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Comparing deliantra/server/common/map.C (file contents):
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC vs.
Revision 1.74 by root, Sun Jan 14 23:35:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
26 27
27#include <loader.h> 28#include <loader.h>
28#include <unistd.h> 29#include <unistd.h>
29 30
30#include "path.h" 31#include "path.h"
31
32/*
33 * Returns the maptile which has a name matching the given argument.
34 * return NULL if no match is found.
35 */
36maptile *
37has_been_loaded (const char *name)
38{
39 if (!name || !*name)
40 return 0;
41
42 for_all_maps (map)
43 if (!strcmp (name, map->path))
44 return map;
45
46 return 0;
47}
48 32
49/* 33/*
50 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
52 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
53 * it really should be called create_mapname 37 * it really should be called create_mapname
54 */ 38 */
55
56const char * 39const char *
57create_pathname (const char *name) 40create_pathname (const char *name)
58{ 41{
59 static char buf[MAX_BUF]; 42 static char buf[8192];
60
61 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
62 * someplace else in the code? msw 2-17-97
63 */
64 if (*name == '/')
65 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
66 else
67 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
68 return (buf); 44 return buf;
69} 45}
70
71/*
72 * same as create_pathname, but for the overlay maps.
73 */
74
75const char *
76create_overlay_pathname (const char *name)
77{
78 static char buf[MAX_BUF];
79
80 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
81 * someplace else in the code? msw 2-17-97
82 */
83 if (*name == '/')
84 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
85 else
86 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
87 return (buf);
88}
89
90/*
91 * same as create_pathname, but for the template maps.
92 */
93
94const char *
95create_template_pathname (const char *name)
96{
97 static char buf[MAX_BUF];
98
99 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
100 * someplace else in the code? msw 2-17-97
101 */
102 if (*name == '/')
103 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
104 else
105 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
106 return (buf);
107}
108
109/*
110 * This makes absolute path to the itemfile where unique objects
111 * will be saved. Converts '/' to '@'. I think it's essier maintain
112 * files than full directory structure, but if this is problem it can
113 * be changed.
114 */
115static const char *
116create_items_path (const char *s)
117{
118 static char buf[MAX_BUF];
119 char *t;
120
121 if (*s == '/')
122 s++;
123
124 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
125
126 for (t = buf + strlen (buf); *s; s++, t++)
127 if (*s == '/')
128 *t = '@';
129 else
130 *t = *s;
131 *t = 0;
132 return (buf);
133}
134
135 46
136/* 47/*
137 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
138 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
139 * is returned. 50 * is returned.
146 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
147 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
148 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
149 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
150 */ 61 */
151
152int 62int
153check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
154{ 64{
155 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
156 66
182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
184 mode |= 2; 94 mode |= 2;
185 95
186 return (mode); 96 return (mode);
187}
188
189/*
190 * Prints out debug-information about a map.
191 * Dumping these at llevError doesn't seem right, but is
192 * necessary to make sure the information is in fact logged.
193 */
194
195void
196dump_map (const maptile *m)
197{
198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
200
201 if (m->msg != NULL)
202 LOG (llevError, "Message:\n%s", m->msg);
203
204 if (m->maplore != NULL)
205 LOG (llevError, "Lore:\n%s", m->maplore);
206
207 if (m->tmpname != NULL)
208 LOG (llevError, "Tmpname: %s\n", m->tmpname);
209
210 LOG (llevError, "Difficulty: %d\n", m->difficulty);
211 LOG (llevError, "Darkness: %d\n", m->darkness);
212}
213
214/*
215 * Prints out debug-information about all maps.
216 * This basically just goes through all the maps and calls
217 * dump_map on each one.
218 */
219
220void
221dump_all_maps (void)
222{
223 for_all_maps (m)
224 dump_map (m);
225} 97}
226 98
227/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
228 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
229 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
235 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
236 */ 108 */
237int 109int
238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
239{ 111{
240 sint16 newx, newy;
241 int retval = 0;
242 maptile *mp;
243
244 newx = x; 112 sint16 newx = x;
245 newy = y; 113 sint16 newy = y;
246 114
247 mp = get_map_from_coord (oldmap, &newx, &newy); 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
248 116
249 if (!mp) 117 if (!mp)
250 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
251
252 if (mp != oldmap)
253 retval |= P_NEW_MAP;
254 119
255 if (newmap) *newmap = mp; 120 if (newmap) *newmap = mp;
256 if (nx) *nx = newx; 121 if (nx) *nx = newx;
257 if (ny) *ny = newy; 122 if (ny) *ny = newy;
258 123
259 return retval | mp->at (newx, newy).flags (); 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
260} 125}
261 126
262/* 127/*
263 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
264 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
398 archetype *tmp; 263 archetype *tmp;
399 int flag; 264 int flag;
400 maptile *m1; 265 maptile *m1;
401 sint16 sx, sy; 266 sint16 sx, sy;
402 267
403 if (ob == NULL) 268 if (!ob)
404 { 269 {
405 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
406 if (flag & P_OUT_OF_MAP) 271 if (flag & P_OUT_OF_MAP)
407 return P_OUT_OF_MAP; 272 return P_OUT_OF_MAP;
408 273
418 return P_OUT_OF_MAP; 283 return P_OUT_OF_MAP;
419 if (flag & P_IS_ALIVE) 284 if (flag & P_IS_ALIVE)
420 return P_IS_ALIVE; 285 return P_IS_ALIVE;
421 286
422 mapspace &ms = m1->at (sx, sy); 287 mapspace &ms = m1->at (sx, sy);
423
424 288
425 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
426 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
428 */ 292 */
444 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
445 * and insert them properly. 309 * and insert them properly.
446 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
447 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
448 */ 312 */
449
450void 313void
451fix_container (object *container) 314fix_container (object *container)
452{ 315{
453 object *tmp = container->inv, *next; 316 object *tmp = container->inv, *next;
454 317
455 container->inv = NULL; 318 container->inv = 0;
456 while (tmp != NULL) 319 while (tmp)
457 { 320 {
458 next = tmp->below; 321 next = tmp->below;
459 if (tmp->inv) 322 if (tmp->inv)
460 fix_container (tmp); 323 fix_container (tmp);
324
461 (void) insert_ob_in_ob (tmp, container); 325 insert_ob_in_ob (tmp, container);
462 tmp = next; 326 tmp = next;
463 } 327 }
328
464 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
465 * carrying. 330 * carrying.
466 */ 331 */
467 sum_weight (container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
468} 344}
469 345
470/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
471 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
472 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
473 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
474 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
475 */ 351 */
476static void 352void
477link_multipart_objects (maptile *m) 353maptile::link_multipart_objects ()
478{ 354{
479 int x, y; 355 if (!spaces)
480 object *tmp, *op, *last, *above; 356 return;
481 archetype *at;
482 357
483 for (x = 0; x < m->width; x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
484 for (y = 0; y < m->height; y++) 359 for (object *tmp = ms->bot; tmp; )
485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
486 { 360 {
487 above = tmp->above; 361 object *above = tmp->above;
488 362
489 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
490 if (tmp->head || tmp->more) 364 if (!tmp->head && !tmp->more)
491 continue; 365 {
492
493 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
494 * won't do anything. 367 * won't do anything.
