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Comparing deliantra/server/common/map.C (file contents):
Revision 1.20 by root, Sun Sep 3 00:18:40 2006 UTC vs.
Revision 1.59 by root, Sat Dec 30 20:32:30 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.20 2006/09/03 00:18:40 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/*
44 * Returns the mapstruct which has a name matching the given argument.
45 * return NULL if no match is found.
46 */
47
48mapstruct *has_been_loaded (const char *name) {
49 mapstruct *map;
50
51 if (!name || !*name)
52 return 0;
53 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path))
55 break;
56 return (map);
57}
58 31
59/* 32/*
60 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 36 * it really should be called create_mapname
64 */ 37 */
65 38const char *
66const char *create_pathname (const char *name) { 39create_pathname (const char *name)
40{
67 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
68 42
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 43 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 44 * someplace else in the code? msw 2-17-97
71 */ 45 */
72 if (*name == '/') 46 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 47 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 48 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 49 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 50 return (buf);
77} 51}
78 52
79/* 53/*
80 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
81 */ 55 */
82 56const char *
83const char *create_overlay_pathname (const char *name) { 57create_overlay_pathname (const char *name)
58{
84 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
85 60
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 61 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 62 * someplace else in the code? msw 2-17-97
88 */ 63 */
89 if (*name == '/') 64 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 65 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 66 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 67 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 68 return (buf);
94} 69}
95 70
96/* 71/*
97 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
98 */ 73 */
99 74const char *
100const char *create_template_pathname (const char *name) { 75create_template_pathname (const char *name)
76{
101 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
102 78
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 79 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 80 * someplace else in the code? msw 2-17-97
105 */ 81 */
106 if (*name == '/') 82 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 83 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 84 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 85 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 86 return (buf);
111} 87}
112 88
113/* 89/*
114 * This makes absolute path to the itemfile where unique objects 90 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 91 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 92 * files than full directory structure, but if this is problem it can
117 * be changed. 93 * be changed.
118 */ 94 */
95static const char *
119static const char *create_items_path (const char *s) { 96create_items_path (const char *s)
97{
120 static char buf[MAX_BUF]; 98 static char buf[MAX_BUF];
121 char *t; 99 char *t;
122 100
101 if (*s == '/')
102 s++;
103
104 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
105
106 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 107 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 108 *t = '@';
131 else 109 else
132 *t = *s; 110 *t = *s;
133 *t = 0; 111 *t = 0;
134 return (buf); 112 return (buf);
135} 113}
136
137 114
138/* 115/*
139 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 118 * is returned.
148 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
152 */ 129 */
153 130int
154int check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
155{ 132{
156 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
157#ifndef WIN32 134
158 char *endbuf; 135 char *endbuf;
159 struct stat statbuf; 136 struct stat statbuf;
160 int mode = 0, i; 137 int mode = 0;
161#endif
162 138
163 if (prepend_dir) 139 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 140 strcpy (buf, create_pathname (name));
165 else 141 else
166 strcpy(buf, name); 142 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 143
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 144 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 145 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 146 * Can not use strcat because we need to cycle through
174 * all the names. 147 * all the names.
175 */ 148 */
176 endbuf = buf + strlen(buf); 149 endbuf = buf + strlen (buf);
177 150
178 if (stat (buf, &statbuf)) 151 if (stat (buf, &statbuf))
179 return -1; 152 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 153 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 154 return (-1);
182 155
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 156 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 157 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 158 mode |= 4;
187 159
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 162 mode |= 2;
192 163
193 return (mode); 164 return (mode);
194#endif
195}
196
197/*
198 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged.
201 */
202
203void dump_map(const mapstruct *m) {
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208
209 if(m->msg!=NULL)
210 LOG(llevError,"Message:\n%s",m->msg);
211
212 if(m->maplore!=NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore);
214
215 if(m->tmpname!=NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname);
217
218 LOG(llevError,"Difficulty: %d\n",m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness);
220}
221
222/*
223 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls
225 * dump_map on each one.
226 */
227
228void dump_all_maps(void) {
229 mapstruct *m;
230 for(m=first_map;m!=NULL;m=m->next) {
231 dump_map(m);
232 }
233} 165}
234 166
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 172 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
244 */ 176 */
177int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 179{
247 sint16 newx, newy;
248 int retval=0;
249 mapstruct *mp;
250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 180 sint16 newx = x;
253 newy = y; 181 sint16 newy = y;
182
254 mp = get_map_from_coord(oldmap, &newx, &newy); 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 184
256 retval |= P_NEW_MAP; 185 if (!mp)
186 return P_OUT_OF_MAP;
187
257 if (newmap) *newmap = mp; 188 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 189 if (nx) *nx = newx;
259 if (ny) *ny = newy; 190 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 191
262 if (retval & P_SAFE) 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 193}
267
268 194
269/* 195/*
270 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 198 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 202 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 203 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 204 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 205 * by the caller.
280 */ 206 */
281 207int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 208blocked_link (object *ob, maptile *m, int sx, int sy)
209{
283 object *tmp; 210 object *tmp;
284 int mflags, blocked; 211 int mflags, blocked;
285 212
286 /* Make sure the coordinates are valid - they should be, as caller should 213 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 214 * have already checked this.
288 */ 215 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 216 if (OUT_OF_REAL_MAP (m, sx, sy))
217 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 218 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 219 return 1;
292 } 220 }
293 221
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 223 * directly.
296 */ 224 */
297 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
298 226
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 228
301 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 231 * things we need to do for players.
304 */ 232 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 233 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
234 return 0;
306 235
307 /* if there isn't anytyhing alive on this space, and this space isn't 236 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 237 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 238 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 239 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 240 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 241 * let the player through (inventory checkers for example)
313 */ 242 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 243 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
244 return 0;
315 245
316 if(ob->head != NULL) 246 if (ob->head != NULL)
317 ob=ob->head; 247 ob = ob->head;
318 248
319 /* We basically go through the stack of objects, and if there is 249 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 250 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 251 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 252 * ob is blocking it, so return 0.
323 */ 253 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 254 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
255 {
325 256
326 /* This must be before the checks below. Code for inventory checkers. */ 257 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 258 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
259 {
328 /* If last_sp is set, the player/monster needs an object, 260 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 261 * so we check for it. If they don't have it, they can't
330 * pass through this space. 262 * pass through this space.
331 */ 263 */
332 if (tmp->last_sp) { 264 if (tmp->last_sp)
265 {
333 if (check_inv_recursive(ob,tmp)==NULL) 266 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 267 return 1;
335 else 268 else
336 continue; 269 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 270 }
346 } /* if check_inv */
347 else { 271 else
272 {
273 /* In this case, the player must not have the object -
274 * if they do, they can't pass through.
275 */
276 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
277 return 1;
278 else
279 continue;
280 }
281 } /* if check_inv */
282 else
283 {
348 /* Broke apart a big nasty if into several here to make 284 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 285 * this more readable. first check - if the space blocks
350 * movement, can't move here. 286 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 287 * second - if a monster, can't move there, unles it is a
352 * hidden dm 288 * hidden dm
353 */ 289 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 290 if (OB_MOVE_BLOCK (ob, tmp))
291 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 292 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 293 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 294 return 1;
358 } 295 }
359 296
360 } 297 }
361 return 0; 298 return 0;
362} 299}
363 300
364 301
365/* 302/*
366 * Returns true if the given object can't fit in the given spot. 303 * Returns true if the given object can't fit in the given spot.
386 * 323 *
387 * Note this used to be arch_blocked, but with new movement 324 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 325 * code, we need to have actual object to check its move_type
389 * against the move_block values. 326 * against the move_block values.
390 */ 327 */
391 328int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 329ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
330{
393 archetype *tmp; 331 archetype *tmp;
394 int flag; 332 int flag;
395 mapstruct *m1; 333 maptile *m1;
396 sint16 sx, sy; 334 sint16 sx, sy;
397 335
398 if(ob==NULL) { 336 if (!ob)
337 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 339 if (flag & P_OUT_OF_MAP)
340 return P_OUT_OF_MAP;
401 341
402 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
404 } 344 }
405 345
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
347 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 349
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 350 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 351 return P_OUT_OF_MAP;
352 if (flag & P_IS_ALIVE)
353 return P_IS_ALIVE;
411 354
355 mapspace &ms = m1->at (sx, sy);
356
412 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 360 */
416 361
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
363 continue;
418 364
419 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
421 */ 367 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
423 return AB_NO_PASS; 369 return P_NO_PASS;
424
425 } 370 }
371
426 return 0; 372 return 0;
427} 373}
428 374
429/* When the map is loaded, load_object does not actually insert objects 375/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 377 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
434 */ 380 */
435 381void
436void fix_container(object *container) 382fix_container (object *container)
437{ 383{
438 object *tmp=container->inv, *next; 384 object *tmp = container->inv, *next;
439 385
440 container->inv=NULL; 386 container->inv = 0;
441 while (tmp!=NULL) { 387 while (tmp)
388 {
442 next = tmp->below; 389 next = tmp->below;
443 if (tmp->inv) 390 if (tmp->inv)
444 fix_container(tmp); 391 fix_container (tmp);
392
445 (void) insert_ob_in_ob(tmp,container); 393 insert_ob_in_ob (tmp, container);
446 tmp = next; 394 tmp = next;
447 } 395 }
396
448 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 398 * carrying.
450 */ 399 */
451 sum_weight(container); 400 sum_weight (container);
452} 401}
453 402
454/* link_multipart_objects go through all the objects on the map looking 403/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
459 */ 408 */
460 409void
461static void link_multipart_objects(mapstruct *m) 410maptile::link_multipart_objects ()
462{ 411{
463 int x,y; 412 if (!spaces)
464 object *tmp, *op, *last, *above; 413 return;
465 archetype *at;
466 414
467 for(x=0;x<MAP_WIDTH(m);x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
468 for(y=0;y<MAP_HEIGHT(m);y++) 416 for (object *tmp = ms->bot; tmp; )
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 417 {
470 above=tmp->above; 418 object *above = tmp->above;
471 419
472 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 421 if (!tmp->head && !tmp->more)
474 422 {
475 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
476 * won't do anything. 424 * won't do anything.
