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Comparing deliantra/server/common/map.C (file contents):
Revision 1.31 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.55 by root, Wed Dec 27 18:09:48 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36extern int nrofallocobjects, nroffreeobjects;
37 31
38/* 32/*
39 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found. 34 * return NULL if no match is found.
41 */ 35 */
42
43maptile * 36maptile *
44has_been_loaded (const char *name) 37has_been_loaded (const char *name)
45{ 38{
46 maptile *map;
47
48 if (!name || !*name) 39 if (!name || !*name)
49 return 0; 40 return 0;
50 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
51 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
52 break;
53 return (map); 44 return map;
45
46 return 0;
54} 47}
55 48
56/* 49/*
57 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
159int 152int
160check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
161{ 154{
162 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
163 156
164#ifndef WIN32
165 char *endbuf; 157 char *endbuf;
166 struct stat statbuf; 158 struct stat statbuf;
167 int mode = 0; 159 int mode = 0;
168#endif
169 160
170 if (prepend_dir) 161 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 162 strcpy (buf, create_pathname (name));
172 else 163 else
173 strcpy (buf, name); 164 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 165
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
181 * all the names. 169 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 184 mode |= 2;
197 185
198 return (mode); 186 return (mode);
199#endif
200} 187}
201 188
202/* 189/*
203 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
207 194
208void 195void
209dump_map (const maptile *m) 196dump_map (const maptile *m)
210{ 197{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
213 200
214 if (m->msg != NULL) 201 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
216 203
217 if (m->maplore != NULL) 204 if (m->maplore != NULL)
231 */ 218 */
232 219
233void 220void
234dump_all_maps (void) 221dump_all_maps (void)
235{ 222{
236 maptile *m; 223 for_all_maps (m)
237
238 for (m = first_map; m != NULL; m = m->next)
239 {
240 dump_map (m); 224 dump_map (m);
241 }
242} 225}
243 226
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
253 */ 236 */
254int 237int
255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 239{
257 sint16 newx, newy; 240 sint16 newx, newy;
258 int retval = 0; 241 int retval = 0;
259 maptile *mp; 242 maptile *mp;
260 243
261 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP;
263 newx = x; 244 newx = x;
264 newy = y; 245 newy = y;
246
265 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
266 if (mp != oldmap) 252 if (mp != oldmap)
267 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 254
275 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
276 258
277 return retval; 259 return retval | mp->at (newx, newy).flags ();
278} 260}
279
280 261
281/* 262/*
282 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 265 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 269 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 270 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 271 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 272 * by the caller.
292 */ 273 */
293
294int 274int
295blocked_link (object *ob, maptile *m, int sx, int sy) 275blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 276{
297 object *tmp; 277 object *tmp;
298 int mflags, blocked; 278 int mflags, blocked;
307 } 287 }
308 288
309 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
310 * directly. 290 * directly.
311 */ 291 */
312 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
313 293
314 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
315 295
316 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
317 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
336 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
337 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
338 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
339 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
340 */ 320 */
341 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
342 { 322 {
343 323
344 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
345 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
346 { 326 {
410 * 390 *
411 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
412 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
413 * against the move_block values. 393 * against the move_block values.
414 */ 394 */
415
416int 395int
417ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 397{
419 archetype *tmp; 398 archetype *tmp;
420 int flag; 399 int flag;
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
427 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
428 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
429 408
430 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
431 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
432 } 411 }
433 412
434 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
435 { 414 {
436 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
437 416
438 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
439 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
440 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
441 return P_IS_ALIVE; 420 return P_IS_ALIVE;
442 421
422 mapspace &ms = m1->at (sx, sy);
423
424
443 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
444 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
445 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
446 */ 428 */
447 429
448 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
449 continue; 431 continue;
450 432
451 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
452 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
453 */ 435 */
454 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
455 return AB_NO_PASS; 437 return P_NO_PASS;
456
457 } 438 }
439
458 return 0; 440 return 0;
459} 441}
460 442
461/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
462 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
489 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
490 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
491 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
493 */ 475 */
494
495static void 476static void
496link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
497{ 478{
498 int x, y; 479 int x, y;
499 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
500 archetype *at; 481 archetype *at;
501 482
502 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
503 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
504 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
505 { 486 {
506 above = tmp->above; 487 above = tmp->above;
507 488
508 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
509 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
544{ 525{
545 int i, j; 526 int i, j;
546 int unique; 527 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 529
549 op = get_object (); 530 op = object::create ();
550 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
551 532
552 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
553 { 534 {
554 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
559 { 540 {
560 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
561 continue; 542 continue;
562 } 543 }
563 544
564
565 switch (i) 545 switch (i)
566 { 546 {
567 case LL_NORMAL: 547 case LL_NORMAL:
568 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
571 else 551 else
572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
573 553
574 if (op->inv) 554 if (op->inv)
575 sum_weight (op); 555 sum_weight (op);
576 556
577 prev = op, last_more = op; 557 prev = op, last_more = op;
578 break; 558 break;
579 559
580 case LL_MORE: 560 case LL_MORE:
581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
582 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
583 break; 563 break;
584 } 564 }
585 565
586 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
587 remove_from_active_list (op); 567 remove_from_active_list (op);
588 568
589 op = get_object (); 569 op = object::create ();
590 op->map = m; 570 op->map = m;
591 } 571 }
592 572
593 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
594 { 574 {
595 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
596 { 576 {
597 unique = 0; 577 unique = 0;
598 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
600 { 580 {
601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
602 unique = 1; 582 unique = 1;
583
603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 } 586 }
606 } 587 }
607 } 588 }
608 589
609 free_object (op); 590 op->destroy ();
610 link_multipart_objects (m); 591 link_multipart_objects (m);
611} 592}
612 593
613/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly. 597 * in order to do map tiling properly.
617 */ 598 */
618void 599void
619save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
620{ 601{
621 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
622 object *op; 603 object *op;
623 604
624 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
625 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
626 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
627 { 608 {
628 unique = 0; 609 unique = 0;
610
629 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
630 { 612 {
631 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
632 unique = 1; 614 unique = 1;
633 615
634 if (op->type == PLAYER) 616 if (!op->can_map_save ())
635 {
636 LOG (llevDebug, "Player on map that is being saved\n");
637 continue;
638 }
639
640 if (op->head || op->owner)
641 continue; 617 continue;
642 618
643 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
644 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
645 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
646 save_object (fp, op, 3); 622 save_object (fp, op, 1);
623 }
624 }
625}
647 626
648 } /* for this space */ 627maptile::maptile ()
649 } /* for this j */ 628{
629 in_memory = MAP_SWAPPED;
630
631 /* The maps used to pick up default x and y values from the
632 * map archetype. Mimic that behaviour.
633 */
634 width = 16;
635 height = 16;
636 reset_timeout = 0;
637 timeout = 300;
638 enter_x = 0;
639 enter_y = 0;
640 /*set part to -1 indicating conversion to weather map not yet done */
641 worldpartx = -1;
642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 {
659 for_all_maps (m)
660 if (m->next = this)
661 {
662 m->next = next;
663 return;
664 }
665
666 LOG (llevError, "maptile::unlink() map not on list: %s\n", path);
667 }
650} 668}
651 669
652/* 670/*
653 * Allocates, initialises, and returns a pointer to a maptile. 671 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being 672 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01 673 * used anyways. MSW 2001-07-01
656 */ 674 */
657
658maptile * 675maptile *
659get_linked_map (void) 676get_linked_map (void)
660{ 677{
661 maptile *map = new maptile; 678 maptile *map = new maptile;
662 maptile *mp; 679 map->link ();
663
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
665 if (mp == NULL)
666 first_map = map;
667 else
668 mp->next = map;
669
670 map->in_memory = MAP_SWAPPED;
671 /* The maps used to pick up default x and y values from the
672 * map archetype. Mimic that behaviour.
