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Comparing deliantra/server/common/map.C (file contents):
Revision 1.67 by elmex, Wed Jan 3 02:51:09 2007 UTC vs.
Revision 1.72 by root, Sat Jan 13 23:06:12 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
399 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
400 * file pointer. 401 * file pointer.
401 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
402 */ 403 */
403bool 404bool
404maptile::load_objects (object_thawer &thawer) 405maptile::_load_objects (object_thawer &thawer)
405{ 406{
406 int unique; 407 int unique;
407 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
408 409
409 op = object::create (); 410 op = object::create ();
485 for (object *op = ms->bot; op; op = op->above) 486 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive (); 487 op->deactivate_recursive ();
487} 488}
488 489
489bool 490bool
490maptile::save_objects (object_freezer &freezer, int flags) 491maptile::_save_objects (object_freezer &freezer, int flags)
491{ 492{
492 static int cede_count = 0; 493 static int cede_count = 0;
493 494
494 if (flags & IO_HEADER) 495 if (flags & IO_HEADER)
495 save_header (freezer); 496 _save_header (freezer);
496 497
497 if (!spaces) 498 if (!spaces)
498 return false; 499 return false;
499 500
500 for (int i = 0; i < size (); ++i) 501 for (int i = 0; i < size (); ++i)
529 530
530 return true; 531 return true;
531} 532}
532 533
533bool 534bool
534maptile::load_objects (const char *path, bool skip_header) 535maptile::_load_objects (const char *path, bool skip_header)
535{ 536{
536 object_thawer thawer (path); 537 object_thawer thawer (path);
537 538
538 if (!thawer) 539 if (!thawer)
539 return false; 540 return false;
547 break; 548 break;
548 549
549 thawer.skip_kv (kw); 550 thawer.skip_kv (kw);
550 } 551 }
551 552
552 return load_objects (thawer); 553 return _load_objects (thawer);
553} 554}
554 555
555bool 556bool
556maptile::save_objects (const char *path, int flags) 557maptile::_save_objects (const char *path, int flags)
557{ 558{
558 object_freezer freezer; 559 object_freezer freezer;
559 560
560 if (!save_objects (freezer, flags)) 561 if (!_save_objects (freezer, flags))
561 return false; 562 return false;
562 563
563 return freezer.save (path); 564 return freezer.save (path);
564} 565}
565 566
729 * This could be done in lex (like the object loader), but I think 730 * This could be done in lex (like the object loader), but I think
730 * currently, there are few enough fields this is not a big deal. 731 * currently, there are few enough fields this is not a big deal.
731 * MSW 2001-07-01 732 * MSW 2001-07-01
732 */ 733 */
733bool 734bool
734maptile::load_header (object_thawer &thawer) 735maptile::_load_header (object_thawer &thawer)
735{ 736{
736 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
737 int msgpos = 0;
738 int maplorepos = 0;
739
740 for (;;) 737 for (;;)
741 { 738 {
742 keyword kw = thawer.get_kv (); 739 keyword kw = thawer.get_kv ();
743 740
744 switch (kw) 741 switch (kw)
747 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); 744 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
748 return false; 745 return false;
749 746
750 case KW_end: 747 case KW_end:
751 return true; 748 return true;
749
750 default:
751 case KW_ERROR:
752 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
753 break;
752 754
753 case KW_msg: 755 case KW_msg:
754 thawer.get_ml (KW_endmsg, msg); 756 thawer.get_ml (KW_endmsg, msg);
755 break; 757 break;
756 758
807 809
808 case KW_tile_path_1: thawer.get (tile_path [0]); break; 810 case KW_tile_path_1: thawer.get (tile_path [0]); break;
809 case KW_tile_path_2: thawer.get (tile_path [1]); break; 811 case KW_tile_path_2: thawer.get (tile_path [1]); break;
810 case KW_tile_path_3: thawer.get (tile_path [2]); break; 812 case KW_tile_path_3: thawer.get (tile_path [2]); break;
811 case KW_tile_path_4: thawer.get (tile_path [3]); break; 813 case KW_tile_path_4: thawer.get (tile_path [3]); break;
812
813 default:
814 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
815 break;
816 } 814 }
817 } 815 }
818 816
819 abort (); 817 abort ();
820} 818}
821 819
822bool 820bool
823maptile::load_header (const char *path) 821maptile::_load_header (const char *path)
824{ 822{
825 object_thawer thawer (path); 823 object_thawer thawer (path);
826 824
827 if (!thawer) 825 if (!thawer)
828 return false; 826 return false;
829 827
830 return load_header (thawer); 828 return _load_header (thawer);
831} 829}
832 830
833/****************************************************************************** 831/******************************************************************************
834 * This is the start of unique map handling code 832 * This is the start of unique map handling code
835 *****************************************************************************/ 833 *****************************************************************************/
858 } 856 }
859 } 857 }
860} 858}
861 859
862bool 860bool
863maptile::save_header (object_freezer &freezer) 861maptile::_save_header (object_freezer &freezer)
864{ 862{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k) 863#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) 864#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867 865
868 MAP_OUT2 (arch, "map"); 866 MAP_OUT2 (arch, "map");
917 915
918 return true; 916 return true;
919} 917}
920 918
921bool 919bool
922maptile::save_header (const char *path) 920maptile::_save_header (const char *path)
923{ 921{
924 object_freezer freezer; 922 object_freezer freezer;
925 923
926 if (!save_header (freezer)) 924 if (!_save_header (freezer))
927 return false; 925 return false;
928 926
929 return freezer.save (path); 927 return freezer.save (path);
930} 928}
931 929
1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1276 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1277 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1278 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1281} 1279}
1282 1280
1283/* this updates the orig_map->tile_map[tile_num] value after loading 1281/* this updates the orig_map->tile_map[tile_num] value after finding
1284 * the map. It also takes care of linking back the freshly loaded 1282 * the map. It also takes care of linking back the freshly found
1285 * maps tile_map values if it tiles back to this one. It returns 1283 * maps tile_map values if it tiles back to this one. It returns
1286 * the value of orig_map->tile_map[tile_num]. It really only does this 1284 * the value of orig_map->tile_map[tile_num].