425 */
426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
431 {
432 op = arch_to_object (at);
433
434 /* update x,y coordinates */
435 op->x += tmp->x;
436 op->y += tmp->y;
437 op->head = tmp;
438 op->map = this;
439 last->more = op;
440 op->name = tmp->name;
441 op->title = tmp->title;
442
443 /* we could link all the parts onto tmp, and then just
444 * call insert_ob_in_map once, but the effect is the same,
445 * as insert_ob_in_map will call itself with each part, and
446 * the coding is simpler to just to it here with each part.
477 */ 447 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) {
479 op = arch_to_object(at);
480
481 /* update x,y coordinates */
482 op->x += tmp->x;
483 op->y += tmp->y;
484 op->head = tmp;
485 op->map = m;
486 last->more = op;
487 op->name = tmp->name;
488 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part.
493 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */
496 } /* for objects on this space */
497}
498
499 449 }
450 }
451
452 tmp = above;
453 }
454}
500 455
501/* 456/*
502 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
503 * file pointer. 458 * file pointer.
504 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
505 */ 460 */
506 461bool
507void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 462maptile::load_objects (object_thawer &thawer)
508 int i,j,bufstate=LO_NEWFILE; 463{
509 int unique; 464 int unique;
510 object *op, *prev=NULL,*last_more=NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
511 466
512 op=get_object(); 467 op = object::create ();
513 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
514 469
515 while((i = load_object (fp, op, bufstate, mapflags))) { 470 while (int i = load_object (thawer, op, 0))
516 /* Since the loading of the map header does not load an object 471 {
517 * anymore, we need to pass LO_NEWFILE for the first object loaded,
518 * and then switch to LO_REPEAT for faster loading.
519 */
520 bufstate = LO_REPEAT;
521
522 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
523 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
524 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
525 */ 475 */
526 if (op->arch==NULL) { 476 if (op->arch == NULL)
477 {
527 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
528 continue; 479 continue;
529 } 480 }
530 481
531
532 switch(i) { 482 switch (i)
483 {
533 case LL_NORMAL: 484 case LL_NORMAL:
534 /* if we are loading an overlay, put the floors on the bottom */
535 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
536 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
537 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
538 else
539 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
540 486
541 if (op->inv) 487 if (op->inv)
542 sum_weight(op); 488 sum_weight (op);
543 489
544 prev=op,last_more=op; 490 prev = op, last_more = op;
545 break; 491 break;
546 492
547 case LL_MORE: 493 case LL_MORE:
548 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
549 op->head=prev,last_more->more=op,last_more=op; 495 op->head = prev, last_more->more = op, last_more = op;
550 break; 496 break;
551 } 497 }
552 if (mapflags & MAP_STYLE) { 498
553 remove_from_active_list(op); 499 op = object::create ();
500 op->map = this;
501 }
502
503 op->destroy ();
504
505#if 0
506 for (i = 0; i < width; i++)
507 for (j = 0; j < height; j++)
508 {
509 unique = 0;
510 /* check for unique items, or unique squares */
511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
512 {
513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
514 unique = 1;
515
516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
518 }
519 }
520#endif
521
522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
565 continue;
566
567 if (unique || op->flag [FLAG_UNIQUE])
568 {
569 if (flags & IO_UNIQUES)
570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
554 } 574 }
555 op=get_object();
556 op->map = m;
557 } 575 }
558 for (i=0;i<m->width;i++){ 576
559 for (j=0;j<m->height;j++){ 577 return true;
560 unique =0; 578}
561 /* check for unique items, or unique squares */ 579
562 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 580bool
563 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 581maptile::load_objects (const char *path, bool skip_header)
564 unique = 1; 582{
565 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 583 object_thawer thawer (path);
566 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 584
567 } 585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
568 } 597 }
569 }
570 free_object(op);
571 link_multipart_objects(m);
572}
573 598
574/* This saves all the objects on the map in a non destructive fashion. 599 return load_objects (thawer);
575 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 600}
576 * and we only save the head of multi part objects - this is needed 601
577 * in order to do map tiling properly. 602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
611}
612
613maptile::maptile ()
614{
615 in_memory = MAP_SWAPPED;
616
617 /* The maps used to pick up default x and y values from the
618 * map archetype. Mimic that behaviour.
578 */ 619 */
579void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 620 width = 16;
580 int i, j = 0,unique=0; 621 height = 16;
581 object *op; 622 reset_timeout = 0;
582 /* first pass - save one-part objects */ 623 timeout = 300;
583 for(i = 0; i < MAP_WIDTH(m); i++) 624 enter_x = 0;
584 for (j = 0; j < MAP_HEIGHT(m); j++) { 625 enter_y = 0;
585 unique=0; 626}
586 for(op = get_map_ob (m, i, j); op; op = op->above) {
587 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
588 unique=1;
589 627
590 if(op->type == PLAYER) { 628maptile::maptile (int w, int h)
591 LOG(llevDebug, "Player on map that is being saved\n"); 629{
592 continue; 630 in_memory = MAP_SWAPPED;
593 }
594 631
595 if (op->head || op->owner) 632 width = w;
596 continue; 633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
597 638
598 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 alloc ();
599 save_object (fp2, op, 3);
600 else
601 if (flag == 0 ||
602 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
603 !QUERY_FLAG(op, FLAG_UNPAID))))
604 save_object(fp, op, 3);
605
606 } /* for this space */
607 } /* for this j */
608} 640}
609 641
610/* 642/*
611 * Allocates, initialises, and returns a pointer to a mapstruct.
612 * Modified to no longer take a path option which was not being
613 * used anyways. MSW 2001-07-01
614 */
615
616mapstruct *get_linked_map(void) {
617 mapstruct *map = new mapstruct;
618 mapstruct *mp;
619
620 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
621 if(mp==NULL)
622 first_map=map;
623 else
624 mp->next=map;
625
626 map->in_memory=MAP_SWAPPED;
627 /* The maps used to pick up default x and y values from the
628 * map archetype. Mimic that behaviour.
629 */
630 MAP_WIDTH(map)=16;
631 MAP_HEIGHT(map)=16;
632 MAP_RESET_TIMEOUT(map)=0;
633 MAP_TIMEOUT(map)=300;
634 MAP_ENTER_X(map)=0;
635 MAP_ENTER_Y(map)=0;
636 /*set part to -1 indicating conversion to weather map not yet done*/
637 MAP_WORLDPARTX(map)=-1;
638 MAP_WORLDPARTY(map)=-1;
639 return map;
640}
641
642/*
643 * Allocates the arrays contained in a mapstruct. 643 * Allocates the arrays contained in a maptile.
644 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
645 * map. 645 * map.
646 */ 646 */
647 647void
648void allocate_map(mapstruct *m) { 648maptile::alloc ()
649 m->in_memory = MAP_IN_MEMORY; 649{
650 /* Log this condition and free the storage. We could I suppose
651 * realloc, but if the caller is presuming the data will be intact,
652 * that is their poor assumption.
653 */
654 if (m->spaces) { 650 if (spaces)
655 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path);
656 free(m->spaces);
657 }
658
659 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace));
660
661 if(m->spaces==NULL)
662 fatal(OUT_OF_MEMORY);
663}
664
665/* Create and returns a map of the specific size. Used
666 * in random map code and the editor.
667 */
668mapstruct *get_empty_map(int sizex, int sizey) {
669 mapstruct *m = get_linked_map();
670 m->width = sizex;
671 m->height = sizey;
672 m->in_memory = MAP_SWAPPED;
673 allocate_map(m);
674 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
675} 654}
676 655
677/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
678 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
679 * at a later date. 658 * at a later date.
680 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
681 */ 660 */
682 661static shopitems *
683static shopitems *parse_shop_string (const char *input_string) { 662parse_shop_string (const char *input_string)
663{
684 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
685 shopitems *items=NULL; 665 shopitems *items = NULL;
686 int i=0, number_of_entries=0; 666 int i = 0, number_of_entries = 0;
687 const typedata *current_type; 667 const typedata *current_type;
688 668
689 shop_string=strdup_local(input_string); 669 shop_string = strdup (input_string);
690 p=shop_string; 670 p = shop_string;
691 /* first we'll count the entries, we'll need that for allocating the array shortly */ 671 /* first we'll count the entries, we'll need that for allocating the array shortly */
692 while (p) { 672 while (p)
673 {
693 p=strchr(p, ';'); 674 p = strchr (p, ';');
694 number_of_entries++; 675 number_of_entries++;
695 if (p) p++; 676 if (p)
677 p++;
696 } 678 }
679
697 p=shop_string; 680 p = shop_string;
698 strip_endline(p); 681 strip_endline (p);
699 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 682 items = new shopitems[number_of_entries + 1];
700 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
701 for (i=0; i<number_of_entries; i++) { 683 for (i = 0; i < number_of_entries; i++)
684 {
702 if (!p) { 685 if (!p)
686 {
703 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
704 break; 688 break;
705 } 689 }
690
706 next_semicolon=strchr(p, ';'); 691 next_semicolon = strchr (p, ';');
707 next_colon=strchr(p, ':'); 692 next_colon = strchr (p, ':');
708 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
709 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
710 items[i].strength=atoi(strchr(p,':')+1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
696
697 if (isdigit (*p) || *p == '*')
711 698 {
712 if (isdigit(*p) || *p=='*') {
713 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 699 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
714 current_type=get_typedata(items[i].typenum); 700 current_type = get_typedata (items[i].typenum);
715 if (current_type) { 701 if (current_type)
702 {
716 items[i].name=current_type->name; 703 items[i].name = current_type->name;
717 items[i].name_pl=current_type->name_pl; 704 items[i].name_pl = current_type->name_pl;
718 }
719 }
720 else { /*we have a named type, let's figure out what it is */
721 q=strpbrk(p,";:");
722 if (q) *q='\0';
723
724 current_type=get_typedata_by_name(p);
725 if (current_type) {
726 items[i].name=current_type->name;
727 items[i].typenum=current_type->number;
728 items[i].name_pl=current_type->name_pl;
729 }
730 else { /* oh uh, something's wrong, let's free up this one, and try
731 * the next entry while we're at it, better print a warning
732 */
733 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
734 p, input_string);
735 } 705 }
736 } 706 }
707 else
708 { /*we have a named type, let's figure out what it is */
709 q = strpbrk (p, ";:");
710 if (q)
711 *q = '\0';
712
713 current_type = get_typedata_by_name (p);
714 if (current_type)
715 {
716 items[i].name = current_type->name;
717 items[i].typenum = current_type->number;
718 items[i].name_pl = current_type->name_pl;
719 }
720 else
721 { /* oh uh, something's wrong, let's free up this one, and try
722 * the next entry while we're at it, better print a warning
723 */
724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
725 }
726 }
727
737 items[i].index=number_of_entries; 728 items[i].index = number_of_entries;
738 if (next_semicolon) p=++next_semicolon; 729 if (next_semicolon)
730 p = ++next_semicolon;
731 else
739 else p=NULL; 732 p = NULL;
740 } 733 }
734
741 free(shop_string); 735 free (shop_string);
742 return items; 736 return items;
743} 737}
744 738
745/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
746 * the map (or something equivilent) into output_string. */ 740 * the map (or something equivilent) into output_string. */
741static void
747static void print_shop_string(mapstruct *m, char *output_string) { 742print_shop_string (maptile *m, char *output_string)
743{
748 int i; 744 int i;
749 char tmp[MAX_BUF]; 745 char tmp[MAX_BUF];
746
750 strcpy(output_string, ""); 747 strcpy (output_string, "");
751 for (i=0; i< m->shopitems[0].index; i++) { 748 for (i = 0; i < m->shopitems[0].index; i++)
749 {
752 if (m->shopitems[i].typenum) { 750 if (m->shopitems[i].typenum)
751 {
753 if (m->shopitems[i].strength) { 752 if (m->shopitems[i].strength)
754 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
755 } 754 else
756 else sprintf(tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
757 } 756 }
758 else { 757 else
758 {
759 if (m->shopitems[i].strength) { 759 if (m->shopitems[i].strength)
760 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
761 } 761 else
762 else sprintf(tmp, "*"); 762 sprintf (tmp, "*");
763 } 763 }
764
764 strcat(output_string, tmp); 765 strcat (output_string, tmp);
765 } 766 }
766} 767}
767 768
768/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
769 * contains things like difficulty, size, timeout, etc. 770 * contains things like difficulty, size, timeout, etc.
