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Comparing deliantra/server/common/map.C (file contents):
Revision 1.12 by root, Mon Aug 28 16:52:51 2006 UTC vs.
Revision 1.69 by root, Thu Jan 4 16:56:39 2007 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.12 2006/08/28 16:52:51 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/*
44 * Returns the mapstruct which has a name matching the given argument.
45 * return NULL if no match is found.
46 */
47
48mapstruct *has_been_loaded (const char *name) {
49 mapstruct *map;
50
51 if (!name || !*name)
52 return 0;
53 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path))
55 break;
56 return (map);
57}
58 31
59/* 32/*
60 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 36 * it really should be called create_mapname
64 */ 37 */
65 38const char *
66const char *create_pathname (const char *name) { 39create_pathname (const char *name)
40{
67 static char buf[MAX_BUF]; 41 static char buf[8192];
68
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97
71 */
72 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 43 return buf;
77} 44}
78
79/*
80 * same as create_pathname, but for the overlay maps.
81 */
82
83const char *create_overlay_pathname (const char *name) {
84 static char buf[MAX_BUF];
85
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97
88 */
89 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf);
94}
95
96/*
97 * same as create_pathname, but for the template maps.
98 */
99
100const char *create_template_pathname (const char *name) {
101 static char buf[MAX_BUF];
102
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97
105 */
106 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf);
111}
112
113/*
114 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can
117 * be changed.
118 */
119static const char *create_items_path (const char *s) {
120 static char buf[MAX_BUF];
121 char *t;
122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@';
131 else
132 *t = *s;
133 *t = 0;
134 return (buf);
135}
136
137 45
138/* 46/*
139 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
140 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
141 * is returned. 49 * is returned.
148 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
149 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
152 */ 60 */
153 61int
154int check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
155{ 63{
156 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
157#ifndef WIN32 65
158 char *endbuf; 66 char *endbuf;
159 struct stat statbuf; 67 struct stat statbuf;
160 int mode = 0, i; 68 int mode = 0;
161#endif
162 69
163 if (prepend_dir) 70 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 71 strcpy (buf, create_pathname (name));
165 else 72 else
166 strcpy(buf, name); 73 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 74
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 75 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 76 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 77 * Can not use strcat because we need to cycle through
174 * all the names. 78 * all the names.
175 */ 79 */
176 endbuf = buf + strlen(buf); 80 endbuf = buf + strlen (buf);
177 81
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 82 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 83 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 84 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 85 return (-1);
190 86
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 87 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 88 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 89 mode |= 4;
195 90
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 93 mode |= 2;
200 94
201 return (mode); 95 return (mode);
202#endif
203}
204
205/*
206 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged.
209 */
210
211void dump_map(const mapstruct *m) {
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n",
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216
217 if(m->msg!=NULL)
218 LOG(llevError,"Message:\n%s",m->msg);
219
220 if(m->maplore!=NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore);
222
223 if(m->tmpname!=NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname);
225
226 LOG(llevError,"Difficulty: %d\n",m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness);
228}
229
230/*
231 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls
233 * dump_map on each one.
234 */
235
236void dump_all_maps(void) {
237 mapstruct *m;
238 for(m=first_map;m!=NULL;m=m->next) {
239 dump_map(m);
240 }
241} 96}
242 97
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 103 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 104 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 105 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
252 */ 107 */
108int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 110{
255 sint16 newx, newy;
256 int retval=0;
257 mapstruct *mp;
258
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
260 newx = x; 111 sint16 newx = x;
261 newy = y; 112 sint16 newy = y;
113
262 mp = get_map_from_coord(oldmap, &newx, &newy); 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
263 if (mp != oldmap) 115
264 retval |= P_NEW_MAP; 116 if (!mp)
117 return P_OUT_OF_MAP;
118
265 if (newmap) *newmap = mp; 119 if (newmap) *newmap = mp;
266 if (nx) *nx = newx; 120 if (nx) *nx = newx;
267 if (ny) *ny = newy; 121 if (ny) *ny = newy;
268 retval |= mp->spaces[newx + mp->width * newy].flags;
269 122
270 if (retval & P_SAFE) 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval;
274} 124}
275
276 125
277/* 126/*
278 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 129 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 133 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 134 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 135 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 136 * by the caller.
288 */ 137 */
289 138int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 139blocked_link (object *ob, maptile *m, int sx, int sy)
140{
291 object *tmp; 141 object *tmp;
292 int mflags, blocked; 142 int mflags, blocked;
293 143
294 /* Make sure the coordinates are valid - they should be, as caller should 144 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 145 * have already checked this.
296 */ 146 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 147 if (OUT_OF_REAL_MAP (m, sx, sy))
148 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 149 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 150 return 1;
300 } 151 }
301 152
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 153 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 154 * directly.
304 */ 155 */
305 mflags = m->spaces[sx + m->width * sy].flags; 156 mflags = m->at (sx, sy).flags ();
306 157
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 158 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 159
309 /* If space is currently not blocked by anything, no need to 160 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 161 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 162 * things we need to do for players.
312 */ 163 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 164 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
165 return 0;
314 166
315 /* if there isn't anytyhing alive on this space, and this space isn't 167 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 168 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 169 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 170 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 171 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 172 * let the player through (inventory checkers for example)
321 */ 173 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 174 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
175 return 0;
323 176
324 if(ob->head != NULL) 177 if (ob->head != NULL)
325 ob=ob->head; 178 ob = ob->head;
326 179
327 /* We basically go through the stack of objects, and if there is 180 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 181 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 182 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 183 * ob is blocking it, so return 0.
331 */ 184 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 185 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
186 {
333 187
334 /* This must be before the checks below. Code for inventory checkers. */ 188 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 189 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
190 {
336 /* If last_sp is set, the player/monster needs an object, 191 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 192 * so we check for it. If they don't have it, they can't
338 * pass through this space. 193 * pass through this space.
339 */ 194 */
340 if (tmp->last_sp) { 195 if (tmp->last_sp)
196 {
341 if (check_inv_recursive(ob,tmp)==NULL) 197 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 198 return 1;
343 else 199 else
344 continue; 200 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 201 }
354 } /* if check_inv */
355 else { 202 else
203 {
204 /* In this case, the player must not have the object -
205 * if they do, they can't pass through.
206 */
207 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
208 return 1;
209 else
210 continue;
211 }
212 } /* if check_inv */
213 else
214 {
356 /* Broke apart a big nasty if into several here to make 215 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 216 * this more readable. first check - if the space blocks
358 * movement, can't move here. 217 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 218 * second - if a monster, can't move there, unles it is a
360 * hidden dm 219 * hidden dm
361 */ 220 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 221 if (OB_MOVE_BLOCK (ob, tmp))
222 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 223 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 224 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 225 return 1;
366 } 226 }
367 227
368 } 228 }
369 return 0; 229 return 0;
370} 230}
371 231
372 232
373/* 233/*
374 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
394 * 254 *
395 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
397 * against the move_block values. 257 * against the move_block values.
398 */ 258 */
399 259int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
261{
401 archetype *tmp; 262 archetype *tmp;
402 int flag; 263 int flag;
403 mapstruct *m1; 264 maptile *m1;
404 sint16 sx, sy; 265 sint16 sx, sy;
405 266
406 if(ob==NULL) { 267 if (!ob)
268 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 270 if (flag & P_OUT_OF_MAP)
271 return P_OUT_OF_MAP;
409 272
410 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
412 } 275 }
413 276
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
278 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 280
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 281 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 282 return P_OUT_OF_MAP;
283 if (flag & P_IS_ALIVE)
284 return P_IS_ALIVE;
419 285
286 mapspace &ms = m1->at (sx, sy);
287
420 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 291 */
424 292
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
294 continue;
426 295
427 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
429 */ 298 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
431 return AB_NO_PASS; 300 return P_NO_PASS;
432
433 } 301 }
302
434 return 0; 303 return 0;
435} 304}
436 305
437/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 308 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
442 */ 311 */
443 312void
444void fix_container(object *container) 313fix_container (object *container)
445{ 314{
446 object *tmp=container->inv, *next; 315 object *tmp = container->inv, *next;
447 316
448 container->inv=NULL; 317 container->inv = 0;
449 while (tmp!=NULL) { 318 while (tmp)
319 {
450 next = tmp->below; 320 next = tmp->below;
451 if (tmp->inv) 321 if (tmp->inv)
452 fix_container(tmp); 322 fix_container (tmp);
323
453 (void) insert_ob_in_ob(tmp,container); 324 insert_ob_in_ob (tmp, container);
454 tmp = next; 325 tmp = next;
455 } 326 }
327
456 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 329 * carrying.
458 */ 330 */
459 sum_weight(container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
460} 343}
461 344
462/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
467 */ 350 */
468 351void
469static void link_multipart_objects(mapstruct *m) 352maptile::link_multipart_objects ()
470{ 353{
471 int x,y; 354 if (!spaces)
472 object *tmp, *op, *last, *above; 355 return;
473 archetype *at;
474 356
475 for(x=0;x<MAP_WIDTH(m);x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
476 for(y=0;y<MAP_HEIGHT(m);y++) 358 for (object *tmp = ms->bot; tmp; )
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 359 {
478 above=tmp->above; 360 object *above = tmp->above;
479 361
480 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 363 if (!tmp->head && !tmp->more)
482 364 {
483 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
484 * won't do anything. 366 * won't do anything.
367 */
368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
373 {
374 op = arch_to_object (at);
375
376 /* update x,y coordinates */
377 op->x += tmp->x;
378 op->y += tmp->y;
379 op->head = tmp;
380 op->map = this;
381 last->more = op;
382 op->name = tmp->name;
383 op->title = tmp->title;
384
385 /* we could link all the parts onto tmp, and then just
386 * call insert_ob_in_map once, but the effect is the same,
387 * as insert_ob_in_map will call itself with each part, and
388 * the coding is simpler to just to it here with each part.
485 */ 389 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) {
487 op = arch_to_object(at);
488
489 /* update x,y coordinates */
490 op->x += tmp->x;
491 op->y += tmp->y;
492 op->head = tmp;
493 op->map = m;
494 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name);
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title);
502 }
503 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part.
507 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */
510 } /* for objects on this space */
511}
512
513 391 }
392 }
393
394 tmp = above;
395 }
396}
514 397
515/* 398/*
516 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 400 * file pointer.