1287 * so that it is easier for calling functions to verify success.
1288 */ 1285 */
1289static maptile * 1286static inline maptile *
1290load_and_link_tiled_map (maptile *orig_map, int tile_num) 1287find_and_link (maptile *orig_map, int tile_num)
1291{ 1288{
1289 maptile *mp = orig_map->tile_map [tile_num];
1290
1291 if (!mp)
1292 {
1292 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map); 1293 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1293 1294
1294 if (!mp || mp->in_memory != MAP_IN_MEMORY) 1295 if (!mp)
1295 { 1296 {
1296 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine 1297 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1297 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", 1298 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1298 &orig_map->tile_path[tile_num], &orig_map->path); 1299 &orig_map->tile_path[tile_num], &orig_map->path);
1299 mp = new maptile (1, 1); 1300 mp = new maptile (1, 1);
1300 mp->alloc (); 1301 mp->alloc ();
1301 mp->in_memory = MAP_IN_MEMORY; 1302 mp->in_memory = MAP_IN_MEMORY;
1303 }
1302 } 1304 }
1303 1305
1304 int dest_tile = (tile_num + 2) % 4; 1306 int dest_tile = (tile_num + 2) % 4;
1305 1307
1306 orig_map->tile_map[tile_num] = mp; 1308 orig_map->tile_map [tile_num] = mp;
1307 1309
1308 // optimisation: back-link map to origin map if euclidean 1310 // optimisation: back-link map to origin map if euclidean
1309 //TODO: non-euclidean maps MUST GO 1311 //TODO: non-euclidean maps MUST GO
1310 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) 1312 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1311 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1313 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1312 1314
1313 return mp; 1315 return mp;
1316}
1317
1318static inline void
1319load_and_link (maptile *orig_map, int tile_num)
1320{
1321 find_and_link (orig_map, tile_num)->load_sync ();
1314} 1322}
1315 1323
1316/* this returns TRUE if the coordinates (x,y) are out of 1324/* this returns TRUE if the coordinates (x,y) are out of
1317 * map m. This function also takes into account any 1325 * map m. This function also takes into account any
1318 * tiling considerations, loading adjacant maps as needed. 1326 * tiling considerations, loading adjacant maps as needed.
1335 { 1343 {
1336 if (!m->tile_path[3]) 1344 if (!m->tile_path[3])
1337 return 1; 1345 return 1;
1338 1346
1339 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1347 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1340 load_and_link_tiled_map (m, 3); 1348 find_and_link (m, 3);
1341 1349
1342 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1350 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1343 } 1351 }
1344 1352
1345 if (x >= m->width) 1353 if (x >= m->width)
1346 { 1354 {
1347 if (!m->tile_path[1]) 1355 if (!m->tile_path[1])
1348 return 1; 1356 return 1;
1349 1357
1350 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1358 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1351 load_and_link_tiled_map (m, 1); 1359 find_and_link (m, 1);
1352 1360
1353 return out_of_map (m->tile_map[1], x - m->width, y); 1361 return out_of_map (m->tile_map[1], x - m->width, y);
1354 } 1362 }
1355 1363
1356 if (y < 0) 1364 if (y < 0)
1357 { 1365 {
1358 if (!m->tile_path[0]) 1366 if (!m->tile_path[0])
1359 return 1; 1367 return 1;
1360 1368
1361 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1369 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1362 load_and_link_tiled_map (m, 0); 1370 find_and_link (m, 0);
1363 1371
1364 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1372 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1365 } 1373 }
1366 1374
1367 if (y >= m->height) 1375 if (y >= m->height)
1368 { 1376 {
1369 if (!m->tile_path[2]) 1377 if (!m->tile_path[2])
1370 return 1; 1378 return 1;
1371 1379
1372 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1380 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1373 load_and_link_tiled_map (m, 2); 1381 find_and_link (m, 2);
1374 1382
1375 return out_of_map (m->tile_map[2], x, y - m->height); 1383 return out_of_map (m->tile_map[2], x, y - m->height);
1376 } 1384 }
1377 1385
1378 /* Simple case - coordinates are within this local 1386 /* Simple case - coordinates are within this local
1388 * updates x and y to be the localised coordinates. 1396 * updates x and y to be the localised coordinates.
