… | |
… | |
26 | |
26 | |
27 | #include <loader.h> |
27 | #include <loader.h> |
28 | #include <unistd.h> |
28 | #include <unistd.h> |
29 | |
29 | |
30 | #include "path.h" |
30 | #include "path.h" |
31 | |
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32 | /* |
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33 | * Returns the maptile which has a name matching the given argument. |
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34 | * return NULL if no match is found. |
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35 | */ |
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36 | maptile * |
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37 | has_been_loaded (const char *name) |
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38 | { |
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39 | if (!name || !*name) |
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40 | return 0; |
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41 | |
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42 | for_all_maps (map) |
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43 | if (!strcmp (name, map->path)) |
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44 | return map; |
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45 | |
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46 | return 0; |
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47 | } |
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48 | |
31 | |
49 | /* |
32 | /* |
50 | * This makes a path absolute outside the world of Crossfire. |
33 | * This makes a path absolute outside the world of Crossfire. |
51 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
34 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
52 | * and returns the pointer to a static array containing the result. |
35 | * and returns the pointer to a static array containing the result. |
53 | * it really should be called create_mapname |
36 | * it really should be called create_mapname |
54 | */ |
37 | */ |
55 | |
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56 | const char * |
38 | const char * |
57 | create_pathname (const char *name) |
39 | create_pathname (const char *name) |
58 | { |
40 | { |
59 | static char buf[MAX_BUF]; |
41 | static char buf[MAX_BUF]; |
60 | |
42 | |
… | |
… | |
69 | } |
51 | } |
70 | |
52 | |
71 | /* |
53 | /* |
72 | * same as create_pathname, but for the overlay maps. |
54 | * same as create_pathname, but for the overlay maps. |
73 | */ |
55 | */ |
74 | |
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75 | const char * |
56 | const char * |
76 | create_overlay_pathname (const char *name) |
57 | create_overlay_pathname (const char *name) |
77 | { |
58 | { |
78 | static char buf[MAX_BUF]; |
59 | static char buf[MAX_BUF]; |
79 | |
60 | |
… | |
… | |
88 | } |
69 | } |
89 | |
70 | |
90 | /* |
71 | /* |
91 | * same as create_pathname, but for the template maps. |
72 | * same as create_pathname, but for the template maps. |
92 | */ |
73 | */ |
93 | |
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94 | const char * |
74 | const char * |
95 | create_template_pathname (const char *name) |
75 | create_template_pathname (const char *name) |
96 | { |
76 | { |
97 | static char buf[MAX_BUF]; |
77 | static char buf[MAX_BUF]; |
98 | |
78 | |
… | |
… | |
129 | else |
109 | else |
130 | *t = *s; |
110 | *t = *s; |
131 | *t = 0; |
111 | *t = 0; |
132 | return (buf); |
112 | return (buf); |
133 | } |
113 | } |
134 | |
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135 | |
114 | |
136 | /* |
115 | /* |
137 | * This function checks if a file with the given path exists. |
116 | * This function checks if a file with the given path exists. |
138 | * -1 is returned if it fails, otherwise the mode of the file |
117 | * -1 is returned if it fails, otherwise the mode of the file |
139 | * is returned. |
118 | * is returned. |
… | |
… | |
146 | * the rest of the code only cares that the file is readable. |
125 | * the rest of the code only cares that the file is readable. |
147 | * when the editor goes away, the call to stat should probably be |
126 | * when the editor goes away, the call to stat should probably be |
148 | * replaced by an access instead (similar to the windows one, but |
127 | * replaced by an access instead (similar to the windows one, but |
149 | * that seems to be missing the prepend_dir processing |
128 | * that seems to be missing the prepend_dir processing |
150 | */ |
129 | */ |
151 | |
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152 | int |
130 | int |
153 | check_path (const char *name, int prepend_dir) |
131 | check_path (const char *name, int prepend_dir) |
154 | { |
132 | { |
155 | char buf[MAX_BUF]; |
133 | char buf[MAX_BUF]; |
156 | |
134 | |
… | |
… | |
182 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
160 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
183 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
161 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
184 | mode |= 2; |
162 | mode |= 2; |
185 | |
163 | |
186 | return (mode); |
164 | return (mode); |
187 | } |
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188 | |
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189 | /* |
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190 | * Prints out debug-information about a map. |
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191 | * Dumping these at llevError doesn't seem right, but is |
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192 | * necessary to make sure the information is in fact logged. |
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193 | */ |
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194 | |
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195 | void |
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196 | dump_map (const maptile *m) |
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197 | { |
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198 | LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); |
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199 | LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y); |
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200 | |
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201 | if (m->msg != NULL) |
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202 | LOG (llevError, "Message:\n%s", m->msg); |
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203 | |
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204 | if (m->maplore != NULL) |
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205 | LOG (llevError, "Lore:\n%s", m->maplore); |
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206 | |
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207 | if (m->tmpname != NULL) |
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208 | LOG (llevError, "Tmpname: %s\n", m->tmpname); |
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209 | |
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210 | LOG (llevError, "Difficulty: %d\n", m->difficulty); |
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211 | LOG (llevError, "Darkness: %d\n", m->darkness); |
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212 | } |
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213 | |
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214 | /* |
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215 | * Prints out debug-information about all maps. |
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216 | * This basically just goes through all the maps and calls |
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217 | * dump_map on each one. |
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218 | */ |
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219 | |
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220 | void |
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221 | dump_all_maps (void) |
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222 | { |
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223 | for_all_maps (m) |
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224 | dump_map (m); |
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225 | } |
165 | } |
226 | |
166 | |
227 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
167 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
228 | * one function that just returns a P_.. value (see map.h) |
168 | * one function that just returns a P_.. value (see map.h) |
229 | * it will also do map translation for tiled maps, returning |
169 | * it will also do map translation for tiled maps, returning |
… | |
… | |
235 | * don't expect to insert/remove anything from those spaces. |
175 | * don't expect to insert/remove anything from those spaces. |
236 | */ |
176 | */ |
237 | int |
177 | int |
238 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
178 | get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) |
239 | { |
179 | { |
240 | sint16 newx, newy; |
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241 | int retval = 0; |
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242 | maptile *mp; |
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243 | |
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244 | newx = x; |
180 | sint16 newx = x; |
245 | newy = y; |
181 | sint16 newy = y; |
246 | |
182 | |
247 | mp = get_map_from_coord (oldmap, &newx, &newy); |
183 | maptile *mp = get_map_from_coord (oldmap, &newx, &newy); |
248 | |
184 | |
249 | if (!mp) |
185 | if (!mp) |
250 | return P_OUT_OF_MAP; |
186 | return P_OUT_OF_MAP; |
251 | |
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252 | if (mp != oldmap) |
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253 | retval |= P_NEW_MAP; |
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254 | |
187 | |
255 | if (newmap) *newmap = mp; |
188 | if (newmap) *newmap = mp; |
256 | if (nx) *nx = newx; |
189 | if (nx) *nx = newx; |
257 | if (ny) *ny = newy; |
190 | if (ny) *ny = newy; |
258 | |
191 | |
259 | return retval | mp->at (newx, newy).flags (); |
192 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
260 | } |
193 | } |
261 | |
194 | |
262 | /* |
195 | /* |
263 | * Returns true if the given coordinate is blocked except by the |
196 | * Returns true if the given coordinate is blocked except by the |
264 | * object passed is not blocking. This is used with |
197 | * object passed is not blocking. This is used with |
… | |
… | |
419 | if (flag & P_IS_ALIVE) |
352 | if (flag & P_IS_ALIVE) |
420 | return P_IS_ALIVE; |
353 | return P_IS_ALIVE; |
421 | |
354 | |
422 | mapspace &ms = m1->at (sx, sy); |
355 | mapspace &ms = m1->at (sx, sy); |
423 | |
356 | |
424 | |
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425 | /* find_first_free_spot() calls this function. However, often |
357 | /* find_first_free_spot() calls this function. However, often |
426 | * ob doesn't have any move type (when used to place exits) |
358 | * ob doesn't have any move type (when used to place exits) |
427 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
359 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
428 | */ |
360 | */ |
429 | |
361 | |
… | |
… | |
444 | * into inventory, but just links them. What this does is go through |
376 | * into inventory, but just links them. What this does is go through |
445 | * and insert them properly. |
377 | * and insert them properly. |
446 | * The object 'container' is the object that contains the inventory. |
378 | * The object 'container' is the object that contains the inventory. |
447 | * This is needed so that we can update the containers weight. |
379 | * This is needed so that we can update the containers weight. |
448 | */ |
380 | */ |
449 | |
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450 | void |
381 | void |
451 | fix_container (object *container) |
382 | fix_container (object *container) |
452 | { |
383 | { |
453 | object *tmp = container->inv, *next; |
384 | object *tmp = container->inv, *next; |
454 | |
385 | |
455 | container->inv = NULL; |
386 | container->inv = 0; |
456 | while (tmp != NULL) |
387 | while (tmp) |
457 | { |
388 | { |
458 | next = tmp->below; |
389 | next = tmp->below; |
459 | if (tmp->inv) |
390 | if (tmp->inv) |
460 | fix_container (tmp); |
391 | fix_container (tmp); |
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392 | |
461 | (void) insert_ob_in_ob (tmp, container); |
393 | insert_ob_in_ob (tmp, container); |
462 | tmp = next; |
394 | tmp = next; |
463 | } |
395 | } |
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396 | |
464 | /* sum_weight will go through and calculate what all the containers are |
397 | /* sum_weight will go through and calculate what all the containers are |
465 | * carrying. |
398 | * carrying. |
466 | */ |
399 | */ |
467 | sum_weight (container); |
400 | sum_weight (container); |
468 | } |
401 | } |
… | |
… | |
471 | * for objects whose arch says they are multipart yet according to the |
404 | * for objects whose arch says they are multipart yet according to the |
472 | * info we have, they only have the head (as would be expected when |
405 | * info we have, they only have the head (as would be expected when |
473 | * they are saved). We do have to look for the old maps that did save |
406 | * they are saved). We do have to look for the old maps that did save |
474 | * the more sections and not re-add sections for them. |
407 | * the more sections and not re-add sections for them. |
475 | */ |
408 | */ |
476 | static void |
409 | void |
477 | link_multipart_objects (maptile *m) |
410 | maptile::link_multipart_objects () |
478 | { |
411 | { |
479 | int x, y; |
412 | if (!spaces) |
480 | object *tmp, *op, *last, *above; |
413 | return; |
481 | archetype *at; |
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482 | |
414 | |
483 | for (x = 0; x < m->width; x++) |
415 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
484 | for (y = 0; y < m->height; y++) |
416 | for (object *tmp = ms->bot; tmp; ) |
485 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) |
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486 | { |
417 | { |
487 | above = tmp->above; |
418 | object *above = tmp->above; |
488 | |
419 | |
489 | /* already multipart - don't do anything more */ |
420 | /* already multipart - don't do anything more */ |
490 | if (tmp->head || tmp->more) |
421 | if (!tmp->head && !tmp->more) |
491 | continue; |
422 | { |
492 | |
|
|
493 | /* If there is nothing more to this object, this for loop |
423 | /* If there is nothing more to this object, this for loop |
494 | * won't do anything. |
424 | * won't do anything. |
495 | */ |
425 | */ |
496 | for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) |
426 | archetype *at; |
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427 | object *last, *op; |
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428 | for (at = tmp->arch->more, last = tmp; |
|
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429 | at; |
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430 | at = at->more, last = op) |
497 | { |
431 | { |
498 | op = arch_to_object (at); |
432 | op = arch_to_object (at); |
499 | |
433 | |
500 | /* update x,y coordinates */ |
434 | /* update x,y coordinates */ |
501 | op->x += tmp->x; |
435 | op->x += tmp->x; |
502 | op->y += tmp->y; |
436 | op->y += tmp->y; |
503 | op->head = tmp; |
437 | op->head = tmp; |
504 | op->map = m; |
438 | op->map = this; |
505 | last->more = op; |
439 | last->more = op; |
506 | op->name = tmp->name; |
440 | op->name = tmp->name; |
507 | op->title = tmp->title; |
441 | op->title = tmp->title; |
|
|
442 | |
508 | /* we could link all the parts onto tmp, and then just |
443 | /* we could link all the parts onto tmp, and then just |
509 | * call insert_ob_in_map once, but the effect is the same, |
444 | * call insert_ob_in_map once, but the effect is the same, |
510 | * as insert_ob_in_map will call itself with each part, and |
445 | * as insert_ob_in_map will call itself with each part, and |
511 | * the coding is simpler to just to it here with each part. |
446 | * the coding is simpler to just to it here with each part. |
512 | */ |
447 | */ |
513 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
448 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
514 | } /* for at = tmp->arch->more */ |
449 | } |
515 | } /* for objects on this space */ |
450 | } |
|
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451 | |
|
|
452 | tmp = above; |
|
|
453 | } |
516 | } |
454 | } |
517 | |
455 | |
518 | /* |
456 | /* |
519 | * Loads (ands parses) the objects into a given map from the specified |
457 | * Loads (ands parses) the objects into a given map from the specified |
520 | * file pointer. |
458 | * file pointer. |
521 | * mapflags is the same as we get with load_original_map |
459 | * mapflags is the same as we get with load_original_map |
522 | */ |
460 | */ |
523 | void |
461 | bool |
524 | load_objects (maptile *m, object_thawer & fp, int mapflags) |
462 | maptile::load_objects (object_thawer &thawer) |
525 | { |
463 | { |
526 | int i, j; |
|
|
527 | int unique; |
464 | int unique; |
528 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
465 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
529 | |
466 | |
530 | op = object::create (); |
467 | op = object::create (); |
531 | op->map = m; /* To handle buttons correctly */ |
468 | op->map = this; /* To handle buttons correctly */ |
532 | |
469 | |
533 | while ((i = load_object (fp, op, mapflags))) |
470 | while (int i = load_object (thawer, op, 0)) |
534 | { |
471 | { |
535 | /* if the archetype for the object is null, means that we |
472 | /* if the archetype for the object is null, means that we |
536 | * got an invalid object. Don't do anything with it - the game |
473 | * got an invalid object. Don't do anything with it - the game |
537 | * or editor will not be able to do anything with it either. |
474 | * or editor will not be able to do anything with it either. |
538 | */ |
475 | */ |
… | |
… | |
543 | } |
480 | } |
544 | |
481 | |
545 | switch (i) |
482 | switch (i) |
546 | { |
483 | { |
547 | case LL_NORMAL: |
484 | case LL_NORMAL: |
548 | /* if we are loading an overlay, put the floors on the bottom */ |
|
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549 | if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) |
|
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550 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); |
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551 | else |
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552 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
485 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
553 | |
486 | |
554 | if (op->inv) |
487 | if (op->inv) |
555 | sum_weight (op); |
488 | sum_weight (op); |
556 | |
489 | |
557 | prev = op, last_more = op; |
490 | prev = op, last_more = op; |
558 | break; |
491 | break; |
559 | |
492 | |
560 | case LL_MORE: |
493 | case LL_MORE: |
561 | insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
494 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
562 | op->head = prev, last_more->more = op, last_more = op; |
495 | op->head = prev, last_more->more = op, last_more = op; |
563 | break; |
496 | break; |
564 | } |
497 | } |
565 | |
498 | |
566 | if (mapflags & MAP_STYLE) |
|
|
567 | remove_from_active_list (op); |
|
|
568 | |
|
|
569 | op = object::create (); |
499 | op = object::create (); |
570 | op->map = m; |
500 | op->map = this; |
571 | } |
|
|
572 | |
|
|
573 | for (i = 0; i < m->width; i++) |
|
|
574 | { |
|
|
575 | for (j = 0; j < m->height; j++) |
|
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576 | { |
|
|
577 | unique = 0; |
|
|
578 | /* check for unique items, or unique squares */ |
|
|
579 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
580 | { |
|
|
581 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
582 | unique = 1; |
|
|
583 | |
|
|
584 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
585 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
586 | } |
|
|
587 | } |
|
|
588 | } |
501 | } |
589 | |
502 | |
590 | op->destroy (); |
503 | op->destroy (); |
591 | link_multipart_objects (m); |
|
|
592 | } |
|
|
593 | |
504 | |
594 | /* This saves all the objects on the map in a non destructive fashion. |
505 | #if 0 |
595 | * Modified by MSW 2001-07-01 to do in a single pass - reduces code, |
|
|
596 | * and we only save the head of multi part objects - this is needed |
|
|
597 | * in order to do map tiling properly. |
|
|
598 | */ |
|
|
599 | void |
|
|
600 | save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag) |
|
|
601 | { |
|
|
602 | int i, j = 0, unique = 0; |
|
|
603 | object *op; |
|
|
604 | |
|
|
605 | /* first pass - save one-part objects */ |
|
|
606 | for (i = 0; i < m->width; i++) |
506 | for (i = 0; i < width; i++) |
607 | for (j = 0; j < m->height; j++) |
507 | for (j = 0; j < height; j++) |
608 | { |
508 | { |
609 | unique = 0; |
509 | unique = 0; |
610 | |
510 | /* check for unique items, or unique squares */ |
611 | for (op = m->at (i, j).bot; op; op = op->above) |
511 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
612 | { |
512 | { |
613 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
513 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
614 | unique = 1; |
514 | unique = 1; |
615 | |
515 | |
616 | if (!op->can_map_save ()) |
516 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
617 | continue; |
517 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
618 | |
|
|
619 | if (unique || op->flag [FLAG_UNIQUE]) |
|
|
620 | save_object (fp2, op, 1); |
|
|
621 | else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID]))) |
|
|
622 | save_object (fp, op, 1); |
|
|
623 | } |
518 | } |
624 | } |
519 | } |
|
|
520 | #endif |
|
|
521 | |
|
|
522 | return true; |
|
|
523 | } |
|
|
524 | |
|
|
525 | void |
|
|
526 | maptile::activate () |
|
|
527 | { |
|
|
528 | if (!spaces) |
|
|
529 | return; |
|
|
530 | |
|
|
531 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
532 | for (object *op = ms->bot; op; op = op->above) |
|
|
533 | op->activate (1); |
|
|
534 | } |
|
|
535 | |
|
|
536 | void |
|
|
537 | maptile::deactivate () |
|
|
538 | { |
|
|
539 | if (!spaces) |
|
|
540 | return; |
|
|
541 | |
|
|
542 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
543 | for (object *op = ms->bot; op; op = op->above) |
|
|
544 | op->deactivate (1); |
|
|
545 | } |
|
|
546 | |
|
|
547 | bool |
|
|
548 | maptile::save_objects (object_freezer &freezer, int flags) |
|
|
549 | { |
|
|
550 | if (flags & IO_HEADER) |
|
|
551 | save_header (freezer); |
|
|
552 | |
|
|
553 | if (!spaces) |
|
|
554 | return false; |
|
|
555 | |
|
|
556 | for (int i = 0; i < size (); ++i) |
|
|
557 | { |
|
|
558 | int unique = 0; |
|
|
559 | for (object *op = spaces [i].bot; op; op = op->above) |
|
|
560 | { |
|
|
561 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
|
|
562 | unique = 1; |
|
|
563 | |
|
|
564 | if (!op->can_map_save ()) |
|
|
565 | continue; |
|
|
566 | |
|
|
567 | if (unique || op->flag [FLAG_UNIQUE]) |
|
|
568 | { |
|
|
569 | if (flags & IO_UNIQUES) |
|
|
570 | save_object (freezer, op, 1); |
|
|
571 | } |
|
|
572 | else if (flags & IO_OBJECTS) |
|
|
573 | save_object (freezer, op, 1); |
|
|
574 | } |
|
|
575 | } |
|
|
576 | |
|
|
577 | return true; |
|
|
578 | } |
|
|
579 | |
|
|
580 | bool |
|
|
581 | maptile::load_objects (const char *path, bool skip_header) |
|
|
582 | { |
|
|
583 | object_thawer thawer (path); |
|
|
584 | |
|
|
585 | if (!thawer) |
|
|
586 | return false; |
|
|
587 | |
|
|
588 | if (skip_header) |
|
|
589 | for (;;) |
|
|
590 | { |
|
|
591 | keyword kw = thawer.get_kv (); |
|
|
592 | |
|
|
593 | if (kw == KW_end) |
|
|
594 | break; |
|
|
595 | |
|
|
596 | thawer.skip_kv (kw); |
|
|
597 | } |
|
|
598 | |
|
|
599 | return load_objects (thawer); |
|
|
600 | } |
|
|
601 | |
|
|
602 | bool |
|
|
603 | maptile::save_objects (const char *path, int flags) |
|
|
604 | { |
|
|
605 | object_freezer freezer; |
|
|
606 | |
|
|
607 | if (!save_objects (freezer, flags)) |
|
|
608 | return false; |
|
|
609 | |
|
|
610 | return freezer.save (path); |
625 | } |
611 | } |
626 | |
612 | |
627 | maptile::maptile () |
613 | maptile::maptile () |
628 | { |
614 | { |
629 | in_memory = MAP_SWAPPED; |
615 | in_memory = MAP_SWAPPED; |
… | |
… | |
635 | height = 16; |
621 | height = 16; |
636 | reset_timeout = 0; |
622 | reset_timeout = 0; |
637 | timeout = 300; |
623 | timeout = 300; |
638 | enter_x = 0; |
624 | enter_x = 0; |
639 | enter_y = 0; |
625 | enter_y = 0; |
640 | /*set part to -1 indicating conversion to weather map not yet done */ |
|
|
641 | worldpartx = -1; |
|
|
642 | worldparty = -1; |
|
|
643 | } |
626 | } |
644 | |
627 | |
645 | void |
628 | maptile::maptile (int w, int h) |
646 | maptile::link () |
|
|
647 | { |
629 | { |
648 | next = first_map; |
630 | in_memory = MAP_SWAPPED; |
649 | first_map = this; |
|
|
650 | } |
|
|
651 | |
631 | |
652 | void |
632 | width = w; |
653 | maptile::unlink () |
633 | height = h; |
654 | { |
634 | reset_timeout = 0; |
655 | if (first_map == this) |
635 | timeout = 300; |
656 | first_map = next; |
636 | enter_x = 0; |
657 | else |
637 | enter_y = 0; |
658 | { |
|
|
659 | for_all_maps (m) |
|
|
660 | if (m->next = this) |
|
|
661 | { |
|
|
662 | m->next = next; |
|
|
663 | return; |
|
|
664 | } |
|
|
665 | |
638 | |
666 | LOG (llevError, "maptile::unlink() map not on list: %s\n", path); |
639 | alloc (); |
667 | } |
|
|
668 | } |
|
|
669 | |
|
|
670 | /* |
|
|
671 | * Allocates, initialises, and returns a pointer to a maptile. |
|
|
672 | * Modified to no longer take a path option which was not being |
|
|
673 | * used anyways. MSW 2001-07-01 |
|
|
674 | */ |
|
|
675 | maptile * |
|
|
676 | get_linked_map (void) |
|
|
677 | { |
|
|
678 | maptile *map = new maptile; |
|
|
679 | map->link (); |
|
|
680 | return map; |
|
|
681 | } |
640 | } |
682 | |
641 | |
683 | /* |
642 | /* |
684 | * Allocates the arrays contained in a maptile. |
643 | * Allocates the arrays contained in a maptile. |
685 | * This basically allocates the dynamic array of spaces for the |
644 | * This basically allocates the dynamic array of spaces for the |
686 | * map. |
645 | * map. |
687 | */ |
646 | */ |
688 | void |
647 | void |
689 | maptile::allocate () |
648 | maptile::alloc () |
690 | { |
649 | { |
691 | in_memory = MAP_IN_MEMORY; |
|
|
692 | |
|
|
693 | /* Log this condition and free the storage. We could I suppose |
|
|
694 | * realloc, but if the caller is presuming the data will be intact, |
|
|
695 | * that is their poor assumption. |
|
|
696 | */ |
|
|
697 | if (spaces) |
650 | if (spaces) |
698 | { |
651 | return; |
699 | LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); |
|
|
700 | sfree (spaces, size ()); |
|
|
701 | } |
|
|
702 | |
652 | |
703 | spaces = salloc0<mapspace> (size ()); |
653 | spaces = salloc0<mapspace> (size ()); |
704 | } |
|
|
705 | |
|
|
706 | /* Create and returns a map of the specific size. Used |
|
|
707 | * in random map code and the editor. |
|
|
708 | */ |
|
|
709 | maptile * |
|
|
710 | get_empty_map (int sizex, int sizey) |
|
|
711 | { |
|
|
712 | maptile *m = get_linked_map (); |
|
|
713 | |
|
|
714 | m->width = sizex; |
|
|
715 | m->height = sizey; |
|
|
716 | m->in_memory = MAP_SWAPPED; |
|
|
717 | |
|
|
718 | m->allocate (); |
|
|
719 | |
|
|
720 | return m; |
|
|
721 | } |
654 | } |
722 | |
655 | |
723 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
656 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
724 | * corresponding to that string. Memory is allocated for this, it must be freed |
657 | * corresponding to that string. Memory is allocated for this, it must be freed |
725 | * at a later date. |
658 | * at a later date. |
… | |
… | |
841 | * put all the stuff in the map object so that names actually make |
774 | * put all the stuff in the map object so that names actually make |
842 | * sense. |
775 | * sense. |
843 | * This could be done in lex (like the object loader), but I think |
776 | * This could be done in lex (like the object loader), but I think |
844 | * currently, there are few enough fields this is not a big deal. |
777 | * currently, there are few enough fields this is not a big deal. |
845 | * MSW 2001-07-01 |
778 | * MSW 2001-07-01 |
846 | * return 0 on success, 1 on failure. |
|
|
847 | */ |
779 | */ |
848 | |
780 | bool |
849 | static int |
781 | maptile::load_header (object_thawer &thawer) |
850 | load_map_header (object_thawer & fp, maptile *m) |
|
|
851 | { |
782 | { |
852 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
783 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
853 | int msgpos = 0; |
784 | int msgpos = 0; |
854 | int maplorepos = 0; |
785 | int maplorepos = 0; |
855 | |
786 | |
856 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
787 | for (;;) |
857 | { |
788 | { |
858 | buf[HUGE_BUF - 1] = 0; |
789 | keyword kw = thawer.get_kv (); |
859 | key = buf; |
|
|
860 | |
790 | |
861 | while (isspace (*key)) |
791 | switch (kw) |
862 | key++; |
|
|
863 | |
|
|
864 | if (*key == 0) |
|
|
865 | continue; /* empty line */ |
|
|
866 | |
|
|
867 | value = strchr (key, ' '); |
|
|
868 | |
|
|
869 | if (!value) |
|
|
870 | { |
792 | { |
871 | if ((end = strchr (key, '\n'))) |
793 | case KW_EOF: |
872 | *end = 0; |
794 | LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path); |
|
|
795 | return false; |
|
|
796 | |
|
|
797 | case KW_end: |
|
|
798 | return true; |
|
|
799 | |
|
|
800 | case KW_msg: |
|
|
801 | thawer.get_ml (KW_endmsg, msg); |
|
|
802 | break; |
|
|
803 | |
|
|
804 | case KW_lore: // CF+ extension |
|
|
805 | thawer.get_ml (KW_endlore, maplore); |
|
|
806 | break; |
|
|
807 | |
|
|
808 | case KW_maplore: |
|
|
809 | thawer.get_ml (KW_endmaplore, maplore); |
|
|
810 | break; |
|
|
811 | |
|
|
812 | case KW_arch: |
|
|
813 | if (strcmp (thawer.get_str (), "map")) |
|
|
814 | LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ()); |
|
|
815 | break; |
|
|
816 | |
|
|
817 | case KW_oid: |
|
|
818 | thawer.get (this, thawer.get_sint32 ()); |
|
|
819 | break; |
|
|
820 | |
|
|
821 | case KW_file_format_version: break; // nop |
|
|
822 | |
|
|
823 | case KW_name: thawer.get (name); break; |
|
|
824 | case KW_attach: thawer.get (attach); break; |
|
|
825 | case KW_reset_time: thawer.get (reset_time); break; |
|
|
826 | case KW_shopgreed: thawer.get (shopgreed); break; |
|
|
827 | case KW_shopmin: thawer.get (shopmin); break; |
|
|
828 | case KW_shopmax: thawer.get (shopmax); break; |
|
|
829 | case KW_shoprace: thawer.get (shoprace); break; |
|
|
830 | case KW_outdoor: thawer.get (outdoor); break; |
|
|
831 | case KW_temp: thawer.get (temp); break; |
|
|
832 | case KW_pressure: thawer.get (pressure); break; |
|
|
833 | case KW_humid: thawer.get (humid); break; |
|
|
834 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
835 | case KW_winddir: thawer.get (winddir); break; |
|
|
836 | case KW_sky: thawer.get (sky); break; |
|
|
837 | |
|
|
838 | case KW_per_player: thawer.get (per_player); break; |
|
|
839 | case KW_per_party: thawer.get (per_party); break; |
|
|
840 | |
|
|
841 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
|
|
842 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
|
|
843 | |
|
|
844 | // old names new names |
|
|
845 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
|
|
846 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
|
|
847 | case KW_x: case KW_width: thawer.get (width); break; |
|
|
848 | case KW_y: case KW_height: thawer.get (height); break; |
|
|
849 | case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break; |
|
|
850 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
|
|
851 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
|
|
852 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
|
|
853 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
|
|
854 | |
|
|
855 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
|
|
856 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
|
|
857 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
|
|
858 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
859 | |
|
|
860 | default: |
|
|
861 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
|
|
862 | break; |
873 | } |
863 | } |
874 | else |
|
|
875 | { |
|
|
876 | *value = 0; |
|
|
877 | value++; |
|
|
878 | end = strchr (value, '\n'); |
|
|
879 | |
|
|
880 | while (isspace (*value)) |
|
|
881 | { |
|
|
882 | value++; |
|
|
883 | |
|
|
884 | if (*value == '\0' || value == end) |
|
|
885 | { |
|
|
886 | /* Nothing but spaces. */ |
|
|
887 | value = NULL; |
|
|
888 | break; |
|
|
889 | } |
|
|
890 | } |
|
|
891 | } |
|
|
892 | |
|
|
893 | if (!end) |
|
|
894 | { |
|
|
895 | LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf); |
|
|
896 | return 1; |
|
|
897 | } |
|
|
898 | |
|
|
899 | /* key is the field name, value is what it should be set |
|
|
900 | * to. We've already done the work to null terminate key, |
|
|
901 | * and strip off any leading spaces for both of these. |
|
|
902 | * We have not touched the newline at the end of the line - |
|
|
903 | * these are needed for some values. the end pointer |
|
|
904 | * points to the first of the newlines. |
|
|
905 | * value could be NULL! It would be easy enough to just point |
|
|
906 | * this to "" to prevent cores, but that would let more errors slide |
|
|
907 | * through. |
|
|
908 | * |
|
|
909 | * First check for entries that do not use the value parameter, then |
|
|
910 | * validate that value is given and check for the remaining entries |
|
|
911 | * that use the parameter. |
|
|
912 | */ |
|
|
913 | |
|
|
914 | if (!strcmp (key, "msg")) |
|
|
915 | { |
|
|
916 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
917 | { |
|
|
918 | if (!strcmp (buf, "endmsg\n")) |
|
|
919 | break; |
|
|
920 | else |
|
|
921 | { |
|
|
922 | /* slightly more efficient than strcat */ |
|
|
923 | strcpy (msgbuf + msgpos, buf); |
|
|
924 | msgpos += strlen (buf); |
|
|
925 | } |
|
|
926 | } |
|
|
927 | /* There are lots of maps that have empty messages (eg, msg/endmsg |
|
|
928 | * with nothing between). There is no reason in those cases to |
|
|
929 | * keep the empty message. Also, msgbuf contains garbage data |
|
|
930 | * when msgpos is zero, so copying it results in crashes |
|
|
931 | */ |
|
|
932 | if (msgpos != 0) |
|
|
933 | m->msg = strdup (msgbuf); |
|
|
934 | } |
|
|
935 | else if (!strcmp (key, "maplore")) |
|
|
936 | { |
|
|
937 | while (fgets (buf, HUGE_BUF, fp) != NULL) |
|
|
938 | { |
|
|
939 | if (!strcmp (buf, "endmaplore\n")) |
|
|
940 | break; |
|
|
941 | else |
|
|
942 | { |
|
|
943 | /* slightly more efficient than strcat */ |
|
|
944 | strcpy (maplorebuf + maplorepos, buf); |
|
|
945 | maplorepos += strlen (buf); |
|
|
946 | } |
|
|
947 | } |
|
|
948 | if (maplorepos != 0) |
|
|
949 | m->maplore = strdup (maplorebuf); |
|
|
950 | } |
|
|
951 | else if (!strcmp (key, "end")) |
|
|
952 | { |
|
|
953 | break; |
|
|
954 | } |
|
|
955 | else if (value == NULL) |
|
|
956 | { |
|
|
957 | LOG (llevError, "Got '%s' line without parameter in map header\n", key); |
|
|
958 | } |
|
|
959 | else if (!strcmp (key, "arch")) |
|
|
960 | { |
|
|
961 | /* This is an oddity, but not something we care about much. */ |
|
|
962 | if (strcmp (value, "map\n")) |
|
|
963 | LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); |
|
|
964 | } |
|
|
965 | else if (!strcmp (key, "name")) |
|
|
966 | { |
|
|
967 | *end = 0; |
|
|
968 | m->name = strdup (value); |
|
|
969 | } |
|
|
970 | /* first strcmp value on these are old names supported |
|
|
971 | * for compatibility reasons. The new values (second) are |
|
|
972 | * what really should be used. |
|
|
973 | */ |
|
|
974 | else if (!strcmp (key, "oid")) |
|
|
975 | fp.get (m, atoi (value)); |
|
|
976 | else if (!strcmp (key, "attach")) |
|
|
977 | m->attach = value; |
|
|
978 | else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) |
|
|
979 | m->enter_x = atoi (value); |
|
|
980 | else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) |
|
|
981 | m->enter_y = atoi (value); |
|
|
982 | else if (!strcmp (key, "x") || !strcmp (key, "width")) |
|
|
983 | m->width = atoi (value); |
|
|
984 | else if (!strcmp (key, "y") || !strcmp (key, "height")) |
|
|
985 | m->height = atoi (value); |
|
|
986 | else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) |
|
|
987 | m->reset_timeout = atoi (value); |
|
|
988 | else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) |
|
|
989 | m->timeout = atoi (value); |
|
|
990 | else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) |
|
|
991 | m->difficulty = clamp (atoi (value), 1, settings.max_level); |
|
|
992 | else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) |
|
|
993 | m->darkness = atoi (value); |
|
|
994 | else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) |
|
|
995 | m->fixed_resettime = atoi (value); |
|
|
996 | else if (!strcmp (key, "unique")) |
|
|
997 | m->unique = atoi (value); |
|
|
998 | else if (!strcmp (key, "template")) |
|
|
999 | m->templatemap = atoi (value); |
|
|
1000 | else if (!strcmp (key, "region")) |
|
|
1001 | m->region = get_region_by_name (value); |
|
|
1002 | else if (!strcmp (key, "shopitems")) |
|
|
1003 | { |
|
|
1004 | *end = 0; |
|
|
1005 | m->shopitems = parse_shop_string (value); |
|
|
1006 | } |
|
|
1007 | else if (!strcmp (key, "shopgreed")) |
|
|
1008 | m->shopgreed = atof (value); |
|
|
1009 | else if (!strcmp (key, "shopmin")) |
|
|
1010 | m->shopmin = atol (value); |
|
|
1011 | else if (!strcmp (key, "shopmax")) |
|
|
1012 | m->shopmax = atol (value); |
|
|
1013 | else if (!strcmp (key, "shoprace")) |
|
|
1014 | { |
|
|
1015 | *end = 0; |
|
|
1016 | m->shoprace = strdup (value); |
|
|
1017 | } |
|
|
1018 | else if (!strcmp (key, "outdoor")) |
|
|
1019 | m->outdoor = atoi (value); |
|
|
1020 | else if (!strcmp (key, "temp")) |
|
|
1021 | m->temp = atoi (value); |
|
|
1022 | else if (!strcmp (key, "pressure")) |
|
|
1023 | m->pressure = atoi (value); |
|
|
1024 | else if (!strcmp (key, "humid")) |
|
|
1025 | m->humid = atoi (value); |
|
|
1026 | else if (!strcmp (key, "windspeed")) |
|
|
1027 | m->windspeed = atoi (value); |
|
|
1028 | else if (!strcmp (key, "winddir")) |
|
|
1029 | m->winddir = atoi (value); |
|
|
1030 | else if (!strcmp (key, "sky")) |
|
|
1031 | m->sky = atoi (value); |
|
|
1032 | else if (!strcmp (key, "nosmooth")) |
|
|
1033 | m->nosmooth = atoi (value); |
|
|
1034 | else if (!strncmp (key, "tile_path_", 10)) |
|
|
1035 | { |
|
|
1036 | int tile = atoi (key + 10); |
|
|
1037 | |
|
|
1038 | if (tile < 1 || tile > 4) |
|
|
1039 | { |
|
|
1040 | LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path); |
|
|
1041 | } |
|
|
1042 | else |
|
|
1043 | { |
|
|
1044 | char *path; |
|
|
1045 | |
|
|
1046 | *end = 0; |
|
|
1047 | |
|
|
1048 | if (m->tile_path[tile - 1]) |
|
|
1049 | { |
|
|
1050 | LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path); |
|
|
1051 | free (m->tile_path[tile - 1]); |
|
|
1052 | m->tile_path[tile - 1] = NULL; |
|
|
1053 | } |
|
|
1054 | |
|
|
1055 | if (check_path (value, 1) != -1) |
|
|
1056 | { |
|
|
1057 | /* The unadorned path works. */ |
|
|
1058 | path = value; |
|
|
1059 | } |
|
|
1060 | else |
|
|
1061 | { |
|
|
1062 | /* Try again; it could be a relative exit. */ |
|
|
1063 | |
|
|
1064 | path = path_combine_and_normalize (m->path, value); |
|
|
1065 | |
|
|
1066 | if (check_path (path, 1) == -1) |
|
|
1067 | { |
|
|
1068 | LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); |
|
|
1069 | path = NULL; |
|
|
1070 | } |
|
|
1071 | } |
|
|
1072 | |
|
|
1073 | if (editor) |
|
|
1074 | { |
|
|
1075 | /* Use the value as in the file. */ |
|
|
1076 | m->tile_path[tile - 1] = strdup (value); |
|
|
1077 | } |
|
|
1078 | else if (path != NULL) |
|
|
1079 | { |
|
|
1080 | /* Use the normalized value. */ |
|
|
1081 | m->tile_path[tile - 1] = strdup (path); |
|
|
1082 | } |
|
|
1083 | } /* end if tile direction (in)valid */ |
|
|
1084 | } |
|
|
1085 | else |
|
|
1086 | LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); |
|
|
1087 | } |
|
|
1088 | |
|
|
1089 | if (!key || strcmp (key, "end")) |
|
|
1090 | { |
864 | } |
1091 | LOG (llevError, "Got premature eof on map header!\n"); |
|
|
1092 | return 1; |
|
|
1093 | } |
|
|
1094 | |
865 | |
1095 | return 0; |
866 | abort (); |
1096 | } |
867 | } |
1097 | |
868 | |
1098 | /* |
869 | bool |
1099 | * Opens the file "filename" and reads information about the map |
870 | maptile::load_header (const char *path) |
1100 | * from the given file, and stores it in a newly allocated |
|
|
1101 | * maptile. A pointer to this structure is returned, or NULL on failure. |
|
|
1102 | * flags correspond to those in map.h. Main ones used are |
|
|
1103 | * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and |
|
|
1104 | * MAP_BLOCK, in which case we block on this load. This happens in all |
|
|
1105 | * cases, no matter if this flag is set or not. |
|
|
1106 | * MAP_STYLE: style map - don't add active objects, don't add to server |
|
|
1107 | * managed map list. |
|
|
1108 | */ |
|
|
1109 | maptile * |
|
|
1110 | load_original_map (const char *filename, int flags) |
|
|
1111 | { |
871 | { |
1112 | maptile *m; |
|
|
1113 | char pathname[MAX_BUF]; |
|
|
1114 | |
|
|
1115 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1116 | strcpy (pathname, filename); |
|
|
1117 | else if (flags & MAP_OVERLAY) |
|
|
1118 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1119 | else |
|
|
1120 | strcpy (pathname, create_pathname (filename)); |
|
|
1121 | |
|
|
1122 | LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); |
|
|
1123 | |
|
|
1124 | object_thawer thawer (pathname); |
872 | object_thawer thawer (path); |
1125 | |
873 | |
1126 | if (!thawer) |
874 | if (!thawer) |
1127 | return 0; |
875 | return false; |
1128 | |
876 | |
1129 | m = get_linked_map (); |
877 | return load_header (thawer); |
1130 | |
|
|
1131 | strcpy (m->path, filename); |
|
|
1132 | if (load_map_header (thawer, m)) |
|
|
1133 | { |
|
|
1134 | LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); |
|
|
1135 | delete_map (m); |
|
|
1136 | return 0; |
|
|
1137 | } |
|
|
1138 | |
|
|
1139 | m->allocate (); |
|
|
1140 | |
|
|
1141 | m->in_memory = MAP_LOADING; |
|
|
1142 | load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); |
|
|
1143 | |
|
|
1144 | m->in_memory = MAP_IN_MEMORY; |
|
|
1145 | if (!m->difficulty) |
|
|
1146 | m->difficulty = calculate_difficulty (m); |
|
|
1147 | set_map_reset_time (m); |
|
|
1148 | m->instantiate (); |
|
|
1149 | return (m); |
|
|
1150 | } |
|
|
1151 | |
|
|
1152 | /* |
|
|
1153 | * Loads a map, which has been loaded earlier, from file. |
|
|
1154 | * Return the map object we load into (this can change from the passed |
|
|
1155 | * option if we can't find the original map) |
|
|
1156 | */ |
|
|
1157 | static maptile * |
|
|
1158 | load_temporary_map (maptile *m) |
|
|
1159 | { |
|
|
1160 | char buf[MAX_BUF]; |
|
|
1161 | |
|
|
1162 | if (!m->tmpname) |
|
|
1163 | { |
|
|
1164 | LOG (llevError, "No temporary filename for map %s\n", m->path); |
|
|
1165 | strcpy (buf, m->path); |
|
|
1166 | delete_map (m); |
|
|
1167 | m = load_original_map (buf, 0); |
|
|
1168 | if (m == NULL) |
|
|
1169 | return NULL; |
|
|
1170 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1171 | return m; |
|
|
1172 | } |
|
|
1173 | |
|
|
1174 | object_thawer thawer (m->tmpname); |
|
|
1175 | |
|
|
1176 | if (!thawer) |
|
|
1177 | { |
|
|
1178 | strcpy (buf, m->path); |
|
|
1179 | delete_map (m); |
|
|
1180 | m = load_original_map (buf, 0); |
|
|
1181 | if (!m) |
|
|
1182 | return NULL; |
|
|
1183 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1184 | return m; |
|
|
1185 | } |
|
|
1186 | |
|
|
1187 | if (load_map_header (thawer, m)) |
|
|
1188 | { |
|
|
1189 | LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); |
|
|
1190 | delete_map (m); |
|
|
1191 | m = load_original_map (m->path, 0); |
|
|
1192 | return NULL; |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | m->allocate (); |
|
|
1196 | |
|
|
1197 | m->in_memory = MAP_LOADING; |
|
|
1198 | load_objects (m, thawer, 0); |
|
|
1199 | |
|
|
1200 | m->in_memory = MAP_IN_MEMORY; |
|
|
1201 | INVOKE_MAP (SWAPIN, m); |
|
|
1202 | return m; |
|
|
1203 | } |
|
|
1204 | |
|
|
1205 | /* |
|
|
1206 | * Loads a map, which has been loaded earlier, from file. |
|
|
1207 | * Return the map object we load into (this can change from the passed |
|
|
1208 | * option if we can't find the original map) |
|
|
1209 | */ |
|
|
1210 | maptile * |
|
|
1211 | load_overlay_map (const char *filename, maptile *m) |
|
|
1212 | { |
|
|
1213 | char pathname[MAX_BUF]; |
|
|
1214 | |
|
|
1215 | strcpy (pathname, create_overlay_pathname (filename)); |
|
|
1216 | |
|
|
1217 | object_thawer thawer (pathname); |
|
|
1218 | |
|
|
1219 | if (!thawer) |
|
|
1220 | return m; |
|
|
1221 | |
|
|
1222 | if (load_map_header (thawer, m)) |
|
|
1223 | { |
|
|
1224 | LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); |
|
|
1225 | delete_map (m); |
|
|
1226 | m = load_original_map (m->path, 0); |
|
|
1227 | return 0; |
|
|
1228 | } |
|
|
1229 | /*m->allocate ();*/ |
|
|
1230 | |
|
|
1231 | m->in_memory = MAP_LOADING; |
|
|
1232 | load_objects (m, thawer, MAP_OVERLAY); |
|
|
1233 | |
|
|
1234 | m->in_memory = MAP_IN_MEMORY; |
|
|
1235 | return m; |
|
|
1236 | } |
878 | } |
1237 | |
879 | |
1238 | /****************************************************************************** |
880 | /****************************************************************************** |
1239 | * This is the start of unique map handling code |
881 | * This is the start of unique map handling code |
1240 | *****************************************************************************/ |
882 | *****************************************************************************/ |
1241 | |
883 | |
1242 | /* This goes through map 'm' and removed any unique items on the map. */ |
884 | /* This goes through the maptile and removed any unique items on the map. */ |
1243 | static void |
885 | void |
1244 | delete_unique_items (maptile *m) |
886 | maptile::clear_unique_items () |
1245 | { |
887 | { |
1246 | int i, j, unique; |
888 | for (int i = 0; i < size (); ++i) |
1247 | object *op, *next; |
|
|
1248 | |
|
|
1249 | for (i = 0; i < m->width; i++) |
|
|
1250 | for (j = 0; j < m->height; j++) |
|
|
1251 | { |
889 | { |
1252 | unique = 0; |
890 | int unique = 0; |
1253 | |
891 | for (object *op = spaces [i].bot; op; ) |
1254 | for (op = GET_MAP_OB (m, i, j); op; op = next) |
|
|
1255 | { |
892 | { |
1256 | next = op->above; |
893 | object *above = op->above; |
1257 | |
894 | |
1258 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
895 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
1259 | unique = 1; |
896 | unique = 1; |
1260 | |
897 | |
1261 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
898 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
1262 | { |
899 | { |
1263 | op->destroy_inv (false); |
900 | op->destroy_inv (false); |
1264 | op->destroy (); |
901 | op->destroy (); |
1265 | } |
902 | } |
1266 | } |
|
|
1267 | } |
|
|
1268 | } |
|
|
1269 | |
903 | |
1270 | /* |
904 | op = above; |
1271 | * Loads unique objects from file(s) into the map which is in memory |
|
|
1272 | * m is the map to load unique items into. |
|
|
1273 | */ |
|
|
1274 | static void |
|
|
1275 | load_unique_objects (maptile *m) |
|
|
1276 | { |
|
|
1277 | int count; |
|
|
1278 | char firstname[MAX_BUF]; |
|
|
1279 | |
|
|
1280 | for (count = 0; count < 10; count++) |
|
|
1281 | { |
|
|
1282 | sprintf (firstname, "%s.v%02d", create_items_path (m->path), count); |
|
|
1283 | if (!access (firstname, R_OK)) |
|
|
1284 | break; |
|
|
1285 | } |
|
|
1286 | /* If we get here, we did not find any map */ |
|
|
1287 | if (count == 10) |
|
|
1288 | return; |
|
|
1289 | |
|
|
1290 | object_thawer thawer (firstname); |
|
|
1291 | |
|
|
1292 | if (!thawer) |
|
|
1293 | return; |
|
|
1294 | |
|
|
1295 | m->in_memory = MAP_LOADING; |
|
|
1296 | if (m->tmpname == NULL) /* if we have loaded unique items from */ |
|
|
1297 | delete_unique_items (m); /* original map before, don't duplicate them */ |
|
|
1298 | |
|
|
1299 | load_objects (m, thawer, 0); |
|
|
1300 | |
|
|
1301 | m->in_memory = MAP_IN_MEMORY; |
|
|
1302 | } |
|
|
1303 | |
|
|
1304 | /* |
|
|
1305 | * Saves a map to file. If flag is set, it is saved into the same |
|
|
1306 | * file it was (originally) loaded from. Otherwise a temporary |
|
|
1307 | * filename will be genarated, and the file will be stored there. |
|
|
1308 | * The temporary filename will be stored in the maptileure. |
|
|
1309 | * If the map is unique, we also save to the filename in the map |
|
|
1310 | * (this should have been updated when first loaded) |
|
|
1311 | */ |
|
|
1312 | int |
|
|
1313 | new_save_map (maptile *m, int flag) |
|
|
1314 | { |
|
|
1315 | char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; |
|
|
1316 | int i; |
|
|
1317 | |
|
|
1318 | if (flag && !*m->path) |
|
|
1319 | { |
|
|
1320 | LOG (llevError, "Tried to save map without path.\n"); |
|
|
1321 | return -1; |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | if (flag || (m->unique) || (m->templatemap)) |
|
|
1325 | { |
|
|
1326 | if (!m->unique && !m->templatemap) |
|
|
1327 | { /* flag is set */ |
|
|
1328 | if (flag == 2) |
|
|
1329 | strcpy (filename, create_overlay_pathname (m->path)); |
|
|
1330 | else |
|
|
1331 | strcpy (filename, create_pathname (m->path)); |
|
|
1332 | } |
905 | } |
1333 | else |
|
|
1334 | strcpy (filename, m->path); |
|
|
1335 | |
|
|
1336 | make_path_to_file (filename); |
|
|
1337 | } |
|
|
1338 | else |
|
|
1339 | { |
906 | } |
1340 | if (!m->tmpname) |
907 | } |
1341 | m->tmpname = tempnam (settings.tmpdir, NULL); |
|
|
1342 | |
908 | |
1343 | strcpy (filename, m->tmpname); |
909 | bool |
|
|
910 | maptile::save_header (object_freezer &freezer) |
|
|
911 | { |
|
|
912 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
|
|
913 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
|
|
914 | |
|
|
915 | MAP_OUT2 (arch, "map"); |
|
|
916 | |
|
|
917 | if (name) MAP_OUT (name); |
|
|
918 | MAP_OUT (swap_time); |
|
|
919 | MAP_OUT (reset_time); |
|
|
920 | MAP_OUT (reset_timeout); |
|
|
921 | MAP_OUT (fixed_resettime); |
|
|
922 | MAP_OUT (difficulty); |
|
|
923 | |
|
|
924 | if (region) MAP_OUT2 (region, region->name); |
|
|
925 | |
|
|
926 | if (shopitems) |
1344 | } |
927 | { |
|
|
928 | char shop[MAX_BUF]; |
|
|
929 | print_shop_string (this, shop); |
|
|
930 | MAP_OUT2 (shopitems, shop); |
|
|
931 | } |
1345 | |
932 | |
1346 | LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); |
933 | MAP_OUT (shopgreed); |
1347 | m->in_memory = MAP_SAVING; |
934 | MAP_OUT (shopmin); |
|
|
935 | MAP_OUT (shopmax); |
|
|
936 | if (shoprace) MAP_OUT (shoprace); |
|
|
937 | MAP_OUT (darkness); |
|
|
938 | MAP_OUT (width); |
|
|
939 | MAP_OUT (height); |
|
|
940 | MAP_OUT (enter_x); |
|
|
941 | MAP_OUT (enter_y); |
1348 | |
942 | |
|
|
943 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
944 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
945 | |
|
|
946 | MAP_OUT (outdoor); |
|
|
947 | MAP_OUT (temp); |
|
|
948 | MAP_OUT (pressure); |
|
|
949 | MAP_OUT (humid); |
|
|
950 | MAP_OUT (windspeed); |
|
|
951 | MAP_OUT (winddir); |
|
|
952 | MAP_OUT (sky); |
|
|
953 | |
|
|
954 | MAP_OUT (per_player); |
|
|
955 | MAP_OUT (per_party); |
|
|
956 | |
|
|
957 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
|
|
958 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
|
|
959 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
