--- deliantra/server/common/map.C 2006/12/30 20:32:30 1.59 +++ deliantra/server/common/map.C 2007/01/14 23:35:03 1.74 @@ -1,6 +1,7 @@ /* CrossFire, A Multiplayer game for X-windows + Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen @@ -38,78 +39,9 @@ const char * create_pathname (const char *name) { - static char buf[MAX_BUF]; - - /* Why? having extra / doesn't confuse unix anyplace? Dependancies - * someplace else in the code? msw 2-17-97 - */ - if (*name == '/') - sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); - else - sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); - return (buf); -} - -/* - * same as create_pathname, but for the overlay maps. - */ -const char * -create_overlay_pathname (const char *name) -{ - static char buf[MAX_BUF]; - - /* Why? having extra / doesn't confuse unix anyplace? Dependancies - * someplace else in the code? msw 2-17-97 - */ - if (*name == '/') - sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); - else - sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); - return (buf); -} - -/* - * same as create_pathname, but for the template maps. - */ -const char * -create_template_pathname (const char *name) -{ - static char buf[MAX_BUF]; - - /* Why? having extra / doesn't confuse unix anyplace? Dependancies - * someplace else in the code? msw 2-17-97 - */ - if (*name == '/') - sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); - else - sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); - return (buf); -} - -/* - * This makes absolute path to the itemfile where unique objects - * will be saved. Converts '/' to '@'. I think it's essier maintain - * files than full directory structure, but if this is problem it can - * be changed. - */ -static const char * -create_items_path (const char *s) -{ - static char buf[MAX_BUF]; - char *t; - - if (*s == '/') - s++; - - sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir); - - for (t = buf + strlen (buf); *s; s++, t++) - if (*s == '/') - *t = '@'; - else - *t = *s; - *t = 0; - return (buf); + static char buf[8192]; + snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); + return buf; } /* @@ -400,6 +332,17 @@ sum_weight (container); } +void +maptile::set_object_flag (int flag, int value) +{ + if (!spaces) + return; + + for (mapspace *ms = spaces + size (); ms-- > spaces; ) + for (object *tmp = ms->bot; tmp; tmp = tmp->above) + tmp->flag [flag] = value; +} + /* link_multipart_objects go through all the objects on the map looking * for objects whose arch says they are multipart yet according to the * info we have, they only have the head (as would be expected when @@ -459,7 +402,7 @@ * mapflags is the same as we get with load_original_map */ bool -maptile::load_objects (object_thawer &thawer) +maptile::_load_objects (object_thawer &thawer) { int unique; object *op, *prev = NULL, *last_more = NULL, *otmp; @@ -530,7 +473,7 @@ for (mapspace *ms = spaces + size (); ms-- > spaces; ) for (object *op = ms->bot; op; op = op->above) - op->activate (1); + op->activate_recursive (); } void @@ -541,23 +484,36 @@ for (mapspace *ms = spaces + size (); ms-- > spaces; ) for (object *op = ms->bot; op; op = op->above) - op->deactivate (1); + op->deactivate_recursive (); } bool -maptile::save_objects (object_freezer &freezer, int flags) +maptile::_save_objects (object_freezer &freezer, int flags) { + static int cede_count = 0; + if (flags & IO_HEADER) - save_header (freezer); + _save_header (freezer); if (!spaces) return false; for (int i = 0; i < size (); ++i) { +#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D + if (cede_count >= 500) + { + cede_count = 0; + coroapi::cede (); + } +#endif + int unique = 0; for (object *op = spaces [i].bot; op; op = op->above) { + // count per-object, but cede only when modification-safe + cede_count++; + if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) unique = 1; @@ -578,7 +534,7 @@ } bool -maptile::load_objects (const char *path, bool skip_header) +maptile::_load_objects (const char *path, bool skip_header) { object_thawer thawer (path); @@ -596,15 +552,15 @@ thawer.skip_kv (kw); } - return load_objects (thawer); + return _load_objects (thawer); } bool -maptile::save_objects (const char *path, int flags) +maptile::_save_objects (const char *path, int flags) { object_freezer freezer; - if (!save_objects (freezer, flags)) + if (!