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Comparing deliantra/server/common/map.C (file contents):
Revision 1.74 by root, Sun Jan 14 23:35:03 2007 UTC vs.
Revision 1.82 by root, Mon Jan 29 16:11:48 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23*/ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
228 228
229 } 229 }
230 return 0; 230 return 0;
231} 231}
232 232
233
234/* 233/*
235 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
236 * This is meant for multi space objects - for single space objecs, 235 * This is meant for multi space objects - for single space objecs,
237 * just calling get_map_blocked and checking that against movement type 236 * just calling get_map_blocked and checking that against movement type
238 * of object. This function goes through all the parts of the 237 * of object. This function goes through all the parts of the
793 case KW_sky: thawer.get (sky); break; 792 case KW_sky: thawer.get (sky); break;
794 793
795 case KW_per_player: thawer.get (per_player); break; 794 case KW_per_player: thawer.get (per_player); break;
796 case KW_per_party: thawer.get (per_party); break; 795 case KW_per_party: thawer.get (per_party); break;
797 796
798 case KW_region: get_region_by_name (thawer.get_str ()); break; 797 case KW_region: default_region = region::find (thawer.get_str ()); break;
799 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 798 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
800 799
801 // old names new names 800 // old names new names
802 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 801 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
803 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 802 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
872 MAP_OUT (reset_time); 871 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout); 872 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime); 873 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty); 874 MAP_OUT (difficulty);
876 875
877 if (region) MAP_OUT2 (region, region->name); 876 if (default_region) MAP_OUT2 (region, default_region->name);
878 877
879 if (shopitems) 878 if (shopitems)
880 { 879 {
881 char shop[MAX_BUF]; 880 char shop[MAX_BUF];
882 print_shop_string (this, shop); 881 print_shop_string (this, shop);
933 * Remove and free all objects in the given map. 932 * Remove and free all objects in the given map.
934 */ 933 */
935void 934void
936maptile::clear () 935maptile::clear ()
937{ 936{
937 sfree (regions, size ()), regions = 0;
938 free (regionmap), regionmap = 0;
939
938 if (!spaces) 940 if (spaces)
939 return; 941 {
940
941 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 942 for (mapspace *ms = spaces + size (); ms-- > spaces; )
942 while (object *op = ms->bot) 943 while (object *op = ms->bot)
943 { 944 {
944 if (op->head) 945 if (op->head)
945 op = op->head; 946 op = op->head;
946 947
947 op->destroy_inv (false); 948 op->destroy_inv (false);
948 op->destroy (); 949 op->destroy ();
949 } 950 }
950 951
951 sfree (spaces, size ()), spaces = 0; 952 sfree (spaces, size ()), spaces = 0;
953 }
952 954
953 if (buttons) 955 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0; 956 free_objectlinkpt (buttons), buttons = 0;
955} 957}
956 958
1111void 1113void
1112mapspace::update_ () 1114mapspace::update_ ()
1113{ 1115{
1114 object *tmp, *last = 0; 1116 object *tmp, *last = 0;
1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0; 1117 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1116 New_Face *top, *floor, *middle; 1118 facetile *top, *floor, *middle;
1117 object *top_obj, *floor_obj, *middle_obj; 1119 object *top_obj, *floor_obj, *middle_obj;
1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1120 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1119 1121
1120 middle = blank_face; 1122 middle = blank_face;
1121 top = blank_face; 1123 top = blank_face;
1450 1452
1451/** 1453/**
1452 * Return whether map2 is adjacent to map1. If so, store the distance from 1454 * Return whether map2 is adjacent to map1. If so, store the distance from
1453 * map1 to map2 in dx/dy. 1455 * map1 to map2 in dx/dy.
1454 */ 1456 */
1455static int 1457int
1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1458adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1457{ 1459{
1458 if (!map1 || !map2) 1460 if (!map1 || !map2)
1459 return 0; 1461 return 0;
1460 1462
1551/* From map.c 1553/* From map.c
1552 * This is used by get_player to determine where the other 1554 * This is used by get_player to determine where the other
1553 * creature is. get_rangevector takes into account map tiling, 1555 * creature is. get_rangevector takes into account map tiling,
1554 * so you just can not look the the map coordinates and get the 1556 * so you just can not look the the map coordinates and get the
1555 * righte value. distance_x/y are distance away, which 1557 * righte value. distance_x/y are distance away, which
1556 * can be negativbe. direction is the crossfire direction scheme 1558 * can be negative. direction is the crossfire direction scheme
1557 * that the creature should head. part is the part of the 1559 * that the creature should head. part is the part of the
1558 * monster that is closest. 1560 * monster that is closest.
1559 * 1561 *
1560 * get_rangevector looks at op1 and op2, and fills in the 1562 * get_rangevector looks at op1 and op2, and fills in the
1561 * structure for op1 to get to op2. 1563 * structure for op1 to get to op2.
1608 { 1610 {
1609 best_distance = tmpi; 1611 best_distance = tmpi;
1610 best = tmp; 1612 best = tmp;
1611 } 1613 }
1612 } 1614 }
1615
1613 if (best != op1) 1616 if (best != op1)
1614 { 1617 {
1615 retval->distance_x += op1->x - best->x; 1618 retval->distance_x += op1->x - best->x;
1616 retval->distance_y += op1->y - best->y; 1619 retval->distance_y += op1->y - best->y;
1617 } 1620 }
1618 } 1621 }
1622
1619 retval->part = best; 1623 retval->part = best;
1620 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1624 retval->distance = idistance (retval->distance_x, retval->distance_y);
1621 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1625 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1622 } 1626 }
1623} 1627}
1624 1628
1625/* this is basically the same as get_rangevector above, but instead of 1629/* this is basically the same as get_rangevector above, but instead of
1630 * flags has no meaning for this function at this time - I kept it in to 1634 * flags has no meaning for this function at this time - I kept it in to
1631 * be more consistant with the above function and also in case they are needed 1635 * be more consistant with the above function and also in case they are needed
1632 * for something in the future. Also, since no object is pasted, the best 1636 * for something in the future. Also, since no object is pasted, the best
1633 * field of the rv_vector is set to NULL. 1637 * field of the rv_vector is set to NULL.
1634 */ 1638 */
1635
1636void 1639void
1637get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) 1640get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1638{ 1641{
1639 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1642 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1640 { 1643 {
1641 /* be conservative and fill in _some_ data */ 1644 /* be conservative and fill in _some_ data */
1642 retval->distance = 100000; 1645 retval->distance = 100000;
1649 { 1652 {
1650 retval->distance_x += op2->x - x; 1653 retval->distance_x += op2->x - x;
1651 retval->distance_y += op2->y - y; 1654 retval->distance_y += op2->y - y;
1652 1655
1653 retval->part = NULL; 1656 retval->part = NULL;
1654 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1657 retval->distance = idistance (retval->distance_x, retval->distance_y);
1655 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1658 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1656 } 1659 }
1657} 1660}
1658 1661
1659/* Returns true of op1 and op2 are effectively on the same map 1662/* Returns true of op1 and op2 are effectively on the same map
1679 op->remove (); 1682 op->remove ();
1680 1683
1681 return insert_ob_in_map_at (op, this, originator, flags, x, y); 1684 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1682} 1685}
1683 1686
1687region *
1688maptile::region (int x, int y) const
1689{
1690 if (regions
1691 && regionmap
1692 && !OUT_OF_REAL_MAP (this, x, y))
1693 if (struct region *reg = regionmap [regions [y * width + x]])
1694 return reg;
1695
1696 if (default_region)
1697 return default_region;
1698
1699 return ::region::default_region ();
1700}
1701

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