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Comparing deliantra/server/common/map.C (file contents):
Revision 1.29 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.82 by root, Mon Jan 29 16:11:48 2007 UTC

1
2/* 1/*
3 * static char *rcsid_map_c =
4 * "$Id: map.C,v 1.29 2006/09/10 16:00:23 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 23 */
29
30 24
31#include <global.h> 25#include <global.h>
32#include <funcpoint.h> 26#include <funcpoint.h>
33 27
34#include <loader.h> 28#include <loader.h>
35#ifndef WIN32 /* ---win32 exclude header */
36# include <unistd.h> 29#include <unistd.h>
37#endif /* win32 */
38 30
39#include "path.h" 31#include "path.h"
40
41
42extern int nrofallocobjects, nroffreeobjects;
43
44/*
45 * Returns the mapstruct which has a name matching the given argument.
46 * return NULL if no match is found.
47 */
48
49mapstruct *
50has_been_loaded (const char *name)
51{
52 mapstruct *map;
53
54 if (!name || !*name)
55 return 0;
56 for (map = first_map; map; map = map->next)
57 if (!strcmp (name, map->path))
58 break;
59 return (map);
60}
61 32
62/* 33/*
63 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
64 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
65 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
66 * it really should be called create_mapname 37 * it really should be called create_mapname
67 */ 38 */
68
69const char * 39const char *
70create_pathname (const char *name) 40create_pathname (const char *name)
71{ 41{
72 static char buf[MAX_BUF]; 42 static char buf[8192];
73
74 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
75 * someplace else in the code? msw 2-17-97
76 */
77 if (*name == '/')
78 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
79 else
80 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
81 return (buf); 44 return buf;
82} 45}
83
84/*
85 * same as create_pathname, but for the overlay maps.
86 */
87
88const char *
89create_overlay_pathname (const char *name)
90{
91 static char buf[MAX_BUF];
92
93 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
94 * someplace else in the code? msw 2-17-97
95 */
96 if (*name == '/')
97 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
98 else
99 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
100 return (buf);
101}
102
103/*
104 * same as create_pathname, but for the template maps.
105 */
106
107const char *
108create_template_pathname (const char *name)
109{
110 static char buf[MAX_BUF];
111
112 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
113 * someplace else in the code? msw 2-17-97
114 */
115 if (*name == '/')
116 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
117 else
118 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
119 return (buf);
120}
121
122/*
123 * This makes absolute path to the itemfile where unique objects
124 * will be saved. Converts '/' to '@'. I think it's essier maintain
125 * files than full directory structure, but if this is problem it can
126 * be changed.
127 */
128static const char *
129create_items_path (const char *s)
130{
131 static char buf[MAX_BUF];
132 char *t;
133
134 if (*s == '/')
135 s++;
136
137 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
138
139 for (t = buf + strlen (buf); *s; s++, t++)
140 if (*s == '/')
141 *t = '@';
142 else
143 *t = *s;
144 *t = 0;
145 return (buf);
146}
147
148 46
149/* 47/*
150 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
151 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
152 * is returned. 50 * is returned.
159 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
160 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
161 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
162 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
163 */ 61 */
164
165int 62int
166check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
167{ 64{
168 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
169 66
170#ifndef WIN32
171 char *endbuf; 67 char *endbuf;
172 struct stat statbuf; 68 struct stat statbuf;
173 int mode = 0; 69 int mode = 0;
174#endif
175 70
176 if (prepend_dir) 71 if (prepend_dir)
177 strcpy (buf, create_pathname (name)); 72 strcpy (buf, create_pathname (name));
178 else 73 else
179 strcpy (buf, name); 74 strcpy (buf, name);
180#ifdef WIN32 /* ***win32: check this sucker in windows style. */
181 return (_access (buf, 0));
182#else
183 75
184 /* old method (strchr(buf, '\0')) seemd very odd to me - 76 /* old method (strchr(buf, '\0')) seemd very odd to me -
185 * this method should be equivalant and is clearer. 77 * this method should be equivalant and is clearer.
186 * Can not use strcat because we need to cycle through 78 * Can not use strcat because we need to cycle through
187 * all the names. 79 * all the names.
200 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 mode |= 2; 94 mode |= 2;
203 95
204 return (mode); 96 return (mode);
205#endif
206}
207
208/*
209 * Prints out debug-information about a map.
210 * Dumping these at llevError doesn't seem right, but is
211 * necessary to make sure the information is in fact logged.
212 */
213
214void
215dump_map (const mapstruct *m)
216{
217 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
218 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
219
220 if (m->msg != NULL)
221 LOG (llevError, "Message:\n%s", m->msg);
222
223 if (m->maplore != NULL)
224 LOG (llevError, "Lore:\n%s", m->maplore);
225
226 if (m->tmpname != NULL)
227 LOG (llevError, "Tmpname: %s\n", m->tmpname);
228
229 LOG (llevError, "Difficulty: %d\n", m->difficulty);
230 LOG (llevError, "Darkness: %d\n", m->darkness);
231}
232
233/*
234 * Prints out debug-information about all maps.
235 * This basically just goes through all the maps and calls
236 * dump_map on each one.
237 */
238
239void
240dump_all_maps (void)
241{
242 mapstruct *m;
243
244 for (m = first_map; m != NULL; m = m->next)
245 {
246 dump_map (m);
247 }
248} 97}
249 98
250/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
251 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
252 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
256 * is needed. The case of not passing values is if we're just 105 * is needed. The case of not passing values is if we're just
257 * checking for the existence of something on those spaces, but 106 * checking for the existence of something on those spaces, but
258 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
259 */ 108 */
260int 109int
261get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
262{ 111{
263 sint16 newx, newy; 112 sint16 newx = x;
264 int retval = 0; 113 sint16 newy = y;
265 mapstruct *mp;
266 114
267 if (out_of_map (oldmap, x, y)) 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
116
117 if (!mp)
268 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
269 newx = x;
270 newy = y;
271 mp = get_map_from_coord (oldmap, &newx, &newy);
272 if (mp != oldmap)
273 retval |= P_NEW_MAP;
274 if (newmap)
275 *newmap = mp;
276 if (nx)
277 *nx = newx;
278 if (ny)
279 *ny = newy;
280 119
281 retval |= mp->spaces[newx + mp->width * newy].flags; 120 if (newmap) *newmap = mp;
121 if (nx) *nx = newx;
122 if (ny) *ny = newy;
282 123
283 return retval; 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
284} 125}
285
286 126
287/* 127/*
288 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
289 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
290 * multipart monsters - if we want to see if a 2x2 monster 130 * multipart monsters - if we want to see if a 2x2 monster
294 * monster. 134 * monster.
295 * m, x, y are the target map/coordinates - needed for map tiling. 135 * m, x, y are the target map/coordinates - needed for map tiling.
296 * the coordinates & map passed in should have been updated for tiling 136 * the coordinates & map passed in should have been updated for tiling
297 * by the caller. 137 * by the caller.
298 */ 138 */
299
300int 139int
301blocked_link (object *ob, mapstruct *m, int sx, int sy) 140blocked_link (object *ob, maptile *m, int sx, int sy)
302{ 141{
303 object *tmp; 142 object *tmp;
304 int mflags, blocked; 143 int mflags, blocked;
305 144
306 /* Make sure the coordinates are valid - they should be, as caller should 145 /* Make sure the coordinates are valid - they should be, as caller should
313 } 152 }
314 153
315 /* Save some cycles - instead of calling get_map_flags(), just get the value 154 /* Save some cycles - instead of calling get_map_flags(), just get the value
316 * directly. 155 * directly.
317 */ 156 */
318 mflags = m->spaces[sx + m->width * sy].flags; 157 mflags = m->at (sx, sy).flags ();
319 158
320 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 159 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
321 160
322 /* If space is currently not blocked by anything, no need to 161 /* If space is currently not blocked by anything, no need to
323 * go further. Not true for players - all sorts of special 162 * go further. Not true for players - all sorts of special
342 /* We basically go through the stack of objects, and if there is 181 /* We basically go through the stack of objects, and if there is
343 * some other object that has NO_PASS or FLAG_ALIVE set, return 182 * some other object that has NO_PASS or FLAG_ALIVE set, return
344 * true. If we get through the entire stack, that must mean 183 * true. If we get through the entire stack, that must mean
345 * ob is blocking it, so return 0. 184 * ob is blocking it, so return 0.
346 */ 185 */
347 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 186 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
348 { 187 {
349 188
350 /* This must be before the checks below. Code for inventory checkers. */ 189 /* This must be before the checks below. Code for inventory checkers. */
351 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 190 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
352 { 191 {
389 228
390 } 229 }
391 return 0; 230 return 0;
392} 231}
393 232
394
395/* 233/*
396 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
397 * This is meant for multi space objects - for single space objecs, 235 * This is meant for multi space objects - for single space objecs,
398 * just calling get_map_blocked and checking that against movement type 236 * just calling get_map_blocked and checking that against movement type
399 * of object. This function goes through all the parts of the 237 * of object. This function goes through all the parts of the
416 * 254 *
417 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
418 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
419 * against the move_block values. 257 * against the move_block values.
420 */ 258 */
421
422int 259int
423ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
424{ 261{
425 archetype *tmp; 262 archetype *tmp;
426 int flag; 263 int flag;
427 mapstruct *m1; 264 maptile *m1;
428 sint16 sx, sy; 265 sint16 sx, sy;
429 266
430 if (ob == NULL) 267 if (!ob)
431 { 268 {
432 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
433 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
434 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
435 272
436 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
437 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
438 } 275 }
439 276
440 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
441 { 278 {
442 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
443 280
444 if (flag & P_OUT_OF_MAP) 281 if (flag & P_OUT_OF_MAP)
445 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
446 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
447 return P_IS_ALIVE; 284 return P_IS_ALIVE;
448 285
286 mapspace &ms = m1->at (sx, sy);
287
449 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
450 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
451 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
452 */ 291 */
453 292
454 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
455 continue; 294 continue;
456 295
457 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
458 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
459 */ 298 */
460 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
461 return AB_NO_PASS; 300 return P_NO_PASS;
462
463 } 301 }
302
464 return 0; 303 return 0;
465} 304}
466 305
467/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
468 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
469 * and insert them properly. 308 * and insert them properly.
470 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
471 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
472 */ 311 */
473
474void 312void
475fix_container (object *container) 313fix_container (object *container)
476{ 314{
477 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
478 316
479 container->inv = NULL; 317 container->inv = 0;
480 while (tmp != NULL) 318 while (tmp)
481 { 319 {
482 next = tmp->below; 320 next = tmp->below;
483 if (tmp->inv) 321 if (tmp->inv)
484 fix_container (tmp); 322 fix_container (tmp);
323
485 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
486 tmp = next; 325 tmp = next;
487 } 326 }
327
488 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
489 * carrying. 329 * carrying.