1389 * Using this is more efficient of calling out_of_map 1397 * Using this is more efficient of calling out_of_map
1390 * and then figuring out what the real map is 1398 * and then figuring out what the real map is
1391 */ 1399 */
1392maptile * 1400maptile *
1393get_map_from_coord (maptile *m, sint16 *x, sint16 *y) 1401maptile::xy_find (sint16 &x, sint16 &y)
1394{ 1402{
1395 if (*x < 0) 1403 if (x < 0)
1396 { 1404 {
1397 if (!m->tile_path[3]) 1405 if (!tile_path[3])
1398 return 0; 1406 return 0;
1399 1407
1400 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1408 find_and_link (this, 3);
1401 load_and_link_tiled_map (m, 3);
1402
1403 *x += m->tile_map[3]->width; 1409 x += tile_map[3]->width;
1404 return (get_map_from_coord (m->tile_map[3], x, y)); 1410 return tile_map[3]->xy_find (x, y);
1405 } 1411 }
1406 1412
1407 if (*x >= m->width) 1413 if (x >= width)
1408 { 1414 {
1409 if (!m->tile_path[1]) 1415 if (!tile_path[1])
1410 return 0; 1416 return 0;
1411 1417
1412 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1418 find_and_link (this, 1);
1413 load_and_link_tiled_map (m, 1);
1414
1415 *x -= m->width; 1419 x -= width;
1416 return (get_map_from_coord (m->tile_map[1], x, y)); 1420 return tile_map[1]->xy_find (x, y);
1417 } 1421 }
1418 1422
1419 if (*y < 0) 1423 if (y < 0)
1420 { 1424 {
1421 if (!m->tile_path[0]) 1425 if (!tile_path[0])
1422 return 0; 1426 return 0;
1423 1427
1424 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1428 find_and_link (this, 0);
1425 load_and_link_tiled_map (m, 0);
1426
1427 *y += m->tile_map[0]->height; 1429 y += tile_map[0]->height;
1428 return (get_map_from_coord (m->tile_map[0], x, y)); 1430 return tile_map[0]->xy_find (x, y);
1429 } 1431 }
1430 1432
1431 if (*y >= m->height) 1433 if (y >= height)
1432 { 1434 {
1433 if (!m->tile_path[2]) 1435 if (!tile_path[2])
1434 return 0; 1436 return 0;
1435 1437
1436 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1438 find_and_link (this, 2);
1437 load_and_link_tiled_map (m, 2);
1438
1439 *y -= m->height; 1439 y -= height;
1440 return (get_map_from_coord (m->tile_map[2], x, y)); 1440 return tile_map[2]->xy_find (x, y);
1441 } 1441 }
1442 1442
1443 /* Simple case - coordinates are within this local 1443 /* Simple case - coordinates are within this local
1444 * map. 1444 * map.
1445 */ 1445 */
1446 return m; 1446 return this;
1447} 1447}
1448 1448
1449/** 1449/**
1450 * Return whether map2 is adjacent to map1. If so, store the distance from 1450 * Return whether map2 is adjacent to map1. If so, store the distance from
1451 * map1 to map2 in dx/dy. 1451 * map1 to map2 in dx/dy.
1454adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1454adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1455{ 1455{
1456 if (!map1 || !map2) 1456 if (!map1 || !map2)
1457 return 0; 1457 return 0;
1458 1458
1459 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1460 //fix: compare paths instead (this is likely faster, too!)
1459 if (map1 == map2) 1461 if (map1 == map2)
1460 { 1462 {
1461 *dx = 0; 1463 *dx = 0;
1462 *dy = 0; 1464 *dy = 0;
1463 } 1465 }
1523 } 1525 }
1524 else 1526 else
1525 return 0; 1527 return 0;
1526 1528
1527 return 1; 1529 return 1;
1530}
1531
1532maptile *
1533maptile::xy_load (sint16 &x, sint16 &y)
1534{
1535 maptile *map = xy_find (x, y);
1536
1537 if (map)
1538 map->load_sync ();
1539
1540 return map;
1541}
1542
1543maptile *
1544get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1545{
1546 return m->xy_load (*x, *y);
1528} 1547}
1529 1548
1530/* From map.c 1549/* From map.c
1531 * This is used by get_player to determine where the other 1550 * This is used by get_player to determine where the other
1532 * creature is. get_rangevector takes into account map tiling, 1551 * creature is. get_rangevector takes into account map tiling,

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