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1.1 |
/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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1.10 |
* Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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1.9 |
* Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
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* Copyright (©) 1992 Frank Tore Johansen |
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1.1 |
* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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#include <global.h> |
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#include <material.h> |
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1.3 |
//+GPL |
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1.5 |
materialtype_t *materialt; |
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/* |
33 |
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materialtype material[NROFMATERIALS] = { |
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* P M F E C C A D W G P S P T F C D D C C G H B I * |
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* H A I L O O C R E H O L A U E A E E H O O O L N * |
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* Y G R E L N I A A O I O R R A N P A A U D L I T * |
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* S I E C D F D I P S S W A N R C L T O N Y N R * |
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* I C T U N O T O L E E H S T P D N * |
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{"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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{"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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{"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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{"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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{"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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{"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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{"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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{"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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{"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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{"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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{"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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{"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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{"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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}; |
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*/ |
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materialtype_t::materialtype_t () |
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{ |
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next = 0; |
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name = shstr_unknown; |
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description = shstr_unknown_material_description; |
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material = 0; |
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for (int i = 0; i < NROFATTACKS; i++) |
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{ |
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root |
1.6 |
save [i] = 0; |
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mod [i] = 0; |
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1.5 |
} |
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chance = 0; |
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difficulty = 0; |
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magic = 0; |
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damage = 0; |
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wc = 0; |
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ac = 0; |
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sp = 0; |
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weight = 100; |
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value = 100; |
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density = 1000; |
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} |
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1.1 |
/* convert materialname to materialtype_t */ |
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materialtype_t * |
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1.5 |
name_to_material (const shstr_tmp name) |
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1.1 |
{ |
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for (materialtype_t *mt = materialt; mt; mt = mt->next) |
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if (name == mt->name) |
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return mt; |
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1.5 |
LOG (llevError, "name_to_material called with nonexistent material '%s'\n", &name); |
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// create a new material of the given name |
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materialtype_t *mt = new materialtype_t; |
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mt->name = name; |
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1.6 |
// make it susceptible to attacks |
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for (int i = 0; i < NROFATTACKS; i++) |
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{ |
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mt->save [i] = 10; |
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mt->mod [i] = 9; |
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} |
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mt->next = materialt; materialt = mt; |
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1.5 |
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return mt; |
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1.1 |
} |
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/* when doing transmutation of objects, we have to recheck the resistances, |
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* as some that did not apply previously, may apply now. |
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*/ |
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void |
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transmute_materialname (object *op, const object *change) |
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{ |
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1.6 |
if (!op->is_armor ()) |
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return; |
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1.1 |
|
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1.7 |
if (op->material == MATERIAL_NULL) |
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1.1 |
return; |
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1.6 |
if (op->material != change->material) |
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1.1 |
return; |
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1.5 |
materialtype_t *mt = op->material; |
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1.1 |
|
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1.6 |
for (int j = 0; j < NROFATTACKS; j++) |
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1.1 |
if (op->resist[j] == 0 && change->resist[j] != 0) |
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{ |
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op->resist[j] += mt->mod[j]; |
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1.5 |
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if (op->resist[j] > 100) op->resist[j] = 100; |
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if (op->resist[j] < -100) op->resist[j] = -100; |
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1.1 |
} |
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} |
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/* set the materialname and type for an item */ |
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void |
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1.5 |
select_material (object *op, int difficulty) |
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1.1 |
{ |
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1.7 |
if (op->material != MATERIAL_NULL || !op->materials) |
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1.5 |
return; |
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1.1 |
|
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1.5 |
materialtype_t *lmt = 0; |
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1.1 |
|
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1.5 |
//TODL: dead code? |
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for (materialtype_t *mt = materialt; mt; mt = mt->next) |
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if (op->materials & mt->material |
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&& difficulty >= mt->difficulty |
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&& rndm (1, 100) <= mt->chance |
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&& (op->magic >= mt->magic || mt->magic == 0)) |
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{ |
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lmt = mt; |
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1.1 |
|
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1.5 |
if (!(op->is_weapon () || op->is_armor ())) |
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break; |
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} |
154 |
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1.1 |
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if (lmt) |
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{ |
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if (op->stats.dam && op->is_weapon ()) |
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{ |
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op->stats.dam += lmt->damage; |
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if (op->stats.dam < 1) |
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op->stats.dam = 1; |