673 */
674 MAP_WIDTH (map) = 16;
675 MAP_HEIGHT (map) = 16;
676 MAP_RESET_TIMEOUT (map) = 0;
677 MAP_TIMEOUT (map) = 300;
678 MAP_ENTER_X (map) = 0;
679 MAP_ENTER_Y (map) = 0;
680 /*set part to -1 indicating conversion to weather map not yet done */
681 MAP_WORLDPARTX (map) = -1;
682 MAP_WORLDPARTY (map) = -1;
683 return map; 680 return map;
684} 681}
685 682
686/* 683/*
687 * Allocates the arrays contained in a maptile. 684 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 685 * This basically allocates the dynamic array of spaces for the
689 * map. 686 * map.
690 */ 687 */
691
692void 688void
693allocate_map (maptile *m) 689maptile::allocate ()
694{ 690{
695 m->in_memory = MAP_IN_MEMORY; 691 in_memory = MAP_IN_MEMORY;
692
696 /* Log this condition and free the storage. We could I suppose 693 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact, 694 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption. 695 * that is their poor assumption.
699 */ 696 */
700 if (m->spaces) 697 if (spaces)
701 { 698 {
702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 699 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
703 free (m->spaces); 700 sfree (spaces, size ());
704 } 701 }
705 702
706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 703 spaces = salloc0<mapspace> (size ());
707
708 if (m->spaces == NULL)
709 fatal (OUT_OF_MEMORY);
710} 704}
711 705
712/* Create and returns a map of the specific size. Used 706/* Create and returns a map of the specific size. Used
713 * in random map code and the editor. 707 * in random map code and the editor.
714 */ 708 */
715maptile * 709maptile *
716get_empty_map (int sizex, int sizey) 710get_empty_map (int sizex, int sizey)
717{ 711{
718 maptile *m = get_linked_map (); 712 maptile *m = get_linked_map ();
719 713
720 m->width = sizex; 714 m->width = sizex;
721 m->height = sizey; 715 m->height = sizey;
722 m->in_memory = MAP_SWAPPED; 716 m->in_memory = MAP_SWAPPED;
717
723 allocate_map (m); 718 m->allocate ();
719
724 return m; 720 return m;
725} 721}
726 722
727/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
728 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
729 * at a later date. 725 * at a later date.
730 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
731 */ 727 */
732
733static shopitems * 728static shopitems *
734parse_shop_string (const char *input_string) 729parse_shop_string (const char *input_string)
735{ 730{
736 char *shop_string, *p, *q, *next_semicolon, *next_colon; 731 char *shop_string, *p, *q, *next_semicolon, *next_colon;
737 shopitems *items = NULL; 732 shopitems *items = NULL;
738 int i = 0, number_of_entries = 0; 733 int i = 0, number_of_entries = 0;
739 const typedata *current_type; 734 const typedata *current_type;
740 735
741 shop_string = strdup_local (input_string); 736 shop_string = strdup (input_string);
742 p = shop_string; 737 p = shop_string;
743 /* first we'll count the entries, we'll need that for allocating the array shortly */ 738 /* first we'll count the entries, we'll need that for allocating the array shortly */
744 while (p) 739 while (p)
745 { 740 {
746 p = strchr (p, ';'); 741 p = strchr (p, ';');
747 number_of_entries++; 742 number_of_entries++;
748 if (p) 743 if (p)
749 p++; 744 p++;
750 } 745 }
746
751 p = shop_string; 747 p = shop_string;
752 strip_endline (p); 748 strip_endline (p);
753 items = new shopitems[number_of_entries + 1]; 749 items = new shopitems[number_of_entries + 1];
754 for (i = 0; i < number_of_entries; i++) 750 for (i = 0; i < number_of_entries; i++)
755 { 751 {
756 if (!p) 752 if (!p)
757 { 753 {
758 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
759 break; 755 break;
760 } 756 }
757
761 next_semicolon = strchr (p, ';'); 758 next_semicolon = strchr (p, ';');
762 next_colon = strchr (p, ':'); 759 next_colon = strchr (p, ':');
763 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 760 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
764 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 761 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
765 items[i].strength = atoi (strchr (p, ':') + 1); 762 items[i].strength = atoi (strchr (p, ':') + 1);
792 * the next entry while we're at it, better print a warning 789 * the next entry while we're at it, better print a warning
793 */ 790 */
794 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 791 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
795 } 792 }
796 } 793 }
794
797 items[i].index = number_of_entries; 795 items[i].index = number_of_entries;
798 if (next_semicolon) 796 if (next_semicolon)
799 p = ++next_semicolon; 797 p = ++next_semicolon;
800 else 798 else
801 p = NULL; 799 p = NULL;
802 } 800 }
801
803 free (shop_string); 802 free (shop_string);
804 return items; 803 return items;
805} 804}
806 805
807/* opposite of parse string, this puts the string that was originally fed in to 806/* opposite of parse string, this puts the string that was originally fed in to
816 for (i = 0; i < m->shopitems[0].index; i++) 815 for (i = 0; i < m->shopitems[0].index; i++)
817 { 816 {
818 if (m->shopitems[i].typenum) 817 if (m->shopitems[i].typenum)
819 { 818 {
820 if (m->shopitems[i].strength) 819 if (m->shopitems[i].strength)
821 {
822 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
823 }
824 else 821 else
825 sprintf (tmp, "%s;", m->shopitems[i].name); 822 sprintf (tmp, "%s;", m->shopitems[i].name);
826 } 823 }
827 else 824 else
828 { 825 {
829 if (m->shopitems[i].strength) 826 if (m->shopitems[i].strength)
830 {
831 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
832 }
833 else 828 else
834 sprintf (tmp, "*"); 829 sprintf (tmp, "*");
835 } 830 }
831
836 strcat (output_string, tmp); 832 strcat (output_string, tmp);
837 } 833 }
838} 834}
839 835
840/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
855{ 851{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 852 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
857 int msgpos = 0; 853 int msgpos = 0;
858 int maplorepos = 0; 854 int maplorepos = 0;
859 855
860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 856 while (fgets (buf, HUGE_BUF, fp) != NULL)
861 { 857 {
862 buf[HUGE_BUF - 1] = 0; 858 buf[HUGE_BUF - 1] = 0;
863 key = buf; 859 key = buf;
860
864 while (isspace (*key)) 861 while (isspace (*key))
865 key++; 862 key++;
863
866 if (*key == 0) 864 if (*key == 0)
867 continue; /* empty line */ 865 continue; /* empty line */
866
868 value = strchr (key, ' '); 867 value = strchr (key, ' ');
868
869 if (!value) 869 if (!value)
870 { 870 {
871 end = strchr (key, '\n'); 871 if ((end = strchr (key, '\n')))
872 if (end != NULL)
873 {
874 *end = 0; 872 *end = 0;
875 }
876 } 873 }
877 else 874 else
878 { 875 {
879 *value = 0; 876 *value = 0;
880 value++; 877 value++;
881 end = strchr (value, '\n'); 878 end = strchr (value, '\n');
879
882 while (isspace (*value)) 880 while (isspace (*value))
883 { 881 {
884 value++; 882 value++;
883
885 if (*value == '\0' || value == end) 884 if (*value == '\0' || value == end)
886 { 885 {
887 /* Nothing but spaces. */ 886 /* Nothing but spaces. */
888 value = NULL; 887 value = NULL;
889 break; 888 break;
912 * that use the parameter. 911 * that use the parameter.
