1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
|
|
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
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|
25 | #include <funcpoint.h> |
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26 | |
|
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27 | #include <loader.h> |
|
|
28 | #include <unistd.h> |
24 | #include <unistd.h> |
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25 | |
|
|
26 | #include "global.h" |
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|
27 | #include "funcpoint.h" |
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28 | |
|
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29 | #include "loader.h" |
29 | |
30 | |
30 | #include "path.h" |
31 | #include "path.h" |
31 | |
32 | |
32 | /* |
33 | /* |
33 | * This makes a path absolute outside the world of Crossfire. |
34 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
66 | char *endbuf; |
67 | char *endbuf; |
67 | struct stat statbuf; |
68 | struct stat statbuf; |
68 | int mode = 0; |
69 | int mode = 0; |
69 | |
70 | |
70 | if (prepend_dir) |
71 | if (prepend_dir) |
71 | strcpy (buf, create_pathname (name)); |
72 | assign (buf, create_pathname (name)); |
72 | else |
73 | else |
73 | strcpy (buf, name); |
74 | assign (buf, name); |
74 | |
75 | |
75 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | * this method should be equivalant and is clearer. |
77 | * this method should be equivalant and is clearer. |
77 | * Can not use strcat because we need to cycle through |
78 | * Can not use strcat because we need to cycle through |
78 | * all the names. |
79 | * all the names. |
… | |
… | |
172 | * let the player through (inventory checkers for example) |
173 | * let the player through (inventory checkers for example) |
173 | */ |
174 | */ |
174 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
175 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
175 | return 0; |
176 | return 0; |
176 | |
177 | |
177 | if (ob->head != NULL) |
|
|
178 | ob = ob->head; |
178 | ob = ob->head_ (); |
179 | |
179 | |
180 | /* We basically go through the stack of objects, and if there is |
180 | /* We basically go through the stack of objects, and if there is |
181 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
181 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
182 | * true. If we get through the entire stack, that must mean |
182 | * true. If we get through the entire stack, that must mean |
183 | * ob is blocking it, so return 0. |
183 | * ob is blocking it, so return 0. |
… | |
… | |
213 | else |
213 | else |
214 | { |
214 | { |
215 | /* Broke apart a big nasty if into several here to make |
215 | /* Broke apart a big nasty if into several here to make |
216 | * this more readable. first check - if the space blocks |
216 | * this more readable. first check - if the space blocks |
217 | * movement, can't move here. |
217 | * movement, can't move here. |
218 | * second - if a monster, can't move there, unles it is a |
218 | * second - if a monster, can't move there, unless it is a |
219 | * hidden dm |
219 | * hidden dm |
220 | */ |
220 | */ |
221 | if (OB_MOVE_BLOCK (ob, tmp)) |
221 | if (OB_MOVE_BLOCK (ob, tmp)) |
222 | return 1; |
222 | return 1; |
223 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
223 | |
224 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
224 | if (tmp->flag [FLAG_ALIVE] |
|
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225 | && tmp->head_ () != ob |
|
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226 | && tmp != ob |
|
|
227 | && tmp->type != DOOR |
|
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228 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
225 | return 1; |
229 | return 1; |
226 | } |
230 | } |
227 | |
231 | |
228 | } |
232 | } |
229 | return 0; |
233 | return 0; |
230 | } |
234 | } |
231 | |
|
|
232 | |
235 | |
233 | /* |
236 | /* |
234 | * Returns true if the given object can't fit in the given spot. |
237 | * Returns true if the given object can't fit in the given spot. |
235 | * This is meant for multi space objects - for single space objecs, |
238 | * This is meant for multi space objects - for single space objecs, |
236 | * just calling get_map_blocked and checking that against movement type |
239 | * just calling get_map_blocked and checking that against movement type |
… | |
… | |
272 | |
275 | |
273 | /* don't have object, so don't know what types would block */ |
276 | /* don't have object, so don't know what types would block */ |
274 | return m1->at (sx, sy).move_block; |
277 | return m1->at (sx, sy).move_block; |
275 | } |
278 | } |
276 | |
279 | |
277 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
280 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
278 | { |
281 | { |
279 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
282 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
280 | |
283 | |
281 | if (flag & P_OUT_OF_MAP) |
284 | if (flag & P_OUT_OF_MAP) |
282 | return P_OUT_OF_MAP; |
285 | return P_OUT_OF_MAP; |
283 | if (flag & P_IS_ALIVE) |
286 | if (flag & P_IS_ALIVE) |
284 | return P_IS_ALIVE; |
287 | return P_IS_ALIVE; |
… | |
… | |
343 | } |
346 | } |
344 | |
347 | |
345 | /* link_multipart_objects go through all the objects on the map looking |
348 | /* link_multipart_objects go through all the objects on the map looking |
346 | * for objects whose arch says they are multipart yet according to the |
349 | * for objects whose arch says they are multipart yet according to the |
347 | * info we have, they only have the head (as would be expected when |
350 | * info we have, they only have the head (as would be expected when |
348 | * they are saved). We do have to look for the old maps that did save |
351 | * they are saved). |
349 | * the more sections and not re-add sections for them. |
|
|
350 | */ |
352 | */ |
351 | void |
353 | void |
352 | maptile::link_multipart_objects () |
354 | maptile::link_multipart_objects () |
353 | { |
355 | { |
354 | if (!spaces) |
356 | if (!spaces) |
355 | return; |
357 | return; |
356 | |
358 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
360 | for (object *op = ms->bot; op; op = op->above) |
359 | { |
361 | { |
360 | object *above = tmp->above; |
|
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361 | |
|
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362 | /* already multipart - don't do anything more */ |
362 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
363 | if (op->head_ () == op && !op->more && op->arch->more) |
364 | { |
364 | { |
365 | /* If there is nothing more to this object, this for loop |
365 | op->remove (); |
366 | * won't do anything. |
366 | op->expand_tail (); |
367 | */ |
|
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368 | archetype *at; |
|
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369 | object *last, *op; |
|
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370 | for (at = tmp->arch->more, last = tmp; |
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371 | at; |
|
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372 | at = at->more, last = op) |
|
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373 | { |
|
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374 | op = arch_to_object (at); |
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375 | |
|
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376 | /* update x,y coordinates */ |
|
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377 | op->x += tmp->x; |
|
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378 | op->y += tmp->y; |
|
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379 | op->head = tmp; |
|
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380 | op->map = this; |
|
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381 | last->more = op; |
|
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382 | op->name = tmp->name; |
|
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383 | op->title = tmp->title; |
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384 | |
|
|
385 | /* we could link all the parts onto tmp, and then just |
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|
386 | * call insert_ob_in_map once, but the effect is the same, |
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387 | * as insert_ob_in_map will call itself with each part, and |
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388 | * the coding is simpler to just to it here with each part. |
|
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389 | */ |
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390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
367 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
391 | } |
|
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392 | } |
368 | } |
393 | |
|
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394 | tmp = above; |
|
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395 | } |
369 | } |
396 | } |
370 | } |
397 | |
371 | |
398 | /* |
372 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
373 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
374 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
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|
402 | */ |
375 | */ |
403 | bool |
376 | bool |
404 | maptile::load_objects (object_thawer &thawer) |
377 | maptile::_load_objects (object_thawer &f) |
405 | { |
378 | { |
406 | int unique; |
379 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
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408 | |
|
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409 | op = object::create (); |
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410 | op->map = this; /* To handle buttons correctly */ |
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411 | |
|
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412 | while (int i = load_object (thawer, op, 0)) |
|
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413 | { |
380 | { |
414 | /* if the archetype for the object is null, means that we |
381 | coroapi::cede_to_tick_every (100); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
382 | |
416 | * or editor will not be able to do anything with it either. |
383 | switch (f.kw) |
417 | */ |
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418 | if (op->arch == NULL) |
|
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419 | { |
384 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
385 | case KW_arch: |
421 | continue; |
386 | if (object *op = object::read (f, this)) |
422 | } |
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423 | |
|
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424 | switch (i) |
|
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425 | { |
387 | { |
426 | case LL_NORMAL: |
388 | if (op->inv) |
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389 | sum_weight (op); |
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390 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
391 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
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392 | } |
428 | |
393 | |
429 | if (op->inv) |
394 | continue; |
430 | sum_weight (op); |
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431 | |
395 | |
432 | prev = op, last_more = op; |
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433 | break; |
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434 | |
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435 | case LL_MORE: |
396 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
397 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
398 | |
|
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399 | default: |
