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Comparing deliantra/server/common/map.C (file contents):
Revision 1.62 by root, Sun Dec 31 22:23:11 2006 UTC vs.
Revision 1.75 by root, Mon Jan 15 01:25:41 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
329 * carrying. 330 * carrying.
330 */ 331 */
331 sum_weight (container); 332 sum_weight (container);
332} 333}
333 334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
344}
345
334/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
335 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
336 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
337 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
338 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
388 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
389 * file pointer. 401 * file pointer.
390 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
391 */ 403 */
392bool 404bool
393maptile::load_objects (object_thawer &thawer) 405maptile::_load_objects (object_thawer &thawer)
394{ 406{
395 int unique; 407 int unique;
396 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
397 409
398 op = object::create (); 410 op = object::create ();
474 for (object *op = ms->bot; op; op = op->above) 486 for (object *op = ms->bot; op; op = op->above)
475 op->deactivate_recursive (); 487 op->deactivate_recursive ();
476} 488}
477 489
478bool 490bool
479maptile::save_objects (object_freezer &freezer, int flags) 491maptile::_save_objects (object_freezer &freezer, int flags)
480{ 492{
493 static int cede_count = 0;
494
481 if (flags & IO_HEADER) 495 if (flags & IO_HEADER)
482 save_header (freezer); 496 _save_header (freezer);
483 497
484 if (!spaces) 498 if (!spaces)
485 return false; 499 return false;
486 500
487 for (int i = 0; i < size (); ++i) 501 for (int i = 0; i < size (); ++i)
488 { 502 {
503#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
504 if (cede_count >= 500)
505 {
506 cede_count = 0;
507 coroapi::cede ();
508 }
509#endif
510
489 int unique = 0; 511 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above) 512 for (object *op = spaces [i].bot; op; op = op->above)
491 { 513 {
514 // count per-object, but cede only when modification-safe
515 cede_count++;
516
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 517 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1; 518 unique = 1;
494 519
495 if (!op->can_map_save ()) 520 if (!op->can_map_save ())
496 continue; 521 continue;
507 532
508 return true; 533 return true;
509} 534}
510 535
511bool 536bool
512maptile::load_objects (const char *path, bool skip_header) 537maptile::_load_objects (const char *path, bool skip_header)
513{ 538{
514 object_thawer thawer (path); 539 object_thawer thawer (path);
515 540
516 if (!thawer) 541 if (!thawer)
517 return false; 542 return false;
525 break; 550 break;
526 551
527 thawer.skip_kv (kw); 552 thawer.skip_kv (kw);
528 } 553 }
529 554
530 return load_objects (thawer); 555 return _load_objects (thawer);
531} 556}
532 557
533bool 558bool
534maptile::save_objects (const char *path, int flags) 559maptile::_save_objects (const char *path, int flags)
535{ 560{
536 object_freezer freezer; 561 object_freezer freezer;
537 562
538 if (!save_objects (freezer, flags)) 563 if (!_save_objects (freezer, flags))
539 return false; 564 return false;
540 565
541 return freezer.save (path); 566 return freezer.save (path);
542} 567}
543 568
707 * This could be done in lex (like the object loader), but I think 732 * This could be done in lex (like the object loader), but I think
708 * currently, there are few enough fields this is not a big deal. 733 * currently, there are few enough fields this is not a big deal.