913 */ 912 */
914 913
915 if (!strcmp (key, "msg")) 914 if (!strcmp (key, "msg"))
916 { 915 {
917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 916 while (fgets (buf, HUGE_BUF, fp) != NULL)
918 { 917 {
919 if (!strcmp (buf, "endmsg\n")) 918 if (!strcmp (buf, "endmsg\n"))
920 break; 919 break;
921 else 920 else
922 { 921 {
929 * with nothing between). There is no reason in those cases to 928 * with nothing between). There is no reason in those cases to
930 * keep the empty message. Also, msgbuf contains garbage data 929 * keep the empty message. Also, msgbuf contains garbage data
931 * when msgpos is zero, so copying it results in crashes 930 * when msgpos is zero, so copying it results in crashes
932 */ 931 */
933 if (msgpos != 0) 932 if (msgpos != 0)
934 m->msg = strdup_local (msgbuf); 933 m->msg = strdup (msgbuf);
935 } 934 }
936 else if (!strcmp (key, "maplore")) 935 else if (!strcmp (key, "maplore"))
937 { 936 {
938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 937 while (fgets (buf, HUGE_BUF, fp) != NULL)
939 { 938 {
940 if (!strcmp (buf, "endmaplore\n")) 939 if (!strcmp (buf, "endmaplore\n"))
941 break; 940 break;
942 else 941 else
943 { 942 {
945 strcpy (maplorebuf + maplorepos, buf); 944 strcpy (maplorebuf + maplorepos, buf);
946 maplorepos += strlen (buf); 945 maplorepos += strlen (buf);
947 } 946 }
948 } 947 }
949 if (maplorepos != 0) 948 if (maplorepos != 0)
950 m->maplore = strdup_local (maplorebuf); 949 m->maplore = strdup (maplorebuf);
951 } 950 }
952 else if (!strcmp (key, "end")) 951 else if (!strcmp (key, "end"))
953 { 952 {
954 break; 953 break;
955 } 954 }
964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 963 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
965 } 964 }
966 else if (!strcmp (key, "name")) 965 else if (!strcmp (key, "name"))
967 { 966 {
968 *end = 0; 967 *end = 0;
969 m->name = strdup_local (value); 968 m->name = strdup (value);
970 } 969 }
971 /* first strcmp value on these are old names supported 970 /* first strcmp value on these are old names supported
972 * for compatibility reasons. The new values (second) are 971 * for compatibility reasons. The new values (second) are
973 * what really should be used. 972 * what really should be used.
974 */ 973 */
975 else if (!strcmp (key, "oid")) 974 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value)); 975 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach")) 976 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value; 977 m->attach = value;
982 }
983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 978 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
985 m->enter_x = atoi (value); 979 m->enter_x = atoi (value);
986 }
987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 980 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
989 m->enter_y = atoi (value); 981 m->enter_y = atoi (value);
990 }
991 else if (!strcmp (key, "x") || !strcmp (key, "width")) 982 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
993 m->width = atoi (value); 983 m->width = atoi (value);
994 }
995 else if (!strcmp (key, "y") || !strcmp (key, "height")) 984 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
997 m->height = atoi (value); 985 m->height = atoi (value);
998 }
999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 986 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
1001 m->reset_timeout = atoi (value); 987 m->reset_timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 988 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
1005 m->timeout = atoi (value); 989 m->timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 990 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 { 991 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1009 m->difficulty = atoi (value);
1010 }
1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 992 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
1013 m->darkness = atoi (value); 993 m->darkness = atoi (value);
1014 }
1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 994 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
1017 m->fixed_resettime = atoi (value); 995 m->fixed_resettime = atoi (value);
1018 }
1019 else if (!strcmp (key, "unique")) 996 else if (!strcmp (key, "unique"))
1020 {
1021 m->unique = atoi (value); 997 m->unique = atoi (value);
1022 }
1023 else if (!strcmp (key, "template")) 998 else if (!strcmp (key, "template"))
1024 {
1025 m->templatemap = atoi (value); 999 m->templatemap = atoi (value);
1026 }
1027 else if (!strcmp (key, "region")) 1000 else if (!strcmp (key, "region"))
1028 {
1029 m->region = get_region_by_name (value); 1001 m->region = get_region_by_name (value);
1030 }
1031 else if (!strcmp (key, "shopitems")) 1002 else if (!strcmp (key, "shopitems"))
1032 { 1003 {
1033 *end = 0; 1004 *end = 0;
1034 m->shopitems = parse_shop_string (value); 1005 m->shopitems = parse_shop_string (value);
1035 } 1006 }
1036 else if (!strcmp (key, "shopgreed")) 1007 else if (!strcmp (key, "shopgreed"))
1037 {
1038 m->shopgreed = atof (value); 1008 m->shopgreed = atof (value);
1039 }
1040 else if (!strcmp (key, "shopmin")) 1009 else if (!strcmp (key, "shopmin"))
1041 {
1042 m->shopmin = atol (value); 1010 m->shopmin = atol (value);
1043 }
1044 else if (!strcmp (key, "shopmax")) 1011 else if (!strcmp (key, "shopmax"))
1045 {
1046 m->shopmax = atol (value); 1012 m->shopmax = atol (value);
1047 }
1048 else if (!strcmp (key, "shoprace")) 1013 else if (!strcmp (key, "shoprace"))
1049 { 1014 {
1050 *end = 0; 1015 *end = 0;
1051 m->shoprace = strdup_local (value); 1016 m->shoprace = strdup (value);
1052 } 1017 }
1053 else if (!strcmp (key, "outdoor")) 1018 else if (!strcmp (key, "outdoor"))
1054 {
1055 m->outdoor = atoi (value); 1019 m->outdoor = atoi (value);
1056 }
1057 else if (!strcmp (key, "temp")) 1020 else if (!strcmp (key, "temp"))
1058 {
1059 m->temp = atoi (value); 1021 m->temp = atoi (value);
1060 }
1061 else if (!strcmp (key, "pressure")) 1022 else if (!strcmp (key, "pressure"))
1062 {
1063 m->pressure = atoi (value); 1023 m->pressure = atoi (value);
1064 }
1065 else if (!strcmp (key, "humid")) 1024 else if (!strcmp (key, "humid"))
1066 {
1067 m->humid = atoi (value); 1025 m->humid = atoi (value);
1068 }
1069 else if (!strcmp (key, "windspeed")) 1026 else if (!strcmp (key, "windspeed"))
1070 {
1071 m->windspeed = atoi (value); 1027 m->windspeed = atoi (value);
1072 }
1073 else if (!strcmp (key, "winddir")) 1028 else if (!strcmp (key, "winddir"))
1074 {
1075 m->winddir = atoi (value); 1029 m->winddir = atoi (value);
1076 }
1077 else if (!strcmp (key, "sky")) 1030 else if (!strcmp (key, "sky"))
1078 {
1079 m->sky = atoi (value); 1031 m->sky = atoi (value);
1080 }
1081 else if (!strcmp (key, "nosmooth")) 1032 else if (!strcmp (key, "nosmooth"))
1082 {
1083 m->nosmooth = atoi (value); 1033 m->nosmooth = atoi (value);
1084 }
1085 else if (!strncmp (key, "tile_path_", 10)) 1034 else if (!strncmp (key, "tile_path_", 10))
1086 { 1035 {
1087 int tile = atoi (key + 10); 1036 int tile = atoi (key + 10);
1088 1037
1089 if (tile < 1 || tile > 4) 1038 if (tile < 1 || tile > 4)
1122 } 1071 }
1123 1072
1124 if (editor) 1073 if (editor)
1125 { 1074 {
1126 /* Use the value as in the file. */ 1075 /* Use the value as in the file. */
1127 m->tile_path[tile - 1] = strdup_local (value); 1076 m->tile_path[tile - 1] = strdup (value);
1128 } 1077 }
1129 else if (path != NULL) 1078 else if (path != NULL)
1130 { 1079 {
1131 /* Use the normalized value. */ 1080 /* Use the normalized value. */
1132 m->tile_path[tile - 1] = strdup_local (path); 1081 m->tile_path[tile - 1] = strdup (path);
1133 } 1082 }
1134 } /* end if tile direction (in)valid */ 1083 } /* end if tile direction (in)valid */
1135 } 1084 }
1136 else 1085 else
1137 {
1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1086 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1139 }
1140 } 1087 }
1088
1141 if (!key || strcmp (key, "end")) 1089 if (!key || strcmp (key, "end"))
1142 { 1090 {
1143 LOG (llevError, "Got premature eof on map header!\n"); 1091 LOG (llevError, "Got premature eof on map header!\n");
1144 return 1; 1092 return 1;
1145 } 1093 }
1094
1146 return 0; 1095 return 0;
1147} 1096}
1148 1097
1149/* 1098/*
1150 * Opens the file "filename" and reads information about the map 1099 * Opens the file "filename" and reads information about the map
1155 * MAP_BLOCK, in which case we block on this load. This happens in all 1104 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not. 1105 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server 1106 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list. 1107 * managed map list.
