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Comparing deliantra/server/common/map.C (file contents):
Revision 1.25 by root, Mon Sep 4 17:36:12 2006 UTC vs.
Revision 1.59 by root, Sat Dec 30 20:32:30 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.25 2006/09/04 17:36:12 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/*
44 * Returns the mapstruct which has a name matching the given argument.
45 * return NULL if no match is found.
46 */
47
48mapstruct *has_been_loaded (const char *name) {
49 mapstruct *map;
50
51 if (!name || !*name)
52 return 0;
53 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path))
55 break;
56 return (map);
57}
58 31
59/* 32/*
60 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 36 * it really should be called create_mapname
64 */ 37 */
65 38const char *
66const char *create_pathname (const char *name) { 39create_pathname (const char *name)
40{
67 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
68 42
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 43 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 44 * someplace else in the code? msw 2-17-97
71 */ 45 */
72 if (*name == '/') 46 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 47 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 48 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 49 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 50 return (buf);
77} 51}
78 52
79/* 53/*
80 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
81 */ 55 */
82 56const char *
83const char *create_overlay_pathname (const char *name) { 57create_overlay_pathname (const char *name)
58{
84 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
85 60
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 61 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 62 * someplace else in the code? msw 2-17-97
88 */ 63 */
89 if (*name == '/') 64 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 65 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 66 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 67 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 68 return (buf);
94} 69}
95 70
96/* 71/*
97 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
98 */ 73 */
99 74const char *
100const char *create_template_pathname (const char *name) { 75create_template_pathname (const char *name)
76{
101 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
102 78
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 79 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 80 * someplace else in the code? msw 2-17-97
105 */ 81 */
106 if (*name == '/') 82 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 83 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 84 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 85 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 86 return (buf);
111} 87}
112 88
113/* 89/*
114 * This makes absolute path to the itemfile where unique objects 90 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 91 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 92 * files than full directory structure, but if this is problem it can
117 * be changed. 93 * be changed.
118 */ 94 */
95static const char *
119static const char *create_items_path (const char *s) { 96create_items_path (const char *s)
97{
120 static char buf[MAX_BUF]; 98 static char buf[MAX_BUF];
121 char *t; 99 char *t;
122 100
101 if (*s == '/')
102 s++;
103
104 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
105
106 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 107 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 108 *t = '@';
131 else 109 else
132 *t = *s; 110 *t = *s;
133 *t = 0; 111 *t = 0;
134 return (buf); 112 return (buf);
135} 113}
136
137 114
138/* 115/*
139 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 118 * is returned.
148 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
152 */ 129 */
153 130int
154int check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
155{ 132{
156 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
157#ifndef WIN32 134
158 char *endbuf; 135 char *endbuf;
159 struct stat statbuf; 136 struct stat statbuf;
160 int mode = 0, i; 137 int mode = 0;
161#endif
162 138
163 if (prepend_dir) 139 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 140 strcpy (buf, create_pathname (name));
165 else 141 else
166 strcpy(buf, name); 142 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 143
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 144 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 145 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 146 * Can not use strcat because we need to cycle through
174 * all the names. 147 * all the names.
175 */ 148 */
176 endbuf = buf + strlen(buf); 149 endbuf = buf + strlen (buf);
177 150
178 if (stat (buf, &statbuf)) 151 if (stat (buf, &statbuf))
179 return -1; 152 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 153 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 154 return (-1);
182 155
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 156 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 157 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 158 mode |= 4;
187 159
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 162 mode |= 2;
192 163
193 return (mode); 164 return (mode);
194#endif
195}
196
197/*
198 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged.
201 */
202
203void dump_map(const mapstruct *m) {
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208
209 if(m->msg!=NULL)
210 LOG(llevError,"Message:\n%s",m->msg);
211
212 if(m->maplore!=NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore);
214
215 if(m->tmpname!=NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname);
217
218 LOG(llevError,"Difficulty: %d\n",m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness);
220}
221
222/*
223 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls
225 * dump_map on each one.
226 */
227
228void dump_all_maps(void) {
229 mapstruct *m;
230 for(m=first_map;m!=NULL;m=m->next) {
231 dump_map(m);
232 }
233} 165}
234 166
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 172 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
244 */ 176 */
177int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 179{
247 sint16 newx, newy;
248 int retval=0;
249 mapstruct *mp;
250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 180 sint16 newx = x;
253 newy = y; 181 sint16 newy = y;
182
254 mp = get_map_from_coord(oldmap, &newx, &newy); 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 184
256 retval |= P_NEW_MAP; 185 if (!mp)
186 return P_OUT_OF_MAP;
187
257 if (newmap) *newmap = mp; 188 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 189 if (nx) *nx = newx;
259 if (ny) *ny = newy; 190 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 191
262 if (retval & P_SAFE) 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 193}
267
268 194
269/* 195/*
270 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 198 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 202 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 203 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 204 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 205 * by the caller.
280 */ 206 */
281 207int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 208blocked_link (object *ob, maptile *m, int sx, int sy)
209{
283 object *tmp; 210 object *tmp;
284 int mflags, blocked; 211 int mflags, blocked;
285 212
286 /* Make sure the coordinates are valid - they should be, as caller should 213 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 214 * have already checked this.
288 */ 215 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 216 if (OUT_OF_REAL_MAP (m, sx, sy))
217 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 218 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 219 return 1;
292 } 220 }
293 221
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 223 * directly.
296 */ 224 */
297 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
298 226
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 228
301 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 231 * things we need to do for players.
304 */ 232 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 233 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
234 return 0;
306 235
307 /* if there isn't anytyhing alive on this space, and this space isn't 236 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 237 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 238 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 239 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 240 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 241 * let the player through (inventory checkers for example)
313 */ 242 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 243 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
244 return 0;
315 245
316 if(ob->head != NULL) 246 if (ob->head != NULL)
317 ob=ob->head; 247 ob = ob->head;
318 248
319 /* We basically go through the stack of objects, and if there is 249 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 250 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 251 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 252 * ob is blocking it, so return 0.
323 */ 253 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 254 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
255 {
325 256
326 /* This must be before the checks below. Code for inventory checkers. */ 257 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 258 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
259 {
328 /* If last_sp is set, the player/monster needs an object, 260 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 261 * so we check for it. If they don't have it, they can't
330 * pass through this space. 262 * pass through this space.
331 */ 263 */
332 if (tmp->last_sp) { 264 if (tmp->last_sp)
265 {
333 if (check_inv_recursive(ob,tmp)==NULL) 266 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 267 return 1;
335 else 268 else
336 continue; 269 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 270 }
346 } /* if check_inv */
347 else { 271 else
272 {
273 /* In this case, the player must not have the object -
274 * if they do, they can't pass through.
275 */
276 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
277 return 1;
278 else
279 continue;
280 }
281 } /* if check_inv */
282 else
283 {
348 /* Broke apart a big nasty if into several here to make 284 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 285 * this more readable. first check - if the space blocks
350 * movement, can't move here. 286 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 287 * second - if a monster, can't move there, unles it is a
352 * hidden dm 288 * hidden dm
353 */ 289 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 290 if (OB_MOVE_BLOCK (ob, tmp))
291 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 292 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 293 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 294 return 1;
358 } 295 }
359 296
360 } 297 }
361 return 0; 298 return 0;
362} 299}
363 300
364 301
365/* 302/*
366 * Returns true if the given object can't fit in the given spot. 303 * Returns true if the given object can't fit in the given spot.
386 * 323 *
387 * Note this used to be arch_blocked, but with new movement 324 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 325 * code, we need to have actual object to check its move_type
389 * against the move_block values. 326 * against the move_block values.
390 */ 327 */
391 328int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 329ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
330{
393 archetype *tmp; 331 archetype *tmp;
394 int flag; 332 int flag;
395 mapstruct *m1; 333 maptile *m1;
396 sint16 sx, sy; 334 sint16 sx, sy;
397 335
398 if(ob==NULL) { 336 if (!ob)
337 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 339 if (flag & P_OUT_OF_MAP)
340 return P_OUT_OF_MAP;
401 341
402 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
404 } 344 }
405 345
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
347 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 349
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 350 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 351 return P_OUT_OF_MAP;
352 if (flag & P_IS_ALIVE)
353 return P_IS_ALIVE;
411 354
355 mapspace &ms = m1->at (sx, sy);
356
412 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 360 */
416 361
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
363 continue;
418 364
419 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
421 */ 367 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
423 return AB_NO_PASS; 369 return P_NO_PASS;
424
425 } 370 }
371
426 return 0; 372 return 0;
427} 373}
428 374
429/* When the map is loaded, load_object does not actually insert objects 375/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 377 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
434 */ 380 */
435 381void
436void fix_container(object *container) 382fix_container (object *container)
437{ 383{
438 object *tmp=container->inv, *next; 384 object *tmp = container->inv, *next;
439 385
440 container->inv=NULL; 386 container->inv = 0;
441 while (tmp!=NULL) { 387 while (tmp)
388 {
442 next = tmp->below; 389 next = tmp->below;
443 if (tmp->inv) 390 if (tmp->inv)
444 fix_container(tmp); 391 fix_container (tmp);
392
445 (void) insert_ob_in_ob(tmp,container); 393 insert_ob_in_ob (tmp, container);
446 tmp = next; 394 tmp = next;
447 } 395 }
396
448 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 398 * carrying.
450 */ 399 */
451 sum_weight(container); 400 sum_weight (container);
452} 401}
453 402
454/* link_multipart_objects go through all the objects on the map looking 403/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
459 */ 408 */
460 409void
461static void link_multipart_objects(mapstruct *m) 410maptile::link_multipart_objects ()
462{ 411{
463 int x,y; 412 if (!spaces)
464 object *tmp, *op, *last, *above; 413 return;
465 archetype *at;
466 414
467 for(x=0;x<MAP_WIDTH(m);x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
468 for(y=0;y<MAP_HEIGHT(m);y++) 416 for (object *tmp = ms->bot; tmp; )
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 417 {
470 above=tmp->above; 418 object *above = tmp->above;
471 419
472 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 421 if (!tmp->head && !tmp->more)
474 422 {
475 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
476 * won't do anything. 424 * won't do anything.
