… | |
… | |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
20 | |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | |
|
|
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <funcpoint.h> |
25 | #include <funcpoint.h> |
27 | |
26 | |
28 | #include <loader.h> |
27 | #include <loader.h> |
29 | #include <unistd.h> |
28 | #include <unistd.h> |
… | |
… | |
32 | |
31 | |
33 | /* |
32 | /* |
34 | * Returns the maptile which has a name matching the given argument. |
33 | * Returns the maptile which has a name matching the given argument. |
35 | * return NULL if no match is found. |
34 | * return NULL if no match is found. |
36 | */ |
35 | */ |
37 | |
|
|
38 | maptile * |
36 | maptile * |
39 | has_been_loaded (const char *name) |
37 | has_been_loaded (const char *name) |
40 | { |
38 | { |
41 | maptile *map; |
|
|
42 | |
|
|
43 | if (!name || !*name) |
39 | if (!name || !*name) |
44 | return 0; |
40 | return 0; |
45 | for (map = first_map; map; map = map->next) |
41 | |
|
|
42 | for_all_maps (map) |
46 | if (!strcmp (name, map->path)) |
43 | if (!strcmp (name, map->path)) |
47 | break; |
|
|
48 | return (map); |
44 | return map; |
|
|
45 | |
|
|
46 | return 0; |
49 | } |
47 | } |
50 | |
48 | |
51 | /* |
49 | /* |
52 | * This makes a path absolute outside the world of Crossfire. |
50 | * This makes a path absolute outside the world of Crossfire. |
53 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
51 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
… | |
… | |
196 | |
194 | |
197 | void |
195 | void |
198 | dump_map (const maptile *m) |
196 | dump_map (const maptile *m) |
199 | { |
197 | { |
200 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
198 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
201 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); |
199 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y); |
202 | |
200 | |
203 | if (m->msg != NULL) |
201 | if (m->msg != NULL) |
204 | LOG (llevError, "Message:\n%s", m->msg); |
202 | LOG (llevError, "Message:\n%s", m->msg); |
205 | |
203 | |
206 | if (m->maplore != NULL) |
204 | if (m->maplore != NULL) |
… | |
… | |
220 | */ |
218 | */ |
221 | |
219 | |
222 | void |
220 | void |
223 | dump_all_maps (void) |
221 | dump_all_maps (void) |
224 | { |
222 | { |
225 | maptile *m; |
223 | for_all_maps (m) |
226 | |
|
|
227 | for (m = first_map; m != NULL; m = m->next) |
|
|
228 | { |
|
|
229 | dump_map (m); |
224 | dump_map (m); |
230 | } |
|
|
231 | } |
225 | } |
232 | |
226 | |
233 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
227 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
234 | * one function that just returns a P_.. value (see map.h) |
228 | * one function that just returns a P_.. value (see map.h) |
235 | * it will also do map translation for tiled maps, returning |
229 | * it will also do map translation for tiled maps, returning |
… | |
… | |
239 | * is needed. The case of not passing values is if we're just |
233 | * is needed. The case of not passing values is if we're just |
240 | * checking for the existence of something on those spaces, but |
234 | * checking for the existence of something on those spaces, but |
241 | * don't expect to insert/remove anything from those spaces. |
235 | * don't expect to insert/remove anything from those spaces. |
242 | */ |
236 | */ |
243 | int |
237 | int |
244 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) |
238 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
245 | { |
239 | { |
246 | sint16 newx, newy; |
240 | sint16 newx, newy; |
247 | int retval = 0; |
241 | int retval = 0; |
248 | maptile *mp; |
242 | maptile *mp; |
249 | |
243 | |
250 | if (out_of_map (oldmap, x, y)) |
|
|
251 | return P_OUT_OF_MAP; |
|
|
252 | newx = x; |
244 | newx = x; |
253 | newy = y; |
245 | newy = y; |
|
|
246 | |
254 | mp = get_map_from_coord (oldmap, &newx, &newy); |
247 | mp = get_map_from_coord (oldmap, &newx, &newy); |
|
|
248 | |
|
|
249 | if (!mp) |
|
|
250 | return P_OUT_OF_MAP; |
|
|
251 | |
255 | if (mp != oldmap) |
252 | if (mp != oldmap) |
256 | retval |= P_NEW_MAP; |
253 | retval |= P_NEW_MAP; |
257 | if (newmap) |
|
|
258 | *newmap = mp; |
|
|
259 | if (nx) |
|
|
260 | *nx = newx; |
|
|
261 | if (ny) |
|
|
262 | *ny = newy; |
|
|
263 | |
254 | |
264 | retval |= mp->spaces[newx + mp->width * newy].flags; |
255 | if (newmap) *newmap = mp; |
|
|
256 | if (nx) *nx = newx; |
|
|
257 | if (ny) *ny = newy; |
265 | |
258 | |
266 | return retval; |
259 | return retval | mp->at (newx, newy).flags (); |
267 | } |
260 | } |
268 | |
261 | |
269 | /* |
262 | /* |
270 | * Returns true if the given coordinate is blocked except by the |
263 | * Returns true if the given coordinate is blocked except by the |
271 | * object passed is not blocking. This is used with |
264 | * object passed is not blocking. This is used with |
… | |
… | |
294 | } |
287 | } |
295 | |
288 | |
296 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
289 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
297 | * directly. |
290 | * directly. |
298 | */ |
291 | */ |
299 | mflags = m->spaces[sx + m->width * sy].flags; |
292 | mflags = m->at (sx, sy).flags (); |
300 | |
293 | |
301 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
294 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
302 | |
295 | |
303 | /* If space is currently not blocked by anything, no need to |
296 | /* If space is currently not blocked by anything, no need to |
304 | * go further. Not true for players - all sorts of special |
297 | * go further. Not true for players - all sorts of special |
… | |
… | |
412 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
405 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
413 | if (flag & P_OUT_OF_MAP) |
406 | if (flag & P_OUT_OF_MAP) |
414 | return P_OUT_OF_MAP; |
407 | return P_OUT_OF_MAP; |
415 | |
408 | |
416 | /* don't have object, so don't know what types would block */ |
409 | /* don't have object, so don't know what types would block */ |
417 | return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); |
410 | return m1->at (sx, sy).move_block; |
418 | } |
411 | } |
419 | |
412 | |
420 | for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) |
413 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
421 | { |
414 | { |
422 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
415 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
423 | |
416 | |
424 | if (flag & P_OUT_OF_MAP) |
417 | if (flag & P_OUT_OF_MAP) |
425 | return P_OUT_OF_MAP; |
418 | return P_OUT_OF_MAP; |
426 | if (flag & P_IS_ALIVE) |
419 | if (flag & P_IS_ALIVE) |
427 | return P_IS_ALIVE; |
420 | return P_IS_ALIVE; |
428 | |
421 | |
|
|
422 | mapspace &ms = m1->at (sx, sy); |
|
|
423 | |
|
|
424 | |
429 | /* find_first_free_spot() calls this function. However, often |
425 | /* find_first_free_spot() calls this function. However, often |
430 | * ob doesn't have any move type (when used to place exits) |
426 | * ob doesn't have any move type (when used to place exits) |
431 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