490 */ 330 */
491 sum_weight (container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
492} 343}
493 344
494/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
495 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
496 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
497 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
498 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
499 */ 350 */
500 351void
501static void 352maptile::link_multipart_objects ()
502link_multipart_objects (mapstruct *m)
503{ 353{
504 int x, y; 354 if (!spaces)
505 object *tmp, *op, *last, *above; 355 return;
506 archetype *at;
507 356
508 for (x = 0; x < MAP_WIDTH (m); x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
509 for (y = 0; y < MAP_HEIGHT (m); y++) 358 for (object *tmp = ms->bot; tmp; )
510 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
511 { 359 {
512 above = tmp->above; 360 object *above = tmp->above;
513 361
514 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
515 if (tmp->head || tmp->more) 363 if (!tmp->head && !tmp->more)
516 continue; 364 {
517
518 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
519 * won't do anything. 366 * won't do anything.
520 */ 367 */
521 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
522 { 373 {
523 op = arch_to_object (at); 374 op = arch_to_object (at);
524 375
525 /* update x,y coordinates */ 376 /* update x,y coordinates */
526 op->x += tmp->x; 377 op->x += tmp->x;
527 op->y += tmp->y; 378 op->y += tmp->y;
528 op->head = tmp; 379 op->head = tmp;
529 op->map = m; 380 op->map = this;
530 last->more = op; 381 last->more = op;
531 op->name = tmp->name; 382 op->name = tmp->name;
532 op->title = tmp->title; 383 op->title = tmp->title;
384
533 /* we could link all the parts onto tmp, and then just 385 /* we could link all the parts onto tmp, and then just
534 * call insert_ob_in_map once, but the effect is the same, 386 * call insert_ob_in_map once, but the effect is the same,
535 * as insert_ob_in_map will call itself with each part, and 387 * as insert_ob_in_map will call itself with each part, and
536 * the coding is simpler to just to it here with each part. 388 * the coding is simpler to just to it here with each part.
537 */ 389 */
538 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
539 } /* for at = tmp->arch->more */ 391 }
540 } /* for objects on this space */ 392 }
393
394 tmp = above;
395 }
541} 396}
542 397
543/* 398/*
544 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
545 * file pointer. 400 * file pointer.
546 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
547 */ 402 */
548void 403bool
549load_objects (mapstruct *m, object_thawer & fp, int mapflags) 404maptile::_load_objects (object_thawer &thawer)
550{ 405{
551 int i, j;
552 int unique; 406 int unique;
553 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
554 408
555 op = get_object (); 409 op = object::create ();
556 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
557 411
558 while ((i = load_object (fp, op, mapflags))) 412 while (int i = load_object (thawer, op, 0))
559 { 413 {
560 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
561 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
562 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
563 */ 417 */
565 { 419 {
566 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 420 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
567 continue; 421 continue;
568 } 422 }
569 423
570
571 switch (i) 424 switch (i)
572 { 425 {
573 case LL_NORMAL: 426 case LL_NORMAL:
574 /* if we are loading an overlay, put the floors on the bottom */
575 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
576 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
577 else
578 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
579 428
580 if (op->inv) 429 if (op->inv)
581 sum_weight (op); 430 sum_weight (op);
582 431
583 prev = op, last_more = op; 432 prev = op, last_more = op;
584 break; 433 break;
585 434
586 case LL_MORE: 435 case LL_MORE:
587 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
588 op->head = prev, last_more->more = op, last_more = op; 437 op->head = prev, last_more->more = op, last_more = op;
589 break; 438 break;
590 } 439 }
591 440
592 if (mapflags & MAP_STYLE)
593 remove_from_active_list (op);
594
595 op = get_object (); 441 op = object::create ();
596 op->map = m; 442 op->map = this;
597 } 443 }
598 444
445 op->destroy ();
446
447#if 0
599 for (i = 0; i < m->width; i++) 448 for (i = 0; i < width; i++)
600 {
601 for (j = 0; j < m->height; j++) 449 for (j = 0; j < height; j++)
602 {
603 unique = 0;
604 /* check for unique items, or unique squares */
605 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
606 {
607 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
608 unique = 1;
609 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
610 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
611 }
612 }
613 }
614
615 free_object (op);
616 link_multipart_objects (m);
617}
618
619/* This saves all the objects on the map in a non destructive fashion.
620 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
621 * and we only save the head of multi part objects - this is needed
622 * in order to do map tiling properly.
623 */
624void
625save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag)
626{
627 int i, j = 0, unique = 0;
628 object *op;
629
630 /* first pass - save one-part objects */
631 for (i = 0; i < MAP_WIDTH (m); i++)
632 for (j = 0; j < MAP_HEIGHT (m); j++)
633 { 450 {
634 unique = 0; 451 unique = 0;
452 /* check for unique items, or unique squares */
635 for (op = get_map_ob (m, i, j); op; op = op->above) 453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
636 { 454 {
637 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
638 unique = 1; 456 unique = 1;
639 457
640 if (op->type == PLAYER) 458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
641 { 459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
642 LOG (llevDebug, "Player on map that is being saved\n");
643 continue;
644 } 460 }
461 }
462#endif
645 463
646 if (op->head || op->owner) 464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::_save_objects (object_freezer &freezer, int flags)
491{
492 static int cede_count = 0;
493
494 if (flags & IO_HEADER)
495 _save_header (freezer);
496
497 if (!spaces)
498 return false;
499
500 for (int i = 0; i < size (); ++i)
501 {
502#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
503 if (cede_count >= 500)
504 {
505 cede_count = 0;
506 coroapi::cede ();
507 }
508#endif
509
510 int unique = 0;
511 for (object *op = spaces [i].bot; op; op = op->above)
512 {
513 // count per-object, but cede only when modification-safe
514 cede_count++;
515
516 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
517 unique = 1;
518
519 if (!op->can_map_save ())
647 continue; 520 continue;
648 521
649 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 522 if (unique || op->flag [FLAG_UNIQUE])
650 save_object (fp2, op, 3); 523 {
651 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 524 if (flags & IO_UNIQUES)
652 save_object (fp, op, 3); 525 save_object (freezer, op, 1);
526 }
527 else if (flags & IO_OBJECTS)
528 save_object (freezer, op, 1);
529 }
530 }
653 531
654 } /* for this space */ 532 return true;
655 } /* for this j */
656} 533}
657 534
658/* 535bool
659 * Allocates, initialises, and returns a pointer to a mapstruct. 536maptile::_load_objects (const char *path, bool skip_header)
660 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01
662 */
663
664mapstruct *
665get_linked_map (void)
666{ 537{
667 mapstruct *map = new mapstruct; 538 object_thawer thawer (path);
668 mapstruct *mp;
669 539
670 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 540 if (!thawer)
671 if (mp == NULL) 541 return false;
672 first_map = map;
673 else
674 mp->next = map;
675 542
543 if (skip_header)
544 for (;;)
545 {
546 keyword kw = thawer.get_kv ();
547
548 if (kw == KW_end)
549 break;
550
551 thawer.skip_kv (kw);
552 }
553
554 return _load_objects (thawer);
555}
556
557bool
558maptile::_save_objects (const char *path, int flags)
559{
560 object_freezer freezer;
561
562 if (!_save_objects (freezer, flags))
563 return false;
564
565 return freezer.save (path);
566}
567
568maptile::maptile ()
569{
676 map->in_memory = MAP_SWAPPED; 570 in_memory = MAP_SWAPPED;
571
677 /* The maps used to pick up default x and y values from the 572 /* The maps used to pick up default x and y values from the
678 * map archetype. Mimic that behaviour. 573 * map archetype. Mimic that behaviour.
679 */ 574 */
680 MAP_WIDTH (map) = 16; 575 width = 16;
681 MAP_HEIGHT (map) = 16; 576 height = 16;
682 MAP_RESET_TIMEOUT (map) = 0; 577 reset_timeout = 0;
683 MAP_TIMEOUT (map) = 300; 578 timeout = 300;
684 MAP_ENTER_X (map) = 0; 579 enter_x = 0;
685 MAP_ENTER_Y (map) = 0; 580 enter_y = 0;
686 /*set part to -1 indicating conversion to weather map not yet done */ 581}
687 MAP_WORLDPARTX (map) = -1; 582
688 MAP_WORLDPARTY (map) = -1; 583maptile::maptile (int w, int h)
689 return map; 584{
585 in_memory = MAP_SWAPPED;
586
587 width = w;
588 height = h;
589 reset_timeout = 0;
590 timeout = 300;
591 enter_x = 0;
592 enter_y = 0;
593
594 alloc ();
690} 595}
691 596
692/* 597/*
693 * Allocates the arrays contained in a mapstruct. 598 * Allocates the arrays contained in a maptile.
694 * This basically allocates the dynamic array of spaces for the 599 * This basically allocates the dynamic array of spaces for the
695 * map. 600 * map.
696 */ 601 */
697
698void 602void
699allocate_map (mapstruct *m) 603maptile::alloc ()
700{ 604{
701 m->in_memory = MAP_IN_MEMORY;
702 /* Log this condition and free the storage. We could I suppose
703 * realloc, but if the caller is presuming the data will be intact,
704 * that is their poor assumption.
705 */
706 if (m->spaces) 605 if (spaces)
707 {
708 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path);
709 free (m->spaces);
710 }
711
712 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace));
713
714 if (m->spaces == NULL)
715 fatal (OUT_OF_MEMORY);
716}
717
718/* Create and returns a map of the specific size. Used
719 * in random map code and the editor.
720 */
721mapstruct *
722get_empty_map (int sizex, int sizey)
723{
724 mapstruct *m = get_linked_map ();
725
726 m->width = sizex;
727 m->height = sizey;
728 m->in_memory = MAP_SWAPPED;
729 allocate_map (m);
730 return m; 606 return;
607
608 spaces = salloc0<mapspace> (size ());
731} 609}
732 610
733/* Takes a string from a map definition and outputs a pointer to the array of shopitems 611/* Takes a string from a map definition and outputs a pointer to the array of shopitems
734 * corresponding to that string. Memory is allocated for this, it must be freed 612 * corresponding to that string. Memory is allocated for this, it must be freed
735 * at a later date. 613 * at a later date.
736 * Called by parse_map_headers below. 614 * Called by parse_map_headers below.
