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Comparing deliantra/server/common/map.C (file contents):
Revision 1.71 by pippijn, Sat Jan 6 14:42:29 2007 UTC vs.
Revision 1.78 by root, Fri Jan 19 17:50:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
228 228
229 } 229 }
230 return 0; 230 return 0;
231} 231}
232 232
233
234/* 233/*
235 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
236 * This is meant for multi space objects - for single space objecs, 235 * This is meant for multi space objects - for single space objecs,
237 * just calling get_map_blocked and checking that against movement type 236 * just calling get_map_blocked and checking that against movement type
238 * of object. This function goes through all the parts of the 237 * of object. This function goes through all the parts of the
400 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
401 * file pointer. 400 * file pointer.
402 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
403 */ 402 */
404bool 403bool
405maptile::load_objects (object_thawer &thawer) 404maptile::_load_objects (object_thawer &thawer)
406{ 405{
407 int unique; 406 int unique;
408 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
409 408
410 op = object::create (); 409 op = object::create ();
486 for (object *op = ms->bot; op; op = op->above) 485 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive (); 486 op->deactivate_recursive ();
488} 487}
489 488
490bool 489bool
491maptile::save_objects (object_freezer &freezer, int flags) 490maptile::_save_objects (object_freezer &freezer, int flags)
492{ 491{
493 static int cede_count = 0; 492 static int cede_count = 0;
494 493
495 if (flags & IO_HEADER) 494 if (flags & IO_HEADER)
496 save_header (freezer); 495 _save_header (freezer);
497 496
498 if (!spaces) 497 if (!spaces)
499 return false; 498 return false;
500 499
501 for (int i = 0; i < size (); ++i) 500 for (int i = 0; i < size (); ++i)
502 { 501 {
502#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
503 if (cede_count >= 500) 503 if (cede_count >= 500)
504 { 504 {
505 cede_count = 0; 505 cede_count = 0;
506 coroapi::cede (); 506 coroapi::cede ();
507 } 507 }
508#endif
508 509
509 int unique = 0; 510 int unique = 0;
510 for (object *op = spaces [i].bot; op; op = op->above) 511 for (object *op = spaces [i].bot; op; op = op->above)
511 { 512 {
512 // count per-object, but cede only when modification-safe 513 // count per-object, but cede only when modification-safe
530 531
531 return true; 532 return true;
532} 533}
533 534
534bool 535bool
535maptile::load_objects (const char *path, bool skip_header) 536maptile::_load_objects (const char *path, bool skip_header)
536{ 537{
537 object_thawer thawer (path); 538 object_thawer thawer (path);
538 539
539 if (!thawer) 540 if (!thawer)
540 return false; 541 return false;
548 break; 549 break;
549 550
550 thawer.skip_kv (kw); 551 thawer.skip_kv (kw);
551 } 552 }
552 553
553 return load_objects (thawer); 554 return _load_objects (thawer);
554} 555}
555 556
556bool 557bool
557maptile::save_objects (const char *path, int flags) 558maptile::_save_objects (const char *path, int flags)
558{ 559{
559 object_freezer freezer; 560 object_freezer freezer;
560 561
561 if (!save_objects (freezer, flags)) 562 if (!_save_objects (freezer, flags))
562 return false; 563 return false;
563 564
564 return freezer.save (path); 565 return freezer.save (path);
565} 566}
566 567
730 * This could be done in lex (like the object loader), but I think 731 * This could be done in lex (like the object loader), but I think
731 * currently, there are few enough fields this is not a big deal. 732 * currently, there are few enough fields this is not a big deal.
732 * MSW 2001-07-01 733 * MSW 2001-07-01
733 */ 734 */
734bool 735bool
735maptile::load_header (object_thawer &thawer) 736maptile::_load_header (object_thawer &thawer)
736{ 737{
737 for (;;) 738 for (;;)
738 { 739 {
739 keyword kw = thawer.get_kv (); 740 keyword kw = thawer.get_kv ();
740 741
816 817
817 abort (); 818 abort ();
818} 819}
819 820
820bool 821bool
821maptile::load_header (const char *path) 822maptile::_load_header (const char *path)
822{ 823{
823 object_thawer thawer (path); 824 object_thawer thawer (path);
824 825
825 if (!thawer) 826 if (!thawer)
826 return false; 827 return false;
827 828
828 return load_header (thawer); 829 return _load_header (thawer);
829} 830}
830 831
831/****************************************************************************** 832/******************************************************************************
832 * This is the start of unique map handling code 833 * This is the start of unique map handling code
833 *****************************************************************************/ 834 *****************************************************************************/
856 } 857 }
857 } 858 }
858} 859}
859 860
860bool 861bool
861maptile::save_header (object_freezer &freezer) 862maptile::_save_header (object_freezer &freezer)
862{ 863{
863#define MAP_OUT(k) freezer.put (KW_ ## k, k) 864#define MAP_OUT(k) freezer.put (KW_ ## k, k)
864#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) 865#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
865 866
866 MAP_OUT2 (arch, "map"); 867 MAP_OUT2 (arch, "map");
915 916
916 return true; 917 return true;
917} 918}
918 919
919bool 920bool
920maptile::save_header (const char *path) 921maptile::_save_header (const char *path)
921{ 922{
922 object_freezer freezer; 923 object_freezer freezer;
923 924
924 if (!save_header (freezer)) 925 if (!_save_header (freezer))
925 return false; 926 return false;
926 927
927 return freezer.save (path); 928 return freezer.save (path);
928} 929}
929 930
1108 */ 1109 */
1109void 1110void
1110mapspace::update_ () 1111mapspace::update_ ()
1111{ 1112{
1112 object *tmp, *last = 0; 1113 object *tmp, *last = 0;
1113 uint8 flags = 0, light = 0, anywhere = 0; 1114 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1114 New_Face *top, *floor, *middle; 1115 facetile *top, *floor, *middle;
1115 object *top_obj, *floor_obj, *middle_obj; 1116 object *top_obj, *floor_obj, *middle_obj;
1116 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1117 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1117 1118
1118 middle = blank_face; 1119 middle = blank_face;
1119 top = blank_face; 1120 top = blank_face;
1606 { 1607 {
1607 best_distance = tmpi; 1608 best_distance = tmpi;
1608 best = tmp; 1609 best = tmp;
1609 } 1610 }
1610 } 1611 }
1612
1611 if (best != op1) 1613 if (best != op1)
1612 { 1614 {
1613 retval->distance_x += op1->x - best->x; 1615 retval->distance_x += op1->x - best->x;
1614 retval->distance_y += op1->y - best->y; 1616 retval->distance_y += op1->y - best->y;
1615 } 1617 }
1616 } 1618 }
1619
1617 retval->part = best; 1620 retval->part = best;
1618 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1621 retval->distance = idistance (retval->distance_x, retval->distance_y);
1619 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1622 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1620 } 1623 }
1621} 1624}
1622 1625
1623/* this is basically the same as get_rangevector above, but instead of 1626/* this is basically the same as get_rangevector above, but instead of
1647 { 1650 {
1648 retval->distance_x += op2->x - x; 1651 retval->distance_x += op2->x - x;
1649 retval->distance_y += op2->y - y; 1652 retval->distance_y += op2->y - y;
1650 1653
1651 retval->part = NULL; 1654 retval->part = NULL;
1652 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1655 retval->distance = idistance (retval->distance_x, retval->distance_y);
1653 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1656 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1654 } 1657 }
1655} 1658}
1656 1659
1657/* Returns true of op1 and op2 are effectively on the same map 1660/* Returns true of op1 and op2 are effectively on the same map

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