427 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
432 | */ |
428 | */ |
433 | |
429 | |
434 | if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) |
430 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
435 | continue; |
431 | continue; |
436 | |
432 | |
437 | /* Note it is intentional that we check ob - the movement type of the |
433 | /* Note it is intentional that we check ob - the movement type of the |
438 | * head of the object should correspond for the entire object. |
434 | * head of the object should correspond for the entire object. |
439 | */ |
435 | */ |
440 | if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) |
436 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
441 | return P_NO_PASS; |
437 | return P_NO_PASS; |
442 | } |
438 | } |
443 | |
439 | |
444 | return 0; |
440 | return 0; |
445 | } |
441 | } |
… | |
… | |
475 | * for objects whose arch says they are multipart yet according to the |
471 | * for objects whose arch says they are multipart yet according to the |
476 | * info we have, they only have the head (as would be expected when |
472 | * info we have, they only have the head (as would be expected when |
477 | * they are saved). We do have to look for the old maps that did save |
473 | * they are saved). We do have to look for the old maps that did save |
478 | * the more sections and not re-add sections for them. |
474 | * the more sections and not re-add sections for them. |
479 | */ |
475 | */ |
480 | |
|
|
481 | static void |
476 | static void |
482 | link_multipart_objects (maptile *m) |
477 | link_multipart_objects (maptile *m) |
483 | { |
478 | { |
484 | int x, y; |
479 | int x, y; |
485 | object *tmp, *op, *last, *above; |
480 | object *tmp, *op, *last, *above; |
486 | archetype *at; |
481 | archetype *at; |
487 | |
482 | |
488 | for (x = 0; x < MAP_WIDTH (m); x++) |
483 | for (x = 0; x < m->width; x++) |
489 | for (y = 0; y < MAP_HEIGHT (m); y++) |
484 | for (y = 0; y < m->height; y++) |
490 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
485 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
491 | { |
486 | { |
492 | above = tmp->above; |
487 | above = tmp->above; |
493 | |
488 | |
494 | /* already multipart - don't do anything more */ |
489 | /* already multipart - don't do anything more */ |
… | |
… | |
545 | { |
540 | { |
546 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
541 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
547 | continue; |
542 | continue; |
548 | } |
543 | } |
549 | |
544 | |
550 | |
|
|
551 | switch (i) |
545 | switch (i) |
552 | { |
546 | { |
553 | case LL_NORMAL: |
547 | case LL_NORMAL: |
554 | /* if we are loading an overlay, put the floors on the bottom */ |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
555 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
549 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
… | |
… | |
601 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
595 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
602 | * and we only save the head of multi part objects - this is needed |
596 | * and we only save the head of multi part objects - this is needed |
603 | * in order to do map tiling properly. |
597 | * in order to do map tiling properly. |
604 | */ |
598 | */ |
605 | void |
599 | void |
606 | save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) |
600 | save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag) |
607 | { |
601 | { |
608 | int i, j = 0, unique = 0; |
602 | int i, j = 0, unique = 0; |
609 | object *op; |
603 | object *op; |
610 | |
604 | |
611 | /* first pass - save one-part objects */ |
605 | /* first pass - save one-part objects */ |
612 | for (i = 0; i < MAP_WIDTH (m); i++) |
606 | for (i = 0; i < m->width; i++) |
613 | for (j = 0; j < MAP_HEIGHT (m); j++) |
607 | for (j = 0; j < m->height; j++) |
614 | { |
608 | { |
615 | unique = 0; |
609 | unique = 0; |
|
|
610 | |
616 | for (op = GET_MAP_OB (m, i, j); op; op = op->above) |
611 | for (op = m->at (i, j).bot; op; op = op->above) |
617 | { |
612 | { |
618 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
613 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
619 | unique = 1; |
614 | unique = 1; |
620 | |
615 | |
621 | if (op->type == PLAYER) |
616 | if (!op->can_map_save ()) |
622 | continue; |
617 | continue; |
623 | |
618 | |
624 | if (op->head || op->owner) |
|
|
625 | continue; |
|
|
626 | |
|
|
627 | if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) |
619 | if (unique || op->flag [FLAG_UNIQUE]) |
628 | save_object (fp2, op, 3); |
620 | save_object (fp2, op, 1); |
629 | else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) |
621 | else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID]))) |
630 | save_object (fp, op, 3); |
622 | save_object (fp, op, 1); |
631 | } |
623 | } |
632 | } |
624 | } |
633 | } |
625 | } |
634 | |
626 | |
635 | maptile::maptile () |
627 | maptile::maptile () |
636 | { |
628 | { |
637 | in_memory = MAP_SWAPPED; |
629 | in_memory = MAP_SWAPPED; |
|
|
630 | |
638 | /* The maps used to pick up default x and y values from the |
631 | /* The maps used to pick up default x and y values from the |
639 | * map archetype. Mimic that behaviour. |
632 | * map archetype. Mimic that behaviour. |
640 | */ |
633 | */ |
641 | MAP_WIDTH (this) = 16; |
634 | width = 16; |
642 | MAP_HEIGHT (this) = 16; |
635 | height = 16; |
643 | MAP_RESET_TIMEOUT (this) = 0; |
636 | reset_timeout = 0; |
644 | MAP_TIMEOUT (this) = 300; |
637 | timeout = 300; |
645 | MAP_ENTER_X (this) = 0; |
638 | enter_x = 0; |
646 | MAP_ENTER_Y (this) = 0; |
639 | enter_y = 0; |
647 | /*set part to -1 indicating conversion to weather map not yet done */ |
640 | /*set part to -1 indicating conversion to weather map not yet done */ |
648 | MAP_WORLDPARTX (this) = -1; |
641 | worldpartx = -1; |
649 | MAP_WORLDPARTY (this) = -1; |
642 | worldparty = -1; |
|
|
643 | } |
|
|
644 | |
|
|
645 | void |
|
|
646 | maptile::link () |
|
|
647 | { |
|
|
648 | next = first_map; |
|
|
649 | first_map = this; |
|
|
650 | } |
|
|
651 | |
|
|
652 | void |
|
|
653 | maptile::unlink () |
|
|
654 | { |
|
|
655 | if (first_map == this) |
|
|
656 | first_map = next; |
|
|
657 | else |
|
|
658 | for_all_maps (m) |
|
|
659 | if (m->next = this) |
|
|
660 | { |
|
|
661 | m->next = next; |
|
|
662 | break; |
|
|
663 | } |
650 | } |
664 | } |
651 | |
665 | |
652 | /* |
666 | /* |
653 | * Allocates, initialises, and returns a pointer to a maptile. |
667 | * Allocates, initialises, and returns a pointer to a maptile. |
654 | * Modified to no longer take a path option which was not being |
668 | * Modified to no longer take a path option which was not being |
655 | * used anyways. MSW 2001-07-01 |
669 | * used anyways. MSW 2001-07-01 |
656 | */ |
670 | */ |
657 | maptile * |
671 | maptile * |
658 | get_linked_map (void) |
672 | get_linked_map (void) |
659 | { |
673 | { |
660 | maptile *mp, *map = new maptile; |
674 | maptile *map = new maptile; |
661 | |
675 | map->link (); |
662 | for (mp = first_map; mp && mp->next; mp = mp->next); |
|
|
663 | |
|
|
664 | if (mp == NULL) |