518 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
519 */ 402 */
520 403bool
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 404maptile::load_objects (object_thawer &thawer)
522 int i,j,bufstate=LO_NEWFILE; 405{
523 int unique; 406 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 408
526 op=get_object(); 409 op = object::create ();
527 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
528 411
529 while((i = load_object (fp, op, bufstate, mapflags))) { 412 while (int i = load_object (thawer, op, 0))
530 /* Since the loading of the map header does not load an object 413 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
539 */ 417 */
540 if (op->arch==NULL) { 418 if (op->arch == NULL)
419 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 420 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 421 continue;
543 } 422 }
544 423
545
546 switch(i) { 424 switch (i)
425 {
547 case LL_NORMAL: 426 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 428
555 if (op->inv) 429 if (op->inv)
556 sum_weight(op); 430 sum_weight (op);
557 431
558 prev=op,last_more=op; 432 prev = op, last_more = op;
559 break; 433 break;
560 434
561 case LL_MORE: 435 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 437 op->head = prev, last_more->more = op, last_more = op;
564 break; 438 break;
565 } 439 }
566 if (mapflags & MAP_STYLE) { 440
567 remove_from_active_list(op); 441 op = object::create ();
442 op->map = this;
443 }
444
445 op->destroy ();
446
447#if 0
448 for (i = 0; i < width; i++)
449 for (j = 0; j < height; j++)
450 {
451 unique = 0;
452 /* check for unique items, or unique squares */
453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
454 {
455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
456 unique = 1;
457
458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
460 }
461 }
462#endif
463
464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::save_objects (object_freezer &freezer, int flags)
491{
492 static int cede_count = 0;
493
494 if (flags & IO_HEADER)
495 save_header (freezer);
496
497 if (!spaces)
498 return false;
499
500 for (int i = 0; i < size (); ++i)
501 {
502 if (cede_count >= 500)
503 {
504 cede_count = 0;
505 coroapi::cede ();
568 } 506 }
569 op=get_object(); 507
570 op->map = m; 508 int unique = 0;
571 } 509 for (object *op = spaces [i].bot; op; op = op->above)
572 for (i=0;i<m->width;i++){ 510 {
573 for (j=0;j<m->height;j++){ 511 // count per-object, but cede only when modification-safe
512 cede_count++;
513
514 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
574 unique =0; 515 unique = 1;
575 /* check for unique items, or unique squares */ 516
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 517 if (!op->can_map_save ())
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 518 continue;
578 unique = 1; 519
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 520 if (unique || op->flag [FLAG_UNIQUE])
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 521 {
522 if (flags & IO_UNIQUES)
523 save_object (freezer, op, 1);
581 } 524 }
525 else if (flags & IO_OBJECTS)
526 save_object (freezer, op, 1);
582 } 527 }
583 } 528 }
584 free_object(op);
585 link_multipart_objects(m);
586}
587 529
588/* This saves all the objects on the map in a non destructive fashion. 530 return true;
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 531}
590 * and we only save the head of multi part objects - this is needed 532
591 * in order to do map tiling properly. 533bool
534maptile::load_objects (const char *path, bool skip_header)
535{
536 object_thawer thawer (path);
537
538 if (!thawer)
539 return false;
540
541 if (skip_header)
542 for (;;)
543 {
544 keyword kw = thawer.get_kv ();
545
546 if (kw == KW_end)
547 break;
548
549 thawer.skip_kv (kw);
550 }
551
552 return load_objects (thawer);
553}
554
555bool
556maptile::save_objects (const char *path, int flags)
557{
558 object_freezer freezer;
559
560 if (!save_objects (freezer, flags))
561 return false;
562
563 return freezer.save (path);
564}
565
566maptile::maptile ()
567{
568 in_memory = MAP_SWAPPED;
569
570 /* The maps used to pick up default x and y values from the
571 * map archetype. Mimic that behaviour.
592 */ 572 */
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 573 width = 16;
594 int i, j = 0,unique=0; 574 height = 16;
595 object *op; 575 reset_timeout = 0;
596 /* first pass - save one-part objects */ 576 timeout = 300;
597 for(i = 0; i < MAP_WIDTH(m); i++) 577 enter_x = 0;
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 578 enter_y = 0;
599 unique=0; 579}
600 for(op = get_map_ob (m, i, j); op; op = op->above) {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
602 unique=1;
603 580
604 if(op->type == PLAYER) { 581maptile::maptile (int w, int h)
605 LOG(llevDebug, "Player on map that is being saved\n"); 582{
606 continue; 583 in_memory = MAP_SWAPPED;
607 }
608 584
609 if (op->head || op->owner) 585 width = w;
610 continue; 586 height = h;
587 reset_timeout = 0;
588 timeout = 300;
589 enter_x = 0;
590 enter_y = 0;
611 591
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 592 alloc ();
613 save_object (fp2, op, 3);
614 else
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3);
619
620 } /* for this space */
621 } /* for this j */
622} 593}
623 594
624/* 595/*
625 * Allocates, initialises, and returns a pointer to a mapstruct.
626 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01
628 */
629
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
638 if(mp==NULL)
639 first_map=map;
640 else
641 mp->next=map;
642
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map;
657}
658
659/*
660 * Allocates the arrays contained in a mapstruct. 596 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 597 * This basically allocates the dynamic array of spaces for the
662 * map. 598 * map.
663 */ 599 */
664 600void
665void allocate_map(mapstruct *m) { 601maptile::alloc ()
666 m->in_memory = MAP_IN_MEMORY; 602{
667 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption.
670 */
671 if (m->spaces) { 603 if (spaces)
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path);
673 free(m->spaces);
674 }
675
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace));
677
678 if(m->spaces==NULL)
679 fatal(OUT_OF_MEMORY);
680}
681
682/* Create and returns a map of the specific size. Used
683 * in random map code and the editor.
684 */
685mapstruct *get_empty_map(int sizex, int sizey) {
686 mapstruct *m = get_linked_map();
687 m->width = sizex;
688 m->height = sizey;
689 m->in_memory = MAP_SWAPPED;
690 allocate_map(m);
691 return m; 604 return;
605
606 spaces = salloc0<mapspace> (size ());
692} 607}
693 608
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 609/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 610 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 611 * at a later date.
697 * Called by parse_map_headers below. 612 * Called by parse_map_headers below.
698 */ 613 */
699 614static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 615parse_shop_string (const char *input_string)
616{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 617 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 618 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 619 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 620 const typedata *current_type;
705 621
706 shop_string=strdup_local(input_string); 622 shop_string = strdup (input_string);
707 p=shop_string; 623 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 624 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 625 while (p)
626 {
710 p=strchr(p, ';'); 627 p = strchr (p, ';');
711 number_of_entries++; 628 number_of_entries++;
712 if (p) p++; 629 if (p)
630 p++;
713 } 631 }
632
714 p=shop_string; 633 p = shop_string;
715 strip_endline(p); 634 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 635 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 636 for (i = 0; i < number_of_entries; i++)
637 {
719 if (!p) { 638 if (!p)
639 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 640 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 641 break;
722 } 642 }
643
723 next_semicolon=strchr(p, ';'); 644 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 645 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 646 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 647 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 648 items[i].strength = atoi (strchr (p, ':') + 1);
649
650 if (isdigit (*p) || *p == '*')
728 651 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 652 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 653 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 654 if (current_type)
655 {
733 items[i].name=current_type->name; 656 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 657 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 }
747 else { /* oh uh, something's wrong, let's free up this one, and try
748 * the next entry while we're at it, better print a warning
749 */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
751 p, input_string);
752 } 658 }
753 } 659 }
660 else
661 { /*we have a named type, let's figure out what it is */
662 q = strpbrk (p, ";:");
663 if (q)
664 *q = '\0';
665
666 current_type = get_typedata_by_name (p);
667 if (current_type)
668 {
669 items[i].name = current_type->name;
670 items[i].typenum = current_type->number;
671 items[i].name_pl = current_type->name_pl;
672 }
673 else
674 { /* oh uh, something's wrong, let's free up this one, and try
675 * the next entry while we're at it, better print a warning
676 */
677 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
678 }
679 }
680
754 items[i].index=number_of_entries; 681 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 682 if (next_semicolon)
683 p = ++next_semicolon;
684 else
756 else p=NULL; 685 p = NULL;
757 } 686 }
687
758 free(shop_string); 688 free (shop_string);
759 return items; 689 return items;
760} 690}
761 691
762/* opposite of parse string, this puts the string that was originally fed in to 692/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 693 * the map (or something equivilent) into output_string. */
694static void
764static void print_shop_string(mapstruct *m, char *output_string) { 695print_shop_string (maptile *m, char *output_string)
696{
765 int i; 697 int i;
766 char tmp[MAX_BUF]; 698 char tmp[MAX_BUF];
699
767 strcpy(output_string, ""); 700 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 701 for (i = 0; i < m->shopitems[0].index; i++)
702 {
769 if (m->shopitems[i].typenum) { 703 if (m->shopitems[i].typenum)
704 {
770 if (m->shopitems[i].strength) { 705 if (m->shopitems[i].strength)
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 706 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 707 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 708 sprintf (tmp, "%s;", m->shopitems[i].name);
774 } 709 }
775 else { 710 else
711 {
776 if (m->shopitems[i].strength) { 712 if (m->shopitems[i].strength)
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 713 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 714 else
779 else sprintf(tmp, "*"); 715 sprintf (tmp, "*");
780 } 716 }
717
781 strcat(output_string, tmp); 718 strcat (output_string, tmp);
782 } 719 }
783} 720}
784 721
785/* This loads the header information of the map. The header 722/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 723 * contains things like difficulty, size, timeout, etc.
790 * put all the stuff in the map object so that names actually make 727 * put all the stuff in the map object so that names actually make
791 * sense. 728 * sense.
792 * This could be done in lex (like the object loader), but I think 729 * This could be done in lex (like the object loader), but I think
793 * currently, there are few enough fields this is not a big deal. 730 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 731 * MSW 2001-07-01
795 * return 0 on success, 1 on failure.