773 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
774 * sense. 775 * sense.
775 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
776 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
777 * MSW 2001-07-01 778 * MSW 2001-07-01
778 * return 0 on success, 1 on failure.
779 */ 779 */
780 780bool
781static int load_map_header(object_thawer &fp, mapstruct *m) 781maptile::load_header (object_thawer &thawer)
782{ 782{
783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
784 int msgpos=0; 784 int msgpos = 0;
785 int maplorepos=0; 785 int maplorepos = 0;
786 786
787 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 787 for (;;)
788 buf[HUGE_BUF-1] = 0; 788 {
789 key = buf; 789 keyword kw = thawer.get_kv ();
790 while (isspace(*key)) key++; 790
791 if (*key == 0) continue; /* empty line */ 791 switch (kw)
792 value = strchr(key, ' ');
793 if (!value) {
794 end = strchr(key, '\n');
795 if (end != NULL) {
796 *end = 0;
797 }
798 } else {
799 *value = 0;
800 value++;
801 end = strchr(value, '\n');
802 while (isspace(*value)) {
803 value++;
804 if (*value == '\0' || value == end) {
805 /* Nothing but spaces. */
806 value = NULL;
807 break;
808 }
809 }
810 } 792 {
811 if (!end) { 793 case KW_EOF:
812 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
813 buf); 795 return false;
796
797 case KW_end:
814 return 1; 798 return true;
815 } 799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
816 802 break;
817 803
818 /* key is the field name, value is what it should be set 804 case KW_lore: // CF+ extension
819 * to. We've already done the work to null terminate key, 805 thawer.get_ml (KW_endlore, maplore);
820 * and strip off any leading spaces for both of these.
821 * We have not touched the newline at the end of the line -
822 * these are needed for some values. the end pointer
823 * points to the first of the newlines.
824 * value could be NULL! It would be easy enough to just point
825 * this to "" to prevent cores, but that would let more errors slide
826 * through.
827 *
828 * First check for entries that do not use the value parameter, then
829 * validate that value is given and check for the remaining entries
830 * that use the parameter.
831 */
832
833 if (!strcmp(key,"msg")) {
834 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
835 if (!strcmp(buf,"endmsg\n")) break;
836 else {
837 /* slightly more efficient than strcat */
838 strcpy(msgbuf+msgpos, buf);
839 msgpos += strlen(buf);
840 }
841 } 806 break;
842 /* There are lots of maps that have empty messages (eg, msg/endmsg 807
843 * with nothing between). There is no reason in those cases to 808 case KW_maplore:
844 * keep the empty message. Also, msgbuf contains garbage data 809 thawer.get_ml (KW_endmaplore, maplore);
845 * when msgpos is zero, so copying it results in crashes
846 */
847 if (msgpos != 0)
848 m->msg = strdup_local(msgbuf);
849 }
850 else if (!strcmp(key,"maplore")) {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
852 if (!strcmp(buf,"endmaplore\n")) break;
853 else {
854 /* slightly more efficient than strcat */
855 strcpy(maplorebuf+maplorepos, buf);
856 maplorepos += strlen(buf);
857 }
858 } 810 break;
859 if (maplorepos != 0) 811
860 m->maplore = strdup_local(maplorebuf); 812 case KW_arch:
861 } 813 if (strcmp (thawer.get_str (), "map"))
862 else if (!strcmp(key,"end")) { 814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
863 break; 862 break;
864 } 863 }
865 else if (value == NULL) {
866 LOG(llevError, "Got '%s' line without parameter in map header\n", key);
867 }
868 else if (!strcmp(key, "arch")) {
869 /* This is an oddity, but not something we care about much. */
870 if (strcmp(value,"map\n"))
871 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value);
872 }
873 else if (!strcmp(key,"name")) {
874 *end=0;
875 m->name = strdup_local(value);
876 }
877 /* first strcmp value on these are old names supported
878 * for compatibility reasons. The new values (second) are
879 * what really should be used.
880 */
881 else if (!strcmp(key,"oid")) {
882 fp.get (m, atoi(value));
883 } else if (!strcmp(key, "attach")) {
884 m->attach = value;
885 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
886 m->enter_x = atoi(value);
887 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
888 m->enter_y = atoi(value);
889 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
890 m->width = atoi(value);
891 } else if (!strcmp(key,"y") || !strcmp(key, "height")) {
892 m->height = atoi(value);
893 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) {
894 m->reset_timeout = atoi(value);
895 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) {
896 m->timeout = atoi(value);
897 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) {
898 m->difficulty = atoi(value);
899 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) {
900 m->darkness = atoi(value);
901 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) {
902 m->fixed_resettime = atoi(value);
903 } else if (!strcmp(key,"unique")) {
904 m->unique = atoi(value);
905 } else if (!strcmp(key,"template")) {
906 m->templatemap = atoi(value);
907 } else if (!strcmp(key,"region")) {
908 m->region = get_region_by_name(value);
909 } else if (!strcmp(key,"shopitems")) {
910 *end=0;
911 m->shopitems = parse_shop_string(value);
912 } else if (!strcmp(key,"shopgreed")) {
913 m->shopgreed = atof(value);
914 } else if (!strcmp(key,"shopmin")) {
915 m->shopmin = atol(value);
916 } else if (!strcmp(key,"shopmax")) {
917 m->shopmax = atol(value);
918 } else if (!strcmp(key,"shoprace")) {
919 *end=0;
920 m->shoprace = strdup_local(value);
921 } else if (!strcmp(key,"outdoor")) {
922 m->outdoor = atoi(value);
923 } else if (!strcmp(key, "temp")) {
924 m->temp = atoi(value);
925 } else if (!strcmp(key, "pressure")) {
926 m->pressure = atoi(value);
927 } else if (!strcmp(key, "humid")) {
928 m->humid = atoi(value);
929 } else if (!strcmp(key, "windspeed")) {
930 m->windspeed = atoi(value);
931 } else if (!strcmp(key, "winddir")) {
932 m->winddir = atoi(value);
933 } else if (!strcmp(key, "sky")) {
934 m->sky = atoi(value);
935 } else if (!strcmp(key, "nosmooth")) {
936 m->nosmooth = atoi(value);
937 }
938 else if (!strncmp(key,"tile_path_", 10)) {
939 int tile=atoi(key+10);
940
941 if (tile<1 || tile>4) {
942 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n",
943 tile, m->path);
944 } else {
945 char *path;
946
947 *end = 0;
948
949 if (m->tile_path[tile-1]) {
950 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n",
951 tile, m->path);
952 free(m->tile_path[tile-1]);
953 m->tile_path[tile-1] = NULL;
954 }
955
956 if (check_path(value, 1) != -1) {
957 /* The unadorned path works. */
958 path = value;
959 } else {
960 /* Try again; it could be a relative exit. */
961
962 path = path_combine_and_normalize(m->path, value);
963
964 if (check_path(path, 1) == -1) {
965 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
966 path = NULL;
967 }
968 }
969
970 if (editor) {
971 /* Use the value as in the file. */
972 m->tile_path[tile-1] = strdup_local(value);
973 } else if (path != NULL) {
974 /* Use the normalized value. */
975 m->tile_path[tile-1] = strdup_local(path);
976 }
977 } /* end if tile direction (in)valid */
978 }
979 else {
980 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value);
981 }
982 }
983 if (!key || strcmp(key,"end")) {
984 LOG(llevError,"Got premature eof on map header!\n");
985 return 1;
986 }
987 return 0;
988}
989
990/*
991 * Opens the file "filename" and reads information about the map
992 * from the given file, and stores it in a newly allocated
993 * mapstruct. A pointer to this structure is returned, or NULL on failure.
994 * flags correspond to those in map.h. Main ones used are
995 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
996 * MAP_BLOCK, in which case we block on this load. This happens in all
997 * cases, no matter if this flag is set or not.
