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Comparing deliantra/server/common/map.C (file contents):
Revision 1.34 by root, Sun Dec 3 02:04:57 2006 UTC vs.
Revision 1.55 by root, Wed Dec 27 18:09:48 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35 31
36/* 32/*
37 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
38 * return NULL if no match is found. 34 * return NULL if no match is found.
39 */ 35 */
40
41maptile * 36maptile *
42has_been_loaded (const char *name) 37has_been_loaded (const char *name)
43{ 38{
44 maptile *map;
45
46 if (!name || !*name) 39 if (!name || !*name)
47 return 0; 40 return 0;
48 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
49 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
50 break;
51 return (map); 44 return map;
45
46 return 0;
52} 47}
53 48
54/* 49/*
55 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
157int 152int
158check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
159{ 154{
160 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
161 156
162#ifndef WIN32
163 char *endbuf; 157 char *endbuf;
164 struct stat statbuf; 158 struct stat statbuf;
165 int mode = 0; 159 int mode = 0;
166#endif
167 160
168 if (prepend_dir) 161 if (prepend_dir)
169 strcpy (buf, create_pathname (name)); 162 strcpy (buf, create_pathname (name));
170 else 163 else
171 strcpy (buf, name); 164 strcpy (buf, name);
172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
173 return (_access (buf, 0));
174#else
175 165
176 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
177 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
178 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
179 * all the names. 169 * all the names.
192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
194 mode |= 2; 184 mode |= 2;
195 185
196 return (mode); 186 return (mode);
197#endif
198} 187}
199 188
200/* 189/*
201 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
202 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
205 194
206void 195void
207dump_map (const maptile *m) 196dump_map (const maptile *m)
208{ 197{
209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
211 200
212 if (m->msg != NULL) 201 if (m->msg != NULL)
213 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
214 203
215 if (m->maplore != NULL) 204 if (m->maplore != NULL)
229 */ 218 */
230 219
231void 220void
232dump_all_maps (void) 221dump_all_maps (void)
233{ 222{
234 maptile *m; 223 for_all_maps (m)
235
236 for (m = first_map; m != NULL; m = m->next)
237 {
238 dump_map (m); 224 dump_map (m);
239 }
240} 225}
241 226
242/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
243 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
244 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
248 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
249 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
250 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
251 */ 236 */
252int 237int
253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 239{
255 sint16 newx, newy; 240 sint16 newx, newy;
256 int retval = 0; 241 int retval = 0;
257 maptile *mp; 242 maptile *mp;
258 243
259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
261 newx = x; 244 newx = x;
262 newy = y; 245 newy = y;
246
263 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
264 if (mp != oldmap) 252 if (mp != oldmap)
265 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
266 if (newmap)
267 *newmap = mp;
268 if (nx)
269 *nx = newx;
270 if (ny)
271 *ny = newy;
272 254
273 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
274 258
275 return retval; 259 return retval | mp->at (newx, newy).flags ();
276} 260}
277 261
278/* 262/*
279 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
280 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
303 } 287 }
304 288
305 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
306 * directly. 290 * directly.
307 */ 291 */
308 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
309 293
310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
311 295
312 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
313 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
332 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
333 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
334 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
335 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
336 */ 320 */
337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
338 { 322 {
339 323
340 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 { 326 {
406 * 390 *
407 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
408 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
409 * against the move_block values. 393 * against the move_block values.
410 */ 394 */
411
412int 395int
413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{ 397{
415 archetype *tmp; 398 archetype *tmp;
416 int flag; 399 int flag;
422 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
423 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
425 408
426 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
428 } 411 }
429 412
430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
431 { 414 {
432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
433 416
434 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
435 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE; 420 return P_IS_ALIVE;
438 421
422 mapspace &ms = m1->at (sx, sy);
423
424
439 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
440 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
442 */ 428 */
443 429
444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
445 continue; 431 continue;
446 432
447 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
448 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
449 */ 435 */
450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
451 return AB_NO_PASS; 437 return P_NO_PASS;
452
453 } 438 }
439
454 return 0; 440 return 0;
455} 441}
456 442
457/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
458 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
485 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
486 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
487 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
488 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
489 */ 475 */
490
491static void 476static void
492link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
493{ 478{
494 int x, y; 479 int x, y;
495 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
496 archetype *at; 481 archetype *at;
497 482
498 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
499 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
501 { 486 {
502 above = tmp->above; 487 above = tmp->above;
503 488
504 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
505 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
540{ 525{
541 int i, j; 526 int i, j;
542 int unique; 527 int unique;
543 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
544 529
545 op = get_object (); 530 op = object::create ();
546 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
547 532
548 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
549 { 534 {
550 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
555 { 540 {
556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
557 continue; 542 continue;
558 } 543 }
559 544
560
561 switch (i) 545 switch (i)
562 { 546 {
563 case LL_NORMAL: 547 case LL_NORMAL:
564 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
567 else 551 else
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
569 553
570 if (op->inv) 554 if (op->inv)
571 sum_weight (op); 555 sum_weight (op);
572 556
573 prev = op, last_more = op; 557 prev = op, last_more = op;
574 break; 558 break;
575 559
576 case LL_MORE: 560 case LL_MORE:
577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
578 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
579 break; 563 break;
580 } 564 }
581 565
582 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
583 remove_from_active_list (op); 567 remove_from_active_list (op);
584 568
585 op = get_object (); 569 op = object::create ();
586 op->map = m; 570 op->map = m;
587 } 571 }
588 572
589 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
590 { 574 {
591 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
592 { 576 {
593 unique = 0; 577 unique = 0;
594 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
596 { 580 {
597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
598 unique = 1; 582 unique = 1;
583
599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
601 } 586 }
602 } 587 }
603 } 588 }
604 589
605 free_object (op); 590 op->destroy ();
606 link_multipart_objects (m); 591 link_multipart_objects (m);
607} 592}
608 593
609/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
611 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
612 * in order to do map tiling properly. 597 * in order to do map tiling properly.
613 */ 598 */
614void 599void
615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
616{ 601{
617 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
618 object *op; 603 object *op;
619 604
620 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
621 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
622 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
623 { 608 {
624 unique = 0; 609 unique = 0;
610
625 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
626 { 612 {
627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
628 unique = 1; 614 unique = 1;
629 615
630 if (op->type == PLAYER) 616 if (!op->can_map_save ())
631 {
632 LOG (llevDebug, "Player on map that is being saved\n");
633 continue;
634 }
635
636 if (op->head || op->owner)
637 continue; 617 continue;
638 618
639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
640 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
642 save_object (fp, op, 3); 622 save_object (fp, op, 1);
643 623 }
644 } /* for this space */ 624 }
645 } /* for this j */
646} 625}
647 626
648maptile::maptile () 627maptile::maptile ()
649{ 628{
650 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
651 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
653 */ 633 */
654 MAP_WIDTH (this) = 16; 634 width = 16;
655 MAP_HEIGHT (this) = 16; 635 height = 16;
656 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
657 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
658 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
659 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
662 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 {
659 for_all_maps (m)
660 if (m->next = this)
661 {
662 m->next = next;
663 return;
664 }
665
666 LOG (llevError, "maptile::unlink() map not on list: %s\n", path);
667 }
663} 668}
664 669
665/* 670/*
666 * Allocates, initialises, and returns a pointer to a maptile. 671 * Allocates, initialises, and returns a pointer to a maptile.