425 */
426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
431 {
432 op = arch_to_object (at);
433
434 /* update x,y coordinates */
435 op->x += tmp->x;
436 op->y += tmp->y;
437 op->head = tmp;
438 op->map = this;
439 last->more = op;
440 op->name = tmp->name;
441 op->title = tmp->title;
442
443 /* we could link all the parts onto tmp, and then just
444 * call insert_ob_in_map once, but the effect is the same,
445 * as insert_ob_in_map will call itself with each part, and
446 * the coding is simpler to just to it here with each part.
477 */ 447 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) {
479 op = arch_to_object(at);
480
481 /* update x,y coordinates */
482 op->x += tmp->x;
483 op->y += tmp->y;
484 op->head = tmp;
485 op->map = m;
486 last->more = op;
487 op->name = tmp->name;
488 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part.
493 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */
496 } /* for objects on this space */
497}
498 449 }
450 }
451
452 tmp = above;
453 }
454}
455
499/* 456/*
500 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
501 * file pointer. 458 * file pointer.
502 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
503 */ 460 */
504void 461bool
505load_objects (mapstruct *m, object_thawer &fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
506{ 463{
507 int i, j;
508 int unique; 464 int unique;
509 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
510 466
511 op = get_object (); 467 op = object::create ();
512 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
513 469
514 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
515 { 471 {
516 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
519 */ 475 */
520 if (op->arch == NULL) 476 if (op->arch == NULL)
521 { 477 {
522 LOG (llevDebug, "Discarding object without arch: %s\n", 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
523 op->name ? (const char *) op->name : "(null)");
524 continue; 479 continue;
525 } 480 }
526
527 481
528 switch (i) 482 switch (i)
529 { 483 {
530 case LL_NORMAL: 484 case LL_NORMAL:
531 /* if we are loading an overlay, put the floors on the bottom */ 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
534 insert_ob_in_map (op, m, op,
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
537 else
538 insert_ob_in_map (op, m, op,
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
541 486
542 if (op->inv) 487 if (op->inv)
543 sum_weight (op); 488 sum_weight (op);
544 489
545 prev = op, last_more = op; 490 prev = op, last_more = op;
546 break; 491 break;
547 492
548 case LL_MORE: 493 case LL_MORE:
549 insert_ob_in_map (op, m, op, 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
552 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
553 break; 496 break;
554 } 497 }
555 498
556 if (mapflags & MAP_STYLE)
557 remove_from_active_list (op);
558
559 op = get_object (); 499 op = object::create ();
560 op->map = m; 500 op->map = this;
561 } 501 }
562 502
503 op->destroy ();
504
505#if 0
563 for (i = 0; i < m->width; i++) 506 for (i = 0; i < width; i++)
564 {
565 for (j = 0; j < m->height; j++) 507 for (j = 0; j < height; j++)
508 {
509 unique = 0;
510 /* check for unique items, or unique squares */
511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
512 {
513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
514 unique = 1;
515
516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
518 }
519 }
520#endif
521
522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
566 { 560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
567 unique = 0; 562 unique = 1;
568 /* check for unique items, or unique squares */ 563
569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 564 if (!op->can_map_save ())
565 continue;
566
567 if (unique || op->flag [FLAG_UNIQUE])
570 { 568 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 569 if (flags & IO_UNIQUES)
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 570 save_object (freezer, op, 1);
573 unique = 1;
574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
576 } 571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
577 } 574 }
578 } 575 }
579 576
580 free_object (op); 577 return true;
581 link_multipart_objects (m);
582} 578}
583 579
584/* This saves all the objects on the map in a non destructive fashion. 580bool
585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 581maptile::load_objects (const char *path, bool skip_header)
586 * and we only save the head of multi part objects - this is needed 582{
587 * in order to do map tiling properly. 583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
611}
612
613maptile::maptile ()
614{
615 in_memory = MAP_SWAPPED;
616
617 /* The maps used to pick up default x and y values from the
618 * map archetype. Mimic that behaviour.
588 */ 619 */
589void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 620 width = 16;
590 int i, j = 0,unique=0; 621 height = 16;
591 object *op; 622 reset_timeout = 0;
592 /* first pass - save one-part objects */ 623 timeout = 300;
593 for(i = 0; i < MAP_WIDTH(m); i++) 624 enter_x = 0;
594 for (j = 0; j < MAP_HEIGHT(m); j++) { 625 enter_y = 0;
595 unique=0; 626}
596 for(op = get_map_ob (m, i, j); op; op = op->above) {
597 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
598 unique=1;
599 627
600 if(op->type == PLAYER) { 628maptile::maptile (int w, int h)
601 LOG(llevDebug, "Player on map that is being saved\n"); 629{
602 continue; 630 in_memory = MAP_SWAPPED;
603 }
604 631
605 if (op->head || op->owner) 632 width = w;
606 continue; 633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
607 638
608 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 alloc ();
609 save_object (fp2, op, 3);
610 else
611 if (flag == 0 ||
612 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
613 !QUERY_FLAG(op, FLAG_UNPAID))))
614 save_object(fp, op, 3);
615
616 } /* for this space */
617 } /* for this j */
618} 640}
619 641
620/* 642/*
621 * Allocates, initialises, and returns a pointer to a mapstruct.
622 * Modified to no longer take a path option which was not being
623 * used anyways. MSW 2001-07-01
624 */
625
626mapstruct *get_linked_map(void) {
627 mapstruct *map = new mapstruct;
628 mapstruct *mp;
629
630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
631 if(mp==NULL)
632 first_map=map;
633 else
634 mp->next=map;
635
636 map->in_memory=MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH(map)=16;
641 MAP_HEIGHT(map)=16;
642 MAP_RESET_TIMEOUT(map)=0;
643 MAP_TIMEOUT(map)=300;
644 MAP_ENTER_X(map)=0;
645 MAP_ENTER_Y(map)=0;
646 /*set part to -1 indicating conversion to weather map not yet done*/
647 MAP_WORLDPARTX(map)=-1;
648 MAP_WORLDPARTY(map)=-1;
649 return map;
650}
651
652/*
653 * Allocates the arrays contained in a mapstruct. 643 * Allocates the arrays contained in a maptile.
654 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
655 * map. 645 * map.
656 */ 646 */
657 647void
658void allocate_map(mapstruct *m) { 648maptile::alloc ()
659 m->in_memory = MAP_IN_MEMORY; 649{
660 /* Log this condition and free the storage. We could I suppose
661 * realloc, but if the caller is presuming the data will be intact,
662 * that is their poor assumption.
663 */
664 if (m->spaces) { 650 if (spaces)
665 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path);
666 free(m->spaces);
667 }
668
669 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace));
670
671 if(m->spaces==NULL)
672 fatal(OUT_OF_MEMORY);
673}
674
675/* Create and returns a map of the specific size. Used
676 * in random map code and the editor.
677 */
678mapstruct *get_empty_map(int sizex, int sizey) {
679 mapstruct *m = get_linked_map();
680 m->width = sizex;
681 m->height = sizey;
682 m->in_memory = MAP_SWAPPED;
683 allocate_map(m);
684 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
685} 654}
686 655
687/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
688 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
689 * at a later date. 658 * at a later date.
690 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
691 */ 660 */
692 661static shopitems *
693static shopitems *parse_shop_string (const char *input_string) { 662parse_shop_string (const char *input_string)
663{
694 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
695 shopitems *items=NULL; 665 shopitems *items = NULL;
696 int i=0, number_of_entries=0; 666 int i = 0, number_of_entries = 0;
697 const typedata *current_type; 667 const typedata *current_type;
698 668
699 shop_string=strdup_local(input_string); 669 shop_string = strdup (input_string);
700 p=shop_string; 670 p = shop_string;
701 /* first we'll count the entries, we'll need that for allocating the array shortly */ 671 /* first we'll count the entries, we'll need that for allocating the array shortly */
702 while (p) { 672 while (p)
673 {
703 p=strchr(p, ';'); 674 p = strchr (p, ';');
704 number_of_entries++; 675 number_of_entries++;
705 if (p) p++; 676 if (p)
677 p++;
706 } 678 }
679
707 p=shop_string; 680 p = shop_string;
708 strip_endline(p); 681 strip_endline (p);
709 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 682 items = new shopitems[number_of_entries + 1];
710 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
711 for (i=0; i<number_of_entries; i++) { 683 for (i = 0; i < number_of_entries; i++)
684 {
712 if (!p) { 685 if (!p)
686 {
713 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
714 break; 688 break;
715 } 689 }
690
716 next_semicolon=strchr(p, ';'); 691 next_semicolon = strchr (p, ';');
717 next_colon=strchr(p, ':'); 692 next_colon = strchr (p, ':');
718 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
719 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
720 items[i].strength=atoi(strchr(p,':')+1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
696
697 if (isdigit (*p) || *p == '*')
721 698 {
722 if (isdigit(*p) || *p=='*') {
723 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 699 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
724 current_type=get_typedata(items[i].typenum); 700 current_type = get_typedata (items[i].typenum);
725 if (current_type) { 701 if (current_type)
702 {
726 items[i].name=current_type->name; 703 items[i].name = current_type->name;
727 items[i].name_pl=current_type->name_pl; 704 items[i].name_pl = current_type->name_pl;
728 }
729 }
730 else { /*we have a named type, let's figure out what it is */
731 q=strpbrk(p,";:");
732 if (q) *q='\0';
733
734 current_type=get_typedata_by_name(p);
735 if (current_type) {
736 items[i].name=current_type->name;
737 items[i].typenum=current_type->number;
738 items[i].name_pl=current_type->name_pl;
739 }
740 else { /* oh uh, something's wrong, let's free up this one, and try
741 * the next entry while we're at it, better print a warning
742 */
743 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
744 p, input_string);
745 } 705 }
746 } 706 }
707 else
708 { /*we have a named type, let's figure out what it is */
709 q = strpbrk (p, ";:");
710 if (q)
711 *q = '\0';
712
713 current_type = get_typedata_by_name (p);
714 if (current_type)
715 {
716 items[i].name = current_type->name;
717 items[i].typenum = current_type->number;
718 items[i].name_pl = current_type->name_pl;
719 }
720 else
721 { /* oh uh, something's wrong, let's free up this one, and try
722 * the next entry while we're at it, better print a warning
723 */
724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
725 }
726 }
727
747 items[i].index=number_of_entries; 728 items[i].index = number_of_entries;
748 if (next_semicolon) p=++next_semicolon; 729 if (next_semicolon)
730 p = ++next_semicolon;
731 else
749 else p=NULL; 732 p = NULL;
750 } 733 }
734
751 free(shop_string); 735 free (shop_string);
752 return items; 736 return items;
753} 737}
754 738
755/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
756 * the map (or something equivilent) into output_string. */ 740 * the map (or something equivilent) into output_string. */
741static void
757static void print_shop_string(mapstruct *m, char *output_string) { 742print_shop_string (maptile *m, char *output_string)
743{
758 int i; 744 int i;
759 char tmp[MAX_BUF]; 745 char tmp[MAX_BUF];
746
760 strcpy(output_string, ""); 747 strcpy (output_string, "");
761 for (i=0; i< m->shopitems[0].index; i++) { 748 for (i = 0; i < m->shopitems[0].index; i++)
749 {
762 if (m->shopitems[i].typenum) { 750 if (m->shopitems[i].typenum)
751 {
763 if (m->shopitems[i].strength) { 752 if (m->shopitems[i].strength)
764 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
765 } 754 else
766 else sprintf(tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
767 } 756 }
768 else { 757 else
758 {
769 if (m->shopitems[i].strength) { 759 if (m->shopitems[i].strength)
770 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
771 } 761 else
772 else sprintf(tmp, "*"); 762 sprintf (tmp, "*");
773 } 763 }
764
774 strcat(output_string, tmp); 765 strcat (output_string, tmp);
775 } 766 }
776} 767}
777 768
778/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
779 * contains things like difficulty, size, timeout, etc. 770 * contains things like difficulty, size, timeout, etc.
783 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
784 * sense. 775 * sense.
785 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
786 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
787 * MSW 2001-07-01 778 * MSW 2001-07-01
788 * return 0 on success, 1 on failure.
789 */ 779 */
790 780bool
791static int load_map_header(object_thawer &fp, mapstruct *m) 781maptile::load_header (object_thawer &thawer)
792{ 782{
793 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
794 int msgpos=0; 784 int msgpos = 0;
795 int maplorepos=0; 785 int maplorepos = 0;
796 786
797 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 787 for (;;)
798 buf[HUGE_BUF-1] = 0; 788 {
799 key = buf; 789 keyword kw = thawer.get_kv ();
800 while (isspace(*key)) key++; 790
801 if (*key == 0) continue; /* empty line */ 791 switch (kw)
802 value = strchr(key, ' ');
803 if (!value) {
804 end = strchr(key, '\n');
805 if (end != NULL) {
806 *end = 0;
807 }
808 } else {
809 *value = 0;
810 value++;
811 end = strchr(value, '\n');
812 while (isspace(*value)) {
813 value++;
814 if (*value == '\0' || value == end) {
815 /* Nothing but spaces. */
816 value = NULL;
817 break;
818 }
819 }
820 } 792 {
793 case KW_EOF:
794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
795 return false;
821 796
822 if (!end) { 797 case KW_end:
823 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n",
824 buf);
825 return 1; 798 return true;
826 }
827 799
828 /* key is the field name, value is what it should be set 800 case KW_msg:
829 * to. We've already done the work to null terminate key, 801 thawer.get_ml (KW_endmsg, msg);
830 * and strip off any leading spaces for both of these.
831 * We have not touched the newline at the end of the line -
832 * these are needed for some values. the end pointer
833 * points to the first of the newlines.
834 * value could be NULL! It would be easy enough to just point
835 * this to "" to prevent cores, but that would let more errors slide
836 * through.
837 *
838 * First check for entries that do not use the value parameter, then
839 * validate that value is given and check for the remaining entries
840 * that use the parameter.
841 */
842
843 if (!strcmp(key,"msg")) {
844 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
845 if (!strcmp(buf,"endmsg\n")) break;
846 else {
847 /* slightly more efficient than strcat */
848 strcpy(msgbuf+msgpos, buf);
849 msgpos += strlen(buf);
850 }
851 } 802 break;
852 /* There are lots of maps that have empty messages (eg, msg/endmsg 803
853 * with nothing between). There is no reason in those cases to 804 case KW_lore: // CF+ extension
854 * keep the empty message. Also, msgbuf contains garbage data 805 thawer.get_ml (KW_endlore, maplore);
855 * when msgpos is zero, so copying it results in crashes
856 */
857 if (msgpos != 0)
858 m->msg = strdup_local(msgbuf);
859 }
860 else if (!strcmp(key,"maplore")) {
861 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
862 if (!strcmp(buf,"endmaplore\n")) break;
863 else {
864 /* slightly more efficient than strcat */
865 strcpy(maplorebuf+maplorepos, buf);
866 maplorepos += strlen(buf);
867 }
868 } 806 break;
869 if (maplorepos != 0) 807
870 m->maplore = strdup_local(maplorebuf); 808 case KW_maplore:
871 } 809 thawer.get_ml (KW_endmaplore, maplore);
872 else if (!strcmp(key,"end")) { 810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
873 break; 862 break;
874 } 863 }
875 else if (value == NULL) {
876 LOG(llevError, "Got '%s' line without parameter in map header\n", key);
877 }
878 else if (!strcmp(key, "arch")) {
879 /* This is an oddity, but not something we care about much. */
880 if (strcmp(value,"map\n"))
881 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value);
882 }
883 else if (!strcmp(key,"name")) {
884 *end=0;
885 m->name = strdup_local(value);
886 }
887 /* first strcmp value on these are old names supported
888 * for compatibility reasons. The new values (second) are
889 * what really should be used.
890 */
891 else if (!strcmp(key,"oid")) {
892 fp.get (m, atoi(value));
893 } else if (!strcmp(key, "attach")) {
894 m->attach = value;
895 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
896 m->enter_x = atoi(value);
897 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
898 m->enter_y = atoi(value);
899 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
900 m->width = atoi(value);
901 } else if (!strcmp(key,"y") || !strcmp(key, "height")) {
902 m->height = atoi(value);
903 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) {
904 m->reset_timeout = atoi(value);
905 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) {
906 m->timeout = atoi(value);
907 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) {
908 m->difficulty = atoi(value);
909 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) {
910 m->darkness = atoi(value);
911 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) {
912 m->fixed_resettime = atoi(value);
913 } else if (!strcmp(key,"unique")) {
914 m->unique = atoi(value);
915 } else if (!strcmp(key,"template")) {
916 m->templatemap = atoi(value);
917 } else if (!strcmp(key,"region")) {
918 m->region = get_region_by_name(value);
919 } else if (!strcmp(key,"shopitems")) {
920 *end=0;
921 m->shopitems = parse_shop_string(value);
922 } else if (!strcmp(key,"shopgreed")) {
923 m->shopgreed = atof(value);
924 } else if (!strcmp(key,"shopmin")) {
925 m->shopmin = atol(value);
926 } else if (!strcmp(key,"shopmax")) {
927 m->shopmax = atol(value);
928 } else if (!strcmp(key,"shoprace")) {
929 *end=0;
930 m->shoprace = strdup_local(value);
931 } else if (!strcmp(key,"outdoor")) {
932 m->outdoor = atoi(value);
933 } else if (!strcmp(key, "temp")) {
934 m->temp = atoi(value);
935 } else if (!strcmp(key, "pressure")) {
936 m->pressure = atoi(value);
937 } else if (!strcmp(key, "humid")) {
938 m->humid = atoi(value);
939 } else if (!strcmp(key, "windspeed")) {
940 m->windspeed = atoi(value);
941 } else if (!strcmp(key, "winddir")) {
942 m->winddir = atoi(value);
943 } else if (!strcmp(key, "sky")) {
944 m->sky = atoi(value);
945 } else if (!strcmp(key, "nosmooth")) {
946 m->nosmooth = atoi(value);
947 }
948 else if (!strncmp(key,"tile_path_", 10)) {
949 int tile=atoi(key+10);
950
951 if (tile<1 || tile>4) {
952 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n",
953 tile, m->path);
954 } else {
955 char *path;
956
957 *end = 0;
958
959 if (m->tile_path[tile-1]) {
960 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n",
961 tile, m->path);
962 free(m->tile_path[tile-1]);
963 m->tile_path[tile-1] = NULL;
964 }
965
966 if (check_path(value, 1) != -1) {
967 /* The unadorned path works. */
968 path = value;
969 } else {
970 /* Try again; it could be a relative exit. */
971
972 path = path_combine_and_normalize(m->path, value);
973
974 if (check_path(path, 1) == -1) {
975 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
976 path = NULL;
977 }
978 }
979
980 if (editor) {
981 /* Use the value as in the file. */
982 m->tile_path[tile-1] = strdup_local(value);
983 } else if (path != NULL) {
984 /* Use the normalized value. */
985 m->tile_path[tile-1] = strdup_local(path);
986 }
987 } /* end if tile direction (in)valid */
988 }
989 else {
990 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value);
991 }
992 }
993 if (!key || strcmp(key,"end")) {
994 LOG(llevError,"Got premature eof on map header!\n");
995 return 1;
996 }
997 return 0;
998}
999
1000/*
1001 * Opens the file "filename" and reads information about the map
1002 * from the given file, and stores it in a newly allocated
1003 * mapstruct. A pointer to this structure is returned, or NULL on failure.
1004 * flags correspond to those in map.h. Main ones used are
1005 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1006 * MAP_BLOCK, in which case we block on this load. This happens in all
1007 * cases, no matter if this flag is set or not.
1008 * MAP_STYLE: style map - don't add active objects, don't add to server
1009 * managed map list.
