… | |
… | |
397 | } |
397 | } |
398 | |
398 | |
399 | /* |
399 | /* |
400 | * Loads (ands parses) the objects into a given map from the specified |
400 | * Loads (ands parses) the objects into a given map from the specified |
401 | * file pointer. |
401 | * file pointer. |
402 | * mapflags is the same as we get with load_original_map |
|
|
403 | */ |
402 | */ |
404 | bool |
403 | bool |
405 | maptile::_load_objects (object_thawer &thawer) |
404 | maptile::_load_objects (object_thawer &f) |
406 | { |
405 | { |
407 | int unique; |
406 | for (;;) |
408 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
|
|
409 | |
|
|
410 | op = object::create (); |
|
|
411 | op->map = this; /* To handle buttons correctly */ |
|
|
412 | |
|
|
413 | while (int i = load_object (thawer, op, 0)) |
|
|
414 | { |
407 | { |
415 | /* if the archetype for the object is null, means that we |
408 | coroapi::cede_every (1000); // cede once in a while |
416 | * got an invalid object. Don't do anything with it - the game |
409 | |
417 | * or editor will not be able to do anything with it either. |
410 | switch (f.kw) |
418 | */ |
|
|
419 | if (op->arch == NULL) |
|
|
420 | { |
411 | { |
421 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
412 | case KW_arch: |
422 | continue; |
413 | if (object *op = object::read (f)) |
423 | } |
|
|
424 | |
|
|
425 | switch (i) |
|
|
426 | { |
414 | { |
427 | case LL_NORMAL: |
415 | if (op->inv) |
|
|
416 | sum_weight (op); |
|
|
417 | |
428 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
418 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
|
|
419 | } |
429 | |
420 | |
430 | if (op->inv) |
421 | continue; |
431 | sum_weight (op); |
|
|
432 | |
422 | |
433 | prev = op, last_more = op; |
|
|
434 | break; |
|
|
435 | |
|
|
436 | case LL_MORE: |
423 | case KW_EOF: |
437 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
424 | return true; |
438 | op->head = prev, last_more->more = op, last_more = op; |
425 | |
|
|
426 | default: |
|
|
427 | if (!f.parse_error ("map file")) |
|
|
428 | return false; |
439 | break; |
429 | break; |
440 | } |
430 | } |
441 | |
431 | |
442 | op = object::create (); |
432 | f.next (); |
443 | op->map = this; |
|
|
444 | } |
|
|
445 | |
|
|
446 | op->destroy (); |
|
|
447 | |
|
|
448 | #if 0 |
|
|
449 | for (i = 0; i < width; i++) |
|
|
450 | for (j = 0; j < height; j++) |
|
|
451 | { |
|
|
452 | unique = 0; |
|
|
453 | /* check for unique items, or unique squares */ |
|
|
454 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
|
|
455 | { |
|
|
456 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
|
|
457 | unique = 1; |
|
|
458 | |
|
|
459 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
|
|
460 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
|
|
461 | } |
|
|
462 | } |
433 | } |
463 | #endif |
|
|
464 | |
434 | |
465 | return true; |
435 | return true; |
466 | } |
436 | } |
467 | |
437 | |
468 | void |
438 | void |
… | |
… | |
486 | for (object *op = ms->bot; op; op = op->above) |
456 | for (object *op = ms->bot; op; op = op->above) |
487 | op->deactivate_recursive (); |
457 | op->deactivate_recursive (); |
488 | } |
458 | } |
489 | |
459 | |
490 | bool |
460 | bool |
491 | maptile::_save_objects (object_freezer &freezer, int flags) |
461 | maptile::_save_objects (object_freezer &f, int flags) |
492 | { |
462 | { |
493 | static int cede_count = 0; |
463 | static int cede_count = 0; |
494 | |
464 | |
495 | if (flags & IO_HEADER) |
465 | if (flags & IO_HEADER) |
496 | _save_header (freezer); |
466 | _save_header (f); |
497 | |
467 | |
498 | if (!spaces) |
468 | if (!spaces) |
499 | return false; |
469 | return false; |
500 | |
470 | |
501 | for (int i = 0; i < size (); ++i) |
471 | for (int i = 0; i < size (); ++i) |
… | |
… | |
521 | continue; |
491 | continue; |
522 | |
492 | |
523 | if (unique || op->flag [FLAG_UNIQUE]) |
493 | if (unique || op->flag [FLAG_UNIQUE]) |
524 | { |
494 | { |
525 | if (flags & IO_UNIQUES) |
495 | if (flags & IO_UNIQUES) |
526 | save_object (freezer, op, 1); |
496 | op->write (f); |
527 | } |
497 | } |
528 | else if (flags & IO_OBJECTS) |
498 | else if (flags & IO_OBJECTS) |
529 | save_object (freezer, op, 1); |
499 | op->write (f); |
530 | } |
500 | } |
531 | } |
501 | } |
532 | |
502 | |
533 | return true; |
503 | return true; |
534 | } |
504 | } |
535 | |
505 | |
536 | bool |
506 | bool |
537 | maptile::_load_objects (const char *path, bool skip_header) |