495 */ 368 */
496 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
497 { 374 {
498 op = arch_to_object (at); 375 op = arch_to_object (at);
499 376
500 /* update x,y coordinates */ 377 /* update x,y coordinates */
501 op->x += tmp->x; 378 op->x += tmp->x;
502 op->y += tmp->y; 379 op->y += tmp->y;
503 op->head = tmp; 380 op->head = tmp;
504 op->map = m; 381 op->map = this;
505 last->more = op; 382 last->more = op;
506 op->name = tmp->name; 383 op->name = tmp->name;
507 op->title = tmp->title; 384 op->title = tmp->title;
385
508 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
509 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
510 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
511 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
512 */ 390 */
513 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
514 } /* for at = tmp->arch->more */ 392 }
515 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
516} 397}
517 398
518/* 399/*
519 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
520 * file pointer. 401 * file pointer.
521 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
522 */ 403 */
523void 404bool
524load_objects (maptile *m, object_thawer & fp, int mapflags) 405maptile::_load_objects (object_thawer &thawer)
525{ 406{
526 int i, j;
527 int unique; 407 int unique;
528 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
529 409
530 op = object::create (); 410 op = object::create ();
531 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
532 412
533 while ((i = load_object (fp, op, mapflags))) 413 while (int i = load_object (thawer, op, 0))
534 { 414 {
535 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
536 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
537 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
538 */ 418 */
543 } 423 }
544 424
545 switch (i) 425 switch (i)
546 { 426 {
547 case LL_NORMAL: 427 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
551 else
552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
553 429
554 if (op->inv) 430 if (op->inv)
555 sum_weight (op); 431 sum_weight (op);
556 432
557 prev = op, last_more = op; 433 prev = op, last_more = op;
558 break; 434 break;
559 435
560 case LL_MORE: 436 case LL_MORE:
561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
562 op->head = prev, last_more->more = op, last_more = op; 438 op->head = prev, last_more->more = op, last_more = op;
563 break; 439 break;
564 } 440 }
565 441
566 if (mapflags & MAP_STYLE)
567 remove_from_active_list (op);
568
569 op = object::create (); 442 op = object::create ();
570 op->map = m; 443 op->map = this;
571 }
572
573 for (i = 0; i < m->width; i++)
574 {
575 for (j = 0; j < m->height; j++)
576 {
577 unique = 0;
578 /* check for unique items, or unique squares */
579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
580 {
581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
582 unique = 1;
583
584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
586 }
587 }
588 } 444 }
589 445
590 op->destroy (); 446 op->destroy ();
591 link_multipart_objects (m);
592}
593 447
594/* This saves all the objects on the map in a non destructive fashion. 448#if 0
595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
596 * and we only save the head of multi part objects - this is needed
597 * in order to do map tiling properly.
598 */
599void
600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
601{
602 int i, j = 0, unique = 0;
603 object *op;
604
605 /* first pass - save one-part objects */
606 for (i = 0; i < m->width; i++) 449 for (i = 0; i < width; i++)
607 for (j = 0; j < m->height; j++) 450 for (j = 0; j < height; j++)
608 { 451 {
609 unique = 0; 452 unique = 0;
610 453 /* check for unique items, or unique squares */
611 for (op = m->at (i, j).bot; op; op = op->above) 454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
612 { 455 {
613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
614 unique = 1; 457 unique = 1;
615 458
616 if (!op->can_map_save ()) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
617 continue; 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
618
619 if (unique || op->flag [FLAG_UNIQUE])
620 save_object (fp2, op, 1);
621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
622 save_object (fp, op, 1);
623 } 461 }
624 } 462 }
463#endif
464
465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
504 if (cede_count >= 500)
505 {
506 cede_count = 0;
507 coroapi::cede ();
508 }
509#endif
510
511 int unique = 0;
512 for (object *op = spaces [i].bot; op; op = op->above)
513 {
514 // count per-object, but cede only when modification-safe
515 cede_count++;
516
517 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
518 unique = 1;
519
520 if (!op->can_map_save ())
521 continue;
522
523 if (unique || op->flag [FLAG_UNIQUE])
524 {
525 if (flags & IO_UNIQUES)
526 save_object (freezer, op, 1);
527 }
528 else if (flags & IO_OBJECTS)
529 save_object (freezer, op, 1);
530 }
531 }
532
533 return true;
534}
535
536bool
537maptile::_load_objects (const char *path, bool skip_header)
538{
539 object_thawer thawer (path);
540
541 if (!thawer)
542 return false;
543
544 if (skip_header)
545 for (;;)
546 {
547 keyword kw = thawer.get_kv ();
548
549 if (kw == KW_end)
550 break;
551
552 thawer.skip_kv (kw);
553 }
554
555 return _load_objects (thawer);
556}
557
558bool
559maptile::_save_objects (const char *path, int flags)
560{
561 object_freezer freezer;
562
563 if (!_save_objects (freezer, flags))
564 return false;
565
566 return freezer.save (path);
625} 567}
626 568
627maptile::maptile () 569maptile::maptile ()
628{ 570{
629 in_memory = MAP_SWAPPED; 571 in_memory = MAP_SWAPPED;
635 height = 16; 577 height = 16;
636 reset_timeout = 0; 578 reset_timeout = 0;
637 timeout = 300; 579 timeout = 300;
638 enter_x = 0; 580 enter_x = 0;
639 enter_y = 0; 581 enter_y = 0;
640 /*set part to -1 indicating conversion to weather map not yet done */
641 worldpartx = -1;
642 worldparty = -1;
643} 582}
644 583
645void 584maptile::maptile (int w, int h)
646maptile::link ()
647{ 585{
648 next = first_map; 586 in_memory = MAP_SWAPPED;
649 first_map = this;
650}
651 587
652void 588 width = w;
653maptile::unlink () 589 height = h;
654{ 590 reset_timeout = 0;
655 if (first_map == this) 591 timeout = 300;
656 first_map = next; 592 enter_x = 0;
657 else 593 enter_y = 0;
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
664}
665 594
666/* 595 alloc ();
667 * Allocates, initialises, and returns a pointer to a maptile.
668 * Modified to no longer take a path option which was not being
669 * used anyways. MSW 2001-07-01
670 */
671maptile *
672get_linked_map (void)
673{
674 maptile *map = new maptile;
675 map->link ();
676 return map;
677} 596}
678 597
679/* 598/*
680 * Allocates the arrays contained in a maptile. 599 * Allocates the arrays contained in a maptile.
681 * This basically allocates the dynamic array of spaces for the 600 * This basically allocates the dynamic array of spaces for the
682 * map. 601 * map.
683 */ 602 */
684void 603void
685maptile::allocate () 604maptile::alloc ()
686{ 605{
687 in_memory = MAP_IN_MEMORY;
688
689 /* Log this condition and free the storage. We could I suppose
690 * realloc, but if the caller is presuming the data will be intact,
691 * that is their poor assumption.
692 */
693 if (spaces) 606 if (spaces)
694 { 607 return;
695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
696 sfree (spaces, size ());
697 }
698 608
699 spaces = salloc0<mapspace> (size ()); 609 spaces = salloc0<mapspace> (size ());
700}
701
702/* Create and returns a map of the specific size. Used
703 * in random map code and the editor.
