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Comparing deliantra/server/common/map.C (file contents):
Revision 1.10 by root, Mon Aug 28 14:05:23 2006 UTC vs.
Revision 1.62 by root, Sun Dec 31 22:23:11 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.10 2006/08/28 14:05:23 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/*
44 * Returns the mapstruct which has a name matching the given argument.
45 * return NULL if no match is found.
46 */
47
48mapstruct *has_been_loaded (const char *name) {
49 mapstruct *map;
50
51 if (!name || !*name)
52 return 0;
53 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path))
55 break;
56 return (map);
57}
58 31
59/* 32/*
60 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 36 * it really should be called create_mapname
64 */ 37 */
65 38const char *
66const char *create_pathname (const char *name) { 39create_pathname (const char *name)
40{
67 static char buf[MAX_BUF]; 41 static char buf[8192];
68
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97
71 */
72 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 43 return buf;
77} 44}
78
79/*
80 * same as create_pathname, but for the overlay maps.
81 */
82
83const char *create_overlay_pathname (const char *name) {
84 static char buf[MAX_BUF];
85
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97
88 */
89 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf);
94}
95
96/*
97 * same as create_pathname, but for the template maps.
98 */
99
100const char *create_template_pathname (const char *name) {
101 static char buf[MAX_BUF];
102
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97
105 */
106 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf);
111}
112
113/*
114 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can
117 * be changed.
118 */
119static const char *create_items_path (const char *s) {
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 45
138/* 46/*
139 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 49 * is returned.
148 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
152 */ 60 */
153 61int
154int check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
155{ 63{
156 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
157#ifndef WIN32 65
158 char *endbuf; 66 char *endbuf;
159 struct stat statbuf; 67 struct stat statbuf;
160 int mode = 0, i; 68 int mode = 0;
161#endif
162 69
163 if (prepend_dir) 70 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 71 strcpy (buf, create_pathname (name));
165 else 72 else
166 strcpy(buf, name); 73 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 74
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 75 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 76 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 77 * Can not use strcat because we need to cycle through
174 * all the names. 78 * all the names.
175 */ 79 */
176 endbuf = buf + strlen(buf); 80 endbuf = buf + strlen (buf);
177 81
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 82 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 83 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 84 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 85 return (-1);
190 86
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 87 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 88 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 89 mode |= 4;
195 90
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 93 mode |= 2;
200 94
201 return (mode); 95 return (mode);
202#endif
203}
204
205/*
206 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged.
209 */
210
211void dump_map(const mapstruct *m) {
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216
217 if(m->msg!=NULL)
218 LOG(llevError,"Message:\n%s",m->msg);
219
220 if(m->maplore!=NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore);
222
223 if(m->tmpname!=NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname);
225
226 LOG(llevError,"Difficulty: %d\n",m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness);
228}
229
230/*
231 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls
233 * dump_map on each one.
234 */
235
236void dump_all_maps(void) {
237 mapstruct *m;
238 for(m=first_map;m!=NULL;m=m->next) {
239 dump_map(m);
240 }
241} 96}
242 97
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 103 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 104 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 105 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
252 */ 107 */
108int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 110{
255 sint16 newx, newy;
256 int retval=0;
257 mapstruct *mp;
258
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
260 newx = x; 111 sint16 newx = x;
261 newy = y; 112 sint16 newy = y;
113
262 mp = get_map_from_coord(oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
263 if (mp != oldmap) 115
264 retval |= P_NEW_MAP; 116 if (!mp)
117 return P_OUT_OF_MAP;
118
265 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
266 if (nx) *nx = newx; 120 if (nx) *nx = newx;
267 if (ny) *ny = newy; 121 if (ny) *ny = newy;
268 retval |= mp->spaces[newx + mp->width * newy].flags;
269 122
270 if (retval & P_SAFE) 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval;
274} 124}
275
276 125
277/* 126/*
278 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 129 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 133 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 134 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 135 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 136 * by the caller.
288 */ 137 */
289 138int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 139blocked_link (object *ob, maptile *m, int sx, int sy)
140{
291 object *tmp; 141 object *tmp;
292 int mflags, blocked; 142 int mflags, blocked;
293 143
294 /* Make sure the coordinates are valid - they should be, as caller should 144 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 145 * have already checked this.
296 */ 146 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 147 if (OUT_OF_REAL_MAP (m, sx, sy))
148 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 149 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 150 return 1;
300 } 151 }
301 152
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 153 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 154 * directly.
304 */ 155 */
305 mflags = m->spaces[sx + m->width * sy].flags; 156 mflags = m->at (sx, sy).flags ();
306 157
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 158 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 159
309 /* If space is currently not blocked by anything, no need to 160 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 161 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 162 * things we need to do for players.
312 */ 163 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 164 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
165 return 0;
314 166
315 /* if there isn't anytyhing alive on this space, and this space isn't 167 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 168 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 169 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 170 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 171 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 172 * let the player through (inventory checkers for example)
321 */ 173 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 174 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
175 return 0;
323 176
324 if(ob->head != NULL) 177 if (ob->head != NULL)
325 ob=ob->head; 178 ob = ob->head;
326 179
327 /* We basically go through the stack of objects, and if there is 180 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 181 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 182 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 183 * ob is blocking it, so return 0.
331 */ 184 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 185 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
186 {
333 187
334 /* This must be before the checks below. Code for inventory checkers. */ 188 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 189 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
190 {
336 /* If last_sp is set, the player/monster needs an object, 191 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 192 * so we check for it. If they don't have it, they can't
338 * pass through this space. 193 * pass through this space.
339 */ 194 */
340 if (tmp->last_sp) { 195 if (tmp->last_sp)
196 {
341 if (check_inv_recursive(ob,tmp)==NULL) 197 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 198 return 1;
343 else 199 else
344 continue; 200 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 201 }
354 } /* if check_inv */
355 else { 202 else
203 {
204 /* In this case, the player must not have the object -
205 * if they do, they can't pass through.
206 */
207 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
208 return 1;
209 else
210 continue;
211 }
212 } /* if check_inv */
213 else
214 {
356 /* Broke apart a big nasty if into several here to make 215 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 216 * this more readable. first check - if the space blocks
358 * movement, can't move here. 217 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 218 * second - if a monster, can't move there, unles it is a
360 * hidden dm 219 * hidden dm
361 */ 220 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 221 if (OB_MOVE_BLOCK (ob, tmp))
222 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 223 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 224 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 225 return 1;
366 } 226 }
367 227
368 } 228 }
369 return 0; 229 return 0;
370} 230}
371 231
372 232
373/* 233/*
374 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
394 * 254 *
395 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
397 * against the move_block values. 257 * against the move_block values.
398 */ 258 */
399 259int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
261{
401 archetype *tmp; 262 archetype *tmp;
402 int flag; 263 int flag;
403 mapstruct *m1; 264 maptile *m1;
404 sint16 sx, sy; 265 sint16 sx, sy;
405 266
406 if(ob==NULL) { 267 if (!ob)
268 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 270 if (flag & P_OUT_OF_MAP)
271 return P_OUT_OF_MAP;
409 272
410 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
412 } 275 }
413 276
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
278 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 280
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 281 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 282 return P_OUT_OF_MAP;
283 if (flag & P_IS_ALIVE)
284 return P_IS_ALIVE;
419 285
286 mapspace &ms = m1->at (sx, sy);
287
420 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 291 */
424 292
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
294 continue;
426 295
427 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
429 */ 298 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
431 return AB_NO_PASS; 300 return P_NO_PASS;
432
433 } 301 }
302
434 return 0; 303 return 0;
435} 304}
436 305
437/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 308 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
442 */ 311 */
443 312void
444void fix_container(object *container) 313fix_container (object *container)
445{ 314{
446 object *tmp=container->inv, *next; 315 object *tmp = container->inv, *next;
447 316
448 container->inv=NULL; 317 container->inv = 0;
449 while (tmp!=NULL) { 318 while (tmp)
319 {
450 next = tmp->below; 320 next = tmp->below;
451 if (tmp->inv) 321 if (tmp->inv)
452 fix_container(tmp); 322 fix_container (tmp);
323
453 (void) insert_ob_in_ob(tmp,container); 324 insert_ob_in_ob (tmp, container);
454 tmp = next; 325 tmp = next;
455 } 326 }
327
456 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 329 * carrying.
458 */ 330 */
459 sum_weight(container); 331 sum_weight (container);
460} 332}
461 333
462/* link_multipart_objects go through all the objects on the map looking 334/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 335 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 336 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 337 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 338 * the more sections and not re-add sections for them.
467 */ 339 */
468 340void
469static void link_multipart_objects(mapstruct *m) 341maptile::link_multipart_objects ()
470{ 342{
471 int x,y; 343 if (!spaces)
472 object *tmp, *op, *last, *above; 344 return;
473 archetype *at;
474 345
475 for(x=0;x<MAP_WIDTH(m);x++) 346 for (mapspace *ms = spaces + size (); ms-- > spaces; )
476 for(y=0;y<MAP_HEIGHT(m);y++) 347 for (object *tmp = ms->bot; tmp; )
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 348 {
478 above=tmp->above; 349 object *above = tmp->above;
479 350
480 /* already multipart - don't do anything more */ 351 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 352 if (!tmp->head && !tmp->more)
482 353 {
483 /* If there is nothing more to this object, this for loop 354 /* If there is nothing more to this object, this for loop
484 * won't do anything. 355 * won't do anything.
356 */
357 archetype *at;
358 object *last, *op;
359 for (at = tmp->arch->more, last = tmp;
360 at;
361 at = at->more, last = op)
362 {
363 op = arch_to_object (at);
364
365 /* update x,y coordinates */
366 op->x += tmp->x;
367 op->y += tmp->y;
368 op->head = tmp;
369 op->map = this;
370 last->more = op;
371 op->name = tmp->name;
372 op->title = tmp->title;
373
374 /* we could link all the parts onto tmp, and then just
375 * call insert_ob_in_map once, but the effect is the same,
376 * as insert_ob_in_map will call itself with each part, and
377 * the coding is simpler to just to it here with each part.
485 */ 378 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) {
487 op = arch_to_object(at);
488
489 /* update x,y coordinates */
490 op->x += tmp->x;
491 op->y += tmp->y;
492 op->head = tmp;
493 op->map = m;
494 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name);
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title);
502 }
503 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part.
507 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 379 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */
510 } /* for objects on this space */
511}
512
513 380 }
381 }
382
383 tmp = above;
384 }
385}
514 386
515/* 387/*
516 * Loads (ands parses) the objects into a given map from the specified 388 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 389 * file pointer.
518 * mapflags is the same as we get with load_original_map 390 * mapflags is the same as we get with load_original_map
519 */ 391 */
520 392bool
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 393maptile::load_objects (object_thawer &thawer)
522 int i,j,bufstate=LO_NEWFILE; 394{
523 int unique; 395 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 396 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 397
526 op=get_object(); 398 op = object::create ();
527 op->map = m; /* To handle buttons correctly */ 399 op->map = this; /* To handle buttons correctly */
528 400
529 while((i = load_object (fp, op, bufstate, mapflags))) { 401 while (int i = load_object (thawer, op, 0))
530 /* Since the loading of the map header does not load an object 402 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 403 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 404 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 405 * or editor will not be able to do anything with it either.
