1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "funcpoint.h" |
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29 | |
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30 | #include "loader.h" |
28 | #include "loader.h" |
31 | |
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32 | #include "path.h" |
29 | #include "path.h" |
33 | |
30 | |
34 | /* |
31 | sint8 maptile::outdoor_darkness; |
35 | * This makes a path absolute outside the world of Crossfire. |
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36 | * In other words, it prepends LIBDIR/MAPDIR/ to the given path |
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37 | * and returns the pointer to a static array containing the result. |
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38 | * it really should be called create_mapname |
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39 | */ |
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40 | const char * |
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41 | create_pathname (const char *name) |
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42 | { |
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43 | static char buf[8192]; |
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44 | snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name); |
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45 | return buf; |
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46 | } |
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47 | |
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48 | /* |
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49 | * This function checks if a file with the given path exists. |
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50 | * -1 is returned if it fails, otherwise the mode of the file |
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51 | * is returned. |
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52 | * It tries out all the compression suffixes listed in the uncomp[] array. |
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53 | * |
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54 | * If prepend_dir is set, then we call create_pathname (which prepends |
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55 | * libdir & mapdir). Otherwise, we assume the name given is fully |
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56 | * complete. |
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57 | * Only the editor actually cares about the writablity of this - |
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58 | * the rest of the code only cares that the file is readable. |
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59 | * when the editor goes away, the call to stat should probably be |
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60 | * replaced by an access instead (similar to the windows one, but |
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61 | * that seems to be missing the prepend_dir processing |
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62 | */ |
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63 | int |
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64 | check_path (const char *name, int prepend_dir) |
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65 | { |
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66 | char buf[MAX_BUF]; |
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67 | |
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68 | char *endbuf; |
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69 | struct stat statbuf; |
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70 | int mode = 0; |
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71 | |
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72 | if (prepend_dir) |
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73 | assign (buf, create_pathname (name)); |
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74 | else |
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75 | assign (buf, name); |
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76 | |
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77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
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78 | * this method should be equivalant and is clearer. |
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79 | * Can not use strcat because we need to cycle through |
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80 | * all the names. |
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81 | */ |
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82 | endbuf = buf + strlen (buf); |
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83 | |
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84 | if (stat (buf, &statbuf)) |
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85 | return -1; |
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86 | if (!S_ISREG (statbuf.st_mode)) |
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87 | return (-1); |
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88 | |
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89 | if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) || |
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90 | ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH)) |
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91 | mode |= 4; |
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92 | |
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93 | if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || |
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94 | (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) |
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95 | mode |= 2; |
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96 | |
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97 | return (mode); |
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98 | } |
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99 | |
32 | |
100 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
101 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
102 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
103 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
138 | * by the caller. |
71 | * by the caller. |
139 | */ |
72 | */ |
140 | int |
73 | int |
141 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
142 | { |
75 | { |
143 | object *tmp; |
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144 | int mflags, blocked; |
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145 | |
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146 | /* Make sure the coordinates are valid - they should be, as caller should |
76 | /* Make sure the coordinates are valid - they should be, as caller should |
147 | * have already checked this. |
77 | * have already checked this. |
148 | */ |
78 | */ |
149 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
150 | { |
80 | { |
… | |
… | |
153 | } |
83 | } |
154 | |
84 | |
155 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
156 | * directly. |
86 | * directly. |
157 | */ |
87 | */ |
158 | mflags = m->at (sx, sy).flags (); |
88 | mapspace &ms = m->at (sx, sy); |
159 | |
89 | |
160 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
90 | int mflags = ms.flags (); |
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91 | int blocked = ms.move_block; |
161 | |
92 | |
162 | /* If space is currently not blocked by anything, no need to |
93 | /* If space is currently not blocked by anything, no need to |
163 | * go further. Not true for players - all sorts of special |
94 | * go further. Not true for players - all sorts of special |
164 | * things we need to do for players. |
95 | * things we need to do for players. |
165 | */ |
96 | */ |
166 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
97 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
167 | return 0; |
98 | return 0; |
168 | |
99 | |
169 | /* if there isn't anytyhing alive on this space, and this space isn't |
100 | /* if there isn't anything alive on this space, and this space isn't |
170 | * otherwise blocked, we can return now. Only if there is a living |
101 | * otherwise blocked, we can return now. Only if there is a living |
171 | * creature do we need to investigate if it is part of this creature |
102 | * creature do we need to investigate if it is part of this creature |
172 | * or another. Likewise, only if something is blocking us do we |
103 | * or another. Likewise, only if something is blocking us do we |
