |
409 | |
409 | |
410 | /* don't have object, so don't know what types would block */ |
410 | /* don't have object, so don't know what types would block */ |
411 | return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); |
411 | return m1->at (sx, sy).move_block; |
412 | } |
412 | } |
413 | |
413 | |
414 | for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { |
414 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
|
|
415 | { |
415 | flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); |
416 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
416 | |
417 | |
417 | if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; |
418 | if (flag & P_OUT_OF_MAP) |
418 | if (flag & P_IS_ALIVE) return P_IS_ALIVE; |
419 | return P_OUT_OF_MAP; |
|
|
420 | if (flag & P_IS_ALIVE) |
|
|
421 | return P_IS_ALIVE; |
419 | |
422 | |
|
|
423 | mapspace &ms = m1->at (sx, sy); |
|
|
424 | |
|
|
425 | |
420 | /* find_first_free_spot() calls this function. However, often |
426 | /* find_first_free_spot() calls this function. However, often |
421 | * ob doesn't have any move type (when used to place exits) |
427 | * ob doesn't have any move type (when used to place exits) |
422 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
428 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
423 | */ |
429 | */ |
424 | |
430 | |
425 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; |
431 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
|
|
432 | continue; |
426 | |
433 | |
427 | /* Note it is intentional that we check ob - the movement type of the |
434 | /* Note it is intentional that we check ob - the movement type of the |
428 | * head of the object should correspond for the entire object. |
435 | * head of the object should correspond for the entire object. |
429 | */ |
436 | */ |
430 | if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) |
437 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
431 | return AB_NO_PASS; |
438 | return P_NO_PASS; |
432 | |
|
|
433 | } |
439 | } |
|
|
440 | |
434 | return 0; |
441 | return 0; |
435 | } |
442 | } |
436 | |
443 | |
437 | /* When the map is loaded, load_object does not actually insert objects |
444 | /* When the map is loaded, load_object does not actually insert objects |
438 | * into inventory, but just links them. What this does is go through |
445 | * into inventory, but just links them. What this does is go through |
439 | * and insert them properly. |
446 | * and insert them properly. |
440 | * The object 'container' is the object that contains the inventory. |
447 | * The object 'container' is the object that contains the inventory. |
441 | * This is needed so that we can update the containers weight. |
448 | * This is needed so that we can update the containers weight. |
442 | */ |
449 | */ |
443 | |
450 | |
|
|
451 | void |
444 | void fix_container(object *container) |
452 | fix_container (object *container) |
445 | { |
453 | { |
446 | object *tmp=container->inv, *next; |
454 | object *tmp = container->inv, *next; |
447 | |
455 | |
448 | container->inv=NULL; |
456 | container->inv = NULL; |
449 | while (tmp!=NULL) { |
457 | while (tmp != NULL) |
|
|
458 | { |
450 | next = tmp->below; |
459 | next = tmp->below; |
451 | if (tmp->inv) |
460 | if (tmp->inv) |
452 | fix_container(tmp); |
461 | fix_container (tmp); |
453 | (void) insert_ob_in_ob(tmp,container); |
462 | (void) insert_ob_in_ob (tmp, container); |
454 | tmp = next; |
463 | tmp = next; |
455 | } |
464 | } |
456 | /* sum_weight will go through and calculate what all the containers are |
465 | /* sum_weight will go through and calculate what all the containers are |
457 | * carrying. |
466 | * carrying. |
458 | */ |
467 | */ |
459 | sum_weight(container); |
468 | sum_weight (container); |
460 | } |
469 | } |
461 | |
470 | |
462 | /* link_multipart_objects go through all the objects on the map looking |
471 | /* link_multipart_objects go through all the objects on the map looking |
463 | * for objects whose arch says they are multipart yet according to the |
472 | * for objects whose arch says they are multipart yet according to the |
464 | * info we have, they only have the head (as would be expected when |
473 | * info we have, they only have the head (as would be expected when |
465 | * they are saved). We do have to look for the old maps that did save |
474 | * they are saved). We do have to look for the old maps that did save |
466 | * the more sections and not re-add sections for them. |
475 | * the more sections and not re-add sections for them. |
467 | */ |
476 | */ |
468 | |
477 | static void |
469 | static void link_multipart_objects(mapstruct *m) |
478 | link_multipart_objects (maptile *m) |
470 | { |
479 | { |
471 | int x,y; |
480 | int x, y; |
472 | object *tmp, *op, *last, *above; |
481 | object *tmp, *op, *last, *above; |
473 | archetype *at; |
482 | archetype *at; |
474 | |
483 | |
475 | for(x=0;x<MAP_WIDTH(m);x++) |
484 | for (x = 0; x < m->width; x++) |
476 | for(y=0;y<MAP_HEIGHT(m);y++) |
485 | for (y = 0; y < m->height; y++) |
477 | for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { |
486 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
478 | above=tmp->above; |
487 | { |
|
|
488 | above = tmp->above; |
479 | |
489 | |
480 | /* already multipart - don't do anything more */ |
490 | /* already multipart - don't do anything more */ |
481 | if (tmp->head || tmp->more) continue; |
491 | if (tmp->head || tmp->more) |
|
|
492 | continue; |
482 | |
493 | |
483 | /* If there is nothing more to this object, this for loop |
494 | /* If there is nothing more to this object, this for loop |
484 | * won't do anything. |
495 | * won't do anything. |
485 | */ |
496 | */ |
486 | for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { |
497 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
|
|
498 | { |
487 | op = arch_to_object(at); |
499 | op = arch_to_object (at); |
488 | |
500 | |
489 | /* update x,y coordinates */ |
501 | /* update x,y coordinates */ |
490 | op->x += tmp->x; |
502 | op->x += tmp->x; |
491 | op->y += tmp->y; |
503 | op->y += tmp->y; |
492 | op->head = tmp; |
504 | op->head = tmp; |
493 | op->map = m; |
505 | op->map = m; |
494 | last->more = op; |
506 | last->more = op; |
495 | if (tmp->name != op->name) { |
507 | op->name = tmp->name; |
496 | if (op->name) free_string(op->name); |
508 | op->title = tmp->title; |
497 | op->name = add_string(tmp->name); |
|
|
498 | } |
|
|
499 | if (tmp->title != op->title) { |
|
|
500 | if (op->title) free_string(op->title); |
|
|
501 | op->title = add_string(tmp->title); |
|
|
502 | } |
|
|
503 | /* we could link all the parts onto tmp, and then just |
509 | /* we could link all the parts onto tmp, and then just |
504 | * call insert_ob_in_map once, but the effect is the same, |
510 | * call insert_ob_in_map once, but the effect is the same, |
505 | * as insert_ob_in_map will call itself with each part, and |
511 | * as insert_ob_in_map will call itself with each part, and |
506 | * the coding is simpler to just to it here with each part. |
512 | * the coding is simpler to just to it here with each part. |
507 | */ |
513 | */ |
508 | insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); |
514 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
509 | } /* for at = tmp->arch->more */ |
515 | } /* for at = tmp->arch->more */ |
510 | } /* for objects on this space */ |
516 | } /* for objects on this space */ |
511 | } |
517 | } |
512 | |
|
|
513 | |
|
|
514 | |
518 | |
515 | /* |
519 | /* |
516 | * Loads (ands parses) the objects into a given map from the specified |
520 | * Loads (ands parses) the objects into a given map from the specified |
517 | * file pointer. |
521 | * file pointer. |
518 | * mapflags is the same as we get with load_original_map |
522 | * mapflags is the same as we get with load_original_map |
519 | */ |
523 | */ |
520 | |
524 | void |
521 | void load_objects (mapstruct *m, FILE *fp, object_thawer &thawer, int mapflags) { |
525 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
522 | int i,j,bufstate=LO_NEWFILE; |
526 | { |
|
|
527 | int i, j; |
523 | int unique; |
528 | int unique; |
524 | object *op, *prev=NULL,*last_more=NULL, *otmp; |
529 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
525 | |
530 | |
526 | op=get_object(); |
531 | op = object::create (); |
527 | op->map = m; /* To handle buttons correctly */ |
532 | op->map = m; /* To handle buttons correctly */ |
528 | |
533 | |
529 | while((i = load_object (fp, thawer, op, bufstate, mapflags))) { |
534 | while ((i = load_object (fp, op, mapflags))) |
530 | /* Since the loading of the map header does not load an object |
535 | { |
531 | * anymore, we need to pass LO_NEWFILE for the first object loaded, |
|
|
532 | * and then switch to LO_REPEAT for faster loading. |
|
|
533 | */ |
|
|
534 | bufstate = LO_REPEAT; |
|
|
535 | |
|
|
536 | /* if the archetype for the object is null, means that we |
536 | /* if the archetype for the object is null, means that we |
537 | * got an invalid object. Don't do anything with it - the game |
537 | * got an invalid object. Don't do anything with it - the game |
538 | * or editor will not be able to do anything with it either. |
538 | * or editor will not be able to do anything with it either. |
539 | */ |
539 | */ |
540 | if (op->arch==NULL) { |
540 | if (op->arch == NULL) |
|
|
541 | { |
541 | LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); |
542 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
542 | continue; |
543 | continue; |
543 | } |
544 | } |
544 | |
545 | |
545 | |
546 | switch (i) |
546 | switch(i) { |
547 | { |
547 | case LL_NORMAL: |
548 | case LL_NORMAL: |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
549 | /* if we are loading an overlay, put the floors on the bottom */ |
549 | if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || |
550 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
550 | QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
|
551 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
551 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
552 | else |
552 | else |
553 | insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
553 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
554 | |
554 | |
555 | if (op->inv) |
555 | if (op->inv) |
556 | sum_weight(op); |
556 | sum_weight (op); |
557 | |
557 | |
558 | prev=op,last_more=op; |
558 | prev = op, last_more = op; |
559 | break; |
559 | break; |
560 | |
560 | |
561 | case LL_MORE: |
561 | case LL_MORE: |
562 | insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
562 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
563 | op->head=prev,last_more->more=op,last_more=op; |
563 | op->head = prev, last_more->more = op, last_more = op; |
564 | break; |
564 | break; |
565 | } |
565 | } |
|
|
566 | |
566 | if (mapflags & MAP_STYLE) { |
567 | if (mapflags & MAP_STYLE) |
567 | remove_from_active_list(op); |
568 | remove_from_active_list (op); |
568 | } |
569 | |
569 | op=get_object(); |
570 | op = object::create (); |
570 | op->map = m; |
571 | op->map = m; |
571 | } |
572 | } |
|
|
573 | |
572 | for (i=0;i<m->width;i++){ |
574 | for (i = 0; i < m->width; i++) |
|
|
575 | { |
573 | for (j=0;j<m->height;j++){ |
576 | for (j = 0; j < m->height; j++) |
|
|
577 | { |
574 | unique =0; |
578 | unique = 0; |
575 | /* check for unique items, or unique squares */ |
579 | /* check for unique items, or unique squares */ |
576 | for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { |
580 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
581 | { |
577 | if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) |
582 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
578 | unique = 1; |
583 | unique = 1; |
|
|
584 | |
579 | if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) |
585 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
580 | SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); |
586 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
587 | } |
|
|
588 | } |
581 | } |
589 | } |
582 | } |
590 | |
583 | } |
591 | op->destroy (); |
584 | free_object(op); |
|
|
585 | link_multipart_objects(m); |
592 | link_multipart_objects (m); |
586 | } |
593 | } |
587 | |
594 | |
588 | /* This saves all the objects on the map in a non destructive fashion. |
595 | /* This saves all the objects on the map in a non destructive fashion. |
589 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
596 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
590 | * and we only save the head of multi part objects - this is needed |
597 | * and we only save the head of multi part objects - this is needed |
591 | * in order to do map tiling properly. |
598 | * in order to do map tiling properly. |
592 | */ |
599 | */ |
593 | void save_objects (mapstruct *m, FILE *fp, object_freezer &freezer, FILE *fp2, object_freezer &freezer2, int flag) { |
600 | void |
|
|
601 | save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag) |
|
|
602 | { |
594 | int i, j = 0,unique=0; |
603 | int i, j = 0, unique = 0; |
595 | object *op; |
604 | object *op; |
|
|
605 | |
596 | /* first pass - save one-part objects */ |
606 | /* first pass - save one-part objects */ |
597 | for(i = 0; i < MAP_WIDTH(m); i++) |
607 | for (i = 0; i < m->width; i++) |
598 | for (j = 0; j < MAP_HEIGHT(m); j++) { |
608 | for (j = 0; j < m->height; j++) |
|
|
609 | { |
599 | unique=0; |
610 | unique = 0; |
|
|
611 | |
600 | for(op = get_map_ob (m, i, j); op; op = op->above) { |
612 | for (op = m->at (i, j).bot; op; op = op->above) |
601 | if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
613 | { |
602 | unique=1; |
614 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
|
|
615 | unique = 1; |
603 | |
616 | |
604 | if(op->type == PLAYER) { |
617 | if (op->type == PLAYER) |
605 | LOG(llevDebug, "Player on map that is being saved\n"); |
618 | continue; |
606 | continue; |
|
|
607 | } |
|
|
608 | |
619 | |
609 | if (op->head || op->owner) |
620 | if (op->head || op->owner) |
610 | continue; |
621 | continue; |
611 | |
622 | |
612 | if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) |
623 | if (unique || op->flag [FLAG_UNIQUE]) |
613 | save_object( fp2 , freezer2, op, 3); |
624 | save_object (fp2, op, 1); |
614 | else |
625 | else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID]))) |
615 | if (flag == 0 || |
626 | save_object (fp, op, 1); |
616 | (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) && |
627 | } |
617 | !QUERY_FLAG(op, FLAG_UNPAID)))) |
628 | } |
618 | save_object(fp, freezer, op, 3); |
629 | } |
619 | |
630 | |
620 | } /* for this space */ |
631 | maptile::maptile () |
621 | } /* for this j */ |
632 | { |
|
|
633 | in_memory = MAP_SWAPPED; |
|
|
634 | /* The maps used to pick up default x and y values from the |
|
|
635 | * map archetype. Mimic that behaviour. |
|
|
636 | */ |
|
|
637 | width = 16; |
|
|
638 | height = 16; |
|
|
639 | reset_timeout = 0; |
|
|
640 | timeout = 300; |
|
|
641 | enter_x = 0; |
|
|
642 | enter_y = 0; |
|
|
643 | /*set part to -1 indicating conversion to weather map not yet done */ |
|
|
644 | worldpartx = -1; |
|
|
645 | worldparty = -1; |
622 | } |
646 | } |
623 | |
647 | |
624 | /* |
648 | /* |
625 | * Allocates, initialises, and returns a pointer to a mapstruct. |
649 | * Allocates, initialises, and returns a pointer to a maptile. |
626 | * Modified to no longer take a path option which was not being |
650 | * Modified to no longer take a path option which was not being |
627 | * used anyways. MSW 2001-07-01 |
651 | * used anyways. MSW 2001-07-01 |
628 | */ |
652 | */ |
|
|
653 | maptile * |
|
|
654 | get_linked_map (void) |
|
|
655 | { |
|
|
656 | maptile *map = new maptile; |
629 | |
657 | |