796 */ 732 */
797 733bool
798static int load_map_header(object_thawer &fp, mapstruct *m) 734maptile::load_header (object_thawer &thawer)
799{ 735{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 736 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 737 int msgpos = 0;
802 int maplorepos=0; 738 int maplorepos = 0;
803 739
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 740 for (;;)
805 buf[HUGE_BUF-1] = 0; 741 {
806 key = buf; 742 keyword kw = thawer.get_kv ();
807 while (isspace(*key)) key++; 743
808 if (*key == 0) continue; /* empty line */ 744 switch (kw)
809 value = strchr(key, ' ');
810 if (!value) {
811 end = strchr(key, '\n');
812 if (end != NULL) {
813 *end = 0;
814 }
815 } else {
816 *value = 0;
817 value++;
818 end = strchr(value, '\n');
819 while (isspace(*value)) {
820 value++;
821 if (*value == '\0' || value == end) {
822 /* Nothing but spaces. */
823 value = NULL;
824 break;
825 }
826 }
827 } 745 {
828 if (!end) { 746 case KW_EOF:
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 747 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
830 buf); 748 return false;
749
750 case KW_end:
831 return 1; 751 return true;
832 } 752
753 case KW_msg:
754 thawer.get_ml (KW_endmsg, msg);
833 755 break;
834 756
835 /* key is the field name, value is what it should be set 757 case KW_lore: // CF+ extension
836 * to. We've already done the work to null terminate key, 758 thawer.get_ml (KW_endlore, maplore);
837 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer
840 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide
843 * through.
844 *
845 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries
847 * that use the parameter.
848 */
849
850 if (!strcmp(key,"msg")) {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
852 if (!strcmp(buf,"endmsg\n")) break;
853 else {
854 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf);
856 msgpos += strlen(buf);
857 }
858 } 759 break;
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 760
860 * with nothing between). There is no reason in those cases to 761 case KW_maplore:
861 * keep the empty message. Also, msgbuf contains garbage data 762 thawer.get_ml (KW_endmaplore, maplore);
862 * when msgpos is zero, so copying it results in crashes
863 */
864 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf);
866 }
867 else if (!strcmp(key,"maplore")) {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) {
869 if (!strcmp(buf,"endmaplore\n")) break;
870 else {
871 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf);
873 maplorepos += strlen(buf);
874 }
875 } 763 break;
876 if (maplorepos != 0) 764
877 m->maplore = strdup_local(maplorebuf); 765 case KW_arch:
878 } 766 if (strcmp (thawer.get_str (), "map"))
879 else if (!strcmp(key,"end")) { 767 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
768 break;
769
770 case KW_oid:
771 thawer.get (this, thawer.get_sint32 ());
772 break;
773
774 case KW_file_format_version: break; // nop
775
776 case KW_name: thawer.get (name); break;
777 case KW_attach: thawer.get (attach); break;
778 case KW_reset_time: thawer.get (reset_time); break;
779 case KW_shopgreed: thawer.get (shopgreed); break;
780 case KW_shopmin: thawer.get (shopmin); break;
781 case KW_shopmax: thawer.get (shopmax); break;
782 case KW_shoprace: thawer.get (shoprace); break;
783 case KW_outdoor: thawer.get (outdoor); break;
784 case KW_temp: thawer.get (temp); break;
785 case KW_pressure: thawer.get (pressure); break;
786 case KW_humid: thawer.get (humid); break;
787 case KW_windspeed: thawer.get (windspeed); break;
788 case KW_winddir: thawer.get (winddir); break;
789 case KW_sky: thawer.get (sky); break;
790
791 case KW_per_player: thawer.get (per_player); break;
792 case KW_per_party: thawer.get (per_party); break;
793
794 case KW_region: get_region_by_name (thawer.get_str ()); break;
795 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
796
797 // old names new names
798 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
799 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
800 case KW_x: case KW_width: thawer.get (width); break;
801 case KW_y: case KW_height: thawer.get (height); break;
802 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
803 case KW_value: case KW_swap_time: thawer.get (timeout); break;
804 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
805 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
806 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
807
808 case KW_tile_path_1: thawer.get (tile_path [0]); break;
809 case KW_tile_path_2: thawer.get (tile_path [1]); break;
810 case KW_tile_path_3: thawer.get (tile_path [2]); break;
811 case KW_tile_path_4: thawer.get (tile_path [3]); break;
812
813 default:
814 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
880 break; 815 break;
881 } 816 }
882 else if (value == NULL) {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key);
884 }
885 else if (!strcmp(key, "arch")) {
886 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value);
889 }
890 else if (!strcmp(key,"name")) {
891 *end=0;
892 m->name = strdup_local(value);
893 }
894 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are
896 * what really should be used.
897 */
898 else if (!strcmp(key,"oid")) {
899 fp.get (m, atoi(value));
900 } else if (!strcmp(key, "attach")) {
901 m->attach = add_string (value);
902 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
903 m->enter_x = atoi(value);
904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
905 m->enter_y = atoi(value);
906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
907 m->width = atoi(value);
908 } else if (!strcmp(key,"y") || !strcmp(key, "height")) {
909 m->height = atoi(value);
910 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) {
911 m->reset_timeout = atoi(value);
912 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) {
913 m->timeout = atoi(value);
914 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) {
915 m->difficulty = atoi(value);
916 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) {
917 m->darkness = atoi(value);
918 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) {
919 m->fixed_resettime = atoi(value);
920 } else if (!strcmp(key,"unique")) {
921 m->unique = atoi(value);
922 } else if (!strcmp(key,"template")) {
923 m->templatemap = atoi(value);
924 } else if (!strcmp(key,"region")) {
925 m->region = get_region_by_name(value);
926 } else if (!strcmp(key,"shopitems")) {
927 *end=0;
928 m->shopitems = parse_shop_string(value);
929 } else if (!strcmp(key,"shopgreed")) {
930 m->shopgreed = atof(value);
931 } else if (!strcmp(key,"shopmin")) {
932 m->shopmin = atol(value);
933 } else if (!strcmp(key,"shopmax")) {
934 m->shopmax = atol(value);
935 } else if (!strcmp(key,"shoprace")) {
936 *end=0;
937 m->shoprace = strdup_local(value);
938 } else if (!strcmp(key,"outdoor")) {
939 m->outdoor = atoi(value);
940 } else if (!strcmp(key, "temp")) {
941 m->temp = atoi(value);
942 } else if (!strcmp(key, "pressure")) {
943 m->pressure = atoi(value);
944 } else if (!strcmp(key, "humid")) {
945 m->humid = atoi(value);
946 } else if (!strcmp(key, "windspeed")) {
947 m->windspeed = atoi(value);
948 } else if (!strcmp(key, "winddir")) {
949 m->winddir = atoi(value);
950 } else if (!strcmp(key, "sky")) {
951 m->sky = atoi(value);
952 } else if (!strcmp(key, "nosmooth")) {
953 m->nosmooth = atoi(value);
954 } else if (!strcmp(key, "safe_map")) {
955 m->safe_map = atoi(value);
956 }
957 else if (!strncmp(key,"tile_path_", 10)) {
958 int tile=atoi(key+10);
959
960 if (tile<1 || tile>4) {
961 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n",
962 tile, m->path);
963 } else {
964 char *path;
965
966 *end = 0;
967
968 if (m->tile_path[tile-1]) {
969 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n",
970 tile, m->path);
971 free(m->tile_path[tile-1]);
972 m->tile_path[tile-1] = NULL;
973 }
974
975 if (check_path(value, 1) != -1) {
976 /* The unadorned path works. */
977 path = value;
978 } else {
979 /* Try again; it could be a relative exit. */
980
981 path = path_combine_and_normalize(m->path, value);
982
983 if (check_path(path, 1) == -1) {
984 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
985 path = NULL;
986 }
987 }
988
989 if (editor) {
990 /* Use the value as in the file. */
991 m->tile_path[tile-1] = strdup_local(value);
992 } else if (path != NULL) {
993 /* Use the normalized value. */
994 m->tile_path[tile-1] = strdup_local(path);
995 }
996 } /* end if tile direction (in)valid */
997 }
998 else {
999 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value);
1000 }
1001 }
1002 if (!key || strcmp(key,"end")) {
1003 LOG(llevError,"Got premature eof on map header!\n");
1004 return 1;
1005 }
1006 return 0;
1007}
1008
1009/*
1010 * Opens the file "filename" and reads information about the map
1011 * from the given file, and stores it in a newly allocated
1012 * mapstruct. A pointer to this structure is returned, or NULL on failure.
1013 * flags correspond to those in map.h. Main ones used are
1014 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1015 * MAP_BLOCK, in which case we block on this load. This happens in all
1016 * cases, no matter if this flag is set or not.
1017 * MAP_STYLE: style map - don't add active objects, don't add to server
1018 * managed map list.
1019 */
1020
1021mapstruct *load_original_map(const char *filename, int flags) {
1022 FILE *fp;
1023 mapstruct *m;
1024 int comp;
1025 char pathname[MAX_BUF];
1026 817 }
1027 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1028 if (flags & MAP_PLAYER_UNIQUE)
1029 strcpy(pathname, filename);
1030 else if (flags & MAP_OVERLAY)
1031 strcpy(pathname, create_overlay_pathname(filename));
1032 else
1033 strcpy(pathname, create_pathname(filename));
1034 818
1035 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 819 abort ();
1036 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1037 return (NULL);
1038 }
1039
1040 object_thawer thawer (fp, filename);
1041
1042 m = get_linked_map();
1043
1044 strcpy (m->path, filename);
1045 if (load_map_header(thawer, m)) {
1046 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1047 filename, flags);
1048 delete_map(m);
1049 return NULL;
1050 }
1051
1052 allocate_map(m);
1053
1054 m->in_memory=MAP_LOADING;
1055 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE));
1056 close_and_delete(fp, comp);
1057 m->in_memory=MAP_IN_MEMORY;
1058 if (!MAP_DIFFICULTY(m))
1059 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1060 set_map_reset_time(m);
1061 m->instantiate ();
1062 return (m);
1063} 820}
1064 821
1065/* 822bool
1066 * Loads a map, which has been loaded earlier, from file. 823maptile::load_header (const char *path)
1067 * Return the map object we load into (this can change from the passed 824{
1068 * option if we can't find the original map)
1069 */
1070
1071static mapstruct *load_temporary_map(mapstruct *m) {
1072 FILE *fp;
1073 int comp;
1074 char buf[MAX_BUF];
1075
1076 if (!m->tmpname) {
1077 LOG(llevError, "No temporary filename for map %s\n", m->path);
1078 strcpy(buf, m->path);
1079 delete_map(m);
1080 m = load_original_map(buf, 0);
1081 if(m==NULL) return NULL;
1082 fix_auto_apply(m); /* Chests which open as default */
1083 return m;
1084 }
1085
1086 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1087 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1088 strcpy(buf, m->path);
1089 delete_map(m);
1090 m = load_original_map(buf, 0);
1091 if(m==NULL) return NULL;
1092 fix_auto_apply(m); /* Chests which open as default */
1093 return m;
1094 }
1095
1096 object_thawer thawer (fp, m->tmpname);
1097
1098 if (load_map_header(thawer, m)) {
1099 LOG(llevError,"Error loading map header for %s (%s)\n",
1100 m->path, m->tmpname);
1101 delete_map(m);
1102 m = load_original_map(m->path, 0);
1103 return NULL;
1104 }
1105 allocate_map(m);
1106
1107 m->in_memory=MAP_LOADING;
1108 load_objects (m, thawer, 0);
1109 close_and_delete(fp, comp);
1110 m->in_memory=MAP_IN_MEMORY;
1111 INVOKE_MAP (SWAPIN, m);
1112 return m;
1113}
1114
1115/*
1116 * Loads a map, which has been loaded earlier, from file.
