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Comparing deliantra/server/common/map.C (file contents):
Revision 1.31 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.60 by root, Sun Dec 31 10:28:35 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36extern int nrofallocobjects, nroffreeobjects;
37
38/*
39 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found.
41 */
42
43maptile *
44has_been_loaded (const char *name)
45{
46 maptile *map;
47
48 if (!name || !*name)
49 return 0;
50 for (map = first_map; map; map = map->next)
51 if (!strcmp (name, map->path))
52 break;
53 return (map);
54}
55 31
56/* 32/*
57 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
59 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
60 * it really should be called create_mapname 36 * it really should be called create_mapname
61 */ 37 */
62
63const char * 38const char *
64create_pathname (const char *name) 39create_pathname (const char *name)
65{ 40{
66 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
67 42
76} 51}
77 52
78/* 53/*
79 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
80 */ 55 */
81
82const char * 56const char *
83create_overlay_pathname (const char *name) 57create_overlay_pathname (const char *name)
84{ 58{
85 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
86 60
95} 69}
96 70
97/* 71/*
98 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
99 */ 73 */
100
101const char * 74const char *
102create_template_pathname (const char *name) 75create_template_pathname (const char *name)
103{ 76{
104 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
105 78
136 else 109 else
137 *t = *s; 110 *t = *s;
138 *t = 0; 111 *t = 0;
139 return (buf); 112 return (buf);
140} 113}
141
142 114
143/* 115/*
144 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
145 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
146 * is returned. 118 * is returned.
153 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
154 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
155 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
156 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
157 */ 129 */
158
159int 130int
160check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
161{ 132{
162 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
163 134
164#ifndef WIN32
165 char *endbuf; 135 char *endbuf;
166 struct stat statbuf; 136 struct stat statbuf;
167 int mode = 0; 137 int mode = 0;
168#endif
169 138
170 if (prepend_dir) 139 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 140 strcpy (buf, create_pathname (name));
172 else 141 else
173 strcpy (buf, name); 142 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 143
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 144 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 145 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 146 * Can not use strcat because we need to cycle through
181 * all the names. 147 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 162 mode |= 2;
197 163
198 return (mode); 164 return (mode);
199#endif
200}
201
202/*
203 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is
205 * necessary to make sure the information is in fact logged.
206 */
207
208void
209dump_map (const maptile *m)
210{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
213
214 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg);
216
217 if (m->maplore != NULL)
218 LOG (llevError, "Lore:\n%s", m->maplore);
219
220 if (m->tmpname != NULL)
221 LOG (llevError, "Tmpname: %s\n", m->tmpname);
222
223 LOG (llevError, "Difficulty: %d\n", m->difficulty);
224 LOG (llevError, "Darkness: %d\n", m->darkness);
225}
226
227/*
228 * Prints out debug-information about all maps.
229 * This basically just goes through all the maps and calls
230 * dump_map on each one.
231 */
232
233void
234dump_all_maps (void)
235{
236 maptile *m;
237
238 for (m = first_map; m != NULL; m = m->next)
239 {
240 dump_map (m);
241 }
242} 165}
243 166
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
253 */ 176 */
254int 177int
255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 179{
257 sint16 newx, newy; 180 sint16 newx = x;
258 int retval = 0; 181 sint16 newy = y;
259 maptile *mp;
260 182
261 if (out_of_map (oldmap, x, y)) 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
184
185 if (!mp)
262 return P_OUT_OF_MAP; 186 return P_OUT_OF_MAP;
263 newx = x;
264 newy = y;
265 mp = get_map_from_coord (oldmap, &newx, &newy);
266 if (mp != oldmap)
267 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 187
275 retval |= mp->spaces[newx + mp->width * newy].flags; 188 if (newmap) *newmap = mp;
189 if (nx) *nx = newx;
190 if (ny) *ny = newy;
276 191
277 return retval; 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
278} 193}
279
280 194
281/* 195/*
282 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 198 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 202 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 203 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 204 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 205 * by the caller.
292 */ 206 */
293
294int 207int
295blocked_link (object *ob, maptile *m, int sx, int sy) 208blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 209{
297 object *tmp; 210 object *tmp;
298 int mflags, blocked; 211 int mflags, blocked;
307 } 220 }
308 221
309 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
310 * directly. 223 * directly.
311 */ 224 */
312 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
313 226
314 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
315 228
316 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
317 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
336 /* We basically go through the stack of objects, and if there is 249 /* We basically go through the stack of objects, and if there is
337 * some other object that has NO_PASS or FLAG_ALIVE set, return 250 * some other object that has NO_PASS or FLAG_ALIVE set, return
338 * true. If we get through the entire stack, that must mean 251 * true. If we get through the entire stack, that must mean
339 * ob is blocking it, so return 0. 252 * ob is blocking it, so return 0.
340 */ 253 */
341 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 254 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
342 { 255 {
343 256
344 /* This must be before the checks below. Code for inventory checkers. */ 257 /* This must be before the checks below. Code for inventory checkers. */
345 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 258 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
346 { 259 {
410 * 323 *
411 * Note this used to be arch_blocked, but with new movement 324 * Note this used to be arch_blocked, but with new movement
412 * code, we need to have actual object to check its move_type 325 * code, we need to have actual object to check its move_type
413 * against the move_block values. 326 * against the move_block values.
414 */ 327 */
415
416int 328int
417ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 329ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 330{
419 archetype *tmp; 331 archetype *tmp;
420 int flag; 332 int flag;
421 maptile *m1; 333 maptile *m1;
422 sint16 sx, sy; 334 sint16 sx, sy;
423 335
424 if (ob == NULL) 336 if (!ob)
425 { 337 {
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
427 if (flag & P_OUT_OF_MAP) 339 if (flag & P_OUT_OF_MAP)
428 return P_OUT_OF_MAP; 340 return P_OUT_OF_MAP;
429 341
430 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
431 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
432 } 344 }
433 345
434 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
435 { 347 {
436 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
437 349
438 if (flag & P_OUT_OF_MAP) 350 if (flag & P_OUT_OF_MAP)
439 return P_OUT_OF_MAP; 351 return P_OUT_OF_MAP;
440 if (flag & P_IS_ALIVE) 352 if (flag & P_IS_ALIVE)
441 return P_IS_ALIVE; 353 return P_IS_ALIVE;
442 354
355 mapspace &ms = m1->at (sx, sy);
356
443 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
444 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
445 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
446 */ 360 */
447 361
448 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
449 continue; 363 continue;
450 364
451 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
452 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
453 */ 367 */
454 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
455 return AB_NO_PASS; 369 return P_NO_PASS;
456
457 } 370 }
371
458 return 0; 372 return 0;
459} 373}
460 374
461/* When the map is loaded, load_object does not actually insert objects 375/* When the map is loaded, load_object does not actually insert objects
462 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
463 * and insert them properly. 377 * and insert them properly.
464 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
465 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
466 */ 380 */
467
468void 381void
469fix_container (object *container) 382fix_container (object *container)
470{ 383{
471 object *tmp = container->inv, *next; 384 object *tmp = container->inv, *next;
472 385
473 container->inv = NULL; 386 container->inv = 0;
474 while (tmp != NULL) 387 while (tmp)
475 { 388 {
476 next = tmp->below; 389 next = tmp->below;
477 if (tmp->inv) 390 if (tmp->inv)
478 fix_container (tmp); 391 fix_container (tmp);
392
479 (void) insert_ob_in_ob (tmp, container); 393 insert_ob_in_ob (tmp, container);
480 tmp = next; 394 tmp = next;
481 } 395 }
396
482 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
483 * carrying. 398 * carrying.
484 */ 399 */
485 sum_weight (container); 400 sum_weight (container);
486} 401}
489 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
490 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
491 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
493 */ 408 */
494 409void
495static void 410maptile::link_multipart_objects ()
496link_multipart_objects (maptile *m)
497{ 411{
498 int x, y; 412 if (!spaces)
499 object *tmp, *op, *last, *above; 413 return;
500 archetype *at;
501 414
502 for (x = 0; x < MAP_WIDTH (m); x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
503 for (y = 0; y < MAP_HEIGHT (m); y++) 416 for (object *tmp = ms->bot; tmp; )
504 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
505 { 417 {
506 above = tmp->above; 418 object *above = tmp->above;
507 419
508 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
509 if (tmp->head || tmp->more) 421 if (!tmp->head && !tmp->more)
510 continue; 422 {
511
512 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
513 * won't do anything. 424 * won't do anything.