|
|
665 | first_map = map; |
|
|
666 | else |
|
|
667 | mp->next = map; |
|
|
668 | |
|
|
669 | return map; |
676 | return map; |
670 | } |
677 | } |
671 | |
678 | |
672 | /* |
679 | /* |
673 | * Allocates the arrays contained in a maptile. |
680 | * Allocates the arrays contained in a maptile. |
… | |
… | |
684 | * that is their poor assumption. |
691 | * that is their poor assumption. |
685 | */ |
692 | */ |
686 | if (spaces) |
693 | if (spaces) |
687 | { |
694 | { |
688 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
695 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
689 | free (spaces); |
696 | sfree (spaces, size ()); |
690 | } |
697 | } |
691 | |
698 | |
692 | spaces = (mapspace *) |
699 | spaces = salloc0<mapspace> (size ()); |
693 | calloc (1, width * height * sizeof (mapspace)); |
|
|
694 | |
|
|
695 | if (!spaces) |
|
|
696 | fatal (OUT_OF_MEMORY); |
|
|
697 | } |
700 | } |
698 | |
701 | |
699 | /* Create and returns a map of the specific size. Used |
702 | /* Create and returns a map of the specific size. Used |
700 | * in random map code and the editor. |
703 | * in random map code and the editor. |
701 | */ |
704 | */ |
… | |
… | |
734 | p = strchr (p, ';'); |
737 | p = strchr (p, ';'); |
735 | number_of_entries++; |
738 | number_of_entries++; |
736 | if (p) |
739 | if (p) |
737 | p++; |
740 | p++; |
738 | } |
741 | } |
|
|
742 | |
739 | p = shop_string; |
743 | p = shop_string; |
740 | strip_endline (p); |
744 | strip_endline (p); |
741 | items = new shopitems[number_of_entries + 1]; |
745 | items = new shopitems[number_of_entries + 1]; |
742 | for (i = 0; i < number_of_entries; i++) |
746 | for (i = 0; i < number_of_entries; i++) |
743 | { |
747 | { |
744 | if (!p) |
748 | if (!p) |
745 | { |
749 | { |
746 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
750 | LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); |
747 | break; |
751 | break; |
748 | } |
752 | } |
|
|
753 | |
749 | next_semicolon = strchr (p, ';'); |
754 | next_semicolon = strchr (p, ';'); |
750 | next_colon = strchr (p, ':'); |
755 | next_colon = strchr (p, ':'); |
751 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
756 | /* if there is a stregth specified, figure out what it is, we'll need it soon. */ |
752 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
757 | if (next_colon && (!next_semicolon || next_colon < next_semicolon)) |
753 | items[i].strength = atoi (strchr (p, ':') + 1); |
758 | items[i].strength = atoi (strchr (p, ':') + 1); |
… | |
… | |
780 | * the next entry while we're at it, better print a warning |
785 | * the next entry while we're at it, better print a warning |
781 | */ |
786 | */ |
782 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
787 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
783 | } |
788 | } |
784 | } |
789 | } |
|
|
790 | |
785 | items[i].index = number_of_entries; |
791 | items[i].index = number_of_entries; |
786 | if (next_semicolon) |
792 | if (next_semicolon) |
787 | p = ++next_semicolon; |
793 | p = ++next_semicolon; |
788 | else |
794 | else |
789 | p = NULL; |
795 | p = NULL; |
790 | } |
796 | } |
|
|
797 | |
791 | free (shop_string); |
798 | free (shop_string); |
792 | return items; |
799 | return items; |
793 | } |
800 | } |
794 | |
801 | |
795 | /* opposite of parse string, this puts the string that was originally fed in to |
802 | /* opposite of parse string, this puts the string that was originally fed in to |
… | |
… | |
804 | for (i = 0; i < m->shopitems[0].index; i++) |
811 | for (i = 0; i < m->shopitems[0].index; i++) |
805 | { |
812 | { |
806 | if (m->shopitems[i].typenum) |
813 | if (m->shopitems[i].typenum) |
807 | { |
814 | { |
808 | if (m->shopitems[i].strength) |
815 | if (m->shopitems[i].strength) |
809 | { |
|
|
810 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
816 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
811 | } |
|
|
812 | else |
817 | else |
813 | sprintf (tmp, "%s;", m->shopitems[i].name); |
818 | sprintf (tmp, "%s;", m->shopitems[i].name); |
814 | } |
819 | } |
815 | else |
820 | else |
816 | { |
821 | { |
817 | if (m->shopitems[i].strength) |
822 | if (m->shopitems[i].strength) |
818 | { |
|
|
819 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
823 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
820 | } |
|
|
821 | else |
824 | else |
822 | sprintf (tmp, "*"); |
825 | sprintf (tmp, "*"); |
823 | } |
826 | } |
|
|
827 | |
824 | strcat (output_string, tmp); |
828 | strcat (output_string, tmp); |
825 | } |
829 | } |
826 | } |
830 | } |
827 | |
831 | |
828 | /* This loads the header information of the map. The header |
832 | /* This loads the header information of the map. The header |
… | |
… | |
1096 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1100 | * MAP_BLOCK, in which case we block on this load. This happens in all |
1097 | * cases, no matter if this flag is set or not. |
1101 | * cases, no matter if this flag is set or not. |
1098 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1102 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1099 | * managed map list. |
1103 | * managed map list. |
1100 | */ |
1104 | */ |
1101 | |
|
|
1102 | maptile * |
1105 | maptile * |
1103 | load_original_map (const char *filename, int flags) |
1106 | load_original_map (const char *filename, int flags) |
1104 | { |
1107 | { |
1105 | maptile *m; |
1108 | maptile *m; |
1106 | char pathname[MAX_BUF]; |
1109 | char pathname[MAX_BUF]; |
… | |
… | |
1124 | strcpy (m->path, filename); |
1127 | strcpy (m->path, filename); |
1125 | if (load_map_header (thawer, m)) |
1128 | if (load_map_header (thawer, m)) |
1126 | { |
1129 | { |
1127 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1130 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
1128 | delete_map (m); |
1131 | delete_map (m); |
1129 | return NULL; |
1132 | return 0; |
1130 | } |
1133 | } |
1131 | |
1134 | |
1132 | m->allocate (); |
1135 | m->allocate (); |
1133 | |
1136 | |
1134 | m->in_memory = MAP_LOADING; |
1137 | m->in_memory = MAP_LOADING; |
1135 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1138 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
1136 | |
1139 | |
1137 | m->in_memory = MAP_IN_MEMORY; |
1140 | m->in_memory = MAP_IN_MEMORY; |
1138 | if (!MAP_DIFFICULTY (m)) |
1141 | if (!m->difficulty) |
1139 | MAP_DIFFICULTY (m) = calculate_difficulty (m); |
1142 | m->difficulty = calculate_difficulty (m); |
1140 | set_map_reset_time (m); |
1143 | set_map_reset_time (m); |
1141 | m->instantiate (); |
1144 | m->instantiate (); |
1142 | return (m); |
1145 | return (m); |
1143 | } |
1146 | } |
1144 | |
1147 | |
1145 | /* |
1148 | /* |
1146 | * Loads a map, which has been loaded earlier, from file. |
1149 | * Loads a map, which has been loaded earlier, from file. |
1147 | * Return the map object we load into (this can change from the passed |
1150 | * Return the map object we load into (this can change from the passed |
1148 | * option if we can't find the original map) |
1151 | * option if we can't find the original map) |
1149 | */ |
1152 | */ |
1150 | |
