1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
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|
25 | #include <funcpoint.h> |
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|
26 | |
|
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27 | #include <loader.h> |
|
|
28 | #include <unistd.h> |
25 | #include <unistd.h> |
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|
26 | |
|
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27 | #include "global.h" |
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|
28 | #include "funcpoint.h" |
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29 | |
|
|
30 | #include "loader.h" |
29 | |
31 | |
30 | #include "path.h" |
32 | #include "path.h" |
31 | |
33 | |
32 | /* |
34 | /* |
33 | * This makes a path absolute outside the world of Crossfire. |
35 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
66 | char *endbuf; |
68 | char *endbuf; |
67 | struct stat statbuf; |
69 | struct stat statbuf; |
68 | int mode = 0; |
70 | int mode = 0; |
69 | |
71 | |
70 | if (prepend_dir) |
72 | if (prepend_dir) |
71 | strcpy (buf, create_pathname (name)); |
73 | assign (buf, create_pathname (name)); |
72 | else |
74 | else |
73 | strcpy (buf, name); |
75 | assign (buf, name); |
74 | |
76 | |
75 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | * this method should be equivalant and is clearer. |
78 | * this method should be equivalant and is clearer. |
77 | * Can not use strcat because we need to cycle through |
79 | * Can not use strcat because we need to cycle through |
78 | * all the names. |
80 | * all the names. |
… | |
… | |
227 | |
229 | |
228 | } |
230 | } |
229 | return 0; |
231 | return 0; |
230 | } |
232 | } |
231 | |
233 | |
232 | |
|
|
233 | /* |
234 | /* |
234 | * Returns true if the given object can't fit in the given spot. |
235 | * Returns true if the given object can't fit in the given spot. |
235 | * This is meant for multi space objects - for single space objecs, |
236 | * This is meant for multi space objects - for single space objecs, |
236 | * just calling get_map_blocked and checking that against movement type |
237 | * just calling get_map_blocked and checking that against movement type |
237 | * of object. This function goes through all the parts of the |
238 | * of object. This function goes through all the parts of the |
… | |
… | |
343 | } |
344 | } |
344 | |
345 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
346 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
347 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
348 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
349 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
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|
350 | */ |
350 | */ |
351 | void |
351 | void |
352 | maptile::link_multipart_objects () |
352 | maptile::link_multipart_objects () |
353 | { |
353 | { |
354 | if (!spaces) |
354 | if (!spaces) |
355 | return; |
355 | return; |
356 | |
356 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
358 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
359 | { |
359 | { |
360 | object *above = tmp->above; |
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361 | |
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362 | /* already multipart - don't do anything more */ |
360 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
361 | if (!tmp->head && !tmp->more) |
364 | { |
362 | { |
365 | /* If there is nothing more to this object, this for loop |
363 | /* If there is nothing more to this object, this for loop |
366 | * won't do anything. |
364 | * won't do anything. |
… | |
… | |
388 | * the coding is simpler to just to it here with each part. |
386 | * the coding is simpler to just to it here with each part. |
389 | */ |
387 | */ |
390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
388 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
391 | } |
389 | } |
392 | } |
390 | } |
393 | |
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394 | tmp = above; |
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395 | } |
391 | } |
396 | } |
392 | } |
397 | |
393 | |
398 | /* |
394 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
395 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
396 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
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402 | */ |
397 | */ |
403 | bool |
398 | bool |
404 | maptile::load_objects (object_thawer &thawer) |
399 | maptile::_load_objects (object_thawer &f) |
405 | { |
400 | { |
406 | int unique; |