630 | mapstruct *get_linked_map(void) { |
658 | map->next = first_map; |
631 | mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); |
|
|
632 | mapstruct *mp; |
|
|
633 | |
|
|
634 | if(map==NULL) |
|
|
635 | fatal(OUT_OF_MEMORY); |
|
|
636 | |
|
|
637 | for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); |
|
|
638 | if(mp==NULL) |
|
|
639 | first_map=map; |
659 | first_map = map; |
640 | else |
|
|
641 | mp->next=map; |
|
|
642 | |
660 | |
643 | map->in_memory=MAP_SWAPPED; |
|
|
644 | /* The maps used to pick up default x and y values from the |
|
|
645 | * map archetype. Mimic that behaviour. |
|
|
646 | */ |
|
|
647 | MAP_WIDTH(map)=16; |
|
|
648 | MAP_HEIGHT(map)=16; |
|
|
649 | MAP_RESET_TIMEOUT(map)=0; |
|
|
650 | MAP_TIMEOUT(map)=300; |
|
|
651 | MAP_ENTER_X(map)=0; |
|
|
652 | MAP_ENTER_Y(map)=0; |
|
|
653 | /*set part to -1 indicating conversion to weather map not yet done*/ |
|
|
654 | MAP_WORLDPARTX(map)=-1; |
|
|
655 | MAP_WORLDPARTY(map)=-1; |
|
|
656 | return map; |
661 | return map; |
657 | } |
662 | } |
658 | |
663 | |
659 | /* |
664 | /* |
660 | * Allocates the arrays contained in a mapstruct. |
665 | * Allocates the arrays contained in a maptile. |
661 | * This basically allocates the dynamic array of spaces for the |
666 | * This basically allocates the dynamic array of spaces for the |
662 | * map. |
667 | * map. |
663 | */ |
668 | */ |
664 | |
669 | void |
665 | void allocate_map(mapstruct *m) { |
670 | maptile::allocate () |
|
|
671 | { |
666 | m->in_memory = MAP_IN_MEMORY; |
672 | in_memory = MAP_IN_MEMORY; |
|
|
673 | |
667 | /* Log this condition and free the storage. We could I suppose |
674 | /* Log this condition and free the storage. We could I suppose |
668 | * realloc, but if the caller is presuming the data will be intact, |
675 | * realloc, but if the caller is presuming the data will be intact, |
669 | * that is their poor assumption. |
676 | * that is their poor assumption. |
670 | */ |
677 | */ |
671 | if (m->spaces) { |
678 | if (spaces) |
|
|
679 | { |
672 | LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); |
680 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
673 | free(m->spaces); |
681 | sfree (spaces, size ()); |
674 | } |
682 | } |
675 | |
683 | |
676 | m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); |
684 | spaces = salloc0<mapspace> (size ()); |
677 | |
|
|
678 | if(m->spaces==NULL) |
|
|
679 | fatal(OUT_OF_MEMORY); |
|
|
680 | } |
685 | } |
681 | |
686 | |
682 | /* Create and returns a map of the specific size. Used |
687 | /* Create and returns a map of the specific size. Used |
683 | * in random map code and the editor. |
688 | * in random map code and the editor. |
684 | */ |
689 | */ |
|
|
690 | maptile * |
685 | mapstruct *get_empty_map(int sizex, int sizey) { |
691 | get_empty_map (int sizex, int sizey) |
|
|
692 | { |
686 | mapstruct *m = get_linked_map(); |
693 | maptile *m = get_linked_map (); |
|
|
694 | |
687 | m->width = sizex; |
695 | m->width = sizex; |
688 | m->height = sizey; |
696 | m->height = sizey; |
689 | m->in_memory = MAP_SWAPPED; |
697 | m->in_memory = MAP_SWAPPED; |
690 | allocate_map(m); |
698 | m->allocate (); |
|
|
699 | |
691 | return m; |
700 | return m; |
692 | } |
701 | } |
693 | |
702 | |
694 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
703 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
695 | * corresponding to that string. Memory is allocated for this, it must be freed |
704 | * corresponding to that string. Memory is allocated for this, it must be freed |
696 | * at a later date. |
705 | * at a later date. |
697 | * Called by parse_map_headers below. |
706 | * Called by parse_map_headers below. |
698 | */ |
707 | */ |
699 | |
708 | |
|
|
709 | static shopitems * |
700 | static shopitems *parse_shop_string (const char *input_string) { |
710 | parse_shop_string (const char *input_string) |
|
|
711 | { |
701 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
712 | char *shop_string, *p, *q, *next_semicolon, *next_colon; |
702 | shopitems *items=NULL; |
713 | shopitems *items = NULL; |
703 | int i=0, number_of_entries=0; |
714 | int i = 0, number_of_entries = 0; |
704 | const typedata *current_type; |
715 | const typedata *current_type; |
705 | |
716 | |
706 | shop_string=strdup_local(input_string); |
717 | shop_string = strdup (input_string); |
707 | p=shop_string; |
718 | p = shop_string; |
708 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
719 | /* first we'll count the entries, we'll need that for allocating the array shortly */ |
709 | while (p) { |
720 | while (p) |
|
|
721 | { |
710 | p=strchr(p, ';'); |
722 | p = strchr (p, ';'); |
711 | number_of_entries++; |
723 | number_of_entries++; |
712 | if (p) p++; |
724 | if (p) |
|
|
725 | p++; |
713 | } |
726 | } |
714 | p=shop_string; |
727 | p = shop_string; |
715 | strip_endline(p); |
728 | strip_endline (p); |
716 | items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); |
729 | items = new shopitems[number_of_entries + 1]; |
717 | memset(items, 0, (sizeof(shopitems) * number_of_entries+1)); |
|
|
718 | for (i=0; i<number_of_entries; i++) { |
730 | for (i = 0; i < number_of_entries; i++) |
719 | if (!p) { |
731 | { |
|
|
732 | if (!p) |
|
|
733 | { |
720 | LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
734 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
721 | break; |
735 | break; |
722 | } |
736 | } |
723 | next_semicolon=strchr(p, ';'); |
737 | next_semicolon = strchr (p, ';'); |
724 | next_colon=strchr(p, ':'); |
738 | next_colon = strchr (p, ':'); |
725 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
739 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
726 | if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) |
740 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
727 | items[i].strength=atoi(strchr(p,':')+1); |
741 | items[i].strength = atoi (strchr (p, ':') + 1); |
728 | |
742 | |
729 | if (isdigit(*p) || *p=='*') { |
743 | if (isdigit (*p) || *p == '*') |
|
|
744 | { |
730 | items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ |
745 | items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */ |
731 | current_type=get_typedata(items[i].typenum); |
746 | current_type = get_typedata (items[i].typenum); |
732 | if (current_type) { |
747 | if (current_type) |
|
|
748 | { |
733 | items[i].name=current_type->name; |
749 | items[i].name = current_type->name; |
734 | items[i].name_pl=current_type->name_pl; |
750 | items[i].name_pl = current_type->name_pl; |
735 | } |
751 | } |
736 | } |
752 | } |
|
|
753 | else |
737 | else { /*we have a named type, let's figure out what it is */ |
754 | { /*we have a named type, let's figure out what it is */ |
738 | q=strpbrk(p,";:"); |
755 | q = strpbrk (p, ";:"); |
739 | if (q) *q='\0'; |
756 | if (q) |
740 | |
757 | *q = '\0'; |
|
|
758 | |
741 | current_type=get_typedata_by_name(p); |
759 | current_type = get_typedata_by_name (p); |
742 | if (current_type) { |
760 | if (current_type) |
|
|
761 | { |
743 | items[i].name=current_type->name; |
762 | items[i].name = current_type->name; |
744 | items[i].typenum=current_type->number; |
763 | items[i].typenum = current_type->number; |
745 | items[i].name_pl=current_type->name_pl; |
764 | items[i].name_pl = current_type->name_pl; |
|
|
765 | } |
|
|
766 | else |
|
|
767 | { /* oh uh, something's wrong, let's free up this one, and try |
|
|
768 | * the next entry while we're at it, better print a warning |
|
|
769 | */ |
|
|
770 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
|
|
771 | } |
|
|
772 | } |
|
|
773 | items[i].index = number_of_entries; |
|
|
774 | if (next_semicolon) |
|
|
775 | p = ++next_semicolon; |
|
|
776 | else |
|
|
777 | p = NULL; |
746 | } |
778 | } |
747 | else { /* oh uh, something's wrong, let's free up this one, and try |
|
|
748 | * the next entry while we're at it, better print a warning |
|
|
749 | */ |
|
|
750 | LOG(llevError, "invalid type %s defined in shopitems in string %s\n", |
|
|
751 | p, input_string); |
|
|
752 | } |
|
|
753 | } |
|
|
754 | items[i].index=number_of_entries; |
|
|
755 | if (next_semicolon) p=++next_semicolon; |
|
|
756 | else p=NULL; |
|
|
757 | } |
|
|
758 | free(shop_string); |
779 | free (shop_string); |
759 | return items; |
780 | return items; |
760 | } |
781 | } |
761 | |
782 | |
762 | /* opposite of parse string, this puts the string that was originally fed in to |
783 | /* opposite of parse string, this puts the string that was originally fed in to |
763 | * the map (or something equivilent) into output_string. */ |
784 | * the map (or something equivilent) into output_string. */ |
|
|
785 | static void |
764 | static void print_shop_string(mapstruct *m, char *output_string) { |
786 | print_shop_string (maptile *m, char *output_string) |
|
|
787 | { |
765 | int i; |
788 | int i; |
766 | char tmp[MAX_BUF]; |
789 | char tmp[MAX_BUF]; |
|
|
790 | |
767 | strcpy(output_string, ""); |
791 | strcpy (output_string, ""); |
768 | for (i=0; i< m->shopitems[0].index; i++) { |
792 | for (i = 0; i < m->shopitems[0].index; i++) |
|
|
793 | { |
769 | if (m->shopitems[i].typenum) { |
794 | if (m->shopitems[i].typenum) |
|
|
795 | { |
770 | if (m->shopitems[i].strength) { |
796 | if (m->shopitems[i].strength) |
|
|
797 | { |
771 | sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
798 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
772 | } |
799 | } |
|
|
800 | else |
773 | else sprintf(tmp, "%s;", m->shopitems[i].name); |
801 | sprintf (tmp, "%s;", m->shopitems[i].name); |
774 | } |
802 | } |
775 | else { |
803 | else |
|
|
804 | { |
776 | if (m->shopitems[i].strength) { |
805 | if (m->shopitems[i].strength) |
|
|
806 | { |
777 | sprintf(tmp, "*:%d;", m->shopitems[i].strength); |
807 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
778 | } |
808 | } |
779 | else sprintf(tmp, "*"); |
809 | else |
780 | } |
810 | sprintf (tmp, "*"); |
|
|
811 | } |
781 | strcat(output_string, tmp); |
812 | strcat (output_string, tmp); |
782 | } |
813 | } |
783 | } |
814 | } |
784 | |
815 | |
785 | /* This loads the header information of the map. The header |
816 | /* This loads the header information of the map. The header |
786 | * contains things like difficulty, size, timeout, etc. |
817 | * contains things like difficulty, size, timeout, etc. |
… | |
… | |
793 | * currently, there are few enough fields this is not a big deal. |
824 | * currently, there are few enough fields this is not a big deal. |
794 | * MSW 2001-07-01 |
825 | * MSW 2001-07-01 |
795 | * return 0 on success, 1 on failure. |
826 | * return 0 on success, 1 on failure. |
796 | */ |
827 | */ |
797 | |
828 | |
798 | static int load_map_header(FILE *fp, mapstruct *m) |
829 | static int |
|
|
830 | load_map_header (object_thawer & fp, maptile *m) |
799 | { |
831 | { |
800 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; |
832 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
801 | int msgpos=0; |
833 | int msgpos = 0; |
802 | int maplorepos=0; |
834 | int maplorepos = 0; |
803 | |
835 | |
804 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
836 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
837 | { |
805 | buf[HUGE_BUF-1] = 0; |
838 | buf[HUGE_BUF - 1] = 0; |
806 | key = buf; |
839 | key = buf; |
807 | while (isspace(*key)) key++; |
840 | |
808 | if (*key == 0) continue; /* empty line */ |
841 | while (isspace (*key)) |
|
|
842 | key++; |
|
|
843 | |
|
|
844 | if (*key == 0) |
|
|
845 | continue; /* empty line */ |
|
|
846 | |
809 | value = strchr(key, ' '); |
847 | value = strchr (key, ' '); |
810 | if (!value) { |
848 | |
811 | end = strchr(key, '\n'); |
849 | if (!value) |
812 | if (end != NULL) { |
850 | { |
813 | *end = 0; |
851 | if ((end = strchr (key, '\n'))) |
814 | } |
852 | *end = 0; |
815 | } else { |
853 | } |
|
|
854 | else |
|
|
855 | { |
816 | *value = 0; |
856 | *value = 0; |
817 | value++; |
857 | value++; |
818 | end = strchr(value, '\n'); |
858 | end = strchr (value, '\n'); |
|
|
859 | |
819 | while (isspace(*value)) { |
860 | while (isspace (*value)) |
820 | value++; |
861 | { |
|
|
862 | value++; |
|
|
863 | |
821 | if (*value == '\0' || value == end) { |
864 | if (*value == '\0' || value == end) |
|
|
865 | { |
822 | /* Nothing but spaces. */ |
866 | /* Nothing but spaces. */ |
823 | value = NULL; |
867 | value = NULL; |
824 | break; |
868 | break; |
825 | } |
869 | } |
826 | } |
870 | } |
827 | } |
871 | } |
828 | if (!end) { |
872 | |
|
|
873 | if (!end) |
|
|
874 | { |
829 | LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", |
875 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
830 | buf); |
|
|
831 | return 1; |
876 | return 1; |
832 | } |
877 | } |
833 | |
|
|
834 | |
878 | |
835 | /* key is the field name, value is what it should be set |
879 | /* key is the field name, value is what it should be set |
836 | * to. We've already done the work to null terminate key, |
880 | * to. We've already done the work to null terminate key, |
837 | * and strip off any leading spaces for both of these. |
881 | * and strip off any leading spaces for both of these. |
838 | * We have not touched the newline at the end of the line - |
882 | * We have not touched the newline at the end of the line - |
839 | * these are needed for some values. the end pointer |
883 | * these are needed for some values. the end pointer |
840 | * points to the first of the newlines. |
884 | * points to the first of the newlines. |
841 | * value could be NULL! It would be easy enough to just point |
885 | * value could be NULL! It would be easy enough to just point |
842 | * this to "" to prevent cores, but that would let more errors slide |
886 | * this to "" to prevent cores, but that would let more errors slide |
843 | * through. |
887 | * through. |
844 | * |
888 | * |
845 | * First check for entries that do not use the value parameter, then |
889 | * First check for entries that do not use the value parameter, then |
846 | * validate that value is given and check for the remaining entries |
890 | * validate that value is given and check for the remaining entries |
847 | * that use the parameter. |
891 | * that use the parameter. |
848 | */ |
892 | */ |
849 | |
893 | |
850 | if (!strcmp(key,"msg")) { |
894 | if (!strcmp (key, "msg")) |
|
|
895 | { |
851 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
896 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
852 | if (!strcmp(buf,"endmsg\n")) break; |
897 | { |
853 | else { |
898 | if (!strcmp (buf, "endmsg\n")) |
|
|
899 | break; |
|
|
900 | else |
|
|
901 | { |
854 | /* slightly more efficient than strcat */ |
902 | /* slightly more efficient than strcat */ |
855 | strcpy(msgbuf+msgpos, buf); |
903 | strcpy (msgbuf + msgpos, buf); |
856 | msgpos += strlen(buf); |
904 | msgpos += strlen (buf); |
857 | } |
905 | } |
858 | } |
906 | } |
859 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
907 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
860 | * with nothing between). There is no reason in those cases to |
908 | * with nothing between). There is no reason in those cases to |
861 | * keep the empty message. Also, msgbuf contains garbage data |
909 | * keep the empty message. Also, msgbuf contains garbage data |
862 | * when msgpos is zero, so copying it results in crashes |
910 | * when msgpos is zero, so copying it results in crashes |
863 | */ |
911 | */ |
864 | if (msgpos != 0) |
912 | if (msgpos != 0) |
865 | m->msg = strdup_local(msgbuf); |
913 | m->msg = strdup (msgbuf); |
866 | } |
914 | } |
867 | else if (!strcmp(key,"maplore")) { |
915 | else if (!strcmp (key, "maplore")) |
|
|
916 | { |
868 | while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { |
917 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