998 * MAP_STYLE: style map - don't add active objects, don't add to server
999 * managed map list.
1000 */
1001
1002mapstruct *load_original_map(const char *filename, int flags) {
1003 mapstruct *m;
1004 char pathname[MAX_BUF];
1005 864 }
1006 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1007 if (flags & MAP_PLAYER_UNIQUE)
1008 strcpy(pathname, filename);
1009 else if (flags & MAP_OVERLAY)
1010 strcpy(pathname, create_overlay_pathname(filename));
1011 else
1012 strcpy(pathname, create_pathname(filename));
1013 865
866 abort ();
867}
868
869bool
870maptile::load_header (const char *path)
871{
1014 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1015 873
1016 if (!thawer) 874 if (!thawer)
1017 return 0;
1018
1019 m = get_linked_map();
1020
1021 strcpy (m->path, filename);
1022 if (load_map_header(thawer, m)) {
1023 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1024 filename, flags);
1025 delete_map(m);
1026 return NULL;
1027 }
1028
1029 allocate_map(m);
1030
1031 m->in_memory=MAP_LOADING;
1032 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE));
1033
1034 m->in_memory=MAP_IN_MEMORY;
1035 if (!MAP_DIFFICULTY(m))
1036 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1037 set_map_reset_time(m);
1038 m->instantiate ();
1039 return (m);
1040}
1041
1042/*
1043 * Loads a map, which has been loaded earlier, from file.
1044 * Return the map object we load into (this can change from the passed
1045 * option if we can't find the original map)
1046 */
1047
1048static mapstruct *load_temporary_map(mapstruct *m) {
1049 int comp;
1050 char buf[MAX_BUF];
1051
1052 if (!m->tmpname) {
1053 LOG(llevError, "No temporary filename for map %s\n", m->path);
1054 strcpy(buf, m->path);
1055 delete_map(m);
1056 m = load_original_map(buf, 0);
1057 if(m==NULL) return NULL;
1058 fix_auto_apply(m); /* Chests which open as default */
1059 return m;
1060 }
1061
1062 object_thawer thawer (m->tmpname);
1063
1064 if (!thawer)
1065 {
1066 strcpy (buf, m->path);
1067 delete_map (m);
1068 m = load_original_map (buf, 0);
1069 if (!m) return NULL;
1070 fix_auto_apply (m); /* Chests which open as default */
1071 return m;
1072 }
1073
1074 if (load_map_header(thawer, m)) {
1075 LOG(llevError,"Error loading map header for %s (%s)\n",
1076 m->path, m->tmpname);
1077 delete_map(m);
1078 m = load_original_map(m->path, 0);
1079 return NULL;
1080 }
1081 allocate_map(m);
1082
1083 m->in_memory=MAP_LOADING;
1084 load_objects (m, thawer, 0);
1085
1086 m->in_memory=MAP_IN_MEMORY;
1087 INVOKE_MAP (SWAPIN, m);
1088 return m; 875 return false;
1089}
1090 876
1091/* 877 return load_header (thawer);
1092 * Loads a map, which has been loaded earlier, from file.
1093 * Return the map object we load into (this can change from the passed
1094 * option if we can't find the original map)
1095 */
1096
1097mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1098 char pathname[MAX_BUF];
1099
1100 strcpy(pathname, create_overlay_pathname(filename));
1101
1102 object_thawer thawer (pathname);
1103
1104 if (!thawer)
1105 return m;
1106
1107 if (load_map_header(thawer, m)) {
1108 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1109 m->path, pathname);
1110 delete_map(m);
1111 m = load_original_map(m->path, 0);
1112 return NULL;
1113 }
1114 /*allocate_map(m);*/
1115
1116 m->in_memory=MAP_LOADING;
1117 load_objects (m, thawer, MAP_OVERLAY);
1118
1119 m->in_memory=MAP_IN_MEMORY;
1120 return m;
1121} 878}
1122 879
1123/****************************************************************************** 880/******************************************************************************
1124 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1125 *****************************************************************************/ 882 *****************************************************************************/
1126 883
1127/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1128static void delete_unique_items(mapstruct *m) 885void
886maptile::clear_unique_items ()
1129{ 887{
1130 int i,j,unique; 888 for (int i = 0; i < size (); ++i)
1131 object *op, *next; 889 {
1132
1133 for(i=0; i<MAP_WIDTH(m); i++)
1134 for(j=0; j<MAP_HEIGHT(m); j++) {
1135 unique=0; 890 int unique = 0;
1136 for (op=get_map_ob(m, i, j); op; op=next) { 891 for (object *op = spaces [i].bot; op; )
1137 next = op->above; 892 {
893 object *above = op->above;
894
1138 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1139 unique=1; 896 unique = 1;
897
1140 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1141 clean_object(op);
1142 if (QUERY_FLAG(op, FLAG_IS_LINKED))
1143 remove_button_link(op);
1144 remove_ob(op);
1145 free_object(op);
1146 } 899 {
900 op->destroy_inv (false);
901 op->destroy ();
1147 } 902 }
903
904 op = above;
1148 } 905 }
1149}
1150
1151
1152/*
1153 * Loads unique objects from file(s) into the map which is in memory
1154 * m is the map to load unique items into.
1155 */
1156static void load_unique_objects(mapstruct *m) {
1157 int count;
1158 char firstname[MAX_BUF];
1159
1160 for (count=0; count<10; count++) {
1161 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count);
1162 if (!access(firstname, R_OK)) break;
1163 }
1164 /* If we get here, we did not find any map */
1165 if (count==10) return;
1166
1167 object_thawer thawer (firstname);
1168
1169 if (!thawer)
1170 return;
1171
1172 m->in_memory=MAP_LOADING;
1173 if (m->tmpname == NULL) /* if we have loaded unique items from */
1174 delete_unique_items(m); /* original map before, don't duplicate them */
1175 load_object(thawer, NULL, LO_NOREAD,0);
1176 load_objects (m, thawer, 0);
1177
1178 m->in_memory=MAP_IN_MEMORY;
1179}
1180
1181
1182/*
1183 * Saves a map to file. If flag is set, it is saved into the same
1184 * file it was (originally) loaded from. Otherwise a temporary
1185 * filename will be genarated, and the file will be stored there.
1186 * The temporary filename will be stored in the mapstructure.
1187 * If the map is unique, we also save to the filename in the map
1188 * (this should have been updated when first loaded)
1189 */
1190
1191int
1192new_save_map (mapstruct * m, int flag)
1193{
1194 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF];
1195 int i;
1196
1197 if (flag && !*m->path)
1198 { 906 }
1199 LOG (llevError, "Tried to save map without path.\n"); 907}
1200 return -1; 908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
1201 } 927 {
1202 928 char shop[MAX_BUF];
1203 if (flag || (m->unique) || (m->templatemap)) 929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
1204 { 931 }
1205 if (!m->unique && !m->templatemap)
1206 { /* flag is set */
1207 if (flag == 2)
1208 strcpy (filename, create_overlay_pathname (m->path));
1209 else
1210 strcpy (filename, create_pathname (m->path));
1211 }
1212 else
1213 strcpy (filename, m->path);
1214 932
1215 make_path_to_file (filename); 933 MAP_OUT (shopgreed);
1216 } 934 MAP_OUT (shopmin);
1217 else 935 MAP_OUT (shopmax);
1218 { 936 if (shoprace) MAP_OUT (shoprace);
1219 if (!m->tmpname) 937 MAP_OUT (darkness);
1220 m->tmpname = tempnam_local (settings.tmpdir, NULL); 938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
1221 942
1222 strcpy (filename, m->tmpname); 943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
1223 } 944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
1224 945
1225 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 946 MAP_OUT (outdoor);
1226 m->in_memory = MAP_SAVING; 947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
1227 953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
1228 object_freezer freezer; 970 object_freezer freezer;
1229 971
1230 /* legacy */ 972 if (!save_header (freezer))
1231 fprintf (freezer, "arch map\n"); 973 return false;
1232 if (m->name)
1233 fprintf (freezer, "name %s\n", m->name);
1234 if (!flag)
1235 fprintf (freezer, "swap_time %d\n", m->swap_time);
1236 if (m->reset_timeout)
1237 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1238 if (m->fixed_resettime)
1239 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1240 /* we unfortunately have no idea if this is a value the creator set
1241 * or a difficulty value we generated when the map was first loaded
1242 */
1243 if (m->difficulty)
1244 fprintf (freezer, "difficulty %d\n", m->difficulty);
1245 if (m->region)
1246 fprintf (freezer, "region %s\n", m->region->name);
1247 if (m->shopitems)
1248 {
1249 print_shop_string (m, shop);
1250 fprintf (freezer, "shopitems %s\n", shop);
1251 }
1252 if (m->shopgreed)
1253 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1254#ifndef WIN32
1255 if (m->shopmin)
1256 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1257 if (m->shopmax)
1258 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1259#else
1260 if (m->shopmin)
1261 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1262 if (m->shopmax)
1263 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1264#endif
1265 if (m->shoprace)
1266 fprintf (freezer, "shoprace %s\n", m->shoprace);
1267 if (m->darkness)
1268 fprintf (freezer, "darkness %d\n", m->darkness);
1269 if (m->width)
1270 fprintf (freezer, "width %d\n", m->width);
1271 if (m->height)
1272 fprintf (freezer, "height %d\n", m->height);
1273 if (m->enter_x)
1274 fprintf (freezer, "enter_x %d\n", m->enter_x);
1275 if (m->enter_y)
1276 fprintf (freezer, "enter_y %d\n", m->enter_y);
1277 if (m->msg)
1278 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1279 if (m->maplore)
1280 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1281 if (m->unique)
1282 fprintf (freezer, "unique %d\n", m->unique);
1283 if (m->templatemap)
1284 fprintf (freezer, "template %d\n", m->templatemap);
1285 if (m->outdoor)
1286 fprintf (freezer, "outdoor %d\n", m->outdoor);
1287 if (m->temp)
1288 fprintf (freezer, "temp %d\n", m->temp);
1289 if (m->pressure)
1290 fprintf (freezer, "pressure %d\n", m->pressure);
1291 if (m->humid)
1292 fprintf (freezer, "humid %d\n", m->humid);
1293 if (m->windspeed)
1294 fprintf (freezer, "windspeed %d\n", m->windspeed);
1295 if (m->winddir)
1296 fprintf (freezer, "winddir %d\n", m->winddir);
1297 if (m->sky)
1298 fprintf (freezer, "sky %d\n", m->sky);
1299 if (m->nosmooth)
1300 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1301 974
1302 /* Save any tiling information, except on overlays */ 975 return freezer.save (path);
1303 if (flag != 2)
1304 for (i = 0; i < 4; i++)
1305 if (m->tile_path[i])
1306 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1307
1308 freezer.put (m);
1309 fprintf (freezer, "end\n");
1310
1311 /* In the game save unique items in the different file, but
1312 * in the editor save them to the normal map file.