|
|
1151 | static maptile * |
1153 | static maptile * |
1152 | load_temporary_map (maptile *m) |
1154 | load_temporary_map (maptile *m) |
1153 | { |
1155 | { |
1154 | char buf[MAX_BUF]; |
1156 | char buf[MAX_BUF]; |
1155 | |
1157 | |
… | |
… | |
1199 | /* |
1201 | /* |
1200 | * Loads a map, which has been loaded earlier, from file. |
1202 | * Loads a map, which has been loaded earlier, from file. |
1201 | * Return the map object we load into (this can change from the passed |
1203 | * Return the map object we load into (this can change from the passed |
1202 | * option if we can't find the original map) |
1204 | * option if we can't find the original map) |
1203 | */ |
1205 | */ |
1204 | |
|
|
1205 | maptile * |
1206 | maptile * |
1206 | load_overlay_map (const char *filename, maptile *m) |
1207 | load_overlay_map (const char *filename, maptile *m) |
1207 | { |
1208 | { |
1208 | char pathname[MAX_BUF]; |
1209 | char pathname[MAX_BUF]; |
1209 | |
1210 | |
… | |
… | |
1217 | if (load_map_header (thawer, m)) |
1218 | if (load_map_header (thawer, m)) |
1218 | { |
1219 | { |
1219 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
1220 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
1220 | delete_map (m); |
1221 | delete_map (m); |
1221 | m = load_original_map (m->path, 0); |
1222 | m = load_original_map (m->path, 0); |
1222 | return NULL; |
1223 | return 0; |
1223 | } |
1224 | } |
1224 | /*m->allocate ();*/ |
1225 | /*m->allocate ();*/ |
1225 | |
1226 | |
1226 | m->in_memory = MAP_LOADING; |
1227 | m->in_memory = MAP_LOADING; |
1227 | load_objects (m, thawer, MAP_OVERLAY); |
1228 | load_objects (m, thawer, MAP_OVERLAY); |
… | |
… | |
1239 | delete_unique_items (maptile *m) |
1240 | delete_unique_items (maptile *m) |
1240 | { |
1241 | { |
1241 | int i, j, unique; |
1242 | int i, j, unique; |
1242 | object *op, *next; |
1243 | object *op, *next; |
1243 | |
1244 | |
1244 | for (i = 0; i < MAP_WIDTH (m); i++) |
1245 | for (i = 0; i < m->width; i++) |
1245 | for (j = 0; j < MAP_HEIGHT (m); j++) |
1246 | for (j = 0; j < m->height; j++) |
1246 | { |
1247 | { |
1247 | unique = 0; |
1248 | unique = 0; |
1248 | |
1249 | |
1249 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
1250 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
1250 | { |
1251 | { |
… | |
… | |
1253 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1254 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1254 | unique = 1; |
1255 | unique = 1; |
1255 | |
1256 | |
1256 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1257 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1257 | { |
1258 | { |
1258 | clean_object (op); |
1259 | op->destroy_inv (false); |
1259 | |
|
|
1260 | if (QUERY_FLAG (op, FLAG_IS_LINKED)) |
|
|
1261 | remove_button_link (op); |
|
|
1262 | |
|
|
1263 | op->destroy (); |
1260 | op->destroy (); |
1264 | } |
1261 | } |
1265 | } |
1262 | } |
1266 | } |
1263 | } |
1267 | } |
1264 | } |
1268 | |
1265 | |
1269 | |
|
|
1270 | /* |
1266 | /* |
1271 | * Loads unique objects from file(s) into the map which is in memory |
1267 | * Loads unique objects from file(s) into the map which is in memory |
1272 | * m is the map to load unique items into. |
1268 | * m is the map to load unique items into. |
1273 | */ |
1269 | */ |
1274 | static void |
1270 | static void |
… | |
… | |
1293 | return; |
1289 | return; |
1294 | |
1290 | |
1295 | m->in_memory = MAP_LOADING; |
1291 | m->in_memory = MAP_LOADING; |
1296 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1292 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
1297 | delete_unique_items (m); /* original map before, don't duplicate them */ |
1293 | delete_unique_items (m); /* original map before, don't duplicate them */ |
|
|
1294 | |
1298 | load_objects (m, thawer, 0); |
1295 | load_objects (m, thawer, 0); |
1299 | |
1296 | |
1300 | m->in_memory = MAP_IN_MEMORY; |
1297 | m->in_memory = MAP_IN_MEMORY; |
1301 | } |
1298 | } |
1302 | |
|
|
1303 | |
1299 | |
1304 | /* |
1300 | /* |
1305 | * Saves a map to file. If flag is set, it is saved into the same |
1301 | * Saves a map to file. If flag is set, it is saved into the same |
1306 | * file it was (originally) loaded from. Otherwise a temporary |
1302 | * file it was (originally) loaded from. Otherwise a temporary |
1307 | * filename will be genarated, and the file will be stored there. |
1303 | * filename will be genarated, and the file will be stored there. |
1308 | * The temporary filename will be stored in the maptileure. |
1304 | * The temporary filename will be stored in the maptileure. |
1309 | * If the map is unique, we also save to the filename in the map |
1305 | * If the map is unique, we also save to the filename in the map |
1310 | * (this should have been updated when first loaded) |
1306 | * (this should have been updated when first loaded) |
1311 | */ |
1307 | */ |
1312 | |
|
|
1313 | int |
1308 | int |
1314 | new_save_map (maptile *m, int flag) |
1309 | new_save_map (maptile *m, int flag) |
1315 | { |
1310 | { |
1316 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1311 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
1317 | int i; |
1312 | int i; |
… | |
… | |
1449 | freezer.save (filename); |
1444 | freezer.save (filename); |
1450 | |
1445 | |
1451 | return 0; |
1446 | return 0; |
1452 | } |
1447 | } |
1453 | |
1448 | |
1454 | |
|
|
1455 | /* |
|
|
1456 | * Remove and free all objects in the inventory of the given object. |
|
|
1457 | * object.c ? |
|
|
1458 | */ |
|
|
1459 | |
|
|
1460 | void |
|
|
1461 | clean_object (object *op) |
|
|
1462 | { |
|
|
1463 | object *tmp, *next; |
|
|
1464 | |
|
|
1465 | for (tmp = op->inv; tmp; tmp = next) |
|
|
1466 | { |
|
|
1467 | next = tmp->below; |
|
|
1468 | |
|
|
1469 | clean_object (tmp); |
|
|
1470 | if (QUERY_FLAG (tmp, FLAG_IS_LINKED)) |
|
|
1471 | remove_button_link (tmp); |
|
|
1472 | |
|
|
1473 | tmp->destroy (); |
|
|
1474 | } |
|
|
1475 | } |
|
|
1476 | |
|
|
1477 | /* |
1449 | /* |
1478 | * Remove and free all objects in the given map. |
1450 | * Remove and free all objects in the given map. |
1479 | */ |
1451 | */ |
1480 | |
|
|
1481 | void |
1452 | void |
1482 | free_all_objects (maptile *m) |
1453 | free_all_objects (maptile *m) |
1483 | { |
1454 | { |
1484 | int i, j; |
1455 | if (!m->spaces) |
1485 | object *op; |
1456 | return; |
1486 | |
1457 | |
1487 | for (i = 0; i < MAP_WIDTH (m); i++) |
1458 | for (int i = 0; i < m->width; i++) |
1488 | for (j = 0; j < MAP_HEIGHT (m); j++) |
1459 | for (int j = 0; j < m->height; j++) |
1489 | { |
1460 | { |
1490 | object *previous_obj = NULL; |
1461 | mapspace &ms = m->at (i, j); |
1491 | |
1462 | |
1492 | while ((op = GET_MAP_OB (m, i, j)) != NULL) |
1463 | while (object *op = ms.bot) |
1493 | { |
1464 | { |
1494 | if (op == previous_obj) |
|
|
1495 | { |
|
|
1496 | LOG (llevDebug, "free_all_objects: Link error, bailing out.\n"); |
|
|
1497 | break; |
|
|
1498 | } |
|
|
1499 | |
|
|
1500 | previous_obj = op; |
|
|
1501 | |
|
|
1502 | if (op->head != NULL) |
1465 | if (op->head) |
1503 | op = op->head; |
1466 | op = op->head; |
1504 | |