704 */
705maptile *
706get_empty_map (int sizex, int sizey)
707{
708 maptile *m = get_linked_map ();
709
710 m->width = sizex;
711 m->height = sizey;
712 m->in_memory = MAP_SWAPPED;
713 m->allocate ();
714
715 return m;
716} 610}
717 611
718/* Takes a string from a map definition and outputs a pointer to the array of shopitems 612/* Takes a string from a map definition and outputs a pointer to the array of shopitems
719 * corresponding to that string. Memory is allocated for this, it must be freed 613 * corresponding to that string. Memory is allocated for this, it must be freed
720 * at a later date. 614 * at a later date.
721 * Called by parse_map_headers below. 615 * Called by parse_map_headers below.
722 */ 616 */
723
724static shopitems * 617static shopitems *
725parse_shop_string (const char *input_string) 618parse_shop_string (const char *input_string)
726{ 619{
727 char *shop_string, *p, *q, *next_semicolon, *next_colon; 620 char *shop_string, *p, *q, *next_semicolon, *next_colon;
728 shopitems *items = NULL; 621 shopitems *items = NULL;
837 * put all the stuff in the map object so that names actually make 730 * put all the stuff in the map object so that names actually make
838 * sense. 731 * sense.
839 * This could be done in lex (like the object loader), but I think 732 * This could be done in lex (like the object loader), but I think
840 * currently, there are few enough fields this is not a big deal. 733 * currently, there are few enough fields this is not a big deal.
841 * MSW 2001-07-01 734 * MSW 2001-07-01
842 * return 0 on success, 1 on failure.
843 */ 735 */
844 736bool
845static int 737maptile::_load_header (object_thawer &thawer)
846load_map_header (object_thawer & fp, maptile *m)
847{ 738{
848 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 739 for (;;)
849 int msgpos = 0;
850 int maplorepos = 0;
851
852 while (fgets (buf, HUGE_BUF, fp) != NULL)
853 { 740 {
854 buf[HUGE_BUF - 1] = 0; 741 keyword kw = thawer.get_kv ();
855 key = buf;
856 742
857 while (isspace (*key)) 743 switch (kw)
858 key++;
859
860 if (*key == 0)
861 continue; /* empty line */
862
863 value = strchr (key, ' ');
864
865 if (!value)
866 { 744 {
867 if ((end = strchr (key, '\n'))) 745 case KW_EOF:
868 *end = 0; 746 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
747 return false;
748
749 case KW_end:
750 return true;
751
752 default:
753 case KW_ERROR:
754 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
755 break;
756
757 case KW_msg:
758 thawer.get_ml (KW_endmsg, msg);
759 break;
760
761 case KW_lore: // CF+ extension
762 thawer.get_ml (KW_endlore, maplore);
763 break;
764
765 case KW_maplore:
766 thawer.get_ml (KW_endmaplore, maplore);
767 break;
768
769 case KW_arch:
770 if (strcmp (thawer.get_str (), "map"))
771 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
772 break;
773
774 case KW_oid:
775 thawer.get (this, thawer.get_sint32 ());
776 break;
777
778 case KW_file_format_version: break; // nop
779
780 case KW_name: thawer.get (name); break;
781 case KW_attach: thawer.get (attach); break;
782 case KW_reset_time: thawer.get (reset_time); break;
783 case KW_shopgreed: thawer.get (shopgreed); break;
784 case KW_shopmin: thawer.get (shopmin); break;
785 case KW_shopmax: thawer.get (shopmax); break;
786 case KW_shoprace: thawer.get (shoprace); break;
787 case KW_outdoor: thawer.get (outdoor); break;
788 case KW_temp: thawer.get (temp); break;
789 case KW_pressure: thawer.get (pressure); break;
790 case KW_humid: thawer.get (humid); break;
791 case KW_windspeed: thawer.get (windspeed); break;
792 case KW_winddir: thawer.get (winddir); break;
793 case KW_sky: thawer.get (sky); break;
794
795 case KW_per_player: thawer.get (per_player); break;
796 case KW_per_party: thawer.get (per_party); break;
797
798 case KW_region: get_region_by_name (thawer.get_str ()); break;
799 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
800
801 // old names new names
802 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
803 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
804 case KW_x: case KW_width: thawer.get (width); break;
805 case KW_y: case KW_height: thawer.get (height); break;
806 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
807 case KW_value: case KW_swap_time: thawer.get (timeout); break;
808 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
809 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
810 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
811
812 case KW_tile_path_1: thawer.get (tile_path [0]); break;
813 case KW_tile_path_2: thawer.get (tile_path [1]); break;
814 case KW_tile_path_3: thawer.get (tile_path [2]); break;
815 case KW_tile_path_4: thawer.get (tile_path [3]); break;
869 } 816 }
870 else
871 {
872 *value = 0;
873 value++;
874 end = strchr (value, '\n');
875
876 while (isspace (*value))
877 {
878 value++;
879
880 if (*value == '\0' || value == end)
881 {
882 /* Nothing but spaces. */
883 value = NULL;
884 break;
885 }
886 }
887 }
888
889 if (!end)
890 {
891 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
892 return 1;
893 }
894
895 /* key is the field name, value is what it should be set
896 * to. We've already done the work to null terminate key,
897 * and strip off any leading spaces for both of these.
898 * We have not touched the newline at the end of the line -
899 * these are needed for some values. the end pointer
900 * points to the first of the newlines.
901 * value could be NULL! It would be easy enough to just point
902 * this to "" to prevent cores, but that would let more errors slide
903 * through.
904 *
905 * First check for entries that do not use the value parameter, then
906 * validate that value is given and check for the remaining entries
907 * that use the parameter.
908 */
909
910 if (!strcmp (key, "msg"))
911 {
912 while (fgets (buf, HUGE_BUF, fp) != NULL)
913 {
914 if (!strcmp (buf, "endmsg\n"))
915 break;
916 else
917 {
918 /* slightly more efficient than strcat */
919 strcpy (msgbuf + msgpos, buf);
920 msgpos += strlen (buf);
921 }
922 }
923 /* There are lots of maps that have empty messages (eg, msg/endmsg
924 * with nothing between). There is no reason in those cases to
925 * keep the empty message. Also, msgbuf contains garbage data
926 * when msgpos is zero, so copying it results in crashes
927 */
928 if (msgpos != 0)
929 m->msg = strdup (msgbuf);
930 }
931 else if (!strcmp (key, "maplore"))
932 {
933 while (fgets (buf, HUGE_BUF, fp) != NULL)
934 {
935 if (!strcmp (buf, "endmaplore\n"))
936 break;
937 else
938 {
939 /* slightly more efficient than strcat */
940 strcpy (maplorebuf + maplorepos, buf);
941 maplorepos += strlen (buf);
942 }
943 }
944 if (maplorepos != 0)
945 m->maplore = strdup (maplorebuf);
946 }
947 else if (!strcmp (key, "end"))
948 {
949 break;
950 }
951 else if (value == NULL)
952 {
953 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
954 }
955 else if (!strcmp (key, "arch"))
956 {
957 /* This is an oddity, but not something we care about much. */
958 if (strcmp (value, "map\n"))
959 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
960 }
961 else if (!strcmp (key, "name"))
962 {
963 *end = 0;
964 m->name = strdup (value);
965 }
966 /* first strcmp value on these are old names supported
967 * for compatibility reasons. The new values (second) are
968 * what really should be used.
