… | |
… | |
36 | * it really should be called create_mapname |
36 | * it really should be called create_mapname |
37 | */ |
37 | */ |
38 | const char * |
38 | const char * |
39 | create_pathname (const char *name) |
39 | create_pathname (const char *name) |
40 | { |
40 | { |
41 | static char buf[MAX_BUF]; |
41 | static char buf[8192]; |
42 | |
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43 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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44 | * someplace else in the code? msw 2-17-97 |
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45 | */ |
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46 | if (*name == '/') |
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47 | sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); |
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48 | else |
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49 | sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); |
42 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
50 | return (buf); |
43 | return buf; |
51 | } |
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|
52 | |
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53 | /* |
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54 | * same as create_pathname, but for the overlay maps. |
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55 | */ |
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56 | const char * |
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57 | create_overlay_pathname (const char *name) |
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58 | { |
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59 | static char buf[MAX_BUF]; |
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60 | |
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61 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
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62 | * someplace else in the code? msw 2-17-97 |
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63 | */ |
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64 | if (*name == '/') |
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65 | sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); |
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66 | else |
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67 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); |
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68 | return (buf); |
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69 | } |
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70 | |
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71 | /* |
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72 | * same as create_pathname, but for the template maps. |
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73 | */ |
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74 | const char * |
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75 | create_template_pathname (const char *name) |
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76 | { |
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77 | static char buf[MAX_BUF]; |
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78 | |
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|
79 | /* Why? having extra / doesn't confuse unix anyplace? Dependancies |
|
|
80 | * someplace else in the code? msw 2-17-97 |
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81 | */ |
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82 | if (*name == '/') |
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83 | sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); |
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84 | else |
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85 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); |
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86 | return (buf); |
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|
87 | } |
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|
88 | |
|
|
89 | /* |
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|
90 | * This makes absolute path to the itemfile where unique objects |
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|
91 | * will be saved. Converts '/' to '@'. I think it's essier maintain |
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92 | * files than full directory structure, but if this is problem it can |
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93 | * be changed. |
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94 | */ |
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95 | static const char * |
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|
96 | create_items_path (const char *s) |
|
|
97 | { |
|
|
98 | static char buf[MAX_BUF]; |
|
|
99 | char *t; |
|
|
100 | |
|
|
101 | if (*s == '/') |
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102 | s++; |
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103 | |
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104 | sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); |
|
|
105 | |
|
|
106 | for (t = buf + strlen (buf); *s; s++, t++) |
|
|
107 | if (*s == '/') |
|
|
108 | *t = '@'; |
|
|
109 | else |
|
|
110 | *t = *s; |
|
|
111 | *t = 0; |
|
|
112 | return (buf); |
|
|
113 | } |
44 | } |
114 | |
45 | |
115 | /* |
46 | /* |
116 | * This function checks if a file with the given path exists. |
47 | * This function checks if a file with the given path exists. |