1159 */ 1108 */
1160
1161maptile * 1109maptile *
1162load_original_map (const char *filename, int flags) 1110load_original_map (const char *filename, int flags)
1163{ 1111{
1164 maptile *m; 1112 maptile *m;
1165 char pathname[MAX_BUF]; 1113 char pathname[MAX_BUF];
1183 strcpy (m->path, filename); 1131 strcpy (m->path, filename);
1184 if (load_map_header (thawer, m)) 1132 if (load_map_header (thawer, m))
1185 { 1133 {
1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1134 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1187 delete_map (m); 1135 delete_map (m);
1188 return NULL; 1136 return 0;
1189 } 1137 }
1190 1138
1191 allocate_map (m); 1139 m->allocate ();
1192 1140
1193 m->in_memory = MAP_LOADING; 1141 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1142 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1195 1143
1196 m->in_memory = MAP_IN_MEMORY; 1144 m->in_memory = MAP_IN_MEMORY;
1197 if (!MAP_DIFFICULTY (m)) 1145 if (!m->difficulty)
1198 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1146 m->difficulty = calculate_difficulty (m);
1199 set_map_reset_time (m); 1147 set_map_reset_time (m);
1200 m->instantiate (); 1148 m->instantiate ();
1201 return (m); 1149 return (m);
1202} 1150}
1203 1151
1204/* 1152/*
1205 * Loads a map, which has been loaded earlier, from file. 1153 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed 1154 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map) 1155 * option if we can't find the original map)
1208 */ 1156 */
1209
1210static maptile * 1157static maptile *
1211load_temporary_map (maptile *m) 1158load_temporary_map (maptile *m)
1212{ 1159{
1213 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1214 1161
1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1243 delete_map (m); 1190 delete_map (m);
1244 m = load_original_map (m->path, 0); 1191 m = load_original_map (m->path, 0);
1245 return NULL; 1192 return NULL;
1246 } 1193 }
1194
1247 allocate_map (m); 1195 m->allocate ();
1248 1196
1249 m->in_memory = MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1250 load_objects (m, thawer, 0); 1198 load_objects (m, thawer, 0);
1251 1199
1252 m->in_memory = MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1257/* 1205/*
1258 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map) 1208 * option if we can't find the original map)
1261 */ 1209 */
1262
1263maptile * 1210maptile *
1264load_overlay_map (const char *filename, maptile *m) 1211load_overlay_map (const char *filename, maptile *m)
1265{ 1212{
1266 char pathname[MAX_BUF]; 1213 char pathname[MAX_BUF];
1267 1214
1275 if (load_map_header (thawer, m)) 1222 if (load_map_header (thawer, m))
1276 { 1223 {
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m); 1225 delete_map (m);
1279 m = load_original_map (m->path, 0); 1226 m = load_original_map (m->path, 0);
1280 return NULL; 1227 return 0;
1281 } 1228 }
1282 /*allocate_map(m); */ 1229 /*m->allocate ();*/
1283 1230
1284 m->in_memory = MAP_LOADING; 1231 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY); 1232 load_objects (m, thawer, MAP_OVERLAY);
1286 1233
1287 m->in_memory = MAP_IN_MEMORY; 1234 m->in_memory = MAP_IN_MEMORY;
1297delete_unique_items (maptile *m) 1244delete_unique_items (maptile *m)
1298{ 1245{
1299 int i, j, unique; 1246 int i, j, unique;
1300 object *op, *next; 1247 object *op, *next;
1301 1248
1302 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < m->width; i++)
1303 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < m->height; j++)
1304 { 1251 {
1305 unique = 0; 1252 unique = 0;
1253
1306 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = GET_MAP_OB (m, i, j); op; op = next)
1307 { 1255 {
1308 next = op->above; 1256 next = op->above;
1257
1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1310 unique = 1; 1259 unique = 1;
1260
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 { 1262 {
1313 clean_object (op); 1263 op->destroy_inv (false);
1314 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1264 op->destroy ();
1315 remove_button_link (op);
1316 remove_ob (op);
1317 free_object (op);
1318 } 1265 }
1319 } 1266 }
1320 } 1267 }
1321} 1268}
1322 1269
1323
1324/* 1270/*
1325 * Loads unique objects from file(s) into the map which is in memory 1271 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into. 1272 * m is the map to load unique items into.