869 | if (!strcmp(buf,"endmaplore\n")) break; |
918 | { |
870 | else { |
919 | if (!strcmp (buf, "endmaplore\n")) |
|
|
920 | break; |
|
|
921 | else |
|
|
922 | { |
871 | /* slightly more efficient than strcat */ |
923 | /* slightly more efficient than strcat */ |
872 | strcpy(maplorebuf+maplorepos, buf); |
924 | strcpy (maplorebuf + maplorepos, buf); |
873 | maplorepos += strlen(buf); |
925 | maplorepos += strlen (buf); |
874 | } |
926 | } |
875 | } |
927 | } |
876 | if (maplorepos != 0) |
928 | if (maplorepos != 0) |
877 | m->maplore = strdup_local(maplorebuf); |
929 | m->maplore = strdup (maplorebuf); |
878 | } |
930 | } |
879 | else if (!strcmp(key,"end")) { |
931 | else if (!strcmp (key, "end")) |
880 | break; |
932 | { |
881 | } |
933 | break; |
|
|
934 | } |
882 | else if (value == NULL) { |
935 | else if (value == NULL) |
|
|
936 | { |
883 | LOG(llevError, "Got '%s' line without parameter in map header\n", key); |
937 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
884 | } |
938 | } |
885 | else if (!strcmp(key, "arch")) { |
939 | else if (!strcmp (key, "arch")) |
|
|
940 | { |
886 | /* This is an oddity, but not something we care about much. */ |
941 | /* This is an oddity, but not something we care about much. */ |
887 | if (strcmp(value,"map\n")) |
942 | if (strcmp (value, "map\n")) |
888 | LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); |
943 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
889 | } |
944 | } |
890 | else if (!strcmp(key,"name")) { |
945 | else if (!strcmp (key, "name")) |
891 | *end=0; |
946 | { |
|
|
947 | *end = 0; |
892 | m->name = strdup_local(value); |
948 | m->name = strdup (value); |
893 | } |
949 | } |
894 | /* first strcmp value on these are old names supported |
950 | /* first strcmp value on these are old names supported |
895 | * for compatibility reasons. The new values (second) are |
951 | * for compatibility reasons. The new values (second) are |
896 | * what really should be used. |
952 | * what really should be used. |
897 | */ |
953 | */ |
|
|
954 | else if (!strcmp (key, "oid")) |
|
|
955 | fp.get (m, atoi (value)); |
|
|
956 | else if (!strcmp (key, "attach")) |
|
|
957 | m->attach = value; |
898 | else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { |
958 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
899 | m->enter_x = atoi(value); |
959 | m->enter_x = atoi (value); |
900 | } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { |
960 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
901 | m->enter_y = atoi(value); |
961 | m->enter_y = atoi (value); |
902 | } else if (!strcmp(key,"x") || !strcmp(key, "width")) { |
962 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
903 | m->width = atoi(value); |
963 | m->width = atoi (value); |
904 | } else if (!strcmp(key,"y") || !strcmp(key, "height")) { |
964 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
905 | m->height = atoi(value); |
965 | m->height = atoi (value); |
906 | } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { |
966 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
907 | m->reset_timeout = atoi(value); |
967 | m->reset_timeout = atoi (value); |
908 | } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { |
968 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
909 | m->timeout = atoi(value); |
969 | m->timeout = atoi (value); |
910 | } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { |
970 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
911 | m->difficulty = atoi(value); |
971 | m->difficulty = clamp (atoi (value), 1, settings.max_level); |
912 | } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { |
972 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
913 | m->darkness = atoi(value); |
973 | m->darkness = atoi (value); |
914 | } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { |
974 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
915 | m->fixed_resettime = atoi(value); |
975 | m->fixed_resettime = atoi (value); |
916 | } else if (!strcmp(key,"unique")) { |
976 | else if (!strcmp (key, "unique")) |
917 | m->unique = atoi(value); |
977 | m->unique = atoi (value); |
918 | } else if (!strcmp(key,"template")) { |
978 | else if (!strcmp (key, "template")) |
919 | m->templatemap = atoi(value); |
979 | m->templatemap = atoi (value); |
920 | } else if (!strcmp(key,"region")) { |
980 | else if (!strcmp (key, "region")) |
921 | m->region = get_region_by_name(value); |
981 | m->region = get_region_by_name (value); |
922 | } else if (!strcmp(key,"shopitems")) { |
982 | else if (!strcmp (key, "shopitems")) |
923 | *end=0; |
983 | { |
|
|
984 | *end = 0; |
924 | m->shopitems = parse_shop_string(value); |
985 | m->shopitems = parse_shop_string (value); |
|
|
986 | } |
925 | } else if (!strcmp(key,"shopgreed")) { |
987 | else if (!strcmp (key, "shopgreed")) |
926 | m->shopgreed = atof(value); |
988 | m->shopgreed = atof (value); |
927 | } else if (!strcmp(key,"shopmin")) { |
989 | else if (!strcmp (key, "shopmin")) |
928 | m->shopmin = atol(value); |
990 | m->shopmin = atol (value); |
929 | } else if (!strcmp(key,"shopmax")) { |
991 | else if (!strcmp (key, "shopmax")) |
930 | m->shopmax = atol(value); |
992 | m->shopmax = atol (value); |
931 | } else if (!strcmp(key,"shoprace")) { |
993 | else if (!strcmp (key, "shoprace")) |
932 | *end=0; |
994 | { |
|
|
995 | *end = 0; |
933 | m->shoprace = strdup_local(value); |
996 | m->shoprace = strdup (value); |
|
|
997 | } |
934 | } else if (!strcmp(key,"outdoor")) { |
998 | else if (!strcmp (key, "outdoor")) |
935 | m->outdoor = atoi(value); |
999 | m->outdoor = atoi (value); |
936 | } else if (!strcmp(key, "temp")) { |
1000 | else if (!strcmp (key, "temp")) |
937 | m->temp = atoi(value); |
1001 | m->temp = atoi (value); |
938 | } else if (!strcmp(key, "pressure")) { |
1002 | else if (!strcmp (key, "pressure")) |
939 | m->pressure = atoi(value); |
1003 | m->pressure = atoi (value); |
940 | } else if (!strcmp(key, "humid")) { |
1004 | else if (!strcmp (key, "humid")) |
941 | m->humid = atoi(value); |
1005 | m->humid = atoi (value); |
942 | } else if (!strcmp(key, "windspeed")) { |
1006 | else if (!strcmp (key, "windspeed")) |
943 | m->windspeed = atoi(value); |
1007 | m->windspeed = atoi (value); |
944 | } else if (!strcmp(key, "winddir")) { |
1008 | else if (!strcmp (key, "winddir")) |
945 | m->winddir = atoi(value); |
1009 | m->winddir = atoi (value); |
946 | } else if (!strcmp(key, "sky")) { |
1010 | else if (!strcmp (key, "sky")) |
947 | m->sky = atoi(value); |
1011 | m->sky = atoi (value); |
948 | } else if (!strcmp(key, "nosmooth")) { |
1012 | else if (!strcmp (key, "nosmooth")) |
949 | m->nosmooth = atoi(value); |
1013 | m->nosmooth = atoi (value); |
950 | } else if (!strcmp(key, "safe_map")) { |
|
|
951 | m->safe_map = atoi(value); |
|
|
952 | } |
|
|
953 | else if (!strncmp(key,"tile_path_", 10)) { |
1014 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1015 | { |
954 | int tile=atoi(key+10); |
1016 | int tile = atoi (key + 10); |
955 | |
1017 | |
956 | if (tile<1 || tile>4) { |
1018 | if (tile < 1 || tile > 4) |
|
|
1019 | { |
957 | LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", |
1020 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
958 | tile, m->path); |
1021 | } |
959 | } else { |
1022 | else |
|
|
1023 | { |
960 | char *path; |
1024 | char *path; |
961 | |
1025 | |
962 | *end = 0; |
1026 | *end = 0; |
963 | |
1027 | |
964 | if (m->tile_path[tile-1]) { |
1028 | if (m->tile_path[tile - 1]) |
|
|
1029 | { |
965 | LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", |
1030 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
966 | tile, m->path); |
|
|
967 | free(m->tile_path[tile-1]); |
1031 | free (m->tile_path[tile - 1]); |
968 | m->tile_path[tile-1] = NULL; |
1032 | m->tile_path[tile - 1] = NULL; |
969 | } |
1033 | } |
970 | |
1034 | |
971 | if (check_path(value, 1) != -1) { |
1035 | if (check_path (value, 1) != -1) |
|
|
1036 | { |
972 | /* The unadorned path works. */ |
1037 | /* The unadorned path works. */ |
973 | path = value; |
1038 | path = value; |
974 | } else { |
1039 | } |
|
|
1040 | else |
|
|
1041 | { |
975 | /* Try again; it could be a relative exit. */ |
1042 | /* Try again; it could be a relative exit. */ |
976 | |
1043 | |
977 | path = path_combine_and_normalize(m->path, value); |
1044 | path = path_combine_and_normalize (m->path, value); |
978 | |
1045 | |
979 | if (check_path(path, 1) == -1) { |
1046 | if (check_path (path, 1) == -1) |
|
|
1047 | { |
980 | LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
1048 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
981 | path = NULL; |
1049 | path = NULL; |
982 | } |
1050 | } |
983 | } |
1051 | } |
984 | |
1052 | |
985 | if (editor) { |
1053 | if (editor) |
|
|
1054 | { |
986 | /* Use the value as in the file. */ |
1055 | /* Use the value as in the file. */ |
987 | m->tile_path[tile-1] = strdup_local(value); |
1056 | m->tile_path[tile - 1] = strdup (value); |
988 | } else if (path != NULL) { |
1057 | } |
|
|
1058 | else if (path != NULL) |
|
|
1059 | { |
989 | /* Use the normalized value. */ |
1060 | /* Use the normalized value. */ |
990 | m->tile_path[tile-1] = strdup_local(path); |
1061 | m->tile_path[tile - 1] = strdup (path); |
991 | } |
1062 | } |
992 | } /* end if tile direction (in)valid */ |
1063 | } /* end if tile direction (in)valid */ |
993 | } |
1064 | } |
994 | else { |
1065 | else |
995 | LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); |
1066 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
996 | } |
|
|
997 | } |
1067 | } |
|
|
1068 | |
998 | if (!key || strcmp(key,"end")) { |
1069 | if (!key || strcmp (key, "end")) |
|
|
1070 | { |
999 | LOG(llevError,"Got premature eof on map header!\n"); |
1071 | LOG (llevError, "Got premature eof on map header!\n"); |
1000 | return 1; |
1072 | return 1; |
1001 | } |
1073 | } |
|
|
1074 | |
1002 | return 0; |
1075 | return 0; |
1003 | } |
1076 | } |
1004 | |
1077 | |
1005 | /* |
1078 | /* |
1006 | * Opens the file "filename" and reads information about the map |
1079 | * Opens the file "filename" and reads information about the map |
1007 | * from the given file, and stores it in a newly allocated |
1080 | * from the given file, and stores it in a newly allocated |
1008 | * mapstruct. A pointer to this structure is returned, or NULL on failure. |
1081 | * maptile. A pointer to this structure is returned, or NULL on failure. |
1009 | * flags correspond to those in map.h. Main ones used are |
1082 | * flags correspond to those in map.h. Main ones used are |
1010 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1083 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
1011 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1084 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1012 | * cases, no matter if this flag is set or not. |
1085 | * cases, no matter if this flag is set or not. |
1013 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1086 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1014 | * managed map list. |
1087 | * managed map list. |
1015 | */ |
1088 | */ |
1016 | |
1089 | |
|
|
1090 | maptile * |
1017 | mapstruct *load_original_map(const char *filename, int flags) { |
1091 | load_original_map (const char *filename, int flags) |
1018 | FILE *fp; |
1092 | { |
1019 | mapstruct *m; |
1093 | maptile *m; |
1020 | int comp; |
|
|
1021 | char pathname[MAX_BUF]; |
1094 | char pathname[MAX_BUF]; |
1022 | |
1095 | |
1023 | LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags); |
|
|
1024 | if (flags & MAP_PLAYER_UNIQUE) |
1096 | if (flags & MAP_PLAYER_UNIQUE) |
1025 | strcpy(pathname, filename); |
1097 | strcpy (pathname, filename); |
1026 | else if (flags & MAP_OVERLAY) |
1098 | else if (flags & MAP_OVERLAY) |
1027 | strcpy(pathname, create_overlay_pathname(filename)); |
1099 | strcpy (pathname, create_overlay_pathname (filename)); |
1028 | else |
1100 | else |
1029 | strcpy(pathname, create_pathname(filename)); |
1101 | strcpy (pathname, create_pathname (filename)); |
1030 | |
1102 | |
1031 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
1103 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
1032 | LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno)); |
|
|
1033 | return (NULL); |
|
|
1034 | } |
|
|
1035 | |
1104 | |
1036 | object_thawer thawer (filename); |
1105 | object_thawer thawer (pathname); |
1037 | |
1106 | |
|
|
1107 | if (!thawer) |
|
|
1108 | return 0; |
|
|
1109 | |
1038 | m = get_linked_map(); |
1110 | m = get_linked_map (); |
1039 | |
1111 | |
1040 | strcpy (m->path, filename); |
1112 | strcpy (m->path, filename); |
1041 | if (load_map_header(fp, m)) { |
1113 | if (load_map_header (thawer, m)) |
|
|
1114 | { |
1042 | LOG(llevError,"Error loading map header for %s, flags=%d\n", |
1115 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1043 | filename, flags); |
|
|
1044 | delete_map(m); |
1116 | delete_map (m); |
1045 | return NULL; |
1117 | return 0; |
1046 | } |
1118 | } |
1047 | |
1119 | |
1048 | allocate_map(m); |
1120 | m->allocate (); |
1049 | m->compressed = comp; |
|
|
1050 | |
1121 | |
1051 | m->in_memory=MAP_LOADING; |
1122 | m->in_memory = MAP_LOADING; |
1052 | load_objects (m, fp, thawer, flags & (MAP_BLOCK|MAP_STYLE)); |
1123 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1053 | close_and_delete(fp, comp); |
1124 | |
1054 | m->in_memory=MAP_IN_MEMORY; |
1125 | m->in_memory = MAP_IN_MEMORY; |
1055 | if (!MAP_DIFFICULTY(m)) |
1126 | if (!m->difficulty) |
1056 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1127 | m->difficulty = calculate_difficulty (m); |
1057 | set_map_reset_time(m); |
1128 | set_map_reset_time (m); |
1058 | INVOKE_MAP (LOAD, m); |
1129 | m->instantiate (); |
1059 | return (m); |
1130 | return (m); |
1060 | } |
1131 | } |
1061 | |
1132 | |
1062 | /* |
1133 | /* |
1063 | * Loads a map, which has been loaded earlier, from file. |
1134 | * Loads a map, which has been loaded earlier, from file. |
1064 | * Return the map object we load into (this can change from the passed |
1135 | * Return the map object we load into (this can change from the passed |
1065 | * option if we can't find the original map) |
1136 | * option if we can't find the original map) |
1066 | */ |
1137 | */ |
1067 | |
1138 | |
1068 | static mapstruct *load_temporary_map(mapstruct *m) { |
1139 | static maptile * |
1069 | FILE *fp; |
1140 | load_temporary_map (maptile *m) |
1070 | int comp; |
1141 | { |
1071 | char buf[MAX_BUF]; |
1142 | char buf[MAX_BUF]; |
1072 | |
1143 | |
1073 | if (!m->tmpname) { |
1144 | if (!m->tmpname) |
|
|
1145 | { |
1074 | LOG(llevError, "No temporary filename for map %s\n", m->path); |
1146 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
1075 | strcpy(buf, m->path); |
1147 | strcpy (buf, m->path); |
1076 | delete_map(m); |
1148 | delete_map (m); |
1077 | m = load_original_map(buf, 0); |
1149 | m = load_original_map (buf, 0); |
1078 | if(m==NULL) return NULL; |
1150 | if (m == NULL) |
|
|
1151 | return NULL; |
1079 | fix_auto_apply(m); /* Chests which open as default */ |
1152 | fix_auto_apply (m); /* Chests which open as default */ |
1080 | return m; |
1153 | return m; |
1081 | } |
1154 | } |
1082 | |
1155 | |
1083 | if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) { |
|
|
1084 | LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno)); |
|
|
1085 | strcpy(buf, m->path); |
|
|
1086 | delete_map(m); |
|
|
1087 | m = load_original_map(buf, 0); |
|
|
1088 | if(m==NULL) return NULL; |
|
|
1089 | fix_auto_apply(m); /* Chests which open as default */ |
|
|
1090 | return m; |
|
|
1091 | } |
|
|
1092 | |
|
|
1093 | object_thawer thawer (m->tmpname); |
1156 | object_thawer thawer (m->tmpname); |
1094 | |
1157 | |
|
|
1158 | if (!thawer) |
|
|