514 */ 425 */
515 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
516 { 431 {
517 op = arch_to_object (at); 432 op = arch_to_object (at);
518 433
519 /* update x,y coordinates */ 434 /* update x,y coordinates */
520 op->x += tmp->x; 435 op->x += tmp->x;
521 op->y += tmp->y; 436 op->y += tmp->y;
522 op->head = tmp; 437 op->head = tmp;
523 op->map = m; 438 op->map = this;
524 last->more = op; 439 last->more = op;
525 op->name = tmp->name; 440 op->name = tmp->name;
526 op->title = tmp->title; 441 op->title = tmp->title;
442
527 /* we could link all the parts onto tmp, and then just 443 /* we could link all the parts onto tmp, and then just
528 * call insert_ob_in_map once, but the effect is the same, 444 * call insert_ob_in_map once, but the effect is the same,
529 * as insert_ob_in_map will call itself with each part, and 445 * as insert_ob_in_map will call itself with each part, and
530 * the coding is simpler to just to it here with each part. 446 * the coding is simpler to just to it here with each part.
531 */ 447 */
532 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
533 } /* for at = tmp->arch->more */ 449 }
534 } /* for objects on this space */ 450 }
451
452 tmp = above;
453 }
535} 454}
536 455
537/* 456/*
538 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
539 * file pointer. 458 * file pointer.
540 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
541 */ 460 */
542void 461bool
543load_objects (maptile *m, object_thawer & fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
544{ 463{
545 int i, j;
546 int unique; 464 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 466
549 op = get_object (); 467 op = object::create ();
550 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
551 469
552 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
553 { 471 {
554 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
555 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
556 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
557 */ 475 */
559 { 477 {
560 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
561 continue; 479 continue;
562 } 480 }
563 481
564
565 switch (i) 482 switch (i)
566 { 483 {
567 case LL_NORMAL: 484 case LL_NORMAL:
568 /* if we are loading an overlay, put the floors on the bottom */
569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
571 else
572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
573 486
574 if (op->inv) 487 if (op->inv)
575 sum_weight (op); 488 sum_weight (op);
576 489
577 prev = op, last_more = op; 490 prev = op, last_more = op;
578 break; 491 break;
579 492
580 case LL_MORE: 493 case LL_MORE:
581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
582 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
583 break; 496 break;
584 } 497 }
585 498
586 if (mapflags & MAP_STYLE)
587 remove_from_active_list (op);
588
589 op = get_object (); 499 op = object::create ();
590 op->map = m; 500 op->map = this;
591 } 501 }
592 502
503 op->destroy ();
504
505#if 0
593 for (i = 0; i < m->width; i++) 506 for (i = 0; i < width; i++)
594 {
595 for (j = 0; j < m->height; j++) 507 for (j = 0; j < height; j++)
596 {
597 unique = 0;
598 /* check for unique items, or unique squares */
599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
600 {
601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
602 unique = 1;
603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 }
606 }
607 }
608
609 free_object (op);
610 link_multipart_objects (m);
611}
612
613/* This saves all the objects on the map in a non destructive fashion.
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly.
617 */
618void
619save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
620{
621 int i, j = 0, unique = 0;
622 object *op;
623
624 /* first pass - save one-part objects */
625 for (i = 0; i < MAP_WIDTH (m); i++)
626 for (j = 0; j < MAP_HEIGHT (m); j++)
627 { 508 {
628 unique = 0; 509 unique = 0;
510 /* check for unique items, or unique squares */
629 for (op = get_map_ob (m, i, j); op; op = op->above) 511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
630 { 512 {
631 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
632 unique = 1; 514 unique = 1;
633 515
634 if (op->type == PLAYER) 516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
635 { 517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
636 LOG (llevDebug, "Player on map that is being saved\n");
637 continue;
638 } 518 }
519 }
520#endif
639 521
640 if (op->head || op->owner) 522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
641 continue; 565 continue;
642 566
643 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 567 if (unique || op->flag [FLAG_UNIQUE])
644 save_object (fp2, op, 3); 568 {
645 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 569 if (flags & IO_UNIQUES)
646 save_object (fp, op, 3); 570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
574 }
575 }
647 576
648 } /* for this space */ 577 return true;
649 } /* for this j */
650} 578}
651 579
652/* 580bool
653 * Allocates, initialises, and returns a pointer to a maptile. 581maptile::load_objects (const char *path, bool skip_header)
654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01
656 */
657
658maptile *
659get_linked_map (void)
660{ 582{
661 maptile *map = new maptile; 583 object_thawer thawer (path);
662 maptile *mp;
663 584
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 585 if (!thawer)
665 if (mp == NULL) 586 return false;
666 first_map = map;
667 else
668 mp->next = map;
669 587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
611}
612
613maptile::maptile ()
614{
670 map->in_memory = MAP_SWAPPED; 615 in_memory = MAP_SWAPPED;
616
671 /* The maps used to pick up default x and y values from the 617 /* The maps used to pick up default x and y values from the
672 * map archetype. Mimic that behaviour. 618 * map archetype. Mimic that behaviour.
673 */ 619 */
674 MAP_WIDTH (map) = 16; 620 width = 16;
675 MAP_HEIGHT (map) = 16; 621 height = 16;
676 MAP_RESET_TIMEOUT (map) = 0; 622 reset_timeout = 0;
677 MAP_TIMEOUT (map) = 300; 623 timeout = 300;
678 MAP_ENTER_X (map) = 0; 624 enter_x = 0;
679 MAP_ENTER_Y (map) = 0; 625 enter_y = 0;
680 /*set part to -1 indicating conversion to weather map not yet done */ 626}
681 MAP_WORLDPARTX (map) = -1; 627
682 MAP_WORLDPARTY (map) = -1; 628maptile::maptile (int w, int h)
683 return map; 629{
630 in_memory = MAP_SWAPPED;
631
632 width = w;
633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
638
639 alloc ();
684} 640}
685 641
686/* 642/*
687 * Allocates the arrays contained in a maptile. 643 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
689 * map. 645 * map.
690 */ 646 */
691
692void 647void
693allocate_map (maptile *m) 648maptile::alloc ()
694{ 649{
695 m->in_memory = MAP_IN_MEMORY;
696 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption.
699 */
700 if (m->spaces) 650 if (spaces)
701 {
702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path);
703 free (m->spaces);
704 }
705
706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace));
707
708 if (m->spaces == NULL)
709 fatal (OUT_OF_MEMORY);
710}
711
712/* Create and returns a map of the specific size. Used
713 * in random map code and the editor.
714 */
715maptile *
716get_empty_map (int sizex, int sizey)
717{
718 maptile *m = get_linked_map ();
719
720 m->width = sizex;
721 m->height = sizey;
722 m->in_memory = MAP_SWAPPED;
723 allocate_map (m);
724 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
725} 654}
726 655
727/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
728 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
729 * at a later date. 658 * at a later date.
