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Comparing deliantra/server/common/map.C (file contents):
Revision 1.40 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.83 by root, Thu Feb 1 19:15:38 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23
24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33
34/*
35 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found.
37 */
38
39maptile *
40has_been_loaded (const char *name)
41{
42 maptile *map;
43
44 if (!name || !*name)
45 return 0;
46 for (map = first_map; map; map = map->next)
47 if (!strcmp (name, map->path))
48 break;
49 return (map);
50}
51 32
52/* 33/*
53 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
55 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
56 * it really should be called create_mapname 37 * it really should be called create_mapname
57 */ 38 */
58
59const char * 39const char *
60create_pathname (const char *name) 40create_pathname (const char *name)
61{ 41{
62 static char buf[MAX_BUF]; 42 static char buf[8192];
63
64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
65 * someplace else in the code? msw 2-17-97
66 */
67 if (*name == '/')
68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
69 else
70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
71 return (buf); 44 return buf;
72} 45}
73
74/*
75 * same as create_pathname, but for the overlay maps.
76 */
77
78const char *
79create_overlay_pathname (const char *name)
80{
81 static char buf[MAX_BUF];
82
83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
84 * someplace else in the code? msw 2-17-97
85 */
86 if (*name == '/')
87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
88 else
89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
90 return (buf);
91}
92
93/*
94 * same as create_pathname, but for the template maps.
95 */
96
97const char *
98create_template_pathname (const char *name)
99{
100 static char buf[MAX_BUF];
101
102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
103 * someplace else in the code? msw 2-17-97
104 */
105 if (*name == '/')
106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
107 else
108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
109 return (buf);
110}
111
112/*
113 * This makes absolute path to the itemfile where unique objects
114 * will be saved. Converts '/' to '@'. I think it's essier maintain
115 * files than full directory structure, but if this is problem it can
116 * be changed.
117 */
118static const char *
119create_items_path (const char *s)
120{
121 static char buf[MAX_BUF];
122 char *t;
123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
130 if (*s == '/')
131 *t = '@';
132 else
133 *t = *s;
134 *t = 0;
135 return (buf);
136}
137
138 46
139/* 47/*
140 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
141 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
142 * is returned. 50 * is returned.
149 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
150 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
151 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
152 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
153 */ 61 */
154
155int 62int
156check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
157{ 64{
158 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
159 66
185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
187 mode |= 2; 94 mode |= 2;
188 95
189 return (mode); 96 return (mode);
190}
191
192/*
193 * Prints out debug-information about a map.
194 * Dumping these at llevError doesn't seem right, but is
195 * necessary to make sure the information is in fact logged.
196 */
197
198void
199dump_map (const maptile *m)
200{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
203
204 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg);
206
207 if (m->maplore != NULL)
208 LOG (llevError, "Lore:\n%s", m->maplore);
209
210 if (m->tmpname != NULL)
211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
212
213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
214 LOG (llevError, "Darkness: %d\n", m->darkness);
215}
216
217/*
218 * Prints out debug-information about all maps.
219 * This basically just goes through all the maps and calls
220 * dump_map on each one.
221 */
222
223void
224dump_all_maps (void)
225{
226 maptile *m;
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m);
231 }
232} 97}
233 98
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 105 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 106 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
243 */ 108 */
244int 109int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 111{
247 sint16 newx, newy; 112 sint16 newx = x;
248 int retval = 0; 113 sint16 newy = y;
249 maptile *mp;
250 114
251 if (out_of_map (oldmap, x, y)) 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
116
117 if (!mp)
252 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
253 newx = x;
254 newy = y;
255 mp = get_map_from_coord (oldmap, &newx, &newy);
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 119
265 retval |= mp->spaces[newx + mp->width * newy].flags; 120 if (newmap) *newmap = mp;
121 if (nx) *nx = newx;
122 if (ny) *ny = newy;
266 123
267 return retval; 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
268} 125}
269 126
270/* 127/*
271 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
295 } 152 }
296 153
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 154 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 155 * directly.
299 */ 156 */
300 mflags = m->spaces[sx + m->width * sy].flags; 157 mflags = m->at (sx, sy).flags ();
301 158
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 159 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 160
304 /* If space is currently not blocked by anything, no need to 161 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 162 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 181 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 182 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 183 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 184 * ob is blocking it, so return 0.
328 */ 185 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 186 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 187 {
331 188
332 /* This must be before the checks below. Code for inventory checkers. */ 189 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 190 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 191 {
371 228
372 } 229 }
373 return 0; 230 return 0;
374} 231}
375 232
376
377/* 233/*
378 * Returns true if the given object can't fit in the given spot. 234 * Returns true if the given object can't fit in the given spot.
379 * This is meant for multi space objects - for single space objecs, 235 * This is meant for multi space objects - for single space objecs,
380 * just calling get_map_blocked and checking that against movement type 236 * just calling get_map_blocked and checking that against movement type
381 * of object. This function goes through all the parts of the 237 * of object. This function goes through all the parts of the
398 * 254 *
399 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
401 * against the move_block values. 257 * against the move_block values.
402 */ 258 */
403
404int 259int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 261{
407 archetype *tmp; 262 archetype *tmp;
408 int flag; 263 int flag;
409 maptile *m1; 264 maptile *m1;
410 sint16 sx, sy; 265 sint16 sx, sy;
411 266
412 if (ob == NULL) 267 if (!ob)
413 { 268 {
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
417 272
418 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
420 } 275 }
421 276
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 278 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 280
426 if (flag & P_OUT_OF_MAP) 281 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 284 return P_IS_ALIVE;
430 285
286 mapspace &ms = m1->at (sx, sy);
287
431 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 291 */
435 292
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 294 continue;
438 295
439 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
441 */ 298 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 300 return P_NO_PASS;
444
445 } 301 }
302
446 return 0; 303 return 0;
447} 304}
448 305
449/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
451 * and insert them properly. 308 * and insert them properly.
452 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
453 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
454 */ 311 */
455
456void 312void
457fix_container (object *container) 313fix_container (object *container)
458{ 314{
459 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
460 316
461 container->inv = NULL; 317 container->inv = 0;
462 while (tmp != NULL) 318 while (tmp)
463 { 319 {
464 next = tmp->below; 320 next = tmp->below;
465 if (tmp->inv) 321 if (tmp->inv)
466 fix_container (tmp); 322 fix_container (tmp);
323
467 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
468 tmp = next; 325 tmp = next;
469 } 326 }
327
470 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
471 * carrying. 329 * carrying.
472 */ 330 */
473 sum_weight (container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
474} 343}
475 344
476/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
477 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
481 */ 350 */
482 351void
483static void 352maptile::link_multipart_objects ()
484link_multipart_objects (maptile *m)
485{ 353{
486 int x, y; 354 if (!spaces)
487 object *tmp, *op, *last, *above; 355 return;
488 archetype *at;
489 356
490 for (x = 0; x < MAP_WIDTH (m); x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
491 for (y = 0; y < MAP_HEIGHT (m); y++) 358 for (object *tmp = ms->bot; tmp; )
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 { 359 {
494 above = tmp->above; 360 object *above = tmp->above;
495 361
496 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 363 if (!tmp->head && !tmp->more)
498 continue; 364 {
499
500 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
501 * won't do anything. 366 * won't do anything.
502 */ 367 */
503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
504 { 373 {
505 op = arch_to_object (at); 374 op = arch_to_object (at);
506 375
507 /* update x,y coordinates */ 376 /* update x,y coordinates */
508 op->x += tmp->x; 377 op->x += tmp->x;
509 op->y += tmp->y; 378 op->y += tmp->y;
510 op->head = tmp; 379 op->head = tmp;
511 op->map = m; 380 op->map = this;
512 last->more = op; 381 last->more = op;
513 op->name = tmp->name; 382 op->name = tmp->name;
514 op->title = tmp->title; 383 op->title = tmp->title;
384
515 /* we could link all the parts onto tmp, and then just 385 /* we could link all the parts onto tmp, and then just
516 * call insert_ob_in_map once, but the effect is the same, 386 * call insert_ob_in_map once, but the effect is the same,
517 * as insert_ob_in_map will call itself with each part, and 387 * as insert_ob_in_map will call itself with each part, and
518 * the coding is simpler to just to it here with each part. 388 * the coding is simpler to just to it here with each part.
519 */ 389 */
520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
521 } /* for at = tmp->arch->more */ 391 }
522 } /* for objects on this space */ 392 }
393
394 tmp = above;
395 }
523} 396}
524 397
525/* 398/*
526 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
527 * file pointer. 400 * file pointer.
528 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
529 */ 402 */
530void 403bool
531load_objects (maptile *m, object_thawer & fp, int mapflags) 404maptile::_load_objects (object_thawer &thawer)
532{ 405{
533 int i, j;
534 int unique; 406 int unique;
535 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
536 408
537 op = object::create (); 409 op = object::create ();
538 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
539 411
540 while ((i = load_object (fp, op, mapflags))) 412 while (int i = load_object (thawer, op, 0))
541 { 413 {
542 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
543 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
544 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
545 */ 417 */
547 { 419 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 420 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 421 continue;
550 } 422 }
551 423
552
553 switch (i) 424 switch (i)
554 { 425 {
555 case LL_NORMAL: 426 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
559 else
560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
561 428
562 if (op->inv) 429 if (op->inv)
563 sum_weight (op); 430 sum_weight (op);
564 431
565 prev = op, last_more = op; 432 prev = op, last_more = op;
566 break; 433 break;
567 434
568 case LL_MORE: 435 case LL_MORE:
569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
570 op->head = prev, last_more->more = op, last_more = op; 437 op->head = prev, last_more->more = op, last_more = op;
571 break; 438 break;
572 } 439 }
573 440
574 if (mapflags & MAP_STYLE)
575 remove_from_active_list (op);
576
577 op = object::create (); 441 op = object::create ();
578 op->map = m; 442 op->map = this;
579 }
580
581 for (i = 0; i < m->width; i++)
582 {
583 for (j = 0; j < m->height; j++)
584 {
585 unique = 0;
586 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1;
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
593 }
594 }
595 } 443 }
596 444
597 op->destroy (); 445 op->destroy ();
598 link_multipart_objects (m);
599}
600 446
601/* This saves all the objects on the map in a non destructive fashion. 447#if 0
602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 448 for (i = 0; i < width; i++)
603 * and we only save the head of multi part objects - this is needed 449 for (j = 0; j < height; j++)
604 * in order to do map tiling properly.