1467 | |
1505 | /* If the map isn't in memory, free_object will remove and |
1468 | op->destroy_inv (false); |
1506 | * free objects in op's inventory. So let it do the job. |
|
|
1507 | */ |
|
|
1508 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1509 | clean_object (op); |
|
|
1510 | |
|
|
1511 | op->destroy (); |
1469 | op->destroy (); |
1512 | } |
1470 | } |
1513 | } |
1471 | } |
1514 | } |
1472 | } |
1515 | |
1473 | |
1516 | /* |
1474 | /* |
1517 | * Frees everything allocated by the given maptileure. |
1475 | * Frees everything allocated by the given maptileure. |
1518 | * don't free tmpname - our caller is left to do that |
1476 | * don't free tmpname - our caller is left to do that |
1519 | */ |
1477 | */ |
1520 | |
|
|
1521 | void |
1478 | void |
1522 | free_map (maptile *m, int flag) |
1479 | free_map (maptile *m, int flag) |
1523 | { |
1480 | { |
1524 | int i; |
1481 | if (!m->in_memory) //TODO: makes no sense to me? |
1525 | |
|
|
1526 | if (!m->in_memory) |
|
|
1527 | { |
|
|
1528 | LOG (llevError, "Trying to free freed map.\n"); |
|
|
1529 | return; |
1482 | return; |
1530 | } |
1483 | |
|
|
1484 | m->in_memory = MAP_SAVING; |
1531 | |
1485 | |
1532 | // TODO: use new/delete |
1486 | // TODO: use new/delete |
1533 | #define FREE_AND_CLEAR(p) { free (p); p = NULL; } |
|
|
1534 | |
1487 | |
1535 | if (flag && m->spaces) |
1488 | if (flag && m->spaces) |
1536 | free_all_objects (m); |
1489 | free_all_objects (m); |
1537 | if (m->name) |
|
|
1538 | FREE_AND_CLEAR (m->name); |
|
|
1539 | if (m->spaces) |
|
|
1540 | FREE_AND_CLEAR (m->spaces); |
|
|
1541 | if (m->msg) |
|
|
1542 | FREE_AND_CLEAR (m->msg); |
|
|
1543 | if (m->maplore) |
|
|
1544 | FREE_AND_CLEAR (m->maplore); |
|
|
1545 | |
1490 | |
1546 | delete [] m->shopitems; |
1491 | sfree (m->spaces, m->size ()), m->spaces = 0; |
1547 | m->shopitems = 0; |
|
|
1548 | |
1492 | |
1549 | if (m->shoprace) |
1493 | free (m->name), m->name = 0; |
1550 | FREE_AND_CLEAR (m->shoprace); |
1494 | free (m->msg), m->msg = 0; |
|
|
1495 | free (m->maplore), m->maplore = 0; |
|
|
1496 | free (m->shoprace), m->shoprace = 0; |
|
|
1497 | delete [] m->shopitems, m->shopitems = 0; |
1551 | |
1498 | |
1552 | if (m->buttons) |
1499 | if (m->buttons) |
1553 | free_objectlinkpt (m->buttons); |
1500 | free_objectlinkpt (m->buttons), m->buttons = 0; |
1554 | |
1501 | |
1555 | m->buttons = NULL; |
|
|
1556 | |
|
|
1557 | for (i = 0; i < 4; i++) |
1502 | for (int i = 0; i < 4; i++) |
1558 | { |
1503 | free (m->tile_path[i]), m->tile_path[i] = 0; |
1559 | if (m->tile_path[i]) |
|
|
1560 | FREE_AND_CLEAR (m->tile_path[i]); |
|
|
1561 | m->tile_map[i] = NULL; |
|
|
1562 | } |
|
|
1563 | |
1504 | |
1564 | m->in_memory = MAP_SWAPPED; |
1505 | m->in_memory = MAP_SWAPPED; |
1565 | |
|
|
1566 | #undef FREE_AND_CLEAR |
|
|
1567 | |
|
|
1568 | } |
1506 | } |
1569 | |
1507 | |
1570 | /* |
1508 | maptile::~maptile () |
1571 | * function: vanish maptile |
1509 | { |
1572 | * m : pointer to maptile, if NULL no action |
1510 | assert (destroyed ()); |
1573 | * this deletes all the data on the map (freeing pointers) |
1511 | } |
1574 | * and then removes this map from the global linked list of maps. |
1512 | |
|
|
1513 | void |
|
|
1514 | maptile::do_destroy () |
|
|
1515 | { |
|
|
1516 | attachable::do_destroy (); |
|
|
1517 | |
|
|
1518 | unlink (); |
|
|
1519 | |
|
|
1520 | free_map (this, 1); |
|
|
1521 | free (tmpname), tmpname = 0; |
|
|
1522 | |
|
|
1523 | /* We need to look through all the maps and see if any maps |
|
|
1524 | * are pointing at this one for tiling information. Since |
|
|
1525 | * tiling can be asymetric, we just can not look to see which |
|
|
1526 | * maps this map tiles with and clears those. |
1575 | */ |
1527 | */ |
|
|
1528 | //TODO: non-euclidean-tiling MUST GO |
|
|
1529 | for_all_maps (m) |
|
|
1530 | for (int i = 0; i < 4; i++) |
|
|
1531 | if (m->tile_map[i] == this) |
|
|
1532 | m->tile_map[i] = 0; |
|
|
1533 | } |
1576 | |
1534 | |
|
|
1535 | //TODO: must go |
1577 | void |
1536 | void |
1578 | delete_map (maptile *m) |
1537 | delete_map (maptile *m) |
1579 | { |
1538 | { |
1580 | maptile *tmp, *last; |
|
|
1581 | int i; |
|
|
1582 | |
|
|
1583 | if (!m) |
1539 | if (m) |
1584 | return; |
1540 | m->destroy (); |
1585 | |
|
|
1586 | m->clear (); |
|
|
1587 | |
|
|
1588 | if (m->in_memory == MAP_IN_MEMORY) |
|
|
1589 | { |
|
|
1590 | /* change to MAP_SAVING, even though we are not, |
|
|
1591 | * so that remove_ob doesn't do as much work. |
|
|
1592 | */ |
|
|
1593 | m->in_memory = MAP_SAVING; |
|
|
1594 | free_map (m, 1); |
|
|
1595 | } |
|
|
1596 | /* move this out of free_map, since tmpname can still be needed if |
|
|
1597 | * the map is swapped out. |
|
|
1598 | */ |
|
|
1599 | if (m->tmpname) |
|
|
1600 | { |
|
|
1601 | free (m->tmpname); |
|
|
1602 | m->tmpname = NULL; |
|
|
1603 | } |
|
|
1604 | last = NULL; |
|
|
1605 | /* We need to look through all the maps and see if any maps |
|
|
1606 | * are pointing at this one for tiling information. Since |
|
|
1607 | * tiling can be assymetric, we just can not look to see which |
|
|
1608 | * maps this map tiles with and clears those. |
|
|
1609 | */ |
|
|
1610 | for (tmp = first_map; tmp != NULL; tmp = tmp->next) |
|
|
1611 | { |
|
|
1612 | if (tmp->next == m) |
|
|
1613 | last = tmp; |
|
|
1614 | |
|
|
1615 | /* This should hopefully get unrolled on a decent compiler */ |
|
|
1616 | for (i = 0; i < 4; i++) |
|
|
1617 | if (tmp->tile_map[i] == m) |
|
|
1618 | tmp->tile_map[i] = NULL; |
|
|
1619 | } |
|
|
1620 | |
|
|
1621 | /* If last is null, then this should be the first map in the list */ |
|
|
1622 | if (!last) |
|
|
1623 | { |
|
|
1624 | if (m == first_map) |
|
|
1625 | first_map = m->next; |
|
|
1626 | else |
|
|
1627 | /* m->path is a static char, so should hopefully still have |
|
|
1628 | * some useful data in it. |
|
|
1629 | */ |
|
|
1630 | LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path); |
|
|
1631 | } |
|
|
1632 | else |
|
|
1633 | last->next = m->next; |
|
|
1634 | |
|
|
1635 | delete m; |
|
|
1636 | } |
1541 | } |
1637 | |
1542 | |
1638 | /* |
1543 | /* |
1639 | * Makes sure the given map is loaded and swapped in. |
1544 | * Makes sure the given map is loaded and swapped in. |
1640 | * name is path name of the map. |
1545 | * name is path name of the map. |
… | |
… | |
1647 | * Returns a pointer to the given map. |
1552 | * Returns a pointer to the given map. |
1648 | */ |
1553 | */ |
1649 | maptile * |
1554 | maptile * |
1650 | ready_map_name (const char *name, int flags) |
1555 | ready_map_name (const char *name, int flags) |
1651 | { |
1556 | { |
1652 | maptile *m; |
|
|
1653 | |
|
|
1654 | if (!name) |
1557 | if (!name) |
1655 | return (NULL); |
1558 | return 0; |
1656 | |
1559 | |
1657 | /* Have we been at this level before? */ |
1560 | /* Have we been at this level before? */ |
1658 | m = has_been_loaded (name); |
1561 | maptile *m = has_been_loaded (name); |
1659 | |
1562 | |
1660 | /* Map is good to go, so just return it */ |
1563 | /* Map is good to go, so just return it */ |