1159 | { |
|
|
1160 | strcpy (buf, m->path); |
|
|
1161 | delete_map (m); |
|
|
1162 | m = load_original_map (buf, 0); |
|
|
1163 | if (!m) |
|
|
1164 | return NULL; |
|
|
1165 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1166 | return m; |
|
|
1167 | } |
|
|
1168 | |
1095 | if (load_map_header(fp, m)) { |
1169 | if (load_map_header (thawer, m)) |
|
|
1170 | { |
1096 | LOG(llevError,"Error loading map header for %s (%s)\n", |
1171 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
1097 | m->path, m->tmpname); |
|
|
1098 | delete_map(m); |
1172 | delete_map (m); |
1099 | m = load_original_map(m->path, 0); |
1173 | m = load_original_map (m->path, 0); |
1100 | return NULL; |
1174 | return NULL; |
1101 | } |
1175 | } |
1102 | m->compressed = comp; |
|
|
1103 | allocate_map(m); |
|
|
1104 | |
1176 | |
|
|
1177 | m->allocate (); |
|
|
1178 | |
1105 | m->in_memory=MAP_LOADING; |
1179 | m->in_memory = MAP_LOADING; |
1106 | load_objects (m, fp, thawer, 0); |
1180 | load_objects (m, thawer, 0); |
1107 | close_and_delete(fp, comp); |
1181 | |
1108 | m->in_memory=MAP_IN_MEMORY; |
1182 | m->in_memory = MAP_IN_MEMORY; |
1109 | INVOKE_MAP (SWAPIN, m); |
1183 | INVOKE_MAP (SWAPIN, m); |
1110 | return m; |
1184 | return m; |
1111 | } |
1185 | } |
1112 | |
1186 | |
1113 | /* |
1187 | /* |
1114 | * Loads a map, which has been loaded earlier, from file. |
1188 | * Loads a map, which has been loaded earlier, from file. |
1115 | * Return the map object we load into (this can change from the passed |
1189 | * Return the map object we load into (this can change from the passed |
1116 | * option if we can't find the original map) |
1190 | * option if we can't find the original map) |
1117 | */ |
1191 | */ |
1118 | |
1192 | |
|
|
1193 | maptile * |
1119 | mapstruct *load_overlay_map(const char *filename, mapstruct *m) { |
1194 | load_overlay_map (const char *filename, maptile *m) |
1120 | FILE *fp; |
1195 | { |
1121 | int comp; |
|
|
1122 | char pathname[MAX_BUF]; |
1196 | char pathname[MAX_BUF]; |
1123 | |
1197 | |
1124 | strcpy(pathname, create_overlay_pathname(filename)); |
1198 | strcpy (pathname, create_overlay_pathname (filename)); |
1125 | |
1199 | |
1126 | if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { |
|
|
1127 | /* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/ |
|
|
1128 | return m; |
|
|
1129 | } |
|
|
1130 | |
|
|
1131 | object_thawer thawer (pathname); |
1200 | object_thawer thawer (pathname); |
1132 | |
|
|
1133 | if (load_map_header(fp, m)) { |
|
|
1134 | LOG(llevError,"Error loading map header for overlay %s (%s)\n", |
|
|
1135 | m->path, pathname); |
|
|
1136 | delete_map(m); |
|
|
1137 | m = load_original_map(m->path, 0); |
|
|
1138 | return NULL; |
|
|
1139 | } |
|
|
1140 | m->compressed = comp; |
|
|
1141 | /*allocate_map(m);*/ |
|
|
1142 | |
1201 | |
1143 | m->in_memory=MAP_LOADING; |
1202 | if (!thawer) |
1144 | load_objects (m, fp, thawer, MAP_OVERLAY); |
|
|
1145 | close_and_delete(fp, comp); |
|
|
1146 | m->in_memory=MAP_IN_MEMORY; |
|
|
1147 | return m; |
1203 | return m; |
|
|
1204 | |
|
|
1205 | if (load_map_header (thawer, m)) |
|
|
1206 | { |
|
|
1207 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1208 | delete_map (m); |
|
|
1209 | m = load_original_map (m->path, 0); |
|
|
1210 | return 0; |
|
|
1211 | } |
|
|
1212 | /*m->allocate ();*/ |
|
|
1213 | |
|
|
1214 | m->in_memory = MAP_LOADING; |
|
|
1215 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1216 | |
|
|
1217 | m->in_memory = MAP_IN_MEMORY; |
|
|
1218 | return m; |
1148 | } |
1219 | } |
1149 | |
1220 | |
1150 | /****************************************************************************** |
1221 | /****************************************************************************** |
1151 | * This is the start of unique map handling code |
1222 | * This is the start of unique map handling code |
1152 | *****************************************************************************/ |
1223 | *****************************************************************************/ |
1153 | |
1224 | |
1154 | /* This goes through map 'm' and removed any unique items on the map. */ |
1225 | /* This goes through map 'm' and removed any unique items on the map. */ |
1155 | static void delete_unique_items(mapstruct *m) |
1226 | static void |
|
|
1227 | delete_unique_items (maptile *m) |
1156 | { |
1228 | { |
1157 | int i,j,unique; |
1229 | int i, j, unique; |
1158 | object *op, *next; |
1230 | object *op, *next; |
1159 | |
1231 | |
1160 | for(i=0; i<MAP_WIDTH(m); i++) |
1232 | for (i = 0; i < m->width; i++) |
1161 | for(j=0; j<MAP_HEIGHT(m); j++) { |
1233 | for (j = 0; j < m->height; j++) |
|
|
1234 | { |
1162 | unique=0; |
1235 | unique = 0; |
1163 | for (op=get_map_ob(m, i, j); op; op=next) { |
1236 | |
1164 | next = op->above; |
1237 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
|
|
1238 | { |
|
|
1239 | next = op->above; |
|
|
1240 | |
1165 | if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) |
1241 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1166 | unique=1; |
1242 | unique = 1; |
|
|
1243 | |
1167 | if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { |
1244 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1168 | clean_object(op); |
1245 | { |
1169 | if (QUERY_FLAG(op, FLAG_IS_LINKED)) |
1246 | op->destroy_inv (false); |
1170 | remove_button_link(op); |
1247 | op->destroy (); |
1171 | remove_ob(op); |
1248 | } |
1172 | free_object(op); |
1249 | } |
1173 | } |
|
|
1174 | } |
1250 | } |
1175 | } |
|
|
1176 | } |
1251 | } |
1177 | |
|
|
1178 | |
1252 | |
1179 | /* |
1253 | /* |
1180 | * Loads unique objects from file(s) into the map which is in memory |
1254 | * Loads unique objects from file(s) into the map which is in memory |
1181 | * m is the map to load unique items into. |
1255 | * m is the map to load unique items into. |
1182 | */ |
1256 | */ |
1183 | static void load_unique_objects(mapstruct *m) { |
1257 | static void |
1184 | FILE *fp; |
1258 | load_unique_objects (maptile *m) |
|
|
1259 | { |
1185 | int comp,count; |
1260 | int count; |
1186 | char firstname[MAX_BUF]; |
1261 | char firstname[MAX_BUF]; |
1187 | |
1262 | |
1188 | for (count=0; count<10; count++) { |
1263 | for (count = 0; count < 10; count++) |
|
|
1264 | { |
1189 | sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); |
1265 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
1190 | if (!access(firstname, R_OK)) break; |
1266 | if (!access (firstname, R_OK)) |
|
|
1267 | break; |
1191 | } |
1268 | } |
1192 | /* If we get here, we did not find any map */ |
1269 | /* If we get here, we did not find any map */ |
1193 | if (count==10) return; |
1270 | if (count == 10) |
|
|
1271 | return; |
1194 | |
1272 | |
1195 | if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { |
|
|
1196 | /* There is no expectation that every map will have unique items, but this |
|
|
1197 | * is debug output, so leave it in. |
|
|
1198 | */ |
|
|
1199 | LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path)); |
|
|
1200 | return; |
|
|
1201 | } |
|
|
1202 | |
|
|
1203 | object_thawer thawer (firstname); |
1273 | object_thawer thawer (firstname); |
1204 | |
1274 | |
|
|
1275 | if (!thawer) |
|
|
1276 | return; |
|
|
1277 | |
1205 | m->in_memory=MAP_LOADING; |
1278 | m->in_memory = MAP_LOADING; |
1206 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1279 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1207 | delete_unique_items(m); /* original map before, don't duplicate them */ |
1280 | delete_unique_items (m); /* original map before, don't duplicate them */ |
1208 | load_object(fp, thawer, NULL, LO_NOREAD,0); |
1281 | |
1209 | load_objects (m, fp, thawer, 0); |
1282 | load_objects (m, thawer, 0); |
1210 | close_and_delete(fp, comp); |
1283 | |
1211 | m->in_memory=MAP_IN_MEMORY; |
1284 | m->in_memory = MAP_IN_MEMORY; |
1212 | } |
1285 | } |
1213 | |
|
|
1214 | |
1286 | |
1215 | /* |
1287 | /* |
1216 | * Saves a map to file. If flag is set, it is saved into the same |
1288 | * Saves a map to file. If flag is set, it is saved into the same |
1217 | * file it was (originally) loaded from. Otherwise a temporary |
1289 | * file it was (originally) loaded from. Otherwise a temporary |
1218 | * filename will be genarated, and the file will be stored there. |
1290 | * filename will be genarated, and the file will be stored there. |
1219 | * The temporary filename will be stored in the mapstructure. |
1291 | * The temporary filename will be stored in the maptileure. |
1220 | * If the map is unique, we also save to the filename in the map |
1292 | * If the map is unique, we also save to the filename in the map |
1221 | * (this should have been updated when first loaded) |
1293 | * (this should have been updated when first loaded) |
1222 | */ |
1294 | */ |
1223 | |
1295 | int |
1224 | int new_save_map(mapstruct *m, int flag) { |
1296 | new_save_map (maptile *m, int flag) |
1225 | FILE *fp, *fp2; |
1297 | { |
1226 | char filename[MAX_BUF],buf[MAX_BUF], buf_s[MAX_BUF], |
1298 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1227 | shop[MAX_BUF], filename_s[MAX_BUF]; |
|
|
1228 | int i; |
1299 | int i; |
1229 | |
1300 | |
1230 | if (flag && !*m->path) { |
1301 | if (flag && !*m->path) |
|
|
1302 | { |
1231 | LOG(llevError,"Tried to save map without path.\n"); |
1303 | LOG (llevError, "Tried to save map without path.\n"); |
1232 | return -1; |
1304 | return -1; |
1233 | } |
|
|
1234 | |
1305 | } |
|
|
1306 | |
1235 | if (flag || (m->unique) || (m->templatemap)) { |
1307 | if (flag || (m->unique) || (m->templatemap)) |
1236 | if (!m->unique && !m->templatemap) { /* flag is set */ |
1308 | { |
|
|
1309 | if (!m->unique && !m->templatemap) |
|
|
1310 | { /* flag is set */ |
1237 | if (flag == 2) |
1311 | if (flag == 2) |
1238 | strcpy(filename, create_overlay_pathname(m->path)); |
1312 | strcpy (filename, create_overlay_pathname (m->path)); |
1239 | else |
1313 | else |
1240 | strcpy (filename, create_pathname (m->path)); |
1314 | strcpy (filename, create_pathname (m->path)); |
1241 | } else |
1315 | } |
|
|
1316 | else |
1242 | strcpy (filename, m->path); |
1317 | strcpy (filename, m->path); |
1243 | |
1318 | |
1244 | /* If the compression suffix already exists on the filename, don't |
|
|
1245 | * put it on again. This nasty looking strcmp checks to see if the |
|
|
1246 | * compression suffix is at the end of the filename already. |
|
|
1247 | */ |
|
|
1248 | if (m->compressed && |
|
|
1249 | strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])), |
|
|
1250 | uncomp[m->compressed][0])) |
|
|
1251 | strcat(filename, uncomp[m->compressed][0]); |
|
|
1252 | make_path_to_file(filename); |
1319 | make_path_to_file (filename); |
1253 | } else { |
1320 | } |
|
|
1321 | else |
|
|
1322 | { |
1254 | if (!m->tmpname) |
1323 | if (!m->tmpname) |
1255 | m->tmpname = tempnam_local(settings.tmpdir,NULL); |
1324 | m->tmpname = tempnam (settings.tmpdir, NULL); |
|
|
1325 | |
1256 | strcpy(filename, m->tmpname); |
1326 | strcpy (filename, m->tmpname); |
1257 | } |
1327 | } |
|
|
1328 | |
1258 | LOG(llevDebug,"Saving map %s to %s\n", m->path, filename); |
1329 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
1259 | m->in_memory = MAP_SAVING; |
1330 | m->in_memory = MAP_SAVING; |
1260 | |
1331 | |
1261 | sprintf (filename_s, "%s~", filename); |
|
|
1262 | |
|
|
1263 | /* Compress if it isn't a temporary save. Do compress if unique */ |
|
|
1264 | if (m->compressed && (m->unique || m->templatemap || flag)) { |
|
|
1265 | char buf[MAX_BUF]; |
|
|
1266 | strcpy(buf, uncomp[m->compressed][2]); |
|
|
1267 | strcat(buf, " > "); |
|
|
1268 | strcat(buf, filename_s); |
|
|
1269 | fp = popen(buf, "w"); |
|
|
1270 | } else |
|
|
1271 | fp = fopen(filename_s, "w"); |
|
|
1272 | |
|
|
1273 | if(fp == NULL) { |
|
|
1274 | LOG(llevError, "Cannot write %s: %s\n", filename_s, strerror_local(errno)); |
|
|
1275 | return -1; |
|
|
1276 | } |
|
|
1277 | |
|
|
1278 | object_freezer freezer (filename); |
1332 | object_freezer freezer; |
1279 | |
1333 | |
1280 | /* legacy */ |
1334 | /* legacy */ |
1281 | fprintf(fp,"arch map\n"); |
1335 | fprintf (freezer, "arch map\n"); |
|
|
1336 | if (m->name) |
1282 | if (m->name) fprintf(fp,"name %s\n", m->name); |
1337 | fprintf (freezer, "name %s\n", m->name); |
|
|
1338 | if (!flag) |
1283 | if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); |
1339 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1340 | if (m->reset_timeout) |
1284 | if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); |
1341 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1342 | if (m->fixed_resettime) |
1285 | if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); |
1343 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
1286 | /* we unfortunately have no idea if this is a value the creator set |
1344 | /* we unfortunately have no idea if this is a value the creator set |
1287 | * or a difficulty value we generated when the map was first loaded |
1345 | * or a difficulty value we generated when the map was first loaded |
1288 | */ |
1346 | */ |
|
|
1347 | if (m->difficulty) |
1289 | if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); |
1348 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1349 | if (m->region) |
1290 | if (m->region) fprintf(fp,"region %s\n", m->region->name); |
1350 | fprintf (freezer, "region %s\n", m->region->name); |
1291 | if (m->shopitems) { |
1351 | if (m->shopitems) |
|
|
1352 | { |
1292 | print_shop_string(m, shop); |
1353 | print_shop_string (m, shop); |
1293 | fprintf(fp,"shopitems %s\n", shop); |
1354 | fprintf (freezer, "shopitems %s\n", shop); |
1294 | } |
1355 | } |
|
|
1356 | if (m->shopgreed) |
1295 | if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); |
1357 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
1296 | #ifndef WIN32 |
1358 | if (m->shopmin) |
1297 | if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); |
1359 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1360 | if (m->shopmax) |
1298 | if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); |
1361 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
1299 | #else |
1362 | if (m->shoprace) |
1300 | if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin); |
|
|
1301 | if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax); |
|
|
1302 | #endif |
|
|
1303 | if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); |
1363 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1364 | if (m->darkness) |
1304 | if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); |
1365 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1366 | if (m->width) |
1305 | if (m->width) fprintf(fp,"width %d\n", m->width); |
1367 | fprintf (freezer, "width %d\n", m->width); |
|
|
1368 | if (m->height) |
1306 | if (m->height) fprintf(fp,"height %d\n", m->height); |
1369 | fprintf (freezer, "height %d\n", m->height); |
|
|
1370 | if (m->enter_x) |
1307 | if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); |
1371 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1372 | if (m->enter_y) |
1308 | if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); |
1373 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1374 | if (m->msg) |
1309 | if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); |
1375 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1376 | if (m->maplore) |
1310 | if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); |
1377 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1378 | if (m->unique) |
1311 | if (m->unique) fprintf(fp,"unique %d\n", m->unique); |
1379 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1380 | if (m->templatemap) |
1312 | if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); |