|
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400 | if (!f.parse_error ("map file")) |
|
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401 | return false; |
438 | break; |
402 | break; |
439 | } |
403 | } |
440 | |
404 | |
441 | op = object::create (); |
405 | f.next (); |
442 | op->map = this; |
|
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443 | } |
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444 | |
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445 | op->destroy (); |
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446 | |
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447 | #if 0 |
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448 | for (i = 0; i < width; i++) |
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449 | for (j = 0; j < height; j++) |
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450 | { |
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451 | unique = 0; |
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452 | /* check for unique items, or unique squares */ |
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453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
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454 | { |
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455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
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456 | unique = 1; |
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457 | |
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458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
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460 | } |
|
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461 | } |
406 | } |
462 | #endif |
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463 | |
407 | |
464 | return true; |
408 | return true; |
465 | } |
409 | } |
466 | |
410 | |
467 | void |
411 | void |
468 | maptile::activate () |
412 | maptile::activate () |
469 | { |
413 | { |
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414 | active = true; |
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415 | |
470 | if (!spaces) |
416 | if (spaces) |
471 | return; |
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472 | |
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473 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
417 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
474 | for (object *op = ms->bot; op; op = op->above) |
418 | for (object *op = ms->bot; op; op = op->above) |
475 | op->activate_recursive (); |
419 | op->activate_recursive (); |
476 | } |
420 | } |
477 | |
421 | |
478 | void |
422 | void |
479 | maptile::deactivate () |
423 | maptile::deactivate () |
480 | { |
424 | { |
|
|
425 | active = false; |
|
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426 | |
481 | if (!spaces) |
427 | if (spaces) |
482 | return; |
|
|
483 | |
|
|
484 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
428 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
485 | for (object *op = ms->bot; op; op = op->above) |
429 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
430 | op->deactivate_recursive (); |
487 | } |
431 | } |
488 | |
432 | |
489 | bool |
433 | bool |
490 | maptile::save_objects (object_freezer &freezer, int flags) |
434 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
435 | { |
492 | static int cede_count = 0; |
436 | coroapi::cede_to_tick (); |
493 | |
437 | |
494 | if (flags & IO_HEADER) |
438 | if (flags & IO_HEADER) |
495 | save_header (freezer); |
439 | _save_header (f); |
496 | |
440 | |
497 | if (!spaces) |
441 | if (!spaces) |
498 | return false; |
442 | return false; |
499 | |
443 | |
500 | for (int i = 0; i < size (); ++i) |
444 | for (int i = 0; i < size (); ++i) |
501 | { |
445 | { |
502 | if (cede_count >= 500) |
|
|
503 | { |
|
|
504 | cede_count = 0; |
|
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505 | coroapi::cede (); |
|
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506 | } |
|
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507 | |
|
|
508 | int unique = 0; |
446 | int unique = 0; |
509 | for (object *op = spaces [i].bot; op; op = op->above) |
447 | for (object *op = spaces [i].bot; op; op = op->above) |
510 | { |
448 | { |
511 | // count per-object, but cede only when modification-safe |
|
|
512 | cede_count++; |
|
|
513 | |
|
|
514 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
449 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
515 | unique = 1; |
450 | unique = 1; |
516 | |
451 | |
517 | if (!op->can_map_save ()) |
452 | if (!op->can_map_save ()) |
518 | continue; |
453 | continue; |
519 | |
454 | |
520 | if (unique || op->flag [FLAG_UNIQUE]) |
455 | if (unique || op->flag [FLAG_UNIQUE]) |
521 | { |
456 | { |
522 | if (flags & IO_UNIQUES) |
457 | if (flags & IO_UNIQUES) |
523 | save_object (freezer, op, 1); |
458 | op->write (f); |
524 | } |
459 | } |
525 | else if (flags & IO_OBJECTS) |
460 | else if (flags & IO_OBJECTS) |
526 | save_object (freezer, op, 1); |
461 | op->write (f); |
527 | } |
462 | } |
528 | } |
463 | } |
529 | |
464 | |
|
|
465 | coroapi::cede_to_tick (); |
|
|
466 | |
530 | return true; |
467 | return true; |
531 | } |
468 | } |
532 | |
469 | |
533 | bool |
470 | bool |
534 | maptile::load_objects (const char *path, bool skip_header) |
471 | maptile::_load_objects (const char *path, bool skip_header) |
535 | { |
472 | { |
536 | object_thawer thawer (path); |
473 | object_thawer f (path); |
537 | |
474 | |
538 | if (!thawer) |
475 | if (!f) |
539 | return false; |
476 | return false; |
|
|
477 | |
|
|
478 | f.next (); |
540 | |
479 | |
541 | if (skip_header) |
480 | if (skip_header) |
542 | for (;;) |
481 | for (;;) |
543 | { |
482 | { |
544 | keyword kw = thawer.get_kv (); |
483 | keyword kw = f.kw; |
545 | |
484 | f.skip (); |