737 */ 615 */
738
739static shopitems * 616static shopitems *
740parse_shop_string (const char *input_string) 617parse_shop_string (const char *input_string)
741{ 618{
742 char *shop_string, *p, *q, *next_semicolon, *next_colon; 619 char *shop_string, *p, *q, *next_semicolon, *next_colon;
743 shopitems *items = NULL; 620 shopitems *items = NULL;
744 int i = 0, number_of_entries = 0; 621 int i = 0, number_of_entries = 0;
745 const typedata *current_type; 622 const typedata *current_type;
746 623
747 shop_string = strdup_local (input_string); 624 shop_string = strdup (input_string);
748 p = shop_string; 625 p = shop_string;
749 /* first we'll count the entries, we'll need that for allocating the array shortly */ 626 /* first we'll count the entries, we'll need that for allocating the array shortly */
750 while (p) 627 while (p)
751 { 628 {
752 p = strchr (p, ';'); 629 p = strchr (p, ';');
753 number_of_entries++; 630 number_of_entries++;
754 if (p) 631 if (p)
755 p++; 632 p++;
756 } 633 }
634
757 p = shop_string; 635 p = shop_string;
758 strip_endline (p); 636 strip_endline (p);
759 items = new shopitems[number_of_entries + 1]; 637 items = new shopitems[number_of_entries + 1];
760 for (i = 0; i < number_of_entries; i++) 638 for (i = 0; i < number_of_entries; i++)
761 { 639 {
762 if (!p) 640 if (!p)
763 { 641 {
764 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 642 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
765 break; 643 break;
766 } 644 }
645
767 next_semicolon = strchr (p, ';'); 646 next_semicolon = strchr (p, ';');
768 next_colon = strchr (p, ':'); 647 next_colon = strchr (p, ':');
769 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 648 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
770 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 649 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
771 items[i].strength = atoi (strchr (p, ':') + 1); 650 items[i].strength = atoi (strchr (p, ':') + 1);
798 * the next entry while we're at it, better print a warning 677 * the next entry while we're at it, better print a warning
799 */ 678 */
800 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 679 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
801 } 680 }
802 } 681 }
682
803 items[i].index = number_of_entries; 683 items[i].index = number_of_entries;
804 if (next_semicolon) 684 if (next_semicolon)
805 p = ++next_semicolon; 685 p = ++next_semicolon;
806 else 686 else
807 p = NULL; 687 p = NULL;
808 } 688 }
689
809 free (shop_string); 690 free (shop_string);
810 return items; 691 return items;
811} 692}
812 693
813/* opposite of parse string, this puts the string that was originally fed in to 694/* opposite of parse string, this puts the string that was originally fed in to
814 * the map (or something equivilent) into output_string. */ 695 * the map (or something equivilent) into output_string. */
815static void 696static void
816print_shop_string (mapstruct *m, char *output_string) 697print_shop_string (maptile *m, char *output_string)
817{ 698{
818 int i; 699 int i;
819 char tmp[MAX_BUF]; 700 char tmp[MAX_BUF];
820 701
821 strcpy (output_string, ""); 702 strcpy (output_string, "");
822 for (i = 0; i < m->shopitems[0].index; i++) 703 for (i = 0; i < m->shopitems[0].index; i++)
823 { 704 {
824 if (m->shopitems[i].typenum) 705 if (m->shopitems[i].typenum)
825 { 706 {
826 if (m->shopitems[i].strength) 707 if (m->shopitems[i].strength)
827 {
828 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 708 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
829 }
830 else 709 else
831 sprintf (tmp, "%s;", m->shopitems[i].name); 710 sprintf (tmp, "%s;", m->shopitems[i].name);
832 } 711 }
833 else 712 else
834 { 713 {
835 if (m->shopitems[i].strength) 714 if (m->shopitems[i].strength)
836 {
837 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 715 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
838 }
839 else 716 else
840 sprintf (tmp, "*"); 717 sprintf (tmp, "*");
841 } 718 }
719
842 strcat (output_string, tmp); 720 strcat (output_string, tmp);
843 } 721 }
844} 722}
845 723
846/* This loads the header information of the map. The header 724/* This loads the header information of the map. The header
851 * put all the stuff in the map object so that names actually make 729 * put all the stuff in the map object so that names actually make
852 * sense. 730 * sense.
853 * This could be done in lex (like the object loader), but I think 731 * This could be done in lex (like the object loader), but I think
854 * currently, there are few enough fields this is not a big deal. 732 * currently, there are few enough fields this is not a big deal.
855 * MSW 2001-07-01 733 * MSW 2001-07-01
856 * return 0 on success, 1 on failure.
857 */ 734 */
858 735bool
859static int 736maptile::_load_header (object_thawer &thawer)
860load_map_header (object_thawer & fp, mapstruct *m)
861{ 737{
862 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 738 for (;;)
863 int msgpos = 0;
864 int maplorepos = 0;
865
866 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
867 { 739 {
868 buf[HUGE_BUF - 1] = 0; 740 keyword kw = thawer.get_kv ();
869 key = buf; 741
870 while (isspace (*key)) 742 switch (kw)
871 key++;
872 if (*key == 0)
873 continue; /* empty line */
874 value = strchr (key, ' ');
875 if (!value)
876 { 743 {
877 end = strchr (key, '\n'); 744 case KW_EOF:
878 if (end != NULL) 745 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
746 return false;
747
748 case KW_end:
749 return true;
750
751 default:
752 case KW_ERROR:
753 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
879 { 754 break;
880 *end = 0; 755
756 case KW_msg:
757 thawer.get_ml (KW_endmsg, msg);
881 } 758 break;
759
760 case KW_lore: // CF+ extension
761 thawer.get_ml (KW_endlore, maplore);
762 break;
763
764 case KW_maplore:
765 thawer.get_ml (KW_endmaplore, maplore);
766 break;
767
768 case KW_arch:
769 if (strcmp (thawer.get_str (), "map"))
770 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
771 break;
772
773 case KW_oid:
774 thawer.get (this, thawer.get_sint32 ());
775 break;
776
777 case KW_file_format_version: break; // nop
778
779 case KW_name: thawer.get (name); break;
780 case KW_attach: thawer.get (attach); break;
781 case KW_reset_time: thawer.get (reset_time); break;
782 case KW_shopgreed: thawer.get (shopgreed); break;
783 case KW_shopmin: thawer.get (shopmin); break;
784 case KW_shopmax: thawer.get (shopmax); break;
785 case KW_shoprace: thawer.get (shoprace); break;
786 case KW_outdoor: thawer.get (outdoor); break;
787 case KW_temp: thawer.get (temp); break;
788 case KW_pressure: thawer.get (pressure); break;
789 case KW_humid: thawer.get (humid); break;
790 case KW_windspeed: thawer.get (windspeed); break;
791 case KW_winddir: thawer.get (winddir); break;
792 case KW_sky: thawer.get (sky); break;
793
794 case KW_per_player: thawer.get (per_player); break;
795 case KW_per_party: thawer.get (per_party); break;
796
797 case KW_region: default_region = region::find (thawer.get_str ()); break;
798 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
799
800 // old names new names
801 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
802 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
803 case KW_x: case KW_width: thawer.get (width); break;
804 case KW_y: case KW_height: thawer.get (height); break;
805 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
806 case KW_value: case KW_swap_time: thawer.get (timeout); break;
807 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
808 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
809 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
810
811 case KW_tile_path_1: thawer.get (tile_path [0]); break;
812 case KW_tile_path_2: thawer.get (tile_path [1]); break;
813 case KW_tile_path_3: thawer.get (tile_path [2]); break;
814 case KW_tile_path_4: thawer.get (tile_path [3]); break;
882 } 815 }
883 else
884 {
885 *value = 0;
886 value++;
887 end = strchr (value, '\n');
888 while (isspace (*value))
889 {
890 value++;
891 if (*value == '\0' || value == end)
892 {
893 /* Nothing but spaces. */
894 value = NULL;
895 break;
896 }
897 }
898 }
899
900 if (!end)
901 {
902 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
903 return 1;
904 }
905
906 /* key is the field name, value is what it should be set
907 * to. We've already done the work to null terminate key,
908 * and strip off any leading spaces for both of these.
909 * We have not touched the newline at the end of the line -
910 * these are needed for some values. the end pointer
911 * points to the first of the newlines.
912 * value could be NULL! It would be easy enough to just point
913 * this to "" to prevent cores, but that would let more errors slide
914 * through.
915 *
916 * First check for entries that do not use the value parameter, then
917 * validate that value is given and check for the remaining entries
918 * that use the parameter.
919 */
920
921 if (!strcmp (key, "msg"))
922 {
923 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
924 {
925 if (!strcmp (buf, "endmsg\n"))
926 break;
927 else
928 {
929 /* slightly more efficient than strcat */
930 strcpy (msgbuf + msgpos, buf);
931 msgpos += strlen (buf);
932 }
933 }
934 /* There are lots of maps that have empty messages (eg, msg/endmsg
935 * with nothing between). There is no reason in those cases to
936 * keep the empty message. Also, msgbuf contains garbage data
937 * when msgpos is zero, so copying it results in crashes
938 */
939 if (msgpos != 0)
940 m->msg = strdup_local (msgbuf);
941 }
942 else if (!strcmp (key, "maplore"))
943 {
944 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
945 {
946 if (!strcmp (buf, "endmaplore\n"))
947 break;
948 else
949 {
950 /* slightly more efficient than strcat */
951 strcpy (maplorebuf + maplorepos, buf);
952 maplorepos += strlen (buf);
953 }
954 }
955 if (maplorepos != 0)
956 m->maplore = strdup_local (maplorebuf);
957 }
958 else if (!strcmp (key, "end"))
959 {
960 break;
961 }
962 else if (value == NULL)
963 {
964 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
965 }
966 else if (!strcmp (key, "arch"))
967 {
968 /* This is an oddity, but not something we care about much. */
969 if (strcmp (value, "map\n"))
970 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
971 }
972 else if (!strcmp (key, "name"))
973 {
974 *end = 0;
975 m->name = strdup_local (value);
976 }
977 /* first strcmp value on these are old names supported
978 * for compatibility reasons. The new values (second) are
979 * what really should be used.
980 */
981 else if (!strcmp (key, "oid"))
982 {
983 fp.get (m, atoi (value));
984 }
985 else if (!strcmp (key, "attach"))
986 {
987 m->attach = value;
988 }
989 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
990 {
991 m->enter_x = atoi (value);
992 }
993 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
994 {
995 m->enter_y = atoi (value);
996 }
997 else if (!strcmp (key, "x") || !strcmp (key, "width"))
998 {
999 m->width = atoi (value);
1000 }
1001 else if (!strcmp (key, "y") || !strcmp (key, "height"))
1002 {
1003 m->height = atoi (value);
1004 }
1005 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1006 {
1007 m->reset_timeout = atoi (value);
1008 }
1009 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1010 {
1011 m->timeout = atoi (value);
1012 }
1013 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1014 {
1015 m->difficulty = atoi (value);
1016 }
1017 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1018 {
1019 m->darkness = atoi (value);
1020 }
1021 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1022 {
1023 m->fixed_resettime = atoi (value);
1024 }
1025 else if (!strcmp (key, "unique"))
1026 {
1027 m->unique = atoi (value);
1028 }
1029 else if (!strcmp (key, "template"))
1030 {
1031 m->templatemap = atoi (value);
1032 }
1033 else if (!strcmp (key, "region"))
1034 {
1035 m->region = get_region_by_name (value);
1036 }
1037 else if (!strcmp (key, "shopitems"))
1038 {
1039 *end = 0;
1040 m->shopitems = parse_shop_string (value);
1041 }
1042 else if (!strcmp (key, "shopgreed"))
1043 {
1044 m->shopgreed = atof (value);
1045 }
1046 else if (!strcmp (key, "shopmin"))
1047 {
1048 m->shopmin = atol (value);
1049 }
1050 else if (!strcmp (key, "shopmax"))
1051 {
1052 m->shopmax = atol (value);
1053 }
1054 else if (!strcmp (key, "shoprace"))
1055 {
1056 *end = 0;
1057 m->shoprace = strdup_local (value);
1058 }
1059 else if (!strcmp (key, "outdoor"))
1060 {
1061 m->outdoor = atoi (value);
1062 }
1063 else if (!strcmp (key, "temp"))
1064 {
1065 m->temp = atoi (value);
1066 }
1067 else if (!strcmp (key, "pressure"))
1068 {
1069 m->pressure = atoi (value);
1070 }
1071 else if (!strcmp (key, "humid"))
1072 {
1073 m->humid = atoi (value);
1074 }
1075 else if (!strcmp (key, "windspeed"))
1076 {
1077 m->windspeed = atoi (value);
1078 }
1079 else if (!strcmp (key, "winddir"))
1080 {
1081 m->winddir = atoi (value);
1082 }
1083 else if (!strcmp (key, "sky"))
1084 {
1085 m->sky = atoi (value);
1086 }
1087 else if (!strcmp (key, "nosmooth"))
1088 {
1089 m->nosmooth = atoi (value);
1090 }
1091 else if (!strncmp (key, "tile_path_", 10))
1092 {
1093 int tile = atoi (key + 10);
1094
1095 if (tile < 1 || tile > 4)
1096 {
1097 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1098 }
1099 else
1100 {
1101 char *path;
1102
1103 *end = 0;
1104
1105 if (m->tile_path[tile - 1])
1106 {
1107 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1108 free (m->tile_path[tile - 1]);
1109 m->tile_path[tile - 1] = NULL;
1110 }
1111
1112 if (check_path (value, 1) != -1)
1113 {
1114 /* The unadorned path works. */
1115 path = value;
1116 }
1117 else
1118 {
1119 /* Try again; it could be a relative exit. */
1120
1121 path = path_combine_and_normalize (m->path, value);
1122
1123 if (check_path (path, 1) == -1)
1124 {
1125 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1126 path = NULL;
1127 }
1128 }
1129
1130 if (editor)
1131 {
1132 /* Use the value as in the file. */
1133 m->tile_path[tile - 1] = strdup_local (value);
1134 }
1135 else if (path != NULL)
1136 {
1137 /* Use the normalized value. */
1138 m->tile_path[tile - 1] = strdup_local (path);
1139 }
1140 } /* end if tile direction (in)valid */
1141 }
1142 else
1143 {
1144 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1145 }
1146 }
1147 if (!key || strcmp (key, "end"))
1148 { 816 }
1149 LOG (llevError, "Got premature eof on map header!\n");
1150 return 1;
1151 }
1152 return 0;
1153}
1154 817
1155/* 818 abort ();
1156 * Opens the file "filename" and reads information about the map 819}
1157 * from the given file, and stores it in a newly allocated
1158 * mapstruct. A pointer to this structure is returned, or NULL on failure.