|
|
960 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
961 | |
|
|
962 | MAP_OUT2 (end, 0); |
|
|
963 | |
|
|
964 | return true; |
|
|
965 | } |
|
|
966 | |
|
|
967 | bool |
|
|
968 | maptile::save_header (const char *path) |
|
|
969 | { |
1349 | object_freezer freezer; |
970 | object_freezer freezer; |
1350 | |
971 | |
1351 | /* legacy */ |
972 | if (!save_header (freezer)) |
1352 | fprintf (freezer, "arch map\n"); |
973 | return false; |
1353 | if (m->name) |
|
|
1354 | fprintf (freezer, "name %s\n", m->name); |
|
|
1355 | if (!flag) |
|
|
1356 | fprintf (freezer, "swap_time %d\n", m->swap_time); |
|
|
1357 | if (m->reset_timeout) |
|
|
1358 | fprintf (freezer, "reset_timeout %d\n", m->reset_timeout); |
|
|
1359 | if (m->fixed_resettime) |
|
|
1360 | fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime); |
|
|
1361 | /* we unfortunately have no idea if this is a value the creator set |
|
|
1362 | * or a difficulty value we generated when the map was first loaded |
|
|
1363 | */ |
|
|
1364 | if (m->difficulty) |
|
|
1365 | fprintf (freezer, "difficulty %d\n", m->difficulty); |
|
|
1366 | if (m->region) |
|
|
1367 | fprintf (freezer, "region %s\n", m->region->name); |
|
|
1368 | if (m->shopitems) |
|
|
1369 | { |
|
|
1370 | print_shop_string (m, shop); |
|
|
1371 | fprintf (freezer, "shopitems %s\n", shop); |
|
|
1372 | } |
|
|
1373 | if (m->shopgreed) |
|
|
1374 | fprintf (freezer, "shopgreed %f\n", m->shopgreed); |
|
|
1375 | if (m->shopmin) |
|
|
1376 | fprintf (freezer, "shopmin %llu\n", m->shopmin); |
|
|
1377 | if (m->shopmax) |
|
|
1378 | fprintf (freezer, "shopmax %llu\n", m->shopmax); |
|
|
1379 | if (m->shoprace) |
|
|
1380 | fprintf (freezer, "shoprace %s\n", m->shoprace); |
|
|
1381 | if (m->darkness) |
|
|
1382 | fprintf (freezer, "darkness %d\n", m->darkness); |
|
|
1383 | if (m->width) |
|
|
1384 | fprintf (freezer, "width %d\n", m->width); |
|
|
1385 | if (m->height) |
|
|
1386 | fprintf (freezer, "height %d\n", m->height); |
|
|
1387 | if (m->enter_x) |
|
|
1388 | fprintf (freezer, "enter_x %d\n", m->enter_x); |
|
|
1389 | if (m->enter_y) |
|
|
1390 | fprintf (freezer, "enter_y %d\n", m->enter_y); |
|
|
1391 | if (m->msg) |
|
|
1392 | fprintf (freezer, "msg\n%sendmsg\n", m->msg); |
|
|
1393 | if (m->maplore) |
|
|
1394 | fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore); |
|
|
1395 | if (m->unique) |
|
|
1396 | fprintf (freezer, "unique %d\n", m->unique); |
|
|
1397 | if (m->templatemap) |
|
|
1398 | fprintf (freezer, "template %d\n", m->templatemap); |
|
|
1399 | if (m->outdoor) |
|
|
1400 | fprintf (freezer, "outdoor %d\n", m->outdoor); |
|
|
1401 | if (m->temp) |
|
|
1402 | fprintf (freezer, "temp %d\n", m->temp); |
|
|
1403 | if (m->pressure) |
|
|
1404 | fprintf (freezer, "pressure %d\n", m->pressure); |
|
|
1405 | if (m->humid) |
|
|
1406 | fprintf (freezer, "humid %d\n", m->humid); |
|
|
1407 | if (m->windspeed) |
|
|
1408 | fprintf (freezer, "windspeed %d\n", m->windspeed); |
|
|
1409 | if (m->winddir) |
|
|
1410 | fprintf (freezer, "winddir %d\n", m->winddir); |
|
|
1411 | if (m->sky) |
|
|
1412 | fprintf (freezer, "sky %d\n", m->sky); |
|
|
1413 | if (m->nosmooth) |
|
|
1414 | fprintf (freezer, "nosmooth %d\n", m->nosmooth); |
|
|
1415 | |
974 | |
1416 | /* Save any tiling information, except on overlays */ |
975 | return freezer.save (path); |
1417 | if (flag != 2) |
|
|
1418 | for (i = 0; i < 4; i++) |
|
|
1419 | if (m->tile_path[i]) |
|
|
1420 | fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]); |
|
|
1421 | |
|
|
1422 | freezer.put (m); |
|
|
1423 | fprintf (freezer, "end\n"); |
|
|
1424 | |
|
|
1425 | /* In the game save unique items in the different file, but |
|
|
1426 | * in the editor save them to the normal map file. |
|
|
1427 | * If unique map, save files in the proper destination (set by |
|
|
1428 | * player) |
|
|
1429 | */ |
|
|
1430 | if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) |
|
|
1431 | { |
|
|
1432 | object_freezer unique; |
|
|
1433 | |
|
|
1434 | if (flag == 2) |
|
|
1435 | save_objects (m, freezer, unique, 2); |
|
|
1436 | else |
|
|
1437 | save_objects (m, freezer, unique, 0); |
|
|
1438 | |
|
|
1439 | sprintf (buf, "%s.v00", create_items_path (m->path)); |
|
|
1440 | |
|
|
1441 | unique.save (buf); |
|
|
1442 | } |
|
|
1443 | else |
|
|
1444 | { /* save same file when not playing, like in editor */ |
|
|
1445 | save_objects (m, freezer, freezer, 0); |
|
|
1446 | } |
|
|
1447 | |
|
|
1448 | freezer.save (filename); |
|
|
1449 | |
|
|
1450 | return 0; |
|
|
1451 | } |
976 | } |
1452 | |
977 | |
1453 | /* |
978 | /* |
1454 | * Remove and free all objects in the given map. |
979 | * Remove and free all objects in the given map. |
1455 | */ |
980 | */ |
1456 | void |
981 | void |
1457 | free_all_objects (maptile *m) |
982 | maptile::clear () |
1458 | { |
983 | { |
1459 | if (!m->spaces) |
984 | if (!spaces) |
1460 | return; |
985 | return; |
1461 | |
986 | |
1462 | for (int i = 0; i < m->width; i++) |
987 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1463 | for (int j = 0; j < m->height; j++) |
988 | while (object *op = ms->bot) |
1464 | { |
989 | { |
1465 | mapspace &ms = m->at (i, j); |
|
|
1466 | |
|
|
1467 | while (object *op = ms.bot) |
|
|
1468 | { |
|
|
1469 | if (op->head) |
990 | if (op->head) |
1470 | op = op->head; |
991 | op = op->head; |
1471 | |
992 | |
1472 | op->destroy_inv (false); |
993 | op->destroy_inv (false); |
1473 | op->destroy (); |
994 | op->destroy (); |
1474 | } |
|
|
1475 | } |
995 | } |
1476 | } |
|
|
1477 | |
996 | |
1478 | /* |
997 | sfree (spaces, size ()), spaces = 0; |
1479 | * Frees everything allocated by the given maptileure. |
998 | |
1480 | * don't free tmpname - our caller is left to do that |
999 | if (buttons) |
1481 | */ |
1000 | free_objectlinkpt (buttons), buttons = 0; |
|
|
1001 | } |
|
|
1002 | |
1482 | void |
1003 | void |
1483 | free_map (maptile *m, int flag) |
1004 | maptile::clear_header () |
1484 | { |
1005 | { |
1485 | if (!m->in_memory) //TODO: makes no sense to me? |
1006 | name = 0; |
1486 | return; |
1007 | msg = 0; |
1487 | |
1008 | maplore = 0; |
1488 | m->in_memory = MAP_SAVING; |
1009 | shoprace = 0; |
1489 | |
|
|
1490 | // TODO: use new/delete |
|
|
1491 | |
|
|
1492 | if (flag && m->spaces) |
|
|
1493 | free_all_objects (m); |
|
|
1494 | |
|
|
1495 | sfree (m->spaces, m->size ()), m->spaces = 0; |
|
|
1496 | |
|
|
1497 | free (m->name), m->name = 0; |
|
|
1498 | free (m->msg), m->msg = 0; |
|
|
1499 | free (m->maplore), m->maplore = 0; |
|
|
1500 | free (m->shoprace), m->shoprace = 0; |
|
|
1501 | delete [] m->shopitems, m->shopitems = 0; |
1010 | delete [] shopitems, shopitems = 0; |
1502 | |
|
|
1503 | if (m->buttons) |
|
|
1504 | free_objectlinkpt (m->buttons), m->buttons = 0; |
|
|
1505 | |
1011 | |
1506 | for (int i = 0; i < 4; i++) |
1012 | for (int i = 0; i < 4; i++) |
1507 | free (m->tile_path[i]), m->tile_path[i] = 0; |
1013 | tile_path [i] = 0; |
1508 | |
|
|
1509 | m->in_memory = MAP_SWAPPED; |
|
|
1510 | } |
1014 | } |
1511 | |
1015 | |
1512 | maptile::~maptile () |
1016 | maptile::~maptile () |
1513 | { |
1017 | { |
1514 | assert (destroyed ()); |
1018 | assert (destroyed ()); |
1515 | } |
1019 | } |
1516 | |
1020 | |
1517 | void |
1021 | void |
1518 | maptile::do_destroy () |
1022 | maptile::clear_links_to (maptile *m) |
1519 | { |
1023 | { |
1520 | attachable::do_destroy (); |
|
|
1521 | |
|
|
1522 | unlink (); |
|
|
1523 | |
|
|
1524 | free_map (this, 1); |
|
|
1525 | free (tmpname), tmpname = 0; |
|
|
1526 | |
|
|
1527 | /* We need to look through all the maps and see if any maps |
1024 | /* We need to look through all the maps and see if any maps |
1528 | * are pointing at this one for tiling information. Since |
1025 | * are pointing at this one for tiling information. Since |
1529 | * tiling can be asymetric, we just can not look to see which |
1026 | * tiling can be asymetric, we just can not look to see which |
1530 | * maps this map tiles with and clears those. |
1027 | * maps this map tiles with and clears those. |
1531 | */ |
1028 | */ |
1532 | //TODO: non-euclidean-tiling MUST GO |
|
|
1533 | for_all_maps (m) |
|
|
1534 | for (int i = 0; i < 4; i++) |
1029 | for (int i = 0; i < 4; i++) |
1535 | if (m->tile_map[i] == this) |
1030 | if (tile_map[i] == m) |
1536 | m->tile_map[i] = 0; |
1031 | tile_map[i] = 0; |
1537 | } |
1032 | } |
1538 | |
1033 | |
1539 | //TODO: must go |
|
|
1540 | void |
1034 | void |
1541 | delete_map (maptile *m) |
1035 | maptile::do_destroy () |
1542 | { |
1036 | { |
1543 | if (m) |
1037 | attachable::do_destroy (); |
1544 | m->destroy (); |
1038 | |
|
|
1039 | clear (); |
1545 | } |
1040 | } |
1546 | |
1041 | |
1547 | /* |
1042 | /* |
1548 | * Makes sure the given map is loaded and swapped in. |
1043 | * Updates every button on the map (by calling update_button() for them). |
1549 | * name is path name of the map. |
|
|
1550 | * flags meaning: |
|
|
1551 | * 0x1 (MAP_FLUSH): flush the map - always load from the map directory, |
|
|
1552 | * and don't do unique items or the like. |
|
|
1553 | * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. |
|
|
1554 | * dont do any more name translation on it. |
|
|
1555 | * |
1044 | */ |
1556 | * Returns a pointer to the given map. |
1045 | void |
1557 | */ |
1046 | maptile::update_buttons () |
1558 | maptile * |
|
|
1559 | ready_map_name (const char *name, int flags) |
|
|
1560 | { |
1047 | { |
1561 | if (!name) |
1048 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
1562 | return 0; |
1049 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
1563 | |
|
|
1564 | /* Have we been at this level before? */ |
|
|
1565 | maptile *m = has_been_loaded (name); |
|
|
1566 | |
|
|
1567 | /* Map is good to go, so just return it */ |
|
|
1568 | if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) |
|
|
1569 | return m; |
|
|
1570 | |
|
|
1571 | /* unique maps always get loaded from their original location, and never |
|
|
1572 | * a temp location. Likewise, if map_flush is set, or we have never loaded |
|
|
1573 | * this map, load it now. I removed the reset checking from here - |
|
|
1574 | * it seems the probability of a player trying to enter a map that should |
|
|
1575 | * reset but hasn't yet is quite low, and removing that makes this function |
|
|
1576 | * a bit cleaner (and players probably shouldn't rely on exact timing for |
|
|
1577 | * resets in any case - if they really care, they should use the 'maps command. |
|
|
1578 | */ |
|
|
1579 | if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) |
|
|
1580 | { |
1050 | { |
1581 | /* first visit or time to reset */ |
1051 | if (!ol->ob) |
1582 | if (m) |
|
|
1583 | { |
1052 | { |
1584 | clean_tmp_map (m); /* Doesn't make much difference */ |
1053 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
1585 | delete_map (m); |
1054 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
1055 | continue; |
1586 | } |
1056 | } |
1587 | |
1057 | |
1588 | /* create and load a map */ |
1058 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
1589 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1590 | LOG (llevDebug, "Trying to load map %s.\n", name); |
|
|
1591 | else |
|
|
1592 | LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); |
|
|
1593 | |
|
|
1594 | if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) |
|
|
1595 | return (NULL); |
|
|
1596 | |
|
|
1597 | fix_auto_apply (m); /* Chests which open as default */ |
|
|
1598 | |
|
|
1599 | /* If a player unique map, no extra unique object file to load. |
|
|
1600 | * if from the editor, likewise. |
|
|
1601 | */ |
|
|
1602 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE))) |
|
|
1603 | load_unique_objects (m); |
|
|
1604 | |
|
|
1605 | if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY))) |
|
|
1606 | { |
1059 | { |
1607 | m = load_overlay_map (name, m); |
1060 | update_button (ol->ob); |
1608 | if (m == NULL) |
1061 | break; |
1609 | return NULL; |
|
|
1610 | } |
1062 | } |
1611 | |
|
|
1612 | if (flags & MAP_PLAYER_UNIQUE) |
|
|
1613 | INVOKE_MAP (SWAPIN, m); |
|
|
1614 | |
|
|
1615 | } |
1063 | } |
1616 | else |
|
|
1617 | { |
|
|
1618 | /* If in this loop, we found a temporary map, so load it up. */ |
|
|
1619 | |
|
|
1620 | m = load_temporary_map (m); |
|
|
1621 | if (m == NULL) |
|
|
1622 | return NULL; |
|
|
1623 | load_unique_objects (m); |
|
|
1624 | |
|
|
1625 | clean_tmp_map (m); |
|
|
1626 | m->in_memory = MAP_IN_MEMORY; |
|
|
1627 | /* tempnam() on sun systems (probably others) uses malloc |
|
|
1628 | * to allocated space for the string. Free it here. |
|
|
1629 | * In some cases, load_temporary_map above won't find the |
|
|
1630 | * temporary map, and so has reloaded a new map. If that |
|
|
1631 | * is the case, tmpname is now null |
|
|
1632 | */ |
|
|
1633 | if (m->tmpname) |
|
|
1634 | free (m->tmpname); |
|
|
1635 | m->tmpname = NULL; |
|
|
1636 | /* It's going to be saved anew anyway */ |
|
|
1637 | } |
|
|
1638 | |
|
|
1639 | /* Below here is stuff common to both first time loaded maps and |
|
|
1640 | * temp maps. |
|
|
1641 | */ |
|
|
1642 | |
|
|
1643 | decay_objects (m); /* start the decay */ |
|
|
1644 | /* In case other objects press some buttons down */ |
|
|
1645 | update_buttons (m); |
|
|
1646 | if (m->outdoor) |
|
|
1647 | set_darkness_map (m); |
|
|
1648 | /* run the weather over this map */ |
|
|
1649 | weather_effect (name); |
|
|
1650 | return m; |
|
|
1651 | } |
1064 | } |
1652 | |
|
|
1653 | |
1065 | |
1654 | /* |
1066 | /* |
1655 | * This routine is supposed to find out the difficulty of the map. |
1067 | * This routine is supposed to find out the difficulty of the map. |
1656 | * difficulty does not have a lot to do with character level, |
1068 | * difficulty does not have a lot to do with character level, |
1657 | * but does have a lot to do with treasure on the map. |
1069 | * but does have a lot to do with treasure on the map. |
… | |
… | |
1659 | * Difficulty can now be set by the map creature. If the value stored |
1071 | * Difficulty can now be set by the map creature. If the value stored |
1660 | * in the map is zero, then use this routine. Maps should really |
1072 | * in the map is zero, then use this routine. Maps should really |
1661 | * have a difficulty set than using this function - human calculation |
1073 | * have a difficulty set than using this function - human calculation |
1662 | * is much better than this functions guesswork. |
1074 | * is much better than this functions guesswork. |
1663 | */ |
1075 | */ |
1664 | |
|
|
1665 | int |
1076 | int |
1666 | calculate_difficulty (maptile *m) |
1077 | maptile::estimate_difficulty () const |
1667 | { |
1078 | { |
1668 | object *op; |
|
|
1669 | archetype *at; |
|
|
1670 | int x, y, i; |
|
|
1671 | long monster_cnt = 0; |
1079 | long monster_cnt = 0; |
1672 | double avgexp = 0; |
1080 | double avgexp = 0; |
1673 | sint64 total_exp = 0; |
1081 | sint64 total_exp = 0; |
1674 | |
1082 | |
1675 | if (m->difficulty) |
1083 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
1676 | { |
1084 | for (object *op = ms->bot; op; op = op->above) |
1677 | LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty); |
|
|
1678 | return m->difficulty; |
|
|
1679 | } |
|
|
1680 | |
|
|
1681 | for (x = 0; x < m->width; x++) |
|
|
1682 | for (y = 0; y < m->height; y++) |
|
|
1683 | for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) |
|
|
1684 | { |
1085 | { |
1685 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1086 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
1686 | { |
1087 | { |
1687 | total_exp += op->stats.exp; |
1088 | total_exp += op->stats.exp; |
1688 | monster_cnt++; |
1089 | monster_cnt++; |
1689 | } |
1090 | } |
1690 | |
1091 | |
1691 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1092 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1692 | { |
1093 | { |
1693 | total_exp += op->stats.exp; |
1094 | total_exp += op->stats.exp; |
|
|
1095 | |
1694 | at = type_to_archetype (GENERATE_TYPE (op)); |
1096 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1695 | |
|
|
1696 | if (at != NULL) |
|
|
1697 | total_exp += at->clone.stats.exp * 8; |
1097 | total_exp += at->clone.stats.exp * 8; |
1698 | |
1098 | |
1699 | monster_cnt++; |
1099 | monster_cnt++; |
1700 | } |
1100 | } |
1701 | } |
1101 | } |
1702 | |
1102 | |
1703 | avgexp = (double) total_exp / monster_cnt; |
1103 | avgexp = (double) total_exp / monster_cnt; |
1704 | |
1104 | |
1705 | for (i = 1; i <= settings.max_level; i++) |
1105 | for (int i = 1; i <= settings.max_level; i++) |
1706 | { |
|
|
1707 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1106 | if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) |
1708 | { |
|
|
1709 | /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */ |
|
|
1710 | return i; |
1107 | return i; |
1711 | } |
|
|
1712 | } |
|
|
1713 | |
1108 | |
1714 | return 1; |
1109 | return 1; |
1715 | } |
|
|
1716 | |
|
|
1717 | void |
|
|
1718 | clean_tmp_map (maptile *m) |
|
|
1719 | { |
|
|
1720 | if (m->tmpname == NULL) |
|
|
1721 | return; |
|
|
1722 | INVOKE_MAP (CLEAN, m); |
|
|
1723 | (void) unlink (m->tmpname); |
|
|
1724 | } |
|
|
1725 | |
|
|
1726 | void |
|
|
1727 | free_all_maps (void) |
|
|
1728 | { |
|
|
1729 | int real_maps = 0; |
|
|
1730 | |
|
|
1731 | while (first_map) |
|
|
1732 | { |
|
|
1733 | /* I think some of the callers above before it gets here set this to be |
|
|
1734 | * saving, but we still want to free this data |
|
|
1735 | */ |
|
|
1736 | if (first_map->in_memory == MAP_SAVING) |
|
|
1737 | first_map->in_memory = MAP_IN_MEMORY; |
|
|
1738 | delete_map (first_map); |
|
|
1739 | real_maps++; |
|
|
1740 | } |
|
|
1741 | |
|
|
1742 | LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); |
|
|
1743 | } |
1110 | } |
1744 | |
1111 | |
1745 | /* change_map_light() - used to change map light level (darkness) |
1112 | /* change_map_light() - used to change map light level (darkness) |
1746 | * up or down. Returns true if successful. It should now be |
1113 | * up or down. Returns true if successful. It should now be |
1747 | * possible to change a value by more than 1. |
1114 | * possible to change a value by more than 1. |
1748 | * Move this from los.c to map.c since this is more related |
1115 | * Move this from los.c to map.c since this is more related |
1749 | * to maps than los. |
1116 | * to maps than los. |
1750 | * postive values make it darker, negative make it brighter |
1117 | * postive values make it darker, negative make it brighter |
1751 | */ |
1118 | */ |
1752 | |
|
|
1753 | int |
1119 | int |
1754 | change_map_light (maptile *m, int change) |
1120 | maptile::change_map_light (int change) |
1755 | { |
1121 | { |
1756 | int new_level = m->darkness + change; |
1122 | int new_level = darkness + change; |
1757 | |
1123 | |
1758 | /* Nothing to do */ |
1124 | /* Nothing to do */ |
1759 | if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) |
1125 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1760 | { |
|
|
1761 | return 0; |
1126 | return 0; |
1762 | } |
|
|
1763 | |
1127 | |
1764 | /* inform all players on the map */ |
1128 | /* inform all players on the map */ |
1765 | if (change > 0) |
1129 | if (change > 0) |
1766 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); |
1130 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1767 | else |
1131 | else |
1768 | new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); |
1132 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1769 | |
1133 | |
1770 | /* Do extra checking. since m->darkness is a unsigned value, |
1134 | /* Do extra checking. since darkness is a unsigned value, |
1771 | * we need to be extra careful about negative values. |
1135 | * we need to be extra careful about negative values. |
1772 | * In general, the checks below are only needed if change |
1136 | * In general, the checks below are only needed if change |
1773 | * is not +/-1 |
1137 | * is not +/-1 |
1774 | */ |
1138 | */ |
1775 | if (new_level < 0) |
1139 | if (new_level < 0) |
1776 | m->darkness = 0; |
1140 | darkness = 0; |
1777 | else if (new_level >= MAX_DARKNESS) |
1141 | else if (new_level >= MAX_DARKNESS) |
1778 | m->darkness = MAX_DARKNESS; |
1142 | darkness = MAX_DARKNESS; |
1779 | else |
1143 | else |
1780 | m->darkness = new_level; |
1144 | darkness = new_level; |
1781 | |
1145 | |
1782 | /* All clients need to get re-updated for the change */ |
1146 | /* All clients need to get re-updated for the change */ |
1783 | update_all_map_los (m); |
1147 | update_all_map_los (this); |
1784 | return 1; |
1148 | return 1; |
1785 | } |
1149 | } |
1786 | |
1150 | |
1787 | /* |
1151 | /* |