667 * Modified to no longer take a path option which was not being 672 * Modified to no longer take a path option which was not being
668 * used anyways. MSW 2001-07-01 673 * used anyways. MSW 2001-07-01
669 */ 674 */
670maptile * 675maptile *
671get_linked_map (void) 676get_linked_map (void)
672{ 677{
673 maptile *mp, *map = new maptile; 678 maptile *map = new maptile;
674 679 map->link ();
675 for (mp = first_map; mp && mp->next; mp = mp->next);
676
677 if (mp == NULL)
678 first_map = map;
679 else
680 mp->next = map;
681
682 return map; 680 return map;
683} 681}
684 682
685/* 683/*
686 * Allocates the arrays contained in a maptile. 684 * Allocates the arrays contained in a maptile.
697 * that is their poor assumption. 695 * that is their poor assumption.
698 */ 696 */
699 if (spaces) 697 if (spaces)
700 { 698 {
701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 699 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
702 free (spaces); 700 sfree (spaces, size ());
703 } 701 }
704 702
705 spaces = (MapSpace *) 703 spaces = salloc0<mapspace> (size ());
706 calloc (1, width * height * sizeof (MapSpace));
707
708 if (!spaces)
709 fatal (OUT_OF_MEMORY);
710} 704}
711 705
712/* Create and returns a map of the specific size. Used 706/* Create and returns a map of the specific size. Used
713 * in random map code and the editor. 707 * in random map code and the editor.
714 */ 708 */
715maptile * 709maptile *
716get_empty_map (int sizex, int sizey) 710get_empty_map (int sizex, int sizey)
717{ 711{
718 maptile *m = get_linked_map (); 712 maptile *m = get_linked_map ();
719 713
720 m->width = sizex; 714 m->width = sizex;
721 m->height = sizey; 715 m->height = sizey;
722 m->in_memory = MAP_SWAPPED; 716 m->in_memory = MAP_SWAPPED;
717
723 m->allocate (); 718 m->allocate ();
724 719
725 return m; 720 return m;
726} 721}
727 722
728/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
729 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
730 * at a later date. 725 * at a later date.
731 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
732 */ 727 */
733
734static shopitems * 728static shopitems *
735parse_shop_string (const char *input_string) 729parse_shop_string (const char *input_string)
736{ 730{
737 char *shop_string, *p, *q, *next_semicolon, *next_colon; 731 char *shop_string, *p, *q, *next_semicolon, *next_colon;
738 shopitems *items = NULL; 732 shopitems *items = NULL;
739 int i = 0, number_of_entries = 0; 733 int i = 0, number_of_entries = 0;
740 const typedata *current_type; 734 const typedata *current_type;
741 735
742 shop_string = strdup_local (input_string); 736 shop_string = strdup (input_string);
743 p = shop_string; 737 p = shop_string;
744 /* first we'll count the entries, we'll need that for allocating the array shortly */ 738 /* first we'll count the entries, we'll need that for allocating the array shortly */
745 while (p) 739 while (p)
746 { 740 {
747 p = strchr (p, ';'); 741 p = strchr (p, ';');
748 number_of_entries++; 742 number_of_entries++;
749 if (p) 743 if (p)
750 p++; 744 p++;
751 } 745 }
746
752 p = shop_string; 747 p = shop_string;
753 strip_endline (p); 748 strip_endline (p);
754 items = new shopitems[number_of_entries + 1]; 749 items = new shopitems[number_of_entries + 1];
755 for (i = 0; i < number_of_entries; i++) 750 for (i = 0; i < number_of_entries; i++)
756 { 751 {
757 if (!p) 752 if (!p)
758 { 753 {
759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
760 break; 755 break;
761 } 756 }
757
762 next_semicolon = strchr (p, ';'); 758 next_semicolon = strchr (p, ';');
763 next_colon = strchr (p, ':'); 759 next_colon = strchr (p, ':');
764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 760 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
765 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 761 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
766 items[i].strength = atoi (strchr (p, ':') + 1); 762 items[i].strength = atoi (strchr (p, ':') + 1);
793 * the next entry while we're at it, better print a warning 789 * the next entry while we're at it, better print a warning
794 */ 790 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 791 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
796 } 792 }
797 } 793 }
794
798 items[i].index = number_of_entries; 795 items[i].index = number_of_entries;
799 if (next_semicolon) 796 if (next_semicolon)
800 p = ++next_semicolon; 797 p = ++next_semicolon;
801 else 798 else
802 p = NULL; 799 p = NULL;
803 } 800 }
801
804 free (shop_string); 802 free (shop_string);
805 return items; 803 return items;
806} 804}
807 805
808/* opposite of parse string, this puts the string that was originally fed in to 806/* opposite of parse string, this puts the string that was originally fed in to
817 for (i = 0; i < m->shopitems[0].index; i++) 815 for (i = 0; i < m->shopitems[0].index; i++)
818 { 816 {
819 if (m->shopitems[i].typenum) 817 if (m->shopitems[i].typenum)
820 { 818 {
821 if (m->shopitems[i].strength) 819 if (m->shopitems[i].strength)
822 {
823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
824 }
825 else 821 else
826 sprintf (tmp, "%s;", m->shopitems[i].name); 822 sprintf (tmp, "%s;", m->shopitems[i].name);
827 } 823 }
828 else 824 else
829 { 825 {
830 if (m->shopitems[i].strength) 826 if (m->shopitems[i].strength)
831 {
832 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
833 }
834 else 828 else
835 sprintf (tmp, "*"); 829 sprintf (tmp, "*");
836 } 830 }
831
837 strcat (output_string, tmp); 832 strcat (output_string, tmp);
838 } 833 }
839} 834}
840 835
841/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
856{ 851{
857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 852 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
858 int msgpos = 0; 853 int msgpos = 0;
859 int maplorepos = 0; 854 int maplorepos = 0;
860 855
861 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 856 while (fgets (buf, HUGE_BUF, fp) != NULL)
862 { 857 {
863 buf[HUGE_BUF - 1] = 0; 858 buf[HUGE_BUF - 1] = 0;
864 key = buf; 859 key = buf;
860
865 while (isspace (*key)) 861 while (isspace (*key))
866 key++; 862 key++;
863
867 if (*key == 0) 864 if (*key == 0)
868 continue; /* empty line */ 865 continue; /* empty line */
866
869 value = strchr (key, ' '); 867 value = strchr (key, ' ');
868
870 if (!value) 869 if (!value)
871 { 870 {
872 end = strchr (key, '\n'); 871 if ((end = strchr (key, '\n')))
873 if (end != NULL)
874 {
875 *end = 0; 872 *end = 0;
876 }
877 } 873 }
878 else 874 else
879 { 875 {
880 *value = 0; 876 *value = 0;
881 value++; 877 value++;
882 end = strchr (value, '\n'); 878 end = strchr (value, '\n');
879
883 while (isspace (*value)) 880 while (isspace (*value))
884 { 881 {
885 value++; 882 value++;
883
886 if (*value == '\0' || value == end) 884 if (*value == '\0' || value == end)
887 { 885 {
888 /* Nothing but spaces. */ 886 /* Nothing but spaces. */
889 value = NULL; 887 value = NULL;
890 break; 888 break;
913 * that use the parameter. 911 * that use the parameter.