539 */ 406 */
540 if (op->arch==NULL) { 407 if (op->arch == NULL)
408 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 409 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 410 continue;
543 } 411 }
544 412
545
546 switch(i) { 413 switch (i)
414 {
547 case LL_NORMAL: 415 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 416 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 417
555 if (op->inv) 418 if (op->inv)
556 sum_weight(op); 419 sum_weight (op);
557 420
558 prev=op,last_more=op; 421 prev = op, last_more = op;
559 break; 422 break;
560 423
561 case LL_MORE: 424 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 425 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 426 op->head = prev, last_more->more = op, last_more = op;
564 break; 427 break;
565 } 428 }
566 if (mapflags & MAP_STYLE) { 429
567 remove_from_active_list(op); 430 op = object::create ();
431 op->map = this;
432 }
433
434 op->destroy ();
435
436#if 0
437 for (i = 0; i < width; i++)
438 for (j = 0; j < height; j++)
439 {
440 unique = 0;
441 /* check for unique items, or unique squares */
442 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
443 {
444 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
445 unique = 1;
446
447 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
448 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
449 }
450 }
451#endif
452
453 return true;
454}
455
456void
457maptile::activate ()
458{
459 if (!spaces)
460 return;
461
462 for (mapspace *ms = spaces + size (); ms-- > spaces; )
463 for (object *op = ms->bot; op; op = op->above)
464 op->activate_recursive ();
465}
466
467void
468maptile::deactivate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->deactivate_recursive ();
476}
477
478bool
479maptile::save_objects (object_freezer &freezer, int flags)
480{
481 if (flags & IO_HEADER)
482 save_header (freezer);
483
484 if (!spaces)
485 return false;
486
487 for (int i = 0; i < size (); ++i)
488 {
489 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above)
491 {
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1;
494
495 if (!op->can_map_save ())
496 continue;
497
498 if (unique || op->flag [FLAG_UNIQUE])
499 {
500 if (flags & IO_UNIQUES)
501 save_object (freezer, op, 1);
502 }
503 else if (flags & IO_OBJECTS)
504 save_object (freezer, op, 1);
568 } 505 }
569 op=get_object();
570 op->map = m;
571 } 506 }
572 for (i=0;i<m->width;i++){ 507
573 for (j=0;j<m->height;j++){ 508 return true;
574 unique =0; 509}
575 /* check for unique items, or unique squares */ 510
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 511bool
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 512maptile::load_objects (const char *path, bool skip_header)
578 unique = 1; 513{
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 514 object_thawer thawer (path);
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 515
581 } 516 if (!thawer)
517 return false;
518
519 if (skip_header)
520 for (;;)
521 {
522 keyword kw = thawer.get_kv ();
523
524 if (kw == KW_end)
525 break;
526
527 thawer.skip_kv (kw);
582 } 528 }
583 }
584 free_object(op);
585 link_multipart_objects(m);
586}
587 529
588/* This saves all the objects on the map in a non destructive fashion. 530 return load_objects (thawer);
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 531}
590 * and we only save the head of multi part objects - this is needed 532
591 * in order to do map tiling properly. 533bool
534maptile::save_objects (const char *path, int flags)
535{
536 object_freezer freezer;
537
538 if (!save_objects (freezer, flags))
539 return false;
540
541 return freezer.save (path);
542}
543
544maptile::maptile ()
545{
546 in_memory = MAP_SWAPPED;
547
548 /* The maps used to pick up default x and y values from the
549 * map archetype. Mimic that behaviour.
592 */ 550 */
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 551 width = 16;
594 int i, j = 0,unique=0; 552 height = 16;
595 object *op; 553 reset_timeout = 0;
596 /* first pass - save one-part objects */ 554 timeout = 300;
597 for(i = 0; i < MAP_WIDTH(m); i++) 555 enter_x = 0;
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 556 enter_y = 0;
599 unique=0; 557}
600 for(op = get_map_ob (m, i, j); op; op = op->above) {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
602 unique=1;
603 558
604 if(op->type == PLAYER) { 559maptile::maptile (int w, int h)
605 LOG(llevDebug, "Player on map that is being saved\n"); 560{
606 continue; 561 in_memory = MAP_SWAPPED;
607 }
608 562
609 if (op->head || op->owner) 563 width = w;
610 continue; 564 height = h;
565 reset_timeout = 0;
566 timeout = 300;
567 enter_x = 0;
568 enter_y = 0;
611 569
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 570 alloc ();
613 save_object (fp2, op, 3);
614 else
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3);
619
620 } /* for this space */
621 } /* for this j */
622} 571}
623 572
624/* 573/*
625 * Allocates, initialises, and returns a pointer to a mapstruct.
626 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01
628 */
629
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
638 if(mp==NULL)
639 first_map=map;
640 else
641 mp->next=map;
642
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map;
657}
658
659/*
660 * Allocates the arrays contained in a mapstruct. 574 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 575 * This basically allocates the dynamic array of spaces for the
662 * map. 576 * map.
663 */ 577 */
664 578void
665void allocate_map(mapstruct *m) { 579maptile::alloc ()
666 m->in_memory = MAP_IN_MEMORY; 580{
667 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption.
670 */
671 if (m->spaces) { 581 if (spaces)
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path);
673 free(m->spaces);
674 }
675
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace));
677
678 if(m->spaces==NULL)
679 fatal(OUT_OF_MEMORY);
680}
681
682/* Create and returns a map of the specific size. Used
683 * in random map code and the editor.
684 */
685mapstruct *get_empty_map(int sizex, int sizey) {
686 mapstruct *m = get_linked_map();
687 m->width = sizex;
688 m->height = sizey;
689 m->in_memory = MAP_SWAPPED;
690 allocate_map(m);
691 return m; 582 return;
583
584 spaces = salloc0<mapspace> (size ());
692} 585}
693 586
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 587/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 588 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 589 * at a later date.
697 * Called by parse_map_headers below. 590 * Called by parse_map_headers below.
698 */ 591 */
699 592static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 593parse_shop_string (const char *input_string)
594{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 595 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 596 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 597 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 598 const typedata *current_type;
705 599
706 shop_string=strdup_local(input_string); 600 shop_string = strdup (input_string);
707 p=shop_string; 601 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 602 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 603 while (p)
604 {
710 p=strchr(p, ';'); 605 p = strchr (p, ';');
711 number_of_entries++; 606 number_of_entries++;
712 if (p) p++; 607 if (p)
608 p++;
713 } 609 }
610
714 p=shop_string; 611 p = shop_string;
715 strip_endline(p); 612 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 613 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 614 for (i = 0; i < number_of_entries; i++)
615 {
719 if (!p) { 616 if (!p)
617 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 618 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 619 break;
722 } 620 }
621
723 next_semicolon=strchr(p, ';'); 622 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 623 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 624 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 625 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 626 items[i].strength = atoi (strchr (p, ':') + 1);
627
628 if (isdigit (*p) || *p == '*')
728 629 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 630 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 631 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 632 if (current_type)
633 {
733 items[i].name=current_type->name; 634 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 635 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 }
747 else { /* oh uh, something's wrong, let's free up this one, and try
748 * the next entry while we're at it, better print a warning
749 */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
751 p, input_string);
752 } 636 }
753 } 637 }
638 else
639 { /*we have a named type, let's figure out what it is */
640 q = strpbrk (p, ";:");
641 if (q)
642 *q = '\0';
643
644 current_type = get_typedata_by_name (p);
645 if (current_type)
646 {
647 items[i].name = current_type->name;
648 items[i].typenum = current_type->number;
649 items[i].name_pl = current_type->name_pl;
650 }
651 else
652 { /* oh uh, something's wrong, let's free up this one, and try
653 * the next entry while we're at it, better print a warning
654 */
655 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
656 }
657 }
658
754 items[i].index=number_of_entries; 659 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 660 if (next_semicolon)
661 p = ++next_semicolon;
662 else
756 else p=NULL; 663 p = NULL;
757 } 664 }
665
758 free(shop_string); 666 free (shop_string);
759 return items; 667 return items;
760} 668}
761 669
762/* opposite of parse string, this puts the string that was originally fed in to 670/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 671 * the map (or something equivilent) into output_string. */
672static void
764static void print_shop_string(mapstruct *m, char *output_string) { 673print_shop_string (maptile *m, char *output_string)
674{
765 int i; 675 int i;
766 char tmp[MAX_BUF]; 676 char tmp[MAX_BUF];
677
767 strcpy(output_string, ""); 678 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 679 for (i = 0; i < m->shopitems[0].index; i++)
680 {
769 if (m->shopitems[i].typenum) { 681 if (m->shopitems[i].typenum)
682 {
770 if (m->shopitems[i].strength) { 683 if (m->shopitems[i].strength)
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 684 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 685 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 686 sprintf (tmp, "%s;", m->shopitems[i].name);
774 } 687 }
775 else { 688 else
689 {
776 if (m->shopitems[i].strength) { 690 if (m->shopitems[i].strength)
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 691 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 692 else
779 else sprintf(tmp, "*"); 693 sprintf (tmp, "*");
780 } 694 }
695
781 strcat(output_string, tmp); 696 strcat (output_string, tmp);
782 } 697 }
783} 698}
784 699
785/* This loads the header information of the map. The header 700/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 701 * contains things like difficulty, size, timeout, etc.
790 * put all the stuff in the map object so that names actually make 705 * put all the stuff in the map object so that names actually make
791 * sense. 706 * sense.
792 * This could be done in lex (like the object loader), but I think 707 * This could be done in lex (like the object loader), but I think
793 * currently, there are few enough fields this is not a big deal. 708 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 709 * MSW 2001-07-01
795 * return 0 on success, 1 on failure.
796 */ 710 */
797 711bool
798static int load_map_header(FILE *fp, mapstruct *m) 712maptile::load_header (object_thawer &thawer)
799{ 713{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 714 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 715 int msgpos = 0;
802 int maplorepos=0; 716 int maplorepos = 0;
803 717
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 718 for (;;)
805 buf[HUGE_BUF-1] = 0; 719 {
806 key = buf; 720 keyword kw = thawer.get_kv ();
807 while (isspace(*key)) key++; 721
808 if (*key == 0) continue; /* empty line */ 722 switch (kw)
809 value = strchr(key, ' ');
810 if (!value) {
811 end = strchr(key, '\n');
812 if (end != NULL) {
813 *end = 0;
814 }
815 } else {
816 *value = 0;
817 value++;
818 end = strchr(value, '\n');
819 while (isspace(*value)) {
820 value++;
821 if (*value == '\0' || value == end) {
822 /* Nothing but spaces. */
823 value = NULL;
824 break;
825 }
826 }
827 } 723 {
828 if (!end) { 724 case KW_EOF:
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 725 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
830 buf); 726 return false;
727
728 case KW_end:
831 return 1; 729 return true;
832 } 730
731 case KW_msg:
732 thawer.get_ml (KW_endmsg, msg);
833 733 break;
834 734
835 /* key is the field name, value is what it should be set 735 case KW_lore: // CF+ extension
836 * to. We've already done the work to null terminate key, 736 thawer.get_ml (KW_endlore, maplore);
837 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer
840 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide
843 * through.