401 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
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408 | |
|
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409 | op = object::create (); |
|
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410 | op->map = this; /* To handle buttons correctly */ |
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411 | |
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412 | while (int i = load_object (thawer, op, 0)) |
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413 | { |
402 | { |
414 | /* if the archetype for the object is null, means that we |
403 | coroapi::cede_to_tick_every (100); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
404 | |
416 | * or editor will not be able to do anything with it either. |
405 | switch (f.kw) |
417 | */ |
|
|
418 | if (op->arch == NULL) |
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|
419 | { |
406 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
407 | case KW_arch: |
421 | continue; |
408 | if (object *op = object::read (f, this)) |
422 | } |
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|
423 | |
|
|
424 | switch (i) |
|
|
425 | { |
409 | { |
426 | case LL_NORMAL: |
410 | if (op->inv) |
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|
411 | sum_weight (op); |
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|
412 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
413 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
414 | } |
428 | |
415 | |
429 | if (op->inv) |
416 | continue; |
430 | sum_weight (op); |
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|
431 | |
417 | |
432 | prev = op, last_more = op; |
|
|
433 | break; |
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434 | |
|
|
435 | case LL_MORE: |
418 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
419 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
420 | |
|
|
421 | default: |
|
|
422 | if (!f.parse_error ("map file")) |
|
|
423 | return false; |
438 | break; |
424 | break; |
439 | } |
425 | } |
440 | |
426 | |
441 | op = object::create (); |
427 | f.next (); |
442 | op->map = this; |
|
|
443 | } |
|
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444 | |
|
|
445 | op->destroy (); |
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|
446 | |
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447 | #if 0 |
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448 | for (i = 0; i < width; i++) |
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449 | for (j = 0; j < height; j++) |
|
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450 | { |
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|
451 | unique = 0; |
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452 | /* check for unique items, or unique squares */ |
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|
453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
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454 | { |
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455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
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456 | unique = 1; |
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457 | |
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458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
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460 | } |
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461 | } |
428 | } |
462 | #endif |
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463 | |
429 | |
464 | return true; |
430 | return true; |
465 | } |
431 | } |
466 | |
432 | |
467 | void |
433 | void |
… | |
… | |
485 | for (object *op = ms->bot; op; op = op->above) |
451 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
452 | op->deactivate_recursive (); |
487 | } |
453 | } |
488 | |
454 | |
489 | bool |
455 | bool |
490 | maptile::save_objects (object_freezer &freezer, int flags) |
456 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
457 | { |
492 | static int cede_count = 0; |
458 | coroapi::cede_to_tick (); |
493 | |
459 | |
494 | if (flags & IO_HEADER) |
460 | if (flags & IO_HEADER) |
495 | save_header (freezer); |
461 | _save_header (f); |
496 | |
462 | |
497 | if (!spaces) |
463 | if (!spaces) |
498 | return false; |
464 | return false; |
499 | |
465 | |
500 | for (int i = 0; i < size (); ++i) |
466 | for (int i = 0; i < size (); ++i) |
501 | { |
467 | { |
502 | if (cede_count >= 500) |
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|
503 | { |
