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Comparing deliantra/server/common/map.C (file contents):
Revision 1.80 by root, Thu Jan 25 03:54:44 2007 UTC vs.
Revision 1.90 by root, Fri Feb 16 22:21:46 2007 UTC

20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <global.h>
26#include <funcpoint.h>
27
28#include <loader.h>
29#include <unistd.h> 25#include <unistd.h>
26
27#include "global.h"
28#include "funcpoint.h"
29
30#include "loader.h"
30 31
31#include "path.h" 32#include "path.h"
32 33
33/* 34/*
34 * This makes a path absolute outside the world of Crossfire. 35 * This makes a path absolute outside the world of Crossfire.
67 char *endbuf; 68 char *endbuf;
68 struct stat statbuf; 69 struct stat statbuf;
69 int mode = 0; 70 int mode = 0;
70 71
71 if (prepend_dir) 72 if (prepend_dir)
72 strcpy (buf, create_pathname (name)); 73 assign (buf, create_pathname (name));
73 else 74 else
74 strcpy (buf, name); 75 assign (buf, name);
75 76
76 /* old method (strchr(buf, '\0')) seemd very odd to me - 77 /* old method (strchr(buf, '\0')) seemd very odd to me -
77 * this method should be equivalant and is clearer. 78 * this method should be equivalant and is clearer.
78 * Can not use strcat because we need to cycle through 79 * Can not use strcat because we need to cycle through
79 * all the names. 80 * all the names.
353{ 354{
354 if (!spaces) 355 if (!spaces)
355 return; 356 return;
356 357
357 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
358 for (object *tmp = ms->bot; tmp; ) 359 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
359 { 360 {
360 object *above = tmp->above;
361
362 /* already multipart - don't do anything more */ 361 /* already multipart - don't do anything more */
363 if (!tmp->head && !tmp->more) 362 if (!tmp->head && !tmp->more)
364 { 363 {
365 /* If there is nothing more to this object, this for loop 364 /* If there is nothing more to this object, this for loop
366 * won't do anything. 365 * won't do anything.
388 * the coding is simpler to just to it here with each part. 387 * the coding is simpler to just to it here with each part.
389 */ 388 */
390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 389 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
391 } 390 }
392 } 391 }
393
394 tmp = above;
395 } 392 }
396} 393}
397 394
398/* 395/*
399 * Loads (ands parses) the objects into a given map from the specified 396 * Loads (ands parses) the objects into a given map from the specified
400 * file pointer. 397 * file pointer.
401 * mapflags is the same as we get with load_original_map
402 */ 398 */
403bool 399bool
404maptile::_load_objects (object_thawer &thawer) 400maptile::_load_objects (object_thawer &f)
405{ 401{
406 int unique; 402 for (;;)
407 object *op, *prev = NULL, *last_more = NULL, *otmp;
408
409 op = object::create ();
410 op->map = this; /* To handle buttons correctly */
411
412 while (int i = load_object (thawer, op, 0))
413 { 403 {
414 /* if the archetype for the object is null, means that we 404 coroapi::cede_every (1000); // cede once in a while
415 * got an invalid object. Don't do anything with it - the game 405
416 * or editor will not be able to do anything with it either. 406 switch (f.kw)
417 */
418 if (op->arch == NULL)
419 { 407 {
420 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 408 case KW_arch:
421 continue; 409 if (object *op = object::read (f, this))
422 }
423
