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Comparing deliantra/server/common/map.C (file contents):
Revision 1.31 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36extern int nrofallocobjects, nroffreeobjects;
37 31
38/* 32/*
39 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found. 34 * return NULL if no match is found.
41 */ 35 */
42
43maptile * 36maptile *
44has_been_loaded (const char *name) 37has_been_loaded (const char *name)
45{ 38{
46 maptile *map;
47
48 if (!name || !*name) 39 if (!name || !*name)
49 return 0; 40 return 0;
50 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
51 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
52 break;
53 return (map); 44 return map;
45
46 return 0;
54} 47}
55 48
56/* 49/*
57 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
159int 152int
160check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
161{ 154{
162 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
163 156
164#ifndef WIN32
165 char *endbuf; 157 char *endbuf;
166 struct stat statbuf; 158 struct stat statbuf;
167 int mode = 0; 159 int mode = 0;
168#endif
169 160
170 if (prepend_dir) 161 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 162 strcpy (buf, create_pathname (name));
172 else 163 else
173 strcpy (buf, name); 164 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 165
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
181 * all the names. 169 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 184 mode |= 2;
197 185
198 return (mode); 186 return (mode);
199#endif
200} 187}
201 188
202/* 189/*
203 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
207 194
208void 195void
209dump_map (const maptile *m) 196dump_map (const maptile *m)
210{ 197{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
213 200
214 if (m->msg != NULL) 201 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
216 203
217 if (m->maplore != NULL) 204 if (m->maplore != NULL)
231 */ 218 */
232 219
233void 220void
234dump_all_maps (void) 221dump_all_maps (void)
235{ 222{
236 maptile *m; 223 for_all_maps (m)
237
238 for (m = first_map; m != NULL; m = m->next)
239 {
240 dump_map (m); 224 dump_map (m);
241 }
242} 225}
243 226
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
253 */ 236 */
254int 237int
255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 239{
257 sint16 newx, newy; 240 sint16 newx, newy;
258 int retval = 0; 241 int retval = 0;
259 maptile *mp; 242 maptile *mp;
260 243
261 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP;
263 newx = x; 244 newx = x;
264 newy = y; 245 newy = y;
246
265 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
266 if (mp != oldmap) 252 if (mp != oldmap)
267 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 254
275 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
276 258
277 return retval; 259 return retval | mp->at (newx, newy).flags ();
278} 260}
279
280 261
281/* 262/*
282 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 265 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 269 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 270 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 271 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 272 * by the caller.
292 */ 273 */
293
294int 274int
295blocked_link (object *ob, maptile *m, int sx, int sy) 275blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 276{
297 object *tmp; 277 object *tmp;
298 int mflags, blocked; 278 int mflags, blocked;
307 } 287 }
308 288
309 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
310 * directly. 290 * directly.
311 */ 291 */
312 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
313 293
314 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
315 295
316 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
317 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
336 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
337 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
338 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
339 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
340 */ 320 */
341 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
342 { 322 {
343 323
344 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
345 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
346 { 326 {
410 * 390 *
411 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
412 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
413 * against the move_block values. 393 * against the move_block values.
414 */ 394 */
415
416int 395int
417ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 397{
419 archetype *tmp; 398 archetype *tmp;
420 int flag; 399 int flag;
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
427 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
428 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
429 408
430 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
431 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
432 } 411 }
433 412
434 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
435 { 414 {
436 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
437 416
438 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
439 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
440 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
441 return P_IS_ALIVE; 420 return P_IS_ALIVE;
442 421
422 mapspace &ms = m1->at (sx, sy);
423
424
443 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
444 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
445 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
446 */ 428 */
447 429
448 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
449 continue; 431 continue;
450 432
451 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
452 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
453 */ 435 */
454 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
455 return AB_NO_PASS; 437 return P_NO_PASS;
456
457 } 438 }
439
458 return 0; 440 return 0;
459} 441}
460 442
461/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
462 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
489 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
490 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
491 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
493 */ 475 */
494
495static void 476static void
496link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
497{ 478{
498 int x, y; 479 int x, y;
499 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
500 archetype *at; 481 archetype *at;
501 482
502 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
503 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
504 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
505 { 486 {
506 above = tmp->above; 487 above = tmp->above;
507 488
508 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
509 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
544{ 525{
545 int i, j; 526 int i, j;
546 int unique; 527 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 529
549 op = get_object (); 530 op = object::create ();
550 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
551 532
552 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
553 { 534 {
554 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
559 { 540 {
560 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
561 continue; 542 continue;
562 } 543 }
563 544
564
565 switch (i) 545 switch (i)
566 { 546 {
567 case LL_NORMAL: 547 case LL_NORMAL:
568 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
571 else 551 else
572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
573 553
574 if (op->inv) 554 if (op->inv)
575 sum_weight (op); 555 sum_weight (op);
576 556
577 prev = op, last_more = op; 557 prev = op, last_more = op;
578 break; 558 break;
579 559
580 case LL_MORE: 560 case LL_MORE:
581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
582 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
583 break; 563 break;
584 } 564 }
585 565
586 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
587 remove_from_active_list (op); 567 remove_from_active_list (op);
588 568
589 op = get_object (); 569 op = object::create ();
590 op->map = m; 570 op->map = m;
591 } 571 }
592 572
593 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
594 { 574 {
595 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
596 { 576 {
597 unique = 0; 577 unique = 0;
598 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
600 { 580 {
601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
602 unique = 1; 582 unique = 1;
583
603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 } 586 }
606 } 587 }
607 } 588 }
608 589
609 free_object (op); 590 op->destroy ();
610 link_multipart_objects (m); 591 link_multipart_objects (m);
611} 592}
612 593
613/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly. 597 * in order to do map tiling properly.
617 */ 598 */
618void 599void
619save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
620{ 601{
621 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
622 object *op; 603 object *op;
623 604
624 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
625 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
626 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
627 { 608 {
628 unique = 0; 609 unique = 0;
610
629 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
630 { 612 {
631 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
632 unique = 1; 614 unique = 1;
633 615
634 if (op->type == PLAYER) 616 if (!op->can_map_save ())
635 {
636 LOG (llevDebug, "Player on map that is being saved\n");
637 continue;
638 }
639
640 if (op->head || op->owner)
641 continue; 617 continue;
642 618
643 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
644 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
645 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
646 save_object (fp, op, 3); 622 save_object (fp, op, 1);
623 }
624 }
625}
647 626
648 } /* for this space */ 627maptile::maptile ()
649 } /* for this j */ 628{
629 in_memory = MAP_SWAPPED;
630
631 /* The maps used to pick up default x and y values from the
632 * map archetype. Mimic that behaviour.