173 | * need to investigate if there is a special circumstance that would |
104 | * need to investigate if there is a special circumstance that would |
174 | * let the player through (inventory checkers for example) |
105 | * let the player through (inventory checkers for example) |
175 | */ |
106 | */ |
176 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
107 | if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) |
177 | return 0; |
108 | return 0; |
178 | |
109 | |
179 | if (ob->head != NULL) |
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180 | ob = ob->head; |
110 | ob = ob->head_ (); |
181 | |
111 | |
182 | /* We basically go through the stack of objects, and if there is |
112 | /* We basically go through the stack of objects, and if there is |
183 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
184 | * true. If we get through the entire stack, that must mean |
114 | * true. If we get through the entire stack, that must mean |
185 | * ob is blocking it, so return 0. |
115 | * ob is blocking it, so return 0. |
186 | */ |
116 | */ |
187 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
188 | { |
118 | { |
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119 | bool block = OB_MOVE_BLOCK (ob, tmp); |
189 | |
120 | |
190 | /* This must be before the checks below. Code for inventory checkers. */ |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
191 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
122 | if (block && tmp->type == CHECK_INV) |
192 | { |
123 | { |
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124 | bool have = check_inv_recursive (ob, tmp); |
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125 | |
193 | /* If last_sp is set, the player/monster needs an object, |
126 | /* If last_sp is set, the player/monster needs an object, |
194 | * so we check for it. If they don't have it, they can't |
127 | * so we check for it. If they don't have it, they can't |
195 | * pass through this space. |
128 | * pass through this space. |
196 | */ |
129 | */ |
197 | if (tmp->last_sp) |
130 | if (tmp->last_sp) |
198 | { |
131 | { |
199 | if (check_inv_recursive (ob, tmp) == NULL) |
132 | if (!have) |
200 | return 1; |
133 | return 1; |
201 | else |
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202 | continue; |
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203 | } |
134 | } |
204 | else |
135 | else |
205 | { |
136 | { |
206 | /* In this case, the player must not have the object - |
137 | /* In this case, the player must not have the object - |
207 | * if they do, they can't pass through. |
138 | * if they do, they can't pass through. |
208 | */ |
139 | */ |
209 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
140 | if (have) |
210 | return 1; |
141 | return 1; |
211 | else |
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212 | continue; |
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213 | } |
142 | } |
214 | } /* if check_inv */ |
143 | } |
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144 | else if (block && tmp->type == T_MATCH) |
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145 | { |
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146 | //TODO |
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147 | } |
215 | else |
148 | else |
216 | { |
149 | { |
217 | /* Broke apart a big nasty if into several here to make |
150 | /* Broke apart a big nasty if into several here to make |
218 | * this more readable. first check - if the space blocks |
151 | * this more readable. first check - if the space blocks |
219 | * movement, can't move here. |
152 | * movement, can't move here. |
220 | * second - if a monster, can't move there, unles it is a |
153 | * second - if a monster, can't move there, unless it is a |
221 | * hidden dm |
154 | * dm. |
222 | */ |
155 | */ |
223 | if (OB_MOVE_BLOCK (ob, tmp)) |
156 | if (block) |
224 | return 1; |
157 | return 1; |
225 | if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && |
158 | |
226 | tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) |
159 | if (tmp->flag [FLAG_ALIVE] |
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160 | && tmp->head_ () != ob |
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161 | && tmp != ob |
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162 | && tmp->type != DOOR |
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163 | && !tmp->flag [FLAG_WIZ]) |
227 | return 1; |
164 | return 1; |
228 | } |
165 | } |
229 | |
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230 | } |
166 | } |
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167 | |
231 | return 0; |
168 | return 0; |
232 | } |
169 | } |
233 | |
170 | |
234 | /* |
171 | /* |
235 | * Returns true if the given object can't fit in the given spot. |
172 | * Returns qthe blocking object if the given object can't fit in the given |
236 | * This is meant for multi space objects - for single space objecs, |
173 | * spot. This is meant for multi space objects - for single space objecs, |
237 | * just calling get_map_blocked and checking that against movement type |
174 | * just calling get_map_blocked and checking that against movement type |
238 | * of object. This function goes through all the parts of the |
175 | * of object. This function goes through all the parts of the multipart |
239 | * multipart object and makes sure they can be inserted. |
176 | * object and makes sure they can be inserted. |
240 | * |
177 | * |
241 | * While this doesn't call out of map, the get_map_flags does. |
178 | * While this doesn't call out of map, the get_map_flags does. |
242 | * |
179 | * |
243 | * This function has been used to deprecate arch_out_of_map - |
180 | * This function has been used to deprecate arch_out_of_map - |
244 | * this function also does that check, and since in most cases, |
181 | * this function also does that check, and since in most cases, |
… | |
… | |
255 | * |
192 | * |
256 | * Note this used to be arch_blocked, but with new movement |
193 | * Note this used to be arch_blocked, but with new movement |
257 | * code, we need to have actual object to check its move_type |
194 | * code, we need to have actual object to check its move_type |
258 | * against the move_block values. |
195 | * against the move_block values. |
259 | */ |
196 | */ |
260 | int |
197 | bool |
261 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
198 | object::blocked (maptile *m, int x, int y) const |
262 | { |
199 | { |
263 | archetype *tmp; |
200 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
264 | int flag; |
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265 | maptile *m1; |
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266 | sint16 sx, sy; |
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267 | |
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268 | if (!ob) |
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269 | { |
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270 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
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271 | if (flag & P_OUT_OF_MAP) |
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272 | return P_OUT_OF_MAP; |
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273 | |
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274 | /* don't have object, so don't know what types would block */ |
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275 | return m1->at (sx, sy).move_block; |
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276 | } |
201 | { |
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202 | mapxy pos (m, x + tmp->x, y + tmp->y); |
277 | |
203 | |
278 | for (tmp = ob->arch; tmp; tmp = tmp->more) |
204 | if (!pos.normalise ()) |
279 | { |
205 | return 1; |
280 | flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); |
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281 | |
206 | |
282 | if (flag & P_OUT_OF_MAP) |
207 | mapspace &ms = *pos; |
283 | return P_OUT_OF_MAP; |
208 | |
284 | if (flag & P_IS_ALIVE) |
209 | if (ms.flags () & P_IS_ALIVE) |
285 | return P_IS_ALIVE; |
210 | return 1; |
286 | |
211 | |
287 | mapspace &ms = m1->at (sx, sy); |
212 | /* However, often ob doesn't have any move type |
288 | |
213 | * (signifying non-moving objects) |
289 | /* find_first_free_spot() calls this function. However, often |
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290 | * ob doesn't have any move type (when used to place exits) |
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291 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
214 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