969 */
970 else if (!strcmp (key, "oid"))
971 fp.get (m, atoi (value));
972 else if (!strcmp (key, "attach"))
973 m->attach = value;
974 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
975 m->enter_x = atoi (value);
976 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
977 m->enter_y = atoi (value);
978 else if (!strcmp (key, "x") || !strcmp (key, "width"))
979 m->width = atoi (value);
980 else if (!strcmp (key, "y") || !strcmp (key, "height"))
981 m->height = atoi (value);
982 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
983 m->reset_timeout = atoi (value);
984 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
985 m->timeout = atoi (value);
986 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
987 m->difficulty = clamp (atoi (value), 1, settings.max_level);
988 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
989 m->darkness = atoi (value);
990 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
991 m->fixed_resettime = atoi (value);
992 else if (!strcmp (key, "unique"))
993 m->unique = atoi (value);
994 else if (!strcmp (key, "template"))
995 m->templatemap = atoi (value);
996 else if (!strcmp (key, "region"))
997 m->region = get_region_by_name (value);
998 else if (!strcmp (key, "shopitems"))
999 {
1000 *end = 0;
1001 m->shopitems = parse_shop_string (value);
1002 }
1003 else if (!strcmp (key, "shopgreed"))
1004 m->shopgreed = atof (value);
1005 else if (!strcmp (key, "shopmin"))
1006 m->shopmin = atol (value);
1007 else if (!strcmp (key, "shopmax"))
1008 m->shopmax = atol (value);
1009 else if (!strcmp (key, "shoprace"))
1010 {
1011 *end = 0;
1012 m->shoprace = strdup (value);
1013 }
1014 else if (!strcmp (key, "outdoor"))
1015 m->outdoor = atoi (value);
1016 else if (!strcmp (key, "temp"))
1017 m->temp = atoi (value);
1018 else if (!strcmp (key, "pressure"))
1019 m->pressure = atoi (value);
1020 else if (!strcmp (key, "humid"))
1021 m->humid = atoi (value);
1022 else if (!strcmp (key, "windspeed"))
1023 m->windspeed = atoi (value);
1024 else if (!strcmp (key, "winddir"))
1025 m->winddir = atoi (value);
1026 else if (!strcmp (key, "sky"))
1027 m->sky = atoi (value);
1028 else if (!strcmp (key, "nosmooth"))
1029 m->nosmooth = atoi (value);
1030 else if (!strncmp (key, "tile_path_", 10))
1031 {
1032 int tile = atoi (key + 10);
1033
1034 if (tile < 1 || tile > 4)
1035 {
1036 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1037 }
1038 else
1039 {
1040 char *path;
1041
1042 *end = 0;
1043
1044 if (m->tile_path[tile - 1])
1045 {
1046 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1047 free (m->tile_path[tile - 1]);
1048 m->tile_path[tile - 1] = NULL;
1049 }
1050
1051 if (check_path (value, 1) != -1)
1052 {
1053 /* The unadorned path works. */
1054 path = value;
1055 }
1056 else
1057 {
1058 /* Try again; it could be a relative exit. */
1059
1060 path = path_combine_and_normalize (m->path, value);
1061
1062 if (check_path (path, 1) == -1)
1063 {
1064 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1065 path = NULL;
1066 }
1067 }
1068
1069 if (editor)
1070 {
1071 /* Use the value as in the file. */
1072 m->tile_path[tile - 1] = strdup (value);
1073 }
1074 else if (path != NULL)
1075 {
1076 /* Use the normalized value. */
1077 m->tile_path[tile - 1] = strdup (path);
1078 }
1079 } /* end if tile direction (in)valid */
1080 }
1081 else
1082 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1083 }
1084
1085 if (!key || strcmp (key, "end"))
1086 { 817 }
1087 LOG (llevError, "Got premature eof on map header!\n");
1088 return 1;
1089 }
1090 818
1091 return 0; 819 abort ();
1092} 820}
1093 821
1094/* 822bool
1095 * Opens the file "filename" and reads information about the map 823maptile::_load_header (const char *path)
1096 * from the given file, and stores it in a newly allocated
1097 * maptile. A pointer to this structure is returned, or NULL on failure.
1098 * flags correspond to those in map.h. Main ones used are
1099 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1101 * cases, no matter if this flag is set or not.
1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1103 * managed map list.
1104 */
1105maptile *
1106load_original_map (const char *filename, int flags)
1107{ 824{
1108 maptile *m;
1109 char pathname[MAX_BUF];
1110
1111 if (flags & MAP_PLAYER_UNIQUE)
1112 strcpy (pathname, filename);
1113 else if (flags & MAP_OVERLAY)
1114 strcpy (pathname, create_overlay_pathname (filename));
1115 else
1116 strcpy (pathname, create_pathname (filename));
1117
1118 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1119
1120 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1121 826
1122 if (!thawer) 827 if (!thawer)
1123 return 0; 828 return false;
1124 829
1125 m = get_linked_map (); 830 return _load_header (thawer);
1126
1127 strcpy (m->path, filename);
1128 if (load_map_header (thawer, m))
1129 {
1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1131 delete_map (m);
1132 return 0;
1133 }
1134
1135 m->allocate ();
1136
1137 m->in_memory = MAP_LOADING;
1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1139
1140 m->in_memory = MAP_IN_MEMORY;
1141 if (!m->difficulty)
1142 m->difficulty = calculate_difficulty (m);
1143 set_map_reset_time (m);
1144 m->instantiate ();
1145 return (m);
1146}
1147
1148/*
1149 * Loads a map, which has been loaded earlier, from file.
1150 * Return the map object we load into (this can change from the passed
1151 * option if we can't find the original map)
1152 */
1153static maptile *
1154load_temporary_map (maptile *m)
1155{
1156 char buf[MAX_BUF];
1157
1158 if (!m->tmpname)
1159 {
1160 LOG (llevError, "No temporary filename for map %s\n", m->path);
1161 strcpy (buf, m->path);
1162 delete_map (m);
1163 m = load_original_map (buf, 0);
1164 if (m == NULL)
1165 return NULL;
1166 fix_auto_apply (m); /* Chests which open as default */
1167 return m;
1168 }
1169
1170 object_thawer thawer (m->tmpname);
1171
1172 if (!thawer)
1173 {
1174 strcpy (buf, m->path);
1175 delete_map (m);
1176 m = load_original_map (buf, 0);
1177 if (!m)
1178 return NULL;
1179 fix_auto_apply (m); /* Chests which open as default */
1180 return m;
1181 }
1182
1183 if (load_map_header (thawer, m))
1184 {
1185 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1186 delete_map (m);
1187 m = load_original_map (m->path, 0);
1188 return NULL;
1189 }
1190
1191 m->allocate ();
1192
1193 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, 0);
1195
1196 m->in_memory = MAP_IN_MEMORY;
1197 INVOKE_MAP (SWAPIN, m);
1198 return m;
1199}
1200
1201/*
1202 * Loads a map, which has been loaded earlier, from file.