_save_objects (freezer, flags)) return false; return freezer.save (path); @@ -778,12 +734,8 @@ * MSW 2001-07-01 */ bool -maptile::load_header (object_thawer &thawer) +maptile::_load_header (object_thawer &thawer) { - char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; - int msgpos = 0; - int maplorepos = 0; - for (;;) { keyword kw = thawer.get_kv (); @@ -791,12 +743,17 @@ switch (kw) { case KW_EOF: - LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path); + LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); return false; case KW_end: return true; + default: + case KW_ERROR: + LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword); + break; + case KW_msg: thawer.get_ml (KW_endmsg, msg); break; @@ -856,10 +813,6 @@ case KW_tile_path_2: thawer.get (tile_path [1]); break; case KW_tile_path_3: thawer.get (tile_path [2]); break; case KW_tile_path_4: thawer.get (tile_path [3]); break; - - default: - LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); - break; } } @@ -867,14 +820,14 @@ } bool -maptile::load_header (const char *path) +maptile::_load_header (const char *path) { object_thawer thawer (path); if (!thawer) return false; - return load_header (thawer); + return _load_header (thawer); } /****************************************************************************** @@ -907,7 +860,7 @@ } bool -maptile::save_header (object_freezer &freezer) +maptile::_save_header (object_freezer &freezer) { #define MAP_OUT(k) freezer.put (KW_ ## k, k) #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) @@ -959,17 +912,18 @@ if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); - MAP_OUT2 (end, 0); + freezer.put (this); + freezer.put (KW_end); return true; } bool -maptile::save_header (const char *path) +maptile::_save_header (const char *path) { object_freezer freezer; - if (!save_header (freezer)) + if (!_save_header (freezer)) return false; return freezer.save (path); @@ -1158,7 +1112,7 @@ mapspace::update_ () { object *tmp, *last = 0; - uint8 flags = 0, light = 0, anywhere = 0; + uint8 flags = P_UPTODATE, light = 0, anywhere = 0; New_Face *top, *floor, *middle; object *top_obj, *floor_obj, *middle_obj; MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; @@ -1285,8 +1239,8 @@ if ((top != blank_face) && (middle != blank_face)) break; - /* Only show visible faces, unless its the editor - show all */ - if (!tmp->invisible || editor) + /* Only show visible faces */ + if (!tmp->invisible) { /* Fill in top if needed */ if (top == blank_face) @@ -1326,29 +1280,49 @@ faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; } -/* this updates the orig_map->tile_map[tile_num] value after loading - * the map. It also takes care of linking back the freshly loaded +/* this updates the orig_map->tile_map[tile_num] value after finding + * the map. It also takes care of linking back the freshly found * maps tile_map values if it tiles back to this one. It returns - * the value of orig_map->tile_map[tile_num]. It really only does this - * so that it is easier for calling functions to verify success. + * the value of orig_map->tile_map[tile_num]. */ -static maptile * -load_and_link_tiled_map (maptile *orig_map, int tile_num) +static inline maptile * +find_and_link (maptile *orig_map, int tile_num) { - maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]); - mp->load (); + maptile *mp = orig_map->tile_map [tile_num]; + + if (!mp) + { + mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); + + if (!mp) + { + // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine + LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", + &orig_map->tile_path[tile_num], &orig_map->path); + mp = new maptile (1, 1); + mp->alloc (); + mp->in_memory = MAP_IN_MEMORY; + } + } int dest_tile = (tile_num + 2) % 4; - orig_map->tile_map[tile_num] = mp; + orig_map->tile_map [tile_num] = mp; - /* need to do a strcmp here as the orig_map->path is not a shared string */ - if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) + // optimisation: back-link map to origin map if euclidean + //TODO: non-euclidean maps MUST GO + if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; return mp; } +static inline void +load_and_link (maptile *orig_map, int tile_num) +{ + find_and_link (orig_map, tile_num)->load_sync (); +} + /* this returns TRUE if the coordinates (x,y) are out of * map m. This function also takes into account any * tiling considerations, loading adjacant maps as needed. @@ -1373,7 +1347,7 @@ return 1; if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) - load_and_link_tiled_map (m, 3); + find_and_link (m, 3); return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); } @@ -1384,7 +1358,7 @@ return 1; if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) - load_and_link_tiled_map (m, 1); + find_and_link (m, 1); return out_of_map (m->tile_map[1], x - m->width, y); } @@ -1395,7 +1369,7 @@ return 1; if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) - load_and_link_tiled_map (m, 0); + find_and_link (m, 0); return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); } @@ -1406,7 +1380,7 @@ return 1; if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) - load_and_link_tiled_map (m, 2); + find_and_link (m, 2); return out_of_map (m->tile_map[2], x, y - m->height); } @@ -1421,65 +1395,57 @@ * instead we return NULL if no map is valid (coordinates * out of bounds and no tiled map), otherwise it returns * the map as that the coordinates are really on, and - * updates x and y to be the localized coordinates. + * updates x and y to be the localised coordinates. * Using this is more efficient of calling out_of_map * and then figuring out what the real map is */ maptile * -get_map_from_coord (maptile *m, sint16 *x, sint16 *y) +maptile::xy_find (sint16 &x, sint16 &y) { - if (*x < 0) + if (x < 0) { - if (!m->tile_path[3]) + if (!tile_path[3]) return 0; - if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) - load_and_link_tiled_map (m, 3); - - *x += m->tile_map[3]->width; - return (get_map_from_coord (m->tile_map[3], x, y)); + find_and_link (this, 3); + x += tile_map[3]->width; + return tile_map[3]->xy_find (x, y); } - if (*x >= m->width) + if (x >= width) { - if (!m->tile_path[1]) + if (!tile_path[1]) return 0; - if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) - load_and_link_tiled_map (m, 1); - - *x -= m->width; - return (get_map_from_coord (m->tile_map[1], x, y)); + find_and_link (this, 1); + x -= width; + return tile_map[1]->xy_find (x, y); } - if (*y < 0) + if (y < 0) { - if (!m->tile_path[0]) + if (!tile_path[0]) return 0; - if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) - load_and_link_tiled_map (m, 0); - - *y += m->tile_map[0]->height; - return (get_map_from_coord (m->tile_map[0], x, y)); + find_and_link (this, 0); + y += tile_map[0]->height; + return tile_map[0]->xy_find (x, y); } - if (*y >= m->height) + if (y >= height) { - if (!m->tile_path[2]) + if (!tile_path[2]) return 0; - if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) - load_and_link_tiled_map (m, 2); - - *y -= m->height; - return (get_map_from_coord (m->tile_map[2], x, y)); + find_and_link (this, 2); + y -= height; + return tile_map[2]->xy_find (x, y); } /* Simple case - coordinates are within this local * map. */ - return m; + return this; } /** @@ -1492,6 +1458,8 @@ if (!map1 || !map2) return 0; + //TODO: this doesn't actually check corretcly when intermediate maps are not loaded + //fix: compare paths instead (this is likely faster, too!) if (map1 == map2) { *dx = 0; @@ -1563,6 +1531,23 @@ return 1; } +maptile * +maptile::xy_load (sint16 &x, sint16 &y) +{ + maptile *map = xy_find (x, y); + + if (map) + map->load_sync (); + + return map; +} + +maptile * +get_map_from_coord (maptile *m, sint16 *x, sint16 *y) +{ + return m->xy_load (*x, *y); +} + /* From map.c * This is used by get_player to determine where the other * creature is. get_rangevector takes into account map tiling,