844 *
845 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries
847 * that use the parameter.
848 */
849
850 if (!strcmp(key,"msg")) {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
852 if (!strcmp(buf,"endmsg\n")) break;
853 else {
854 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf);
856 msgpos += strlen(buf);
857 }
858 } 737 break;
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 738
860 * with nothing between). There is no reason in those cases to 739 case KW_maplore:
861 * keep the empty message. Also, msgbuf contains garbage data 740 thawer.get_ml (KW_endmaplore, maplore);
862 * when msgpos is zero, so copying it results in crashes
863 */
864 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf);
866 }
867 else if (!strcmp(key,"maplore")) {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
869 if (!strcmp(buf,"endmaplore\n")) break;
870 else {
871 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf);
873 maplorepos += strlen(buf);
874 }
875 } 741 break;
876 if (maplorepos != 0) 742
877 m->maplore = strdup_local(maplorebuf); 743 case KW_arch:
878 } 744 if (strcmp (thawer.get_str (), "map"))
879 else if (!strcmp(key,"end")) { 745 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
746 break;
747
748 case KW_oid:
749 thawer.get (this, thawer.get_sint32 ());
750 break;
751
752 case KW_file_format_version: break; // nop
753
754 case KW_name: thawer.get (name); break;
755 case KW_attach: thawer.get (attach); break;
756 case KW_reset_time: thawer.get (reset_time); break;
757 case KW_shopgreed: thawer.get (shopgreed); break;
758 case KW_shopmin: thawer.get (shopmin); break;
759 case KW_shopmax: thawer.get (shopmax); break;
760 case KW_shoprace: thawer.get (shoprace); break;
761 case KW_outdoor: thawer.get (outdoor); break;
762 case KW_temp: thawer.get (temp); break;
763 case KW_pressure: thawer.get (pressure); break;
764 case KW_humid: thawer.get (humid); break;
765 case KW_windspeed: thawer.get (windspeed); break;
766 case KW_winddir: thawer.get (winddir); break;
767 case KW_sky: thawer.get (sky); break;
768
769 case KW_per_player: thawer.get (per_player); break;
770 case KW_per_party: thawer.get (per_party); break;
771
772 case KW_region: get_region_by_name (thawer.get_str ()); break;
773 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
774
775 // old names new names
776 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
777 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
778 case KW_x: case KW_width: thawer.get (width); break;
779 case KW_y: case KW_height: thawer.get (height); break;
780 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
781 case KW_value: case KW_swap_time: thawer.get (timeout); break;
782 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
783 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
784 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
785
786 case KW_tile_path_1: thawer.get (tile_path [0]); break;
787 case KW_tile_path_2: thawer.get (tile_path [1]); break;
788 case KW_tile_path_3: thawer.get (tile_path [2]); break;
789 case KW_tile_path_4: thawer.get (tile_path [3]); break;
790
791 default:
792 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
880 break; 793 break;
881 } 794 }
882 else if (value == NULL) {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key);
884 }
885 else if (!strcmp(key, "arch")) {
886 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value);
889 }
890 else if (!strcmp(key,"name")) {
891 *end=0;
892 m->name = strdup_local(value);
893 }
894 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are
896 * what really should be used.
897 */
898 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
899 m->enter_x = atoi(value);
900 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
901 m->enter_y = atoi(value);
902 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
903 m->width = atoi(value);
904 } else if (!strcmp(key,"y") || !strcmp(key, "height")) {
905 m->height = atoi(value);
906 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) {
907 m->reset_timeout = atoi(value);
908 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) {
909 m->timeout = atoi(value);
910 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) {
911 m->difficulty = atoi(value);
912 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) {
913 m->darkness = atoi(value);
914 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) {
915 m->fixed_resettime = atoi(value);
916 } else if (!strcmp(key,"unique")) {
917 m->unique = atoi(value);
918 } else if (!strcmp(key,"template")) {
919 m->templatemap = atoi(value);
920 } else if (!strcmp(key,"region")) {
921 m->region = get_region_by_name(value);
922 } else if (!strcmp(key,"shopitems")) {
923 *end=0;
924 m->shopitems = parse_shop_string(value);
925 } else if (!strcmp(key,"shopgreed")) {
926 m->shopgreed = atof(value);
927 } else if (!strcmp(key,"shopmin")) {
928 m->shopmin = atol(value);
929 } else if (!strcmp(key,"shopmax")) {
930 m->shopmax = atol(value);
931 } else if (!strcmp(key,"shoprace")) {
932 *end=0;
933 m->shoprace = strdup_local(value);
934 } else if (!strcmp(key,"outdoor")) {
935 m->outdoor = atoi(value);
936 } else if (!strcmp(key, "temp")) {
937 m->temp = atoi(value);
938 } else if (!strcmp(key, "pressure")) {
939 m->pressure = atoi(value);
940 } else if (!strcmp(key, "humid")) {
941 m->humid = atoi(value);
942 } else if (!strcmp(key, "windspeed")) {
943 m->windspeed = atoi(value);
944 } else if (!strcmp(key, "winddir")) {
945 m->winddir = atoi(value);
946 } else if (!strcmp(key, "sky")) {
947 m->sky = atoi(value);
948 } else if (!strcmp(key, "nosmooth")) {
949 m->nosmooth = atoi(value);
950 } else if (!strcmp(key, "safe_map")) {
951 m->safe_map = atoi(value);
952 }
953 else if (!strncmp(key,"tile_path_", 10)) {
954 int tile=atoi(key+10);
955
956 if (tile<1 || tile>4) {
957 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n",
958 tile, m->path);
959 } else {
960 char *path;
961
962 *end = 0;
963
964 if (m->tile_path[tile-1]) {
965 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n",
966 tile, m->path);
967 free(m->tile_path[tile-1]);
968 m->tile_path[tile-1] = NULL;
969 }
970
971 if (check_path(value, 1) != -1) {
972 /* The unadorned path works. */
973 path = value;
974 } else {
975 /* Try again; it could be a relative exit. */
976
977 path = path_combine_and_normalize(m->path, value);
978
979 if (check_path(path, 1) == -1) {
980 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
981 path = NULL;
982 }
983 }
984
985 if (editor) {
986 /* Use the value as in the file. */
987 m->tile_path[tile-1] = strdup_local(value);
988 } else if (path != NULL) {
989 /* Use the normalized value. */
990 m->tile_path[tile-1] = strdup_local(path);
991 }
992 } /* end if tile direction (in)valid */
993 }
994 else {
995 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value);
996 }
997 }
998 if (!key || strcmp(key,"end")) {
999 LOG(llevError,"Got premature eof on map header!\n");
1000 return 1;
1001 }
1002 return 0;
1003}
1004
1005/*
1006 * Opens the file "filename" and reads information about the map
1007 * from the given file, and stores it in a newly allocated
1008 * mapstruct. A pointer to this structure is returned, or NULL on failure.
1009 * flags correspond to those in map.h. Main ones used are
1010 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1011 * MAP_BLOCK, in which case we block on this load. This happens in all
1012 * cases, no matter if this flag is set or not.
1013 * MAP_STYLE: style map - don't add active objects, don't add to server
1014 * managed map list.
1015 */
1016
1017mapstruct *load_original_map(const char *filename, int flags) {
1018 FILE *fp;
1019 mapstruct *m;
1020 int comp;
1021 char pathname[MAX_BUF];
1022 795 }
1023 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1024 if (flags & MAP_PLAYER_UNIQUE)
1025 strcpy(pathname, filename);
1026 else if (flags & MAP_OVERLAY)
1027 strcpy(pathname, create_overlay_pathname(filename));
1028 else
1029 strcpy(pathname, create_pathname(filename));
1030 796
1031 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 797 abort ();
1032 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1033 return (NULL);
1034 }
1035
1036 object_thawer thawer (fp, filename);
1037
1038 m = get_linked_map();
1039
1040 strcpy (m->path, filename);
1041 if (load_map_header(fp, m)) {
1042 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1043 filename, flags);
1044 delete_map(m);
1045 return NULL;
1046 }
1047
1048 allocate_map(m);
1049
1050 m->in_memory=MAP_LOADING;
1051 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE));
1052 close_and_delete(fp, comp);
1053 m->in_memory=MAP_IN_MEMORY;
1054 if (!MAP_DIFFICULTY(m))
1055 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1056 set_map_reset_time(m);
1057 INVOKE_MAP (INSTANTIATE, m);
1058 return (m);
1059} 798}
1060 799
1061/* 800bool
1062 * Loads a map, which has been loaded earlier, from file. 801maptile::load_header (const char *path)
1063 * Return the map object we load into (this can change from the passed 802{
1064 * option if we can't find the original map)
1065 */
1066
1067static mapstruct *load_temporary_map(mapstruct *m) {
1068 FILE *fp;
1069 int comp;
1070 char buf[MAX_BUF];
1071
1072 if (!m->tmpname) {
1073 LOG(llevError, "No temporary filename for map %s\n", m->path);
1074 strcpy(buf, m->path);
1075 delete_map(m);
1076 m = load_original_map(buf, 0);
1077 if(m==NULL) return NULL;
1078 fix_auto_apply(m); /* Chests which open as default */
1079 return m;
1080 }
1081
1082 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1083 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1084 strcpy(buf, m->path);
1085 delete_map(m);
1086 m = load_original_map(buf, 0);
1087 if(m==NULL) return NULL;
1088 fix_auto_apply(m); /* Chests which open as default */
1089 return m;
1090 }
1091
1092 object_thawer thawer (fp, m->tmpname);
1093
1094 if (load_map_header(thawer, m)) {
1095 LOG(llevError,"Error loading map header for %s (%s)\n",
1096 m->path, m->tmpname);
1097 delete_map(m);
1098 m = load_original_map(m->path, 0);
1099 return NULL;
1100 }
1101 allocate_map(m);
1102
1103 m->in_memory=MAP_LOADING;
1104 load_objects (m, thawer, 0);
1105 close_and_delete(fp, comp);
1106 m->in_memory=MAP_IN_MEMORY;
1107 INVOKE_MAP (SWAPIN, m);
1108 return m;
1109}
1110
1111/*
1112 * Loads a map, which has been loaded earlier, from file.