1117 * Return the map object we load into (this can change from the passed
1118 * option if we can't find the original map)
1119 */
1120
1121mapstruct *load_overlay_map(const char *filename, mapstruct *m) {
1122 FILE *fp;
1123 int comp;
1124 char pathname[MAX_BUF];
1125
1126 strcpy(pathname, create_overlay_pathname(filename));
1127
1128 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1129/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1130 return m;
1131 }
1132
1133 object_thawer thawer (fp, pathname); 825 object_thawer thawer (path);
1134
1135 if (load_map_header(thawer, m)) {
1136 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1137 m->path, pathname);
1138 delete_map(m);
1139 m = load_original_map(m->path, 0);
1140 return NULL;
1141 }
1142 /*allocate_map(m);*/
1143 826
1144 m->in_memory=MAP_LOADING; 827 if (!thawer)
1145 load_objects (m, thawer, MAP_OVERLAY);
1146 close_and_delete(fp, comp);
1147 m->in_memory=MAP_IN_MEMORY;
1148 return m; 828 return false;
829
830 return load_header (thawer);
1149} 831}
1150 832
1151/****************************************************************************** 833/******************************************************************************
1152 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1153 *****************************************************************************/ 835 *****************************************************************************/
1154 836
1155/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1156static void delete_unique_items(mapstruct *m) 838void
839maptile::clear_unique_items ()
1157{ 840{
1158 int i,j,unique; 841 for (int i = 0; i < size (); ++i)
1159 object *op, *next; 842 {
1160
1161 for(i=0; i<MAP_WIDTH(m); i++)
1162 for(j=0; j<MAP_HEIGHT(m); j++) {
1163 unique=0; 843 int unique = 0;
1164 for (op=get_map_ob(m, i, j); op; op=next) { 844 for (object *op = spaces [i].bot; op; )
1165 next = op->above; 845 {
846 object *above = op->above;
847
1166 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1167 unique=1; 849 unique = 1;
850
1168 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1169 clean_object(op);
1170 if (QUERY_FLAG(op, FLAG_IS_LINKED))
1171 remove_button_link(op);
1172 remove_ob(op);
1173 free_object(op);
1174 } 852 {
853 op->destroy_inv (false);
854 op->destroy ();
1175 } 855 }
856
857 op = above;
1176 } 858 }
1177}
1178
1179
1180/*
1181 * Loads unique objects from file(s) into the map which is in memory
1182 * m is the map to load unique items into.
1183 */
1184static void load_unique_objects(mapstruct *m) {
1185 FILE *fp;
1186 int comp,count;
1187 char firstname[MAX_BUF];
1188
1189 for (count=0; count<10; count++) {
1190 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count);
1191 if (!access(firstname, R_OK)) break;
1192 }
1193 /* If we get here, we did not find any map */
1194 if (count==10) return;
1195
1196 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1197 /* There is no expectation that every map will have unique items, but this
1198 * is debug output, so leave it in.
1199 */
1200 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1201 return;
1202 }
1203
1204 object_thawer thawer (fp, firstname);
1205
1206 m->in_memory=MAP_LOADING;
1207 if (m->tmpname == NULL) /* if we have loaded unique items from */
1208 delete_unique_items(m); /* original map before, don't duplicate them */
1209 load_object(thawer, NULL, LO_NOREAD,0);
1210 load_objects (m, thawer, 0);
1211 close_and_delete(fp, comp);
1212 m->in_memory=MAP_IN_MEMORY;
1213}
1214
1215
1216/*
1217 * Saves a map to file. If flag is set, it is saved into the same
1218 * file it was (originally) loaded from. Otherwise a temporary
1219 * filename will be genarated, and the file will be stored there.
1220 * The temporary filename will be stored in the mapstructure.
1221 * If the map is unique, we also save to the filename in the map
1222 * (this should have been updated when first loaded)
1223 */
1224
1225int
1226new_save_map (mapstruct * m, int flag)
1227{
1228 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF];
1229 int i;
1230
1231 if (flag && !*m->path)
1232 { 859 }
1233 LOG (llevError, "Tried to save map without path.\n"); 860}
1234 return -1;
1235 }
1236 861
1237 if (flag || (m->unique) || (m->templatemap)) 862bool
1238 { 863maptile::save_header (object_freezer &freezer)
1239 if (!m->unique && !m->templatemap) 864{
1240 { /* flag is set */ 865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
1241 if (flag == 2) 866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
1242 strcpy (filename, create_overlay_pathname (m->path));
1243 else
1244 strcpy (filename, create_pathname (m->path));
1245 }
1246 else
1247 strcpy (filename, m->path);
1248 867
1249 make_path_to_file (filename); 868 MAP_OUT2 (arch, "map");
1250 }
1251 else
1252 {
1253 if (!m->tmpname)
1254 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1255 strcpy (filename, m->tmpname);
1256 }
1257 869
1258 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 870 if (name) MAP_OUT (name);
1259 m->in_memory = MAP_SAVING; 871 MAP_OUT (swap_time);
1260 872 MAP_OUT (reset_time);
1261 object_freezer fp (filename); 873 MAP_OUT (reset_timeout);
1262
1263 /* legacy */
1264 fprintf (fp, "arch map\n");
1265 if (m->name)
1266 fprintf (fp, "name %s\n", m->name);
1267 if (!flag)
1268 fprintf (fp, "swap_time %d\n", m->swap_time);
1269 if (m->reset_timeout)
1270 fprintf (fp, "reset_timeout %d\n", m->reset_timeout);
1271 if (m->fixed_resettime) 874 MAP_OUT (fixed_resettime);
1272 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 875 MAP_OUT (difficulty);
1273 /* we unfortunately have no idea if this is a value the creator set 876
1274 * or a difficulty value we generated when the map was first loaded 877 if (region) MAP_OUT2 (region, region->name);
1275 */ 878
1276 if (m->difficulty)
1277 fprintf (fp, "difficulty %d\n", m->difficulty);
1278 if (m->region)
1279 fprintf (fp, "region %s\n", m->region->name);
1280 if (m->shopitems) 879 if (shopitems)
1281 { 880 {
881 char shop[MAX_BUF];
1282 print_shop_string (m, shop); 882 print_shop_string (this, shop);
1283 fprintf (fp, "shopitems %s\n", shop); 883 MAP_OUT2 (shopitems, shop);
1284 }
1285 if (m->shopgreed)
1286 fprintf (fp, "shopgreed %f\n", m->shopgreed);
1287#ifndef WIN32
1288 if (m->shopmin)
1289 fprintf (fp, "shopmin %llu\n", m->shopmin);
1290 if (m->shopmax)
1291 fprintf (fp, "shopmax %llu\n", m->shopmax);
1292#else
1293 if (m->shopmin)
1294 fprintf (fp, "shopmin %I64u\n", m->shopmin);
1295 if (m->shopmax)
1296 fprintf (fp, "shopmax %I64u\n", m->shopmax);
1297#endif
1298 if (m->shoprace)
1299 fprintf (fp, "shoprace %s\n", m->shoprace);
1300 if (m->darkness)
1301 fprintf (fp, "darkness %d\n", m->darkness);
1302 if (m->width)
1303 fprintf (fp, "width %d\n", m->width);
1304 if (m->height)
1305 fprintf (fp, "height %d\n", m->height);
1306 if (m->enter_x)
1307 fprintf (fp, "enter_x %d\n", m->enter_x);
1308 if (m->enter_y)
1309 fprintf (fp, "enter_y %d\n", m->enter_y);
1310 if (m->msg)
1311 fprintf (fp, "msg\n%sendmsg\n", m->msg);
1312 if (m->maplore)
1313 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore);
1314 if (m->unique)
1315 fprintf (fp, "unique %d\n", m->unique);
1316 if (m->templatemap)
1317 fprintf (fp, "template %d\n", m->templatemap);
1318 if (m->outdoor)
1319 fprintf (fp, "outdoor %d\n", m->outdoor);
1320 if (m->temp)
1321 fprintf (fp, "temp %d\n", m->temp);
1322 if (m->pressure)
1323 fprintf (fp, "pressure %d\n", m->pressure);
1324 if (m->humid)
1325 fprintf (fp, "humid %d\n", m->humid);
1326 if (m->windspeed)
1327 fprintf (fp, "windspeed %d\n", m->windspeed);
1328 if (m->winddir)
1329 fprintf (fp, "winddir %d\n", m->winddir);
1330 if (m->sky)
1331 fprintf (fp, "sky %d\n", m->sky);
1332 if (m->nosmooth)
1333 fprintf (fp, "nosmooth %d\n", m->nosmooth);
1334 if (m->safe_map)
1335 fprintf (fp, "safe_map %d\n", m->safe_map);
1336
1337 /* Save any tiling information, except on overlays */
1338 if (flag != 2)
1339 for (i = 0; i < 4; i++)
1340 if (m->tile_path[i])
1341 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1342
1343 fp.put (m);
1344 fprintf (fp, "end\n");
1345
1346 /* In the game save unique items in the different file, but
1347 * in the editor save them to the normal map file.