1381 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1382 | if (m->outdoor) |
1313 | if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); |
1383 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1384 | if (m->temp) |
1314 | if (m->temp) fprintf(fp, "temp %d\n", m->temp); |
1385 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1386 | if (m->pressure) |
1315 | if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); |
1387 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1388 | if (m->humid) |
1316 | if (m->humid) fprintf(fp, "humid %d\n", m->humid); |
1389 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1390 | if (m->windspeed) |
1317 | if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); |
1391 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1392 | if (m->winddir) |
1318 | if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); |
1393 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1394 | if (m->sky) |
1319 | if (m->sky) fprintf(fp, "sky %d\n", m->sky); |
1395 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1396 | if (m->nosmooth) |
1320 | if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); |
1397 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
1321 | if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map); |
|
|
1322 | |
1398 | |
1323 | /* Save any tiling information, except on overlays */ |
1399 | /* Save any tiling information, except on overlays */ |
1324 | if (flag != 2) |
1400 | if (flag != 2) |
1325 | for (i=0; i<4; i++) |
1401 | for (i = 0; i < 4; i++) |
1326 | if (m->tile_path[i]) |
1402 | if (m->tile_path[i]) |
1327 | fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); |
1403 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
1328 | |
1404 | |
|
|
1405 | freezer.put (m); |
1329 | fprintf(fp,"end\n"); |
1406 | fprintf (freezer, "end\n"); |
1330 | |
1407 | |
1331 | /* In the game save unique items in the different file, but |
1408 | /* In the game save unique items in the different file, but |
1332 | * in the editor save them to the normal map file. |
1409 | * in the editor save them to the normal map file. |
1333 | * If unique map, save files in the proper destination (set by |
1410 | * If unique map, save files in the proper destination (set by |
1334 | * player) |
1411 | * player) |
1335 | */ |
1412 | */ |
1336 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { |
1413 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1414 | { |
|
|
1415 | object_freezer unique; |
|
|
1416 | |
|
|
1417 | if (flag == 2) |
|
|
1418 | save_objects (m, freezer, unique, 2); |
|
|
1419 | else |
|
|
1420 | save_objects (m, freezer, unique, 0); |
|
|
1421 | |
1337 | sprintf (buf,"%s.v00",create_items_path (m->path)); |
1422 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
1338 | sprintf (buf_s, "%s~", buf); |
|
|
1339 | if ((fp2 = fopen (buf_s, "w")) == NULL) { |
|
|
1340 | LOG(llevError, "Can't open unique items file %s\n", buf_s); |
|
|
1341 | } |
|
|
1342 | |
1423 | |
1343 | object_freezer freezer2 (buf); |
1424 | unique.save (buf); |
1344 | |
|
|
1345 | if (flag == 2) |
|
|
1346 | save_objects(m, fp, freezer, fp2, freezer2, 2); |
|
|
1347 | else |
|
|
1348 | save_objects (m, fp,freezer, fp2, freezer2, 0); |
|
|
1349 | if (fp2 != NULL) { |
|
|
1350 | if (ftell (fp2) == 0) { |
|
|
1351 | fclose (fp2); |
|
|
1352 | rename (buf_s, buf); |
|
|
1353 | unlink (buf); |
|
|
1354 | } else { |
|
|
1355 | fclose (fp2); |
|
|
1356 | rename (buf_s, buf); |
|
|
1357 | chmod (buf, SAVE_MODE); |
|
|
1358 | } |
1425 | } |
1359 | } |
|
|
1360 | } else { /* save same file when not playing, like in editor */ |
|
|
1361 | save_objects(m, fp, freezer, fp, freezer, 0); |
|
|
1362 | } |
|
|
1363 | |
|
|
1364 | if (m->compressed && (m->unique || m->templatemap || flag)) |
|
|
1365 | pclose(fp); |
|
|
1366 | else |
1426 | else |
1367 | fclose(fp); |
1427 | { /* save same file when not playing, like in editor */ |
|
|
1428 | save_objects (m, freezer, freezer, 0); |
|
|
1429 | } |
1368 | |
1430 | |
1369 | rename (filename_s, filename); |
1431 | freezer.save (filename); |
1370 | |
1432 | |
1371 | chmod (filename, SAVE_MODE); |
|
|
1372 | return 0; |
1433 | return 0; |
1373 | } |
|
|
1374 | |
|
|
1375 | |
|
|
1376 | /* |
|
|
1377 | * Remove and free all objects in the inventory of the given object. |
|
|
1378 | * object.c ? |
|
|
1379 | */ |
|
|
1380 | |
|
|
1381 | void clean_object(object *op) |
|
|
1382 | { |
|
|
1383 | object *tmp, *next; |
|
|
1384 | |
|
|
1385 | for(tmp = op->inv; tmp; tmp = next) |
|
|
1386 | { |
|
|
1387 | next = tmp->below; |
|
|
1388 | clean_object(tmp); |
|
|
1389 | if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) |
|
|
1390 | remove_button_link(tmp); |
|
|
1391 | remove_ob(tmp); |
|
|
1392 | free_object(tmp); |
|
|
1393 | } |
|
|
1394 | } |
1434 | } |
1395 | |
1435 | |
1396 | /* |
1436 | /* |
1397 | * Remove and free all objects in the given map. |
1437 | * Remove and free all objects in the given map. |
1398 | */ |
1438 | */ |
1399 | |
1439 | void |
1400 | void free_all_objects(mapstruct *m) { |
1440 | free_all_objects (maptile *m) |
1401 | int i,j; |
1441 | { |
1402 | object *op; |
1442 | if (!m->spaces) |
|
|
1443 | return; |
1403 | |
1444 | |
1404 | for(i=0;i<MAP_WIDTH(m);i++) |
1445 | for (int i = 0; i < m->width; i++) |
1405 | for(j=0;j<MAP_HEIGHT(m);j++) { |
1446 | for (int j = 0; j < m->height; j++) |
1406 | object *previous_obj=NULL; |
1447 | { |
1407 | while((op=GET_MAP_OB(m,i,j))!=NULL) { |
1448 | mapspace &ms = m->at (i, j); |
1408 | if (op==previous_obj) { |
1449 | |
1409 | LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); |
1450 | while (object *op = ms.bot) |
1410 | break; |
1451 | { |
1411 | } |
1452 | if (op->head) |
1412 | previous_obj=op; |
|
|
1413 | if(op->head!=NULL) |
|
|
1414 | op = op->head; |
1453 | op = op->head; |
1415 | |
1454 | |
1416 | /* If the map isn't in memory, free_object will remove and |
1455 | op->destroy_inv (false); |
1417 | * free objects in op's inventory. So let it do the job. |
1456 | op->destroy (); |
1418 | */ |
1457 | } |
1419 | if (m->in_memory==MAP_IN_MEMORY) |
|
|
1420 | clean_object(op); |
|
|
1421 | remove_ob(op); |
|
|
1422 | free_object(op); |
|
|
1423 | } |
|
|
1424 | } |
|
|
1425 | #ifdef MANY_CORES |
|
|
1426 | /* I see periodic cores on metalforge where a map has been swapped out, but apparantly |
|
|
1427 | * an item on that map was not saved - look for that condition and die as appropriate - |
|
|
1428 | * this leaves more of the map data intact for better debugging. |
|
|
1429 | */ |
|
|
1430 | for (op=objects; op!=NULL; op=op->next) { |
|
|
1431 | if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { |
|
|
1432 | LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); |
|
|
1433 | abort(); |
|
|
1434 | } |
|
|
1435 | } |
1458 | } |
1436 | #endif |
|
|
1437 | } |
1459 | } |
1438 | |
1460 | |
1439 | /* |
1461 | /* |
1440 | * Frees everything allocated by the given mapstructure. |
1462 | * Frees everything allocated by the given maptileure. |
1441 | * don't free tmpname - our caller is left to do that |
1463 | * don't free tmpname - our caller is left to do that |
1442 | */ |
1464 | */ |
1443 | |
1465 | void |
1444 | void free_map(mapstruct *m,int flag) { |
1466 | free_map (maptile *m, int flag) |
1445 | int i; |
1467 | { |
|
|
1468 | if (!m->in_memory) //TODO: makes no sense to me? |
|
|
1469 | return; |
1446 | |
1470 | |
1447 | if (!m->in_memory) { |
1471 | m->in_memory = MAP_SAVING; |
1448 | LOG(llevError,"Trying to free freed map.\n"); |
1472 | |
1449 | return; |
1473 | // TODO: use new/delete |
1450 | } |
1474 | |
1451 | if (flag && m->spaces) free_all_objects(m); |
1475 | if (flag && m->spaces) |
1452 | if (m->name) FREE_AND_CLEAR(m->name); |
1476 | free_all_objects (m); |
1453 | if (m->spaces) FREE_AND_CLEAR(m->spaces); |
1477 | |
1454 | if (m->msg) FREE_AND_CLEAR(m->msg); |
1478 | sfree (m->spaces, m->size ()), m->spaces = 0; |
1455 | if (m->maplore) FREE_AND_CLEAR(m->maplore); |
1479 | |
1456 | if (m->shopitems) FREE_AND_CLEAR(m->shopitems); |
1480 | free (m->name), m->name = 0; |
1457 | if (m->shoprace) FREE_AND_CLEAR(m->shoprace); |
1481 | free (m->msg), m->msg = 0; |
|
|
1482 | free (m->maplore), m->maplore = 0; |
|
|
1483 | free (m->shoprace), m->shoprace = 0; |
|
|
1484 | delete [] m->shopitems, m->shopitems = 0; |
|
|
1485 | |
1458 | if (m->buttons) |
1486 | if (m->buttons) |
1459 | free_objectlinkpt(m->buttons); |
1487 | free_objectlinkpt (m->buttons), m->buttons = 0; |
1460 | m->buttons = NULL; |
1488 | |
1461 | for (i=0; i<4; i++) { |
1489 | for (int i = 0; i < 4; i++) |
1462 | if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); |
1490 | free (m->tile_path[i]), m->tile_path[i] = 0; |
1463 | m->tile_map[i] = NULL; |
1491 | |
1464 | } |
|
|
1465 | m->in_memory = MAP_SWAPPED; |
1492 | m->in_memory = MAP_SWAPPED; |
1466 | } |
1493 | } |
1467 | |
1494 | |
1468 | /* |
1495 | maptile::~maptile () |
1469 | * function: vanish mapstruct |
1496 | { |
1470 | * m : pointer to mapstruct, if NULL no action |
1497 | assert (destroyed ()); |
1471 | * this deletes all the data on the map (freeing pointers) |
1498 | } |
1472 | * and then removes this map from the global linked list of maps. |
|
|
1473 | */ |
|
|
1474 | |
1499 | |
1475 | void delete_map(mapstruct *m) { |
1500 | void |
1476 | mapstruct *tmp, *last; |
1501 | maptile::do_destroy () |
1477 | int i; |
1502 | { |
|
|
1503 | attachable::do_destroy (); |
1478 | |
1504 | |
1479 | if (!m) |
|
|
1480 | return; |
|
|
1481 | if (m->in_memory == MAP_IN_MEMORY) { |
|
|
1482 | /* change to MAP_SAVING, even though we are not, |
|
|
1483 | * so that remove_ob doesn't do as much work. |
|
|
1484 | */ |
|
|
1485 | m->in_memory = MAP_SAVING; |
|
|
1486 | free_map (m, 1); |
1505 | free_map (this, 1); |
1487 | } |
1506 | free (tmpname), tmpname = 0; |
1488 | /* move this out of free_map, since tmpname can still be needed if |
1507 | |
1489 | * the map is swapped out. |
|
|
1490 | */ |
|
|
1491 | if (m->tmpname) { |
|
|
1492 | free(m->tmpname); |
|
|
1493 | m->tmpname=NULL; |
|
|
1494 | } |
|
|
1495 | last = NULL; |
|
|
1496 | /* We need to look through all the maps and see if any maps |
1508 | /* We need to look through all the maps and see if any maps |
1497 | * are pointing at this one for tiling information. Since |
1509 | * are pointing at this one for tiling information. Since |
1498 | * tiling can be assymetric, we just can not look to see which |
1510 | * tiling can be asymetric, we just can not look to see which |
1499 | * maps this map tiles with and clears those. |
1511 | * maps this map tiles with and clears those. |
1500 | */ |
1512 | */ |
1501 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) { |
1513 | //TODO: non-euclidean-tiling MUST GO |
1502 | if (tmp->next == m) last = tmp; |
1514 | for_all_maps (m) |
|
|
1515 | for (int i = 0; i < 4; i++) |
|
|
1516 | if (m->tile_map[i] == this) |
|
|
1517 | m->tile_map[i] = 0; |
1503 | |
1518 | |
1504 | /* This should hopefully get unrolled on a decent compiler */ |
1519 | if (first_map == this) |
1505 | for (i=0; i<4; i++) |
|
|
1506 | if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; |
|
|
1507 | } |
|
|
1508 | |
|
|
1509 | /* If last is null, then this should be the first map in the list */ |
|
|
1510 | if (!last) { |
|
|
1511 | if (m == first_map) |
|
|
1512 | first_map = m->next; |
1520 | first_map = next; |
1513 | else |
|
|
1514 | /* m->path is a static char, so should hopefully still have |
|
|
1515 | * some useful data in it. |
|
|
1516 | */ |
|
|
1517 | LOG(llevError,"delete_map: Unable to find map %s in list\n", |
|
|
1518 | m->path); |
|
|
1519 | } |
|
|
1520 | else |
1521 | else |
1521 | last->next = m->next; |
1522 | for_all_maps (m) |
1522 | |
1523 | if (m->next = this) |
1523 | free (m); |
1524 | { |
|
|
1525 | m->next = next; |
|
|
1526 | break; |
|
|
1527 | } |
1524 | } |
1528 | } |
1525 | |
1529 | |
1526 | |
1530 | //TODO: must go |
|
|
1531 | void |
|
|
1532 | delete_map (maptile *m) |
|
|
1533 | { |
|
|
1534 | if (m) |
|
|
1535 | m->destroy (); |
|
|
1536 | } |
1527 | |
1537 | |
1528 | /* |
1538 | /* |
1529 | * Makes sure the given map is loaded and swapped in. |
1539 | * Makes sure the given map is loaded and swapped in. |
1530 | * name is path name of the map. |
1540 | * name is path name of the map. |
1531 | * flags meaning: |
1541 | * flags meaning: |
… | |
… | |
1534 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1544 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
1535 | * dont do any more name translation on it. |
1545 | * dont do any more name translation on it. |
1536 | * |
1546 | * |
1537 | * Returns a pointer to the given map. |
1547 | * Returns a pointer to the given map. |
1538 | */ |
1548 | */ |
1539 | |
1549 | maptile * |
1540 | mapstruct *ready_map_name(const char *name, int flags) { |
1550 | ready_map_name (const char *name, int flags) |
1541 | mapstruct *m; |
1551 | { |
1542 | |
|
|
1543 | if (!name) |
1552 | if (!name) |
1544 | return (NULL); |
1553 | return 0; |
1545 | |
1554 | |
1546 | /* Have we been at this level before? */ |
1555 | /* Have we been at this level before? */ |
1547 | m = has_been_loaded (name); |
1556 | maptile *m = has_been_loaded (name); |
1548 | |
1557 | |
1549 | /* Map is good to go, so just return it */ |
1558 | /* Map is good to go, so just return it */ |
1550 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { |
1559 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1551 | return m; |
|
|
1552 | } |
|
|
1553 | |
|
|
1554 | /* unique maps always get loaded from their original location, and never |
|
|
1555 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1556 | * this map, load it now. I removed the reset checking from here - |
|
|
1557 | * it seems the probability of a player trying to enter a map that should |
|
|
1558 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1559 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1560 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1561 | */ |
|
|
1562 | if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { |
|
|
1563 | |
|
|
1564 | /* first visit or time to reset */ |
|
|
1565 | if (m) { |
|
|
1566 | clean_tmp_map(m); /* Doesn't make much difference */ |
|
|
1567 | delete_map(m); |
|
|
1568 | } |
|
|
1569 | |
|
|
1570 | /* create and load a map */ |
|
|
1571 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1572 | LOG(llevDebug, "Trying to load map %s.\n", name); |
|
|
1573 | else |
|
|
1574 | LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); |
|
|
1575 | |
|
|
1576 | if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1577 | return (NULL); |
|
|
1578 | |
|
|
1579 | fix_auto_apply(m); /* Chests which open as default */ |
|
|
1580 | |
|
|
1581 | /* If a player unique map, no extra unique object file to load. |
|
|
1582 | * if from the editor, likewise. |
|
|
1583 | */ |
|
|
1584 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) |
|
|
1585 | load_unique_objects(m); |
|
|
1586 | |
|
|
1587 | if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { |
|
|
1588 | m=load_overlay_map(name, m); |
|
|
1589 | if (m==NULL) |
|
|
1590 | return NULL; |
|
|
1591 | } |
|
|
1592 | |
|
|
1593 | } else { |
|
|
1594 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1595 | |
|
|
1596 | m=load_temporary_map (m); |
|
|
1597 | if(m==NULL) return NULL; |
|
|
1598 | load_unique_objects(m); |
|
|
1599 | |
|
|
1600 | clean_tmp_map(m); |
|
|
1601 | m->in_memory = MAP_IN_MEMORY; |
|
|
1602 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1603 | * to allocated space for the string. Free it here. |
|
|
1604 | * In some cases, load_temporary_map above won't find the |
|
|
1605 | * temporary map, and so has reloaded a new map. If that |
|
|
1606 | * is the case, tmpname is now null |
