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Comparing deliantra/server/common/map.C (file contents):
Revision 1.43 by root, Thu Dec 14 22:45:40 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33 31
34/* 32/*
35 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found. 34 * return NULL if no match is found.
37 */ 35 */
38
39maptile * 36maptile *
40has_been_loaded (const char *name) 37has_been_loaded (const char *name)
41{ 38{
42 maptile *map;
43
44 if (!name || !*name) 39 if (!name || !*name)
45 return 0; 40 return 0;
46 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
47 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
48 break;
49 return (map); 44 return map;
45
46 return 0;
50} 47}
51 48
52/* 49/*
53 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
197 194
198void 195void
199dump_map (const maptile *m) 196dump_map (const maptile *m)
200{ 197{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
203 200
204 if (m->msg != NULL) 201 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
206 203
207 if (m->maplore != NULL) 204 if (m->maplore != NULL)
221 */ 218 */
222 219
223void 220void
224dump_all_maps (void) 221dump_all_maps (void)
225{ 222{
226 maptile *m; 223 for_all_maps (m)
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m); 224 dump_map (m);
231 }
232} 225}
233 226
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
243 */ 236 */
244int 237int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 239{
247 sint16 newx, newy; 240 sint16 newx, newy;
248 int retval = 0; 241 int retval = 0;
249 maptile *mp; 242 maptile *mp;
250 243
251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
253 newx = x; 244 newx = x;
254 newy = y; 245 newy = y;
246
255 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
256 if (mp != oldmap) 252 if (mp != oldmap)
257 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 254
265 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
266 258
267 return retval; 259 return retval | mp->at (newx, newy).flags ();
268} 260}
269 261
270/* 262/*
271 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
295 } 287 }
296 288
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 290 * directly.
299 */ 291 */
300 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
301 293
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 295
304 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
328 */ 320 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 322 {
331 323
332 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 326 {
398 * 390 *
399 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
401 * against the move_block values. 393 * against the move_block values.
402 */ 394 */
403
404int 395int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 397{
407 archetype *tmp; 398 archetype *tmp;
408 int flag; 399 int flag;
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
417 408
418 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
420 } 411 }
421 412
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 414 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 416
426 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 420 return P_IS_ALIVE;
430 421
422 mapspace &ms = m1->at (sx, sy);
423
424
431 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 428 */
435 429
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 431 continue;
438 432
439 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
441 */ 435 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 437 return P_NO_PASS;
444
445 } 438 }
439
446 return 0; 440 return 0;
447} 441}
448 442
449/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
477 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
481 */ 475 */
482
483static void 476static void
484link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
485{ 478{
486 int x, y; 479 int x, y;
487 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
488 archetype *at; 481 archetype *at;
489 482
490 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
491 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
493 { 486 {
494 above = tmp->above; 487 above = tmp->above;
495 488
496 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
547 { 540 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 542 continue;
550 } 543 }
551 544
552
553 switch (i) 545 switch (i)
554 { 546 {
555 case LL_NORMAL: 547 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
582 { 574 {
583 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
584 { 576 {
585 unique = 0; 577 unique = 0;
586 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
588 { 580 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1; 582 unique = 1;
591 583
592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
604 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
605 * in order to do map tiling properly. 597 * in order to do map tiling properly.
606 */ 598 */
607void 599void
608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
609{ 601{
610 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
611 object *op; 603 object *op;
612 604
613 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
614 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
615 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
616 { 608 {
617 unique = 0; 609 unique = 0;
610
618 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
619 { 612 {
620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
621 unique = 1; 614 unique = 1;
622 615
623 if (op->type == PLAYER) 616 if (!op->can_map_save ())
624 {
625 LOG (llevDebug, "Player on map that is being saved\n");
626 continue;
627 }
628
629 if (op->head || op->owner)
630 continue; 617 continue;
631 618
632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
633 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
635 save_object (fp, op, 3); 622 save_object (fp, op, 1);
636 623 }
637 } /* for this space */ 624 }
638 } /* for this j */
639} 625}
640 626
641maptile::maptile () 627maptile::maptile ()
642{ 628{
643 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
644 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
646 */ 633 */
647 MAP_WIDTH (this) = 16; 634 width = 16;
648 MAP_HEIGHT (this) = 16; 635 height = 16;
649 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
650 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
651 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
652 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
655 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
656} 664}
657 665
658/* 666/*
659 * Allocates, initialises, and returns a pointer to a maptile. 667 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
662 */ 670 */
663maptile * 671maptile *
664get_linked_map (void) 672get_linked_map (void)
665{ 673{
666 maptile *mp, *map = new maptile; 674 maptile *map = new maptile;
667 675 map->link ();
668 for (mp = first_map; mp && mp->next; mp = mp->next);
669
670 if (mp == NULL)
671 first_map = map;
672 else
673 mp->next = map;
674
675 return map; 676 return map;
676} 677}
677 678
678/* 679/*
679 * Allocates the arrays contained in a maptile. 680 * Allocates the arrays contained in a maptile.