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|
504 | cede_count = 0; |
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505 | coroapi::cede (); |
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506 | } |
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507 | |
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|
508 | int unique = 0; |
468 | int unique = 0; |
509 | for (object *op = spaces [i].bot; op; op = op->above) |
469 | for (object *op = spaces [i].bot; op; op = op->above) |
510 | { |
470 | { |
511 | // count per-object, but cede only when modification-safe |
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|
512 | cede_count++; |
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513 | |
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|
514 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
471 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
515 | unique = 1; |
472 | unique = 1; |
516 | |
473 | |
517 | if (!op->can_map_save ()) |
474 | if (!op->can_map_save ()) |
518 | continue; |
475 | continue; |
519 | |
476 | |
520 | if (unique || op->flag [FLAG_UNIQUE]) |
477 | if (unique || op->flag [FLAG_UNIQUE]) |
521 | { |
478 | { |
522 | if (flags & IO_UNIQUES) |
479 | if (flags & IO_UNIQUES) |
523 | save_object (freezer, op, 1); |
480 | op->write (f); |
524 | } |
481 | } |
525 | else if (flags & IO_OBJECTS) |
482 | else if (flags & IO_OBJECTS) |
526 | save_object (freezer, op, 1); |
483 | op->write (f); |
527 | } |
484 | } |
528 | } |
485 | } |
529 | |
486 | |
|
|
487 | coroapi::cede_to_tick (); |
|
|
488 | |
530 | return true; |
489 | return true; |
531 | } |
490 | } |
532 | |
491 | |
533 | bool |
492 | bool |
534 | maptile::load_objects (const char *path, bool skip_header) |
493 | maptile::_load_objects (const char *path, bool skip_header) |
535 | { |
494 | { |
536 | object_thawer thawer (path); |
495 | object_thawer f (path); |
537 | |
496 | |
538 | if (!thawer) |
497 | if (!f) |
539 | return false; |
498 | return false; |
|
|
499 | |
|
|
500 | f.next (); |
540 | |
501 | |
541 | if (skip_header) |
502 | if (skip_header) |
542 | for (;;) |
503 | for (;;) |
543 | { |
504 | { |
544 | keyword kw = thawer.get_kv (); |
505 | keyword kw = f.kw; |
545 | |
506 | f.skip (); |
546 | if (kw == KW_end) |
507 | if (kw == KW_end) |
547 | break; |
508 | break; |
548 | |
|
|
549 | thawer.skip_kv (kw); |
|
|
550 | } |
509 | } |
551 | |
510 | |
552 | return load_objects (thawer); |
511 | return _load_objects (f); |
553 | } |
512 | } |
554 | |
513 | |
555 | bool |
514 | bool |
556 | maptile::save_objects (const char *path, int flags) |
515 | maptile::_save_objects (const char *path, int flags) |
557 | { |
516 | { |
558 | object_freezer freezer; |
517 | object_freezer freezer; |
559 | |
518 | |
560 | if (!save_objects (freezer, flags)) |
519 | if (!_save_objects (freezer, flags)) |
561 | return false; |
520 | return false; |
562 | |
521 | |
563 | return freezer.save (path); |
522 | return freezer.save (path); |
564 | } |
523 | } |
565 | |
524 | |
566 | maptile::maptile () |
525 | maptile::maptile () |
567 | { |
526 | { |
568 | in_memory = MAP_SWAPPED; |
527 | in_memory = MAP_SWAPPED; |
569 | |
528 | |
570 | /* The maps used to pick up default x and y values from the |
529 | /* The maps used to pick up default x and y values from the |
571 | * map archetype. Mimic that behaviour. |
530 | * map archetype. Mimic that behaviour. |
572 | */ |
531 | */ |
573 | width = 16; |
532 | width = 16; |
574 | height = 16; |
533 | height = 16; |
575 | reset_timeout = 0; |
|
|
576 | timeout = 300; |
534 | timeout = 300; |
577 | enter_x = 0; |
535 | max_nrof = 1000; // 1000 items of anything |
578 | enter_y = 0; |
536 | max_volume = 2000000; // 2m³ |
579 | } |
537 | } |
580 | |
538 | |
581 | maptile::maptile (int w, int h) |
539 | maptile::maptile (int w, int h) |
582 | { |
540 | { |
583 | in_memory = MAP_SWAPPED; |
541 | in_memory = MAP_SWAPPED; |
… | |
… | |
729 | * This could be done in lex (like the object loader), but I think |
687 | * This could be done in lex (like the object loader), but I think |
730 | * currently, there are few enough fields this is not a big deal. |
688 | * currently, there are few enough fields this is not a big deal. |
731 | * MSW 2001-07-01 |
689 | * MSW 2001-07-01 |
732 | */ |
690 | */ |
733 | bool |
691 | bool |
734 | maptile::load_header (object_thawer &thawer) |
692 | maptile::_load_header (object_thawer &thawer) |
735 | { |
693 | { |
736 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
|
|
737 | int msgpos = 0; |
|
|
738 | int maplorepos = 0; |
|
|
739 | |
|
|