292 | */ |
215 | */ |
293 | |
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294 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
216 | if (!move_type && ms.move_block != MOVE_ALL) |
295 | continue; |
217 | continue; |
296 | |
218 | |
297 | /* Note it is intentional that we check ob - the movement type of the |
219 | /* Note it is intentional that we check ob - the movement type of the |
298 | * head of the object should correspond for the entire object. |
220 | * head of the object should correspond for the entire object. |
299 | */ |
221 | */ |
300 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
222 | if (ms.blocks (move_type)) |
301 | return P_NO_PASS; |
223 | return 1; |
302 | } |
224 | } |
303 | |
225 | |
304 | return 0; |
226 | return 0; |
305 | } |
227 | } |
306 | |
228 | |
… | |
… | |
324 | |
246 | |
325 | insert_ob_in_ob (tmp, container); |
247 | insert_ob_in_ob (tmp, container); |
326 | tmp = next; |
248 | tmp = next; |
327 | } |
249 | } |
328 | |
250 | |
329 | /* sum_weight will go through and calculate what all the containers are |
251 | // go through and calculate what all the containers are carrying. |
330 | * carrying. |
252 | //TODO: remove |
331 | */ |
253 | container->update_weight (); |
332 | sum_weight (container); |
|
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333 | } |
254 | } |
334 | |
255 | |
335 | void |
256 | void |
336 | maptile::set_object_flag (int flag, int value) |
257 | maptile::set_object_flag (int flag, int value) |
337 | { |
258 | { |
… | |
… | |
341 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
262 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
342 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
263 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
343 | tmp->flag [flag] = value; |
264 | tmp->flag [flag] = value; |
344 | } |
265 | } |
345 | |
266 | |
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267 | void |
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268 | maptile::post_load_original () |
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269 | { |
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270 | if (!spaces) |
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271 | return; |
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272 | |
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273 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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274 | |
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275 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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276 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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277 | INVOKE_OBJECT (RESET, tmp); |
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278 | } |
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279 | |
346 | /* link_multipart_objects go through all the objects on the map looking |
280 | /* link_multipart_objects go through all the objects on the map looking |
347 | * for objects whose arch says they are multipart yet according to the |
281 | * for objects whose arch says they are multipart yet according to the |
348 | * info we have, they only have the head (as would be expected when |
282 | * info we have, they only have the head (as would be expected when |
349 | * they are saved). We do have to look for the old maps that did save |
283 | * they are saved). |
350 | * the more sections and not re-add sections for them. |
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351 | */ |
284 | */ |
352 | void |
285 | void |
353 | maptile::link_multipart_objects () |
286 | maptile::link_multipart_objects () |
354 | { |
287 | { |
355 | if (!spaces) |
288 | if (!spaces) |
356 | return; |
289 | return; |
357 | |
290 | |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
291 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
359 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
292 | { |
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293 | object *op = ms->bot; |
|
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294 | while (op) |
360 | { |
295 | { |
361 | /* already multipart - don't do anything more */ |
296 | /* already multipart - don't do anything more */ |
362 | if (!tmp->head && !tmp->more) |
297 | if (op->head_ () == op && !op->more && op->arch->more) |
363 | { |
|
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364 | /* If there is nothing more to this object, this for loop |
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365 | * won't do anything. |
|
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366 | */ |
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367 | archetype *at; |
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368 | object *last, *op; |
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369 | for (at = tmp->arch->more, last = tmp; |
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370 | at; |
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371 | at = at->more, last = op) |
|
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372 | { |
298 | { |
373 | op = arch_to_object (at); |
299 | op->remove (); |
|
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300 | op->expand_tail (); |
374 | |
301 | |
375 | /* update x,y coordinates */ |
302 | // FIXME: INS_ON_TOP is just a workaround for the pentagram vs. |
376 | op->x += tmp->x; |
303 | // multi-tile monster bug, where INS_ABOVE_FLOOR_ONLY put the monsters |
377 | op->y += tmp->y; |
304 | // below the pentagrams... hopefully INS_ON_TOP doesn't break anything |
378 | op->head = tmp; |
|
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379 | op->map = this; |
|
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380 | last->more = op; |
|
|
381 | op->name = tmp->name; |
|
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382 | op->title = tmp->title; |
|
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383 | |
|
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384 | /* we could link all the parts onto tmp, and then just |
|
|
385 | * call insert_ob_in_map once, but the effect is the same, |
|
|
386 | * as insert_ob_in_map will call itself with each part, and |
|
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387 | * the coding is simpler to just to it here with each part. |
|
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388 | */ |
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|
389 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
305 | insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ON_TOP | INS_NO_WALK_ON); |
|
|
306 | |
|
|
307 | op = ms->bot; // we are mutating the mapspace too much with INS_ON_TOP |
|
|
308 | // so we have to reset the iteration through the mapspace |
390 | } |
309 | } |
|
|
310 | else |
|
|
311 | op = op->above; |
391 | } |
312 | } |
392 | } |
313 | } |
393 | } |
314 | } |
394 | |
315 | |
395 | /* |
316 | /* |
396 | * Loads (ands parses) the objects into a given map from the specified |
317 | * Loads (ands parses) the objects into a given map from the specified |
397 | * file pointer. |
318 | * file pointer. |
… | |
… | |
399 | bool |
320 | bool |
400 | maptile::_load_objects (object_thawer &f) |
321 | maptile::_load_objects (object_thawer &f) |
401 | { |
322 | { |
402 | for (;;) |
323 | for (;;) |
403 | { |
324 | { |
404 | coroapi::cede_every (1000); // cede once in a while |
325 | coroapi::cede_to_tick (); // cede once in a while |
405 | |
326 | |
406 | switch (f.kw) |
327 | switch (f.kw) |
407 | { |
328 | { |
408 | case KW_arch: |
329 | case KW_arch: |
409 | if (object *op = object::read (f, this)) |
330 | if (object *op = object::read (f, this)) |
410 | { |
331 | { |
|
|
332 | // TODO: why? |
411 | if (op->inv) |
333 | if (op->inv) |
412 | sum_weight (op); |
334 | op->update_weight (); |
413 | |
335 | |
414 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
336 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
337 | { |
|
|
338 | // we insert manually because |
|
|
339 | // a) its way faster |
|
|
340 | // b) we remove manually, too, and there are good reasons for that |
|
|
341 | // c) it's correct |
|
|
342 | mapspace &ms = at (op->x, op->y); |
|
|
343 | |
|
|
344 | op->flag [FLAG_REMOVED] = false; |
|
|
345 | |
|
|
346 | op->above = 0; |
|
|
347 | op->below = ms.top; |
|
|
348 | |
|
|
349 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
|
350 | |
|
|
351 | ms.top = op; |
|
|
352 | ms.flags_ = 0; |
|
|
353 | } |
|
|
354 | else |
|
|
355 | { |
|
|
356 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