709 * MSW 2001-07-01 734 * MSW 2001-07-01
710 */ 735 */
711bool 736bool
712maptile::load_header (object_thawer &thawer) 737maptile::_load_header (object_thawer &thawer)
713{ 738{
714 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
715 int msgpos = 0;
716 int maplorepos = 0;
717
718 for (;;) 739 for (;;)
719 { 740 {
720 keyword kw = thawer.get_kv (); 741 keyword kw = thawer.get_kv ();
721 742
722 switch (kw) 743 switch (kw)
725 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); 746 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
726 return false; 747 return false;
727 748
728 case KW_end: 749 case KW_end:
729 return true; 750 return true;
751
752 default:
753 case KW_ERROR:
754 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
755 break;
730 756
731 case KW_msg: 757 case KW_msg:
732 thawer.get_ml (KW_endmsg, msg); 758 thawer.get_ml (KW_endmsg, msg);
733 break; 759 break;
734 760
785 811
786 case KW_tile_path_1: thawer.get (tile_path [0]); break; 812 case KW_tile_path_1: thawer.get (tile_path [0]); break;
787 case KW_tile_path_2: thawer.get (tile_path [1]); break; 813 case KW_tile_path_2: thawer.get (tile_path [1]); break;
788 case KW_tile_path_3: thawer.get (tile_path [2]); break; 814 case KW_tile_path_3: thawer.get (tile_path [2]); break;
789 case KW_tile_path_4: thawer.get (tile_path [3]); break; 815 case KW_tile_path_4: thawer.get (tile_path [3]); break;
790
791 default:
792 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
793 break;
794 } 816 }
795 } 817 }
796 818
797 abort (); 819 abort ();
798} 820}
799 821
800bool 822bool
801maptile::load_header (const char *path) 823maptile::_load_header (const char *path)
802{ 824{
803 object_thawer thawer (path); 825 object_thawer thawer (path);
804 826
805 if (!thawer) 827 if (!thawer)
806 return false; 828 return false;
807 829
808 return load_header (thawer); 830 return _load_header (thawer);
809} 831}
810 832
811/****************************************************************************** 833/******************************************************************************
812 * This is the start of unique map handling code 834 * This is the start of unique map handling code
813 *****************************************************************************/ 835 *****************************************************************************/
836 } 858 }
837 } 859 }
838} 860}
839 861
840bool 862bool
841maptile::save_header (object_freezer &freezer) 863maptile::_save_header (object_freezer &freezer)
842{ 864{
843#define MAP_OUT(k) freezer.put (KW_ ## k, k) 865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
844#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) 866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
845 867
846 MAP_OUT2 (arch, "map"); 868 MAP_OUT2 (arch, "map");
888 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); 910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
889 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
890 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
891 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
892 914
915 freezer.put (this);
893 freezer.put (KW_end); 916 freezer.put (KW_end);
894 917
895 return true; 918 return true;
896} 919}
897 920
898bool 921bool
899maptile::save_header (const char *path) 922maptile::_save_header (const char *path)
900{ 923{
901 object_freezer freezer; 924 object_freezer freezer;
902 925
903 if (!save_header (freezer)) 926 if (!_save_header (freezer))
904 return false; 927 return false;
905 928
906 return freezer.save (path); 929 return freezer.save (path);
907} 930}
908 931
1087 */ 1110 */
1088void 1111void
1089mapspace::update_ () 1112mapspace::update_ ()
1090{ 1113{
1091 object *tmp, *last = 0; 1114 object *tmp, *last = 0;
1092 uint8 flags = 0, light = 0, anywhere = 0; 1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1093 New_Face *top, *floor, *middle; 1116 New_Face *top, *floor, *middle;
1094 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1095 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1096 1119
1097 middle = blank_face; 1120 middle = blank_face;
1214 1237
1215 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
1216 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
1217 break; 1240 break;
1218 1241
1219 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
1220 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
1221 { 1244 {
1222 /* Fill in top if needed */ 1245 /* Fill in top if needed */
1223 if (top == blank_face) 1246 if (top == blank_face)
1224 { 1247 {
1225 top = tmp->face; 1248 top = tmp->face;
1255 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1256 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1257 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1258} 1281}
1259 1282
1260/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
1261 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
1262 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
1263 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
1264 * so that it is easier for calling functions to verify success.
1265 */ 1287 */
1266static maptile * 1288static inline maptile *
1267load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
1268{ 1290{
1291 maptile *mp = orig_map->tile_map [tile_num];
1292
1293 if (!mp)
1294 {
1269 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map); 1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1270 1296
1271 if (!mp || mp->in_memory != MAP_IN_MEMORY) 1297 if (!mp)
1272 { 1298 {
1273 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine 1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1274 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", 1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1275 &orig_map->tile_path[tile_num], &orig_map->path); 1301 &orig_map->tile_path[tile_num], &orig_map->path);
1276 mp = new maptile (1, 1); 1302 mp = new maptile (1, 1);
1277 mp->alloc (); 1303 mp->alloc ();
1278 mp->in_memory = MAP_IN_MEMORY; 1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1279 } 1306 }
1280 1307
1281 int dest_tile = (tile_num + 2) % 4; 1308 int dest_tile = (tile_num + 2) % 4;
1282 1309
1283 orig_map->tile_map[tile_num] = mp; 1310 orig_map->tile_map [tile_num] = mp;
1284 1311
1285 // optimisation: back-link map to origin map if euclidean 1312 // optimisation: back-link map to origin map if euclidean
1286 //TODO: non-euclidean maps MUST GO 1313 //TODO: non-euclidean maps MUST GO
1287 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) 1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
1288 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1289 1316
1290 return mp; 1317 return mp;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
1291} 1324}
1292 1325
1293/* this returns TRUE if the coordinates (x,y) are out of 1326/* this returns TRUE if the coordinates (x,y) are out of
1294 * map m. This function also takes into account any 1327 * map m. This function also takes into account any
1295 * tiling considerations, loading adjacant maps as needed. 1328 * tiling considerations, loading adjacant maps as needed.