740 | for (;;) |
694 | for (;;) |
741 | { |
695 | { |
742 | keyword kw = thawer.get_kv (); |
696 | keyword kw = thawer.get_kv (); |
743 | |
697 | |
744 | switch (kw) |
698 | switch (kw) |
745 | { |
699 | { |
746 | case KW_EOF: |
|
|
747 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
748 | return false; |
|
|
749 | |
|
|
750 | case KW_end: |
|
|
751 | return true; |
|
|
752 | |
|
|
753 | case KW_msg: |
700 | case KW_msg: |
754 | thawer.get_ml (KW_endmsg, msg); |
701 | thawer.get_ml (KW_endmsg, msg); |
755 | break; |
702 | break; |
756 | |
703 | |
757 | case KW_lore: // CF+ extension |
704 | case KW_lore: // CF+ extension |
… | |
… | |
789 | case KW_sky: thawer.get (sky); break; |
736 | case KW_sky: thawer.get (sky); break; |
790 | |
737 | |
791 | case KW_per_player: thawer.get (per_player); break; |
738 | case KW_per_player: thawer.get (per_player); break; |
792 | case KW_per_party: thawer.get (per_party); break; |
739 | case KW_per_party: thawer.get (per_party); break; |
793 | |
740 | |
794 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
741 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
795 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
742 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
796 | |
743 | |
797 | // old names new names |
744 | // old names new names |
798 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
745 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
799 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
746 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
808 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
755 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
809 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
756 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
810 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
757 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
811 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
758 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
812 | |
759 | |
|
|
760 | case KW_end: |
|
|
761 | return true; |
|
|
762 | |
813 | default: |
763 | default: |
814 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
764 | if (!thawer.parse_error ("map", 0)) |
|
|
765 | return false; |
815 | break; |
766 | break; |
816 | } |
767 | } |
817 | } |
768 | } |
818 | |
769 | |
819 | abort (); |
770 | abort (); |
820 | } |
771 | } |
821 | |
772 | |
822 | bool |
773 | bool |
823 | maptile::load_header (const char *path) |
774 | maptile::_load_header (const char *path) |
824 | { |
775 | { |
825 | object_thawer thawer (path); |
776 | object_thawer thawer (path); |
826 | |
777 | |
827 | if (!thawer) |
778 | if (!thawer) |
828 | return false; |
779 | return false; |
829 | |
780 | |
830 | return load_header (thawer); |
781 | return _load_header (thawer); |
831 | } |
782 | } |
832 | |
783 | |
833 | /****************************************************************************** |
784 | /****************************************************************************** |
834 | * This is the start of unique map handling code |
785 | * This is the start of unique map handling code |
835 | *****************************************************************************/ |
786 | *****************************************************************************/ |
… | |
… | |
858 | } |
809 | } |
859 | } |
810 | } |
860 | } |
811 | } |
861 | |
812 | |
862 | bool |
813 | bool |
863 | maptile::save_header (object_freezer &freezer) |
814 | maptile::_save_header (object_freezer &freezer) |
864 | { |
815 | { |
865 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
816 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
866 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
817 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
867 | |
818 | |
868 | MAP_OUT2 (arch, "map"); |
819 | MAP_OUT2 (arch, "map"); |
… | |
… | |
872 | MAP_OUT (reset_time); |
823 | MAP_OUT (reset_time); |
873 | MAP_OUT (reset_timeout); |
824 | MAP_OUT (reset_timeout); |
874 | MAP_OUT (fixed_resettime); |
825 | MAP_OUT (fixed_resettime); |
875 | MAP_OUT (difficulty); |
826 | MAP_OUT (difficulty); |
876 | |
827 | |
877 | if (region) MAP_OUT2 (region, region->name); |
828 | if (default_region) MAP_OUT2 (region, default_region->name); |
878 | |
829 | |
879 | if (shopitems) |
830 | if (shopitems) |
880 | { |
831 | { |
881 | char shop[MAX_BUF]; |
832 | char shop[MAX_BUF]; |
882 | print_shop_string (this, shop); |
833 | print_shop_string (this, shop); |
… | |
… | |
917 | |
868 | |
918 | return true; |
869 | return true; |