1327 */ 1273 */
1328static void 1274static void
1347 return; 1293 return;
1348 1294
1349 m->in_memory = MAP_LOADING; 1295 m->in_memory = MAP_LOADING;
1350 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1351 delete_unique_items (m); /* original map before, don't duplicate them */ 1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298
1352 load_objects (m, thawer, 0); 1299 load_objects (m, thawer, 0);
1353 1300
1354 m->in_memory = MAP_IN_MEMORY; 1301 m->in_memory = MAP_IN_MEMORY;
1355} 1302}
1356
1357 1303
1358/* 1304/*
1359 * Saves a map to file. If flag is set, it is saved into the same 1305 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary 1306 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there. 1307 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the maptileure. 1308 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map 1309 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded) 1310 * (this should have been updated when first loaded)
1365 */ 1311 */
1366
1367int 1312int
1368new_save_map (maptile *m, int flag) 1313new_save_map (maptile *m, int flag)
1369{ 1314{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1315 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i; 1316 int i;
1391 make_path_to_file (filename); 1336 make_path_to_file (filename);
1392 } 1337 }
1393 else 1338 else
1394 { 1339 {
1395 if (!m->tmpname) 1340 if (!m->tmpname)
1396 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1341 m->tmpname = tempnam (settings.tmpdir, NULL);
1397 1342
1398 strcpy (filename, m->tmpname); 1343 strcpy (filename, m->tmpname);
1399 } 1344 }
1400 1345
1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1346 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1425 print_shop_string (m, shop); 1370 print_shop_string (m, shop);
1426 fprintf (freezer, "shopitems %s\n", shop); 1371 fprintf (freezer, "shopitems %s\n", shop);
1427 } 1372 }
1428 if (m->shopgreed) 1373 if (m->shopgreed)
1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1374 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1430#ifndef WIN32
1431 if (m->shopmin) 1375 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1376 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax) 1377 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1378 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435#else
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1440#endif
1441 if (m->shoprace) 1379 if (m->shoprace)
1442 fprintf (freezer, "shoprace %s\n", m->shoprace); 1380 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness) 1381 if (m->darkness)
1444 fprintf (freezer, "darkness %d\n", m->darkness); 1382 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width) 1383 if (m->width)
1510 freezer.save (filename); 1448 freezer.save (filename);
1511 1449
1512 return 0; 1450 return 0;
1513} 1451}
1514 1452
1515
1516/*
1517 * Remove and free all objects in the inventory of the given object.
1518 * object.c ?
1519 */
1520
1521void
1522clean_object (object *op)
1523{
1524 object *tmp, *next;
1525
1526 for (tmp = op->inv; tmp; tmp = next)
1527 {
1528 next = tmp->below;
1529 clean_object (tmp);
1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1531 remove_button_link (tmp);
1532 remove_ob (tmp);
1533 free_object (tmp);
1534 }
1535}
1536
1537/* 1453/*
1538 * Remove and free all objects in the given map. 1454 * Remove and free all objects in the given map.
1539 */ 1455 */
1540
1541void 1456void
1542free_all_objects (maptile *m) 1457free_all_objects (maptile *m)
1543{ 1458{
1544 int i, j; 1459 if (!m->spaces)
1545 object *op; 1460 return;
1546 1461
1547 for (i = 0; i < MAP_WIDTH (m); i++) 1462 for (int i = 0; i < m->width; i++)
1548 for (j = 0; j < MAP_HEIGHT (m); j++) 1463 for (int j = 0; j < m->height; j++)
1549 { 1464 {
1550 object *previous_obj = NULL; 1465 mapspace &ms = m->at (i, j);
1551 1466
1552 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1467 while (object *op = ms.bot)
1553 { 1468 {
1554 if (op == previous_obj)
1555 {
1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1557 break;
1558 }
1559 previous_obj = op;
1560 if (op->head != NULL) 1469 if (op->head)
1561 op = op->head; 1470 op = op->head;
1562 1471
1563 /* If the map isn't in memory, free_object will remove and 1472 op->destroy_inv (false);
1564 * free objects in op's inventory. So let it do the job. 1473 op->destroy ();
1565 */
1566 if (m->in_memory == MAP_IN_MEMORY)
1567 clean_object (op);
1568 remove_ob (op);
1569 free_object (op);
1570 } 1474 }
1571 } 1475 }
1572} 1476}
1573 1477
1574/* 1478/*
1575 * Frees everything allocated by the given maptileure. 1479 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that 1480 * don't free tmpname - our caller is left to do that
1577 */ 1481 */
1578
1579void 1482void
1580free_map (maptile *m, int flag) 1483free_map (maptile *m, int flag)
1581{ 1484{
1582 int i; 1485 if (!m->in_memory) //TODO: makes no sense to me?
1583
1584 if (!m->in_memory)
1585 {
1586 LOG (llevError, "Trying to free freed map.\n");
1587 return; 1486 return;
1588 } 1487
1488 m->in_memory = MAP_SAVING;
1489
1490 // TODO: use new/delete
1491
1589 if (flag && m->spaces) 1492 if (flag && m->spaces)
1590 free_all_objects (m); 1493 free_all_objects (m);
1591 if (m->name) 1494
1592 FREE_AND_CLEAR (m->name); 1495 sfree (m->spaces, m->size ()), m->spaces = 0;
1593 if (m->spaces) 1496
1594 FREE_AND_CLEAR (m->spaces); 1497 free (m->name), m->name = 0;
1595 if (m->msg) 1498 free (m->msg), m->msg = 0;
1596 FREE_AND_CLEAR (m->msg); 1499 free (m->maplore), m->maplore = 0;
1597 if (m->maplore) 1500 free (m->shoprace), m->shoprace = 0;
1598 FREE_AND_CLEAR (m->maplore); 1501 delete [] m->shopitems, m->shopitems = 0;
1599 if (m->shopitems) 1502
1600 delete[]m->shopitems;
1601 m->shopitems = 0;
1602 if (m->shoprace)
1603 FREE_AND_CLEAR (m->shoprace);
1604 if (m->buttons) 1503 if (m->buttons)
1605 free_objectlinkpt (m->buttons); 1504 free_objectlinkpt (m->buttons), m->buttons = 0;
1606 m->buttons = NULL; 1505
1607 for (i = 0; i < 4; i++) 1506 for (int i = 0; i < 4; i++)
1608 { 1507 free (m->tile_path[i]), m->tile_path[i] = 0;
1609 if (m->tile_path[i]) 1508
1610 FREE_AND_CLEAR (m->tile_path[i]);
1611 m->tile_map[i] = NULL;
1612 }
1613 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1614} 1510}
1615 1511
1616/* 1512maptile::~maptile ()
1617 * function: vanish maptile 1513{
1618 * m : pointer to maptile, if NULL no action 1514 assert (destroyed ());
1619 * this deletes all the data on the map (freeing pointers) 1515}
1620 * and then removes this map from the global linked list of maps. 1516
1517void
1518maptile::do_destroy ()
1519{
1520 attachable::do_destroy ();
1521
1522 unlink ();
1523
1524 free_map (this, 1);
1525 free (tmpname), tmpname = 0;
1526
1527 /* We need to look through all the maps and see if any maps
1528 * are pointing at this one for tiling information. Since
1529 * tiling can be asymetric, we just can not look to see which
1530 * maps this map tiles with and clears those.
1621 */ 1531 */
1532 //TODO: non-euclidean-tiling MUST GO
1533 for_all_maps (m)
1534 for (int i = 0; i < 4; i++)
1535 if (m->tile_map[i] == this)
1536 m->tile_map[i] = 0;
1537}
1622 1538
1539//TODO: must go
1623void 1540void
1624delete_map (maptile *m) 1541delete_map (maptile *m)
1625{ 1542{
1626 maptile *tmp, *last;
1627 int i;
1628
1629 if (!m) 1543 if (m)
1630 return; 1544 m->destroy ();
1631
1632 m->clear ();
1633
1634 if (m->in_memory == MAP_IN_MEMORY)
1635 {
1636 /* change to MAP_SAVING, even though we are not,
1637 * so that remove_ob doesn't do as much work.
1638 */
1639 m->in_memory = MAP_SAVING;
1640 free_map (m, 1);
1641 }
1642 /* move this out of free_map, since tmpname can still be needed if
1643 * the map is swapped out.