914 */ 912 */
915 913
916 if (!strcmp (key, "msg")) 914 if (!strcmp (key, "msg"))
917 { 915 {
918 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 916 while (fgets (buf, HUGE_BUF, fp) != NULL)
919 { 917 {
920 if (!strcmp (buf, "endmsg\n")) 918 if (!strcmp (buf, "endmsg\n"))
921 break; 919 break;
922 else 920 else
923 { 921 {
930 * with nothing between). There is no reason in those cases to 928 * with nothing between). There is no reason in those cases to
931 * keep the empty message. Also, msgbuf contains garbage data 929 * keep the empty message. Also, msgbuf contains garbage data
932 * when msgpos is zero, so copying it results in crashes 930 * when msgpos is zero, so copying it results in crashes
933 */ 931 */
934 if (msgpos != 0) 932 if (msgpos != 0)
935 m->msg = strdup_local (msgbuf); 933 m->msg = strdup (msgbuf);
936 } 934 }
937 else if (!strcmp (key, "maplore")) 935 else if (!strcmp (key, "maplore"))
938 { 936 {
939 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 937 while (fgets (buf, HUGE_BUF, fp) != NULL)
940 { 938 {
941 if (!strcmp (buf, "endmaplore\n")) 939 if (!strcmp (buf, "endmaplore\n"))
942 break; 940 break;
943 else 941 else
944 { 942 {
946 strcpy (maplorebuf + maplorepos, buf); 944 strcpy (maplorebuf + maplorepos, buf);
947 maplorepos += strlen (buf); 945 maplorepos += strlen (buf);
948 } 946 }
949 } 947 }
950 if (maplorepos != 0) 948 if (maplorepos != 0)
951 m->maplore = strdup_local (maplorebuf); 949 m->maplore = strdup (maplorebuf);
952 } 950 }
953 else if (!strcmp (key, "end")) 951 else if (!strcmp (key, "end"))
954 { 952 {
955 break; 953 break;
956 } 954 }
965 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 963 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
966 } 964 }
967 else if (!strcmp (key, "name")) 965 else if (!strcmp (key, "name"))
968 { 966 {
969 *end = 0; 967 *end = 0;
970 m->name = strdup_local (value); 968 m->name = strdup (value);
971 } 969 }
972 /* first strcmp value on these are old names supported 970 /* first strcmp value on these are old names supported
973 * for compatibility reasons. The new values (second) are 971 * for compatibility reasons. The new values (second) are
974 * what really should be used. 972 * what really should be used.
975 */ 973 */
976 else if (!strcmp (key, "oid")) 974 else if (!strcmp (key, "oid"))
977 {
978 fp.get (m, atoi (value)); 975 fp.get (m, atoi (value));
979 }
980 else if (!strcmp (key, "attach")) 976 else if (!strcmp (key, "attach"))
981 {
982 m->attach = value; 977 m->attach = value;
983 }
984 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 978 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
985 {
986 m->enter_x = atoi (value); 979 m->enter_x = atoi (value);
987 }
988 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 980 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
989 {
990 m->enter_y = atoi (value); 981 m->enter_y = atoi (value);
991 }
992 else if (!strcmp (key, "x") || !strcmp (key, "width")) 982 else if (!strcmp (key, "x") || !strcmp (key, "width"))
993 {
994 m->width = atoi (value); 983 m->width = atoi (value);
995 }
996 else if (!strcmp (key, "y") || !strcmp (key, "height")) 984 else if (!strcmp (key, "y") || !strcmp (key, "height"))
997 {
998 m->height = atoi (value); 985 m->height = atoi (value);
999 }
1000 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 986 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1001 {
1002 m->reset_timeout = atoi (value); 987 m->reset_timeout = atoi (value);
1003 }
1004 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 988 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1005 {
1006 m->timeout = atoi (value); 989 m->timeout = atoi (value);
1007 }
1008 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 990 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1009 { 991 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1010 m->difficulty = atoi (value);
1011 }
1012 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 992 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1013 {
1014 m->darkness = atoi (value); 993 m->darkness = atoi (value);
1015 }
1016 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 994 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1017 {
1018 m->fixed_resettime = atoi (value); 995 m->fixed_resettime = atoi (value);
1019 }
1020 else if (!strcmp (key, "unique")) 996 else if (!strcmp (key, "unique"))
1021 {
1022 m->unique = atoi (value); 997 m->unique = atoi (value);
1023 }
1024 else if (!strcmp (key, "template")) 998 else if (!strcmp (key, "template"))
1025 {
1026 m->templatemap = atoi (value); 999 m->templatemap = atoi (value);
1027 }
1028 else if (!strcmp (key, "region")) 1000 else if (!strcmp (key, "region"))
1029 {
1030 m->region = get_region_by_name (value); 1001 m->region = get_region_by_name (value);
1031 }
1032 else if (!strcmp (key, "shopitems")) 1002 else if (!strcmp (key, "shopitems"))
1033 { 1003 {
1034 *end = 0; 1004 *end = 0;
1035 m->shopitems = parse_shop_string (value); 1005 m->shopitems = parse_shop_string (value);
1036 } 1006 }
1037 else if (!strcmp (key, "shopgreed")) 1007 else if (!strcmp (key, "shopgreed"))
1038 {
1039 m->shopgreed = atof (value); 1008 m->shopgreed = atof (value);
1040 }
1041 else if (!strcmp (key, "shopmin")) 1009 else if (!strcmp (key, "shopmin"))
1042 {
1043 m->shopmin = atol (value); 1010 m->shopmin = atol (value);
1044 }
1045 else if (!strcmp (key, "shopmax")) 1011 else if (!strcmp (key, "shopmax"))
1046 {
1047 m->shopmax = atol (value); 1012 m->shopmax = atol (value);
1048 }
1049 else if (!strcmp (key, "shoprace")) 1013 else if (!strcmp (key, "shoprace"))
1050 { 1014 {
1051 *end = 0; 1015 *end = 0;
1052 m->shoprace = strdup_local (value); 1016 m->shoprace = strdup (value);
1053 } 1017 }
1054 else if (!strcmp (key, "outdoor")) 1018 else if (!strcmp (key, "outdoor"))
1055 {
1056 m->outdoor = atoi (value); 1019 m->outdoor = atoi (value);
1057 }
1058 else if (!strcmp (key, "temp")) 1020 else if (!strcmp (key, "temp"))
1059 {
1060 m->temp = atoi (value); 1021 m->temp = atoi (value);
1061 }
1062 else if (!strcmp (key, "pressure")) 1022 else if (!strcmp (key, "pressure"))
1063 {
1064 m->pressure = atoi (value); 1023 m->pressure = atoi (value);
1065 }
1066 else if (!strcmp (key, "humid")) 1024 else if (!strcmp (key, "humid"))
1067 {
1068 m->humid = atoi (value); 1025 m->humid = atoi (value);
1069 }
1070 else if (!strcmp (key, "windspeed")) 1026 else if (!strcmp (key, "windspeed"))
1071 {
1072 m->windspeed = atoi (value); 1027 m->windspeed = atoi (value);
1073 }
1074 else if (!strcmp (key, "winddir")) 1028 else if (!strcmp (key, "winddir"))
1075 {
1076 m->winddir = atoi (value); 1029 m->winddir = atoi (value);
1077 }
1078 else if (!strcmp (key, "sky")) 1030 else if (!strcmp (key, "sky"))
1079 {
1080 m->sky = atoi (value); 1031 m->sky = atoi (value);
1081 }
1082 else if (!strcmp (key, "nosmooth")) 1032 else if (!strcmp (key, "nosmooth"))
1083 {
1084 m->nosmooth = atoi (value); 1033 m->nosmooth = atoi (value);
1085 }
1086 else if (!strncmp (key, "tile_path_", 10)) 1034 else if (!strncmp (key, "tile_path_", 10))
1087 { 1035 {
1088 int tile = atoi (key + 10); 1036 int tile = atoi (key + 10);
1089 1037
1090 if (tile < 1 || tile > 4) 1038 if (tile < 1 || tile > 4)
1123 } 1071 }
1124 1072
1125 if (editor) 1073 if (editor)
1126 { 1074 {
1127 /* Use the value as in the file. */ 1075 /* Use the value as in the file. */
1128 m->tile_path[tile - 1] = strdup_local (value); 1076 m->tile_path[tile - 1] = strdup (value);
1129 } 1077 }
1130 else if (path != NULL) 1078 else if (path != NULL)
1131 { 1079 {
1132 /* Use the normalized value. */ 1080 /* Use the normalized value. */
1133 m->tile_path[tile - 1] = strdup_local (path); 1081 m->tile_path[tile - 1] = strdup (path);
1134 } 1082 }
1135 } /* end if tile direction (in)valid */ 1083 } /* end if tile direction (in)valid */
1136 } 1084 }
1137 else 1085 else
1138 {
1139 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1086 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1140 }
1141 } 1087 }
1088
1142 if (!key || strcmp (key, "end")) 1089 if (!key || strcmp (key, "end"))
1143 { 1090 {
1144 LOG (llevError, "Got premature eof on map header!\n"); 1091 LOG (llevError, "Got premature eof on map header!\n");
1145 return 1; 1092 return 1;
1146 } 1093 }
1094
1147 return 0; 1095 return 0;
1148} 1096}
1149 1097
1150/* 1098/*
1151 * Opens the file "filename" and reads information about the map 1099 * Opens the file "filename" and reads information about the map
1156 * MAP_BLOCK, in which case we block on this load. This happens in all 1104 * MAP_BLOCK, in which case we block on this load. This happens in all
1157 * cases, no matter if this flag is set or not. 1105 * cases, no matter if this flag is set or not.