605 */
606void
607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
608{
609 int i, j = 0, unique = 0;
610 object *op;
611
612 /* first pass - save one-part objects */
613 for (i = 0; i < MAP_WIDTH (m); i++)
614 for (j = 0; j < MAP_HEIGHT (m); j++)
615 { 450 {
616 unique = 0; 451 unique = 0;
452 /* check for unique items, or unique squares */
617 for (op = get_map_ob (m, i, j); op; op = op->above) 453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
618 { 454 {
619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
620 unique = 1; 456 unique = 1;
621 457
622 if (op->type == PLAYER) 458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
623 { 459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
624 LOG (llevDebug, "Player on map that is being saved\n");
625 continue;
626 } 460 }
461 }
462#endif
627 463
628 if (op->head || op->owner) 464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::_save_objects (object_freezer &freezer, int flags)
491{
492 static int cede_count = 0;
493
494 if (flags & IO_HEADER)
495 _save_header (freezer);
496
497 if (!spaces)
498 return false;
499
500 for (int i = 0; i < size (); ++i)
501 {
502#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
503 if (cede_count >= 500)
504 {
505 cede_count = 0;
506 coroapi::cede ();
507 }
508#endif
509
510 int unique = 0;
511 for (object *op = spaces [i].bot; op; op = op->above)
512 {
513 // count per-object, but cede only when modification-safe
514 cede_count++;
515
516 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
517 unique = 1;
518
519 if (!op->can_map_save ())
629 continue; 520 continue;
630 521
631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 522 if (unique || op->flag [FLAG_UNIQUE])
632 save_object (fp2, op, 3); 523 {
633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 524 if (flags & IO_UNIQUES)
634 save_object (fp, op, 3); 525 save_object (freezer, op, 1);
526 }
527 else if (flags & IO_OBJECTS)
528 save_object (freezer, op, 1);
529 }
530 }
635 531
636 } /* for this space */ 532 return true;
637 } /* for this j */ 533}
534
535bool
536maptile::_load_objects (const char *path, bool skip_header)
537{
538 object_thawer thawer (path);
539
540 if (!thawer)
541 return false;
542
543 if (skip_header)
544 for (;;)
545 {
546 keyword kw = thawer.get_kv ();
547
548 if (kw == KW_end)
549 break;
550
551 thawer.skip_kv (kw);
552 }
553
554 return _load_objects (thawer);
555}
556
557bool
558maptile::_save_objects (const char *path, int flags)
559{
560 object_freezer freezer;
561
562 if (!_save_objects (freezer, flags))
563 return false;
564
565 return freezer.save (path);
638} 566}
639 567
640maptile::maptile () 568maptile::maptile ()
641{ 569{
642 in_memory = MAP_SWAPPED; 570 in_memory = MAP_SWAPPED;
571
643 /* The maps used to pick up default x and y values from the 572 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour. 573 * map archetype. Mimic that behaviour.
645 */ 574 */
646 MAP_WIDTH (this) = 16; 575 width = 16;
647 MAP_HEIGHT (this) = 16; 576 height = 16;
648 MAP_RESET_TIMEOUT (this) = 0; 577 reset_timeout = 0;
649 MAP_TIMEOUT (this) = 300; 578 timeout = 300;
650 MAP_ENTER_X (this) = 0; 579 enter_x = 0;
651 MAP_ENTER_Y (this) = 0; 580 enter_y = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1;
654 MAP_WORLDPARTY (this) = -1;
655} 581}
656 582
657/* 583maptile::maptile (int w, int h)
658 * Allocates, initialises, and returns a pointer to a maptile.
659 * Modified to no longer take a path option which was not being
660 * used anyways. MSW 2001-07-01
661 */
662maptile *
663get_linked_map (void)
664{ 584{
665 maptile *mp, *map = new maptile; 585 in_memory = MAP_SWAPPED;
666 586
667 for (mp = first_map; mp && mp->next; mp = mp->next); 587 width = w;
588 height = h;
589 reset_timeout = 0;
590 timeout = 300;
591 enter_x = 0;
592 enter_y = 0;
668 593
669 if (mp == NULL) 594 alloc ();
670 first_map = map;
671 else
672 mp->next = map;
673
674 return map;
675} 595}
676 596
677/* 597/*
678 * Allocates the arrays contained in a maptile. 598 * Allocates the arrays contained in a maptile.
679 * This basically allocates the dynamic array of spaces for the 599 * This basically allocates the dynamic array of spaces for the
680 * map. 600 * map.
681 */ 601 */
682void 602void
683maptile::allocate () 603maptile::alloc ()
684{ 604{
685 in_memory = MAP_IN_MEMORY;
686
687 /* Log this condition and free the storage. We could I suppose
688 * realloc, but if the caller is presuming the data will be intact,
689 * that is their poor assumption.
690 */
691 if (spaces) 605 if (spaces)
692 {
693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
694 free (spaces);
695 }
696
697 spaces = (MapSpace *)
698 calloc (1, width * height * sizeof (MapSpace));
699
700 if (!spaces)
701 fatal (OUT_OF_MEMORY);
702}
703
704/* Create and returns a map of the specific size. Used
705 * in random map code and the editor.
706 */
707maptile *
708get_empty_map (int sizex, int sizey)
709{
710 maptile *m = get_linked_map ();
711
712 m->width = sizex;
713 m->height = sizey;
714 m->in_memory = MAP_SWAPPED;
715 m->allocate ();
716
717 return m; 606 return;
607
608 spaces = salloc0<mapspace> (size ());
718} 609}
719 610
720/* Takes a string from a map definition and outputs a pointer to the array of shopitems 611/* Takes a string from a map definition and outputs a pointer to the array of shopitems
721 * corresponding to that string. Memory is allocated for this, it must be freed 612 * corresponding to that string. Memory is allocated for this, it must be freed
722 * at a later date. 613 * at a later date.
723 * Called by parse_map_headers below. 614 * Called by parse_map_headers below.
724 */ 615 */
725
726static shopitems * 616static shopitems *
727parse_shop_string (const char *input_string) 617parse_shop_string (const char *input_string)
728{ 618{
729 char *shop_string, *p, *q, *next_semicolon, *next_colon; 619 char *shop_string, *p, *q, *next_semicolon, *next_colon;
730 shopitems *items = NULL; 620 shopitems *items = NULL;
731 int i = 0, number_of_entries = 0; 621 int i = 0, number_of_entries = 0;
732 const typedata *current_type; 622 const typedata *current_type;
733 623
734 shop_string = strdup_local (input_string); 624 shop_string = strdup (input_string);
735 p = shop_string; 625 p = shop_string;
736 /* first we'll count the entries, we'll need that for allocating the array shortly */ 626 /* first we'll count the entries, we'll need that for allocating the array shortly */
737 while (p) 627 while (p)
738 { 628 {
739 p = strchr (p, ';'); 629 p = strchr (p, ';');
740 number_of_entries++; 630 number_of_entries++;
741 if (p) 631 if (p)
742 p++; 632 p++;
743 } 633 }
634
744 p = shop_string; 635 p = shop_string;
745 strip_endline (p); 636 strip_endline (p);
746 items = new shopitems[number_of_entries + 1]; 637 items = new shopitems[number_of_entries + 1];
747 for (i = 0; i < number_of_entries; i++) 638 for (i = 0; i < number_of_entries; i++)
748 { 639 {
749 if (!p) 640 if (!p)
750 { 641 {
751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 642 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
752 break; 643 break;
753 } 644 }
645
754 next_semicolon = strchr (p, ';'); 646 next_semicolon = strchr (p, ';');
755 next_colon = strchr (p, ':'); 647 next_colon = strchr (p, ':');
756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 648 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
757 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 649 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
758 items[i].strength = atoi (strchr (p, ':') + 1); 650 items[i].strength = atoi (strchr (p, ':') + 1);
785 * the next entry while we're at it, better print a warning 677 * the next entry while we're at it, better print a warning
786 */ 678 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 679 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
788 } 680 }
789 } 681 }
682
790 items[i].index = number_of_entries; 683 items[i].index = number_of_entries;
791 if (next_semicolon) 684 if (next_semicolon)
792 p = ++next_semicolon; 685 p = ++next_semicolon;
793 else 686 else
794 p = NULL; 687 p = NULL;
795 } 688 }
689
796 free (shop_string); 690 free (shop_string);
797 return items; 691 return items;
798} 692}
799 693
800/* opposite of parse string, this puts the string that was originally fed in to 694/* opposite of parse string, this puts the string that was originally fed in to
809 for (i = 0; i < m->shopitems[0].index; i++) 703 for (i = 0; i < m->shopitems[0].index; i++)
810 { 704 {
811 if (m->shopitems[i].typenum) 705 if (m->shopitems[i].typenum)
812 { 706 {
813 if (m->shopitems[i].strength) 707 if (m->shopitems[i].strength)
814 {
815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 708 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
816 }
817 else 709 else
818 sprintf (tmp, "%s;", m->shopitems[i].name); 710 sprintf (tmp, "%s;", m->shopitems[i].name);
819 } 711 }
820 else 712 else
821 { 713 {
822 if (m->shopitems[i].strength) 714 if (m->shopitems[i].strength)
823 {
824 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 715 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
825 }
826 else 716 else
827 sprintf (tmp, "*"); 717 sprintf (tmp, "*");
828 } 718 }
719
829 strcat (output_string, tmp); 720 strcat (output_string, tmp);
830 } 721 }
831} 722}
832 723
833/* This loads the header information of the map. The header 724/* This loads the header information of the map. The header
838 * put all the stuff in the map object so that names actually make 729 * put all the stuff in the map object so that names actually make
839 * sense. 730 * sense.
840 * This could be done in lex (like the object loader), but I think 731 * This could be done in lex (like the object loader), but I think
841 * currently, there are few enough fields this is not a big deal. 732 * currently, there are few enough fields this is not a big deal.
842 * MSW 2001-07-01 733 * MSW 2001-07-01
843 * return 0 on success, 1 on failure.