1159 * flags correspond to those in map.h. Main ones used are
1160 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1161 * MAP_BLOCK, in which case we block on this load. This happens in all
1162 * cases, no matter if this flag is set or not.
1163 * MAP_STYLE: style map - don't add active objects, don't add to server
1164 * managed map list.
1165 */
1166 820
1167mapstruct * 821bool
1168load_original_map (const char *filename, int flags) 822maptile::_load_header (const char *path)
1169{ 823{
1170 mapstruct *m;
1171 char pathname[MAX_BUF];
1172
1173 if (flags & MAP_PLAYER_UNIQUE)
1174 strcpy (pathname, filename);
1175 else if (flags & MAP_OVERLAY)
1176 strcpy (pathname, create_overlay_pathname (filename));
1177 else
1178 strcpy (pathname, create_pathname (filename));
1179
1180 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1181
1182 object_thawer thawer (pathname); 824 object_thawer thawer (path);
1183 825
1184 if (!thawer) 826 if (!thawer)
1185 return 0; 827 return false;
1186 828
1187 m = get_linked_map (); 829 return _load_header (thawer);
1188
1189 strcpy (m->path, filename);
1190 if (load_map_header (thawer, m))
1191 {
1192 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1193 delete_map (m);
1194 return NULL;
1195 }
1196
1197 allocate_map (m);
1198
1199 m->in_memory = MAP_LOADING;
1200 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1201
1202 m->in_memory = MAP_IN_MEMORY;
1203 if (!MAP_DIFFICULTY (m))
1204 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1205 set_map_reset_time (m);
1206 m->instantiate ();
1207 return (m);
1208}
1209
1210/*
1211 * Loads a map, which has been loaded earlier, from file.
1212 * Return the map object we load into (this can change from the passed
1213 * option if we can't find the original map)
1214 */
1215
1216static mapstruct *
1217load_temporary_map (mapstruct *m)
1218{
1219 char buf[MAX_BUF];
1220
1221 if (!m->tmpname)
1222 {
1223 LOG (llevError, "No temporary filename for map %s\n", m->path);
1224 strcpy (buf, m->path);
1225 delete_map (m);
1226 m = load_original_map (buf, 0);
1227 if (m == NULL)
1228 return NULL;
1229 fix_auto_apply (m); /* Chests which open as default */
1230 return m;
1231 }
1232
1233 object_thawer thawer (m->tmpname);
1234
1235 if (!thawer)
1236 {
1237 strcpy (buf, m->path);
1238 delete_map (m);
1239 m = load_original_map (buf, 0);
1240 if (!m)
1241 return NULL;
1242 fix_auto_apply (m); /* Chests which open as default */
1243 return m;
1244 }
1245
1246 if (load_map_header (thawer, m))
1247 {
1248 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1249 delete_map (m);
1250 m = load_original_map (m->path, 0);
1251 return NULL;
1252 }
1253 allocate_map (m);
1254
1255 m->in_memory = MAP_LOADING;
1256 load_objects (m, thawer, 0);
1257
1258 m->in_memory = MAP_IN_MEMORY;
1259 INVOKE_MAP (SWAPIN, m);
1260 return m;
1261}
1262
1263/*
1264 * Loads a map, which has been loaded earlier, from file.
1265 * Return the map object we load into (this can change from the passed
1266 * option if we can't find the original map)
1267 */
1268
1269mapstruct *
1270load_overlay_map (const char *filename, mapstruct *m)
1271{
1272 char pathname[MAX_BUF];
1273
1274 strcpy (pathname, create_overlay_pathname (filename));
1275
1276 object_thawer thawer (pathname);
1277
1278 if (!thawer)
1279 return m;
1280
1281 if (load_map_header (thawer, m))
1282 {
1283 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1284 delete_map (m);
1285 m = load_original_map (m->path, 0);
1286 return NULL;
1287 }
1288 /*allocate_map(m); */
1289
1290 m->in_memory = MAP_LOADING;
1291 load_objects (m, thawer, MAP_OVERLAY);
1292
1293 m->in_memory = MAP_IN_MEMORY;
1294 return m;
1295} 830}
1296 831
1297/****************************************************************************** 832/******************************************************************************
1298 * This is the start of unique map handling code 833 * This is the start of unique map handling code
1299 *****************************************************************************/ 834 *****************************************************************************/
1300 835
1301/* This goes through map 'm' and removed any unique items on the map. */ 836/* This goes through the maptile and removed any unique items on the map. */
1302static void 837void
1303delete_unique_items (mapstruct *m) 838maptile::clear_unique_items ()
1304{ 839{
1305 int i, j, unique; 840 for (int i = 0; i < size (); ++i)
1306 object *op, *next; 841 {
842 int unique = 0;
843 for (object *op = spaces [i].bot; op; )
844 {
845 object *above = op->above;
1307 846
1308 for (i = 0; i < MAP_WIDTH (m); i++) 847 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1309 for (j = 0; j < MAP_HEIGHT (m); j++) 848 unique = 1;
849
850 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
851 {
852 op->destroy_inv (false);
853 op->destroy ();
854 }
855
856 op = above;
857 }
858 }
859}
860
861bool
862maptile::_save_header (object_freezer &freezer)
863{
864#define MAP_OUT(k) freezer.put (KW_ ## k, k)
865#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
866
867 MAP_OUT2 (arch, "map");
868
869 if (name) MAP_OUT (name);
870 MAP_OUT (swap_time);
871 MAP_OUT (reset_time);
872 MAP_OUT (reset_timeout);
873 MAP_OUT (fixed_resettime);
874 MAP_OUT (difficulty);
875
876 if (default_region) MAP_OUT2 (region, default_region->name);
877
878 if (shopitems)
879 {
880 char shop[MAX_BUF];
881 print_shop_string (this, shop);
882 MAP_OUT2 (shopitems, shop);
883 }
884
885 MAP_OUT (shopgreed);
886 MAP_OUT (shopmin);
887 MAP_OUT (shopmax);
888 if (shoprace) MAP_OUT (shoprace);
889 MAP_OUT (darkness);
890 MAP_OUT (width);
891 MAP_OUT (height);
892 MAP_OUT (enter_x);
893 MAP_OUT (enter_y);
894
895 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
896 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
897
898 MAP_OUT (outdoor);
899 MAP_OUT (temp);
900 MAP_OUT (pressure);
901 MAP_OUT (humid);
902 MAP_OUT (windspeed);
903 MAP_OUT (winddir);
904 MAP_OUT (sky);
905
906 MAP_OUT (per_player);
907 MAP_OUT (per_party);
908
909 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
910 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
911 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
912 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
913
914 freezer.put (this);
915 freezer.put (KW_end);
916
917 return true;
918}
919
920bool
921maptile::_save_header (const char *path)
922{
923 object_freezer freezer;
924
925 if (!_save_header (freezer))
926 return false;
927
928 return freezer.save (path);
929}
930
931/*
932 * Remove and free all objects in the given map.
933 */
934void
935maptile::clear ()
936{
937 sfree (regions, size ()), regions = 0;
938 free (regionmap), regionmap = 0;
939
940 if (spaces)
941 {
942 for (mapspace *ms = spaces + size (); ms-- > spaces; )
943 while (object *op = ms->bot)
944 {
945 if (op->head)
946 op = op->head;
947
948 op->destroy_inv (false);
949 op->destroy ();
950 }
951
952 sfree (spaces, size ()), spaces = 0;
953 }
954
955 if (buttons)
956 free_objectlinkpt (buttons), buttons = 0;
957}
958
959void
960maptile::clear_header ()
961{
962 name = 0;
963 msg = 0;
964 maplore = 0;
965 shoprace = 0;
966 delete [] shopitems, shopitems = 0;
967
968 for (int i = 0; i < 4; i++)
969 tile_path [i] = 0;
970}
971
972maptile::~maptile ()
973{
974 assert (destroyed ());
975}
976
977void
978maptile::clear_links_to (maptile *m)
979{
980 /* We need to look through all the maps and see if any maps
981 * are pointing at this one for tiling information. Since
982 * tiling can be asymetric, we just can not look to see which
983 * maps this map tiles with and clears those.
984 */
985 for (int i = 0; i < 4; i++)
986 if (tile_map[i] == m)
987 tile_map[i] = 0;
988}
989
990void
991maptile::do_destroy ()
992{
993 attachable::do_destroy ();
994
995 clear ();
996}
997
998/*
999 * Updates every button on the map (by calling update_button() for them).
1000 */
1001void
1002maptile::update_buttons ()
1003{
1004 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1005 for (objectlink *ol = obp->link; ol; ol = ol->next)
1310 { 1006 {
1311 unique = 0; 1007 if (!ol->ob)
1312 for (op = get_map_ob (m, i, j); op; op = next)
1313 { 1008 {
1314 next = op->above; 1009 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1315 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1010 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1316 unique = 1; 1011 continue;
1317 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1318 {
1319 clean_object (op);
1320 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1321 remove_button_link (op);
1322 remove_ob (op);
1323 free_object (op);
1324 } 1012 }
1013
1014 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1015 {
1016 update_button (ol->ob);
1017 break;
1325 } 1018 }
1326 } 1019 }
1327} 1020}
1328
1329
1330/*
1331 * Loads unique objects from file(s) into the map which is in memory
1332 * m is the map to load unique items into.