690 * that is their poor assumption. 691 * that is their poor assumption.
691 */ 692 */
692 if (spaces) 693 if (spaces)
693 { 694 {
694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
695 free (spaces); 696 sfree (spaces, size ());
696 } 697 }
697 698
698 spaces = (MapSpace *) 699 spaces = salloc0<mapspace> (size ());
699 calloc (1, width * height * sizeof (MapSpace));
700
701 if (!spaces)
702 fatal (OUT_OF_MEMORY);
703} 700}
704 701
705/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
706 * in random map code and the editor. 703 * in random map code and the editor.
707 */ 704 */
740 p = strchr (p, ';'); 737 p = strchr (p, ';');
741 number_of_entries++; 738 number_of_entries++;
742 if (p) 739 if (p)
743 p++; 740 p++;
744 } 741 }
742
745 p = shop_string; 743 p = shop_string;
746 strip_endline (p); 744 strip_endline (p);
747 items = new shopitems[number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
748 for (i = 0; i < number_of_entries; i++) 746 for (i = 0; i < number_of_entries; i++)
749 { 747 {
750 if (!p) 748 if (!p)
751 { 749 {
752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
753 break; 751 break;
754 } 752 }
753
755 next_semicolon = strchr (p, ';'); 754 next_semicolon = strchr (p, ';');
756 next_colon = strchr (p, ':'); 755 next_colon = strchr (p, ':');
757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
758 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
759 items[i].strength = atoi (strchr (p, ':') + 1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
786 * the next entry while we're at it, better print a warning 785 * the next entry while we're at it, better print a warning
787 */ 786 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
789 } 788 }
790 } 789 }
790
791 items[i].index = number_of_entries; 791 items[i].index = number_of_entries;
792 if (next_semicolon) 792 if (next_semicolon)
793 p = ++next_semicolon; 793 p = ++next_semicolon;
794 else 794 else
795 p = NULL; 795 p = NULL;
796 } 796 }
797
797 free (shop_string); 798 free (shop_string);
798 return items; 799 return items;
799} 800}
800 801
801/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
810 for (i = 0; i < m->shopitems[0].index; i++) 811 for (i = 0; i < m->shopitems[0].index; i++)
811 { 812 {
812 if (m->shopitems[i].typenum) 813 if (m->shopitems[i].typenum)
813 { 814 {
814 if (m->shopitems[i].strength) 815 if (m->shopitems[i].strength)
815 {
816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
817 }
818 else 817 else
819 sprintf (tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
820 } 819 }
821 else 820 else
822 { 821 {
823 if (m->shopitems[i].strength) 822 if (m->shopitems[i].strength)
824 {
825 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
826 }
827 else 824 else
828 sprintf (tmp, "*"); 825 sprintf (tmp, "*");
829 } 826 }
827
830 strcat (output_string, tmp); 828 strcat (output_string, tmp);
831 } 829 }
832} 830}
833 831
834/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
1102 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1103 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1104 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1105 * managed map list. 1103 * managed map list.
