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23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <material.h> |
26 | #include <material.h> |
27 | |
27 | |
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28 | //+GPL |
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29 | |
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30 | materialtype_t *materialt; |
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31 | |
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32 | /* |
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33 | materialtype material[NROFMATERIALS] = { |
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34 | * P M F E C C A D W G P S P T F C D D C C G H B I * |
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35 | * H A I L O O C R E H O L A U E A E E H O O O L N * |
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36 | * Y G R E L N I A A O I O R R A N P A A U D L I T * |
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37 | * S I E C D F D I P S S W A N R C L T O N Y N R * |
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38 | * I C T U N O T O L E E H S T P D N * |
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39 | {"paper", {15,10,17, 9, 5, 7,13, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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40 | {"metal", { 2,12, 3,12, 2,10, 7, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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41 | {"glass", {14,11, 8, 3,10, 5, 1, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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42 | {"leather", { 5,10,10, 3, 3,10,10, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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43 | {"wood", {10,11,13, 2, 2,10, 9, 0,20,15, 0,0,0,0,0,12,0,0,0,0,0,0,0,0}}, |
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44 | {"organics", { 3,12, 9,11, 3,10, 9, 0,20,15, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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45 | {"stone", { 2, 5, 2, 2, 2, 2, 1, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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46 | {"cloth", {14,11,13, 4, 4, 5,10, 0,20,15, 0,0,0,0,0, 5,0,0,0,0,0,0,0,0}}, |
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47 | {"adamant", { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0,0,0,0, 0,0,0,0,0,0,0,0,0}}, |
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48 | {"liquid", { 0, 8, 9, 6,17, 0,15, 0,20,15,12,0,0,0,0,11,0,0,0,0,0,0,0,0}}, |
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49 | {"soft metal",{ 6,12, 6,14, 2,10, 1, 0,20,15, 0,0,0,0,0,10,0,0,0,0,0,0,0,0}}, |
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50 | {"bone", {10, 9, 4, 5, 3,10,10, 0,20,15, 0,0,0,0,0, 2,0,0,0,0,0,0,0,0}}, |
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51 | {"ice", {14,11,16, 5, 0, 5, 6, 0,20,15, 0,0,0,0,0, 7,0,0,0,0,0,0,0,0}} |
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52 | }; |
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53 | */ |
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54 | |
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55 | materialtype_t::materialtype_t () |
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56 | { |
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57 | next = 0; |
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58 | name = shstr_unknown; |
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59 | description = shstr_unknown_material_description; |
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60 | material = 0; |
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61 | |
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62 | for (int i = 0; i < NROFATTACKS; i++) |
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63 | { |
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64 | save [i] = 0; |
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65 | mod [i] = 0; |
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66 | } |
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67 | |
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68 | chance = 0; |
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69 | difficulty = 0; |
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70 | magic = 0; |
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71 | damage = 0; |
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72 | wc = 0; |
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73 | ac = 0; |
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74 | sp = 0; |
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75 | weight = 100; |
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76 | value = 100; |
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77 | density = 1000; |
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78 | } |
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79 | |
28 | /* convert materialname to materialtype_t */ |
80 | /* convert materialname to materialtype_t */ |
29 | |
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30 | materialtype_t * |
81 | materialtype_t * |
31 | name_to_material (const shstr_cmp name) |
82 | name_to_material (const shstr_tmp name) |
32 | { |
83 | { |
33 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
84 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
34 | if (name == mt->name) |
85 | if (name == mt->name) |
35 | return mt; |
86 | return mt; |
36 | |
87 | |
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88 | LOG (llevError, "name_to_material called with nonexistent material '%s'\n", &name); |
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89 | |
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90 | // create a new material of the given name |
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91 | materialtype_t *mt = new materialtype_t; |
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92 | mt->name = name; |
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93 | |
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94 | // make it susceptible to attacks |