1661 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1564 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
1662 | { |
|
|
1663 | return m; |
1565 | return m; |
1664 | } |
|
|
1665 | |
1566 | |
1666 | /* unique maps always get loaded from their original location, and never |
1567 | /* unique maps always get loaded from their original location, and never |
1667 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1568 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
1668 | * this map, load it now. I removed the reset checking from here - |
1569 | * this map, load it now. I removed the reset checking from here - |
1669 | * it seems the probability of a player trying to enter a map that should |
1570 | * it seems the probability of a player trying to enter a map that should |
… | |
… | |
1671 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1572 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
1672 | * resets in any case - if they really care, they should use the 'maps command. |
1573 | * resets in any case - if they really care, they should use the 'maps command. |
1673 | */ |
1574 | */ |
1674 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
1575 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
1675 | { |
1576 | { |
1676 | |
|
|
1677 | /* first visit or time to reset */ |
1577 | /* first visit or time to reset */ |
1678 | if (m) |
1578 | if (m) |
1679 | { |
1579 | { |
1680 | clean_tmp_map (m); /* Doesn't make much difference */ |
1580 | clean_tmp_map (m); /* Doesn't make much difference */ |
1681 | delete_map (m); |
1581 | delete_map (m); |
… | |
… | |
1685 | if (flags & MAP_PLAYER_UNIQUE) |
1585 | if (flags & MAP_PLAYER_UNIQUE) |
1686 | LOG (llevDebug, "Trying to load map %s.\n", name); |
1586 | LOG (llevDebug, "Trying to load map %s.\n", name); |
1687 | else |
1587 | else |
1688 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
1588 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
1689 | |
1589 | |
1690 | //eval_pv ("$x = Event::time", 1);//D |
|
|
1691 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
1590 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
1692 | return (NULL); |
1591 | return (NULL); |
1693 | //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D |
|
|
1694 | |
1592 | |
1695 | fix_auto_apply (m); /* Chests which open as default */ |
1593 | fix_auto_apply (m); /* Chests which open as default */ |
1696 | |
1594 | |
1697 | /* If a player unique map, no extra unique object file to load. |
1595 | /* If a player unique map, no extra unique object file to load. |
1698 | * if from the editor, likewise. |
1596 | * if from the editor, likewise. |
… | |
… | |
1768 | int x, y, i; |
1666 | int x, y, i; |
1769 | long monster_cnt = 0; |
1667 | long monster_cnt = 0; |
1770 | double avgexp = 0; |
1668 | double avgexp = 0; |
1771 | sint64 total_exp = 0; |
1669 | sint64 total_exp = 0; |
1772 | |
1670 | |
1773 | if (MAP_DIFFICULTY (m)) |
1671 | if (m->difficulty) |
1774 | { |
1672 | { |
1775 | LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); |
1673 | LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty); |
1776 | return MAP_DIFFICULTY (m); |
1674 | return m->difficulty; |
1777 | } |
1675 | } |
1778 | |
1676 | |
1779 | for (x = 0; x < MAP_WIDTH (m); x++) |
1677 | for (x = 0; x < m->width; x++) |
1780 | for (y = 0; y < MAP_HEIGHT (m); y++) |
1678 | for (y = 0; y < m->height; y++) |
1781 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
1679 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
1782 | { |
1680 | { |
1783 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1681 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1784 | { |
1682 | { |
1785 | total_exp += op->stats.exp; |
1683 | total_exp += op->stats.exp; |
… | |
… | |
1834 | if (first_map->in_memory == MAP_SAVING) |
1732 | if (first_map->in_memory == MAP_SAVING) |
1835 | first_map->in_memory = MAP_IN_MEMORY; |
1733 | first_map->in_memory = MAP_IN_MEMORY; |
1836 | delete_map (first_map); |
1734 | delete_map (first_map); |
1837 | real_maps++; |
1735 | real_maps++; |
1838 | } |
1736 | } |
|
|
1737 | |
1839 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1738 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
1840 | } |
1739 | } |
1841 | |
1740 | |
1842 | /* change_map_light() - used to change map light level (darkness) |
1741 | /* change_map_light() - used to change map light level (darkness) |
1843 | * up or down. Returns true if successful. It should now be |
1742 | * up or down. Returns true if successful. It should now be |
… | |
… | |
1886 | * on the map (what it looks like, whether it blocks magic, |
1785 | * on the map (what it looks like, whether it blocks magic, |
1887 | * has a living creatures, prevents people from passing |
1786 | * has a living creatures, prevents people from passing |
1888 | * through, etc) |
1787 | * through, etc) |
1889 | */ |
1788 | */ |
1890 | void |
1789 | void |
1891 | update_position (maptile *m, int x, int y) |
1790 | mapspace::update_ () |
1892 | { |
1791 | { |
1893 | object *tmp, *last = 0; |
1792 | object *tmp, *last = 0; |
1894 | uint8 flags = 0, oldflags, light = 0, anywhere = 0; |
1793 | uint8 flags = 0, light = 0, anywhere = 0; |
1895 | New_Face *top, *floor, *middle; |
1794 | New_Face *top, *floor, *middle; |
1896 | object *top_obj, *floor_obj, *middle_obj; |
1795 | object *top_obj, *floor_obj, *middle_obj; |
1897 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1796 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1898 | |
1797 | |
1899 | oldflags = GET_MAP_FLAGS (m, x, y); |
|
|
1900 | if (!(oldflags & P_NEED_UPDATE)) |
|
|
1901 | { |
|
|
1902 | LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y); |
|
|
1903 | return; |
|
|
1904 | } |
|
|
1905 | |
|
|
1906 | middle = blank_face; |
1798 | middle = blank_face; |
1907 | top = blank_face; |
1799 | top = blank_face; |
1908 | floor = blank_face; |
1800 | floor = blank_face; |
1909 | |
1801 | |
1910 | middle_obj = 0; |
1802 | middle_obj = 0; |
1911 | top_obj = 0; |
1803 | top_obj = 0; |
1912 | floor_obj = 0; |
1804 | floor_obj = 0; |
1913 | |
1805 | |
1914 | for (tmp = GET_MAP_OB (m, x, y); tmp; last = tmp, tmp = tmp->above) |
1806 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1915 | { |
1807 | { |
1916 | /* This could be made additive I guess (two lights better than |
1808 | /* This could be made additive I guess (two lights better than |
1917 | * one). But if so, it shouldn't be a simple additive - 2 |
1809 | * one). But if so, it shouldn't be a simple additive - 2 |
1918 | * light bulbs do not illuminate twice as far as once since |
1810 | * light bulbs do not illuminate twice as far as once since |
1919 | * it is a dissapation factor that is cubed. |
1811 | * it is a dissapation factor that is cubed. |
… | |
… | |
1983 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1875 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1984 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1876 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1985 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1877 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1986 | } |
1878 | } |
1987 | |
1879 | |
1988 | /* we don't want to rely on this function to have accurate flags, but |
1880 | this->light = light; |
1989 | * since we're already doing the work, we calculate them here. |
|
|
1990 | * if they don't match, logic is broken someplace. |
|
|
1991 | */ |
|
|
1992 | if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR))) |
|
|
1993 | LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", |
|
|
1994 | m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); |
|
|
1995 | |
|
|
1996 | mapspace &s = m->at (x, y); |
|
|
1997 | |
|
|
1998 | s.flags = flags; |
1881 | this->flags_ = flags; |
1999 | s.move_block = move_block & ~move_allow; |
1882 | this->move_block = move_block & ~move_allow; |
2000 | s.move_on = move_on; |
1883 | this->move_on = move_on; |
2001 | s.move_off = move_off; |
1884 | this->move_off = move_off; |
2002 | s.move_slow = move_slow; |
1885 | this->move_slow = move_slow; |
2003 | |
1886 | |
2004 | /* At this point, we have a floor face (if there is a floor), |
1887 | /* At this point, we have a floor face (if there is a floor), |
2005 | * and the floor is set - we are not going to touch it at |
1888 | * and the floor is set - we are not going to touch it at |
2006 | * this point. |
1889 | * this point. |
2007 | * middle contains the highest visibility face. |
1890 | * middle contains the highest visibility face. |
… | |
… | |
2068 | middle = blank_face; |
1951 | middle = blank_face; |
2069 | |
1952 | |
2070 | if (top == middle) |
1953 | if (top == middle) |
2071 | middle = blank_face; |
1954 | middle = blank_face; |
2072 | |
1955 | |
2073 | SET_MAP_FACE (m, x, y, top, 0); |
1956 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
2074 | if (top != blank_face) |
1957 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
2075 | SET_MAP_FACE_OBJ (m, x, y, top_obj, 0); |
1958 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
2076 | else |
|
|
2077 | SET_MAP_FACE_OBJ (m, x, y, NULL, 0); |
|
|
2078 | |
|
|
2079 | SET_MAP_FACE (m, x, y, middle, 1); |
|
|
2080 | if (middle != blank_face) |
|
|
2081 | SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1); |
|
|
2082 | else |
|
|
2083 | SET_MAP_FACE_OBJ (m, x, y, NULL, 1); |
|
|
2084 | |
|
|
2085 | SET_MAP_FACE (m, x, y, floor, 2); |
|
|
2086 | if (floor != blank_face) |
|
|
2087 | SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2); |
|
|
2088 | else |
|
|
2089 | SET_MAP_FACE_OBJ (m, x, y, NULL, 2); |
|
|
2090 | |
|
|
2091 | SET_MAP_LIGHT (m, x, y, light); |
|
|
2092 | } |
1959 | } |
2093 | |
|
|
2094 | |
1960 | |
2095 | void |
1961 | void |
2096 | set_map_reset_time (maptile *map) |
1962 | set_map_reset_time (maptile *map) |
2097 | { |
1963 | { |
2098 | int timeout; |
1964 | int timeout; |
2099 | |
1965 | |
2100 | timeout = MAP_RESET_TIMEOUT (map); |
1966 | timeout = map->reset_timeout; |
2101 | if (timeout <= 0) |
1967 | if (timeout <= 0) |
2102 | timeout = MAP_DEFAULTRESET; |
1968 | timeout = MAP_DEFAULTRESET; |
2103 | if (timeout >= MAP_MAXRESET) |
1969 | if (timeout >= MAP_MAXRESET) |
2104 | timeout = MAP_MAXRESET; |
1970 | timeout = MAP_MAXRESET; |
2105 | MAP_WHEN_RESET (map) = time (0) + timeout; |
1971 | map->reset_time = time (0) + timeout; |
2106 | } |
1972 | } |
2107 | |
1973 | |
2108 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1974 | /* this updates the orig_map->tile_map[tile_num] value after loading |
2109 | * the map. It also takes care of linking back the freshly loaded |
1975 | * the map. It also takes care of linking back the freshly loaded |
2110 | * maps tile_map values if it tiles back to this one. It returns |
1976 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
2138 | * |
2004 | * |
2139 | */ |
2005 | */ |
2140 | int |
2006 | int |
2141 | out_of_map (maptile *m, int x, int y) |
2007 | out_of_map (maptile *m, int x, int y) |
2142 | { |
2008 | { |
2143 | |
|
|
2144 | /* If we get passed a null map, this is obviously the |
2009 | /* If we get passed a null map, this is obviously the |
2145 | * case. This generally shouldn't happen, but if the |
2010 | * case. This generally shouldn't happen, but if the |
2146 | * map loads fail below, it could happen. |
2011 | * map loads fail below, it could happen. |
2147 | */ |
2012 | */ |
2148 | if (!m) |
2013 | if (!m) |
… | |
… | |
2150 | |
2015 | |
2151 | if (x < 0) |
2016 | if (x < 0) |
2152 | { |
2017 | { |
2153 | if (!m->tile_path[3]) |
2018 | if (!m->tile_path[3]) |
2154 | return 1; |
2019 | return 1; |
|
|
2020 | |
2155 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2021 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2156 | { |
|
|
2157 | load_and_link_tiled_map (m, 3); |
2022 | load_and_link_tiled_map (m, 3); |
2158 | } |
2023 | |
2159 | return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); |
2024 | return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); |
2160 | } |
2025 | } |
2161 | if (x >= MAP_WIDTH (m)) |
2026 | |
|
|
2027 | if (x >= m->width) |
2162 | { |
2028 | { |
2163 | if (!m->tile_path[1]) |
2029 | if (!m->tile_path[1]) |
2164 | return 1; |
2030 | return 1; |
|
|
2031 | |
2165 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2032 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2166 | { |
|
|
2167 | load_and_link_tiled_map (m, 1); |
2033 | load_and_link_tiled_map (m, 1); |
2168 | } |
2034 | |
2169 | return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); |
2035 | return (out_of_map (m->tile_map[1], x - m->width, y)); |
2170 | } |
2036 | } |
|
|
2037 | |
2171 | if (y < 0) |
2038 | if (y < 0) |
2172 | { |
2039 | { |
2173 | if (!m->tile_path[0]) |
2040 | if (!m->tile_path[0]) |
2174 | return 1; |
2041 | return 1; |
|
|
2042 | |
2175 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2043 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2176 | { |
|
|
2177 | load_and_link_tiled_map (m, 0); |
2044 | load_and_link_tiled_map (m, 0); |
2178 | } |
2045 | |
2179 | return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); |
2046 | return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); |
2180 | } |
2047 | } |
2181 | if (y >= MAP_HEIGHT (m)) |
2048 | |
|
|
2049 | if (y >= m->height) |
2182 | { |
2050 | { |
2183 | if (!m->tile_path[2]) |
2051 | if (!m->tile_path[2]) |
2184 | return 1; |
2052 | return 1; |
|
|
2053 | |
2185 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2054 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2186 | { |
|
|
2187 | load_and_link_tiled_map (m, 2); |
2055 | load_and_link_tiled_map (m, 2); |
2188 | } |
2056 | |
2189 | return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); |
2057 | return (out_of_map (m->tile_map[2], x, y - m->height)); |
2190 | } |
2058 | } |
2191 | |
2059 | |
2192 | /* Simple case - coordinates are within this local |
2060 | /* Simple case - coordinates are within this local |
2193 | * map. |
2061 | * map. |
2194 | */ |
2062 | */ |
… | |
… | |
2208 | { |
2076 | { |
2209 | |
2077 | |
2210 | if (*x < 0) |
2078 | if (*x < 0) |
2211 | { |
2079 | { |
2212 | if (!m->tile_path[3]) |
2080 | if (!m->tile_path[3]) |