546 | if (kw == KW_end) |
485 | if (kw == KW_end) |
547 | break; |
486 | break; |
548 | |
|
|
549 | thawer.skip_kv (kw); |
|
|
550 | } |
487 | } |
551 | |
488 | |
552 | return load_objects (thawer); |
489 | return _load_objects (f); |
553 | } |
490 | } |
554 | |
491 | |
555 | bool |
492 | bool |
556 | maptile::save_objects (const char *path, int flags) |
493 | maptile::_save_objects (const char *path, int flags) |
557 | { |
494 | { |
558 | object_freezer freezer; |
495 | object_freezer freezer; |
559 | |
496 | |
560 | if (!save_objects (freezer, flags)) |
497 | if (!_save_objects (freezer, flags)) |
561 | return false; |
498 | return false; |
562 | |
499 | |
563 | return freezer.save (path); |
500 | return freezer.save (path); |
564 | } |
501 | } |
565 | |
502 | |
566 | maptile::maptile () |
503 | maptile::maptile () |
567 | { |
504 | { |
568 | in_memory = MAP_SWAPPED; |
505 | in_memory = MAP_SWAPPED; |
569 | |
506 | |
570 | /* The maps used to pick up default x and y values from the |
507 | /* The maps used to pick up default x and y values from the |
571 | * map archetype. Mimic that behaviour. |
508 | * map archetype. Mimic that behaviour. |
572 | */ |
509 | */ |
573 | width = 16; |
510 | width = 16; |
574 | height = 16; |
511 | height = 16; |
575 | reset_timeout = 0; |
|
|
576 | timeout = 300; |
512 | timeout = 300; |
577 | enter_x = 0; |
513 | max_nrof = 1000; // 1000 items of anything |
578 | enter_y = 0; |
514 | max_volume = 2000000; // 2m³ |
579 | } |
515 | } |
580 | |
516 | |
581 | maptile::maptile (int w, int h) |
517 | maptile::maptile (int w, int h) |
582 | { |
518 | { |
583 | in_memory = MAP_SWAPPED; |
519 | in_memory = MAP_SWAPPED; |
… | |
… | |
729 | * This could be done in lex (like the object loader), but I think |
665 | * This could be done in lex (like the object loader), but I think |
730 | * currently, there are few enough fields this is not a big deal. |
666 | * currently, there are few enough fields this is not a big deal. |
731 | * MSW 2001-07-01 |
667 | * MSW 2001-07-01 |
732 | */ |
668 | */ |
733 | bool |
669 | bool |
734 | maptile::load_header (object_thawer &thawer) |
670 | maptile::_load_header (object_thawer &thawer) |
735 | { |
671 | { |
736 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
|
|
737 | int msgpos = 0; |
|
|
738 | int maplorepos = 0; |
|
|
739 | |
|
|
740 | for (;;) |
672 | for (;;) |
741 | { |
673 | { |
742 | keyword kw = thawer.get_kv (); |
674 | thawer.next (); |
743 | |
675 | |
744 | switch (kw) |
676 | switch (thawer.kw) |
745 | { |
677 | { |
746 | case KW_EOF: |
|
|
747 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
748 | return false; |
|
|
749 | |
|
|
750 | case KW_end: |
|
|
751 | return true; |
|
|
752 | |
|
|
753 | case KW_msg: |
678 | case KW_msg: |
754 | thawer.get_ml (KW_endmsg, msg); |
679 | thawer.get_ml (KW_endmsg, msg); |
755 | break; |
680 | break; |
756 | |
681 | |
757 | case KW_lore: // CF+ extension |
682 | case KW_lore: // CF+ extension |
… | |
… | |
788 | case KW_winddir: thawer.get (winddir); break; |
713 | case KW_winddir: thawer.get (winddir); break; |
789 | case KW_sky: thawer.get (sky); break; |
714 | case KW_sky: thawer.get (sky); break; |
790 | |
715 | |
791 | case KW_per_player: thawer.get (per_player); break; |
716 | case KW_per_player: thawer.get (per_player); break; |
792 | case KW_per_party: thawer.get (per_party); break; |
717 | case KW_per_party: thawer.get (per_party); break; |
|
|
718 | case KW_no_reset: thawer.get (no_reset); break; |
793 | |
719 | |
794 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
720 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
795 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
721 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
796 | |
722 | |
797 | // old names new names |
723 | // old names new names |
798 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
724 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
799 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
725 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
808 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
734 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
809 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
735 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
810 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
736 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
811 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
737 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
812 | |
738 | |
|
|
739 | case KW_end: |
|
|
740 | return true; |
|
|
741 | |
813 | default: |
742 | default: |
814 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
743 | if (!thawer.parse_error ("map", 0)) |
|
|
744 | return false; |
815 | break; |
745 | break; |
816 | } |
746 | } |
817 | } |
747 | } |
818 | |
748 | |
819 | abort (); |
749 | abort (); |
820 | } |
750 | } |
821 | |
751 | |
822 | bool |
752 | bool |
823 | maptile::load_header (const char *path) |
753 | maptile::_load_header (const char *path) |
824 | { |
754 | { |
825 | object_thawer thawer (path); |
755 | object_thawer thawer (path); |
826 | |
756 | |
827 | if (!thawer) |
757 | if (!thawer) |
828 | return false; |
758 | return false; |
829 | |
759 | |
830 | return load_header (thawer); |
760 | return _load_header (thawer); |
831 | } |
761 | } |
832 | |
762 | |
833 | /****************************************************************************** |
763 | /****************************************************************************** |
834 | * This is the start of unique map handling code |
764 | * This is the start of unique map handling code |
835 | *****************************************************************************/ |
765 | *****************************************************************************/ |
… | |
… | |
846 | object *above = op->above; |