844 */ 734 */
845 735bool
846static int 736maptile::_load_header (object_thawer &thawer)
847load_map_header (object_thawer & fp, maptile *m)
848{ 737{
849 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 738 for (;;)
850 int msgpos = 0;
851 int maplorepos = 0;
852
853 while (fgets (buf, HUGE_BUF, fp) != NULL)
854 { 739 {
855 buf[HUGE_BUF - 1] = 0; 740 keyword kw = thawer.get_kv ();
856 key = buf;
857 741
858 while (isspace (*key)) 742 switch (kw)
859 key++;
860
861 if (*key == 0)
862 continue; /* empty line */
863
864 value = strchr (key, ' ');
865
866 if (!value)
867 { 743 {
868 if ((end = strchr (key, '\n'))) 744 case KW_msg:
869 *end = 0; 745 thawer.get_ml (KW_endmsg, msg);
746 break;
747
748 case KW_lore: // CF+ extension
749 thawer.get_ml (KW_endlore, maplore);
750 break;
751
752 case KW_maplore:
753 thawer.get_ml (KW_endmaplore, maplore);
754 break;
755
756 case KW_arch:
757 if (strcmp (thawer.get_str (), "map"))
758 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
759 break;
760
761 case KW_oid:
762 thawer.get (this, thawer.get_sint32 ());
763 break;
764
765 case KW_file_format_version: break; // nop
766
767 case KW_name: thawer.get (name); break;
768 case KW_attach: thawer.get (attach); break;
769 case KW_reset_time: thawer.get (reset_time); break;
770 case KW_shopgreed: thawer.get (shopgreed); break;
771 case KW_shopmin: thawer.get (shopmin); break;
772 case KW_shopmax: thawer.get (shopmax); break;
773 case KW_shoprace: thawer.get (shoprace); break;
774 case KW_outdoor: thawer.get (outdoor); break;
775 case KW_temp: thawer.get (temp); break;
776 case KW_pressure: thawer.get (pressure); break;
777 case KW_humid: thawer.get (humid); break;
778 case KW_windspeed: thawer.get (windspeed); break;
779 case KW_winddir: thawer.get (winddir); break;
780 case KW_sky: thawer.get (sky); break;
781
782 case KW_per_player: thawer.get (per_player); break;
783 case KW_per_party: thawer.get (per_party); break;
784
785 case KW_region: default_region = region::find (thawer.get_str ()); break;
786 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
787
788 // old names new names
789 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
790 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
791 case KW_x: case KW_width: thawer.get (width); break;
792 case KW_y: case KW_height: thawer.get (height); break;
793 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
794 case KW_value: case KW_swap_time: thawer.get (timeout); break;
795 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
796 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
797 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
798
799 case KW_tile_path_1: thawer.get (tile_path [0]); break;
800 case KW_tile_path_2: thawer.get (tile_path [1]); break;
801 case KW_tile_path_3: thawer.get (tile_path [2]); break;
802 case KW_tile_path_4: thawer.get (tile_path [3]); break;
803
804 case KW_end:
805 return true;
806
807 default:
808 if (!thawer.parse_error (kw, "map", 0))
809 return false;
810 break;
870 } 811 }
871 else
872 {
873 *value = 0;
874 value++;
875 end = strchr (value, '\n');
876
877 while (isspace (*value))
878 {
879 value++;
880
881 if (*value == '\0' || value == end)
882 {
883 /* Nothing but spaces. */
884 value = NULL;
885 break;
886 }
887 }
888 }
889
890 if (!end)
891 {
892 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
893 return 1;
894 }
895
896 /* key is the field name, value is what it should be set
897 * to. We've already done the work to null terminate key,
898 * and strip off any leading spaces for both of these.
899 * We have not touched the newline at the end of the line -
900 * these are needed for some values. the end pointer
901 * points to the first of the newlines.
902 * value could be NULL! It would be easy enough to just point
903 * this to "" to prevent cores, but that would let more errors slide
904 * through.
905 *
906 * First check for entries that do not use the value parameter, then
907 * validate that value is given and check for the remaining entries
908 * that use the parameter.
909 */
910
911 if (!strcmp (key, "msg"))
912 {
913 while (fgets (buf, HUGE_BUF, fp) != NULL)
914 {
915 if (!strcmp (buf, "endmsg\n"))
916 break;
917 else
918 {
919 /* slightly more efficient than strcat */
920 strcpy (msgbuf + msgpos, buf);
921 msgpos += strlen (buf);
922 }
923 }
924 /* There are lots of maps that have empty messages (eg, msg/endmsg
925 * with nothing between). There is no reason in those cases to
926 * keep the empty message. Also, msgbuf contains garbage data
927 * when msgpos is zero, so copying it results in crashes
928 */
929 if (msgpos != 0)
930 m->msg = strdup_local (msgbuf);
931 }
932 else if (!strcmp (key, "maplore"))
933 {
934 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 {
936 if (!strcmp (buf, "endmaplore\n"))
937 break;
938 else
939 {
940 /* slightly more efficient than strcat */
941 strcpy (maplorebuf + maplorepos, buf);
942 maplorepos += strlen (buf);
943 }
944 }
945 if (maplorepos != 0)
946 m->maplore = strdup_local (maplorebuf);
947 }
948 else if (!strcmp (key, "end"))
949 {
950 break;
951 }
952 else if (value == NULL)
953 {
954 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
955 }
956 else if (!strcmp (key, "arch"))
957 {
958 /* This is an oddity, but not something we care about much. */
959 if (strcmp (value, "map\n"))
960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
961 }
962 else if (!strcmp (key, "name"))
963 {
964 *end = 0;
965 m->name = strdup_local (value);
966 }
967 /* first strcmp value on these are old names supported
968 * for compatibility reasons. The new values (second) are
969 * what really should be used.
970 */
971 else if (!strcmp (key, "oid"))
972 {
973 fp.get (m, atoi (value));
974 }
975 else if (!strcmp (key, "attach"))
976 {
977 m->attach = value;
978 }
979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
981 m->enter_x = atoi (value);
982 }
983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
985 m->enter_y = atoi (value);
986 }
987 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
989 m->width = atoi (value);
990 }
991 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
993 m->height = atoi (value);
994 }
995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
997 m->reset_timeout = atoi (value);
998 }
999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
1001 m->timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 {
1005 m->difficulty = atoi (value);
1006 }
1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
1009 m->darkness = atoi (value);
1010 }
1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
1013 m->fixed_resettime = atoi (value);
1014 }
1015 else if (!strcmp (key, "unique"))
1016 {
1017 m->unique = atoi (value);
1018 }
1019 else if (!strcmp (key, "template"))
1020 {
1021 m->templatemap = atoi (value);
1022 }
1023 else if (!strcmp (key, "region"))
1024 {
1025 m->region = get_region_by_name (value);
1026 }
1027 else if (!strcmp (key, "shopitems"))
1028 {
1029 *end = 0;
1030 m->shopitems = parse_shop_string (value);
1031 }
1032 else if (!strcmp (key, "shopgreed"))
1033 {
1034 m->shopgreed = atof (value);
1035 }
1036 else if (!strcmp (key, "shopmin"))
1037 {
1038 m->shopmin = atol (value);
1039 }
1040 else if (!strcmp (key, "shopmax"))
1041 {
1042 m->shopmax = atol (value);
1043 }
1044 else if (!strcmp (key, "shoprace"))
1045 {
1046 *end = 0;
1047 m->shoprace = strdup_local (value);
1048 }
1049 else if (!strcmp (key, "outdoor"))
1050 {
1051 m->outdoor = atoi (value);
1052 }
1053 else if (!strcmp (key, "temp"))
1054 {
1055 m->temp = atoi (value);
1056 }
1057 else if (!strcmp (key, "pressure"))
1058 {
1059 m->pressure = atoi (value);
1060 }
1061 else if (!strcmp (key, "humid"))
1062 {
1063 m->humid = atoi (value);
1064 }
1065 else if (!strcmp (key, "windspeed"))
1066 {
1067 m->windspeed = atoi (value);
1068 }
1069 else if (!strcmp (key, "winddir"))
1070 {
1071 m->winddir = atoi (value);
1072 }
1073 else if (!strcmp (key, "sky"))
1074 {
1075 m->sky = atoi (value);
1076 }
1077 else if (!strcmp (key, "nosmooth"))
1078 {
1079 m->nosmooth = atoi (value);
1080 }
1081 else if (!strncmp (key, "tile_path_", 10))
1082 {
1083 int tile = atoi (key + 10);
1084
1085 if (tile < 1 || tile > 4)
1086 {
1087 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1088 }
1089 else
1090 {
1091 char *path;
1092
1093 *end = 0;
1094
1095 if (m->tile_path[tile - 1])
1096 {
1097 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1098 free (m->tile_path[tile - 1]);
1099 m->tile_path[tile - 1] = NULL;
1100 }
1101
1102 if (check_path (value, 1) != -1)
1103 {
1104 /* The unadorned path works. */
1105 path = value;
1106 }
1107 else
1108 {
1109 /* Try again; it could be a relative exit. */
1110
1111 path = path_combine_and_normalize (m->path, value);
1112
1113 if (check_path (path, 1) == -1)
1114 {
1115 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1116 path = NULL;
1117 }
1118 }
1119
1120 if (editor)
1121 {
1122 /* Use the value as in the file. */
1123 m->tile_path[tile - 1] = strdup_local (value);
1124 }
1125 else if (path != NULL)
1126 {
1127 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path);
1129 }
1130 } /* end if tile direction (in)valid */
1131 }
1132 else
1133 {
1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1135 }
1136 }
1137 if (!key || strcmp (key, "end"))
1138 { 812 }
1139 LOG (llevError, "Got premature eof on map header!\n");
1140 return 1;
1141 }
1142 return 0;
1143}
1144 813
1145/* 814 abort ();
1146 * Opens the file "filename" and reads information about the map 815}
1147 * from the given file, and stores it in a newly allocated
1148 * maptile. A pointer to this structure is returned, or NULL on failure.
1149 * flags correspond to those in map.h. Main ones used are
1150 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1151 * MAP_BLOCK, in which case we block on this load. This happens in all
1152 * cases, no matter if this flag is set or not.
1153 * MAP_STYLE: style map - don't add active objects, don't add to server
1154 * managed map list.
1155 */
1156 816
1157maptile * 817bool
1158load_original_map (const char *filename, int flags) 818maptile::_load_header (const char *path)
1159{ 819{
1160 maptile *m;
1161 char pathname[MAX_BUF];
1162
1163 if (flags & MAP_PLAYER_UNIQUE)
1164 strcpy (pathname, filename);
1165 else if (flags & MAP_OVERLAY)
1166 strcpy (pathname, create_overlay_pathname (filename));
1167 else
1168 strcpy (pathname, create_pathname (filename));
1169
1170 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1171
1172 object_thawer thawer (pathname); 820 object_thawer thawer (path);
1173 821
1174 if (!thawer) 822 if (!thawer)
1175 return 0; 823 return false;
1176 824
1177 m = get_linked_map (); 825 return _load_header (thawer);
1178
1179 strcpy (m->path, filename);
1180 if (load_map_header (thawer, m))
1181 {
1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1183 delete_map (m);
1184 return NULL;
1185 }
1186
1187 m->allocate ();
1188
1189 m->in_memory = MAP_LOADING;
1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1191
1192 m->in_memory = MAP_IN_MEMORY;
1193 if (!MAP_DIFFICULTY (m))
1194 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1195 set_map_reset_time (m);
1196 m->instantiate ();
1197 return (m);
1198}
1199
1200/*
1201 * Loads a map, which has been loaded earlier, from file.