730 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
731 */ 660 */
732
733static shopitems * 661static shopitems *
734parse_shop_string (const char *input_string) 662parse_shop_string (const char *input_string)
735{ 663{
736 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
737 shopitems *items = NULL; 665 shopitems *items = NULL;
738 int i = 0, number_of_entries = 0; 666 int i = 0, number_of_entries = 0;
739 const typedata *current_type; 667 const typedata *current_type;
740 668
741 shop_string = strdup_local (input_string); 669 shop_string = strdup (input_string);
742 p = shop_string; 670 p = shop_string;
743 /* first we'll count the entries, we'll need that for allocating the array shortly */ 671 /* first we'll count the entries, we'll need that for allocating the array shortly */
744 while (p) 672 while (p)
745 { 673 {
746 p = strchr (p, ';'); 674 p = strchr (p, ';');
747 number_of_entries++; 675 number_of_entries++;
748 if (p) 676 if (p)
749 p++; 677 p++;
750 } 678 }
679
751 p = shop_string; 680 p = shop_string;
752 strip_endline (p); 681 strip_endline (p);
753 items = new shopitems[number_of_entries + 1]; 682 items = new shopitems[number_of_entries + 1];
754 for (i = 0; i < number_of_entries; i++) 683 for (i = 0; i < number_of_entries; i++)
755 { 684 {
756 if (!p) 685 if (!p)
757 { 686 {
758 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
759 break; 688 break;
760 } 689 }
690
761 next_semicolon = strchr (p, ';'); 691 next_semicolon = strchr (p, ';');
762 next_colon = strchr (p, ':'); 692 next_colon = strchr (p, ':');
763 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
764 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
765 items[i].strength = atoi (strchr (p, ':') + 1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
792 * the next entry while we're at it, better print a warning 722 * the next entry while we're at it, better print a warning
793 */ 723 */
794 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
795 } 725 }
796 } 726 }
727
797 items[i].index = number_of_entries; 728 items[i].index = number_of_entries;
798 if (next_semicolon) 729 if (next_semicolon)
799 p = ++next_semicolon; 730 p = ++next_semicolon;
800 else 731 else
801 p = NULL; 732 p = NULL;
802 } 733 }
734
803 free (shop_string); 735 free (shop_string);
804 return items; 736 return items;
805} 737}
806 738
807/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
816 for (i = 0; i < m->shopitems[0].index; i++) 748 for (i = 0; i < m->shopitems[0].index; i++)
817 { 749 {
818 if (m->shopitems[i].typenum) 750 if (m->shopitems[i].typenum)
819 { 751 {
820 if (m->shopitems[i].strength) 752 if (m->shopitems[i].strength)
821 {
822 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
823 }
824 else 754 else
825 sprintf (tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
826 } 756 }
827 else 757 else
828 { 758 {
829 if (m->shopitems[i].strength) 759 if (m->shopitems[i].strength)
830 {
831 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
832 }
833 else 761 else
834 sprintf (tmp, "*"); 762 sprintf (tmp, "*");
835 } 763 }
764
836 strcat (output_string, tmp); 765 strcat (output_string, tmp);
837 } 766 }
838} 767}
839 768
840/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
845 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
846 * sense. 775 * sense.
847 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
848 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
849 * MSW 2001-07-01 778 * MSW 2001-07-01
850 * return 0 on success, 1 on failure.
851 */ 779 */
852 780bool
853static int 781maptile::load_header (object_thawer &thawer)
854load_map_header (object_thawer & fp, maptile *m)
855{ 782{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
857 int msgpos = 0; 784 int msgpos = 0;
858 int maplorepos = 0; 785 int maplorepos = 0;
859 786
860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 787 for (;;)
861 { 788 {
862 buf[HUGE_BUF - 1] = 0; 789 keyword kw = thawer.get_kv ();
863 key = buf; 790
864 while (isspace (*key)) 791 switch (kw)
865 key++;
866 if (*key == 0)
867 continue; /* empty line */
868 value = strchr (key, ' ');
869 if (!value)
870 { 792 {
871 end = strchr (key, '\n'); 793 case KW_EOF:
872 if (end != NULL) 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
795 return false;
796
797 case KW_end:
798 return true;
799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
873 { 802 break;
874 *end = 0; 803
804 case KW_lore: // CF+ extension
805 thawer.get_ml (KW_endlore, maplore);
875 } 806 break;
807
808 case KW_maplore:
809 thawer.get_ml (KW_endmaplore, maplore);
810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
862 break;
876 } 863 }
877 else
878 {
879 *value = 0;
880 value++;
881 end = strchr (value, '\n');
882 while (isspace (*value))
883 {
884 value++;
885 if (*value == '\0' || value == end)
886 {
887 /* Nothing but spaces. */
888 value = NULL;
889 break;
890 }
891 }
892 }
893
894 if (!end)
895 {
896 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
897 return 1;
898 }
899
900 /* key is the field name, value is what it should be set
901 * to. We've already done the work to null terminate key,
902 * and strip off any leading spaces for both of these.
903 * We have not touched the newline at the end of the line -
904 * these are needed for some values. the end pointer
905 * points to the first of the newlines.
906 * value could be NULL! It would be easy enough to just point
907 * this to "" to prevent cores, but that would let more errors slide
908 * through.
909 *
910 * First check for entries that do not use the value parameter, then
911 * validate that value is given and check for the remaining entries
912 * that use the parameter.
913 */
914
915 if (!strcmp (key, "msg"))
916 {
917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
918 {
919 if (!strcmp (buf, "endmsg\n"))
920 break;
921 else
922 {
923 /* slightly more efficient than strcat */
924 strcpy (msgbuf + msgpos, buf);
925 msgpos += strlen (buf);
926 }
927 }
928 /* There are lots of maps that have empty messages (eg, msg/endmsg
929 * with nothing between). There is no reason in those cases to
930 * keep the empty message. Also, msgbuf contains garbage data
931 * when msgpos is zero, so copying it results in crashes
932 */
933 if (msgpos != 0)
934 m->msg = strdup_local (msgbuf);
935 }
936 else if (!strcmp (key, "maplore"))
937 {
938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
939 {
940 if (!strcmp (buf, "endmaplore\n"))
941 break;
942 else
943 {
944 /* slightly more efficient than strcat */
945 strcpy (maplorebuf + maplorepos, buf);
946 maplorepos += strlen (buf);
947 }
948 }
949 if (maplorepos != 0)
950 m->maplore = strdup_local (maplorebuf);
951 }
952 else if (!strcmp (key, "end"))
953 {
954 break;
955 }
956 else if (value == NULL)
957 {
958 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
959 }
960 else if (!strcmp (key, "arch"))
961 {
962 /* This is an oddity, but not something we care about much. */
963 if (strcmp (value, "map\n"))
964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
965 }
966 else if (!strcmp (key, "name"))
967 {
968 *end = 0;
969 m->name = strdup_local (value);
970 }
971 /* first strcmp value on these are old names supported
972 * for compatibility reasons. The new values (second) are
973 * what really should be used.
974 */
975 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value;
982 }
983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
985 m->enter_x = atoi (value);
986 }
987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
989 m->enter_y = atoi (value);
990 }
991 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
993 m->width = atoi (value);
994 }
995 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
997 m->height = atoi (value);
998 }
999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
1001 m->reset_timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
1005 m->timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 {
1009 m->difficulty = atoi (value);
1010 }
1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
1013 m->darkness = atoi (value);
1014 }
1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
1017 m->fixed_resettime = atoi (value);
1018 }
1019 else if (!strcmp (key, "unique"))
1020 {
1021 m->unique = atoi (value);
1022 }
1023 else if (!strcmp (key, "template"))
1024 {
1025 m->templatemap = atoi (value);
1026 }
1027 else if (!strcmp (key, "region"))
1028 {
1029 m->region = get_region_by_name (value);
1030 }
1031 else if (!strcmp (key, "shopitems"))
1032 {
1033 *end = 0;
1034 m->shopitems = parse_shop_string (value);
1035 }
1036 else if (!strcmp (key, "shopgreed"))
1037 {
1038 m->shopgreed = atof (value);
1039 }
1040 else if (!strcmp (key, "shopmin"))
1041 {
1042 m->shopmin = atol (value);
1043 }
1044 else if (!strcmp (key, "shopmax"))
1045 {
1046 m->shopmax = atol (value);
1047 }
1048 else if (!strcmp (key, "shoprace"))
1049 {
1050 *end = 0;
1051 m->shoprace = strdup_local (value);
1052 }
1053 else if (!strcmp (key, "outdoor"))
1054 {
1055 m->outdoor = atoi (value);
1056 }
1057 else if (!strcmp (key, "temp"))
1058 {
1059 m->temp = atoi (value);
1060 }
1061 else if (!strcmp (key, "pressure"))
1062 {
1063 m->pressure = atoi (value);
1064 }
1065 else if (!strcmp (key, "humid"))
1066 {
1067 m->humid = atoi (value);
1068 }
1069 else if (!strcmp (key, "windspeed"))
1070 {
1071 m->windspeed = atoi (value);
1072 }
1073 else if (!strcmp (key, "winddir"))
1074 {
1075 m->winddir = atoi (value);
1076 }
1077 else if (!strcmp (key, "sky"))
1078 {
1079 m->sky = atoi (value);
1080 }
1081 else if (!strcmp (key, "nosmooth"))
1082 {
1083 m->nosmooth = atoi (value);
1084 }
1085 else if (!strncmp (key, "tile_path_", 10))
1086 {
1087 int tile = atoi (key + 10);
1088
1089 if (tile < 1 || tile > 4)
1090 {
1091 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1092 }
1093 else
1094 {
1095 char *path;
1096
1097 *end = 0;
1098
1099 if (m->tile_path[tile - 1])
1100 {
1101 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1102 free (m->tile_path[tile - 1]);
1103 m->tile_path[tile - 1] = NULL;
1104 }
1105
1106 if (check_path (value, 1) != -1)
1107 {
1108 /* The unadorned path works. */
1109 path = value;
1110 }
1111 else
1112 {
1113 /* Try again; it could be a relative exit. */
1114
1115 path = path_combine_and_normalize (m->path, value);
1116
1117 if (check_path (path, 1) == -1)
1118 {
1119 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1120 path = NULL;
1121 }
1122 }
1123
1124 if (editor)
1125 {
1126 /* Use the value as in the file. */
1127 m->tile_path[tile - 1] = strdup_local (value);
1128 }
1129 else if (path != NULL)
1130 {
1131 /* Use the normalized value. */
1132 m->tile_path[tile - 1] = strdup_local (path);
1133 }
1134 } /* end if tile direction (in)valid */
1135 }
1136 else
1137 {
1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1139 }
1140 }
1141 if (!key || strcmp (key, "end"))
1142 { 864 }
1143 LOG (llevError, "Got premature eof on map header!\n");
1144 return 1;
1145 }
1146 return 0;
1147}
1148 865
1149/* 866 abort ();
1150 * Opens the file "filename" and reads information about the map 867}
1151 * from the given file, and stores it in a newly allocated
1152 * maptile. A pointer to this structure is returned, or NULL on failure.