919 | } |
870 | } |
920 | |
871 | |
921 | bool |
872 | bool |
922 | maptile::save_header (const char *path) |
873 | maptile::_save_header (const char *path) |
923 | { |
874 | { |
924 | object_freezer freezer; |
875 | object_freezer freezer; |
925 | |
876 | |
926 | if (!save_header (freezer)) |
877 | if (!_save_header (freezer)) |
927 | return false; |
878 | return false; |
928 | |
879 | |
929 | return freezer.save (path); |
880 | return freezer.save (path); |
930 | } |
881 | } |
931 | |
882 | |
… | |
… | |
933 | * Remove and free all objects in the given map. |
884 | * Remove and free all objects in the given map. |
934 | */ |
885 | */ |
935 | void |
886 | void |
936 | maptile::clear () |
887 | maptile::clear () |
937 | { |
888 | { |
|
|
889 | sfree (regions, size ()), regions = 0; |
|
|
890 | free (regionmap), regionmap = 0; |
|
|
891 | |
938 | if (!spaces) |
892 | if (spaces) |
939 | return; |
893 | { |
940 | |
|
|
941 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
894 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
942 | while (object *op = ms->bot) |
895 | while (object *op = ms->bot) |
943 | { |
896 | { |
944 | if (op->head) |
897 | if (op->head) |
945 | op = op->head; |
898 | op = op->head; |
946 | |
899 | |
947 | op->destroy_inv (false); |
900 | op->destroy_inv (false); |
948 | op->destroy (); |
901 | op->destroy (); |
949 | } |
902 | } |
950 | |
903 | |
951 | sfree (spaces, size ()), spaces = 0; |
904 | sfree (spaces, size ()), spaces = 0; |
|
|
905 | } |
952 | |
906 | |
953 | if (buttons) |
907 | if (buttons) |
954 | free_objectlinkpt (buttons), buttons = 0; |
908 | free_objectlinkpt (buttons), buttons = 0; |
955 | } |
909 | } |
956 | |
910 | |
… | |
… | |
1110 | */ |
1064 | */ |
1111 | void |
1065 | void |
1112 | mapspace::update_ () |
1066 | mapspace::update_ () |
1113 | { |
1067 | { |
1114 | object *tmp, *last = 0; |
1068 | object *tmp, *last = 0; |
1115 | uint8 flags = 0, light = 0, anywhere = 0; |
1069 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1116 | New_Face *top, *floor, *middle; |
|
|
1117 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1118 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1070 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1119 | |
1071 | |
1120 | middle = blank_face; |
1072 | //object *middle = 0; |
1121 | top = blank_face; |
1073 | //object *top = 0; |
1122 | floor = blank_face; |
1074 | //object *floor = 0; |
1123 | |
1075 | // this seems to generate better code than using locals, above |
1124 | middle_obj = 0; |
1076 | object *&top = faces_obj[0] = 0; |
1125 | top_obj = 0; |
1077 | object *&middle = faces_obj[1] = 0; |
1126 | floor_obj = 0; |
1078 | object *&floor = faces_obj[2] = 0; |
1127 | |
1079 | |
1128 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1080 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1129 | { |
1081 | { |
1130 | /* This could be made additive I guess (two lights better than |
1082 | /* This could be made additive I guess (two lights better than |
1131 | * one). But if so, it shouldn't be a simple additive - 2 |
1083 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1144 | * Always put the player down for drawing. |
1096 | * Always put the player down for drawing. |
1145 | */ |
1097 | */ |
1146 | if (!tmp->invisible) |
1098 | if (!tmp->invisible) |
1147 | { |
1099 | { |
1148 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1100 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1149 | { |
|
|
1150 | top = tmp->face; |
|
|
1151 | top_obj = tmp; |
1101 | top = tmp; |
1152 | } |
|
|
1153 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1102 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1154 | { |
1103 | { |
1155 | /* If we got a floor, that means middle and top were below it, |
1104 | /* If we got a floor, that means middle and top were below it, |
1156 | * so should not be visible, so we clear them. |
1105 | * so should not be visible, so we clear them. |
1157 | */ |
1106 | */ |
1158 | middle = blank_face; |
1107 | middle = 0; |
1159 | top = blank_face; |
1108 | top = 0; |
1160 | floor = tmp->face; |
|
|
1161 | floor_obj = tmp; |
1109 | floor = tmp; |
1162 | } |
1110 | } |
1163 | /* Flag anywhere have high priority */ |
1111 | /* Flag anywhere have high priority */ |
1164 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1112 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1165 | { |
1113 | { |
1166 | middle = tmp->face; |
|
|
1167 | |
|
|
1168 | middle_obj = tmp; |
1114 | middle = tmp; |
1169 | anywhere = 1; |
1115 | anywhere = 1; |
1170 | } |