1158 * MAP_STYLE: style map - don't add active objects, don't add to server 1106 * MAP_STYLE: style map - don't add active objects, don't add to server
1159 * managed map list. 1107 * managed map list.
1160 */ 1108 */
1161
1162maptile * 1109maptile *
1163load_original_map (const char *filename, int flags) 1110load_original_map (const char *filename, int flags)
1164{ 1111{
1165 maptile *m; 1112 maptile *m;
1166 char pathname[MAX_BUF]; 1113 char pathname[MAX_BUF];
1184 strcpy (m->path, filename); 1131 strcpy (m->path, filename);
1185 if (load_map_header (thawer, m)) 1132 if (load_map_header (thawer, m))
1186 { 1133 {
1187 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1134 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1188 delete_map (m); 1135 delete_map (m);
1189 return NULL; 1136 return 0;
1190 } 1137 }
1191 1138
1192 m->allocate (); 1139 m->allocate ();
1193 1140
1194 m->in_memory = MAP_LOADING; 1141 m->in_memory = MAP_LOADING;
1195 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1142 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1196 1143
1197 m->in_memory = MAP_IN_MEMORY; 1144 m->in_memory = MAP_IN_MEMORY;
1198 if (!MAP_DIFFICULTY (m)) 1145 if (!m->difficulty)
1199 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1146 m->difficulty = calculate_difficulty (m);
1200 set_map_reset_time (m); 1147 set_map_reset_time (m);
1201 m->instantiate (); 1148 m->instantiate ();
1202 return (m); 1149 return (m);
1203} 1150}
1204 1151
1205/* 1152/*
1206 * Loads a map, which has been loaded earlier, from file. 1153 * Loads a map, which has been loaded earlier, from file.
1207 * Return the map object we load into (this can change from the passed 1154 * Return the map object we load into (this can change from the passed
1208 * option if we can't find the original map) 1155 * option if we can't find the original map)
1209 */ 1156 */
1210
1211static maptile * 1157static maptile *
1212load_temporary_map (maptile *m) 1158load_temporary_map (maptile *m)
1213{ 1159{
1214 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1215 1161
1259/* 1205/*
1260 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1261 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1262 * option if we can't find the original map) 1208 * option if we can't find the original map)
1263 */ 1209 */
1264
1265maptile * 1210maptile *
1266load_overlay_map (const char *filename, maptile *m) 1211load_overlay_map (const char *filename, maptile *m)
1267{ 1212{
1268 char pathname[MAX_BUF]; 1213 char pathname[MAX_BUF];
1269 1214
1277 if (load_map_header (thawer, m)) 1222 if (load_map_header (thawer, m))
1278 { 1223 {
1279 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1280 delete_map (m); 1225 delete_map (m);
1281 m = load_original_map (m->path, 0); 1226 m = load_original_map (m->path, 0);
1282 return NULL; 1227 return 0;
1283 } 1228 }
1284 /*m->allocate ();*/ 1229 /*m->allocate ();*/
1285 1230
1286 m->in_memory = MAP_LOADING; 1231 m->in_memory = MAP_LOADING;
1287 load_objects (m, thawer, MAP_OVERLAY); 1232 load_objects (m, thawer, MAP_OVERLAY);
1299delete_unique_items (maptile *m) 1244delete_unique_items (maptile *m)
1300{ 1245{
1301 int i, j, unique; 1246 int i, j, unique;
1302 object *op, *next; 1247 object *op, *next;
1303 1248
1304 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < m->width; i++)
1305 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < m->height; j++)
1306 { 1251 {
1307 unique = 0; 1252 unique = 0;
1253
1308 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = GET_MAP_OB (m, i, j); op; op = next)
1309 { 1255 {
1310 next = op->above; 1256 next = op->above;
1257
1311 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1312 unique = 1; 1259 unique = 1;
1260
1313 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1314 { 1262 {
1315 clean_object (op); 1263 op->destroy_inv (false);
1316 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1264 op->destroy ();
1317 remove_button_link (op);
1318 remove_ob (op);
1319 free_object (op);
1320 } 1265 }
1321 } 1266 }
1322 } 1267 }
1323} 1268}
1324 1269
1325
1326/* 1270/*
1327 * Loads unique objects from file(s) into the map which is in memory 1271 * Loads unique objects from file(s) into the map which is in memory
1328 * m is the map to load unique items into. 1272 * m is the map to load unique items into.
1329 */ 1273 */
1330static void 1274static void
1349 return; 1293 return;
1350 1294
1351 m->in_memory = MAP_LOADING; 1295 m->in_memory = MAP_LOADING;
1352 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1353 delete_unique_items (m); /* original map before, don't duplicate them */ 1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298
1354 load_objects (m, thawer, 0); 1299 load_objects (m, thawer, 0);
1355 1300
1356 m->in_memory = MAP_IN_MEMORY; 1301 m->in_memory = MAP_IN_MEMORY;
1357} 1302}
1358
1359 1303
1360/* 1304/*
1361 * Saves a map to file. If flag is set, it is saved into the same 1305 * Saves a map to file. If flag is set, it is saved into the same
1362 * file it was (originally) loaded from. Otherwise a temporary 1306 * file it was (originally) loaded from. Otherwise a temporary
1363 * filename will be genarated, and the file will be stored there. 1307 * filename will be genarated, and the file will be stored there.
1364 * The temporary filename will be stored in the maptileure. 1308 * The temporary filename will be stored in the maptileure.
