1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
110 | transmute_materialname (object *op, const object *change) |
110 | transmute_materialname (object *op, const object *change) |
111 | { |
111 | { |
112 | if (!op->is_armor ()) |
112 | if (!op->is_armor ()) |
113 | return; |
113 | return; |
114 | |
114 | |
115 | if (op->material == &material_null) |
115 | if (op->material == MATERIAL_NULL) |
116 | return; |
116 | return; |
117 | |
117 | |
118 | if (op->material != change->material) |
118 | if (op->material != change->material) |
119 | return; |
119 | return; |
120 | |
120 | |
… | |
… | |
132 | |
132 | |
133 | /* set the materialname and type for an item */ |
133 | /* set the materialname and type for an item */ |
134 | void |
134 | void |
135 | select_material (object *op, int difficulty) |
135 | select_material (object *op, int difficulty) |
136 | { |
136 | { |
137 | if (op->material != &material_null || !op->materials) |
137 | if (op->material != MATERIAL_NULL || !op->materials) |
138 | return; |
138 | return; |
139 | |
139 | |
140 | materialtype_t *lmt = 0; |
140 | materialtype_t *lmt = 0; |
141 | |
141 | |
142 | //TODL: dead code? |
142 | //TODL: dead code? |
… | |
… | |
190 | } |
190 | } |
191 | |
191 | |
192 | //-GPL |
192 | //-GPL |
193 | |
193 | |
194 | void |
194 | void |
195 | load_materials (void) |
195 | load_materials () |
196 | { |
196 | { |
197 | char filename[MAX_BUF]; |
|
|
198 | |
|
|
199 | sprintf (filename, "%s/materials", settings.datadir); |
|
|
200 | LOG (llevDebug, "Reading material type data from %s...\n", filename); |
|
|
201 | |
|
|
202 | //TODO: somehow free old materials, or update them in-place |
197 | //TODO: somehow free old materials, or update them in-place |
|
|
198 | // currently we effectively leak them. |
203 | material_null.next = 0; materialt = &material_null; |
199 | material_null.next = 0; materialt = &material_null; |
204 | |
200 | |
205 | object_thawer thawer (filename); |
201 | object_thawer thawer (settings.datadir, "materials"); |
206 | |
202 | |
207 | if (!thawer) |
203 | if (!thawer) |
208 | { |
204 | { |
209 | LOG (llevError, "Cannot open %s for reading\n", filename); |
205 | LOG (llevError, "Cannot open %s for reading\n", thawer.name); |
210 | goto done; |
206 | goto done; |
211 | } |
207 | } |
212 | |
208 | |
213 | while (thawer.kw != KW_name) |
209 | while (thawer.kw != KW_name) |
214 | { |
210 | { |
… | |
… | |
297 | |
293 | |
298 | case KW_EOF: |
294 | case KW_EOF: |
299 | goto done; |
295 | goto done; |
300 | |
296 | |
301 | default: |
297 | default: |
302 | if (!thawer.parse_error ("materials file", "materials")) |
298 | if (!thawer.parse_error ("materials file")) |
303 | goto done; |
299 | goto done; |
304 | break; |
300 | break; |
305 | } |
301 | } |
306 | |
302 | |
307 | thawer.next (); |
303 | thawer.next (); |