633 */
634 width = 16;
635 height = 16;
636 reset_timeout = 0;
637 timeout = 300;
638 enter_x = 0;
639 enter_y = 0;
640 /*set part to -1 indicating conversion to weather map not yet done */
641 worldpartx = -1;
642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
650} 664}
651 665
652/* 666/*
653 * Allocates, initialises, and returns a pointer to a maptile. 667 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
656 */ 670 */
657
658maptile * 671maptile *
659get_linked_map (void) 672get_linked_map (void)
660{ 673{
661 maptile *map = new maptile; 674 maptile *map = new maptile;
662 maptile *mp; 675 map->link ();
663
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
665 if (mp == NULL)
666 first_map = map;
667 else
668 mp->next = map;
669
670 map->in_memory = MAP_SWAPPED;
671 /* The maps used to pick up default x and y values from the
672 * map archetype. Mimic that behaviour.
673 */
674 MAP_WIDTH (map) = 16;
675 MAP_HEIGHT (map) = 16;
676 MAP_RESET_TIMEOUT (map) = 0;
677 MAP_TIMEOUT (map) = 300;
678 MAP_ENTER_X (map) = 0;
679 MAP_ENTER_Y (map) = 0;
680 /*set part to -1 indicating conversion to weather map not yet done */
681 MAP_WORLDPARTX (map) = -1;
682 MAP_WORLDPARTY (map) = -1;
683 return map; 676 return map;
684} 677}
685 678
686/* 679/*
687 * Allocates the arrays contained in a maptile. 680 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 681 * This basically allocates the dynamic array of spaces for the
689 * map. 682 * map.
690 */ 683 */
691
692void 684void
693allocate_map (maptile *m) 685maptile::allocate ()
694{ 686{
695 m->in_memory = MAP_IN_MEMORY; 687 in_memory = MAP_IN_MEMORY;
688
696 /* Log this condition and free the storage. We could I suppose 689 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact, 690 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption. 691 * that is their poor assumption.
699 */ 692 */
700 if (m->spaces) 693 if (spaces)
701 { 694 {
702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
703 free (m->spaces); 696 sfree (spaces, size ());
704 } 697 }
705 698
706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 699 spaces = salloc0<mapspace> (size ());
707
708 if (m->spaces == NULL)
709 fatal (OUT_OF_MEMORY);
710} 700}
711 701
712/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
713 * in random map code and the editor. 703 * in random map code and the editor.
714 */ 704 */
718 maptile *m = get_linked_map (); 708 maptile *m = get_linked_map ();
719 709
720 m->width = sizex; 710 m->width = sizex;
721 m->height = sizey; 711 m->height = sizey;
722 m->in_memory = MAP_SWAPPED; 712 m->in_memory = MAP_SWAPPED;
723 allocate_map (m); 713 m->allocate ();
714
724 return m; 715 return m;
725} 716}
726 717
727/* Takes a string from a map definition and outputs a pointer to the array of shopitems 718/* Takes a string from a map definition and outputs a pointer to the array of shopitems
728 * corresponding to that string. Memory is allocated for this, it must be freed 719 * corresponding to that string. Memory is allocated for this, it must be freed
736 char *shop_string, *p, *q, *next_semicolon, *next_colon; 727 char *shop_string, *p, *q, *next_semicolon, *next_colon;
737 shopitems *items = NULL; 728 shopitems *items = NULL;
738 int i = 0, number_of_entries = 0; 729 int i = 0, number_of_entries = 0;
739 const typedata *current_type; 730 const typedata *current_type;
740 731
741 shop_string = strdup_local (input_string); 732 shop_string = strdup (input_string);
742 p = shop_string; 733 p = shop_string;
743 /* first we'll count the entries, we'll need that for allocating the array shortly */ 734 /* first we'll count the entries, we'll need that for allocating the array shortly */
744 while (p) 735 while (p)
745 { 736 {
746 p = strchr (p, ';'); 737 p = strchr (p, ';');
747 number_of_entries++; 738 number_of_entries++;
748 if (p) 739 if (p)
749 p++; 740 p++;
750 } 741 }
742
751 p = shop_string; 743 p = shop_string;
752 strip_endline (p); 744 strip_endline (p);
753 items = new shopitems[number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
754 for (i = 0; i < number_of_entries; i++) 746 for (i = 0; i < number_of_entries; i++)
755 { 747 {
756 if (!p) 748 if (!p)
757 { 749 {
758 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
759 break; 751 break;
760 } 752 }
753
761 next_semicolon = strchr (p, ';'); 754 next_semicolon = strchr (p, ';');
762 next_colon = strchr (p, ':'); 755 next_colon = strchr (p, ':');
763 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
764 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
765 items[i].strength = atoi (strchr (p, ':') + 1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
792 * the next entry while we're at it, better print a warning 785 * the next entry while we're at it, better print a warning
793 */ 786 */
794 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
795 } 788 }
796 } 789 }
790
797 items[i].index = number_of_entries; 791 items[i].index = number_of_entries;
798 if (next_semicolon) 792 if (next_semicolon)
799 p = ++next_semicolon; 793 p = ++next_semicolon;
800 else 794 else
801 p = NULL; 795 p = NULL;
802 } 796 }
797
803 free (shop_string); 798 free (shop_string);
804 return items; 799 return items;
805} 800}
806 801
807/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
816 for (i = 0; i < m->shopitems[0].index; i++) 811 for (i = 0; i < m->shopitems[0].index; i++)
817 { 812 {
818 if (m->shopitems[i].typenum) 813 if (m->shopitems[i].typenum)
819 { 814 {
820 if (m->shopitems[i].strength) 815 if (m->shopitems[i].strength)
821 {
822 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
823 }
824 else 817 else
825 sprintf (tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
826 } 819 }
827 else 820 else
828 { 821 {
829 if (m->shopitems[i].strength) 822 if (m->shopitems[i].strength)
830 {
831 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
832 }
833 else 824 else
834 sprintf (tmp, "*"); 825 sprintf (tmp, "*");
835 } 826 }
827
836 strcat (output_string, tmp); 828 strcat (output_string, tmp);
837 } 829 }
838} 830}
839 831
840/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
855{ 847{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 848 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
857 int msgpos = 0; 849 int msgpos = 0;
858 int maplorepos = 0; 850 int maplorepos = 0;
859 851
860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 852 while (fgets (buf, HUGE_BUF, fp) != NULL)
861 { 853 {
862 buf[HUGE_BUF - 1] = 0; 854 buf[HUGE_BUF - 1] = 0;
863 key = buf; 855 key = buf;
856
864 while (isspace (*key)) 857 while (isspace (*key))
865 key++; 858 key++;
859
866 if (*key == 0) 860 if (*key == 0)
867 continue; /* empty line */ 861 continue; /* empty line */
862
868 value = strchr (key, ' '); 863 value = strchr (key, ' ');
864
869 if (!value) 865 if (!value)
870 { 866 {
871 end = strchr (key, '\n'); 867 if ((end = strchr (key, '\n')))
872 if (end != NULL)
873 {
874 *end = 0; 868 *end = 0;
875 }
876 } 869 }
877 else 870 else
878 { 871 {
879 *value = 0; 872 *value = 0;
880 value++; 873 value++;
881 end = strchr (value, '\n'); 874 end = strchr (value, '\n');
875
882 while (isspace (*value)) 876 while (isspace (*value))
883 { 877 {
884 value++; 878 value++;
879
885 if (*value == '\0' || value == end) 880 if (*value == '\0' || value == end)
886 { 881 {
887 /* Nothing but spaces. */ 882 /* Nothing but spaces. */
888 value = NULL; 883 value = NULL;
889 break; 884 break;
912 * that use the parameter. 907 * that use the parameter.