1365 * If the map is unique, we also save to the filename in the map 1309 * If the map is unique, we also save to the filename in the map
1366 * (this should have been updated when first loaded) 1310 * (this should have been updated when first loaded)
1367 */ 1311 */
1368
1369int 1312int
1370new_save_map (maptile *m, int flag) 1313new_save_map (maptile *m, int flag)
1371{ 1314{
1372 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1315 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1373 int i; 1316 int i;
1393 make_path_to_file (filename); 1336 make_path_to_file (filename);
1394 } 1337 }
1395 else 1338 else
1396 { 1339 {
1397 if (!m->tmpname) 1340 if (!m->tmpname)
1398 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1341 m->tmpname = tempnam (settings.tmpdir, NULL);
1399 1342
1400 strcpy (filename, m->tmpname); 1343 strcpy (filename, m->tmpname);
1401 } 1344 }
1402 1345
1403 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1346 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1427 print_shop_string (m, shop); 1370 print_shop_string (m, shop);
1428 fprintf (freezer, "shopitems %s\n", shop); 1371 fprintf (freezer, "shopitems %s\n", shop);
1429 } 1372 }
1430 if (m->shopgreed) 1373 if (m->shopgreed)
1431 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1374 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1432#ifndef WIN32
1433 if (m->shopmin) 1375 if (m->shopmin)
1434 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1376 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1435 if (m->shopmax) 1377 if (m->shopmax)
1436 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1378 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1437#else
1438 if (m->shopmin)
1439 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1440 if (m->shopmax)
1441 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1442#endif
1443 if (m->shoprace) 1379 if (m->shoprace)
1444 fprintf (freezer, "shoprace %s\n", m->shoprace); 1380 fprintf (freezer, "shoprace %s\n", m->shoprace);
1445 if (m->darkness) 1381 if (m->darkness)
1446 fprintf (freezer, "darkness %d\n", m->darkness); 1382 fprintf (freezer, "darkness %d\n", m->darkness);
1447 if (m->width) 1383 if (m->width)
1512 freezer.save (filename); 1448 freezer.save (filename);
1513 1449
1514 return 0; 1450 return 0;
1515} 1451}
1516 1452
1517
1518/*
1519 * Remove and free all objects in the inventory of the given object.
1520 * object.c ?
1521 */
1522
1523void
1524clean_object (object *op)
1525{
1526 object *tmp, *next;
1527
1528 for (tmp = op->inv; tmp; tmp = next)
1529 {
1530 next = tmp->below;
1531 clean_object (tmp);
1532 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1533 remove_button_link (tmp);
1534 remove_ob (tmp);
1535 free_object (tmp);
1536 }
1537}
1538
1539/* 1453/*
1540 * Remove and free all objects in the given map. 1454 * Remove and free all objects in the given map.
1541 */ 1455 */
1542
1543void 1456void
1544free_all_objects (maptile *m) 1457free_all_objects (maptile *m)
1545{ 1458{
1546 int i, j; 1459 if (!m->spaces)
1547 object *op; 1460 return;
1548 1461
1549 for (i = 0; i < MAP_WIDTH (m); i++) 1462 for (int i = 0; i < m->width; i++)
1550 for (j = 0; j < MAP_HEIGHT (m); j++) 1463 for (int j = 0; j < m->height; j++)
1551 { 1464 {
1552 object *previous_obj = NULL; 1465 mapspace &ms = m->at (i, j);
1553 1466
1554 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1467 while (object *op = ms.bot)
1555 { 1468 {
1556 if (op == previous_obj)
1557 {
1558 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1559 break;
1560 }
1561 previous_obj = op;
1562 if (op->head != NULL) 1469 if (op->head)
1563 op = op->head; 1470 op = op->head;
1564 1471
1565 /* If the map isn't in memory, free_object will remove and 1472 op->destroy_inv (false);
1566 * free objects in op's inventory. So let it do the job. 1473 op->destroy ();
1567 */
1568 if (m->in_memory == MAP_IN_MEMORY)
1569 clean_object (op);
1570 remove_ob (op);
1571 free_object (op);
1572 } 1474 }
1573 } 1475 }
1574} 1476}
1575 1477
1576/* 1478/*
1577 * Frees everything allocated by the given maptileure. 1479 * Frees everything allocated by the given maptileure.
1578 * don't free tmpname - our caller is left to do that 1480 * don't free tmpname - our caller is left to do that
1579 */ 1481 */
1580
1581void 1482void
1582free_map (maptile *m, int flag) 1483free_map (maptile *m, int flag)
1583{ 1484{
1584 int i; 1485 if (!m->in_memory) //TODO: makes no sense to me?
1585
1586 if (!m->in_memory)
1587 {
1588 LOG (llevError, "Trying to free freed map.\n");
1589 return; 1486 return;
1590 } 1487
1488 m->in_memory = MAP_SAVING;
1489
1490 // TODO: use new/delete
1491
1591 if (flag && m->spaces) 1492 if (flag && m->spaces)
1592 free_all_objects (m); 1493 free_all_objects (m);
1593 if (m->name) 1494
1594 FREE_AND_CLEAR (m->name); 1495 sfree (m->spaces, m->size ()), m->spaces = 0;
1595 if (m->spaces) 1496
1596 FREE_AND_CLEAR (m->spaces); 1497 free (m->name), m->name = 0;
1597 if (m->msg) 1498 free (m->msg), m->msg = 0;
1598 FREE_AND_CLEAR (m->msg); 1499 free (m->maplore), m->maplore = 0;
1599 if (m->maplore) 1500 free (m->shoprace), m->shoprace = 0;
1600 FREE_AND_CLEAR (m->maplore); 1501 delete [] m->shopitems, m->shopitems = 0;
1601 if (m->shopitems) 1502
1602 delete[]m->shopitems;
1603 m->shopitems = 0;
1604 if (m->shoprace)
1605 FREE_AND_CLEAR (m->shoprace);
1606 if (m->buttons) 1503 if (m->buttons)
1607 free_objectlinkpt (m->buttons); 1504 free_objectlinkpt (m->buttons), m->buttons = 0;
1608 m->buttons = NULL; 1505
1609 for (i = 0; i < 4; i++) 1506 for (int i = 0; i < 4; i++)
1610 { 1507 free (m->tile_path[i]), m->tile_path[i] = 0;
1611 if (m->tile_path[i]) 1508
1612 FREE_AND_CLEAR (m->tile_path[i]);
1613 m->tile_map[i] = NULL;
1614 }
1615 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1616} 1510}
1617 1511
1618/* 1512maptile::~maptile ()
1619 * function: vanish maptile 1513{
1620 * m : pointer to maptile, if NULL no action 1514 assert (destroyed ());
1621 * this deletes all the data on the map (freeing pointers) 1515}
1622 * and then removes this map from the global linked list of maps. 1516
1517void
1518maptile::do_destroy ()
1519{
1520 attachable::do_destroy ();
1521
1522 unlink ();
1523
1524 free_map (this, 1);
1525 free (tmpname), tmpname = 0;
1526
1527 /* We need to look through all the maps and see if any maps
1528 * are pointing at this one for tiling information. Since
1529 * tiling can be asymetric, we just can not look to see which
1530 * maps this map tiles with and clears those.
1623 */ 1531 */
1532 //TODO: non-euclidean-tiling MUST GO
1533 for_all_maps (m)
1534 for (int i = 0; i < 4; i++)
1535 if (m->tile_map[i] == this)
1536 m->tile_map[i] = 0;
1537}
1624 1538
1539//TODO: must go
1625void 1540void
1626delete_map (maptile *m) 1541delete_map (maptile *m)
1627{ 1542{
1628 maptile *tmp, *last;
1629 int i;
1630
1631 if (!m) 1543 if (m)
1632 return; 1544 m->destroy ();
1633
1634 m->clear ();
1635
1636 if (m->in_memory == MAP_IN_MEMORY)
1637 {
1638 /* change to MAP_SAVING, even though we are not,
1639 * so that remove_ob doesn't do as much work.
1640 */
1641 m->in_memory = MAP_SAVING;
1642 free_map (m, 1);
1643 }
1644 /* move this out of free_map, since tmpname can still be needed if
1645 * the map is swapped out.