1106 */ 1104 */
1107
1108maptile * 1105maptile *
1109load_original_map (const char *filename, int flags) 1106load_original_map (const char *filename, int flags)
1110{ 1107{
1111 maptile *m; 1108 maptile *m;
1112 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1130 strcpy (m->path, filename); 1127 strcpy (m->path, filename);
1131 if (load_map_header (thawer, m)) 1128 if (load_map_header (thawer, m))
1132 { 1129 {
1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1134 delete_map (m); 1131 delete_map (m);
1135 return NULL; 1132 return 0;
1136 } 1133 }
1137 1134
1138 m->allocate (); 1135 m->allocate ();
1139 1136
1140 m->in_memory = MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1142 1139
1143 m->in_memory = MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1144 if (!MAP_DIFFICULTY (m)) 1141 if (!m->difficulty)
1145 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1142 m->difficulty = calculate_difficulty (m);
1146 set_map_reset_time (m); 1143 set_map_reset_time (m);
1147 m->instantiate (); 1144 m->instantiate ();
1148 return (m); 1145 return (m);
1149} 1146}
1150 1147
1151/* 1148/*
1152 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1153 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1154 * option if we can't find the original map) 1151 * option if we can't find the original map)
1155 */ 1152 */
1156
1157static maptile * 1153static maptile *
1158load_temporary_map (maptile *m) 1154load_temporary_map (maptile *m)
1159{ 1155{
1160 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1161 1157
1205/* 1201/*
1206 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1207 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1208 * option if we can't find the original map) 1204 * option if we can't find the original map)
1209 */ 1205 */
1210
1211maptile * 1206maptile *
1212load_overlay_map (const char *filename, maptile *m) 1207load_overlay_map (const char *filename, maptile *m)
1213{ 1208{
1214 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1215 1210
1223 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1224 { 1219 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m); 1221 delete_map (m);
1227 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1228 return NULL; 1223 return 0;
1229 } 1224 }
1230 /*m->allocate ();*/ 1225 /*m->allocate ();*/
1231 1226
1232 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1245delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1246{ 1241{
1247 int i, j, unique; 1242 int i, j, unique;
1248 object *op, *next; 1243 object *op, *next;
1249 1244
1250 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1251 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1252 { 1247 {
1253 unique = 0; 1248 unique = 0;
1254 1249
1255 for (op = get_map_ob (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1256 { 1251 {
1257 next = op->above; 1252 next = op->above;
1258 1253
1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1260 unique = 1; 1255 unique = 1;
1261 1256
1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 { 1258 {
1264 clean_object (op); 1259 op->destroy_inv (false);
1265
1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1267 remove_button_link (op);
1268
1269 op->destroy (); 1260 op->destroy ();
1270 } 1261 }
1271 } 1262 }
1272 } 1263 }
1273} 1264}
1274 1265
1275
1276/* 1266/*
1277 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1278 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1279 */ 1269 */
1280static void 1270static void
1299 return; 1289 return;
1300 1290
1301 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1302 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1303 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1304 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1305 1296
1306 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1307} 1298}
1308
1309 1299
1310/* 1300/*
1311 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1312 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1313 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1314 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1315 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1316 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1317 */ 1307 */
1318
1319int 1308int
1320new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1321{ 1310{
1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1323 int i; 1312 int i;
1455 freezer.save (filename); 1444 freezer.save (filename);
1456 1445
1457 return 0; 1446 return 0;
1458} 1447}
1459 1448
1460
1461/*
1462 * Remove and free all objects in the inventory of the given object.
1463 * object.c ?
1464 */
1465
1466void
1467clean_object (object *op)
1468{
1469 object *tmp, *next;
1470
1471 for (tmp = op->inv; tmp; tmp = next)
1472 {
1473 next = tmp->below;
1474
1475 clean_object (tmp);
1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1477 remove_button_link (tmp);
1478
1479 tmp->destroy ();
1480 }
1481}
1482
1483/* 1449/*
1484 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1485 */ 1451 */
1486
1487void 1452void
1488free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1489{ 1454{
1490 int i, j; 1455 if (!m->spaces)
1491 object *op; 1456 return;
1492 1457
1493 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1494 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1495 { 1460 {
1496 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1497 1462
1498 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bot)
1499 { 1464 {
1500 if (op == previous_obj)
1501 {
1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1503 break;
1504 }
1505
1506 previous_obj = op;
1507
1508 if (op->head != NULL) 1465 if (op->head)
1509 op = op->head; 1466 op = op->head;
1510 1467
1511 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1512 * free objects in op's inventory. So let it do the job.
1513 */
1514 if (m->in_memory == MAP_IN_MEMORY)
1515 clean_object (op);
1516
1517 op->destroy (); 1469 op->destroy ();
1518 } 1470 }
1519 } 1471 }
1520} 1472}
1521 1473
1522/* 1474/*
1523 * Frees everything allocated by the given maptileure. 1475 * Frees everything allocated by the given maptileure.
1524 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1525 */ 1477 */
1526
1527void 1478void
1528free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1529{ 1480{
1530 int i; 1481 if (!m->in_memory) //TODO: makes no sense to me?
