1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <material.h> |
26 | #include <material.h> |
27 | |
27 | |
28 | /* convert materialname to materialtype_t */ |
28 | //+GPL |
29 | |
29 | |
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30 | materialtype_t *materialt; |
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31 | |
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32 | /* |
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33 | materialtype material[NROFMATERIALS] = { |
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34 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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35 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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36 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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37 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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38 | * I C T U N O T O L E E H S T P D N * |
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39 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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40 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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41 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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42 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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43 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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44 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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45 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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46 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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47 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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48 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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49 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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50 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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51 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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52 | }; |
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53 | */ |
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54 | |
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55 | materialtype_t::materialtype_t () |
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56 | { |
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57 | next = 0; |
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58 | reset (); |
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59 | } |
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60 | |
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61 | void |
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62 | materialtype_t::reset () |
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63 | { |
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64 | name = shstr_unknown; |
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65 | description = shstr_unknown_material_description; |
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66 | material = 0; |
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67 | |
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68 | for (int i = 0; i < NROFATTACKS; i++) |
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69 | { |
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70 | save [i] = 0; |
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71 | mod [i] = 0; |
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72 | } |
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73 | |
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74 | chance = 0; |
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75 | difficulty = 0; |
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76 | magic = 0; |
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77 | damage = 0; |
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78 | wc = 0; |
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79 | ac = 0; |
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80 | sp = 0; |
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81 | weight = 100; |
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82 | value = 100; |
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83 | density = 1000; |
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84 | } |
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85 | |
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86 | // create a new material of the given name |
30 | materialtype_t * |
87 | static materialtype_t * |
31 | name_to_material (const shstr_cmp name) |
88 | dummy_material (shstr_tmp name) |
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89 | { |
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90 | materialtype_t *mt = new materialtype_t; |
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91 | mt->name = name; |
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92 | |
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93 | // make it susceptible to attacks |
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94 | for (int i = 0; i < NROFATTACKS; i++) |
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95 | { |
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96 | mt->save [i] = 10; |
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97 | mt->mod [i] = 9; |
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98 | } |
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99 | |
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100 | mt->next = materialt; materialt = mt; |
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101 | |
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102 | return mt; |
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103 | } |
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104 | |
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105 | static materialtype_t * |
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106 | find (const shstr_tmp name) |
32 | { |
107 | { |
33 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
108 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
34 | if (name == mt->name) |
109 | if (name == mt->name) |
35 | return mt; |
110 | return mt; |
36 | |
111 | |
37 | return 0; |
112 | return 0; |
38 | } |
113 | } |
39 | |
114 | |
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115 | /* convert materialname to materialtype_t */ |
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116 | materialtype_t * |
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117 | name_to_material (const shstr_tmp name) |
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118 | { |
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119 | materialtype_t *mt = find (name); |
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120 | |
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121 | if (!mt) |
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122 | { |
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123 | LOG (llevError, "name_to_material called with nonexistent material '%s'\n", &name); |
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124 | mt = dummy_material (name); |
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125 | } |
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126 | |
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127 | return mt; |
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128 | } |
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129 | |
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130 | void |
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131 | object_thawer::get (materialtype_t *&mt) const |
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132 | { |
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133 | shstr name; |
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134 | get (name); |
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135 | |
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136 | mt = find (name); |
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137 | |