776 | object *above = op->above; |
847 | |
777 | |
848 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
778 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
849 | unique = 1; |
779 | unique = 1; |
850 | |
780 | |
851 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
781 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
852 | { |
782 | { |
853 | op->destroy_inv (false); |
783 | op->destroy_inv (false); |
854 | op->destroy (); |
784 | op->destroy (); |
855 | } |
785 | } |
856 | |
786 | |
… | |
… | |
858 | } |
788 | } |
859 | } |
789 | } |
860 | } |
790 | } |
861 | |
791 | |
862 | bool |
792 | bool |
863 | maptile::save_header (object_freezer &freezer) |
793 | maptile::_save_header (object_freezer &freezer) |
864 | { |
794 | { |
865 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
795 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
866 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
796 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
867 | |
797 | |
868 | MAP_OUT2 (arch, "map"); |
798 | MAP_OUT2 (arch, "map"); |
… | |
… | |
870 | if (name) MAP_OUT (name); |
800 | if (name) MAP_OUT (name); |
871 | MAP_OUT (swap_time); |
801 | MAP_OUT (swap_time); |
872 | MAP_OUT (reset_time); |
802 | MAP_OUT (reset_time); |
873 | MAP_OUT (reset_timeout); |
803 | MAP_OUT (reset_timeout); |
874 | MAP_OUT (fixed_resettime); |
804 | MAP_OUT (fixed_resettime); |
|
|
805 | MAP_OUT (no_reset); |
875 | MAP_OUT (difficulty); |
806 | MAP_OUT (difficulty); |
876 | |
807 | |
877 | if (region) MAP_OUT2 (region, region->name); |
808 | if (default_region) MAP_OUT2 (region, default_region->name); |
878 | |
809 | |
879 | if (shopitems) |
810 | if (shopitems) |
880 | { |
811 | { |
881 | char shop[MAX_BUF]; |
812 | char shop[MAX_BUF]; |
882 | print_shop_string (this, shop); |
813 | print_shop_string (this, shop); |
… | |
… | |
917 | |
848 | |
918 | return true; |
849 | return true; |
919 | } |
850 | } |
920 | |
851 | |
921 | bool |
852 | bool |
922 | maptile::save_header (const char *path) |
853 | maptile::_save_header (const char *path) |
923 | { |
854 | { |
924 | object_freezer freezer; |
855 | object_freezer freezer; |
925 | |
856 | |
926 | if (!save_header (freezer)) |
857 | if (!_save_header (freezer)) |
927 | return false; |
858 | return false; |
928 | |
859 | |
929 | return freezer.save (path); |
860 | return freezer.save (path); |
930 | } |
861 | } |
931 | |
862 | |
… | |
… | |
933 | * Remove and free all objects in the given map. |
864 | * Remove and free all objects in the given map. |
934 | */ |
865 | */ |
935 | void |
866 | void |
936 | maptile::clear () |
867 | maptile::clear () |
937 | { |
868 | { |
|
|
869 | sfree (regions, size ()), regions = 0; |
|
|
870 | free (regionmap), regionmap = 0; |
|
|
871 | |
938 | if (!spaces) |
872 | if (spaces) |
939 | return; |
873 | { |
940 | |
|
|
941 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
874 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
942 | while (object *op = ms->bot) |
875 | while (object *op = ms->bot) |
943 | { |
876 | { |
944 | if (op->head) |
|
|
945 | op = op->head; |
877 | op = op->head_ (); |
946 | |
|
|
947 | op->destroy_inv (false); |
878 | op->destroy_inv (false); |
948 | op->destroy (); |
879 | op->destroy (); |
949 | } |
880 | } |
950 | |
881 | |
951 | sfree (spaces, size ()), spaces = 0; |
882 | sfree (spaces, size ()), spaces = 0; |
|
|
883 | } |
952 | |
884 | |
953 | if (buttons) |
885 | if (buttons) |
954 | free_objectlinkpt (buttons), buttons = 0; |
886 | free_objectlinkpt (buttons), buttons = 0; |
955 | } |
887 | } |
956 | |
888 | |
… | |
… | |
989 | maptile::do_destroy () |
921 | maptile::do_destroy () |
990 | { |
922 | { |
991 | attachable::do_destroy (); |
923 | attachable::do_destroy (); |
992 | |
924 | |
993 | clear (); |
925 | clear (); |
|
|
926 | } |
|
|
927 | |
|
|
928 | /* decay and destroy perishable items in a map */ |
|
|
929 | void |
|
|
930 | maptile::do_decay_objects () |
|
|
931 | { |
|
|
932 | if (!spaces) |
|
|
933 | return; |
|
|
934 | |
|
|
935 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
936 | for (object *above, *op = ms->bot; op; op = above) |
|
|
937 | { |
|
|
938 | above = op->above; |
|
|
939 | |
|
|
940 | bool destroy = 0; |
|
|
941 | |
|
|
942 | // do not decay anything above unique floor tiles (yet :) |
|
|
943 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
944 | break; |
|
|
945 | |
|
|
946 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
947 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
948 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
949 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
950 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
951 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
952 | || op->is_alive ()) |
|
|
953 | ; // do not decay |
|
|
954 | else if (op->is_weapon ()) |
|
|
955 | { |
|
|
956 | op->stats.dam--; |
|
|
957 | if (op->stats.dam < 0) |
|
|
958 | destroy = 1; |
|
|
959 | } |
|
|
960 | else if (op->is_armor ()) |
|
|
961 | { |
|
|
962 | op->stats.ac--; |
|
|
963 | if (op->stats.ac < 0) |
|
|
964 | destroy = 1; |
|
|
965 | } |
|
|
966 | else if (op->type == FOOD) |
|
|
967 | { |
|
|
968 | op->stats.food -= rndm (5, 20); |
|
|
969 | if (op->stats.food < 0) |
|
|
970 | destroy = 1; |
|
|
971 | } |
|
|
972 | else |
|
|
973 | { |
|
|
974 | int mat = op->materials; |
|
|
975 | |
|
|
976 | if (mat & M_PAPER |
|
|
977 | || mat & M_LEATHER |
|
|
978 | || mat & M_WOOD |
|
|
979 | || mat & M_ORGANIC |
|
|
980 | || mat & M_CLOTH |
|
|
981 | || mat & M_LIQUID |
|
|
982 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
983 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
984 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
985 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
986 | || (mat & M_ICE && temp > 32)) |
|
|
987 | destroy = 1; |
|
|