1312 { 1345 {
1313 if (!m->tile_path[3]) 1346 if (!m->tile_path[3])
1314 return 1; 1347 return 1;
1315 1348
1316 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
1317 load_and_link_tiled_map (m, 3); 1350 find_and_link (m, 3);
1318 1351
1319 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
1320 } 1353 }
1321 1354
1322 if (x >= m->width) 1355 if (x >= m->width)
1323 { 1356 {
1324 if (!m->tile_path[1]) 1357 if (!m->tile_path[1])
1325 return 1; 1358 return 1;
1326 1359
1327 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
1328 load_and_link_tiled_map (m, 1); 1361 find_and_link (m, 1);
1329 1362
1330 return out_of_map (m->tile_map[1], x - m->width, y); 1363 return out_of_map (m->tile_map[1], x - m->width, y);
1331 } 1364 }
1332 1365
1333 if (y < 0) 1366 if (y < 0)
1334 { 1367 {
1335 if (!m->tile_path[0]) 1368 if (!m->tile_path[0])
1336 return 1; 1369 return 1;
1337 1370
1338 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
1339 load_and_link_tiled_map (m, 0); 1372 find_and_link (m, 0);
1340 1373
1341 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
1342 } 1375 }
1343 1376
1344 if (y >= m->height) 1377 if (y >= m->height)
1345 { 1378 {
1346 if (!m->tile_path[2]) 1379 if (!m->tile_path[2])
1347 return 1; 1380 return 1;
1348 1381
1349 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
1350 load_and_link_tiled_map (m, 2); 1383 find_and_link (m, 2);
1351 1384
1352 return out_of_map (m->tile_map[2], x, y - m->height); 1385 return out_of_map (m->tile_map[2], x, y - m->height);
1353 } 1386 }
1354 1387
1355 /* Simple case - coordinates are within this local 1388 /* Simple case - coordinates are within this local
1360 1393
1361/* This is basically the same as out_of_map above, but 1394/* This is basically the same as out_of_map above, but
1362 * instead we return NULL if no map is valid (coordinates 1395 * instead we return NULL if no map is valid (coordinates
1363 * out of bounds and no tiled map), otherwise it returns 1396 * out of bounds and no tiled map), otherwise it returns
1364 * the map as that the coordinates are really on, and 1397 * the map as that the coordinates are really on, and
1365 * updates x and y to be the localized coordinates. 1398 * updates x and y to be the localised coordinates.
1366 * Using this is more efficient of calling out_of_map 1399 * Using this is more efficient of calling out_of_map
1367 * and then figuring out what the real map is 1400 * and then figuring out what the real map is
1368 */ 1401 */
1369maptile * 1402maptile *
1370get_map_from_coord (maptile *m, sint16 *x, sint16 *y) 1403maptile::xy_find (sint16 &x, sint16 &y)
1371{ 1404{
1372 if (*x < 0) 1405 if (x < 0)
1373 { 1406 {
1374 if (!m->tile_path[3]) 1407 if (!tile_path[3])
1375 return 0; 1408 return 0;
1376 1409
1377 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1410 find_and_link (this, 3);
1378 load_and_link_tiled_map (m, 3);
1379
1380 *x += m->tile_map[3]->width; 1411 x += tile_map[3]->width;
1381 return (get_map_from_coord (m->tile_map[3], x, y)); 1412 return tile_map[3]->xy_find (x, y);
1382 } 1413 }
1383 1414
1384 if (*x >= m->width) 1415 if (x >= width)
1385 { 1416 {
1386 if (!m->tile_path[1]) 1417 if (!tile_path[1])
1387 return 0; 1418 return 0;
1388 1419
1389 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1420 find_and_link (this, 1);
1390 load_and_link_tiled_map (m, 1);
1391
1392 *x -= m->width; 1421 x -= width;
1393 return (get_map_from_coord (m->tile_map[1], x, y)); 1422 return tile_map[1]->xy_find (x, y);
1394 } 1423 }
1395 1424
1396 if (*y < 0) 1425 if (y < 0)
1397 { 1426 {
1398 if (!m->tile_path[0]) 1427 if (!tile_path[0])
1399 return 0; 1428 return 0;
1400 1429
1401 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1430 find_and_link (this, 0);
1402 load_and_link_tiled_map (m, 0);
1403