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138 | if (!mt) |
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139 | { |
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140 | parse_error (format ("material called %s requested, but not found, creating dummy material.\n", &name)); |
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141 | mt = dummy_material (name); |
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142 | } |
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143 | } |
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144 | |
40 | /* when doing transmutation of objects, we have to recheck the resistances, |
145 | /* when doing transmutation of objects, we have to recheck the resistances, |
41 | * as some that did not apply previously, may apply now. |
146 | * as some that did not apply previously, may apply now. |
42 | */ |
147 | */ |
43 | void |
148 | void |
44 | transmute_materialname (object *op, const object *change) |
149 | transmute_materialname (object *op, const object *change) |
45 | { |
150 | { |
46 | materialtype_t *mt; |
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47 | int j; |
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48 | |
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49 | if (!op->materialname) |
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50 | return; |
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51 | |
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52 | if (op->materialname != change->materialname) |
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53 | return; |
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54 | |
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55 | if (!op->is_armor ()) |
151 | if (!op->is_armor ()) |
56 | return; |
152 | return; |
57 | |
153 | |
58 | mt = name_to_material (op->materialname); |
154 | if (op->material == MATERIAL_NULL) |
59 | if (!mt) |
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60 | { |
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61 | LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname); |
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62 | return; |
155 | return; |
63 | } |
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64 | |
156 | |
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157 | if (op->material != change->material) |
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158 | return; |
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159 | |
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160 | materialtype_t *mt = op->material; |
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161 | |
65 | for (j = 0; j < NROFATTACKS; j++) |
162 | for (int j = 0; j < NROFATTACKS; j++) |
66 | if (op->resist[j] == 0 && change->resist[j] != 0) |
163 | if (op->resist[j] == 0 && change->resist[j] != 0) |
67 | { |
164 | { |
68 | op->resist[j] += mt->mod[j]; |
165 | op->resist[j] += mt->mod[j]; |
69 | if (op->resist[j] > 100) |
166 | |
70 | op->resist[j] = 100; |
167 | if (op->resist[j] > 100) op->resist[j] = 100; |
71 | if (op->resist[j] < -100) |
168 | if (op->resist[j] < -100) op->resist[j] = -100; |
72 | op->resist[j] = -100; |
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73 | } |
169 | } |
74 | } |
170 | } |
75 | |
171 | |
76 | /* set the materialname and type for an item */ |
172 | /* set the materialname and type for an item */ |
77 | void |
173 | void |
78 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
174 | select_material (object *op, int difficulty) |
79 | { |
175 | { |
80 | materialtype_t *mt, *lmt; |
176 | if (op->material != MATERIAL_NULL || !op->materials) |
81 | |
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82 | if (!op->materialname) |
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83 | return; |
177 | return; |
84 | |
178 | |
85 | if (nmt) |
179 | materialtype_t *lmt = 0; |
86 | lmt = nmt; |
180 | |
87 | else |
181 | //TODL: dead code? |
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182 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
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183 | if (op->materials & mt->material |
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184 | && difficulty >= mt->difficulty |
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185 | && rndm (1, 100) <= mt->chance |
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186 | && (op->magic >= mt->magic || mt->magic == 0)) |
88 | { |
187 | { |
89 | lmt = 0; |
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90 | |
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91 | for (mt = materialt; mt; mt = mt->next) |
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92 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
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93 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
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94 | { |
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95 | lmt = mt; |
188 | lmt = mt; |
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189 | |
96 | if (!(op->is_weapon () || op->is_armor ())) |
190 | if (!(op->is_weapon () || op->is_armor ())) |
97 | break; |
191 | break; |
98 | } |
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99 | } |
192 | } |
100 | |
193 | |
101 | if (lmt) |
194 | if (lmt) |
102 | { |
195 | { |
103 | if (op->stats.dam && op->is_weapon ()) |
196 | if (op->stats.dam && op->is_weapon ()) |
104 | { |
197 | { |
105 | op->stats.dam += lmt->damage; |
198 | op->stats.dam += lmt->damage; |
106 | if (op->stats.dam < 1) |
199 | if (op->stats.dam < 1) |
107 | op->stats.dam = 1; |
200 | op->stats.dam = 1; |
108 | } |
201 | } |
109 | |
202 | |
110 | if (op->stats.sp && op->type == BOW) |
203 | if (op->stats.sp && op->type == BOW ) op->stats.sp += lmt->sp; |
111 | op->stats.sp += lmt->sp; |
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112 | if (op->stats.wc && op->is_weapon ()) |
204 | if (op->stats.wc && op->is_weapon ()) op->stats.wc += lmt->wc; |
113 | op->stats.wc += lmt->wc; |
205 | |
114 | if (op->is_armor ()) |
206 | if (op->is_armor ()) |
115 | { |
207 | { |
116 | if (op->stats.ac) |
208 | if (op->stats.ac) |
117 | op->stats.ac += lmt->ac; |
209 | op->stats.ac += lmt->ac; |
118 | |
210 | |
119 | for (int j = 0; j < NROFATTACKS; j++) |
211 | for (int j = 0; j < NROFATTACKS; j++) |
120 | if (op->resist[j] != 0) |
212 | if (op->resist[j] != 0) |
121 | { |
213 | { |
122 | op->resist[j] += lmt->mod[j]; |
214 | op->resist[j] += lmt->mod[j]; |
123 | if (op->resist[j] > 100) |
215 | if (op->resist[j] > 100) op->resist[j] = 100; |
124 | op->resist[j] = 100; |
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125 | if (op->resist[j] < -100) |
216 | if (op->resist[j] < -100) op->resist[j] = -100; |
126 | op->resist[j] = -100; |
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127 | } |
217 | } |
128 | } |
218 | } |
129 | |
219 | |
130 | op->materialname = lmt->name; |
220 | op->material = lmt; |
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221 | |
131 | /* dont make it unstackable if it doesn't need to be */ |
222 | /* dont make it unstackable if it doesn't need to be */ |
132 | if (op->is_weapon () || op->is_armor ()) |
223 | if (op->is_weapon () || op->is_armor ()) |
133 | { |
224 | { |
134 | op->weight = (op->weight * lmt->weight) / 100; |
225 | op->weight = op->weight * lmt->weight / 100; |
135 | op->value = (op->value * lmt->value) / 100; |
226 | op->value = op->value * lmt->value / 100; |
136 | } |
227 | } |
137 | } |
228 | } |
138 | } |
229 | } |
139 | |
230 | |
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231 | //-GPL |
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232 | |
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233 | void |
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234 | reload_materials () |
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235 | { |
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236 | object_thawer thawer (settings.datadir, "materials"); |
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237 | |
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238 | if (!thawer) |
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239 | { |
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240 | LOG (llevError, "unable to load %s for reading\n", thawer.name); |
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241 | return; |
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242 | } |
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243 | |
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244 | while (thawer.kw != KW_name) |
