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/cvs/deliantra/server/common/material.C
Revision: 1.5
Committed: Tue Nov 10 04:38:45 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +97 -95 lines
Log Message:
material overhaul

File Contents

# User Rev Content
1 root 1.1 /*
2     * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3     *
4     * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8     * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21     *
22     * The authors can be reached via e-mail to <support@deliantra.net>
23     */
24    
25     #include <global.h>
26     #include <material.h>
27    
28 root 1.3 //+GPL
29    
30 root 1.5 materialtype_t *materialt;
31    
32     /*
33     materialtype material[NROFMATERIALS] = {
34     * P M F E C C A D W G P S P T F C D D C C G H B I *
35     * H A I L O O C R E H O L A U E A E E H O O O L N *
36     * Y G R E L N I A A O I O R R A N P A A U D L I T *
37     * S I E C D F D I P S S W A N R C L T O N Y N R *
38     * I C T U N O T O L E E H S T P D N *
39     {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
40     {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
41     {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
42     {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}},
43     {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}},
44     {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
45     {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}},
46     {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}},
47     {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}},
48     {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}},
49     {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}},
50     {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}},
51     {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}}
52     };
53     */
54    
55     materialtype_t::materialtype_t ()
56     {
57     next = 0;
58     name = shstr_unknown;
59     description = shstr_unknown_material_description;
60     material = 0;
61    
62     for (int i = 0; i < NROFATTACKS; i++)
63     {
64     save [i] = 10;
65     mod [i] = 9;
66     }
67    
68     chance = 0;
69     difficulty = 0;
70     magic = 0;
71     damage = 0;
72     wc = 0;
73     ac = 0;
74     sp = 0;
75     weight = 100;
76     value = 100;
77     density = 1000;
78     }
79    
80 root 1.1 /* convert materialname to materialtype_t */
81     materialtype_t *
82 root 1.5 name_to_material (const shstr_tmp name)
83 root 1.1 {
84     for (materialtype_t *mt = materialt; mt; mt = mt->next)
85     if (name == mt->name)
86     return mt;
87    
88 root 1.5 LOG (llevError, "name_to_material called with nonexistent material '%s'\n", &name);
89    
90     // create a new material of the given name
91     materialtype_t *mt = new materialtype_t;
92     mt->name = name;
93    
94     mt->next = materialt;
95     materialt = mt;
96    
97     return mt;
98 root 1.1 }
99    
100     /* when doing transmutation of objects, we have to recheck the resistances,
101     * as some that did not apply previously, may apply now.
102     */
103     void
104     transmute_materialname (object *op, const object *change)
105     {
106     int j;
107    
108 root 1.5 if (op->material != change->material)
109 root 1.1 return;
110    
111     if (!op->is_armor ())
112     return;
113    
114 root 1.5 materialtype_t *mt = op->material;
115 root 1.1
116     for (j = 0; j < NROFATTACKS; j++)
117     if (op->resist[j] == 0 && change->resist[j] != 0)
118     {
119     op->resist[j] += mt->mod[j];
120 root 1.5
121     if (op->resist[j] > 100) op->resist[j] = 100;
122     if (op->resist[j] < -100) op->resist[j] = -100;
123 root 1.1 }
124     }
125    
126     /* set the materialname and type for an item */
127     void
128 root 1.5 select_material (object *op, int difficulty)
129 root 1.1 {
130 root 1.5 if (op->material != &material_null || !op->materials)
131     return;
132 root 1.1
133 root 1.5 materialtype_t *lmt = 0;
134 root 1.1
135 root 1.5 //TODL: dead code?
136     for (materialtype_t *mt = materialt; mt; mt = mt->next)
137     if (op->materials & mt->material
138     && difficulty >= mt->difficulty
139     && rndm (1, 100) <= mt->chance
140     && (op->magic >= mt->magic || mt->magic == 0))
141     {
142     lmt = mt;
143 root 1.1
144 root 1.5 if (!(op->is_weapon () || op->is_armor ()))
145     break;
146     }
147 root 1.1
148     if (lmt)
149     {
150     if (op->stats.dam && op->is_weapon ())
151     {
152     op->stats.dam += lmt->damage;
153     if (op->stats.dam < 1)
154     op->stats.dam = 1;
155     }
156    
157 root 1.5 if (op->stats.sp && op->type == BOW ) op->stats.sp += lmt->sp;
158     if (op->stats.wc && op->is_weapon ()) op->stats.wc += lmt->wc;
159    
160 root 1.1 if (op->is_armor ())
161     {
162     if (op->stats.ac)
163     op->stats.ac += lmt->ac;
164    
165     for (int j = 0; j < NROFATTACKS; j++)
166     if (op->resist[j] != 0)
167     {
168     op->resist[j] += lmt->mod[j];
169 root 1.5 if (op->resist[j] > 100) op->resist[j] = 100;
170     if (op->resist[j] < -100) op->resist[j] = -100;
171 root 1.1 }
172     }
173    
174 root 1.5 op->material = lmt;
175    
176 root 1.1 /* dont make it unstackable if it doesn't need to be */
177     if (op->is_weapon () || op->is_armor ())
178     {
179 root 1.5 op->weight = op->weight * lmt->weight / 100;
180     op->value = op->value * lmt->value / 100;
181 root 1.1 }
182     }
183     }
184    
185 root 1.3 //-GPL
186    
187 root 1.2 void
188     load_materials (void)
189     {
190     char filename[MAX_BUF];
191    
192     sprintf (filename, "%s/materials", settings.datadir);
193     LOG (llevDebug, "Reading material type data from %s...\n", filename);
194    
195     //TODO: somehow free old materials, or update them in-place
196 root 1.5 material_null.next = 0;
197     materialt = &material_null;
198 root 1.2
199     object_thawer thawer (filename);
200    
201     if (!thawer)
202     {
203     LOG (llevError, "Cannot open %s for reading\n", filename);
204     goto done;
205     }
206    
207     while (thawer.kw != KW_name)
208     {
209     thawer.next ();
210    
211     if (thawer.kw == KW_EOF)
212     goto done;
213     }
214    
215     materialtype_t *mt;
216    
217     for (;;)
218     {
219     switch (thawer.kw)
220     {
221     case KW_name:
222 root 1.5 mt = new materialtype_t;
223     thawer.get (mt->name);
224     mt->description = mt->name;
225    
226 root 1.2 mt->next = materialt;
227     materialt = mt;
228     break;
229    
230     case KW_description:
231     thawer.get (mt->description);
232     break;
233    
234     case KW_material:
235     thawer.get (mt->material);
236     break;
237    
238     case KW_saves:
239     {
240     const char *cp = thawer.get_str () - 1;
241    
242     for (int i = 0; i < NROFATTACKS; i++)
243     {
244     if (!cp)
245     {
246     mt->save[i] = 0;
247     continue;
248     }
249    
250     int value;
251     ++cp;
252     sscanf (cp, "%d", &value);
253     mt->save[i] = (sint8) value;
254     cp = strchr (cp, ',');
255     }
256     }
257     break;
258    
259     case KW_mods:
260     {
261     const char *cp = thawer.get_str () - 1;
262    
263     for (int i = 0; i < NROFATTACKS; i++)
264     {
265     if (!cp)
266     {
267     mt->save[i] = 0;
268     continue;
269     }
270    
271     ++cp;
272     int value;
273     sscanf (cp, "%d", &value);
274     mt->mod[i] = (sint8) value;
275     cp = strchr (cp, ',');
276     }
277     }
278     break;
279    
280     case KW_chance: thawer.get (mt->chance); break;
281     case KW_difficulty: // cf+ alias, not original cf
282     case KW_diff: thawer.get (mt->difficulty); break;
283     case KW_magic: thawer.get (mt->magic); break;
284     case KW_dam: // cf+ alias, not original cf
285     case KW_damage: thawer.get (mt->damage); break;
286     case KW_wc: thawer.get (mt->wc); break;
287     case KW_ac: thawer.get (mt->ac); break;
288     case KW_sp: thawer.get (mt->sp); break;
289     case KW_weight: thawer.get (mt->weight); break;
290     case KW_value: thawer.get (mt->value); break;
291     case KW_density: thawer.get (mt->density); break;
292    
293     case KW_EOF:
294     goto done;
295    
296     default:
297     if (!thawer.parse_error ("materials file", "materials"))
298     goto done;
299     break;
300     }
301    
302     thawer.next ();
303     }
304    
305     done:
306     if (!materialt)
307 root 1.5 materialt = new materialtype_t;
308 root 1.2
309     LOG (llevDebug, "Done.\n");
310     }
311