1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
59 | description = shstr_unknown_material_description; |
59 | description = shstr_unknown_material_description; |
60 | material = 0; |
60 | material = 0; |
61 | |
61 | |
62 | for (int i = 0; i < NROFATTACKS; i++) |
62 | for (int i = 0; i < NROFATTACKS; i++) |
63 | { |
63 | { |
64 | save [i] = 10; |
64 | save [i] = 0; |
65 | mod [i] = 9; |
65 | mod [i] = 0; |
66 | } |
66 | } |
67 | |
67 | |
68 | chance = 0; |
68 | chance = 0; |
69 | difficulty = 0; |
69 | difficulty = 0; |
70 | magic = 0; |
70 | magic = 0; |
… | |
… | |
75 | weight = 100; |
75 | weight = 100; |
76 | value = 100; |
76 | value = 100; |
77 | density = 1000; |
77 | density = 1000; |
78 | } |
78 | } |
79 | |
79 | |
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80 | // create a new material of the given name |
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81 | static materialtype_t * |
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82 | dummy_material (shstr_tmp name) |
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83 | { |
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84 | materialtype_t *mt = new materialtype_t; |
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85 | mt->name = name; |
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86 | |
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87 | // make it susceptible to attacks |
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88 | for (int i = 0; i < NROFATTACKS; i++) |
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89 | { |
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90 | mt->save [i] = 10; |
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91 | mt->mod [i] = 9; |
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92 | } |
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93 | |
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94 | mt->next = materialt; materialt = mt; |
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95 | |
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96 | return mt; |
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97 | } |
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98 | |
80 | /* convert materialname to materialtype_t */ |
99 | /* convert materialname to materialtype_t */ |
81 | materialtype_t * |
100 | materialtype_t * |
82 | name_to_material (const shstr_tmp name) |
101 | name_to_material (const shstr_tmp name) |
83 | { |
102 | { |
84 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
103 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
85 | if (name == mt->name) |
104 | if (name == mt->name) |
86 | return mt; |
105 | return mt; |
87 | |
106 | |
88 | LOG (llevError, "name_to_material called with nonexistent material '%s'\n", &name); |
107 | LOG (llevError, "name_to_material called with nonexistent material '%s'\n", &name); |
89 | |
108 | |
90 | // create a new material of the given name |
109 | return dummy_material (name); |
91 | materialtype_t *mt = new materialtype_t; |
110 | } |
92 | mt->name = name; |
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93 | |
111 | |
94 | mt->next = materialt; |
112 | void |
95 | materialt = mt; |
113 | object_thawer::get (materialtype_t *&m) const |
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114 | { |
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115 | shstr name; |
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116 | get (name); |
96 | |
117 | |
97 | return mt; |
118 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
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119 | if (name == mt->name) |
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120 | { |
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121 | m = mt; |
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122 | return; |
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123 | } |
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124 | |
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125 | parse_error (format ("material called %s requested, but not found, creating dummy material.\n", &name)); |
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126 | |
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127 | m = dummy_material (name); |
98 | } |
128 | } |
99 | |
129 | |
100 | /* when doing transmutation of objects, we have to recheck the resistances, |
130 | /* when doing transmutation of objects, we have to recheck the resistances, |
101 | * as some that did not apply previously, may apply now. |
131 | * as some that did not apply previously, may apply now. |
102 | */ |
132 | */ |
103 | void |
133 | void |
104 | transmute_materialname (object *op, const object *change) |
134 | transmute_materialname (object *op, const object *change) |