913 */ 908 */
914 909
915 if (!strcmp (key, "msg")) 910 if (!strcmp (key, "msg"))
916 { 911 {
917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 912 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 { 913 {
919 if (!strcmp (buf, "endmsg\n")) 914 if (!strcmp (buf, "endmsg\n"))
920 break; 915 break;
921 else 916 else
922 { 917 {
929 * with nothing between). There is no reason in those cases to 924 * with nothing between). There is no reason in those cases to
930 * keep the empty message. Also, msgbuf contains garbage data 925 * keep the empty message. Also, msgbuf contains garbage data
931 * when msgpos is zero, so copying it results in crashes 926 * when msgpos is zero, so copying it results in crashes
932 */ 927 */
933 if (msgpos != 0) 928 if (msgpos != 0)
934 m->msg = strdup_local (msgbuf); 929 m->msg = strdup (msgbuf);
935 } 930 }
936 else if (!strcmp (key, "maplore")) 931 else if (!strcmp (key, "maplore"))
937 { 932 {
938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 933 while (fgets (buf, HUGE_BUF, fp) != NULL)
939 { 934 {
940 if (!strcmp (buf, "endmaplore\n")) 935 if (!strcmp (buf, "endmaplore\n"))
941 break; 936 break;
942 else 937 else
943 { 938 {
945 strcpy (maplorebuf + maplorepos, buf); 940 strcpy (maplorebuf + maplorepos, buf);
946 maplorepos += strlen (buf); 941 maplorepos += strlen (buf);
947 } 942 }
948 } 943 }
949 if (maplorepos != 0) 944 if (maplorepos != 0)
950 m->maplore = strdup_local (maplorebuf); 945 m->maplore = strdup (maplorebuf);
951 } 946 }
952 else if (!strcmp (key, "end")) 947 else if (!strcmp (key, "end"))
953 { 948 {
954 break; 949 break;
955 } 950 }
964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 959 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
965 } 960 }
966 else if (!strcmp (key, "name")) 961 else if (!strcmp (key, "name"))
967 { 962 {
968 *end = 0; 963 *end = 0;
969 m->name = strdup_local (value); 964 m->name = strdup (value);
970 } 965 }
971 /* first strcmp value on these are old names supported 966 /* first strcmp value on these are old names supported
972 * for compatibility reasons. The new values (second) are 967 * for compatibility reasons. The new values (second) are
973 * what really should be used. 968 * what really should be used.
974 */ 969 */
975 else if (!strcmp (key, "oid")) 970 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value)); 971 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach")) 972 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value; 973 m->attach = value;
982 }
983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 974 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
985 m->enter_x = atoi (value); 975 m->enter_x = atoi (value);
986 }
987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 976 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
989 m->enter_y = atoi (value); 977 m->enter_y = atoi (value);
990 }
991 else if (!strcmp (key, "x") || !strcmp (key, "width")) 978 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
993 m->width = atoi (value); 979 m->width = atoi (value);
994 }
995 else if (!strcmp (key, "y") || !strcmp (key, "height")) 980 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
997 m->height = atoi (value); 981 m->height = atoi (value);
998 }
999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 982 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
1001 m->reset_timeout = atoi (value); 983 m->reset_timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 984 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
1005 m->timeout = atoi (value); 985 m->timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 986 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 { 987 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1009 m->difficulty = atoi (value);
1010 }
1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 988 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
1013 m->darkness = atoi (value); 989 m->darkness = atoi (value);
1014 }
1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 990 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
1017 m->fixed_resettime = atoi (value); 991 m->fixed_resettime = atoi (value);
1018 }
1019 else if (!strcmp (key, "unique")) 992 else if (!strcmp (key, "unique"))
1020 {
1021 m->unique = atoi (value); 993 m->unique = atoi (value);
1022 }
1023 else if (!strcmp (key, "template")) 994 else if (!strcmp (key, "template"))
1024 {
1025 m->templatemap = atoi (value); 995 m->templatemap = atoi (value);
1026 }
1027 else if (!strcmp (key, "region")) 996 else if (!strcmp (key, "region"))
1028 {
1029 m->region = get_region_by_name (value); 997 m->region = get_region_by_name (value);
1030 }
1031 else if (!strcmp (key, "shopitems")) 998 else if (!strcmp (key, "shopitems"))
1032 { 999 {
1033 *end = 0; 1000 *end = 0;
1034 m->shopitems = parse_shop_string (value); 1001 m->shopitems = parse_shop_string (value);
1035 } 1002 }
1036 else if (!strcmp (key, "shopgreed")) 1003 else if (!strcmp (key, "shopgreed"))
1037 {
1038 m->shopgreed = atof (value); 1004 m->shopgreed = atof (value);
1039 }
1040 else if (!strcmp (key, "shopmin")) 1005 else if (!strcmp (key, "shopmin"))
1041 {
1042 m->shopmin = atol (value); 1006 m->shopmin = atol (value);
1043 }
1044 else if (!strcmp (key, "shopmax")) 1007 else if (!strcmp (key, "shopmax"))
1045 {
1046 m->shopmax = atol (value); 1008 m->shopmax = atol (value);
1047 }
1048 else if (!strcmp (key, "shoprace")) 1009 else if (!strcmp (key, "shoprace"))
1049 { 1010 {
1050 *end = 0; 1011 *end = 0;
1051 m->shoprace = strdup_local (value); 1012 m->shoprace = strdup (value);
1052 } 1013 }
1053 else if (!strcmp (key, "outdoor")) 1014 else if (!strcmp (key, "outdoor"))
1054 {
1055 m->outdoor = atoi (value); 1015 m->outdoor = atoi (value);
1056 }
1057 else if (!strcmp (key, "temp")) 1016 else if (!strcmp (key, "temp"))
1058 {
1059 m->temp = atoi (value); 1017 m->temp = atoi (value);
1060 }
1061 else if (!strcmp (key, "pressure")) 1018 else if (!strcmp (key, "pressure"))