1333 */
1334static void
1335load_unique_objects (mapstruct *m)
1336{
1337 int count;
1338 char firstname[MAX_BUF];
1339
1340 for (count = 0; count < 10; count++)
1341 {
1342 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1343 if (!access (firstname, R_OK))
1344 break;
1345 }
1346 /* If we get here, we did not find any map */
1347 if (count == 10)
1348 return;
1349
1350 object_thawer thawer (firstname);
1351
1352 if (!thawer)
1353 return;
1354
1355 m->in_memory = MAP_LOADING;
1356 if (m->tmpname == NULL) /* if we have loaded unique items from */
1357 delete_unique_items (m); /* original map before, don't duplicate them */
1358 load_objects (m, thawer, 0);
1359
1360 m->in_memory = MAP_IN_MEMORY;
1361}
1362
1363
1364/*
1365 * Saves a map to file. If flag is set, it is saved into the same
1366 * file it was (originally) loaded from. Otherwise a temporary
1367 * filename will be genarated, and the file will be stored there.
1368 * The temporary filename will be stored in the mapstructure.
1369 * If the map is unique, we also save to the filename in the map
1370 * (this should have been updated when first loaded)
1371 */
1372
1373int
1374new_save_map (mapstruct *m, int flag)
1375{
1376 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1377 int i;
1378
1379 if (flag && !*m->path)
1380 {
1381 LOG (llevError, "Tried to save map without path.\n");
1382 return -1;
1383 }
1384
1385 if (flag || (m->unique) || (m->templatemap))
1386 {
1387 if (!m->unique && !m->templatemap)
1388 { /* flag is set */
1389 if (flag == 2)
1390 strcpy (filename, create_overlay_pathname (m->path));
1391 else
1392 strcpy (filename, create_pathname (m->path));
1393 }
1394 else
1395 strcpy (filename, m->path);
1396
1397 make_path_to_file (filename);
1398 }
1399 else
1400 {
1401 if (!m->tmpname)
1402 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1403
1404 strcpy (filename, m->tmpname);
1405 }
1406
1407 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1408 m->in_memory = MAP_SAVING;
1409
1410 object_freezer freezer;
1411
1412 /* legacy */
1413 fprintf (freezer, "arch map\n");
1414 if (m->name)
1415 fprintf (freezer, "name %s\n", m->name);
1416 if (!flag)
1417 fprintf (freezer, "swap_time %d\n", m->swap_time);
1418 if (m->reset_timeout)
1419 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1420 if (m->fixed_resettime)
1421 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1422 /* we unfortunately have no idea if this is a value the creator set
1423 * or a difficulty value we generated when the map was first loaded
1424 */
1425 if (m->difficulty)
1426 fprintf (freezer, "difficulty %d\n", m->difficulty);
1427 if (m->region)
1428 fprintf (freezer, "region %s\n", m->region->name);
1429 if (m->shopitems)
1430 {
1431 print_shop_string (m, shop);
1432 fprintf (freezer, "shopitems %s\n", shop);
1433 }
1434 if (m->shopgreed)
1435 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1436#ifndef WIN32
1437 if (m->shopmin)
1438 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1439 if (m->shopmax)
1440 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1441#else
1442 if (m->shopmin)
1443 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1444 if (m->shopmax)
1445 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1446#endif
1447 if (m->shoprace)
1448 fprintf (freezer, "shoprace %s\n", m->shoprace);
1449 if (m->darkness)
1450 fprintf (freezer, "darkness %d\n", m->darkness);
1451 if (m->width)
1452 fprintf (freezer, "width %d\n", m->width);
1453 if (m->height)
1454 fprintf (freezer, "height %d\n", m->height);
1455 if (m->enter_x)
1456 fprintf (freezer, "enter_x %d\n", m->enter_x);
1457 if (m->enter_y)
1458 fprintf (freezer, "enter_y %d\n", m->enter_y);
1459 if (m->msg)
1460 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1461 if (m->maplore)
1462 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1463 if (m->unique)
1464 fprintf (freezer, "unique %d\n", m->unique);
1465 if (m->templatemap)
1466 fprintf (freezer, "template %d\n", m->templatemap);
1467 if (m->outdoor)
1468 fprintf (freezer, "outdoor %d\n", m->outdoor);
1469 if (m->temp)
1470 fprintf (freezer, "temp %d\n", m->temp);
1471 if (m->pressure)
1472 fprintf (freezer, "pressure %d\n", m->pressure);
1473 if (m->humid)
1474 fprintf (freezer, "humid %d\n", m->humid);
1475 if (m->windspeed)
1476 fprintf (freezer, "windspeed %d\n", m->windspeed);
1477 if (m->winddir)
1478 fprintf (freezer, "winddir %d\n", m->winddir);
1479 if (m->sky)
1480 fprintf (freezer, "sky %d\n", m->sky);
1481 if (m->nosmooth)
1482 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1483
1484 /* Save any tiling information, except on overlays */
1485 if (flag != 2)
1486 for (i = 0; i < 4; i++)
1487 if (m->tile_path[i])
1488 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1489
1490 freezer.put (m);
1491 fprintf (freezer, "end\n");
1492
1493 /* In the game save unique items in the different file, but
1494 * in the editor save them to the normal map file.
1495 * If unique map, save files in the proper destination (set by
1496 * player)
1497 */
1498 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1499 {
1500 object_freezer unique;
1501
1502 if (flag == 2)
1503 save_objects (m, freezer, unique, 2);
1504 else
1505 save_objects (m, freezer, unique, 0);
1506
1507 sprintf (buf, "%s.v00", create_items_path (m->path));
1508
1509 unique.save (buf);
1510 }
1511 else
1512 { /* save same file when not playing, like in editor */
1513 save_objects (m, freezer, freezer, 0);
1514 }
1515
1516 freezer.save (filename);
1517
1518 return 0;
1519}
1520
1521
1522/*
1523 * Remove and free all objects in the inventory of the given object.
1524 * object.c ?
1525 */
1526
1527void
1528clean_object (object *op)
1529{
1530 object *tmp, *next;
1531
1532 for (tmp = op->inv; tmp; tmp = next)
1533 {
1534 next = tmp->below;
1535 clean_object (tmp);
1536 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1537 remove_button_link (tmp);
1538 remove_ob (tmp);
1539 free_object (tmp);
1540 }
1541}
1542
1543/*
1544 * Remove and free all objects in the given map.
1545 */
1546
1547void
1548free_all_objects (mapstruct *m)
1549{
1550 int i, j;
1551 object *op;
1552
1553 for (i = 0; i < MAP_WIDTH (m); i++)
1554 for (j = 0; j < MAP_HEIGHT (m); j++)
1555 {
1556 object *previous_obj = NULL;
1557
1558 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1559 {
1560 if (op == previous_obj)
1561 {
1562 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1563 break;
1564 }
1565 previous_obj = op;
1566 if (op->head != NULL)
1567 op = op->head;
1568
1569 /* If the map isn't in memory, free_object will remove and
1570 * free objects in op's inventory. So let it do the job.
1571 */
1572 if (m->in_memory == MAP_IN_MEMORY)
1573 clean_object (op);
1574 remove_ob (op);
1575 free_object (op);
1576 }
1577 }
1578}
1579
1580/*
1581 * Frees everything allocated by the given mapstructure.
1582 * don't free tmpname - our caller is left to do that
1583 */
1584
1585void
1586free_map (mapstruct *m, int flag)
1587{
1588 int i;
1589
1590 if (!m->in_memory)
1591 {
1592 LOG (llevError, "Trying to free freed map.\n");
1593 return;
1594 }
1595 if (flag && m->spaces)
1596 free_all_objects (m);
1597 if (m->name)
1598 FREE_AND_CLEAR (m->name);
1599 if (m->spaces)
1600 FREE_AND_CLEAR (m->spaces);
1601 if (m->msg)
1602 FREE_AND_CLEAR (m->msg);
1603 if (m->maplore)
1604 FREE_AND_CLEAR (m->maplore);
1605 if (m->shopitems)
1606 delete[]m->shopitems;
1607 m->shopitems = 0;
1608 if (m->shoprace)
1609 FREE_AND_CLEAR (m->shoprace);
1610 if (m->buttons)
1611 free_objectlinkpt (m->buttons);
1612 m->buttons = NULL;
1613 for (i = 0; i < 4; i++)
1614 {
1615 if (m->tile_path[i])
1616 FREE_AND_CLEAR (m->tile_path[i]);
1617 m->tile_map[i] = NULL;
1618 }
1619 m->in_memory = MAP_SWAPPED;
1620}
1621
1622/*
1623 * function: vanish mapstruct
1624 * m : pointer to mapstruct, if NULL no action
1625 * this deletes all the data on the map (freeing pointers)
1626 * and then removes this map from the global linked list of maps.
1627 */
1628
1629void
1630delete_map (mapstruct *m)
1631{
1632 mapstruct *tmp, *last;
1633 int i;
1634
1635 if (!m)
1636 return;
1637
1638 m->clear ();
1639
1640 if (m->in_memory == MAP_IN_MEMORY)
1641 {
1642 /* change to MAP_SAVING, even though we are not,
1643 * so that remove_ob doesn't do as much work.
1644 */
1645 m->in_memory = MAP_SAVING;
1646 free_map (m, 1);
1647 }
1648 /* move this out of free_map, since tmpname can still be needed if
1649 * the map is swapped out.
1650 */
1651 if (m->tmpname)
1652 {
1653 free (m->tmpname);
1654 m->tmpname = NULL;
1655 }
1656 last = NULL;
1657 /* We need to look through all the maps and see if any maps
1658 * are pointing at this one for tiling information. Since
1659 * tiling can be assymetric, we just can not look to see which
1660 * maps this map tiles with and clears those.
1661 */
1662 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1663 {
1664 if (tmp->next == m)
1665 last = tmp;
1666
1667 /* This should hopefully get unrolled on a decent compiler */
1668 for (i = 0; i < 4; i++)
1669 if (tmp->tile_map[i] == m)
1670 tmp->tile_map[i] = NULL;
1671 }
1672
1673 /* If last is null, then this should be the first map in the list */
1674 if (!last)
1675 {
1676 if (m == first_map)
1677 first_map = m->next;
1678 else
1679 /* m->path is a static char, so should hopefully still have
1680 * some useful data in it.
1681 */
1682 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1683 }
1684 else
1685 last->next = m->next;
1686
1687 delete m;
1688}
1689
1690
1691
1692/*
1693 * Makes sure the given map is loaded and swapped in.
1694 * name is path name of the map.
1695 * flags meaning:
1696 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1697 * and don't do unique items or the like.
1698 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1699 * dont do any more name translation on it.
1700 *
1701 * Returns a pointer to the given map.
1702 */
1703
1704mapstruct *
1705ready_map_name (const char *name, int flags)
1706{
1707 mapstruct *m;
1708
1709 if (!name)
1710 return (NULL);
1711
1712 /* Have we been at this level before? */
1713 m = has_been_loaded (name);
1714
1715 /* Map is good to go, so just return it */
1716 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1717 {
1718 return m;
1719 }
1720
1721 /* unique maps always get loaded from their original location, and never
1722 * a temp location. Likewise, if map_flush is set, or we have never loaded
1723 * this map, load it now. I removed the reset checking from here -
1724 * it seems the probability of a player trying to enter a map that should
1725 * reset but hasn't yet is quite low, and removing that makes this function
1726 * a bit cleaner (and players probably shouldn't rely on exact timing for
1727 * resets in any case - if they really care, they should use the 'maps command.
