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Comparing deliantra/server/common/map.C (file contents):
Revision 1.61 by root, Sun Dec 31 17:17:22 2006 UTC vs.
Revision 1.67 by elmex, Wed Jan 3 02:51:09 2007 UTC

36 * it really should be called create_mapname 36 * it really should be called create_mapname
37 */ 37 */
38const char * 38const char *
39create_pathname (const char *name) 39create_pathname (const char *name)
40{ 40{
41 static char buf[MAX_BUF]; 41 static char buf[8192];
42
43 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
44 * someplace else in the code? msw 2-17-97
45 */
46 if (*name == '/')
47 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
48 else
49 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
50 return (buf); 43 return buf;
51}
52
53/*
54 * same as create_pathname, but for the overlay maps.
55 */
56const char *
57create_overlay_pathname (const char *name)
58{
59 static char buf[MAX_BUF];
60
61 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
62 * someplace else in the code? msw 2-17-97
63 */
64 if (*name == '/')
65 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
66 else
67 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
68 return (buf);
69}
70
71/*
72 * same as create_pathname, but for the template maps.
73 */
74const char *
75create_template_pathname (const char *name)
76{
77 static char buf[MAX_BUF];
78
79 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
80 * someplace else in the code? msw 2-17-97
81 */
82 if (*name == '/')
83 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
84 else
85 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
86 return (buf);
87}
88
89/*
90 * This makes absolute path to the itemfile where unique objects
91 * will be saved. Converts '/' to '@'. I think it's essier maintain
92 * files than full directory structure, but if this is problem it can
93 * be changed.
94 */
95static const char *
96create_items_path (const char *s)
97{
98 static char buf[MAX_BUF];
99 char *t;
100
101 if (*s == '/')
102 s++;
103
104 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
105
106 for (t = buf + strlen (buf); *s; s++, t++)
107 if (*s == '/')
108 *t = '@';
109 else
110 *t = *s;
111 *t = 0;
112 return (buf);
113} 44}
114 45
115/* 46/*
116 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
117 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
398 * carrying. 329 * carrying.
399 */ 330 */
400 sum_weight (container); 331 sum_weight (container);
401} 332}
402 333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
343}
344
403/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
404 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
405 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
406 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
407 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
545} 487}
546 488
547bool 489bool
548maptile::save_objects (object_freezer &freezer, int flags) 490maptile::save_objects (object_freezer &freezer, int flags)
549{ 491{
492 static int cede_count = 0;
493
550 if (flags & IO_HEADER) 494 if (flags & IO_HEADER)
551 save_header (freezer); 495 save_header (freezer);
552 496
553 if (!spaces) 497 if (!spaces)
554 return false; 498 return false;
555 499
556 for (int i = 0; i < size (); ++i) 500 for (int i = 0; i < size (); ++i)
557 { 501 {
502 if (cede_count >= 500)
503 {
504 cede_count = 0;
505 coroapi::cede ();
506 }
507
558 int unique = 0; 508 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above) 509 for (object *op = spaces [i].bot; op; op = op->above)
560 { 510 {
511 // count per-object, but cede only when modification-safe
512 cede_count++;
513
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 514 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1; 515 unique = 1;
563 516
564 if (!op->can_map_save ()) 517 if (!op->can_map_save ())
565 continue; 518 continue;
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); 910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961 914
915 freezer.put (this);
962 freezer.put (KW_end); 916 freezer.put (KW_end);
963 917
964 return true; 918 return true;
965} 919}
966 920
1283 1237
1284 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
1285 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
1286 break; 1240 break;
1287 1241
1288 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
1289 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
1290 { 1244 {
1291 /* Fill in top if needed */ 1245 /* Fill in top if needed */
1292 if (top == blank_face) 1246 if (top == blank_face)
1293 { 1247 {
1294 top = tmp->face; 1248 top = tmp->face;
1429 1383
1430/* This is basically the same as out_of_map above, but 1384/* This is basically the same as out_of_map above, but
1431 * instead we return NULL if no map is valid (coordinates 1385 * instead we return NULL if no map is valid (coordinates
1432 * out of bounds and no tiled map), otherwise it returns 1386 * out of bounds and no tiled map), otherwise it returns
1433 * the map as that the coordinates are really on, and 1387 * the map as that the coordinates are really on, and
1434 * updates x and y to be the localized coordinates. 1388 * updates x and y to be the localised coordinates.
1435 * Using this is more efficient of calling out_of_map 1389 * Using this is more efficient of calling out_of_map
1436 * and then figuring out what the real map is 1390 * and then figuring out what the real map is
1437 */ 1391 */
1438maptile * 1392maptile *
1439get_map_from_coord (maptile *m, sint16 *x, sint16 *y) 1393get_map_from_coord (maptile *m, sint16 *x, sint16 *y)

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