1116 | } |
1171 | /* Find the highest visible face around. If equal |
1117 | /* Find the highest visible face around. If equal |
1172 | * visibilities, we still want the one nearer to the |
1118 | * visibilities, we still want the one nearer to the |
1173 | * top |
1119 | * top |
1174 | */ |
1120 | */ |
1175 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1121 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1176 | { |
|
|
1177 | middle = tmp->face; |
|
|
1178 | middle_obj = tmp; |
1122 | middle = tmp; |
1179 | } |
|
|
1180 | } |
1123 | } |
1181 | |
1124 | |
1182 | if (tmp == tmp->above) |
1125 | if (tmp == tmp->above) |
1183 | { |
1126 | { |
1184 | LOG (llevError, "Error in structure of map\n"); |
1127 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1219 | * middle face. This should not happen, as we already have the |
1162 | * middle face. This should not happen, as we already have the |
1220 | * else statement above so middle should not get set. OTOH, it |
1163 | * else statement above so middle should not get set. OTOH, it |
1221 | * may be possible for the faces to match but be different objects. |
1164 | * may be possible for the faces to match but be different objects. |
1222 | */ |
1165 | */ |
1223 | if (top == middle) |
1166 | if (top == middle) |
1224 | middle = blank_face; |
1167 | middle = 0; |
1225 | |
1168 | |
1226 | /* There are three posibilities at this point: |
1169 | /* There are three posibilities at this point: |
1227 | * 1) top face is set, need middle to be set. |
1170 | * 1) top face is set, need middle to be set. |
1228 | * 2) middle is set, need to set top. |
1171 | * 2) middle is set, need to set top. |
1229 | * 3) neither middle or top is set - need to set both. |
1172 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1234 | /* Once we get to a floor, stop, since we already have a floor object */ |
1177 | /* Once we get to a floor, stop, since we already have a floor object */ |
1235 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1178 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1236 | break; |
1179 | break; |
1237 | |
1180 | |
1238 | /* If two top faces are already set, quit processing */ |
1181 | /* If two top faces are already set, quit processing */ |
1239 | if ((top != blank_face) && (middle != blank_face)) |
1182 | if (top && middle) |
1240 | break; |
1183 | break; |
1241 | |
1184 | |
1242 | /* Only show visible faces */ |
1185 | /* Only show visible faces */ |
1243 | if (!tmp->invisible) |
1186 | if (!tmp->invisible) |
1244 | { |
1187 | { |
1245 | /* Fill in top if needed */ |
1188 | /* Fill in top if needed */ |
1246 | if (top == blank_face) |
1189 | if (!top) |
1247 | { |
1190 | { |
1248 | top = tmp->face; |
|
|
1249 | top_obj = tmp; |
1191 | top = tmp; |
1250 | if (top == middle) |
1192 | if (top == middle) |
1251 | middle = blank_face; |
1193 | middle = 0; |
1252 | } |
1194 | } |
1253 | else |
1195 | else |
1254 | { |
1196 | { |
1255 | /* top is already set - we should only get here if |
1197 | /* top is already set - we should only get here if |
1256 | * middle is not set |
1198 | * middle is not set |
1257 | * |
1199 | * |
1258 | * Set the middle face and break out, since there is nothing |
1200 | * Set the middle face and break out, since there is nothing |
1259 | * more to fill in. We don't check visiblity here, since |
1201 | * more to fill in. We don't check visiblity here, since |
1260 | * |
1202 | * |
1261 | */ |
1203 | */ |
1262 | if (tmp->face != top) |
1204 | if (tmp != top) |
1263 | { |
1205 | { |
1264 | middle = tmp->face; |
|
|
1265 | middle_obj = tmp; |
1206 | middle = tmp; |
1266 | break; |
1207 | break; |
1267 | } |
1208 | } |
1268 | } |
1209 | } |
1269 | } |
1210 | } |
1270 | } |
1211 | } |
1271 | |
1212 | |
1272 | if (middle == floor) |
1213 | if (middle == floor) |
1273 | middle = blank_face; |
1214 | middle = 0; |
1274 | |
1215 | |
1275 | if (top == middle) |
1216 | if (top == middle) |
1276 | middle = blank_face; |
1217 | middle = 0; |
1277 | |
1218 | |
1278 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1219 | #if 0 |
1279 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1220 | faces_obj [0] = top; |
1280 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1221 | faces_obj [1] = middle; |
|
|
1222 | faces_obj [2] = floor; |
|
|
1223 | #endif |
|
|
1224 | } |
|
|
1225 | |
|
|
1226 | uint64 |
|
|
1227 | mapspace::volume () const |
|
|
1228 | { |
|
|
1229 | uint64 vol = 0; |
|
|
1230 | |
|
|
1231 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1232 | vol += op->volume (); |
|