1062 {
1063 m->pressure = atoi (value); 1019 m->pressure = atoi (value);
1064 }
1065 else if (!strcmp (key, "humid")) 1020 else if (!strcmp (key, "humid"))
1066 {
1067 m->humid = atoi (value); 1021 m->humid = atoi (value);
1068 }
1069 else if (!strcmp (key, "windspeed")) 1022 else if (!strcmp (key, "windspeed"))
1070 {
1071 m->windspeed = atoi (value); 1023 m->windspeed = atoi (value);
1072 }
1073 else if (!strcmp (key, "winddir")) 1024 else if (!strcmp (key, "winddir"))
1074 {
1075 m->winddir = atoi (value); 1025 m->winddir = atoi (value);
1076 }
1077 else if (!strcmp (key, "sky")) 1026 else if (!strcmp (key, "sky"))
1078 {
1079 m->sky = atoi (value); 1027 m->sky = atoi (value);
1080 }
1081 else if (!strcmp (key, "nosmooth")) 1028 else if (!strcmp (key, "nosmooth"))
1082 {
1083 m->nosmooth = atoi (value); 1029 m->nosmooth = atoi (value);
1084 }
1085 else if (!strncmp (key, "tile_path_", 10)) 1030 else if (!strncmp (key, "tile_path_", 10))
1086 { 1031 {
1087 int tile = atoi (key + 10); 1032 int tile = atoi (key + 10);
1088 1033
1089 if (tile < 1 || tile > 4) 1034 if (tile < 1 || tile > 4)
1122 } 1067 }
1123 1068
1124 if (editor) 1069 if (editor)
1125 { 1070 {
1126 /* Use the value as in the file. */ 1071 /* Use the value as in the file. */
1127 m->tile_path[tile - 1] = strdup_local (value); 1072 m->tile_path[tile - 1] = strdup (value);
1128 } 1073 }
1129 else if (path != NULL) 1074 else if (path != NULL)
1130 { 1075 {
1131 /* Use the normalized value. */ 1076 /* Use the normalized value. */
1132 m->tile_path[tile - 1] = strdup_local (path); 1077 m->tile_path[tile - 1] = strdup (path);
1133 } 1078 }
1134 } /* end if tile direction (in)valid */ 1079 } /* end if tile direction (in)valid */
1135 } 1080 }
1136 else 1081 else
1137 {
1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1082 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1139 }
1140 } 1083 }
1084
1141 if (!key || strcmp (key, "end")) 1085 if (!key || strcmp (key, "end"))
1142 { 1086 {
1143 LOG (llevError, "Got premature eof on map header!\n"); 1087 LOG (llevError, "Got premature eof on map header!\n");
1144 return 1; 1088 return 1;
1145 } 1089 }
1090
1146 return 0; 1091 return 0;
1147} 1092}
1148 1093
1149/* 1094/*
1150 * Opens the file "filename" and reads information about the map 1095 * Opens the file "filename" and reads information about the map
1155 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list. 1103 * managed map list.
1159 */ 1104 */
1160
1161maptile * 1105maptile *
1162load_original_map (const char *filename, int flags) 1106load_original_map (const char *filename, int flags)
1163{ 1107{
1164 maptile *m; 1108 maptile *m;
1165 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1183 strcpy (m->path, filename); 1127 strcpy (m->path, filename);
1184 if (load_map_header (thawer, m)) 1128 if (load_map_header (thawer, m))
1185 { 1129 {
1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1187 delete_map (m); 1131 delete_map (m);
1188 return NULL; 1132 return 0;
1189 } 1133 }
1190 1134
1191 allocate_map (m); 1135 m->allocate ();
1192 1136
1193 m->in_memory = MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1195 1139
1196 m->in_memory = MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1197 if (!MAP_DIFFICULTY (m)) 1141 if (!m->difficulty)
1198 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1142 m->difficulty = calculate_difficulty (m);
1199 set_map_reset_time (m); 1143 set_map_reset_time (m);
1200 m->instantiate (); 1144 m->instantiate ();
1201 return (m); 1145 return (m);
1202} 1146}
1203 1147
1204/* 1148/*
1205 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map) 1151 * option if we can't find the original map)
1208 */ 1152 */
1209
1210static maptile * 1153static maptile *
1211load_temporary_map (maptile *m) 1154load_temporary_map (maptile *m)
1212{ 1155{
1213 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1214 1157
1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1185 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1243 delete_map (m); 1186 delete_map (m);
1244 m = load_original_map (m->path, 0); 1187 m = load_original_map (m->path, 0);
1245 return NULL; 1188 return NULL;
1246 } 1189 }
1190
1247 allocate_map (m); 1191 m->allocate ();
1248 1192
1249 m->in_memory = MAP_LOADING; 1193 m->in_memory = MAP_LOADING;
1250 load_objects (m, thawer, 0); 1194 load_objects (m, thawer, 0);
1251 1195
1252 m->in_memory = MAP_IN_MEMORY; 1196 m->in_memory = MAP_IN_MEMORY;
1257/* 1201/*
1258 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map) 1204 * option if we can't find the original map)
1261 */ 1205 */
1262
1263maptile * 1206maptile *
1264load_overlay_map (const char *filename, maptile *m) 1207load_overlay_map (const char *filename, maptile *m)
1265{ 1208{
1266 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1267 1210
1275 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1276 { 1219 {
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m); 1221 delete_map (m);
1279 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1280 return NULL; 1223 return 0;
1281 } 1224 }
1282 /*allocate_map(m); */ 1225 /*m->allocate ();*/
1283 1226
1284 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1286 1229
1287 m->in_memory = MAP_IN_MEMORY; 1230 m->in_memory = MAP_IN_MEMORY;
1297delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1298{ 1241{
1299 int i, j, unique; 1242 int i, j, unique;
1300 object *op, *next; 1243 object *op, *next;
1301 1244
1302 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1303 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1304 { 1247 {
1305 unique = 0; 1248 unique = 0;
1249
1306 for (op = get_map_ob (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1307 { 1251 {
1308 next = op->above; 1252 next = op->above;
1253
1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1310 unique = 1; 1255 unique = 1;
1256
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 { 1258 {
1313 clean_object (op); 1259 op->destroy_inv (false);