1313 * If unique map, save files in the proper destination (set by
1314 * player)
1315 */
1316 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1317 {
1318 object_freezer unique;
1319
1320 if (flag == 2)
1321 save_objects (m, freezer, unique, 2);
1322 else
1323 save_objects (m, freezer, unique, 0);
1324
1325 sprintf (buf, "%s.v00", create_items_path (m->path));
1326
1327 unique.save (buf);
1328 }
1329 else
1330 { /* save same file when not playing, like in editor */
1331 save_objects (m, freezer, freezer, 0);
1332 }
1333
1334 freezer.save (filename);
1335
1336 return 0;
1337}
1338
1339
1340/*
1341 * Remove and free all objects in the inventory of the given object.
1342 * object.c ?
1343 */
1344
1345void clean_object(object *op)
1346{
1347 object *tmp, *next;
1348
1349 for(tmp = op->inv; tmp; tmp = next)
1350 {
1351 next = tmp->below;
1352 clean_object(tmp);
1353 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1354 remove_button_link(tmp);
1355 remove_ob(tmp);
1356 free_object(tmp);
1357 }
1358} 976}
1359 977
1360/* 978/*
1361 * Remove and free all objects in the given map. 979 * Remove and free all objects in the given map.
1362 */ 980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
1363 986
1364void free_all_objects(mapstruct *m) { 987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1365 int i,j; 988 while (object *op = ms->bot)
1366 object *op; 989 {
1367 990 if (op->head)
1368 for(i=0;i<MAP_WIDTH(m);i++)
1369 for(j=0;j<MAP_HEIGHT(m);j++) {
1370 object *previous_obj=NULL;
1371 while((op=GET_MAP_OB(m,i,j))!=NULL) {
1372 if (op==previous_obj) {
1373 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n");
1374 break;
1375 }
1376 previous_obj=op;
1377 if(op->head!=NULL)
1378 op = op->head; 991 op = op->head;
1379 992
1380 /* If the map isn't in memory, free_object will remove and 993 op->destroy_inv (false);
1381 * free objects in op's inventory. So let it do the job. 994 op->destroy ();
1382 */
1383 if (m->in_memory==MAP_IN_MEMORY)
1384 clean_object(op);
1385 remove_ob(op);
1386 free_object(op);
1387 }
1388 } 995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1389} 1040}
1390 1041
1391/* 1042/*
1392 * Frees everything allocated by the given mapstructure. 1043 * Updates every button on the map (by calling update_button() for them).
1393 * don't free tmpname - our caller is left to do that
1394 */ 1044 */
1395 1045void
1396void free_map(mapstruct *m,int flag) { 1046maptile::update_buttons ()
1397 int i; 1047{
1398 1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1399 if (!m->in_memory) { 1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1400 LOG(llevError,"Trying to free freed map.\n"); 1050 {
1401 return; 1051 if (!ol->ob)
1402 }
1403 if (flag && m->spaces) free_all_objects(m);
1404 if (m->name) FREE_AND_CLEAR(m->name);
1405 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1406 if (m->msg) FREE_AND_CLEAR(m->msg);
1407 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1408 if (m->shopitems) FREE_AND_CLEAR(m->shopitems);
1409 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1410 if (m->buttons)
1411 free_objectlinkpt(m->buttons);
1412 m->buttons = NULL;
1413 for (i=0; i<4; i++) {
1414 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1415 m->tile_map[i] = NULL;
1416 }
1417 m->in_memory = MAP_SWAPPED;
1418}
1419
1420/*
1421 * function: vanish mapstruct
1422 * m : pointer to mapstruct, if NULL no action
1423 * this deletes all the data on the map (freeing pointers)
1424 * and then removes this map from the global linked list of maps.
1425 */
1426
1427void delete_map(mapstruct *m) {
1428 mapstruct *tmp, *last;
1429 int i;
1430
1431 if (!m)
1432 return;
1433
1434 m->clear ();
1435
1436 if (m->in_memory == MAP_IN_MEMORY) {
1437 /* change to MAP_SAVING, even though we are not,
1438 * so that remove_ob doesn't do as much work.
1439 */ 1052 {
1440 m->in_memory = MAP_SAVING; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1441 free_map (m, 1); 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1442 } 1055 continue;
1443 /* move this out of free_map, since tmpname can still be needed if
1444 * the map is swapped out.
1445 */
1446 if (m->tmpname) {
1447 free(m->tmpname);
1448 m->tmpname=NULL;
1449 }
1450 last = NULL;
1451 /* We need to look through all the maps and see if any maps
1452 * are pointing at this one for tiling information. Since
1453 * tiling can be assymetric, we just can not look to see which
1454 * maps this map tiles with and clears those.
1455 */
1456 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1457 if (tmp->next == m) last = tmp;
1458
1459 /* This should hopefully get unrolled on a decent compiler */
1460 for (i=0; i<4; i++)
1461 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1462 }
1463
1464 /* If last is null, then this should be the first map in the list */
1465 if (!last) {
1466 if (m == first_map)
1467 first_map = m->next;
1468 else
1469 /* m->path is a static char, so should hopefully still have
1470 * some useful data in it.
1471 */
1472 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1473 m->path);
1474 }
1475 else
1476 last->next = m->next;
1477
1478 delete m;
1479}
1480
1481
1482
1483/*
1484 * Makes sure the given map is loaded and swapped in.
1485 * name is path name of the map.
1486 * flags meaning:
1487 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1488 * and don't do unique items or the like.
1489 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1490 * dont do any more name translation on it.
1491 *
1492 * Returns a pointer to the given map.
1493 */
1494
1495mapstruct *ready_map_name(const char *name, int flags) {
1496 mapstruct *m;
1497
1498 if (!name)
1499 return (NULL);
1500
1501 /* Have we been at this level before? */
1502 m = has_been_loaded (name);
1503
1504 /* Map is good to go, so just return it */
1505 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) {
1506 return m;
1507 }
1508
1509 /* unique maps always get loaded from their original location, and never
1510 * a temp location. Likewise, if map_flush is set, or we have never loaded
1511 * this map, load it now. I removed the reset checking from here -
1512 * it seems the probability of a player trying to enter a map that should
1513 * reset but hasn't yet is quite low, and removing that makes this function
1514 * a bit cleaner (and players probably shouldn't rely on exact timing for
1515 * resets in any case - if they really care, they should use the 'maps command.
1516 */
1517 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1518
1519 /* first visit or time to reset */
1520 if (m) {
1521 clean_tmp_map(m); /* Doesn't make much difference */
1522 delete_map(m);
1523 } 1056 }
1524 1057
1525 /* create and load a map */ 1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1526 if (flags & MAP_PLAYER_UNIQUE)
1527 LOG(llevDebug, "Trying to load map %s.\n", name);
1528 else
1529 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1530
1531 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1532 return (NULL);
1533
1534 fix_auto_apply(m); /* Chests which open as default */
1535
1536 /* If a player unique map, no extra unique object file to load.
1537 * if from the editor, likewise.
1538 */ 1059 {
1539 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1060 update_button (ol->ob);
1540 load_unique_objects(m); 1061 break;
1541
1542 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1543 m=load_overlay_map(name, m);
1544 if (m==NULL)
1545 return NULL;
1546 } 1062 }
1547
1548 if (flags & MAP_PLAYER_UNIQUE)
1549 INVOKE_MAP (SWAPIN, m);
1550
1551 } else {
1552 /* If in this loop, we found a temporary map, so load it up. */
1553
1554 m=load_temporary_map (m);
1555 if(m==NULL) return NULL;
1556 load_unique_objects(m);
1557
1558 clean_tmp_map(m);
1559 m->in_memory = MAP_IN_MEMORY;
1560 /* tempnam() on sun systems (probably others) uses malloc
1561 * to allocated space for the string. Free it here.
1562 * In some cases, load_temporary_map above won't find the
1563 * temporary map, and so has reloaded a new map. If that
1564 * is the case, tmpname is now null
1565 */
1566 if (m->tmpname) free(m->tmpname);
1567 m->tmpname = NULL;
1568 /* It's going to be saved anew anyway */
1569 } 1063 }
1570
1571 /* Below here is stuff common to both first time loaded maps and
1572 * temp maps.