357 | op->destroy (); |
|
|
358 | } |
415 | } |
359 | } |
416 | |
360 | |
417 | continue; |
361 | continue; |
418 | |
362 | |
419 | case KW_EOF: |
363 | case KW_EOF: |
… | |
… | |
432 | } |
376 | } |
433 | |
377 | |
434 | void |
378 | void |
435 | maptile::activate () |
379 | maptile::activate () |
436 | { |
380 | { |
437 | if (!spaces) |
381 | if (spaces) |
438 | return; |
|
|
439 | |
|
|
440 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
382 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
441 | for (object *op = ms->bot; op; op = op->above) |
383 | for (object *op = ms->bot; op; op = op->above) |
442 | op->activate_recursive (); |
384 | op->activate_recursive (); |
443 | } |
385 | } |
444 | |
386 | |
445 | void |
387 | void |
446 | maptile::deactivate () |
388 | maptile::deactivate () |
447 | { |
389 | { |
448 | if (!spaces) |
390 | if (spaces) |
449 | return; |
|
|
450 | |
|
|
451 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
391 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
452 | for (object *op = ms->bot; op; op = op->above) |
392 | for (object *op = ms->bot; op; op = op->above) |
453 | op->deactivate_recursive (); |
393 | op->deactivate_recursive (); |
454 | } |
394 | } |
455 | |
395 | |
456 | bool |
396 | bool |
457 | maptile::_save_objects (object_freezer &f, int flags) |
397 | maptile::_save_objects (object_freezer &f, int flags) |
458 | { |
398 | { |
459 | static int cede_count = 0; |
399 | coroapi::cede_to_tick (); |
460 | |
400 | |
461 | if (flags & IO_HEADER) |
401 | if (flags & IO_HEADER) |
462 | _save_header (f); |
402 | _save_header (f); |
463 | |
403 | |
464 | if (!spaces) |
404 | if (!spaces) |
465 | return false; |
405 | return false; |
466 | |
406 | |
467 | for (int i = 0; i < size (); ++i) |
407 | for (int i = 0; i < size (); ++i) |
468 | { |
408 | { |
469 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
|
|
470 | if (cede_count >= 500) |
|
|
471 | { |
|
|
472 | cede_count = 0; |
|
|
473 | coroapi::cede (); |
|
|
474 | } |
|
|
475 | #endif |
|
|
476 | |
|
|
477 | int unique = 0; |
409 | bool unique = 0; |
|
|
410 | |
478 | for (object *op = spaces [i].bot; op; op = op->above) |
411 | for (object *op = spaces [i].bot; op; op = op->above) |
479 | { |
412 | { |
480 | // count per-object, but cede only when modification-safe |
|
|
481 | cede_count++; |
|
|
482 | |
|
|
483 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
413 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
484 | unique = 1; |
|
|
485 | |
414 | |
486 | if (!op->can_map_save ()) |
415 | if (expect_false (!op->can_map_save ())) |
487 | continue; |
416 | continue; |
488 | |
417 | |
489 | if (unique || op->flag [FLAG_UNIQUE]) |
418 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
490 | { |
419 | { |
491 | if (flags & IO_UNIQUES) |
420 | if (flags & IO_UNIQUES) |
492 | op->write (f); |
421 | op->write (f); |
493 | } |
422 | } |
494 | else if (flags & IO_OBJECTS) |
423 | else if (expect_true (flags & IO_OBJECTS)) |
495 | op->write (f); |
424 | op->write (f); |
496 | } |
425 | } |
497 | } |
426 | } |
498 | |
427 | |
|
|
428 | coroapi::cede_to_tick (); |
|
|
429 | |
499 | return true; |
430 | return true; |
500 | } |
|
|
501 | |
|
|
502 | bool |
|
|
503 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
504 | { |
|
|
505 | object_thawer f (path); |
|
|
506 | |
|
|
507 | if (!f) |
|
|
508 | return false; |
|
|
509 | |
|
|
510 | f.next (); |
|
|
511 | |
|
|
512 | if (skip_header) |
|
|
513 | for (;;) |
|
|
514 | { |
|
|
515 | keyword kw = f.kw; |
|
|
516 | f.skip (); |
|
|
517 | if (kw == KW_end) |
|
|
518 | break; |
|
|
519 | } |
|
|
520 | |
|
|
521 | return _load_objects (f); |
|
|
522 | } |
431 | } |
523 | |
432 | |
524 | bool |
433 | bool |
525 | maptile::_save_objects (const char *path, int flags) |
434 | maptile::_save_objects (const char *path, int flags) |
526 | { |
435 | { |
… | |
… | |
657 | return items; |
566 | return items; |
658 | } |
567 | } |
659 | |
568 | |
660 | /* opposite of parse string, this puts the string that was originally fed in to |
569 | /* opposite of parse string, this puts the string that was originally fed in to |
661 | * the map (or something equivilent) into output_string. */ |
570 | * the map (or something equivilent) into output_string. */ |
662 | static void |
571 | static const char * |
663 | print_shop_string (maptile *m, char *output_string) |
572 | print_shop_string (maptile *m) |
664 | { |
573 | { |
665 | int i; |
574 | static dynbuf_text buf; buf.clear (); |
666 | char tmp[MAX_BUF]; |
|
|
667 | |
575 | |
668 | strcpy (output_string, ""); |
|
|
669 | for (i = 0; i < m->shopitems[0].index; i++) |
576 | for (int i = 0; i < m->shopitems[0].index; i++) |
670 | { |
577 | { |
671 | if (m->shopitems[i].typenum) |
578 | if (m->shopitems[i].typenum) |
672 | { |
579 | { |
673 | if (m->shopitems[i].strength) |
580 | if (m->shopitems[i].strength) |
674 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
581 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
675 | else |
582 | else |
676 | sprintf (tmp, "%s;", m->shopitems[i].name); |
583 | buf.printf ("%s;", m->shopitems[i].name); |
677 | } |
584 | } |
678 | else |
585 | else |
679 | { |
586 | { |
680 | if (m->shopitems[i].strength) |
587 | if (m->shopitems[i].strength) |
681 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
588 | buf.printf ("*:%d;", m->shopitems[i].strength); |
682 | else |
589 | else |
683 | sprintf (tmp, "*"); |
590 | buf.printf ("*"); |
684 | } |
591 | } |
685 | |
|
|
686 | strcat (output_string, tmp); |
|
|
687 | } |
592 | } |
|
|
593 | |
|
|
594 | return buf; |
688 | } |
595 | } |
689 | |
596 | |
690 | /* This loads the header information of the map. The header |
597 | /* This loads the header information of the map. The header |
691 | * contains things like difficulty, size, timeout, etc. |
598 | * contains things like difficulty, size, timeout, etc. |
692 | * this used to be stored in the map object, but with the |
599 | * this used to be stored in the map object, but with the |
… | |
… | |
701 | bool |
608 | bool |
702 | maptile::_load_header (object_thawer &thawer) |
609 | maptile::_load_header (object_thawer &thawer) |
703 | { |
610 | { |
704 | for (;;) |
611 | for (;;) |
705 | { |
612 | { |
706 | keyword kw = thawer.get_kv (); |
|
|
707 | |
|
|
708 | switch (kw) |
613 | switch (thawer.kw) |
709 | { |
614 | { |
710 | case KW_msg: |
615 | case KW_msg: |
711 | thawer.get_ml (KW_endmsg, msg); |
616 | thawer.get_ml (KW_endmsg, msg); |
712 | break; |
617 | break; |
713 | |
618 | |
… | |
… | |
745 | case KW_winddir: thawer.get (winddir); break; |
650 | case KW_winddir: thawer.get (winddir); break; |
746 | case KW_sky: thawer.get (sky); break; |
651 | case KW_sky: thawer.get (sky); break; |
747 | |
652 | |
748 | case KW_per_player: thawer.get (per_player); break; |
653 | case KW_per_player: thawer.get (per_player); break; |
749 | case KW_per_party: thawer.get (per_party); break; |
654 | case KW_per_party: thawer.get (per_party); break; |
|
|
655 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
656 | case KW_no_drop: thawer.get (no_drop); break; |
750 | |
657 | |
751 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
658 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
752 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
659 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
753 | |
660 | |
754 | // old names new names |
661 | // old names new names |
… | |
… | |
765 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
672 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
766 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
673 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
767 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
674 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
768 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
675 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
769 | |
676 | |
|
|
677 | case KW_ERROR: |
|
|
678 | set_key_text (thawer.kw_str, thawer.value); |
|
|
679 | break; |
|
|
680 | |
770 | case KW_end: |
681 | case KW_end: |
|
|
682 | thawer.next (); |
771 | return true; |
683 | return true; |
772 | |
684 | |
773 | default: |
685 | default: |
774 | if (!thawer.parse_error ("map", 0)) |
686 | if (!thawer.parse_error ("map", 0)) |
775 | return false; |
687 | return false; |
776 | break; |
688 | break; |
777 | } |
689 | } |
|
|
690 | |
|
|
691 | thawer.next (); |
778 | } |
692 | } |
779 | |
693 | |
780 | abort (); |
694 | abort (); |
781 | } |
|
|
782 | |
|
|
783 | bool |
|
|
784 | maptile::_load_header (const char *path) |
|
|
785 | { |
|
|
