1 | /* |
1 | /* |
2 | * static char *rcsid_map_c = |
2 | * static char *rcsid_map_c = |
3 | * "$Id: map.c,v 1.4 2006/02/22 18:53:48 elmex Exp $"; |
3 | * "$Id: map.c,v 1.6 2006/03/06 22:59:26 root Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
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1010 | * cases, no matter if this flag is set or not. |
1010 | * cases, no matter if this flag is set or not. |
1011 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1011 | * MAP_STYLE: style map - don't add active objects, don't add to server |
1012 | * managed map list. |
1012 | * managed map list. |
1013 | */ |
1013 | */ |
1014 | |
1014 | |
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1015 | void (*load_original_map_callback)(mapstruct *map); |
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1016 | void (*load_temporary_map_callback)(mapstruct *map); |
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1017 | |
1015 | mapstruct *load_original_map(const char *filename, int flags) { |
1018 | mapstruct *load_original_map(const char *filename, int flags) { |
1016 | FILE *fp; |
1019 | FILE *fp; |
1017 | mapstruct *m; |
1020 | mapstruct *m; |
1018 | int comp; |
1021 | int comp; |
1019 | char pathname[MAX_BUF]; |
1022 | char pathname[MAX_BUF]; |
… | |
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1049 | close_and_delete(fp, comp); |
1052 | close_and_delete(fp, comp); |
1050 | m->in_memory=MAP_IN_MEMORY; |
1053 | m->in_memory=MAP_IN_MEMORY; |
1051 | if (!MAP_DIFFICULTY(m)) |
1054 | if (!MAP_DIFFICULTY(m)) |
1052 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1055 | MAP_DIFFICULTY(m)=calculate_difficulty(m); |
1053 | set_map_reset_time(m); |
1056 | set_map_reset_time(m); |
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1057 | if (load_original_map_callback) |
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1058 | load_original_map_callback(m); |
1054 | return (m); |
1059 | return (m); |
1055 | } |
1060 | } |
1056 | |
1061 | |
1057 | /* |
1062 | /* |
1058 | * Loads a map, which has been loaded earlier, from file. |
1063 | * Loads a map, which has been loaded earlier, from file. |
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… | |
1098 | |
1103 | |
1099 | m->in_memory=MAP_LOADING; |
1104 | m->in_memory=MAP_LOADING; |
1100 | load_objects (m, fp, 0); |
1105 | load_objects (m, fp, 0); |
1101 | close_and_delete(fp, comp); |
1106 | close_and_delete(fp, comp); |
1102 | m->in_memory=MAP_IN_MEMORY; |
1107 | m->in_memory=MAP_IN_MEMORY; |
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1108 | if (load_temporary_map_callback) |
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1109 | load_temporary_map_callback(m); |
1103 | return m; |
1110 | return m; |
1104 | } |
1111 | } |
1105 | |
1112 | |
1106 | /* |
1113 | /* |
1107 | * Loads a map, which has been loaded earlier, from file. |
1114 | * Loads a map, which has been loaded earlier, from file. |
… | |
… | |
2037 | */ |
2044 | */ |
2038 | |
2045 | |
2039 | return m; |
2046 | return m; |
2040 | } |
2047 | } |
2041 | |
2048 | |
2042 | // return wether map2 is adjacent to map1 and store their distance |
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2043 | // in dx/dy if yes. |
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2044 | static int adjacent_map (mapstruct *map1, mapstruct *map2, int *dx, int *dy) |
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2045 | { |
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2046 | if (!map1 || !map2) |
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2047 | return 0; |
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2048 | |
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2049 | else if (map1 == map2) |
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2050 | *dx = *dy = 0; |
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2051 | |
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2052 | else if (map1->tile_map[0] == map2) // up |
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2053 | (*dx = 0), (*dy = -MAP_HEIGHT (map2)); |
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2054 | else if (map1->tile_map[1] == map2) // right |
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2055 | (*dx = MAP_WIDTH (map2)), (*dy = 0); |
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2056 | else if (map1->tile_map[2] == map2) // down |
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2057 | (*dx = 0), (*dy = MAP_HEIGHT (map2)); |
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2058 | else if (map1->tile_map[3] == map2) // left |
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2059 | (*dx = -MAP_WIDTH (map2)), (*dy = 0); |
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2060 | |
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2061 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) // up right |
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2062 | (*dx = MAP_WIDTH (map2)), (*dy = -MAP_HEIGHT (map1->tile_map[0])); |
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2063 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) // up left |
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2064 | (*dx = -MAP_WIDTH (map2)), (*dy = -MAP_HEIGHT (map1->tile_map[0])); |
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2065 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) // right up |
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2066 | (*dx = MAP_HEIGHT (map1->tile_map[1])), (*dy = -MAP_WIDTH (map2)); |
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2067 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) // right down |
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2068 | (*dx = MAP_HEIGHT (map1->tile_map[1])), (*dy = MAP_WIDTH (map2)); |
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2069 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) // down right |
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2070 | (*dx = MAP_WIDTH (map2)), (*dy = MAP_HEIGHT (map1->tile_map[2])); |
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2071 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) // down left |
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2072 | (*dx = -MAP_WIDTH (map2)), (*dy = MAP_HEIGHT (map1->tile_map[2])); |
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2073 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) // left up |
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2074 | (*dx = -MAP_HEIGHT (map1->tile_map[3])), (*dy = -MAP_WIDTH (map2)); |
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2075 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) // left down |
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2076 | (*dx = MAP_HEIGHT (map1->tile_map[3])), (*dy = MAP_WIDTH (map2)); |
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2077 | |
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2078 | else // not "adjacent" enough |
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2079 | return 0; |
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2080 | |
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2081 | return 1; |
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2082 | } |
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2083 | |
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2084 | /** |
2049 | /** |
2085 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2050 | * Return whether map2 is adjacent to map1. If so, store the distance from |
2086 | * map1 to map2 in dx/dy. |
2051 | * map1 to map2 in dx/dy. |
2087 | */ |
2052 | */ |
2088 | static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |
2053 | static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { |