1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
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25 | #include <funcpoint.h> |
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26 | |
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27 | #include <loader.h> |
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28 | #include <unistd.h> |
25 | #include <unistd.h> |
29 | |
26 | |
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27 | #include "global.h" |
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28 | #include "loader.h" |
30 | #include "path.h" |
29 | #include "path.h" |
31 | |
30 | |
32 | /* |
31 | //+GPL |
33 | * This makes a path absolute outside the world of Crossfire. |
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34 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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35 | * and returns the pointer to a static array containing the result. |
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36 | * it really should be called create_mapname |
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37 | */ |
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38 | const char * |
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39 | create_pathname (const char *name) |
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40 | { |
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41 | static char buf[MAX_BUF]; |
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42 | |
32 | |
43 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
33 | sint8 maptile::outdoor_darkness; |
44 | * someplace else in the code? msw 2-17-97 |
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45 | */ |
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46 | if (*name == '/') |
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47 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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48 | else |
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49 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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50 | return (buf); |
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51 | } |
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52 | |
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53 | /* |
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54 | * same as create_pathname, but for the overlay maps. |
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55 | */ |
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56 | const char * |
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57 | create_overlay_pathname (const char *name) |
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58 | { |
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59 | static char buf[MAX_BUF]; |
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60 | |
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61 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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62 | * someplace else in the code? msw 2-17-97 |
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63 | */ |
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64 | if (*name == '/') |
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65 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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66 | else |
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67 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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68 | return (buf); |
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69 | } |
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70 | |
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71 | /* |
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72 | * same as create_pathname, but for the template maps. |
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73 | */ |
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74 | const char * |
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75 | create_template_pathname (const char *name) |
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76 | { |
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77 | static char buf[MAX_BUF]; |
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78 | |
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79 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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80 | * someplace else in the code? msw 2-17-97 |
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81 | */ |
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82 | if (*name == '/') |
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83 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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84 | else |
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85 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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86 | return (buf); |
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87 | } |
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88 | |
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89 | /* |
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90 | * This makes absolute path to the itemfile where unique objects |
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91 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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92 | * files than full directory structure, but if this is problem it can |
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93 | * be changed. |
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94 | */ |
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95 | static const char * |
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96 | create_items_path (const char *s) |
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97 | { |
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98 | static char buf[MAX_BUF]; |
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99 | char *t; |
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100 | |
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101 | if (*s == '/') |
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102 | s++; |
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103 | |
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104 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
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105 | |
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106 | for (t = buf + strlen (buf); *s; s++, t++) |
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107 | if (*s == '/') |
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108 | *t = '@'; |
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109 | else |
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110 | *t = *s; |
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111 | *t = 0; |
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112 | return (buf); |
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113 | } |
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114 | |
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115 | /* |
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116 | * This function checks if a file with the given path exists. |
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117 | * -1 is returned if it fails, otherwise the mode of the file |
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118 | * is returned. |
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119 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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120 | * |
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121 | * If prepend_dir is set, then we call create_pathname (which prepends |
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122 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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123 | * complete. |
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124 | * Only the editor actually cares about the writablity of this - |
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125 | * the rest of the code only cares that the file is readable. |
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126 | * when the editor goes away, the call to stat should probably be |
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127 | * replaced by an access instead (similar to the windows one, but |
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128 | * that seems to be missing the prepend_dir processing |
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129 | */ |
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130 | int |
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131 | check_path (const char *name, int prepend_dir) |
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132 | { |
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133 | char buf[MAX_BUF]; |
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134 | |
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135 | char *endbuf; |
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136 | struct stat statbuf; |
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137 | int mode = 0; |
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138 | |
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139 | if (prepend_dir) |
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140 | strcpy (buf, create_pathname (name)); |
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141 | else |
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142 | strcpy (buf, name); |
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143 | |
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144 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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145 | * this method should be equivalant and is clearer. |
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146 | * Can not use strcat because we need to cycle through |
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147 | * all the names. |
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148 | */ |
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149 | endbuf = buf + strlen (buf); |
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150 | |
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151 | if (stat (buf, &statbuf)) |
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152 | return -1; |
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153 | if (!S_ISREG (statbuf.st_mode)) |
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154 | return (-1); |
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155 | |
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156 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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157 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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158 | mode |= 4; |
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159 | |
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160 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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161 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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162 | mode |= 2; |
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163 | |
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164 | return (mode); |
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165 | } |
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166 | |
34 | |
167 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
168 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
169 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
170 | * new values into newmap, nx, and ny. Any and all of those |
38 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
205 | * by the caller. |
73 | * by the caller. |
206 | */ |
74 | */ |
207 | int |
75 | int |
208 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
209 | { |
77 | { |
210 | object *tmp; |
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211 | int mflags, blocked; |
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212 | |
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213 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
214 | * have already checked this. |
79 | * have already checked this. |
215 | */ |
80 | */ |
216 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
217 | { |
82 | { |
218 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
219 | return 1; |
84 | return 1; |
220 | } |
85 | } |
221 | |
86 | |
222 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
223 | * directly. |
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224 | */ |
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225 | mflags = m->at (sx, sy).flags (); |
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226 | |
88 | |
227 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
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90 | int blocked = ms.move_block; |
228 | |
91 | |
229 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
230 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
231 | * things we need to do for players. |
94 | * things we need to do for players. |
232 | */ |
95 | */ |
233 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
234 | return 0; |
97 | return 0; |
235 | |
98 | |
236 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
237 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
238 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
239 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
240 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
241 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
242 | */ |
105 | */ |
243 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
106 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
244 | return 0; |
107 | return 0; |
245 | |
108 | |
246 | if (ob->head != NULL) |
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247 | ob = ob->head; |
109 | ob = ob->head_ (); |
248 | |
110 | |
249 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
250 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
251 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
252 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
253 | */ |
115 | */ |
254 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
255 | { |
117 | { |
256 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
257 | /* This must be before the checks below. Code for inventory checkers. */ |
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258 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
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259 | { |
119 | { |
260 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
261 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
262 | * pass through this space. |
122 | return 1; |
263 | */ |
123 | else |
264 | if (tmp->last_sp) |
124 | continue; |
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125 | |
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126 | if (tmp->type == CHECK_INV) |
265 | { |
127 | { |
266 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
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129 | |
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130 | // last_sp set means we block if we don't have. |
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131 | if (logical_xor (have, tmp->last_sp)) |
267 | return 1; |
132 | return 1; |
268 | else |
133 | } |
269 | continue; |
134 | else if (tmp->type == T_MATCH) |
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135 | { |
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136 | // T_MATCH allows "entrance" iff the match is true |
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137 | // == blocks if the match fails |
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138 | |
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139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
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140 | // assume that T_MATCH is relatively common. |
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141 | if (!match (tmp->slaying, ob, tmp, ob)) |
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142 | return 1; |
270 | } |
143 | } |
271 | else |
144 | else |
272 | { |
145 | return 1; // unconditional block |
273 | /* In this case, the player must not have the object - |
146 | |
274 | * if they do, they can't pass through. |
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275 | */ |
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276 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
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277 | return 1; |
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278 | else |
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279 | continue; |
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280 | } |
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281 | } /* if check_inv */ |
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282 | else |
147 | } else { |
283 | { |
148 | // space does not block the ob, directly, but |
284 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
285 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
286 | * movement, can't move here. |
151 | |
287 | * second - if a monster, can't move there, unles it is a |
152 | if (tmp->flag [FLAG_ALIVE] |
288 | * hidden dm |
153 | && tmp->head_ () != ob |
289 | */ |
154 | && tmp != ob |
290 | if (OB_MOVE_BLOCK (ob, tmp)) |
155 | && tmp->type != DOOR |
291 | return 1; |
156 | && !tmp->flag [FLAG_WIZPASS]) |
292 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
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293 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
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294 | return 1; |
157 | return 1; |
295 | } |
158 | } |
296 | |
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297 | } |
159 | } |
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160 | |
298 | return 0; |
161 | return 0; |
299 | } |
162 | } |
300 | |
163 | |
301 | |
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302 | /* |
164 | /* |
303 | * Returns true if the given object can't fit in the given spot. |
165 | * Returns qthe blocking object if the given object can't fit in the given |
304 | * This is meant for multi space objects - for single space objecs, |
166 | * spot. This is meant for multi space objects - for single space objecs, |
305 | * just calling get_map_blocked and checking that against movement type |
167 | * just calling get_map_blocked and checking that against movement type |
306 | * of object. This function goes through all the parts of the |
168 | * of object. This function goes through all the parts of the multipart |
307 | * multipart object and makes sure they can be inserted. |
169 | * object and makes sure they can be inserted. |
308 | * |
170 | * |
309 | * While this doesn't call out of map, the get_map_flags does. |
171 | * While this doesn't call out of map, the get_map_flags does. |
310 | * |
172 | * |
311 | * This function has been used to deprecate arch_out_of_map - |
173 | * This function has been used to deprecate arch_out_of_map - |
312 | * this function also does that check, and since in most cases, |
174 | * this function also does that check, and since in most cases, |
… | |
… | |
323 | * |
185 | * |
324 | * Note this used to be arch_blocked, but with new movement |
186 | * Note this used to be arch_blocked, but with new movement |
325 | * code, we need to have actual object to check its move_type |
187 | * code, we need to have actual object to check its move_type |
326 | * against the move_block values. |
188 | * against the move_block values. |
327 | */ |
189 | */ |
328 | int |
190 | bool |
329 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
191 | object::blocked (maptile *m, int x, int y) const |
330 | { |
192 | { |
331 | archetype *tmp; |
193 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
332 | int flag; |
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333 | maptile *m1; |
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334 | sint16 sx, sy; |
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335 | |
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336 | if (ob == NULL) |
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337 | { |
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338 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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339 | if (flag & P_OUT_OF_MAP) |
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340 | return P_OUT_OF_MAP; |
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341 | |
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342 | /* don't have object, so don't know what types would block */ |
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343 | return m1->at (sx, sy).move_block; |
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344 | } |
194 | { |
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195 | mapxy pos (m, x + tmp->x, y + tmp->y); |
345 | |
196 | |
346 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
197 | if (!pos.normalise ()) |
347 | { |
198 | return 1; |
348 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
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349 | |
199 | |
350 | if (flag & P_OUT_OF_MAP) |
200 | mapspace &ms = *pos; |
351 | return P_OUT_OF_MAP; |
201 | |
352 | if (flag & P_IS_ALIVE) |
202 | if (ms.flags () & P_IS_ALIVE) |
353 | return P_IS_ALIVE; |
203 | return 1; |
354 | |
204 | |
355 | mapspace &ms = m1->at (sx, sy); |
205 | /* However, often ob doesn't have any move type |
356 | |
206 | * (signifying non-moving objects) |
357 | /* find_first_free_spot() calls this function. However, often |
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358 | * ob doesn't have any move type (when used to place exits) |
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359 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
207 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
360 | */ |
208 | */ |
361 | |
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362 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