1531
1532 if (!m->in_memory)
1533 {
1534 LOG (llevError, "Trying to free freed map.\n");
1535 return; 1482 return;
1536 } 1483
1484 m->in_memory = MAP_SAVING;
1537 1485
1538 // TODO: use new/delete 1486 // TODO: use new/delete
1539#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1540 1487
1541 if (flag && m->spaces) 1488 if (flag && m->spaces)
1542 free_all_objects (m); 1489 free_all_objects (m);
1543 if (m->name)
1544 FREE_AND_CLEAR (m->name);
1545 if (m->spaces)
1546 FREE_AND_CLEAR (m->spaces);
1547 if (m->msg)
1548 FREE_AND_CLEAR (m->msg);
1549 if (m->maplore)
1550 FREE_AND_CLEAR (m->maplore);
1551 1490
1552 delete [] m->shopitems; 1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1553 m->shopitems = 0;
1554 1492
1555 if (m->shoprace) 1493 free (m->name), m->name = 0;
1556 FREE_AND_CLEAR (m->shoprace); 1494 free (m->msg), m->msg = 0;
1495 free (m->maplore), m->maplore = 0;
1496 free (m->shoprace), m->shoprace = 0;
1497 delete [] m->shopitems, m->shopitems = 0;
1557 1498
1558 if (m->buttons) 1499 if (m->buttons)
1559 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1560 1501
1561 m->buttons = NULL;
1562
1563 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1564 { 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1565 if (m->tile_path[i])
1566 FREE_AND_CLEAR (m->tile_path[i]);
1567 m->tile_map[i] = NULL;
1568 }
1569 1504
1570 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1571
1572#undef FREE_AND_CLEAR
1573
1574} 1506}
1575 1507
1576/* 1508maptile::~maptile ()
1577 * function: vanish maptile 1509{
1578 * m : pointer to maptile, if NULL no action 1510 assert (destroyed ());
1579 * this deletes all the data on the map (freeing pointers) 1511}
1580 * and then removes this map from the global linked list of maps. 1512
1513void
1514maptile::do_destroy ()
1515{
1516 attachable::do_destroy ();
1517
1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1522
1523 /* We need to look through all the maps and see if any maps
1524 * are pointing at this one for tiling information. Since
1525 * tiling can be asymetric, we just can not look to see which
1526 * maps this map tiles with and clears those.
1581 */ 1527 */
1528 //TODO: non-euclidean-tiling MUST GO
1529 for_all_maps (m)
1530 for (int i = 0; i < 4; i++)
1531 if (m->tile_map[i] == this)
1532 m->tile_map[i] = 0;
1533}
1582 1534
1535//TODO: must go
1583void 1536void
1584delete_map (maptile *m) 1537delete_map (maptile *m)
1585{ 1538{
1586 maptile *tmp, *last;
1587 int i;
1588
1589 if (!m) 1539 if (m)
1590 return; 1540 m->destroy ();
1591
1592 m->clear ();
1593
1594 if (m->in_memory == MAP_IN_MEMORY)
1595 {
1596 /* change to MAP_SAVING, even though we are not,
1597 * so that remove_ob doesn't do as much work.
1598 */
1599 m->in_memory = MAP_SAVING;
1600 free_map (m, 1);
1601 }
1602 /* move this out of free_map, since tmpname can still be needed if
1603 * the map is swapped out.
1604 */
1605 if (m->tmpname)
1606 {
1607 free (m->tmpname);
1608 m->tmpname = NULL;
1609 }
1610 last = NULL;
1611 /* We need to look through all the maps and see if any maps
1612 * are pointing at this one for tiling information. Since
1613 * tiling can be assymetric, we just can not look to see which
1614 * maps this map tiles with and clears those.
1615 */
1616 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1617 {
1618 if (tmp->next == m)
1619 last = tmp;
1620
1621 /* This should hopefully get unrolled on a decent compiler */
1622 for (i = 0; i < 4; i++)
1623 if (tmp->tile_map[i] == m)
1624 tmp->tile_map[i] = NULL;
1625 }
1626
1627 /* If last is null, then this should be the first map in the list */
1628 if (!last)
1629 {
1630 if (m == first_map)
1631 first_map = m->next;
1632 else
1633 /* m->path is a static char, so should hopefully still have
1634 * some useful data in it.
1635 */
1636 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1637 }
1638 else
1639 last->next = m->next;
1640
1641 delete m;
1642} 1541}
1643
1644
1645 1542
1646/* 1543/*
1647 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1648 * name is path name of the map. 1545 * name is path name of the map.
1649 * flags meaning: 1546 * flags meaning:
1652 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1549 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1653 * dont do any more name translation on it. 1550 * dont do any more name translation on it.