1573 */
1574
1575 decay_objects(m); /* start the decay */
1576 /* In case other objects press some buttons down */
1577 update_buttons(m);
1578 if (m->outdoor)
1579 set_darkness_map(m);
1580 /* run the weather over this map */
1581 weather_effect(name);
1582 return m;
1583} 1064}
1584
1585 1065
1586/* 1066/*
1587 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1588 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1589 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1591 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1592 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1593 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1594 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1595 */ 1075 */
1596 1076int
1597int calculate_difficulty(mapstruct *m) { 1077maptile::estimate_difficulty () const
1598 object *op; 1078{
1599 archetype *at;
1600 int x, y, i, diff;
1601 long monster_cnt = 0; 1079 long monster_cnt = 0;
1602 double avgexp = 0; 1080 double avgexp = 0;
1603 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1604 1082
1605 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1606 { 1084 for (object *op = ms->bot; op; op = op->above)
1607 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1608 return MAP_DIFFICULTY (m);
1609 }
1610
1611 for(x = 0; x < MAP_WIDTH(m); x++)
1612 for(y = 0; y < MAP_HEIGHT(m); y++)
1613 for(op = get_map_ob(m, x, y); op != NULL; op = op->above)
1614 { 1085 {
1615 if(QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1616 { 1087 {
1617 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1618 monster_cnt++; 1089 monster_cnt++;
1619 } 1090 }
1620 1091
1621 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1622 { 1093 {
1623 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1624 at = type_to_archetype(GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1625
1626 if(at != NULL)
1627 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1628 1098
1629 monster_cnt++; 1099 monster_cnt++;
1630 } 1100 }
1631 } 1101 }
1632 1102
1633 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1634 1104
1635 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1636 {
1637 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1638 {
1639 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1640 return i; 1107 return i;
1641 }
1642 }
1643 1108
1644 return 1; 1109 return 1;
1645}
1646
1647void clean_tmp_map(mapstruct *m) {
1648 if(m->tmpname == NULL)
1649 return;
1650 INVOKE_MAP (CLEAN, m);
1651 (void) unlink(m->tmpname);
1652}
1653
1654void free_all_maps(void)
1655{
1656 int real_maps=0;
1657
1658 while (first_map) {
1659 /* I think some of the callers above before it gets here set this to be
1660 * saving, but we still want to free this data
1661 */
1662 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY;
1663 delete_map(first_map);
1664 real_maps++;
1665 }
1666 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps);
1667} 1110}
1668 1111
1669/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1670 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1671 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1672 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1673 * to maps than los. 1116 * to maps than los.
1674 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1675 */ 1118 */
1676 1119int
1677int change_map_light(mapstruct *m, int change) { 1120maptile::change_map_light (int change)
1121{
1678 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1679 1123
1680 /* Nothing to do */ 1124 /* Nothing to do */
1681 if(!change || (new_level <= 0 && m->darkness == 0) || 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1682 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) {
1683 return 0; 1126 return 0;
1684 }
1685 1127
1686 /* inform all players on the map */ 1128 /* inform all players on the map */
1687 if (change>0) 1129 if (change > 0)
1688 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1689 else 1131 else
1690 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1691 1133
1692 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1693 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1694 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1695 * is not +/-1 1137 * is not +/-1
1696 */ 1138 */
1697 if (new_level < 0) m->darkness = 0; 1139 if (new_level < 0)
1698 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1140 darkness = 0;
1141 else if (new_level >= MAX_DARKNESS)
1142 darkness = MAX_DARKNESS;
1143 else
1699 else m->darkness=new_level; 1144 darkness = new_level;
1700 1145
1701 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1702 update_all_map_los(m); 1147 update_all_map_los (this);
1703 return 1; 1148 return 1;
1704} 1149}
1705
1706 1150
1707/* 1151/*
1708 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1709 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1710 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1711 * through, etc) 1155 * through, etc)
1712 */ 1156 */
1713void update_position (mapstruct *m, int x, int y) { 1157void
1158mapspace::update_ ()
1159{
1714 object *tmp, *last = NULL; 1160 object *tmp, *last = 0;
1715 uint8 flags = 0, oldflags, light=0, anywhere=0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1716 New_Face *top,*floor, *middle; 1162 New_Face *top, *floor, *middle;
1717 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1718 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1719 1165
1720 oldflags = GET_MAP_FLAGS(m,x,y);
1721 if (!(oldflags & P_NEED_UPDATE)) {
1722 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1723 m->path, x, y);
1724 return;
1725 }
1726
1727 middle=blank_face; 1166 middle = blank_face;
1728 top=blank_face; 1167 top = blank_face;
1729 floor=blank_face; 1168 floor = blank_face;
1730 1169
1731 middle_obj = NULL; 1170 middle_obj = 0;
1732 top_obj = NULL; 1171 top_obj = 0;
1733 floor_obj = NULL; 1172 floor_obj = 0;
1734 1173
1735 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1736 1175 {
1737 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1738 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1739 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1740 * it is a disapation factor that is squared (or is it cubed?) 1179 * it is a dissapation factor that is cubed.
1741 */ 1180 */
1742 if (tmp->glow_radius > light) light = tmp->glow_radius; 1181 if (tmp->glow_radius > light)
1182 light = tmp->glow_radius;
1743 1183
1744 /* This call is needed in order to update objects the player 1184 /* This call is needed in order to update objects the player
1745 * is standing in that have animations (ie, grass, fire, etc). 1185 * is standing in that have animations (ie, grass, fire, etc).
1746 * However, it also causes the look window to be re-drawn 1186 * However, it also causes the look window to be re-drawn
1747 * 3 times each time the player moves, because many of the 1187 * 3 times each time the player moves, because many of the
1748 * functions the move_player calls eventualy call this. 1188 * functions the move_player calls eventualy call this.
1749 * 1189 *
1750 * Always put the player down for drawing. 1190 * Always put the player down for drawing.
1751 */ 1191 */
1752 if (!tmp->invisible) { 1192 if (!tmp->invisible)
1193 {
1753 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1194 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1195 {
1754 top = tmp->face; 1196 top = tmp->face;
1755 top_obj = tmp; 1197 top_obj = tmp;
1756 } 1198 }
1757 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1199 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1200 {
1758 /* If we got a floor, that means middle and top were below it, 1201 /* If we got a floor, that means middle and top were below it,
1759 * so should not be visible, so we clear them. 1202 * so should not be visible, so we clear them.
1760 */ 1203 */
1761 middle=blank_face; 1204 middle = blank_face;
1762 top=blank_face; 1205 top = blank_face;
1763 floor = tmp->face; 1206 floor = tmp->face;
1764 floor_obj = tmp; 1207 floor_obj = tmp;
1765 } 1208 }
1766 /* Flag anywhere have high priority */ 1209 /* Flag anywhere have high priority */
1767 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1210 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1211 {
1768 middle = tmp->face; 1212 middle = tmp->face;
1769 1213
1770 middle_obj = tmp; 1214 middle_obj = tmp;
1771 anywhere =1; 1215 anywhere = 1;
1772 } 1216 }
1773 /* Find the highest visible face around. If equal 1217 /* Find the highest visible face around. If equal
1774 * visibilities, we still want the one nearer to the 1218 * visibilities, we still want the one nearer to the
1775 * top 1219 * top
1776 */ 1220 */
1777 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1221 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1222 {
1778 middle = tmp->face; 1223 middle = tmp->face;
1779 middle_obj = tmp; 1224 middle_obj = tmp;
1780 } 1225 }
1781 } 1226 }
1227
1782 if (tmp==tmp->above) { 1228 if (tmp == tmp->above)
1229 {
1783 LOG(llevError, "Error in structure of map\n"); 1230 LOG (llevError, "Error in structure of map\n");
1784 exit (-1); 1231 exit (-1);
1785 } 1232 }
1786 1233
1787 move_slow |= tmp->move_slow; 1234 move_slow |= tmp->move_slow;
1788 move_block |= tmp->move_block; 1235 move_block |= tmp->move_block;
1789 move_on |= tmp->move_on; 1236 move_on |= tmp->move_on;
1790 move_off |= tmp->move_off; 1237 move_off |= tmp->move_off;
1791 move_allow |= tmp->move_allow; 1238 move_allow |= tmp->move_allow;
1792 1239
1793 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1794 flags |= P_IS_ALIVE;
1795 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1796 flags |= P_NO_MAGIC;
1797 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1798 flags |= P_NO_CLERIC;
1799 if (tmp->type == SAFE_GROUND)
1800 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1801
1802 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1240 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1803 flags |= P_BLOCKSVIEW; 1241 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1804 } /* for stack of objects */ 1242 if (tmp->type == PLAYER) flags |= P_PLAYER;
1805 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1806 /* we don't want to rely on this function to have accurate flags, but 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1807 * since we're already doing the work, we calculate them here. 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1808 * if they don't match, logic is broken someplace.
1809 */
1810 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1811 (!(oldflags & P_NO_ERROR))) {
1812 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1813 m->path, x, y,
1814 (oldflags & ~P_NEED_UPDATE), flags);
1815 } 1246 }
1816 SET_MAP_FLAGS(m, x, y, flags);
1817 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1818 SET_MAP_MOVE_ON(m, x, y, move_on);
1819 SET_MAP_MOVE_OFF(m, x, y, move_off);
1820 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1821 1247
1248 this->light = light;
1249 this->flags_ = flags;
1250 this->move_block = move_block & ~move_allow;
1251 this->move_on = move_on;
1252 this->move_off = move_off;
1253 this->move_slow = move_slow;
1254
1822 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
1823 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
1824 * this point. 1257 * this point.
1825 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
1826 * top contains a player/monster face, if there is one. 1259 * top contains a player/monster face, if there is one.
1827 * 1260 *
1828 * We now need to fill in top.face and/or middle.face. 1261 * We now need to fill in top.face and/or middle.face.
1829 */ 1262 */
1830 1263
1831 /* If the top face also happens to be high visibility, re-do our 1264 /* If the top face also happens to be high visibility, re-do our
1832 * middle face. This should not happen, as we already have the 1265 * middle face. This should not happen, as we already have the
1833 * else statement above so middle should not get set. OTOH, it 1266 * else statement above so middle should not get set. OTOH, it
1834 * may be possible for the faces to match but be different objects. 1267 * may be possible for the faces to match but be different objects.
1835 */ 1268 */
1836 if (top == middle) middle=blank_face; 1269 if (top == middle)
1270 middle = blank_face;
1837 1271
1838 /* There are three posibilities at this point: 1272 /* There are three posibilities at this point:
1839 * 1) top face is set, need middle to be set. 1273 * 1) top face is set, need middle to be set.
1840 * 2) middle is set, need to set top. 1274 * 2) middle is set, need to set top.
1841 * 3) neither middle or top is set - need to set both. 1275 * 3) neither middle or top is set - need to set both.