209 | if (!move_type && ms.move_block != MOVE_ALL) |
363 | continue; |
210 | continue; |
364 | |
211 | |
365 | /* Note it is intentional that we check ob - the movement type of the |
212 | /* Note it is intentional that we check ob - the movement type of the |
366 | * head of the object should correspond for the entire object. |
213 | * head of the object should correspond for the entire object. |
367 | */ |
214 | */ |
368 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
215 | if (ms.blocks (move_type)) |
369 | return P_NO_PASS; |
216 | return 1; |
370 | } |
217 | } |
371 | |
218 | |
372 | return 0; |
219 | return 0; |
373 | } |
220 | } |
374 | |
221 | |
375 | /* When the map is loaded, load_object does not actually insert objects |
222 | //-GPL |
376 | * into inventory, but just links them. What this does is go through |
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377 | * and insert them properly. |
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378 | * The object 'container' is the object that contains the inventory. |
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379 | * This is needed so that we can update the containers weight. |
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380 | */ |
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381 | void |
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382 | fix_container (object *container) |
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383 | { |
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384 | object *tmp = container->inv, *next; |
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385 | |
223 | |
386 | container->inv = 0; |
224 | void |
387 | while (tmp) |
225 | maptile::set_object_flag (int flag, int value) |
388 | { |
226 | { |
389 | next = tmp->below; |
227 | if (!spaces) |
390 | if (tmp->inv) |
228 | return; |
391 | fix_container (tmp); |
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392 | |
229 | |
393 | insert_ob_in_ob (tmp, container); |
230 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
394 | tmp = next; |
231 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
395 | } |
232 | tmp->flag [flag] = value; |
396 | |
|
|
397 | /* sum_weight will go through and calculate what all the containers are |
|
|
398 | * carrying. |
|
|
399 | */ |
|
|
400 | sum_weight (container); |
|
|
401 | } |
233 | } |
|
|
234 | |
|
|
235 | void |
|
|
236 | maptile::post_load_original () |
|
|
237 | { |
|
|
238 | if (!spaces) |
|
|
239 | return; |
|
|
240 | |
|
|
241 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
242 | |
|
|
243 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
244 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
245 | INVOKE_OBJECT (RESET, tmp); |
|
|
246 | } |
|
|
247 | |
|
|
248 | void |
|
|
249 | maptile::post_load () |
|
|
250 | { |
|
|
251 | #if 0 |
|
|
252 | if (!spaces) |
|
|
253 | return; |
|
|
254 | |
|
|
255 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
256 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
257 | ; // nop |
|
|
258 | #endif |
|
|
259 | } |
|
|
260 | |
|
|
261 | //+GPL |
402 | |
262 | |
403 | /* link_multipart_objects go through all the objects on the map looking |
263 | /* link_multipart_objects go through all the objects on the map looking |
404 | * for objects whose arch says they are multipart yet according to the |
264 | * for objects whose arch says they are multipart yet according to the |
405 | * info we have, they only have the head (as would be expected when |
265 | * info we have, they only have the head (as would be expected when |
406 | * they are saved). We do have to look for the old maps that did save |
266 | * they are saved). |
407 | * the more sections and not re-add sections for them. |
|
|
408 | */ |
267 | */ |
409 | void |
268 | void |
410 | maptile::link_multipart_objects () |
269 | maptile::link_multipart_objects () |
411 | { |
270 | { |
412 | if (!spaces) |
271 | if (!spaces) |
413 | return; |
272 | return; |
414 | |
273 | |
415 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
274 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
416 | for (object *tmp = ms->bot; tmp; ) |
275 | { |
|
|
276 | object *op = ms->bot; |
|
|
277 | while (op) |
417 | { |
278 | { |
418 | object *above = tmp->above; |
|
|
419 | |
|
|
420 | /* already multipart - don't do anything more */ |
279 | /* already multipart - don't do anything more */ |
421 | if (!tmp->head && !tmp->more) |
280 | if (op->head_ () == op && !op->more && op->arch->more) |
422 | { |
|
|
423 | /* If there is nothing more to this object, this for loop |
|
|
424 | * won't do anything. |
|
|
425 | */ |
|
|
426 | archetype *at; |
|
|
427 | object *last, *op; |
|
|
428 | for (at = tmp->arch->more, last = tmp; |
|
|
429 | at; |
|
|
430 | at = at->more, last = op) |
|
|
431 | { |
281 | { |
432 | op = arch_to_object (at); |
282 | op->remove (); |
|
|
283 | op->expand_tail (); |
433 | |
284 | |
434 | /* update x,y coordinates */ |
285 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
435 | op->x += tmp->x; |
286 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
436 | op->y += tmp->y; |
287 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
437 | op->head = tmp; |
|
|
438 | op->map = this; |
|
|
439 | last->more = op; |
|
|
440 | op->name = tmp->name; |
|
|
441 | op->title = tmp->title; |
|
|
442 | |
|
|
443 | /* we could link all the parts onto tmp, and then just |
|
|
444 | * call insert_ob_in_map once, but the effect is the same, |
|
|
445 | * as insert_ob_in_map will call itself with each part, and |
|
|
446 | * the coding is simpler to just to it here with each part. |
|
|
447 | */ |
|
|
448 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
288 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
289 | |
|
|
290 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
291 | // so we have to reset the iteration through the mapspace |
449 | } |
292 | } |
|
|
293 | else |
|
|
294 | op = op->above; |
450 | } |
295 | } |
451 | |
|
|
452 | tmp = above; |
|
|
453 | } |
296 | } |
454 | } |
297 | } |
|
|
298 | |
|
|
299 | //-GPL |
455 | |
300 | |
456 | /* |
301 | /* |
457 | * Loads (ands parses) the objects into a given map from the specified |
302 | * Loads (ands parses) the objects into a given map from the specified |
458 | * file pointer. |
303 | * file pointer. |
459 | * mapflags is the same as we get with load_original_map |
|
|
460 | */ |
304 | */ |
461 | bool |
305 | bool |
462 | maptile::load_objects (object_thawer &thawer) |
306 | maptile::_load_objects (object_thawer &f) |
463 | { |
307 | { |
464 | int unique; |
308 | for (;;) |
465 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
466 | |
|
|
467 | op = object::create (); |
|
|
468 | op->map = this; /* To handle buttons correctly */ |
|
|
469 | |
|
|
470 | while (int i = load_object (thawer, op, 0)) |
|
|
471 | { |
309 | { |
472 | /* if the archetype for the object is null, means that we |
310 | coroapi::cede_to_tick (); // cede once in a while |
473 | * got an invalid object. Don't do anything with it - the game |
311 | |
474 | * or editor will not be able to do anything with it either. |
312 | switch (f.kw) |
475 | */ |
|
|
476 | if (op->arch == NULL) |
|
|
477 | { |
313 | { |
478 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
314 | case KW_arch: |
|
|
315 | if (object *op = object::read (f, this)) |
|
|
316 | { |
|
|
317 | // TODO: why? |
|
|
318 | if (op->inv) |
|
|
319 | op->update_weight (); |
|
|
320 | |
|
|
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
322 | { |
|
|
323 | // we insert manually because |
|
|
324 | // a) its way faster |
|
|
325 | // b) we remove manually, too, and there are good reasons for that |
|
|
326 | // c) it's correct |
|
|
327 | mapspace &ms = at (op->x, op->y); |
|
|
328 | |
|
|
329 | op->flag [FLAG_REMOVED] = false; |
|
|
330 | |
|
|
331 | op->above = 0; |
|
|
332 | op->below = ms.top; |
|
|
333 | |
|
|
334 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
|
335 | |
|
|
336 | ms.top = op; |
|
|
337 | ms.flags_ = 0; |
|
|
338 | } |
|
|
339 | else |
|
|
340 | { |
|
|
341 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
342 | op->destroy (); |
|
|
343 | } |
|
|
344 | } |
|
|
345 | |
479 | continue; |
346 | continue; |
480 | } |
|
|
481 | |
347 | |
482 | switch (i) |
|
|
483 | { |
|
|
484 | case LL_NORMAL: |
|
|
485 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
486 | |
|
|
487 | if (op->inv) |
|
|
488 | sum_weight (op); |
|
|
489 | |
|
|
490 | prev = op, last_more = op; |
|
|
491 | break; |
|
|
492 | |
|
|
493 | case LL_MORE: |
348 | case KW_EOF: |
494 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
349 | return true; |
495 | op->head = prev, last_more->more = op, last_more = op; |
350 | |
|
|
351 | default: |
|
|
352 | if (!f.parse_error ("map file")) |
|
|
353 | return false; |
496 | break; |
354 | break; |
497 | } |
355 | } |
498 | |
356 | |
499 | op = object::create (); |
357 | f.next (); |
500 | op->map = this; |
|
|
501 | } |
|
|
502 | |
|
|
503 | op->destroy (); |
|
|
504 | |
|
|
505 | #if 0 |
|
|
506 | for (i = 0; i < width; i++) |
|
|
507 | for (j = 0; j < height; j++) |
|
|
508 | { |
|
|
509 | unique = 0; |
|
|
510 | /* check for unique items, or unique squares */ |
|
|
511 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
512 | { |
|
|
513 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
514 | unique = 1; |
|
|
515 | |
|
|
516 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
517 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
518 | } |
|
|
519 | } |
358 | } |
520 | #endif |
|
|
521 | |
359 | |
522 | return true; |
360 | return true; |
523 | } |
361 | } |
524 | |
362 | |
525 | void |
363 | void |
526 | maptile::activate () |
364 | maptile::activate () |
527 | { |
365 | { |
528 | if (!spaces) |
366 | if (spaces) |
529 | return; |
|
|
530 | |
|
|
531 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
367 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
532 | for (object *op = ms->bot; op; op = op->above) |
368 | for (object *op = ms->bot; op; op = op->above) |
533 | op->activate (1); |
369 | op->activate_recursive (); |
534 | } |
370 | } |
535 | |
371 | |
536 | void |
372 | void |
537 | maptile::deactivate () |
373 | maptile::deactivate () |
538 | { |
374 | { |
539 | if (!spaces) |
375 | if (spaces) |
540 | return; |
|
|
541 | |
|
|
542 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
376 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
543 | for (object *op = ms->bot; op; op = op->above) |
377 | for (object *op = ms->bot; op; op = op->above) |
544 | op->deactivate (1); |
378 | op->deactivate_recursive (); |
545 | } |
379 | } |
546 | |
380 | |
547 | bool |
381 | bool |
548 | maptile::save_objects (object_freezer &freezer, int flags) |
382 | maptile::_save_objects (object_freezer &f, int flags) |
549 | { |
383 | { |
|
|
384 | coroapi::cede_to_tick (); |
|
|
385 | |
550 | if (flags & IO_HEADER) |
386 | if (flags & IO_HEADER) |
551 | save_header (freezer); |
387 | _save_header (f); |
552 | |
388 | |
553 | if (!spaces) |
389 | if (!spaces) |
554 | return false; |
390 | return false; |
555 | |
391 | |
556 | for (int i = 0; i < size (); ++i) |
392 | for (int i = 0; i < size (); ++i) |
557 | { |
393 | { |
558 | int unique = 0; |