1646 */
1647 if (m->tmpname)
1648 {
1649 free (m->tmpname);
1650 m->tmpname = NULL;
1651 }
1652 last = NULL;
1653 /* We need to look through all the maps and see if any maps
1654 * are pointing at this one for tiling information. Since
1655 * tiling can be assymetric, we just can not look to see which
1656 * maps this map tiles with and clears those.
1657 */
1658 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1659 {
1660 if (tmp->next == m)
1661 last = tmp;
1662
1663 /* This should hopefully get unrolled on a decent compiler */
1664 for (i = 0; i < 4; i++)
1665 if (tmp->tile_map[i] == m)
1666 tmp->tile_map[i] = NULL;
1667 }
1668
1669 /* If last is null, then this should be the first map in the list */
1670 if (!last)
1671 {
1672 if (m == first_map)
1673 first_map = m->next;
1674 else
1675 /* m->path is a static char, so should hopefully still have
1676 * some useful data in it.
1677 */
1678 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1679 }
1680 else
1681 last->next = m->next;
1682
1683 delete m;
1684} 1545}
1685
1686
1687 1546
1688/* 1547/*
1689 * Makes sure the given map is loaded and swapped in. 1548 * Makes sure the given map is loaded and swapped in.
1690 * name is path name of the map. 1549 * name is path name of the map.
1691 * flags meaning: 1550 * flags meaning:
1694 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1553 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1695 * dont do any more name translation on it. 1554 * dont do any more name translation on it.
1696 * 1555 *
1697 * Returns a pointer to the given map. 1556 * Returns a pointer to the given map.
1698 */ 1557 */
1699
1700maptile * 1558maptile *
1701ready_map_name (const char *name, int flags) 1559ready_map_name (const char *name, int flags)
1702{ 1560{
1703 maptile *m;
1704
1705 if (!name) 1561 if (!name)
1706 return (NULL); 1562 return 0;
1707 1563
1708 /* Have we been at this level before? */ 1564 /* Have we been at this level before? */
1709 m = has_been_loaded (name); 1565 maptile *m = has_been_loaded (name);
1710 1566
1711 /* Map is good to go, so just return it */ 1567 /* Map is good to go, so just return it */
1712 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1568 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1713 {
1714 return m; 1569 return m;
1715 }
1716 1570
1717 /* unique maps always get loaded from their original location, and never 1571 /* unique maps always get loaded from their original location, and never
1718 * a temp location. Likewise, if map_flush is set, or we have never loaded 1572 * a temp location. Likewise, if map_flush is set, or we have never loaded
1719 * this map, load it now. I removed the reset checking from here - 1573 * this map, load it now. I removed the reset checking from here -
1720 * it seems the probability of a player trying to enter a map that should 1574 * it seems the probability of a player trying to enter a map that should
1722 * a bit cleaner (and players probably shouldn't rely on exact timing for 1576 * a bit cleaner (and players probably shouldn't rely on exact timing for
1723 * resets in any case - if they really care, they should use the 'maps command. 1577 * resets in any case - if they really care, they should use the 'maps command.
1724 */ 1578 */
1725 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1579 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1726 { 1580 {
1727
1728 /* first visit or time to reset */ 1581 /* first visit or time to reset */
1729 if (m) 1582 if (m)
1730 { 1583 {
1731 clean_tmp_map (m); /* Doesn't make much difference */ 1584 clean_tmp_map (m); /* Doesn't make much difference */
1732 delete_map (m); 1585 delete_map (m);
1736 if (flags & MAP_PLAYER_UNIQUE) 1589 if (flags & MAP_PLAYER_UNIQUE)
1737 LOG (llevDebug, "Trying to load map %s.\n", name); 1590 LOG (llevDebug, "Trying to load map %s.\n", name);
1738 else 1591 else
1739 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1592 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1740 1593
1741 //eval_pv ("$x = Event::time", 1);//D
1742 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1594 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1743 return (NULL); 1595 return (NULL);
1744 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1745 1596
1746 fix_auto_apply (m); /* Chests which open as default */ 1597 fix_auto_apply (m); /* Chests which open as default */
1747 1598
1748 /* If a player unique map, no extra unique object file to load. 1599 /* If a player unique map, no extra unique object file to load.
1749 * if from the editor, likewise. 1600 * if from the editor, likewise.
1819 int x, y, i; 1670 int x, y, i;
1820 long monster_cnt = 0; 1671 long monster_cnt = 0;
1821 double avgexp = 0; 1672 double avgexp = 0;
1822 sint64 total_exp = 0; 1673 sint64 total_exp = 0;
1823 1674
1824 if (MAP_DIFFICULTY (m)) 1675 if (m->difficulty)
1825 { 1676 {
1826 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1677 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1827 return MAP_DIFFICULTY (m); 1678 return m->difficulty;
1828 } 1679 }
1829 1680
1830 for (x = 0; x < MAP_WIDTH (m); x++) 1681 for (x = 0; x < m->width; x++)
1831 for (y = 0; y < MAP_HEIGHT (m); y++) 1682 for (y = 0; y < m->height; y++)
1832 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1683 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1833 { 1684 {
1834 if (QUERY_FLAG (op, FLAG_MONSTER)) 1685 if (QUERY_FLAG (op, FLAG_MONSTER))
1835 { 1686 {
1836 total_exp += op->stats.exp; 1687 total_exp += op->stats.exp;
1837 monster_cnt++; 1688 monster_cnt++;
1885 if (first_map->in_memory == MAP_SAVING) 1736 if (first_map->in_memory == MAP_SAVING)
1886 first_map->in_memory = MAP_IN_MEMORY; 1737 first_map->in_memory = MAP_IN_MEMORY;
1887 delete_map (first_map); 1738 delete_map (first_map);
1888 real_maps++; 1739 real_maps++;
1889 } 1740 }
1741
1890 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1742 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1891} 1743}
1892 1744
1893/* change_map_light() - used to change map light level (darkness) 1745/* change_map_light() - used to change map light level (darkness)
1894 * up or down. Returns true if successful. It should now be 1746 * up or down. Returns true if successful. It should now be
1930 /* All clients need to get re-updated for the change */ 1782 /* All clients need to get re-updated for the change */
1931 update_all_map_los (m); 1783 update_all_map_los (m);
1932 return 1; 1784 return 1;
1933} 1785}
1934 1786
1935
1936/* 1787/*
1937 * This function updates various attributes about a specific space 1788 * This function updates various attributes about a specific space
1938 * on the map (what it looks like, whether it blocks magic, 1789 * on the map (what it looks like, whether it blocks magic,
1939 * has a living creatures, prevents people from passing 1790 * has a living creatures, prevents people from passing
1940 * through, etc) 1791 * through, etc)
1941 */ 1792 */
1942void 1793void
1943update_position (maptile *m, int x, int y) 1794mapspace::update_ ()
1944{ 1795{
1945 object *tmp, *last = NULL; 1796 object *tmp, *last = 0;
1946 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1797 uint8 flags = 0, light = 0, anywhere = 0;
1947 New_Face *top, *floor, *middle; 1798 New_Face *top, *floor, *middle;
1948 object *top_obj, *floor_obj, *middle_obj; 1799 object *top_obj, *floor_obj, *middle_obj;
1949 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1800 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1950 1801
1951 oldflags = GET_MAP_FLAGS (m, x, y);
1952 if (!(oldflags & P_NEED_UPDATE))
1953 {
1954 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1955 return;
1956 }
1957
1958 middle = blank_face; 1802 middle = blank_face;
1959 top = blank_face; 1803 top = blank_face;
1960 floor = blank_face; 1804 floor = blank_face;
1961 1805
1962 middle_obj = NULL; 1806 middle_obj = 0;
1963 top_obj = NULL; 1807 top_obj = 0;
1964 floor_obj = NULL; 1808 floor_obj = 0;
1965 1809
1966 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1810 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1967 { 1811 {
1968
1969 /* This could be made additive I guess (two lights better than 1812 /* This could be made additive I guess (two lights better than
1970 * one). But if so, it shouldn't be a simple additive - 2 1813 * one). But if so, it shouldn't be a simple additive - 2
1971 * light bulbs do not illuminate twice as far as once since 1814 * light bulbs do not illuminate twice as far as once since
1972 * it is a disapation factor that is squared (or is it cubed?) 1815 * it is a dissapation factor that is cubed.