1153 * flags correspond to those in map.h. Main ones used are
1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1155 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list.
1159 */
1160 868
1161maptile * 869bool
1162load_original_map (const char *filename, int flags) 870maptile::load_header (const char *path)
1163{ 871{
1164 maptile *m;
1165 char pathname[MAX_BUF];
1166
1167 if (flags & MAP_PLAYER_UNIQUE)
1168 strcpy (pathname, filename);
1169 else if (flags & MAP_OVERLAY)
1170 strcpy (pathname, create_overlay_pathname (filename));
1171 else
1172 strcpy (pathname, create_pathname (filename));
1173
1174 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1175
1176 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1177 873
1178 if (!thawer) 874 if (!thawer)
1179 return 0; 875 return false;
1180 876
1181 m = get_linked_map (); 877 return load_header (thawer);
1182
1183 strcpy (m->path, filename);
1184 if (load_map_header (thawer, m))
1185 {
1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1187 delete_map (m);
1188 return NULL;
1189 }
1190
1191 allocate_map (m);
1192
1193 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1195
1196 m->in_memory = MAP_IN_MEMORY;
1197 if (!MAP_DIFFICULTY (m))
1198 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1199 set_map_reset_time (m);
1200 m->instantiate ();
1201 return (m);
1202}
1203
1204/*
1205 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map)
1208 */
1209
1210static maptile *
1211load_temporary_map (maptile *m)
1212{
1213 char buf[MAX_BUF];
1214
1215 if (!m->tmpname)
1216 {
1217 LOG (llevError, "No temporary filename for map %s\n", m->path);
1218 strcpy (buf, m->path);
1219 delete_map (m);
1220 m = load_original_map (buf, 0);
1221 if (m == NULL)
1222 return NULL;
1223 fix_auto_apply (m); /* Chests which open as default */
1224 return m;
1225 }
1226
1227 object_thawer thawer (m->tmpname);
1228
1229 if (!thawer)
1230 {
1231 strcpy (buf, m->path);
1232 delete_map (m);
1233 m = load_original_map (buf, 0);
1234 if (!m)
1235 return NULL;
1236 fix_auto_apply (m); /* Chests which open as default */
1237 return m;
1238 }
1239
1240 if (load_map_header (thawer, m))
1241 {
1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1243 delete_map (m);
1244 m = load_original_map (m->path, 0);
1245 return NULL;
1246 }
1247 allocate_map (m);
1248
1249 m->in_memory = MAP_LOADING;
1250 load_objects (m, thawer, 0);
1251
1252 m->in_memory = MAP_IN_MEMORY;
1253 INVOKE_MAP (SWAPIN, m);
1254 return m;
1255}
1256
1257/*
1258 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map)
1261 */
1262
1263maptile *
1264load_overlay_map (const char *filename, maptile *m)
1265{
1266 char pathname[MAX_BUF];
1267
1268 strcpy (pathname, create_overlay_pathname (filename));
1269
1270 object_thawer thawer (pathname);
1271
1272 if (!thawer)
1273 return m;
1274
1275 if (load_map_header (thawer, m))
1276 {
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m);
1279 m = load_original_map (m->path, 0);
1280 return NULL;
1281 }
1282 /*allocate_map(m); */
1283
1284 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY);
1286
1287 m->in_memory = MAP_IN_MEMORY;
1288 return m;
1289} 878}
1290 879
1291/****************************************************************************** 880/******************************************************************************
1292 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1293 *****************************************************************************/ 882 *****************************************************************************/
1294 883
1295/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1296static void 885void
1297delete_unique_items (maptile *m) 886maptile::clear_unique_items ()
1298{ 887{
1299 int i, j, unique; 888 for (int i = 0; i < size (); ++i)
1300 object *op, *next; 889 {
890 int unique = 0;
891 for (object *op = spaces [i].bot; op; )
892 {
893 object *above = op->above;
1301 894
1302 for (i = 0; i < MAP_WIDTH (m); i++) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1303 for (j = 0; j < MAP_HEIGHT (m); j++) 896 unique = 1;
897
898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
899 {
900 op->destroy_inv (false);
901 op->destroy ();
902 }
903
904 op = above;
905 }
906 }
907}
908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
927 {
928 char shop[MAX_BUF];
929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
931 }
932
933 MAP_OUT (shopgreed);
934 MAP_OUT (shopmin);
935 MAP_OUT (shopmax);
936 if (shoprace) MAP_OUT (shoprace);
937 MAP_OUT (darkness);
938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
942
943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
945
946 MAP_OUT (outdoor);
947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
970 object_freezer freezer;
971
972 if (!save_header (freezer))
973 return false;
974
975 return freezer.save (path);
976}
977
978/*
979 * Remove and free all objects in the given map.
980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
986
987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
988 while (object *op = ms->bot)
1304 { 989 {
1305 unique = 0; 990 if (op->head)
1306 for (op = get_map_ob (m, i, j); op; op = next) 991 op = op->head;
992
993 op->destroy_inv (false);
994 op->destroy ();
995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1040}
1041
1042/*
1043 * Updates every button on the map (by calling update_button() for them).
1044 */
1045void
1046maptile::update_buttons ()
1047{
1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1050 {
1051 if (!ol->ob)
1307 { 1052 {
1308 next = op->above; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1310 unique = 1; 1055 continue;
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 {
1313 clean_object (op);
1314 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1315 remove_button_link (op);
1316 remove_ob (op);
1317 free_object (op);
1318 } 1056 }
1057
1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1059 {
1060 update_button (ol->ob);
1061 break;
1319 } 1062 }
1320 } 1063 }
1321} 1064}
1322
1323
1324/*
1325 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into.