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245 | { |
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246 | thawer.next (); |
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247 | |
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248 | if (thawer.kw == KW_EOF) |
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249 | return; |
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250 | } |
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251 | |
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252 | materialtype_t *mt; |
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253 | |
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254 | for (;;) |
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255 | { |
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256 | switch (thawer.kw) |
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257 | { |
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258 | case KW_name: |
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259 | coroapi::cede_to_tick (); |
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260 | |
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261 | { |
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262 | // create a new dummy material, or find the existing material |
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263 | shstr name; |
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264 | thawer.get (name); |
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265 | |
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266 | mt = find (name); |
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267 | |
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268 | if (mt) |
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269 | mt->reset (); |
|
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270 | else |
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271 | { |
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272 | mt = new materialtype_t; |
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273 | mt->next = materialt; materialt = mt; |
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274 | } |
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275 | |
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276 | mt->name = name; |
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277 | mt->description = name; |
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278 | } |
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279 | break; |
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280 | |
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281 | case KW_description: |
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282 | thawer.get (mt->description); |
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283 | break; |
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284 | |
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285 | case KW_material: |
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286 | thawer.get (mt->material); |
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287 | break; |
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288 | |
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289 | case KW_saves: |
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290 | { |
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291 | const char *cp = thawer.get_str () - 1; |
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292 | |
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293 | for (int i = 0; i < NROFATTACKS; i++) |
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294 | { |
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295 | if (!cp) |
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296 | { |
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297 | mt->save[i] = 0; |
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298 | continue; |
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299 | } |
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300 | |
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301 | int value; |
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302 | ++cp; |
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303 | sscanf (cp, "%d", &value); |
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304 | mt->save[i] = (sint8) value; |
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305 | cp = strchr (cp, ','); |
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306 | } |
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307 | } |
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308 | break; |
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309 | |
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310 | case KW_mods: |
|
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311 | { |
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312 | const char *cp = thawer.get_str () - 1; |
|
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313 | |
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314 | for (int i = 0; i < NROFATTACKS; i++) |
|
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315 | { |
|
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316 | if (!cp) |
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317 | { |
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318 | mt->save[i] = 0; |
|
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319 | continue; |
|
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320 | } |
|
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321 | |
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322 | ++cp; |
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323 | int value; |
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324 | sscanf (cp, "%d", &value); |
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325 | mt->mod[i] = (sint8) value; |
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326 | cp = strchr (cp, ','); |
|
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327 | } |
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328 | } |
|
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329 | break; |
|
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330 | |
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331 | case KW_chance: thawer.get (mt->chance); break; |
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332 | case KW_difficulty: // cf+ alias, not original cf |
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333 | case KW_diff: thawer.get (mt->difficulty); break; |
|
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334 | case KW_magic: thawer.get (mt->magic); break; |
|
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335 | case KW_dam: // cf+ alias, not original cf |
|
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336 | case KW_damage: thawer.get (mt->damage); break; |
|
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337 | case KW_wc: thawer.get (mt->wc); break; |
|
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338 | case KW_ac: thawer.get (mt->ac); break; |
|
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339 | case KW_sp: thawer.get (mt->sp); break; |
|
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340 | case KW_weight: thawer.get (mt->weight); break; |
|
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341 | case KW_value: thawer.get (mt->value); break; |
|
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342 | case KW_density: thawer.get (mt->density); break; |
|
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343 | |
|
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344 | case KW_EOF: |
|
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345 | return; |
|
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346 | |
|
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347 | default: |
|
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348 | if (!thawer.parse_error ("materials file")) |
|
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349 | return; |
|
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350 | break; |
|
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351 | } |
|
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352 | |
|
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353 | thawer.next (); |
|
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354 | } |
|
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355 | } |
|
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356 | |