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Comparing deliantra/server/common/map.C (file contents):
Revision 1.96 by root, Thu Mar 15 14:23:02 2007 UTC vs.
Revision 1.106 by root, Mon May 28 21:21:40 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25#include <unistd.h> 25#include <unistd.h>
26 26
27#include "global.h" 27#include "global.h"
174 * let the player through (inventory checkers for example) 174 * let the player through (inventory checkers for example)
175 */ 175 */
176 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked)) 176 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
177 return 0; 177 return 0;
178 178
179 if (ob->head != NULL)
180 ob = ob->head; 179 ob = ob->head_ ();
181 180
182 /* We basically go through the stack of objects, and if there is 181 /* We basically go through the stack of objects, and if there is
183 * some other object that has NO_PASS or FLAG_ALIVE set, return 182 * some other object that has NO_PASS or FLAG_ALIVE set, return
184 * true. If we get through the entire stack, that must mean 183 * true. If we get through the entire stack, that must mean
185 * ob is blocking it, so return 0. 184 * ob is blocking it, so return 0.
215 else 214 else
216 { 215 {
217 /* Broke apart a big nasty if into several here to make 216 /* Broke apart a big nasty if into several here to make
218 * this more readable. first check - if the space blocks 217 * this more readable. first check - if the space blocks
219 * movement, can't move here. 218 * movement, can't move here.
220 * second - if a monster, can't move there, unles it is a 219 * second - if a monster, can't move there, unless it is a
221 * hidden dm 220 * hidden dm
222 */ 221 */
223 if (OB_MOVE_BLOCK (ob, tmp)) 222 if (OB_MOVE_BLOCK (ob, tmp))
224 return 1; 223 return 1;
225 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob && 224
226 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden)) 225 if (tmp->flag [FLAG_ALIVE]
226 && tmp->head_ () != ob
227 && tmp != ob
228 && tmp->type != DOOR
229 && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden))
227 return 1; 230 return 1;
228 } 231 }
229 232
230 } 233 }
231 return 0; 234 return 0;
344} 347}
345 348
346/* link_multipart_objects go through all the objects on the map looking 349/* link_multipart_objects go through all the objects on the map looking
347 * for objects whose arch says they are multipart yet according to the 350 * for objects whose arch says they are multipart yet according to the
348 * info we have, they only have the head (as would be expected when 351 * info we have, they only have the head (as would be expected when
349 * they are saved). We do have to look for the old maps that did save 352 * they are saved).
350 * the more sections and not re-add sections for them.
351 */ 353 */
352void 354void
353maptile::link_multipart_objects () 355maptile::link_multipart_objects ()
354{ 356{
355 if (!spaces) 357 if (!spaces)
356 return; 358 return;
357 359
358 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 360 for (mapspace *ms = spaces + size (); ms-- > spaces; )
359 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 361 for (object *op = ms->bot; op; op = op->above)
360 { 362 {
361 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
362 if (!tmp->head && !tmp->more) 364 if (op->head_ () == op && !op->more && op->arch->more)
363 { 365 {
364 /* If there is nothing more to this object, this for loop 366 op->remove ();
365 * won't do anything. 367 op->expand_tail ();
366 */
367 archetype *at;
368 object *last, *op;
369 for (at = tmp->arch->more, last = tmp;
370 at;
371 at = at->more, last = op)
372 {
373 op = arch_to_object (at);
374
375 /* update x,y coordinates */
376 op->x += tmp->x;
377 op->y += tmp->y;
378 op->head = tmp;
379 op->map = this;
380 last->more = op;
381 op->name = tmp->name;
382 op->title = tmp->title;
383
384 /* we could link all the parts onto tmp, and then just
385 * call insert_ob_in_map once, but the effect is the same,
386 * as insert_ob_in_map will call itself with each part, and
387 * the coding is simpler to just to it here with each part.
388 */
389 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 368 insert (op, op->x, op->y, 0, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
390 }
391 } 369 }
392 } 370 }
393} 371}
394 372
395/* 373/*
399bool 377bool
400maptile::_load_objects (object_thawer &f) 378maptile::_load_objects (object_thawer &f)
401{ 379{
402 for (;;) 380 for (;;)
403 { 381 {
404 coroapi::cede_every (1000); // cede once in a while 382 coroapi::cede_to_tick_every (100); // cede once in a while
405 383
406 switch (f.kw) 384 switch (f.kw)
407 { 385 {
408 case KW_arch: 386 case KW_arch:
409 if (object *op = object::read (f, this)) 387 if (object *op = object::read (f, this))
432} 410}
433 411
434void 412void
435maptile::activate () 413maptile::activate ()
436{ 414{
415 active = true;
416
437 if (!spaces) 417 if (spaces)
438 return;
439
440 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 418 for (mapspace *ms = spaces + size (); ms-- > spaces; )
441 for (object *op = ms->bot; op; op = op->above) 419 for (object *op = ms->bot; op; op = op->above)
442 op->activate_recursive (); 420 op->activate_recursive ();
443} 421}
444 422
445void 423void
446maptile::deactivate () 424maptile::deactivate ()
447{ 425{
426 active = false;
427
448 if (!spaces) 428 if (spaces)
449 return;
450
451 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 429 for (mapspace *ms = spaces + size (); ms-- > spaces; )
452 for (object *op = ms->bot; op; op = op->above) 430 for (object *op = ms->bot; op; op = op->above)
453 op->deactivate_recursive (); 431 op->deactivate_recursive ();
454} 432}
455 433
456bool 434bool
457maptile::_save_objects (object_freezer &f, int flags) 435maptile::_save_objects (object_freezer &f, int flags)
458{ 436{
459 static int cede_count = 0; 437 coroapi::cede_to_tick ();
460 438
461 if (flags & IO_HEADER) 439 if (flags & IO_HEADER)
462 _save_header (f); 440 _save_header (f);
463 441
464 if (!spaces) 442 if (!spaces)
465 return false; 443 return false;
466 444
467 for (int i = 0; i < size (); ++i) 445 for (int i = 0; i < size (); ++i)
468 { 446 {
469 if (cede_count >= 500)
470 {
471 cede_count = 0;
472 coroapi::cede ();
473 }
474
475 int unique = 0; 447 int unique = 0;
476 for (object *op = spaces [i].bot; op; op = op->above) 448 for (object *op = spaces [i].bot; op; op = op->above)
477 { 449 {
478 // count per-object, but cede only when modification-safe
479 cede_count++;
480
481 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) 450 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
482 unique = 1; 451 unique = 1;
483 452
484 if (!op->can_map_save ()) 453 if (!op->can_map_save ())
485 continue; 454 continue;
491 } 460 }
492 else if (flags & IO_OBJECTS) 461 else if (flags & IO_OBJECTS)
493 op->write (f); 462 op->write (f);
494 } 463 }
495 } 464 }
465
466 coroapi::cede_to_tick ();
496 467
497 return true; 468 return true;
498} 469}
499 470
500bool 471bool
699bool 670bool
700maptile::_load_header (object_thawer &thawer) 671maptile::_load_header (object_thawer &thawer)
701{ 672{
702 for (;;) 673 for (;;)
703 { 674 {
704 keyword kw = thawer.get_kv (); 675 thawer.next ();
705 676
706 switch (kw) 677 switch (thawer.kw)
707 { 678 {
708 case KW_msg: 679 case KW_msg:
709 thawer.get_ml (KW_endmsg, msg); 680 thawer.get_ml (KW_endmsg, msg);
710 break; 681 break;
711 682
805 object *above = op->above; 776 object *above = op->above;
806 777
807 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 778 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
808 unique = 1; 779 unique = 1;
809 780
810 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 781 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
811 { 782 {
812 op->destroy_inv (false); 783 op->destroy_inv (false);
813 op->destroy (); 784 op->destroy ();
814 } 785 }
815 786
900 if (spaces) 871 if (spaces)
901 { 872 {
902 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 873 for (mapspace *ms = spaces + size (); ms-- > spaces; )
903 while (object *op = ms->bot) 874 while (object *op = ms->bot)
904 { 875 {
905 if (op->head)
906 op = op->head; 876 op = op->head_ ();
907
908 op->destroy_inv (false); 877 op->destroy_inv (false);
909 op->destroy (); 878 op->destroy ();
910 } 879 }
911 880
912 sfree (spaces, size ()), spaces = 0; 881 sfree (spaces, size ()), spaces = 0;

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