507 | maptile::_load_objects (const char *path, bool skip_header) |
538 | { |
508 | { |
539 | object_thawer thawer (path); |
509 | object_thawer f (path); |
540 | |
510 | |
541 | if (!thawer) |
511 | if (!f) |
542 | return false; |
512 | return false; |
|
|
513 | |
|
|
514 | f.next (); |
543 | |
515 | |
544 | if (skip_header) |
516 | if (skip_header) |
545 | for (;;) |
517 | for (;;) |
546 | { |
518 | { |
547 | keyword kw = thawer.get_kv (); |
519 | keyword kw = f.kw; |
548 | |
520 | f.skip (); |
549 | if (kw == KW_end) |
521 | if (kw == KW_end) |
550 | break; |
522 | break; |
551 | |
|
|
552 | thawer.skip_kv (kw); |
|
|
553 | } |
523 | } |
554 | |
524 | |
555 | return _load_objects (thawer); |
525 | return _load_objects (f); |
556 | } |
526 | } |
557 | |
527 | |
558 | bool |
528 | bool |
559 | maptile::_save_objects (const char *path, int flags) |
529 | maptile::_save_objects (const char *path, int flags) |
560 | { |
530 | { |
… | |
… | |
803 | |
773 | |
804 | case KW_end: |
774 | case KW_end: |
805 | return true; |
775 | return true; |
806 | |
776 | |
807 | default: |
777 | default: |
808 | if (!thawer.parse_error (kw, "map", 0)) |
778 | if (!thawer.parse_error ("map", 0)) |
809 | return false; |
779 | return false; |
810 | break; |
780 | break; |
811 | } |
781 | } |
812 | } |
782 | } |
813 | |
783 | |
… | |
… | |
1581 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1551 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1582 | { |
1552 | { |
1583 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1553 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1584 | { |
1554 | { |
1585 | /* be conservative and fill in _some_ data */ |
1555 | /* be conservative and fill in _some_ data */ |
1586 | retval->distance = 100000; |
1556 | retval->distance = 10000; |
1587 | retval->distance_x = 32767; |
1557 | retval->distance_x = 10000; |
1588 | retval->distance_y = 32767; |
1558 | retval->distance_y = 10000; |
1589 | retval->direction = 0; |
1559 | retval->direction = 0; |
1590 | retval->part = 0; |
1560 | retval->part = 0; |
1591 | } |
1561 | } |
1592 | else |
1562 | else |
1593 | { |
1563 | { |
… | |
… | |
1598 | |
1568 | |
1599 | best = op1; |
1569 | best = op1; |
1600 | /* If this is multipart, find the closest part now */ |
1570 | /* If this is multipart, find the closest part now */ |
1601 | if (!(flags & 0x1) && op1->more) |
1571 | if (!(flags & 0x1) && op1->more) |
1602 | { |
1572 | { |
1603 | object *tmp; |
|
|
1604 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1573 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1605 | |
1574 | |
1606 | /* we just take the offset of the piece to head to figure |
1575 | /* we just take the offset of the piece to head to figure |
1607 | * distance instead of doing all that work above again |
1576 | * distance instead of doing all that work above again |
1608 | * since the distance fields we set above are positive in the |
1577 | * since the distance fields we set above are positive in the |
1609 | * same axis as is used for multipart objects, the simply arithmetic |
1578 | * same axis as is used for multipart objects, the simply arithmetic |
1610 | * below works. |
1579 | * below works. |
1611 | */ |
1580 | */ |
1612 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1581 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1613 | { |
1582 | { |
1614 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1583 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1615 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1584 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1616 | if (tmpi < best_distance) |
1585 | if (tmpi < best_distance) |
1617 | { |
1586 | { |
… | |
… | |
1626 | retval->distance_y += op1->y - best->y; |
1595 | retval->distance_y += op1->y - best->y; |
1627 | } |
1596 | } |
1628 | } |
1597 | } |
1629 | |
1598 | |
1630 | retval->part = best; |
1599 | retval->part = best; |
1631 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1600 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1632 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1601 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1633 | } |
1602 | } |
1634 | } |
1603 | } |
1635 | |
1604 | |
1636 | /* this is basically the same as get_rangevector above, but instead of |
1605 | /* this is basically the same as get_rangevector above, but instead of |