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} |
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164 |
root |
1.5 |
if (op->stats.sp && op->type == BOW ) op->stats.sp += lmt->sp; |
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if (op->stats.wc && op->is_weapon ()) op->stats.wc += lmt->wc; |
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1.1 |
if (op->is_armor ()) |
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{ |
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if (op->stats.ac) |
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op->stats.ac += lmt->ac; |
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172 |
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for (int j = 0; j < NROFATTACKS; j++) |
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if (op->resist[j] != 0) |
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{ |
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op->resist[j] += lmt->mod[j]; |
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root |
1.5 |
if (op->resist[j] > 100) op->resist[j] = 100; |
177 |
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if (op->resist[j] < -100) op->resist[j] = -100; |
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1.1 |
} |
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} |
180 |
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181 |
root |
1.5 |
op->material = lmt; |
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183 |
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1.1 |
/* dont make it unstackable if it doesn't need to be */ |
184 |
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if (op->is_weapon () || op->is_armor ()) |
185 |
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{ |
186 |
root |
1.5 |
op->weight = op->weight * lmt->weight / 100; |
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op->value = op->value * lmt->value / 100; |
188 |
root |
1.1 |
} |
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} |
190 |
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} |
191 |
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192 |
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1.3 |
//-GPL |
193 |
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194 |
root |
1.2 |
void |
195 |
root |
1.8 |
load_materials () |
196 |
root |
1.2 |
{ |
197 |
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//TODO: somehow free old materials, or update them in-place |
198 |
root |
1.11 |
// currently we effectively leak them. |
199 |
root |
1.6 |
material_null.next = 0; materialt = &material_null; |
200 |
root |
1.2 |
|
201 |
root |
1.13 |
object_thawer thawer (settings.datadir, "materials"); |
202 |
root |
1.2 |
|
203 |
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if (!thawer) |
204 |
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{ |
205 |
root |
1.13 |
LOG (llevError, "Cannot open %s for reading\n", thawer.name); |
206 |
root |
1.2 |
goto done; |
207 |
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} |
208 |
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209 |
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while (thawer.kw != KW_name) |
210 |
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{ |
211 |
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thawer.next (); |
212 |
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213 |
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if (thawer.kw == KW_EOF) |
214 |
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goto done; |
215 |
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} |
216 |
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217 |
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materialtype_t *mt; |
218 |
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219 |
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for (;;) |
220 |
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{ |
221 |
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switch (thawer.kw) |
222 |
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{ |
223 |
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case KW_name: |
224 |
root |
1.5 |
mt = new materialtype_t; |
225 |
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thawer.get (mt->name); |
226 |
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mt->description = mt->name; |
227 |
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228 |
root |
1.6 |
mt->next = materialt; materialt = mt; |
229 |
root |
1.2 |
break; |
230 |
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231 |
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case KW_description: |
232 |
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thawer.get (mt->description); |
233 |
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break; |
234 |
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235 |
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case KW_material: |
236 |
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thawer.get (mt->material); |
237 |
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break; |
238 |
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239 |
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case KW_saves: |
240 |
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{ |
241 |
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const char *cp = thawer.get_str () - 1; |
242 |
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243 |
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for (int i = 0; i < NROFATTACKS; i++) |
244 |
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{ |
245 |
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if (!cp) |
246 |
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{ |
247 |
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mt->save[i] = 0; |
248 |
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continue; |
249 |
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} |
250 |
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251 |
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int value; |
252 |
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++cp; |
253 |
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sscanf (cp, "%d", &value); |
254 |
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mt->save[i] = (sint8) value; |
255 |
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cp = strchr (cp, ','); |
256 |
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} |
257 |
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} |
258 |
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break; |
259 |
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260 |
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case KW_mods: |
261 |
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{ |
262 |
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const char *cp = thawer.get_str () - 1; |
263 |
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264 |
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for (int i = 0; i < NROFATTACKS; i++) |
265 |
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{ |
266 |
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if (!cp) |
267 |
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{ |
268 |
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mt->save[i] = 0; |
269 |
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continue; |
270 |
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} |
271 |
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272 |
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++cp; |
273 |
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int value; |
274 |
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sscanf (cp, "%d", &value); |
275 |
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mt->mod[i] = (sint8) value; |
276 |
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cp = strchr (cp, ','); |
277 |
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} |
278 |
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} |
279 |
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break; |
280 |
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281 |
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case KW_chance: thawer.get (mt->chance); break; |
282 |
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case KW_difficulty: // cf+ alias, not original cf |
283 |
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case KW_diff: thawer.get (mt->difficulty); break; |
284 |
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case KW_magic: thawer.get (mt->magic); break; |
285 |
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case KW_dam: // cf+ alias, not original cf |
286 |
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case KW_damage: thawer.get (mt->damage); break; |
287 |
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case KW_wc: thawer.get (mt->wc); break; |
288 |
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case KW_ac: thawer.get (mt->ac); break; |
289 |
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case KW_sp: thawer.get (mt->sp); break; |
290 |
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case KW_weight: thawer.get (mt->weight); break; |
291 |
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case KW_value: thawer.get (mt->value); break; |
292 |
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case KW_density: thawer.get (mt->density); break; |
293 |
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294 |
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case KW_EOF: |
295 |
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goto done; |
296 |
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297 |
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default: |
298 |
root |
1.12 |
if (!thawer.parse_error ("materials file")) |
299 |
root |
1.2 |
goto done; |
300 |
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break; |
301 |
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} |
302 |
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303 |
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thawer.next (); |
304 |
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} |
305 |
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306 |
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done: |
307 |
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LOG (llevDebug, "Done.\n"); |
308 |
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} |
309 |
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