988 | } |
|
|
989 | |
|
|
990 | /* adjust overall chance below */ |
|
|
991 | if (destroy && rndm (0, 1)) |
|
|
992 | op->destroy (); |
|
|
993 | } |
994 | } |
994 | } |
995 | |
995 | |
996 | /* |
996 | /* |
997 | * Updates every button on the map (by calling update_button() for them). |
997 | * Updates every button on the map (by calling update_button() for them). |
998 | */ |
998 | */ |
… | |
… | |
1046 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1046 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1047 | { |
1047 | { |
1048 | total_exp += op->stats.exp; |
1048 | total_exp += op->stats.exp; |
1049 | |
1049 | |
1050 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1050 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
1051 | total_exp += at->clone.stats.exp * 8; |
1051 | total_exp += at->stats.exp * 8; |
1052 | |
1052 | |
1053 | monster_cnt++; |
1053 | monster_cnt++; |
1054 | } |
1054 | } |
1055 | } |
1055 | } |
1056 | |
1056 | |
… | |
… | |
1110 | */ |
1110 | */ |
1111 | void |
1111 | void |
1112 | mapspace::update_ () |
1112 | mapspace::update_ () |
1113 | { |
1113 | { |
1114 | object *tmp, *last = 0; |
1114 | object *tmp, *last = 0; |
1115 | uint8 flags = 0, light = 0, anywhere = 0; |
1115 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1116 | New_Face *top, *floor, *middle; |
|
|
1117 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1118 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1116 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1119 | |
1117 | |
1120 | middle = blank_face; |
1118 | //object *middle = 0; |
1121 | top = blank_face; |
1119 | //object *top = 0; |
1122 | floor = blank_face; |
1120 | //object *floor = 0; |
1123 | |
1121 | // this seems to generate better code than using locals, above |
1124 | middle_obj = 0; |
1122 | object *&top = faces_obj[0] = 0; |
1125 | top_obj = 0; |
1123 | object *&middle = faces_obj[1] = 0; |
1126 | floor_obj = 0; |
1124 | object *&floor = faces_obj[2] = 0; |
1127 | |
1125 | |
1128 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1126 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1129 | { |
1127 | { |
1130 | /* This could be made additive I guess (two lights better than |
1128 | /* This could be made additive I guess (two lights better than |
1131 | * one). But if so, it shouldn't be a simple additive - 2 |
1129 | * one). But if so, it shouldn't be a simple additive - 2 |
… | |
… | |
1144 | * Always put the player down for drawing. |
1142 | * Always put the player down for drawing. |
1145 | */ |
1143 | */ |
1146 | if (!tmp->invisible) |
1144 | if (!tmp->invisible) |
1147 | { |
1145 | { |
1148 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1146 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1149 | { |
|
|
1150 | top = tmp->face; |
|
|
1151 | top_obj = tmp; |
1147 | top = tmp; |
1152 | } |
|
|
1153 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1148 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1154 | { |
1149 | { |
1155 | /* If we got a floor, that means middle and top were below it, |
1150 | /* If we got a floor, that means middle and top were below it, |
1156 | * so should not be visible, so we clear them. |
1151 | * so should not be visible, so we clear them. |
1157 | */ |
1152 | */ |
1158 | middle = blank_face; |
1153 | middle = 0; |
1159 | top = blank_face; |
1154 | top = 0; |
1160 | floor = tmp->face; |
|
|
1161 | floor_obj = tmp; |
1155 | floor = tmp; |
1162 | } |
1156 | } |
1163 | /* Flag anywhere have high priority */ |
1157 | /* Flag anywhere have high priority */ |
1164 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1158 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1165 | { |
1159 | { |
1166 | middle = tmp->face; |
|
|
1167 | |
|
|
1168 | middle_obj = tmp; |
1160 | middle = tmp; |
1169 | anywhere = 1; |
1161 | anywhere = 1; |
1170 | } |
1162 | } |
1171 | /* Find the highest visible face around. If equal |
1163 | /* Find the highest visible face around. If equal |
1172 | * visibilities, we still want the one nearer to the |
1164 | * visibilities, we still want the one nearer to the |
1173 | * top |
1165 | * top |
1174 | */ |
1166 | */ |
1175 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1167 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1176 | { |
|
|
1177 | middle = tmp->face; |
|
|
1178 | middle_obj = tmp; |
1168 | middle = tmp; |
1179 | } |
|
|
1180 | } |
1169 | } |
1181 | |
1170 | |
1182 | if (tmp == tmp->above) |
1171 | if (tmp == tmp->above) |
1183 | { |
1172 | { |
1184 | LOG (llevError, "Error in structure of map\n"); |
1173 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1219 | * middle face. This should not happen, as we already have the |
1208 | * middle face. This should not happen, as we already have the |
1220 | * else statement above so middle should not get set. OTOH, it |
1209 | * else statement above so middle should not get set. OTOH, it |
1221 | * may be possible for the faces to match but be different objects. |
1210 | * may be possible for the faces to match but be different objects. |
1222 | */ |
1211 | */ |
1223 | if (top == middle) |
1212 | if (top == middle) |
1224 | middle = blank_face; |
1213 | middle = 0; |
1225 | |
1214 | |
1226 | /* There are three posibilities at this point: |
1215 | /* There are three posibilities at this point: |
1227 | * 1) top face is set, need middle to be set. |
1216 | * 1) top face is set, need middle to be set. |
1228 | * 2) middle is set, need to set top. |
1217 | * 2) middle is set, need to set top. |
1229 | * 3) neither middle or top is set - need to set both. |
1218 | * 3) neither middle or top is set - need to set both. |
… | |
… | |
1234 | /* Once we get to a floor, stop, since we already have a floor object */ |
1223 | /* Once we get to a floor, stop, since we already have a floor object */ |