|
|
1607 | */ |
|
|
1608 | if (m->tmpname) free(m->tmpname); |
|
|
1609 | m->tmpname = NULL; |
|
|
1610 | /* It's going to be saved anew anyway */ |
|
|
1611 | } |
|
|
1612 | |
|
|
1613 | /* Below here is stuff common to both first time loaded maps and |
|
|
1614 | * temp maps. |
|
|
1615 | */ |
|
|
1616 | |
|
|
1617 | decay_objects(m); /* start the decay */ |
|
|
1618 | /* In case other objects press some buttons down */ |
|
|
1619 | update_buttons(m); |
|
|
1620 | if (m->outdoor) |
|
|
1621 | set_darkness_map(m); |
|
|
1622 | /* run the weather over this map */ |
|
|
1623 | weather_effect(name); |
|
|
1624 | return m; |
1560 | return m; |
|
|
1561 | |
|
|
1562 | /* unique maps always get loaded from their original location, and never |
|
|
1563 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1564 | * this map, load it now. I removed the reset checking from here - |
|
|
1565 | * it seems the probability of a player trying to enter a map that should |
|
|
1566 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1567 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1568 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1569 | */ |
|
|
1570 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1571 | { |
|
|
1572 | /* first visit or time to reset */ |
|
|
1573 | if (m) |
|
|
1574 | { |
|
|
1575 | clean_tmp_map (m); /* Doesn't make much difference */ |
|
|
1576 | delete_map (m); |
|
|
1577 | } |
|
|
1578 | |
|
|
1579 | /* create and load a map */ |
|
|
1580 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1581 | LOG (llevDebug, "Trying to load map %s.\n", name); |
|
|
1582 | else |
|
|
1583 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
|
|
1584 | |
|
|
1585 | //eval_pv ("$x = Event::time", 1);//D |
|
|
1586 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1587 | return (NULL); |
|
|
1588 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
|
|
1589 | |
|
|
1590 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1591 | |
|
|
1592 | /* If a player unique map, no extra unique object file to load. |
|
|
1593 | * if from the editor, likewise. |
|
|
1594 | */ |
|
|
1595 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
|
|
1596 | load_unique_objects (m); |
|
|
1597 | |
|
|
1598 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1599 | { |
|
|
1600 | m = load_overlay_map (name, m); |
|
|
1601 | if (m == NULL) |
|
|
1602 | return NULL; |
|
|
1603 | } |
|
|
1604 | |
|
|
1605 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1606 | INVOKE_MAP (SWAPIN, m); |
|
|
1607 | |
|
|
1608 | } |
|
|
1609 | else |
|
|
1610 | { |
|
|
1611 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1612 | |
|
|
1613 | m = load_temporary_map (m); |
|
|
1614 | if (m == NULL) |
|
|
1615 | return NULL; |
|
|
1616 | load_unique_objects (m); |
|
|
1617 | |
|
|
1618 | clean_tmp_map (m); |
|
|
1619 | m->in_memory = MAP_IN_MEMORY; |
|
|
1620 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1621 | * to allocated space for the string. Free it here. |
|
|
1622 | * In some cases, load_temporary_map above won't find the |
|
|
1623 | * temporary map, and so has reloaded a new map. If that |
|
|
1624 | * is the case, tmpname is now null |
|
|
1625 | */ |
|
|
1626 | if (m->tmpname) |
|
|
1627 | free (m->tmpname); |
|
|
1628 | m->tmpname = NULL; |
|
|
1629 | /* It's going to be saved anew anyway */ |
|
|
1630 | } |
|
|
1631 | |
|
|
1632 | /* Below here is stuff common to both first time loaded maps and |
|
|
1633 | * temp maps. |
|
|
1634 | */ |
|
|
1635 | |
|
|
1636 | decay_objects (m); /* start the decay */ |
|
|
1637 | /* In case other objects press some buttons down */ |
|
|
1638 | update_buttons (m); |
|
|
1639 | if (m->outdoor) |
|
|
1640 | set_darkness_map (m); |
|
|
1641 | /* run the weather over this map */ |
|
|
1642 | weather_effect (name); |
|
|
1643 | return m; |
1625 | } |
1644 | } |
1626 | |
1645 | |
1627 | |
1646 | |
1628 | /* |
1647 | /* |
1629 | * This routine is supposed to find out the difficulty of the map. |
1648 | * This routine is supposed to find out the difficulty of the map. |
… | |
… | |
1634 | * in the map is zero, then use this routine. Maps should really |
1653 | * in the map is zero, then use this routine. Maps should really |
1635 | * have a difficulty set than using this function - human calculation |
1654 | * have a difficulty set than using this function - human calculation |
1636 | * is much better than this functions guesswork. |
1655 | * is much better than this functions guesswork. |
1637 | */ |
1656 | */ |
1638 | |
1657 | |
|
|
1658 | int |
1639 | int calculate_difficulty(mapstruct *m) { |
1659 | calculate_difficulty (maptile *m) |
|
|
1660 | { |
1640 | object *op; |
1661 | object *op; |
1641 | archetype *at; |
1662 | archetype *at; |
1642 | int x, y, i, diff; |
1663 | int x, y, i; |
1643 | long monster_cnt = 0; |
1664 | long monster_cnt = 0; |
1644 | double avgexp = 0; |
1665 | double avgexp = 0; |
1645 | sint64 total_exp = 0; |
1666 | sint64 total_exp = 0; |
1646 | |
1667 | |
1647 | if (MAP_DIFFICULTY (m)) |
1668 | if (m->difficulty) |
1648 | { |
1669 | { |
1649 | LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1670 | LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty); |
1650 | return MAP_DIFFICULTY (m); |
1671 | return m->difficulty; |
1651 | } |
1672 | } |
1652 | |
1673 | |
1653 | for(x = 0; x < MAP_WIDTH(m); x++) |
1674 | for (x = 0; x < m->width; x++) |
1654 | for(y = 0; y < MAP_HEIGHT(m); y++) |
1675 | for (y = 0; y < m->height; y++) |
1655 | for(op = get_map_ob(m, x, y); op != NULL; op = op->above) |
1676 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
1656 | { |
1677 | { |
1657 | if(QUERY_FLAG (op, FLAG_MONSTER)) |
1678 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1658 | { |
1679 | { |
1659 | total_exp += op->stats.exp; |
1680 | total_exp += op->stats.exp; |
1660 | monster_cnt++; |
1681 | monster_cnt++; |
1661 | } |
1682 | } |
1662 | |
1683 | |
1663 | if(QUERY_FLAG (op, FLAG_GENERATOR)) |
1684 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1664 | { |
1685 | { |
1665 | total_exp += op->stats.exp; |
1686 | total_exp += op->stats.exp; |
1666 | at = type_to_archetype(GENERATE_TYPE (op)); |
1687 | at = type_to_archetype (GENERATE_TYPE (op)); |
1667 | |
1688 | |
1668 | if(at != NULL) |
1689 | if (at != NULL) |
1669 | total_exp += at->clone.stats.exp * 8; |
1690 | total_exp += at->clone.stats.exp * 8; |
1670 | |
1691 | |
1671 | monster_cnt++; |
1692 | monster_cnt++; |
1672 | } |
1693 | } |
1673 | } |
1694 | } |
… | |
… | |
1684 | } |
1705 | } |
1685 | |
1706 | |
1686 | return 1; |
1707 | return 1; |
1687 | } |
1708 | } |
1688 | |
1709 | |
1689 | void clean_tmp_map(mapstruct *m) { |
1710 | void |
|
|
1711 | clean_tmp_map (maptile *m) |
|
|
1712 | { |
1690 | if(m->tmpname == NULL) |
1713 | if (m->tmpname == NULL) |
1691 | return; |
1714 | return; |
1692 | INVOKE_MAP (CLEAN, m); |
1715 | INVOKE_MAP (CLEAN, m); |
1693 | (void) unlink(m->tmpname); |
1716 | (void) unlink (m->tmpname); |
1694 | } |
1717 | } |
1695 | |
1718 | |
|
|
1719 | void |
1696 | void free_all_maps(void) |
1720 | free_all_maps (void) |
1697 | { |
1721 | { |
1698 | int real_maps=0; |
1722 | int real_maps = 0; |
1699 | |
1723 | |
1700 | while (first_map) { |
1724 | while (first_map) |
|
|
1725 | { |
1701 | /* I think some of the callers above before it gets here set this to be |
1726 | /* I think some of the callers above before it gets here set this to be |
1702 | * saving, but we still want to free this data |
1727 | * saving, but we still want to free this data |
1703 | */ |
1728 | */ |
1704 | if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; |
1729 | if (first_map->in_memory == MAP_SAVING) |
|
|
1730 | first_map->in_memory = MAP_IN_MEMORY; |
1705 | delete_map(first_map); |
1731 | delete_map (first_map); |
1706 | real_maps++; |
1732 | real_maps++; |
1707 | } |
1733 | } |
|
|
1734 | |
1708 | LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); |
1735 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1709 | } |
1736 | } |
1710 | |
1737 | |
1711 | /* change_map_light() - used to change map light level (darkness) |
1738 | /* change_map_light() - used to change map light level (darkness) |
1712 | * up or down. Returns true if successful. It should now be |
1739 | * up or down. Returns true if successful. It should now be |
1713 | * possible to change a value by more than 1. |
1740 | * possible to change a value by more than 1. |
1714 | * Move this from los.c to map.c since this is more related |
1741 | * Move this from los.c to map.c since this is more related |
1715 | * to maps than los. |
1742 | * to maps than los. |
1716 | * postive values make it darker, negative make it brighter |
1743 | * postive values make it darker, negative make it brighter |
1717 | */ |
1744 | */ |
1718 | |
1745 | |
|
|
1746 | int |
1719 | int change_map_light(mapstruct *m, int change) { |
1747 | change_map_light (maptile *m, int change) |
|
|
1748 | { |
1720 | int new_level = m->darkness + change; |
1749 | int new_level = m->darkness + change; |
1721 | |
1750 | |
1722 | /* Nothing to do */ |
1751 | /* Nothing to do */ |
1723 | if(!change || (new_level <= 0 && m->darkness == 0) || |
1752 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1724 | (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { |
1753 | { |
1725 | return 0; |
1754 | return 0; |
1726 | } |
1755 | } |
1727 | |
1756 | |
1728 | /* inform all players on the map */ |
1757 | /* inform all players on the map */ |
1729 | if (change>0) |
1758 | if (change > 0) |
1730 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); |
1759 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1731 | else |
1760 | else |
1732 | new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); |
1761 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1733 | |
1762 | |
1734 | /* Do extra checking. since m->darkness is a unsigned value, |
1763 | /* Do extra checking. since m->darkness is a unsigned value, |
1735 | * we need to be extra careful about negative values. |
1764 | * we need to be extra careful about negative values. |
1736 | * In general, the checks below are only needed if change |
1765 | * In general, the checks below are only needed if change |
1737 | * is not +/-1 |
1766 | * is not +/-1 |
1738 | */ |
1767 | */ |
1739 | if (new_level < 0) m->darkness = 0; |
1768 | if (new_level < 0) |
1740 | else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; |
1769 | m->darkness = 0; |
|
|
1770 | else if (new_level >= MAX_DARKNESS) |
|
|
1771 | m->darkness = MAX_DARKNESS; |
|
|
1772 | else |
1741 | else m->darkness=new_level; |
1773 | m->darkness = new_level; |
1742 | |
1774 | |
1743 | /* All clients need to get re-updated for the change */ |
1775 | /* All clients need to get re-updated for the change */ |
1744 | update_all_map_los(m); |
1776 | update_all_map_los (m); |
1745 | return 1; |
1777 | return 1; |
1746 | } |
1778 | } |
1747 | |
|
|
1748 | |
1779 | |
1749 | /* |
1780 | /* |
1750 | * This function updates various attributes about a specific space |
1781 | * This function updates various attributes about a specific space |
1751 | * on the map (what it looks like, whether it blocks magic, |
1782 | * on the map (what it looks like, whether it blocks magic, |
1752 | * has a living creatures, prevents people from passing |
1783 | * has a living creatures, prevents people from passing |
1753 | * through, etc) |
1784 | * through, etc) |
1754 | */ |
1785 | */ |
1755 | void update_position (mapstruct *m, int x, int y) { |
1786 | void |
|
|
1787 | mapspace::update_ () |
|
|
1788 | { |
1756 | object *tmp, *last = NULL; |
1789 | object *tmp, *last = 0; |
1757 | uint8 flags = 0, oldflags, light=0, anywhere=0; |
1790 | uint8 flags = 0, light = 0, anywhere = 0; |
1758 | New_Face *top,*floor, *middle; |
1791 | New_Face *top, *floor, *middle; |
1759 | object *top_obj, *floor_obj, *middle_obj; |
1792 | object *top_obj, *floor_obj, *middle_obj; |
1760 | MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; |
1793 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1761 | |
1794 | |
1762 | oldflags = GET_MAP_FLAGS(m,x,y); |
|
|
1763 | if (!(oldflags & P_NEED_UPDATE)) { |
|
|
1764 | LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", |
|
|
1765 | m->path, x, y); |
|
|
1766 | return; |
|
|
1767 | } |
|
|
1768 | |
|
|
1769 | middle=blank_face; |
1795 | middle = blank_face; |
1770 | top=blank_face; |
1796 | top = blank_face; |
1771 | floor=blank_face; |
1797 | floor = blank_face; |
1772 | |
1798 | |
1773 | middle_obj = NULL; |
1799 | middle_obj = 0; |
1774 | top_obj = NULL; |
1800 | top_obj = 0; |
1775 | floor_obj = NULL; |
1801 | floor_obj = 0; |
1776 | |
1802 | |
1777 | for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { |
1803 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1778 | |
1804 | { |
1779 | /* This could be made additive I guess (two lights better than |
1805 | /* This could be made additive I guess (two lights better than |
1780 | * one). But if so, it shouldn't be a simple additive - 2 |
1806 | * one). But if so, it shouldn't be a simple additive - 2 |
1781 | * light bulbs do not illuminate twice as far as once since |
1807 | * light bulbs do not illuminate twice as far as once since |
1782 | * it is a disapation factor that is squared (or is it cubed?) |
1808 | * it is a dissapation factor that is cubed. |
1783 | */ |
1809 | */ |
1784 | if (tmp->glow_radius > light) light = tmp->glow_radius; |
1810 | if (tmp->glow_radius > light) |
|
|
1811 | light = tmp->glow_radius; |
1785 | |
1812 | |
1786 | /* This call is needed in order to update objects the player |
1813 | /* This call is needed in order to update objects the player |
1787 | * is standing in that have animations (ie, grass, fire, etc). |
1814 | * is standing in that have animations (ie, grass, fire, etc). |
1788 | * However, it also causes the look window to be re-drawn |
1815 | * However, it also causes the look window to be re-drawn |
1789 | * 3 times each time the player moves, because many of the |
1816 | * 3 times each time the player moves, because many of the |
1790 | * functions the move_player calls eventualy call this. |
1817 | * functions the move_player calls eventualy call this. |
1791 | * |
1818 | * |
1792 | * Always put the player down for drawing. |
1819 | * Always put the player down for drawing. |
1793 | */ |
1820 | */ |
1794 | if (!tmp->invisible) { |
1821 | if (!tmp->invisible) |
|
|
1822 | { |
1795 | if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { |
1823 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1796 | top = tmp->face; |
1824 | { |
1797 | top_obj = tmp; |
1825 | top = tmp->face; |
1798 | } |
1826 | top_obj = tmp; |
|
|
1827 | } |
1799 | else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { |
1828 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1829 | { |
1800 | /* If we got a floor, that means middle and top were below it, |
1830 | /* If we got a floor, that means middle and top were below it, |
1801 | * so should not be visible, so we clear them. |
1831 | * so should not be visible, so we clear them. |
1802 | */ |
1832 | */ |
1803 | middle=blank_face; |
1833 | middle = blank_face; |
1804 | top=blank_face; |
1834 | top = blank_face; |
1805 | floor = tmp->face; |
1835 | floor = tmp->face; |
1806 | floor_obj = tmp; |
1836 | floor_obj = tmp; |
1807 | } |
1837 | } |
1808 | /* Flag anywhere have high priority */ |
1838 | /* Flag anywhere have high priority */ |
1809 | else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { |
1839 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1810 | middle = tmp->face; |
1840 | { |
|
|
1841 | middle = tmp->face; |
1811 | |
1842 | |
1812 | middle_obj = tmp; |
1843 | middle_obj = tmp; |
