1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
198 | |
198 | |
199 | sprintf (filename, "%s/materials", settings.datadir); |
199 | sprintf (filename, "%s/materials", settings.datadir); |
200 | LOG (llevDebug, "Reading material type data from %s...\n", filename); |
200 | LOG (llevDebug, "Reading material type data from %s...\n", filename); |
201 | |
201 | |
202 | //TODO: somehow free old materials, or update them in-place |
202 | //TODO: somehow free old materials, or update them in-place |
|
|
203 | // currently we effectively leak them. |
203 | material_null.next = 0; materialt = &material_null; |
204 | material_null.next = 0; materialt = &material_null; |
204 | |
205 | |
205 | object_thawer thawer (filename); |
206 | object_thawer thawer (filename); |
206 | |
207 | |
207 | if (!thawer) |
208 | if (!thawer) |