1654 * 1551 *
1655 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1656 */ 1553 */
1657
1658maptile * 1554maptile *
1659ready_map_name (const char *name, int flags) 1555ready_map_name (const char *name, int flags)
1660{ 1556{
1661 maptile *m;
1662
1663 if (!name) 1557 if (!name)
1664 return (NULL); 1558 return 0;
1665 1559
1666 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1667 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1668 1562
1669 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1670 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1671 {
1672 return m; 1565 return m;
1673 }
1674 1566
1675 /* unique maps always get loaded from their original location, and never 1567 /* unique maps always get loaded from their original location, and never
1676 * a temp location. Likewise, if map_flush is set, or we have never loaded 1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1677 * this map, load it now. I removed the reset checking from here - 1569 * this map, load it now. I removed the reset checking from here -
1678 * it seems the probability of a player trying to enter a map that should 1570 * it seems the probability of a player trying to enter a map that should
1680 * a bit cleaner (and players probably shouldn't rely on exact timing for 1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1681 * resets in any case - if they really care, they should use the 'maps command. 1573 * resets in any case - if they really care, they should use the 'maps command.
1682 */ 1574 */
1683 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1684 { 1576 {
1685
1686 /* first visit or time to reset */ 1577 /* first visit or time to reset */
1687 if (m) 1578 if (m)
1688 { 1579 {
1689 clean_tmp_map (m); /* Doesn't make much difference */ 1580 clean_tmp_map (m); /* Doesn't make much difference */
1690 delete_map (m); 1581 delete_map (m);
1694 if (flags & MAP_PLAYER_UNIQUE) 1585 if (flags & MAP_PLAYER_UNIQUE)
1695 LOG (llevDebug, "Trying to load map %s.\n", name); 1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1696 else 1587 else
1697 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1698 1589
1699 //eval_pv ("$x = Event::time", 1);//D
1700 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1701 return (NULL); 1591 return (NULL);
1702 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1703 1592
1704 fix_auto_apply (m); /* Chests which open as default */ 1593 fix_auto_apply (m); /* Chests which open as default */
1705 1594
1706 /* If a player unique map, no extra unique object file to load. 1595 /* If a player unique map, no extra unique object file to load.
1707 * if from the editor, likewise. 1596 * if from the editor, likewise.
1777 int x, y, i; 1666 int x, y, i;
1778 long monster_cnt = 0; 1667 long monster_cnt = 0;
1779 double avgexp = 0; 1668 double avgexp = 0;
1780 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1781 1670
1782 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1783 { 1672 {
1784 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1785 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1786 } 1675 }
1787 1676
1788 for (x = 0; x < MAP_WIDTH (m); x++) 1677 for (x = 0; x < m->width; x++)
1789 for (y = 0; y < MAP_HEIGHT (m); y++) 1678 for (y = 0; y < m->height; y++)
1790 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1791 { 1680 {
1792 if (QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1793 { 1682 {
1794 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1795 monster_cnt++; 1684 monster_cnt++;
1843 if (first_map->in_memory == MAP_SAVING) 1732 if (first_map->in_memory == MAP_SAVING)
1844 first_map->in_memory = MAP_IN_MEMORY; 1733 first_map->in_memory = MAP_IN_MEMORY;
1845 delete_map (first_map); 1734 delete_map (first_map);
1846 real_maps++; 1735 real_maps++;
1847 } 1736 }
1737
1848 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1849} 1739}
1850 1740
1851/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1852 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1888 /* All clients need to get re-updated for the change */ 1778 /* All clients need to get re-updated for the change */
1889 update_all_map_los (m); 1779 update_all_map_los (m);
1890 return 1; 1780 return 1;
1891} 1781}
1892 1782
1893
1894/* 1783/*
1895 * This function updates various attributes about a specific space 1784 * This function updates various attributes about a specific space
1896 * on the map (what it looks like, whether it blocks magic, 1785 * on the map (what it looks like, whether it blocks magic,
1897 * has a living creatures, prevents people from passing 1786 * has a living creatures, prevents people from passing
1898 * through, etc) 1787 * through, etc)
1899 */ 1788 */
1900void 1789void
1901update_position (maptile *m, int x, int y) 1790mapspace::update_ ()
1902{ 1791{
1903 object *tmp, *last = NULL; 1792 object *tmp, *last = 0;
1904 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1793 uint8 flags = 0, light = 0, anywhere = 0;
1905 New_Face *top, *floor, *middle; 1794 New_Face *top, *floor, *middle;
1906 object *top_obj, *floor_obj, *middle_obj; 1795 object *top_obj, *floor_obj, *middle_obj;
1907 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1908 1797
1909 oldflags = GET_MAP_FLAGS (m, x, y);
1910 if (!(oldflags & P_NEED_UPDATE))
1911 {
1912 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1913 return;
1914 }
1915
1916 middle = blank_face; 1798 middle = blank_face;
1917 top = blank_face; 1799 top = blank_face;
1918 floor = blank_face; 1800 floor = blank_face;
1919 1801
1920 middle_obj = NULL; 1802 middle_obj = 0;
1921 top_obj = NULL; 1803 top_obj = 0;
1922 floor_obj = NULL; 1804 floor_obj = 0;
1923 1805
1924 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1925 { 1807 {
1926
1927 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1928 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1929 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1930 * it is a disapation factor that is squared (or is it cubed?) 1811 * it is a dissapation factor that is cubed.