1348 * If unique map, save files in the proper destination (set by
1349 * player)
1350 */
1351 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1352 { 884 }
1353 sprintf (buf, "%s.v00", create_items_path (m->path));
1354 885
1355 object_freezer fp2 (buf); 886 MAP_OUT (shopgreed);
887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
1356 895
1357 if (flag == 2) 896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
1358 save_objects (m, fp, fp2, 2); 897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
1359 else
1360 save_objects (m, fp, fp2, 0);
1361 }
1362 else
1363 { /* save same file when not playing, like in editor */
1364 save_objects (m, fp, fp, 0);
1365 }
1366 898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
1367 return 0; 918 return true;
1368} 919}
1369 920
1370 921bool
1371/* 922maptile::save_header (const char *path)
1372 * Remove and free all objects in the inventory of the given object.
1373 * object.c ?
1374 */
1375
1376void clean_object(object *op)
1377{ 923{
1378 object *tmp, *next; 924 object_freezer freezer;
1379 925
1380 for(tmp = op->inv; tmp; tmp = next) 926 if (!save_header (freezer))
1381 { 927 return false;
1382 next = tmp->below; 928
1383 clean_object(tmp); 929 return freezer.save (path);
1384 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1385 remove_button_link(tmp);
1386 remove_ob(tmp);
1387 free_object(tmp);
1388 }
1389} 930}
1390 931
1391/* 932/*
1392 * Remove and free all objects in the given map. 933 * Remove and free all objects in the given map.
1393 */ 934 */
935void
936maptile::clear ()
937{
938 if (!spaces)
939 return;
1394 940
1395void free_all_objects(mapstruct *m) { 941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1396 int i,j; 942 while (object *op = ms->bot)
1397 object *op; 943 {
1398 944 if (op->head)
1399 for(i=0;i<MAP_WIDTH(m);i++)
1400 for(j=0;j<MAP_HEIGHT(m);j++) {
1401 object *previous_obj=NULL;
1402 while((op=GET_MAP_OB(m,i,j))!=NULL) {
1403 if (op==previous_obj) {
1404 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n");
1405 break;
1406 }
1407 previous_obj=op;
1408 if(op->head!=NULL)
1409 op = op->head; 945 op = op->head;
1410 946
1411 /* If the map isn't in memory, free_object will remove and 947 op->destroy_inv (false);
1412 * free objects in op's inventory. So let it do the job. 948 op->destroy ();
1413 */
1414 if (m->in_memory==MAP_IN_MEMORY)
1415 clean_object(op);
1416 remove_ob(op);
1417 free_object(op);
1418 }
1419 } 949 }
1420#ifdef MANY_CORES 950
1421 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly 951 sfree (spaces, size ()), spaces = 0;
1422 * an item on that map was not saved - look for that condition and die as appropriate - 952
1423 * this leaves more of the map data intact for better debugging. 953 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0;
955}
956
957void
958maptile::clear_header ()
959{
960 name = 0;
961 msg = 0;
962 maplore = 0;
963 shoprace = 0;
964 delete [] shopitems, shopitems = 0;
965
966 for (int i = 0; i < 4; i++)
967 tile_path [i] = 0;
968}
969
970maptile::~maptile ()
971{
972 assert (destroyed ());
973}
974
975void
976maptile::clear_links_to (maptile *m)
977{
978 /* We need to look through all the maps and see if any maps
979 * are pointing at this one for tiling information. Since
980 * tiling can be asymetric, we just can not look to see which
981 * maps this map tiles with and clears those.
1424 */ 982 */
1425 for (op=objects; op!=NULL; op=op->next) { 983 for (int i = 0; i < 4; i++)
1426 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) { 984 if (tile_map[i] == m)
1427 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name); 985 tile_map[i] = 0;
1428 abort(); 986}
1429 } 987
1430 } 988void
1431#endif 989maptile::do_destroy ()
990{
991 attachable::do_destroy ();
992
993 clear ();
1432} 994}
1433 995
1434/* 996/*
1435 * Frees everything allocated by the given mapstructure. 997 * Updates every button on the map (by calling update_button() for them).
1436 * don't free tmpname - our caller is left to do that
1437 */ 998 */
1438 999void
1439void free_map(mapstruct *m,int flag) { 1000maptile::update_buttons ()
1440 int i; 1001{
1441 1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1442 if (!m->in_memory) { 1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1443 LOG(llevError,"Trying to free freed map.\n"); 1004 {
1444 return; 1005 if (!ol->ob)
1445 }
1446 if (flag && m->spaces) free_all_objects(m);
1447 if (m->name) FREE_AND_CLEAR(m->name);
1448 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1449 if (m->msg) FREE_AND_CLEAR(m->msg);
1450 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1451 if (m->shopitems) FREE_AND_CLEAR(m->shopitems);
1452 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1453 if (m->buttons)
1454 free_objectlinkpt(m->buttons);
1455 m->buttons = NULL;
1456 for (i=0; i<4; i++) {
1457 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]);
1458 m->tile_map[i] = NULL;
1459 }
1460 m->in_memory = MAP_SWAPPED;
1461}
1462
1463/*
1464 * function: vanish mapstruct
1465 * m : pointer to mapstruct, if NULL no action
1466 * this deletes all the data on the map (freeing pointers)
1467 * and then removes this map from the global linked list of maps.
1468 */
1469
1470void delete_map(mapstruct *m) {
1471 mapstruct *tmp, *last;
1472 int i;
1473
1474 if (!m)
1475 return;
1476
1477 m->clear ();
1478
1479 if (m->in_memory == MAP_IN_MEMORY) {
1480 /* change to MAP_SAVING, even though we are not,
1481 * so that remove_ob doesn't do as much work.
1482 */ 1006 {
1483 m->in_memory = MAP_SAVING; 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1484 free_map (m, 1); 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1485 } 1009 continue;
1486 /* move this out of free_map, since tmpname can still be needed if
1487 * the map is swapped out.
1488 */
1489 if (m->tmpname) {
1490 free(m->tmpname);
1491 m->tmpname=NULL;
1492 }
1493 last = NULL;
1494 /* We need to look through all the maps and see if any maps
1495 * are pointing at this one for tiling information. Since
1496 * tiling can be assymetric, we just can not look to see which
1497 * maps this map tiles with and clears those.
1498 */
1499 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1500 if (tmp->next == m) last = tmp;
1501
1502 /* This should hopefully get unrolled on a decent compiler */
1503 for (i=0; i<4; i++)
1504 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1505 }
1506
1507 /* If last is null, then this should be the first map in the list */
1508 if (!last) {
1509 if (m == first_map)
1510 first_map = m->next;
1511 else
1512 /* m->path is a static char, so should hopefully still have
1513 * some useful data in it.
1514 */
1515 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1516 m->path);
1517 }
1518 else
1519 last->next = m->next;
1520
1521 free (m);
1522}
1523
1524
1525
1526/*
1527 * Makes sure the given map is loaded and swapped in.
1528 * name is path name of the map.
1529 * flags meaning:
1530 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1531 * and don't do unique items or the like.
1532 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1533 * dont do any more name translation on it.
1534 *
1535 * Returns a pointer to the given map.
1536 */
1537
1538mapstruct *ready_map_name(const char *name, int flags) {
1539 mapstruct *m;
1540
1541 if (!name)
1542 return (NULL);
1543
1544 /* Have we been at this level before? */
1545 m = has_been_loaded (name);
1546
1547 /* Map is good to go, so just return it */
1548 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) {
1549 return m;
1550 }
1551
1552 /* unique maps always get loaded from their original location, and never
1553 * a temp location. Likewise, if map_flush is set, or we have never loaded
1554 * this map, load it now. I removed the reset checking from here -
1555 * it seems the probability of a player trying to enter a map that should
1556 * reset but hasn't yet is quite low, and removing that makes this function
1557 * a bit cleaner (and players probably shouldn't rely on exact timing for
1558 * resets in any case - if they really care, they should use the 'maps command.
1559 */
1560 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1561
1562 /* first visit or time to reset */
1563 if (m) {
1564 clean_tmp_map(m); /* Doesn't make much difference */
1565 delete_map(m);
1566 } 1010 }
1567 1011
1568 /* create and load a map */ 1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1569 if (flags & MAP_PLAYER_UNIQUE)
1570 LOG(llevDebug, "Trying to load map %s.\n", name);
1571 else
1572 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1573
1574 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1575 return (NULL);
1576
1577 fix_auto_apply(m); /* Chests which open as default */
1578
1579 /* If a player unique map, no extra unique object file to load.
1580 * if from the editor, likewise.
1581 */ 1013 {
1582 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1014 update_button (ol->ob);
1583 load_unique_objects(m); 1015 break;
1584
1585 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1586 m=load_overlay_map(name, m);
1587 if (m==NULL)
1588 return NULL;
1589 } 1016 }
1590
1591 } else {
1592 /* If in this loop, we found a temporary map, so load it up. */
1593
1594 m=load_temporary_map (m);
1595 if(m==NULL) return NULL;
1596 load_unique_objects(m);
1597
1598 clean_tmp_map(m);
1599 m->in_memory = MAP_IN_MEMORY;
1600 /* tempnam() on sun systems (probably others) uses malloc
1601 * to allocated space for the string. Free it here.
1602 * In some cases, load_temporary_map above won't find the
1603 * temporary map, and so has reloaded a new map. If that
1604 * is the case, tmpname is now null
1605 */
1606 if (m->tmpname) free(m->tmpname);
1607 m->tmpname = NULL;
1608 /* It's going to be saved anew anyway */
1609 } 1017 }
1610
1611 /* Below here is stuff common to both first time loaded maps and
1612 * temp maps.