786 | object_thawer thawer (path); |
|
|
787 | |
|
|
788 | if (!thawer) |
|
|
789 | return false; |
|
|
790 | |
|
|
791 | return _load_header (thawer); |
|
|
792 | } |
695 | } |
793 | |
696 | |
794 | /****************************************************************************** |
697 | /****************************************************************************** |
795 | * This is the start of unique map handling code |
698 | * This is the start of unique map handling code |
796 | *****************************************************************************/ |
699 | *****************************************************************************/ |
… | |
… | |
807 | object *above = op->above; |
710 | object *above = op->above; |
808 | |
711 | |
809 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
712 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
810 | unique = 1; |
713 | unique = 1; |
811 | |
714 | |
812 | if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
715 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
813 | { |
|
|
814 | op->destroy_inv (false); |
|
|
815 | op->destroy (); |
716 | op->destroy (); |
816 | } |
|
|
817 | |
717 | |
818 | op = above; |
718 | op = above; |
819 | } |
719 | } |
820 | } |
720 | } |
821 | } |
721 | } |
… | |
… | |
831 | if (name) MAP_OUT (name); |
731 | if (name) MAP_OUT (name); |
832 | MAP_OUT (swap_time); |
732 | MAP_OUT (swap_time); |
833 | MAP_OUT (reset_time); |
733 | MAP_OUT (reset_time); |
834 | MAP_OUT (reset_timeout); |
734 | MAP_OUT (reset_timeout); |
835 | MAP_OUT (fixed_resettime); |
735 | MAP_OUT (fixed_resettime); |
|
|
736 | MAP_OUT (no_reset); |
|
|
737 | MAP_OUT (no_drop); |
836 | MAP_OUT (difficulty); |
738 | MAP_OUT (difficulty); |
837 | |
|
|
838 | if (default_region) MAP_OUT2 (region, default_region->name); |
739 | if (default_region) MAP_OUT2 (region, default_region->name); |
839 | |
740 | |
840 | if (shopitems) |
741 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
841 | { |
|
|
842 | char shop[MAX_BUF]; |
|
|
843 | print_shop_string (this, shop); |
|
|
844 | MAP_OUT2 (shopitems, shop); |
|
|
845 | } |
|
|
846 | |
|
|
847 | MAP_OUT (shopgreed); |
742 | MAP_OUT (shopgreed); |
848 | MAP_OUT (shopmin); |
743 | MAP_OUT (shopmin); |
849 | MAP_OUT (shopmax); |
744 | MAP_OUT (shopmax); |
850 | if (shoprace) MAP_OUT (shoprace); |
745 | if (shoprace) MAP_OUT (shoprace); |
|
|
746 | |
851 | MAP_OUT (darkness); |
747 | MAP_OUT (darkness); |
852 | MAP_OUT (width); |
748 | MAP_OUT (width); |
853 | MAP_OUT (height); |
749 | MAP_OUT (height); |
854 | MAP_OUT (enter_x); |
750 | MAP_OUT (enter_x); |
855 | MAP_OUT (enter_y); |
751 | MAP_OUT (enter_y); |
… | |
… | |
894 | * Remove and free all objects in the given map. |
790 | * Remove and free all objects in the given map. |
895 | */ |
791 | */ |
896 | void |
792 | void |
897 | maptile::clear () |
793 | maptile::clear () |
898 | { |
794 | { |
899 | sfree (regions, size ()), regions = 0; |
|
|
900 | free (regionmap), regionmap = 0; |
|
|
901 | |
|
|
902 | if (spaces) |
795 | if (spaces) |
903 | { |
796 | { |
904 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
797 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
905 | while (object *op = ms->bot) |
798 | while (object *op = ms->bot) |
906 | { |
799 | { |
|
|
800 | // manually remove, as to not trigger anything |
|
|
801 | if (ms->bot = op->above) |
|
|
802 | ms->bot->below = 0; |
|
|
803 | |
|
|
804 | op->flag [FLAG_REMOVED] = true; |
|
|
805 | |
|
|
806 | object *head = op->head_ (); |
907 | if (op->head) |
807 | if (op == head) |
908 | op = op->head; |
|
|
909 | |
|
|
910 | op->destroy_inv (false); |
|
|
911 | op->destroy (); |
808 | op->destroy (); |
|
|
809 | else if (head->map != op->map) |
|
|
810 | { |
|
|
811 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
812 | head->destroy (); |
|
|
813 | } |
912 | } |
814 | } |
913 | |
815 | |
914 | sfree (spaces, size ()), spaces = 0; |
816 | sfree0 (spaces, size ()); |
915 | } |
817 | } |
916 | |
818 | |
917 | if (buttons) |
819 | if (buttons) |
918 | free_objectlinkpt (buttons), buttons = 0; |
820 | free_objectlinkpt (buttons), buttons = 0; |
|
|
821 | |
|
|
822 | sfree0 (regions, size ()); |
|
|
823 | delete [] regionmap; regionmap = 0; |
919 | } |
824 | } |
920 | |
825 | |
921 | void |
826 | void |
922 | maptile::clear_header () |
827 | maptile::clear_header () |
923 | { |
828 | { |
… | |
… | |
955 | attachable::do_destroy (); |
860 | attachable::do_destroy (); |
956 | |
861 | |
957 | clear (); |
862 | clear (); |
958 | } |
863 | } |
959 | |
864 | |
960 | /* |
865 | /* decay and destroy perishable items in a map */ |
961 | * Updates every button on the map (by calling update_button() for them). |
|
|
962 | */ |
|
|
963 | void |
866 | void |
964 | maptile::update_buttons () |
867 | maptile::do_decay_objects () |
965 | { |
868 | { |
966 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
869 | if (!spaces) |
967 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
870 | return; |
|
|
871 | |
|
|
872 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
873 | for (object *above, *op = ms->bot; op; op = above) |
968 | { |
874 | { |
969 | if (!ol->ob) |
875 | above = op->above; |
|
|
876 | |
|
|
877 | bool destroy = 0; |
|
|
878 | |
|
|
879 | // do not decay anything above unique floor tiles (yet :) |
|
|
880 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
|
|
881 | break; |
|
|
882 | |
|
|
883 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
|
|
884 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
885 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
886 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
887 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
888 | || op->is_alive ()) |
|
|
889 | ; // do not decay |
|
|
890 | else if (op->is_weapon ()) |
970 | { |
891 | { |
971 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
892 | op->stats.dam--; |
972 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
893 | if (op->stats.dam < 0) |
973 | continue; |
894 | destroy = 1; |
974 | } |
895 | } |
975 | |
896 | else if (op->is_armor ()) |
976 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
977 | { |
897 | { |
978 | update_button (ol->ob); |
898 | op->stats.ac--; |
979 | break; |
899 | if (op->stats.ac < 0) |
|
|
900 | destroy = 1; |
980 | } |
901 | } |
|
|
902 | else if (op->type == FOOD) |
|
|
903 | { |
|
|
904 | op->stats.food -= rndm (5, 20); |
|
|
905 | if (op->stats.food < 0) |
|
|
906 | destroy = 1; |
|
|
907 | } |
|
|
908 | else |
|
|
909 | { |
|
|
910 | int mat = op->materials; |
|
|
911 | |
|
|
912 | if (mat & M_PAPER |
|
|
913 | || mat & M_LEATHER |
|
|
914 | || mat & M_WOOD |
|
|
915 | || mat & M_ORGANIC |
|
|
916 | || mat & M_CLOTH |
|
|
917 | || mat & M_LIQUID |
|
|
918 | || (mat & M_IRON && rndm (1, 5) == 1) |
|
|
919 | || (mat & M_GLASS && rndm (1, 2) == 1) |
|
|
920 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
|
|
921 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
|
|
922 | || (mat & M_ICE && temp > 32)) |
|
|
923 | destroy = 1; |
|
|
924 | } |
|
|
925 | |
|
|
926 | /* adjust overall chance below */ |
|
|
927 | if (destroy && rndm (0, 1)) |
|
|
928 | op->destroy (); |
981 | } |
929 | } |
982 | } |
930 | } |
983 | |
931 | |
984 | /* |
932 | /* |
985 | * This routine is supposed to find out the difficulty of the map. |
933 | * This routine is supposed to find out the difficulty of the map. |
986 | * difficulty does not have a lot to do with character level, |
934 | * difficulty does not have a lot to do with character level, |
987 | * but does have a lot to do with treasure on the map. |
935 | * but does have a lot to do with treasure on the map. |
988 | * |
936 | * |
989 | * Difficulty can now be set by the map creature. If the value stored |
937 | * Difficulty can now be set by the map creator. If the value stored |
990 | * in the map is zero, then use this routine. Maps should really |
938 | * in the map is zero, then use this routine. Maps should really |
991 | * have a difficulty set than using this function - human calculation |
939 | * have a difficulty set rather than using this function - human calculation |
992 | * is much better than this functions guesswork. |
940 | * is much better than this function's guesswork. |
993 | */ |
941 | */ |
994 | int |
942 | int |
995 | maptile::estimate_difficulty () const |
943 | maptile::estimate_difficulty () const |
996 | { |
944 | { |
997 | long monster_cnt = 0; |
945 | long monster_cnt = 0; |
… | |
… | |
1009 | |
957 | |
1010 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
958 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
1011 | { |