1314 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1260 op->destroy ();
1315 remove_button_link (op);
1316 remove_ob (op);
1317 free_object (op);
1318 } 1261 }
1319 } 1262 }
1320 } 1263 }
1321} 1264}
1322 1265
1323
1324/* 1266/*
1325 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1327 */ 1269 */
1328static void 1270static void
1347 return; 1289 return;
1348 1290
1349 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1350 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1351 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1352 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1353 1296
1354 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1355} 1298}
1356
1357 1299
1358/* 1300/*
1359 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1365 */ 1307 */
1366
1367int 1308int
1368new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1369{ 1310{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i; 1312 int i;
1391 make_path_to_file (filename); 1332 make_path_to_file (filename);
1392 } 1333 }
1393 else 1334 else
1394 { 1335 {
1395 if (!m->tmpname) 1336 if (!m->tmpname)
1396 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1397 1338
1398 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1399 } 1340 }
1400 1341
1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1425 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1426 fprintf (freezer, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1427 } 1368 }
1428 if (m->shopgreed) 1369 if (m->shopgreed)
1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1430#ifndef WIN32
1431 if (m->shopmin) 1371 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax) 1373 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435#else
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1440#endif
1441 if (m->shoprace) 1375 if (m->shoprace)
1442 fprintf (freezer, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness) 1377 if (m->darkness)
1444 fprintf (freezer, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width) 1379 if (m->width)
1510 freezer.save (filename); 1444 freezer.save (filename);
1511 1445
1512 return 0; 1446 return 0;
1513} 1447}
1514 1448
1515
1516/*
1517 * Remove and free all objects in the inventory of the given object.
1518 * object.c ?
1519 */
1520
1521void
1522clean_object (object *op)
1523{
1524 object *tmp, *next;
1525
1526 for (tmp = op->inv; tmp; tmp = next)
1527 {
1528 next = tmp->below;
1529 clean_object (tmp);
1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1531 remove_button_link (tmp);
1532 remove_ob (tmp);
1533 free_object (tmp);
1534 }
1535}
1536
1537/* 1449/*
1538 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1539 */ 1451 */
1540
1541void 1452void
1542free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1543{ 1454{
1544 int i, j; 1455 if (!m->spaces)
1545 object *op; 1456 return;
1546 1457
1547 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1548 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1549 { 1460 {
1550 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1551 1462
1552 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bot)
1553 { 1464 {
1554 if (op == previous_obj)
1555 {
1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1557 break;
1558 }
1559 previous_obj = op;
1560 if (op->head != NULL) 1465 if (op->head)
1561 op = op->head; 1466 op = op->head;
1562 1467
1563 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1564 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1565 */
1566 if (m->in_memory == MAP_IN_MEMORY)
1567 clean_object (op);
1568 remove_ob (op);
1569 free_object (op);
1570 } 1470 }
1571 } 1471 }
1572} 1472}
1573 1473
1574/* 1474/*
1575 * Frees everything allocated by the given maptileure. 1475 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1577 */ 1477 */
1578
1579void 1478void
1580free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1581{ 1480{
1582 int i; 1481 if (!m->in_memory) //TODO: makes no sense to me?
1583
1584 if (!m->in_memory)
1585 {
1586 LOG (llevError, "Trying to free freed map.\n");
1587 return; 1482 return;
1588 } 1483
1484 m->in_memory = MAP_SAVING;
1485
1486 // TODO: use new/delete
1487
1589 if (flag && m->spaces) 1488 if (flag && m->spaces)
1590 free_all_objects (m); 1489 free_all_objects (m);
1591 if (m->name) 1490
1592 FREE_AND_CLEAR (m->name); 1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1593 if (m->spaces) 1492
1594 FREE_AND_CLEAR (m->spaces); 1493 free (m->name), m->name = 0;
1595 if (m->msg) 1494 free (m->msg), m->msg = 0;
1596 FREE_AND_CLEAR (m->msg); 1495 free (m->maplore), m->maplore = 0;
1597 if (m->maplore) 1496 free (m->shoprace), m->shoprace = 0;
1598 FREE_AND_CLEAR (m->maplore); 1497 delete [] m->shopitems, m->shopitems = 0;
1599 if (m->shopitems) 1498
1600 delete[]m->shopitems;
1601 m->shopitems = 0;
1602 if (m->shoprace)
1603 FREE_AND_CLEAR (m->shoprace);
1604 if (m->buttons) 1499 if (m->buttons)
1605 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1606 m->buttons = NULL; 1501
1607 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1608 { 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1609 if (m->tile_path[i]) 1504
1610 FREE_AND_CLEAR (m->tile_path[i]);
1611 m->tile_map[i] = NULL;
1612 }
1613 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1614} 1506}
1615 1507
1616/* 1508maptile::~maptile ()
1617 * function: vanish maptile 1509{
1618 * m : pointer to maptile, if NULL no action 1510 assert (destroyed ());
1619 * this deletes all the data on the map (freeing pointers) 1511}
1620 * and then removes this map from the global linked list of maps. 1512
1513void
1514maptile::do_destroy ()
1515{
1516 attachable::do_destroy ();
1517
1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1522
1523 /* We need to look through all the maps and see if any maps
1524 * are pointing at this one for tiling information. Since
1525 * tiling can be asymetric, we just can not look to see which
1526 * maps this map tiles with and clears those.