1973 */ 1816 */
1974 if (tmp->glow_radius > light) 1817 if (tmp->glow_radius > light)
1975 light = tmp->glow_radius; 1818 light = tmp->glow_radius;
1976 1819
1977 /* This call is needed in order to update objects the player 1820 /* This call is needed in order to update objects the player
2015 { 1858 {
2016 middle = tmp->face; 1859 middle = tmp->face;
2017 middle_obj = tmp; 1860 middle_obj = tmp;
2018 } 1861 }
2019 } 1862 }
1863
2020 if (tmp == tmp->above) 1864 if (tmp == tmp->above)
2021 { 1865 {
2022 LOG (llevError, "Error in structure of map\n"); 1866 LOG (llevError, "Error in structure of map\n");
2023 exit (-1); 1867 exit (-1);
2024 } 1868 }
2025 1869
2026 move_slow |= tmp->move_slow; 1870 move_slow |= tmp->move_slow;
2027 move_block |= tmp->move_block; 1871 move_block |= tmp->move_block;
2028 move_on |= tmp->move_on; 1872 move_on |= tmp->move_on;
2029 move_off |= tmp->move_off; 1873 move_off |= tmp->move_off;
2030 move_allow |= tmp->move_allow; 1874 move_allow |= tmp->move_allow;
2031 1875
2032 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2033 flags |= P_IS_ALIVE;
2034 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2035 flags |= P_NO_MAGIC;
2036 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2037 flags |= P_NO_CLERIC;
2038 if (tmp->type == SAFE_GROUND)
2039 flags |= P_SAFE;
2040
2041 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1876 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2042 flags |= P_BLOCKSVIEW; 1877 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2043 } /* for stack of objects */ 1878 if (tmp->type == PLAYER) flags |= P_PLAYER;
2044 1879 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2045 /* we don't want to rely on this function to have accurate flags, but 1880 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2046 * since we're already doing the work, we calculate them here. 1881 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2047 * if they don't match, logic is broken someplace.
2048 */
2049 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2050 { 1882 }
2051 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1883
2052 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1884 this->light = light;
2053 } 1885 this->flags_ = flags;
2054 SET_MAP_FLAGS (m, x, y, flags); 1886 this->move_block = move_block & ~move_allow;
2055 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1887 this->move_on = move_on;
2056 SET_MAP_MOVE_ON (m, x, y, move_on); 1888 this->move_off = move_off;
2057 SET_MAP_MOVE_OFF (m, x, y, move_off); 1889 this->move_slow = move_slow;
2058 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2059 1890
2060 /* At this point, we have a floor face (if there is a floor), 1891 /* At this point, we have a floor face (if there is a floor),
2061 * and the floor is set - we are not going to touch it at 1892 * and the floor is set - we are not going to touch it at
2062 * this point. 1893 * this point.
2063 * middle contains the highest visibility face. 1894 * middle contains the highest visibility face.
2117 break; 1948 break;
2118 } 1949 }
2119 } 1950 }
2120 } 1951 }
2121 } 1952 }
1953
2122 if (middle == floor) 1954 if (middle == floor)
2123 middle = blank_face; 1955 middle = blank_face;
1956
2124 if (top == middle) 1957 if (top == middle)
2125 middle = blank_face; 1958 middle = blank_face;
2126 SET_MAP_FACE (m, x, y, top, 0);
2127 if (top != blank_face)
2128 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2129 else
2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2131 SET_MAP_FACE (m, x, y, middle, 1);
2132 if (middle != blank_face)
2133 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2134 else
2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2136 SET_MAP_FACE (m, x, y, floor, 2);
2137 if (floor != blank_face)
2138 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2139 else
2140 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2141 SET_MAP_LIGHT (m, x, y, light);
2142}
2143 1959
1960 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1961 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1962 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1963}
2144 1964
2145void 1965void
2146set_map_reset_time (maptile *map) 1966set_map_reset_time (maptile *map)
2147{ 1967{
2148 int timeout; 1968 int timeout = map->reset_timeout;
2149 1969
2150 timeout = MAP_RESET_TIMEOUT (map);
2151 if (timeout <= 0) 1970 if (timeout <= 0)
2152 timeout = MAP_DEFAULTRESET; 1971 timeout = MAP_DEFAULTRESET;
2153 if (timeout >= MAP_MAXRESET) 1972 if (timeout >= MAP_MAXRESET)
2154 timeout = MAP_MAXRESET; 1973 timeout = MAP_MAXRESET;
2155 MAP_WHEN_RESET (map) = seconds () + timeout; 1974
1975 map->reset_time = time (0) + timeout;
2156} 1976}
2157 1977
2158/* this updates the orig_map->tile_map[tile_num] value after loading 1978/* this updates the orig_map->tile_map[tile_num] value after loading
2159 * the map. It also takes care of linking back the freshly loaded 1979 * the map. It also takes care of linking back the freshly loaded
2160 * maps tile_map values if it tiles back to this one. It returns 1980 * maps tile_map values if it tiles back to this one. It returns
2188 * 2008 *
2189 */ 2009 */
2190int 2010int
2191out_of_map (maptile *m, int x, int y) 2011out_of_map (maptile *m, int x, int y)
2192{ 2012{
2193
2194 /* If we get passed a null map, this is obviously the 2013 /* If we get passed a null map, this is obviously the
2195 * case. This generally shouldn't happen, but if the 2014 * case. This generally shouldn't happen, but if the
2196 * map loads fail below, it could happen. 2015 * map loads fail below, it could happen.
2197 */ 2016 */
2198 if (!m) 2017 if (!m)
2200 2019
2201 if (x < 0) 2020 if (x < 0)
2202 { 2021 {
2203 if (!m->tile_path[3]) 2022 if (!m->tile_path[3])
2204 return 1; 2023 return 1;
2024
2205 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2025 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2206 {
2207 load_and_link_tiled_map (m, 3); 2026 load_and_link_tiled_map (m, 3);
2208 } 2027
2209 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2028 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2210 } 2029 }
2211 if (x >= MAP_WIDTH (m)) 2030
2031 if (x >= m->width)
2212 { 2032 {
2213 if (!m->tile_path[1]) 2033 if (!m->tile_path[1])
2214 return 1; 2034 return 1;
2035
2215 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2216 {
2217 load_and_link_tiled_map (m, 1); 2037 load_and_link_tiled_map (m, 1);
2218 } 2038
2219 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2039 return (out_of_map (m->tile_map[1], x - m->width, y));
2220 } 2040 }
2041
2221 if (y < 0) 2042 if (y < 0)
2222 { 2043 {
2223 if (!m->tile_path[0]) 2044 if (!m->tile_path[0])
2224 return 1; 2045 return 1;
2046
2225 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2047 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2226 {
2227 load_and_link_tiled_map (m, 0); 2048 load_and_link_tiled_map (m, 0);
2228 } 2049
2229 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2050 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2230 } 2051 }
2231 if (y >= MAP_HEIGHT (m)) 2052
2053 if (y >= m->height)
2232 { 2054 {
2233 if (!m->tile_path[2]) 2055 if (!m->tile_path[2])
2234 return 1; 2056 return 1;
2057
2235 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2058 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2236 {
2237 load_and_link_tiled_map (m, 2); 2059 load_and_link_tiled_map (m, 2);
2238 } 2060
2239 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2061 return (out_of_map (m->tile_map[2], x, y - m->height));
2240 } 2062 }
2241 2063
2242 /* Simple case - coordinates are within this local 2064 /* Simple case - coordinates are within this local
2243 * map. 2065 * map.