2213 | return NULL; |
2081 | return 0; |
2214 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2082 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2215 | load_and_link_tiled_map (m, 3); |
2083 | load_and_link_tiled_map (m, 3); |
2216 | |
2084 | |
2217 | *x += MAP_WIDTH (m->tile_map[3]); |
2085 | *x += m->tile_map[3]->width; |
2218 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2086 | return (get_map_from_coord (m->tile_map[3], x, y)); |
2219 | } |
2087 | } |
2220 | if (*x >= MAP_WIDTH (m)) |
2088 | |
|
|
2089 | if (*x >= m->width) |
2221 | { |
2090 | { |
2222 | if (!m->tile_path[1]) |
2091 | if (!m->tile_path[1]) |
2223 | return NULL; |
2092 | return 0; |
|
|
2093 | |
2224 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2094 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2225 | load_and_link_tiled_map (m, 1); |
2095 | load_and_link_tiled_map (m, 1); |
2226 | |
2096 | |
2227 | *x -= MAP_WIDTH (m); |
2097 | *x -= m->width; |
2228 | return (get_map_from_coord (m->tile_map[1], x, y)); |
2098 | return (get_map_from_coord (m->tile_map[1], x, y)); |
2229 | } |
2099 | } |
|
|
2100 | |
2230 | if (*y < 0) |
2101 | if (*y < 0) |
2231 | { |
2102 | { |
2232 | if (!m->tile_path[0]) |
2103 | if (!m->tile_path[0]) |
2233 | return NULL; |
2104 | return 0; |
|
|
2105 | |
2234 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2106 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2235 | load_and_link_tiled_map (m, 0); |
2107 | load_and_link_tiled_map (m, 0); |
2236 | |
2108 | |
2237 | *y += MAP_HEIGHT (m->tile_map[0]); |
2109 | *y += m->tile_map[0]->height; |
2238 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2110 | return (get_map_from_coord (m->tile_map[0], x, y)); |
2239 | } |
2111 | } |
2240 | if (*y >= MAP_HEIGHT (m)) |
2112 | |
|
|
2113 | if (*y >= m->height) |
2241 | { |
2114 | { |
2242 | if (!m->tile_path[2]) |
2115 | if (!m->tile_path[2]) |
2243 | return NULL; |
2116 | return 0; |
|
|
2117 | |
2244 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2118 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2245 | load_and_link_tiled_map (m, 2); |
2119 | load_and_link_tiled_map (m, 2); |
2246 | |
2120 | |
2247 | *y -= MAP_HEIGHT (m); |
2121 | *y -= m->height; |
2248 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2122 | return (get_map_from_coord (m->tile_map[2], x, y)); |
2249 | } |
2123 | } |
2250 | |
2124 | |
2251 | /* Simple case - coordinates are within this local |
2125 | /* Simple case - coordinates are within this local |
2252 | * map. |
2126 | * map. |
… | |
… | |
2272 | |
2146 | |
2273 | } |
2147 | } |
2274 | else if (map1->tile_map[0] == map2) |
2148 | else if (map1->tile_map[0] == map2) |
2275 | { /* up */ |
2149 | { /* up */ |
2276 | *dx = 0; |
2150 | *dx = 0; |
2277 | *dy = -MAP_HEIGHT (map2); |
2151 | *dy = -map2->height; |
2278 | } |
2152 | } |
2279 | else if (map1->tile_map[1] == map2) |
2153 | else if (map1->tile_map[1] == map2) |
2280 | { /* right */ |
2154 | { /* right */ |
2281 | *dx = MAP_WIDTH (map1); |
2155 | *dx = map1->width; |
2282 | *dy = 0; |
2156 | *dy = 0; |
2283 | } |
2157 | } |
2284 | else if (map1->tile_map[2] == map2) |
2158 | else if (map1->tile_map[2] == map2) |
2285 | { /* down */ |
2159 | { /* down */ |
2286 | *dx = 0; |
2160 | *dx = 0; |
2287 | *dy = MAP_HEIGHT (map1); |
2161 | *dy = map1->height; |
2288 | } |
2162 | } |
2289 | else if (map1->tile_map[3] == map2) |
2163 | else if (map1->tile_map[3] == map2) |
2290 | { /* left */ |
2164 | { /* left */ |
2291 | *dx = -MAP_WIDTH (map2); |
2165 | *dx = -map2->width; |
2292 | *dy = 0; |
2166 | *dy = 0; |
2293 | |
2167 | |
2294 | } |
2168 | } |
2295 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2169 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2296 | { /* up right */ |
2170 | { /* up right */ |
2297 | *dx = MAP_WIDTH (map1->tile_map[0]); |
2171 | *dx = map1->tile_map[0]->width; |
2298 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
2172 | *dy = -map1->tile_map[0]->height; |
2299 | } |
2173 | } |
2300 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2174 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
2301 | { /* up left */ |
2175 | { /* up left */ |
2302 | *dx = -MAP_WIDTH (map2); |
2176 | *dx = -map2->width; |
2303 | *dy = -MAP_HEIGHT (map1->tile_map[0]); |
2177 | *dy = -map1->tile_map[0]->height; |
2304 | } |
2178 | } |
2305 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2179 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
2306 | { /* right up */ |
2180 | { /* right up */ |
2307 | *dx = MAP_WIDTH (map1); |
2181 | *dx = map1->width; |
2308 | *dy = -MAP_HEIGHT (map2); |
2182 | *dy = -map2->height; |
2309 | } |
2183 | } |
2310 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2184 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
2311 | { /* right down */ |
2185 | { /* right down */ |
2312 | *dx = MAP_WIDTH (map1); |
2186 | *dx = map1->width; |
2313 | *dy = MAP_HEIGHT (map1->tile_map[1]); |
2187 | *dy = map1->tile_map[1]->height; |
2314 | } |
2188 | } |
2315 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
2189 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
2316 | { /* down right */ |
2190 | { /* down right */ |
2317 | *dx = MAP_WIDTH (map1->tile_map[2]); |
2191 | *dx = map1->tile_map[2]->width; |
2318 | *dy = MAP_HEIGHT (map1); |
2192 | *dy = map1->height; |
2319 | } |
2193 | } |
2320 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2194 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
2321 | { /* down left */ |
2195 | { /* down left */ |
2322 | *dx = -MAP_WIDTH (map2); |
2196 | *dx = -map2->width; |
2323 | *dy = MAP_HEIGHT (map1); |
2197 | *dy = map1->height; |
2324 | } |
2198 | } |
2325 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
2199 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
2326 | { /* left up */ |
2200 | { /* left up */ |
2327 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2201 | *dx = -map1->tile_map[3]->width; |
2328 | *dy = -MAP_HEIGHT (map2); |
2202 | *dy = -map2->height; |
2329 | } |
2203 | } |
2330 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2204 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2331 | { /* left down */ |
2205 | { /* left down */ |
2332 | *dx = -MAP_WIDTH (map1->tile_map[3]); |
2206 | *dx = -map1->tile_map[3]->width; |
2333 | *dy = MAP_HEIGHT (map1->tile_map[3]); |
2207 | *dy = map1->tile_map[3]->height; |
2334 | |
2208 | |
2335 | } |
2209 | } |
2336 | else |
2210 | else |
2337 | { /* not "adjacent" enough */ |
2211 | { /* not "adjacent" enough */ |
2338 | return 0; |
2212 | return 0; |
… | |
… | |
2463 | { |
2337 | { |
2464 | int dx, dy; |
2338 | int dx, dy; |
2465 | |
2339 | |
2466 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2340 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
2467 | } |
2341 | } |
|
|
2342 | |
|
|
2343 | object * |
|
|
2344 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
|
|
2345 | { |
|
|
2346 | if (!op->flag [FLAG_REMOVED]) |
|
|
2347 | op->remove (); |
|
|
2348 | |
|
|
2349 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
|
|
2350 | } |
|
|
2351 | |