1113 * Return the map object we load into (this can change from the passed
1114 * option if we can't find the original map)
1115 */
1116
1117mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1118 FILE *fp;
1119 int comp;
1120 char pathname[MAX_BUF];
1121
1122 strcpy(pathname, create_overlay_pathname(filename));
1123
1124 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1125/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1126 return m;
1127 }
1128
1129 object_thawer thawer (fp, pathname); 803 object_thawer thawer (path);
1130
1131 if (load_map_header(thawer, m)) {
1132 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1133 m->path, pathname);
1134 delete_map(m);
1135 m = load_original_map(m->path, 0);
1136 return NULL;
1137 }
1138 /*allocate_map(m);*/
1139 804
1140 m->in_memory=MAP_LOADING; 805 if (!thawer)
1141 load_objects (m, thawer, MAP_OVERLAY);
1142 close_and_delete(fp, comp);
1143 m->in_memory=MAP_IN_MEMORY;
1144 return m; 806 return false;
807
808 return load_header (thawer);
1145} 809}
1146 810
1147/****************************************************************************** 811/******************************************************************************
1148 * This is the start of unique map handling code 812 * This is the start of unique map handling code
1149 *****************************************************************************/ 813 *****************************************************************************/
1150 814
1151/* This goes through map 'm' and removed any unique items on the map. */ 815/* This goes through the maptile and removed any unique items on the map. */
1152static void delete_unique_items(mapstruct *m) 816void
817maptile::clear_unique_items ()
1153{ 818{
1154 int i,j,unique; 819 for (int i = 0; i < size (); ++i)
1155 object *op, *next; 820 {
1156
1157 for(i=0; i<MAP_WIDTH(m); i++)
1158 for(j=0; j<MAP_HEIGHT(m); j++) {
1159 unique=0; 821 int unique = 0;
1160 for (op=get_map_ob(m, i, j); op; op=next) { 822 for (object *op = spaces [i].bot; op; )
1161 next = op->above; 823 {
824 object *above = op->above;
825
1162 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 826 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1163 unique=1; 827 unique = 1;
828
1164 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 829 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1165 clean_object(op);
1166 if (QUERY_FLAG(op, FLAG_IS_LINKED))
1167 remove_button_link(op);
1168 remove_ob(op);
1169 free_object(op);
1170 } 830 {
831 op->destroy_inv (false);
832 op->destroy ();
1171 } 833 }
834
835 op = above;
1172 } 836 }
1173}
1174
1175
1176/*
1177 * Loads unique objects from file(s) into the map which is in memory
1178 * m is the map to load unique items into.
1179 */
1180static void load_unique_objects(mapstruct *m) {
1181 FILE *fp;
1182 int comp,count;
1183 char firstname[MAX_BUF];
1184
1185 for (count=0; count<10; count++) {
1186 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count);
1187 if (!access(firstname, R_OK)) break;
1188 }
1189 /* If we get here, we did not find any map */
1190 if (count==10) return;
1191
1192 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1193 /* There is no expectation that every map will have unique items, but this
1194 * is debug output, so leave it in.
1195 */
1196 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1197 return;
1198 }
1199
1200 object_thawer thawer (fp, firstname);
1201
1202 m->in_memory=MAP_LOADING;
1203 if (m->tmpname == NULL) /* if we have loaded unique items from */
1204 delete_unique_items(m); /* original map before, don't duplicate them */
1205 load_object(thawer, NULL, LO_NOREAD,0);
1206 load_objects (m, thawer, 0);
1207 close_and_delete(fp, comp);
1208 m->in_memory=MAP_IN_MEMORY;
1209}
1210
1211
1212/*
1213 * Saves a map to file. If flag is set, it is saved into the same
1214 * file it was (originally) loaded from. Otherwise a temporary
1215 * filename will be genarated, and the file will be stored there.
1216 * The temporary filename will be stored in the mapstructure.
1217 * If the map is unique, we also save to the filename in the map
1218 * (this should have been updated when first loaded)
1219 */
1220
1221int
1222new_save_map (mapstruct * m, int flag)
1223{
1224 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF];
1225 int i;
1226
1227 if (flag && !*m->path)
1228 { 837 }
1229 LOG (llevError, "Tried to save map without path.\n"); 838}
1230 return -1;
1231 }
1232 839
1233 if (flag || (m->unique) || (m->templatemap)) 840bool
1234 { 841maptile::save_header (object_freezer &freezer)
1235 if (!m->unique && !m->templatemap) 842{
1236 { /* flag is set */ 843#define MAP_OUT(k) freezer.put (KW_ ## k, k)
1237 if (flag == 2) 844#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
1238 strcpy (filename, create_overlay_pathname (m->path));
1239 else
1240 strcpy (filename, create_pathname (m->path));
1241 }
1242 else
1243 strcpy (filename, m->path);
1244 845
1245 make_path_to_file (filename); 846 MAP_OUT2 (arch, "map");
1246 }
1247 else
1248 {
1249 if (!m->tmpname)
1250 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1251 strcpy (filename, m->tmpname);
1252 }
1253 847
1254 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 848 if (name) MAP_OUT (name);
1255 m->in_memory = MAP_SAVING; 849 MAP_OUT (swap_time);
1256 850 MAP_OUT (reset_time);
1257 object_freezer fp (filename); 851 MAP_OUT (reset_timeout);
1258
1259 /* legacy */
1260 fprintf (fp, "arch map\n");
1261 if (m->name)
1262 fprintf (fp, "name %s\n", m->name);
1263 if (!flag)
1264 fprintf (fp, "swap_time %d\n", m->swap_time);
1265 if (m->reset_timeout)
1266 fprintf (fp, "reset_timeout %d\n", m->reset_timeout);
1267 if (m->fixed_resettime) 852 MAP_OUT (fixed_resettime);
1268 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 853 MAP_OUT (difficulty);
1269 /* we unfortunately have no idea if this is a value the creator set 854
1270 * or a difficulty value we generated when the map was first loaded 855 if (region) MAP_OUT2 (region, region->name);
1271 */ 856
1272 if (m->difficulty)
1273 fprintf (fp, "difficulty %d\n", m->difficulty);
1274 if (m->region)
1275 fprintf (fp, "region %s\n", m->region->name);
1276 if (m->shopitems) 857 if (shopitems)
1277 { 858 {
859 char shop[MAX_BUF];
1278 print_shop_string (m, shop); 860 print_shop_string (this, shop);
1279 fprintf (fp, "shopitems %s\n", shop); 861 MAP_OUT2 (shopitems, shop);
1280 }
1281 if (m->shopgreed)
1282 fprintf (fp, "shopgreed %f\n", m->shopgreed);
1283#ifndef WIN32
1284 if (m->shopmin)
1285 fprintf (fp, "shopmin %llu\n", m->shopmin);
1286 if (m->shopmax)
1287 fprintf (fp, "shopmax %llu\n", m->shopmax);
1288#else
1289 if (m->shopmin)
1290 fprintf (fp, "shopmin %I64u\n", m->shopmin);
1291 if (m->shopmax)
1292 fprintf (fp, "shopmax %I64u\n", m->shopmax);
1293#endif
1294 if (m->shoprace)
1295 fprintf (fp, "shoprace %s\n", m->shoprace);
1296 if (m->darkness)
1297 fprintf (fp, "darkness %d\n", m->darkness);
1298 if (m->width)
1299 fprintf (fp, "width %d\n", m->width);
1300 if (m->height)
1301 fprintf (fp, "height %d\n", m->height);
1302 if (m->enter_x)
1303 fprintf (fp, "enter_x %d\n", m->enter_x);
1304 if (m->enter_y)
1305 fprintf (fp, "enter_y %d\n", m->enter_y);
1306 if (m->msg)
1307 fprintf (fp, "msg\n%sendmsg\n", m->msg);
1308 if (m->maplore)
1309 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore);
1310 if (m->unique)
1311 fprintf (fp, "unique %d\n", m->unique);
1312 if (m->templatemap)
1313 fprintf (fp, "template %d\n", m->templatemap);
1314 if (m->outdoor)
1315 fprintf (fp, "outdoor %d\n", m->outdoor);
1316 if (m->temp)
1317 fprintf (fp, "temp %d\n", m->temp);
1318 if (m->pressure)
1319 fprintf (fp, "pressure %d\n", m->pressure);
1320 if (m->humid)
1321 fprintf (fp, "humid %d\n", m->humid);
1322 if (m->windspeed)
1323 fprintf (fp, "windspeed %d\n", m->windspeed);
1324 if (m->winddir)
1325 fprintf (fp, "winddir %d\n", m->winddir);
1326 if (m->sky)
1327 fprintf (fp, "sky %d\n", m->sky);
1328 if (m->nosmooth)
1329 fprintf (fp, "nosmooth %d\n", m->nosmooth);
1330 if (m->safe_map)
1331 fprintf (fp, "safe_map %d\n", m->safe_map);
1332
1333 /* Save any tiling information, except on overlays */
1334 if (flag != 2)
1335 for (i = 0; i < 4; i++)
1336 if (m->tile_path[i])
1337 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1338
1339 fprintf (fp, "end\n");
1340
1341 /* In the game save unique items in the different file, but
1342 * in the editor save them to the normal map file.
1343 * If unique map, save files in the proper destination (set by
1344 * player)
1345 */
1346 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1347 { 862 }
1348 sprintf (buf, "%s.v00", create_items_path (m->path));
1349 863
1350 object_freezer fp2 (buf); 864 MAP_OUT (shopgreed);
865 MAP_OUT (shopmin);
866 MAP_OUT (shopmax);
867 if (shoprace) MAP_OUT (shoprace);
868 MAP_OUT (darkness);
869 MAP_OUT (width);
870 MAP_OUT (height);
871 MAP_OUT (enter_x);
872 MAP_OUT (enter_y);
1351 873
1352 if (flag == 2) 874 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
1353 save_objects (m, fp, fp2, 2); 875 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
1354 else
1355 save_objects (m, fp, fp2, 0);
1356 }
1357 else
1358 { /* save same file when not playing, like in editor */
1359 save_objects (m, fp, fp, 0);
1360 }
1361 876
877 MAP_OUT (outdoor);
878 MAP_OUT (temp);
879 MAP_OUT (pressure);
880 MAP_OUT (humid);
881 MAP_OUT (windspeed);
882 MAP_OUT (winddir);
883 MAP_OUT (sky);
884
885 MAP_OUT (per_player);
886 MAP_OUT (per_party);
887
888 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
889 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
890 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
891 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
892
893 freezer.put (KW_end);
894
1362 return 0; 895 return true;
1363} 896}
1364 897
1365 898bool
1366/* 899maptile::save_header (const char *path)
1367 * Remove and free all objects in the inventory of the given object.
1368 * object.c ?
1369 */
1370
1371void clean_object(object *op)
1372{ 900{
1373 object *tmp, *next; 901 object_freezer freezer;
1374 902
1375 for(tmp = op->inv; tmp; tmp = next) 903 if (!save_header (freezer))
1376 { 904 return false;
1377 next = tmp->below; 905
1378 clean_object(tmp); 906 return freezer.save (path);
1379 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1380 remove_button_link(tmp);
1381 remove_ob(tmp);
1382 free_object(tmp);
1383 }
1384} 907}
1385 908
1386/* 909/*
1387 * Remove and free all objects in the given map. 910 * Remove and free all objects in the given map.