1613 */
1614
1615 decay_objects(m); /* start the decay */
1616 /* In case other objects press some buttons down */
1617 update_buttons(m);
1618 if (m->outdoor)
1619 set_darkness_map(m);
1620 /* run the weather over this map */
1621 weather_effect(name);
1622 return m;
1623} 1018}
1624
1625 1019
1626/* 1020/*
1627 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1628 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1629 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1631 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1632 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1633 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1634 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1635 */ 1029 */
1636 1030int
1637int calculate_difficulty(mapstruct *m) { 1031maptile::estimate_difficulty () const
1638 object *op; 1032{
1639 archetype *at;
1640 int x, y, i, diff;
1641 long monster_cnt = 0; 1033 long monster_cnt = 0;
1642 double avgexp = 0; 1034 double avgexp = 0;
1643 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1644 1036
1645 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1646 { 1038 for (object *op = ms->bot; op; op = op->above)
1647 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1648 return MAP_DIFFICULTY (m);
1649 }
1650
1651 for(x = 0; x < MAP_WIDTH(m); x++)
1652 for(y = 0; y < MAP_HEIGHT(m); y++)
1653 for(op = get_map_ob(m, x, y); op != NULL; op = op->above)
1654 { 1039 {
1655 if(QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1656 { 1041 {
1657 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1658 monster_cnt++; 1043 monster_cnt++;
1659 } 1044 }
1660 1045
1661 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1662 { 1047 {
1663 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1664 at = type_to_archetype(GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1665
1666 if(at != NULL)
1667 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1668 1052
1669 monster_cnt++; 1053 monster_cnt++;
1670 } 1054 }
1671 } 1055 }
1672 1056
1673 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1674 1058
1675 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1676 {
1677 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1678 {
1679 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1680 return i; 1061 return i;
1681 }
1682 }
1683 1062
1684 return 1; 1063 return 1;
1685}
1686
1687void clean_tmp_map(mapstruct *m) {
1688 if(m->tmpname == NULL)
1689 return;
1690 INVOKE_MAP (CLEAN, m);
1691 (void) unlink(m->tmpname);
1692}
1693
1694void free_all_maps(void)
1695{
1696 int real_maps=0;
1697
1698 while (first_map) {
1699 /* I think some of the callers above before it gets here set this to be
1700 * saving, but we still want to free this data
1701 */
1702 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY;
1703 delete_map(first_map);
1704 real_maps++;
1705 }
1706 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps);
1707} 1064}
1708 1065
1709/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1710 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1711 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1712 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1713 * to maps than los. 1070 * to maps than los.
1714 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1715 */ 1072 */
1716 1073int
1717int change_map_light(mapstruct *m, int change) { 1074maptile::change_map_light (int change)
1075{
1718 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1719 1077
1720 /* Nothing to do */ 1078 /* Nothing to do */
1721 if(!change || (new_level <= 0 && m->darkness == 0) || 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1722 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) {
1723 return 0; 1080 return 0;
1724 }
1725 1081
1726 /* inform all players on the map */ 1082 /* inform all players on the map */
1727 if (change>0) 1083 if (change > 0)
1728 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1729 else 1085 else
1730 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1731 1087
1732 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1733 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1734 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1735 * is not +/-1 1091 * is not +/-1
1736 */ 1092 */
1737 if (new_level < 0) m->darkness = 0; 1093 if (new_level < 0)
1738 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1094 darkness = 0;
1095 else if (new_level >= MAX_DARKNESS)
1096 darkness = MAX_DARKNESS;
1097 else
1739 else m->darkness=new_level; 1098 darkness = new_level;
1740 1099
1741 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1742 update_all_map_los(m); 1101 update_all_map_los (this);
1743 return 1; 1102 return 1;
1744} 1103}
1745
1746 1104
1747/* 1105/*
1748 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1749 * on the map (what it looks like, whether it blocks magic, 1107 * on the map (what it looks like, whether it blocks magic,
1750 * has a living creatures, prevents people from passing 1108 * has a living creatures, prevents people from passing
1751 * through, etc) 1109 * through, etc)
1752 */ 1110 */
1753void update_position (mapstruct *m, int x, int y) { 1111void
1112mapspace::update_ ()
1113{
1754 object *tmp, *last = NULL; 1114 object *tmp, *last = 0;
1755 uint8 flags = 0, oldflags, light=0, anywhere=0; 1115 uint8 flags = 0, light = 0, anywhere = 0;
1756 New_Face *top,*floor, *middle; 1116 New_Face *top, *floor, *middle;
1757 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1758 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1759 1119
1760 oldflags = GET_MAP_FLAGS(m,x,y);
1761 if (!(oldflags & P_NEED_UPDATE)) {
1762 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1763 m->path, x, y);
1764 return;
1765 }
1766
1767 middle=blank_face; 1120 middle = blank_face;
1768 top=blank_face; 1121 top = blank_face;
1769 floor=blank_face; 1122 floor = blank_face;
1770 1123
1771 middle_obj = NULL; 1124 middle_obj = 0;
1772 top_obj = NULL; 1125 top_obj = 0;
1773 floor_obj = NULL; 1126 floor_obj = 0;
1774 1127
1775 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1776 1129 {
1777 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1778 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1779 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1780 * it is a disapation factor that is squared (or is it cubed?) 1133 * it is a dissapation factor that is cubed.
1781 */ 1134 */
1782 if (tmp->glow_radius > light) light = tmp->glow_radius; 1135 if (tmp->glow_radius > light)
1136 light = tmp->glow_radius;
1783 1137
1784 /* This call is needed in order to update objects the player 1138 /* This call is needed in order to update objects the player
1785 * is standing in that have animations (ie, grass, fire, etc). 1139 * is standing in that have animations (ie, grass, fire, etc).
1786 * However, it also causes the look window to be re-drawn 1140 * However, it also causes the look window to be re-drawn
1787 * 3 times each time the player moves, because many of the 1141 * 3 times each time the player moves, because many of the
1788 * functions the move_player calls eventualy call this. 1142 * functions the move_player calls eventualy call this.
1789 * 1143 *
1790 * Always put the player down for drawing. 1144 * Always put the player down for drawing.
1791 */ 1145 */
1792 if (!tmp->invisible) { 1146 if (!tmp->invisible)
1147 {
1793 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1148 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1149 {
1794 top = tmp->face; 1150 top = tmp->face;
1795 top_obj = tmp; 1151 top_obj = tmp;
1796 } 1152 }
1797 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1153 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1154 {
1798 /* If we got a floor, that means middle and top were below it, 1155 /* If we got a floor, that means middle and top were below it,
1799 * so should not be visible, so we clear them. 1156 * so should not be visible, so we clear them.
1800 */ 1157 */
1801 middle=blank_face; 1158 middle = blank_face;
1802 top=blank_face; 1159 top = blank_face;
1803 floor = tmp->face; 1160 floor = tmp->face;
1804 floor_obj = tmp; 1161 floor_obj = tmp;
1805 } 1162 }
1806 /* Flag anywhere have high priority */ 1163 /* Flag anywhere have high priority */
1807 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1164 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1165 {
1808 middle = tmp->face; 1166 middle = tmp->face;
1809 1167
1810 middle_obj = tmp; 1168 middle_obj = tmp;
1811 anywhere =1; 1169 anywhere = 1;
1812 } 1170 }
1813 /* Find the highest visible face around. If equal 1171 /* Find the highest visible face around. If equal
1814 * visibilities, we still want the one nearer to the 1172 * visibilities, we still want the one nearer to the
1815 * top 1173 * top
1816 */ 1174 */
1817 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1175 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1176 {
1818 middle = tmp->face; 1177 middle = tmp->face;
1819 middle_obj = tmp; 1178 middle_obj = tmp;
1820 } 1179 }
1821 } 1180 }
1181
1822 if (tmp==tmp->above) { 1182 if (tmp == tmp->above)
1183 {
1823 LOG(llevError, "Error in structure of map\n"); 1184 LOG (llevError, "Error in structure of map\n");
1824 exit (-1); 1185 exit (-1);
1825 } 1186 }
1826 1187
1827 move_slow |= tmp->move_slow; 1188 move_slow |= tmp->move_slow;
1828 move_block |= tmp->move_block; 1189 move_block |= tmp->move_block;
1829 move_on |= tmp->move_on; 1190 move_on |= tmp->move_on;
1830 move_off |= tmp->move_off; 1191 move_off |= tmp->move_off;
1831 move_allow |= tmp->move_allow; 1192 move_allow |= tmp->move_allow;
1832 1193
1833 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1834 flags |= P_IS_ALIVE;
1835 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1836 flags |= P_NO_MAGIC;
1837 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1838 flags |= P_NO_CLERIC;
1839 if (tmp->type == SAFE_GROUND)
1840 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1841
1842 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1194 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1843 flags |= P_BLOCKSVIEW; 1195 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1844 } /* for stack of objects */ 1196 if (tmp->type == PLAYER) flags |= P_PLAYER;
1845 1197 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1846 /* we don't want to rely on this function to have accurate flags, but 1198 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1847 * since we're already doing the work, we calculate them here. 1199 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1848 * if they don't match, logic is broken someplace.
1849 */
1850 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1851 (!(oldflags & P_NO_ERROR))) {
1852 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1853 m->path, x, y,
1854 (oldflags & ~P_NEED_UPDATE), flags);
1855 } 1200 }
1856 SET_MAP_FLAGS(m, x, y, flags);
1857 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1858 SET_MAP_MOVE_ON(m, x, y, move_on);
1859 SET_MAP_MOVE_OFF(m, x, y, move_off);
1860 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1861 1201
1202 this->light = light;
1203 this->flags_ = flags;
1204 this->move_block = move_block & ~move_allow;
1205 this->move_on = move_on;
1206 this->move_off = move_off;
1207 this->move_slow = move_slow;
1208
1862 /* At this point, we have a floor face (if there is a floor), 1209 /* At this point, we have a floor face (if there is a floor),
1863 * and the floor is set - we are not going to touch it at 1210 * and the floor is set - we are not going to touch it at
1864 * this point. 1211 * this point.
1865 * middle contains the highest visibility face. 1212 * middle contains the highest visibility face.
1866 * top contains a player/monster face, if there is one. 1213 * top contains a player/monster face, if there is one.
1867 * 1214 *
1868 * We now need to fill in top.face and/or middle.face. 1215 * We now need to fill in top.face and/or middle.face.
1869 */ 1216 */
1870 1217
1871 /* If the top face also happens to be high visibility, re-do our 1218 /* If the top face also happens to be high visibility, re-do our
1872 * middle face. This should not happen, as we already have the 1219 * middle face. This should not happen, as we already have the
1873 * else statement above so middle should not get set. OTOH, it 1220 * else statement above so middle should not get set. OTOH, it
1874 * may be possible for the faces to match but be different objects. 1221 * may be possible for the faces to match but be different objects.
1875 */ 1222 */
1876 if (top == middle) middle=blank_face; 1223 if (top == middle)
1224 middle = blank_face;
1877 1225
1878 /* There are three posibilities at this point: 1226 /* There are three posibilities at this point:
1879 * 1) top face is set, need middle to be set. 1227 * 1) top face is set, need middle to be set.
1880 * 2) middle is set, need to set top. 1228 * 2) middle is set, need to set top.
1881 * 3) neither middle or top is set - need to set both. 1229 * 3) neither middle or top is set - need to set both.