1644 */
1645 if (m->tmpname)
1646 {
1647 free (m->tmpname);
1648 m->tmpname = NULL;
1649 }
1650 last = NULL;
1651 /* We need to look through all the maps and see if any maps
1652 * are pointing at this one for tiling information. Since
1653 * tiling can be assymetric, we just can not look to see which
1654 * maps this map tiles with and clears those.
1655 */
1656 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1657 {
1658 if (tmp->next == m)
1659 last = tmp;
1660
1661 /* This should hopefully get unrolled on a decent compiler */
1662 for (i = 0; i < 4; i++)
1663 if (tmp->tile_map[i] == m)
1664 tmp->tile_map[i] = NULL;
1665 }
1666
1667 /* If last is null, then this should be the first map in the list */
1668 if (!last)
1669 {
1670 if (m == first_map)
1671 first_map = m->next;
1672 else
1673 /* m->path is a static char, so should hopefully still have
1674 * some useful data in it.
1675 */
1676 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1677 }
1678 else
1679 last->next = m->next;
1680
1681 delete m;
1682} 1545}
1683
1684
1685 1546
1686/* 1547/*
1687 * Makes sure the given map is loaded and swapped in. 1548 * Makes sure the given map is loaded and swapped in.
1688 * name is path name of the map. 1549 * name is path name of the map.
1689 * flags meaning: 1550 * flags meaning:
1692 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1553 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1693 * dont do any more name translation on it. 1554 * dont do any more name translation on it.
1694 * 1555 *
1695 * Returns a pointer to the given map. 1556 * Returns a pointer to the given map.
1696 */ 1557 */
1697
1698maptile * 1558maptile *
1699ready_map_name (const char *name, int flags) 1559ready_map_name (const char *name, int flags)
1700{ 1560{
1701 maptile *m;
1702
1703 if (!name) 1561 if (!name)
1704 return (NULL); 1562 return 0;
1705 1563
1706 /* Have we been at this level before? */ 1564 /* Have we been at this level before? */
1707 m = has_been_loaded (name); 1565 maptile *m = has_been_loaded (name);
1708 1566
1709 /* Map is good to go, so just return it */ 1567 /* Map is good to go, so just return it */
1710 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1568 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1711 {
1712 return m; 1569 return m;
1713 }
1714 1570
1715 /* unique maps always get loaded from their original location, and never 1571 /* unique maps always get loaded from their original location, and never
1716 * a temp location. Likewise, if map_flush is set, or we have never loaded 1572 * a temp location. Likewise, if map_flush is set, or we have never loaded
1717 * this map, load it now. I removed the reset checking from here - 1573 * this map, load it now. I removed the reset checking from here -
1718 * it seems the probability of a player trying to enter a map that should 1574 * it seems the probability of a player trying to enter a map that should
1720 * a bit cleaner (and players probably shouldn't rely on exact timing for 1576 * a bit cleaner (and players probably shouldn't rely on exact timing for
1721 * resets in any case - if they really care, they should use the 'maps command. 1577 * resets in any case - if they really care, they should use the 'maps command.
1722 */ 1578 */
1723 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1579 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1724 { 1580 {
1725
1726 /* first visit or time to reset */ 1581 /* first visit or time to reset */
1727 if (m) 1582 if (m)
1728 { 1583 {
1729 clean_tmp_map (m); /* Doesn't make much difference */ 1584 clean_tmp_map (m); /* Doesn't make much difference */
1730 delete_map (m); 1585 delete_map (m);
1734 if (flags & MAP_PLAYER_UNIQUE) 1589 if (flags & MAP_PLAYER_UNIQUE)
1735 LOG (llevDebug, "Trying to load map %s.\n", name); 1590 LOG (llevDebug, "Trying to load map %s.\n", name);
1736 else 1591 else
1737 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1592 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1738 1593
1739 //eval_pv ("$x = Event::time", 1);//D
1740 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1594 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1741 return (NULL); 1595 return (NULL);
1742 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1743 1596
1744 fix_auto_apply (m); /* Chests which open as default */ 1597 fix_auto_apply (m); /* Chests which open as default */
1745 1598
1746 /* If a player unique map, no extra unique object file to load. 1599 /* If a player unique map, no extra unique object file to load.
1747 * if from the editor, likewise. 1600 * if from the editor, likewise.
1817 int x, y, i; 1670 int x, y, i;
1818 long monster_cnt = 0; 1671 long monster_cnt = 0;
1819 double avgexp = 0; 1672 double avgexp = 0;
1820 sint64 total_exp = 0; 1673 sint64 total_exp = 0;
1821 1674
1822 if (MAP_DIFFICULTY (m)) 1675 if (m->difficulty)
1823 { 1676 {
1824 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1677 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1825 return MAP_DIFFICULTY (m); 1678 return m->difficulty;
1826 } 1679 }
1827 1680
1828 for (x = 0; x < MAP_WIDTH (m); x++) 1681 for (x = 0; x < m->width; x++)
1829 for (y = 0; y < MAP_HEIGHT (m); y++) 1682 for (y = 0; y < m->height; y++)
1830 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1683 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1831 { 1684 {
1832 if (QUERY_FLAG (op, FLAG_MONSTER)) 1685 if (QUERY_FLAG (op, FLAG_MONSTER))
1833 { 1686 {
1834 total_exp += op->stats.exp; 1687 total_exp += op->stats.exp;
1835 monster_cnt++; 1688 monster_cnt++;
1883 if (first_map->in_memory == MAP_SAVING) 1736 if (first_map->in_memory == MAP_SAVING)
1884 first_map->in_memory = MAP_IN_MEMORY; 1737 first_map->in_memory = MAP_IN_MEMORY;
1885 delete_map (first_map); 1738 delete_map (first_map);
1886 real_maps++; 1739 real_maps++;
1887 } 1740 }
1741
1888 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1742 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1889} 1743}
1890 1744
1891/* change_map_light() - used to change map light level (darkness) 1745/* change_map_light() - used to change map light level (darkness)
1892 * up or down. Returns true if successful. It should now be 1746 * up or down. Returns true if successful. It should now be
1928 /* All clients need to get re-updated for the change */ 1782 /* All clients need to get re-updated for the change */
1929 update_all_map_los (m); 1783 update_all_map_los (m);
1930 return 1; 1784 return 1;
1931} 1785}
1932 1786
1933
1934/* 1787/*
1935 * This function updates various attributes about a specific space 1788 * This function updates various attributes about a specific space
1936 * on the map (what it looks like, whether it blocks magic, 1789 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1790 * has a living creatures, prevents people from passing
1938 * through, etc) 1791 * through, etc)
1939 */ 1792 */
1940void 1793void
1941update_position (maptile *m, int x, int y) 1794mapspace::update_ ()
1942{ 1795{
1943 object *tmp, *last = NULL; 1796 object *tmp, *last = 0;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1797 uint8 flags = 0, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1798 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1799 object *top_obj, *floor_obj, *middle_obj;
1947 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1800 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1948 1801
1949 oldflags = GET_MAP_FLAGS (m, x, y);
1950 if (!(oldflags & P_NEED_UPDATE))
1951 {
1952 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1953 return;
1954 }
1955
1956 middle = blank_face; 1802 middle = blank_face;
1957 top = blank_face; 1803 top = blank_face;
1958 floor = blank_face; 1804 floor = blank_face;
1959 1805
1960 middle_obj = NULL; 1806 middle_obj = 0;
1961 top_obj = NULL; 1807 top_obj = 0;
1962 floor_obj = NULL; 1808 floor_obj = 0;
1963 1809
1964 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1810 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1965 { 1811 {
1966
1967 /* This could be made additive I guess (two lights better than 1812 /* This could be made additive I guess (two lights better than
1968 * one). But if so, it shouldn't be a simple additive - 2 1813 * one). But if so, it shouldn't be a simple additive - 2
1969 * light bulbs do not illuminate twice as far as once since 1814 * light bulbs do not illuminate twice as far as once since
1970 * it is a disapation factor that is squared (or is it cubed?) 1815 * it is a dissapation factor that is cubed.