1010 */
1011
1012mapstruct *load_original_map(const char *filename, int flags) {
1013 mapstruct *m;
1014 char pathname[MAX_BUF];
1015 864 }
1016 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename);
1018 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename));
1020 else
1021 strcpy(pathname, create_pathname(filename));
1022 865
1023 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 866 abort ();
867}
1024 868
869bool
870maptile::load_header (const char *path)
871{
1025 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1026 873
1027 if (!thawer) 874 if (!thawer)
1028 return 0;
1029
1030 m = get_linked_map();
1031
1032 strcpy (m->path, filename);
1033 if (load_map_header(thawer, m)) {
1034 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1035 filename, flags);
1036 delete_map(m);
1037 return NULL;
1038 }
1039
1040 allocate_map(m);
1041
1042 m->in_memory=MAP_LOADING;
1043 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE));
1044
1045 m->in_memory=MAP_IN_MEMORY;
1046 if (!MAP_DIFFICULTY(m))
1047 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1048 set_map_reset_time(m);
1049 m->instantiate ();
1050 return (m);
1051}
1052
1053/*
1054 * Loads a map, which has been loaded earlier, from file.
1055 * Return the map object we load into (this can change from the passed
1056 * option if we can't find the original map)
1057 */
1058
1059static mapstruct *load_temporary_map(mapstruct *m) {
1060 int comp;
1061 char buf[MAX_BUF];
1062
1063 if (!m->tmpname) {
1064 LOG(llevError, "No temporary filename for map %s\n", m->path);
1065 strcpy(buf, m->path);
1066 delete_map(m);
1067 m = load_original_map(buf, 0);
1068 if(m==NULL) return NULL;
1069 fix_auto_apply(m); /* Chests which open as default */
1070 return m;
1071 }
1072
1073 object_thawer thawer (m->tmpname);
1074
1075 if (!thawer)
1076 {
1077 strcpy (buf, m->path);
1078 delete_map (m);
1079 m = load_original_map (buf, 0);
1080 if (!m) return NULL;
1081 fix_auto_apply (m); /* Chests which open as default */
1082 return m;
1083 }
1084
1085 if (load_map_header(thawer, m)) {
1086 LOG(llevError,"Error loading map header for %s (%s)\n",
1087 m->path, m->tmpname);
1088 delete_map(m);
1089 m = load_original_map(m->path, 0);
1090 return NULL;
1091 }
1092 allocate_map(m);
1093
1094 m->in_memory=MAP_LOADING;
1095 load_objects (m, thawer, 0);
1096
1097 m->in_memory=MAP_IN_MEMORY;
1098 INVOKE_MAP (SWAPIN, m);
1099 return m; 875 return false;
1100}
1101 876
1102/* 877 return load_header (thawer);
1103 * Loads a map, which has been loaded earlier, from file.
1104 * Return the map object we load into (this can change from the passed
1105 * option if we can't find the original map)
1106 */
1107
1108mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1109 char pathname[MAX_BUF];
1110
1111 strcpy(pathname, create_overlay_pathname(filename));
1112
1113 object_thawer thawer (pathname);
1114
1115 if (!thawer)
1116 return m;
1117
1118 if (load_map_header(thawer, m)) {
1119 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1120 m->path, pathname);
1121 delete_map(m);
1122 m = load_original_map(m->path, 0);
1123 return NULL;
1124 }
1125 /*allocate_map(m);*/
1126
1127 m->in_memory=MAP_LOADING;
1128 load_objects (m, thawer, MAP_OVERLAY);
1129
1130 m->in_memory=MAP_IN_MEMORY;
1131 return m;
1132} 878}
1133 879
1134/****************************************************************************** 880/******************************************************************************
1135 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1136 *****************************************************************************/ 882 *****************************************************************************/
1137 883
1138/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1139static void delete_unique_items(mapstruct *m) 885void
886maptile::clear_unique_items ()
1140{ 887{
1141 int i,j,unique; 888 for (int i = 0; i < size (); ++i)
1142 object *op, *next; 889 {
1143
1144 for(i=0; i<MAP_WIDTH(m); i++)
1145 for(j=0; j<MAP_HEIGHT(m); j++) {
1146 unique=0; 890 int unique = 0;
1147 for (op=get_map_ob(m, i, j); op; op=next) { 891 for (object *op = spaces [i].bot; op; )
1148 next = op->above; 892 {
893 object *above = op->above;
894
1149 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1150 unique=1; 896 unique = 1;
897
1151 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1152 clean_object(op);
1153 if (QUERY_FLAG(op, FLAG_IS_LINKED))
1154 remove_button_link(op);
1155 remove_ob(op);
1156 free_object(op);
1157 } 899 {
900 op->destroy_inv (false);
901 op->destroy ();
1158 } 902 }
903
904 op = above;
1159 } 905 }
1160}
1161
1162
1163/*
1164 * Loads unique objects from file(s) into the map which is in memory
1165 * m is the map to load unique items into.
1166 */
1167static void load_unique_objects(mapstruct *m) {
1168 int count;
1169 char firstname[MAX_BUF];
1170
1171 for (count=0; count<10; count++) {
1172 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count);
1173 if (!access(firstname, R_OK)) break;
1174 }
1175 /* If we get here, we did not find any map */
1176 if (count==10) return;
1177
1178 object_thawer thawer (firstname);
1179
1180 if (!thawer)
1181 return;
1182
1183 m->in_memory=MAP_LOADING;
1184 if (m->tmpname == NULL) /* if we have loaded unique items from */
1185 delete_unique_items(m); /* original map before, don't duplicate them */
1186 load_objects (m, thawer, 0);
1187
1188 m->in_memory=MAP_IN_MEMORY;
1189}
1190
1191
1192/*
1193 * Saves a map to file. If flag is set, it is saved into the same
1194 * file it was (originally) loaded from. Otherwise a temporary
1195 * filename will be genarated, and the file will be stored there.
1196 * The temporary filename will be stored in the mapstructure.
1197 * If the map is unique, we also save to the filename in the map
1198 * (this should have been updated when first loaded)
1199 */
1200
1201int
1202new_save_map (mapstruct * m, int flag)
1203{
1204 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF];
1205 int i;
1206
1207 if (flag && !*m->path)
1208 { 906 }
1209 LOG (llevError, "Tried to save map without path.\n"); 907}
1210 return -1; 908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
1211 } 927 {
1212 928 char shop[MAX_BUF];
1213 if (flag || (m->unique) || (m->templatemap)) 929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
1214 { 931 }
1215 if (!m->unique && !m->templatemap)
1216 { /* flag is set */
1217 if (flag == 2)
1218 strcpy (filename, create_overlay_pathname (m->path));
1219 else
1220 strcpy (filename, create_pathname (m->path));
1221 }
1222 else
1223 strcpy (filename, m->path);
1224 932
1225 make_path_to_file (filename); 933 MAP_OUT (shopgreed);
1226 } 934 MAP_OUT (shopmin);
1227 else 935 MAP_OUT (shopmax);
1228 { 936 if (shoprace) MAP_OUT (shoprace);
1229 if (!m->tmpname) 937 MAP_OUT (darkness);
1230 m->tmpname = tempnam_local (settings.tmpdir, NULL); 938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
1231 942
1232 strcpy (filename, m->tmpname); 943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
1233 } 944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
1234 945
1235 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 946 MAP_OUT (outdoor);
1236 m->in_memory = MAP_SAVING; 947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
1237 953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
1238 object_freezer freezer; 970 object_freezer freezer;
1239 971
1240 /* legacy */ 972 if (!save_header (freezer))
1241 fprintf (freezer, "arch map\n"); 973 return false;
1242 if (m->name)
1243 fprintf (freezer, "name %s\n", m->name);
1244 if (!flag)
1245 fprintf (freezer, "swap_time %d\n", m->swap_time);
1246 if (m->reset_timeout)
1247 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1248 if (m->fixed_resettime)
1249 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1250 /* we unfortunately have no idea if this is a value the creator set
1251 * or a difficulty value we generated when the map was first loaded
1252 */
1253 if (m->difficulty)
1254 fprintf (freezer, "difficulty %d\n", m->difficulty);
1255 if (m->region)
1256 fprintf (freezer, "region %s\n", m->region->name);
1257 if (m->shopitems)
1258 {
1259 print_shop_string (m, shop);
1260 fprintf (freezer, "shopitems %s\n", shop);
1261 }
1262 if (m->shopgreed)
1263 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1264#ifndef WIN32
1265 if (m->shopmin)
1266 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1267 if (m->shopmax)
1268 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1269#else
1270 if (m->shopmin)
1271 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1272 if (m->shopmax)
1273 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1274#endif
1275 if (m->shoprace)
1276 fprintf (freezer, "shoprace %s\n", m->shoprace);
1277 if (m->darkness)
1278 fprintf (freezer, "darkness %d\n", m->darkness);
1279 if (m->width)
1280 fprintf (freezer, "width %d\n", m->width);
1281 if (m->height)
1282 fprintf (freezer, "height %d\n", m->height);
1283 if (m->enter_x)
1284 fprintf (freezer, "enter_x %d\n", m->enter_x);
1285 if (m->enter_y)
1286 fprintf (freezer, "enter_y %d\n", m->enter_y);
1287 if (m->msg)
1288 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1289 if (m->maplore)
1290 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1291 if (m->unique)
1292 fprintf (freezer, "unique %d\n", m->unique);
1293 if (m->templatemap)
1294 fprintf (freezer, "template %d\n", m->templatemap);
1295 if (m->outdoor)
1296 fprintf (freezer, "outdoor %d\n", m->outdoor);
1297 if (m->temp)
1298 fprintf (freezer, "temp %d\n", m->temp);
1299 if (m->pressure)
1300 fprintf (freezer, "pressure %d\n", m->pressure);
1301 if (m->humid)
1302 fprintf (freezer, "humid %d\n", m->humid);
1303 if (m->windspeed)
1304 fprintf (freezer, "windspeed %d\n", m->windspeed);
1305 if (m->winddir)
1306 fprintf (freezer, "winddir %d\n", m->winddir);
1307 if (m->sky)
1308 fprintf (freezer, "sky %d\n", m->sky);
1309 if (m->nosmooth)
1310 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1311 974
1312 /* Save any tiling information, except on overlays */ 975 return freezer.save (path);
1313 if (flag != 2)
1314 for (i = 0; i < 4; i++)
1315 if (m->tile_path[i])
1316 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1317
1318 freezer.put (m);
1319 fprintf (freezer, "end\n");
1320
1321 /* In the game save unique items in the different file, but
1322 * in the editor save them to the normal map file.