1235 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1224 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1236 | break; |
1225 | break; |
1237 | |
1226 | |
1238 | /* If two top faces are already set, quit processing */ |
1227 | /* If two top faces are already set, quit processing */ |
1239 | if ((top != blank_face) && (middle != blank_face)) |
1228 | if (top && middle) |
1240 | break; |
1229 | break; |
1241 | |
1230 | |
1242 | /* Only show visible faces */ |
1231 | /* Only show visible faces */ |
1243 | if (!tmp->invisible) |
1232 | if (!tmp->invisible) |
1244 | { |
1233 | { |
1245 | /* Fill in top if needed */ |
1234 | /* Fill in top if needed */ |
1246 | if (top == blank_face) |
1235 | if (!top) |
1247 | { |
1236 | { |
1248 | top = tmp->face; |
|
|
1249 | top_obj = tmp; |
1237 | top = tmp; |
1250 | if (top == middle) |
1238 | if (top == middle) |
1251 | middle = blank_face; |
1239 | middle = 0; |
1252 | } |
1240 | } |
1253 | else |
1241 | else |
1254 | { |
1242 | { |
1255 | /* top is already set - we should only get here if |
1243 | /* top is already set - we should only get here if |
1256 | * middle is not set |
1244 | * middle is not set |
1257 | * |
1245 | * |
1258 | * Set the middle face and break out, since there is nothing |
1246 | * Set the middle face and break out, since there is nothing |
1259 | * more to fill in. We don't check visiblity here, since |
1247 | * more to fill in. We don't check visiblity here, since |
1260 | * |
1248 | * |
1261 | */ |
1249 | */ |
1262 | if (tmp->face != top) |
1250 | if (tmp != top) |
1263 | { |
1251 | { |
1264 | middle = tmp->face; |
|
|
1265 | middle_obj = tmp; |
1252 | middle = tmp; |
1266 | break; |
1253 | break; |
1267 | } |
1254 | } |
1268 | } |
1255 | } |
1269 | } |
1256 | } |
1270 | } |
1257 | } |
1271 | |
1258 | |
1272 | if (middle == floor) |
1259 | if (middle == floor) |
1273 | middle = blank_face; |
1260 | middle = 0; |
1274 | |
1261 | |
1275 | if (top == middle) |
1262 | if (top == middle) |
1276 | middle = blank_face; |
1263 | middle = 0; |
1277 | |
1264 | |
1278 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1265 | #if 0 |
1279 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1266 | faces_obj [0] = top; |
1280 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1267 | faces_obj [1] = middle; |
|
|
1268 | faces_obj [2] = floor; |
|
|
1269 | #endif |
|
|
1270 | } |
|
|
1271 | |
|
|
1272 | uint64 |
|
|
1273 | mapspace::volume () const |
|
|
1274 | { |
|
|
1275 | uint64 vol = 0; |
|
|
1276 | |
|
|
1277 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1278 | vol += op->volume (); |
|
|
1279 | |
|
|
1280 | return vol; |
1281 | } |
1281 | } |
1282 | |
1282 | |
1283 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1283 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1284 | * the map. It also takes care of linking back the freshly found |
1284 | * the map. It also takes care of linking back the freshly found |
1285 | * maps tile_map values if it tiles back to this one. It returns |
1285 | * maps tile_map values if it tiles back to this one. It returns |
… | |
… | |
1450 | |
1450 | |
1451 | /** |
1451 | /** |
1452 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1452 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1453 | * map1 to map2 in dx/dy. |
1453 | * map1 to map2 in dx/dy. |
1454 | */ |
1454 | */ |
1455 | static int |
1455 | int |
1456 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1456 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1457 | { |
1457 | { |
1458 | if (!map1 || !map2) |
1458 | if (!map1 || !map2) |
1459 | return 0; |
1459 | return 0; |
1460 | |
1460 | |
… | |
… | |
1551 | /* From map.c |
1551 | /* From map.c |
1552 | * This is used by get_player to determine where the other |
1552 | * This is used by get_player to determine where the other |
1553 | * creature is. get_rangevector takes into account map tiling, |
1553 | * creature is. get_rangevector takes into account map tiling, |
1554 | * so you just can not look the the map coordinates and get the |
1554 | * so you just can not look the the map coordinates and get the |
1555 | * righte value. distance_x/y are distance away, which |
1555 | * righte value. distance_x/y are distance away, which |
1556 | * can be negativbe. direction is the crossfire direction scheme |
1556 | * can be negative. direction is the crossfire direction scheme |
1557 | * that the creature should head. part is the part of the |
1557 | * that the creature should head. part is the part of the |
1558 | * monster that is closest. |
1558 | * monster that is closest. |
1559 | * |
1559 | * |
1560 | * get_rangevector looks at op1 and op2, and fills in the |
1560 | * get_rangevector looks at op1 and op2, and fills in the |
1561 | * structure for op1 to get to op2. |
1561 | * structure for op1 to get to op2. |
… | |
… | |
1572 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1572 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1573 | { |
1573 | { |
1574 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1574 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1575 | { |
1575 | { |
1576 | /* be conservative and fill in _some_ data */ |
1576 | /* be conservative and fill in _some_ data */ |
1577 | retval->distance = 100000; |
1577 | retval->distance = 10000; |
1578 | retval->distance_x = 32767; |
1578 | retval->distance_x = 10000; |
1579 | retval->distance_y = 32767; |
1579 | retval->distance_y = 10000; |
1580 | retval->direction = 0; |
1580 | retval->direction = 0; |
1581 | retval->part = 0; |
1581 | retval->part = 0; |
1582 | } |
1582 | } |
1583 | else |
1583 | else |
1584 | { |
1584 | { |
… | |
… | |
1589 | |
1589 | |
1590 | best = op1; |
1590 | best = op1; |
1591 | /* If this is multipart, find the closest part now */ |
1591 | /* If this is multipart, find the closest part now */ |
1592 | if (!(flags & 0x1) && op1->more) |