1621 */ 1527 */
1528 //TODO: non-euclidean-tiling MUST GO
1529 for_all_maps (m)
1530 for (int i = 0; i < 4; i++)
1531 if (m->tile_map[i] == this)
1532 m->tile_map[i] = 0;
1533}
1622 1534
1535//TODO: must go
1623void 1536void
1624delete_map (maptile *m) 1537delete_map (maptile *m)
1625{ 1538{
1626 maptile *tmp, *last;
1627 int i;
1628
1629 if (!m) 1539 if (m)
1630 return; 1540 m->destroy ();
1631
1632 m->clear ();
1633
1634 if (m->in_memory == MAP_IN_MEMORY)
1635 {
1636 /* change to MAP_SAVING, even though we are not,
1637 * so that remove_ob doesn't do as much work.
1638 */
1639 m->in_memory = MAP_SAVING;
1640 free_map (m, 1);
1641 }
1642 /* move this out of free_map, since tmpname can still be needed if
1643 * the map is swapped out.
1644 */
1645 if (m->tmpname)
1646 {
1647 free (m->tmpname);
1648 m->tmpname = NULL;
1649 }
1650 last = NULL;
1651 /* We need to look through all the maps and see if any maps
1652 * are pointing at this one for tiling information. Since
1653 * tiling can be assymetric, we just can not look to see which
1654 * maps this map tiles with and clears those.
1655 */
1656 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1657 {
1658 if (tmp->next == m)
1659 last = tmp;
1660
1661 /* This should hopefully get unrolled on a decent compiler */
1662 for (i = 0; i < 4; i++)
1663 if (tmp->tile_map[i] == m)
1664 tmp->tile_map[i] = NULL;
1665 }
1666
1667 /* If last is null, then this should be the first map in the list */
1668 if (!last)
1669 {
1670 if (m == first_map)
1671 first_map = m->next;
1672 else
1673 /* m->path is a static char, so should hopefully still have
1674 * some useful data in it.
1675 */
1676 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1677 }
1678 else
1679 last->next = m->next;
1680
1681 delete m;
1682} 1541}
1683
1684
1685 1542
1686/* 1543/*
1687 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1688 * name is path name of the map. 1545 * name is path name of the map.
1689 * flags meaning: 1546 * flags meaning:
1692 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1549 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1693 * dont do any more name translation on it. 1550 * dont do any more name translation on it.
1694 * 1551 *
1695 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1696 */ 1553 */
1697
1698maptile * 1554maptile *
1699ready_map_name (const char *name, int flags) 1555ready_map_name (const char *name, int flags)
1700{ 1556{
1701 maptile *m;
1702
1703 if (!name) 1557 if (!name)
1704 return (NULL); 1558 return 0;
1705 1559
1706 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1707 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1708 1562
1709 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1710 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1711 {
1712 return m; 1565 return m;
1713 }
1714 1566
1715 /* unique maps always get loaded from their original location, and never 1567 /* unique maps always get loaded from their original location, and never
1716 * a temp location. Likewise, if map_flush is set, or we have never loaded 1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1717 * this map, load it now. I removed the reset checking from here - 1569 * this map, load it now. I removed the reset checking from here -
1718 * it seems the probability of a player trying to enter a map that should 1570 * it seems the probability of a player trying to enter a map that should
1720 * a bit cleaner (and players probably shouldn't rely on exact timing for 1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1721 * resets in any case - if they really care, they should use the 'maps command. 1573 * resets in any case - if they really care, they should use the 'maps command.
1722 */ 1574 */
1723 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1724 { 1576 {
1725
1726 /* first visit or time to reset */ 1577 /* first visit or time to reset */
1727 if (m) 1578 if (m)
1728 { 1579 {
1729 clean_tmp_map (m); /* Doesn't make much difference */ 1580 clean_tmp_map (m); /* Doesn't make much difference */
1730 delete_map (m); 1581 delete_map (m);
1734 if (flags & MAP_PLAYER_UNIQUE) 1585 if (flags & MAP_PLAYER_UNIQUE)
1735 LOG (llevDebug, "Trying to load map %s.\n", name); 1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1736 else 1587 else
1737 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1738 1589
1739 //eval_pv ("$x = Event::time", 1);//D
1740 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1741 return (NULL); 1591 return (NULL);
1742 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1743 1592
1744 fix_auto_apply (m); /* Chests which open as default */ 1593 fix_auto_apply (m); /* Chests which open as default */
1745 1594
1746 /* If a player unique map, no extra unique object file to load. 1595 /* If a player unique map, no extra unique object file to load.
1747 * if from the editor, likewise. 1596 * if from the editor, likewise.
1817 int x, y, i; 1666 int x, y, i;
1818 long monster_cnt = 0; 1667 long monster_cnt = 0;
1819 double avgexp = 0; 1668 double avgexp = 0;
1820 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1821 1670
1822 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1823 { 1672 {
1824 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1825 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1826 } 1675 }
1827 1676
1828 for (x = 0; x < MAP_WIDTH (m); x++) 1677 for (x = 0; x < m->width; x++)
1829 for (y = 0; y < MAP_HEIGHT (m); y++) 1678 for (y = 0; y < m->height; y++)
1830 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1831 { 1680 {
1832 if (QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1833 { 1682 {
1834 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1835 monster_cnt++; 1684 monster_cnt++;
1883 if (first_map->in_memory == MAP_SAVING) 1732 if (first_map->in_memory == MAP_SAVING)
1884 first_map->in_memory = MAP_IN_MEMORY; 1733 first_map->in_memory = MAP_IN_MEMORY;
1885 delete_map (first_map); 1734 delete_map (first_map);
1886 real_maps++; 1735 real_maps++;
1887 } 1736 }
1737
1888 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1889} 1739}
1890 1740
1891/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1892 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1928 /* All clients need to get re-updated for the change */ 1778 /* All clients need to get re-updated for the change */
1929 update_all_map_los (m); 1779 update_all_map_los (m);
1930 return 1; 1780 return 1;
1931} 1781}
1932 1782
1933
1934/* 1783/*
1935 * This function updates various attributes about a specific space 1784 * This function updates various attributes about a specific space
1936 * on the map (what it looks like, whether it blocks magic, 1785 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1786 * has a living creatures, prevents people from passing
1938 * through, etc) 1787 * through, etc)
1939 */ 1788 */
1940void 1789void
1941update_position (maptile *m, int x, int y) 1790mapspace::update_ ()
1942{ 1791{
1943 object *tmp, *last = NULL; 1792 object *tmp, *last = 0;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1793 uint8 flags = 0, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1794 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1795 object *top_obj, *floor_obj, *middle_obj;
1947 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1948 1797
1949 oldflags = GET_MAP_FLAGS (m, x, y);
1950 if (!(oldflags & P_NEED_UPDATE))
1951 {
1952 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1953 return;
1954 }
1955
1956 middle = blank_face; 1798 middle = blank_face;
1957 top = blank_face; 1799 top = blank_face;
1958 floor = blank_face; 1800 floor = blank_face;
1959 1801
1960 middle_obj = NULL; 1802 middle_obj = 0;
1961 top_obj = NULL; 1803 top_obj = 0;
1962 floor_obj = NULL; 1804 floor_obj = 0;
1963 1805
1964 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1965 { 1807 {
1966
1967 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1968 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1969 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1970 * it is a disapation factor that is squared (or is it cubed?) 1811 * it is a dissapation factor that is cubed.