1323 * If unique map, save files in the proper destination (set by
1324 * player)
1325 */
1326 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1327 {
1328 object_freezer unique;
1329
1330 if (flag == 2)
1331 save_objects (m, freezer, unique, 2);
1332 else
1333 save_objects (m, freezer, unique, 0);
1334
1335 sprintf (buf, "%s.v00", create_items_path (m->path));
1336
1337 unique.save (buf);
1338 }
1339 else
1340 { /* save same file when not playing, like in editor */
1341 save_objects (m, freezer, freezer, 0);
1342 }
1343
1344 freezer.save (filename);
1345
1346 return 0;
1347}
1348
1349
1350/*
1351 * Remove and free all objects in the inventory of the given object.
1352 * object.c ?
1353 */
1354
1355void clean_object(object *op)
1356{
1357 object *tmp, *next;
1358
1359 for(tmp = op->inv; tmp; tmp = next)
1360 {
1361 next = tmp->below;
1362 clean_object(tmp);
1363 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1364 remove_button_link(tmp);
1365 remove_ob(tmp);
1366 free_object(tmp);
1367 }
1368} 976}
1369 977
1370/* 978/*
1371 * Remove and free all objects in the given map. 979 * Remove and free all objects in the given map.
1372 */ 980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
1373 986
1374void free_all_objects(mapstruct *m) { 987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1375 int i,j; 988 while (object *op = ms->bot)
1376 object *op; 989 {
1377 990 if (op->head)
1378 for(i=0;i<MAP_WIDTH(m);i++)
1379 for(j=0;j<MAP_HEIGHT(m);j++) {
1380 object *previous_obj=NULL;
1381 while((op=GET_MAP_OB(m,i,j))!=NULL) {
1382 if (op==previous_obj) {
1383 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n");
1384 break;
1385 }
1386 previous_obj=op;
1387 if(op->head!=NULL)
1388 op = op->head; 991 op = op->head;
1389 992
1390 /* If the map isn't in memory, free_object will remove and 993 op->destroy_inv (false);
1391 * free objects in op's inventory. So let it do the job. 994 op->destroy ();
1392 */
1393 if (m->in_memory==MAP_IN_MEMORY)
1394 clean_object(op);
1395 remove_ob(op);
1396 free_object(op);
1397 }
1398 } 995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1399} 1040}
1400 1041
1401/* 1042/*
1402 * Frees everything allocated by the given mapstructure. 1043 * Updates every button on the map (by calling update_button() for them).
1403 * don't free tmpname - our caller is left to do that
1404 */ 1044 */
1405 1045void
1406void free_map(mapstruct *m,int flag) { 1046maptile::update_buttons ()
1407 int i; 1047{
1408 1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1409 if (!m->in_memory) { 1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1410 LOG(llevError,"Trying to free freed map.\n"); 1050 {
1411 return; 1051 if (!ol->ob)
1412 }
1413 if (flag && m->spaces) free_all_objects(m);
1414 if (m->name) FREE_AND_CLEAR(m->name);
1415 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1416 if (m->msg) FREE_AND_CLEAR(m->msg);
1417 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1418 if (m->shopitems) FREE_AND_CLEAR(m->shopitems);
1419 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1420 if (m->buttons)
1421 free_objectlinkpt(m->buttons);
1422 m->buttons = NULL;
1423 for (i=0; i<4; i++) {
1424 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1425 m->tile_map[i] = NULL;
1426 }
1427 m->in_memory = MAP_SWAPPED;
1428}
1429
1430/*
1431 * function: vanish mapstruct
1432 * m : pointer to mapstruct, if NULL no action
1433 * this deletes all the data on the map (freeing pointers)
1434 * and then removes this map from the global linked list of maps.
1435 */
1436
1437void delete_map(mapstruct *m) {
1438 mapstruct *tmp, *last;
1439 int i;
1440
1441 if (!m)
1442 return;
1443
1444 m->clear ();
1445
1446 if (m->in_memory == MAP_IN_MEMORY) {
1447 /* change to MAP_SAVING, even though we are not,
1448 * so that remove_ob doesn't do as much work.
1449 */ 1052 {
1450 m->in_memory = MAP_SAVING; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1451 free_map (m, 1); 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1452 } 1055 continue;
1453 /* move this out of free_map, since tmpname can still be needed if
1454 * the map is swapped out.
1455 */
1456 if (m->tmpname) {
1457 free(m->tmpname);
1458 m->tmpname=NULL;
1459 }
1460 last = NULL;
1461 /* We need to look through all the maps and see if any maps
1462 * are pointing at this one for tiling information. Since
1463 * tiling can be assymetric, we just can not look to see which
1464 * maps this map tiles with and clears those.
1465 */
1466 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1467 if (tmp->next == m) last = tmp;
1468
1469 /* This should hopefully get unrolled on a decent compiler */
1470 for (i=0; i<4; i++)
1471 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1472 }
1473
1474 /* If last is null, then this should be the first map in the list */
1475 if (!last) {
1476 if (m == first_map)
1477 first_map = m->next;
1478 else
1479 /* m->path is a static char, so should hopefully still have
1480 * some useful data in it.
1481 */
1482 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1483 m->path);
1484 }
1485 else
1486 last->next = m->next;
1487
1488 delete m;
1489}
1490
1491
1492
1493/*
1494 * Makes sure the given map is loaded and swapped in.
1495 * name is path name of the map.
1496 * flags meaning:
1497 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1498 * and don't do unique items or the like.
1499 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1500 * dont do any more name translation on it.
1501 *
1502 * Returns a pointer to the given map.
1503 */
1504
1505mapstruct *ready_map_name(const char *name, int flags) {
1506 mapstruct *m;
1507
1508 if (!name)
1509 return (NULL);
1510
1511 /* Have we been at this level before? */
1512 m = has_been_loaded (name);
1513
1514 /* Map is good to go, so just return it */
1515 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) {
1516 return m;
1517 }
1518
1519 /* unique maps always get loaded from their original location, and never
1520 * a temp location. Likewise, if map_flush is set, or we have never loaded
1521 * this map, load it now. I removed the reset checking from here -
1522 * it seems the probability of a player trying to enter a map that should
1523 * reset but hasn't yet is quite low, and removing that makes this function
1524 * a bit cleaner (and players probably shouldn't rely on exact timing for
1525 * resets in any case - if they really care, they should use the 'maps command.
1526 */
1527 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1528
1529 /* first visit or time to reset */
1530 if (m) {
1531 clean_tmp_map(m); /* Doesn't make much difference */
1532 delete_map(m);
1533 } 1056 }
1534 1057
1535 /* create and load a map */ 1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1536 if (flags & MAP_PLAYER_UNIQUE)
1537 LOG(llevDebug, "Trying to load map %s.\n", name);
1538 else
1539 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1540
1541 //eval_pv ("$x = Event::time", 1);//D
1542 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1543 return (NULL);
1544 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1545
1546 fix_auto_apply(m); /* Chests which open as default */
1547
1548 /* If a player unique map, no extra unique object file to load.
1549 * if from the editor, likewise.
1550 */ 1059 {
1551 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1060 update_button (ol->ob);
1552 load_unique_objects(m); 1061 break;
1553
1554 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1555 m=load_overlay_map(name, m);
1556 if (m==NULL)
1557 return NULL;
1558 } 1062 }
1559
1560 if (flags & MAP_PLAYER_UNIQUE)
1561 INVOKE_MAP (SWAPIN, m);
1562
1563 } else {
1564 /* If in this loop, we found a temporary map, so load it up. */
1565
1566 m=load_temporary_map (m);
1567 if(m==NULL) return NULL;
1568 load_unique_objects(m);
1569
1570 clean_tmp_map(m);
1571 m->in_memory = MAP_IN_MEMORY;
1572 /* tempnam() on sun systems (probably others) uses malloc
1573 * to allocated space for the string. Free it here.
1574 * In some cases, load_temporary_map above won't find the
1575 * temporary map, and so has reloaded a new map. If that
1576 * is the case, tmpname is now null
1577 */
1578 if (m->tmpname) free(m->tmpname);
1579 m->tmpname = NULL;
1580 /* It's going to be saved anew anyway */
1581 } 1063 }
1582
1583 /* Below here is stuff common to both first time loaded maps and
1584 * temp maps.
1585 */
1586
1587 decay_objects(m); /* start the decay */
1588 /* In case other objects press some buttons down */
1589 update_buttons(m);
1590 if (m->outdoor)
1591 set_darkness_map(m);
1592 /* run the weather over this map */
1593 weather_effect(name);
1594 return m;
1595} 1064}
1596
1597 1065
1598/* 1066/*
1599 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1600 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1601 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1603 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1604 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1605 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1606 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1607 */ 1075 */
1608 1076int
1609int calculate_difficulty(mapstruct *m) { 1077maptile::estimate_difficulty () const
1610 object *op; 1078{
1611 archetype *at;
1612 int x, y, i, diff;
1613 long monster_cnt = 0; 1079 long monster_cnt = 0;
1614 double avgexp = 0; 1080 double avgexp = 0;
1615 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1616 1082
1617 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1618 { 1084 for (object *op = ms->bot; op; op = op->above)
1619 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1620 return MAP_DIFFICULTY (m);
1621 }
1622
1623 for(x = 0; x < MAP_WIDTH(m); x++)
1624 for(y = 0; y < MAP_HEIGHT(m); y++)
1625 for(op = get_map_ob(m, x, y); op != NULL; op = op->above)
1626 { 1085 {
1627 if(QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1628 { 1087 {
1629 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1630 monster_cnt++; 1089 monster_cnt++;
1631 } 1090 }
1632 1091
1633 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1634 { 1093 {
1635 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1636 at = type_to_archetype(GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1637
1638 if(at != NULL)
1639 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1640 1098
1641 monster_cnt++; 1099 monster_cnt++;
1642 } 1100 }
1643 } 1101 }
1644 1102
1645 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1646 1104
1647 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1648 {
1649 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1650 {
1651 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1652 return i; 1107 return i;
1653 }
1654 }
1655 1108
1656 return 1; 1109 return 1;
1657}
1658
1659void clean_tmp_map(mapstruct *m) {
1660 if(m->tmpname == NULL)
1661 return;
1662 INVOKE_MAP (CLEAN, m);
1663 (void) unlink(m->tmpname);
1664}
1665
1666void free_all_maps(void)
1667{
1668 int real_maps=0;
1669
1670 while (first_map) {
1671 /* I think some of the callers above before it gets here set this to be
1672 * saving, but we still want to free this data
1673 */
1674 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY;
1675 delete_map(first_map);
1676 real_maps++;
1677 }
1678 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps);
1679} 1110}
1680 1111
1681/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1682 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1683 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1684 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1685 * to maps than los. 1116 * to maps than los.