1931 */ 1812 */
1932 if (tmp->glow_radius > light) 1813 if (tmp->glow_radius > light)
1933 light = tmp->glow_radius; 1814 light = tmp->glow_radius;
1934 1815
1935 /* This call is needed in order to update objects the player 1816 /* This call is needed in order to update objects the player
1973 { 1854 {
1974 middle = tmp->face; 1855 middle = tmp->face;
1975 middle_obj = tmp; 1856 middle_obj = tmp;
1976 } 1857 }
1977 } 1858 }
1859
1978 if (tmp == tmp->above) 1860 if (tmp == tmp->above)
1979 { 1861 {
1980 LOG (llevError, "Error in structure of map\n"); 1862 LOG (llevError, "Error in structure of map\n");
1981 exit (-1); 1863 exit (-1);
1982 } 1864 }
1983 1865
1984 move_slow |= tmp->move_slow; 1866 move_slow |= tmp->move_slow;
1985 move_block |= tmp->move_block; 1867 move_block |= tmp->move_block;
1986 move_on |= tmp->move_on; 1868 move_on |= tmp->move_on;
1987 move_off |= tmp->move_off; 1869 move_off |= tmp->move_off;
1988 move_allow |= tmp->move_allow; 1870 move_allow |= tmp->move_allow;
1989 1871
1990 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1991 flags |= P_IS_ALIVE;
1992 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1993 flags |= P_NO_MAGIC;
1994 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1995 flags |= P_NO_CLERIC;
1996 if (tmp->type == SAFE_GROUND)
1997 flags |= P_SAFE;
1998
1999 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1872 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2000 flags |= P_BLOCKSVIEW; 1873 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2001 } /* for stack of objects */ 1874 if (tmp->type == PLAYER) flags |= P_PLAYER;
2002 1875 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2003 /* we don't want to rely on this function to have accurate flags, but 1876 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2004 * since we're already doing the work, we calculate them here. 1877 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2005 * if they don't match, logic is broken someplace.
2006 */
2007 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2008 { 1878 }
2009 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1879
2010 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1880 this->light = light;
2011 } 1881 this->flags_ = flags;
2012 SET_MAP_FLAGS (m, x, y, flags); 1882 this->move_block = move_block & ~move_allow;
2013 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1883 this->move_on = move_on;
2014 SET_MAP_MOVE_ON (m, x, y, move_on); 1884 this->move_off = move_off;
2015 SET_MAP_MOVE_OFF (m, x, y, move_off); 1885 this->move_slow = move_slow;
2016 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2017 1886
2018 /* At this point, we have a floor face (if there is a floor), 1887 /* At this point, we have a floor face (if there is a floor),
2019 * and the floor is set - we are not going to touch it at 1888 * and the floor is set - we are not going to touch it at
2020 * this point. 1889 * this point.
2021 * middle contains the highest visibility face. 1890 * middle contains the highest visibility face.