|
1233 | |
|
|
1234 | return vol; |
1281 | } |
1235 | } |
1282 | |
1236 | |
1283 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1237 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1284 | * the map. It also takes care of linking back the freshly found |
1238 | * the map. It also takes care of linking back the freshly found |
1285 | * maps tile_map values if it tiles back to this one. It returns |
1239 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
1450 | |
1404 | |
1451 | /** |
1405 | /** |
1452 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1406 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1453 | * map1 to map2 in dx/dy. |
1407 | * map1 to map2 in dx/dy. |
1454 | */ |
1408 | */ |
1455 | static int |
1409 | int |
1456 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1410 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1457 | { |
1411 | { |
1458 | if (!map1 || !map2) |
1412 | if (!map1 || !map2) |
1459 | return 0; |
1413 | return 0; |
1460 | |
1414 | |
… | |
… | |
1551 | /* From map.c |
1505 | /* From map.c |
1552 | * This is used by get_player to determine where the other |
1506 | * This is used by get_player to determine where the other |
1553 | * creature is. get_rangevector takes into account map tiling, |
1507 | * creature is. get_rangevector takes into account map tiling, |
1554 | * so you just can not look the the map coordinates and get the |
1508 | * so you just can not look the the map coordinates and get the |
1555 | * righte value. distance_x/y are distance away, which |
1509 | * righte value. distance_x/y are distance away, which |
1556 | * can be negativbe. direction is the crossfire direction scheme |
1510 | * can be negative. direction is the crossfire direction scheme |
1557 | * that the creature should head. part is the part of the |
1511 | * that the creature should head. part is the part of the |
1558 | * monster that is closest. |
1512 | * monster that is closest. |
1559 | * |
1513 | * |
1560 | * get_rangevector looks at op1 and op2, and fills in the |
1514 | * get_rangevector looks at op1 and op2, and fills in the |
1561 | * structure for op1 to get to op2. |
1515 | * structure for op1 to get to op2. |
… | |
… | |
1572 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1526 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1573 | { |
1527 | { |
1574 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1528 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1575 | { |
1529 | { |
1576 | /* be conservative and fill in _some_ data */ |
1530 | /* be conservative and fill in _some_ data */ |
1577 | retval->distance = 100000; |
1531 | retval->distance = 10000; |
1578 | retval->distance_x = 32767; |
1532 | retval->distance_x = 10000; |
1579 | retval->distance_y = 32767; |
1533 | retval->distance_y = 10000; |
1580 | retval->direction = 0; |
1534 | retval->direction = 0; |
1581 | retval->part = 0; |
1535 | retval->part = 0; |
1582 | } |
1536 | } |
1583 | else |
1537 | else |
1584 | { |
1538 | { |
… | |
… | |
1589 | |
1543 | |
1590 | best = op1; |
1544 | best = op1; |
1591 | /* If this is multipart, find the closest part now */ |
1545 | /* If this is multipart, find the closest part now */ |
1592 | if (!(flags & 0x1) && op1->more) |
1546 | if (!(flags & 0x1) && op1->more) |
1593 | { |
1547 | { |
1594 | object *tmp; |
|
|
1595 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1548 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1596 | |
1549 | |
1597 | /* we just take the offset of the piece to head to figure |
1550 | /* we just take the offset of the piece to head to figure |
1598 | * distance instead of doing all that work above again |
1551 | * distance instead of doing all that work above again |
1599 | * since the distance fields we set above are positive in the |
1552 | * since the distance fields we set above are positive in the |
1600 | * same axis as is used for multipart objects, the simply arithmetic |
1553 | * same axis as is used for multipart objects, the simply arithmetic |
1601 | * below works. |
1554 | * below works. |
1602 | */ |
1555 | */ |
1603 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1556 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1604 | { |
1557 | { |
1605 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1558 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1606 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1559 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1607 | if (tmpi < best_distance) |
1560 | if (tmpi < best_distance) |
1608 | { |
1561 | { |
