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/cvs/deliantra/server/common/map.c
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Comparing deliantra/server/common/map.c (file contents):
Revision 1.5 by root, Wed Feb 22 19:08:43 2006 UTC vs.
Revision 1.10 by root, Sat Apr 1 15:39:58 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.c,v 1.5 2006/02/22 19:08:43 root Exp $"; 3 * "$Id: map.c,v 1.10 2006/04/01 15:39:58 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
38#include "path.h" 38#include "path.h"
39 39
40 40
41extern int nrofallocobjects,nroffreeobjects; 41extern int nrofallocobjects,nroffreeobjects;
42 42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
43 46
44/* 47/*
45 * Returns the mapstruct which has a name matching the given argument. 48 * Returns the mapstruct which has a name matching the given argument.
46 * return NULL if no match is found. 49 * return NULL if no match is found.
47 */ 50 */
587 * and we only save the head of multi part objects - this is needed 590 * and we only save the head of multi part objects - this is needed
588 * in order to do map tiling properly. 591 * in order to do map tiling properly.
589 */ 592 */
590void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 593void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) {
591 int i, j = 0,unique=0; 594 int i, j = 0,unique=0;
592 object *op, *otmp; 595 object *op;
593 /* first pass - save one-part objects */ 596 /* first pass - save one-part objects */
594 for(i = 0; i < MAP_WIDTH(m); i++) 597 for(i = 0; i < MAP_WIDTH(m); i++)
595 for (j = 0; j < MAP_HEIGHT(m); j++) { 598 for (j = 0; j < MAP_HEIGHT(m); j++) {
596 unique=0; 599 unique=0;
597 for(op = get_map_ob (m, i, j); op; op = otmp) { 600 for(op = get_map_ob (m, i, j); op; op = op->above) {
598 otmp = op->above;
599
600 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
601 unique=1; 602 unique=1;
602 603
603 if(op->type == PLAYER) { 604 if(op->type == PLAYER) {
604 LOG(llevDebug, "Player on map that is being saved\n"); 605 LOG(llevDebug, "Player on map that is being saved\n");
676 677
677 if(m->spaces==NULL) 678 if(m->spaces==NULL)
678 fatal(OUT_OF_MEMORY); 679 fatal(OUT_OF_MEMORY);
679} 680}
680 681
681/* Creatures and returns a map of the specific size. Used 682/* Create and returns a map of the specific size. Used
682 * in random map code and the editor. 683 * in random map code and the editor.
683 */ 684 */
684mapstruct *get_empty_map(int sizex, int sizey) { 685mapstruct *get_empty_map(int sizex, int sizey) {
685 mapstruct *m = get_linked_map(); 686 mapstruct *m = get_linked_map();
686 m->width = sizex; 687 m->width = sizex;
1049 close_and_delete(fp, comp); 1050 close_and_delete(fp, comp);
1050 m->in_memory=MAP_IN_MEMORY; 1051 m->in_memory=MAP_IN_MEMORY;
1051 if (!MAP_DIFFICULTY(m)) 1052 if (!MAP_DIFFICULTY(m))
1052 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1053 MAP_DIFFICULTY(m)=calculate_difficulty(m);
1053 set_map_reset_time(m); 1054 set_map_reset_time(m);
1055 if (load_original_map_callback)
1056 load_original_map_callback(m);
1054 return (m); 1057 return (m);
1055} 1058}
1056 1059
1057/* 1060/*
1058 * Loads a map, which has been loaded earlier, from file. 1061 * Loads a map, which has been loaded earlier, from file.
1098 1101
1099 m->in_memory=MAP_LOADING; 1102 m->in_memory=MAP_LOADING;
1100 load_objects (m, fp, 0); 1103 load_objects (m, fp, 0);
1101 close_and_delete(fp, comp); 1104 close_and_delete(fp, comp);
1102 m->in_memory=MAP_IN_MEMORY; 1105 m->in_memory=MAP_IN_MEMORY;
1106 if (load_temporary_map_callback)
1107 load_temporary_map_callback(m);
1103 return m; 1108 return m;
1104} 1109}
1105 1110
1106/* 1111/*
1107 * Loads a map, which has been loaded earlier, from file. 1112 * Loads a map, which has been loaded earlier, from file.
1143 *****************************************************************************/ 1148 *****************************************************************************/
1144 1149
1145/* This goes through map 'm' and removed any unique items on the map. */ 1150/* This goes through map 'm' and removed any unique items on the map. */
1146static void delete_unique_items(mapstruct *m) 1151static void delete_unique_items(mapstruct *m)
1147{ 1152{
1148 int i,j,unique=0; 1153 int i,j,unique;
1149 object *op, *next; 1154 object *op, *next;
1150 1155
1151 for(i=0; i<MAP_WIDTH(m); i++) 1156 for(i=0; i<MAP_WIDTH(m); i++)
1152 for(j=0; j<MAP_HEIGHT(m); j++) { 1157 for(j=0; j<MAP_HEIGHT(m); j++) {
1153 unique=0; 1158 unique=0;
1657} 1662}
1658 1663
1659void clean_tmp_map(mapstruct *m) { 1664void clean_tmp_map(mapstruct *m) {
1660 if(m->tmpname == NULL) 1665 if(m->tmpname == NULL)
1661 return; 1666 return;
1667 if (clean_temporary_map_callback)
1668 clean_temporary_map_callback (m);
1662 (void) unlink(m->tmpname); 1669 (void) unlink(m->tmpname);
1663} 1670}
1664 1671
1665void free_all_maps(void) 1672void free_all_maps(void)
1666{ 1673{
1694 return 0; 1701 return 0;
1695 } 1702 }
1696 1703
1697 /* inform all players on the map */ 1704 /* inform all players on the map */
1698 if (change>0) 1705 if (change>0)
1699 new_info_map(NDI_BLACK, m,"It becomes darker."); 1706 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker.");
1700 else 1707 else
1701 new_info_map(NDI_BLACK, m,"It becomes brighter."); 1708 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter.");
1702 1709
1703 /* Do extra checking. since m->darkness is a unsigned value, 1710 /* Do extra checking. since m->darkness is a unsigned value,
1704 * we need to be extra careful about negative values. 1711 * we need to be extra careful about negative values.
1705 * In general, the checks below are only needed if change 1712 * In general, the checks below are only needed if change
1706 * is not +/-1 1713 * is not +/-1

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