1203 * Return the map object we load into (this can change from the passed
1204 * option if we can't find the original map)
1205 */
1206maptile *
1207load_overlay_map (const char *filename, maptile *m)
1208{
1209 char pathname[MAX_BUF];
1210
1211 strcpy (pathname, create_overlay_pathname (filename));
1212
1213 object_thawer thawer (pathname);
1214
1215 if (!thawer)
1216 return m;
1217
1218 if (load_map_header (thawer, m))
1219 {
1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1221 delete_map (m);
1222 m = load_original_map (m->path, 0);
1223 return 0;
1224 }
1225 /*m->allocate ();*/
1226
1227 m->in_memory = MAP_LOADING;
1228 load_objects (m, thawer, MAP_OVERLAY);
1229
1230 m->in_memory = MAP_IN_MEMORY;
1231 return m;
1232} 831}
1233 832
1234/****************************************************************************** 833/******************************************************************************
1235 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1236 *****************************************************************************/ 835 *****************************************************************************/
1237 836
1238/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1239static void 838void
1240delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1241{ 840{
1242 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1243 object *op, *next;
1244
1245 for (i = 0; i < m->width; i++)
1246 for (j = 0; j < m->height; j++)
1247 { 842 {
1248 unique = 0; 843 int unique = 0;
1249 844 for (object *op = spaces [i].bot; op; )
1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1251 { 845 {
1252 next = op->above; 846 object *above = op->above;
1253 847
1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1255 unique = 1; 849 unique = 1;
1256 850
1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1258 { 852 {
1259 op->destroy_inv (false); 853 op->destroy_inv (false);
1260 op->destroy (); 854 op->destroy ();
1261 } 855 }
1262 }
1263 }
1264}
1265 856
1266/* 857 op = above;
1267 * Loads unique objects from file(s) into the map which is in memory
1268 * m is the map to load unique items into.
1269 */
1270static void
1271load_unique_objects (maptile *m)
1272{
1273 int count;
1274 char firstname[MAX_BUF];
1275
1276 for (count = 0; count < 10; count++)
1277 {
1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1279 if (!access (firstname, R_OK))
1280 break;
1281 }
1282 /* If we get here, we did not find any map */
1283 if (count == 10)
1284 return;
1285
1286 object_thawer thawer (firstname);
1287
1288 if (!thawer)
1289 return;
1290
1291 m->in_memory = MAP_LOADING;
1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1295 load_objects (m, thawer, 0);
1296
1297 m->in_memory = MAP_IN_MEMORY;
1298}
1299
1300/*
1301 * Saves a map to file. If flag is set, it is saved into the same
1302 * file it was (originally) loaded from. Otherwise a temporary
1303 * filename will be genarated, and the file will be stored there.
1304 * The temporary filename will be stored in the maptileure.
1305 * If the map is unique, we also save to the filename in the map
1306 * (this should have been updated when first loaded)
1307 */
1308int
1309new_save_map (maptile *m, int flag)
1310{
1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1312 int i;
1313
1314 if (flag && !*m->path)
1315 {
1316 LOG (llevError, "Tried to save map without path.\n");
1317 return -1;
1318 }
1319
1320 if (flag || (m->unique) || (m->templatemap))
1321 {
1322 if (!m->unique && !m->templatemap)
1323 { /* flag is set */
1324 if (flag == 2)
1325 strcpy (filename, create_overlay_pathname (m->path));
1326 else
1327 strcpy (filename, create_pathname (m->path));
1328 } 858 }
1329 else
1330 strcpy (filename, m->path);
1331
1332 make_path_to_file (filename);
1333 }
1334 else
1335 { 859 }
1336 if (!m->tmpname) 860}
1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1338 861
1339 strcpy (filename, m->tmpname); 862bool
863maptile::_save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
1340 } 880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
1341 885
1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 886 MAP_OUT (shopgreed);
1343 m->in_memory = MAP_SAVING; 887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
1344 895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::_save_header (const char *path)
923{
1345 object_freezer freezer; 924 object_freezer freezer;
1346 925
1347 /* legacy */ 926 if (!_save_header (freezer))
1348 fprintf (freezer, "arch map\n"); 927 return false;
1349 if (m->name)
1350 fprintf (freezer, "name %s\n", m->name);
1351 if (!flag)
1352 fprintf (freezer, "swap_time %d\n", m->swap_time);
1353 if (m->reset_timeout)
1354 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1355 if (m->fixed_resettime)
1356 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1357 /* we unfortunately have no idea if this is a value the creator set
1358 * or a difficulty value we generated when the map was first loaded
1359 */
1360 if (m->difficulty)
1361 fprintf (freezer, "difficulty %d\n", m->difficulty);
1362 if (m->region)
1363 fprintf (freezer, "region %s\n", m->region->name);
1364 if (m->shopitems)
1365 {
1366 print_shop_string (m, shop);
1367 fprintf (freezer, "shopitems %s\n", shop);
1368 }
1369 if (m->shopgreed)
1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1371 if (m->shopmin)
1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1373 if (m->shopmax)
1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1375 if (m->shoprace)
1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1377 if (m->darkness)
1378 fprintf (freezer, "darkness %d\n", m->darkness);
1379 if (m->width)
1380 fprintf (freezer, "width %d\n", m->width);
1381 if (m->height)
1382 fprintf (freezer, "height %d\n", m->height);
1383 if (m->enter_x)
1384 fprintf (freezer, "enter_x %d\n", m->enter_x);
1385 if (m->enter_y)
1386 fprintf (freezer, "enter_y %d\n", m->enter_y);
1387 if (m->msg)
1388 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1389 if (m->maplore)
1390 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1391 if (m->unique)
1392 fprintf (freezer, "unique %d\n", m->unique);
1393 if (m->templatemap)
1394 fprintf (freezer, "template %d\n", m->templatemap);
1395 if (m->outdoor)
1396 fprintf (freezer, "outdoor %d\n", m->outdoor);
1397 if (m->temp)
1398 fprintf (freezer, "temp %d\n", m->temp);
1399 if (m->pressure)
1400 fprintf (freezer, "pressure %d\n", m->pressure);
1401 if (m->humid)
1402 fprintf (freezer, "humid %d\n", m->humid);
1403 if (m->windspeed)
1404 fprintf (freezer, "windspeed %d\n", m->windspeed);
1405 if (m->winddir)
1406 fprintf (freezer, "winddir %d\n", m->winddir);
1407 if (m->sky)
1408 fprintf (freezer, "sky %d\n", m->sky);
1409 if (m->nosmooth)
1410 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1411 928
1412 /* Save any tiling information, except on overlays */ 929 return freezer.save (path);
1413 if (flag != 2)
1414 for (i = 0; i < 4; i++)
1415 if (m->tile_path[i])
1416 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1417
1418 freezer.put (m);
1419 fprintf (freezer, "end\n");
1420
1421 /* In the game save unique items in the different file, but
1422 * in the editor save them to the normal map file.
1423 * If unique map, save files in the proper destination (set by
1424 * player)
1425 */
1426 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1427 {
1428 object_freezer unique;
1429
1430 if (flag == 2)
1431 save_objects (m, freezer, unique, 2);
1432 else
1433 save_objects (m, freezer, unique, 0);
1434
1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1436
1437 unique.save (buf);
1438 }
1439 else
1440 { /* save same file when not playing, like in editor */
1441 save_objects (m, freezer, freezer, 0);
1442 }
1443
1444 freezer.save (filename);
1445
1446 return 0;
1447} 930}
1448 931
1449/* 932/*
1450 * Remove and free all objects in the given map. 933 * Remove and free all objects in the given map.