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95 | for (int i = 0; i < NROFATTACKS; i++) |
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96 | { |
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97 | mt->save [i] = 10; |
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98 | mt->mod [i] = 9; |
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99 | } |
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100 | |
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101 | mt->next = materialt; materialt = mt; |
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102 | |
37 | return 0; |
103 | return mt; |
38 | } |
104 | } |
39 | |
105 | |
40 | /* when doing transmutation of objects, we have to recheck the resistances, |
106 | /* when doing transmutation of objects, we have to recheck the resistances, |
41 | * as some that did not apply previously, may apply now. |
107 | * as some that did not apply previously, may apply now. |
42 | */ |
108 | */ |
43 | void |
109 | void |
44 | transmute_materialname (object *op, const object *change) |
110 | transmute_materialname (object *op, const object *change) |
45 | { |
111 | { |
46 | materialtype_t *mt; |
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47 | int j; |
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48 | |
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49 | if (!op->materialname) |
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50 | return; |
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51 | |
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52 | if (op->materialname != change->materialname) |
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53 | return; |
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54 | |
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55 | if (!op->is_armor ()) |
112 | if (!op->is_armor ()) |
56 | return; |
113 | return; |
57 | |
114 | |
58 | mt = name_to_material (op->materialname); |
115 | if (op->material == MATERIAL_NULL) |
59 | if (!mt) |
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60 | { |
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61 | LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname); |
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62 | return; |
116 | return; |
63 | } |
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64 | |
117 | |
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118 | if (op->material != change->material) |
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119 | return; |
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120 | |
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121 | materialtype_t *mt = op->material; |
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122 | |
65 | for (j = 0; j < NROFATTACKS; j++) |
123 | for (int j = 0; j < NROFATTACKS; j++) |
66 | if (op->resist[j] == 0 && change->resist[j] != 0) |
124 | if (op->resist[j] == 0 && change->resist[j] != 0) |
67 | { |
125 | { |
68 | op->resist[j] += mt->mod[j]; |
126 | op->resist[j] += mt->mod[j]; |
69 | if (op->resist[j] > 100) |
127 | |
70 | op->resist[j] = 100; |
128 | if (op->resist[j] > 100) op->resist[j] = 100; |
71 | if (op->resist[j] < -100) |
129 | if (op->resist[j] < -100) op->resist[j] = -100; |
72 | op->resist[j] = -100; |
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73 | } |
130 | } |
74 | } |
131 | } |
75 | |
132 | |
76 | /* set the materialname and type for an item */ |
133 | /* set the materialname and type for an item */ |
77 | void |
134 | void |
78 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
135 | select_material (object *op, int difficulty) |
79 | { |
136 | { |
80 | materialtype_t *mt, *lmt; |
137 | if (op->material != MATERIAL_NULL || !op->materials) |
81 | |
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82 | if (!op->materialname) |
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83 | return; |
138 | return; |
84 | |
139 | |
85 | if (nmt) |
140 | materialtype_t *lmt = 0; |
86 | lmt = nmt; |
141 | |
87 | else |
142 | //TODL: dead code? |
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143 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
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144 | if (op->materials & mt->material |
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145 | && difficulty >= mt->difficulty |
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146 | && rndm (1, 100) <= mt->chance |
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147 | && (op->magic >= mt->magic || mt->magic == 0)) |
88 | { |
148 | { |
89 | lmt = 0; |
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90 | |
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91 | for (mt = materialt; mt; mt = mt->next) |
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92 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
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93 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
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94 | { |
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95 | lmt = mt; |
149 | lmt = mt; |
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150 | |
96 | if (!(op->is_weapon () || op->is_armor ())) |
151 | if (!(op->is_weapon () || op->is_armor ())) |
97 | break; |
152 | break; |
98 | } |
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99 | } |
153 | } |
100 | |
154 | |
101 | if (lmt) |
155 | if (lmt) |
102 | { |
156 | { |
103 | if (op->stats.dam && op->is_weapon ()) |
157 | if (op->stats.dam && op->is_weapon ()) |
104 | { |
158 | { |
105 | op->stats.dam += lmt->damage; |
159 | op->stats.dam += lmt->damage; |
106 | if (op->stats.dam < 1) |
160 | if (op->stats.dam < 1) |
107 | op->stats.dam = 1; |
161 | op->stats.dam = 1; |
108 | } |
162 | } |
109 | |
163 | |
110 | if (op->stats.sp && op->type == BOW) |
164 | if (op->stats.sp && op->type == BOW ) op->stats.sp += lmt->sp; |
111 | op->stats.sp += lmt->sp; |
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112 | if (op->stats.wc && op->is_weapon ()) |
165 | if (op->stats.wc && op->is_weapon ()) op->stats.wc += lmt->wc; |
113 | op->stats.wc += lmt->wc; |
166 | |
114 | if (op->is_armor ()) |
167 | if (op->is_armor ()) |
115 | { |
168 | { |