1388 */ 911 */
912void
913maptile::clear ()
914{
915 if (!spaces)
916 return;
1389 917
1390void free_all_objects(mapstruct *m) { 918 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1391 int i,j; 919 while (object *op = ms->bot)
1392 object *op; 920 {
1393 921 if (op->head)
1394 for(i=0;i<MAP_WIDTH(m);i++)
1395 for(j=0;j<MAP_HEIGHT(m);j++) {
1396 object *previous_obj=NULL;
1397 while((op=GET_MAP_OB(m,i,j))!=NULL) {
1398 if (op==previous_obj) {
1399 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n");
1400 break;
1401 }
1402 previous_obj=op;
1403 if(op->head!=NULL)
1404 op = op->head; 922 op = op->head;
1405 923
1406 /* If the map isn't in memory, free_object will remove and 924 op->destroy_inv (false);
1407 * free objects in op's inventory. So let it do the job. 925 op->destroy ();
1408 */
1409 if (m->in_memory==MAP_IN_MEMORY)
1410 clean_object(op);
1411 remove_ob(op);
1412 free_object(op);
1413 }
1414 } 926 }
1415#ifdef MANY_CORES 927
1416 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly 928 sfree (spaces, size ()), spaces = 0;
1417 * an item on that map was not saved - look for that condition and die as appropriate - 929
1418 * this leaves more of the map data intact for better debugging. 930 if (buttons)
931 free_objectlinkpt (buttons), buttons = 0;
932}
933
934void
935maptile::clear_header ()
936{
937 name = 0;
938 msg = 0;
939 maplore = 0;
940 shoprace = 0;
941 delete [] shopitems, shopitems = 0;
942
943 for (int i = 0; i < 4; i++)
944 tile_path [i] = 0;
945}
946
947maptile::~maptile ()
948{
949 assert (destroyed ());
950}
951
952void
953maptile::clear_links_to (maptile *m)
954{
955 /* We need to look through all the maps and see if any maps
956 * are pointing at this one for tiling information. Since
957 * tiling can be asymetric, we just can not look to see which
958 * maps this map tiles with and clears those.
1419 */ 959 */
1420 for (op=objects; op!=NULL; op=op->next) { 960 for (int i = 0; i < 4; i++)
1421 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { 961 if (tile_map[i] == m)
1422 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); 962 tile_map[i] = 0;
1423 abort(); 963}
1424 } 964
1425 } 965void
1426#endif 966maptile::do_destroy ()
967{
968 attachable::do_destroy ();
969
970 clear ();
1427} 971}
1428 972
1429/* 973/*
1430 * Frees everything allocated by the given mapstructure. 974 * Updates every button on the map (by calling update_button() for them).
1431 * don't free tmpname - our caller is left to do that
1432 */ 975 */
1433 976void
1434void free_map(mapstruct *m,int flag) { 977maptile::update_buttons ()
1435 int i; 978{
1436 979 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1437 if (!m->in_memory) { 980 for (objectlink *ol = obp->link; ol; ol = ol->next)
1438 LOG(llevError,"Trying to free freed map.\n"); 981 {
1439 return; 982 if (!ol->ob)
1440 }
1441 if (flag && m->spaces) free_all_objects(m);
1442 if (m->name) FREE_AND_CLEAR(m->name);
1443 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1444 if (m->msg) FREE_AND_CLEAR(m->msg);
1445 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1446 if (m->shopitems) FREE_AND_CLEAR(m->shopitems);
1447 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1448 if (m->buttons)
1449 free_objectlinkpt(m->buttons);
1450 m->buttons = NULL;
1451 for (i=0; i<4; i++) {
1452 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1453 m->tile_map[i] = NULL;
1454 }
1455 m->in_memory = MAP_SWAPPED;
1456}
1457
1458/*
1459 * function: vanish mapstruct
1460 * m : pointer to mapstruct, if NULL no action
1461 * this deletes all the data on the map (freeing pointers)
1462 * and then removes this map from the global linked list of maps.
1463 */
1464
1465void delete_map(mapstruct *m) {
1466 mapstruct *tmp, *last;
1467 int i;
1468
1469 if (!m)
1470 return;
1471 if (m->in_memory == MAP_IN_MEMORY) {
1472 /* change to MAP_SAVING, even though we are not,
1473 * so that remove_ob doesn't do as much work.
1474 */ 983 {
1475 m->in_memory = MAP_SAVING; 984 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1476 free_map (m, 1); 985 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1477 } 986 continue;
1478 /* move this out of free_map, since tmpname can still be needed if
1479 * the map is swapped out.
1480 */
1481 if (m->tmpname) {
1482 free(m->tmpname);
1483 m->tmpname=NULL;
1484 }
1485 last = NULL;
1486 /* We need to look through all the maps and see if any maps
1487 * are pointing at this one for tiling information. Since
1488 * tiling can be assymetric, we just can not look to see which
1489 * maps this map tiles with and clears those.
1490 */
1491 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1492 if (tmp->next == m) last = tmp;
1493
1494 /* This should hopefully get unrolled on a decent compiler */
1495 for (i=0; i<4; i++)
1496 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1497 }
1498
1499 /* If last is null, then this should be the first map in the list */
1500 if (!last) {
1501 if (m == first_map)
1502 first_map = m->next;
1503 else
1504 /* m->path is a static char, so should hopefully still have
1505 * some useful data in it.
1506 */
1507 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1508 m->path);
1509 }
1510 else
1511 last->next = m->next;
1512
1513 free (m);
1514}
1515
1516
1517
1518/*
1519 * Makes sure the given map is loaded and swapped in.
1520 * name is path name of the map.
1521 * flags meaning:
1522 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1523 * and don't do unique items or the like.
1524 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1525 * dont do any more name translation on it.
1526 *
1527 * Returns a pointer to the given map.
1528 */
1529
1530mapstruct *ready_map_name(const char *name, int flags) {
1531 mapstruct *m;
1532
1533 if (!name)
1534 return (NULL);
1535
1536 /* Have we been at this level before? */
1537 m = has_been_loaded (name);
1538
1539 /* Map is good to go, so just return it */
1540 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) {
1541 return m;
1542 }
1543
1544 /* unique maps always get loaded from their original location, and never
1545 * a temp location. Likewise, if map_flush is set, or we have never loaded
1546 * this map, load it now. I removed the reset checking from here -
1547 * it seems the probability of a player trying to enter a map that should
1548 * reset but hasn't yet is quite low, and removing that makes this function
1549 * a bit cleaner (and players probably shouldn't rely on exact timing for
1550 * resets in any case - if they really care, they should use the 'maps command.
1551 */
1552 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1553
1554 /* first visit or time to reset */
1555 if (m) {
1556 clean_tmp_map(m); /* Doesn't make much difference */
1557 delete_map(m);
1558 } 987 }
1559 988
1560 /* create and load a map */ 989 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1561 if (flags & MAP_PLAYER_UNIQUE)
1562 LOG(llevDebug, "Trying to load map %s.\n", name);
1563 else
1564 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1565
1566 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1567 return (NULL);
1568
1569 fix_auto_apply(m); /* Chests which open as default */
1570
1571 /* If a player unique map, no extra unique object file to load.
1572 * if from the editor, likewise.
1573 */ 990 {
1574 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 991 update_button (ol->ob);
1575 load_unique_objects(m); 992 break;
1576
1577 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1578 m=load_overlay_map(name, m);
1579 if (m==NULL)
1580 return NULL;
1581 } 993 }
1582
1583 } else {
1584 /* If in this loop, we found a temporary map, so load it up. */
1585
1586 m=load_temporary_map (m);
1587 if(m==NULL) return NULL;
1588 load_unique_objects(m);
1589
1590 clean_tmp_map(m);
1591 m->in_memory = MAP_IN_MEMORY;
1592 /* tempnam() on sun systems (probably others) uses malloc
1593 * to allocated space for the string. Free it here.
1594 * In some cases, load_temporary_map above won't find the
1595 * temporary map, and so has reloaded a new map. If that
1596 * is the case, tmpname is now null
1597 */
1598 if (m->tmpname) free(m->tmpname);
1599 m->tmpname = NULL;
1600 /* It's going to be saved anew anyway */
1601 } 994 }
1602
1603 /* Below here is stuff common to both first time loaded maps and
1604 * temp maps.
1605 */
1606
1607 decay_objects(m); /* start the decay */
1608 /* In case other objects press some buttons down */
1609 update_buttons(m);
1610 if (m->outdoor)
1611 set_darkness_map(m);
1612 /* run the weather over this map */
1613 weather_effect(name);
1614 return m;
1615} 995}
1616
1617 996
1618/* 997/*
1619 * This routine is supposed to find out the difficulty of the map. 998 * This routine is supposed to find out the difficulty of the map.
1620 * difficulty does not have a lot to do with character level, 999 * difficulty does not have a lot to do with character level,
1621 * but does have a lot to do with treasure on the map. 1000 * but does have a lot to do with treasure on the map.
1623 * Difficulty can now be set by the map creature. If the value stored 1002 * Difficulty can now be set by the map creature. If the value stored
1624 * in the map is zero, then use this routine. Maps should really 1003 * in the map is zero, then use this routine. Maps should really
1625 * have a difficulty set than using this function - human calculation 1004 * have a difficulty set than using this function - human calculation
1626 * is much better than this functions guesswork. 1005 * is much better than this functions guesswork.
1627 */ 1006 */
1628 1007int
1629int calculate_difficulty(mapstruct *m) { 1008maptile::estimate_difficulty () const
1630 object *op; 1009{
1631 archetype *at;
1632 int x, y, i, diff;
1633 long monster_cnt = 0; 1010 long monster_cnt = 0;
1634 double avgexp = 0; 1011 double avgexp = 0;
1635 sint64 total_exp = 0; 1012 sint64 total_exp = 0;
1636 1013
1637 if (MAP_DIFFICULTY (m)) 1014 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1638 { 1015 for (object *op = ms->bot; op; op = op->above)
1639 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1640 return MAP_DIFFICULTY (m);
1641 }
1642
1643 for(x = 0; x < MAP_WIDTH(m); x++)
1644 for(y = 0; y < MAP_HEIGHT(m); y++)
1645 for(op = get_map_ob(m, x, y); op != NULL; op = op->above)
1646 { 1016 {
1647 if(QUERY_FLAG (op, FLAG_MONSTER)) 1017 if (QUERY_FLAG (op, FLAG_MONSTER))
1648 { 1018 {
1649 total_exp += op->stats.exp; 1019 total_exp += op->stats.exp;
1650 monster_cnt++; 1020 monster_cnt++;
1651 } 1021 }
1652 1022
1653 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1023 if (QUERY_FLAG (op, FLAG_GENERATOR))
1654 { 1024 {
1655 total_exp += op->stats.exp; 1025 total_exp += op->stats.exp;
1026
1656 at = type_to_archetype(GENERATE_TYPE (op)); 1027 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1657
1658 if(at != NULL)
1659 total_exp += at->clone.stats.exp * 8; 1028 total_exp += at->clone.stats.exp * 8;
1660 1029
1661 monster_cnt++; 1030 monster_cnt++;
1662 } 1031 }
1663 } 1032 }
1664 1033
1665 avgexp = (double) total_exp / monster_cnt; 1034 avgexp = (double) total_exp / monster_cnt;
1666 1035
1667 for (i = 1; i <= settings.max_level; i++) 1036 for (int i = 1; i <= settings.max_level; i++)
1668 {
1669 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1037 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1670 {
1671 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1672 return i; 1038 return i;
1673 }
1674 }
1675 1039
1676 return 1; 1040 return 1;
1677}
1678
1679void clean_tmp_map(mapstruct *m) {
1680 if(m->tmpname == NULL)
1681 return;
1682 INVOKE_MAP (CLEAN, m);
1683 (void) unlink(m->tmpname);
1684}
1685
1686void free_all_maps(void)
1687{
1688 int real_maps=0;
1689
1690 while (first_map) {
1691 /* I think some of the callers above before it gets here set this to be
1692 * saving, but we still want to free this data
1693 */
1694 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY;
1695 delete_map(first_map);
1696 real_maps++;
1697 }
1698 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps);
1699} 1041}
1700 1042
1701/* change_map_light() - used to change map light level (darkness) 1043/* change_map_light() - used to change map light level (darkness)
1702 * up or down. Returns true if successful. It should now be 1044 * up or down. Returns true if successful. It should now be
1703 * possible to change a value by more than 1. 1045 * possible to change a value by more than 1.