394 | bool unique = 0; |
|
|
395 | |
559 | for (object *op = spaces [i].bot; op; op = op->above) |
396 | for (object *op = spaces [i].bot; op; op = op->above) |
560 | { |
397 | { |
561 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
398 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
562 | unique = 1; |
|
|
563 | |
399 | |
564 | if (!op->can_map_save ()) |
400 | if (expect_false (!op->can_map_save ())) |
565 | continue; |
401 | continue; |
566 | |
402 | |
567 | if (unique || op->flag [FLAG_UNIQUE]) |
403 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
568 | { |
404 | { |
569 | if (flags & IO_UNIQUES) |
405 | if (flags & IO_UNIQUES) |
570 | save_object (freezer, op, 1); |
406 | op->write (f); |
571 | } |
407 | } |
572 | else if (flags & IO_OBJECTS) |
408 | else if (expect_true (flags & IO_OBJECTS)) |
573 | save_object (freezer, op, 1); |
409 | op->write (f); |
574 | } |
410 | } |
575 | } |
411 | } |
576 | |
412 | |
|
|
413 | coroapi::cede_to_tick (); |
|
|
414 | |
577 | return true; |
415 | return true; |
578 | } |
416 | } |
579 | |
417 | |
580 | bool |
418 | bool |
581 | maptile::load_objects (const char *path, bool skip_header) |
419 | maptile::_save_objects (const char *path, int flags) |
582 | { |
420 | { |
583 | object_thawer thawer (path); |
421 | object_freezer freezer; |
584 | |
422 | |
585 | if (!thawer) |
423 | if (!_save_objects (freezer, flags)) |
586 | return false; |
424 | return false; |
587 | |
425 | |
588 | if (skip_header) |
|
|
589 | for (;;) |
|
|
590 | { |
|
|
591 | keyword kw = thawer.get_kv (); |
|
|
592 | |
|
|
593 | if (kw == KW_end) |
|
|
594 | break; |
|
|
595 | |
|
|
596 | thawer.skip_kv (kw); |
|
|
597 | } |
|
|
598 | |
|
|
599 | return load_objects (thawer); |
|
|
600 | } |
|
|
601 | |
|
|
602 | bool |
|
|
603 | maptile::save_objects (const char *path, int flags) |
|
|
604 | { |
|
|
605 | object_freezer freezer; |
|
|
606 | |
|
|
607 | if (!save_objects (freezer, flags)) |
|
|
608 | return false; |
|
|
609 | |
|
|
610 | return freezer.save (path); |
426 | return freezer.save (path); |
611 | } |
427 | } |
612 | |
428 | |
613 | maptile::maptile () |
429 | maptile::maptile () |
614 | { |
430 | { |
615 | in_memory = MAP_SWAPPED; |
431 | in_memory = MAP_SWAPPED; |
616 | |
432 | |
617 | /* The maps used to pick up default x and y values from the |
433 | /* The maps used to pick up default x and y values from the |
618 | * map archetype. Mimic that behaviour. |
434 | * map archetype. Mimic that behaviour. |
619 | */ |
435 | */ |
620 | width = 16; |
436 | width = 16; |
621 | height = 16; |
437 | height = 16; |
622 | reset_timeout = 0; |
|
|
623 | timeout = 300; |
438 | timeout = 300; |
624 | enter_x = 0; |
439 | max_items = MAX_ITEM_PER_ACTION; |
625 | enter_y = 0; |
440 | max_volume = 2000000; // 2m³ |
626 | } |
441 | } |
627 | |
442 | |
628 | maptile::maptile (int w, int h) |
443 | maptile::maptile (int w, int h) |
629 | { |
444 | { |
630 | in_memory = MAP_SWAPPED; |
445 | in_memory = MAP_SWAPPED; |
… | |
… | |
650 | if (spaces) |
465 | if (spaces) |
651 | return; |
466 | return; |
652 | |
467 | |
653 | spaces = salloc0<mapspace> (size ()); |
468 | spaces = salloc0<mapspace> (size ()); |
654 | } |
469 | } |
|
|
470 | |
|
|
471 | //+GPL |
655 | |
472 | |
656 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
473 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
657 | * corresponding to that string. Memory is allocated for this, it must be freed |
474 | * corresponding to that string. Memory is allocated for this, it must be freed |
658 | * at a later date. |
475 | * at a later date. |
659 | * Called by parse_map_headers below. |
476 | * Called by parse_map_headers below. |
… | |
… | |
736 | return items; |
553 | return items; |
737 | } |
554 | } |
738 | |
555 | |
739 | /* opposite of parse string, this puts the string that was originally fed in to |
556 | /* opposite of parse string, this puts the string that was originally fed in to |
740 | * the map (or something equivilent) into output_string. */ |
557 | * the map (or something equivilent) into output_string. */ |
741 | static void |
558 | static const char * |
742 | print_shop_string (maptile *m, char *output_string) |
559 | print_shop_string (maptile *m) |
743 | { |
560 | { |
744 | int i; |
561 | static dynbuf_text buf; buf.clear (); |
745 | char tmp[MAX_BUF]; |
|
|
746 | |
562 | |
747 | strcpy (output_string, ""); |
|
|
748 | for (i = 0; i < m->shopitems[0].index; i++) |
563 | for (int i = 0; i < m->shopitems[0].index; i++) |
749 | { |
564 | { |
750 | if (m->shopitems[i].typenum) |
565 | if (m->shopitems[i].typenum) |
751 | { |
566 | { |
752 | if (m->shopitems[i].strength) |
567 | if (m->shopitems[i].strength) |
753 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
568 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
754 | else |
569 | else |
755 | sprintf (tmp, "%s;", m->shopitems[i].name); |
570 | buf.printf ("%s;", m->shopitems[i].name); |
756 | } |
571 | } |
757 | else |
572 | else |
758 | { |
573 | { |
759 | if (m->shopitems[i].strength) |
574 | if (m->shopitems[i].strength) |
760 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
575 | buf.printf ("*:%d;", m->shopitems[i].strength); |
761 | else |
576 | else |
762 | sprintf (tmp, "*"); |
577 | buf.printf ("*"); |
763 | } |
578 | } |
764 | |
|
|
765 | strcat (output_string, tmp); |
|
|
766 | } |
579 | } |
|
|
580 | |
|
|
581 | return buf; |
767 | } |
582 | } |
|
|
583 | |
|
|
584 | //-GPL |
768 | |
585 | |
769 | /* This loads the header information of the map. The header |
586 | /* This loads the header information of the map. The header |
770 | * contains things like difficulty, size, timeout, etc. |
587 | * contains things like difficulty, size, timeout, etc. |
771 | * this used to be stored in the map object, but with the |
588 | * this used to be stored in the map object, but with the |
772 | * addition of tiling, fields beyond that easily named in an |
589 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
776 | * This could be done in lex (like the object loader), but I think |
593 | * This could be done in lex (like the object loader), but I think |
777 | * currently, there are few enough fields this is not a big deal. |
594 | * currently, there are few enough fields this is not a big deal. |
778 | * MSW 2001-07-01 |
595 | * MSW 2001-07-01 |
779 | */ |
596 | */ |
780 | bool |
597 | bool |
781 | maptile::load_header (object_thawer &thawer) |
598 | maptile::_load_header (object_thawer &thawer) |
782 | { |
599 | { |
783 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
|
|
784 | int msgpos = 0; |
|
|
785 | int maplorepos = 0; |
|
|
786 | |
|
|
787 | for (;;) |
600 | for (;;) |
788 | { |
601 | { |
789 | keyword kw = thawer.get_kv (); |
|
|
790 | |
|
|
791 | switch (kw) |
602 | switch (thawer.kw) |
792 | { |
603 | { |
793 | case KW_EOF: |
|
|
794 | LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path); |
|
|
795 | return false; |
|
|
796 | |
|
|
797 | case KW_end: |
|
|
798 | return true; |
|
|
799 | |
|
|
800 | case KW_msg: |
604 | case KW_msg: |
801 | thawer.get_ml (KW_endmsg, msg); |
605 | thawer.get_ml (KW_endmsg, msg); |
802 | break; |
606 | break; |
803 | |
607 | |
804 | case KW_lore: // CF+ extension |
608 | case KW_lore: // CF+ extension |
… | |
… | |
826 | case KW_shopgreed: thawer.get (shopgreed); break; |
630 | case KW_shopgreed: thawer.get (shopgreed); break; |
827 | case KW_shopmin: thawer.get (shopmin); break; |
631 | case KW_shopmin: thawer.get (shopmin); break; |
828 | case KW_shopmax: thawer.get (shopmax); break; |
632 | case KW_shopmax: thawer.get (shopmax); break; |
829 | case KW_shoprace: thawer.get (shoprace); break; |
633 | case KW_shoprace: thawer.get (shoprace); break; |
830 | case KW_outdoor: thawer.get (outdoor); break; |
634 | case KW_outdoor: thawer.get (outdoor); break; |
831 | case KW_temp: thawer.get (temp); break; |
|
|
832 | case KW_pressure: thawer.get (pressure); break; |
|
|
833 | case KW_humid: thawer.get (humid); break; |
|
|
834 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
835 | case KW_winddir: thawer.get (winddir); break; |
|
|
836 | case KW_sky: thawer.get (sky); break; |
|
|
837 | |
635 | |
838 | case KW_per_player: thawer.get (per_player); break; |
636 | case KW_per_player: thawer.get (per_player); break; |
839 | case KW_per_party: thawer.get (per_party); break; |
637 | case KW_per_party: thawer.get (per_party); break; |
|
|
638 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
639 | case KW_no_drop: thawer.get (no_drop); break; |
840 | |
640 | |
841 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
641 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
842 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
642 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
843 | |
643 | |
844 | // old names new names |
644 | // old names new names |
845 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
645 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
846 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
646 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
855 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
655 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
856 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
656 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
857 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
657 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
858 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
658 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
859 | |
659 | |
|
|
660 | case KW_ERROR: |
|
|
661 | set_key_text (thawer.kw_str, thawer.value); |
|
|
662 | break; |
|
|
663 | |
|
|
664 | case KW_end: |
|
|
665 | thawer.next (); |
|
|
666 | return true; |
|
|
667 | |
860 | default: |
668 | default: |
861 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
669 | if (!thawer.parse_error ("map", 0)) |
|
|
670 | return false; |
862 | break; |
671 | break; |
863 | } |
672 | } |
|
|
673 | |
|
|
674 | thawer.next (); |
864 | } |
675 | } |
865 | |
676 | |
866 | abort (); |
677 | abort (); |
867 | } |
678 | } |
868 | |
679 | |
869 | bool |
680 | //+GPL |
870 | maptile::load_header (const char *path) |
|
|
871 | { |
|
|
872 | object_thawer thawer (path); |
|
|
873 | |
|
|
874 | if (!thawer) |
|
|
875 | return false; |
|
|
876 | |
|
|
877 | return load_header (thawer); |
|
|
878 | } |
|
|
879 | |
681 | |
880 | /****************************************************************************** |
682 | /****************************************************************************** |
881 | * This is the start of unique map handling code |
683 | * This is the start of unique map handling code |
882 | *****************************************************************************/ |
684 | *****************************************************************************/ |
883 | |
685 | |
… | |
… | |
893 | object *above = op->above; |
695 | object *above = op->above; |
894 | |
696 | |
895 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
697 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
896 | unique = 1; |
698 | unique = 1; |
897 | |
699 | |
898 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