1451 */ 934 */
1452void 935void
1453free_all_objects (maptile *m) 936maptile::clear ()
1454{ 937{
1455 if (!m->spaces) 938 if (!spaces)
1456 return; 939 return;
1457 940
1458 for (int i = 0; i < m->width; i++) 941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1459 for (int j = 0; j < m->height; j++) 942 while (object *op = ms->bot)
1460 { 943 {
1461 mapspace &ms = m->at (i, j);
1462
1463 while (object *op = ms.bot)
1464 {
1465 if (op->head) 944 if (op->head)
1466 op = op->head; 945 op = op->head;
1467 946
1468 op->destroy_inv (false); 947 op->destroy_inv (false);
1469 op->destroy (); 948 op->destroy ();
1470 }
1471 } 949 }
1472}
1473 950
1474/* 951 sfree (spaces, size ()), spaces = 0;
1475 * Frees everything allocated by the given maptileure. 952
1476 * don't free tmpname - our caller is left to do that 953 if (buttons)
1477 */ 954 free_objectlinkpt (buttons), buttons = 0;
955}
956
1478void 957void
1479free_map (maptile *m, int flag) 958maptile::clear_header ()
1480{ 959{
1481 if (!m->in_memory) //TODO: makes no sense to me? 960 name = 0;
1482 return; 961 msg = 0;
1483 962 maplore = 0;
1484 m->in_memory = MAP_SAVING; 963 shoprace = 0;
1485
1486 // TODO: use new/delete
1487
1488 if (flag && m->spaces)
1489 free_all_objects (m);
1490
1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1492
1493 free (m->name), m->name = 0;
1494 free (m->msg), m->msg = 0;
1495 free (m->maplore), m->maplore = 0;
1496 free (m->shoprace), m->shoprace = 0;
1497 delete [] m->shopitems, m->shopitems = 0; 964 delete [] shopitems, shopitems = 0;
1498
1499 if (m->buttons)
1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1501 965
1502 for (int i = 0; i < 4; i++) 966 for (int i = 0; i < 4; i++)
1503 free (m->tile_path[i]), m->tile_path[i] = 0; 967 tile_path [i] = 0;
1504
1505 m->in_memory = MAP_SWAPPED;
1506} 968}
1507 969
1508maptile::~maptile () 970maptile::~maptile ()
1509{ 971{
1510 assert (destroyed ()); 972 assert (destroyed ());
1511} 973}
1512 974
1513void 975void
1514maptile::do_destroy () 976maptile::clear_links_to (maptile *m)
1515{ 977{
1516 attachable::do_destroy ();
1517
1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1522
1523 /* We need to look through all the maps and see if any maps 978 /* We need to look through all the maps and see if any maps
1524 * are pointing at this one for tiling information. Since 979 * are pointing at this one for tiling information. Since
1525 * tiling can be asymetric, we just can not look to see which 980 * tiling can be asymetric, we just can not look to see which
1526 * maps this map tiles with and clears those. 981 * maps this map tiles with and clears those.
1527 */ 982 */
1528 //TODO: non-euclidean-tiling MUST GO
1529 for_all_maps (m)
1530 for (int i = 0; i < 4; i++) 983 for (int i = 0; i < 4; i++)
1531 if (m->tile_map[i] == this) 984 if (tile_map[i] == m)
1532 m->tile_map[i] = 0; 985 tile_map[i] = 0;
1533} 986}
1534 987
1535//TODO: must go
1536void 988void
1537delete_map (maptile *m) 989maptile::do_destroy ()
1538{ 990{
1539 if (m) 991 attachable::do_destroy ();
1540 m->destroy (); 992
993 clear ();
1541} 994}
1542 995
1543/* 996/*
1544 * Makes sure the given map is loaded and swapped in. 997 * Updates every button on the map (by calling update_button() for them).
1545 * name is path name of the map.
1546 * flags meaning:
1547 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1548 * and don't do unique items or the like.
1549 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1550 * dont do any more name translation on it.
1551 * 998 */
1552 * Returns a pointer to the given map. 999void
1553 */ 1000maptile::update_buttons ()
1554maptile *
1555ready_map_name (const char *name, int flags)
1556{ 1001{
1557 if (!name) 1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1558 return 0; 1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1559
1560 /* Have we been at this level before? */
1561 maptile *m = has_been_loaded (name);
1562
1563 /* Map is good to go, so just return it */
1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1565 return m;
1566
1567 /* unique maps always get loaded from their original location, and never
1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1569 * this map, load it now. I removed the reset checking from here -
1570 * it seems the probability of a player trying to enter a map that should
1571 * reset but hasn't yet is quite low, and removing that makes this function
1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1573 * resets in any case - if they really care, they should use the 'maps command.
1574 */
1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1576 { 1004 {
1577 /* first visit or time to reset */ 1005 if (!ol->ob)
1578 if (m)
1579 { 1006 {
1580 clean_tmp_map (m); /* Doesn't make much difference */ 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1581 delete_map (m); 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1009 continue;
1582 } 1010 }
1583 1011
1584 /* create and load a map */ 1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1585 if (flags & MAP_PLAYER_UNIQUE)
1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1587 else
1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1589
1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1591 return (NULL);
1592
1593 fix_auto_apply (m); /* Chests which open as default */
1594
1595 /* If a player unique map, no extra unique object file to load.
1596 * if from the editor, likewise.
1597 */
1598 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1599 load_unique_objects (m);
1600
1601 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1602 { 1013 {
1603 m = load_overlay_map (name, m); 1014 update_button (ol->ob);
1604 if (m == NULL) 1015 break;
1605 return NULL;
1606 } 1016 }
1607
1608 if (flags & MAP_PLAYER_UNIQUE)
1609 INVOKE_MAP (SWAPIN, m);
1610
1611 } 1017 }
1612 else
1613 {
1614 /* If in this loop, we found a temporary map, so load it up. */
1615
1616 m = load_temporary_map (m);
1617 if (m == NULL)
1618 return NULL;
1619 load_unique_objects (m);
1620
1621 clean_tmp_map (m);
1622 m->in_memory = MAP_IN_MEMORY;
1623 /* tempnam() on sun systems (probably others) uses malloc
1624 * to allocated space for the string. Free it here.
1625 * In some cases, load_temporary_map above won't find the
1626 * temporary map, and so has reloaded a new map. If that
1627 * is the case, tmpname is now null
1628 */
1629 if (m->tmpname)
1630 free (m->tmpname);
1631 m->tmpname = NULL;
1632 /* It's going to be saved anew anyway */
1633 }
1634
1635 /* Below here is stuff common to both first time loaded maps and
1636 * temp maps.