1686 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1687 */ 1118 */
1688 1119int
1689int change_map_light(mapstruct *m, int change) { 1120maptile::change_map_light (int change)
1121{
1690 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1691 1123
1692 /* Nothing to do */ 1124 /* Nothing to do */
1693 if(!change || (new_level <= 0 && m->darkness == 0) || 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1694 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) {
1695 return 0; 1126 return 0;
1696 }
1697 1127
1698 /* inform all players on the map */ 1128 /* inform all players on the map */
1699 if (change>0) 1129 if (change > 0)
1700 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1701 else 1131 else
1702 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1703 1133
1704 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1705 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1706 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1707 * is not +/-1 1137 * is not +/-1
1708 */ 1138 */
1709 if (new_level < 0) m->darkness = 0; 1139 if (new_level < 0)
1710 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1140 darkness = 0;
1141 else if (new_level >= MAX_DARKNESS)
1142 darkness = MAX_DARKNESS;
1143 else
1711 else m->darkness=new_level; 1144 darkness = new_level;
1712 1145
1713 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1714 update_all_map_los(m); 1147 update_all_map_los (this);
1715 return 1; 1148 return 1;
1716} 1149}
1717
1718 1150
1719/* 1151/*
1720 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1721 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1722 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1723 * through, etc) 1155 * through, etc)
1724 */ 1156 */
1725void update_position (mapstruct *m, int x, int y) { 1157void
1158mapspace::update_ ()
1159{
1726 object *tmp, *last = NULL; 1160 object *tmp, *last = 0;
1727 uint8 flags = 0, oldflags, light=0, anywhere=0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1728 New_Face *top,*floor, *middle; 1162 New_Face *top, *floor, *middle;
1729 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1730 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1731 1165
1732 oldflags = GET_MAP_FLAGS(m,x,y);
1733 if (!(oldflags & P_NEED_UPDATE)) {
1734 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1735 m->path, x, y);
1736 return;
1737 }
1738
1739 middle=blank_face; 1166 middle = blank_face;
1740 top=blank_face; 1167 top = blank_face;
1741 floor=blank_face; 1168 floor = blank_face;
1742 1169
1743 middle_obj = NULL; 1170 middle_obj = 0;
1744 top_obj = NULL; 1171 top_obj = 0;
1745 floor_obj = NULL; 1172 floor_obj = 0;
1746 1173
1747 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1748 1175 {
1749 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1750 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1751 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1752 * it is a disapation factor that is squared (or is it cubed?) 1179 * it is a dissapation factor that is cubed.
1753 */ 1180 */
1754 if (tmp->glow_radius > light) light = tmp->glow_radius; 1181 if (tmp->glow_radius > light)
1182 light = tmp->glow_radius;
1755 1183
1756 /* This call is needed in order to update objects the player 1184 /* This call is needed in order to update objects the player
1757 * is standing in that have animations (ie, grass, fire, etc). 1185 * is standing in that have animations (ie, grass, fire, etc).
1758 * However, it also causes the look window to be re-drawn 1186 * However, it also causes the look window to be re-drawn
1759 * 3 times each time the player moves, because many of the 1187 * 3 times each time the player moves, because many of the
1760 * functions the move_player calls eventualy call this. 1188 * functions the move_player calls eventualy call this.
1761 * 1189 *
1762 * Always put the player down for drawing. 1190 * Always put the player down for drawing.
1763 */ 1191 */
1764 if (!tmp->invisible) { 1192 if (!tmp->invisible)
1193 {
1765 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1194 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1195 {
1766 top = tmp->face; 1196 top = tmp->face;
1767 top_obj = tmp; 1197 top_obj = tmp;
1768 } 1198 }
1769 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1199 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1200 {
1770 /* If we got a floor, that means middle and top were below it, 1201 /* If we got a floor, that means middle and top were below it,
1771 * so should not be visible, so we clear them. 1202 * so should not be visible, so we clear them.
1772 */ 1203 */
1773 middle=blank_face; 1204 middle = blank_face;
1774 top=blank_face; 1205 top = blank_face;
1775 floor = tmp->face; 1206 floor = tmp->face;
1776 floor_obj = tmp; 1207 floor_obj = tmp;
1777 } 1208 }
1778 /* Flag anywhere have high priority */ 1209 /* Flag anywhere have high priority */
1779 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1210 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1211 {
1780 middle = tmp->face; 1212 middle = tmp->face;
1781 1213
1782 middle_obj = tmp; 1214 middle_obj = tmp;
1783 anywhere =1; 1215 anywhere = 1;
1784 } 1216 }
1785 /* Find the highest visible face around. If equal 1217 /* Find the highest visible face around. If equal
1786 * visibilities, we still want the one nearer to the 1218 * visibilities, we still want the one nearer to the
1787 * top 1219 * top
1788 */ 1220 */
1789 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1221 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1222 {
1790 middle = tmp->face; 1223 middle = tmp->face;
1791 middle_obj = tmp; 1224 middle_obj = tmp;
1792 } 1225 }
1793 } 1226 }
1227
1794 if (tmp==tmp->above) { 1228 if (tmp == tmp->above)
1229 {
1795 LOG(llevError, "Error in structure of map\n"); 1230 LOG (llevError, "Error in structure of map\n");
1796 exit (-1); 1231 exit (-1);
1797 } 1232 }
1798 1233
1799 move_slow |= tmp->move_slow; 1234 move_slow |= tmp->move_slow;
1800 move_block |= tmp->move_block; 1235 move_block |= tmp->move_block;
1801 move_on |= tmp->move_on; 1236 move_on |= tmp->move_on;
1802 move_off |= tmp->move_off; 1237 move_off |= tmp->move_off;
1803 move_allow |= tmp->move_allow; 1238 move_allow |= tmp->move_allow;
1804 1239
1805 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1806 flags |= P_IS_ALIVE;
1807 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1808 flags |= P_NO_MAGIC;
1809 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1810 flags |= P_NO_CLERIC;
1811 if (tmp->type == SAFE_GROUND)
1812 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1813
1814 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1240 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1815 flags |= P_BLOCKSVIEW; 1241 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1816 } /* for stack of objects */ 1242 if (tmp->type == PLAYER) flags |= P_PLAYER;
1817 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1818 /* we don't want to rely on this function to have accurate flags, but 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1819 * since we're already doing the work, we calculate them here. 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1820 * if they don't match, logic is broken someplace.
1821 */
1822 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1823 (!(oldflags & P_NO_ERROR))) {
1824 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1825 m->path, x, y,
1826 (oldflags & ~P_NEED_UPDATE), flags);
1827 } 1246 }
1828 SET_MAP_FLAGS(m, x, y, flags);
1829 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1830 SET_MAP_MOVE_ON(m, x, y, move_on);
1831 SET_MAP_MOVE_OFF(m, x, y, move_off);
1832 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1833 1247
1248 this->light = light;
1249 this->flags_ = flags;
1250 this->move_block = move_block & ~move_allow;
1251 this->move_on = move_on;
1252 this->move_off = move_off;
1253 this->move_slow = move_slow;
1254
1834 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
1835 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
1836 * this point. 1257 * this point.
1837 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
1838 * top contains a player/monster face, if there is one. 1259 * top contains a player/monster face, if there is one.
1839 * 1260 *
1840 * We now need to fill in top.face and/or middle.face. 1261 * We now need to fill in top.face and/or middle.face.
1841 */ 1262 */
1842 1263
1843 /* If the top face also happens to be high visibility, re-do our 1264 /* If the top face also happens to be high visibility, re-do our
1844 * middle face. This should not happen, as we already have the 1265 * middle face. This should not happen, as we already have the
1845 * else statement above so middle should not get set. OTOH, it 1266 * else statement above so middle should not get set. OTOH, it
1846 * may be possible for the faces to match but be different objects. 1267 * may be possible for the faces to match but be different objects.
1847 */ 1268 */
1848 if (top == middle) middle=blank_face; 1269 if (top == middle)
1270 middle = blank_face;
1849 1271
1850 /* There are three posibilities at this point: 1272 /* There are three posibilities at this point:
1851 * 1) top face is set, need middle to be set. 1273 * 1) top face is set, need middle to be set.
1852 * 2) middle is set, need to set top. 1274 * 2) middle is set, need to set top.
1853 * 3) neither middle or top is set - need to set both. 1275 * 3) neither middle or top is set - need to set both.