1813 | anywhere =1; |
1844 | anywhere = 1; |
1814 | } |
1845 | } |
1815 | /* Find the highest visible face around. If equal |
1846 | /* Find the highest visible face around. If equal |
1816 | * visibilities, we still want the one nearer to the |
1847 | * visibilities, we still want the one nearer to the |
1817 | * top |
1848 | * top |
1818 | */ |
1849 | */ |
1819 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { |
1850 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
|
|
1851 | { |
1820 | middle = tmp->face; |
1852 | middle = tmp->face; |
1821 | middle_obj = tmp; |
1853 | middle_obj = tmp; |
1822 | } |
1854 | } |
1823 | } |
1855 | } |
|
|
1856 | |
1824 | if (tmp==tmp->above) { |
1857 | if (tmp == tmp->above) |
|
|
1858 | { |
1825 | LOG(llevError, "Error in structure of map\n"); |
1859 | LOG (llevError, "Error in structure of map\n"); |
1826 | exit (-1); |
1860 | exit (-1); |
1827 | } |
|
|
1828 | |
1861 | } |
|
|
1862 | |
1829 | move_slow |= tmp->move_slow; |
1863 | move_slow |= tmp->move_slow; |
1830 | move_block |= tmp->move_block; |
1864 | move_block |= tmp->move_block; |
1831 | move_on |= tmp->move_on; |
1865 | move_on |= tmp->move_on; |
1832 | move_off |= tmp->move_off; |
1866 | move_off |= tmp->move_off; |
1833 | move_allow |= tmp->move_allow; |
1867 | move_allow |= tmp->move_allow; |
1834 | |
1868 | |
1835 | if (QUERY_FLAG(tmp,FLAG_ALIVE)) |
1869 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1836 | flags |= P_IS_ALIVE; |
1870 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1837 | if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) |
1871 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1838 | flags |= P_NO_MAGIC; |
1872 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1839 | if (QUERY_FLAG(tmp,FLAG_DAMNED)) |
1873 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1840 | flags |= P_NO_CLERIC; |
1874 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1841 | if (tmp->type == SAFE_GROUND) |
|
|
1842 | flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; |
|
|
1843 | |
|
|
1844 | if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) |
|
|
1845 | flags |= P_BLOCKSVIEW; |
|
|
1846 | } /* for stack of objects */ |
|
|
1847 | |
|
|
1848 | /* we don't want to rely on this function to have accurate flags, but |
|
|
1849 | * since we're already doing the work, we calculate them here. |
|
|
1850 | * if they don't match, logic is broken someplace. |
|
|
1851 | */ |
|
|
1852 | if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && |
|
|
1853 | (!(oldflags & P_NO_ERROR))) { |
|
|
1854 | LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
|
|
1855 | m->path, x, y, |
|
|
1856 | (oldflags & ~P_NEED_UPDATE), flags); |
|
|
1857 | } |
1875 | } |
1858 | SET_MAP_FLAGS(m, x, y, flags); |
|
|
1859 | SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); |
|
|
1860 | SET_MAP_MOVE_ON(m, x, y, move_on); |
|
|
1861 | SET_MAP_MOVE_OFF(m, x, y, move_off); |
|
|
1862 | SET_MAP_MOVE_SLOW(m, x, y, move_slow); |
|
|
1863 | |
1876 | |
|
|
1877 | this->light = light; |
|
|
1878 | this->flags_ = flags; |
|
|
1879 | this->move_block = move_block & ~move_allow; |
|
|
1880 | this->move_on = move_on; |
|
|
1881 | this->move_off = move_off; |
|
|
1882 | this->move_slow = move_slow; |
|
|
1883 | |
1864 | /* At this point, we have a floor face (if there is a floor), |
1884 | /* At this point, we have a floor face (if there is a floor), |
1865 | * and the floor is set - we are not going to touch it at |
1885 | * and the floor is set - we are not going to touch it at |
1866 | * this point. |
1886 | * this point. |
1867 | * middle contains the highest visibility face. |
1887 | * middle contains the highest visibility face. |
1868 | * top contains a player/monster face, if there is one. |
1888 | * top contains a player/monster face, if there is one. |
1869 | * |
1889 | * |
1870 | * We now need to fill in top.face and/or middle.face. |
1890 | * We now need to fill in top.face and/or middle.face. |
1871 | */ |
1891 | */ |
1872 | |
1892 | |
1873 | /* If the top face also happens to be high visibility, re-do our |
1893 | /* If the top face also happens to be high visibility, re-do our |
1874 | * middle face. This should not happen, as we already have the |
1894 | * middle face. This should not happen, as we already have the |
1875 | * else statement above so middle should not get set. OTOH, it |
1895 | * else statement above so middle should not get set. OTOH, it |
1876 | * may be possible for the faces to match but be different objects. |
1896 | * may be possible for the faces to match but be different objects. |
1877 | */ |
1897 | */ |
1878 | if (top == middle) middle=blank_face; |
1898 | if (top == middle) |
|
|
1899 | middle = blank_face; |
1879 | |
1900 | |
1880 | /* There are three posibilities at this point: |
1901 | /* There are three posibilities at this point: |
1881 | * 1) top face is set, need middle to be set. |
1902 | * 1) top face is set, need middle to be set. |
1882 | * 2) middle is set, need to set top. |
1903 | * 2) middle is set, need to set top. |
1883 | * 3) neither middle or top is set - need to set both. |
1904 | * 3) neither middle or top is set - need to set both. |
1884 | */ |
1905 | */ |
1885 | |
1906 | |
1886 | for (tmp=last; tmp; tmp=tmp->below) { |
1907 | for (tmp = last; tmp; tmp = tmp->below) |
|
|
1908 | { |
1887 | /* Once we get to a floor, stop, since we already have a floor object */ |
1909 | /* Once we get to a floor, stop, since we already have a floor object */ |
1888 | if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; |
1910 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1911 | break; |
1889 | |
1912 | |
1890 | /* If two top faces are already set, quit processing */ |
1913 | /* If two top faces are already set, quit processing */ |
1891 | if ((top != blank_face) && (middle != blank_face)) break; |
1914 | if ((top != blank_face) && (middle != blank_face)) |
|
|
1915 | break; |
1892 | |
1916 | |
1893 | /* Only show visible faces, unless its the editor - show all */ |
1917 | /* Only show visible faces, unless its the editor - show all */ |
1894 | if (!tmp->invisible || editor) { |
1918 | if (!tmp->invisible || editor) |
|
|
1919 | { |
1895 | /* Fill in top if needed */ |
1920 | /* Fill in top if needed */ |
1896 | if (top == blank_face) { |
1921 | if (top == blank_face) |
1897 | top = tmp->face; |
1922 | { |
1898 | top_obj = tmp; |
1923 | top = tmp->face; |
1899 | if (top == middle) middle=blank_face; |
1924 | top_obj = tmp; |
1900 | } else { |
1925 | if (top == middle) |
|
|
1926 | middle = blank_face; |
|
|
1927 | } |
|
|
1928 | else |
|
|
1929 | { |
1901 | /* top is already set - we should only get here if |
1930 | /* top is already set - we should only get here if |
1902 | * middle is not set |
1931 | * middle is not set |
1903 | * |
1932 | * |
1904 | * Set the middle face and break out, since there is nothing |
1933 | * Set the middle face and break out, since there is nothing |
1905 | * more to fill in. We don't check visiblity here, since |
1934 | * more to fill in. We don't check visiblity here, since |
1906 | * |
1935 | * |
1907 | */ |
1936 | */ |
1908 | if (tmp->face != top ) { |
1937 | if (tmp->face != top) |
1909 | middle = tmp->face; |
1938 | { |
1910 | middle_obj = tmp; |
1939 | middle = tmp->face; |
1911 | break; |
1940 | middle_obj = tmp; |
1912 | } |
1941 | break; |
|
|
1942 | } |
|
|
1943 | } |
|
|
1944 | } |
1913 | } |
1945 | } |
1914 | } |
1946 | |
1915 | } |
1947 | if (middle == floor) |
1916 | if (middle == floor) middle = blank_face; |
|
|
1917 | if (top == middle) middle = blank_face; |
|
|
1918 | SET_MAP_FACE(m,x,y,top,0); |
|
|
1919 | if(top != blank_face) |
|
|
1920 | SET_MAP_FACE_OBJ(m,x,y,top_obj,0); |
|
|
1921 | else |
|
|
1922 | SET_MAP_FACE_OBJ(m,x,y,NULL,0); |
|
|
1923 | SET_MAP_FACE(m,x,y,middle,1); |
|
|
1924 | if(middle != blank_face) |
1948 | middle = blank_face; |
1925 | SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); |
|
|
1926 | else |
|
|
1927 | SET_MAP_FACE_OBJ(m,x,y,NULL,1); |
|
|
1928 | SET_MAP_FACE(m,x,y,floor,2); |
|
|
1929 | if(floor != blank_face) |
|
|
1930 | SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); |
|
|
1931 | else |
|
|
1932 | SET_MAP_FACE_OBJ(m,x,y,NULL,2); |
|
|
1933 | SET_MAP_LIGHT(m,x,y,light); |
|
|
1934 | } |
|
|
1935 | |
1949 | |
|
|
1950 | if (top == middle) |
|
|
1951 | middle = blank_face; |
1936 | |
1952 | |
|
|
1953 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
|
|
1954 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
|
|
1955 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
|
|
1956 | } |
|
|
1957 | |
|
|
1958 | void |
1937 | void set_map_reset_time(mapstruct *map) { |
1959 | set_map_reset_time (maptile *map) |
|
|
1960 | { |
1938 | int timeout; |
1961 | int timeout; |
1939 | |
1962 | |
1940 | timeout = MAP_RESET_TIMEOUT(map); |
1963 | timeout = map->reset_timeout; |
1941 | if (timeout <= 0) |
1964 | if (timeout <= 0) |
1942 | timeout = MAP_DEFAULTRESET; |
1965 | timeout = MAP_DEFAULTRESET; |
1943 | if (timeout >= MAP_MAXRESET) |
1966 | if (timeout >= MAP_MAXRESET) |
1944 | timeout = MAP_MAXRESET; |
1967 | timeout = MAP_MAXRESET; |
1945 | MAP_WHEN_RESET(map) = seconds()+timeout; |
1968 | map->reset_time = time (0) + timeout; |
1946 | } |
1969 | } |
1947 | |
1970 | |
1948 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1971 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1949 | * the map. It also takes care of linking back the freshly loaded |
1972 | * the map. It also takes care of linking back the freshly loaded |
1950 | * maps tile_map values if it tiles back to this one. It returns |
1973 | * maps tile_map values if it tiles back to this one. It returns |
1951 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1974 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1952 | * so that it is easier for calling functions to verify success. |
1975 | * so that it is easier for calling functions to verify success. |
1953 | */ |
1976 | */ |
1954 | |
1977 | |
|
|
1978 | static maptile * |
1955 | static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) |
1979 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1956 | { |
1980 | { |
1957 | int dest_tile = (tile_num +2) % 4; |
1981 | int dest_tile = (tile_num + 2) % 4; |
1958 | char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); |
1982 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
1959 | |
1983 | |
1960 | orig_map->tile_map[tile_num] = ready_map_name(path, 0); |
1984 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1961 | |
1985 | |
1962 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1986 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1963 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && |
1987 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1964 | !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
|
|
1965 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1988 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1966 | |
1989 | |
1967 | return orig_map->tile_map[tile_num]; |
1990 | return orig_map->tile_map[tile_num]; |
1968 | } |
1991 | } |
1969 | |
1992 | |
1970 | /* this returns TRUE if the coordinates (x,y) are out of |
1993 | /* this returns TRUE if the coordinates (x,y) are out of |
1971 | * map m. This function also takes into account any |
1994 | * map m. This function also takes into account any |
1972 | * tiling considerations, loading adjacant maps as needed. |
1995 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1975 | * This function will recursively call itself for the |
1998 | * This function will recursively call itself for the |
1976 | * tiled maps. |
1999 | * tiled maps. |
1977 | * |
2000 | * |
1978 | * |
2001 | * |
1979 | */ |
2002 | */ |
|
|
2003 | int |
1980 | int out_of_map(mapstruct *m, int x, int y) |
2004 | out_of_map (maptile *m, int x, int y) |
1981 | { |
2005 | { |
1982 | |
|
|
1983 | /* If we get passed a null map, this is obviously the |
2006 | /* If we get passed a null map, this is obviously the |
1984 | * case. This generally shouldn't happen, but if the |
2007 | * case. This generally shouldn't happen, but if the |
1985 | * map loads fail below, it could happen. |
2008 | * map loads fail below, it could happen. |
1986 | */ |
2009 | */ |
1987 | if (!m) return 0; |
2010 | if (!m) |
1988 | |
|
|
1989 | if (x<0) { |
|
|
1990 | if (!m->tile_path[3]) return 1; |
|
|
1991 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) { |
|
|
1992 | load_and_link_tiled_map(m, 3); |
|
|
1993 | } |
|
|
1994 | return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y)); |
|
|
1995 | } |
|
|
1996 | if (x>=MAP_WIDTH(m)) { |
|
|
1997 | if (!m->tile_path[1]) return 1; |
|
|
1998 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) { |
|
|
1999 | load_and_link_tiled_map(m, 1); |
|
|
2000 | } |
|
|
2001 | return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y)); |
|
|
2002 | } |
|
|
2003 | if (y<0) { |
|
|
2004 | if (!m->tile_path[0]) return 1; |
|
|
2005 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) { |
|
|
2006 | load_and_link_tiled_map(m, 0); |
|
|
2007 | } |
|
|
2008 | return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0]))); |
|
|
2009 | } |
|
|
2010 | if (y>=MAP_HEIGHT(m)) { |
|
|
2011 | if (!m->tile_path[2]) return 1; |
|
|
2012 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) { |
|
|
2013 | load_and_link_tiled_map(m, 2); |
|
|
2014 | } |
|
|
2015 | return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m))); |
|
|
2016 | } |
|
|
2017 | |
|
|
2018 | /* Simple case - coordinates are within this local |
|
|
2019 | * map. |
|
|
2020 | */ |
|
|
2021 | return 0; |
2011 | return 0; |
|
|
2012 | |
|
|
2013 | if (x < 0) |
|
|
2014 | { |
|
|
2015 | if (!m->tile_path[3]) |
|
|
2016 | return 1; |
|
|
2017 | |
|
|
2018 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
2019 | load_and_link_tiled_map (m, 3); |
|
|
2020 | |
|
|
2021 | return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); |
|
|
2022 | } |
|
|
2023 | |
|
|
2024 | if (x >= m->width) |
|
|
2025 | { |
|
|
2026 | if (!m->tile_path[1]) |
|
|
2027 | return 1; |
|
|
2028 | |
|
|
2029 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
2030 | load_and_link_tiled_map (m, 1); |
|
|
2031 | |
|
|
2032 | return (out_of_map (m->tile_map[1], x - m->width, y)); |
|
|
2033 | } |
|
|
2034 | |
|
|
2035 | if (y < 0) |
|
|
2036 | { |
|
|
2037 | if (!m->tile_path[0]) |
|
|
2038 | return 1; |
|
|
2039 | |
|
|
2040 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
2041 | load_and_link_tiled_map (m, 0); |
|
|
2042 | |
|
|
2043 | return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); |
|
|
2044 | } |
|
|
2045 | |
|
|
2046 | if (y >= m->height) |
|
|
2047 | { |
|
|
2048 | if (!m->tile_path[2]) |
|
|
2049 | return 1; |
|
|
2050 | |
|
|
2051 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
2052 | load_and_link_tiled_map (m, 2); |
|
|
2053 | |
|
|
2054 | return (out_of_map (m->tile_map[2], x, y - m->height)); |
|
|
2055 | } |
|
|
2056 | |
|
|
2057 | /* Simple case - coordinates are within this local |
|
|
2058 | * map. |
|
|
2059 | */ |
|
|
2060 | return 0; |
2022 | } |
2061 | } |
2023 | |
2062 | |
2024 | /* This is basically the same as out_of_map above, but |
2063 | /* This is basically the same as out_of_map above, but |
2025 | * instead we return NULL if no map is valid (coordinates |
2064 | * instead we return NULL if no map is valid (coordinates |
2026 | * out of bounds and no tiled map), otherwise it returns |
2065 | * out of bounds and no tiled map), otherwise it returns |
2027 | * the map as that the coordinates are really on, and |
2066 | * the map as that the coordinates are really on, and |
2028 | * updates x and y to be the localized coordinates. |