2244 */ 2066 */
2258{ 2080{
2259 2081
2260 if (*x < 0) 2082 if (*x < 0)
2261 { 2083 {
2262 if (!m->tile_path[3]) 2084 if (!m->tile_path[3])
2263 return NULL; 2085 return 0;
2264 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2086 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2265 load_and_link_tiled_map (m, 3); 2087 load_and_link_tiled_map (m, 3);
2266 2088
2267 *x += MAP_WIDTH (m->tile_map[3]); 2089 *x += m->tile_map[3]->width;
2268 return (get_map_from_coord (m->tile_map[3], x, y)); 2090 return (get_map_from_coord (m->tile_map[3], x, y));
2269 } 2091 }
2270 if (*x >= MAP_WIDTH (m)) 2092
2093 if (*x >= m->width)
2271 { 2094 {
2272 if (!m->tile_path[1]) 2095 if (!m->tile_path[1])
2273 return NULL; 2096 return 0;
2097
2274 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2098 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2275 load_and_link_tiled_map (m, 1); 2099 load_and_link_tiled_map (m, 1);
2276 2100
2277 *x -= MAP_WIDTH (m); 2101 *x -= m->width;
2278 return (get_map_from_coord (m->tile_map[1], x, y)); 2102 return (get_map_from_coord (m->tile_map[1], x, y));
2279 } 2103 }
2104
2280 if (*y < 0) 2105 if (*y < 0)
2281 { 2106 {
2282 if (!m->tile_path[0]) 2107 if (!m->tile_path[0])
2283 return NULL; 2108 return 0;
2109
2284 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2110 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2285 load_and_link_tiled_map (m, 0); 2111 load_and_link_tiled_map (m, 0);
2286 2112
2287 *y += MAP_HEIGHT (m->tile_map[0]); 2113 *y += m->tile_map[0]->height;
2288 return (get_map_from_coord (m->tile_map[0], x, y)); 2114 return (get_map_from_coord (m->tile_map[0], x, y));
2289 } 2115 }
2290 if (*y >= MAP_HEIGHT (m)) 2116
2117 if (*y >= m->height)
2291 { 2118 {
2292 if (!m->tile_path[2]) 2119 if (!m->tile_path[2])
2293 return NULL; 2120 return 0;
2121
2294 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2122 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2295 load_and_link_tiled_map (m, 2); 2123 load_and_link_tiled_map (m, 2);
2296 2124
2297 *y -= MAP_HEIGHT (m); 2125 *y -= m->height;
2298 return (get_map_from_coord (m->tile_map[2], x, y)); 2126 return (get_map_from_coord (m->tile_map[2], x, y));
2299 } 2127 }
2300 2128
2301 /* Simple case - coordinates are within this local 2129 /* Simple case - coordinates are within this local
2302 * map. 2130 * map.
2322 2150
2323 } 2151 }
2324 else if (map1->tile_map[0] == map2) 2152 else if (map1->tile_map[0] == map2)
2325 { /* up */ 2153 { /* up */
2326 *dx = 0; 2154 *dx = 0;
2327 *dy = -MAP_HEIGHT (map2); 2155 *dy = -map2->height;
2328 } 2156 }
2329 else if (map1->tile_map[1] == map2) 2157 else if (map1->tile_map[1] == map2)
2330 { /* right */ 2158 { /* right */
2331 *dx = MAP_WIDTH (map1); 2159 *dx = map1->width;
2332 *dy = 0; 2160 *dy = 0;
2333 } 2161 }
2334 else if (map1->tile_map[2] == map2) 2162 else if (map1->tile_map[2] == map2)
2335 { /* down */ 2163 { /* down */
2336 *dx = 0; 2164 *dx = 0;
2337 *dy = MAP_HEIGHT (map1); 2165 *dy = map1->height;
2338 } 2166 }
2339 else if (map1->tile_map[3] == map2) 2167 else if (map1->tile_map[3] == map2)
2340 { /* left */ 2168 { /* left */
2341 *dx = -MAP_WIDTH (map2); 2169 *dx = -map2->width;
2342 *dy = 0; 2170 *dy = 0;
2343 2171
2344 } 2172 }
2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2173 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2346 { /* up right */ 2174 { /* up right */
2347 *dx = MAP_WIDTH (map1->tile_map[0]); 2175 *dx = map1->tile_map[0]->width;
2348 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2176 *dy = -map1->tile_map[0]->height;
2349 } 2177 }
2350 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2178 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2351 { /* up left */ 2179 { /* up left */
2352 *dx = -MAP_WIDTH (map2); 2180 *dx = -map2->width;
2353 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2181 *dy = -map1->tile_map[0]->height;
2354 } 2182 }
2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2183 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2356 { /* right up */ 2184 { /* right up */
2357 *dx = MAP_WIDTH (map1); 2185 *dx = map1->width;
2358 *dy = -MAP_HEIGHT (map2); 2186 *dy = -map2->height;
2359 } 2187 }
2360 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2188 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2361 { /* right down */ 2189 { /* right down */
2362 *dx = MAP_WIDTH (map1); 2190 *dx = map1->width;
2363 *dy = MAP_HEIGHT (map1->tile_map[1]); 2191 *dy = map1->tile_map[1]->height;
2364 } 2192 }
2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2193 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2366 { /* down right */ 2194 { /* down right */
2367 *dx = MAP_WIDTH (map1->tile_map[2]); 2195 *dx = map1->tile_map[2]->width;
2368 *dy = MAP_HEIGHT (map1); 2196 *dy = map1->height;
2369 } 2197 }
2370 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2198 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2371 { /* down left */ 2199 { /* down left */
2372 *dx = -MAP_WIDTH (map2); 2200 *dx = -map2->width;
2373 *dy = MAP_HEIGHT (map1); 2201 *dy = map1->height;
2374 } 2202 }
2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2203 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2376 { /* left up */ 2204 { /* left up */
2377 *dx = -MAP_WIDTH (map1->tile_map[3]); 2205 *dx = -map1->tile_map[3]->width;
2378 *dy = -MAP_HEIGHT (map2); 2206 *dy = -map2->height;
2379 } 2207 }
2380 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2208 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2381 { /* left down */ 2209 { /* left down */
2382 *dx = -MAP_WIDTH (map1->tile_map[3]); 2210 *dx = -map1->tile_map[3]->width;
2383 *dy = MAP_HEIGHT (map1->tile_map[3]); 2211 *dy = map1->tile_map[3]->height;
2384 2212
2385 } 2213 }
2386 else 2214 else
2387 { /* not "adjacent" enough */ 2215 { /* not "adjacent" enough */
2388 return 0; 2216 return 0;
2513{ 2341{
2514 int dx, dy; 2342 int dx, dy;
2515 2343
2516 return adjacent_map (op1->map, op2->map, &dx, &dy); 2344 return adjacent_map (op1->map, op2->map, &dx, &dy);
2517} 2345}
2346
2347object *
2348maptile::insert (object *op, int x, int y, object *originator, int flags)
2349{
2350 if (!op->flag [FLAG_REMOVED])
2351 op->remove ();
2352
2353 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2354}
2355

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