1854 */ 1276 */
1855 1277
1856 for (tmp=last; tmp; tmp=tmp->below) { 1278 for (tmp = last; tmp; tmp = tmp->below)
1279 {
1857 /* Once we get to a floor, stop, since we already have a floor object */ 1280 /* Once we get to a floor, stop, since we already have a floor object */
1858 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1281 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1282 break;
1859 1283
1860 /* If two top faces are already set, quit processing */ 1284 /* If two top faces are already set, quit processing */
1861 if ((top != blank_face) && (middle != blank_face)) break; 1285 if ((top != blank_face) && (middle != blank_face))
1286 break;
1862 1287
1863 /* Only show visible faces, unless its the editor - show all */ 1288 /* Only show visible faces, unless its the editor - show all */
1864 if (!tmp->invisible || editor) { 1289 if (!tmp->invisible || editor)
1290 {
1865 /* Fill in top if needed */ 1291 /* Fill in top if needed */
1866 if (top == blank_face) { 1292 if (top == blank_face)
1293 {
1867 top = tmp->face; 1294 top = tmp->face;
1868 top_obj = tmp; 1295 top_obj = tmp;
1296 if (top == middle)
1869 if (top == middle) middle=blank_face; 1297 middle = blank_face;
1298 }
1870 } else { 1299 else
1300 {
1871 /* top is already set - we should only get here if 1301 /* top is already set - we should only get here if
1872 * middle is not set 1302 * middle is not set
1873 * 1303 *
1874 * Set the middle face and break out, since there is nothing 1304 * Set the middle face and break out, since there is nothing
1875 * more to fill in. We don't check visiblity here, since 1305 * more to fill in. We don't check visiblity here, since
1876 * 1306 *
1877 */ 1307 */
1878 if (tmp->face != top ) { 1308 if (tmp->face != top)
1309 {
1879 middle = tmp->face; 1310 middle = tmp->face;
1880 middle_obj = tmp; 1311 middle_obj = tmp;
1881 break; 1312 break;
1882 } 1313 }
1883 } 1314 }
1884 } 1315 }
1885 } 1316 }
1886 if (middle == floor) middle = blank_face; 1317
1887 if (top == middle) middle = blank_face; 1318 if (middle == floor)
1888 SET_MAP_FACE(m,x,y,top,0);
1889 if(top != blank_face)
1890 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1891 else
1892 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1893 SET_MAP_FACE(m,x,y,middle,1);
1894 if(middle != blank_face) 1319 middle = blank_face;
1895 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1896 else
1897 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1898 SET_MAP_FACE(m,x,y,floor,2);
1899 if(floor != blank_face)
1900 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1901 else
1902 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1903 SET_MAP_LIGHT(m,x,y,light);
1904}
1905 1320
1321 if (top == middle)
1322 middle = blank_face;
1906 1323
1907void set_map_reset_time(mapstruct *map) { 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1908 int timeout; 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1909 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1910 timeout = MAP_RESET_TIMEOUT(map);
1911 if (timeout <= 0)
1912 timeout = MAP_DEFAULTRESET;
1913 if (timeout >= MAP_MAXRESET)
1914 timeout = MAP_MAXRESET;
1915 MAP_WHEN_RESET(map) = seconds()+timeout;
1916} 1327}
1917 1328
1918/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
1919 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
1920 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
1921 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
1922 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
1923 */ 1334 */
1924 1335static maptile *
1925static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
1926{ 1337{
1338 maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]);
1339 mp->load ();
1340
1927 int dest_tile = (tile_num +2) % 4; 1341 int dest_tile = (tile_num + 2) % 4;
1928 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]);
1929 1342
1930 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1343 orig_map->tile_map[tile_num] = mp;
1931 1344
1932 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1345 /* need to do a strcmp here as the orig_map->path is not a shared string */
1933 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1346 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1934 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1935 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1347 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1936 1348
1937 return orig_map->tile_map[tile_num]; 1349 return mp;
1938} 1350}
1939 1351
1940/* this returns TRUE if the coordinates (x,y) are out of 1352/* this returns TRUE if the coordinates (x,y) are out of
1941 * map m. This function also takes into account any 1353 * map m. This function also takes into account any
1942 * tiling considerations, loading adjacant maps as needed. 1354 * tiling considerations, loading adjacant maps as needed.
1943 * This is the function should always be used when it 1355 * This is the function should always be used when it
1944 * necessary to check for valid coordinates. 1356 * necessary to check for valid coordinates.
1945 * This function will recursively call itself for the 1357 * This function will recursively call itself for the
1946 * tiled maps. 1358 * tiled maps.
1947 * 1359 */
1948 * 1360int
1949 */
1950int out_of_map(mapstruct *m, int x, int y) 1361out_of_map (maptile *m, int x, int y)
1951{ 1362{
1952
1953 /* If we get passed a null map, this is obviously the 1363 /* If we get passed a null map, this is obviously the
1954 * case. This generally shouldn't happen, but if the 1364 * case. This generally shouldn't happen, but if the
1955 * map loads fail below, it could happen. 1365 * map loads fail below, it could happen.
1956 */ 1366 */
1957 if (!m) return 0; 1367 if (!m)
1958
1959 if (x<0) {
1960 if (!m->tile_path[3]) return 1;
1961 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1962 load_and_link_tiled_map(m, 3);
1963 }
1964 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1965 }
1966 if (x>=MAP_WIDTH(m)) {
1967 if (!m->tile_path[1]) return 1;
1968 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1969 load_and_link_tiled_map(m, 1);
1970 }
1971 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1972 }
1973 if (y<0) {
1974 if (!m->tile_path[0]) return 1;
1975 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1976 load_and_link_tiled_map(m, 0);
1977 }
1978 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1979 }
1980 if (y>=MAP_HEIGHT(m)) {
1981 if (!m->tile_path[2]) return 1;
1982 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1983 load_and_link_tiled_map(m, 2);
1984 }
1985 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1986 }
1987
1988 /* Simple case - coordinates are within this local
1989 * map.
1990 */
1991 return 0; 1368 return 0;
1369
1370 if (x < 0)
1371 {
1372 if (!m->tile_path[3])
1373 return 1;
1374
1375 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1376 load_and_link_tiled_map (m, 3);
1377
1378 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1379 }
1380
1381 if (x >= m->width)
1382 {
1383 if (!m->tile_path[1])
1384 return 1;
1385
1386 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1387 load_and_link_tiled_map (m, 1);
1388
1389 return out_of_map (m->tile_map[1], x - m->width, y);
1390 }
1391
1392 if (y < 0)
1393 {
1394 if (!m->tile_path[0])
1395 return 1;
1396
1397 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1398 load_and_link_tiled_map (m, 0);
1399
1400 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1401 }
1402
1403 if (y >= m->height)
1404 {
1405 if (!m->tile_path[2])
1406 return 1;
1407
1408 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1409 load_and_link_tiled_map (m, 2);
1410
1411 return out_of_map (m->tile_map[2], x, y - m->height);
1412 }
1413
1414 /* Simple case - coordinates are within this local
1415 * map.
1416 */
1417 return 0;
1992} 1418}
1993 1419
1994/* This is basically the same as out_of_map above, but 1420/* This is basically the same as out_of_map above, but
1995 * instead we return NULL if no map is valid (coordinates 1421 * instead we return NULL if no map is valid (coordinates
1996 * out of bounds and no tiled map), otherwise it returns 1422 * out of bounds and no tiled map), otherwise it returns
1997 * the map as that the coordinates are really on, and 1423 * the map as that the coordinates are really on, and
1998 * updates x and y to be the localized coordinates. 1424 * updates x and y to be the localized coordinates.
1999 * Using this is more efficient of calling out_of_map 1425 * Using this is more efficient of calling out_of_map
2000 * and then figuring out what the real map is 1426 * and then figuring out what the real map is
2001 */ 1427 */
1428maptile *
2002mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 1429get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2003{ 1430{
2004
2005 if (*x<0) { 1431 if (*x < 0)
1432 {
2006 if (!m->tile_path[3]) return NULL; 1433 if (!m->tile_path[3])
1434 return 0;
1435
2007 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1436 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2008 load_and_link_tiled_map(m, 3); 1437 load_and_link_tiled_map (m, 3);
2009 1438
2010 *x += MAP_WIDTH(m->tile_map[3]); 1439 *x += m->tile_map[3]->width;
2011 return (get_map_from_coord(m->tile_map[3], x, y)); 1440 return (get_map_from_coord (m->tile_map[3], x, y));
1441 }
1442
1443 if (*x >= m->width)
2012 } 1444 {
2013 if (*x>=MAP_WIDTH(m)) {
2014 if (!m->tile_path[1]) return NULL; 1445 if (!m->tile_path[1])
1446 return 0;
1447
2015 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1448 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2016 load_and_link_tiled_map(m, 1); 1449 load_and_link_tiled_map (m, 1);
2017 1450
2018 *x -= MAP_WIDTH(m); 1451 *x -= m->width;
2019 return (get_map_from_coord(m->tile_map[1], x, y)); 1452 return (get_map_from_coord (m->tile_map[1], x, y));
1453 }
1454
1455 if (*y < 0)
2020 } 1456 {
2021 if (*y<0) {
2022 if (!m->tile_path[0]) return NULL; 1457 if (!m->tile_path[0])
1458 return 0;
1459
2023 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1460 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2024 load_and_link_tiled_map(m, 0); 1461 load_and_link_tiled_map (m, 0);
2025 1462
2026 *y += MAP_HEIGHT(m->tile_map[0]); 1463 *y += m->tile_map[0]->height;
2027 return (get_map_from_coord(m->tile_map[0], x, y)); 1464 return (get_map_from_coord (m->tile_map[0], x, y));
1465 }
1466
1467 if (*y >= m->height)
2028 } 1468 {
2029 if (*y>=MAP_HEIGHT(m)) {
2030 if (!m->tile_path[2]) return NULL; 1469 if (!m->tile_path[2])
1470 return 0;
1471
2031 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1472 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2032 load_and_link_tiled_map(m, 2); 1473 load_and_link_tiled_map (m, 2);
2033 1474
2034 *y -= MAP_HEIGHT(m); 1475 *y -= m->height;
2035 return (get_map_from_coord(m->tile_map[2], x, y)); 1476 return (get_map_from_coord (m->tile_map[2], x, y));
2036 } 1477 }
2037 1478
2038 /* Simple case - coordinates are within this local 1479 /* Simple case - coordinates are within this local
2039 * map. 1480 * map.