1327 */
1328static void
1329load_unique_objects (maptile *m)
1330{
1331 int count;
1332 char firstname[MAX_BUF];
1333
1334 for (count = 0; count < 10; count++)
1335 {
1336 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1337 if (!access (firstname, R_OK))
1338 break;
1339 }
1340 /* If we get here, we did not find any map */
1341 if (count == 10)
1342 return;
1343
1344 object_thawer thawer (firstname);
1345
1346 if (!thawer)
1347 return;
1348
1349 m->in_memory = MAP_LOADING;
1350 if (m->tmpname == NULL) /* if we have loaded unique items from */
1351 delete_unique_items (m); /* original map before, don't duplicate them */
1352 load_objects (m, thawer, 0);
1353
1354 m->in_memory = MAP_IN_MEMORY;
1355}
1356
1357
1358/*
1359 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded)
1365 */
1366
1367int
1368new_save_map (maptile *m, int flag)
1369{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i;
1372
1373 if (flag && !*m->path)
1374 {
1375 LOG (llevError, "Tried to save map without path.\n");
1376 return -1;
1377 }
1378
1379 if (flag || (m->unique) || (m->templatemap))
1380 {
1381 if (!m->unique && !m->templatemap)
1382 { /* flag is set */
1383 if (flag == 2)
1384 strcpy (filename, create_overlay_pathname (m->path));
1385 else
1386 strcpy (filename, create_pathname (m->path));
1387 }
1388 else
1389 strcpy (filename, m->path);
1390
1391 make_path_to_file (filename);
1392 }
1393 else
1394 {
1395 if (!m->tmpname)
1396 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1397
1398 strcpy (filename, m->tmpname);
1399 }
1400
1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1402 m->in_memory = MAP_SAVING;
1403
1404 object_freezer freezer;
1405
1406 /* legacy */
1407 fprintf (freezer, "arch map\n");
1408 if (m->name)
1409 fprintf (freezer, "name %s\n", m->name);
1410 if (!flag)
1411 fprintf (freezer, "swap_time %d\n", m->swap_time);
1412 if (m->reset_timeout)
1413 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1414 if (m->fixed_resettime)
1415 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1416 /* we unfortunately have no idea if this is a value the creator set
1417 * or a difficulty value we generated when the map was first loaded
1418 */
1419 if (m->difficulty)
1420 fprintf (freezer, "difficulty %d\n", m->difficulty);
1421 if (m->region)
1422 fprintf (freezer, "region %s\n", m->region->name);
1423 if (m->shopitems)
1424 {
1425 print_shop_string (m, shop);
1426 fprintf (freezer, "shopitems %s\n", shop);
1427 }
1428 if (m->shopgreed)
1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1430#ifndef WIN32
1431 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435#else
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1440#endif
1441 if (m->shoprace)
1442 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness)
1444 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width)
1446 fprintf (freezer, "width %d\n", m->width);
1447 if (m->height)
1448 fprintf (freezer, "height %d\n", m->height);
1449 if (m->enter_x)
1450 fprintf (freezer, "enter_x %d\n", m->enter_x);
1451 if (m->enter_y)
1452 fprintf (freezer, "enter_y %d\n", m->enter_y);
1453 if (m->msg)
1454 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1455 if (m->maplore)
1456 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1457 if (m->unique)
1458 fprintf (freezer, "unique %d\n", m->unique);
1459 if (m->templatemap)
1460 fprintf (freezer, "template %d\n", m->templatemap);
1461 if (m->outdoor)
1462 fprintf (freezer, "outdoor %d\n", m->outdoor);
1463 if (m->temp)
1464 fprintf (freezer, "temp %d\n", m->temp);
1465 if (m->pressure)
1466 fprintf (freezer, "pressure %d\n", m->pressure);
1467 if (m->humid)
1468 fprintf (freezer, "humid %d\n", m->humid);
1469 if (m->windspeed)
1470 fprintf (freezer, "windspeed %d\n", m->windspeed);
1471 if (m->winddir)
1472 fprintf (freezer, "winddir %d\n", m->winddir);
1473 if (m->sky)
1474 fprintf (freezer, "sky %d\n", m->sky);
1475 if (m->nosmooth)
1476 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1477
1478 /* Save any tiling information, except on overlays */
1479 if (flag != 2)
1480 for (i = 0; i < 4; i++)
1481 if (m->tile_path[i])
1482 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1483
1484 freezer.put (m);
1485 fprintf (freezer, "end\n");
1486
1487 /* In the game save unique items in the different file, but
1488 * in the editor save them to the normal map file.
1489 * If unique map, save files in the proper destination (set by
1490 * player)
1491 */
1492 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1493 {
1494 object_freezer unique;
1495
1496 if (flag == 2)
1497 save_objects (m, freezer, unique, 2);
1498 else
1499 save_objects (m, freezer, unique, 0);
1500
1501 sprintf (buf, "%s.v00", create_items_path (m->path));
1502
1503 unique.save (buf);
1504 }
1505 else
1506 { /* save same file when not playing, like in editor */
1507 save_objects (m, freezer, freezer, 0);
1508 }
1509
1510 freezer.save (filename);
1511
1512 return 0;
1513}
1514
1515
1516/*
1517 * Remove and free all objects in the inventory of the given object.
1518 * object.c ?
1519 */
1520
1521void
1522clean_object (object *op)
1523{
1524 object *tmp, *next;
1525
1526 for (tmp = op->inv; tmp; tmp = next)
1527 {
1528 next = tmp->below;
1529 clean_object (tmp);
1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1531 remove_button_link (tmp);
1532 remove_ob (tmp);
1533 free_object (tmp);
1534 }
1535}
1536
1537/*
1538 * Remove and free all objects in the given map.
1539 */
1540
1541void
1542free_all_objects (maptile *m)
1543{
1544 int i, j;
1545 object *op;
1546
1547 for (i = 0; i < MAP_WIDTH (m); i++)
1548 for (j = 0; j < MAP_HEIGHT (m); j++)
1549 {
1550 object *previous_obj = NULL;
1551
1552 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1553 {
1554 if (op == previous_obj)
1555 {
1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1557 break;
1558 }
1559 previous_obj = op;
1560 if (op->head != NULL)
1561 op = op->head;
1562
1563 /* If the map isn't in memory, free_object will remove and
1564 * free objects in op's inventory. So let it do the job.
1565 */
1566 if (m->in_memory == MAP_IN_MEMORY)
1567 clean_object (op);
1568 remove_ob (op);
1569 free_object (op);
1570 }
1571 }
1572}
1573
1574/*
1575 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that
1577 */
1578
1579void
1580free_map (maptile *m, int flag)
1581{
1582 int i;
1583
1584 if (!m->in_memory)
1585 {
1586 LOG (llevError, "Trying to free freed map.\n");
1587 return;
1588 }
1589 if (flag && m->spaces)
1590 free_all_objects (m);
1591 if (m->name)
1592 FREE_AND_CLEAR (m->name);
1593 if (m->spaces)
1594 FREE_AND_CLEAR (m->spaces);
1595 if (m->msg)
1596 FREE_AND_CLEAR (m->msg);
1597 if (m->maplore)
1598 FREE_AND_CLEAR (m->maplore);
1599 if (m->shopitems)
1600 delete[]m->shopitems;
1601 m->shopitems = 0;
1602 if (m->shoprace)
1603 FREE_AND_CLEAR (m->shoprace);
1604 if (m->buttons)
1605 free_objectlinkpt (m->buttons);
1606 m->buttons = NULL;
1607 for (i = 0; i < 4; i++)
1608 {
1609 if (m->tile_path[i])
1610 FREE_AND_CLEAR (m->tile_path[i]);
1611 m->tile_map[i] = NULL;
1612 }
1613 m->in_memory = MAP_SWAPPED;
1614}
1615
1616/*
1617 * function: vanish maptile
1618 * m : pointer to maptile, if NULL no action
1619 * this deletes all the data on the map (freeing pointers)
1620 * and then removes this map from the global linked list of maps.
1621 */
1622
1623void
1624delete_map (maptile *m)
1625{
1626 maptile *tmp, *last;
1627 int i;
1628
1629 if (!m)
1630 return;
1631
1632 m->clear ();
1633
1634 if (m->in_memory == MAP_IN_MEMORY)
1635 {
1636 /* change to MAP_SAVING, even though we are not,
1637 * so that remove_ob doesn't do as much work.
1638 */
1639 m->in_memory = MAP_SAVING;
1640 free_map (m, 1);
1641 }
1642 /* move this out of free_map, since tmpname can still be needed if
1643 * the map is swapped out.
1644 */
1645 if (m->tmpname)
1646 {
1647 free (m->tmpname);
1648 m->tmpname = NULL;
1649 }
1650 last = NULL;
1651 /* We need to look through all the maps and see if any maps
1652 * are pointing at this one for tiling information. Since
1653 * tiling can be assymetric, we just can not look to see which
1654 * maps this map tiles with and clears those.
1655 */
1656 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1657 {
1658 if (tmp->next == m)
1659 last = tmp;
1660
1661 /* This should hopefully get unrolled on a decent compiler */
1662 for (i = 0; i < 4; i++)
1663 if (tmp->tile_map[i] == m)
1664 tmp->tile_map[i] = NULL;
1665 }
1666
1667 /* If last is null, then this should be the first map in the list */
1668 if (!last)
1669 {
1670 if (m == first_map)
1671 first_map = m->next;
1672 else
1673 /* m->path is a static char, so should hopefully still have
1674 * some useful data in it.