959 | { |
1012 | total_exp += op->stats.exp; |
960 | total_exp += op->stats.exp; |
1013 | |
961 | |
1014 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
962 | if (archetype *at = op->other_arch) |
|
|
963 | { |
1015 | total_exp += at->clone.stats.exp * 8; |
964 | total_exp += at->stats.exp * 8; |
1016 | |
|
|
1017 | monster_cnt++; |
965 | monster_cnt++; |
|
|
966 | } |
|
|
967 | |
|
|
968 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
969 | { |
|
|
970 | total_exp += op->stats.exp * 8; |
|
|
971 | monster_cnt++; |
|
|
972 | } |
1018 | } |
973 | } |
1019 | } |
974 | } |
1020 | |
975 | |
1021 | avgexp = (double) total_exp / monster_cnt; |
976 | avgexp = (double) total_exp / monster_cnt; |
1022 | |
977 | |
… | |
… | |
1035 | * postive values make it darker, negative make it brighter |
990 | * postive values make it darker, negative make it brighter |
1036 | */ |
991 | */ |
1037 | int |
992 | int |
1038 | maptile::change_map_light (int change) |
993 | maptile::change_map_light (int change) |
1039 | { |
994 | { |
1040 | int new_level = darkness + change; |
|
|
1041 | |
|
|
1042 | /* Nothing to do */ |
995 | /* Nothing to do */ |
1043 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
996 | if (!change) |
1044 | return 0; |
997 | return 0; |
1045 | |
998 | |
1046 | /* inform all players on the map */ |
999 | /* inform all players on the map */ |
1047 | if (change > 0) |
1000 | if (change > 0) |
1048 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1001 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1049 | else |
1002 | else |
1050 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1003 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1051 | |
1004 | |
1052 | /* Do extra checking. since darkness is a unsigned value, |
1005 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1053 | * we need to be extra careful about negative values. |
|
|
1054 | * In general, the checks below are only needed if change |
|
|
1055 | * is not +/-1 |
|
|
1056 | */ |
|
|
1057 | if (new_level < 0) |
|
|
1058 | darkness = 0; |
|
|
1059 | else if (new_level >= MAX_DARKNESS) |
|
|
1060 | darkness = MAX_DARKNESS; |
|
|
1061 | else |
|
|
1062 | darkness = new_level; |
|
|
1063 | |
1006 | |
1064 | /* All clients need to get re-updated for the change */ |
1007 | /* All clients need to get re-updated for the change */ |
1065 | update_all_map_los (this); |
1008 | update_all_map_los (this); |
|
|
1009 | |
1066 | return 1; |
1010 | return 1; |
1067 | } |
1011 | } |
1068 | |
1012 | |
1069 | /* |
1013 | /* |
1070 | * This function updates various attributes about a specific space |
1014 | * This function updates various attributes about a specific space |
… | |
… | |
1073 | * through, etc) |
1017 | * through, etc) |
1074 | */ |
1018 | */ |
1075 | void |
1019 | void |
1076 | mapspace::update_ () |
1020 | mapspace::update_ () |
1077 | { |
1021 | { |
1078 | object *tmp, *last = 0; |
1022 | object *last = 0; |
1079 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1023 | uint8 flags = P_UPTODATE, anywhere = 0; |
1080 | facetile *top, *floor, *middle; |
1024 | sint8 light = 0; |
1081 | object *top_obj, *floor_obj, *middle_obj; |
|
|
1082 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1025 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1083 | |
1026 | |
1084 | middle = blank_face; |
1027 | //object *middle = 0; |
1085 | top = blank_face; |
1028 | //object *top = 0; |
1086 | floor = blank_face; |
1029 | //object *floor = 0; |
|
|
1030 | // this seems to generate better code than using locals, above |
|
|
1031 | object *&top = faces_obj[0] = 0; |
|
|
1032 | object *&middle = faces_obj[1] = 0; |
|
|
1033 | object *&floor = faces_obj[2] = 0; |
1087 | |
1034 | |
1088 | middle_obj = 0; |
|
|
1089 | top_obj = 0; |
|
|
1090 | floor_obj = 0; |
|
|
1091 | |
|
|
1092 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1035 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1093 | { |
1036 | { |
1094 | /* This could be made additive I guess (two lights better than |
1037 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1095 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1096 | * light bulbs do not illuminate twice as far as once since |
|
|
1097 | * it is a dissapation factor that is cubed. |
|
|
1098 | */ |
|
|
1099 | if (tmp->glow_radius > light) |
|
|
1100 | light = tmp->glow_radius; |
1038 | light += tmp->glow_radius; |
1101 | |
1039 | |
1102 | /* This call is needed in order to update objects the player |
1040 | /* This call is needed in order to update objects the player |
1103 | * is standing in that have animations (ie, grass, fire, etc). |
1041 | * is standing in that have animations (ie, grass, fire, etc). |
1104 | * However, it also causes the look window to be re-drawn |
1042 | * However, it also causes the look window to be re-drawn |
1105 | * 3 times each time the player moves, because many of the |
1043 | * 3 times each time the player moves, because many of the |
… | |
… | |
1108 | * Always put the player down for drawing. |
1046 | * Always put the player down for drawing. |
1109 | */ |
1047 | */ |
1110 | if (!tmp->invisible) |
1048 | if (!tmp->invisible) |
1111 | { |
1049 | { |
1112 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1050 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1113 | { |
|
|
1114 | top = tmp->face; |
|
|
1115 | top_obj = tmp; |
1051 | top = tmp; |
1116 | } |
|
|
1117 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1052 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1118 | { |
1053 | { |
1119 | /* If we got a floor, that means middle and top were below it, |
1054 | /* If we got a floor, that means middle and top were below it, |
1120 | * so should not be visible, so we clear them. |
1055 | * so should not be visible, so we clear them. |
1121 | */ |
1056 | */ |
1122 | middle = blank_face; |
1057 | middle = 0; |
1123 | top = blank_face; |
1058 | top = 0; |
1124 | floor = tmp->face; |
|
|
1125 | floor_obj = tmp; |
1059 | floor = tmp; |
1126 | } |
1060 | } |
1127 | /* Flag anywhere have high priority */ |
1061 | /* Flag anywhere have high priority */ |
1128 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1062 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1129 | { |
1063 | { |
1130 | middle = tmp->face; |
|
|
1131 | |
|
|
1132 | middle_obj = tmp; |
1064 | middle = tmp; |
1133 | anywhere = 1; |
1065 | anywhere = 1; |
1134 | } |
1066 | } |
|
|
1067 | |
1135 | /* Find the highest visible face around. If equal |
1068 | /* Find the highest visible face around. If equal |
1136 | * visibilities, we still want the one nearer to the |
1069 | * visibilities, we still want the one nearer to the |
1137 | * top |
1070 | * top |
1138 | */ |
1071 | */ |
1139 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1072 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1140 | { |
|
|
1141 | middle = tmp->face; |
|
|
1142 | middle_obj = tmp; |
1073 | middle = tmp; |
1143 | } |
|
|
1144 | } |
1074 | } |
1145 | |
1075 | |
1146 | if (tmp == tmp->above) |
1076 | if (tmp == tmp->above) |
1147 | { |
1077 | { |
1148 | LOG (llevError, "Error in structure of map\n"); |
1078 | LOG (llevError, "Error in structure of map\n"); |
… | |
… | |
1161 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1091 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1162 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1092 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1163 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1093 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1164 | } |
1094 | } |
1165 | |
1095 | |
1166 | this->light = light; |
1096 | this->light = min (light, MAX_LIGHT_RADIUS); |
1167 | this->flags_ = flags; |
1097 | this->flags_ = flags; |
1168 | this->move_block = move_block & ~move_allow; |
1098 | this->move_block = move_block & ~move_allow; |
1169 | this->move_on = move_on; |
1099 | this->move_on = move_on; |
1170 | this->move_off = move_off; |
1100 | this->move_off = move_off; |
1171 | this->move_slow = move_slow; |
1101 | this->move_slow = move_slow; |
… | |
… | |
1183 | * middle face. This should not happen, as we already have the |
1113 | * middle face. This should not happen, as we already have the |
1184 | * else statement above so middle should not get set. OTOH, it |
1114 | * else statement above so middle should not get set. OTOH, it |
1185 | * may be possible for the faces to match but be different objects. |
1115 | * may be possible for the faces to match but be different objects. |
1186 | */ |
1116 | */ |
1187 | if (top == middle) |
1117 | if (top == middle) |
1188 | middle = blank_face; |