1728 */
1729 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1730 {
1731
1732 /* first visit or time to reset */
1733 if (m)
1734 {
1735 clean_tmp_map (m); /* Doesn't make much difference */
1736 delete_map (m);
1737 }
1738
1739 /* create and load a map */
1740 if (flags & MAP_PLAYER_UNIQUE)
1741 LOG (llevDebug, "Trying to load map %s.\n", name);
1742 else
1743 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1744
1745 //eval_pv ("$x = Event::time", 1);//D
1746 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1747 return (NULL);
1748 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1749
1750 fix_auto_apply (m); /* Chests which open as default */
1751
1752 /* If a player unique map, no extra unique object file to load.
1753 * if from the editor, likewise.
1754 */
1755 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1756 load_unique_objects (m);
1757
1758 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1759 {
1760 m = load_overlay_map (name, m);
1761 if (m == NULL)
1762 return NULL;
1763 }
1764
1765 if (flags & MAP_PLAYER_UNIQUE)
1766 INVOKE_MAP (SWAPIN, m);
1767
1768 }
1769 else
1770 {
1771 /* If in this loop, we found a temporary map, so load it up. */
1772
1773 m = load_temporary_map (m);
1774 if (m == NULL)
1775 return NULL;
1776 load_unique_objects (m);
1777
1778 clean_tmp_map (m);
1779 m->in_memory = MAP_IN_MEMORY;
1780 /* tempnam() on sun systems (probably others) uses malloc
1781 * to allocated space for the string. Free it here.
1782 * In some cases, load_temporary_map above won't find the
1783 * temporary map, and so has reloaded a new map. If that
1784 * is the case, tmpname is now null
1785 */
1786 if (m->tmpname)
1787 free (m->tmpname);
1788 m->tmpname = NULL;
1789 /* It's going to be saved anew anyway */
1790 }
1791
1792 /* Below here is stuff common to both first time loaded maps and
1793 * temp maps.
1794 */
1795
1796 decay_objects (m); /* start the decay */
1797 /* In case other objects press some buttons down */
1798 update_buttons (m);
1799 if (m->outdoor)
1800 set_darkness_map (m);
1801 /* run the weather over this map */
1802 weather_effect (name);
1803 return m;
1804}
1805
1806 1021
1807/* 1022/*
1808 * This routine is supposed to find out the difficulty of the map. 1023 * This routine is supposed to find out the difficulty of the map.
1809 * difficulty does not have a lot to do with character level, 1024 * difficulty does not have a lot to do with character level,
1810 * but does have a lot to do with treasure on the map. 1025 * but does have a lot to do with treasure on the map.
1812 * Difficulty can now be set by the map creature. If the value stored 1027 * Difficulty can now be set by the map creature. If the value stored
1813 * in the map is zero, then use this routine. Maps should really 1028 * in the map is zero, then use this routine. Maps should really
1814 * have a difficulty set than using this function - human calculation 1029 * have a difficulty set than using this function - human calculation
1815 * is much better than this functions guesswork. 1030 * is much better than this functions guesswork.
1816 */ 1031 */
1817
1818int 1032int
1819calculate_difficulty (mapstruct *m) 1033maptile::estimate_difficulty () const
1820{ 1034{
1821 object *op;
1822 archetype *at;
1823 int x, y, i;
1824 long monster_cnt = 0; 1035 long monster_cnt = 0;
1825 double avgexp = 0; 1036 double avgexp = 0;
1826 sint64 total_exp = 0; 1037 sint64 total_exp = 0;
1827 1038
1828 if (MAP_DIFFICULTY (m)) 1039 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1829 { 1040 for (object *op = ms->bot; op; op = op->above)
1830 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1831 return MAP_DIFFICULTY (m);
1832 }
1833
1834 for (x = 0; x < MAP_WIDTH (m); x++)
1835 for (y = 0; y < MAP_HEIGHT (m); y++)
1836 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1837 { 1041 {
1838 if (QUERY_FLAG (op, FLAG_MONSTER)) 1042 if (QUERY_FLAG (op, FLAG_MONSTER))
1839 { 1043 {
1840 total_exp += op->stats.exp; 1044 total_exp += op->stats.exp;
1841 monster_cnt++; 1045 monster_cnt++;
1842 } 1046 }
1843 1047
1844 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1048 if (QUERY_FLAG (op, FLAG_GENERATOR))
1845 { 1049 {
1846 total_exp += op->stats.exp; 1050 total_exp += op->stats.exp;
1051
1847 at = type_to_archetype (GENERATE_TYPE (op)); 1052 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1848
1849 if (at != NULL)
1850 total_exp += at->clone.stats.exp * 8; 1053 total_exp += at->clone.stats.exp * 8;
1851 1054
1852 monster_cnt++; 1055 monster_cnt++;
1853 } 1056 }
1854 } 1057 }
1855 1058
1856 avgexp = (double) total_exp / monster_cnt; 1059 avgexp = (double) total_exp / monster_cnt;
1857 1060
1858 for (i = 1; i <= settings.max_level; i++) 1061 for (int i = 1; i <= settings.max_level; i++)
1859 {
1860 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1062 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1861 {
1862 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1863 return i; 1063 return i;
1864 }
1865 }
1866 1064
1867 return 1; 1065 return 1;
1868}
1869
1870void
1871clean_tmp_map (mapstruct *m)
1872{
1873 if (m->tmpname == NULL)
1874 return;
1875 INVOKE_MAP (CLEAN, m);
1876 (void) unlink (m->tmpname);
1877}
1878
1879void
1880free_all_maps (void)
1881{
1882 int real_maps = 0;
1883
1884 while (first_map)
1885 {
1886 /* I think some of the callers above before it gets here set this to be
1887 * saving, but we still want to free this data
1888 */
1889 if (first_map->in_memory == MAP_SAVING)
1890 first_map->in_memory = MAP_IN_MEMORY;
1891 delete_map (first_map);
1892 real_maps++;
1893 }
1894 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1895} 1066}
1896 1067
1897/* change_map_light() - used to change map light level (darkness) 1068/* change_map_light() - used to change map light level (darkness)
1898 * up or down. Returns true if successful. It should now be 1069 * up or down. Returns true if successful. It should now be
1899 * possible to change a value by more than 1. 1070 * possible to change a value by more than 1.
1900 * Move this from los.c to map.c since this is more related 1071 * Move this from los.c to map.c since this is more related
1901 * to maps than los. 1072 * to maps than los.
1902 * postive values make it darker, negative make it brighter 1073 * postive values make it darker, negative make it brighter
1903 */ 1074 */
1904
1905int 1075int
1906change_map_light (mapstruct *m, int change) 1076maptile::change_map_light (int change)
1907{ 1077{
1908 int new_level = m->darkness + change; 1078 int new_level = darkness + change;
1909 1079
1910 /* Nothing to do */ 1080 /* Nothing to do */
1911 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1081 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1912 {
1913 return 0; 1082 return 0;
1914 }
1915 1083
1916 /* inform all players on the map */ 1084 /* inform all players on the map */
1917 if (change > 0) 1085 if (change > 0)
1918 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1919 else 1087 else
1920 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1088 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1921 1089
1922 /* Do extra checking. since m->darkness is a unsigned value, 1090 /* Do extra checking. since darkness is a unsigned value,
1923 * we need to be extra careful about negative values. 1091 * we need to be extra careful about negative values.
1924 * In general, the checks below are only needed if change 1092 * In general, the checks below are only needed if change
1925 * is not +/-1 1093 * is not +/-1
1926 */ 1094 */
1927 if (new_level < 0) 1095 if (new_level < 0)
1928 m->darkness = 0; 1096 darkness = 0;
1929 else if (new_level >= MAX_DARKNESS) 1097 else if (new_level >= MAX_DARKNESS)
1930 m->darkness = MAX_DARKNESS; 1098 darkness = MAX_DARKNESS;
1931 else 1099 else
1932 m->darkness = new_level; 1100 darkness = new_level;
1933 1101
1934 /* All clients need to get re-updated for the change */ 1102 /* All clients need to get re-updated for the change */
1935 update_all_map_los (m); 1103 update_all_map_los (this);
1936 return 1; 1104 return 1;
1937} 1105}
1938
1939 1106
1940/* 1107/*
1941 * This function updates various attributes about a specific space 1108 * This function updates various attributes about a specific space
1942 * on the map (what it looks like, whether it blocks magic, 1109 * on the map (what it looks like, whether it blocks magic,
1943 * has a living creatures, prevents people from passing 1110 * has a living creatures, prevents people from passing
1944 * through, etc) 1111 * through, etc)
1945 */ 1112 */
1946void 1113void
1947update_position (mapstruct *m, int x, int y) 1114mapspace::update_ ()
1948{ 1115{
1949 object *tmp, *last = NULL; 1116 object *tmp, *last = 0;
1950 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1117 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1951 New_Face *top, *floor, *middle; 1118 facetile *top, *floor, *middle;
1952 object *top_obj, *floor_obj, *middle_obj; 1119 object *top_obj, *floor_obj, *middle_obj;
1953 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1120 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1954 1121
1955 oldflags = GET_MAP_FLAGS (m, x, y);
1956 if (!(oldflags & P_NEED_UPDATE))
1957 {
1958 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1959 return;
1960 }
1961
1962 middle = blank_face; 1122 middle = blank_face;
1963 top = blank_face; 1123 top = blank_face;
1964 floor = blank_face; 1124 floor = blank_face;
1965 1125
1966 middle_obj = NULL; 1126 middle_obj = 0;
1967 top_obj = NULL; 1127 top_obj = 0;
1968 floor_obj = NULL; 1128 floor_obj = 0;
1969 1129
1970 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1130 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1971 { 1131 {
1972
1973 /* This could be made additive I guess (two lights better than 1132 /* This could be made additive I guess (two lights better than
1974 * one). But if so, it shouldn't be a simple additive - 2 1133 * one). But if so, it shouldn't be a simple additive - 2
1975 * light bulbs do not illuminate twice as far as once since 1134 * light bulbs do not illuminate twice as far as once since
1976 * it is a disapation factor that is squared (or is it cubed?) 1135 * it is a dissapation factor that is cubed.