1675 */
1676 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1677 }
1678 else
1679 last->next = m->next;
1680
1681 delete m;
1682}
1683
1684
1685
1686/*
1687 * Makes sure the given map is loaded and swapped in.
1688 * name is path name of the map.
1689 * flags meaning:
1690 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1691 * and don't do unique items or the like.
1692 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1693 * dont do any more name translation on it.
1694 *
1695 * Returns a pointer to the given map.
1696 */
1697
1698maptile *
1699ready_map_name (const char *name, int flags)
1700{
1701 maptile *m;
1702
1703 if (!name)
1704 return (NULL);
1705
1706 /* Have we been at this level before? */
1707 m = has_been_loaded (name);
1708
1709 /* Map is good to go, so just return it */
1710 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1711 {
1712 return m;
1713 }
1714
1715 /* unique maps always get loaded from their original location, and never
1716 * a temp location. Likewise, if map_flush is set, or we have never loaded
1717 * this map, load it now. I removed the reset checking from here -
1718 * it seems the probability of a player trying to enter a map that should
1719 * reset but hasn't yet is quite low, and removing that makes this function
1720 * a bit cleaner (and players probably shouldn't rely on exact timing for
1721 * resets in any case - if they really care, they should use the 'maps command.
1722 */
1723 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1724 {
1725
1726 /* first visit or time to reset */
1727 if (m)
1728 {
1729 clean_tmp_map (m); /* Doesn't make much difference */
1730 delete_map (m);
1731 }
1732
1733 /* create and load a map */
1734 if (flags & MAP_PLAYER_UNIQUE)
1735 LOG (llevDebug, "Trying to load map %s.\n", name);
1736 else
1737 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1738
1739 //eval_pv ("$x = Event::time", 1);//D
1740 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1741 return (NULL);
1742 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1743
1744 fix_auto_apply (m); /* Chests which open as default */
1745
1746 /* If a player unique map, no extra unique object file to load.
1747 * if from the editor, likewise.
1748 */
1749 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1750 load_unique_objects (m);
1751
1752 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1753 {
1754 m = load_overlay_map (name, m);
1755 if (m == NULL)
1756 return NULL;
1757 }
1758
1759 if (flags & MAP_PLAYER_UNIQUE)
1760 INVOKE_MAP (SWAPIN, m);
1761
1762 }
1763 else
1764 {
1765 /* If in this loop, we found a temporary map, so load it up. */
1766
1767 m = load_temporary_map (m);
1768 if (m == NULL)
1769 return NULL;
1770 load_unique_objects (m);
1771
1772 clean_tmp_map (m);
1773 m->in_memory = MAP_IN_MEMORY;
1774 /* tempnam() on sun systems (probably others) uses malloc
1775 * to allocated space for the string. Free it here.
1776 * In some cases, load_temporary_map above won't find the
1777 * temporary map, and so has reloaded a new map. If that
1778 * is the case, tmpname is now null
1779 */
1780 if (m->tmpname)
1781 free (m->tmpname);
1782 m->tmpname = NULL;
1783 /* It's going to be saved anew anyway */
1784 }
1785
1786 /* Below here is stuff common to both first time loaded maps and
1787 * temp maps.
1788 */
1789
1790 decay_objects (m); /* start the decay */
1791 /* In case other objects press some buttons down */
1792 update_buttons (m);
1793 if (m->outdoor)
1794 set_darkness_map (m);
1795 /* run the weather over this map */
1796 weather_effect (name);
1797 return m;
1798}
1799
1800 1065
1801/* 1066/*
1802 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1803 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1804 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1806 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1807 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1808 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1809 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1810 */ 1075 */
1811
1812int 1076int
1813calculate_difficulty (maptile *m) 1077maptile::estimate_difficulty () const
1814{ 1078{
1815 object *op;
1816 archetype *at;
1817 int x, y, i;
1818 long monster_cnt = 0; 1079 long monster_cnt = 0;
1819 double avgexp = 0; 1080 double avgexp = 0;
1820 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1821 1082
1822 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1823 { 1084 for (object *op = ms->bot; op; op = op->above)
1824 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1825 return MAP_DIFFICULTY (m);
1826 }
1827
1828 for (x = 0; x < MAP_WIDTH (m); x++)
1829 for (y = 0; y < MAP_HEIGHT (m); y++)
1830 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1831 { 1085 {
1832 if (QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1833 { 1087 {
1834 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1835 monster_cnt++; 1089 monster_cnt++;
1836 } 1090 }
1837 1091
1838 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1839 { 1093 {
1840 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1841 at = type_to_archetype (GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1842
1843 if (at != NULL)
1844 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1845 1098
1846 monster_cnt++; 1099 monster_cnt++;
1847 } 1100 }
1848 } 1101 }
1849 1102
1850 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1851 1104
1852 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1853 {
1854 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1855 {
1856 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1857 return i; 1107 return i;
1858 }
1859 }
1860 1108
1861 return 1; 1109 return 1;
1862}
1863
1864void
1865clean_tmp_map (maptile *m)
1866{
1867 if (m->tmpname == NULL)
1868 return;
1869 INVOKE_MAP (CLEAN, m);
1870 (void) unlink (m->tmpname);
1871}
1872
1873void
1874free_all_maps (void)
1875{
1876 int real_maps = 0;
1877
1878 while (first_map)
1879 {
1880 /* I think some of the callers above before it gets here set this to be
1881 * saving, but we still want to free this data
1882 */
1883 if (first_map->in_memory == MAP_SAVING)
1884 first_map->in_memory = MAP_IN_MEMORY;
1885 delete_map (first_map);
1886 real_maps++;
1887 }
1888 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1889} 1110}
1890 1111
1891/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1892 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1893 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1894 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1895 * to maps than los. 1116 * to maps than los.
1896 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1897 */ 1118 */
1898
1899int 1119int
1900change_map_light (maptile *m, int change) 1120maptile::change_map_light (int change)
1901{ 1121{
1902 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1903 1123
1904 /* Nothing to do */ 1124 /* Nothing to do */
1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1906 {
1907 return 0; 1126 return 0;
1908 }
1909 1127
1910 /* inform all players on the map */ 1128 /* inform all players on the map */
1911 if (change > 0) 1129 if (change > 0)
1912 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1913 else 1131 else
1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1915 1133
1916 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1917 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1918 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1919 * is not +/-1 1137 * is not +/-1
1920 */ 1138 */
1921 if (new_level < 0) 1139 if (new_level < 0)
1922 m->darkness = 0; 1140 darkness = 0;
1923 else if (new_level >= MAX_DARKNESS) 1141 else if (new_level >= MAX_DARKNESS)
1924 m->darkness = MAX_DARKNESS; 1142 darkness = MAX_DARKNESS;
1925 else 1143 else
1926 m->darkness = new_level; 1144 darkness = new_level;
1927 1145
1928 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1929 update_all_map_los (m); 1147 update_all_map_los (this);
1930 return 1; 1148 return 1;
1931} 1149}
1932
1933 1150
1934/* 1151/*
1935 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1936 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1938 * through, etc) 1155 * through, etc)
1939 */ 1156 */
1940void 1157void
1941update_position (maptile *m, int x, int y) 1158mapspace::update_ ()
1942{ 1159{
1943 object *tmp, *last = NULL; 1160 object *tmp, *last = 0;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1162 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1947 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1948 1165
1949 oldflags = GET_MAP_FLAGS (m, x, y);
1950 if (!(oldflags & P_NEED_UPDATE))
1951 {
1952 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1953 return;
1954 }
1955
1956 middle = blank_face; 1166 middle = blank_face;
1957 top = blank_face; 1167 top = blank_face;
1958 floor = blank_face; 1168 floor = blank_face;
1959 1169
1960 middle_obj = NULL; 1170 middle_obj = 0;
1961 top_obj = NULL; 1171 top_obj = 0;
1962 floor_obj = NULL; 1172 floor_obj = 0;
1963 1173
1964 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1965 { 1175 {
1966
1967 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1968 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1969 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1970 * it is a disapation factor that is squared (or is it cubed?) 1179 * it is a dissapation factor that is cubed.