2075 break; 1944 break;
2076 } 1945 }
2077 } 1946 }
2078 } 1947 }
2079 } 1948 }
1949
2080 if (middle == floor) 1950 if (middle == floor)
2081 middle = blank_face; 1951 middle = blank_face;
1952
2082 if (top == middle) 1953 if (top == middle)
2083 middle = blank_face; 1954 middle = blank_face;
2084 SET_MAP_FACE (m, x, y, top, 0);
2085 if (top != blank_face)
2086 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2087 else
2088 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2089 SET_MAP_FACE (m, x, y, middle, 1);
2090 if (middle != blank_face)
2091 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2092 else
2093 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2094 SET_MAP_FACE (m, x, y, floor, 2);
2095 if (floor != blank_face)
2096 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2097 else
2098 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2099 SET_MAP_LIGHT (m, x, y, light);
2100}
2101 1955
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959}
2102 1960
2103void 1961void
2104set_map_reset_time (maptile *map) 1962set_map_reset_time (maptile *map)
2105{ 1963{
2106 int timeout; 1964 int timeout;
2107 1965
2108 timeout = MAP_RESET_TIMEOUT (map); 1966 timeout = map->reset_timeout;
2109 if (timeout <= 0) 1967 if (timeout <= 0)
2110 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
2111 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
2112 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
2113 MAP_WHEN_RESET (map) = time (0) + timeout; 1971 map->reset_time = time (0) + timeout;
2114} 1972}
2115 1973
2116/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
2117 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
2118 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
2146 * 2004 *
2147 */ 2005 */
2148int 2006int
2149out_of_map (maptile *m, int x, int y) 2007out_of_map (maptile *m, int x, int y)
2150{ 2008{
2151
2152 /* If we get passed a null map, this is obviously the 2009 /* If we get passed a null map, this is obviously the
2153 * case. This generally shouldn't happen, but if the 2010 * case. This generally shouldn't happen, but if the
2154 * map loads fail below, it could happen. 2011 * map loads fail below, it could happen.
2155 */ 2012 */
2156 if (!m) 2013 if (!m)
2158 2015
2159 if (x < 0) 2016 if (x < 0)
2160 { 2017 {
2161 if (!m->tile_path[3]) 2018 if (!m->tile_path[3])
2162 return 1; 2019 return 1;
2020
2163 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2164 {
2165 load_and_link_tiled_map (m, 3); 2022 load_and_link_tiled_map (m, 3);
2166 } 2023
2167 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2168 } 2025 }
2169 if (x >= MAP_WIDTH (m)) 2026
2027 if (x >= m->width)
2170 { 2028 {
2171 if (!m->tile_path[1]) 2029 if (!m->tile_path[1])
2172 return 1; 2030 return 1;
2031
2173 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2174 {
2175 load_and_link_tiled_map (m, 1); 2033 load_and_link_tiled_map (m, 1);
2176 } 2034
2177 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2178 } 2036 }
2037
2179 if (y < 0) 2038 if (y < 0)
2180 { 2039 {
2181 if (!m->tile_path[0]) 2040 if (!m->tile_path[0])
2182 return 1; 2041 return 1;
2042
2183 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2184 {
2185 load_and_link_tiled_map (m, 0); 2044 load_and_link_tiled_map (m, 0);
2186 } 2045
2187 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2188 } 2047 }
2189 if (y >= MAP_HEIGHT (m)) 2048
2049 if (y >= m->height)
2190 { 2050 {
2191 if (!m->tile_path[2]) 2051 if (!m->tile_path[2])
2192 return 1; 2052 return 1;
2053
2193 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2194 {
2195 load_and_link_tiled_map (m, 2); 2055 load_and_link_tiled_map (m, 2);
2196 } 2056
2197 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2198 } 2058 }
2199 2059
2200 /* Simple case - coordinates are within this local 2060 /* Simple case - coordinates are within this local
2201 * map. 2061 * map.
2202 */ 2062 */
2216{ 2076{
2217 2077
2218 if (*x < 0) 2078 if (*x < 0)
2219 { 2079 {
2220 if (!m->tile_path[3]) 2080 if (!m->tile_path[3])
2221 return NULL; 2081 return 0;
2222 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2223 load_and_link_tiled_map (m, 3); 2083 load_and_link_tiled_map (m, 3);
2224 2084
2225 *x += MAP_WIDTH (m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2226 return (get_map_from_coord (m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2227 } 2087 }
2228 if (*x >= MAP_WIDTH (m)) 2088
2089 if (*x >= m->width)
2229 { 2090 {
2230 if (!m->tile_path[1]) 2091 if (!m->tile_path[1])
2231 return NULL; 2092 return 0;
2093
2232 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2233 load_and_link_tiled_map (m, 1); 2095 load_and_link_tiled_map (m, 1);
2234 2096
2235 *x -= MAP_WIDTH (m); 2097 *x -= m->width;
2236 return (get_map_from_coord (m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2237 } 2099 }
2100
2238 if (*y < 0) 2101 if (*y < 0)
2239 { 2102 {
2240 if (!m->tile_path[0]) 2103 if (!m->tile_path[0])
2241 return NULL; 2104 return 0;
2105
2242 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2243 load_and_link_tiled_map (m, 0); 2107 load_and_link_tiled_map (m, 0);
2244 2108
2245 *y += MAP_HEIGHT (m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2246 return (get_map_from_coord (m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2247 } 2111 }
2248 if (*y >= MAP_HEIGHT (m)) 2112
2113 if (*y >= m->height)
2249 { 2114 {
2250 if (!m->tile_path[2]) 2115 if (!m->tile_path[2])
2251 return NULL; 2116 return 0;
2117
2252 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2253 load_and_link_tiled_map (m, 2); 2119 load_and_link_tiled_map (m, 2);
2254 2120
2255 *y -= MAP_HEIGHT (m); 2121 *y -= m->height;
2256 return (get_map_from_coord (m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2257 } 2123 }
2258 2124
2259 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2260 * map. 2126 * map.