116 | if (op->stats.ac) |
169 | if (op->stats.ac) |
117 | op->stats.ac += lmt->ac; |
170 | op->stats.ac += lmt->ac; |
118 | |
171 | |
119 | for (int j = 0; j < NROFATTACKS; j++) |
172 | for (int j = 0; j < NROFATTACKS; j++) |
120 | if (op->resist[j] != 0) |
173 | if (op->resist[j] != 0) |
121 | { |
174 | { |
122 | op->resist[j] += lmt->mod[j]; |
175 | op->resist[j] += lmt->mod[j]; |
123 | if (op->resist[j] > 100) |
176 | if (op->resist[j] > 100) op->resist[j] = 100; |
124 | op->resist[j] = 100; |
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125 | if (op->resist[j] < -100) |
177 | if (op->resist[j] < -100) op->resist[j] = -100; |
126 | op->resist[j] = -100; |
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127 | } |
178 | } |
128 | } |
179 | } |
129 | |
180 | |
130 | op->materialname = lmt->name; |
181 | op->material = lmt; |
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182 | |
131 | /* dont make it unstackable if it doesn't need to be */ |
183 | /* dont make it unstackable if it doesn't need to be */ |
132 | if (op->is_weapon () || op->is_armor ()) |
184 | if (op->is_weapon () || op->is_armor ()) |
133 | { |
185 | { |
134 | op->weight = (op->weight * lmt->weight) / 100; |
186 | op->weight = op->weight * lmt->weight / 100; |
135 | op->value = (op->value * lmt->value) / 100; |
187 | op->value = op->value * lmt->value / 100; |
136 | } |
188 | } |
137 | } |
189 | } |
138 | } |
190 | } |
139 | |
191 | |
140 | //TODO: make this a constructor |
192 | //-GPL |
141 | static materialtype_t * |
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142 | get_empty_mat (void) |
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143 | { |
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144 | materialtype_t *mt; |
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145 | int i; |
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146 | |
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147 | mt = new materialtype_t; |
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148 | |
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149 | mt->name = shstr_unknown; |
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150 | mt->description = 0; |
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151 | |
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152 | for (i = 0; i < NROFATTACKS; i++) |
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153 | { |
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154 | mt->save[i] = 0; |
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155 | mt->mod[i] = 0; |
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156 | } |
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157 | |
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158 | mt->chance = 0; |
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159 | mt->difficulty = 0; |
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160 | mt->magic = 0; |
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161 | mt->damage = 0; |
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162 | mt->wc = 0; |
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163 | mt->ac = 0; |
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164 | mt->sp = 0; |
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165 | mt->weight = 100; |
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166 | mt->value = 100; |
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167 | mt->density = 1; |
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168 | mt->next = 0; |
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169 | |
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170 | return mt; |
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171 | } |
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172 | |
193 | |
173 | void |
194 | void |
174 | load_materials (void) |
195 | load_materials () |
175 | { |
196 | { |
176 | char filename[MAX_BUF]; |
197 | char filename[MAX_BUF]; |
177 | |
198 | |
178 | sprintf (filename, "%s/materials", settings.datadir); |
199 | sprintf (filename, "%s/materials", settings.datadir); |
179 | LOG (llevDebug, "Reading material type data from %s...\n", filename); |
200 | LOG (llevDebug, "Reading material type data from %s...\n", filename); |
180 | |
201 | |
181 | //TODO: somehow free old materials, or update them in-place |
202 | //TODO: somehow free old materials, or update them in-place |
182 | materialt = 0; |
203 | material_null.next = 0; materialt = &material_null; |
183 | |
204 | |
184 | object_thawer thawer (filename); |
205 | object_thawer thawer (filename); |
185 | |
206 | |
186 | if (!thawer) |
207 | if (!thawer) |
187 | { |
208 | { |
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202 | for (;;) |
223 | for (;;) |
203 | { |
224 | { |
204 | switch (thawer.kw) |
225 | switch (thawer.kw) |
205 | { |
226 | { |
206 | case KW_name: |
227 | case KW_name: |
207 | mt = get_empty_mat (); |
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208 | mt->next = materialt; |
228 | mt = new materialtype_t; |
209 | materialt = mt; |
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210 | |
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211 | thawer.get (mt->name); |
229 | thawer.get (mt->name); |
212 | mt->description = mt->name; |
230 | mt->description = mt->name; |
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231 | |
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232 | mt->next = materialt; materialt = mt; |
213 | break; |
233 | break; |
214 | |
234 | |
215 | case KW_description: |
235 | case KW_description: |
216 | thawer.get (mt->description); |
236 | thawer.get (mt->description); |
217 | break; |
237 | break; |
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286 | |
306 | |
287 | thawer.next (); |
307 | thawer.next (); |
288 | } |
308 | } |
289 | |
309 | |
290 | done: |
310 | done: |
291 | if (!materialt) |
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292 | materialt = get_empty_mat (); |
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293 | |
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294 | LOG (llevDebug, "Done.\n"); |
311 | LOG (llevDebug, "Done.\n"); |
295 | } |
312 | } |
296 | |
313 | |