1971 */ 1180 */
1972 if (tmp->glow_radius > light) 1181 if (tmp->glow_radius > light)
1973 light = tmp->glow_radius; 1182 light = tmp->glow_radius;
1974 1183
1975 /* This call is needed in order to update objects the player 1184 /* This call is needed in order to update objects the player
2013 { 1222 {
2014 middle = tmp->face; 1223 middle = tmp->face;
2015 middle_obj = tmp; 1224 middle_obj = tmp;
2016 } 1225 }
2017 } 1226 }
1227
2018 if (tmp == tmp->above) 1228 if (tmp == tmp->above)
2019 { 1229 {
2020 LOG (llevError, "Error in structure of map\n"); 1230 LOG (llevError, "Error in structure of map\n");
2021 exit (-1); 1231 exit (-1);
2022 } 1232 }
2023 1233
2024 move_slow |= tmp->move_slow; 1234 move_slow |= tmp->move_slow;
2025 move_block |= tmp->move_block; 1235 move_block |= tmp->move_block;
2026 move_on |= tmp->move_on; 1236 move_on |= tmp->move_on;
2027 move_off |= tmp->move_off; 1237 move_off |= tmp->move_off;
2028 move_allow |= tmp->move_allow; 1238 move_allow |= tmp->move_allow;
2029 1239
2030 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2031 flags |= P_IS_ALIVE;
2032 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2033 flags |= P_NO_MAGIC;
2034 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2035 flags |= P_NO_CLERIC;
2036 if (tmp->type == SAFE_GROUND)
2037 flags |= P_SAFE;
2038
2039 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1240 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2040 flags |= P_BLOCKSVIEW; 1241 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2041 } /* for stack of objects */ 1242 if (tmp->type == PLAYER) flags |= P_PLAYER;
2042 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2043 /* we don't want to rely on this function to have accurate flags, but 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2044 * since we're already doing the work, we calculate them here. 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2045 * if they don't match, logic is broken someplace.
2046 */
2047 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2048 { 1246 }
2049 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1247
2050 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1248 this->light = light;
2051 } 1249 this->flags_ = flags;
2052 SET_MAP_FLAGS (m, x, y, flags); 1250 this->move_block = move_block & ~move_allow;
2053 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1251 this->move_on = move_on;
2054 SET_MAP_MOVE_ON (m, x, y, move_on); 1252 this->move_off = move_off;
2055 SET_MAP_MOVE_OFF (m, x, y, move_off); 1253 this->move_slow = move_slow;
2056 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2057 1254
2058 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
2059 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
2060 * this point. 1257 * this point.
2061 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
2115 break; 1312 break;
2116 } 1313 }
2117 } 1314 }
2118 } 1315 }
2119 } 1316 }
1317
2120 if (middle == floor) 1318 if (middle == floor)
2121 middle = blank_face; 1319 middle = blank_face;
1320
2122 if (top == middle) 1321 if (top == middle)
2123 middle = blank_face; 1322 middle = blank_face;
2124 SET_MAP_FACE (m, x, y, top, 0);
2125 if (top != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2127 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2129 SET_MAP_FACE (m, x, y, middle, 1);
2130 if (middle != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2134 SET_MAP_FACE (m, x, y, floor, 2);
2135 if (floor != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2139 SET_MAP_LIGHT (m, x, y, light);
2140}
2141 1323
2142 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2143void 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2144set_map_reset_time (maptile *map) 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2145{
2146 int timeout;
2147
2148 timeout = MAP_RESET_TIMEOUT (map);
2149 if (timeout <= 0)
2150 timeout = MAP_DEFAULTRESET;
2151 if (timeout >= MAP_MAXRESET)
2152 timeout = MAP_MAXRESET;
2153 MAP_WHEN_RESET (map) = seconds () + timeout;
2154} 1327}
2155 1328
2156/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
2157 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
2158 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
2159 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
2160 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
2161 */ 1334 */
2162
2163static maptile * 1335static maptile *
2164load_and_link_tiled_map (maptile *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
2165{ 1337{
1338 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1339
1340 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1341 {
1342 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1343 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1344 &orig_map->tile_path[tile_num], &orig_map->path);
1345 mp = new maptile (1, 1);
1346 mp->alloc ();
1347 mp->in_memory = MAP_IN_MEMORY;
1348 }
1349
2166 int dest_tile = (tile_num + 2) % 4; 1350 int dest_tile = (tile_num + 2) % 4;
2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2168 1351
2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1352 orig_map->tile_map[tile_num] = mp;
2170 1353
2171 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1354 // optimisation: back-link map to origin map if euclidean
2172 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1355 //TODO: non-euclidean maps MUST GO
1356 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2173 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1357 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2174 1358
2175 return orig_map->tile_map[tile_num]; 1359 return mp;
2176} 1360}
2177 1361
2178/* this returns TRUE if the coordinates (x,y) are out of 1362/* this returns TRUE if the coordinates (x,y) are out of
2179 * map m. This function also takes into account any 1363 * map m. This function also takes into account any
2180 * tiling considerations, loading adjacant maps as needed. 1364 * tiling considerations, loading adjacant maps as needed.
2181 * This is the function should always be used when it 1365 * This is the function should always be used when it
2182 * necessary to check for valid coordinates. 1366 * necessary to check for valid coordinates.
2183 * This function will recursively call itself for the 1367 * This function will recursively call itself for the
2184 * tiled maps. 1368 * tiled maps.
2185 *
2186 *
2187 */ 1369 */
2188int 1370int
2189out_of_map (maptile *m, int x, int y) 1371out_of_map (maptile *m, int x, int y)
2190{ 1372{
2191
2192 /* If we get passed a null map, this is obviously the 1373 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 1374 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 1375 * map loads fail below, it could happen.
2195 */ 1376 */
2196 if (!m) 1377 if (!m)
2198 1379
2199 if (x < 0) 1380 if (x < 0)
2200 { 1381 {
2201 if (!m->tile_path[3]) 1382 if (!m->tile_path[3])
2202 return 1; 1383 return 1;
1384
2203 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1385 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 3); 1386 load_and_link_tiled_map (m, 3);
2206 } 1387
2207 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1388 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2208 } 1389 }
2209 if (x >= MAP_WIDTH (m)) 1390
1391 if (x >= m->width)
2210 { 1392 {
2211 if (!m->tile_path[1]) 1393 if (!m->tile_path[1])
2212 return 1; 1394 return 1;
1395
2213 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1396 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 1); 1397 load_and_link_tiled_map (m, 1);
2216 } 1398
2217 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1399 return out_of_map (m->tile_map[1], x - m->width, y);
2218 } 1400 }
1401
2219 if (y < 0) 1402 if (y < 0)
2220 { 1403 {
2221 if (!m->tile_path[0]) 1404 if (!m->tile_path[0])
2222 return 1; 1405 return 1;
1406
2223 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1407 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 0); 1408 load_and_link_tiled_map (m, 0);
2226 } 1409
2227 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1410 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2228 } 1411 }
2229 if (y >= MAP_HEIGHT (m)) 1412
1413 if (y >= m->height)
2230 { 1414 {
2231 if (!m->tile_path[2]) 1415 if (!m->tile_path[2])
2232 return 1; 1416 return 1;
1417
2233 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1418 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2234 {
2235 load_and_link_tiled_map (m, 2); 1419 load_and_link_tiled_map (m, 2);
2236 } 1420
2237 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1421 return out_of_map (m->tile_map[2], x, y - m->height);
2238 } 1422 }
2239 1423
2240 /* Simple case - coordinates are within this local 1424 /* Simple case - coordinates are within this local
2241 * map. 1425 * map.
2242 */ 1426 */
2250 * updates x and y to be the localized coordinates. 1434 * updates x and y to be the localized coordinates.