1118 | middle = 0; |
1189 | |
1119 | |
1190 | /* There are three posibilities at this point: |
1120 | /* There are three posibilities at this point: |
1191 | * 1) top face is set, need middle to be set. |
1121 | * 1) top face is set, need middle to be set. |
1192 | * 2) middle is set, need to set top. |
1122 | * 2) middle is set, need to set top. |
1193 | * 3) neither middle or top is set - need to set both. |
1123 | * 3) neither middle or top is set - need to set both. |
1194 | */ |
1124 | */ |
1195 | |
1125 | |
1196 | for (tmp = last; tmp; tmp = tmp->below) |
1126 | for (object *tmp = last; tmp; tmp = tmp->below) |
1197 | { |
1127 | { |
1198 | /* Once we get to a floor, stop, since we already have a floor object */ |
1128 | /* Once we get to a floor, stop, since we already have a floor object */ |
1199 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1129 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1200 | break; |
1130 | break; |
1201 | |
1131 | |
1202 | /* If two top faces are already set, quit processing */ |
1132 | /* If two top faces are already set, quit processing */ |
1203 | if ((top != blank_face) && (middle != blank_face)) |
1133 | if (top && middle) |
1204 | break; |
1134 | break; |
1205 | |
1135 | |
1206 | /* Only show visible faces */ |
1136 | /* Only show visible faces */ |
1207 | if (!tmp->invisible) |
1137 | if (!tmp->invisible) |
1208 | { |
1138 | { |
1209 | /* Fill in top if needed */ |
1139 | /* Fill in top if needed */ |
1210 | if (top == blank_face) |
1140 | if (!top) |
1211 | { |
1141 | { |
1212 | top = tmp->face; |
|
|
1213 | top_obj = tmp; |
1142 | top = tmp; |
1214 | if (top == middle) |
1143 | if (top == middle) |
1215 | middle = blank_face; |
1144 | middle = 0; |
1216 | } |
1145 | } |
1217 | else |
1146 | else |
1218 | { |
1147 | { |
1219 | /* top is already set - we should only get here if |
1148 | /* top is already set - we should only get here if |
1220 | * middle is not set |
1149 | * middle is not set |
1221 | * |
1150 | * |
1222 | * Set the middle face and break out, since there is nothing |
1151 | * Set the middle face and break out, since there is nothing |
1223 | * more to fill in. We don't check visiblity here, since |
1152 | * more to fill in. We don't check visiblity here, since |
1224 | * |
1153 | * |
1225 | */ |
1154 | */ |
1226 | if (tmp->face != top) |
1155 | if (tmp != top) |
1227 | { |
1156 | { |
1228 | middle = tmp->face; |
|
|
1229 | middle_obj = tmp; |
1157 | middle = tmp; |
1230 | break; |
1158 | break; |
1231 | } |
1159 | } |
1232 | } |
1160 | } |
1233 | } |
1161 | } |
1234 | } |
1162 | } |
1235 | |
1163 | |
1236 | if (middle == floor) |
1164 | if (middle == floor) |
1237 | middle = blank_face; |
1165 | middle = 0; |
1238 | |
1166 | |
1239 | if (top == middle) |
1167 | if (top == middle) |
1240 | middle = blank_face; |
1168 | middle = 0; |
1241 | |
1169 | |
1242 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1170 | #if 0 |
1243 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1171 | faces_obj [0] = top; |
1244 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1172 | faces_obj [1] = middle; |
|
|
1173 | faces_obj [2] = floor; |
|
|
1174 | #endif |
1245 | } |
1175 | } |
1246 | |
1176 | |
1247 | uint64 |
1177 | uint64 |
1248 | mapspace::volume () const |
1178 | mapspace::volume () const |
1249 | { |
1179 | { |
… | |
… | |
1253 | vol += op->volume (); |
1183 | vol += op->volume (); |
1254 | |
1184 | |
1255 | return vol; |
1185 | return vol; |
1256 | } |
1186 | } |
1257 | |
1187 | |
1258 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1188 | maptile * |
1259 | * the map. It also takes care of linking back the freshly found |
1189 | maptile::tile_available (int dir, bool load) |
1260 | * maps tile_map values if it tiles back to this one. It returns |
|
|
1261 | * the value of orig_map->tile_map[tile_num]. |
|
|
1262 | */ |
|
|
1263 | static inline maptile * |
|
|
1264 | find_and_link (maptile *orig_map, int tile_num) |
|
|
1265 | { |
1190 | { |
1266 | maptile *mp = orig_map->tile_map [tile_num]; |
1191 | if (tile_path[dir]) |
1267 | |
|
|
1268 | if (!mp) |
|
|
1269 | { |
|
|
1270 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
|
|
1271 | |
|
|
1272 | if (!mp) |
|
|
1273 | { |
|
|
1274 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
|
|
1275 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
|
|
1276 | &orig_map->tile_path[tile_num], &orig_map->path); |
|
|
1277 | mp = new maptile (1, 1); |
|
|
1278 | mp->alloc (); |
|
|
1279 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1280 | } |
|
|
1281 | } |
1192 | { |
|
|
1193 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
|
|
1194 | return tile_map[dir]; |
1282 | |
1195 | |
1283 | int dest_tile = (tile_num + 2) % 4; |
1196 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1197 | return tile_map[dir]; |
|
|
1198 | } |
1284 | |
1199 | |
1285 | orig_map->tile_map [tile_num] = mp; |
|
|
1286 | |
|
|
1287 | // optimisation: back-link map to origin map if euclidean |
|
|
1288 | //TODO: non-euclidean maps MUST GO |
|
|
1289 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
|
|
1290 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
|
|
1291 | |
|
|
1292 | return mp; |
1200 | return 0; |
1293 | } |
|
|
1294 | |
|
|
1295 | static inline void |
|
|
1296 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1297 | { |
|
|
1298 | find_and_link (orig_map, tile_num)->load_sync (); |
|
|
1299 | } |
1201 | } |
1300 | |
1202 | |
1301 | /* this returns TRUE if the coordinates (x,y) are out of |
1203 | /* this returns TRUE if the coordinates (x,y) are out of |
1302 | * map m. This function also takes into account any |
1204 | * map m. This function also takes into account any |
1303 | * tiling considerations, loading adjacant maps as needed. |
1205 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1316 | if (!m) |
1218 | if (!m) |
1317 | return 0; |
1219 | return 0; |
1318 | |
1220 | |
1319 | if (x < 0) |
1221 | if (x < 0) |
1320 | { |
1222 | { |
1321 | if (!m->tile_path[3]) |
1223 | if (!m->tile_available (3)) |
1322 | return 1; |
1224 | return 1; |
1323 | |
1225 | |
1324 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
|
|
1325 | find_and_link (m, 3); |
|
|
1326 | |
|
|
1327 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1226 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1328 | } |
1227 | } |
1329 | |
1228 | |
1330 | if (x >= m->width) |
1229 | if (x >= m->width) |
1331 | { |
1230 | { |
1332 | if (!m->tile_path[1]) |
1231 | if (!m->tile_available (1)) |
1333 | return 1; |
1232 | return 1; |
1334 | |
1233 | |
1335 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
|
|
1336 | find_and_link (m, 1); |
|
|
1337 | |
|
|
1338 | return out_of_map (m->tile_map[1], x - m->width, y); |
1234 | return out_of_map (m->tile_map[1], x - m->width, y); |
1339 | } |
1235 | } |
1340 | |
1236 | |
1341 | if (y < 0) |
1237 | if (y < 0) |
1342 | { |
1238 | { |
1343 | if (!m->tile_path[0]) |
1239 | if (!m->tile_available (0)) |
1344 | return 1; |
1240 | return 1; |
1345 | |
1241 | |
1346 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
|
|
1347 | find_and_link (m, 0); |
|
|
1348 | |
|
|
1349 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1242 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1350 | } |
1243 | } |
1351 | |
1244 | |
1352 | if (y >= m->height) |
1245 | if (y >= m->height) |
1353 | { |
1246 | { |
1354 | if (!m->tile_path[2]) |
1247 | if (!m->tile_available (2)) |
1355 | return 1; |
1248 | return 1; |
1356 | |
|
|
1357 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
|
|
1358 | find_and_link (m, 2); |
|
|
1359 | |
1249 | |
1360 | return out_of_map (m->tile_map[2], x, y - m->height); |
1250 | return out_of_map (m->tile_map[2], x, y - m->height); |
1361 | } |
1251 | } |
1362 | |
1252 | |
1363 | /* Simple case - coordinates are within this local |
1253 | /* Simple case - coordinates are within this local |
… | |
… | |
1377 | maptile * |
1267 | maptile * |
1378 | maptile::xy_find (sint16 &x, sint16 &y) |
1268 | maptile::xy_find (sint16 &x, sint16 &y) |
1379 | { |
1269 | { |
1380 | if (x < 0) |
1270 | if (x < 0) |
1381 | { |
1271 | { |
1382 | if (!tile_path[3]) |
1272 | if (!tile_available (3)) |
1383 | return 0; |
1273 | return 0; |
1384 | |
1274 | |
1385 | find_and_link (this, 3); |
|
|
1386 | x += tile_map[3]->width; |
1275 | x += tile_map[3]->width; |
1387 | return tile_map[3]->xy_find (x, y); |
1276 | return tile_map[3]->xy_find (x, y); |
1388 | } |
1277 | } |
1389 | |
1278 | |
1390 | if (x >= width) |
1279 | if (x >= width) |
1391 | { |
1280 | { |
1392 | if (!tile_path[1]) |
1281 | if (!tile_available (1)) |