1704 * Move this from los.c to map.c since this is more related 1046 * Move this from los.c to map.c since this is more related
1705 * to maps than los. 1047 * to maps than los.
1706 * postive values make it darker, negative make it brighter 1048 * postive values make it darker, negative make it brighter
1707 */ 1049 */
1708 1050int
1709int change_map_light(mapstruct *m, int change) { 1051maptile::change_map_light (int change)
1052{
1710 int new_level = m->darkness + change; 1053 int new_level = darkness + change;
1711 1054
1712 /* Nothing to do */ 1055 /* Nothing to do */
1713 if(!change || (new_level <= 0 && m->darkness == 0) || 1056 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1714 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) {
1715 return 0; 1057 return 0;
1716 }
1717 1058
1718 /* inform all players on the map */ 1059 /* inform all players on the map */
1719 if (change>0) 1060 if (change > 0)
1720 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1061 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1721 else 1062 else
1722 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1063 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1723 1064
1724 /* Do extra checking. since m->darkness is a unsigned value, 1065 /* Do extra checking. since darkness is a unsigned value,
1725 * we need to be extra careful about negative values. 1066 * we need to be extra careful about negative values.
1726 * In general, the checks below are only needed if change 1067 * In general, the checks below are only needed if change
1727 * is not +/-1 1068 * is not +/-1
1728 */ 1069 */
1729 if (new_level < 0) m->darkness = 0; 1070 if (new_level < 0)
1730 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1071 darkness = 0;
1072 else if (new_level >= MAX_DARKNESS)
1073 darkness = MAX_DARKNESS;
1074 else
1731 else m->darkness=new_level; 1075 darkness = new_level;
1732 1076
1733 /* All clients need to get re-updated for the change */ 1077 /* All clients need to get re-updated for the change */
1734 update_all_map_los(m); 1078 update_all_map_los (this);
1735 return 1; 1079 return 1;
1736} 1080}
1737
1738 1081
1739/* 1082/*
1740 * This function updates various attributes about a specific space 1083 * This function updates various attributes about a specific space
1741 * on the map (what it looks like, whether it blocks magic, 1084 * on the map (what it looks like, whether it blocks magic,
1742 * has a living creatures, prevents people from passing 1085 * has a living creatures, prevents people from passing
1743 * through, etc) 1086 * through, etc)
1744 */ 1087 */
1745void update_position (mapstruct *m, int x, int y) { 1088void
1089mapspace::update_ ()
1090{
1746 object *tmp, *last = NULL; 1091 object *tmp, *last = 0;
1747 uint8 flags = 0, oldflags, light=0, anywhere=0; 1092 uint8 flags = 0, light = 0, anywhere = 0;
1748 New_Face *top,*floor, *middle; 1093 New_Face *top, *floor, *middle;
1749 object *top_obj, *floor_obj, *middle_obj; 1094 object *top_obj, *floor_obj, *middle_obj;
1750 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1095 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1751 1096
1752 oldflags = GET_MAP_FLAGS(m,x,y);
1753 if (!(oldflags & P_NEED_UPDATE)) {
1754 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1755 m->path, x, y);
1756 return;
1757 }
1758
1759 middle=blank_face; 1097 middle = blank_face;
1760 top=blank_face; 1098 top = blank_face;
1761 floor=blank_face; 1099 floor = blank_face;
1762 1100
1763 middle_obj = NULL; 1101 middle_obj = 0;
1764 top_obj = NULL; 1102 top_obj = 0;
1765 floor_obj = NULL; 1103 floor_obj = 0;
1766 1104
1767 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1105 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1768 1106 {
1769 /* This could be made additive I guess (two lights better than 1107 /* This could be made additive I guess (two lights better than
1770 * one). But if so, it shouldn't be a simple additive - 2 1108 * one). But if so, it shouldn't be a simple additive - 2
1771 * light bulbs do not illuminate twice as far as once since 1109 * light bulbs do not illuminate twice as far as once since
1772 * it is a disapation factor that is squared (or is it cubed?) 1110 * it is a dissapation factor that is cubed.
1773 */ 1111 */
1774 if (tmp->glow_radius > light) light = tmp->glow_radius; 1112 if (tmp->glow_radius > light)
1113 light = tmp->glow_radius;
1775 1114
1776 /* This call is needed in order to update objects the player 1115 /* This call is needed in order to update objects the player
1777 * is standing in that have animations (ie, grass, fire, etc). 1116 * is standing in that have animations (ie, grass, fire, etc).
1778 * However, it also causes the look window to be re-drawn 1117 * However, it also causes the look window to be re-drawn
1779 * 3 times each time the player moves, because many of the 1118 * 3 times each time the player moves, because many of the
1780 * functions the move_player calls eventualy call this. 1119 * functions the move_player calls eventualy call this.
1781 * 1120 *
1782 * Always put the player down for drawing. 1121 * Always put the player down for drawing.
1783 */ 1122 */
1784 if (!tmp->invisible) { 1123 if (!tmp->invisible)
1124 {
1785 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1125 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1126 {
1786 top = tmp->face; 1127 top = tmp->face;
1787 top_obj = tmp; 1128 top_obj = tmp;
1788 } 1129 }
1789 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1130 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1131 {
1790 /* If we got a floor, that means middle and top were below it, 1132 /* If we got a floor, that means middle and top were below it,
1791 * so should not be visible, so we clear them. 1133 * so should not be visible, so we clear them.
1792 */ 1134 */
1793 middle=blank_face; 1135 middle = blank_face;
1794 top=blank_face; 1136 top = blank_face;
1795 floor = tmp->face; 1137 floor = tmp->face;
1796 floor_obj = tmp; 1138 floor_obj = tmp;
1797 } 1139 }
1798 /* Flag anywhere have high priority */ 1140 /* Flag anywhere have high priority */
1799 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1141 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1142 {
1800 middle = tmp->face; 1143 middle = tmp->face;
1801 1144
1802 middle_obj = tmp; 1145 middle_obj = tmp;
1803 anywhere =1; 1146 anywhere = 1;
1804 } 1147 }
1805 /* Find the highest visible face around. If equal 1148 /* Find the highest visible face around. If equal
1806 * visibilities, we still want the one nearer to the 1149 * visibilities, we still want the one nearer to the
1807 * top 1150 * top
1808 */ 1151 */
1809 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1152 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1153 {
1810 middle = tmp->face; 1154 middle = tmp->face;
1811 middle_obj = tmp; 1155 middle_obj = tmp;
1812 } 1156 }
1813 } 1157 }
1158
1814 if (tmp==tmp->above) { 1159 if (tmp == tmp->above)
1160 {
1815 LOG(llevError, "Error in structure of map\n"); 1161 LOG (llevError, "Error in structure of map\n");
1816 exit (-1); 1162 exit (-1);
1817 } 1163 }
1818 1164
1819 move_slow |= tmp->move_slow; 1165 move_slow |= tmp->move_slow;
1820 move_block |= tmp->move_block; 1166 move_block |= tmp->move_block;
1821 move_on |= tmp->move_on; 1167 move_on |= tmp->move_on;
1822 move_off |= tmp->move_off; 1168 move_off |= tmp->move_off;
1823 move_allow |= tmp->move_allow; 1169 move_allow |= tmp->move_allow;
1824 1170
1825 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1826 flags |= P_IS_ALIVE;
1827 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1828 flags |= P_NO_MAGIC;
1829 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1830 flags |= P_NO_CLERIC;
1831 if (tmp->type == SAFE_GROUND)
1832 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1833
1834 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1171 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1835 flags |= P_BLOCKSVIEW; 1172 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1836 } /* for stack of objects */ 1173 if (tmp->type == PLAYER) flags |= P_PLAYER;
1837 1174 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1838 /* we don't want to rely on this function to have accurate flags, but 1175 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1839 * since we're already doing the work, we calculate them here. 1176 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1840 * if they don't match, logic is broken someplace.
1841 */
1842 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1843 (!(oldflags & P_NO_ERROR))) {
1844 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1845 m->path, x, y,
1846 (oldflags & ~P_NEED_UPDATE), flags);
1847 } 1177 }
1848 SET_MAP_FLAGS(m, x, y, flags);
1849 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1850 SET_MAP_MOVE_ON(m, x, y, move_on);
1851 SET_MAP_MOVE_OFF(m, x, y, move_off);
1852 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1853 1178
1179 this->light = light;
1180 this->flags_ = flags;
1181 this->move_block = move_block & ~move_allow;
1182 this->move_on = move_on;
1183 this->move_off = move_off;
1184 this->move_slow = move_slow;
1185
1854 /* At this point, we have a floor face (if there is a floor), 1186 /* At this point, we have a floor face (if there is a floor),
1855 * and the floor is set - we are not going to touch it at 1187 * and the floor is set - we are not going to touch it at
1856 * this point. 1188 * this point.
1857 * middle contains the highest visibility face. 1189 * middle contains the highest visibility face.
1858 * top contains a player/monster face, if there is one. 1190 * top contains a player/monster face, if there is one.
1859 * 1191 *
1860 * We now need to fill in top.face and/or middle.face. 1192 * We now need to fill in top.face and/or middle.face.
1861 */ 1193 */
1862 1194
1863 /* If the top face also happens to be high visibility, re-do our 1195 /* If the top face also happens to be high visibility, re-do our
1864 * middle face. This should not happen, as we already have the 1196 * middle face. This should not happen, as we already have the
1865 * else statement above so middle should not get set. OTOH, it 1197 * else statement above so middle should not get set. OTOH, it
1866 * may be possible for the faces to match but be different objects. 1198 * may be possible for the faces to match but be different objects.