1842 */ 1276 */
1843 1277
1844 for (tmp=last; tmp; tmp=tmp->below) { 1278 for (tmp = last; tmp; tmp = tmp->below)
1279 {
1845 /* Once we get to a floor, stop, since we already have a floor object */ 1280 /* Once we get to a floor, stop, since we already have a floor object */
1846 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1281 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1282 break;
1847 1283
1848 /* If two top faces are already set, quit processing */ 1284 /* If two top faces are already set, quit processing */
1849 if ((top != blank_face) && (middle != blank_face)) break; 1285 if ((top != blank_face) && (middle != blank_face))
1286 break;
1850 1287
1851 /* Only show visible faces, unless its the editor - show all */ 1288 /* Only show visible faces, unless its the editor - show all */
1852 if (!tmp->invisible || editor) { 1289 if (!tmp->invisible || editor)
1290 {
1853 /* Fill in top if needed */ 1291 /* Fill in top if needed */
1854 if (top == blank_face) { 1292 if (top == blank_face)
1293 {
1855 top = tmp->face; 1294 top = tmp->face;
1856 top_obj = tmp; 1295 top_obj = tmp;
1296 if (top == middle)
1857 if (top == middle) middle=blank_face; 1297 middle = blank_face;
1298 }
1858 } else { 1299 else
1300 {
1859 /* top is already set - we should only get here if 1301 /* top is already set - we should only get here if
1860 * middle is not set 1302 * middle is not set
1861 * 1303 *
1862 * Set the middle face and break out, since there is nothing 1304 * Set the middle face and break out, since there is nothing
1863 * more to fill in. We don't check visiblity here, since 1305 * more to fill in. We don't check visiblity here, since
1864 * 1306 *
1865 */ 1307 */
1866 if (tmp->face != top ) { 1308 if (tmp->face != top)
1309 {
1867 middle = tmp->face; 1310 middle = tmp->face;
1868 middle_obj = tmp; 1311 middle_obj = tmp;
1869 break; 1312 break;
1870 } 1313 }
1871 } 1314 }
1872 } 1315 }
1873 } 1316 }
1874 if (middle == floor) middle = blank_face; 1317
1875 if (top == middle) middle = blank_face; 1318 if (middle == floor)
1876 SET_MAP_FACE(m,x,y,top,0);
1877 if(top != blank_face)
1878 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1879 else
1880 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1881 SET_MAP_FACE(m,x,y,middle,1);
1882 if(middle != blank_face) 1319 middle = blank_face;
1883 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1884 else
1885 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1886 SET_MAP_FACE(m,x,y,floor,2);
1887 if(floor != blank_face)
1888 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1889 else
1890 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1891 SET_MAP_LIGHT(m,x,y,light);
1892}
1893 1320
1321 if (top == middle)
1322 middle = blank_face;
1894 1323
1895void set_map_reset_time(mapstruct *map) { 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1896 int timeout; 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1897 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1898 timeout = MAP_RESET_TIMEOUT(map);
1899 if (timeout <= 0)
1900 timeout = MAP_DEFAULTRESET;
1901 if (timeout >= MAP_MAXRESET)
1902 timeout = MAP_MAXRESET;
1903 MAP_WHEN_RESET(map) = seconds()+timeout;
1904} 1327}
1905 1328
1906/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
1907 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
1908 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
1909 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
1910 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
1911 */ 1334 */
1912 1335static maptile *
1913static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
1914{ 1337{
1338 maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]);
1339 mp->load ();
1340
1915 int dest_tile = (tile_num +2) % 4; 1341 int dest_tile = (tile_num + 2) % 4;
1916 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]);
1917 1342
1918 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1343 orig_map->tile_map[tile_num] = mp;
1919 1344
1920 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1345 /* need to do a strcmp here as the orig_map->path is not a shared string */
1921 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1346 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1922 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1923 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1347 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1924 1348
1925 return orig_map->tile_map[tile_num]; 1349 return mp;
1926} 1350}
1927 1351
1928/* this returns TRUE if the coordinates (x,y) are out of 1352/* this returns TRUE if the coordinates (x,y) are out of
1929 * map m. This function also takes into account any 1353 * map m. This function also takes into account any
1930 * tiling considerations, loading adjacant maps as needed. 1354 * tiling considerations, loading adjacant maps as needed.
1931 * This is the function should always be used when it 1355 * This is the function should always be used when it
1932 * necessary to check for valid coordinates. 1356 * necessary to check for valid coordinates.
1933 * This function will recursively call itself for the 1357 * This function will recursively call itself for the
1934 * tiled maps. 1358 * tiled maps.
1935 * 1359 */
1936 * 1360int
1937 */
1938int out_of_map(mapstruct *m, int x, int y) 1361out_of_map (maptile *m, int x, int y)
1939{ 1362{
1940
1941 /* If we get passed a null map, this is obviously the 1363 /* If we get passed a null map, this is obviously the
1942 * case. This generally shouldn't happen, but if the 1364 * case. This generally shouldn't happen, but if the
1943 * map loads fail below, it could happen. 1365 * map loads fail below, it could happen.
1944 */ 1366 */
1945 if (!m) return 0; 1367 if (!m)
1946
1947 if (x<0) {
1948 if (!m->tile_path[3]) return 1;
1949 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1950 load_and_link_tiled_map(m, 3);
1951 }
1952 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1953 }
1954 if (x>=MAP_WIDTH(m)) {
1955 if (!m->tile_path[1]) return 1;
1956 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1957 load_and_link_tiled_map(m, 1);
1958 }
1959 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1960 }
1961 if (y<0) {
1962 if (!m->tile_path[0]) return 1;
1963 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1964 load_and_link_tiled_map(m, 0);
1965 }
1966 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1967 }
1968 if (y>=MAP_HEIGHT(m)) {
1969 if (!m->tile_path[2]) return 1;
1970 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1971 load_and_link_tiled_map(m, 2);
1972 }
1973 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1974 }
1975
1976 /* Simple case - coordinates are within this local
1977 * map.
1978 */
1979 return 0; 1368 return 0;
1369
1370 if (x < 0)
1371 {
1372 if (!m->tile_path[3])
1373 return 1;
1374
1375 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1376 load_and_link_tiled_map (m, 3);
1377
1378 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1379 }
1380
1381 if (x >= m->width)
1382 {
1383 if (!m->tile_path[1])
1384 return 1;
1385
1386 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1387 load_and_link_tiled_map (m, 1);
1388
1389 return out_of_map (m->tile_map[1], x - m->width, y);
1390 }
1391
1392 if (y < 0)
1393 {
1394 if (!m->tile_path[0])
1395 return 1;
1396
1397 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1398 load_and_link_tiled_map (m, 0);
1399
1400 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1401 }
1402
1403 if (y >= m->height)
1404 {
1405 if (!m->tile_path[2])
1406 return 1;
1407
1408 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1409 load_and_link_tiled_map (m, 2);
1410
1411 return out_of_map (m->tile_map[2], x, y - m->height);
1412 }
1413
1414 /* Simple case - coordinates are within this local
1415 * map.
1416 */
1417 return 0;
1980} 1418}
1981 1419
1982/* This is basically the same as out_of_map above, but 1420/* This is basically the same as out_of_map above, but
1983 * instead we return NULL if no map is valid (coordinates 1421 * instead we return NULL if no map is valid (coordinates
1984 * out of bounds and no tiled map), otherwise it returns 1422 * out of bounds and no tiled map), otherwise it returns
1985 * the map as that the coordinates are really on, and 1423 * the map as that the coordinates are really on, and
1986 * updates x and y to be the localized coordinates. 1424 * updates x and y to be the localized coordinates.
1987 * Using this is more efficient of calling out_of_map 1425 * Using this is more efficient of calling out_of_map
1988 * and then figuring out what the real map is 1426 * and then figuring out what the real map is
1989 */ 1427 */
1428maptile *
1990mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 1429get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1991{ 1430{
1992
1993 if (*x<0) { 1431 if (*x < 0)
1432 {
1994 if (!m->tile_path[3]) return NULL; 1433 if (!m->tile_path[3])
1434 return 0;
1435
1995 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1436 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1996 load_and_link_tiled_map(m, 3); 1437 load_and_link_tiled_map (m, 3);
1997 1438
1998 *x += MAP_WIDTH(m->tile_map[3]); 1439 *x += m->tile_map[3]->width;
1999 return (get_map_from_coord(m->tile_map[3], x, y)); 1440 return (get_map_from_coord (m->tile_map[3], x, y));
1441 }
1442
1443 if (*x >= m->width)
2000 } 1444 {
2001 if (*x>=MAP_WIDTH(m)) {
2002 if (!m->tile_path[1]) return NULL; 1445 if (!m->tile_path[1])
1446 return 0;
1447
2003 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1448 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2004 load_and_link_tiled_map(m, 1); 1449 load_and_link_tiled_map (m, 1);
2005 1450
2006 *x -= MAP_WIDTH(m); 1451 *x -= m->width;
2007 return (get_map_from_coord(m->tile_map[1], x, y)); 1452 return (get_map_from_coord (m->tile_map[1], x, y));
1453 }
1454
1455 if (*y < 0)
2008 } 1456 {
2009 if (*y<0) {
2010 if (!m->tile_path[0]) return NULL; 1457 if (!m->tile_path[0])
1458 return 0;
1459
2011 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1460 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2012 load_and_link_tiled_map(m, 0); 1461 load_and_link_tiled_map (m, 0);
2013 1462
2014 *y += MAP_HEIGHT(m->tile_map[0]); 1463 *y += m->tile_map[0]->height;
2015 return (get_map_from_coord(m->tile_map[0], x, y)); 1464 return (get_map_from_coord (m->tile_map[0], x, y));
1465 }
1466
1467 if (*y >= m->height)
2016 } 1468 {
2017 if (*y>=MAP_HEIGHT(m)) {
2018 if (!m->tile_path[2]) return NULL; 1469 if (!m->tile_path[2])
1470 return 0;
1471
2019 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1472 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2020 load_and_link_tiled_map(m, 2); 1473 load_and_link_tiled_map (m, 2);
2021 1474
2022 *y -= MAP_HEIGHT(m); 1475 *y -= m->height;
2023 return (get_map_from_coord(m->tile_map[2], x, y)); 1476 return (get_map_from_coord (m->tile_map[2], x, y));
2024 } 1477 }
2025 1478
2026 /* Simple case - coordinates are within this local 1479 /* Simple case - coordinates are within this local
2027 * map. 1480 * map.