1592 | if (!(flags & 0x1) && op1->more) |
1593 | { |
1593 | { |
1594 | object *tmp; |
|
|
1595 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1594 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1596 | |
1595 | |
1597 | /* we just take the offset of the piece to head to figure |
1596 | /* we just take the offset of the piece to head to figure |
1598 | * distance instead of doing all that work above again |
1597 | * distance instead of doing all that work above again |
1599 | * since the distance fields we set above are positive in the |
1598 | * since the distance fields we set above are positive in the |
1600 | * same axis as is used for multipart objects, the simply arithmetic |
1599 | * same axis as is used for multipart objects, the simply arithmetic |
1601 | * below works. |
1600 | * below works. |
1602 | */ |
1601 | */ |
1603 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1602 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1604 | { |
1603 | { |
1605 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1604 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1606 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1605 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1607 | if (tmpi < best_distance) |
1606 | if (tmpi < best_distance) |
1608 | { |
1607 | { |
1609 | best_distance = tmpi; |
1608 | best_distance = tmpi; |
1610 | best = tmp; |
1609 | best = tmp; |
1611 | } |
1610 | } |
1612 | } |
1611 | } |
|
|
1612 | |
1613 | if (best != op1) |
1613 | if (best != op1) |
1614 | { |
1614 | { |
1615 | retval->distance_x += op1->x - best->x; |
1615 | retval->distance_x += op1->x - best->x; |
1616 | retval->distance_y += op1->y - best->y; |
1616 | retval->distance_y += op1->y - best->y; |
1617 | } |
1617 | } |
1618 | } |
1618 | } |
|
|
1619 | |
1619 | retval->part = best; |
1620 | retval->part = best; |
1620 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1621 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1621 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1622 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1622 | } |
1623 | } |
1623 | } |
1624 | } |
1624 | |
1625 | |
1625 | /* this is basically the same as get_rangevector above, but instead of |
1626 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1630 | * flags has no meaning for this function at this time - I kept it in to |
1631 | * flags has no meaning for this function at this time - I kept it in to |
1631 | * be more consistant with the above function and also in case they are needed |
1632 | * be more consistant with the above function and also in case they are needed |
1632 | * for something in the future. Also, since no object is pasted, the best |
1633 | * for something in the future. Also, since no object is pasted, the best |
1633 | * field of the rv_vector is set to NULL. |
1634 | * field of the rv_vector is set to NULL. |
1634 | */ |
1635 | */ |
1635 | |
|
|
1636 | void |
1636 | void |
1637 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1637 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1638 | { |
1638 | { |
1639 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1639 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1640 | { |
1640 | { |
1641 | /* be conservative and fill in _some_ data */ |
1641 | /* be conservative and fill in _some_ data */ |
1642 | retval->distance = 100000; |
1642 | retval->distance = 100000; |
… | |
… | |
1649 | { |
1649 | { |
1650 | retval->distance_x += op2->x - x; |
1650 | retval->distance_x += op2->x - x; |
1651 | retval->distance_y += op2->y - y; |
1651 | retval->distance_y += op2->y - y; |
1652 | |
1652 | |
1653 | retval->part = NULL; |
1653 | retval->part = NULL; |
1654 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1654 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1655 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1655 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1656 | } |
1656 | } |
1657 | } |
1657 | } |
1658 | |
1658 | |
1659 | /* Returns true of op1 and op2 are effectively on the same map |
1659 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1679 | op->remove (); |
1679 | op->remove (); |
1680 | |
1680 | |
1681 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1681 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1682 | } |
1682 | } |
1683 | |
1683 | |
|
|
1684 | region * |
|
|
1685 | maptile::region (int x, int y) const |
|
|
1686 | { |
|
|
1687 | if (regions |
|
|
1688 | && regionmap |
|
|
1689 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1690 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1691 | return reg; |
|
|
1692 | |
|
|
1693 | if (default_region) |
|
|
1694 | return default_region; |
|
|
1695 | |
|
|
1696 | return ::region::default_region (); |
|
|
1697 | } |
|
|
1698 | |
|
|
1699 | /* picks a random object from a style map. |
|
|
1700 | * Redone by MSW so it should be faster and not use static |
|
|
1701 | * variables to generate tables. |
|
|
1702 | */ |
|
|
1703 | object * |
|
|
1704 | maptile::pick_random_object () const |
|
|
1705 | { |
|
|
1706 | /* while returning a null object will result in a crash, that |
|
|
1707 | * is actually preferable to an infinite loop. That is because |
|
|
1708 | * most servers will automatically restart in case of crash. |
|
|
1709 | * Change the logic on getting the random space - shouldn't make |
|
|
1710 | * any difference, but this seems clearer to me. |
|
|
1711 | */ |
|
|
1712 | for (int i = 1000; --i;) |
|
|
1713 | { |
|
|
1714 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1715 | |
|
|
1716 | // do not prefer big monsters just because they are big. |
|
|
1717 | if (pick && pick->head_ () == pick) |
|
|
1718 | return pick->head_ (); |
|
|
1719 | } |
|
|
1720 | |
|
|
1721 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1722 | return get_archetype ("blocked"); |
|
|
1723 | } |
|
|
1724 | |