1867 */ 1199 */
1868 if (top == middle) middle=blank_face; 1200 if (top == middle)
1201 middle = blank_face;
1869 1202
1870 /* There are three posibilities at this point: 1203 /* There are three posibilities at this point:
1871 * 1) top face is set, need middle to be set. 1204 * 1) top face is set, need middle to be set.
1872 * 2) middle is set, need to set top. 1205 * 2) middle is set, need to set top.
1873 * 3) neither middle or top is set - need to set both. 1206 * 3) neither middle or top is set - need to set both.
1874 */ 1207 */
1875 1208
1876 for (tmp=last; tmp; tmp=tmp->below) { 1209 for (tmp = last; tmp; tmp = tmp->below)
1210 {
1877 /* Once we get to a floor, stop, since we already have a floor object */ 1211 /* Once we get to a floor, stop, since we already have a floor object */
1878 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1212 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1213 break;
1879 1214
1880 /* If two top faces are already set, quit processing */ 1215 /* If two top faces are already set, quit processing */
1881 if ((top != blank_face) && (middle != blank_face)) break; 1216 if ((top != blank_face) && (middle != blank_face))
1217 break;
1882 1218
1883 /* Only show visible faces, unless its the editor - show all */ 1219 /* Only show visible faces, unless its the editor - show all */
1884 if (!tmp->invisible || editor) { 1220 if (!tmp->invisible || editor)
1221 {
1885 /* Fill in top if needed */ 1222 /* Fill in top if needed */
1886 if (top == blank_face) { 1223 if (top == blank_face)
1224 {
1887 top = tmp->face; 1225 top = tmp->face;
1888 top_obj = tmp; 1226 top_obj = tmp;
1227 if (top == middle)
1889 if (top == middle) middle=blank_face; 1228 middle = blank_face;
1229 }
1890 } else { 1230 else
1231 {
1891 /* top is already set - we should only get here if 1232 /* top is already set - we should only get here if
1892 * middle is not set 1233 * middle is not set
1893 * 1234 *
1894 * Set the middle face and break out, since there is nothing 1235 * Set the middle face and break out, since there is nothing
1895 * more to fill in. We don't check visiblity here, since 1236 * more to fill in. We don't check visiblity here, since
1896 * 1237 *
1897 */ 1238 */
1898 if (tmp->face != top ) { 1239 if (tmp->face != top)
1240 {
1899 middle = tmp->face; 1241 middle = tmp->face;
1900 middle_obj = tmp; 1242 middle_obj = tmp;
1901 break; 1243 break;
1902 } 1244 }
1903 } 1245 }
1904 } 1246 }
1905 } 1247 }
1906 if (middle == floor) middle = blank_face; 1248
1907 if (top == middle) middle = blank_face; 1249 if (middle == floor)
1908 SET_MAP_FACE(m,x,y,top,0);
1909 if(top != blank_face)
1910 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1911 else
1912 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1913 SET_MAP_FACE(m,x,y,middle,1);
1914 if(middle != blank_face) 1250 middle = blank_face;
1915 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1916 else
1917 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1918 SET_MAP_FACE(m,x,y,floor,2);
1919 if(floor != blank_face)
1920 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1921 else
1922 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1923 SET_MAP_LIGHT(m,x,y,light);
1924}
1925 1251
1252 if (top == middle)
1253 middle = blank_face;
1926 1254
1927void set_map_reset_time(mapstruct *map) { 1255 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1928 int timeout; 1256 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1929 1257 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1930 timeout = MAP_RESET_TIMEOUT(map);
1931 if (timeout <= 0)
1932 timeout = MAP_DEFAULTRESET;
1933 if (timeout >= MAP_MAXRESET)
1934 timeout = MAP_MAXRESET;
1935 MAP_WHEN_RESET(map) = seconds()+timeout;
1936} 1258}
1937 1259
1938/* this updates the orig_map->tile_map[tile_num] value after loading 1260/* this updates the orig_map->tile_map[tile_num] value after loading
1939 * the map. It also takes care of linking back the freshly loaded 1261 * the map. It also takes care of linking back the freshly loaded
1940 * maps tile_map values if it tiles back to this one. It returns 1262 * maps tile_map values if it tiles back to this one. It returns
1941 * the value of orig_map->tile_map[tile_num]. It really only does this 1263 * the value of orig_map->tile_map[tile_num]. It really only does this
1942 * so that it is easier for calling functions to verify success. 1264 * so that it is easier for calling functions to verify success.
1943 */ 1265 */
1944 1266static maptile *
1945static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1267load_and_link_tiled_map (maptile *orig_map, int tile_num)
1946{ 1268{
1269 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1270
1271 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1272 {
1273 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1274 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1275 &orig_map->tile_path[tile_num], &orig_map->path);
1276 mp = new maptile (1, 1);
1277 mp->alloc ();
1278 mp->in_memory = MAP_IN_MEMORY;
1279 }
1280
1947 int dest_tile = (tile_num +2) % 4; 1281 int dest_tile = (tile_num + 2) % 4;
1948 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]);
1949 1282
1950 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1283 orig_map->tile_map[tile_num] = mp;
1951 1284
1952 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1285 // optimisation: back-link map to origin map if euclidean
1953 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1286 //TODO: non-euclidean maps MUST GO
1954 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1287 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1955 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1288 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1956 1289
1957 return orig_map->tile_map[tile_num]; 1290 return mp;
1958} 1291}
1959 1292
1960/* this returns TRUE if the coordinates (x,y) are out of 1293/* this returns TRUE if the coordinates (x,y) are out of
1961 * map m. This function also takes into account any 1294 * map m. This function also takes into account any
1962 * tiling considerations, loading adjacant maps as needed. 1295 * tiling considerations, loading adjacant maps as needed.
1963 * This is the function should always be used when it 1296 * This is the function should always be used when it
1964 * necessary to check for valid coordinates. 1297 * necessary to check for valid coordinates.
1965 * This function will recursively call itself for the 1298 * This function will recursively call itself for the
1966 * tiled maps. 1299 * tiled maps.
1967 * 1300 */
1968 * 1301int
1969 */
1970int out_of_map(mapstruct *m, int x, int y) 1302out_of_map (maptile *m, int x, int y)
1971{ 1303{
1972
1973 /* If we get passed a null map, this is obviously the 1304 /* If we get passed a null map, this is obviously the
1974 * case. This generally shouldn't happen, but if the 1305 * case. This generally shouldn't happen, but if the
1975 * map loads fail below, it could happen. 1306 * map loads fail below, it could happen.
1976 */ 1307 */
1977 if (!m) return 0; 1308 if (!m)
1978
1979 if (x<0) {
1980 if (!m->tile_path[3]) return 1;
1981 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1982 load_and_link_tiled_map(m, 3);
1983 }
1984 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1985 }
1986 if (x>=MAP_WIDTH(m)) {
1987 if (!m->tile_path[1]) return 1;
1988 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1989 load_and_link_tiled_map(m, 1);
1990 }
1991 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1992 }
1993 if (y<0) {
1994 if (!m->tile_path[0]) return 1;
1995 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1996 load_and_link_tiled_map(m, 0);
1997 }
1998 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1999 }
2000 if (y>=MAP_HEIGHT(m)) {
2001 if (!m->tile_path[2]) return 1;
2002 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2003 load_and_link_tiled_map(m, 2);
2004 }
2005 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2006 }
2007
2008 /* Simple case - coordinates are within this local
2009 * map.
2010 */
2011 return 0; 1309 return 0;
1310
1311 if (x < 0)
1312 {
1313 if (!m->tile_path[3])
1314 return 1;
1315
1316 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1317 load_and_link_tiled_map (m, 3);
1318
1319 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1320 }
1321
1322 if (x >= m->width)
1323 {
1324 if (!m->tile_path[1])
1325 return 1;
1326
1327 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1328 load_and_link_tiled_map (m, 1);
1329
1330 return out_of_map (m->tile_map[1], x - m->width, y);
1331 }
1332
1333 if (y < 0)
1334 {
1335 if (!m->tile_path[0])
1336 return 1;
1337
1338 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1339 load_and_link_tiled_map (m, 0);
1340
1341 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1342 }
1343
1344 if (y >= m->height)
1345 {
1346 if (!m->tile_path[2])
1347 return 1;
1348
1349 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1350 load_and_link_tiled_map (m, 2);
1351
1352 return out_of_map (m->tile_map[2], x, y - m->height);
1353 }
1354
1355 /* Simple case - coordinates are within this local
1356 * map.
1357 */
1358 return 0;
2012} 1359}
2013 1360
2014/* This is basically the same as out_of_map above, but 1361/* This is basically the same as out_of_map above, but
2015 * instead we return NULL if no map is valid (coordinates 1362 * instead we return NULL if no map is valid (coordinates
2016 * out of bounds and no tiled map), otherwise it returns 1363 * out of bounds and no tiled map), otherwise it returns
2017 * the map as that the coordinates are really on, and 1364 * the map as that the coordinates are really on, and
2018 * updates x and y to be the localized coordinates. 1365 * updates x and y to be the localized coordinates.
2019 * Using this is more efficient of calling out_of_map 1366 * Using this is more efficient of calling out_of_map
2020 * and then figuring out what the real map is 1367 * and then figuring out what the real map is
2021 */ 1368 */
1369maptile *
2022mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 1370get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2023{ 1371{
2024
2025 if (*x<0) { 1372 if (*x < 0)
1373 {
2026 if (!m->tile_path[3]) return NULL; 1374 if (!m->tile_path[3])
1375 return 0;
1376
2027 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1377 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2028 load_and_link_tiled_map(m, 3); 1378 load_and_link_tiled_map (m, 3);
2029 1379
2030 *x += MAP_WIDTH(m->tile_map[3]); 1380 *x += m->tile_map[3]->width;
2031 return (get_map_from_coord(m->tile_map[3], x, y)); 1381 return (get_map_from_coord (m->tile_map[3], x, y));
1382 }
1383
1384 if (*x >= m->width)
2032 } 1385 {
2033 if (*x>=MAP_WIDTH(m)) {
2034 if (!m->tile_path[1]) return NULL; 1386 if (!m->tile_path[1])
1387 return 0;
1388
2035 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1389 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 1); 1390 load_and_link_tiled_map (m, 1);
2037 1391
2038 *x -= MAP_WIDTH(m); 1392 *x -= m->width;
2039 return (get_map_from_coord(m->tile_map[1], x, y)); 1393 return (get_map_from_coord (m->tile_map[1], x, y));
1394 }
1395
1396 if (*y < 0)
2040 } 1397 {
2041 if (*y<0) {
2042 if (!m->tile_path[0]) return NULL; 1398 if (!m->tile_path[0])
1399 return 0;
1400
2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1401 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map(m, 0); 1402 load_and_link_tiled_map (m, 0);
2045 1403
2046 *y += MAP_HEIGHT(m->tile_map[0]); 1404 *y += m->tile_map[0]->height;
2047 return (get_map_from_coord(m->tile_map[0], x, y)); 1405 return (get_map_from_coord (m->tile_map[0], x, y));
1406 }
1407
1408 if (*y >= m->height)
2048 } 1409 {
2049 if (*y>=MAP_HEIGHT(m)) {
2050 if (!m->tile_path[2]) return NULL; 1410 if (!m->tile_path[2])
1411 return 0;
1412
2051 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1413 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map(m, 2); 1414 load_and_link_tiled_map (m, 2);
2053 1415
2054 *y -= MAP_HEIGHT(m); 1416 *y -= m->height;
2055 return (get_map_from_coord(m->tile_map[2], x, y)); 1417 return (get_map_from_coord (m->tile_map[2], x, y));
2056 } 1418 }
2057 1419
2058 /* Simple case - coordinates are within this local 1420 /* Simple case - coordinates are within this local
2059 * map. 1421 * map.