1977 */ 1136 */
1978 if (tmp->glow_radius > light) 1137 if (tmp->glow_radius > light)
1979 light = tmp->glow_radius; 1138 light = tmp->glow_radius;
1980 1139
1981 /* This call is needed in order to update objects the player 1140 /* This call is needed in order to update objects the player
2019 { 1178 {
2020 middle = tmp->face; 1179 middle = tmp->face;
2021 middle_obj = tmp; 1180 middle_obj = tmp;
2022 } 1181 }
2023 } 1182 }
1183
2024 if (tmp == tmp->above) 1184 if (tmp == tmp->above)
2025 { 1185 {
2026 LOG (llevError, "Error in structure of map\n"); 1186 LOG (llevError, "Error in structure of map\n");
2027 exit (-1); 1187 exit (-1);
2028 } 1188 }
2029 1189
2030 move_slow |= tmp->move_slow; 1190 move_slow |= tmp->move_slow;
2031 move_block |= tmp->move_block; 1191 move_block |= tmp->move_block;
2032 move_on |= tmp->move_on; 1192 move_on |= tmp->move_on;
2033 move_off |= tmp->move_off; 1193 move_off |= tmp->move_off;
2034 move_allow |= tmp->move_allow; 1194 move_allow |= tmp->move_allow;
2035 1195
2036 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2037 flags |= P_IS_ALIVE;
2038 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2039 flags |= P_NO_MAGIC;
2040 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2041 flags |= P_NO_CLERIC;
2042 if (tmp->type == SAFE_GROUND)
2043 flags |= P_SAFE;
2044
2045 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1196 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2046 flags |= P_BLOCKSVIEW; 1197 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2047 } /* for stack of objects */ 1198 if (tmp->type == PLAYER) flags |= P_PLAYER;
2048 1199 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2049 /* we don't want to rely on this function to have accurate flags, but 1200 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2050 * since we're already doing the work, we calculate them here. 1201 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2051 * if they don't match, logic is broken someplace.
2052 */
2053 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2054 { 1202 }
2055 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1203
2056 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1204 this->light = light;
2057 } 1205 this->flags_ = flags;
2058 SET_MAP_FLAGS (m, x, y, flags); 1206 this->move_block = move_block & ~move_allow;
2059 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1207 this->move_on = move_on;
2060 SET_MAP_MOVE_ON (m, x, y, move_on); 1208 this->move_off = move_off;
2061 SET_MAP_MOVE_OFF (m, x, y, move_off); 1209 this->move_slow = move_slow;
2062 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2063 1210
2064 /* At this point, we have a floor face (if there is a floor), 1211 /* At this point, we have a floor face (if there is a floor),
2065 * and the floor is set - we are not going to touch it at 1212 * and the floor is set - we are not going to touch it at
2066 * this point. 1213 * this point.
2067 * middle contains the highest visibility face. 1214 * middle contains the highest visibility face.
2092 1239
2093 /* If two top faces are already set, quit processing */ 1240 /* If two top faces are already set, quit processing */
2094 if ((top != blank_face) && (middle != blank_face)) 1241 if ((top != blank_face) && (middle != blank_face))
2095 break; 1242 break;
2096 1243
2097 /* Only show visible faces, unless its the editor - show all */ 1244 /* Only show visible faces */
2098 if (!tmp->invisible || editor) 1245 if (!tmp->invisible)
2099 { 1246 {
2100 /* Fill in top if needed */ 1247 /* Fill in top if needed */
2101 if (top == blank_face) 1248 if (top == blank_face)
2102 { 1249 {
2103 top = tmp->face; 1250 top = tmp->face;
2121 break; 1268 break;
2122 } 1269 }
2123 } 1270 }
2124 } 1271 }
2125 } 1272 }
1273
2126 if (middle == floor) 1274 if (middle == floor)
2127 middle = blank_face; 1275 middle = blank_face;
1276
2128 if (top == middle) 1277 if (top == middle)
2129 middle = blank_face; 1278 middle = blank_face;
2130 SET_MAP_FACE (m, x, y, top, 0);
2131 if (top != blank_face)
2132 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2133 else
2134 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2135 SET_MAP_FACE (m, x, y, middle, 1);
2136 if (middle != blank_face)
2137 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2138 else
2139 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2140 SET_MAP_FACE (m, x, y, floor, 2);
2141 if (floor != blank_face)
2142 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2143 else
2144 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2145 SET_MAP_LIGHT (m, x, y, light);
2146}
2147 1279
2148 1280 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2149void 1281 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2150set_map_reset_time (mapstruct *map) 1282 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2151{
2152 int timeout;
2153
2154 timeout = MAP_RESET_TIMEOUT (map);
2155 if (timeout <= 0)
2156 timeout = MAP_DEFAULTRESET;
2157 if (timeout >= MAP_MAXRESET)
2158 timeout = MAP_MAXRESET;
2159 MAP_WHEN_RESET (map) = seconds () + timeout;
2160} 1283}
2161 1284
2162/* this updates the orig_map->tile_map[tile_num] value after loading 1285/* this updates the orig_map->tile_map[tile_num] value after finding
2163 * the map. It also takes care of linking back the freshly loaded 1286 * the map. It also takes care of linking back the freshly found
2164 * maps tile_map values if it tiles back to this one. It returns 1287 * maps tile_map values if it tiles back to this one. It returns
2165 * the value of orig_map->tile_map[tile_num]. It really only does this 1288 * the value of orig_map->tile_map[tile_num].
2166 * so that it is easier for calling functions to verify success.
2167 */ 1289 */
2168 1290static inline maptile *
2169static mapstruct * 1291find_and_link (maptile *orig_map, int tile_num)
2170load_and_link_tiled_map (mapstruct *orig_map, int tile_num)
2171{ 1292{
1293 maptile *mp = orig_map->tile_map [tile_num];
1294
1295 if (!mp)
1296 {
1297 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1298
1299 if (!mp)
1300 {
1301 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1302 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1303 &orig_map->tile_path[tile_num], &orig_map->path);
1304 mp = new maptile (1, 1);
1305 mp->alloc ();
1306 mp->in_memory = MAP_IN_MEMORY;
1307 }
1308 }
1309
2172 int dest_tile = (tile_num + 2) % 4; 1310 int dest_tile = (tile_num + 2) % 4;
2173 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2174 1311
2175 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1312 orig_map->tile_map [tile_num] = mp;
2176 1313
2177 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1314 // optimisation: back-link map to origin map if euclidean
2178 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1315 //TODO: non-euclidean maps MUST GO
1316 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2179 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1317 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2180 1318
2181 return orig_map->tile_map[tile_num]; 1319 return mp;
1320}
1321
1322static inline void
1323load_and_link (maptile *orig_map, int tile_num)
1324{
1325 find_and_link (orig_map, tile_num)->load_sync ();
2182} 1326}
2183 1327
2184/* this returns TRUE if the coordinates (x,y) are out of 1328/* this returns TRUE if the coordinates (x,y) are out of
2185 * map m. This function also takes into account any 1329 * map m. This function also takes into account any
2186 * tiling considerations, loading adjacant maps as needed. 1330 * tiling considerations, loading adjacant maps as needed.
2187 * This is the function should always be used when it 1331 * This is the function should always be used when it
2188 * necessary to check for valid coordinates. 1332 * necessary to check for valid coordinates.
2189 * This function will recursively call itself for the 1333 * This function will recursively call itself for the
2190 * tiled maps. 1334 * tiled maps.
2191 *
2192 *
2193 */ 1335 */
2194int 1336int
2195out_of_map (mapstruct *m, int x, int y) 1337out_of_map (maptile *m, int x, int y)
2196{ 1338{
2197
2198 /* If we get passed a null map, this is obviously the 1339 /* If we get passed a null map, this is obviously the
2199 * case. This generally shouldn't happen, but if the 1340 * case. This generally shouldn't happen, but if the
2200 * map loads fail below, it could happen. 1341 * map loads fail below, it could happen.
2201 */ 1342 */
2202 if (!m) 1343 if (!m)
2204 1345
2205 if (x < 0) 1346 if (x < 0)
2206 { 1347 {
2207 if (!m->tile_path[3]) 1348 if (!m->tile_path[3])
2208 return 1; 1349 return 1;
1350
2209 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1351 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2210 { 1352 find_and_link (m, 3);
2211 load_and_link_tiled_map (m, 3); 1353
2212 }
2213 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1354 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2214 } 1355 }
2215 if (x >= MAP_WIDTH (m)) 1356
1357 if (x >= m->width)
2216 { 1358 {
2217 if (!m->tile_path[1]) 1359 if (!m->tile_path[1])
2218 return 1; 1360 return 1;
1361
2219 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1362 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2220 { 1363 find_and_link (m, 1);
2221 load_and_link_tiled_map (m, 1); 1364
2222 }
2223 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1365 return out_of_map (m->tile_map[1], x - m->width, y);
2224 } 1366 }
1367
2225 if (y < 0) 1368 if (y < 0)
2226 { 1369 {
2227 if (!m->tile_path[0]) 1370 if (!m->tile_path[0])
2228 return 1; 1371 return 1;
1372
2229 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1373 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2230 { 1374 find_and_link (m, 0);
2231 load_and_link_tiled_map (m, 0); 1375
2232 }
2233 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1376 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2234 } 1377 }
2235 if (y >= MAP_HEIGHT (m)) 1378
1379 if (y >= m->height)
2236 { 1380 {
2237 if (!m->tile_path[2]) 1381 if (!m->tile_path[2])
2238 return 1; 1382 return 1;
1383
2239 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1384 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2240 { 1385 find_and_link (m, 2);
2241 load_and_link_tiled_map (m, 2); 1386
2242 }
2243 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1387 return out_of_map (m->tile_map[2], x, y - m->height);
2244 } 1388 }
2245 1389
2246 /* Simple case - coordinates are within this local 1390 /* Simple case - coordinates are within this local
2247 * map. 1391 * map.
2248 */ 1392 */
2251 1395
2252/* This is basically the same as out_of_map above, but 1396/* This is basically the same as out_of_map above, but
2253 * instead we return NULL if no map is valid (coordinates 1397 * instead we return NULL if no map is valid (coordinates
2254 * out of bounds and no tiled map), otherwise it returns 1398 * out of bounds and no tiled map), otherwise it returns
2255 * the map as that the coordinates are really on, and 1399 * the map as that the coordinates are really on, and
2256 * updates x and y to be the localized coordinates. 1400 * updates x and y to be the localised coordinates.
2257 * Using this is more efficient of calling out_of_map 1401 * Using this is more efficient of calling out_of_map
2258 * and then figuring out what the real map is 1402 * and then figuring out what the real map is
2259 */ 1403 */
2260mapstruct * 1404maptile *
2261get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 1405maptile::xy_find (sint16 &x, sint16 &y)
2262{ 1406{
2263
2264 if (*x < 0) 1407 if (x < 0)
2265 { 1408 {
2266 if (!m->tile_path[3]) 1409 if (!tile_path[3])
2267 return NULL; 1410 return 0;
2268 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2269 load_and_link_tiled_map (m, 3);
2270 1411
2271 *x += MAP_WIDTH (m->tile_map[3]); 1412 find_and_link (this, 3);
2272 return (get_map_from_coord (m->tile_map[3], x, y)); 1413 x += tile_map[3]->width;
2273 } 1414 return tile_map[3]->xy_find (x, y);
2274 if (*x >= MAP_WIDTH (m))
2275 { 1415 }
1416
1417 if (x >= width)
1418 {
2276 if (!m->tile_path[1]) 1419 if (!tile_path[1])
2277 return NULL; 1420 return 0;
2278 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2279 load_and_link_tiled_map (m, 1);
2280 1421
2281 *x -= MAP_WIDTH (m); 1422 find_and_link (this, 1);
2282 return (get_map_from_coord (m->tile_map[1], x, y)); 1423 x -= width;
1424 return tile_map[1]->xy_find (x, y);
2283 } 1425 }
1426
2284 if (*y < 0) 1427 if (y < 0)
2285 { 1428 {
2286 if (!m->tile_path[0]) 1429 if (!tile_path[0])
2287 return NULL; 1430 return 0;
2288 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2289 load_and_link_tiled_map (m, 0);
2290 1431
2291 *y += MAP_HEIGHT (m->tile_map[0]); 1432 find_and_link (this, 0);
2292 return (get_map_from_coord (m->tile_map[0], x, y)); 1433 y += tile_map[0]->height;
2293 } 1434 return tile_map[0]->xy_find (x, y);
2294 if (*y >= MAP_HEIGHT (m))
2295 { 1435 }
1436
1437 if (y >= height)
1438 {
2296 if (!m->tile_path[2]) 1439 if (!tile_path[2])
2297 return NULL; 1440 return 0;
2298 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2299 load_and_link_tiled_map (m, 2);
2300 1441
2301 *y -= MAP_HEIGHT (m); 1442 find_and_link (this, 2);
2302 return (get_map_from_coord (m->tile_map[2], x, y)); 1443 y -= height;
1444 return tile_map[2]->xy_find (x, y);
2303 } 1445 }
2304 1446
2305 /* Simple case - coordinates are within this local 1447 /* Simple case - coordinates are within this local
2306 * map. 1448 * map.