117 | * -1 is returned if it fails, otherwise the mode of the file |
48 | * -1 is returned if it fails, otherwise the mode of the file |
… | |
… | |
398 | * carrying. |
329 | * carrying. |
399 | */ |
330 | */ |
400 | sum_weight (container); |
331 | sum_weight (container); |
401 | } |
332 | } |
402 | |
333 | |
|
|
334 | void |
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|
335 | maptile::set_object_flag (int flag, int value) |
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|
336 | { |
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|
337 | if (!spaces) |
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|
338 | return; |
|
|
339 | |
|
|
340 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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|
341 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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|
342 | tmp->flag [flag] = value; |
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|
343 | } |
|
|
344 | |
403 | /* link_multipart_objects go through all the objects on the map looking |
345 | /* link_multipart_objects go through all the objects on the map looking |
404 | * for objects whose arch says they are multipart yet according to the |
346 | * for objects whose arch says they are multipart yet according to the |
405 | * info we have, they only have the head (as would be expected when |
347 | * info we have, they only have the head (as would be expected when |
406 | * they are saved). We do have to look for the old maps that did save |
348 | * they are saved). We do have to look for the old maps that did save |
407 | * the more sections and not re-add sections for them. |
349 | * the more sections and not re-add sections for them. |
… | |
… | |
545 | } |
487 | } |
546 | |
488 | |
547 | bool |
489 | bool |
548 | maptile::save_objects (object_freezer &freezer, int flags) |
490 | maptile::save_objects (object_freezer &freezer, int flags) |
549 | { |
491 | { |
|
|
492 | static int cede_count = 0; |
|
|
493 | |
550 | if (flags & IO_HEADER) |
494 | if (flags & IO_HEADER) |
551 | save_header (freezer); |
495 | save_header (freezer); |
552 | |
496 | |
553 | if (!spaces) |
497 | if (!spaces) |
554 | return false; |
498 | return false; |
555 | |
499 | |
556 | for (int i = 0; i < size (); ++i) |
500 | for (int i = 0; i < size (); ++i) |
557 | { |
501 | { |
|
|
502 | if (cede_count >= 500) |
|
|
503 | { |
|
|
504 | cede_count = 0; |
|
|
505 | coroapi::cede (); |
|
|
506 | } |
|
|
507 | |
558 | int unique = 0; |
508 | int unique = 0; |
559 | for (object *op = spaces [i].bot; op; op = op->above) |
509 | for (object *op = spaces [i].bot; op; op = op->above) |
560 | { |
510 | { |
|
|
511 | // count per-object, but cede only when modification-safe |
|
|
512 | cede_count++; |
|
|
513 | |
561 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
514 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
562 | unique = 1; |
515 | unique = 1; |
563 | |
516 | |
564 | if (!op->can_map_save ()) |
517 | if (!op->can_map_save ()) |
565 | continue; |
518 | continue; |
… | |
… | |
957 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
910 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
958 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
911 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
959 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
912 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
960 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
913 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
961 | |
914 | |
|
|
915 | freezer.put (this); |
962 | freezer.put (KW_end); |
916 | freezer.put (KW_end); |
963 | |
917 | |
964 | return true; |
918 | return true; |
965 | } |
919 | } |
966 | |
920 | |
… | |
… | |
1283 | |
1237 | |
1284 | /* If two top faces are already set, quit processing */ |
1238 | /* If two top faces are already set, quit processing */ |
1285 | if ((top != blank_face) && (middle != blank_face)) |
1239 | if ((top != blank_face) && (middle != blank_face)) |
1286 | break; |
1240 | break; |
1287 | |
1241 | |
1288 | /* Only show visible faces, unless its the editor - show all */ |
1242 | /* Only show visible faces */ |
1289 | if (!tmp->invisible || editor) |
1243 | if (!tmp->invisible) |
1290 | { |
1244 | { |
1291 | /* Fill in top if needed */ |
1245 | /* Fill in top if needed */ |
1292 | if (top == blank_face) |
1246 | if (top == blank_face) |
1293 | { |
1247 | { |
1294 | top = tmp->face; |
1248 | top = tmp->face; |
… | |
… | |
1429 | |
1383 | |
1430 | /* This is basically the same as out_of_map above, but |
1384 | /* This is basically the same as out_of_map above, but |
1431 | * instead we return NULL if no map is valid (coordinates |
1385 | * instead we return NULL if no map is valid (coordinates |
1432 | * out of bounds and no tiled map), otherwise it returns |
1386 | * out of bounds and no tiled map), otherwise it returns |
1433 | * the map as that the coordinates are really on, and |
1387 | * the map as that the coordinates are really on, and |
1434 | * updates x and y to be the localized coordinates. |
1388 | * updates x and y to be the localised coordinates. |
1435 | * Using this is more efficient of calling out_of_map |
1389 | * Using this is more efficient of calling out_of_map |
1436 | * and then figuring out what the real map is |
1390 | * and then figuring out what the real map is |
1437 | */ |
1391 | */ |
1438 | maptile * |
1392 | maptile * |
1439 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
1393 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |