1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
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25 | #include <funcpoint.h> |
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26 | |
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27 | #include <loader.h> |
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|
28 | #include <unistd.h> |
25 | #include <unistd.h> |
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26 | |
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27 | #include "global.h" |
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28 | #include "funcpoint.h" |
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29 | |
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30 | #include "loader.h" |
29 | |
31 | |
30 | #include "path.h" |
32 | #include "path.h" |
31 | |
33 | |
32 | /* |
34 | /* |
33 | * This makes a path absolute outside the world of Crossfire. |
35 | * This makes a path absolute outside the world of Crossfire. |
… | |
… | |
66 | char *endbuf; |
68 | char *endbuf; |
67 | struct stat statbuf; |
69 | struct stat statbuf; |
68 | int mode = 0; |
70 | int mode = 0; |
69 | |
71 | |
70 | if (prepend_dir) |
72 | if (prepend_dir) |
71 | strcpy (buf, create_pathname (name)); |
73 | assign (buf, create_pathname (name)); |
72 | else |
74 | else |
73 | strcpy (buf, name); |
75 | assign (buf, name); |
74 | |
76 | |
75 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
77 | /* old method (strchr(buf, '\0')) seemd very odd to me - |
76 | * this method should be equivalant and is clearer. |
78 | * this method should be equivalant and is clearer. |
77 | * Can not use strcat because we need to cycle through |
79 | * Can not use strcat because we need to cycle through |
78 | * all the names. |
80 | * all the names. |
… | |
… | |
227 | |
229 | |
228 | } |
230 | } |
229 | return 0; |
231 | return 0; |
230 | } |
232 | } |
231 | |
233 | |
232 | |
|
|
233 | /* |
234 | /* |
234 | * Returns true if the given object can't fit in the given spot. |
235 | * Returns true if the given object can't fit in the given spot. |
235 | * This is meant for multi space objects - for single space objecs, |
236 | * This is meant for multi space objects - for single space objecs, |
236 | * just calling get_map_blocked and checking that against movement type |
237 | * just calling get_map_blocked and checking that against movement type |
237 | * of object. This function goes through all the parts of the |
238 | * of object. This function goes through all the parts of the |
… | |
… | |
353 | { |
354 | { |
354 | if (!spaces) |
355 | if (!spaces) |
355 | return; |
356 | return; |
356 | |
357 | |
357 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
358 | for (object *tmp = ms->bot; tmp; ) |
359 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
359 | { |
360 | { |
360 | object *above = tmp->above; |
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361 | |
|
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362 | /* already multipart - don't do anything more */ |
361 | /* already multipart - don't do anything more */ |
363 | if (!tmp->head && !tmp->more) |
362 | if (!tmp->head && !tmp->more) |
364 | { |
363 | { |
365 | /* If there is nothing more to this object, this for loop |
364 | /* If there is nothing more to this object, this for loop |
366 | * won't do anything. |
365 | * won't do anything. |
… | |
… | |
388 | * the coding is simpler to just to it here with each part. |
387 | * the coding is simpler to just to it here with each part. |
389 | */ |
388 | */ |
390 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
389 | insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); |
391 | } |
390 | } |
392 | } |
391 | } |
393 | |
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394 | tmp = above; |
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395 | } |
392 | } |
396 | } |
393 | } |
397 | |
394 | |
398 | /* |
395 | /* |
399 | * Loads (ands parses) the objects into a given map from the specified |
396 | * Loads (ands parses) the objects into a given map from the specified |
400 | * file pointer. |
397 | * file pointer. |
401 | * mapflags is the same as we get with load_original_map |
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402 | */ |
398 | */ |
403 | bool |
399 | bool |
404 | maptile::load_objects (object_thawer &thawer) |
400 | maptile::_load_objects (object_thawer &f) |
405 | { |
401 | { |
406 | int unique; |
402 | for (;;) |
407 | object *op, *prev = NULL, *last_more = NULL, *otmp; |
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408 | |
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409 | op = object::create (); |
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410 | op->map = this; /* To handle buttons correctly */ |
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411 | |
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412 | while (int i = load_object (thawer, op, 0)) |
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413 | { |
403 | { |
414 | /* if the archetype for the object is null, means that we |
404 | coroapi::cede_every (1000); // cede once in a while |
415 | * got an invalid object. Don't do anything with it - the game |
405 | |
416 | * or editor will not be able to do anything with it either. |
406 | switch (f.kw) |
417 | */ |
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418 | if (op->arch == NULL) |
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419 | { |
407 | { |
420 | LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); |
408 | case KW_arch: |
421 | continue; |
409 | if (object *op = object::read (f, this)) |
422 | } |
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423 | |
|
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424 | switch (i) |
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425 | { |
410 | { |
426 | case LL_NORMAL: |
411 | if (op->inv) |
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412 | sum_weight (op); |
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413 | |
427 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
414 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
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|
415 | } |
428 | |
416 | |
429 | if (op->inv) |
417 | continue; |
430 | sum_weight (op); |
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|
431 | |
418 | |
432 | prev = op, last_more = op; |
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433 | break; |
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434 | |
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435 | case LL_MORE: |
419 | case KW_EOF: |
436 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); |
420 | return true; |
437 | op->head = prev, last_more->more = op, last_more = op; |
421 | |
|
|
422 | default: |
|
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423 | if (!f.parse_error ("map file")) |
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424 | return false; |
438 | break; |
425 | break; |
439 | } |
426 | } |
440 | |
427 | |
441 | op = object::create (); |
428 | f.next (); |
442 | op->map = this; |
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|
443 | } |
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444 | |
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445 | op->destroy (); |
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446 | |
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|
447 | #if 0 |
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448 | for (i = 0; i < width; i++) |
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449 | for (j = 0; j < height; j++) |
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450 | { |
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451 | unique = 0; |
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452 | /* check for unique items, or unique squares */ |
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453 | for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above) |
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454 | { |
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455 | if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) |
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456 | unique = 1; |
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457 | |
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458 | if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) |
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459 | SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); |
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460 | } |
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461 | } |
429 | } |
462 | #endif |
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463 | |
430 | |
464 | return true; |
431 | return true; |
465 | } |
432 | } |
466 | |
433 | |
467 | void |
434 | void |
… | |
… | |
485 | for (object *op = ms->bot; op; op = op->above) |
452 | for (object *op = ms->bot; op; op = op->above) |
486 | op->deactivate_recursive (); |
453 | op->deactivate_recursive (); |
487 | } |
454 | } |
488 | |
455 | |
489 | bool |
456 | bool |
490 | maptile::save_objects (object_freezer &freezer, int flags) |
457 | maptile::_save_objects (object_freezer &f, int flags) |
491 | { |
458 | { |
492 | static int cede_count = 0; |
459 | static int cede_count = 0; |
493 | |
460 | |
494 | if (flags & IO_HEADER) |
461 | if (flags & IO_HEADER) |
495 | save_header (freezer); |
462 | _save_header (f); |
496 | |
463 | |
497 | if (!spaces) |
464 | if (!spaces) |
498 | return false; |
465 | return false; |
499 | |
466 | |
500 | for (int i = 0; i < size (); ++i) |
467 | for (int i = 0; i < size (); ++i) |
501 | { |
468 | { |
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|
469 | #if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D |
502 | if (cede_count >= 500) |
470 | if (cede_count >= 500) |
503 | { |
471 | { |
504 | cede_count = 0; |
472 | cede_count = 0; |
505 | coroapi::cede (); |
473 | coroapi::cede (); |
506 | } |
474 | } |
|
|
475 | #endif |
507 | |
476 | |
508 | int unique = 0; |
477 | int unique = 0; |
509 | for (object *op = spaces [i].bot; op; op = op->above) |
478 | for (object *op = spaces [i].bot; op; op = op->above) |
510 | { |
479 | { |
511 | // count per-object, but cede only when modification-safe |
480 | // count per-object, but cede only when modification-safe |
… | |
… | |
518 | continue; |
487 | continue; |
519 | |
488 | |
520 | if (unique || op->flag [FLAG_UNIQUE]) |
489 | if (unique || op->flag [FLAG_UNIQUE]) |
521 | { |
490 | { |
522 | if (flags & IO_UNIQUES) |
491 | if (flags & IO_UNIQUES) |
523 | save_object (freezer, op, 1); |
492 | op->write (f); |
524 | } |
493 | } |
525 | else if (flags & IO_OBJECTS) |
494 | else if (flags & IO_OBJECTS) |
526 | save_object (freezer, op, 1); |
495 | op->write (f); |
527 | } |
496 | } |
528 | } |
497 | } |
529 | |
498 | |
530 | return true; |
499 | return true; |
531 | } |
500 | } |
532 | |
501 | |
533 | bool |
502 | bool |
534 | maptile::load_objects (const char *path, bool skip_header) |
503 | maptile::_load_objects (const char *path, bool skip_header) |
535 | { |
504 | { |
536 | object_thawer thawer (path); |
505 | object_thawer f (path); |
537 | |
506 | |
538 | if (!thawer) |
507 | if (!f) |
539 | return false; |
508 | return false; |
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|
509 | |
|
|
510 | f.next (); |
540 | |
511 | |
541 | if (skip_header) |
512 | if (skip_header) |
542 | for (;;) |
513 | for (;;) |
543 | { |
514 | { |
544 | keyword kw = thawer.get_kv (); |
515 | keyword kw = f.kw; |
545 | |
516 | f.skip (); |
546 | if (kw == KW_end) |
517 | if (kw == KW_end) |
547 | break; |
518 | break; |
548 | |
|
|
549 | thawer.skip_kv (kw); |
|
|
550 | } |
519 | } |
551 | |
520 | |
552 | return load_objects (thawer); |
521 | return _load_objects (f); |
553 | } |
522 | } |
554 | |
523 | |
555 | bool |
524 | bool |
556 | maptile::save_objects (const char *path, int flags) |
525 | maptile::_save_objects (const char *path, int flags) |
557 | { |
526 | { |
558 | object_freezer freezer; |
527 | object_freezer freezer; |
559 | |
528 | |
560 | if (!save_objects (freezer, flags)) |
529 | if (!_save_objects (freezer, flags)) |
561 | return false; |
530 | return false; |
562 | |
531 | |
563 | return freezer.save (path); |
532 | return freezer.save (path); |
564 | } |
533 | } |
565 | |
534 | |
566 | maptile::maptile () |
535 | maptile::maptile () |
567 | { |
536 | { |
568 | in_memory = MAP_SWAPPED; |
537 | in_memory = MAP_SWAPPED; |
569 | |
538 | |
570 | /* The maps used to pick up default x and y values from the |
539 | /* The maps used to pick up default x and y values from the |
571 | * map archetype. Mimic that behaviour. |
540 | * map archetype. Mimic that behaviour. |
572 | */ |
541 | */ |
573 | width = 16; |
542 | width = 16; |
574 | height = 16; |
543 | height = 16; |
575 | reset_timeout = 0; |
|
|
576 | timeout = 300; |
544 | timeout = 300; |
577 | enter_x = 0; |
545 | max_nrof = 1000; // 1000 items of anything |
578 | enter_y = 0; |
546 | max_volume = 2000000; // 2m³ |
579 | } |
547 | } |
580 | |
548 | |
581 | maptile::maptile (int w, int h) |
549 | maptile::maptile (int w, int h) |
582 | { |
550 | { |
583 | in_memory = MAP_SWAPPED; |
551 | in_memory = MAP_SWAPPED; |
… | |
… | |
729 | * This could be done in lex (like the object loader), but I think |
697 | * This could be done in lex (like the object loader), but I think |
730 | * currently, there are few enough fields this is not a big deal. |
698 | * currently, there are few enough fields this is not a big deal. |
731 | * MSW 2001-07-01 |
699 | * MSW 2001-07-01 |
732 | */ |
700 | */ |
733 | bool |
701 | bool |
734 | maptile::load_header (object_thawer &thawer) |
702 | maptile::_load_header (object_thawer &thawer) |
735 | { |
703 | { |
736 | char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; |
|
|
737 | int msgpos = 0; |
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|
738 | int maplorepos = 0; |
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|
739 | |
|
|
740 | for (;;) |
704 | for (;;) |
741 | { |
705 | { |
742 | keyword kw = thawer.get_kv (); |
706 | keyword kw = thawer.get_kv (); |
743 | |
707 | |
744 | switch (kw) |
708 | switch (kw) |
745 | { |
709 | { |
746 | case KW_EOF: |
|
|
747 | LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path); |
|
|
748 | return false; |
|
|
749 | |
|
|
750 | case KW_end: |
|
|
751 | return true; |
|
|
752 | |
|
|
753 | case KW_msg: |
710 | case KW_msg: |
754 | thawer.get_ml (KW_endmsg, msg); |
711 | thawer.get_ml (KW_endmsg, msg); |
755 | break; |
712 | break; |
756 | |
713 | |
757 | case KW_lore: // CF+ extension |
714 | case KW_lore: // CF+ extension |
… | |
… | |
789 | case KW_sky: thawer.get (sky); break; |
746 | case KW_sky: thawer.get (sky); break; |
790 | |
747 | |
791 | case KW_per_player: thawer.get (per_player); break; |
748 | case KW_per_player: thawer.get (per_player); break; |
792 | case KW_per_party: thawer.get (per_party); break; |
749 | case KW_per_party: thawer.get (per_party); break; |
793 | |
750 | |
794 | case KW_region: get_region_by_name (thawer.get_str ()); break; |
751 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
795 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
752 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
796 | |
753 | |
797 | // old names new names |
754 | // old names new names |
798 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
755 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
799 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
756 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
808 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
765 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
809 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
766 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
810 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
767 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
811 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
768 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
812 | |
769 | |
|
|
770 | case KW_end: |
|
|
771 | return true; |
|
|
772 | |
813 | default: |
773 | default: |
814 | LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]); |
774 | if (!thawer.parse_error ("map", 0)) |
|
|
775 | return false; |
815 | break; |
776 | break; |
816 | } |
777 | } |
817 | } |
778 | } |
818 | |
779 | |
819 | abort (); |
780 | abort (); |
820 | } |
781 | } |
821 | |
782 | |
822 | bool |
783 | bool |
823 | maptile::load_header (const char *path) |
784 | maptile::_load_header (const char *path) |
824 | { |
785 | { |
825 | object_thawer thawer (path); |
786 | object_thawer thawer (path); |
826 | |
787 | |
827 | if (!thawer) |
788 | if (!thawer) |
828 | return false; |
789 | return false; |
829 | |
790 | |
830 | return load_header (thawer); |
791 | return _load_header (thawer); |
831 | } |
792 | } |
832 | |
793 | |
833 | /****************************************************************************** |
794 | /****************************************************************************** |
834 | * This is the start of unique map handling code |
795 | * This is the start of unique map handling code |
835 | *****************************************************************************/ |
796 | *****************************************************************************/ |
… | |
… | |
858 | } |
819 | } |
859 | } |
820 | } |
860 | } |
821 | } |
861 | |
822 | |
862 | bool |
823 | bool |
863 | maptile::save_header (object_freezer &freezer) |
824 | maptile::_save_header (object_freezer &freezer) |
864 | { |
825 | { |
865 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
826 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
866 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
827 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
867 | |
828 | |
868 | MAP_OUT2 (arch, "map"); |
829 | MAP_OUT2 (arch, "map"); |
… | |
… | |
872 | MAP_OUT (reset_time); |
833 | MAP_OUT (reset_time); |
873 | MAP_OUT (reset_timeout); |
834 | MAP_OUT (reset_timeout); |
874 | MAP_OUT (fixed_resettime); |
835 | MAP_OUT (fixed_resettime); |
875 | MAP_OUT (difficulty); |
836 | MAP_OUT (difficulty); |
876 | |
837 | |
877 | if (region) MAP_OUT2 (region, region->name); |
838 | if (default_region) MAP_OUT2 (region, default_region->name); |
878 | |
839 | |
879 | if (shopitems) |
840 | if (shopitems) |
880 | { |
841 | { |
881 | char shop[MAX_BUF]; |
842 | char shop[MAX_BUF]; |
882 | print_shop_string (this, shop); |
843 | print_shop_string (this, shop); |
… | |
… | |
917 | |
878 | |
918 | return true; |
879 | return true; |
919 | } |
880 | } |
920 | |
881 | |
921 | bool |
882 | bool |
922 | maptile::save_header (const char *path) |
883 | maptile::_save_header (const char *path) |
923 | { |
884 | { |
924 | object_freezer freezer; |
885 | object_freezer freezer; |
925 | |
886 | |
926 | if (!save_header (freezer)) |
887 | if (!_save_header (freezer)) |
927 | return false; |
888 | return false; |
928 | |
889 | |
929 | return freezer.save (path); |
890 | return freezer.save (path); |
930 | } |
891 | } |
931 | |
892 | |
… | |
… | |
933 | * Remove and free all objects in the given map. |
894 | * Remove and free all objects in the given map. |
934 | */ |
895 | */ |
935 | void |
896 | void |
936 | maptile::clear () |
897 | maptile::clear () |
937 | { |
898 | { |
|
|
899 | sfree (regions, size ()), regions = 0; |
|
|
900 | free (regionmap), regionmap = 0; |
|
|
901 | |
938 | if (!spaces) |
902 | if (spaces) |
939 | return; |
903 | { |
940 | |
|
|
941 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
904 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
942 | while (object *op = ms->bot) |
905 | while (object *op = ms->bot) |
943 | { |
906 | { |
944 | if (op->head) |
907 | if (op->head) |
945 | op = op->head; |
908 | op = op->head; |
946 | |
909 | |
947 | op->destroy_inv (false); |
910 | op->destroy_inv (false); |
948 | op->destroy (); |
911 | op->destroy (); |
949 | } |
912 | } |
950 | |
913 | |
951 | sfree (spaces, size ()), spaces = 0; |
914 | sfree (spaces, size ()), spaces = 0; |
|
|
915 | } |
952 | |
916 | |
953 | if (buttons) |
917 | if (buttons) |
954 | free_objectlinkpt (buttons), buttons = 0; |
918 | free_objectlinkpt (buttons), buttons = 0; |
955 | } |
919 | } |
956 | |
920 | |
… | |
… | |
1110 | */ |
1074 | */ |
1111 | void |
1075 | void |
1112 | mapspace::update_ () |
1076 | mapspace::update_ () |
1113 | { |
1077 | { |
1114 | object *tmp, *last = 0; |
1078 | object *tmp, *last = 0; |
1115 | uint8 flags = 0, light = 0, anywhere = 0; |
1079 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1116 | New_Face *top, *floor, *middle; |
1080 | faceidx top, floor, middle; |
1117 | object *top_obj, *floor_obj, *middle_obj; |
1081 | object *top_obj, *floor_obj, *middle_obj; |
1118 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1082 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1119 | |
1083 | |
1120 | middle = blank_face; |
1084 | middle = blank_face; |
1121 | top = blank_face; |
1085 | top = blank_face; |
… | |
… | |
1170 | } |
1134 | } |
1171 | /* Find the highest visible face around. If equal |
1135 | /* Find the highest visible face around. If equal |
1172 | * visibilities, we still want the one nearer to the |
1136 | * visibilities, we still want the one nearer to the |
1173 | * top |
1137 | * top |
1174 | */ |
1138 | */ |
1175 | else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) |
1139 | else if (middle == blank_face || (::faces [tmp->face].visibility > ::faces [middle].visibility && !anywhere)) |
1176 | { |
1140 | { |
1177 | middle = tmp->face; |
1141 | middle = tmp->face; |
1178 | middle_obj = tmp; |
1142 | middle_obj = tmp; |
1179 | } |
1143 | } |
1180 | } |
1144 | } |
… | |
… | |
1278 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1242 | faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0; |
1279 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1243 | faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0; |
1280 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1244 | faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0; |
1281 | } |
1245 | } |
1282 | |
1246 | |
|
|
1247 | uint64 |
|
|
1248 | mapspace::volume () const |
|
|
1249 | { |
|
|
1250 | uint64 vol = 0; |
|
|
1251 | |
|
|
1252 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1253 | vol += op->volume (); |
|
|
1254 | |
|
|
1255 | return vol; |
|
|
1256 | } |
|
|
1257 | |
1283 | /* this updates the orig_map->tile_map[tile_num] value after loading |
1258 | /* this updates the orig_map->tile_map[tile_num] value after finding |
1284 | * the map. It also takes care of linking back the freshly loaded |
1259 | * the map. It also takes care of linking back the freshly found |
1285 | * maps tile_map values if it tiles back to this one. It returns |
1260 | * maps tile_map values if it tiles back to this one. It returns |
1286 | * the value of orig_map->tile_map[tile_num]. It really only does this |
1261 | * the value of orig_map->tile_map[tile_num]. |
1287 | * so that it is easier for calling functions to verify success. |
|
|
1288 | */ |
1262 | */ |
1289 | static maptile * |
1263 | static inline maptile * |
1290 | load_and_link_tiled_map (maptile *orig_map, int tile_num) |
1264 | find_and_link (maptile *orig_map, int tile_num) |
1291 | { |
1265 | { |
|
|
1266 | maptile *mp = orig_map->tile_map [tile_num]; |
|
|
1267 | |
|
|
1268 | if (!mp) |
|
|
1269 | { |
1292 | maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map); |
1270 | mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map); |
1293 | |
1271 | |
1294 | if (!mp || mp->in_memory != MAP_IN_MEMORY) |
1272 | if (!mp) |
1295 | { |
1273 | { |
1296 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1274 | // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine |
1297 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1275 | LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n", |
1298 | &orig_map->tile_path[tile_num], &orig_map->path); |
1276 | &orig_map->tile_path[tile_num], &orig_map->path); |
1299 | mp = new maptile (1, 1); |
1277 | mp = new maptile (1, 1); |
1300 | mp->alloc (); |
1278 | mp->alloc (); |
1301 | mp->in_memory = MAP_IN_MEMORY; |
1279 | mp->in_memory = MAP_IN_MEMORY; |
|
|
1280 | } |
1302 | } |
1281 | } |
1303 | |
1282 | |
1304 | int dest_tile = (tile_num + 2) % 4; |
1283 | int dest_tile = (tile_num + 2) % 4; |
1305 | |
1284 | |
1306 | orig_map->tile_map[tile_num] = mp; |
1285 | orig_map->tile_map [tile_num] = mp; |
1307 | |
1286 | |
1308 | // optimisation: back-link map to origin map if euclidean |
1287 | // optimisation: back-link map to origin map if euclidean |
1309 | //TODO: non-euclidean maps MUST GO |
1288 | //TODO: non-euclidean maps MUST GO |
1310 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1289 | if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path) |
1311 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1290 | orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; |
1312 | |
1291 | |
1313 | return mp; |
1292 | return mp; |
|
|
1293 | } |
|
|
1294 | |
|
|
1295 | static inline void |
|
|
1296 | load_and_link (maptile *orig_map, int tile_num) |
|
|
1297 | { |
|
|
1298 | find_and_link (orig_map, tile_num)->load_sync (); |
1314 | } |
1299 | } |
1315 | |
1300 | |
1316 | /* this returns TRUE if the coordinates (x,y) are out of |
1301 | /* this returns TRUE if the coordinates (x,y) are out of |
1317 | * map m. This function also takes into account any |
1302 | * map m. This function also takes into account any |
1318 | * tiling considerations, loading adjacant maps as needed. |
1303 | * tiling considerations, loading adjacant maps as needed. |
… | |
… | |
1335 | { |
1320 | { |
1336 | if (!m->tile_path[3]) |
1321 | if (!m->tile_path[3]) |
1337 | return 1; |
1322 | return 1; |
1338 | |
1323 | |
1339 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1324 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1340 | load_and_link_tiled_map (m, 3); |
1325 | find_and_link (m, 3); |
1341 | |
1326 | |
1342 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1327 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1343 | } |
1328 | } |
1344 | |
1329 | |
1345 | if (x >= m->width) |
1330 | if (x >= m->width) |
1346 | { |
1331 | { |
1347 | if (!m->tile_path[1]) |
1332 | if (!m->tile_path[1]) |
1348 | return 1; |
1333 | return 1; |
1349 | |
1334 | |
1350 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1335 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1351 | load_and_link_tiled_map (m, 1); |
1336 | find_and_link (m, 1); |
1352 | |
1337 | |
1353 | return out_of_map (m->tile_map[1], x - m->width, y); |
1338 | return out_of_map (m->tile_map[1], x - m->width, y); |
1354 | } |
1339 | } |
1355 | |
1340 | |
1356 | if (y < 0) |
1341 | if (y < 0) |
1357 | { |
1342 | { |
1358 | if (!m->tile_path[0]) |
1343 | if (!m->tile_path[0]) |
1359 | return 1; |
1344 | return 1; |
1360 | |
1345 | |
1361 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1346 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1362 | load_and_link_tiled_map (m, 0); |
1347 | find_and_link (m, 0); |
1363 | |
1348 | |
1364 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1349 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1365 | } |
1350 | } |
1366 | |
1351 | |
1367 | if (y >= m->height) |
1352 | if (y >= m->height) |
1368 | { |
1353 | { |
1369 | if (!m->tile_path[2]) |
1354 | if (!m->tile_path[2]) |
1370 | return 1; |
1355 | return 1; |
1371 | |
1356 | |
1372 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1357 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1373 | load_and_link_tiled_map (m, 2); |
1358 | find_and_link (m, 2); |
1374 | |
1359 | |
1375 | return out_of_map (m->tile_map[2], x, y - m->height); |
1360 | return out_of_map (m->tile_map[2], x, y - m->height); |
1376 | } |
1361 | } |
1377 | |
1362 | |
1378 | /* Simple case - coordinates are within this local |
1363 | /* Simple case - coordinates are within this local |
… | |
… | |
1388 | * updates x and y to be the localised coordinates. |
1373 | * updates x and y to be the localised coordinates. |
1389 | * Using this is more efficient of calling out_of_map |
1374 | * Using this is more efficient of calling out_of_map |
1390 | * and then figuring out what the real map is |
1375 | * and then figuring out what the real map is |
1391 | */ |
1376 | */ |
1392 | maptile * |
1377 | maptile * |
1393 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
1378 | maptile::xy_find (sint16 &x, sint16 &y) |
1394 | { |
1379 | { |
1395 | if (*x < 0) |
1380 | if (x < 0) |
1396 | { |
1381 | { |
1397 | if (!m->tile_path[3]) |
1382 | if (!tile_path[3]) |
1398 | return 0; |
1383 | return 0; |
1399 | |
1384 | |
1400 | if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) |
1385 | find_and_link (this, 3); |
1401 | load_and_link_tiled_map (m, 3); |
|
|
1402 | |
|
|
1403 | *x += m->tile_map[3]->width; |
1386 | x += tile_map[3]->width; |
1404 | return (get_map_from_coord (m->tile_map[3], x, y)); |
1387 | return tile_map[3]->xy_find (x, y); |
1405 | } |
1388 | } |
1406 | |
1389 | |
1407 | if (*x >= m->width) |
1390 | if (x >= width) |
1408 | { |
1391 | { |
1409 | if (!m->tile_path[1]) |
1392 | if (!tile_path[1]) |
1410 | return 0; |
1393 | return 0; |
1411 | |
1394 | |
1412 | if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) |
1395 | find_and_link (this, 1); |
1413 | load_and_link_tiled_map (m, 1); |
|
|
1414 | |
|
|
1415 | *x -= m->width; |
1396 | x -= width; |
1416 | return (get_map_from_coord (m->tile_map[1], x, y)); |
1397 | return tile_map[1]->xy_find (x, y); |
1417 | } |
1398 | } |
1418 | |
1399 | |
1419 | if (*y < 0) |
1400 | if (y < 0) |
1420 | { |
1401 | { |
1421 | if (!m->tile_path[0]) |
1402 | if (!tile_path[0]) |
1422 | return 0; |
1403 | return 0; |
1423 | |
1404 | |
1424 | if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) |
1405 | find_and_link (this, 0); |
1425 | load_and_link_tiled_map (m, 0); |
|
|
1426 | |
|
|
1427 | *y += m->tile_map[0]->height; |
1406 | y += tile_map[0]->height; |
1428 | return (get_map_from_coord (m->tile_map[0], x, y)); |
1407 | return tile_map[0]->xy_find (x, y); |
1429 | } |
1408 | } |
1430 | |
1409 | |
1431 | if (*y >= m->height) |
1410 | if (y >= height) |
1432 | { |
1411 | { |
1433 | if (!m->tile_path[2]) |
1412 | if (!tile_path[2]) |
1434 | return 0; |
1413 | return 0; |
1435 | |
1414 | |
1436 | if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) |
1415 | find_and_link (this, 2); |
1437 | load_and_link_tiled_map (m, 2); |
|
|
1438 | |
|
|
1439 | *y -= m->height; |
1416 | y -= height; |
1440 | return (get_map_from_coord (m->tile_map[2], x, y)); |
1417 | return tile_map[2]->xy_find (x, y); |
1441 | } |
1418 | } |
1442 | |
1419 | |
1443 | /* Simple case - coordinates are within this local |
1420 | /* Simple case - coordinates are within this local |
1444 | * map. |
1421 | * map. |
1445 | */ |
1422 | */ |
1446 | return m; |
1423 | return this; |
1447 | } |
1424 | } |
1448 | |
1425 | |
1449 | /** |
1426 | /** |
1450 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1427 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1451 | * map1 to map2 in dx/dy. |
1428 | * map1 to map2 in dx/dy. |
1452 | */ |
1429 | */ |
1453 | static int |
1430 | int |
1454 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1431 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1455 | { |
1432 | { |
1456 | if (!map1 || !map2) |
1433 | if (!map1 || !map2) |
1457 | return 0; |
1434 | return 0; |
1458 | |
1435 | |
|
|
1436 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
|
|
1437 | //fix: compare paths instead (this is likely faster, too!) |
1459 | if (map1 == map2) |
1438 | if (map1 == map2) |
1460 | { |
1439 | { |
1461 | *dx = 0; |
1440 | *dx = 0; |
1462 | *dy = 0; |
1441 | *dy = 0; |
1463 | } |
1442 | } |
… | |
… | |
1523 | } |
1502 | } |
1524 | else |
1503 | else |
1525 | return 0; |
1504 | return 0; |
1526 | |
1505 | |
1527 | return 1; |
1506 | return 1; |
|
|
1507 | } |
|
|
1508 | |
|
|
1509 | maptile * |
|
|
1510 | maptile::xy_load (sint16 &x, sint16 &y) |
|
|
1511 | { |
|
|
1512 | maptile *map = xy_find (x, y); |
|
|
1513 | |
|
|
1514 | if (map) |
|
|
1515 | map->load_sync (); |
|
|
1516 | |
|
|
1517 | return map; |
|
|
1518 | } |
|
|
1519 | |
|
|
1520 | maptile * |
|
|
1521 | get_map_from_coord (maptile *m, sint16 *x, sint16 *y) |
|
|
1522 | { |
|
|
1523 | return m->xy_load (*x, *y); |
1528 | } |
1524 | } |
1529 | |
1525 | |
1530 | /* From map.c |
1526 | /* From map.c |
1531 | * This is used by get_player to determine where the other |
1527 | * This is used by get_player to determine where the other |
1532 | * creature is. get_rangevector takes into account map tiling, |
1528 | * creature is. get_rangevector takes into account map tiling, |
1533 | * so you just can not look the the map coordinates and get the |
1529 | * so you just can not look the the map coordinates and get the |
1534 | * righte value. distance_x/y are distance away, which |
1530 | * righte value. distance_x/y are distance away, which |
1535 | * can be negativbe. direction is the crossfire direction scheme |
1531 | * can be negative. direction is the crossfire direction scheme |
1536 | * that the creature should head. part is the part of the |
1532 | * that the creature should head. part is the part of the |
1537 | * monster that is closest. |
1533 | * monster that is closest. |
1538 | * |
1534 | * |
1539 | * get_rangevector looks at op1 and op2, and fills in the |
1535 | * get_rangevector looks at op1 and op2, and fills in the |
1540 | * structure for op1 to get to op2. |
1536 | * structure for op1 to get to op2. |
… | |
… | |
1551 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1547 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1552 | { |
1548 | { |
1553 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1549 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1554 | { |
1550 | { |
1555 | /* be conservative and fill in _some_ data */ |
1551 | /* be conservative and fill in _some_ data */ |
1556 | retval->distance = 100000; |
1552 | retval->distance = 10000; |
1557 | retval->distance_x = 32767; |
1553 | retval->distance_x = 10000; |
1558 | retval->distance_y = 32767; |
1554 | retval->distance_y = 10000; |
1559 | retval->direction = 0; |
1555 | retval->direction = 0; |
1560 | retval->part = 0; |
1556 | retval->part = 0; |
1561 | } |
1557 | } |
1562 | else |
1558 | else |
1563 | { |
1559 | { |
… | |
… | |
1568 | |
1564 | |
1569 | best = op1; |
1565 | best = op1; |
1570 | /* If this is multipart, find the closest part now */ |
1566 | /* If this is multipart, find the closest part now */ |
1571 | if (!(flags & 0x1) && op1->more) |
1567 | if (!(flags & 0x1) && op1->more) |
1572 | { |
1568 | { |
1573 | object *tmp; |
|
|
1574 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1569 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1575 | |
1570 | |
1576 | /* we just take the offset of the piece to head to figure |
1571 | /* we just take the offset of the piece to head to figure |
1577 | * distance instead of doing all that work above again |
1572 | * distance instead of doing all that work above again |
1578 | * since the distance fields we set above are positive in the |
1573 | * since the distance fields we set above are positive in the |
1579 | * same axis as is used for multipart objects, the simply arithmetic |
1574 | * same axis as is used for multipart objects, the simply arithmetic |
1580 | * below works. |
1575 | * below works. |
1581 | */ |
1576 | */ |
1582 | for (tmp = op1->more; tmp != NULL; tmp = tmp->more) |
1577 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1583 | { |
1578 | { |
1584 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1579 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1585 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1580 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1586 | if (tmpi < best_distance) |
1581 | if (tmpi < best_distance) |
1587 | { |
1582 | { |
1588 | best_distance = tmpi; |
1583 | best_distance = tmpi; |
1589 | best = tmp; |
1584 | best = tmp; |
1590 | } |
1585 | } |
1591 | } |
1586 | } |
|
|
1587 | |
1592 | if (best != op1) |
1588 | if (best != op1) |
1593 | { |
1589 | { |
1594 | retval->distance_x += op1->x - best->x; |
1590 | retval->distance_x += op1->x - best->x; |
1595 | retval->distance_y += op1->y - best->y; |
1591 | retval->distance_y += op1->y - best->y; |
1596 | } |
1592 | } |
1597 | } |
1593 | } |
|
|
1594 | |
1598 | retval->part = best; |
1595 | retval->part = best; |
1599 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1596 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1600 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1597 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1601 | } |
1598 | } |
1602 | } |
1599 | } |
1603 | |
1600 | |
1604 | /* this is basically the same as get_rangevector above, but instead of |
1601 | /* this is basically the same as get_rangevector above, but instead of |
… | |
… | |
1609 | * flags has no meaning for this function at this time - I kept it in to |
1606 | * flags has no meaning for this function at this time - I kept it in to |
1610 | * be more consistant with the above function and also in case they are needed |
1607 | * be more consistant with the above function and also in case they are needed |
1611 | * for something in the future. Also, since no object is pasted, the best |
1608 | * for something in the future. Also, since no object is pasted, the best |
1612 | * field of the rv_vector is set to NULL. |
1609 | * field of the rv_vector is set to NULL. |
1613 | */ |
1610 | */ |
1614 | |
|
|
1615 | void |
1611 | void |
1616 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags) |
1612 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1617 | { |
1613 | { |
1618 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1614 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1619 | { |
1615 | { |
1620 | /* be conservative and fill in _some_ data */ |
1616 | /* be conservative and fill in _some_ data */ |
1621 | retval->distance = 100000; |
1617 | retval->distance = 100000; |
… | |
… | |
1628 | { |
1624 | { |
1629 | retval->distance_x += op2->x - x; |
1625 | retval->distance_x += op2->x - x; |
1630 | retval->distance_y += op2->y - y; |
1626 | retval->distance_y += op2->y - y; |
1631 | |
1627 | |
1632 | retval->part = NULL; |
1628 | retval->part = NULL; |
1633 | retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y); |
1629 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1634 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1630 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1635 | } |
1631 | } |
1636 | } |
1632 | } |
1637 | |
1633 | |
1638 | /* Returns true of op1 and op2 are effectively on the same map |
1634 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1658 | op->remove (); |
1654 | op->remove (); |
1659 | |
1655 | |
1660 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1656 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1661 | } |
1657 | } |
1662 | |
1658 | |
|
|
1659 | region * |
|
|
1660 | maptile::region (int x, int y) const |
|
|
1661 | { |
|
|
1662 | if (regions |
|
|
1663 | && regionmap |
|
|
1664 | && !OUT_OF_REAL_MAP (this, x, y)) |
|
|
1665 | if (struct region *reg = regionmap [regions [y * width + x]]) |
|
|
1666 | return reg; |
|
|
1667 | |
|
|
1668 | if (default_region) |
|
|
1669 | return default_region; |
|
|
1670 | |
|
|
1671 | return ::region::default_region (); |
|
|
1672 | } |
|
|
1673 | |
|
|
1674 | /* picks a random object from a style map. |
|
|
1675 | * Redone by MSW so it should be faster and not use static |
|
|
1676 | * variables to generate tables. |
|
|
1677 | */ |
|
|
1678 | object * |
|
|
1679 | maptile::pick_random_object () const |
|
|
1680 | { |
|
|
1681 | /* while returning a null object will result in a crash, that |
|
|
1682 | * is actually preferable to an infinite loop. That is because |
|
|
1683 | * most servers will automatically restart in case of crash. |
|
|
1684 | * Change the logic on getting the random space - shouldn't make |
|
|
1685 | * any difference, but this seems clearer to me. |
|
|
1686 | */ |
|
|
1687 | for (int i = 1000; --i;) |
|
|
1688 | { |
|
|
1689 | object *pick = at (rndm (width), rndm (height)).bot; |
|
|
1690 | |
|
|
1691 | // do not prefer big monsters just because they are big. |
|
|
1692 | if (pick && pick->head_ () == pick) |
|
|
1693 | return pick->head_ (); |
|
|
1694 | } |
|
|
1695 | |
|
|
1696 | // instead of crashing in the unlikely(?) case, try to return *something* |
|
|
1697 | return get_archetype ("blocked"); |
|
|
1698 | } |
|
|
1699 | |