1971 */ 1812 */
1972 if (tmp->glow_radius > light) 1813 if (tmp->glow_radius > light)
1973 light = tmp->glow_radius; 1814 light = tmp->glow_radius;
1974 1815
1975 /* This call is needed in order to update objects the player 1816 /* This call is needed in order to update objects the player
2013 { 1854 {
2014 middle = tmp->face; 1855 middle = tmp->face;
2015 middle_obj = tmp; 1856 middle_obj = tmp;
2016 } 1857 }
2017 } 1858 }
1859
2018 if (tmp == tmp->above) 1860 if (tmp == tmp->above)
2019 { 1861 {
2020 LOG (llevError, "Error in structure of map\n"); 1862 LOG (llevError, "Error in structure of map\n");
2021 exit (-1); 1863 exit (-1);
2022 } 1864 }
2023 1865
2024 move_slow |= tmp->move_slow; 1866 move_slow |= tmp->move_slow;
2025 move_block |= tmp->move_block; 1867 move_block |= tmp->move_block;
2026 move_on |= tmp->move_on; 1868 move_on |= tmp->move_on;
2027 move_off |= tmp->move_off; 1869 move_off |= tmp->move_off;
2028 move_allow |= tmp->move_allow; 1870 move_allow |= tmp->move_allow;
2029 1871
2030 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2031 flags |= P_IS_ALIVE;
2032 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2033 flags |= P_NO_MAGIC;
2034 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2035 flags |= P_NO_CLERIC;
2036 if (tmp->type == SAFE_GROUND)
2037 flags |= P_SAFE;
2038
2039 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1872 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2040 flags |= P_BLOCKSVIEW; 1873 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2041 } /* for stack of objects */ 1874 if (tmp->type == PLAYER) flags |= P_PLAYER;
2042 1875 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2043 /* we don't want to rely on this function to have accurate flags, but 1876 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2044 * since we're already doing the work, we calculate them here. 1877 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2045 * if they don't match, logic is broken someplace.
2046 */
2047 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2048 { 1878 }
2049 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1879
2050 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1880 this->light = light;
2051 } 1881 this->flags_ = flags;
2052 SET_MAP_FLAGS (m, x, y, flags); 1882 this->move_block = move_block & ~move_allow;
2053 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1883 this->move_on = move_on;
2054 SET_MAP_MOVE_ON (m, x, y, move_on); 1884 this->move_off = move_off;
2055 SET_MAP_MOVE_OFF (m, x, y, move_off); 1885 this->move_slow = move_slow;
2056 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2057 1886
2058 /* At this point, we have a floor face (if there is a floor), 1887 /* At this point, we have a floor face (if there is a floor),
2059 * and the floor is set - we are not going to touch it at 1888 * and the floor is set - we are not going to touch it at
2060 * this point. 1889 * this point.
2061 * middle contains the highest visibility face. 1890 * middle contains the highest visibility face.
2115 break; 1944 break;
2116 } 1945 }
2117 } 1946 }
2118 } 1947 }
2119 } 1948 }
1949
2120 if (middle == floor) 1950 if (middle == floor)
2121 middle = blank_face; 1951 middle = blank_face;
1952
2122 if (top == middle) 1953 if (top == middle)
2123 middle = blank_face; 1954 middle = blank_face;
2124 SET_MAP_FACE (m, x, y, top, 0);
2125 if (top != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2127 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2129 SET_MAP_FACE (m, x, y, middle, 1);
2130 if (middle != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2134 SET_MAP_FACE (m, x, y, floor, 2);
2135 if (floor != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2139 SET_MAP_LIGHT (m, x, y, light);
2140}
2141 1955
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959}
2142 1960
2143void 1961void
2144set_map_reset_time (maptile *map) 1962set_map_reset_time (maptile *map)
2145{ 1963{
2146 int timeout; 1964 int timeout;
2147 1965
2148 timeout = MAP_RESET_TIMEOUT (map); 1966 timeout = map->reset_timeout;
2149 if (timeout <= 0) 1967 if (timeout <= 0)
2150 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
2151 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
2152 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
2153 MAP_WHEN_RESET (map) = seconds () + timeout; 1971 map->reset_time = time (0) + timeout;
2154} 1972}
2155 1973
2156/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
2157 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
2158 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
2186 * 2004 *
2187 */ 2005 */
2188int 2006int
2189out_of_map (maptile *m, int x, int y) 2007out_of_map (maptile *m, int x, int y)
2190{ 2008{
2191
2192 /* If we get passed a null map, this is obviously the 2009 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 2010 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 2011 * map loads fail below, it could happen.
2195 */ 2012 */
2196 if (!m) 2013 if (!m)
2198 2015
2199 if (x < 0) 2016 if (x < 0)
2200 { 2017 {
2201 if (!m->tile_path[3]) 2018 if (!m->tile_path[3])
2202 return 1; 2019 return 1;
2020
2203 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 3); 2022 load_and_link_tiled_map (m, 3);
2206 } 2023
2207 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2208 } 2025 }
2209 if (x >= MAP_WIDTH (m)) 2026
2027 if (x >= m->width)
2210 { 2028 {
2211 if (!m->tile_path[1]) 2029 if (!m->tile_path[1])
2212 return 1; 2030 return 1;
2031
2213 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 1); 2033 load_and_link_tiled_map (m, 1);
2216 } 2034
2217 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2218 } 2036 }
2037
2219 if (y < 0) 2038 if (y < 0)
2220 { 2039 {
2221 if (!m->tile_path[0]) 2040 if (!m->tile_path[0])
2222 return 1; 2041 return 1;
2042
2223 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 0); 2044 load_and_link_tiled_map (m, 0);
2226 } 2045
2227 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2228 } 2047 }
2229 if (y >= MAP_HEIGHT (m)) 2048
2049 if (y >= m->height)
2230 { 2050 {
2231 if (!m->tile_path[2]) 2051 if (!m->tile_path[2])
2232 return 1; 2052 return 1;
2053
2233 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2234 {
2235 load_and_link_tiled_map (m, 2); 2055 load_and_link_tiled_map (m, 2);
2236 } 2056
2237 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2238 } 2058 }
2239 2059
2240 /* Simple case - coordinates are within this local 2060 /* Simple case - coordinates are within this local
2241 * map. 2061 * map.