1637 */
1638
1639 decay_objects (m); /* start the decay */
1640 /* In case other objects press some buttons down */
1641 update_buttons (m);
1642 if (m->outdoor)
1643 set_darkness_map (m);
1644 /* run the weather over this map */
1645 weather_effect (name);
1646 return m;
1647} 1018}
1648
1649 1019
1650/* 1020/*
1651 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1652 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1653 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1655 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1656 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1657 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1658 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1659 */ 1029 */
1660
1661int 1030int
1662calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1663{ 1032{
1664 object *op;
1665 archetype *at;
1666 int x, y, i;
1667 long monster_cnt = 0; 1033 long monster_cnt = 0;
1668 double avgexp = 0; 1034 double avgexp = 0;
1669 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1670 1036
1671 if (m->difficulty) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1672 { 1038 for (object *op = ms->bot; op; op = op->above)
1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1674 return m->difficulty;
1675 }
1676
1677 for (x = 0; x < m->width; x++)
1678 for (y = 0; y < m->height; y++)
1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1680 { 1039 {
1681 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1682 { 1041 {
1683 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1684 monster_cnt++; 1043 monster_cnt++;
1685 } 1044 }
1686 1045
1687 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1688 { 1047 {
1689 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1690 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1691
1692 if (at != NULL)
1693 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1694 1052
1695 monster_cnt++; 1053 monster_cnt++;
1696 } 1054 }
1697 } 1055 }
1698 1056
1699 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1700 1058
1701 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1702 {
1703 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1704 {
1705 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1706 return i; 1061 return i;
1707 }
1708 }
1709 1062
1710 return 1; 1063 return 1;
1711}
1712
1713void
1714clean_tmp_map (maptile *m)
1715{
1716 if (m->tmpname == NULL)
1717 return;
1718 INVOKE_MAP (CLEAN, m);
1719 (void) unlink (m->tmpname);
1720}
1721
1722void
1723free_all_maps (void)
1724{
1725 int real_maps = 0;
1726
1727 while (first_map)
1728 {
1729 /* I think some of the callers above before it gets here set this to be
1730 * saving, but we still want to free this data
1731 */
1732 if (first_map->in_memory == MAP_SAVING)
1733 first_map->in_memory = MAP_IN_MEMORY;
1734 delete_map (first_map);
1735 real_maps++;
1736 }
1737
1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1739} 1064}
1740 1065
1741/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1742 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1743 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1744 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1745 * to maps than los. 1070 * to maps than los.
1746 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1747 */ 1072 */
1748
1749int 1073int
1750change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1751{ 1075{
1752 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1753 1077
1754 /* Nothing to do */ 1078 /* Nothing to do */
1755 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1756 {
1757 return 0; 1080 return 0;
1758 }
1759 1081
1760 /* inform all players on the map */ 1082 /* inform all players on the map */
1761 if (change > 0) 1083 if (change > 0)
1762 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1763 else 1085 else
1764 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1765 1087
1766 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1767 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1768 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1769 * is not +/-1 1091 * is not +/-1
1770 */ 1092 */
1771 if (new_level < 0) 1093 if (new_level < 0)
1772 m->darkness = 0; 1094 darkness = 0;
1773 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1774 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1775 else 1097 else
1776 m->darkness = new_level; 1098 darkness = new_level;
1777 1099
1778 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1779 update_all_map_los (m); 1101 update_all_map_los (this);
1780 return 1; 1102 return 1;
1781} 1103}
1782 1104
1783/* 1105/*
1784 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1788 */ 1110 */
1789void 1111void
1790mapspace::update_ () 1112mapspace::update_ ()
1791{ 1113{
1792 object *tmp, *last = 0; 1114 object *tmp, *last = 0;
1793 uint8 flags = 0, light = 0, anywhere = 0; 1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1794 New_Face *top, *floor, *middle; 1116 New_Face *top, *floor, *middle;
1795 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1797 1119
1798 middle = blank_face; 1120 middle = blank_face;
1915 1237
1916 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
1917 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
1918 break; 1240 break;
1919 1241
1920 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
1921 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
1922 { 1244 {
1923 /* Fill in top if needed */ 1245 /* Fill in top if needed */
1924 if (top == blank_face) 1246 if (top == blank_face)
1925 { 1247 {
1926 top = tmp->face; 1248 top = tmp->face;
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959} 1281}
1960 1282
1961void
1962set_map_reset_time (maptile *map)
1963{
1964 int timeout;
1965
1966 timeout = map->reset_timeout;
1967 if (timeout <= 0)
1968 timeout = MAP_DEFAULTRESET;
1969 if (timeout >= MAP_MAXRESET)
1970 timeout = MAP_MAXRESET;
1971 map->reset_time = time (0) + timeout;
1972}
1973
1974/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
1975 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
1976 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
1977 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
1978 * so that it is easier for calling functions to verify success.
1979 */ 1287 */
1980
1981static maptile * 1288static inline maptile *
1982load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
1983{ 1290{
1291 maptile *mp = orig_map->tile_map [tile_num];
1292
1293 if (!mp)
1294 {
1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1296
1297 if (!mp)
1298 {
1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1301 &orig_map->tile_path[tile_num], &orig_map->path);
1302 mp = new maptile (1, 1);
1303 mp->alloc ();
1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1306 }
1307
1984 int dest_tile = (tile_num + 2) % 4; 1308 int dest_tile = (tile_num + 2) % 4;
1985 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1986 1309
1987 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1310 orig_map->tile_map [tile_num] = mp;
1988 1311
1989 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1312 // optimisation: back-link map to origin map if euclidean
1990 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1313 //TODO: non-euclidean maps MUST GO
1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1991 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1992 1316
1993 return orig_map->tile_map[tile_num]; 1317 return mp;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
1994} 1324}
1995 1325
1996/* this returns TRUE if the coordinates (x,y) are out of 1326/* this returns TRUE if the coordinates (x,y) are out of
1997 * map m. This function also takes into account any 1327 * map m. This function also takes into account any
1998 * tiling considerations, loading adjacant maps as needed. 1328 * tiling considerations, loading adjacant maps as needed.
1999 * This is the function should always be used when it 1329 * This is the function should always be used when it
2000 * necessary to check for valid coordinates. 1330 * necessary to check for valid coordinates.
2001 * This function will recursively call itself for the 1331 * This function will recursively call itself for the
2002 * tiled maps. 1332 * tiled maps.
2003 *
2004 *
2005 */ 1333 */
2006int 1334int
2007out_of_map (maptile *m, int x, int y) 1335out_of_map (maptile *m, int x, int y)
2008{ 1336{
2009 /* If we get passed a null map, this is obviously the 1337 /* If we get passed a null map, this is obviously the
2017 { 1345 {
2018 if (!m->tile_path[3]) 1346 if (!m->tile_path[3])
2019 return 1; 1347 return 1;
2020 1348
2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2022 load_and_link_tiled_map (m, 3); 1350 find_and_link (m, 3);
2023 1351
2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); 1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2025 } 1353 }
2026 1354
2027 if (x >= m->width) 1355 if (x >= m->width)
2028 { 1356 {
2029 if (!m->tile_path[1]) 1357 if (!m->tile_path[1])
2030 return 1; 1358 return 1;
2031 1359
2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2033 load_and_link_tiled_map (m, 1); 1361 find_and_link (m, 1);
2034 1362
2035 return (out_of_map (m->tile_map[1], x - m->width, y)); 1363 return out_of_map (m->tile_map[1], x - m->width, y);
2036 } 1364 }
2037 1365
2038 if (y < 0) 1366 if (y < 0)
2039 { 1367 {
2040 if (!m->tile_path[0]) 1368 if (!m->tile_path[0])
2041 return 1; 1369 return 1;
2042 1370
2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map (m, 0); 1372 find_and_link (m, 0);
2045 1373
2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); 1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2047 } 1375 }
2048 1376
2049 if (y >= m->height) 1377 if (y >= m->height)
2050 { 1378 {
2051 if (!m->tile_path[2]) 1379 if (!m->tile_path[2])
2052 return 1; 1380 return 1;
2053 1381
2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2055 load_and_link_tiled_map (m, 2); 1383 find_and_link (m, 2);
2056 1384
2057 return (out_of_map (m->tile_map[2], x, y - m->height)); 1385 return out_of_map (m->tile_map[2], x, y - m->height);
2058 } 1386 }
2059 1387
2060 /* Simple case - coordinates are within this local 1388 /* Simple case - coordinates are within this local
2061 * map. 1389 * map.