700 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
899 | { |
|
|
900 | op->destroy_inv (false); |
|
|
901 | op->destroy (); |
701 | op->destroy (); |
902 | } |
|
|
903 | |
702 | |
904 | op = above; |
703 | op = above; |
905 | } |
704 | } |
906 | } |
705 | } |
907 | } |
706 | } |
908 | |
707 | |
|
|
708 | //-GPL |
|
|
709 | |
909 | bool |
710 | bool |
910 | maptile::save_header (object_freezer &freezer) |
711 | maptile::_save_header (object_freezer &freezer) |
911 | { |
712 | { |
912 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
713 | #define MAP_OUT(k) freezer.put (KW(k), k) |
913 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
714 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
914 | |
715 | |
915 | MAP_OUT2 (arch, "map"); |
716 | MAP_OUT2 (arch, CS(map)); |
916 | |
717 | |
917 | if (name) MAP_OUT (name); |
718 | if (name) MAP_OUT (name); |
918 | MAP_OUT (swap_time); |
719 | MAP_OUT (swap_time); |
919 | MAP_OUT (reset_time); |
720 | MAP_OUT (reset_time); |
920 | MAP_OUT (reset_timeout); |
721 | MAP_OUT (reset_timeout); |
921 | MAP_OUT (fixed_resettime); |
722 | MAP_OUT (fixed_resettime); |
|
|
723 | MAP_OUT (no_reset); |
|
|
724 | MAP_OUT (no_drop); |
922 | MAP_OUT (difficulty); |
725 | MAP_OUT (difficulty); |
923 | |
|
|
924 | if (region) MAP_OUT2 (region, region->name); |
726 | if (default_region) MAP_OUT2 (region, default_region->name); |
925 | |
727 | |
926 | if (shopitems) |
728 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
927 | { |
|
|
928 | char shop[MAX_BUF]; |
|
|
929 | print_shop_string (this, shop); |
|
|
930 | MAP_OUT2 (shopitems, shop); |
|
|
931 | } |
|
|
932 | |
|
|
933 | MAP_OUT (shopgreed); |
729 | MAP_OUT (shopgreed); |
934 | MAP_OUT (shopmin); |
730 | MAP_OUT (shopmin); |
935 | MAP_OUT (shopmax); |
731 | MAP_OUT (shopmax); |
936 | if (shoprace) MAP_OUT (shoprace); |
732 | if (shoprace) MAP_OUT (shoprace); |
937 | MAP_OUT (darkness); |
733 | |
938 | MAP_OUT (width); |
734 | MAP_OUT (width); |
939 | MAP_OUT (height); |
735 | MAP_OUT (height); |
940 | MAP_OUT (enter_x); |
736 | MAP_OUT (enter_x); |
941 | MAP_OUT (enter_y); |
737 | MAP_OUT (enter_y); |
942 | |
738 | MAP_OUT (darkness); |
943 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
944 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
945 | |
|
|
946 | MAP_OUT (outdoor); |
739 | MAP_OUT (outdoor); |
947 | MAP_OUT (temp); |
740 | |
948 | MAP_OUT (pressure); |
741 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
949 | MAP_OUT (humid); |
742 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
950 | MAP_OUT (windspeed); |
|
|
951 | MAP_OUT (winddir); |
|
|
952 | MAP_OUT (sky); |
|
|
953 | |
743 | |
954 | MAP_OUT (per_player); |
744 | MAP_OUT (per_player); |
955 | MAP_OUT (per_party); |
745 | MAP_OUT (per_party); |
956 | |
746 | |
957 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
747 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
958 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
748 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
959 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
749 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
960 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
750 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
961 | |
751 | |
962 | MAP_OUT2 (end, 0); |
752 | freezer.put (this); |
|
|
753 | freezer.put (KW(end)); |
963 | |
754 | |
964 | return true; |
755 | return true; |
965 | } |
756 | } |
966 | |
757 | |
967 | bool |
758 | bool |
968 | maptile::save_header (const char *path) |
759 | maptile::_save_header (const char *path) |
969 | { |
760 | { |
970 | object_freezer freezer; |
761 | object_freezer freezer; |
971 | |
762 | |
972 | if (!save_header (freezer)) |
763 | if (!_save_header (freezer)) |
973 | return false; |
764 | return false; |
974 | |
765 | |
975 | return freezer.save (path); |
766 | return freezer.save (path); |
976 | } |
767 | } |
|
|
768 | |
|
|
769 | //+GPL |
977 | |
770 | |
978 | /* |
771 | /* |
979 | * Remove and free all objects in the given map. |
772 | * Remove and free all objects in the given map. |
980 | */ |
773 | */ |
981 | void |
774 | void |
982 | maptile::clear () |
775 | maptile::clear () |
983 | { |
776 | { |
984 | if (!spaces) |
777 | if (spaces) |
985 | return; |
778 | { |
986 | |
|
|
987 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
779 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
988 | while (object *op = ms->bot) |
780 | while (object *op = ms->bot) |
989 | { |
781 | { |
|
|
782 | // manually remove, as to not trigger anything |
|
|
783 | if (ms->bot = op->above) |
|
|
784 | ms->bot->below = 0; |
|
|
785 | |
|
|
786 | op->flag [FLAG_REMOVED] = true; |
|
|
787 | |
|
|
788 | object *head = op->head_ (); |
990 | if (op->head) |
789 | if (op == head) |
991 | op = op->head; |
|
|
992 | |
|
|
993 | op->destroy_inv (false); |
|
|
994 | op->destroy (); |
790 | op->destroy (); |
|
|
791 | else if (head->map != op->map) |
|
|
792 | { |
|
|
793 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
794 | head->destroy (); |
|
|
795 | } |
|
|
796 | } |
|
|
797 | |
|
|
798 | sfree0 (spaces, size ()); |
995 | } |
799 | } |
996 | |
|
|
997 | sfree (spaces, size ()), spaces = 0; |
|
|
998 | |
800 | |
999 | if (buttons) |
801 | if (buttons) |
1000 | free_objectlinkpt (buttons), buttons = 0; |
802 | free_objectlinkpt (buttons), buttons = 0; |
|
|
803 | |
|
|
804 | sfree0 (regions, size ()); |
|
|
805 | delete [] regionmap; regionmap = 0; |
1001 | } |
806 | } |
1002 | |
807 | |
1003 | void |
808 | void |
1004 | maptile::clear_header () |
809 | maptile::clear_header () |
1005 | { |
810 | { |
… | |
… | |
1037 | attachable::do_destroy (); |
842 | attachable::do_destroy (); |
1038 | |
843 | |
1039 | clear (); |
844 | clear (); |
1040 | } |
845 | } |
1041 | |
846 | |
1042 | /* |
847 | /* decay and destroy perishable items in a map */ |
1043 | * Updates every button on the map (by calling update_button() for them). |
848 | // TODO: should be done regularly, not on map load? |
1044 | */ |
|
|
1045 | void |
849 | void |
1046 | maptile::update_buttons () |
850 | maptile::do_decay_objects () |
1047 | { |
851 | { |
1048 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
852 | if (!spaces) |
1049 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
853 | return; |
|
|
854 | |
|
|
855 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
856 | for (object *above, *op = ms->bot; op; op = above) |
1050 | { |
857 | { |
1051 | if (!ol->ob) |
858 | above = op->above; |
|
|
859 | |
|
|
860 | bool destroy = 0; |
|
|
861 | |
|
|
862 | // do not decay anything above unique floor tiles (yet :) |
|
|
863 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
864 | break; |
|
|
865 | |
|
|
866 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
867 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
868 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
869 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
870 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
871 | || op->is_alive ()) |
|
|
872 | ; // do not decay |
|
|
873 | else if (op->is_weapon ()) |
1052 | { |
874 | { |
1053 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
875 | op->stats.dam--; |
1054 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
876 | if (op->stats.dam < 0) |
1055 | continue; |
877 | destroy = 1; |
1056 | } |
878 | } |
1057 | |
879 | else if (op->is_armor ()) |
1058 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
1059 | { |
880 | { |
1060 | update_button (ol->ob); |
881 | op->stats.ac--; |
1061 | break; |
882 | if (op->stats.ac < 0) |
|
|
883 | destroy = 1; |
1062 | } |
884 | } |
|
|
885 | else if (op->type == FOOD) |
|
|
886 | { |
|
|
887 | op->stats.food -= rndm (5, 20); |
|
|
888 | if (op->stats.food < 0) |
|
|
889 | destroy = 1; |
|
|
890 | } |
|
|
891 | else |
|
|
892 | { |
|
|
893 | int mat = op->materials; |
|
|
894 | |
|
|
895 | if (mat & M_PAPER |
|
|
896 | || mat & M_LEATHER |
|
|
897 | || mat & M_WOOD |
|
|
898 | || mat & M_ORGANIC |
|
|
899 | || mat & M_CLOTH |
|
|
900 | || mat & M_LIQUID |
|
|
901 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
902 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
903 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
904 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
905 | //|| (mat & M_ICE && temp > 32) |
|
|
906 | ) |
|
|
907 | destroy = 1; |
|
|
908 | } |
|
|
909 | |
|
|
910 | /* adjust overall chance below */ |
|
|
911 | if (destroy && rndm (0, 1)) |
|
|
912 | op->destroy (); |
1063 | } |
913 | } |
1064 | } |
914 | } |
1065 | |
915 | |
1066 | /* |
916 | /* |
1067 | * This routine is supposed to find out the difficulty of the map. |
917 | * This routine is supposed to find out the difficulty of the map. |
1068 | * difficulty does not have a lot to do with character level, |
918 | * difficulty does not have a lot to do with character level, |
1069 | * but does have a lot to do with treasure on the map. |
919 | * but does have a lot to do with treasure on the map. |
1070 | * |
920 | * |
1071 | * Difficulty can now be set by the map creature. If the value stored |
921 | * Difficulty can now be set by the map creator. If the value stored |
1072 | * in the map is zero, then use this routine. Maps should really |
922 | * in the map is zero, then use this routine. Maps should really |
1073 | * have a difficulty set than using this function - human calculation |
923 | * have a difficulty set rather than using this function - human calculation |
1074 | * is much better than this functions guesswork. |
924 | * is much better than this function's guesswork. |
1075 | */ |
925 | */ |
1076 | int |
926 | int |
1077 | maptile::estimate_difficulty () const |
927 | maptile::estimate_difficulty () const |
1078 | { |
928 | { |
1079 | long monster_cnt = 0; |
929 | long monster_cnt = 0; |
… | |
… | |
1091 | |
941 | |
1092 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
942 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1093 | { |
943 | { |
1094 | total_exp += op->stats.exp; |
944 | total_exp += op->stats.exp; |
1095 | |
945 | |
1096 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
946 | if (archetype *at = op->other_arch) |
|
|
947 | { |
1097 | total_exp += at->clone.stats.exp * 8; |
948 | total_exp += at->stats.exp * 8; |
1098 | |
|
|
1099 | monster_cnt++; |
949 | monster_cnt++; |
|
|
950 | } |
|
|
951 | |
|
|
952 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
953 | { |
|
|
954 | total_exp += op->stats.exp * 8; |
|
|
955 | monster_cnt++; |
|
|
956 | } |
1100 | } |
957 | } |
1101 | } |
958 | } |
1102 | |
959 | |
1103 | avgexp = (double) total_exp / monster_cnt; |
960 | avgexp = (double) total_exp / monster_cnt; |
1104 | |
961 | |
… | |
… | |
1117 | * postive values make it darker, negative make it brighter |
974 | * postive values make it darker, negative make it brighter |
1118 | */ |
975 | */ |
1119 | int |
976 | int |
1120 | maptile::change_map_light (int change) |
977 | maptile::change_map_light (int change) |
1121 | { |
978 | { |
1122 | int new_level = darkness + change; |
|
|
1123 | |
|
|
1124 | /* Nothing to do */ |
979 | /* Nothing to do */ |
1125 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
980 | if (!change) |
1126 | return 0; |
981 | return 0; |
1127 | |
982 | |
1128 | /* inform all players on the map */ |
983 | /* inform all players on the map */ |
1129 | if (change > 0) |
984 | if (change > 0) |
1130 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
985 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1131 | else |
986 | else |
1132 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
987 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1133 | |
988 | |
1134 | /* Do extra checking. since darkness is a unsigned value, |
989 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1135 | * we need to be extra careful about negative values. |
|
|
1136 | * In general, the checks below are only needed if change |
|
|
1137 | * is not +/-1 |
|
|
1138 | */ |
|
|
1139 | if (new_level < 0) |
|
|
1140 | darkness = 0; |
|
|
1141 | else if (new_level >= MAX_DARKNESS) |
|
|
1142 | darkness = MAX_DARKNESS; |
|
|
1143 | else |
|
|
1144 | darkness = new_level; |
|
|
1145 | |
990 | |
1146 | /* All clients need to get re-updated for the change */ |
991 | /* All clients need to get re-updated for the change */ |
1147 | update_all_map_los (this); |
992 | update_all_map_los (this); |
|
|
993 | |
1148 | return 1; |
994 | return 1; |
1149 | } |
995 | } |
1150 | |
996 | |
1151 | /* |
997 | /* |
1152 | * This function updates various attributes about a specific space |
998 | * This function updates various attributes about a specific space |
… | |
… | |
1155 | * through, etc) |
1001 | * through, etc) |
1156 | */ |
1002 | */ |
1157 | void |
1003 | void |
1158 | mapspace::update_ () |
1004 | mapspace::update_ () |
1159 | { |
1005 | { |
1160 | object *tmp, *last = 0; |
1006 | object *last = 0; |
1161 | uint8 flags = 0, light = 0, anywhere = 0; |
1007 | uint8 flags = P_UPTODATE; |
1162 | New_Face *top, *floor, *middle; |
1008 | sint8 light = 0; |
1163 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1164 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1009 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1010 | uint64_t volume = 0; |
|
|
1011 | uint32_t items = 0; |
|
|
1012 | object *anywhere = 0; |
|
|
1013 | uint8_t middle_visibility = 0; |
1165 | |
1014 | |
1166 | middle = blank_face; |
1015 | //object *middle = 0; |
1167 | top = blank_face; |
1016 | //object *top = 0; |
1168 | floor = blank_face; |
1017 | //object *floor = 0; |
|
|
1018 | // this seems to generate better code than using locals, above |
|
|
1019 | object *&top = faces_obj[0] = 0; |
|
|
1020 | object *&middle = faces_obj[1] = 0; |
|
|
1021 | object *&floor = faces_obj[2] = 0; |
1169 | |
1022 | |
1170 | middle_obj = 0; |
1023 | object::flags_t allflags; // all flags of all objects or'ed together |
1171 | top_obj = 0; |
|
|
1172 | floor_obj = 0; |
|
|
1173 | |
1024 | |
1174 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1025 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1175 | { |
1026 | { |
1176 | /* This could be made additive I guess (two lights better than |
1027 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1177 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1178 | * light bulbs do not illuminate twice as far as once since |
|
|
1179 | * it is a dissapation factor that is cubed. |
|
|
1180 | */ |
|
|
1181 | if (tmp->glow_radius > light) |
|
|
1182 | light = tmp->glow_radius; |
1028 | light += tmp->glow_radius; |
1183 | |
1029 | |
1184 | /* This call is needed in order to update objects the player |
1030 | /* This call is needed in order to update objects the player |
1185 | * is standing in that have animations (ie, grass, fire, etc). |
1031 | * is standing in that have animations (ie, grass, fire, etc). |
1186 | * However, it also causes the look window to be re-drawn |
1032 | * However, it also causes the look window to be re-drawn |
1187 | * 3 times each time the player moves, because many of the |
1033 | * 3 times each time the player moves, because many of the |
1188 | * functions the move_player calls eventualy call this. |
1034 | * functions the move_player calls eventualy call this. |
1189 | * |
1035 | * |
1190 | * Always put the player down for drawing. |
1036 | * Always put the player down for drawing. |
1191 | */ |
1037 | */ |
1192 | if (!tmp->invisible) |
1038 | if (expect_true (!tmp->invisible)) |
1193 | { |
1039 | { |
1194 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1040 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1195 | { |
|
|
1196 | top = tmp->face; |
|
|
1197 | top_obj = tmp; |
1041 | top = tmp; |
1198 | } |
1042 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1199 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
|
|
1200 | { |
1043 | { |
1201 | /* If we got a floor, that means middle and top were below it, |
1044 | /* If we got a floor, that means middle and top were below it, |
1202 | * so should not be visible, so we clear them. |
1045 | * so should not be visible, so we clear them. |
1203 | */ |
1046 | */ |
1204 | middle = blank_face; |
1047 | middle = 0; |
1205 | top = blank_face; |
1048 | top = 0; |
1206 | floor = tmp->face; |
|
|
1207 | floor_obj = tmp; |
1049 | floor = tmp; |
|
|
1050 | volume = 0; |
|
|
1051 | items = 0; |
1208 | } |
1052 | } |
1209 | /* Flag anywhere have high priority */ |
1053 | else |
1210 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1211 | { |
1054 | { |
1212 | middle = tmp->face; |
1055 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1056 | { |
|
|
1057 | ++items; |
|
|
1058 | volume += tmp->volume (); |
|
|
1059 | } |
1213 | |
1060 | |
1214 | middle_obj = tmp; |
1061 | /* Flag anywhere have high priority */ |
|
|
1062 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
1215 | anywhere = 1; |
1063 | anywhere = tmp; |
|
|
1064 | |
|
|
1065 | /* Find the highest visible face around. If equal |
|
|
1066 | * visibilities, we still want the one nearer to the |
|
|
1067 | * top |
|
|
1068 | */ |
|
|
1069 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1070 | { |
|
|
1071 | middle_visibility = ::faces [tmp->face].visibility; |
|
|
1072 | middle = tmp; |
|
|
1073 | } |
1216 | } |
1074 | } |
1217 | /* Find the highest visible face around. If equal |
|
|
1218 | * visibilities, we still want the one nearer to the |
|
|
1219 | * top |
|
|
1220 | */ |
|
|
1221 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
|
|
1222 | { |
|
|
1223 | middle = tmp->face; |
|
|
1224 | middle_obj = tmp; |
|
|
1225 | } |
|
|
1226 | } |
|
|
1227 | |
|
|
1228 | if (tmp == tmp->above) |
|
|
1229 | { |
|
|
1230 | LOG (llevError, "Error in structure of map\n"); |
|
|
1231 | exit (-1); |
|
|
1232 | } |
1075 | } |
1233 | |
1076 | |
1234 | move_slow |= tmp->move_slow; |
1077 | move_slow |= tmp->move_slow; |
1235 | move_block |= tmp->move_block; |
1078 | move_block |= tmp->move_block; |
1236 | move_on |= tmp->move_on; |
1079 | move_on |= tmp->move_on; |
1237 | move_off |= tmp->move_off; |
1080 | move_off |= tmp->move_off; |
1238 | move_allow |= tmp->move_allow; |
1081 | move_allow |= tmp->move_allow; |
1239 | |
1082 | |
1240 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1083 | allflags |= tmp->flag; |
1241 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1084 | |
1242 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1085 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1243 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1086 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1244 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1245 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1246 | } |
1087 | } |
1247 | |
1088 | |
1248 | this->light = light; |
1089 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1090 | if (anywhere) |
|
|
1091 | middle = anywhere; |
|
|
1092 | |
|
|
1093 | // ORing all flags together and checking them here is much faster |
|
|
1094 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1095 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1096 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1097 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
|
|
1098 | |
|
|
1099 | this->light = min (light, MAX_LIGHT_RADIUS); |
1249 | this->flags_ = flags; |
1100 | this->flags_ = flags; |
1250 | this->move_block = move_block & ~move_allow; |
1101 | this->move_block = move_block & ~move_allow; |
1251 | this->move_on = move_on; |
1102 | this->move_on = move_on; |
1252 | this->move_off = move_off; |
1103 | this->move_off = move_off; |
1253 | this->move_slow = move_slow; |
1104 | this->move_slow = move_slow; |
|
|
1105 | this->volume_ = (volume + 1023) / 1024; |
|
|
1106 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1254 | |
1107 | |
1255 | /* At this point, we have a floor face (if there is a floor), |
1108 | /* At this point, we have a floor face (if there is a floor), |
1256 | * and the floor is set - we are not going to touch it at |
1109 | * and the floor is set - we are not going to touch it at |
1257 | * this point. |
1110 | * this point. |
1258 | * middle contains the highest visibility face. |
1111 | * middle contains the highest visibility face. |
… | |
… | |
1265 | * middle face. This should not happen, as we already have the |
1118 | * middle face. This should not happen, as we already have the |
1266 | * else statement above so middle should not get set. OTOH, it |
1119 | * else statement above so middle should not get set. OTOH, it |
1267 | * may be possible for the faces to match but be different objects. |
1120 | * may be possible for the faces to match but be different objects. |
1268 | */ |
1121 | */ |
1269 | if (top == middle) |
1122 | if (top == middle) |
1270 | middle = blank_face; |
1123 | middle = 0; |
1271 | |
1124 | |
1272 | /* There are three posibilities at this point: |
1125 | /* There are three posibilities at this point: |
1273 | * 1) top face is set, need middle to be set. |
1126 | * 1) top face is set, need middle to be set. |
1274 | * 2) middle is set, need to set top. |
1127 | * 2) middle is set, need to set top. |
1275 | * 3) neither middle or top is set - need to set both. |
1128 | * 3) neither middle or top is set - need to set both. |
1276 | */ |
1129 | */ |
1277 | |
1130 | |
1278 | for (tmp = last; tmp; tmp = tmp->below) |
1131 | for (object *tmp = last; tmp; tmp = tmp->below) |
1279 | { |
1132 | { |
1280 | /* Once we get to a floor, stop, since we already have a floor object */ |
1133 | /* Once we get to a floor, stop, since we already have a floor object */ |
1281 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1134 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1282 | break; |
1135 | break; |
1283 | |
1136 | |
1284 | /* If two top faces are already set, quit processing */ |
1137 | /* If two top faces are already set, quit processing */ |
1285 | if ((top != blank_face) && (middle != blank_face)) |
1138 | if (top && middle) |
1286 | break; |
1139 | break; |
1287 | |
1140 | |
1288 | /* Only show visible faces, unless its the editor - show all */ |
1141 | /* Only show visible faces */ |
1289 | if (!tmp->invisible || editor) |
1142 | if (!tmp->invisible) |
1290 | { |
1143 | { |
1291 | /* Fill in top if needed */ |
1144 | /* Fill in top if needed */ |
1292 | if (top == blank_face) |
1145 | if (!top) |
1293 | { |
1146 | { |
1294 | top = tmp->face; |
|
|
1295 | top_obj = tmp; |
1147 | top = tmp; |
1296 | if (top == middle) |
1148 | if (top == middle) |