1202 * Return the map object we load into (this can change from the passed
1203 * option if we can't find the original map)
1204 */
1205
1206static maptile *
1207load_temporary_map (maptile *m)
1208{
1209 char buf[MAX_BUF];
1210
1211 if (!m->tmpname)
1212 {
1213 LOG (llevError, "No temporary filename for map %s\n", m->path);
1214 strcpy (buf, m->path);
1215 delete_map (m);
1216 m = load_original_map (buf, 0);
1217 if (m == NULL)
1218 return NULL;
1219 fix_auto_apply (m); /* Chests which open as default */
1220 return m;
1221 }
1222
1223 object_thawer thawer (m->tmpname);
1224
1225 if (!thawer)
1226 {
1227 strcpy (buf, m->path);
1228 delete_map (m);
1229 m = load_original_map (buf, 0);
1230 if (!m)
1231 return NULL;
1232 fix_auto_apply (m); /* Chests which open as default */
1233 return m;
1234 }
1235
1236 if (load_map_header (thawer, m))
1237 {
1238 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1239 delete_map (m);
1240 m = load_original_map (m->path, 0);
1241 return NULL;
1242 }
1243
1244 m->allocate ();
1245
1246 m->in_memory = MAP_LOADING;
1247 load_objects (m, thawer, 0);
1248
1249 m->in_memory = MAP_IN_MEMORY;
1250 INVOKE_MAP (SWAPIN, m);
1251 return m;
1252}
1253
1254/*
1255 * Loads a map, which has been loaded earlier, from file.
1256 * Return the map object we load into (this can change from the passed
1257 * option if we can't find the original map)
1258 */
1259
1260maptile *
1261load_overlay_map (const char *filename, maptile *m)
1262{
1263 char pathname[MAX_BUF];
1264
1265 strcpy (pathname, create_overlay_pathname (filename));
1266
1267 object_thawer thawer (pathname);
1268
1269 if (!thawer)
1270 return m;
1271
1272 if (load_map_header (thawer, m))
1273 {
1274 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1275 delete_map (m);
1276 m = load_original_map (m->path, 0);
1277 return NULL;
1278 }
1279 /*m->allocate ();*/
1280
1281 m->in_memory = MAP_LOADING;
1282 load_objects (m, thawer, MAP_OVERLAY);
1283
1284 m->in_memory = MAP_IN_MEMORY;
1285 return m;
1286} 826}
1287 827
1288/****************************************************************************** 828/******************************************************************************
1289 * This is the start of unique map handling code 829 * This is the start of unique map handling code
1290 *****************************************************************************/ 830 *****************************************************************************/
1291 831
1292/* This goes through map 'm' and removed any unique items on the map. */ 832/* This goes through the maptile and removed any unique items on the map. */
1293static void 833void
1294delete_unique_items (maptile *m) 834maptile::clear_unique_items ()
1295{ 835{
1296 int i, j, unique; 836 for (int i = 0; i < size (); ++i)
1297 object *op, *next; 837 {
838 int unique = 0;
839 for (object *op = spaces [i].bot; op; )
840 {
841 object *above = op->above;
1298 842
1299 for (i = 0; i < MAP_WIDTH (m); i++) 843 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1300 for (j = 0; j < MAP_HEIGHT (m); j++) 844 unique = 1;
845
846 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
847 {
848 op->destroy_inv (false);
849 op->destroy ();
850 }
851
852 op = above;
853 }
854 }
855}
856
857bool
858maptile::_save_header (object_freezer &freezer)
859{
860#define MAP_OUT(k) freezer.put (KW_ ## k, k)
861#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
862
863 MAP_OUT2 (arch, "map");
864
865 if (name) MAP_OUT (name);
866 MAP_OUT (swap_time);
867 MAP_OUT (reset_time);
868 MAP_OUT (reset_timeout);
869 MAP_OUT (fixed_resettime);
870 MAP_OUT (difficulty);
871
872 if (default_region) MAP_OUT2 (region, default_region->name);
873
874 if (shopitems)
875 {
876 char shop[MAX_BUF];
877 print_shop_string (this, shop);
878 MAP_OUT2 (shopitems, shop);
879 }
880
881 MAP_OUT (shopgreed);
882 MAP_OUT (shopmin);
883 MAP_OUT (shopmax);
884 if (shoprace) MAP_OUT (shoprace);
885 MAP_OUT (darkness);
886 MAP_OUT (width);
887 MAP_OUT (height);
888 MAP_OUT (enter_x);
889 MAP_OUT (enter_y);
890
891 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
892 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
893
894 MAP_OUT (outdoor);
895 MAP_OUT (temp);
896 MAP_OUT (pressure);
897 MAP_OUT (humid);
898 MAP_OUT (windspeed);
899 MAP_OUT (winddir);
900 MAP_OUT (sky);
901
902 MAP_OUT (per_player);
903 MAP_OUT (per_party);
904
905 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
906 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
907 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
908 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
909
910 freezer.put (this);
911 freezer.put (KW_end);
912
913 return true;
914}
915
916bool
917maptile::_save_header (const char *path)
918{
919 object_freezer freezer;
920
921 if (!_save_header (freezer))
922 return false;
923
924 return freezer.save (path);
925}
926
927/*
928 * Remove and free all objects in the given map.
929 */
930void
931maptile::clear ()
932{
933 sfree (regions, size ()), regions = 0;
934 free (regionmap), regionmap = 0;
935
936 if (spaces)
937 {
938 for (mapspace *ms = spaces + size (); ms-- > spaces; )
939 while (object *op = ms->bot)
940 {
941 if (op->head)
942 op = op->head;
943
944 op->destroy_inv (false);
945 op->destroy ();
946 }
947
948 sfree (spaces, size ()), spaces = 0;
949 }
950
951 if (buttons)
952 free_objectlinkpt (buttons), buttons = 0;
953}
954
955void
956maptile::clear_header ()
957{
958 name = 0;
959 msg = 0;
960 maplore = 0;
961 shoprace = 0;
962 delete [] shopitems, shopitems = 0;
963
964 for (int i = 0; i < 4; i++)
965 tile_path [i] = 0;
966}
967
968maptile::~maptile ()
969{
970 assert (destroyed ());
971}
972
973void
974maptile::clear_links_to (maptile *m)
975{
976 /* We need to look through all the maps and see if any maps
977 * are pointing at this one for tiling information. Since
978 * tiling can be asymetric, we just can not look to see which
979 * maps this map tiles with and clears those.
980 */
981 for (int i = 0; i < 4; i++)
982 if (tile_map[i] == m)
983 tile_map[i] = 0;
984}
985
986void
987maptile::do_destroy ()
988{
989 attachable::do_destroy ();
990
991 clear ();
992}
993
994/*
995 * Updates every button on the map (by calling update_button() for them).
996 */
997void
998maptile::update_buttons ()
999{
1000 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1001 for (objectlink *ol = obp->link; ol; ol = ol->next)
1301 { 1002 {
1302 unique = 0; 1003 if (!ol->ob)
1303
1304 for (op = get_map_ob (m, i, j); op; op = next)
1305 { 1004 {
1306 next = op->above; 1005 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1307 1006 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1308 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1007 continue;
1309 unique = 1;
1310
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 {
1313 clean_object (op);
1314
1315 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1316 remove_button_link (op);
1317
1318 op->destroy ();
1319 } 1008 }
1009
1010 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1011 {
1012 update_button (ol->ob);
1013 break;
1320 } 1014 }
1321 } 1015 }
1322} 1016}
1323
1324
1325/*
1326 * Loads unique objects from file(s) into the map which is in memory
1327 * m is the map to load unique items into.
1328 */
1329static void
1330load_unique_objects (maptile *m)
1331{
1332 int count;
1333 char firstname[MAX_BUF];
1334
1335 for (count = 0; count < 10; count++)
1336 {
1337 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1338 if (!access (firstname, R_OK))
1339 break;
1340 }
1341 /* If we get here, we did not find any map */
1342 if (count == 10)
1343 return;
1344
1345 object_thawer thawer (firstname);
1346
1347 if (!thawer)
1348 return;
1349
1350 m->in_memory = MAP_LOADING;
1351 if (m->tmpname == NULL) /* if we have loaded unique items from */
1352 delete_unique_items (m); /* original map before, don't duplicate them */
1353 load_objects (m, thawer, 0);
1354
1355 m->in_memory = MAP_IN_MEMORY;
1356}
1357
1358
1359/*
1360 * Saves a map to file. If flag is set, it is saved into the same
1361 * file it was (originally) loaded from. Otherwise a temporary
1362 * filename will be genarated, and the file will be stored there.
1363 * The temporary filename will be stored in the maptileure.
1364 * If the map is unique, we also save to the filename in the map
1365 * (this should have been updated when first loaded)
1366 */
1367
1368int
1369new_save_map (maptile *m, int flag)
1370{
1371 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1372 int i;
1373
1374 if (flag && !*m->path)
1375 {
1376 LOG (llevError, "Tried to save map without path.\n");
1377 return -1;
1378 }
1379
1380 if (flag || (m->unique) || (m->templatemap))
1381 {
1382 if (!m->unique && !m->templatemap)
1383 { /* flag is set */
1384 if (flag == 2)
1385 strcpy (filename, create_overlay_pathname (m->path));
1386 else
1387 strcpy (filename, create_pathname (m->path));
1388 }
1389 else
1390 strcpy (filename, m->path);
1391
1392 make_path_to_file (filename);
1393 }
1394 else
1395 {
1396 if (!m->tmpname)
1397 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1398
1399 strcpy (filename, m->tmpname);
1400 }
1401
1402 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1403 m->in_memory = MAP_SAVING;
1404
1405 object_freezer freezer;
1406
1407 /* legacy */
1408 fprintf (freezer, "arch map\n");
1409 if (m->name)
1410 fprintf (freezer, "name %s\n", m->name);
1411 if (!flag)
1412 fprintf (freezer, "swap_time %d\n", m->swap_time);
1413 if (m->reset_timeout)
1414 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1415 if (m->fixed_resettime)
1416 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1417 /* we unfortunately have no idea if this is a value the creator set
1418 * or a difficulty value we generated when the map was first loaded
1419 */
1420 if (m->difficulty)
1421 fprintf (freezer, "difficulty %d\n", m->difficulty);
1422 if (m->region)
1423 fprintf (freezer, "region %s\n", m->region->name);
1424 if (m->shopitems)
1425 {
1426 print_shop_string (m, shop);
1427 fprintf (freezer, "shopitems %s\n", shop);
1428 }
1429 if (m->shopgreed)
1430 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1431 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435 if (m->shoprace)
1436 fprintf (freezer, "shoprace %s\n", m->shoprace);
1437 if (m->darkness)
1438 fprintf (freezer, "darkness %d\n", m->darkness);
1439 if (m->width)
1440 fprintf (freezer, "width %d\n", m->width);
1441 if (m->height)
1442 fprintf (freezer, "height %d\n", m->height);
1443 if (m->enter_x)
1444 fprintf (freezer, "enter_x %d\n", m->enter_x);
1445 if (m->enter_y)
1446 fprintf (freezer, "enter_y %d\n", m->enter_y);
1447 if (m->msg)
1448 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1449 if (m->maplore)
1450 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1451 if (m->unique)
1452 fprintf (freezer, "unique %d\n", m->unique);
1453 if (m->templatemap)
1454 fprintf (freezer, "template %d\n", m->templatemap);
1455 if (m->outdoor)
1456 fprintf (freezer, "outdoor %d\n", m->outdoor);
1457 if (m->temp)
1458 fprintf (freezer, "temp %d\n", m->temp);
1459 if (m->pressure)
1460 fprintf (freezer, "pressure %d\n", m->pressure);
1461 if (m->humid)
1462 fprintf (freezer, "humid %d\n", m->humid);
1463 if (m->windspeed)
1464 fprintf (freezer, "windspeed %d\n", m->windspeed);
1465 if (m->winddir)
1466 fprintf (freezer, "winddir %d\n", m->winddir);
1467 if (m->sky)
1468 fprintf (freezer, "sky %d\n", m->sky);
1469 if (m->nosmooth)
1470 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1471
1472 /* Save any tiling information, except on overlays */
1473 if (flag != 2)
1474 for (i = 0; i < 4; i++)
1475 if (m->tile_path[i])
1476 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1477
1478 freezer.put (m);
1479 fprintf (freezer, "end\n");
1480
1481 /* In the game save unique items in the different file, but
1482 * in the editor save them to the normal map file.
1483 * If unique map, save files in the proper destination (set by
1484 * player)
1485 */
1486 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1487 {
1488 object_freezer unique;
1489
1490 if (flag == 2)
1491 save_objects (m, freezer, unique, 2);
1492 else
1493 save_objects (m, freezer, unique, 0);
1494
1495 sprintf (buf, "%s.v00", create_items_path (m->path));
1496
1497 unique.save (buf);
1498 }
1499 else
1500 { /* save same file when not playing, like in editor */
1501 save_objects (m, freezer, freezer, 0);
1502 }
1503
1504 freezer.save (filename);
1505
1506 return 0;
1507}
1508
1509
1510/*
1511 * Remove and free all objects in the inventory of the given object.
1512 * object.c ?
1513 */
1514
1515void
1516clean_object (object *op)
1517{
1518 object *tmp, *next;
1519
1520 for (tmp = op->inv; tmp; tmp = next)
1521 {
1522 next = tmp->below;
1523
1524 clean_object (tmp);
1525 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1526 remove_button_link (tmp);
1527
1528 tmp->destroy ();
1529 }
1530}
1531
1532/*
1533 * Remove and free all objects in the given map.
1534 */
1535
1536void
1537free_all_objects (maptile *m)
1538{
1539 int i, j;
1540 object *op;
1541
1542 for (i = 0; i < MAP_WIDTH (m); i++)
1543 for (j = 0; j < MAP_HEIGHT (m); j++)
1544 {
1545 object *previous_obj = NULL;
1546
1547 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1548 {
1549 if (op == previous_obj)
1550 {
1551 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1552 break;
1553 }
1554
1555 previous_obj = op;
1556
1557 if (op->head != NULL)
1558 op = op->head;
1559
1560 /* If the map isn't in memory, free_object will remove and
1561 * free objects in op's inventory. So let it do the job.
1562 */
1563 if (m->in_memory == MAP_IN_MEMORY)
1564 clean_object (op);
1565
1566 op->destroy ();
1567 }
1568 }
1569}
1570
1571/*
1572 * Frees everything allocated by the given maptileure.
1573 * don't free tmpname - our caller is left to do that
1574 */
1575
1576void
1577free_map (maptile *m, int flag)
1578{
1579 int i;
1580
1581 if (!m->in_memory)
1582 {
1583 LOG (llevError, "Trying to free freed map.\n");
1584 return;
1585 }
1586 if (flag && m->spaces)
1587 free_all_objects (m);
1588 if (m->name)
1589 FREE_AND_CLEAR (m->name);
1590 if (m->spaces)
1591 FREE_AND_CLEAR (m->spaces);
1592 if (m->msg)
1593 FREE_AND_CLEAR (m->msg);
1594 if (m->maplore)
1595 FREE_AND_CLEAR (m->maplore);
1596 if (m->shopitems)
1597 delete[]m->shopitems;
1598 m->shopitems = 0;
1599 if (m->shoprace)
1600 FREE_AND_CLEAR (m->shoprace);
1601 if (m->buttons)
1602 free_objectlinkpt (m->buttons);
1603 m->buttons = NULL;
1604 for (i = 0; i < 4; i++)
1605 {
1606 if (m->tile_path[i])
1607 FREE_AND_CLEAR (m->tile_path[i]);
1608 m->tile_map[i] = NULL;
1609 }
1610 m->in_memory = MAP_SWAPPED;
1611}
1612
1613/*
1614 * function: vanish maptile
1615 * m : pointer to maptile, if NULL no action
1616 * this deletes all the data on the map (freeing pointers)
1617 * and then removes this map from the global linked list of maps.
1618 */
1619
1620void
1621delete_map (maptile *m)
1622{
1623 maptile *tmp, *last;
1624 int i;
1625
1626 if (!m)
1627 return;
1628
1629 m->clear ();
1630
1631 if (m->in_memory == MAP_IN_MEMORY)
1632 {
1633 /* change to MAP_SAVING, even though we are not,
1634 * so that remove_ob doesn't do as much work.
1635 */
1636 m->in_memory = MAP_SAVING;
1637 free_map (m, 1);
1638 }
1639 /* move this out of free_map, since tmpname can still be needed if
1640 * the map is swapped out.
1641 */
1642 if (m->tmpname)
1643 {
1644 free (m->tmpname);
1645 m->tmpname = NULL;
1646 }
1647 last = NULL;
1648 /* We need to look through all the maps and see if any maps
1649 * are pointing at this one for tiling information. Since
1650 * tiling can be assymetric, we just can not look to see which
1651 * maps this map tiles with and clears those.
1652 */
1653 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1654 {
1655 if (tmp->next == m)
1656 last = tmp;
1657
1658 /* This should hopefully get unrolled on a decent compiler */
1659 for (i = 0; i < 4; i++)
1660 if (tmp->tile_map[i] == m)
1661 tmp->tile_map[i] = NULL;
1662 }
1663
1664 /* If last is null, then this should be the first map in the list */
1665 if (!last)
1666 {
1667 if (m == first_map)
1668 first_map = m->next;
1669 else
1670 /* m->path is a static char, so should hopefully still have
1671 * some useful data in it.
1672 */
1673 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1674 }
1675 else
1676 last->next = m->next;
1677
1678 delete m;
1679}
1680
1681
1682
1683/*
1684 * Makes sure the given map is loaded and swapped in.
1685 * name is path name of the map.
1686 * flags meaning:
1687 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1688 * and don't do unique items or the like.
1689 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1690 * dont do any more name translation on it.
1691 *
1692 * Returns a pointer to the given map.
1693 */
1694
1695maptile *
1696ready_map_name (const char *name, int flags)
1697{
1698 maptile *m;
1699
1700 if (!name)
1701 return (NULL);
1702
1703 /* Have we been at this level before? */
1704 m = has_been_loaded (name);
1705
1706 /* Map is good to go, so just return it */
1707 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1708 {
1709 return m;
1710 }
1711
1712 /* unique maps always get loaded from their original location, and never
1713 * a temp location. Likewise, if map_flush is set, or we have never loaded
1714 * this map, load it now. I removed the reset checking from here -
1715 * it seems the probability of a player trying to enter a map that should
1716 * reset but hasn't yet is quite low, and removing that makes this function
1717 * a bit cleaner (and players probably shouldn't rely on exact timing for
1718 * resets in any case - if they really care, they should use the 'maps command.
1719 */
1720 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1721 {
1722
1723 /* first visit or time to reset */
1724 if (m)
1725 {
1726 clean_tmp_map (m); /* Doesn't make much difference */
1727 delete_map (m);
1728 }
1729
1730 /* create and load a map */
1731 if (flags & MAP_PLAYER_UNIQUE)
1732 LOG (llevDebug, "Trying to load map %s.\n", name);
1733 else
1734 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1735
1736 //eval_pv ("$x = Event::time", 1);//D
1737 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1738 return (NULL);
1739 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1740
1741 fix_auto_apply (m); /* Chests which open as default */
1742
1743 /* If a player unique map, no extra unique object file to load.
1744 * if from the editor, likewise.
1745 */
1746 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1747 load_unique_objects (m);
1748
1749 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1750 {
1751 m = load_overlay_map (name, m);
1752 if (m == NULL)
1753 return NULL;
1754 }
1755
1756 if (flags & MAP_PLAYER_UNIQUE)
1757 INVOKE_MAP (SWAPIN, m);
1758
1759 }
1760 else
1761 {
1762 /* If in this loop, we found a temporary map, so load it up. */
1763
1764 m = load_temporary_map (m);
1765 if (m == NULL)
1766 return NULL;
1767 load_unique_objects (m);
1768
1769 clean_tmp_map (m);
1770 m->in_memory = MAP_IN_MEMORY;
1771 /* tempnam() on sun systems (probably others) uses malloc
1772 * to allocated space for the string. Free it here.
1773 * In some cases, load_temporary_map above won't find the
1774 * temporary map, and so has reloaded a new map. If that
1775 * is the case, tmpname is now null
1776 */
1777 if (m->tmpname)
1778 free (m->tmpname);
1779 m->tmpname = NULL;
1780 /* It's going to be saved anew anyway */
1781 }
1782
1783 /* Below here is stuff common to both first time loaded maps and
1784 * temp maps.
1785 */
1786
1787 decay_objects (m); /* start the decay */
1788 /* In case other objects press some buttons down */
1789 update_buttons (m);
1790 if (m->outdoor)
1791 set_darkness_map (m);
1792 /* run the weather over this map */
1793 weather_effect (name);
1794 return m;
1795}
1796
1797 1017
1798/* 1018/*
1799 * This routine is supposed to find out the difficulty of the map. 1019 * This routine is supposed to find out the difficulty of the map.
1800 * difficulty does not have a lot to do with character level, 1020 * difficulty does not have a lot to do with character level,
1801 * but does have a lot to do with treasure on the map. 1021 * but does have a lot to do with treasure on the map.
1803 * Difficulty can now be set by the map creature. If the value stored 1023 * Difficulty can now be set by the map creature. If the value stored
1804 * in the map is zero, then use this routine. Maps should really 1024 * in the map is zero, then use this routine. Maps should really
1805 * have a difficulty set than using this function - human calculation 1025 * have a difficulty set than using this function - human calculation
1806 * is much better than this functions guesswork. 1026 * is much better than this functions guesswork.
1807 */ 1027 */
1808
1809int 1028int
1810calculate_difficulty (maptile *m) 1029maptile::estimate_difficulty () const
1811{ 1030{
1812 object *op;
1813 archetype *at;
1814 int x, y, i;
1815 long monster_cnt = 0; 1031 long monster_cnt = 0;
1816 double avgexp = 0; 1032 double avgexp = 0;
1817 sint64 total_exp = 0; 1033 sint64 total_exp = 0;
1818 1034
1819 if (MAP_DIFFICULTY (m)) 1035 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1820 { 1036 for (object *op = ms->bot; op; op = op->above)
1821 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1822 return MAP_DIFFICULTY (m);
1823 }
1824
1825 for (x = 0; x < MAP_WIDTH (m); x++)
1826 for (y = 0; y < MAP_HEIGHT (m); y++)
1827 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1828 { 1037 {
1829 if (QUERY_FLAG (op, FLAG_MONSTER)) 1038 if (QUERY_FLAG (op, FLAG_MONSTER))
1830 { 1039 {
1831 total_exp += op->stats.exp; 1040 total_exp += op->stats.exp;
1832 monster_cnt++; 1041 monster_cnt++;
1833 } 1042 }
1834 1043
1835 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1044 if (QUERY_FLAG (op, FLAG_GENERATOR))
1836 { 1045 {
1837 total_exp += op->stats.exp; 1046 total_exp += op->stats.exp;
1047
1838 at = type_to_archetype (GENERATE_TYPE (op)); 1048 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1839
1840 if (at != NULL)
1841 total_exp += at->clone.stats.exp * 8; 1049 total_exp += at->clone.stats.exp * 8;
1842 1050
1843 monster_cnt++; 1051 monster_cnt++;
1844 } 1052 }
1845 } 1053 }
1846 1054
1847 avgexp = (double) total_exp / monster_cnt; 1055 avgexp = (double) total_exp / monster_cnt;
1848 1056
1849 for (i = 1; i <= settings.max_level; i++) 1057 for (int i = 1; i <= settings.max_level; i++)
1850 {
1851 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1058 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1852 {
1853 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1854 return i; 1059 return i;
1855 }
1856 }
1857 1060
1858 return 1; 1061 return 1;
1859}
1860
1861void
1862clean_tmp_map (maptile *m)
1863{
1864 if (m->tmpname == NULL)
1865 return;
1866 INVOKE_MAP (CLEAN, m);
1867 (void) unlink (m->tmpname);
1868}
1869
1870void
1871free_all_maps (void)
1872{
1873 int real_maps = 0;
1874
1875 while (first_map)
1876 {
1877 /* I think some of the callers above before it gets here set this to be
1878 * saving, but we still want to free this data
1879 */
1880 if (first_map->in_memory == MAP_SAVING)
1881 first_map->in_memory = MAP_IN_MEMORY;
1882 delete_map (first_map);
1883 real_maps++;
1884 }
1885 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1886} 1062}
1887 1063
1888/* change_map_light() - used to change map light level (darkness) 1064/* change_map_light() - used to change map light level (darkness)
1889 * up or down. Returns true if successful. It should now be 1065 * up or down. Returns true if successful. It should now be
1890 * possible to change a value by more than 1. 1066 * possible to change a value by more than 1.
1891 * Move this from los.c to map.c since this is more related 1067 * Move this from los.c to map.c since this is more related
1892 * to maps than los. 1068 * to maps than los.
1893 * postive values make it darker, negative make it brighter 1069 * postive values make it darker, negative make it brighter
1894 */ 1070 */
1895
1896int 1071int
1897change_map_light (maptile *m, int change) 1072maptile::change_map_light (int change)
1898{ 1073{
1899 int new_level = m->darkness + change; 1074 int new_level = darkness + change;
1900 1075
1901 /* Nothing to do */ 1076 /* Nothing to do */
1902 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1077 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1903 {
1904 return 0; 1078 return 0;
1905 }
1906 1079
1907 /* inform all players on the map */ 1080 /* inform all players on the map */
1908 if (change > 0) 1081 if (change > 0)
1909 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1082 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1910 else 1083 else
1911 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1912 1085
1913 /* Do extra checking. since m->darkness is a unsigned value, 1086 /* Do extra checking. since darkness is a unsigned value,
1914 * we need to be extra careful about negative values. 1087 * we need to be extra careful about negative values.
1915 * In general, the checks below are only needed if change 1088 * In general, the checks below are only needed if change
1916 * is not +/-1 1089 * is not +/-1
1917 */ 1090 */
1918 if (new_level < 0) 1091 if (new_level < 0)
1919 m->darkness = 0; 1092 darkness = 0;
1920 else if (new_level >= MAX_DARKNESS) 1093 else if (new_level >= MAX_DARKNESS)
1921 m->darkness = MAX_DARKNESS; 1094 darkness = MAX_DARKNESS;
1922 else 1095 else
1923 m->darkness = new_level; 1096 darkness = new_level;
1924 1097
1925 /* All clients need to get re-updated for the change */ 1098 /* All clients need to get re-updated for the change */
1926 update_all_map_los (m); 1099 update_all_map_los (this);
1927 return 1; 1100 return 1;
1928} 1101}
1929
1930 1102
1931/* 1103/*
1932 * This function updates various attributes about a specific space 1104 * This function updates various attributes about a specific space
1933 * on the map (what it looks like, whether it blocks magic, 1105 * on the map (what it looks like, whether it blocks magic,
1934 * has a living creatures, prevents people from passing 1106 * has a living creatures, prevents people from passing
1935 * through, etc) 1107 * through, etc)
1936 */ 1108 */
1937void 1109void
1938update_position (maptile *m, int x, int y) 1110mapspace::update_ ()
1939{ 1111{
1940 object *tmp, *last = NULL; 1112 object *tmp, *last = 0;
1941 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1113 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1942 New_Face *top, *floor, *middle; 1114 facetile *top, *floor, *middle;
1943 object *top_obj, *floor_obj, *middle_obj; 1115 object *top_obj, *floor_obj, *middle_obj;
1944 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1116 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1945 1117
1946 oldflags = GET_MAP_FLAGS (m, x, y);
1947 if (!(oldflags & P_NEED_UPDATE))
1948 {
1949 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1950 return;
1951 }
1952
1953 middle = blank_face; 1118 middle = blank_face;
1954 top = blank_face; 1119 top = blank_face;
1955 floor = blank_face; 1120 floor = blank_face;
1956 1121
1957 middle_obj = NULL; 1122 middle_obj = 0;
1958 top_obj = NULL; 1123 top_obj = 0;
1959 floor_obj = NULL; 1124 floor_obj = 0;
1960 1125
1961 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1126 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1962 { 1127 {
1963
1964 /* This could be made additive I guess (two lights better than 1128 /* This could be made additive I guess (two lights better than
1965 * one). But if so, it shouldn't be a simple additive - 2 1129 * one). But if so, it shouldn't be a simple additive - 2
1966 * light bulbs do not illuminate twice as far as once since 1130 * light bulbs do not illuminate twice as far as once since
1967 * it is a disapation factor that is squared (or is it cubed?) 1131 * it is a dissapation factor that is cubed.
1968 */ 1132 */
1969 if (tmp->glow_radius > light) 1133 if (tmp->glow_radius > light)
1970 light = tmp->glow_radius; 1134 light = tmp->glow_radius;
1971 1135
1972 /* This call is needed in order to update objects the player 1136 /* This call is needed in order to update objects the player
2010 { 1174 {
2011 middle = tmp->face; 1175 middle = tmp->face;
2012 middle_obj = tmp; 1176 middle_obj = tmp;
2013 } 1177 }
2014 } 1178 }
1179
2015 if (tmp == tmp->above) 1180 if (tmp == tmp->above)
2016 { 1181 {
2017 LOG (llevError, "Error in structure of map\n"); 1182 LOG (llevError, "Error in structure of map\n");
2018 exit (-1); 1183 exit (-1);
2019 } 1184 }
2020 1185
2021 move_slow |= tmp->move_slow; 1186 move_slow |= tmp->move_slow;
2022 move_block |= tmp->move_block; 1187 move_block |= tmp->move_block;
2023 move_on |= tmp->move_on; 1188 move_on |= tmp->move_on;
2024 move_off |= tmp->move_off; 1189 move_off |= tmp->move_off;
2025 move_allow |= tmp->move_allow; 1190 move_allow |= tmp->move_allow;
2026 1191
2027 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2028 flags |= P_IS_ALIVE;
2029 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2030 flags |= P_NO_MAGIC;
2031 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2032 flags |= P_NO_CLERIC;
2033 if (tmp->type == SAFE_GROUND)
2034 flags |= P_SAFE;
2035
2036 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1192 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2037 flags |= P_BLOCKSVIEW; 1193 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2038 } /* for stack of objects */ 1194 if (tmp->type == PLAYER) flags |= P_PLAYER;
2039 1195 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2040 /* we don't want to rely on this function to have accurate flags, but 1196 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2041 * since we're already doing the work, we calculate them here. 1197 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2042 * if they don't match, logic is broken someplace.
2043 */
2044 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2045 { 1198 }
2046 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1199
2047 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1200 this->light = light;
2048 } 1201 this->flags_ = flags;
2049 SET_MAP_FLAGS (m, x, y, flags); 1202 this->move_block = move_block & ~move_allow;
2050 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1203 this->move_on = move_on;
2051 SET_MAP_MOVE_ON (m, x, y, move_on); 1204 this->move_off = move_off;
2052 SET_MAP_MOVE_OFF (m, x, y, move_off); 1205 this->move_slow = move_slow;
2053 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2054 1206
2055 /* At this point, we have a floor face (if there is a floor), 1207 /* At this point, we have a floor face (if there is a floor),
2056 * and the floor is set - we are not going to touch it at 1208 * and the floor is set - we are not going to touch it at
2057 * this point. 1209 * this point.
2058 * middle contains the highest visibility face. 1210 * middle contains the highest visibility face.
2083 1235
2084 /* If two top faces are already set, quit processing */ 1236 /* If two top faces are already set, quit processing */
2085 if ((top != blank_face) && (middle != blank_face)) 1237 if ((top != blank_face) && (middle != blank_face))
2086 break; 1238 break;
2087 1239
2088 /* Only show visible faces, unless its the editor - show all */ 1240 /* Only show visible faces */
2089 if (!tmp->invisible || editor) 1241 if (!tmp->invisible)
2090 { 1242 {
2091 /* Fill in top if needed */ 1243 /* Fill in top if needed */
2092 if (top == blank_face) 1244 if (top == blank_face)
2093 { 1245 {
2094 top = tmp->face; 1246 top = tmp->face;
2112 break; 1264 break;
2113 } 1265 }
2114 } 1266 }
2115 } 1267 }
2116 } 1268 }
1269
2117 if (middle == floor) 1270 if (middle == floor)
2118 middle = blank_face; 1271 middle = blank_face;
1272
2119 if (top == middle) 1273 if (top == middle)
2120 middle = blank_face; 1274 middle = blank_face;
2121 SET_MAP_FACE (m, x, y, top, 0);
2122 if (top != blank_face)
2123 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2124 else
2125 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2126 SET_MAP_FACE (m, x, y, middle, 1);
2127 if (middle != blank_face)
2128 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2129 else
2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2131 SET_MAP_FACE (m, x, y, floor, 2);
2132 if (floor != blank_face)
2133 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2134 else
2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2136 SET_MAP_LIGHT (m, x, y, light);
2137}
2138 1275
2139 1276 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2140void 1277 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2141set_map_reset_time (maptile *map) 1278 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2142{
2143 int timeout;
2144
2145 timeout = MAP_RESET_TIMEOUT (map);
2146 if (timeout <= 0)
2147 timeout = MAP_DEFAULTRESET;
2148 if (timeout >= MAP_MAXRESET)
2149 timeout = MAP_MAXRESET;
2150 MAP_WHEN_RESET (map) = seconds () + timeout;
2151} 1279}
2152 1280
2153/* this updates the orig_map->tile_map[tile_num] value after loading 1281/* this updates the orig_map->tile_map[tile_num] value after finding
2154 * the map. It also takes care of linking back the freshly loaded 1282 * the map. It also takes care of linking back the freshly found
2155 * maps tile_map values if it tiles back to this one. It returns 1283 * maps tile_map values if it tiles back to this one. It returns
2156 * the value of orig_map->tile_map[tile_num]. It really only does this 1284 * the value of orig_map->tile_map[tile_num].
2157 * so that it is easier for calling functions to verify success.
2158 */ 1285 */
2159
2160static maptile * 1286static inline maptile *
2161load_and_link_tiled_map (maptile *orig_map, int tile_num) 1287find_and_link (maptile *orig_map, int tile_num)
2162{ 1288{
1289 maptile *mp = orig_map->tile_map [tile_num];
1290
1291 if (!mp)
1292 {
1293 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1294
1295 if (!mp)
1296 {
1297 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1298 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1299 &orig_map->tile_path[tile_num], &orig_map->path);
1300 mp = new maptile (1, 1);
1301 mp->alloc ();
1302 mp->in_memory = MAP_IN_MEMORY;
1303 }
1304 }
1305
2163 int dest_tile = (tile_num + 2) % 4; 1306 int dest_tile = (tile_num + 2) % 4;
2164 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2165 1307
2166 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1308 orig_map->tile_map [tile_num] = mp;
2167 1309
2168 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1310 // optimisation: back-link map to origin map if euclidean
2169 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1311 //TODO: non-euclidean maps MUST GO
1312 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2170 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1313 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2171 1314
2172 return orig_map->tile_map[tile_num]; 1315 return mp;
1316}
1317
1318static inline void
1319load_and_link (maptile *orig_map, int tile_num)
1320{
1321 find_and_link (orig_map, tile_num)->load_sync ();
2173} 1322}
2174 1323
2175/* this returns TRUE if the coordinates (x,y) are out of 1324/* this returns TRUE if the coordinates (x,y) are out of
2176 * map m. This function also takes into account any 1325 * map m. This function also takes into account any
2177 * tiling considerations, loading adjacant maps as needed. 1326 * tiling considerations, loading adjacant maps as needed.
2178 * This is the function should always be used when it 1327 * This is the function should always be used when it
2179 * necessary to check for valid coordinates. 1328 * necessary to check for valid coordinates.
2180 * This function will recursively call itself for the 1329 * This function will recursively call itself for the
2181 * tiled maps. 1330 * tiled maps.
2182 *
2183 *
2184 */ 1331 */
2185int 1332int
2186out_of_map (maptile *m, int x, int y) 1333out_of_map (maptile *m, int x, int y)
2187{ 1334{
2188
2189 /* If we get passed a null map, this is obviously the 1335 /* If we get passed a null map, this is obviously the
2190 * case. This generally shouldn't happen, but if the 1336 * case. This generally shouldn't happen, but if the
2191 * map loads fail below, it could happen. 1337 * map loads fail below, it could happen.
2192 */ 1338 */
2193 if (!m) 1339 if (!m)
2195 1341
2196 if (x < 0) 1342 if (x < 0)
2197 { 1343 {
2198 if (!m->tile_path[3]) 1344 if (!m->tile_path[3])
2199 return 1; 1345 return 1;
1346
2200 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1347 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2201 { 1348 find_and_link (m, 3);
2202 load_and_link_tiled_map (m, 3); 1349
2203 }
2204 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1350 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2205 } 1351 }
2206 if (x >= MAP_WIDTH (m)) 1352
1353 if (x >= m->width)
2207 { 1354 {
2208 if (!m->tile_path[1]) 1355 if (!m->tile_path[1])
2209 return 1; 1356 return 1;
1357
2210 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1358 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2211 { 1359 find_and_link (m, 1);
2212 load_and_link_tiled_map (m, 1); 1360
2213 }
2214 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1361 return out_of_map (m->tile_map[1], x - m->width, y);
2215 } 1362 }
1363
2216 if (y < 0) 1364 if (y < 0)
2217 { 1365 {
2218 if (!m->tile_path[0]) 1366 if (!m->tile_path[0])
2219 return 1; 1367 return 1;
1368
2220 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1369 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2221 { 1370 find_and_link (m, 0);
2222 load_and_link_tiled_map (m, 0); 1371
2223 }
2224 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1372 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2225 } 1373 }
2226 if (y >= MAP_HEIGHT (m)) 1374
1375 if (y >= m->height)
2227 { 1376 {
2228 if (!m->tile_path[2]) 1377 if (!m->tile_path[2])
2229 return 1; 1378 return 1;
1379
2230 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1380 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2231 { 1381 find_and_link (m, 2);
2232 load_and_link_tiled_map (m, 2); 1382
2233 }
2234 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1383 return out_of_map (m->tile_map[2], x, y - m->height);
2235 } 1384 }
2236 1385
2237 /* Simple case - coordinates are within this local 1386 /* Simple case - coordinates are within this local
2238 * map. 1387 * map.
2239 */ 1388 */
2242 1391
2243/* This is basically the same as out_of_map above, but 1392/* This is basically the same as out_of_map above, but
2244 * instead we return NULL if no map is valid (coordinates 1393 * instead we return NULL if no map is valid (coordinates
2245 * out of bounds and no tiled map), otherwise it returns 1394 * out of bounds and no tiled map), otherwise it returns
2246 * the map as that the coordinates are really on, and 1395 * the map as that the coordinates are really on, and
2247 * updates x and y to be the localized coordinates. 1396 * updates x and y to be the localised coordinates.
2248 * Using this is more efficient of calling out_of_map 1397 * Using this is more efficient of calling out_of_map
2249 * and then figuring out what the real map is 1398 * and then figuring out what the real map is
2250 */ 1399 */
2251maptile * 1400maptile *
2252get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1401maptile::xy_find (sint16 &x, sint16 &y)
2253{ 1402{
2254
2255 if (*x < 0) 1403 if (x < 0)
2256 { 1404 {
2257 if (!m->tile_path[3]) 1405 if (!tile_path[3])
2258 return NULL; 1406 return 0;
2259 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2260 load_and_link_tiled_map (m, 3);
2261 1407
2262 *x += MAP_WIDTH (m->tile_map[3]); 1408 find_and_link (this, 3);
2263 return (get_map_from_coord (m->tile_map[3], x, y)); 1409 x += tile_map[3]->width;
2264 } 1410 return tile_map[3]->xy_find (x, y);
2265 if (*x >= MAP_WIDTH (m))
2266 { 1411 }
1412
1413 if (x >= width)
1414 {
2267 if (!m->tile_path[1]) 1415 if (!tile_path[1])
2268 return NULL; 1416 return 0;
2269 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2270 load_and_link_tiled_map (m, 1);
2271 1417
2272 *x -= MAP_WIDTH (m); 1418 find_and_link (this, 1);
2273 return (get_map_from_coord (m->tile_map[1], x, y)); 1419 x -= width;
1420 return tile_map[1]->xy_find (x, y);
2274 } 1421 }
1422
2275 if (*y < 0) 1423 if (y < 0)
2276 { 1424 {
2277 if (!m->tile_path[0]) 1425 if (!tile_path[0])
2278 return NULL; 1426 return 0;
2279 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2280 load_and_link_tiled_map (m, 0);
2281 1427
2282 *y += MAP_HEIGHT (m->tile_map[0]); 1428 find_and_link (this, 0);
2283 return (get_map_from_coord (m->tile_map[0], x, y)); 1429 y += tile_map[0]->height;
2284 } 1430 return tile_map[0]->xy_find (x, y);
2285 if (*y >= MAP_HEIGHT (m))
2286 { 1431 }
1432
1433 if (y >= height)
1434 {
2287 if (!m->tile_path[2]) 1435 if (!tile_path[2])
2288 return NULL; 1436 return 0;
2289 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2290 load_and_link_tiled_map (m, 2);
2291 1437
2292 *y -= MAP_HEIGHT (m); 1438 find_and_link (this, 2);
2293 return (get_map_from_coord (m->tile_map[2], x, y)); 1439 y -= height;
1440 return tile_map[2]->xy_find (x, y);
2294 } 1441 }
2295 1442
2296 /* Simple case - coordinates are within this local 1443 /* Simple case - coordinates are within this local
2297 * map. 1444 * map.