1971 */ 1816 */
1972 if (tmp->glow_radius > light) 1817 if (tmp->glow_radius > light)
1973 light = tmp->glow_radius; 1818 light = tmp->glow_radius;
1974 1819
1975 /* This call is needed in order to update objects the player 1820 /* This call is needed in order to update objects the player
2013 { 1858 {
2014 middle = tmp->face; 1859 middle = tmp->face;
2015 middle_obj = tmp; 1860 middle_obj = tmp;
2016 } 1861 }
2017 } 1862 }
1863
2018 if (tmp == tmp->above) 1864 if (tmp == tmp->above)
2019 { 1865 {
2020 LOG (llevError, "Error in structure of map\n"); 1866 LOG (llevError, "Error in structure of map\n");
2021 exit (-1); 1867 exit (-1);
2022 } 1868 }
2023 1869
2024 move_slow |= tmp->move_slow; 1870 move_slow |= tmp->move_slow;
2025 move_block |= tmp->move_block; 1871 move_block |= tmp->move_block;
2026 move_on |= tmp->move_on; 1872 move_on |= tmp->move_on;
2027 move_off |= tmp->move_off; 1873 move_off |= tmp->move_off;
2028 move_allow |= tmp->move_allow; 1874 move_allow |= tmp->move_allow;
2029 1875
2030 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2031 flags |= P_IS_ALIVE;
2032 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2033 flags |= P_NO_MAGIC;
2034 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2035 flags |= P_NO_CLERIC;
2036 if (tmp->type == SAFE_GROUND)
2037 flags |= P_SAFE;
2038
2039 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1876 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2040 flags |= P_BLOCKSVIEW; 1877 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2041 } /* for stack of objects */ 1878 if (tmp->type == PLAYER) flags |= P_PLAYER;
2042 1879 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2043 /* we don't want to rely on this function to have accurate flags, but 1880 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2044 * since we're already doing the work, we calculate them here. 1881 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2045 * if they don't match, logic is broken someplace.
2046 */
2047 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2048 { 1882 }
2049 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1883
2050 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1884 this->light = light;
2051 } 1885 this->flags_ = flags;
2052 SET_MAP_FLAGS (m, x, y, flags); 1886 this->move_block = move_block & ~move_allow;
2053 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1887 this->move_on = move_on;
2054 SET_MAP_MOVE_ON (m, x, y, move_on); 1888 this->move_off = move_off;
2055 SET_MAP_MOVE_OFF (m, x, y, move_off); 1889 this->move_slow = move_slow;
2056 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2057 1890
2058 /* At this point, we have a floor face (if there is a floor), 1891 /* At this point, we have a floor face (if there is a floor),
2059 * and the floor is set - we are not going to touch it at 1892 * and the floor is set - we are not going to touch it at
2060 * this point. 1893 * this point.
2061 * middle contains the highest visibility face. 1894 * middle contains the highest visibility face.
2115 break; 1948 break;
2116 } 1949 }
2117 } 1950 }
2118 } 1951 }
2119 } 1952 }
1953
2120 if (middle == floor) 1954 if (middle == floor)
2121 middle = blank_face; 1955 middle = blank_face;
1956
2122 if (top == middle) 1957 if (top == middle)
2123 middle = blank_face; 1958 middle = blank_face;
2124 SET_MAP_FACE (m, x, y, top, 0);
2125 if (top != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2127 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2129 SET_MAP_FACE (m, x, y, middle, 1);
2130 if (middle != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2134 SET_MAP_FACE (m, x, y, floor, 2);
2135 if (floor != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2139 SET_MAP_LIGHT (m, x, y, light);
2140}
2141 1959
1960 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1961 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1962 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1963}
2142 1964
2143void 1965void
2144set_map_reset_time (maptile *map) 1966set_map_reset_time (maptile *map)
2145{ 1967{
2146 int timeout; 1968 int timeout = map->reset_timeout;
2147 1969
2148 timeout = MAP_RESET_TIMEOUT (map);
2149 if (timeout <= 0) 1970 if (timeout <= 0)
2150 timeout = MAP_DEFAULTRESET; 1971 timeout = MAP_DEFAULTRESET;
2151 if (timeout >= MAP_MAXRESET) 1972 if (timeout >= MAP_MAXRESET)
2152 timeout = MAP_MAXRESET; 1973 timeout = MAP_MAXRESET;
2153 MAP_WHEN_RESET (map) = seconds () + timeout; 1974
1975 map->reset_time = time (0) + timeout;
2154} 1976}
2155 1977
2156/* this updates the orig_map->tile_map[tile_num] value after loading 1978/* this updates the orig_map->tile_map[tile_num] value after loading
2157 * the map. It also takes care of linking back the freshly loaded 1979 * the map. It also takes care of linking back the freshly loaded
2158 * maps tile_map values if it tiles back to this one. It returns 1980 * maps tile_map values if it tiles back to this one. It returns
2186 * 2008 *
2187 */ 2009 */
2188int 2010int
2189out_of_map (maptile *m, int x, int y) 2011out_of_map (maptile *m, int x, int y)
2190{ 2012{
2191
2192 /* If we get passed a null map, this is obviously the 2013 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 2014 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 2015 * map loads fail below, it could happen.
2195 */ 2016 */
2196 if (!m) 2017 if (!m)
2198 2019
2199 if (x < 0) 2020 if (x < 0)
2200 { 2021 {
2201 if (!m->tile_path[3]) 2022 if (!m->tile_path[3])
2202 return 1; 2023 return 1;
2024
2203 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2025 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 3); 2026 load_and_link_tiled_map (m, 3);
2206 } 2027
2207 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2028 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2208 } 2029 }
2209 if (x >= MAP_WIDTH (m)) 2030
2031 if (x >= m->width)
2210 { 2032 {
2211 if (!m->tile_path[1]) 2033 if (!m->tile_path[1])
2212 return 1; 2034 return 1;
2035
2213 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 1); 2037 load_and_link_tiled_map (m, 1);
2216 } 2038
2217 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2039 return (out_of_map (m->tile_map[1], x - m->width, y));
2218 } 2040 }
2041
2219 if (y < 0) 2042 if (y < 0)
2220 { 2043 {
2221 if (!m->tile_path[0]) 2044 if (!m->tile_path[0])
2222 return 1; 2045 return 1;
2046
2223 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2047 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 0); 2048 load_and_link_tiled_map (m, 0);
2226 } 2049
2227 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2050 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2228 } 2051 }
2229 if (y >= MAP_HEIGHT (m)) 2052
2053 if (y >= m->height)
2230 { 2054 {
2231 if (!m->tile_path[2]) 2055 if (!m->tile_path[2])
2232 return 1; 2056 return 1;
2057
2233 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2058 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2234 {
2235 load_and_link_tiled_map (m, 2); 2059 load_and_link_tiled_map (m, 2);
2236 } 2060
2237 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2061 return (out_of_map (m->tile_map[2], x, y - m->height));
2238 } 2062 }
2239 2063
2240 /* Simple case - coordinates are within this local 2064 /* Simple case - coordinates are within this local
2241 * map. 2065 * map.