424 switch (i)
425 { 410 {
426 case LL_NORMAL: 411 if (op->inv)
412 sum_weight (op);
413
427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 414 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
415 }
428 416
429 if (op->inv) 417 continue;
430 sum_weight (op);
431 418
432 prev = op, last_more = op;
433 break;
434
435 case LL_MORE: 419 case KW_EOF:
436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 420 return true;
437 op->head = prev, last_more->more = op, last_more = op; 421
422 default:
423 if (!f.parse_error ("map file"))
424 return false;
438 break; 425 break;
439 } 426 }
440 427
441 op = object::create (); 428 f.next ();
442 op->map = this;
443 }
444
445 op->destroy ();
446
447#if 0
448 for (i = 0; i < width; i++)
449 for (j = 0; j < height; j++)
450 {
451 unique = 0;
452 /* check for unique items, or unique squares */
453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
454 {
455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
456 unique = 1;
457
458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
460 }
461 } 429 }
462#endif
463 430
464 return true; 431 return true;
465} 432}
466 433
467void 434void
485 for (object *op = ms->bot; op; op = op->above) 452 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive (); 453 op->deactivate_recursive ();
487} 454}
488 455
489bool 456bool
490maptile::_save_objects (object_freezer &freezer, int flags) 457maptile::_save_objects (object_freezer &f, int flags)
491{ 458{
492 static int cede_count = 0; 459 static int cede_count = 0;
493 460
494 if (flags & IO_HEADER) 461 if (flags & IO_HEADER)
495 _save_header (freezer); 462 _save_header (f);
496 463
497 if (!spaces) 464 if (!spaces)
498 return false; 465 return false;
499 466
500 for (int i = 0; i < size (); ++i) 467 for (int i = 0; i < size (); ++i)
520 continue; 487 continue;
521 488
522 if (unique || op->flag [FLAG_UNIQUE]) 489 if (unique || op->flag [FLAG_UNIQUE])
523 { 490 {
524 if (flags & IO_UNIQUES) 491 if (flags & IO_UNIQUES)
525 save_object (freezer, op, 1); 492 op->write (f);
526 } 493 }
527 else if (flags & IO_OBJECTS) 494 else if (flags & IO_OBJECTS)
528 save_object (freezer, op, 1); 495 op->write (f);
529 } 496 }
530 } 497 }
531 498
532 return true; 499 return true;
533} 500}
534 501
535bool 502bool
536maptile::_load_objects (const char *path, bool skip_header) 503maptile::_load_objects (const char *path, bool skip_header)
537{ 504{
538 object_thawer thawer (path); 505 object_thawer f (path);
539 506
540 if (!thawer) 507 if (!f)
541 return false; 508 return false;
509
510 f.next ();
542 511
543 if (skip_header) 512 if (skip_header)
544 for (;;) 513 for (;;)
545 { 514 {
546 keyword kw = thawer.get_kv (); 515 keyword kw = f.kw;
547 516 f.skip ();
548 if (kw == KW_end) 517 if (kw == KW_end)
549 break; 518 break;
550
551 thawer.skip_kv (kw);
552 } 519 }
553 520
554 return _load_objects (thawer); 521 return _load_objects (f);
555} 522}
556 523
557bool 524bool
558maptile::_save_objects (const char *path, int flags) 525maptile::_save_objects (const char *path, int flags)
559{ 526{
568maptile::maptile () 535maptile::maptile ()
569{ 536{
570 in_memory = MAP_SWAPPED; 537 in_memory = MAP_SWAPPED;
571 538
572 /* The maps used to pick up default x and y values from the 539 /* The maps used to pick up default x and y values from the
573 * map archetype. Mimic that behaviour. 540 * map archetype. Mimic that behaviour.