105 | { |
135 | { |
106 | int j; |
136 | if (!op->is_armor ()) |
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137 | return; |
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138 | |
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139 | if (op->material == MATERIAL_NULL) |
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140 | return; |
107 | |
141 | |
108 | if (op->material != change->material) |
142 | if (op->material != change->material) |
109 | return; |
143 | return; |
110 | |
144 | |
111 | if (!op->is_armor ()) |
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112 | return; |
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113 | |
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114 | materialtype_t *mt = op->material; |
145 | materialtype_t *mt = op->material; |
115 | |
146 | |
116 | for (j = 0; j < NROFATTACKS; j++) |
147 | for (int j = 0; j < NROFATTACKS; j++) |
117 | if (op->resist[j] == 0 && change->resist[j] != 0) |
148 | if (op->resist[j] == 0 && change->resist[j] != 0) |
118 | { |
149 | { |
119 | op->resist[j] += mt->mod[j]; |
150 | op->resist[j] += mt->mod[j]; |
120 | |
151 | |
121 | if (op->resist[j] > 100) op->resist[j] = 100; |
152 | if (op->resist[j] > 100) op->resist[j] = 100; |
… | |
… | |
125 | |
156 | |
126 | /* set the materialname and type for an item */ |
157 | /* set the materialname and type for an item */ |
127 | void |
158 | void |
128 | select_material (object *op, int difficulty) |
159 | select_material (object *op, int difficulty) |
129 | { |
160 | { |
130 | if (op->material != &material_null || !op->materials) |
161 | if (op->material != MATERIAL_NULL || !op->materials) |
131 | return; |
162 | return; |
132 | |
163 | |
133 | materialtype_t *lmt = 0; |
164 | materialtype_t *lmt = 0; |
134 | |
165 | |
135 | //TODL: dead code? |
166 | //TODL: dead code? |
… | |
… | |
183 | } |
214 | } |
184 | |
215 | |
185 | //-GPL |
216 | //-GPL |
186 | |
217 | |
187 | void |
218 | void |
188 | load_materials (void) |
219 | load_materials () |
189 | { |
220 | { |
190 | char filename[MAX_BUF]; |
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191 | |
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192 | sprintf (filename, "%s/materials", settings.datadir); |
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193 | LOG (llevDebug, "Reading material type data from %s...\n", filename); |
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194 | |
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195 | //TODO: somehow free old materials, or update them in-place |
221 | //TODO: somehow free old materials, or update them in-place |
196 | material_null.next = 0; |
222 | // currently we effectively leak them. |
197 | materialt = &material_null; |
223 | material_null.next = 0; materialt = &material_null; |
198 | |
224 | |
199 | object_thawer thawer (filename); |
225 | object_thawer thawer (settings.datadir, "materials"); |
200 | |
226 | |
201 | if (!thawer) |
227 | if (!thawer) |
202 | { |
228 | { |
203 | LOG (llevError, "Cannot open %s for reading\n", filename); |
229 | LOG (llevError, "Cannot open %s for reading\n", thawer.name); |
204 | goto done; |
230 | goto done; |
205 | } |
231 | } |
206 | |
232 | |
207 | while (thawer.kw != KW_name) |
233 | while (thawer.kw != KW_name) |
208 | { |
234 | { |
… | |
… | |
221 | case KW_name: |
247 | case KW_name: |
222 | mt = new materialtype_t; |
248 | mt = new materialtype_t; |
223 | thawer.get (mt->name); |
249 | thawer.get (mt->name); |
224 | mt->description = mt->name; |
250 | mt->description = mt->name; |
225 | |
251 | |
226 | mt->next = materialt; |
252 | mt->next = materialt; materialt = mt; |
227 | materialt = mt; |
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228 | break; |
253 | break; |
229 | |
254 | |
230 | case KW_description: |
255 | case KW_description: |
231 | thawer.get (mt->description); |
256 | thawer.get (mt->description); |
232 | break; |
257 | break; |
… | |
… | |
292 | |
317 | |
293 | case KW_EOF: |
318 | case KW_EOF: |
294 | goto done; |
319 | goto done; |
295 | |
320 | |
296 | default: |
321 | default: |
297 | if (!thawer.parse_error ("materials file", "materials")) |
322 | if (!thawer.parse_error ("materials file")) |
298 | goto done; |
323 | goto done; |
299 | break; |
324 | break; |
300 | } |
325 | } |
301 | |
326 | |
302 | thawer.next (); |
327 | thawer.next (); |
303 | } |
328 | } |
304 | |
329 | |
305 | done: |
330 | done: |
306 | if (!materialt) |
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307 | materialt = new materialtype_t; |
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308 | |
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309 | LOG (llevDebug, "Done.\n"); |
331 | LOG (llevDebug, "Done.\n"); |
310 | } |
332 | } |
311 | |
333 | |