2062 */ 1390 */
2065 1393
2066/* This is basically the same as out_of_map above, but 1394/* This is basically the same as out_of_map above, but
2067 * instead we return NULL if no map is valid (coordinates 1395 * instead we return NULL if no map is valid (coordinates
2068 * out of bounds and no tiled map), otherwise it returns 1396 * out of bounds and no tiled map), otherwise it returns
2069 * the map as that the coordinates are really on, and 1397 * the map as that the coordinates are really on, and
2070 * updates x and y to be the localized coordinates. 1398 * updates x and y to be the localised coordinates.
2071 * Using this is more efficient of calling out_of_map 1399 * Using this is more efficient of calling out_of_map
2072 * and then figuring out what the real map is 1400 * and then figuring out what the real map is
2073 */ 1401 */
2074maptile * 1402maptile *
2075get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1403maptile::xy_find (sint16 &x, sint16 &y)
2076{ 1404{
2077
2078 if (*x < 0) 1405 if (x < 0)
2079 { 1406 {
2080 if (!m->tile_path[3]) 1407 if (!tile_path[3])
2081 return 0; 1408 return 0;
2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2083 load_and_link_tiled_map (m, 3);
2084 1409
1410 find_and_link (this, 3);
2085 *x += m->tile_map[3]->width; 1411 x += tile_map[3]->width;
2086 return (get_map_from_coord (m->tile_map[3], x, y)); 1412 return tile_map[3]->xy_find (x, y);
2087 } 1413 }
2088 1414
2089 if (*x >= m->width) 1415 if (x >= width)
2090 { 1416 {
2091 if (!m->tile_path[1]) 1417 if (!tile_path[1])
2092 return 0; 1418 return 0;
2093 1419
2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1420 find_and_link (this, 1);
2095 load_and_link_tiled_map (m, 1);
2096
2097 *x -= m->width; 1421 x -= width;
2098 return (get_map_from_coord (m->tile_map[1], x, y)); 1422 return tile_map[1]->xy_find (x, y);
2099 } 1423 }
2100 1424
2101 if (*y < 0) 1425 if (y < 0)
2102 { 1426 {
2103 if (!m->tile_path[0]) 1427 if (!tile_path[0])
2104 return 0; 1428 return 0;
2105 1429
2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1430 find_and_link (this, 0);
2107 load_and_link_tiled_map (m, 0);
2108
2109 *y += m->tile_map[0]->height; 1431 y += tile_map[0]->height;
2110 return (get_map_from_coord (m->tile_map[0], x, y)); 1432 return tile_map[0]->xy_find (x, y);
2111 } 1433 }
2112 1434
2113 if (*y >= m->height) 1435 if (y >= height)
2114 { 1436 {
2115 if (!m->tile_path[2]) 1437 if (!tile_path[2])
2116 return 0; 1438 return 0;
2117 1439
2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1440 find_and_link (this, 2);
2119 load_and_link_tiled_map (m, 2);
2120
2121 *y -= m->height; 1441 y -= height;
2122 return (get_map_from_coord (m->tile_map[2], x, y)); 1442 return tile_map[2]->xy_find (x, y);
2123 } 1443 }
2124 1444
2125 /* Simple case - coordinates are within this local 1445 /* Simple case - coordinates are within this local
2126 * map. 1446 * map.
2127 */ 1447 */
2128
2129 return m; 1448 return this;
2130} 1449}
2131 1450
2132/** 1451/**
2133 * Return whether map2 is adjacent to map1. If so, store the distance from 1452 * Return whether map2 is adjacent to map1. If so, store the distance from
2134 * map1 to map2 in dx/dy. 1453 * map1 to map2 in dx/dy.
2137adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2138{ 1457{
2139 if (!map1 || !map2) 1458 if (!map1 || !map2)
2140 return 0; 1459 return 0;
2141 1460
1461 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1462 //fix: compare paths instead (this is likely faster, too!)
2142 if (map1 == map2) 1463 if (map1 == map2)
2143 { 1464 {
2144 *dx = 0; 1465 *dx = 0;
2145 *dy = 0; 1466 *dy = 0;
2146
2147 } 1467 }
2148 else if (map1->tile_map[0] == map2) 1468 else if (map1->tile_map[0] == map2)
2149 { /* up */ 1469 { /* up */
2150 *dx = 0; 1470 *dx = 0;
2151 *dy = -map2->height; 1471 *dy = -map2->height;
2162 } 1482 }
2163 else if (map1->tile_map[3] == map2) 1483 else if (map1->tile_map[3] == map2)
2164 { /* left */ 1484 { /* left */
2165 *dx = -map2->width; 1485 *dx = -map2->width;
2166 *dy = 0; 1486 *dy = 0;
2167
2168 } 1487 }
2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1488 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2170 { /* up right */ 1489 { /* up right */
2171 *dx = map1->tile_map[0]->width; 1490 *dx = map1->tile_map[0]->width;
2172 *dy = -map1->tile_map[0]->height; 1491 *dy = -map1->tile_map[0]->height;
2203 } 1522 }
2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1523 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2205 { /* left down */ 1524 { /* left down */
2206 *dx = -map1->tile_map[3]->width; 1525 *dx = -map1->tile_map[3]->width;
2207 *dy = map1->tile_map[3]->height; 1526 *dy = map1->tile_map[3]->height;
2208
2209 } 1527 }
2210 else 1528 else
2211 { /* not "adjacent" enough */
2212 return 0; 1529 return 0;
2213 }
2214 1530
2215 return 1; 1531 return 1;
1532}
1533
1534maptile *
1535maptile::xy_load (sint16 &x, sint16 &y)
1536{
1537 maptile *map = xy_find (x, y);
1538
1539 if (map)
1540 map->load_sync ();
1541
1542 return map;
1543}
1544
1545maptile *
1546get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1547{
1548 return m->xy_load (*x, *y);
2216} 1549}
2217 1550
2218/* From map.c 1551/* From map.c
2219 * This is used by get_player to determine where the other 1552 * This is used by get_player to determine where the other
2220 * creature is. get_rangevector takes into account map tiling, 1553 * creature is. get_rangevector takes into account map tiling,
2233 * be unexpected 1566 * be unexpected
2234 * 1567 *
2235 * currently, the only flag supported (0x1) is don't translate for 1568 * currently, the only flag supported (0x1) is don't translate for
2236 * closest body part of 'op1' 1569 * closest body part of 'op1'
2237 */ 1570 */
2238
2239void 1571void
2240get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1572get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2241{ 1573{
2242 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1574 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2243 { 1575 {
2324 } 1656 }
2325} 1657}
2326 1658
2327/* Returns true of op1 and op2 are effectively on the same map 1659/* Returns true of op1 and op2 are effectively on the same map
2328 * (as related to map tiling). Note that this looks for a path from 1660 * (as related to map tiling). Note that this looks for a path from
2329 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1661 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2330 * to op1, this will still return false. 1662 * to op1, this will still return false.
2331 * Note we only look one map out to keep the processing simple 1663 * Note we only look one map out to keep the processing simple
2332 * and efficient. This could probably be a macro. 1664 * and efficient. This could probably be a macro.
2333 * MSW 2001-08-05 1665 * MSW 2001-08-05
2334 */ 1666 */

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