2040 */ 1481 */
2041
2042 return m; 1482 return m;
2043} 1483}
2044 1484
2045/** 1485/**
2046 * Return whether map2 is adjacent to map1. If so, store the distance from 1486 * Return whether map2 is adjacent to map1. If so, store the distance from
2047 * map1 to map2 in dx/dy. 1487 * map1 to map2 in dx/dy.
2048 */ 1488 */
1489static int
2049static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 1490adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1491{
2050 if (!map1 || !map2) 1492 if (!map1 || !map2)
2051 return 0; 1493 return 0;
2052 1494
2053 if (map1 == map2) { 1495 if (map1 == map2)
1496 {
2054 *dx = 0; 1497 *dx = 0;
2055 *dy = 0; 1498 *dy = 0;
2056 1499 }
2057 } else if (map1->tile_map[0] == map2) { /* up */ 1500 else if (map1->tile_map[0] == map2)
1501 { /* up */
2058 *dx = 0; 1502 *dx = 0;
2059 *dy = -MAP_HEIGHT(map2); 1503 *dy = -map2->height;
1504 }
2060 } else if (map1->tile_map[1] == map2) { /* right */ 1505 else if (map1->tile_map[1] == map2)
2061 *dx = MAP_WIDTH(map1); 1506 { /* right */
1507 *dx = map1->width;
2062 *dy = 0; 1508 *dy = 0;
1509 }
2063 } else if (map1->tile_map[2] == map2) { /* down */ 1510 else if (map1->tile_map[2] == map2)
1511 { /* down */
2064 *dx = 0; 1512 *dx = 0;
2065 *dy = MAP_HEIGHT(map1); 1513 *dy = map1->height;
1514 }
2066 } else if (map1->tile_map[3] == map2) { /* left */ 1515 else if (map1->tile_map[3] == map2)
2067 *dx = -MAP_WIDTH(map2); 1516 { /* left */
1517 *dx = -map2->width;
2068 *dy = 0; 1518 *dy = 0;
2069 1519 }
2070 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 1520 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
1521 { /* up right */
2071 *dx = MAP_WIDTH(map1->tile_map[0]); 1522 *dx = map1->tile_map[0]->width;
2072 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1523 *dy = -map1->tile_map[0]->height;
1524 }
2073 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 1525 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2074 *dx = -MAP_WIDTH(map2); 1526 { /* up left */
2075 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1527 *dx = -map2->width;
1528 *dy = -map1->tile_map[0]->height;
1529 }
2076 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 1530 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2077 *dx = MAP_WIDTH(map1); 1531 { /* right up */
2078 *dy = -MAP_HEIGHT(map2); 1532 *dx = map1->width;
1533 *dy = -map2->height;
1534 }
2079 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 1535 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2080 *dx = MAP_WIDTH(map1); 1536 { /* right down */
2081 *dy = MAP_HEIGHT(map1->tile_map[1]); 1537 *dx = map1->width;
1538 *dy = map1->tile_map[1]->height;
1539 }
2082 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 1540 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
1541 { /* down right */
2083 *dx = MAP_WIDTH(map1->tile_map[2]); 1542 *dx = map1->tile_map[2]->width;
2084 *dy = MAP_HEIGHT(map1); 1543 *dy = map1->height;
1544 }
2085 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 1545 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2086 *dx = -MAP_WIDTH(map2); 1546 { /* down left */
2087 *dy = MAP_HEIGHT(map1); 1547 *dx = -map2->width;
1548 *dy = map1->height;
1549 }
2088 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 1550 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
1551 { /* left up */
2089 *dx = -MAP_WIDTH(map1->tile_map[3]); 1552 *dx = -map1->tile_map[3]->width;
2090 *dy = -MAP_HEIGHT(map2); 1553 *dy = -map2->height;
1554 }
2091 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 1555 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
1556 { /* left down */
2092 *dx = -MAP_WIDTH(map1->tile_map[3]); 1557 *dx = -map1->tile_map[3]->width;
2093 *dy = MAP_HEIGHT(map1->tile_map[3]); 1558 *dy = map1->tile_map[3]->height;
2094
2095 } else { /* not "adjacent" enough */
2096 return 0;
2097 } 1559 }
2098 1560 else
2099 return 1; 1561 return 0;
1562
1563 return 1;
2100} 1564}
2101 1565
2102/* From map.c 1566/* From map.c
2103 * This is used by get_player to determine where the other 1567 * This is used by get_player to determine where the other
2104 * creature is. get_rangevector takes into account map tiling, 1568 * creature is. get_rangevector takes into account map tiling,
2117 * be unexpected 1581 * be unexpected
2118 * 1582 *
2119 * currently, the only flag supported (0x1) is don't translate for 1583 * currently, the only flag supported (0x1) is don't translate for
2120 * closest body part of 'op1' 1584 * closest body part of 'op1'
2121 */ 1585 */
2122 1586void
2123void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 1587get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1588{
2124 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 1589 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1590 {
2125 /* be conservative and fill in _some_ data */ 1591 /* be conservative and fill in _some_ data */
2126 retval->distance = 100000; 1592 retval->distance = 100000;
2127 retval->distance_x = 32767; 1593 retval->distance_x = 32767;
2128 retval->distance_y = 32767; 1594 retval->distance_y = 32767;
2129 retval->direction = 0; 1595 retval->direction = 0;
2130 retval->part = 0; 1596 retval->part = 0;
2131 } else { 1597 }
1598 else
1599 {
2132 object *best; 1600 object *best;
2133 1601
2134 retval->distance_x += op2->x-op1->x; 1602 retval->distance_x += op2->x - op1->x;
2135 retval->distance_y += op2->y-op1->y; 1603 retval->distance_y += op2->y - op1->y;
2136 1604
2137 best = op1; 1605 best = op1;
2138 /* If this is multipart, find the closest part now */ 1606 /* If this is multipart, find the closest part now */
2139 if (!(flags&0x1) && op1->more) { 1607 if (!(flags & 0x1) && op1->more)
1608 {
2140 object *tmp; 1609 object *tmp;
2141 int best_distance = retval->distance_x*retval->distance_x+ 1610 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2142 retval->distance_y*retval->distance_y, tmpi;
2143 1611
2144 /* we just take the offset of the piece to head to figure 1612 /* we just take the offset of the piece to head to figure
2145 * distance instead of doing all that work above again 1613 * distance instead of doing all that work above again
2146 * since the distance fields we set above are positive in the 1614 * since the distance fields we set above are positive in the
2147 * same axis as is used for multipart objects, the simply arithmetic 1615 * same axis as is used for multipart objects, the simply arithmetic
2148 * below works. 1616 * below works.
2149 */ 1617 */
2150 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 1618 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
1619 {
2151 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 1620 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2152 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 1621 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2153 if (tmpi < best_distance) { 1622 if (tmpi < best_distance)
1623 {
2154 best_distance = tmpi; 1624 best_distance = tmpi;
2155 best = tmp; 1625 best = tmp;
2156 } 1626 }
2157 } 1627 }
2158 if (best != op1) { 1628 if (best != op1)
1629 {
2159 retval->distance_x += op1->x-best->x; 1630 retval->distance_x += op1->x - best->x;
2160 retval->distance_y += op1->y-best->y; 1631 retval->distance_y += op1->y - best->y;
2161 } 1632 }
2162 } 1633 }
2163 retval->part = best; 1634 retval->part = best;
2164 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1635 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2165 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1636 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2166 } 1637 }
2167} 1638}
2168 1639
2169/* this is basically the same as get_rangevector above, but instead of 1640/* this is basically the same as get_rangevector above, but instead of
2170 * the first parameter being an object, it instead is the map 1641 * the first parameter being an object, it instead is the map
2175 * be more consistant with the above function and also in case they are needed 1646 * be more consistant with the above function and also in case they are needed
2176 * for something in the future. Also, since no object is pasted, the best 1647 * for something in the future. Also, since no object is pasted, the best
2177 * field of the rv_vector is set to NULL. 1648 * field of the rv_vector is set to NULL.
2178 */ 1649 */
2179 1650
1651void
2180void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 1652get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
1653{
2181 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 1654 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1655 {
2182 /* be conservative and fill in _some_ data */ 1656 /* be conservative and fill in _some_ data */
2183 retval->distance = 100000; 1657 retval->distance = 100000;
2184 retval->distance_x = 32767; 1658 retval->distance_x = 32767;
2185 retval->distance_y = 32767; 1659 retval->distance_y = 32767;
2186 retval->direction = 0; 1660 retval->direction = 0;
2187 retval->part = 0; 1661 retval->part = 0;
2188 } else { 1662 }
1663 else
1664 {
2189 retval->distance_x += op2->x-x; 1665 retval->distance_x += op2->x - x;
2190 retval->distance_y += op2->y-y; 1666 retval->distance_y += op2->y - y;
2191 1667
2192 retval->part = NULL; 1668 retval->part = NULL;
2193 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1669 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2194 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1670 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2195 } 1671 }
2196} 1672}
2197 1673
2198/* Returns true of op1 and op2 are effectively on the same map 1674/* Returns true of op1 and op2 are effectively on the same map
2199 * (as related to map tiling). Note that this looks for a path from 1675 * (as related to map tiling). Note that this looks for a path from
2200 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1676 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2201 * to op1, this will still return false. 1677 * to op1, this will still return false.
2202 * Note we only look one map out to keep the processing simple 1678 * Note we only look one map out to keep the processing simple
2203 * and efficient. This could probably be a macro. 1679 * and efficient. This could probably be a macro.
2204 * MSW 2001-08-05 1680 * MSW 2001-08-05
2205 */ 1681 */
1682int
2206int on_same_map(const object *op1, const object *op2) { 1683on_same_map (const object *op1, const object *op2)
1684{
2207 int dx, dy; 1685 int dx, dy;
2208 1686
2209 return adjacent_map(op1->map, op2->map, &dx, &dy); 1687 return adjacent_map (op1->map, op2->map, &dx, &dy);
2210} 1688}
1689
1690object *
1691maptile::insert (object *op, int x, int y, object *originator, int flags)
1692{
1693 if (!op->flag [FLAG_REMOVED])
1694 op->remove ();
1695
1696 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1697}
1698

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