2242 */ 2062 */
2256{ 2076{
2257 2077
2258 if (*x < 0) 2078 if (*x < 0)
2259 { 2079 {
2260 if (!m->tile_path[3]) 2080 if (!m->tile_path[3])
2261 return NULL; 2081 return 0;
2262 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2263 load_and_link_tiled_map (m, 3); 2083 load_and_link_tiled_map (m, 3);
2264 2084
2265 *x += MAP_WIDTH (m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2266 return (get_map_from_coord (m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2267 } 2087 }
2268 if (*x >= MAP_WIDTH (m)) 2088
2089 if (*x >= m->width)
2269 { 2090 {
2270 if (!m->tile_path[1]) 2091 if (!m->tile_path[1])
2271 return NULL; 2092 return 0;
2093
2272 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2273 load_and_link_tiled_map (m, 1); 2095 load_and_link_tiled_map (m, 1);
2274 2096
2275 *x -= MAP_WIDTH (m); 2097 *x -= m->width;
2276 return (get_map_from_coord (m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2277 } 2099 }
2100
2278 if (*y < 0) 2101 if (*y < 0)
2279 { 2102 {
2280 if (!m->tile_path[0]) 2103 if (!m->tile_path[0])
2281 return NULL; 2104 return 0;
2105
2282 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2283 load_and_link_tiled_map (m, 0); 2107 load_and_link_tiled_map (m, 0);
2284 2108
2285 *y += MAP_HEIGHT (m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2286 return (get_map_from_coord (m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2287 } 2111 }
2288 if (*y >= MAP_HEIGHT (m)) 2112
2113 if (*y >= m->height)
2289 { 2114 {
2290 if (!m->tile_path[2]) 2115 if (!m->tile_path[2])
2291 return NULL; 2116 return 0;
2117
2292 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2293 load_and_link_tiled_map (m, 2); 2119 load_and_link_tiled_map (m, 2);
2294 2120
2295 *y -= MAP_HEIGHT (m); 2121 *y -= m->height;
2296 return (get_map_from_coord (m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2297 } 2123 }
2298 2124
2299 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2300 * map. 2126 * map.
2320 2146
2321 } 2147 }
2322 else if (map1->tile_map[0] == map2) 2148 else if (map1->tile_map[0] == map2)
2323 { /* up */ 2149 { /* up */
2324 *dx = 0; 2150 *dx = 0;
2325 *dy = -MAP_HEIGHT (map2); 2151 *dy = -map2->height;
2326 } 2152 }
2327 else if (map1->tile_map[1] == map2) 2153 else if (map1->tile_map[1] == map2)
2328 { /* right */ 2154 { /* right */
2329 *dx = MAP_WIDTH (map1); 2155 *dx = map1->width;
2330 *dy = 0; 2156 *dy = 0;
2331 } 2157 }
2332 else if (map1->tile_map[2] == map2) 2158 else if (map1->tile_map[2] == map2)
2333 { /* down */ 2159 { /* down */
2334 *dx = 0; 2160 *dx = 0;
2335 *dy = MAP_HEIGHT (map1); 2161 *dy = map1->height;
2336 } 2162 }
2337 else if (map1->tile_map[3] == map2) 2163 else if (map1->tile_map[3] == map2)
2338 { /* left */ 2164 { /* left */
2339 *dx = -MAP_WIDTH (map2); 2165 *dx = -map2->width;
2340 *dy = 0; 2166 *dy = 0;
2341 2167
2342 } 2168 }
2343 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2344 { /* up right */ 2170 { /* up right */
2345 *dx = MAP_WIDTH (map1->tile_map[0]); 2171 *dx = map1->tile_map[0]->width;
2346 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2172 *dy = -map1->tile_map[0]->height;
2347 } 2173 }
2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2349 { /* up left */ 2175 { /* up left */
2350 *dx = -MAP_WIDTH (map2); 2176 *dx = -map2->width;
2351 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2177 *dy = -map1->tile_map[0]->height;
2352 } 2178 }
2353 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2354 { /* right up */ 2180 { /* right up */
2355 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2356 *dy = -MAP_HEIGHT (map2); 2182 *dy = -map2->height;
2357 } 2183 }
2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2359 { /* right down */ 2185 { /* right down */
2360 *dx = MAP_WIDTH (map1); 2186 *dx = map1->width;
2361 *dy = MAP_HEIGHT (map1->tile_map[1]); 2187 *dy = map1->tile_map[1]->height;
2362 } 2188 }
2363 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2364 { /* down right */ 2190 { /* down right */
2365 *dx = MAP_WIDTH (map1->tile_map[2]); 2191 *dx = map1->tile_map[2]->width;
2366 *dy = MAP_HEIGHT (map1); 2192 *dy = map1->height;
2367 } 2193 }
2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2369 { /* down left */ 2195 { /* down left */
2370 *dx = -MAP_WIDTH (map2); 2196 *dx = -map2->width;
2371 *dy = MAP_HEIGHT (map1); 2197 *dy = map1->height;
2372 } 2198 }
2373 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2374 { /* left up */ 2200 { /* left up */
2375 *dx = -MAP_WIDTH (map1->tile_map[3]); 2201 *dx = -map1->tile_map[3]->width;
2376 *dy = -MAP_HEIGHT (map2); 2202 *dy = -map2->height;
2377 } 2203 }
2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2379 { /* left down */ 2205 { /* left down */
2380 *dx = -MAP_WIDTH (map1->tile_map[3]); 2206 *dx = -map1->tile_map[3]->width;
2381 *dy = MAP_HEIGHT (map1->tile_map[3]); 2207 *dy = map1->tile_map[3]->height;
2382 2208
2383 } 2209 }
2384 else 2210 else
2385 { /* not "adjacent" enough */ 2211 { /* not "adjacent" enough */
2386 return 0; 2212 return 0;
2511{ 2337{
2512 int dx, dy; 2338 int dx, dy;
2513 2339
2514 return adjacent_map (op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2515} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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