2280 2146
2281 } 2147 }
2282 else if (map1->tile_map[0] == map2) 2148 else if (map1->tile_map[0] == map2)
2283 { /* up */ 2149 { /* up */
2284 *dx = 0; 2150 *dx = 0;
2285 *dy = -MAP_HEIGHT (map2); 2151 *dy = -map2->height;
2286 } 2152 }
2287 else if (map1->tile_map[1] == map2) 2153 else if (map1->tile_map[1] == map2)
2288 { /* right */ 2154 { /* right */
2289 *dx = MAP_WIDTH (map1); 2155 *dx = map1->width;
2290 *dy = 0; 2156 *dy = 0;
2291 } 2157 }
2292 else if (map1->tile_map[2] == map2) 2158 else if (map1->tile_map[2] == map2)
2293 { /* down */ 2159 { /* down */
2294 *dx = 0; 2160 *dx = 0;
2295 *dy = MAP_HEIGHT (map1); 2161 *dy = map1->height;
2296 } 2162 }
2297 else if (map1->tile_map[3] == map2) 2163 else if (map1->tile_map[3] == map2)
2298 { /* left */ 2164 { /* left */
2299 *dx = -MAP_WIDTH (map2); 2165 *dx = -map2->width;
2300 *dy = 0; 2166 *dy = 0;
2301 2167
2302 } 2168 }
2303 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2304 { /* up right */ 2170 { /* up right */
2305 *dx = MAP_WIDTH (map1->tile_map[0]); 2171 *dx = map1->tile_map[0]->width;
2306 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2172 *dy = -map1->tile_map[0]->height;
2307 } 2173 }
2308 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2309 { /* up left */ 2175 { /* up left */
2310 *dx = -MAP_WIDTH (map2); 2176 *dx = -map2->width;
2311 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2177 *dy = -map1->tile_map[0]->height;
2312 } 2178 }
2313 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2314 { /* right up */ 2180 { /* right up */
2315 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2316 *dy = -MAP_HEIGHT (map2); 2182 *dy = -map2->height;
2317 } 2183 }
2318 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2319 { /* right down */ 2185 { /* right down */
2320 *dx = MAP_WIDTH (map1); 2186 *dx = map1->width;
2321 *dy = MAP_HEIGHT (map1->tile_map[1]); 2187 *dy = map1->tile_map[1]->height;
2322 } 2188 }
2323 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2324 { /* down right */ 2190 { /* down right */
2325 *dx = MAP_WIDTH (map1->tile_map[2]); 2191 *dx = map1->tile_map[2]->width;
2326 *dy = MAP_HEIGHT (map1); 2192 *dy = map1->height;
2327 } 2193 }
2328 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2329 { /* down left */ 2195 { /* down left */
2330 *dx = -MAP_WIDTH (map2); 2196 *dx = -map2->width;
2331 *dy = MAP_HEIGHT (map1); 2197 *dy = map1->height;
2332 } 2198 }
2333 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2334 { /* left up */ 2200 { /* left up */
2335 *dx = -MAP_WIDTH (map1->tile_map[3]); 2201 *dx = -map1->tile_map[3]->width;
2336 *dy = -MAP_HEIGHT (map2); 2202 *dy = -map2->height;
2337 } 2203 }
2338 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2339 { /* left down */ 2205 { /* left down */
2340 *dx = -MAP_WIDTH (map1->tile_map[3]); 2206 *dx = -map1->tile_map[3]->width;
2341 *dy = MAP_HEIGHT (map1->tile_map[3]); 2207 *dy = map1->tile_map[3]->height;
2342 2208
2343 } 2209 }
2344 else 2210 else
2345 { /* not "adjacent" enough */ 2211 { /* not "adjacent" enough */
2346 return 0; 2212 return 0;
2471{ 2337{
2472 int dx, dy; 2338 int dx, dy;
2473 2339
2474 return adjacent_map (op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2475} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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