2307 */ 1449 */
2308
2309 return m; 1450 return this;
2310} 1451}
2311 1452
2312/** 1453/**
2313 * Return whether map2 is adjacent to map1. If so, store the distance from 1454 * Return whether map2 is adjacent to map1. If so, store the distance from
2314 * map1 to map2 in dx/dy. 1455 * map1 to map2 in dx/dy.
2315 */ 1456 */
2316static int 1457int
2317adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 1458adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2318{ 1459{
2319 if (!map1 || !map2) 1460 if (!map1 || !map2)
2320 return 0; 1461 return 0;
2321 1462
1463 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1464 //fix: compare paths instead (this is likely faster, too!)
2322 if (map1 == map2) 1465 if (map1 == map2)
2323 { 1466 {
2324 *dx = 0; 1467 *dx = 0;
2325 *dy = 0; 1468 *dy = 0;
2326
2327 } 1469 }
2328 else if (map1->tile_map[0] == map2) 1470 else if (map1->tile_map[0] == map2)
2329 { /* up */ 1471 { /* up */
2330 *dx = 0; 1472 *dx = 0;
2331 *dy = -MAP_HEIGHT (map2); 1473 *dy = -map2->height;
2332 } 1474 }
2333 else if (map1->tile_map[1] == map2) 1475 else if (map1->tile_map[1] == map2)
2334 { /* right */ 1476 { /* right */
2335 *dx = MAP_WIDTH (map1); 1477 *dx = map1->width;
2336 *dy = 0; 1478 *dy = 0;
2337 } 1479 }
2338 else if (map1->tile_map[2] == map2) 1480 else if (map1->tile_map[2] == map2)
2339 { /* down */ 1481 { /* down */
2340 *dx = 0; 1482 *dx = 0;
2341 *dy = MAP_HEIGHT (map1); 1483 *dy = map1->height;
2342 } 1484 }
2343 else if (map1->tile_map[3] == map2) 1485 else if (map1->tile_map[3] == map2)
2344 { /* left */ 1486 { /* left */
2345 *dx = -MAP_WIDTH (map2); 1487 *dx = -map2->width;
2346 *dy = 0; 1488 *dy = 0;
2347
2348 } 1489 }
2349 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1490 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2350 { /* up right */ 1491 { /* up right */
2351 *dx = MAP_WIDTH (map1->tile_map[0]); 1492 *dx = map1->tile_map[0]->width;
2352 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1493 *dy = -map1->tile_map[0]->height;
2353 } 1494 }
2354 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1495 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2355 { /* up left */ 1496 { /* up left */
2356 *dx = -MAP_WIDTH (map2); 1497 *dx = -map2->width;
2357 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1498 *dy = -map1->tile_map[0]->height;
2358 } 1499 }
2359 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1500 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2360 { /* right up */ 1501 { /* right up */
2361 *dx = MAP_WIDTH (map1); 1502 *dx = map1->width;
2362 *dy = -MAP_HEIGHT (map2); 1503 *dy = -map2->height;
2363 } 1504 }
2364 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1505 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2365 { /* right down */ 1506 { /* right down */
2366 *dx = MAP_WIDTH (map1); 1507 *dx = map1->width;
2367 *dy = MAP_HEIGHT (map1->tile_map[1]); 1508 *dy = map1->tile_map[1]->height;
2368 } 1509 }
2369 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1510 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2370 { /* down right */ 1511 { /* down right */
2371 *dx = MAP_WIDTH (map1->tile_map[2]); 1512 *dx = map1->tile_map[2]->width;
2372 *dy = MAP_HEIGHT (map1); 1513 *dy = map1->height;
2373 } 1514 }
2374 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1515 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2375 { /* down left */ 1516 { /* down left */
2376 *dx = -MAP_WIDTH (map2); 1517 *dx = -map2->width;
2377 *dy = MAP_HEIGHT (map1); 1518 *dy = map1->height;
2378 } 1519 }
2379 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1520 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2380 { /* left up */ 1521 { /* left up */
2381 *dx = -MAP_WIDTH (map1->tile_map[3]); 1522 *dx = -map1->tile_map[3]->width;
2382 *dy = -MAP_HEIGHT (map2); 1523 *dy = -map2->height;
2383 } 1524 }
2384 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1525 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2385 { /* left down */ 1526 { /* left down */
2386 *dx = -MAP_WIDTH (map1->tile_map[3]); 1527 *dx = -map1->tile_map[3]->width;
2387 *dy = MAP_HEIGHT (map1->tile_map[3]); 1528 *dy = map1->tile_map[3]->height;
2388
2389 } 1529 }
2390 else 1530 else
2391 { /* not "adjacent" enough */
2392 return 0; 1531 return 0;
2393 }
2394 1532
2395 return 1; 1533 return 1;
1534}
1535
1536maptile *
1537maptile::xy_load (sint16 &x, sint16 &y)
1538{
1539 maptile *map = xy_find (x, y);
1540
1541 if (map)
1542 map->load_sync ();
1543
1544 return map;
1545}
1546
1547maptile *
1548get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1549{
1550 return m->xy_load (*x, *y);
2396} 1551}
2397 1552
2398/* From map.c 1553/* From map.c
2399 * This is used by get_player to determine where the other 1554 * This is used by get_player to determine where the other
2400 * creature is. get_rangevector takes into account map tiling, 1555 * creature is. get_rangevector takes into account map tiling,
2401 * so you just can not look the the map coordinates and get the 1556 * so you just can not look the the map coordinates and get the
2402 * righte value. distance_x/y are distance away, which 1557 * righte value. distance_x/y are distance away, which
2403 * can be negativbe. direction is the crossfire direction scheme 1558 * can be negative. direction is the crossfire direction scheme
2404 * that the creature should head. part is the part of the 1559 * that the creature should head. part is the part of the
2405 * monster that is closest. 1560 * monster that is closest.
2406 * 1561 *
2407 * get_rangevector looks at op1 and op2, and fills in the 1562 * get_rangevector looks at op1 and op2, and fills in the
2408 * structure for op1 to get to op2. 1563 * structure for op1 to get to op2.
2413 * be unexpected 1568 * be unexpected
2414 * 1569 *
2415 * currently, the only flag supported (0x1) is don't translate for 1570 * currently, the only flag supported (0x1) is don't translate for
2416 * closest body part of 'op1' 1571 * closest body part of 'op1'
2417 */ 1572 */
2418
2419void 1573void
2420get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1574get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2421{ 1575{
2422 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1576 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2423 { 1577 {
2456 { 1610 {
2457 best_distance = tmpi; 1611 best_distance = tmpi;
2458 best = tmp; 1612 best = tmp;
2459 } 1613 }
2460 } 1614 }
1615
2461 if (best != op1) 1616 if (best != op1)
2462 { 1617 {
2463 retval->distance_x += op1->x - best->x; 1618 retval->distance_x += op1->x - best->x;
2464 retval->distance_y += op1->y - best->y; 1619 retval->distance_y += op1->y - best->y;
2465 } 1620 }
2466 } 1621 }
1622
2467 retval->part = best; 1623 retval->part = best;
2468 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1624 retval->distance = idistance (retval->distance_x, retval->distance_y);
2469 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1625 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2470 } 1626 }
2471} 1627}
2472 1628
2473/* this is basically the same as get_rangevector above, but instead of 1629/* this is basically the same as get_rangevector above, but instead of
2478 * flags has no meaning for this function at this time - I kept it in to 1634 * flags has no meaning for this function at this time - I kept it in to
2479 * be more consistant with the above function and also in case they are needed 1635 * be more consistant with the above function and also in case they are needed
2480 * for something in the future. Also, since no object is pasted, the best 1636 * for something in the future. Also, since no object is pasted, the best
2481 * field of the rv_vector is set to NULL. 1637 * field of the rv_vector is set to NULL.
2482 */ 1638 */
2483
2484void 1639void
2485get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 1640get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
2486{ 1641{
2487 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1642 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2488 { 1643 {
2489 /* be conservative and fill in _some_ data */ 1644 /* be conservative and fill in _some_ data */
2490 retval->distance = 100000; 1645 retval->distance = 100000;
2497 { 1652 {
2498 retval->distance_x += op2->x - x; 1653 retval->distance_x += op2->x - x;
2499 retval->distance_y += op2->y - y; 1654 retval->distance_y += op2->y - y;
2500 1655
2501 retval->part = NULL; 1656 retval->part = NULL;
2502 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1657 retval->distance = idistance (retval->distance_x, retval->distance_y);
2503 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1658 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2504 } 1659 }
2505} 1660}
2506 1661
2507/* Returns true of op1 and op2 are effectively on the same map 1662/* Returns true of op1 and op2 are effectively on the same map
2508 * (as related to map tiling). Note that this looks for a path from 1663 * (as related to map tiling). Note that this looks for a path from
2509 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1664 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2510 * to op1, this will still return false. 1665 * to op1, this will still return false.
2511 * Note we only look one map out to keep the processing simple 1666 * Note we only look one map out to keep the processing simple
2512 * and efficient. This could probably be a macro. 1667 * and efficient. This could probably be a macro.
2513 * MSW 2001-08-05 1668 * MSW 2001-08-05
2514 */ 1669 */
2517{ 1672{
2518 int dx, dy; 1673 int dx, dy;
2519 1674
2520 return adjacent_map (op1->map, op2->map, &dx, &dy); 1675 return adjacent_map (op1->map, op2->map, &dx, &dy);
2521} 1676}
1677
1678object *
1679maptile::insert (object *op, int x, int y, object *originator, int flags)
1680{
1681 if (!op->flag [FLAG_REMOVED])
1682 op->remove ();
1683
1684 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1685}
1686
1687region *
1688maptile::region (int x, int y) const
1689{
1690 if (regions
1691 && regionmap
1692 && !OUT_OF_REAL_MAP (this, x, y))
1693 if (struct region *reg = regionmap [regions [y * width + x]])
1694 return reg;
1695
1696 if (default_region)
1697 return default_region;
1698
1699 return ::region::default_region ();
1700}
1701

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