2067 | * updates x and y to be the localized coordinates. |
2029 | * Using this is more efficient of calling out_of_map |
2068 | * Using this is more efficient of calling out_of_map |
2030 | * and then figuring out what the real map is |
2069 | * and then figuring out what the real map is |
2031 | */ |
2070 | */ |
|
|
2071 | maptile * |
2032 | mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) |
2072 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
2033 | { |
2073 | { |
2034 | |
2074 | |
2035 | if (*x<0) { |
2075 | if (*x < 0) |
2036 | if (!m->tile_path[3]) return NULL; |
2076 | { |
|
|
2077 | if (!m->tile_path[3]) |
|
|
2078 | return 0; |
2037 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2079 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2038 | load_and_link_tiled_map(m, 3); |
2080 | load_and_link_tiled_map (m, 3); |
2039 | |
2081 | |
2040 | *x += MAP_WIDTH(m->tile_map[3]); |
2082 | *x += m->tile_map[3]->width; |
2041 | return (get_map_from_coord(m->tile_map[3], x, y)); |
2083 | return (get_map_from_coord (m->tile_map[3], x, y)); |
|
|
2084 | } |
|
|
2085 | |
|
|
2086 | if (*x >= m->width) |
2042 | } |
2087 | { |
2043 | if (*x>=MAP_WIDTH(m)) { |
2088 | if (!m->tile_path[1]) |
2044 | if (!m->tile_path[1]) return NULL; |
2089 | return 0; |
|
|
2090 | |
2045 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2091 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2046 | load_and_link_tiled_map(m, 1); |
2092 | load_and_link_tiled_map (m, 1); |
2047 | |
2093 | |
2048 | *x -= MAP_WIDTH(m); |
2094 | *x -= m->width; |
2049 | return (get_map_from_coord(m->tile_map[1], x, y)); |
2095 | return (get_map_from_coord (m->tile_map[1], x, y)); |
|
|
2096 | } |
|
|
2097 | |
|
|
2098 | if (*y < 0) |
2050 | } |
2099 | { |
2051 | if (*y<0) { |
2100 | if (!m->tile_path[0]) |
2052 | if (!m->tile_path[0]) return NULL; |
2101 | return 0; |
|
|
2102 | |
2053 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2103 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2054 | load_and_link_tiled_map(m, 0); |
2104 | load_and_link_tiled_map (m, 0); |
2055 | |
2105 | |
2056 | *y += MAP_HEIGHT(m->tile_map[0]); |
2106 | *y += m->tile_map[0]->height; |
2057 | return (get_map_from_coord(m->tile_map[0], x, y)); |
2107 | return (get_map_from_coord (m->tile_map[0], x, y)); |
|
|
2108 | } |
|
|
2109 | |
|
|
2110 | if (*y >= m->height) |
2058 | } |
2111 | { |
2059 | if (*y>=MAP_HEIGHT(m)) { |
2112 | if (!m->tile_path[2]) |
2060 | if (!m->tile_path[2]) return NULL; |
2113 | return 0; |
|
|
2114 | |
2061 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2115 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2062 | load_and_link_tiled_map(m, 2); |
2116 | load_and_link_tiled_map (m, 2); |
2063 | |
2117 | |
2064 | *y -= MAP_HEIGHT(m); |
2118 | *y -= m->height; |
2065 | return (get_map_from_coord(m->tile_map[2], x, y)); |
2119 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2066 | } |
2120 | } |
2067 | |
2121 | |
2068 | /* Simple case - coordinates are within this local |
2122 | /* Simple case - coordinates are within this local |
2069 | * map. |
2123 | * map. |
2070 | */ |
2124 | */ |
2071 | |
2125 | |
2072 | return m; |
2126 | return m; |
2073 | } |
2127 | } |
2074 | |
2128 | |
2075 | /** |
2129 | /** |
2076 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2130 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2077 | * map1 to map2 in dx/dy. |
2131 | * map1 to map2 in dx/dy. |
2078 | */ |
2132 | */ |
|
|
2133 | static int |
2079 | static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |
2134 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
|
|
2135 | { |
2080 | if (!map1 || !map2) |
2136 | if (!map1 || !map2) |
|
|
2137 | return 0; |
|
|
2138 | |
|
|
2139 | if (map1 == map2) |
|
|
2140 | { |
|
|
2141 | *dx = 0; |
|
|
2142 | *dy = 0; |
|
|
2143 | |
|
|
2144 | } |
|
|
2145 | else if (map1->tile_map[0] == map2) |
|
|
2146 | { /* up */ |
|
|
2147 | *dx = 0; |
|
|
2148 | *dy = -map2->height; |
|
|
2149 | } |
|
|
2150 | else if (map1->tile_map[1] == map2) |
|
|
2151 | { /* right */ |
|
|
2152 | *dx = map1->width; |
|
|
2153 | *dy = 0; |
|
|
2154 | } |
|
|
2155 | else if (map1->tile_map[2] == map2) |
|
|
2156 | { /* down */ |
|
|
2157 | *dx = 0; |
|
|
2158 | *dy = map1->height; |
|
|
2159 | } |
|
|
2160 | else if (map1->tile_map[3] == map2) |
|
|
2161 | { /* left */ |
|
|
2162 | *dx = -map2->width; |
|
|
2163 | *dy = 0; |
|
|
2164 | |
|
|
2165 | } |
|
|
2166 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
|
|
2167 | { /* up right */ |
|
|
2168 | *dx = map1->tile_map[0]->width; |
|
|
2169 | *dy = -map1->tile_map[0]->height; |
|
|
2170 | } |
|
|
2171 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
|
|
2172 | { /* up left */ |
|
|
2173 | *dx = -map2->width; |
|
|
2174 | *dy = -map1->tile_map[0]->height; |
|
|
2175 | } |
|
|
2176 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
|
|
2177 | { /* right up */ |
|
|
2178 | *dx = map1->width; |
|
|
2179 | *dy = -map2->height; |
|
|
2180 | } |
|
|
2181 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
|
|
2182 | { /* right down */ |
|
|
2183 | *dx = map1->width; |
|
|
2184 | *dy = map1->tile_map[1]->height; |
|
|
2185 | } |
|
|
2186 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
|
|
2187 | { /* down right */ |
|
|
2188 | *dx = map1->tile_map[2]->width; |
|
|
2189 | *dy = map1->height; |
|
|
2190 | } |
|
|
2191 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
|
|
2192 | { /* down left */ |
|
|
2193 | *dx = -map2->width; |
|
|
2194 | *dy = map1->height; |
|
|
2195 | } |
|
|
2196 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
|
|
2197 | { /* left up */ |
|
|
2198 | *dx = -map1->tile_map[3]->width; |
|
|
2199 | *dy = -map2->height; |
|
|
2200 | } |
|
|
2201 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
|
|
2202 | { /* left down */ |
|
|
2203 | *dx = -map1->tile_map[3]->width; |
|
|
2204 | *dy = map1->tile_map[3]->height; |
|
|
2205 | |
|
|
2206 | } |
|
|
2207 | else |
|
|
2208 | { /* not "adjacent" enough */ |
2081 | return 0; |
2209 | return 0; |
2082 | |
|
|
2083 | if (map1 == map2) { |
|
|
2084 | *dx = 0; |
|
|
2085 | *dy = 0; |
|
|
2086 | |
|
|
2087 | } else if (map1->tile_map[0] == map2) { /* up */ |
|
|
2088 | *dx = 0; |
|
|
2089 | *dy = -MAP_HEIGHT(map2); |
|
|
2090 | } else if (map1->tile_map[1] == map2) { /* right */ |
|
|
2091 | *dx = MAP_WIDTH(map1); |
|
|
2092 | *dy = 0; |
|
|
2093 | } else if (map1->tile_map[2] == map2) { /* down */ |
|
|
2094 | *dx = 0; |
|
|
2095 | *dy = MAP_HEIGHT(map1); |
|
|
2096 | } else if (map1->tile_map[3] == map2) { /* left */ |
|
|
2097 | *dx = -MAP_WIDTH(map2); |
|
|
2098 | *dy = 0; |
|
|
2099 | |
|
|
2100 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ |
|
|
2101 | *dx = MAP_WIDTH(map1->tile_map[0]); |
|
|
2102 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
|
|
2103 | } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ |
|
|
2104 | *dx = -MAP_WIDTH(map2); |
|
|
2105 | *dy = -MAP_HEIGHT(map1->tile_map[0]); |
|
|
2106 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ |
|
|
2107 | *dx = MAP_WIDTH(map1); |
|
|
2108 | *dy = -MAP_HEIGHT(map2); |
|
|
2109 | } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ |
|
|
2110 | *dx = MAP_WIDTH(map1); |
|
|
2111 | *dy = MAP_HEIGHT(map1->tile_map[1]); |
|
|
2112 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ |
|
|
2113 | *dx = MAP_WIDTH(map1->tile_map[2]); |
|
|
2114 | *dy = MAP_HEIGHT(map1); |
|
|
2115 | } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ |
|
|
2116 | *dx = -MAP_WIDTH(map2); |
|
|
2117 | *dy = MAP_HEIGHT(map1); |
|
|
2118 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ |
|
|
2119 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
|
|
2120 | *dy = -MAP_HEIGHT(map2); |
|
|
2121 | } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ |
|
|
2122 | *dx = -MAP_WIDTH(map1->tile_map[3]); |
|
|
2123 | *dy = MAP_HEIGHT(map1->tile_map[3]); |
|
|
2124 | |
|
|
2125 | } else { /* not "adjacent" enough */ |
|
|
2126 | return 0; |
|
|
2127 | } |
2210 | } |
2128 | |
2211 | |
2129 | return 1; |
2212 | return 1; |
2130 | } |
2213 | } |
2131 | |
2214 | |
2132 | /* From map.c |
2215 | /* From map.c |
2133 | * This is used by get_player to determine where the other |
2216 | * This is used by get_player to determine where the other |
2134 | * creature is. get_rangevector takes into account map tiling, |
2217 | * creature is. get_rangevector takes into account map tiling, |
… | |
… | |
2148 | * |
2231 | * |
2149 | * currently, the only flag supported (0x1) is don't translate for |
2232 | * currently, the only flag supported (0x1) is don't translate for |
2150 | * closest body part of 'op1' |
2233 | * closest body part of 'op1' |
2151 | */ |
2234 | */ |
2152 | |
2235 | |
|
|
2236 | void |
2153 | void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { |
2237 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
|
|
2238 | { |
2154 | if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { |
2239 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2240 | { |
2155 | /* be conservative and fill in _some_ data */ |
2241 | /* be conservative and fill in _some_ data */ |
2156 | retval->distance = 100000; |
2242 | retval->distance = 100000; |
2157 | retval->distance_x = 32767; |
2243 | retval->distance_x = 32767; |
2158 | retval->distance_y = 32767; |
2244 | retval->distance_y = 32767; |
2159 | retval->direction = 0; |
2245 | retval->direction = 0; |
2160 | retval->part = 0; |
2246 | retval->part = 0; |
2161 | } else { |
2247 | } |
|
|
2248 | else |
|
|
2249 | { |
2162 | object *best; |
2250 | object *best; |
2163 | |
2251 | |
2164 | retval->distance_x += op2->x-op1->x; |
2252 | retval->distance_x += op2->x - op1->x; |
2165 | retval->distance_y += op2->y-op1->y; |
2253 | retval->distance_y += op2->y - op1->y; |
2166 | |
2254 | |
2167 | best = op1; |
2255 | best = op1; |
2168 | /* If this is multipart, find the closest part now */ |
2256 | /* If this is multipart, find the closest part now */ |
2169 | if (!(flags&0x1) && op1->more) { |
2257 | if (!(flags & 0x1) && op1->more) |
|
|
2258 | { |
2170 | object *tmp; |
2259 | object *tmp; |
2171 | int best_distance = retval->distance_x*retval->distance_x+ |
2260 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
2172 | retval->distance_y*retval->distance_y, tmpi; |
|
|
2173 | |
2261 | |
2174 | /* we just take the offset of the piece to head to figure |
2262 | /* we just take the offset of the piece to head to figure |
2175 | * distance instead of doing all that work above again |
2263 | * distance instead of doing all that work above again |
2176 | * since the distance fields we set above are positive in the |
2264 | * since the distance fields we set above are positive in the |
2177 | * same axis as is used for multipart objects, the simply arithmetic |
2265 | * same axis as is used for multipart objects, the simply arithmetic |
2178 | * below works. |
2266 | * below works. |
2179 | */ |
2267 | */ |
2180 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { |
2268 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
|
|
2269 | { |
2181 | tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ |
2270 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
2182 | (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); |
2271 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
2183 | if (tmpi < best_distance) { |
2272 | if (tmpi < best_distance) |
|
|
2273 | { |
2184 | best_distance = tmpi; |
2274 | best_distance = tmpi; |
2185 | best = tmp; |
2275 | best = tmp; |
2186 | } |
2276 | } |
2187 | } |
2277 | } |
2188 | if (best != op1) { |
2278 | if (best != op1) |
|
|
2279 | { |
2189 | retval->distance_x += op1->x-best->x; |
2280 | retval->distance_x += op1->x - best->x; |
2190 | retval->distance_y += op1->y-best->y; |
2281 | retval->distance_y += op1->y - best->y; |
2191 | } |
2282 | } |
2192 | } |
2283 | } |
2193 | retval->part = best; |
2284 | retval->part = best; |
2194 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2285 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2195 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2286 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2196 | } |
2287 | } |
2197 | } |
2288 | } |
2198 | |
2289 | |
2199 | /* this is basically the same as get_rangevector above, but instead of |
2290 | /* this is basically the same as get_rangevector above, but instead of |
2200 | * the first parameter being an object, it instead is the map |
2291 | * the first parameter being an object, it instead is the map |
… | |
… | |
2205 | * be more consistant with the above function and also in case they are needed |
2296 | * be more consistant with the above function and also in case they are needed |
2206 | * for something in the future. Also, since no object is pasted, the best |
2297 | * for something in the future. Also, since no object is pasted, the best |
2207 | * field of the rv_vector is set to NULL. |
2298 | * field of the rv_vector is set to NULL. |
2208 | */ |
2299 | */ |
2209 | |
2300 | |
|
|
2301 | void |
2210 | void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { |
2302 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
|
|
2303 | { |
2211 | if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { |
2304 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
|
|
2305 | { |
2212 | /* be conservative and fill in _some_ data */ |
2306 | /* be conservative and fill in _some_ data */ |
2213 | retval->distance = 100000; |
2307 | retval->distance = 100000; |
2214 | retval->distance_x = 32767; |
2308 | retval->distance_x = 32767; |
2215 | retval->distance_y = 32767; |
2309 | retval->distance_y = 32767; |
2216 | retval->direction = 0; |
2310 | retval->direction = 0; |
2217 | retval->part = 0; |
2311 | retval->part = 0; |
2218 | } else { |
2312 | } |
|
|
2313 | else |
|
|
2314 | { |
2219 | retval->distance_x += op2->x-x; |
2315 | retval->distance_x += op2->x - x; |
2220 | retval->distance_y += op2->y-y; |
2316 | retval->distance_y += op2->y - y; |
2221 | |
2317 | |
2222 | retval->part = NULL; |
2318 | retval->part = NULL; |
2223 | retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); |
2319 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
2224 | retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); |
2320 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
2225 | } |
2321 | } |
2226 | } |
2322 | } |
2227 | |
2323 | |
2228 | /* Returns true of op1 and op2 are effectively on the same map |
2324 | /* Returns true of op1 and op2 are effectively on the same map |
2229 | * (as related to map tiling). Note that this looks for a path from |
2325 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
2231 | * to op1, this will still return false. |
2327 | * to op1, this will still return false. |
2232 | * Note we only look one map out to keep the processing simple |
2328 | * Note we only look one map out to keep the processing simple |
2233 | * and efficient. This could probably be a macro. |
2329 | * and efficient. This could probably be a macro. |
2234 | * MSW 2001-08-05 |
2330 | * MSW 2001-08-05 |
2235 | */ |
2331 | */ |
|
|
2332 | int |
2236 | int on_same_map(const object *op1, const object *op2) { |
2333 | on_same_map (const object *op1, const object *op2) |
|
|
2334 | { |
2237 | int dx, dy; |
2335 | int dx, dy; |
2238 | |
2336 | |
2239 | return adjacent_map(op1->map, op2->map, &dx, &dy); |
2337 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2240 | } |
2338 | } |
|
|
2339 | |
|
|
2340 | object * |
|
|
2341 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
|
|
2342 | { |
|
|
2343 | if (!op->flag [FLAG_REMOVED]) |
|
|
2344 | op->remove (); |
|
|
2345 | |
|
|
2346 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
|
|
2347 | } |
|
|
2348 | |