2060 */ 1422 */
2061
2062 return m; 1423 return m;
2063} 1424}
2064 1425
2065/** 1426/**
2066 * Return whether map2 is adjacent to map1. If so, store the distance from 1427 * Return whether map2 is adjacent to map1. If so, store the distance from
2067 * map1 to map2 in dx/dy. 1428 * map1 to map2 in dx/dy.
2068 */ 1429 */
1430static int
2069static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 1431adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1432{
2070 if (!map1 || !map2) 1433 if (!map1 || !map2)
2071 return 0; 1434 return 0;
2072 1435
2073 if (map1 == map2) { 1436 if (map1 == map2)
1437 {
2074 *dx = 0; 1438 *dx = 0;
2075 *dy = 0; 1439 *dy = 0;
2076 1440 }
2077 } else if (map1->tile_map[0] == map2) { /* up */ 1441 else if (map1->tile_map[0] == map2)
1442 { /* up */
2078 *dx = 0; 1443 *dx = 0;
2079 *dy = -MAP_HEIGHT(map2); 1444 *dy = -map2->height;
1445 }
2080 } else if (map1->tile_map[1] == map2) { /* right */ 1446 else if (map1->tile_map[1] == map2)
2081 *dx = MAP_WIDTH(map1); 1447 { /* right */
1448 *dx = map1->width;
2082 *dy = 0; 1449 *dy = 0;
1450 }
2083 } else if (map1->tile_map[2] == map2) { /* down */ 1451 else if (map1->tile_map[2] == map2)
1452 { /* down */
2084 *dx = 0; 1453 *dx = 0;
2085 *dy = MAP_HEIGHT(map1); 1454 *dy = map1->height;
1455 }
2086 } else if (map1->tile_map[3] == map2) { /* left */ 1456 else if (map1->tile_map[3] == map2)
2087 *dx = -MAP_WIDTH(map2); 1457 { /* left */
1458 *dx = -map2->width;
2088 *dy = 0; 1459 *dy = 0;
2089 1460 }
2090 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 1461 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
1462 { /* up right */
2091 *dx = MAP_WIDTH(map1->tile_map[0]); 1463 *dx = map1->tile_map[0]->width;
2092 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1464 *dy = -map1->tile_map[0]->height;
1465 }
2093 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 1466 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2094 *dx = -MAP_WIDTH(map2); 1467 { /* up left */
2095 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1468 *dx = -map2->width;
1469 *dy = -map1->tile_map[0]->height;
1470 }
2096 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 1471 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2097 *dx = MAP_WIDTH(map1); 1472 { /* right up */
2098 *dy = -MAP_HEIGHT(map2); 1473 *dx = map1->width;
1474 *dy = -map2->height;
1475 }
2099 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 1476 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2100 *dx = MAP_WIDTH(map1); 1477 { /* right down */
2101 *dy = MAP_HEIGHT(map1->tile_map[1]); 1478 *dx = map1->width;
1479 *dy = map1->tile_map[1]->height;
1480 }
2102 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 1481 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
1482 { /* down right */
2103 *dx = MAP_WIDTH(map1->tile_map[2]); 1483 *dx = map1->tile_map[2]->width;
2104 *dy = MAP_HEIGHT(map1); 1484 *dy = map1->height;
1485 }
2105 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 1486 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2106 *dx = -MAP_WIDTH(map2); 1487 { /* down left */
2107 *dy = MAP_HEIGHT(map1); 1488 *dx = -map2->width;
1489 *dy = map1->height;
1490 }
2108 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 1491 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
1492 { /* left up */
2109 *dx = -MAP_WIDTH(map1->tile_map[3]); 1493 *dx = -map1->tile_map[3]->width;
2110 *dy = -MAP_HEIGHT(map2); 1494 *dy = -map2->height;
1495 }
2111 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 1496 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
1497 { /* left down */
2112 *dx = -MAP_WIDTH(map1->tile_map[3]); 1498 *dx = -map1->tile_map[3]->width;
2113 *dy = MAP_HEIGHT(map1->tile_map[3]); 1499 *dy = map1->tile_map[3]->height;
2114
2115 } else { /* not "adjacent" enough */
2116 return 0;
2117 } 1500 }
2118 1501 else
2119 return 1; 1502 return 0;
1503
1504 return 1;
2120} 1505}
2121 1506
2122/* From map.c 1507/* From map.c
2123 * This is used by get_player to determine where the other 1508 * This is used by get_player to determine where the other
2124 * creature is. get_rangevector takes into account map tiling, 1509 * creature is. get_rangevector takes into account map tiling,
2137 * be unexpected 1522 * be unexpected
2138 * 1523 *
2139 * currently, the only flag supported (0x1) is don't translate for 1524 * currently, the only flag supported (0x1) is don't translate for
2140 * closest body part of 'op1' 1525 * closest body part of 'op1'
2141 */ 1526 */
2142 1527void
2143void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 1528get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1529{
2144 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 1530 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1531 {
2145 /* be conservative and fill in _some_ data */ 1532 /* be conservative and fill in _some_ data */
2146 retval->distance = 100000; 1533 retval->distance = 100000;
2147 retval->distance_x = 32767; 1534 retval->distance_x = 32767;
2148 retval->distance_y = 32767; 1535 retval->distance_y = 32767;
2149 retval->direction = 0; 1536 retval->direction = 0;
2150 retval->part = 0; 1537 retval->part = 0;
2151 } else { 1538 }
1539 else
1540 {
2152 object *best; 1541 object *best;
2153 1542
2154 retval->distance_x += op2->x-op1->x; 1543 retval->distance_x += op2->x - op1->x;
2155 retval->distance_y += op2->y-op1->y; 1544 retval->distance_y += op2->y - op1->y;
2156 1545
2157 best = op1; 1546 best = op1;
2158 /* If this is multipart, find the closest part now */ 1547 /* If this is multipart, find the closest part now */
2159 if (!(flags&0x1) && op1->more) { 1548 if (!(flags & 0x1) && op1->more)
1549 {
2160 object *tmp; 1550 object *tmp;
2161 int best_distance = retval->distance_x*retval->distance_x+ 1551 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2162 retval->distance_y*retval->distance_y, tmpi;
2163 1552
2164 /* we just take the offset of the piece to head to figure 1553 /* we just take the offset of the piece to head to figure
2165 * distance instead of doing all that work above again 1554 * distance instead of doing all that work above again
2166 * since the distance fields we set above are positive in the 1555 * since the distance fields we set above are positive in the
2167 * same axis as is used for multipart objects, the simply arithmetic 1556 * same axis as is used for multipart objects, the simply arithmetic
2168 * below works. 1557 * below works.
2169 */ 1558 */
2170 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 1559 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
1560 {
2171 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 1561 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2172 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 1562 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2173 if (tmpi < best_distance) { 1563 if (tmpi < best_distance)
1564 {
2174 best_distance = tmpi; 1565 best_distance = tmpi;
2175 best = tmp; 1566 best = tmp;
2176 } 1567 }
2177 } 1568 }
2178 if (best != op1) { 1569 if (best != op1)
1570 {
2179 retval->distance_x += op1->x-best->x; 1571 retval->distance_x += op1->x - best->x;
2180 retval->distance_y += op1->y-best->y; 1572 retval->distance_y += op1->y - best->y;
2181 } 1573 }
2182 } 1574 }
2183 retval->part = best; 1575 retval->part = best;
2184 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1576 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2185 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1577 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2186 } 1578 }
2187} 1579}
2188 1580
2189/* this is basically the same as get_rangevector above, but instead of 1581/* this is basically the same as get_rangevector above, but instead of
2190 * the first parameter being an object, it instead is the map 1582 * the first parameter being an object, it instead is the map
2195 * be more consistant with the above function and also in case they are needed 1587 * be more consistant with the above function and also in case they are needed
2196 * for something in the future. Also, since no object is pasted, the best 1588 * for something in the future. Also, since no object is pasted, the best
2197 * field of the rv_vector is set to NULL. 1589 * field of the rv_vector is set to NULL.
2198 */ 1590 */
2199 1591
1592void
2200void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 1593get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
1594{
2201 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 1595 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1596 {
2202 /* be conservative and fill in _some_ data */ 1597 /* be conservative and fill in _some_ data */
2203 retval->distance = 100000; 1598 retval->distance = 100000;
2204 retval->distance_x = 32767; 1599 retval->distance_x = 32767;
2205 retval->distance_y = 32767; 1600 retval->distance_y = 32767;
2206 retval->direction = 0; 1601 retval->direction = 0;
2207 retval->part = 0; 1602 retval->part = 0;
2208 } else { 1603 }
1604 else
1605 {
2209 retval->distance_x += op2->x-x; 1606 retval->distance_x += op2->x - x;
2210 retval->distance_y += op2->y-y; 1607 retval->distance_y += op2->y - y;
2211 1608
2212 retval->part = NULL; 1609 retval->part = NULL;
2213 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1610 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2214 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1611 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2215 } 1612 }
2216} 1613}
2217 1614
2218/* Returns true of op1 and op2 are effectively on the same map 1615/* Returns true of op1 and op2 are effectively on the same map
2219 * (as related to map tiling). Note that this looks for a path from 1616 * (as related to map tiling). Note that this looks for a path from
2220 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1617 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2221 * to op1, this will still return false. 1618 * to op1, this will still return false.
2222 * Note we only look one map out to keep the processing simple 1619 * Note we only look one map out to keep the processing simple
2223 * and efficient. This could probably be a macro. 1620 * and efficient. This could probably be a macro.
2224 * MSW 2001-08-05 1621 * MSW 2001-08-05
2225 */ 1622 */
1623int
2226int on_same_map(const object *op1, const object *op2) { 1624on_same_map (const object *op1, const object *op2)
1625{
2227 int dx, dy; 1626 int dx, dy;
2228 1627
2229 return adjacent_map(op1->map, op2->map, &dx, &dy); 1628 return adjacent_map (op1->map, op2->map, &dx, &dy);
2230} 1629}
1630
1631object *
1632maptile::insert (object *op, int x, int y, object *originator, int flags)
1633{
1634 if (!op->flag [FLAG_REMOVED])
1635 op->remove ();
1636
1637 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1638}
1639

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