1297 | middle = blank_face; |
1149 | middle = 0; |
1298 | } |
1150 | } |
1299 | else |
1151 | else |
1300 | { |
1152 | { |
1301 | /* top is already set - we should only get here if |
1153 | /* top is already set - we should only get here if |
1302 | * middle is not set |
1154 | * middle is not set |
1303 | * |
1155 | * |
1304 | * Set the middle face and break out, since there is nothing |
1156 | * Set the middle face and break out, since there is nothing |
1305 | * more to fill in. We don't check visiblity here, since |
1157 | * more to fill in. We don't check visiblity here, since |
1306 | * |
1158 | * |
1307 | */ |
1159 | */ |
1308 | if (tmp->face != top) |
1160 | if (tmp != top) |
1309 | { |
1161 | { |
1310 | middle = tmp->face; |
|
|
1311 | middle_obj = tmp; |
1162 | middle = tmp; |
1312 | break; |
1163 | break; |
1313 | } |
1164 | } |
1314 | } |
1165 | } |
1315 | } |
1166 | } |
1316 | } |
1167 | } |
1317 | |
1168 | |
1318 | if (middle == floor) |
1169 | if (middle == floor) |
1319 | middle = blank_face; |
1170 | middle = 0; |
1320 | |
1171 | |
1321 | if (top == middle) |
1172 | if (top == middle) |
1322 | middle = blank_face; |
1173 | middle = 0; |
1323 | |
1174 | |
1324 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1175 | #if 0 |
1325 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1176 | faces_obj [0] = top; |
1326 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1177 | faces_obj [1] = middle; |
|
|
1178 | faces_obj [2] = floor; |
|
|
1179 | #endif |
1327 | } |
1180 | } |
1328 | |
1181 | |
1329 | void |
1182 | maptile * |
1330 | set_map_reset_time (maptile *map) |
1183 | maptile::tile_available (int dir, bool load) |
1331 | { |
1184 | { |
1332 | int timeout = map->reset_timeout; |
1185 | if (tile_path[dir]) |
|
|
1186 | { |
|
|
1187 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
|
|
1188 | return tile_map[dir]; |
1333 | |
1189 | |
1334 | if (timeout <= 0) |
1190 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1335 | timeout = MAP_DEFAULTRESET; |
1191 | return tile_map[dir]; |
1336 | if (timeout >= MAP_MAXRESET) |
1192 | } |
1337 | timeout = MAP_MAXRESET; |
|
|
1338 | |
1193 | |
1339 | map->reset_time = time (0) + timeout; |
|
|
1340 | } |
|
|
1341 | |
|
|
1342 | /* this updates the orig_map->tile_map[tile_num] value after loading |
|
|
1343 | * the map. It also takes care of linking back the freshly loaded |
|
|
1344 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1345 | * the value of orig_map->tile_map[tile_num]. It really only does this |
|
|
1346 | * so that it is easier for calling functions to verify success. |
|
|
1347 | */ |
|
|
1348 | static maptile * |
|
|
1349 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
|
|
1350 | { |
|
|
1351 | maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]); |
|
|
1352 | mp->load (); |
|
|
1353 | |
|
|
1354 | int dest_tile = (tile_num + 2) % 4; |
|
|
1355 | |
|
|
1356 | orig_map->tile_map[tile_num] = mp; |
|
|
1357 | |
|
|
1358 | /* need to do a strcmp here as the orig_map->path is not a shared string */ |
|
|
1359 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1360 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1361 | |
|
|
1362 | return mp; |
1194 | return 0; |
1363 | } |
1195 | } |
1364 | |
1196 | |
1365 | /* this returns TRUE if the coordinates (x,y) are out of |
1197 | /* this returns TRUE if the coordinates (x,y) are out of |
1366 | * map m. This function also takes into account any |
1198 | * map m. This function also takes into account any |
1367 | * tiling considerations, loading adjacant maps as needed. |
1199 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1380 | if (!m) |
1212 | if (!m) |
1381 | return 0; |
1213 | return 0; |
1382 | |
1214 | |
1383 | if (x < 0) |
1215 | if (x < 0) |
1384 | { |
1216 | { |
1385 | if (!m->tile_path[3]) |
1217 | if (!m->tile_available (3)) |
1386 | return 1; |
1218 | return 1; |
1387 | |
1219 | |
1388 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1389 | load_and_link_tiled_map (m, 3); |
|
|
1390 | |
|
|
1391 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1220 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1392 | } |
1221 | } |
1393 | |
1222 | |
1394 | if (x >= m->width) |
1223 | if (x >= m->width) |
1395 | { |
1224 | { |
1396 | if (!m->tile_path[1]) |
1225 | if (!m->tile_available (1)) |
1397 | return 1; |
1226 | return 1; |
1398 | |
1227 | |
1399 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1400 | load_and_link_tiled_map (m, 1); |
|
|
1401 | |
|
|
1402 | return out_of_map (m->tile_map[1], x - m->width, y); |
1228 | return out_of_map (m->tile_map[1], x - m->width, y); |
1403 | } |
1229 | } |
1404 | |
1230 | |
1405 | if (y < 0) |
1231 | if (y < 0) |
1406 | { |
1232 | { |
1407 | if (!m->tile_path[0]) |
1233 | if (!m->tile_available (0)) |
1408 | return 1; |
1234 | return 1; |
1409 | |
1235 | |
1410 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1411 | load_and_link_tiled_map (m, 0); |
|
|
1412 | |
|
|
1413 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1236 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1414 | } |
1237 | } |
1415 | |
1238 | |
1416 | if (y >= m->height) |
1239 | if (y >= m->height) |
1417 | { |
1240 | { |
1418 | if (!m->tile_path[2]) |
1241 | if (!m->tile_available (2)) |
1419 | return 1; |
1242 | return 1; |
1420 | |
|
|
1421 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1422 | load_and_link_tiled_map (m, 2); |
|
|
1423 | |
1243 | |
1424 | return out_of_map (m->tile_map[2], x, y - m->height); |
1244 | return out_of_map (m->tile_map[2], x, y - m->height); |
1425 | } |
1245 | } |
1426 | |
1246 | |
1427 | /* Simple case - coordinates are within this local |
1247 | /* Simple case - coordinates are within this local |
… | |
… | |
1432 | |
1252 | |
1433 | /* This is basically the same as out_of_map above, but |
1253 | /* This is basically the same as out_of_map above, but |
1434 | * instead we return NULL if no map is valid (coordinates |
1254 | * instead we return NULL if no map is valid (coordinates |
1435 | * out of bounds and no tiled map), otherwise it returns |
1255 | * out of bounds and no tiled map), otherwise it returns |
1436 | * the map as that the coordinates are really on, and |
1256 | * the map as that the coordinates are really on, and |
1437 | * updates x and y to be the localized coordinates. |
1257 | * updates x and y to be the localised coordinates. |
1438 | * Using this is more efficient of calling out_of_map |
1258 | * Using this is more efficient of calling out_of_map |
1439 | * and then figuring out what the real map is |
1259 | * and then figuring out what the real map is |
1440 | */ |
1260 | */ |
1441 | maptile * |
1261 | maptile * |
1442 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
1262 | maptile::xy_find (sint16 &x, sint16 &y) |
1443 | { |
1263 | { |
1444 | if (*x < 0) |
1264 | if (x < 0) |
1445 | { |
1265 | { |
1446 | if (!m->tile_path[3]) |
1266 | if (!tile_available (3)) |
1447 | return 0; |
1267 | return 0; |
1448 | |
1268 | |
1449 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1450 | load_and_link_tiled_map (m, 3); |
|
|
1451 | |
|
|
1452 | *x += m->tile_map[3]->width; |
1269 | x += tile_map[3]->width; |
1453 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1270 | return tile_map[3]->xy_find (x, y); |
1454 | } |
1271 | } |
1455 | |
1272 | |
1456 | if (*x >= m->width) |
1273 | if (x >= width) |
1457 | { |
1274 | { |
1458 | if (!m->tile_path[1]) |
1275 | if (!tile_available (1)) |
1459 | return 0; |
1276 | return 0; |
1460 | |
1277 | |
1461 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1462 | load_and_link_tiled_map (m, 1); |
|
|
1463 | |
|
|
1464 | *x -= m->width; |
1278 | x -= width; |
1465 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1279 | return tile_map[1]->xy_find (x, y); |
1466 | } |
1280 | } |
1467 | |
1281 | |
1468 | if (*y < 0) |
1282 | if (y < 0) |
1469 | { |
1283 | { |
1470 | if (!m->tile_path[0]) |
1284 | if (!tile_available (0)) |
1471 | return 0; |
1285 | return 0; |
1472 | |
1286 | |
1473 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1474 | load_and_link_tiled_map (m, 0); |
|
|
1475 | |
|
|
1476 | *y += m->tile_map[0]->height; |
1287 | y += tile_map[0]->height; |
1477 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1288 | return tile_map[0]->xy_find (x, y); |
1478 | } |
1289 | } |
1479 | |
1290 | |
1480 | if (*y >= m->height) |
1291 | if (y >= height) |
1481 | { |
1292 | { |
1482 | if (!m->tile_path[2]) |
1293 | if (!tile_available (2)) |
1483 | return 0; |
1294 | return 0; |
1484 | |
1295 | |
1485 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1486 | load_and_link_tiled_map (m, 2); |
|
|
1487 | |
|
|
1488 | *y -= m->height; |
1296 | y -= height; |
1489 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1297 | return tile_map[2]->xy_find (x, y); |
1490 | } |
1298 | } |
1491 | |
1299 | |
1492 | /* Simple case - coordinates are within this local |
1300 | /* Simple case - coordinates are within this local |
1493 | * map. |
1301 | * map. |
1494 | */ |
1302 | */ |
1495 | |
|
|
1496 | m->last_access = runtime; |
|
|
1497 | return m; |
1303 | return this; |
1498 | } |
1304 | } |
1499 | |
1305 | |
1500 | /** |
1306 | /** |
1501 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1307 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1502 | * map1 to map2 in dx/dy. |
1308 | * map1 to map2 in dx/dy. |
1503 | */ |
1309 | */ |
1504 | static int |
1310 | int |
1505 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1311 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1506 | { |
1312 | { |
1507 | if (!map1 || !map2) |
1313 | if (!map1 || !map2) |
1508 | return 0; |
1314 | return 0; |
1509 | |
1315 | |
|
|
1316 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
|
|
1317 | //fix: compare paths instead (this is likely faster, too!) |
1510 | if (map1 == map2) |
1318 | if (map1 == map2) |
1511 | { |
1319 | { |
1512 | *dx = 0; |
1320 | *dx = 0; |
1513 | *dy = 0; |
1321 | *dy = 0; |
1514 | } |
1322 | } |
… | |
… | |
1574 | } |
1382 | } |
1575 | else |
1383 | else |
1576 | return 0; |
1384 | return 0; |
1577 | |
1385 | |
1578 | return 1; |
1386 | return 1; |
|
|
1387 | } |
|
|
1388 | |
|
|
1389 | maptile * |
|
|
1390 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1391 | { |
|
|
1392 | maptile *map = xy_find (x, y); |
|
|
1393 | |
|
|
1394 | if (map) |
|
|
1395 | map->load_sync (); |
|
|
1396 | |
|
|
1397 | return map; |
|
|
1398 | } |
|
|
1399 | |
|
|
1400 | maptile * |
|
|
1401 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1402 | { |
|
|
1403 | return m->xy_load (*x, *y); |
1579 | } |
1404 | } |
1580 | |
1405 | |
1581 | /* From map.c |
1406 | /* From map.c |
1582 | * This is used by get_player to determine where the other |
1407 | * This is used by get_player to determine where the other |
1583 | * creature is. get_rangevector takes into account map tiling, |
1408 | * creature is. get_rangevector takes into account map tiling, |
1584 | * so you just can not look the the map coordinates and get the |
1409 | * so you just can not look the the map coordinates and get the |
1585 | * righte value. distance_x/y are distance away, which |
1410 | * righte value. distance_x/y are distance away, which |
1586 | * can be negativbe. direction is the crossfire direction scheme |
1411 | * can be negative. direction is the crossfire direction scheme |
1587 | * that the creature should head. part is the part of the |
1412 | * that the creature should head. part is the part of the |
1588 | * monster that is closest. |
1413 | * monster that is closest. |
1589 | * |
1414 | * |
1590 | * get_rangevector looks at op1 and op2, and fills in the |
1415 | * get_rangevector looks at op1 and op2, and fills in the |
1591 | * structure for op1 to get to op2. |
1416 | * structure for op1 to get to op2. |
… | |
… | |
1602 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1427 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1603 | { |
1428 | { |
1604 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1429 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1605 | { |
1430 | { |
1606 | /* be conservative and fill in _some_ data */ |
1431 | /* be conservative and fill in _some_ data */ |
1607 | retval->distance = 100000; |
1432 | retval->distance = 10000; |
1608 | retval->distance_x = 32767; |
1433 | retval->distance_x = 10000; |
1609 | retval->distance_y = 32767; |
1434 | retval->distance_y = 10000; |
1610 | retval->direction = 0; |
1435 | retval->direction = 0; |
1611 | retval->part = 0; |
1436 | retval->part = 0; |
1612 | } |
1437 | } |
1613 | else |
1438 | else |
1614 | { |
1439 | { |
… | |
… | |
1619 | |
1444 | |
1620 | best = op1; |
1445 | best = op1; |
1621 | /* If this is multipart, find the closest part now */ |
1446 | /* If this is multipart, find the closest part now */ |
1622 | if (!(flags & 0x1) && op1->more) |
1447 | if (!(flags & 0x1) && op1->more) |
1623 | { |
1448 | { |
1624 | object *tmp; |
|
|
1625 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1449 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1626 | |
1450 | |
1627 | /* we just take the offset of the piece to head to figure |
1451 | /* we just take the offset of the piece to head to figure |
1628 | * distance instead of doing all that work above again |
1452 | * distance instead of doing all that work above again |
1629 | * since the distance fields we set above are positive in the |
1453 | * since the distance fields we set above are positive in the |
1630 | * same axis as is used for multipart objects, the simply arithmetic |
1454 | * same axis as is used for multipart objects, the simply arithmetic |
1631 | * below works. |
1455 | * below works. |
1632 | */ |
1456 | */ |
1633 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1457 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1634 | { |
1458 | { |
1635 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1459 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1636 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1460 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1637 | if (tmpi < best_distance) |
1461 | if (tmpi < best_distance) |
1638 | { |
1462 | { |
1639 | best_distance = tmpi; |
1463 | best_distance = tmpi; |
1640 | best = tmp; |
1464 | best = tmp; |
1641 | } |
1465 | } |
1642 | } |
1466 | } |
|
|
1467 | |
1643 | if (best != op1) |
1468 | if (best != op1) |
1644 | { |
1469 | { |
1645 | retval->distance_x += op1->x - best->x; |
1470 | retval->distance_x += op1->x - best->x; |
1646 | retval->distance_y += op1->y - best->y; |
1471 | retval->distance_y += op1->y - best->y; |
1647 | } |
1472 | } |
1648 | } |
1473 | } |
|
|
1474 | |
1649 | retval->part = best; |
1475 | retval->part = best; |
1650 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1476 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1651 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1477 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1652 | } |
1478 | } |
1653 | } |
1479 | } |
1654 | |
1480 | |
1655 | /* this is basically the same as get_rangevector above, but instead of |
1481 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1660 | * flags has no meaning for this function at this time - I kept it in to |
1486 | * flags has no meaning for this function at this time - I kept it in to |
1661 | * be more consistant with the above function and also in case they are needed |
1487 | * be more consistant with the above function and also in case they are needed |
1662 | * for something in the future. Also, since no object is pasted, the best |
1488 | * for something in the future. Also, since no object is pasted, the best |
1663 | * field of the rv_vector is set to NULL. |
1489 | * field of the rv_vector is set to NULL. |
1664 | */ |
1490 | */ |
1665 | |
|
|
1666 | void |
1491 | void |
1667 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1492 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1668 | { |
1493 | { |
1669 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1494 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1670 | { |
1495 | { |
1671 | /* be conservative and fill in _some_ data */ |
1496 | /* be conservative and fill in _some_ data */ |
1672 | retval->distance = 100000; |
1497 | retval->distance = 100000; |
… | |
… | |
1678 | else |
1503 | else |
1679 | { |
1504 | { |
1680 | retval->distance_x += op2->x - x; |
1505 | retval->distance_x += op2->x - x; |
1681 | retval->distance_y += op2->y - y; |
1506 | retval->distance_y += op2->y - y; |
1682 | |
1507 | |
1683 | retval->part = NULL; |
1508 | retval->part = 0; |
1684 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1509 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1685 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1510 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1686 | } |
1511 | } |
1687 | } |
1512 | } |
1688 | |
1513 | |
1689 | /* Returns true of op1 and op2 are effectively on the same map |
1514 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1700 | int dx, dy; |
1525 | int dx, dy; |
1701 | |
1526 | |
1702 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1527 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1703 | } |
1528 | } |
1704 | |
1529 | |
|
|
1530 | //-GPL |
|
|
1531 | |
1705 | object * |
1532 | object * |
1706 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1533 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1707 | { |
1534 | { |
1708 | if (!op->flag [FLAG_REMOVED]) |
|
|
1709 | op->remove (); |
|
|
1710 | |
|
|
1711 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1535 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1712 | } |
1536 | } |
1713 | |
1537 | |
|
|
1538 | region * |
|
|
1539 | maptile::region (int x, int y) const |
|
|
1540 | { |
|
|
1541 | if (regions |
|
|
1542 | && regionmap |
|
|
1543 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1544 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1545 | return reg; |
|
|
1546 | |
|
|
1547 | if (default_region) |
|
|
1548 | return default_region; |
|
|
1549 | |
|
|
1550 | return ::region::default_region (); |
|
|
1551 | } |
|
|
1552 | |
|
|
1553 | //+GPL |
|
|
1554 | |
|
|
1555 | /* picks a random object from a style map. |
|
|
1556 | */ |
|
|
1557 | object * |
|
|
1558 | maptile::pick_random_object (rand_gen &gen) const |
|
|
1559 | { |
|
|
1560 | /* while returning a null object will result in a crash, that |
|
|
1561 | * is actually preferable to an infinite loop. That is because |
|
|
1562 | * most servers will automatically restart in case of crash. |
|
|
1563 | * Change the logic on getting the random space - shouldn't make |
|
|
1564 | * any difference, but this seems clearer to me. |
|
|
1565 | */ |
|
|
1566 | for (int i = 1000; --i;) |
|
|
1567 | { |
|
|
1568 | object *pick = at (gen (width), gen (height)).bot; |
|
|
1569 | |
|
|
1570 | // do not prefer big monsters just because they are big. |
|
|
1571 | if (pick && pick->is_head ()) |
|
|
1572 | return pick->head_ (); |
|
|
1573 | } |
|
|
1574 | |
|
|
1575 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1576 | return archetype::find (shstr_bug); |
|
|
1577 | } |
|
|
1578 | |
|
|
1579 | //-GPL |
|
|
1580 | |
|
|
1581 | void |
|
|
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1583 | { |
|
|
1584 | if (!sound) |
|
|
1585 | return; |
|
|
1586 | |
|
|
1587 | for_all_players_on_map (pl, this) |
|
|
1588 | if (client *ns = pl->ns) |
|
|
1589 | { |
|
|
1590 | int dx = x - pl->ob->x; |
|
|
1591 | int dy = y - pl->ob->y; |
|
|
1592 | |
|
|
1593 | int distance = idistance (dx, dy); |
|
|
1594 | |
|
|
1595 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1596 | ns->play_sound (sound, dx, dy); |
|
|
1597 | } |
|
|
1598 | } |
|
|
1599 | |
|
|
1600 | void |
|
|
1601 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1602 | { |
|
|
1603 | for_all_players (pl) |
|
|
1604 | if (client *ns = pl->ns) |
|
|
1605 | { |
|
|
1606 | int dx = x - pl->ob->x; |
|
|
1607 | int dy = y - pl->ob->y; |
|
|
1608 | |
|
|
1609 | int distance = idistance (dx, dy); |
|
|
1610 | |
|
|
1611 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1612 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
|
|
1613 | } |
|
|
1614 | } |
|
|
1615 | |
|
|
1616 | static void |
|
|
1617 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1618 | { |
|
|
1619 | // clip to map to the left |
|
|
1620 | if (x0 < 0) |
|
|
1621 | { |
|
|
1622 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1623 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1624 | |
|
|
1625 | if (x1 < 0) // entirely to the left |
|
|
1626 | return; |
|
|
1627 | |
|
|
1628 | x0 = 0; |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | // clip to map to the right |
|
|
1632 | if (x1 > m->width) |
|
|
1633 | { |
|
|
1634 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1635 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1636 | |
|
|
1637 | if (x0 > m->width) // entirely to the right |
|
|
1638 | return; |
|
|
1639 | |
|
|
1640 | x1 = m->width; |
|
|
1641 | } |
|
|
1642 | |
|
|
1643 | // clip to map above |
|
|
1644 | if (y0 < 0) |
|
|
1645 | { |
|
|
1646 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1647 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1648 | |
|
|
1649 | if (y1 < 0) // entirely above |
|
|
1650 | return; |
|
|
1651 | |
|
|
1652 | y0 = 0; |
|
|
1653 | } |
|
|
1654 | |
|
|
1655 | // clip to map below |
|
|
1656 | if (y1 > m->height) |
|
|
1657 | { |
|
|
1658 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1659 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1660 | |
|
|
1661 | if (y0 > m->height) // entirely below |
|
|
1662 | return; |
|
|
1663 | |
|
|
1664 | y1 = m->height; |
|
|
1665 | } |
|
|
1666 | |
|
|
1667 | // if we get here, the rect is within the current map |
|
|
1668 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1669 | |
|
|
1670 | r->m = m; |
|
|
1671 | r->x0 = x0; |
|
|
1672 | r->y0 = y0; |
|
|
1673 | r->x1 = x1; |
|
|
1674 | r->y1 = y1; |
|
|
1675 | r->dx = dx; |
|
|
1676 | r->dy = dy; |
|
|
1677 | } |
|
|
1678 | |
|
|
1679 | maprect * |
|
|
1680 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1681 | { |
|
|
1682 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1683 | buf.clear (); |
|
|
1684 | |
|
|
1685 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1686 | |
|
|
1687 | // add end marker |
|
|
1688 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1689 | r->m = 0; |
|
|
1690 | |
|
|
1691 | return (maprect *)buf.linearise (); |
|
|
1692 | } |
|
|
1693 | |