2242 */ 2066 */
2256{ 2080{
2257 2081
2258 if (*x < 0) 2082 if (*x < 0)
2259 { 2083 {
2260 if (!m->tile_path[3]) 2084 if (!m->tile_path[3])
2261 return NULL; 2085 return 0;
2262 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2086 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2263 load_and_link_tiled_map (m, 3); 2087 load_and_link_tiled_map (m, 3);
2264 2088
2265 *x += MAP_WIDTH (m->tile_map[3]); 2089 *x += m->tile_map[3]->width;
2266 return (get_map_from_coord (m->tile_map[3], x, y)); 2090 return (get_map_from_coord (m->tile_map[3], x, y));
2267 } 2091 }
2268 if (*x >= MAP_WIDTH (m)) 2092
2093 if (*x >= m->width)
2269 { 2094 {
2270 if (!m->tile_path[1]) 2095 if (!m->tile_path[1])
2271 return NULL; 2096 return 0;
2097
2272 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2098 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2273 load_and_link_tiled_map (m, 1); 2099 load_and_link_tiled_map (m, 1);
2274 2100
2275 *x -= MAP_WIDTH (m); 2101 *x -= m->width;
2276 return (get_map_from_coord (m->tile_map[1], x, y)); 2102 return (get_map_from_coord (m->tile_map[1], x, y));
2277 } 2103 }
2104
2278 if (*y < 0) 2105 if (*y < 0)
2279 { 2106 {
2280 if (!m->tile_path[0]) 2107 if (!m->tile_path[0])
2281 return NULL; 2108 return 0;
2109
2282 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2110 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2283 load_and_link_tiled_map (m, 0); 2111 load_and_link_tiled_map (m, 0);
2284 2112
2285 *y += MAP_HEIGHT (m->tile_map[0]); 2113 *y += m->tile_map[0]->height;
2286 return (get_map_from_coord (m->tile_map[0], x, y)); 2114 return (get_map_from_coord (m->tile_map[0], x, y));
2287 } 2115 }
2288 if (*y >= MAP_HEIGHT (m)) 2116
2117 if (*y >= m->height)
2289 { 2118 {
2290 if (!m->tile_path[2]) 2119 if (!m->tile_path[2])
2291 return NULL; 2120 return 0;
2121
2292 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2122 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2293 load_and_link_tiled_map (m, 2); 2123 load_and_link_tiled_map (m, 2);
2294 2124
2295 *y -= MAP_HEIGHT (m); 2125 *y -= m->height;
2296 return (get_map_from_coord (m->tile_map[2], x, y)); 2126 return (get_map_from_coord (m->tile_map[2], x, y));
2297 } 2127 }
2298 2128
2299 /* Simple case - coordinates are within this local 2129 /* Simple case - coordinates are within this local
2300 * map. 2130 * map.
2320 2150
2321 } 2151 }
2322 else if (map1->tile_map[0] == map2) 2152 else if (map1->tile_map[0] == map2)
2323 { /* up */ 2153 { /* up */
2324 *dx = 0; 2154 *dx = 0;
2325 *dy = -MAP_HEIGHT (map2); 2155 *dy = -map2->height;
2326 } 2156 }
2327 else if (map1->tile_map[1] == map2) 2157 else if (map1->tile_map[1] == map2)
2328 { /* right */ 2158 { /* right */
2329 *dx = MAP_WIDTH (map1); 2159 *dx = map1->width;
2330 *dy = 0; 2160 *dy = 0;
2331 } 2161 }
2332 else if (map1->tile_map[2] == map2) 2162 else if (map1->tile_map[2] == map2)
2333 { /* down */ 2163 { /* down */
2334 *dx = 0; 2164 *dx = 0;
2335 *dy = MAP_HEIGHT (map1); 2165 *dy = map1->height;
2336 } 2166 }
2337 else if (map1->tile_map[3] == map2) 2167 else if (map1->tile_map[3] == map2)
2338 { /* left */ 2168 { /* left */
2339 *dx = -MAP_WIDTH (map2); 2169 *dx = -map2->width;
2340 *dy = 0; 2170 *dy = 0;
2341 2171
2342 } 2172 }
2343 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2173 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2344 { /* up right */ 2174 { /* up right */
2345 *dx = MAP_WIDTH (map1->tile_map[0]); 2175 *dx = map1->tile_map[0]->width;
2346 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2176 *dy = -map1->tile_map[0]->height;
2347 } 2177 }
2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2178 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2349 { /* up left */ 2179 { /* up left */
2350 *dx = -MAP_WIDTH (map2); 2180 *dx = -map2->width;
2351 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2181 *dy = -map1->tile_map[0]->height;
2352 } 2182 }
2353 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2183 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2354 { /* right up */ 2184 { /* right up */
2355 *dx = MAP_WIDTH (map1); 2185 *dx = map1->width;
2356 *dy = -MAP_HEIGHT (map2); 2186 *dy = -map2->height;
2357 } 2187 }
2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2188 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2359 { /* right down */ 2189 { /* right down */
2360 *dx = MAP_WIDTH (map1); 2190 *dx = map1->width;
2361 *dy = MAP_HEIGHT (map1->tile_map[1]); 2191 *dy = map1->tile_map[1]->height;
2362 } 2192 }
2363 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2193 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2364 { /* down right */ 2194 { /* down right */
2365 *dx = MAP_WIDTH (map1->tile_map[2]); 2195 *dx = map1->tile_map[2]->width;
2366 *dy = MAP_HEIGHT (map1); 2196 *dy = map1->height;
2367 } 2197 }
2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2198 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2369 { /* down left */ 2199 { /* down left */
2370 *dx = -MAP_WIDTH (map2); 2200 *dx = -map2->width;
2371 *dy = MAP_HEIGHT (map1); 2201 *dy = map1->height;
2372 } 2202 }
2373 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2203 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2374 { /* left up */ 2204 { /* left up */
2375 *dx = -MAP_WIDTH (map1->tile_map[3]); 2205 *dx = -map1->tile_map[3]->width;
2376 *dy = -MAP_HEIGHT (map2); 2206 *dy = -map2->height;
2377 } 2207 }
2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2208 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2379 { /* left down */ 2209 { /* left down */
2380 *dx = -MAP_WIDTH (map1->tile_map[3]); 2210 *dx = -map1->tile_map[3]->width;
2381 *dy = MAP_HEIGHT (map1->tile_map[3]); 2211 *dy = map1->tile_map[3]->height;
2382 2212
2383 } 2213 }
2384 else 2214 else
2385 { /* not "adjacent" enough */ 2215 { /* not "adjacent" enough */
2386 return 0; 2216 return 0;
2511{ 2341{
2512 int dx, dy; 2342 int dx, dy;
2513 2343
2514 return adjacent_map (op1->map, op2->map, &dx, &dy); 2344 return adjacent_map (op1->map, op2->map, &dx, &dy);
2515} 2345}
2346
2347object *
2348maptile::insert (object *op, int x, int y, object *originator, int flags)
2349{
2350 if (!op->flag [FLAG_REMOVED])
2351 op->remove ();
2352
2353 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2354}
2355

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