1404 *y += m->tile_map[0]->height; 1431 y += tile_map[0]->height;
1405 return (get_map_from_coord (m->tile_map[0], x, y)); 1432 return tile_map[0]->xy_find (x, y);
1406 } 1433 }
1407 1434
1408 if (*y >= m->height) 1435 if (y >= height)
1409 { 1436 {
1410 if (!m->tile_path[2]) 1437 if (!tile_path[2])
1411 return 0; 1438 return 0;
1412 1439
1413 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1440 find_and_link (this, 2);
1414 load_and_link_tiled_map (m, 2);
1415
1416 *y -= m->height; 1441 y -= height;
1417 return (get_map_from_coord (m->tile_map[2], x, y)); 1442 return tile_map[2]->xy_find (x, y);
1418 } 1443 }
1419 1444
1420 /* Simple case - coordinates are within this local 1445 /* Simple case - coordinates are within this local
1421 * map. 1446 * map.
1422 */ 1447 */
1423 return m; 1448 return this;
1424} 1449}
1425 1450
1426/** 1451/**
1427 * Return whether map2 is adjacent to map1. If so, store the distance from 1452 * Return whether map2 is adjacent to map1. If so, store the distance from
1428 * map1 to map2 in dx/dy. 1453 * map1 to map2 in dx/dy.
1431adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1432{ 1457{
1433 if (!map1 || !map2) 1458 if (!map1 || !map2)
1434 return 0; 1459 return 0;
1435 1460
1461 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1462 //fix: compare paths instead (this is likely faster, too!)
1436 if (map1 == map2) 1463 if (map1 == map2)
1437 { 1464 {
1438 *dx = 0; 1465 *dx = 0;
1439 *dy = 0; 1466 *dy = 0;
1440 } 1467 }
1500 } 1527 }
1501 else 1528 else
1502 return 0; 1529 return 0;
1503 1530
1504 return 1; 1531 return 1;
1532}
1533
1534maptile *
1535maptile::xy_load (sint16 &x, sint16 &y)
1536{
1537 maptile *map = xy_find (x, y);
1538
1539 if (map)
1540 map->load_sync ();
1541
1542 return map;
1543}
1544
1545maptile *
1546get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1547{
1548 return m->xy_load (*x, *y);
1505} 1549}
1506 1550
1507/* From map.c 1551/* From map.c
1508 * This is used by get_player to determine where the other 1552 * This is used by get_player to determine where the other
1509 * creature is. get_rangevector takes into account map tiling, 1553 * creature is. get_rangevector takes into account map tiling,
1564 { 1608 {
1565 best_distance = tmpi; 1609 best_distance = tmpi;
1566 best = tmp; 1610 best = tmp;
1567 } 1611 }
1568 } 1612 }
1613
1569 if (best != op1) 1614 if (best != op1)
1570 { 1615 {
1571 retval->distance_x += op1->x - best->x; 1616 retval->distance_x += op1->x - best->x;
1572 retval->distance_y += op1->y - best->y; 1617 retval->distance_y += op1->y - best->y;
1573 } 1618 }
1574 } 1619 }
1620
1575 retval->part = best; 1621 retval->part = best;
1576 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1622 retval->distance = idistance (retval->distance_x, retval->distance_y);
1577 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1623 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1578 } 1624 }
1579} 1625}
1580 1626
1581/* this is basically the same as get_rangevector above, but instead of 1627/* this is basically the same as get_rangevector above, but instead of
1605 { 1651 {
1606 retval->distance_x += op2->x - x; 1652 retval->distance_x += op2->x - x;
1607 retval->distance_y += op2->y - y; 1653 retval->distance_y += op2->y - y;
1608 1654
1609 retval->part = NULL; 1655 retval->part = NULL;
1610 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1656 retval->distance = idistance (retval->distance_x, retval->distance_y);
1611 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1657 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1612 } 1658 }
1613} 1659}
1614 1660
1615/* Returns true of op1 and op2 are effectively on the same map 1661/* Returns true of op1 and op2 are effectively on the same map

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