1393 | return 0; |
1282 | return 0; |
1394 | |
1283 | |
1395 | find_and_link (this, 1); |
|
|
1396 | x -= width; |
1284 | x -= width; |
1397 | return tile_map[1]->xy_find (x, y); |
1285 | return tile_map[1]->xy_find (x, y); |
1398 | } |
1286 | } |
1399 | |
1287 | |
1400 | if (y < 0) |
1288 | if (y < 0) |
1401 | { |
1289 | { |
1402 | if (!tile_path[0]) |
1290 | if (!tile_available (0)) |
1403 | return 0; |
1291 | return 0; |
1404 | |
1292 | |
1405 | find_and_link (this, 0); |
|
|
1406 | y += tile_map[0]->height; |
1293 | y += tile_map[0]->height; |
1407 | return tile_map[0]->xy_find (x, y); |
1294 | return tile_map[0]->xy_find (x, y); |
1408 | } |
1295 | } |
1409 | |
1296 | |
1410 | if (y >= height) |
1297 | if (y >= height) |
1411 | { |
1298 | { |
1412 | if (!tile_path[2]) |
1299 | if (!tile_available (2)) |
1413 | return 0; |
1300 | return 0; |
1414 | |
1301 | |
1415 | find_and_link (this, 2); |
|
|
1416 | y -= height; |
1302 | y -= height; |
1417 | return tile_map[2]->xy_find (x, y); |
1303 | return tile_map[2]->xy_find (x, y); |
1418 | } |
1304 | } |
1419 | |
1305 | |
1420 | /* Simple case - coordinates are within this local |
1306 | /* Simple case - coordinates are within this local |
… | |
… | |
1431 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1317 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1432 | { |
1318 | { |
1433 | if (!map1 || !map2) |
1319 | if (!map1 || !map2) |
1434 | return 0; |
1320 | return 0; |
1435 | |
1321 | |
1436 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1322 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1437 | //fix: compare paths instead (this is likely faster, too!) |
1323 | //fix: compare paths instead (this is likely faster, too!) |
1438 | if (map1 == map2) |
1324 | if (map1 == map2) |
1439 | { |
1325 | { |
1440 | *dx = 0; |
1326 | *dx = 0; |
1441 | *dy = 0; |
1327 | *dy = 0; |
… | |
… | |
1623 | else |
1509 | else |
1624 | { |
1510 | { |
1625 | retval->distance_x += op2->x - x; |
1511 | retval->distance_x += op2->x - x; |
1626 | retval->distance_y += op2->y - y; |
1512 | retval->distance_y += op2->y - y; |
1627 | |
1513 | |
1628 | retval->part = NULL; |
1514 | retval->part = 0; |
1629 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1515 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1630 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1516 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1631 | } |
1517 | } |
1632 | } |
1518 | } |
1633 | |
1519 | |
1634 | /* Returns true of op1 and op2 are effectively on the same map |
1520 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1648 | } |
1534 | } |
1649 | |
1535 | |
1650 | object * |
1536 | object * |
1651 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1537 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1652 | { |
1538 | { |
1653 | if (!op->flag [FLAG_REMOVED]) |
|
|
1654 | op->remove (); |
|
|
1655 | |
|
|
1656 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1539 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1657 | } |
1540 | } |
1658 | |
1541 | |
1659 | region * |
1542 | region * |
1660 | maptile::region (int x, int y) const |
1543 | maptile::region (int x, int y) const |
… | |
… | |
1670 | |
1553 | |
1671 | return ::region::default_region (); |
1554 | return ::region::default_region (); |
1672 | } |
1555 | } |
1673 | |
1556 | |
1674 | /* picks a random object from a style map. |
1557 | /* picks a random object from a style map. |
1675 | * Redone by MSW so it should be faster and not use static |
|
|
1676 | * variables to generate tables. |
|
|
1677 | */ |
1558 | */ |
1678 | object * |
1559 | object * |
1679 | maptile::pick_random_object () const |
1560 | maptile::pick_random_object (rand_gen &gen) const |
1680 | { |
1561 | { |
1681 | /* while returning a null object will result in a crash, that |
1562 | /* while returning a null object will result in a crash, that |
1682 | * is actually preferable to an infinite loop. That is because |
1563 | * is actually preferable to an infinite loop. That is because |
1683 | * most servers will automatically restart in case of crash. |
1564 | * most servers will automatically restart in case of crash. |
1684 | * Change the logic on getting the random space - shouldn't make |
1565 | * Change the logic on getting the random space - shouldn't make |
1685 | * any difference, but this seems clearer to me. |
1566 | * any difference, but this seems clearer to me. |
1686 | */ |
1567 | */ |
1687 | for (int i = 1000; --i;) |
1568 | for (int i = 1000; --i;) |
1688 | { |
1569 | { |
1689 | object *pick = at (rndm (width), rndm (height)).bot; |
1570 | object *pick = at (gen (width), gen (height)).bot; |
1690 | |
1571 | |
1691 | // do not prefer big monsters just because they are big. |
1572 | // do not prefer big monsters just because they are big. |
1692 | if (pick->head_ () == pick) |
1573 | if (pick && pick->is_head ()) |
1693 | return pick->head_ (); |
1574 | return pick->head_ (); |
1694 | } |
1575 | } |
1695 | |
1576 | |
1696 | // instead of crashing in the unlikely(?) case, try to return *something* |
1577 | // instead of crashing in the unlikely(?) case, try to return *something* |
1697 | return get_archetype ("blocked"); |
1578 | return archetype::find ("bug"); |
1698 | } |
1579 | } |
1699 | |
1580 | |
|
|
1581 | void |
|
|
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
|
|
1583 | { |
|
|
1584 | if (!sound) |
|
|
1585 | return; |
|
|
1586 | |
|
|
1587 | for_all_players_on_map (pl, this) |
|
|
1588 | if (client *ns = pl->ns) |
|
|
1589 | { |
|
|
1590 | int dx = x - pl->ob->x; |
|
|
1591 | int dy = y - pl->ob->y; |
|
|
1592 | |
|
|
1593 | int distance = idistance (dx, dy); |
|
|
1594 | |
|
|
1595 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1596 | ns->play_sound (sound, dx, dy); |
|
|
1597 | } |
|
|
1598 | } |
|
|
1599 | |
|
|
1600 | void |
|
|
1601 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1602 | { |
|
|
1603 | for_all_players (pl) |
|
|
1604 | if (client *ns = pl->ns) |
|
|
1605 | { |
|
|
1606 | int dx = x - pl->ob->x; |
|
|
1607 | int dy = y - pl->ob->y; |
|
|
1608 | |
|
|
1609 | int distance = idistance (dx, dy); |
|
|
1610 | |
|
|
1611 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1612 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
|
|
1613 | } |
|
|
1614 | } |
|
|
1615 | |
|
|
1616 | static void |
|
|
1617 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1618 | { |
|
|
1619 | // clip to map to the left |
|
|
1620 | if (x0 < 0) |
|
|
1621 | { |
|
|
1622 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1623 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1624 | |
|
|
1625 | if (x1 < 0) // entirely to the left |
|
|
1626 | return; |
|
|
1627 | |
|
|
1628 | x0 = 0; |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | // clip to map to the right |
|
|
1632 | if (x1 > m->width) |
|
|
1633 | { |
|
|
1634 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1635 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1636 | |
|
|
1637 | if (x0 > m->width) // entirely to the right |
|
|
1638 | return; |
|
|
1639 | |
|
|
1640 | x1 = m->width; |
|
|
1641 | } |
|
|
1642 | |
|
|
1643 | // clip to map above |
|
|
1644 | if (y0 < 0) |
|
|
1645 | { |
|
|
1646 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1647 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1648 | |
|
|
1649 | if (y1 < 0) // entirely above |
|
|
1650 | return; |
|
|
1651 | |
|
|
1652 | y0 = 0; |
|
|
1653 | } |
|
|
1654 | |
|
|
1655 | // clip to map below |
|
|
1656 | if (y1 > m->height) |
|
|
1657 | { |
|
|
1658 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1659 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1660 | |
|
|
1661 | if (y0 > m->height) // entirely below |
|
|
1662 | return; |
|
|
1663 | |
|
|
1664 | y1 = m->height; |
|
|
1665 | } |
|
|
1666 | |
|
|
1667 | // if we get here, the rect is within the current map |
|
|
1668 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1669 | |
|
|
1670 | r->m = m; |
|
|
1671 | r->x0 = x0; |
|
|
1672 | r->y0 = y0; |
|
|
1673 | r->x1 = x1; |
|
|
1674 | r->y1 = y1; |
|
|
1675 | r->dx = dx; |
|
|
1676 | r->dy = dy; |
|
|
1677 | } |
|
|
1678 | |
|
|
1679 | maprect * |
|
|
1680 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1681 | { |
|
|
1682 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1683 | buf.clear (); |
|
|
1684 | |
|
|
1685 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1686 | |
|
|
1687 | // add end marker |
|
|
1688 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1689 | r->m = 0; |
|
|
1690 | |
|
|
1691 | return (maprect *)buf.linearise (); |
|
|
1692 | } |
|
|
1693 | |