2028 */ 1481 */
2029
2030 return m; 1482 return m;
2031} 1483}
2032 1484
2033/** 1485/**
2034 * Return whether map2 is adjacent to map1. If so, store the distance from 1486 * Return whether map2 is adjacent to map1. If so, store the distance from
2035 * map1 to map2 in dx/dy. 1487 * map1 to map2 in dx/dy.
2036 */ 1488 */
1489static int
2037static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 1490adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1491{
2038 if (!map1 || !map2) 1492 if (!map1 || !map2)
2039 return 0; 1493 return 0;
2040 1494
2041 if (map1 == map2) { 1495 if (map1 == map2)
1496 {
2042 *dx = 0; 1497 *dx = 0;
2043 *dy = 0; 1498 *dy = 0;
2044 1499 }
2045 } else if (map1->tile_map[0] == map2) { /* up */ 1500 else if (map1->tile_map[0] == map2)
1501 { /* up */
2046 *dx = 0; 1502 *dx = 0;
2047 *dy = -MAP_HEIGHT(map2); 1503 *dy = -map2->height;
1504 }
2048 } else if (map1->tile_map[1] == map2) { /* right */ 1505 else if (map1->tile_map[1] == map2)
2049 *dx = MAP_WIDTH(map1); 1506 { /* right */
1507 *dx = map1->width;
2050 *dy = 0; 1508 *dy = 0;
1509 }
2051 } else if (map1->tile_map[2] == map2) { /* down */ 1510 else if (map1->tile_map[2] == map2)
1511 { /* down */
2052 *dx = 0; 1512 *dx = 0;
2053 *dy = MAP_HEIGHT(map1); 1513 *dy = map1->height;
1514 }
2054 } else if (map1->tile_map[3] == map2) { /* left */ 1515 else if (map1->tile_map[3] == map2)
2055 *dx = -MAP_WIDTH(map2); 1516 { /* left */
1517 *dx = -map2->width;
2056 *dy = 0; 1518 *dy = 0;
2057 1519 }
2058 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 1520 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
1521 { /* up right */
2059 *dx = MAP_WIDTH(map1->tile_map[0]); 1522 *dx = map1->tile_map[0]->width;
2060 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1523 *dy = -map1->tile_map[0]->height;
1524 }
2061 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 1525 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2062 *dx = -MAP_WIDTH(map2); 1526 { /* up left */
2063 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1527 *dx = -map2->width;
1528 *dy = -map1->tile_map[0]->height;
1529 }
2064 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 1530 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2065 *dx = MAP_WIDTH(map1); 1531 { /* right up */
2066 *dy = -MAP_HEIGHT(map2); 1532 *dx = map1->width;
1533 *dy = -map2->height;
1534 }
2067 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 1535 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2068 *dx = MAP_WIDTH(map1); 1536 { /* right down */
2069 *dy = MAP_HEIGHT(map1->tile_map[1]); 1537 *dx = map1->width;
1538 *dy = map1->tile_map[1]->height;
1539 }
2070 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 1540 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
1541 { /* down right */
2071 *dx = MAP_WIDTH(map1->tile_map[2]); 1542 *dx = map1->tile_map[2]->width;
2072 *dy = MAP_HEIGHT(map1); 1543 *dy = map1->height;
1544 }
2073 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 1545 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2074 *dx = -MAP_WIDTH(map2); 1546 { /* down left */
2075 *dy = MAP_HEIGHT(map1); 1547 *dx = -map2->width;
1548 *dy = map1->height;
1549 }
2076 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 1550 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
1551 { /* left up */
2077 *dx = -MAP_WIDTH(map1->tile_map[3]); 1552 *dx = -map1->tile_map[3]->width;
2078 *dy = -MAP_HEIGHT(map2); 1553 *dy = -map2->height;
1554 }
2079 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 1555 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
1556 { /* left down */
2080 *dx = -MAP_WIDTH(map1->tile_map[3]); 1557 *dx = -map1->tile_map[3]->width;
2081 *dy = MAP_HEIGHT(map1->tile_map[3]); 1558 *dy = map1->tile_map[3]->height;
2082
2083 } else { /* not "adjacent" enough */
2084 return 0;
2085 } 1559 }
2086 1560 else
2087 return 1; 1561 return 0;
1562
1563 return 1;
2088} 1564}
2089 1565
2090/* From map.c 1566/* From map.c
2091 * This is used by get_player to determine where the other 1567 * This is used by get_player to determine where the other
2092 * creature is. get_rangevector takes into account map tiling, 1568 * creature is. get_rangevector takes into account map tiling,
2105 * be unexpected 1581 * be unexpected
2106 * 1582 *
2107 * currently, the only flag supported (0x1) is don't translate for 1583 * currently, the only flag supported (0x1) is don't translate for
2108 * closest body part of 'op1' 1584 * closest body part of 'op1'
2109 */ 1585 */
2110 1586void
2111void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 1587get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1588{
2112 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 1589 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1590 {
2113 /* be conservative and fill in _some_ data */ 1591 /* be conservative and fill in _some_ data */
2114 retval->distance = 100000; 1592 retval->distance = 100000;
2115 retval->distance_x = 32767; 1593 retval->distance_x = 32767;
2116 retval->distance_y = 32767; 1594 retval->distance_y = 32767;
2117 retval->direction = 0; 1595 retval->direction = 0;
2118 retval->part = 0; 1596 retval->part = 0;
2119 } else { 1597 }
1598 else
1599 {
2120 object *best; 1600 object *best;
2121 1601
2122 retval->distance_x += op2->x-op1->x; 1602 retval->distance_x += op2->x - op1->x;
2123 retval->distance_y += op2->y-op1->y; 1603 retval->distance_y += op2->y - op1->y;
2124 1604
2125 best = op1; 1605 best = op1;
2126 /* If this is multipart, find the closest part now */ 1606 /* If this is multipart, find the closest part now */
2127 if (!(flags&0x1) && op1->more) { 1607 if (!(flags & 0x1) && op1->more)
1608 {
2128 object *tmp; 1609 object *tmp;
2129 int best_distance = retval->distance_x*retval->distance_x+ 1610 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2130 retval->distance_y*retval->distance_y, tmpi;
2131 1611
2132 /* we just take the offset of the piece to head to figure 1612 /* we just take the offset of the piece to head to figure
2133 * distance instead of doing all that work above again 1613 * distance instead of doing all that work above again
2134 * since the distance fields we set above are positive in the 1614 * since the distance fields we set above are positive in the
2135 * same axis as is used for multipart objects, the simply arithmetic 1615 * same axis as is used for multipart objects, the simply arithmetic
2136 * below works. 1616 * below works.
2137 */ 1617 */
2138 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 1618 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
1619 {
2139 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 1620 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2140 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 1621 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2141 if (tmpi < best_distance) { 1622 if (tmpi < best_distance)
1623 {
2142 best_distance = tmpi; 1624 best_distance = tmpi;
2143 best = tmp; 1625 best = tmp;
2144 } 1626 }
2145 } 1627 }
2146 if (best != op1) { 1628 if (best != op1)
1629 {
2147 retval->distance_x += op1->x-best->x; 1630 retval->distance_x += op1->x - best->x;
2148 retval->distance_y += op1->y-best->y; 1631 retval->distance_y += op1->y - best->y;
2149 } 1632 }
2150 } 1633 }
2151 retval->part = best; 1634 retval->part = best;
2152 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1635 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2153 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1636 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2154 } 1637 }
2155} 1638}
2156 1639
2157/* this is basically the same as get_rangevector above, but instead of 1640/* this is basically the same as get_rangevector above, but instead of
2158 * the first parameter being an object, it instead is the map 1641 * the first parameter being an object, it instead is the map
2163 * be more consistant with the above function and also in case they are needed 1646 * be more consistant with the above function and also in case they are needed
2164 * for something in the future. Also, since no object is pasted, the best 1647 * for something in the future. Also, since no object is pasted, the best
2165 * field of the rv_vector is set to NULL. 1648 * field of the rv_vector is set to NULL.
2166 */ 1649 */
2167 1650
1651void
2168void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 1652get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
1653{
2169 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 1654 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1655 {
2170 /* be conservative and fill in _some_ data */ 1656 /* be conservative and fill in _some_ data */
2171 retval->distance = 100000; 1657 retval->distance = 100000;
2172 retval->distance_x = 32767; 1658 retval->distance_x = 32767;
2173 retval->distance_y = 32767; 1659 retval->distance_y = 32767;
2174 retval->direction = 0; 1660 retval->direction = 0;
2175 retval->part = 0; 1661 retval->part = 0;
2176 } else { 1662 }
1663 else
1664 {
2177 retval->distance_x += op2->x-x; 1665 retval->distance_x += op2->x - x;
2178 retval->distance_y += op2->y-y; 1666 retval->distance_y += op2->y - y;
2179 1667
2180 retval->part = NULL; 1668 retval->part = NULL;
2181 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1669 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2182 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1670 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2183 } 1671 }
2184} 1672}
2185 1673
2186/* Returns true of op1 and op2 are effectively on the same map 1674/* Returns true of op1 and op2 are effectively on the same map
2187 * (as related to map tiling). Note that this looks for a path from 1675 * (as related to map tiling). Note that this looks for a path from
2188 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1676 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2189 * to op1, this will still return false. 1677 * to op1, this will still return false.
2190 * Note we only look one map out to keep the processing simple 1678 * Note we only look one map out to keep the processing simple
2191 * and efficient. This could probably be a macro. 1679 * and efficient. This could probably be a macro.
2192 * MSW 2001-08-05 1680 * MSW 2001-08-05
2193 */ 1681 */
1682int
2194int on_same_map(const object *op1, const object *op2) { 1683on_same_map (const object *op1, const object *op2)
1684{
2195 int dx, dy; 1685 int dx, dy;
2196 1686
2197 return adjacent_map(op1->map, op2->map, &dx, &dy); 1687 return adjacent_map (op1->map, op2->map, &dx, &dy);
2198} 1688}
1689
1690object *
1691maptile::insert (object *op, int x, int y, object *originator, int flags)
1692{
1693 if (!op->flag [FLAG_REMOVED])
1694 op->remove ();
1695
1696 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1697}
1698

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