1882 */ 1230 */
1883 1231
1884 for (tmp=last; tmp; tmp=tmp->below) { 1232 for (tmp = last; tmp; tmp = tmp->below)
1233 {
1885 /* Once we get to a floor, stop, since we already have a floor object */ 1234 /* Once we get to a floor, stop, since we already have a floor object */
1886 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1235 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1236 break;
1887 1237
1888 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
1889 if ((top != blank_face) && (middle != blank_face)) break; 1239 if ((top != blank_face) && (middle != blank_face))
1240 break;
1890 1241
1891 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
1892 if (!tmp->invisible || editor) { 1243 if (!tmp->invisible)
1244 {
1893 /* Fill in top if needed */ 1245 /* Fill in top if needed */
1894 if (top == blank_face) { 1246 if (top == blank_face)
1247 {
1895 top = tmp->face; 1248 top = tmp->face;
1896 top_obj = tmp; 1249 top_obj = tmp;
1250 if (top == middle)
1897 if (top == middle) middle=blank_face; 1251 middle = blank_face;
1252 }
1898 } else { 1253 else
1254 {
1899 /* top is already set - we should only get here if 1255 /* top is already set - we should only get here if
1900 * middle is not set 1256 * middle is not set
1901 * 1257 *
1902 * Set the middle face and break out, since there is nothing 1258 * Set the middle face and break out, since there is nothing
1903 * more to fill in. We don't check visiblity here, since 1259 * more to fill in. We don't check visiblity here, since
1904 * 1260 *
1905 */ 1261 */
1906 if (tmp->face != top ) { 1262 if (tmp->face != top)
1263 {
1907 middle = tmp->face; 1264 middle = tmp->face;
1908 middle_obj = tmp; 1265 middle_obj = tmp;
1909 break; 1266 break;
1910 } 1267 }
1911 } 1268 }
1912 } 1269 }
1913 } 1270 }
1914 if (middle == floor) middle = blank_face; 1271
1915 if (top == middle) middle = blank_face; 1272 if (middle == floor)
1916 SET_MAP_FACE(m,x,y,top,0);
1917 if(top != blank_face)
1918 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1919 else
1920 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1921 SET_MAP_FACE(m,x,y,middle,1);
1922 if(middle != blank_face) 1273 middle = blank_face;
1923 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1924 else
1925 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1926 SET_MAP_FACE(m,x,y,floor,2);
1927 if(floor != blank_face)
1928 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1929 else
1930 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1931 SET_MAP_LIGHT(m,x,y,light);
1932}
1933 1274
1275 if (top == middle)
1276 middle = blank_face;
1934 1277
1935void set_map_reset_time(mapstruct *map) { 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1936 int timeout; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1937 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1938 timeout = MAP_RESET_TIMEOUT(map);
1939 if (timeout <= 0)
1940 timeout = MAP_DEFAULTRESET;
1941 if (timeout >= MAP_MAXRESET)
1942 timeout = MAP_MAXRESET;
1943 MAP_WHEN_RESET(map) = seconds()+timeout;
1944} 1281}
1945 1282
1946/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
1947 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
1948 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
1949 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
1950 * so that it is easier for calling functions to verify success.
1951 */ 1287 */
1952 1288static inline maptile *
1953static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
1954{ 1290{
1291 maptile *mp = orig_map->tile_map [tile_num];
1292
1293 if (!mp)
1294 {
1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1296
1297 if (!mp)
1298 {
1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1301 &orig_map->tile_path[tile_num], &orig_map->path);
1302 mp = new maptile (1, 1);
1303 mp->alloc ();
1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1306 }
1307
1955 int dest_tile = (tile_num +2) % 4; 1308 int dest_tile = (tile_num + 2) % 4;
1956 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]);
1957 1309
1958 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1310 orig_map->tile_map [tile_num] = mp;
1959 1311
1960 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1312 // optimisation: back-link map to origin map if euclidean
1961 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1313 //TODO: non-euclidean maps MUST GO
1962 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1963 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1964 1316
1965 return orig_map->tile_map[tile_num]; 1317 return mp;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
1966} 1324}
1967 1325
1968/* this returns TRUE if the coordinates (x,y) are out of 1326/* this returns TRUE if the coordinates (x,y) are out of
1969 * map m. This function also takes into account any 1327 * map m. This function also takes into account any
1970 * tiling considerations, loading adjacant maps as needed. 1328 * tiling considerations, loading adjacant maps as needed.
1971 * This is the function should always be used when it 1329 * This is the function should always be used when it
1972 * necessary to check for valid coordinates. 1330 * necessary to check for valid coordinates.
1973 * This function will recursively call itself for the 1331 * This function will recursively call itself for the
1974 * tiled maps. 1332 * tiled maps.
1975 * 1333 */
1976 * 1334int
1977 */
1978int out_of_map(mapstruct *m, int x, int y) 1335out_of_map (maptile *m, int x, int y)
1979{ 1336{
1980
1981 /* If we get passed a null map, this is obviously the 1337 /* If we get passed a null map, this is obviously the
1982 * case. This generally shouldn't happen, but if the 1338 * case. This generally shouldn't happen, but if the
1983 * map loads fail below, it could happen. 1339 * map loads fail below, it could happen.
1984 */ 1340 */
1985 if (!m) return 0; 1341 if (!m)
1986
1987 if (x<0) {
1988 if (!m->tile_path[3]) return 1;
1989 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1990 load_and_link_tiled_map(m, 3);
1991 }
1992 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1993 }
1994 if (x>=MAP_WIDTH(m)) {
1995 if (!m->tile_path[1]) return 1;
1996 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1997 load_and_link_tiled_map(m, 1);
1998 }
1999 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
2000 }
2001 if (y<0) {
2002 if (!m->tile_path[0]) return 1;
2003 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
2004 load_and_link_tiled_map(m, 0);
2005 }
2006 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
2007 }
2008 if (y>=MAP_HEIGHT(m)) {
2009 if (!m->tile_path[2]) return 1;
2010 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2011 load_and_link_tiled_map(m, 2);
2012 }
2013 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2014 }
2015
2016 /* Simple case - coordinates are within this local
2017 * map.
2018 */
2019 return 0; 1342 return 0;
1343
1344 if (x < 0)
1345 {
1346 if (!m->tile_path[3])
1347 return 1;
1348
1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1350 find_and_link (m, 3);
1351
1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1353 }
1354
1355 if (x >= m->width)
1356 {
1357 if (!m->tile_path[1])
1358 return 1;
1359
1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1361 find_and_link (m, 1);
1362
1363 return out_of_map (m->tile_map[1], x - m->width, y);
1364 }
1365
1366 if (y < 0)
1367 {
1368 if (!m->tile_path[0])
1369 return 1;
1370
1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1372 find_and_link (m, 0);
1373
1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1375 }
1376
1377 if (y >= m->height)
1378 {
1379 if (!m->tile_path[2])
1380 return 1;
1381
1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1383 find_and_link (m, 2);
1384
1385 return out_of_map (m->tile_map[2], x, y - m->height);
1386 }
1387
1388 /* Simple case - coordinates are within this local
1389 * map.
1390 */
1391 return 0;
2020} 1392}
2021 1393
2022/* This is basically the same as out_of_map above, but 1394/* This is basically the same as out_of_map above, but
2023 * instead we return NULL if no map is valid (coordinates 1395 * instead we return NULL if no map is valid (coordinates
2024 * out of bounds and no tiled map), otherwise it returns 1396 * out of bounds and no tiled map), otherwise it returns
2025 * the map as that the coordinates are really on, and 1397 * the map as that the coordinates are really on, and
2026 * updates x and y to be the localized coordinates. 1398 * updates x and y to be the localised coordinates.
2027 * Using this is more efficient of calling out_of_map 1399 * Using this is more efficient of calling out_of_map
2028 * and then figuring out what the real map is 1400 * and then figuring out what the real map is
2029 */ 1401 */
2030mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 1402maptile *
1403maptile::xy_find (sint16 &x, sint16 &y)
2031{ 1404{
2032 1405 if (x < 0)
2033 if (*x<0) {
2034 if (!m->tile_path[3]) return NULL;
2035 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 3);
2037
2038 *x += MAP_WIDTH(m->tile_map[3]);
2039 return (get_map_from_coord(m->tile_map[3], x, y));
2040 } 1406 {
2041 if (*x>=MAP_WIDTH(m)) { 1407 if (!tile_path[3])
2042 if (!m->tile_path[1]) return NULL; 1408 return 0;
2043 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map(m, 1);
2045 1409
2046 *x -= MAP_WIDTH(m); 1410 find_and_link (this, 3);
2047 return (get_map_from_coord(m->tile_map[1], x, y)); 1411 x += tile_map[3]->width;
1412 return tile_map[3]->xy_find (x, y);
1413 }
1414
1415 if (x >= width)
2048 } 1416 {
2049 if (*y<0) { 1417 if (!tile_path[1])
2050 if (!m->tile_path[0]) return NULL; 1418 return 0;
2051 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map(m, 0);
2053 1419
2054 *y += MAP_HEIGHT(m->tile_map[0]); 1420 find_and_link (this, 1);
2055 return (get_map_from_coord(m->tile_map[0], x, y)); 1421 x -= width;
1422 return tile_map[1]->xy_find (x, y);
1423 }
1424
1425 if (y < 0)
2056 } 1426 {
2057 if (*y>=MAP_HEIGHT(m)) { 1427 if (!tile_path[0])
2058 if (!m->tile_path[2]) return NULL; 1428 return 0;
2059 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2060 load_and_link_tiled_map(m, 2);
2061 1429
2062 *y -= MAP_HEIGHT(m); 1430 find_and_link (this, 0);
2063 return (get_map_from_coord(m->tile_map[2], x, y)); 1431 y += tile_map[0]->height;
1432 return tile_map[0]->xy_find (x, y);
1433 }
1434
1435 if (y >= height)
2064 } 1436 {
1437 if (!tile_path[2])
1438 return 0;
2065 1439
1440 find_and_link (this, 2);
1441 y -= height;
1442 return tile_map[2]->xy_find (x, y);
1443 }
1444
2066 /* Simple case - coordinates are within this local 1445 /* Simple case - coordinates are within this local
2067 * map. 1446 * map.
2068 */ 1447 */
2069 1448 return this;
2070 return m;
2071} 1449}
2072 1450
2073/** 1451/**
2074 * Return whether map2 is adjacent to map1. If so, store the distance from 1452 * Return whether map2 is adjacent to map1. If so, store the distance from
2075 * map1 to map2 in dx/dy. 1453 * map1 to map2 in dx/dy.