2298 */ 1445 */
2299
2300 return m; 1446 return this;
2301} 1447}
2302 1448
2303/** 1449/**
2304 * Return whether map2 is adjacent to map1. If so, store the distance from 1450 * Return whether map2 is adjacent to map1. If so, store the distance from
2305 * map1 to map2 in dx/dy. 1451 * map1 to map2 in dx/dy.
2306 */ 1452 */
2307static int 1453int
2308adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1454adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2309{ 1455{
2310 if (!map1 || !map2) 1456 if (!map1 || !map2)
2311 return 0; 1457 return 0;
2312 1458
1459 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1460 //fix: compare paths instead (this is likely faster, too!)
2313 if (map1 == map2) 1461 if (map1 == map2)
2314 { 1462 {
2315 *dx = 0; 1463 *dx = 0;
2316 *dy = 0; 1464 *dy = 0;
2317
2318 } 1465 }
2319 else if (map1->tile_map[0] == map2) 1466 else if (map1->tile_map[0] == map2)
2320 { /* up */ 1467 { /* up */
2321 *dx = 0; 1468 *dx = 0;
2322 *dy = -MAP_HEIGHT (map2); 1469 *dy = -map2->height;
2323 } 1470 }
2324 else if (map1->tile_map[1] == map2) 1471 else if (map1->tile_map[1] == map2)
2325 { /* right */ 1472 { /* right */
2326 *dx = MAP_WIDTH (map1); 1473 *dx = map1->width;
2327 *dy = 0; 1474 *dy = 0;
2328 } 1475 }
2329 else if (map1->tile_map[2] == map2) 1476 else if (map1->tile_map[2] == map2)
2330 { /* down */ 1477 { /* down */
2331 *dx = 0; 1478 *dx = 0;
2332 *dy = MAP_HEIGHT (map1); 1479 *dy = map1->height;
2333 } 1480 }
2334 else if (map1->tile_map[3] == map2) 1481 else if (map1->tile_map[3] == map2)
2335 { /* left */ 1482 { /* left */
2336 *dx = -MAP_WIDTH (map2); 1483 *dx = -map2->width;
2337 *dy = 0; 1484 *dy = 0;
2338
2339 } 1485 }
2340 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1486 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2341 { /* up right */ 1487 { /* up right */
2342 *dx = MAP_WIDTH (map1->tile_map[0]); 1488 *dx = map1->tile_map[0]->width;
2343 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1489 *dy = -map1->tile_map[0]->height;
2344 } 1490 }
2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1491 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2346 { /* up left */ 1492 { /* up left */
2347 *dx = -MAP_WIDTH (map2); 1493 *dx = -map2->width;
2348 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1494 *dy = -map1->tile_map[0]->height;
2349 } 1495 }
2350 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1496 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2351 { /* right up */ 1497 { /* right up */
2352 *dx = MAP_WIDTH (map1); 1498 *dx = map1->width;
2353 *dy = -MAP_HEIGHT (map2); 1499 *dy = -map2->height;
2354 } 1500 }
2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1501 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2356 { /* right down */ 1502 { /* right down */
2357 *dx = MAP_WIDTH (map1); 1503 *dx = map1->width;
2358 *dy = MAP_HEIGHT (map1->tile_map[1]); 1504 *dy = map1->tile_map[1]->height;
2359 } 1505 }
2360 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1506 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2361 { /* down right */ 1507 { /* down right */
2362 *dx = MAP_WIDTH (map1->tile_map[2]); 1508 *dx = map1->tile_map[2]->width;
2363 *dy = MAP_HEIGHT (map1); 1509 *dy = map1->height;
2364 } 1510 }
2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1511 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2366 { /* down left */ 1512 { /* down left */
2367 *dx = -MAP_WIDTH (map2); 1513 *dx = -map2->width;
2368 *dy = MAP_HEIGHT (map1); 1514 *dy = map1->height;
2369 } 1515 }
2370 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1516 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2371 { /* left up */ 1517 { /* left up */
2372 *dx = -MAP_WIDTH (map1->tile_map[3]); 1518 *dx = -map1->tile_map[3]->width;
2373 *dy = -MAP_HEIGHT (map2); 1519 *dy = -map2->height;
2374 } 1520 }
2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1521 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2376 { /* left down */ 1522 { /* left down */
2377 *dx = -MAP_WIDTH (map1->tile_map[3]); 1523 *dx = -map1->tile_map[3]->width;
2378 *dy = MAP_HEIGHT (map1->tile_map[3]); 1524 *dy = map1->tile_map[3]->height;
2379
2380 } 1525 }
2381 else 1526 else
2382 { /* not "adjacent" enough */
2383 return 0; 1527 return 0;
2384 }
2385 1528
2386 return 1; 1529 return 1;
1530}
1531
1532maptile *
1533maptile::xy_load (sint16 &x, sint16 &y)
1534{
1535 maptile *map = xy_find (x, y);
1536
1537 if (map)
1538 map->load_sync ();
1539
1540 return map;
1541}
1542
1543maptile *
1544get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1545{
1546 return m->xy_load (*x, *y);
2387} 1547}
2388 1548
2389/* From map.c 1549/* From map.c
2390 * This is used by get_player to determine where the other 1550 * This is used by get_player to determine where the other
2391 * creature is. get_rangevector takes into account map tiling, 1551 * creature is. get_rangevector takes into account map tiling,
2392 * so you just can not look the the map coordinates and get the 1552 * so you just can not look the the map coordinates and get the
2393 * righte value. distance_x/y are distance away, which 1553 * righte value. distance_x/y are distance away, which
2394 * can be negativbe. direction is the crossfire direction scheme 1554 * can be negative. direction is the crossfire direction scheme
2395 * that the creature should head. part is the part of the 1555 * that the creature should head. part is the part of the
2396 * monster that is closest. 1556 * monster that is closest.
2397 * 1557 *
2398 * get_rangevector looks at op1 and op2, and fills in the 1558 * get_rangevector looks at op1 and op2, and fills in the
2399 * structure for op1 to get to op2. 1559 * structure for op1 to get to op2.
2404 * be unexpected 1564 * be unexpected
2405 * 1565 *
2406 * currently, the only flag supported (0x1) is don't translate for 1566 * currently, the only flag supported (0x1) is don't translate for
2407 * closest body part of 'op1' 1567 * closest body part of 'op1'
2408 */ 1568 */
2409
2410void 1569void
2411get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1570get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2412{ 1571{
2413 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1572 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2414 { 1573 {
2447 { 1606 {
2448 best_distance = tmpi; 1607 best_distance = tmpi;
2449 best = tmp; 1608 best = tmp;
2450 } 1609 }
2451 } 1610 }
1611
2452 if (best != op1) 1612 if (best != op1)
2453 { 1613 {
2454 retval->distance_x += op1->x - best->x; 1614 retval->distance_x += op1->x - best->x;
2455 retval->distance_y += op1->y - best->y; 1615 retval->distance_y += op1->y - best->y;
2456 } 1616 }
2457 } 1617 }
1618
2458 retval->part = best; 1619 retval->part = best;
2459 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1620 retval->distance = idistance (retval->distance_x, retval->distance_y);
2460 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1621 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2461 } 1622 }
2462} 1623}
2463 1624
2464/* this is basically the same as get_rangevector above, but instead of 1625/* this is basically the same as get_rangevector above, but instead of
2469 * flags has no meaning for this function at this time - I kept it in to 1630 * flags has no meaning for this function at this time - I kept it in to
2470 * be more consistant with the above function and also in case they are needed 1631 * be more consistant with the above function and also in case they are needed
2471 * for something in the future. Also, since no object is pasted, the best 1632 * for something in the future. Also, since no object is pasted, the best
2472 * field of the rv_vector is set to NULL. 1633 * field of the rv_vector is set to NULL.
2473 */ 1634 */
2474
2475void 1635void
2476get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) 1636get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
2477{ 1637{
2478 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1638 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2479 { 1639 {
2480 /* be conservative and fill in _some_ data */ 1640 /* be conservative and fill in _some_ data */
2481 retval->distance = 100000; 1641 retval->distance = 100000;
2488 { 1648 {
2489 retval->distance_x += op2->x - x; 1649 retval->distance_x += op2->x - x;
2490 retval->distance_y += op2->y - y; 1650 retval->distance_y += op2->y - y;
2491 1651
2492 retval->part = NULL; 1652 retval->part = NULL;
2493 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); 1653 retval->distance = idistance (retval->distance_x, retval->distance_y);
2494 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1654 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2495 } 1655 }
2496} 1656}
2497 1657
2498/* Returns true of op1 and op2 are effectively on the same map 1658/* Returns true of op1 and op2 are effectively on the same map
2499 * (as related to map tiling). Note that this looks for a path from 1659 * (as related to map tiling). Note that this looks for a path from
2500 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1660 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2501 * to op1, this will still return false. 1661 * to op1, this will still return false.
2502 * Note we only look one map out to keep the processing simple 1662 * Note we only look one map out to keep the processing simple
2503 * and efficient. This could probably be a macro. 1663 * and efficient. This could probably be a macro.
2504 * MSW 2001-08-05 1664 * MSW 2001-08-05
2505 */ 1665 */
2508{ 1668{
2509 int dx, dy; 1669 int dx, dy;
2510 1670
2511 return adjacent_map (op1->map, op2->map, &dx, &dy); 1671 return adjacent_map (op1->map, op2->map, &dx, &dy);
2512} 1672}
1673
1674object *
1675maptile::insert (object *op, int x, int y, object *originator, int flags)
1676{
1677 if (!op->flag [FLAG_REMOVED])
1678 op->remove ();
1679
1680 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1681}
1682
1683region *
1684maptile::region (int x, int y) const
1685{
1686 if (regions
1687 && regionmap
1688 && !OUT_OF_REAL_MAP (this, x, y))
1689 if (struct region *reg = regionmap [regions [y * width + x]])
1690 return reg;
1691
1692 if (default_region)
1693 return default_region;
1694
1695 return ::region::default_region ();
1696}
1697

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