2251 * Using this is more efficient of calling out_of_map 1435 * Using this is more efficient of calling out_of_map
2252 * and then figuring out what the real map is 1436 * and then figuring out what the real map is
2253 */ 1437 */
2254maptile * 1438maptile *
2255get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1439get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2256{ 1440{
2257
2258 if (*x < 0) 1441 if (*x < 0)
2259 { 1442 {
2260 if (!m->tile_path[3]) 1443 if (!m->tile_path[3])
2261 return NULL; 1444 return 0;
1445
2262 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1446 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2263 load_and_link_tiled_map (m, 3); 1447 load_and_link_tiled_map (m, 3);
2264 1448
2265 *x += MAP_WIDTH (m->tile_map[3]); 1449 *x += m->tile_map[3]->width;
2266 return (get_map_from_coord (m->tile_map[3], x, y)); 1450 return (get_map_from_coord (m->tile_map[3], x, y));
2267 } 1451 }
2268 if (*x >= MAP_WIDTH (m)) 1452
1453 if (*x >= m->width)
2269 { 1454 {
2270 if (!m->tile_path[1]) 1455 if (!m->tile_path[1])
2271 return NULL; 1456 return 0;
1457
2272 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1458 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2273 load_and_link_tiled_map (m, 1); 1459 load_and_link_tiled_map (m, 1);
2274 1460
2275 *x -= MAP_WIDTH (m); 1461 *x -= m->width;
2276 return (get_map_from_coord (m->tile_map[1], x, y)); 1462 return (get_map_from_coord (m->tile_map[1], x, y));
2277 } 1463 }
1464
2278 if (*y < 0) 1465 if (*y < 0)
2279 { 1466 {
2280 if (!m->tile_path[0]) 1467 if (!m->tile_path[0])
2281 return NULL; 1468 return 0;
1469
2282 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1470 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2283 load_and_link_tiled_map (m, 0); 1471 load_and_link_tiled_map (m, 0);
2284 1472
2285 *y += MAP_HEIGHT (m->tile_map[0]); 1473 *y += m->tile_map[0]->height;
2286 return (get_map_from_coord (m->tile_map[0], x, y)); 1474 return (get_map_from_coord (m->tile_map[0], x, y));
2287 } 1475 }
2288 if (*y >= MAP_HEIGHT (m)) 1476
1477 if (*y >= m->height)
2289 { 1478 {
2290 if (!m->tile_path[2]) 1479 if (!m->tile_path[2])
2291 return NULL; 1480 return 0;
1481
2292 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1482 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2293 load_and_link_tiled_map (m, 2); 1483 load_and_link_tiled_map (m, 2);
2294 1484
2295 *y -= MAP_HEIGHT (m); 1485 *y -= m->height;
2296 return (get_map_from_coord (m->tile_map[2], x, y)); 1486 return (get_map_from_coord (m->tile_map[2], x, y));
2297 } 1487 }
2298 1488
2299 /* Simple case - coordinates are within this local 1489 /* Simple case - coordinates are within this local
2300 * map. 1490 * map.
2301 */ 1491 */
2302
2303 return m; 1492 return m;
2304} 1493}
2305 1494
2306/** 1495/**
2307 * Return whether map2 is adjacent to map1. If so, store the distance from 1496 * Return whether map2 is adjacent to map1. If so, store the distance from
2315 1504
2316 if (map1 == map2) 1505 if (map1 == map2)
2317 { 1506 {
2318 *dx = 0; 1507 *dx = 0;
2319 *dy = 0; 1508 *dy = 0;
2320
2321 } 1509 }
2322 else if (map1->tile_map[0] == map2) 1510 else if (map1->tile_map[0] == map2)
2323 { /* up */ 1511 { /* up */
2324 *dx = 0; 1512 *dx = 0;
2325 *dy = -MAP_HEIGHT (map2); 1513 *dy = -map2->height;
2326 } 1514 }
2327 else if (map1->tile_map[1] == map2) 1515 else if (map1->tile_map[1] == map2)
2328 { /* right */ 1516 { /* right */
2329 *dx = MAP_WIDTH (map1); 1517 *dx = map1->width;
2330 *dy = 0; 1518 *dy = 0;
2331 } 1519 }
2332 else if (map1->tile_map[2] == map2) 1520 else if (map1->tile_map[2] == map2)
2333 { /* down */ 1521 { /* down */
2334 *dx = 0; 1522 *dx = 0;
2335 *dy = MAP_HEIGHT (map1); 1523 *dy = map1->height;
2336 } 1524 }
2337 else if (map1->tile_map[3] == map2) 1525 else if (map1->tile_map[3] == map2)
2338 { /* left */ 1526 { /* left */
2339 *dx = -MAP_WIDTH (map2); 1527 *dx = -map2->width;
2340 *dy = 0; 1528 *dy = 0;
2341
2342 } 1529 }
2343 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1530 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2344 { /* up right */ 1531 { /* up right */
2345 *dx = MAP_WIDTH (map1->tile_map[0]); 1532 *dx = map1->tile_map[0]->width;
2346 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1533 *dy = -map1->tile_map[0]->height;
2347 } 1534 }
2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1535 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2349 { /* up left */ 1536 { /* up left */
2350 *dx = -MAP_WIDTH (map2); 1537 *dx = -map2->width;
2351 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1538 *dy = -map1->tile_map[0]->height;
2352 } 1539 }
2353 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1540 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2354 { /* right up */ 1541 { /* right up */
2355 *dx = MAP_WIDTH (map1); 1542 *dx = map1->width;
2356 *dy = -MAP_HEIGHT (map2); 1543 *dy = -map2->height;
2357 } 1544 }
2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1545 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2359 { /* right down */ 1546 { /* right down */
2360 *dx = MAP_WIDTH (map1); 1547 *dx = map1->width;
2361 *dy = MAP_HEIGHT (map1->tile_map[1]); 1548 *dy = map1->tile_map[1]->height;
2362 } 1549 }
2363 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1550 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2364 { /* down right */ 1551 { /* down right */
2365 *dx = MAP_WIDTH (map1->tile_map[2]); 1552 *dx = map1->tile_map[2]->width;
2366 *dy = MAP_HEIGHT (map1); 1553 *dy = map1->height;
2367 } 1554 }
2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1555 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2369 { /* down left */ 1556 { /* down left */
2370 *dx = -MAP_WIDTH (map2); 1557 *dx = -map2->width;
2371 *dy = MAP_HEIGHT (map1); 1558 *dy = map1->height;
2372 } 1559 }
2373 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1560 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2374 { /* left up */ 1561 { /* left up */
2375 *dx = -MAP_WIDTH (map1->tile_map[3]); 1562 *dx = -map1->tile_map[3]->width;
2376 *dy = -MAP_HEIGHT (map2); 1563 *dy = -map2->height;
2377 } 1564 }
2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1565 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2379 { /* left down */ 1566 { /* left down */
2380 *dx = -MAP_WIDTH (map1->tile_map[3]); 1567 *dx = -map1->tile_map[3]->width;
2381 *dy = MAP_HEIGHT (map1->tile_map[3]); 1568 *dy = map1->tile_map[3]->height;
2382
2383 } 1569 }
2384 else 1570 else
2385 { /* not "adjacent" enough */
2386 return 0; 1571 return 0;
2387 }
2388 1572
2389 return 1; 1573 return 1;
2390} 1574}
2391 1575
2392/* From map.c 1576/* From map.c
2407 * be unexpected 1591 * be unexpected
2408 * 1592 *
2409 * currently, the only flag supported (0x1) is don't translate for 1593 * currently, the only flag supported (0x1) is don't translate for
2410 * closest body part of 'op1' 1594 * closest body part of 'op1'
2411 */ 1595 */
2412
2413void 1596void
2414get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1597get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2415{ 1598{
2416 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1599 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2417 { 1600 {
2498 } 1681 }
2499} 1682}
2500 1683
2501/* Returns true of op1 and op2 are effectively on the same map 1684/* Returns true of op1 and op2 are effectively on the same map
2502 * (as related to map tiling). Note that this looks for a path from 1685 * (as related to map tiling). Note that this looks for a path from
2503 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1686 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2504 * to op1, this will still return false. 1687 * to op1, this will still return false.
2505 * Note we only look one map out to keep the processing simple 1688 * Note we only look one map out to keep the processing simple
2506 * and efficient. This could probably be a macro. 1689 * and efficient. This could probably be a macro.
2507 * MSW 2001-08-05 1690 * MSW 2001-08-05
2508 */ 1691 */
2511{ 1694{
2512 int dx, dy; 1695 int dx, dy;
2513 1696
2514 return adjacent_map (op1->map, op2->map, &dx, &dy); 1697 return adjacent_map (op1->map, op2->map, &dx, &dy);
2515} 1698}
1699
1700object *
1701maptile::insert (object *op, int x, int y, object *originator, int flags)
1702{
1703 if (!op->flag [FLAG_REMOVED])
1704 op->remove ();
1705
1706 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1707}
1708

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