1609 | best_distance = tmpi; |
1562 | best_distance = tmpi; |
1610 | best = tmp; |
1563 | best = tmp; |
1611 | } |
1564 | } |
1612 | } |
1565 | } |
|
|
1566 | |
1613 | if (best != op1) |
1567 | if (best != op1) |
1614 | { |
1568 | { |
1615 | retval->distance_x += op1->x - best->x; |
1569 | retval->distance_x += op1->x - best->x; |
1616 | retval->distance_y += op1->y - best->y; |
1570 | retval->distance_y += op1->y - best->y; |
1617 | } |
1571 | } |
1618 | } |
1572 | } |
|
|
1573 | |
1619 | retval->part = best; |
1574 | retval->part = best; |
1620 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1575 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1621 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1576 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1622 | } |
1577 | } |
1623 | } |
1578 | } |
1624 | |
1579 | |
1625 | /* this is basically the same as get_rangevector above, but instead of |
1580 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1630 | * flags has no meaning for this function at this time - I kept it in to |
1585 | * flags has no meaning for this function at this time - I kept it in to |
1631 | * be more consistant with the above function and also in case they are needed |
1586 | * be more consistant with the above function and also in case they are needed |
1632 | * for something in the future. Also, since no object is pasted, the best |
1587 | * for something in the future. Also, since no object is pasted, the best |
1633 | * field of the rv_vector is set to NULL. |
1588 | * field of the rv_vector is set to NULL. |
1634 | */ |
1589 | */ |
1635 | |
|
|
1636 | void |
1590 | void |
1637 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1591 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1638 | { |
1592 | { |
1639 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1593 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1640 | { |
1594 | { |
1641 | /* be conservative and fill in _some_ data */ |
1595 | /* be conservative and fill in _some_ data */ |
1642 | retval->distance = 100000; |
1596 | retval->distance = 100000; |
… | |
… | |
1649 | { |
1603 | { |
1650 | retval->distance_x += op2->x - x; |
1604 | retval->distance_x += op2->x - x; |
1651 | retval->distance_y += op2->y - y; |
1605 | retval->distance_y += op2->y - y; |
1652 | |
1606 | |
1653 | retval->part = NULL; |
1607 | retval->part = NULL; |
1654 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1608 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1655 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1609 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1656 | } |
1610 | } |
1657 | } |
1611 | } |
1658 | |
1612 | |
1659 | /* Returns true of op1 and op2 are effectively on the same map |
1613 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1679 | op->remove (); |
1633 | op->remove (); |
1680 | |
1634 | |
1681 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1635 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1682 | } |
1636 | } |
1683 | |
1637 | |
|
|
1638 | region * |
|
|
1639 | maptile::region (int x, int y) const |
|
|
1640 | { |
|
|
1641 | if (regions |
|
|
1642 | && regionmap |
|
|
1643 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1644 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1645 | return reg; |
|
|
1646 | |
|
|
1647 | if (default_region) |
|
|
1648 | return default_region; |
|
|
1649 | |
|
|
1650 | return ::region::default_region (); |
|
|
1651 | } |
|
|
1652 | |
|
|
1653 | /* picks a random object from a style map. |
|
|
1654 | * Redone by MSW so it should be faster and not use static |
|
|
1655 | * variables to generate tables. |
|
|
1656 | */ |
|
|
1657 | object * |
|
|
1658 | maptile::pick_random_object () const |
|
|
1659 | { |
|
|
1660 | /* while returning a null object will result in a crash, that |
|
|
1661 | * is actually preferable to an infinite loop. That is because |
|
|
1662 | * most servers will automatically restart in case of crash. |
|
|
1663 | * Change the logic on getting the random space - shouldn't make |
|
|
1664 | * any difference, but this seems clearer to me. |
|
|
1665 | */ |
|
|
1666 | for (int i = 1000; --i;) |
|
|
1667 | { |
|
|
1668 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1669 | |
|
|
1670 | // do not prefer big monsters just because they are big. |
|
|
1671 | if (pick && pick->head_ () == pick) |
|
|
1672 | return pick->head_ (); |
|
|
1673 | } |
|
|
1674 | |
|
|
1675 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1676 | return get_archetype ("blocked"); |
|
|
1677 | } |
|
|
1678 | |