2076 */ 1454 */
1455static int
2077static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1457{
2078 if (!map1 || !map2) 1458 if (!map1 || !map2)
2079 return 0; 1459 return 0;
2080 1460
1461 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1462 //fix: compare paths instead (this is likely faster, too!)
2081 if (map1 == map2) { 1463 if (map1 == map2)
1464 {
2082 *dx = 0; 1465 *dx = 0;
2083 *dy = 0; 1466 *dy = 0;
2084 1467 }
2085 } else if (map1->tile_map[0] == map2) { /* up */ 1468 else if (map1->tile_map[0] == map2)
1469 { /* up */
2086 *dx = 0; 1470 *dx = 0;
2087 *dy = -MAP_HEIGHT(map2); 1471 *dy = -map2->height;
1472 }
2088 } else if (map1->tile_map[1] == map2) { /* right */ 1473 else if (map1->tile_map[1] == map2)
2089 *dx = MAP_WIDTH(map1); 1474 { /* right */
1475 *dx = map1->width;
2090 *dy = 0; 1476 *dy = 0;
1477 }
2091 } else if (map1->tile_map[2] == map2) { /* down */ 1478 else if (map1->tile_map[2] == map2)
1479 { /* down */
2092 *dx = 0; 1480 *dx = 0;
2093 *dy = MAP_HEIGHT(map1); 1481 *dy = map1->height;
1482 }
2094 } else if (map1->tile_map[3] == map2) { /* left */ 1483 else if (map1->tile_map[3] == map2)
2095 *dx = -MAP_WIDTH(map2); 1484 { /* left */
1485 *dx = -map2->width;
2096 *dy = 0; 1486 *dy = 0;
2097 1487 }
2098 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 1488 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
1489 { /* up right */
2099 *dx = MAP_WIDTH(map1->tile_map[0]); 1490 *dx = map1->tile_map[0]->width;
2100 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1491 *dy = -map1->tile_map[0]->height;
1492 }
2101 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 1493 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2102 *dx = -MAP_WIDTH(map2); 1494 { /* up left */
2103 *dy = -MAP_HEIGHT(map1->tile_map[0]); 1495 *dx = -map2->width;
1496 *dy = -map1->tile_map[0]->height;
1497 }
2104 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 1498 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2105 *dx = MAP_WIDTH(map1); 1499 { /* right up */
2106 *dy = -MAP_HEIGHT(map2); 1500 *dx = map1->width;
1501 *dy = -map2->height;
1502 }
2107 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 1503 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2108 *dx = MAP_WIDTH(map1); 1504 { /* right down */
2109 *dy = MAP_HEIGHT(map1->tile_map[1]); 1505 *dx = map1->width;
1506 *dy = map1->tile_map[1]->height;
1507 }
2110 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 1508 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
1509 { /* down right */
2111 *dx = MAP_WIDTH(map1->tile_map[2]); 1510 *dx = map1->tile_map[2]->width;
2112 *dy = MAP_HEIGHT(map1); 1511 *dy = map1->height;
1512 }
2113 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 1513 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2114 *dx = -MAP_WIDTH(map2); 1514 { /* down left */
2115 *dy = MAP_HEIGHT(map1); 1515 *dx = -map2->width;
1516 *dy = map1->height;
1517 }
2116 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 1518 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
1519 { /* left up */
2117 *dx = -MAP_WIDTH(map1->tile_map[3]); 1520 *dx = -map1->tile_map[3]->width;
2118 *dy = -MAP_HEIGHT(map2); 1521 *dy = -map2->height;
1522 }
2119 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 1523 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
1524 { /* left down */
2120 *dx = -MAP_WIDTH(map1->tile_map[3]); 1525 *dx = -map1->tile_map[3]->width;
2121 *dy = MAP_HEIGHT(map1->tile_map[3]); 1526 *dy = map1->tile_map[3]->height;
2122
2123 } else { /* not "adjacent" enough */
2124 return 0;
2125 } 1527 }
2126 1528 else
2127 return 1; 1529 return 0;
1530
1531 return 1;
1532}
1533
1534maptile *
1535maptile::xy_load (sint16 &x, sint16 &y)
1536{
1537 maptile *map = xy_find (x, y);
1538
1539 if (map)
1540 map->load_sync ();
1541
1542 return map;
1543}
1544
1545maptile *
1546get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1547{
1548 return m->xy_load (*x, *y);
2128} 1549}
2129 1550
2130/* From map.c 1551/* From map.c
2131 * This is used by get_player to determine where the other 1552 * This is used by get_player to determine where the other
2132 * creature is. get_rangevector takes into account map tiling, 1553 * creature is. get_rangevector takes into account map tiling,
2145 * be unexpected 1566 * be unexpected
2146 * 1567 *
2147 * currently, the only flag supported (0x1) is don't translate for 1568 * currently, the only flag supported (0x1) is don't translate for
2148 * closest body part of 'op1' 1569 * closest body part of 'op1'
2149 */ 1570 */
2150 1571void
2151void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 1572get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1573{
2152 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 1574 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1575 {
2153 /* be conservative and fill in _some_ data */ 1576 /* be conservative and fill in _some_ data */
2154 retval->distance = 100000; 1577 retval->distance = 100000;
2155 retval->distance_x = 32767; 1578 retval->distance_x = 32767;
2156 retval->distance_y = 32767; 1579 retval->distance_y = 32767;
2157 retval->direction = 0; 1580 retval->direction = 0;
2158 retval->part = 0; 1581 retval->part = 0;
2159 } else { 1582 }
1583 else
1584 {
2160 object *best; 1585 object *best;
2161 1586
2162 retval->distance_x += op2->x-op1->x; 1587 retval->distance_x += op2->x - op1->x;
2163 retval->distance_y += op2->y-op1->y; 1588 retval->distance_y += op2->y - op1->y;
2164 1589
2165 best = op1; 1590 best = op1;
2166 /* If this is multipart, find the closest part now */ 1591 /* If this is multipart, find the closest part now */
2167 if (!(flags&0x1) && op1->more) { 1592 if (!(flags & 0x1) && op1->more)
1593 {
2168 object *tmp; 1594 object *tmp;
2169 int best_distance = retval->distance_x*retval->distance_x+ 1595 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2170 retval->distance_y*retval->distance_y, tmpi;
2171 1596
2172 /* we just take the offset of the piece to head to figure 1597 /* we just take the offset of the piece to head to figure
2173 * distance instead of doing all that work above again 1598 * distance instead of doing all that work above again
2174 * since the distance fields we set above are positive in the 1599 * since the distance fields we set above are positive in the
2175 * same axis as is used for multipart objects, the simply arithmetic 1600 * same axis as is used for multipart objects, the simply arithmetic
2176 * below works. 1601 * below works.
2177 */ 1602 */
2178 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 1603 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
1604 {
2179 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 1605 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2180 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 1606 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2181 if (tmpi < best_distance) { 1607 if (tmpi < best_distance)
1608 {
2182 best_distance = tmpi; 1609 best_distance = tmpi;
2183 best = tmp; 1610 best = tmp;
2184 } 1611 }
2185 } 1612 }
2186 if (best != op1) { 1613 if (best != op1)
1614 {
2187 retval->distance_x += op1->x-best->x; 1615 retval->distance_x += op1->x - best->x;
2188 retval->distance_y += op1->y-best->y; 1616 retval->distance_y += op1->y - best->y;
2189 } 1617 }
2190 } 1618 }
2191 retval->part = best; 1619 retval->part = best;
2192 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1620 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2193 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1621 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2194 } 1622 }
2195} 1623}
2196 1624
2197/* this is basically the same as get_rangevector above, but instead of 1625/* this is basically the same as get_rangevector above, but instead of
2198 * the first parameter being an object, it instead is the map 1626 * the first parameter being an object, it instead is the map
2203 * be more consistant with the above function and also in case they are needed 1631 * be more consistant with the above function and also in case they are needed
2204 * for something in the future. Also, since no object is pasted, the best 1632 * for something in the future. Also, since no object is pasted, the best
2205 * field of the rv_vector is set to NULL. 1633 * field of the rv_vector is set to NULL.
2206 */ 1634 */
2207 1635
1636void
2208void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 1637get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
1638{
2209 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 1639 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1640 {
2210 /* be conservative and fill in _some_ data */ 1641 /* be conservative and fill in _some_ data */
2211 retval->distance = 100000; 1642 retval->distance = 100000;
2212 retval->distance_x = 32767; 1643 retval->distance_x = 32767;
2213 retval->distance_y = 32767; 1644 retval->distance_y = 32767;
2214 retval->direction = 0; 1645 retval->direction = 0;
2215 retval->part = 0; 1646 retval->part = 0;
2216 } else { 1647 }
1648 else
1649 {
2217 retval->distance_x += op2->x-x; 1650 retval->distance_x += op2->x - x;
2218 retval->distance_y += op2->y-y; 1651 retval->distance_y += op2->y - y;
2219 1652
2220 retval->part = NULL; 1653 retval->part = NULL;
2221 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 1654 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2222 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 1655 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2223 } 1656 }
2224} 1657}
2225 1658
2226/* Returns true of op1 and op2 are effectively on the same map 1659/* Returns true of op1 and op2 are effectively on the same map
2227 * (as related to map tiling). Note that this looks for a path from 1660 * (as related to map tiling). Note that this looks for a path from
2228 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1661 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2229 * to op1, this will still return false. 1662 * to op1, this will still return false.
2230 * Note we only look one map out to keep the processing simple 1663 * Note we only look one map out to keep the processing simple
2231 * and efficient. This could probably be a macro. 1664 * and efficient. This could probably be a macro.
2232 * MSW 2001-08-05 1665 * MSW 2001-08-05
2233 */ 1666 */
1667int
2234int on_same_map(const object *op1, const object *op2) { 1668on_same_map (const object *op1, const object *op2)
1669{
2235 int dx, dy; 1670 int dx, dy;
2236 1671
2237 return adjacent_map(op1->map, op2->map, &dx, &dy); 1672 return adjacent_map (op1->map, op2->map, &dx, &dy);
2238} 1673}
1674
1675object *
1676maptile::insert (object *op, int x, int y, object *originator, int flags)
1677{
1678 if (!op->flag [FLAG_REMOVED])
1679 op->remove ();
1680
1681 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1682}
1683

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