1788 | * This function updates various attributes about a specific space |
1152 | * This function updates various attributes about a specific space |
… | |
… | |
1979 | * the map. It also takes care of linking back the freshly loaded |
1343 | * the map. It also takes care of linking back the freshly loaded |
1980 | * maps tile_map values if it tiles back to this one. It returns |
1344 | * maps tile_map values if it tiles back to this one. It returns |
1981 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1345 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1982 | * so that it is easier for calling functions to verify success. |
1346 | * so that it is easier for calling functions to verify success. |
1983 | */ |
1347 | */ |
1984 | |
|
|
1985 | static maptile * |
1348 | static maptile * |
1986 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1349 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1987 | { |
1350 | { |
|
|
1351 | maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]); |
|
|
1352 | mp->load (); |
|
|
1353 | |
1988 | int dest_tile = (tile_num + 2) % 4; |
1354 | int dest_tile = (tile_num + 2) % 4; |
1989 | char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); |
|
|
1990 | |
1355 | |
1991 | orig_map->tile_map[tile_num] = ready_map_name (path, 0); |
1356 | orig_map->tile_map[tile_num] = mp; |
1992 | |
1357 | |
1993 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1358 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
1994 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) |
1359 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1995 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1360 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1996 | |
1361 | |
1997 | return orig_map->tile_map[tile_num]; |
1362 | return mp; |
1998 | } |
1363 | } |
1999 | |
1364 | |
2000 | /* this returns TRUE if the coordinates (x,y) are out of |
1365 | /* this returns TRUE if the coordinates (x,y) are out of |
2001 | * map m. This function also takes into account any |
1366 | * map m. This function also takes into account any |
2002 | * tiling considerations, loading adjacant maps as needed. |
1367 | * tiling considerations, loading adjacant maps as needed. |
2003 | * This is the function should always be used when it |
1368 | * This is the function should always be used when it |
2004 | * necessary to check for valid coordinates. |
1369 | * necessary to check for valid coordinates. |
2005 | * This function will recursively call itself for the |
1370 | * This function will recursively call itself for the |
2006 | * tiled maps. |
1371 | * tiled maps. |
2007 | * |
|
|
2008 | * |
|
|
2009 | */ |
1372 | */ |
2010 | int |
1373 | int |
2011 | out_of_map (maptile *m, int x, int y) |
1374 | out_of_map (maptile *m, int x, int y) |
2012 | { |
1375 | { |
2013 | /* If we get passed a null map, this is obviously the |
1376 | /* If we get passed a null map, this is obviously the |
… | |
… | |
2023 | return 1; |
1386 | return 1; |
2024 | |
1387 | |
2025 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1388 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2026 | load_and_link_tiled_map (m, 3); |
1389 | load_and_link_tiled_map (m, 3); |
2027 | |
1390 | |
2028 | return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y)); |
1391 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
2029 | } |
1392 | } |
2030 | |
1393 | |
2031 | if (x >= m->width) |
1394 | if (x >= m->width) |
2032 | { |
1395 | { |
2033 | if (!m->tile_path[1]) |
1396 | if (!m->tile_path[1]) |
2034 | return 1; |
1397 | return 1; |
2035 | |
1398 | |
2036 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1399 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
2037 | load_and_link_tiled_map (m, 1); |
1400 | load_and_link_tiled_map (m, 1); |
2038 | |
1401 | |
2039 | return (out_of_map (m->tile_map[1], x - m->width, y)); |
1402 | return out_of_map (m->tile_map[1], x - m->width, y); |
2040 | } |
1403 | } |
2041 | |
1404 | |
2042 | if (y < 0) |
1405 | if (y < 0) |
2043 | { |
1406 | { |
2044 | if (!m->tile_path[0]) |
1407 | if (!m->tile_path[0]) |
2045 | return 1; |
1408 | return 1; |
2046 | |
1409 | |
2047 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1410 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
2048 | load_and_link_tiled_map (m, 0); |
1411 | load_and_link_tiled_map (m, 0); |
2049 | |
1412 | |
2050 | return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height)); |
1413 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
2051 | } |
1414 | } |
2052 | |
1415 | |
2053 | if (y >= m->height) |
1416 | if (y >= m->height) |
2054 | { |
1417 | { |
2055 | if (!m->tile_path[2]) |
1418 | if (!m->tile_path[2]) |
2056 | return 1; |
1419 | return 1; |
2057 | |
1420 | |
2058 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1421 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
2059 | load_and_link_tiled_map (m, 2); |
1422 | load_and_link_tiled_map (m, 2); |
2060 | |
1423 | |
2061 | return (out_of_map (m->tile_map[2], x, y - m->height)); |
1424 | return out_of_map (m->tile_map[2], x, y - m->height); |
2062 | } |
1425 | } |
2063 | |
1426 | |
2064 | /* Simple case - coordinates are within this local |
1427 | /* Simple case - coordinates are within this local |
2065 | * map. |
1428 | * map. |
2066 | */ |
1429 | */ |
… | |
… | |
2074 | * updates x and y to be the localized coordinates. |
1437 | * updates x and y to be the localized coordinates. |
2075 | * Using this is more efficient of calling out_of_map |
1438 | * Using this is more efficient of calling out_of_map |
2076 | * and then figuring out what the real map is |
1439 | * and then figuring out what the real map is |
2077 | */ |
1440 | */ |
2078 | maptile * |
1441 | maptile * |
2079 | get_map_from_coord (maptile *m, sint16 * x, sint16 * y) |
1442 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
2080 | { |
1443 | { |
2081 | |
|
|
2082 | if (*x < 0) |
1444 | if (*x < 0) |
2083 | { |
1445 | { |
2084 | if (!m->tile_path[3]) |
1446 | if (!m->tile_path[3]) |
2085 | return 0; |
1447 | return 0; |
|
|
1448 | |
2086 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1449 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
2087 | load_and_link_tiled_map (m, 3); |
1450 | load_and_link_tiled_map (m, 3); |
2088 | |
1451 | |
2089 | *x += m->tile_map[3]->width; |
1452 | *x += m->tile_map[3]->width; |
2090 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1453 | return (get_map_from_coord (m->tile_map[3], x, y)); |
… | |
… | |
2128 | |
1491 | |
2129 | /* Simple case - coordinates are within this local |
1492 | /* Simple case - coordinates are within this local |
2130 | * map. |
1493 | * map. |
2131 | */ |
1494 | */ |
2132 | |
1495 | |
|
|
1496 | m->last_access = runtime; |
2133 | return m; |
1497 | return m; |
2134 | } |
1498 | } |
2135 | |
1499 | |
2136 | /** |
1500 | /** |
2137 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1501 | * Return whether map2 is adjacent to map1. If so, store the distance from |
… | |
… | |
2145 | |
1509 | |
2146 | if (map1 == map2) |
1510 | if (map1 == map2) |
2147 | { |
1511 | { |
2148 | *dx = 0; |
1512 | *dx = 0; |
2149 | *dy = 0; |
1513 | *dy = 0; |
2150 | |
|
|
2151 | } |
1514 | } |
2152 | else if (map1->tile_map[0] == map2) |
1515 | else if (map1->tile_map[0] == map2) |
2153 | { /* up */ |
1516 | { /* up */ |
2154 | *dx = 0; |
1517 | *dx = 0; |
2155 | *dy = -map2->height; |
1518 | *dy = -map2->height; |
… | |
… | |
2166 | } |
1529 | } |
2167 | else if (map1->tile_map[3] == map2) |
1530 | else if (map1->tile_map[3] == map2) |
2168 | { /* left */ |
1531 | { /* left */ |
2169 | *dx = -map2->width; |
1532 | *dx = -map2->width; |
2170 | *dy = 0; |
1533 | *dy = 0; |
2171 | |
|
|
2172 | } |
1534 | } |
2173 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1535 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
2174 | { /* up right */ |
1536 | { /* up right */ |
2175 | *dx = map1->tile_map[0]->width; |
1537 | *dx = map1->tile_map[0]->width; |
2176 | *dy = -map1->tile_map[0]->height; |
1538 | *dy = -map1->tile_map[0]->height; |
… | |
… | |
2207 | } |
1569 | } |
2208 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1570 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
2209 | { /* left down */ |
1571 | { /* left down */ |
2210 | *dx = -map1->tile_map[3]->width; |
1572 | *dx = -map1->tile_map[3]->width; |
2211 | *dy = map1->tile_map[3]->height; |
1573 | *dy = map1->tile_map[3]->height; |
2212 | |
|
|
2213 | } |
1574 | } |
2214 | else |
1575 | else |
2215 | { /* not "adjacent" enough */ |
|
|
2216 | return 0; |
1576 | return 0; |
2217 | } |
|
|
2218 | |
1577 | |
2219 | return 1; |
1578 | return 1; |
2220 | } |
1579 | } |
2221 | |
1580 | |
2222 | /* From map.c |
1581 | /* From map.c |
… | |
… | |
2237 | * be unexpected |
1596 | * be unexpected |
2238 | * |
1597 | * |
2239 | * currently, the only flag supported (0x1) is don't translate for |
1598 | * currently, the only flag supported (0x1) is don't translate for |
2240 | * closest body part of 'op1' |
1599 | * closest body part of 'op1' |
2241 | */ |
1600 | */ |
2242 | |
|
|
2243 | void |
1601 | void |
2244 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1602 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
2245 | { |
1603 | { |
2246 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1604 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
2247 | { |
1605 | { |
… | |
… | |
2328 | } |
1686 | } |
2329 | } |
1687 | } |
2330 | |
1688 | |
2331 | /* Returns true of op1 and op2 are effectively on the same map |
1689 | /* Returns true of op1 and op2 are effectively on the same map |
2332 | * (as related to map tiling). Note that this looks for a path from |
1690 | * (as related to map tiling). Note that this looks for a path from |
2333 | * op1 to op2, so if the tiled maps are assymetric and op2 has a path |
1691 | * op1 to op2, so if the tiled maps are asymetric and op2 has a path |
2334 | * to op1, this will still return false. |
1692 | * to op1, this will still return false. |
2335 | * Note we only look one map out to keep the processing simple |
1693 | * Note we only look one map out to keep the processing simple |
2336 | * and efficient. This could probably be a macro. |
1694 | * and efficient. This could probably be a macro. |
2337 | * MSW 2001-08-05 |
1695 | * MSW 2001-08-05 |
2338 | */ |
1696 | */ |