574 */ 541 */
575 width = 16; 542 width = 16;
576 height = 16; 543 height = 16;
577 reset_timeout = 0;
578 timeout = 300; 544 timeout = 300;
579 enter_x = 0; 545 max_nrof = 1000; // 1000 items of anything
580 enter_y = 0; 546 max_volume = 2000000; // 2m³
581} 547}
582 548
583maptile::maptile (int w, int h) 549maptile::maptile (int w, int h)
584{ 550{
585 in_memory = MAP_SWAPPED; 551 in_memory = MAP_SWAPPED;
739 { 705 {
740 keyword kw = thawer.get_kv (); 706 keyword kw = thawer.get_kv ();
741 707
742 switch (kw) 708 switch (kw)
743 { 709 {
744 case KW_EOF:
745 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
746 return false;
747
748 case KW_end:
749 return true;
750
751 default:
752 case KW_ERROR:
753 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
754 break;
755
756 case KW_msg: 710 case KW_msg:
757 thawer.get_ml (KW_endmsg, msg); 711 thawer.get_ml (KW_endmsg, msg);
758 break; 712 break;
759 713
760 case KW_lore: // CF+ extension 714 case KW_lore: // CF+ extension
792 case KW_sky: thawer.get (sky); break; 746 case KW_sky: thawer.get (sky); break;
793 747
794 case KW_per_player: thawer.get (per_player); break; 748 case KW_per_player: thawer.get (per_player); break;
795 case KW_per_party: thawer.get (per_party); break; 749 case KW_per_party: thawer.get (per_party); break;
796 750
797 case KW_region: default_region = get_region_by_name (thawer.get_str ()); break; 751 case KW_region: default_region = region::find (thawer.get_str ()); break;
798 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 752 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
799 753
800 // old names new names 754 // old names new names
801 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 755 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
802 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 756 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
810 764
811 case KW_tile_path_1: thawer.get (tile_path [0]); break; 765 case KW_tile_path_1: thawer.get (tile_path [0]); break;
812 case KW_tile_path_2: thawer.get (tile_path [1]); break; 766 case KW_tile_path_2: thawer.get (tile_path [1]); break;
813 case KW_tile_path_3: thawer.get (tile_path [2]); break; 767 case KW_tile_path_3: thawer.get (tile_path [2]); break;
814 case KW_tile_path_4: thawer.get (tile_path [3]); break; 768 case KW_tile_path_4: thawer.get (tile_path [3]); break;
769
770 case KW_end:
771 return true;
772
773 default:
774 if (!thawer.parse_error ("map", 0))
775 return false;
776 break;
815 } 777 }
816 } 778 }
817 779
818 abort (); 780 abort ();
819} 781}
932 * Remove and free all objects in the given map. 894 * Remove and free all objects in the given map.
933 */ 895 */
934void 896void
935maptile::clear () 897maptile::clear ()
936{ 898{
899 sfree (regions, size ()), regions = 0;
900 free (regionmap), regionmap = 0;
901
937 if (!spaces) 902 if (spaces)
938 return; 903 {
939
940 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 904 for (mapspace *ms = spaces + size (); ms-- > spaces; )
941 while (object *op = ms->bot) 905 while (object *op = ms->bot)
942 { 906 {
943 if (op->head) 907 if (op->head)
944 op = op->head; 908 op = op->head;
945 909
946 op->destroy_inv (false); 910 op->destroy_inv (false);
947 op->destroy (); 911 op->destroy ();
948 } 912 }
949 913
950 sfree (spaces, size ()), spaces = 0; 914 sfree (spaces, size ()), spaces = 0;
915 }
951 916
952 if (buttons) 917 if (buttons)
953 free_objectlinkpt (buttons), buttons = 0; 918 free_objectlinkpt (buttons), buttons = 0;
954} 919}
955 920
1277 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; 1242 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1278 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; 1243 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1279 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; 1244 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1280} 1245}
1281 1246
1247uint64
1248mapspace::volume () const
1249{
1250 uint64 vol = 0;
1251
1252 for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below)
1253 vol += op->volume ();
1254
1255 return vol;
1256}
1257
1282/* this updates the orig_map->tile_map[tile_num] value after finding 1258/* this updates the orig_map->tile_map[tile_num] value after finding
1283 * the map. It also takes care of linking back the freshly found 1259 * the map. It also takes care of linking back the freshly found
1284 * maps tile_map values if it tiles back to this one. It returns 1260 * maps tile_map values if it tiles back to this one. It returns
1285 * the value of orig_map->tile_map[tile_num]. 1261 * the value of orig_map->tile_map[tile_num].
1286 */ 1262 */
1449 1425
1450/** 1426/**
1451 * Return whether map2 is adjacent to map1. If so, store the distance from 1427 * Return whether map2 is adjacent to map1. If so, store the distance from
1452 * map1 to map2 in dx/dy. 1428 * map1 to map2 in dx/dy.
1453 */ 1429 */
1454static int 1430int
1455adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1431adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
1456{ 1432{
1457 if (!map1 || !map2) 1433 if (!map1 || !map2)
1458 return 0; 1434 return 0;
1459 1435
1571get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1547get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
1572{ 1548{
1573 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1549 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1574 { 1550 {
1575 /* be conservative and fill in _some_ data */ 1551 /* be conservative and fill in _some_ data */
1576 retval->distance = 100000; 1552 retval->distance = 10000;
1577 retval->distance_x = 32767; 1553 retval->distance_x = 10000;
1578 retval->distance_y = 32767; 1554 retval->distance_y = 10000;
1579 retval->direction = 0; 1555 retval->direction = 0;
1580 retval->part = 0; 1556 retval->part = 0;
1581 } 1557 }
1582 else 1558 else
1583 { 1559 {
1588 1564
1589 best = op1; 1565 best = op1;
1590 /* If this is multipart, find the closest part now */ 1566 /* If this is multipart, find the closest part now */
1591 if (!(flags & 0x1) && op1->more) 1567 if (!(flags & 0x1) && op1->more)
1592 { 1568 {
1593 object *tmp;
1594 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; 1569 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
1595 1570
1596 /* we just take the offset of the piece to head to figure 1571 /* we just take the offset of the piece to head to figure
1597 * distance instead of doing all that work above again 1572 * distance instead of doing all that work above again
1598 * since the distance fields we set above are positive in the 1573 * since the distance fields we set above are positive in the
1599 * same axis as is used for multipart objects, the simply arithmetic 1574 * same axis as is used for multipart objects, the simply arithmetic
1600 * below works. 1575 * below works.
1601 */ 1576 */
1602 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) 1577 for (object *tmp = op1->more; tmp; tmp = tmp->more)
1603 { 1578 {
1604 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + 1579 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
1605 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); 1580 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
1606 if (tmpi < best_distance) 1581 if (tmpi < best_distance)
1607 { 1582 {
1616 retval->distance_y += op1->y - best->y; 1591 retval->distance_y += op1->y - best->y;
1617 } 1592 }
1618 } 1593 }
1619 1594
1620 retval->part = best; 1595 retval->part = best;
1621 retval->distance = idistance (retval->distance_x, retval->distance_y); 1596 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1622 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1597 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
1623 } 1598 }
1624} 1599}
1625 1600
1626/* this is basically the same as get_rangevector above, but instead of 1601/* this is basically the same as get_rangevector above, but instead of
1631 * flags has no meaning for this function at this time - I kept it in to 1606 * flags has no meaning for this function at this time - I kept it in to
1632 * be more consistant with the above function and also in case they are needed 1607 * be more consistant with the above function and also in case they are needed
1633 * for something in the future. Also, since no object is pasted, the best 1608 * for something in the future. Also, since no object is pasted, the best
1634 * field of the rv_vector is set to NULL. 1609 * field of the rv_vector is set to NULL.
1635 */ 1610 */
1636
1637void 1611void
1638get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) 1612get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1639{ 1613{
1640 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1614 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1641 { 1615 {
1642 /* be conservative and fill in _some_ data */ 1616 /* be conservative and fill in _some_ data */
1643 retval->distance = 100000; 1617 retval->distance = 100000;
1680 op->remove (); 1654 op->remove ();
1681 1655
1682 return insert_ob_in_map_at (op, this, originator, flags, x, y); 1656 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1683} 1657}
1684 1658
1659region *
1660maptile::region (int x, int y) const
1661{
1662 if (regions
1663 && regionmap
1664 && !OUT_OF_REAL_MAP (this, x, y))
1665 if (struct region *reg = regionmap [regions [y * width + x]])
1666 return reg;
1667
1668 if (default_region)
1669 return default_region;
1670
1671 return ::region::default_region ();
1672}
1673
1674

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